@rpgjs/client 4.2.2 → 5.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/dist/Game/EffectManager.d.ts +5 -0
  2. package/dist/Game/Event.d.ts +4 -0
  3. package/dist/Game/Map.d.ts +7 -0
  4. package/dist/Game/Player.d.ts +4 -0
  5. package/dist/Gui/Gui.d.ts +23 -0
  6. package/{lib → dist}/RpgClient.d.ts +9 -6
  7. package/dist/RpgClientEngine.d.ts +43 -0
  8. package/dist/components/effects/index.d.ts +4 -0
  9. package/dist/components/gui/index.d.ts +3 -0
  10. package/dist/components/index.d.ts +2 -0
  11. package/dist/core/inject.d.ts +5 -0
  12. package/dist/core/setup.d.ts +6 -0
  13. package/dist/index.d.ts +13 -0
  14. package/dist/index.js +13 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index10.js +8 -0
  17. package/dist/index10.js.map +1 -0
  18. package/dist/index11.js +10 -0
  19. package/dist/index11.js.map +1 -0
  20. package/dist/index12.js +8 -0
  21. package/dist/index12.js.map +1 -0
  22. package/dist/index13.js +17 -0
  23. package/dist/index13.js.map +1 -0
  24. package/dist/index14.js +50 -0
  25. package/dist/index14.js.map +1 -0
  26. package/dist/index15.js +191 -0
  27. package/dist/index15.js.map +1 -0
  28. package/dist/index16.js +9 -0
  29. package/dist/index16.js.map +1 -0
  30. package/dist/index17.js +387 -0
  31. package/dist/index17.js.map +1 -0
  32. package/dist/index18.js +31 -0
  33. package/dist/index18.js.map +1 -0
  34. package/dist/index19.js +24 -0
  35. package/dist/index19.js.map +1 -0
  36. package/dist/index2.js +112 -0
  37. package/dist/index2.js.map +1 -0
  38. package/dist/index20.js +2421 -0
  39. package/dist/index20.js.map +1 -0
  40. package/dist/index21.js +114 -0
  41. package/dist/index21.js.map +1 -0
  42. package/dist/index22.js +109 -0
  43. package/dist/index22.js.map +1 -0
  44. package/dist/index23.js +71 -0
  45. package/dist/index23.js.map +1 -0
  46. package/dist/index24.js +21 -0
  47. package/dist/index24.js.map +1 -0
  48. package/dist/index25.js +41 -0
  49. package/dist/index25.js.map +1 -0
  50. package/dist/index26.js +5 -0
  51. package/dist/index26.js.map +1 -0
  52. package/dist/index27.js +322 -0
  53. package/dist/index27.js.map +1 -0
  54. package/dist/index28.js +25 -0
  55. package/dist/index28.js.map +1 -0
  56. package/dist/index29.js +11 -0
  57. package/dist/index29.js.map +1 -0
  58. package/dist/index3.js +87 -0
  59. package/dist/index3.js.map +1 -0
  60. package/dist/index30.js +11 -0
  61. package/dist/index30.js.map +1 -0
  62. package/dist/index31.js +174 -0
  63. package/dist/index31.js.map +1 -0
  64. package/dist/index32.js +501 -0
  65. package/dist/index32.js.map +1 -0
  66. package/dist/index33.js +12 -0
  67. package/dist/index33.js.map +1 -0
  68. package/dist/index34.js +4403 -0
  69. package/dist/index34.js.map +1 -0
  70. package/dist/index35.js +91 -0
  71. package/dist/index35.js.map +1 -0
  72. package/dist/index36.js +61 -0
  73. package/dist/index36.js.map +1 -0
  74. package/dist/index37.js +20 -0
  75. package/dist/index37.js.map +1 -0
  76. package/dist/index38.js +20 -0
  77. package/dist/index38.js.map +1 -0
  78. package/dist/index4.js +54 -0
  79. package/dist/index4.js.map +1 -0
  80. package/dist/index5.js +15 -0
  81. package/dist/index5.js.map +1 -0
  82. package/dist/index6.js +17 -0
  83. package/dist/index6.js.map +1 -0
  84. package/dist/index7.js +31 -0
  85. package/dist/index7.js.map +1 -0
  86. package/dist/index8.js +90 -0
  87. package/dist/index8.js.map +1 -0
  88. package/dist/index9.js +76 -0
  89. package/dist/index9.js.map +1 -0
  90. package/dist/module.d.ts +14 -0
  91. package/dist/presets/index.d.ts +22 -0
  92. package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
  93. package/dist/services/AbstractSocket.d.ts +15 -0
  94. package/dist/services/loadMap.d.ts +14 -0
  95. package/dist/services/mmorpg.d.ts +32 -0
  96. package/dist/services/standalone.d.ts +34 -0
  97. package/package.json +25 -42
  98. package/src/Game/EffectManager.ts +20 -0
  99. package/src/Game/Event.ts +5 -0
  100. package/src/Game/Map.ts +10 -0
  101. package/src/Game/Object.ts +16 -0
  102. package/src/Game/Player.ts +5 -0
  103. package/src/Gui/Gui.ts +80 -534
  104. package/src/RpgClient.ts +9 -5
  105. package/src/RpgClientEngine.ts +135 -815
  106. package/src/components/character.ce +104 -0
  107. package/src/components/effects/animation.ce +19 -0
  108. package/src/components/effects/hit.ce +87 -0
  109. package/src/components/effects/index.ts +7 -0
  110. package/src/components/gui/dialogbox/index.ce +194 -0
  111. package/src/components/gui/dialogbox/itemMenu.ce +23 -0
  112. package/src/components/gui/dialogbox/selection.ce +67 -0
  113. package/src/components/gui/index.ts +5 -0
  114. package/src/components/index.ts +3 -0
  115. package/src/components/scenes/canvas.ce +51 -0
  116. package/src/components/scenes/draw-map.ce +56 -0
  117. package/src/components/scenes/element-map.ce +23 -0
  118. package/src/components/scenes/event-layer.ce +20 -0
  119. package/src/core/inject.ts +17 -0
  120. package/src/core/setup.ts +18 -0
  121. package/src/index.ts +13 -29
  122. package/src/module.ts +93 -0
  123. package/src/presets/index.ts +5 -0
  124. package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
  125. package/src/services/AbstractSocket.ts +14 -0
  126. package/src/services/loadMap.ts +33 -0
  127. package/src/services/mmorpg.ts +64 -0
  128. package/src/services/standalone.ts +101 -0
  129. package/src/types/canvas-engine.d.ts +26 -0
  130. package/tsconfig.json +8 -3
  131. package/vite.config.ts +34 -0
  132. package/CHANGELOG.md +0 -177
  133. package/LICENSE +0 -19
  134. package/browser/React-f6f9b1de.js +0 -157
  135. package/browser/index-e74a289f.js +0 -44225
  136. package/browser/manifest.json +0 -21
  137. package/browser/rpg.client.js +0 -40
  138. package/browser/rpg.client.umd.cjs +0 -44414
  139. package/lib/Components/AbstractComponent.d.ts +0 -32
  140. package/lib/Components/AbstractComponent.js +0 -93
  141. package/lib/Components/AbstractComponent.js.map +0 -1
  142. package/lib/Components/BarComponent.d.ts +0 -21
  143. package/lib/Components/BarComponent.js +0 -169
  144. package/lib/Components/BarComponent.js.map +0 -1
  145. package/lib/Components/Component.d.ts +0 -124
  146. package/lib/Components/Component.js +0 -425
  147. package/lib/Components/Component.js.map +0 -1
  148. package/lib/Components/DebugComponent.d.ts +0 -11
  149. package/lib/Components/DebugComponent.js +0 -32
  150. package/lib/Components/DebugComponent.js.map +0 -1
  151. package/lib/Components/ImageComponent.d.ts +0 -11
  152. package/lib/Components/ImageComponent.js +0 -30
  153. package/lib/Components/ImageComponent.js.map +0 -1
  154. package/lib/Components/ShapeComponent.d.ts +0 -11
  155. package/lib/Components/ShapeComponent.js +0 -57
  156. package/lib/Components/ShapeComponent.js.map +0 -1
  157. package/lib/Components/TextComponent.d.ts +0 -11
  158. package/lib/Components/TextComponent.js +0 -35
  159. package/lib/Components/TextComponent.js.map +0 -1
  160. package/lib/Components/TileComponent.d.ts +0 -10
  161. package/lib/Components/TileComponent.js +0 -40
  162. package/lib/Components/TileComponent.js.map +0 -1
  163. package/lib/Effects/Animation.d.ts +0 -55
  164. package/lib/Effects/Animation.js +0 -233
  165. package/lib/Effects/Animation.js.map +0 -1
  166. package/lib/Effects/AnimationCharacter.d.ts +0 -7
  167. package/lib/Effects/AnimationCharacter.js +0 -9
  168. package/lib/Effects/AnimationCharacter.js.map +0 -1
  169. package/lib/Effects/Spinner.d.ts +0 -7
  170. package/lib/Effects/Spinner.js +0 -18
  171. package/lib/Effects/Spinner.js.map +0 -1
  172. package/lib/Effects/Timeline.d.ts +0 -151
  173. package/lib/Effects/Timeline.js +0 -369
  174. package/lib/Effects/Timeline.js.map +0 -1
  175. package/lib/Effects/TransitionScene.d.ts +0 -18
  176. package/lib/Effects/TransitionScene.js +0 -50
  177. package/lib/Effects/TransitionScene.js.map +0 -1
  178. package/lib/GameEngine.d.ts +0 -68
  179. package/lib/GameEngine.js +0 -254
  180. package/lib/GameEngine.js.map +0 -1
  181. package/lib/Gui/Gui.d.ts +0 -110
  182. package/lib/Gui/Gui.js +0 -490
  183. package/lib/Gui/Gui.js.map +0 -1
  184. package/lib/Gui/React.d.ts +0 -15
  185. package/lib/Gui/React.js +0 -113
  186. package/lib/Gui/React.js.map +0 -1
  187. package/lib/Gui/Vue.d.ts +0 -13
  188. package/lib/Gui/Vue.js +0 -114
  189. package/lib/Gui/Vue.js.map +0 -1
  190. package/lib/Interfaces/Character.d.ts +0 -6
  191. package/lib/Interfaces/Character.js +0 -2
  192. package/lib/Interfaces/Character.js.map +0 -1
  193. package/lib/Interfaces/Scene.d.ts +0 -10
  194. package/lib/Interfaces/Scene.js +0 -2
  195. package/lib/Interfaces/Scene.js.map +0 -1
  196. package/lib/KeyboardControls.d.ts +0 -367
  197. package/lib/KeyboardControls.js +0 -714
  198. package/lib/KeyboardControls.js.map +0 -1
  199. package/lib/Logger.d.ts +0 -1
  200. package/lib/Logger.js +0 -4
  201. package/lib/Logger.js.map +0 -1
  202. package/lib/Presets/AnimationSpritesheet.js +0 -39
  203. package/lib/Presets/AnimationSpritesheet.js.map +0 -1
  204. package/lib/Presets/Scene.d.ts +0 -3
  205. package/lib/Presets/Scene.js +0 -5
  206. package/lib/Presets/Scene.js.map +0 -1
  207. package/lib/Renderer.d.ts +0 -62
  208. package/lib/Renderer.js +0 -300
  209. package/lib/Renderer.js.map +0 -1
  210. package/lib/Resources.d.ts +0 -22
  211. package/lib/Resources.js +0 -38
  212. package/lib/Resources.js.map +0 -1
  213. package/lib/RpgClient.js +0 -2
  214. package/lib/RpgClient.js.map +0 -1
  215. package/lib/RpgClientEngine.d.ts +0 -257
  216. package/lib/RpgClientEngine.js +0 -674
  217. package/lib/RpgClientEngine.js.map +0 -1
  218. package/lib/Scene/EventLayer.d.ts +0 -4
  219. package/lib/Scene/EventLayer.js +0 -8
  220. package/lib/Scene/EventLayer.js.map +0 -1
  221. package/lib/Scene/Map.d.ts +0 -109
  222. package/lib/Scene/Map.js +0 -319
  223. package/lib/Scene/Map.js.map +0 -1
  224. package/lib/Scene/Scene.d.ts +0 -184
  225. package/lib/Scene/Scene.js +0 -250
  226. package/lib/Scene/Scene.js.map +0 -1
  227. package/lib/Scene/SceneData.d.ts +0 -4
  228. package/lib/Scene/SceneData.js +0 -8
  229. package/lib/Scene/SceneData.js.map +0 -1
  230. package/lib/Sound/RpgSound.d.ts +0 -11
  231. package/lib/Sound/RpgSound.js +0 -46
  232. package/lib/Sound/RpgSound.js.map +0 -1
  233. package/lib/Sound/Sound.d.ts +0 -78
  234. package/lib/Sound/Sound.js +0 -12
  235. package/lib/Sound/Sound.js.map +0 -1
  236. package/lib/Sound/Sounds.d.ts +0 -2
  237. package/lib/Sound/Sounds.js +0 -6
  238. package/lib/Sound/Sounds.js.map +0 -1
  239. package/lib/Sprite/Character.d.ts +0 -18
  240. package/lib/Sprite/Character.js +0 -131
  241. package/lib/Sprite/Character.js.map +0 -1
  242. package/lib/Sprite/Player.d.ts +0 -3
  243. package/lib/Sprite/Player.js +0 -4
  244. package/lib/Sprite/Player.js.map +0 -1
  245. package/lib/Sprite/Spritesheet.d.ts +0 -365
  246. package/lib/Sprite/Spritesheet.js +0 -13
  247. package/lib/Sprite/Spritesheet.js.map +0 -1
  248. package/lib/Sprite/Spritesheets.d.ts +0 -3
  249. package/lib/Sprite/Spritesheets.js +0 -6
  250. package/lib/Sprite/Spritesheets.js.map +0 -1
  251. package/lib/Tilemap/CommonLayer.d.ts +0 -10
  252. package/lib/Tilemap/CommonLayer.js +0 -17
  253. package/lib/Tilemap/CommonLayer.js.map +0 -1
  254. package/lib/Tilemap/ImageLayer.d.ts +0 -4
  255. package/lib/Tilemap/ImageLayer.js +0 -16
  256. package/lib/Tilemap/ImageLayer.js.map +0 -1
  257. package/lib/Tilemap/Tile.d.ts +0 -21
  258. package/lib/Tilemap/Tile.js +0 -67
  259. package/lib/Tilemap/Tile.js.map +0 -1
  260. package/lib/Tilemap/TileLayer.d.ts +0 -13
  261. package/lib/Tilemap/TileLayer.js +0 -122
  262. package/lib/Tilemap/TileLayer.js.map +0 -1
  263. package/lib/Tilemap/TileSet.d.ts +0 -7
  264. package/lib/Tilemap/TileSet.js +0 -24
  265. package/lib/Tilemap/TileSet.js.map +0 -1
  266. package/lib/Tilemap/index.d.ts +0 -28
  267. package/lib/Tilemap/index.js +0 -151
  268. package/lib/Tilemap/index.js.map +0 -1
  269. package/lib/clientEntryPoint.d.ts +0 -89
  270. package/lib/clientEntryPoint.js +0 -48
  271. package/lib/clientEntryPoint.js.map +0 -1
  272. package/lib/index.d.ts +0 -26
  273. package/lib/index.js +0 -27
  274. package/lib/index.js.map +0 -1
  275. package/lib/inject.d.ts +0 -23
  276. package/lib/inject.js +0 -30
  277. package/lib/inject.js.map +0 -1
  278. package/rpg.toml +0 -14
  279. package/src/Components/AbstractComponent.ts +0 -120
  280. package/src/Components/BarComponent.ts +0 -181
  281. package/src/Components/Component.ts +0 -515
  282. package/src/Components/DebugComponent.ts +0 -36
  283. package/src/Components/ImageComponent.ts +0 -30
  284. package/src/Components/ShapeComponent.ts +0 -64
  285. package/src/Components/TextComponent.ts +0 -33
  286. package/src/Components/TileComponent.ts +0 -43
  287. package/src/Effects/Animation.ts +0 -310
  288. package/src/Effects/AnimationCharacter.ts +0 -7
  289. package/src/Effects/Spinner.ts +0 -19
  290. package/src/Effects/Timeline.ts +0 -378
  291. package/src/Effects/TransitionScene.ts +0 -59
  292. package/src/GameEngine.ts +0 -289
  293. package/src/Gui/React.ts +0 -145
  294. package/src/Gui/Vue.ts +0 -154
  295. package/src/Interfaces/Character.ts +0 -7
  296. package/src/Interfaces/Scene.ts +0 -9
  297. package/src/KeyboardControls.ts +0 -748
  298. package/src/Logger.ts +0 -3
  299. package/src/Presets/Scene.ts +0 -3
  300. package/src/Renderer.ts +0 -334
  301. package/src/Resources.ts +0 -39
  302. package/src/Scene/EventLayer.ts +0 -9
  303. package/src/Scene/Map.ts +0 -402
  304. package/src/Scene/Scene.ts +0 -305
  305. package/src/Scene/SceneData.ts +0 -13
  306. package/src/Sound/RpgSound.ts +0 -50
  307. package/src/Sound/Sound.ts +0 -91
  308. package/src/Sound/Sounds.ts +0 -7
  309. package/src/Sprite/Character.ts +0 -157
  310. package/src/Sprite/Player.ts +0 -3
  311. package/src/Sprite/Spritesheet.ts +0 -392
  312. package/src/Sprite/Spritesheets.ts +0 -8
  313. package/src/Tilemap/CommonLayer.ts +0 -20
  314. package/src/Tilemap/ImageLayer.ts +0 -20
  315. package/src/Tilemap/Tile.ts +0 -80
  316. package/src/Tilemap/TileLayer.ts +0 -142
  317. package/src/Tilemap/TileSet.ts +0 -40
  318. package/src/Tilemap/index.ts +0 -175
  319. package/src/clientEntryPoint.ts +0 -150
  320. package/src/inject.ts +0 -34
  321. package/src/types/howler.d.ts +0 -73
@@ -1,175 +0,0 @@
1
- import { InjectContext, Utils } from '@rpgjs/common'
2
- import ImageLayer from './ImageLayer'
3
- import TileLayer from './TileLayer'
4
- import TileSet from './TileSet'
5
- import Tile from './Tile'
6
- import { log } from '../Logger'
7
- import { TiledMap, TiledLayerType, Layer } from '@rpgjs/tiled'
8
- import { RpgRenderer } from '../Renderer'
9
- import { Container, Graphics } from 'pixi.js'
10
-
11
- const { intersection } = Utils
12
-
13
- export interface MapInfo extends TiledMap {
14
- layers: Layer[]
15
- }
16
-
17
- export default class TileMap extends Container {
18
- background: Graphics = new Graphics()
19
- tilewidth: number = 0
20
- tileheight: number = 0
21
- private frameRateAnimation: number = 10
22
- tilesets: TileSet[] = []
23
- layers: {
24
- [layerName: string]: TileLayer | ImageLayer
25
- } = {}
26
- private tilesLayer: Container = new Container()
27
- private frameTile: number = 0
28
- private renderer: RpgRenderer = this.context.inject(RpgRenderer)
29
-
30
- constructor(private context: InjectContext, private data: MapInfo) {
31
- super()
32
- this.x = 0
33
- this.y = 0
34
- this.create(data)
35
- }
36
-
37
- /** @internal */
38
- drawAnimateTile(frame: number) {
39
- if (frame % this.frameRateAnimation == 0) {
40
- this.renderer['renderer'].plugins.tilemap.tileAnim[0] = this.frameTile
41
- this.frameTile++
42
- }
43
- }
44
-
45
- getData(): MapInfo {
46
- return this.data
47
- }
48
-
49
- setBackgroundColor(color: string) {
50
- color = color.replace('#', '')
51
- this.background.beginFill(parseInt(color, 16))
52
- this.background.drawRect(
53
- 0,
54
- 0,
55
- (this.width || 0) * (this.tilewidth || 0),
56
- (this.height || 0) * (this.tileheight || 0)
57
- );
58
- this.background.endFill()
59
- }
60
-
61
- private create(data: MapInfo) {
62
- this.data = data
63
- Object.assign(this, data)
64
- if (this.data.backgroundcolor) this.setBackgroundColor(this.data.backgroundcolor)
65
- this.addChild(this.background);
66
- this.tilesets = this.data.tilesets.map((tileSet) => {
67
- return new TileSet(tileSet)
68
- })
69
- }
70
-
71
- /** @internal */
72
- createOverlayTiles(x: number, y: number, instance) {
73
- const tilesLayer: any = []
74
- this.data.layers.forEach((layerData) => {
75
- switch (layerData.type) {
76
- case TiledLayerType.Tile: {
77
- const tileLayer = new TileLayer(layerData, this.tilesets, this)
78
- const tile = tileLayer.createTile(x, y, {
79
- real: true,
80
- filter: (tile: Tile) => {
81
- const { data, y: yObject, z: zObject } = instance
82
- const { hHitbox, height } = data
83
- const zLayer = tileLayer.z
84
- const tileHasZ = tile.properties.z !== undefined
85
- let { z } = tile.properties
86
-
87
- if (zLayer !== undefined) {
88
- z = zLayer + (z !== undefined ? z : 0)
89
- }
90
-
91
- if (z == undefined) return false
92
-
93
- const realZ = z * tile.height
94
-
95
- if (zObject + height < realZ) {
96
- return true
97
- }
98
-
99
- // player is on a tile but the player has a high z
100
- if (zObject > realZ + tile.height) {
101
- return false
102
- }
103
-
104
- if (!tileHasZ) return false
105
-
106
- // is front of tile
107
- if (yObject + hHitbox > tile.y + tile.height) {
108
- // if (yObject - tile.y >= height) {
109
- // return false
110
- // }
111
- // Always get tile.height for height. TODO: Fix this the height of the character. To be seen according to future implementations...
112
- // Discussion: https://community.rpgjs.dev/d/250-rpgjs-v420/6
113
- const zIntersection = intersection([zObject, zObject + tile.height /** Old code: height */], [realZ, realZ + tile.height])
114
- if (!zIntersection) {
115
- return true
116
- }
117
- return false
118
- }
119
- return true
120
- }
121
- })
122
- if (tile) {
123
- tileLayer.addChild(tile)
124
- const size = tile.animations.length
125
- if (size > 0) {
126
- const ms = 1000 / 60
127
- tile.animationSpeed = ms / (ms * this.frameRateAnimation)
128
- let frameIndex = this.frameTile % size;
129
- tile.gotoAndPlay(frameIndex)
130
- }
131
- tilesLayer.push(tileLayer)
132
- }
133
- break;
134
- }
135
- }
136
- })
137
- return tilesLayer
138
- }
139
-
140
- /** @internal */
141
- changeTile(x: number, y: number, layerName: string) {
142
- const layer = this.layers[layerName]
143
- if (!layer) throw log(`${layerName} not exists`)
144
- if (layer instanceof TileLayer) {
145
- layer.changeTile(x, y)
146
- }
147
- }
148
-
149
- /** @internal */
150
- load(options?: { drawTiles: boolean | undefined, isUpdate?: boolean }) {
151
- this.tilesLayer.removeChildren()
152
-
153
- this.tilesets.forEach(tileset => tileset.load())
154
-
155
- this.data.layers.forEach((layerData) => {
156
- switch (layerData.type) {
157
- case TiledLayerType.Tile: {
158
- const tileLayer = new TileLayer(layerData, this.tilesets, this)
159
- if (options?.drawTiles) tileLayer.create()
160
- this.layers[layerData.name] = tileLayer
161
- this.tilesLayer.addChild(tileLayer)
162
- break;
163
- }
164
- case TiledLayerType.Image: {
165
- const imageLayer = new ImageLayer(layerData, this)
166
- this.layers[layerData.name] = imageLayer
167
- this.tilesLayer.addChild(imageLayer)
168
- break;
169
- }
170
- }
171
- })
172
-
173
- this.addChild(this.tilesLayer)
174
- }
175
- }
@@ -1,150 +0,0 @@
1
- import { InjectContext, HookClient, loadModules, ModuleType } from '@rpgjs/common'
2
- import { GameEngineClient } from './GameEngine'
3
- import { RpgClientEngine } from './RpgClientEngine'
4
- import { setInject } from './inject'
5
-
6
- interface RpgClientEntryPointOptions {
7
- /**
8
- * Represents socket io client but you can put something else (which is the same schema as socket io)
9
- *
10
- * @prop {SocketIO or other} io
11
- * @memberof RpgClientEntryPoint
12
- * */
13
- io: any
14
- /**
15
- * Canvas Options
16
- *
17
- * * {boolean} [options.transparent=false] - If the render view is transparent, default false
18
- * * {boolean} [options.autoDensity=false] - Resizes renderer view in CSS pixels to allow for
19
- * resolutions other than 1
20
- * * {boolean} [options.antialias=false] - sets antialias
21
- * * {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer. The
22
- * resolution of the renderer retina would be 2.
23
- * * {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation,
24
- * enable this if you need to call toDataUrl on the webgl context.
25
- * * {boolean} [options.clearBeforeRender=true] - This sets if the renderer will clear the canvas or
26
- * not before the new render pass.
27
- * * {number} [options.backgroundColor=0x000000] - The background color of the rendered area
28
- * (shown if not transparent).
29
- *
30
- * @prop {object} [canvas]
31
- * @memberof RpgClientEntryPoint
32
- * */
33
- canvas?: {
34
- transparent?: boolean,
35
- autoDensity?: boolean,
36
- antialias?: boolean,
37
- resolution?: number
38
- preserveDrawingBuffer?: boolean
39
- backgroundColor?: number
40
- }
41
- /**
42
- * The element selector that will display the canvas. By default, `#rpg`
43
- *
44
- * @prop {string} [selector]
45
- * @memberof RpgClientEntryPoint
46
- * */
47
- selector?: string,
48
-
49
- /**
50
- * The selector that corresponds to the GUIs. By default, `#gui`
51
- * If you didn't put a GUI element in the div, an element will be automatically created.
52
- *
53
- * @prop {string} [selectorGui]
54
- * @memberof RpgClientEntryPoint
55
- * */
56
- selectorGui?: string
57
-
58
- /**
59
- * The selector that corresponds to the element contains canvas. By default, `#canvas`
60
- * If you didn't put element in the main div, an element will be automatically created.
61
- *
62
- * @prop {string} [selectorCanvas]
63
- * @memberof RpgClientEntryPoint
64
- * */
65
- selectorCanvas?: string
66
-
67
- standalone?: boolean
68
-
69
- /**
70
- * The general configurations of the game. For example, default keyboard keys, cursor noise. This is information that external modules can reuse
71
- *
72
- * @prop {object} [globalConfig]
73
- * @memberof RpgClientEntryPoint
74
- * */
75
- globalConfig?: any
76
-
77
- drawMap?: boolean
78
-
79
- /**
80
- * The maximum number of fps for the rendering
81
- *
82
- * @prop {object} [maxFps]
83
- * @since 3.0.2
84
- * @memberof RpgClientEntryPoint
85
- * */
86
- maxFps?: number
87
-
88
- /**
89
- * Put the number of FPS that the server processes. It allows to synchronize the client rendering with the server. The default value is 60
90
- *
91
- * @prop {object} [serverFps]
92
- * @since 3.0.2
93
- * @memberof RpgClientEntryPoint
94
- * */
95
- serverFps?: number
96
-
97
- envs?: object
98
- }
99
-
100
- export default (modules: ModuleType[], options: RpgClientEntryPointOptions): RpgClientEngine => {
101
-
102
- if (!options.globalConfig) options.globalConfig = {}
103
-
104
- options = {
105
- ...options.globalConfig,
106
- ...options
107
- }
108
-
109
- const relations = {
110
- onInit: HookClient.AddSprite,
111
- onDestroy: HookClient.RemoveSprite,
112
- onUpdate: HookClient.UpdateSprite,
113
- onChanges: HookClient.ChangesSprite,
114
- onMove: HookClient.SpriteMove
115
- }
116
-
117
- const relationsMap = {
118
- onAddSprite: HookClient.SceneAddSprite,
119
- onRemoveSprite: HookClient.SceneRemoveSprite,
120
- onBeforeLoading: HookClient.BeforeSceneLoading,
121
- onAfterLoading: HookClient.AfterSceneLoading,
122
- onMapLoading: HookClient.SceneMapLoading,
123
- onChanges: HookClient.SceneOnChanges,
124
- onDraw: HookClient.SceneDraw
125
- }
126
-
127
- const relationsEngine = {
128
- onStart: HookClient.Start,
129
- onStep: HookClient.Step,
130
- onConnected: HookClient.Connected,
131
- onDisconnect: HookClient.Disconnect,
132
- onConnectError: HookClient.ConnectedError,
133
- onInput: HookClient.SendInput,
134
- onWindowResize: HookClient.WindowResize
135
- }
136
-
137
- loadModules(modules, {
138
- side: 'client',
139
- relations: {
140
- player: relations,
141
- sceneMap: relationsMap,
142
- engine: relationsEngine
143
- }
144
- })
145
-
146
- const context = new InjectContext()
147
- setInject(context)
148
-
149
- return context.inject(RpgClientEngine, [options])
150
- }
package/src/inject.ts DELETED
@@ -1,34 +0,0 @@
1
- import { InjectContext } from "@rpgjs/common";
2
-
3
- let instanceContext: InjectContext | null = null
4
-
5
- /**
6
- * Dependency injection function for RPGJS client side.
7
- *
8
- * This client-side `inject` function is used to retrieve instances of various classes within the RPGJS framework,
9
- * specifically for client-side modules. It enables developers to access singleton instances of key classes such as
10
- * `RpgClientEngine`, `KeyboardControls`, and `RpgRenderer`. Utilizing `inject` on the client side promotes modular
11
- * and maintainable code by simplifying dependency management.
12
- *
13
- * @template T The class type that you want to retrieve an instance of, relevant to client-side modules.
14
- * @returns {T} Returns the singleton instance of the specified class, ensuring only one instance is used client-side.
15
- * @since 4.2.0
16
- *
17
- * @example
18
- * ```ts
19
- * // Example of injecting the RpgClientEngine
20
- * import { inject, RpgClientEngine } from '@rpgjs/client'
21
- * const client = inject(RpgClientEngine)
22
- * ```
23
- */
24
- export function inject<T>(service: new (...args: any[]) => T, args: any[] = []): T {
25
- return instanceContext!.inject(service, args);
26
- }
27
-
28
- export function setInject(context: InjectContext) {
29
- instanceContext = context;
30
- }
31
-
32
- export function clearInject() {
33
- instanceContext = null
34
- }
@@ -1,73 +0,0 @@
1
- declare module "howler" {
2
-
3
- class HowlerGlobal {
4
- stop(): HowlerGlobal
5
- mute(): HowlerGlobal;
6
- unmute(): HowlerGlobal;
7
- volume(): number;
8
- volume(volume: number): HowlerGlobal;
9
- codecs(extension: string): boolean;
10
- iOSAutoEnable: boolean;
11
- }
12
-
13
- var Howler: HowlerGlobal;
14
-
15
- interface IHowlCallback {
16
- (): void;
17
- }
18
-
19
- interface IHowlSoundSpriteDefinition {
20
- [name: string]: number[]
21
- }
22
-
23
- interface IHowlProperties {
24
- autoplay?: boolean;
25
- buffer?: boolean;
26
- format?: string;
27
- loop?: boolean;
28
- sprite?: IHowlSoundSpriteDefinition;
29
- volume?: number;
30
- src: string[]
31
- urls?: string[];
32
- onend?: IHowlCallback;
33
- onload?: IHowlCallback;
34
- onloaderror?: IHowlCallback;
35
- onpause?: IHowlCallback;
36
- onplay?: IHowlCallback;
37
- }
38
-
39
- class Howl {
40
-
41
- autoplay: Boolean;
42
- buffer: Boolean;
43
- format: string;
44
- rate: number;
45
- model: string;
46
- onend: IHowlCallback;
47
- onload: IHowlCallback;
48
- onloaderror: IHowlCallback;
49
- onpause: IHowlCallback;
50
- onplay: IHowlCallback;
51
- constructor(properties: IHowlProperties);
52
- play(sprite?: string, callback?: (soundId: number) => void): Howl;
53
- playing(): boolean
54
- pause(soundId?: number): Howl;
55
- stop(soundId?: number): Howl;
56
- mute(soundId?: number): Howl;
57
- unmute(soundId?: number): Howl;
58
- fade(from: number, to: number, duration: number, callback?: IHowlCallback, soundId?: number): Howl;
59
- loop(): boolean;
60
- loop(loop: boolean): Howl;
61
- pos(position?: number, soundId?: number): number;
62
- pos3d(x: number, y: number, z: number, soundId?: number): any;
63
- sprite(definition?: IHowlSoundSpriteDefinition): IHowlSoundSpriteDefinition;
64
- volume(): number;
65
- volume(volume?: number, soundId?: number): Howl;
66
- urls(): string[];
67
- urls(urls: string[]): Howl;
68
- on(event: string, listener?: () => void): Howl;
69
- off(event: string, listener?: () => void): Howl;
70
- unload(): void;
71
- }
72
-
73
- }