@rpgjs/client 4.2.2 → 5.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/EffectManager.d.ts +5 -0
- package/dist/Game/Event.d.ts +4 -0
- package/dist/Game/Map.d.ts +7 -0
- package/dist/Game/Player.d.ts +4 -0
- package/dist/Gui/Gui.d.ts +23 -0
- package/{lib → dist}/RpgClient.d.ts +9 -6
- package/dist/RpgClientEngine.d.ts +43 -0
- package/dist/components/effects/index.d.ts +4 -0
- package/dist/components/gui/index.d.ts +3 -0
- package/dist/components/index.d.ts +2 -0
- package/dist/core/inject.d.ts +5 -0
- package/dist/core/setup.d.ts +6 -0
- package/dist/index.d.ts +13 -0
- package/dist/index.js +13 -0
- package/dist/index.js.map +1 -0
- package/dist/index10.js +8 -0
- package/dist/index10.js.map +1 -0
- package/dist/index11.js +10 -0
- package/dist/index11.js.map +1 -0
- package/dist/index12.js +8 -0
- package/dist/index12.js.map +1 -0
- package/dist/index13.js +17 -0
- package/dist/index13.js.map +1 -0
- package/dist/index14.js +50 -0
- package/dist/index14.js.map +1 -0
- package/dist/index15.js +191 -0
- package/dist/index15.js.map +1 -0
- package/dist/index16.js +9 -0
- package/dist/index16.js.map +1 -0
- package/dist/index17.js +387 -0
- package/dist/index17.js.map +1 -0
- package/dist/index18.js +31 -0
- package/dist/index18.js.map +1 -0
- package/dist/index19.js +24 -0
- package/dist/index19.js.map +1 -0
- package/dist/index2.js +112 -0
- package/dist/index2.js.map +1 -0
- package/dist/index20.js +2421 -0
- package/dist/index20.js.map +1 -0
- package/dist/index21.js +114 -0
- package/dist/index21.js.map +1 -0
- package/dist/index22.js +109 -0
- package/dist/index22.js.map +1 -0
- package/dist/index23.js +71 -0
- package/dist/index23.js.map +1 -0
- package/dist/index24.js +21 -0
- package/dist/index24.js.map +1 -0
- package/dist/index25.js +41 -0
- package/dist/index25.js.map +1 -0
- package/dist/index26.js +5 -0
- package/dist/index26.js.map +1 -0
- package/dist/index27.js +322 -0
- package/dist/index27.js.map +1 -0
- package/dist/index28.js +25 -0
- package/dist/index28.js.map +1 -0
- package/dist/index29.js +11 -0
- package/dist/index29.js.map +1 -0
- package/dist/index3.js +87 -0
- package/dist/index3.js.map +1 -0
- package/dist/index30.js +11 -0
- package/dist/index30.js.map +1 -0
- package/dist/index31.js +174 -0
- package/dist/index31.js.map +1 -0
- package/dist/index32.js +501 -0
- package/dist/index32.js.map +1 -0
- package/dist/index33.js +12 -0
- package/dist/index33.js.map +1 -0
- package/dist/index34.js +4403 -0
- package/dist/index34.js.map +1 -0
- package/dist/index35.js +91 -0
- package/dist/index35.js.map +1 -0
- package/dist/index36.js +61 -0
- package/dist/index36.js.map +1 -0
- package/dist/index37.js +20 -0
- package/dist/index37.js.map +1 -0
- package/dist/index38.js +20 -0
- package/dist/index38.js.map +1 -0
- package/dist/index4.js +54 -0
- package/dist/index4.js.map +1 -0
- package/dist/index5.js +15 -0
- package/dist/index5.js.map +1 -0
- package/dist/index6.js +17 -0
- package/dist/index6.js.map +1 -0
- package/dist/index7.js +31 -0
- package/dist/index7.js.map +1 -0
- package/dist/index8.js +90 -0
- package/dist/index8.js.map +1 -0
- package/dist/index9.js +76 -0
- package/dist/index9.js.map +1 -0
- package/dist/module.d.ts +14 -0
- package/dist/presets/index.d.ts +22 -0
- package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
- package/dist/services/AbstractSocket.d.ts +15 -0
- package/dist/services/loadMap.d.ts +14 -0
- package/dist/services/mmorpg.d.ts +32 -0
- package/dist/services/standalone.d.ts +34 -0
- package/package.json +25 -42
- package/src/Game/EffectManager.ts +20 -0
- package/src/Game/Event.ts +5 -0
- package/src/Game/Map.ts +10 -0
- package/src/Game/Object.ts +16 -0
- package/src/Game/Player.ts +5 -0
- package/src/Gui/Gui.ts +80 -534
- package/src/RpgClient.ts +9 -5
- package/src/RpgClientEngine.ts +135 -815
- package/src/components/character.ce +104 -0
- package/src/components/effects/animation.ce +19 -0
- package/src/components/effects/hit.ce +87 -0
- package/src/components/effects/index.ts +7 -0
- package/src/components/gui/dialogbox/index.ce +194 -0
- package/src/components/gui/dialogbox/itemMenu.ce +23 -0
- package/src/components/gui/dialogbox/selection.ce +67 -0
- package/src/components/gui/index.ts +5 -0
- package/src/components/index.ts +3 -0
- package/src/components/scenes/canvas.ce +51 -0
- package/src/components/scenes/draw-map.ce +56 -0
- package/src/components/scenes/element-map.ce +23 -0
- package/src/components/scenes/event-layer.ce +20 -0
- package/src/core/inject.ts +17 -0
- package/src/core/setup.ts +18 -0
- package/src/index.ts +13 -29
- package/src/module.ts +93 -0
- package/src/presets/index.ts +5 -0
- package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
- package/src/services/AbstractSocket.ts +14 -0
- package/src/services/loadMap.ts +33 -0
- package/src/services/mmorpg.ts +64 -0
- package/src/services/standalone.ts +101 -0
- package/src/types/canvas-engine.d.ts +26 -0
- package/tsconfig.json +8 -3
- package/vite.config.ts +34 -0
- package/CHANGELOG.md +0 -177
- package/LICENSE +0 -19
- package/browser/React-f6f9b1de.js +0 -157
- package/browser/index-e74a289f.js +0 -44225
- package/browser/manifest.json +0 -21
- package/browser/rpg.client.js +0 -40
- package/browser/rpg.client.umd.cjs +0 -44414
- package/lib/Components/AbstractComponent.d.ts +0 -32
- package/lib/Components/AbstractComponent.js +0 -93
- package/lib/Components/AbstractComponent.js.map +0 -1
- package/lib/Components/BarComponent.d.ts +0 -21
- package/lib/Components/BarComponent.js +0 -169
- package/lib/Components/BarComponent.js.map +0 -1
- package/lib/Components/Component.d.ts +0 -124
- package/lib/Components/Component.js +0 -425
- package/lib/Components/Component.js.map +0 -1
- package/lib/Components/DebugComponent.d.ts +0 -11
- package/lib/Components/DebugComponent.js +0 -32
- package/lib/Components/DebugComponent.js.map +0 -1
- package/lib/Components/ImageComponent.d.ts +0 -11
- package/lib/Components/ImageComponent.js +0 -30
- package/lib/Components/ImageComponent.js.map +0 -1
- package/lib/Components/ShapeComponent.d.ts +0 -11
- package/lib/Components/ShapeComponent.js +0 -57
- package/lib/Components/ShapeComponent.js.map +0 -1
- package/lib/Components/TextComponent.d.ts +0 -11
- package/lib/Components/TextComponent.js +0 -35
- package/lib/Components/TextComponent.js.map +0 -1
- package/lib/Components/TileComponent.d.ts +0 -10
- package/lib/Components/TileComponent.js +0 -40
- package/lib/Components/TileComponent.js.map +0 -1
- package/lib/Effects/Animation.d.ts +0 -55
- package/lib/Effects/Animation.js +0 -233
- package/lib/Effects/Animation.js.map +0 -1
- package/lib/Effects/AnimationCharacter.d.ts +0 -7
- package/lib/Effects/AnimationCharacter.js +0 -9
- package/lib/Effects/AnimationCharacter.js.map +0 -1
- package/lib/Effects/Spinner.d.ts +0 -7
- package/lib/Effects/Spinner.js +0 -18
- package/lib/Effects/Spinner.js.map +0 -1
- package/lib/Effects/Timeline.d.ts +0 -151
- package/lib/Effects/Timeline.js +0 -369
- package/lib/Effects/Timeline.js.map +0 -1
- package/lib/Effects/TransitionScene.d.ts +0 -18
- package/lib/Effects/TransitionScene.js +0 -50
- package/lib/Effects/TransitionScene.js.map +0 -1
- package/lib/GameEngine.d.ts +0 -68
- package/lib/GameEngine.js +0 -254
- package/lib/GameEngine.js.map +0 -1
- package/lib/Gui/Gui.d.ts +0 -110
- package/lib/Gui/Gui.js +0 -490
- package/lib/Gui/Gui.js.map +0 -1
- package/lib/Gui/React.d.ts +0 -15
- package/lib/Gui/React.js +0 -113
- package/lib/Gui/React.js.map +0 -1
- package/lib/Gui/Vue.d.ts +0 -13
- package/lib/Gui/Vue.js +0 -114
- package/lib/Gui/Vue.js.map +0 -1
- package/lib/Interfaces/Character.d.ts +0 -6
- package/lib/Interfaces/Character.js +0 -2
- package/lib/Interfaces/Character.js.map +0 -1
- package/lib/Interfaces/Scene.d.ts +0 -10
- package/lib/Interfaces/Scene.js +0 -2
- package/lib/Interfaces/Scene.js.map +0 -1
- package/lib/KeyboardControls.d.ts +0 -367
- package/lib/KeyboardControls.js +0 -714
- package/lib/KeyboardControls.js.map +0 -1
- package/lib/Logger.d.ts +0 -1
- package/lib/Logger.js +0 -4
- package/lib/Logger.js.map +0 -1
- package/lib/Presets/AnimationSpritesheet.js +0 -39
- package/lib/Presets/AnimationSpritesheet.js.map +0 -1
- package/lib/Presets/Scene.d.ts +0 -3
- package/lib/Presets/Scene.js +0 -5
- package/lib/Presets/Scene.js.map +0 -1
- package/lib/Renderer.d.ts +0 -62
- package/lib/Renderer.js +0 -300
- package/lib/Renderer.js.map +0 -1
- package/lib/Resources.d.ts +0 -22
- package/lib/Resources.js +0 -38
- package/lib/Resources.js.map +0 -1
- package/lib/RpgClient.js +0 -2
- package/lib/RpgClient.js.map +0 -1
- package/lib/RpgClientEngine.d.ts +0 -257
- package/lib/RpgClientEngine.js +0 -674
- package/lib/RpgClientEngine.js.map +0 -1
- package/lib/Scene/EventLayer.d.ts +0 -4
- package/lib/Scene/EventLayer.js +0 -8
- package/lib/Scene/EventLayer.js.map +0 -1
- package/lib/Scene/Map.d.ts +0 -109
- package/lib/Scene/Map.js +0 -319
- package/lib/Scene/Map.js.map +0 -1
- package/lib/Scene/Scene.d.ts +0 -184
- package/lib/Scene/Scene.js +0 -250
- package/lib/Scene/Scene.js.map +0 -1
- package/lib/Scene/SceneData.d.ts +0 -4
- package/lib/Scene/SceneData.js +0 -8
- package/lib/Scene/SceneData.js.map +0 -1
- package/lib/Sound/RpgSound.d.ts +0 -11
- package/lib/Sound/RpgSound.js +0 -46
- package/lib/Sound/RpgSound.js.map +0 -1
- package/lib/Sound/Sound.d.ts +0 -78
- package/lib/Sound/Sound.js +0 -12
- package/lib/Sound/Sound.js.map +0 -1
- package/lib/Sound/Sounds.d.ts +0 -2
- package/lib/Sound/Sounds.js +0 -6
- package/lib/Sound/Sounds.js.map +0 -1
- package/lib/Sprite/Character.d.ts +0 -18
- package/lib/Sprite/Character.js +0 -131
- package/lib/Sprite/Character.js.map +0 -1
- package/lib/Sprite/Player.d.ts +0 -3
- package/lib/Sprite/Player.js +0 -4
- package/lib/Sprite/Player.js.map +0 -1
- package/lib/Sprite/Spritesheet.d.ts +0 -365
- package/lib/Sprite/Spritesheet.js +0 -13
- package/lib/Sprite/Spritesheet.js.map +0 -1
- package/lib/Sprite/Spritesheets.d.ts +0 -3
- package/lib/Sprite/Spritesheets.js +0 -6
- package/lib/Sprite/Spritesheets.js.map +0 -1
- package/lib/Tilemap/CommonLayer.d.ts +0 -10
- package/lib/Tilemap/CommonLayer.js +0 -17
- package/lib/Tilemap/CommonLayer.js.map +0 -1
- package/lib/Tilemap/ImageLayer.d.ts +0 -4
- package/lib/Tilemap/ImageLayer.js +0 -16
- package/lib/Tilemap/ImageLayer.js.map +0 -1
- package/lib/Tilemap/Tile.d.ts +0 -21
- package/lib/Tilemap/Tile.js +0 -67
- package/lib/Tilemap/Tile.js.map +0 -1
- package/lib/Tilemap/TileLayer.d.ts +0 -13
- package/lib/Tilemap/TileLayer.js +0 -122
- package/lib/Tilemap/TileLayer.js.map +0 -1
- package/lib/Tilemap/TileSet.d.ts +0 -7
- package/lib/Tilemap/TileSet.js +0 -24
- package/lib/Tilemap/TileSet.js.map +0 -1
- package/lib/Tilemap/index.d.ts +0 -28
- package/lib/Tilemap/index.js +0 -151
- package/lib/Tilemap/index.js.map +0 -1
- package/lib/clientEntryPoint.d.ts +0 -89
- package/lib/clientEntryPoint.js +0 -48
- package/lib/clientEntryPoint.js.map +0 -1
- package/lib/index.d.ts +0 -26
- package/lib/index.js +0 -27
- package/lib/index.js.map +0 -1
- package/lib/inject.d.ts +0 -23
- package/lib/inject.js +0 -30
- package/lib/inject.js.map +0 -1
- package/rpg.toml +0 -14
- package/src/Components/AbstractComponent.ts +0 -120
- package/src/Components/BarComponent.ts +0 -181
- package/src/Components/Component.ts +0 -515
- package/src/Components/DebugComponent.ts +0 -36
- package/src/Components/ImageComponent.ts +0 -30
- package/src/Components/ShapeComponent.ts +0 -64
- package/src/Components/TextComponent.ts +0 -33
- package/src/Components/TileComponent.ts +0 -43
- package/src/Effects/Animation.ts +0 -310
- package/src/Effects/AnimationCharacter.ts +0 -7
- package/src/Effects/Spinner.ts +0 -19
- package/src/Effects/Timeline.ts +0 -378
- package/src/Effects/TransitionScene.ts +0 -59
- package/src/GameEngine.ts +0 -289
- package/src/Gui/React.ts +0 -145
- package/src/Gui/Vue.ts +0 -154
- package/src/Interfaces/Character.ts +0 -7
- package/src/Interfaces/Scene.ts +0 -9
- package/src/KeyboardControls.ts +0 -748
- package/src/Logger.ts +0 -3
- package/src/Presets/Scene.ts +0 -3
- package/src/Renderer.ts +0 -334
- package/src/Resources.ts +0 -39
- package/src/Scene/EventLayer.ts +0 -9
- package/src/Scene/Map.ts +0 -402
- package/src/Scene/Scene.ts +0 -305
- package/src/Scene/SceneData.ts +0 -13
- package/src/Sound/RpgSound.ts +0 -50
- package/src/Sound/Sound.ts +0 -91
- package/src/Sound/Sounds.ts +0 -7
- package/src/Sprite/Character.ts +0 -157
- package/src/Sprite/Player.ts +0 -3
- package/src/Sprite/Spritesheet.ts +0 -392
- package/src/Sprite/Spritesheets.ts +0 -8
- package/src/Tilemap/CommonLayer.ts +0 -20
- package/src/Tilemap/ImageLayer.ts +0 -20
- package/src/Tilemap/Tile.ts +0 -80
- package/src/Tilemap/TileLayer.ts +0 -142
- package/src/Tilemap/TileSet.ts +0 -40
- package/src/Tilemap/index.ts +0 -175
- package/src/clientEntryPoint.ts +0 -150
- package/src/inject.ts +0 -34
- package/src/types/howler.d.ts +0 -73
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<Container x y zIndex={y} viewportFollow={isMe} controls>
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<Particle emit={@emitParticleTrigger} settings={@particleSettings} zIndex={1000} name={particleName} />
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@for (graphicId of graphics) {
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<Sprite sheet={@sheet(@graphicId)} direction tint />
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}
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x={shadow.@x}
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y={shadow.@y}
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width={shadow.@width}
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height={shadow.@height}
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color="black"
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blur={10}
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alpha={0.5}
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/> -->
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</Container>
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<script>
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import { signal, effect, mount, computed } from "canvasengine";
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import { Particle } from "@canvasengine/presets";
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import { GameEngineToken } from "@rpgjs/common";
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import { RpgClientEngine } from "../RpgClientEngine";
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import { inject } from "../core/inject";
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import { Direction } from "@rpgjs/common";
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import Hit from "./effects/hit.ce";
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const { object, id, isMe } = defineProps();
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const client = inject(RpgClientEngine);
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const spritesheets = client.spritesheets;
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const x = object.x;
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const y = object.y;
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const tint = object.tint;
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const direction = object.direction;
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const animationName = object.animationName;
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const emitParticleTrigger = object.emitParticleTrigger;
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const particleSettings = client.particleSettings;
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const particleName = object.particleName;
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const graphics = object.graphics;
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const hitbox = object.hitbox;
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const widthShadow = 10;
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const shadow = computed(() => ({
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x: hitbox().w / 2,
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y: hitbox().h - (hitbox().h / 2),
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width: hitbox().w + widthShadow,
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height: hitbox().h,
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}))
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const canControls = () => isMe() && object.canMove()
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const keyboardControls = client.globalConfig.keyboardControls;
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const controls = signal({
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down: {
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bind: keyboardControls.down,
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keyDown() {
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},
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},
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up: {
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bind: keyboardControls.up,
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keyDown() {
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},
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left: {
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bind: keyboardControls.left,
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keyDown() {
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},
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right: {
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repeat: true,
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bind: keyboardControls.right,
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keyDown() {
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},
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},
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action: {
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bind: keyboardControls.action,
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keyDown() {
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if (canControls()) {
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client.processAction({ action: 'action' })
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}
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},
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},
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});
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const sheet = (graphicId) => {
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return {
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definition: spritesheets.get(graphicId),
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playing: animationName,
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params: {
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direction
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};
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}
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</script>
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<Sprite sheet x y anchor={0.5} />
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<script>
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4
|
+
import { signal } from "canvasengine";
|
|
5
|
+
import { RpgClientEngine } from "../../RpgClientEngine";
|
|
6
|
+
import { inject } from "../../core/inject";
|
|
7
|
+
|
|
8
|
+
const { x, y, name, onFinish } = defineProps();
|
|
9
|
+
|
|
10
|
+
const client = inject(RpgClientEngine);
|
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11
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+
const spritesheets = client.spritesheets;
|
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+
|
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13
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+
const sheet = {
|
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14
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+
definition: spritesheets.get(name()),
|
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15
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+
playing: 'default',
|
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+
onFinish
|
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17
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+
};
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+
|
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+
</script>
|
|
@@ -0,0 +1,87 @@
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1
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+
<Text x y zIndex={10000} color scale size={30} text />
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2
|
+
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3
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+
<script>
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4
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+
import { animatedSignal, mount, signal, tick } from "canvasengine";
|
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5
|
+
import { Direction } from "@rpgjs/common";
|
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6
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+
const {
|
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7
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+
text,
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8
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+
direction,
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9
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+
onFinish,
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10
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+
duration,
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11
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color,
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12
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x: positionX,
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+
y: positionY
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} = defineProps({
|
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+
duration: {
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16
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+
default: 1000
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},
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color: {
|
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default: 'black'
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}
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});
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const scale = animatedSignal(1, {
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duration: duration(),
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});
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+
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// Generate random initial position
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const randomPosition = () => Math.floor(Math.random() * 60);
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const initialY = randomPosition();
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const x = signal(positionX());
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const y = signal(positionY() - initialY);
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+
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// Initial velocity
|
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let velocityX = 0;
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let velocityY = 0;
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+
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// Set initial velocity based on direction
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const speed = 200;
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+
switch (direction()) {
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case Direction.Left:
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velocityX = speed;
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break;
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case Direction.Right:
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velocityX = -speed;
|
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+
break;
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+
case Direction.Up:
|
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|
+
velocityY = speed;
|
|
48
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+
break;
|
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49
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+
case Direction.Down:
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50
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velocityY = -speed;
|
|
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|
+
break;
|
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|
+
}
|
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+
|
|
54
|
+
// Add some randomness to the velocity
|
|
55
|
+
velocityX += (Math.random() - 0.5) * 100;
|
|
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|
+
velocityY += (Math.random() - 0.5) * 100;
|
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+
|
|
58
|
+
const gravity = 500; // Gravity effect
|
|
59
|
+
const deceleration = 0.98; // Deceleration factor
|
|
60
|
+
|
|
61
|
+
mount(() => {
|
|
62
|
+
scale.set(0.1);
|
|
63
|
+
});
|
|
64
|
+
|
|
65
|
+
let elapsedTime = 0;
|
|
66
|
+
|
|
67
|
+
tick(({ deltaTime }) => {
|
|
68
|
+
elapsedTime += deltaTime;
|
|
69
|
+
|
|
70
|
+
if (elapsedTime < duration()) {
|
|
71
|
+
// Update position
|
|
72
|
+
x.update((x) => x + (velocityX * deltaTime) / 1000);
|
|
73
|
+
y.update((y) => y + (velocityY * deltaTime) / 1000);
|
|
74
|
+
|
|
75
|
+
// Apply gravity
|
|
76
|
+
velocityY += (gravity * deltaTime) / 1000;
|
|
77
|
+
|
|
78
|
+
// Apply deceleration
|
|
79
|
+
velocityX *= deceleration;
|
|
80
|
+
velocityY *= deceleration;
|
|
81
|
+
} else {
|
|
82
|
+
if (onFinish) {
|
|
83
|
+
onFinish();
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
});
|
|
87
|
+
</script>
|
|
@@ -0,0 +1,194 @@
|
|
|
1
|
+
<Container justifyContent="center" alignItems="center" width="100%" height="100%">
|
|
2
|
+
<Container
|
|
3
|
+
ref="dialogbox"
|
|
4
|
+
scale={{ x: scaleX }}
|
|
5
|
+
anchor={[0.5, 0.5]}
|
|
6
|
+
width={700}
|
|
7
|
+
height
|
|
8
|
+
controls
|
|
9
|
+
positionType="absolute"
|
|
10
|
+
bottom={10}
|
|
11
|
+
>
|
|
12
|
+
<Rect width={700} height={250} color="#1a1a2e" />
|
|
13
|
+
<Rect
|
|
14
|
+
x={0}
|
|
15
|
+
y={0}
|
|
16
|
+
width={700}
|
|
17
|
+
height
|
|
18
|
+
color="#1a1a2e"
|
|
19
|
+
alpha={0.9}
|
|
20
|
+
borderRadius={10}
|
|
21
|
+
border
|
|
22
|
+
shadow
|
|
23
|
+
/>
|
|
24
|
+
<Container
|
|
25
|
+
flexDirection="row"
|
|
26
|
+
width={700}
|
|
27
|
+
height
|
|
28
|
+
alpha={contentOpacity}
|
|
29
|
+
>
|
|
30
|
+
<Container flexDirection="column">
|
|
31
|
+
<Text
|
|
32
|
+
text
|
|
33
|
+
color="#fff"
|
|
34
|
+
fontSize={18}
|
|
35
|
+
margin={40}
|
|
36
|
+
typewriter
|
|
37
|
+
style={textStyle}
|
|
38
|
+
/>
|
|
39
|
+
@if (visibleSelection) {
|
|
40
|
+
<Selection selectedIndex={0} items={choices} onSelect />
|
|
41
|
+
}
|
|
42
|
+
</Container>
|
|
43
|
+
</Container>
|
|
44
|
+
</Container>
|
|
45
|
+
|
|
46
|
+
|
|
47
|
+
</Container>
|
|
48
|
+
<script>
|
|
49
|
+
import Selection from './selection.ce'
|
|
50
|
+
|
|
51
|
+
import {
|
|
52
|
+
animatedSignal,
|
|
53
|
+
computed,
|
|
54
|
+
effect,
|
|
55
|
+
signal,
|
|
56
|
+
trigger,
|
|
57
|
+
mount
|
|
58
|
+
} from "canvasengine";
|
|
59
|
+
|
|
60
|
+
import { inject } from "../../../core/inject";
|
|
61
|
+
import { RpgClientEngine } from "../../../RpgClientEngine";
|
|
62
|
+
|
|
63
|
+
const {
|
|
64
|
+
message,
|
|
65
|
+
choices: _choices,
|
|
66
|
+
onFinish,
|
|
67
|
+
onInteraction
|
|
68
|
+
} = defineProps();
|
|
69
|
+
|
|
70
|
+
const client = inject(RpgClientEngine);
|
|
71
|
+
const keyboardControls = client.globalConfig.keyboardControls;
|
|
72
|
+
|
|
73
|
+
client.stopProcessingInput = true;
|
|
74
|
+
let isDestroyed = false;
|
|
75
|
+
|
|
76
|
+
const texts = [message()]
|
|
77
|
+
const height = signal(250);
|
|
78
|
+
const isTextCompleted = signal(false);
|
|
79
|
+
|
|
80
|
+
const drawSpeaker = (g) => {
|
|
81
|
+
g.beginFill(0xffa500); // Orange color
|
|
82
|
+
g.lineStyle(2, 0x000000); // Black border
|
|
83
|
+
g.moveTo(0, 0);
|
|
84
|
+
g.lineTo(70, 0);
|
|
85
|
+
g.lineTo(80, 15);
|
|
86
|
+
g.lineTo(70, 30);
|
|
87
|
+
g.lineTo(0, 30);
|
|
88
|
+
g.lineTo(0, 0);
|
|
89
|
+
g.endFill();
|
|
90
|
+
};
|
|
91
|
+
|
|
92
|
+
const border = signal({ width: 5, color: "#595971" });
|
|
93
|
+
const shadow = signal({ color: "#000", blur: 10, offsetX: 10, offsetY: 10 });
|
|
94
|
+
|
|
95
|
+
const contentOpacity = animatedSignal(0, {
|
|
96
|
+
duration: 1000,
|
|
97
|
+
});
|
|
98
|
+
|
|
99
|
+
const scaleX = animatedSignal(0, {
|
|
100
|
+
duration: 500,
|
|
101
|
+
});
|
|
102
|
+
|
|
103
|
+
scaleX.set(1);
|
|
104
|
+
contentOpacity.set(1);
|
|
105
|
+
|
|
106
|
+
const currentTextIndex = signal(0);
|
|
107
|
+
const currentText = computed(() => texts?.[currentTextIndex()] ?? '');
|
|
108
|
+
const isChoiceDisplayed = signal(false);
|
|
109
|
+
|
|
110
|
+
const text = computed(() => {
|
|
111
|
+
const current = currentText();
|
|
112
|
+
return typeof current === "string" ? current : current.text;
|
|
113
|
+
});
|
|
114
|
+
|
|
115
|
+
const choices = computed(() => {
|
|
116
|
+
//const current = currentText();
|
|
117
|
+
//return typeof current === "string" ? null : current.choices;
|
|
118
|
+
return _choices;
|
|
119
|
+
});
|
|
120
|
+
|
|
121
|
+
const visibleSelection = computed(() => isChoiceDisplayed() && choices().length != 0)
|
|
122
|
+
|
|
123
|
+
const triggerSkip = trigger();
|
|
124
|
+
|
|
125
|
+
const typewriter = {
|
|
126
|
+
speed: 0.3,
|
|
127
|
+
skip: triggerSkip,
|
|
128
|
+
onComplete: () => {
|
|
129
|
+
isTextCompleted.set(true);
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
const textStyle = {
|
|
134
|
+
wordWrap: true,
|
|
135
|
+
wordWrapWidth: 700 - 256 - 80
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
const face = signal({ x: 0, y: 0, width: 256, height: 256 });
|
|
139
|
+
|
|
140
|
+
mount((element) => {
|
|
141
|
+
const [dialogbox] = element.props.children
|
|
142
|
+
return () => {
|
|
143
|
+
dialogbox.directives.controls.onDestroy()
|
|
144
|
+
isDestroyed = true;
|
|
145
|
+
// Wait destroy is finished before start processing input
|
|
146
|
+
setTimeout(() => {
|
|
147
|
+
client.stopProcessingInput = false;
|
|
148
|
+
}, 500)
|
|
149
|
+
}
|
|
150
|
+
})
|
|
151
|
+
|
|
152
|
+
const controls = signal({
|
|
153
|
+
next: {
|
|
154
|
+
bind: keyboardControls.action,
|
|
155
|
+
keyDown(e) {
|
|
156
|
+
if (isDestroyed) return;
|
|
157
|
+
if (isChoiceDisplayed()) {
|
|
158
|
+
// If choices are displayed, do nothing (wait for selection)
|
|
159
|
+
return;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
// If text is still typing, just skip (fast forward) the animation
|
|
163
|
+
if (!isTextCompleted()) {
|
|
164
|
+
triggerSkip.start();
|
|
165
|
+
isTextCompleted.set(true);
|
|
166
|
+
}
|
|
167
|
+
else {
|
|
168
|
+
const isFinished = currentTextIndex() === texts.length - 1;
|
|
169
|
+
currentTextIndex.update((index) => {
|
|
170
|
+
if (index < texts.length - 1) {
|
|
171
|
+
return index + 1;
|
|
172
|
+
}
|
|
173
|
+
return index;
|
|
174
|
+
});
|
|
175
|
+
isChoiceDisplayed.set(false);
|
|
176
|
+
isTextCompleted.set(false);
|
|
177
|
+
if (isFinished && onFinish) {
|
|
178
|
+
onFinish();
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
},
|
|
182
|
+
},
|
|
183
|
+
});
|
|
184
|
+
|
|
185
|
+
const onSelect = (index) => {
|
|
186
|
+
onFinish(index);
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
effect(() => {
|
|
190
|
+
if (choices().length != 0) {
|
|
191
|
+
isChoiceDisplayed.set(true);
|
|
192
|
+
}
|
|
193
|
+
});
|
|
194
|
+
</script>
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
<Container>
|
|
2
|
+
<Rect width height color="#595971" alpha visible={isSelected} />
|
|
3
|
+
<Container flexDirection="row" alignItems="center" justifyContent="center">
|
|
4
|
+
<Text text color="#fff" fontSize={18} margin={10} />
|
|
5
|
+
</Container>
|
|
6
|
+
</Container>
|
|
7
|
+
|
|
8
|
+
<script>
|
|
9
|
+
import { animatedSignal } from "canvasengine";
|
|
10
|
+
|
|
11
|
+
const { text, isSelected } = defineProps();
|
|
12
|
+
|
|
13
|
+
const alpha = animatedSignal(1, {
|
|
14
|
+
repeatType: "reverse",
|
|
15
|
+
duration: 500,
|
|
16
|
+
repeat: Infinity,
|
|
17
|
+
});
|
|
18
|
+
|
|
19
|
+
alpha.set(0.5);
|
|
20
|
+
|
|
21
|
+
const height = 40;
|
|
22
|
+
const width = 256;
|
|
23
|
+
</script>
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
<Container controls flexDirection="column" margin={[0, 0, 0, 50]}>
|
|
2
|
+
@for ((item,index) of items) {
|
|
3
|
+
<ItemMenu text={@item.@text} isSelected={@selected(@index)} />
|
|
4
|
+
}
|
|
5
|
+
</Container>
|
|
6
|
+
|
|
7
|
+
<script>
|
|
8
|
+
import { signal, computed, mount } from "canvasengine";
|
|
9
|
+
import ItemMenu from "./itemMenu.ce";
|
|
10
|
+
import { RpgClientEngine } from "../../../RpgClientEngine";
|
|
11
|
+
import { inject } from "../../../core/inject";
|
|
12
|
+
|
|
13
|
+
const {
|
|
14
|
+
items,
|
|
15
|
+
wrapAround,
|
|
16
|
+
onSelect,
|
|
17
|
+
selectedIndex,
|
|
18
|
+
} = defineProps();
|
|
19
|
+
|
|
20
|
+
const client = inject(RpgClientEngine);
|
|
21
|
+
const keyboardControls = client.globalConfig.keyboardControls;
|
|
22
|
+
|
|
23
|
+
const selected = (index) => {
|
|
24
|
+
return computed(() => {
|
|
25
|
+
return index === selectedIndex();
|
|
26
|
+
})
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
mount((element) => {
|
|
30
|
+
return () => {
|
|
31
|
+
element.directives.controls.onDestroy()
|
|
32
|
+
}
|
|
33
|
+
})
|
|
34
|
+
|
|
35
|
+
const controls = signal({
|
|
36
|
+
down: {
|
|
37
|
+
bind: keyboardControls.down,
|
|
38
|
+
keyDown() {
|
|
39
|
+
selectedIndex.update((currentIndex) => {
|
|
40
|
+
if (wrapAround) {
|
|
41
|
+
return (currentIndex + 1) % items().length;
|
|
42
|
+
} else {
|
|
43
|
+
return Math.min(currentIndex + 1, items().length - 1);
|
|
44
|
+
}
|
|
45
|
+
});
|
|
46
|
+
},
|
|
47
|
+
},
|
|
48
|
+
up: {
|
|
49
|
+
bind: keyboardControls.up,
|
|
50
|
+
keyDown() {
|
|
51
|
+
selectedIndex.update((currentIndex) => {
|
|
52
|
+
if (wrapAround) {
|
|
53
|
+
return (currentIndex - 1 + items().length) % items().length;
|
|
54
|
+
} else {
|
|
55
|
+
return Math.max(currentIndex - 1, 0);
|
|
56
|
+
}
|
|
57
|
+
});
|
|
58
|
+
},
|
|
59
|
+
},
|
|
60
|
+
enter: {
|
|
61
|
+
bind: keyboardControls.action,
|
|
62
|
+
keyDown() {
|
|
63
|
+
onSelect?.(selectedIndex());
|
|
64
|
+
},
|
|
65
|
+
},
|
|
66
|
+
});
|
|
67
|
+
</script>
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
<Canvas width={@engine.width} height={@engine.height}>
|
|
2
|
+
<Viewport worldWidth worldHeight clamp>
|
|
3
|
+
@if (sceneData) {
|
|
4
|
+
<SceneMap />
|
|
5
|
+
}
|
|
6
|
+
</Viewport>
|
|
7
|
+
@for (gui of gui) {
|
|
8
|
+
<Container display="flex">
|
|
9
|
+
@if (gui.display) {
|
|
10
|
+
<gui.component ...gui.data() onFinish={(data) => {
|
|
11
|
+
onGuiFinish(gui, data)
|
|
12
|
+
}} onInteraction={(name, data) => {
|
|
13
|
+
onGuiInteraction(gui, name, data)
|
|
14
|
+
}} />
|
|
15
|
+
}
|
|
16
|
+
</Container>
|
|
17
|
+
}
|
|
18
|
+
</Canvas>
|
|
19
|
+
|
|
20
|
+
<script>
|
|
21
|
+
import { signal, computed, effect } from "canvasengine";
|
|
22
|
+
import { inject } from "../../core/inject";
|
|
23
|
+
import { RpgClientEngine } from "../../RpgClientEngine";
|
|
24
|
+
import SceneMap from './draw-map.ce'
|
|
25
|
+
import { RpgGui } from "../../Gui/Gui";
|
|
26
|
+
|
|
27
|
+
const engine = inject(RpgClientEngine);
|
|
28
|
+
const guiService = inject(RpgGui);
|
|
29
|
+
const sceneData = engine.sceneMap.data
|
|
30
|
+
const gui = guiService.gui
|
|
31
|
+
const worldWidth = computed(() => sceneData()?.width)
|
|
32
|
+
const worldHeight = computed(() => sceneData()?.height)
|
|
33
|
+
|
|
34
|
+
effect(() => {
|
|
35
|
+
if (sceneData() && !sceneData().component) {
|
|
36
|
+
throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.")
|
|
37
|
+
}
|
|
38
|
+
})
|
|
39
|
+
|
|
40
|
+
const onGuiFinish = (gui, data) => {
|
|
41
|
+
guiService.guiClose(gui.name, data)
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
const onGuiInteraction = (gui, name, data) => {
|
|
45
|
+
guiService.guiInteraction(gui.name, name, data)
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
const clamp = {
|
|
49
|
+
direction: "all"
|
|
50
|
+
}
|
|
51
|
+
</script>
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
<Container sound={backgroundMusic} >
|
|
2
|
+
<Container sound={backgroundAmbientSound} />
|
|
3
|
+
|
|
4
|
+
<!-- <Sprite image={map.@fullImage} scale /> -->
|
|
5
|
+
|
|
6
|
+
<sceneComponent() data={map.@data} />
|
|
7
|
+
|
|
8
|
+
<!-- <Container sortableChildren={true}>
|
|
9
|
+
@for (obj of middleLayer) {
|
|
10
|
+
<ElementMap ...obj image={map.@gridImage} scale />
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
@for ((event,id) of events) {
|
|
14
|
+
<Character id={id} object={event} isMe={false} />
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
@for ((player,id) of players) {
|
|
18
|
+
<Character id={id} object={player} isMe={true} />
|
|
19
|
+
}
|
|
20
|
+
</Container> -->
|
|
21
|
+
|
|
22
|
+
@for (effect of effects) {
|
|
23
|
+
<Container>
|
|
24
|
+
@for (animation of effect.current) {
|
|
25
|
+
<effect.component ...animation />
|
|
26
|
+
}
|
|
27
|
+
</Container>
|
|
28
|
+
}
|
|
29
|
+
</Container>
|
|
30
|
+
|
|
31
|
+
<script>
|
|
32
|
+
import { effect, signal, computed, mount } from 'canvasengine'
|
|
33
|
+
import { inject } from "../../core/inject";
|
|
34
|
+
import { RpgClientEngine } from "../../RpgClientEngine";
|
|
35
|
+
|
|
36
|
+
const engine = inject(RpgClientEngine);
|
|
37
|
+
const effects = engine.effects
|
|
38
|
+
const map = engine.sceneMap.data
|
|
39
|
+
const sceneComponent = computed(() => map()?.component)
|
|
40
|
+
const mapParams = map().params
|
|
41
|
+
const animations = engine.sceneMap.animations
|
|
42
|
+
const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }
|
|
43
|
+
const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }
|
|
44
|
+
|
|
45
|
+
const data = signal(map().data)
|
|
46
|
+
// const middleLayer = computed(() => data().filter(obj => obj.layer === 1))
|
|
47
|
+
// const topLayer = computed(() => data().filter(obj => obj.layer === 2))
|
|
48
|
+
|
|
49
|
+
const scale = mapParams?.scale || 1
|
|
50
|
+
const worldWidth = (mapParams?.width || 2048) * scale
|
|
51
|
+
const worldHeight = (mapParams?.height || 2048) * scale
|
|
52
|
+
|
|
53
|
+
const clamp = {
|
|
54
|
+
direction: "all"
|
|
55
|
+
}
|
|
56
|
+
</script>
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
<Sprite image rectangle x y zIndex />
|
|
2
|
+
|
|
3
|
+
<script>
|
|
4
|
+
const {
|
|
5
|
+
image,
|
|
6
|
+
rect,
|
|
7
|
+
drawIn,
|
|
8
|
+
id,
|
|
9
|
+
} = defineProps()
|
|
10
|
+
|
|
11
|
+
const rectangle = {
|
|
12
|
+
x: rect[0],
|
|
13
|
+
y: rect[1],
|
|
14
|
+
width: rect[2],
|
|
15
|
+
height: rect[3]
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
const x = drawIn[0]
|
|
19
|
+
const y = drawIn[1]
|
|
20
|
+
|
|
21
|
+
const zIndex = y + rectangle.height
|
|
22
|
+
</script>
|
|
23
|
+
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
<Container sortableChildren={true}>
|
|
2
|
+
@for ((event,id) of events) {
|
|
3
|
+
<Character id={id} object={event} isMe={false} />
|
|
4
|
+
}
|
|
5
|
+
|
|
6
|
+
@for ((player,id) of players) {
|
|
7
|
+
<Character id={id} object={player} isMe={true} />
|
|
8
|
+
}
|
|
9
|
+
</Container>
|
|
10
|
+
|
|
11
|
+
<script>
|
|
12
|
+
import { effect, signal, computed, mount } from 'canvasengine'
|
|
13
|
+
import { inject } from "../../core/inject";
|
|
14
|
+
import { RpgClientEngine } from "../../RpgClientEngine";
|
|
15
|
+
import Character from "../character.ce";
|
|
16
|
+
|
|
17
|
+
const engine = inject(RpgClientEngine);
|
|
18
|
+
const players = engine.sceneMap.players
|
|
19
|
+
const events = engine.sceneMap.events
|
|
20
|
+
</script>
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { Context, inject as injector } from "@signe/di";
|
|
2
|
+
|
|
3
|
+
export let context: Context | null = null
|
|
4
|
+
|
|
5
|
+
export function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {
|
|
6
|
+
const c = _context ?? context
|
|
7
|
+
if (!c) throw new Error("Context is not set. use setInject() to set the context");
|
|
8
|
+
return injector(c, service);
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export function setInject(_context: Context) {
|
|
12
|
+
context = _context;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
export function clearInject() {
|
|
16
|
+
context = null
|
|
17
|
+
}
|