@rpgjs/client 4.2.2 → 5.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/dist/Game/EffectManager.d.ts +5 -0
  2. package/dist/Game/Event.d.ts +4 -0
  3. package/dist/Game/Map.d.ts +7 -0
  4. package/dist/Game/Player.d.ts +4 -0
  5. package/dist/Gui/Gui.d.ts +23 -0
  6. package/{lib → dist}/RpgClient.d.ts +9 -6
  7. package/dist/RpgClientEngine.d.ts +43 -0
  8. package/dist/components/effects/index.d.ts +4 -0
  9. package/dist/components/gui/index.d.ts +3 -0
  10. package/dist/components/index.d.ts +2 -0
  11. package/dist/core/inject.d.ts +5 -0
  12. package/dist/core/setup.d.ts +6 -0
  13. package/dist/index.d.ts +13 -0
  14. package/dist/index.js +13 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index10.js +8 -0
  17. package/dist/index10.js.map +1 -0
  18. package/dist/index11.js +10 -0
  19. package/dist/index11.js.map +1 -0
  20. package/dist/index12.js +8 -0
  21. package/dist/index12.js.map +1 -0
  22. package/dist/index13.js +17 -0
  23. package/dist/index13.js.map +1 -0
  24. package/dist/index14.js +50 -0
  25. package/dist/index14.js.map +1 -0
  26. package/dist/index15.js +191 -0
  27. package/dist/index15.js.map +1 -0
  28. package/dist/index16.js +9 -0
  29. package/dist/index16.js.map +1 -0
  30. package/dist/index17.js +387 -0
  31. package/dist/index17.js.map +1 -0
  32. package/dist/index18.js +31 -0
  33. package/dist/index18.js.map +1 -0
  34. package/dist/index19.js +24 -0
  35. package/dist/index19.js.map +1 -0
  36. package/dist/index2.js +112 -0
  37. package/dist/index2.js.map +1 -0
  38. package/dist/index20.js +2421 -0
  39. package/dist/index20.js.map +1 -0
  40. package/dist/index21.js +114 -0
  41. package/dist/index21.js.map +1 -0
  42. package/dist/index22.js +109 -0
  43. package/dist/index22.js.map +1 -0
  44. package/dist/index23.js +71 -0
  45. package/dist/index23.js.map +1 -0
  46. package/dist/index24.js +21 -0
  47. package/dist/index24.js.map +1 -0
  48. package/dist/index25.js +41 -0
  49. package/dist/index25.js.map +1 -0
  50. package/dist/index26.js +5 -0
  51. package/dist/index26.js.map +1 -0
  52. package/dist/index27.js +322 -0
  53. package/dist/index27.js.map +1 -0
  54. package/dist/index28.js +25 -0
  55. package/dist/index28.js.map +1 -0
  56. package/dist/index29.js +11 -0
  57. package/dist/index29.js.map +1 -0
  58. package/dist/index3.js +87 -0
  59. package/dist/index3.js.map +1 -0
  60. package/dist/index30.js +11 -0
  61. package/dist/index30.js.map +1 -0
  62. package/dist/index31.js +174 -0
  63. package/dist/index31.js.map +1 -0
  64. package/dist/index32.js +501 -0
  65. package/dist/index32.js.map +1 -0
  66. package/dist/index33.js +12 -0
  67. package/dist/index33.js.map +1 -0
  68. package/dist/index34.js +4403 -0
  69. package/dist/index34.js.map +1 -0
  70. package/dist/index35.js +91 -0
  71. package/dist/index35.js.map +1 -0
  72. package/dist/index36.js +61 -0
  73. package/dist/index36.js.map +1 -0
  74. package/dist/index37.js +20 -0
  75. package/dist/index37.js.map +1 -0
  76. package/dist/index38.js +20 -0
  77. package/dist/index38.js.map +1 -0
  78. package/dist/index4.js +54 -0
  79. package/dist/index4.js.map +1 -0
  80. package/dist/index5.js +15 -0
  81. package/dist/index5.js.map +1 -0
  82. package/dist/index6.js +17 -0
  83. package/dist/index6.js.map +1 -0
  84. package/dist/index7.js +31 -0
  85. package/dist/index7.js.map +1 -0
  86. package/dist/index8.js +90 -0
  87. package/dist/index8.js.map +1 -0
  88. package/dist/index9.js +76 -0
  89. package/dist/index9.js.map +1 -0
  90. package/dist/module.d.ts +14 -0
  91. package/dist/presets/index.d.ts +22 -0
  92. package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
  93. package/dist/services/AbstractSocket.d.ts +15 -0
  94. package/dist/services/loadMap.d.ts +14 -0
  95. package/dist/services/mmorpg.d.ts +32 -0
  96. package/dist/services/standalone.d.ts +34 -0
  97. package/package.json +25 -42
  98. package/src/Game/EffectManager.ts +20 -0
  99. package/src/Game/Event.ts +5 -0
  100. package/src/Game/Map.ts +10 -0
  101. package/src/Game/Object.ts +16 -0
  102. package/src/Game/Player.ts +5 -0
  103. package/src/Gui/Gui.ts +80 -534
  104. package/src/RpgClient.ts +9 -5
  105. package/src/RpgClientEngine.ts +135 -815
  106. package/src/components/character.ce +104 -0
  107. package/src/components/effects/animation.ce +19 -0
  108. package/src/components/effects/hit.ce +87 -0
  109. package/src/components/effects/index.ts +7 -0
  110. package/src/components/gui/dialogbox/index.ce +194 -0
  111. package/src/components/gui/dialogbox/itemMenu.ce +23 -0
  112. package/src/components/gui/dialogbox/selection.ce +67 -0
  113. package/src/components/gui/index.ts +5 -0
  114. package/src/components/index.ts +3 -0
  115. package/src/components/scenes/canvas.ce +51 -0
  116. package/src/components/scenes/draw-map.ce +56 -0
  117. package/src/components/scenes/element-map.ce +23 -0
  118. package/src/components/scenes/event-layer.ce +20 -0
  119. package/src/core/inject.ts +17 -0
  120. package/src/core/setup.ts +18 -0
  121. package/src/index.ts +13 -29
  122. package/src/module.ts +93 -0
  123. package/src/presets/index.ts +5 -0
  124. package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
  125. package/src/services/AbstractSocket.ts +14 -0
  126. package/src/services/loadMap.ts +33 -0
  127. package/src/services/mmorpg.ts +64 -0
  128. package/src/services/standalone.ts +101 -0
  129. package/src/types/canvas-engine.d.ts +26 -0
  130. package/tsconfig.json +8 -3
  131. package/vite.config.ts +34 -0
  132. package/CHANGELOG.md +0 -177
  133. package/LICENSE +0 -19
  134. package/browser/React-f6f9b1de.js +0 -157
  135. package/browser/index-e74a289f.js +0 -44225
  136. package/browser/manifest.json +0 -21
  137. package/browser/rpg.client.js +0 -40
  138. package/browser/rpg.client.umd.cjs +0 -44414
  139. package/lib/Components/AbstractComponent.d.ts +0 -32
  140. package/lib/Components/AbstractComponent.js +0 -93
  141. package/lib/Components/AbstractComponent.js.map +0 -1
  142. package/lib/Components/BarComponent.d.ts +0 -21
  143. package/lib/Components/BarComponent.js +0 -169
  144. package/lib/Components/BarComponent.js.map +0 -1
  145. package/lib/Components/Component.d.ts +0 -124
  146. package/lib/Components/Component.js +0 -425
  147. package/lib/Components/Component.js.map +0 -1
  148. package/lib/Components/DebugComponent.d.ts +0 -11
  149. package/lib/Components/DebugComponent.js +0 -32
  150. package/lib/Components/DebugComponent.js.map +0 -1
  151. package/lib/Components/ImageComponent.d.ts +0 -11
  152. package/lib/Components/ImageComponent.js +0 -30
  153. package/lib/Components/ImageComponent.js.map +0 -1
  154. package/lib/Components/ShapeComponent.d.ts +0 -11
  155. package/lib/Components/ShapeComponent.js +0 -57
  156. package/lib/Components/ShapeComponent.js.map +0 -1
  157. package/lib/Components/TextComponent.d.ts +0 -11
  158. package/lib/Components/TextComponent.js +0 -35
  159. package/lib/Components/TextComponent.js.map +0 -1
  160. package/lib/Components/TileComponent.d.ts +0 -10
  161. package/lib/Components/TileComponent.js +0 -40
  162. package/lib/Components/TileComponent.js.map +0 -1
  163. package/lib/Effects/Animation.d.ts +0 -55
  164. package/lib/Effects/Animation.js +0 -233
  165. package/lib/Effects/Animation.js.map +0 -1
  166. package/lib/Effects/AnimationCharacter.d.ts +0 -7
  167. package/lib/Effects/AnimationCharacter.js +0 -9
  168. package/lib/Effects/AnimationCharacter.js.map +0 -1
  169. package/lib/Effects/Spinner.d.ts +0 -7
  170. package/lib/Effects/Spinner.js +0 -18
  171. package/lib/Effects/Spinner.js.map +0 -1
  172. package/lib/Effects/Timeline.d.ts +0 -151
  173. package/lib/Effects/Timeline.js +0 -369
  174. package/lib/Effects/Timeline.js.map +0 -1
  175. package/lib/Effects/TransitionScene.d.ts +0 -18
  176. package/lib/Effects/TransitionScene.js +0 -50
  177. package/lib/Effects/TransitionScene.js.map +0 -1
  178. package/lib/GameEngine.d.ts +0 -68
  179. package/lib/GameEngine.js +0 -254
  180. package/lib/GameEngine.js.map +0 -1
  181. package/lib/Gui/Gui.d.ts +0 -110
  182. package/lib/Gui/Gui.js +0 -490
  183. package/lib/Gui/Gui.js.map +0 -1
  184. package/lib/Gui/React.d.ts +0 -15
  185. package/lib/Gui/React.js +0 -113
  186. package/lib/Gui/React.js.map +0 -1
  187. package/lib/Gui/Vue.d.ts +0 -13
  188. package/lib/Gui/Vue.js +0 -114
  189. package/lib/Gui/Vue.js.map +0 -1
  190. package/lib/Interfaces/Character.d.ts +0 -6
  191. package/lib/Interfaces/Character.js +0 -2
  192. package/lib/Interfaces/Character.js.map +0 -1
  193. package/lib/Interfaces/Scene.d.ts +0 -10
  194. package/lib/Interfaces/Scene.js +0 -2
  195. package/lib/Interfaces/Scene.js.map +0 -1
  196. package/lib/KeyboardControls.d.ts +0 -367
  197. package/lib/KeyboardControls.js +0 -714
  198. package/lib/KeyboardControls.js.map +0 -1
  199. package/lib/Logger.d.ts +0 -1
  200. package/lib/Logger.js +0 -4
  201. package/lib/Logger.js.map +0 -1
  202. package/lib/Presets/AnimationSpritesheet.js +0 -39
  203. package/lib/Presets/AnimationSpritesheet.js.map +0 -1
  204. package/lib/Presets/Scene.d.ts +0 -3
  205. package/lib/Presets/Scene.js +0 -5
  206. package/lib/Presets/Scene.js.map +0 -1
  207. package/lib/Renderer.d.ts +0 -62
  208. package/lib/Renderer.js +0 -300
  209. package/lib/Renderer.js.map +0 -1
  210. package/lib/Resources.d.ts +0 -22
  211. package/lib/Resources.js +0 -38
  212. package/lib/Resources.js.map +0 -1
  213. package/lib/RpgClient.js +0 -2
  214. package/lib/RpgClient.js.map +0 -1
  215. package/lib/RpgClientEngine.d.ts +0 -257
  216. package/lib/RpgClientEngine.js +0 -674
  217. package/lib/RpgClientEngine.js.map +0 -1
  218. package/lib/Scene/EventLayer.d.ts +0 -4
  219. package/lib/Scene/EventLayer.js +0 -8
  220. package/lib/Scene/EventLayer.js.map +0 -1
  221. package/lib/Scene/Map.d.ts +0 -109
  222. package/lib/Scene/Map.js +0 -319
  223. package/lib/Scene/Map.js.map +0 -1
  224. package/lib/Scene/Scene.d.ts +0 -184
  225. package/lib/Scene/Scene.js +0 -250
  226. package/lib/Scene/Scene.js.map +0 -1
  227. package/lib/Scene/SceneData.d.ts +0 -4
  228. package/lib/Scene/SceneData.js +0 -8
  229. package/lib/Scene/SceneData.js.map +0 -1
  230. package/lib/Sound/RpgSound.d.ts +0 -11
  231. package/lib/Sound/RpgSound.js +0 -46
  232. package/lib/Sound/RpgSound.js.map +0 -1
  233. package/lib/Sound/Sound.d.ts +0 -78
  234. package/lib/Sound/Sound.js +0 -12
  235. package/lib/Sound/Sound.js.map +0 -1
  236. package/lib/Sound/Sounds.d.ts +0 -2
  237. package/lib/Sound/Sounds.js +0 -6
  238. package/lib/Sound/Sounds.js.map +0 -1
  239. package/lib/Sprite/Character.d.ts +0 -18
  240. package/lib/Sprite/Character.js +0 -131
  241. package/lib/Sprite/Character.js.map +0 -1
  242. package/lib/Sprite/Player.d.ts +0 -3
  243. package/lib/Sprite/Player.js +0 -4
  244. package/lib/Sprite/Player.js.map +0 -1
  245. package/lib/Sprite/Spritesheet.d.ts +0 -365
  246. package/lib/Sprite/Spritesheet.js +0 -13
  247. package/lib/Sprite/Spritesheet.js.map +0 -1
  248. package/lib/Sprite/Spritesheets.d.ts +0 -3
  249. package/lib/Sprite/Spritesheets.js +0 -6
  250. package/lib/Sprite/Spritesheets.js.map +0 -1
  251. package/lib/Tilemap/CommonLayer.d.ts +0 -10
  252. package/lib/Tilemap/CommonLayer.js +0 -17
  253. package/lib/Tilemap/CommonLayer.js.map +0 -1
  254. package/lib/Tilemap/ImageLayer.d.ts +0 -4
  255. package/lib/Tilemap/ImageLayer.js +0 -16
  256. package/lib/Tilemap/ImageLayer.js.map +0 -1
  257. package/lib/Tilemap/Tile.d.ts +0 -21
  258. package/lib/Tilemap/Tile.js +0 -67
  259. package/lib/Tilemap/Tile.js.map +0 -1
  260. package/lib/Tilemap/TileLayer.d.ts +0 -13
  261. package/lib/Tilemap/TileLayer.js +0 -122
  262. package/lib/Tilemap/TileLayer.js.map +0 -1
  263. package/lib/Tilemap/TileSet.d.ts +0 -7
  264. package/lib/Tilemap/TileSet.js +0 -24
  265. package/lib/Tilemap/TileSet.js.map +0 -1
  266. package/lib/Tilemap/index.d.ts +0 -28
  267. package/lib/Tilemap/index.js +0 -151
  268. package/lib/Tilemap/index.js.map +0 -1
  269. package/lib/clientEntryPoint.d.ts +0 -89
  270. package/lib/clientEntryPoint.js +0 -48
  271. package/lib/clientEntryPoint.js.map +0 -1
  272. package/lib/index.d.ts +0 -26
  273. package/lib/index.js +0 -27
  274. package/lib/index.js.map +0 -1
  275. package/lib/inject.d.ts +0 -23
  276. package/lib/inject.js +0 -30
  277. package/lib/inject.js.map +0 -1
  278. package/rpg.toml +0 -14
  279. package/src/Components/AbstractComponent.ts +0 -120
  280. package/src/Components/BarComponent.ts +0 -181
  281. package/src/Components/Component.ts +0 -515
  282. package/src/Components/DebugComponent.ts +0 -36
  283. package/src/Components/ImageComponent.ts +0 -30
  284. package/src/Components/ShapeComponent.ts +0 -64
  285. package/src/Components/TextComponent.ts +0 -33
  286. package/src/Components/TileComponent.ts +0 -43
  287. package/src/Effects/Animation.ts +0 -310
  288. package/src/Effects/AnimationCharacter.ts +0 -7
  289. package/src/Effects/Spinner.ts +0 -19
  290. package/src/Effects/Timeline.ts +0 -378
  291. package/src/Effects/TransitionScene.ts +0 -59
  292. package/src/GameEngine.ts +0 -289
  293. package/src/Gui/React.ts +0 -145
  294. package/src/Gui/Vue.ts +0 -154
  295. package/src/Interfaces/Character.ts +0 -7
  296. package/src/Interfaces/Scene.ts +0 -9
  297. package/src/KeyboardControls.ts +0 -748
  298. package/src/Logger.ts +0 -3
  299. package/src/Presets/Scene.ts +0 -3
  300. package/src/Renderer.ts +0 -334
  301. package/src/Resources.ts +0 -39
  302. package/src/Scene/EventLayer.ts +0 -9
  303. package/src/Scene/Map.ts +0 -402
  304. package/src/Scene/Scene.ts +0 -305
  305. package/src/Scene/SceneData.ts +0 -13
  306. package/src/Sound/RpgSound.ts +0 -50
  307. package/src/Sound/Sound.ts +0 -91
  308. package/src/Sound/Sounds.ts +0 -7
  309. package/src/Sprite/Character.ts +0 -157
  310. package/src/Sprite/Player.ts +0 -3
  311. package/src/Sprite/Spritesheet.ts +0 -392
  312. package/src/Sprite/Spritesheets.ts +0 -8
  313. package/src/Tilemap/CommonLayer.ts +0 -20
  314. package/src/Tilemap/ImageLayer.ts +0 -20
  315. package/src/Tilemap/Tile.ts +0 -80
  316. package/src/Tilemap/TileLayer.ts +0 -142
  317. package/src/Tilemap/TileSet.ts +0 -40
  318. package/src/Tilemap/index.ts +0 -175
  319. package/src/clientEntryPoint.ts +0 -150
  320. package/src/inject.ts +0 -34
  321. package/src/types/howler.d.ts +0 -73
package/lib/Gui/Vue.js DELETED
@@ -1,114 +0,0 @@
1
- import { renderList as _renderList, Fragment as _Fragment, openBlock as _openBlock, createElementBlock as _createElementBlock, resolveDynamicComponent as _resolveDynamicComponent, normalizeProps as _normalizeProps, createBlock as _createBlock, mergeProps as _mergeProps, createCommentVNode as _createCommentVNode, normalizeStyle as _normalizeStyle, createElementVNode as _createElementVNode } from "vue";
2
- import { createApp } from 'vue';
3
- import { Utils } from '@rpgjs/common';
4
- import { EVENTS_MAP } from '../Renderer.js';
5
- const _hoisted_1 = {
6
- id: "tooltips",
7
- style: { "position": "absolute", "top": "0", "left": "0" }
8
- };
9
- function render(_ctx, _cache) {
10
- return (_openBlock(), _createElementBlock("div", {}, [
11
- (_openBlock(true), _createElementBlock(_Fragment, null, _renderList(_ctx.fixedGui, (ui) => {
12
- return (_openBlock(), _createElementBlock(_Fragment, null, [
13
- (ui.display)
14
- ? (_openBlock(), _createBlock(_resolveDynamicComponent(ui.name), _normalizeProps(_mergeProps({ key: 0, style: { pointerEvents: 'auto' } }, ui.data)), null, 16 /* FULL_PROPS */))
15
- : _createCommentVNode("v-if", true)
16
- ], 64 /* STABLE_FRAGMENT */));
17
- }), 256 /* UNKEYED_FRAGMENT */)),
18
- _createElementVNode("div", _hoisted_1, [
19
- (_openBlock(true), _createElementBlock(_Fragment, null, _renderList(_ctx.attachedGui, (ui) => {
20
- return (_openBlock(), _createElementBlock(_Fragment, null, [
21
- (ui.display)
22
- ? (_openBlock(true), _createElementBlock(_Fragment, { key: 0 }, _renderList(_ctx.tooltipFilter(_ctx.tooltips, ui), (tooltip) => {
23
- return (_openBlock(), _createElementBlock("div", {
24
- style: _normalizeStyle(_ctx.tooltipPosition(tooltip.position))
25
- }, [
26
- (_openBlock(), _createBlock(_resolveDynamicComponent(ui.name), _mergeProps({ ...ui.data, spriteData: tooltip, style: { pointerEvents: 'auto' } }, {
27
- ref_for: true,
28
- ref: ui.name
29
- }), null, 16 /* FULL_PROPS */))
30
- ], 4 /* STYLE */));
31
- }), 256 /* UNKEYED_FRAGMENT */))
32
- : _createCommentVNode("v-if", true)
33
- ], 64 /* STABLE_FRAGMENT */));
34
- }), 256 /* UNKEYED_FRAGMENT */))
35
- ])
36
- ], 32 /* HYDRATE_EVENTS */));
37
- }
38
- export class VueGui {
39
- constructor(rootEl, parentGui) {
40
- this.parentGui = parentGui;
41
- this.clientEngine = parentGui.clientEngine;
42
- this.renderer = this.clientEngine.renderer;
43
- this.gameEngine = this.clientEngine.gameEngine;
44
- const { gui } = parentGui;
45
- const obj = {
46
- render,
47
- data() {
48
- return {
49
- gui: {},
50
- tooltips: []
51
- };
52
- },
53
- provide: () => {
54
- return parentGui.getInjectObject();
55
- },
56
- computed: {
57
- fixedGui() {
58
- return Object.values(this.gui).filter((gui) => !gui.attachToSprite);
59
- },
60
- attachedGui() {
61
- return Object.values(this.gui).filter((gui) => gui.attachToSprite);
62
- }
63
- },
64
- methods: {
65
- tooltipPosition: parentGui.tooltipPosition.bind(parentGui),
66
- tooltipFilter: parentGui.tooltipFilter.bind(parentGui)
67
- }
68
- };
69
- this.app = createApp(obj);
70
- const guiVue = Object.values(gui).filter(ui => !Utils.isFunction(ui));
71
- for (let ui of guiVue) {
72
- this.app.component(ui.name, ui.gui);
73
- }
74
- this.app.directive('propagate', {
75
- mounted: (el, binding) => {
76
- el.eventListeners = {};
77
- EVENTS_MAP.MouseEvent.forEach(eventType => {
78
- const callback = (ev) => {
79
- this.renderer.propagateEvent(ev);
80
- };
81
- el.eventListeners[eventType] = callback;
82
- el.addEventListener(eventType, callback);
83
- });
84
- },
85
- unmounted(el, binding) {
86
- EVENTS_MAP.MouseEvent.forEach(eventType => {
87
- const callback = el.eventListeners[eventType];
88
- if (callback) {
89
- el.removeEventListener(eventType, callback);
90
- }
91
- });
92
- }
93
- });
94
- this.vm = this.app.mount(rootEl);
95
- this.renderer.app = this.app;
96
- this.renderer.vm = this.vm;
97
- }
98
- _setSceneReady() {
99
- this.parentGui.listenTooltipObjects.subscribe((tooltips) => {
100
- this.vm.tooltips = [...tooltips];
101
- });
102
- this.parentGui.currentScene?.objectsMoving.next({});
103
- }
104
- set gui(val) {
105
- for (let key in val) {
106
- // ignore react component
107
- if (val[key].isFunction)
108
- continue;
109
- this.vm.gui[key] = val[key];
110
- }
111
- this.vm.gui = Object.assign({}, this.vm.gui);
112
- }
113
- }
114
- //# sourceMappingURL=Vue.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,6 +0,0 @@
1
- import { RpgSprite } from '../Sprite/Player.js';
2
- export interface ISpriteCharacter {
3
- onCharacterWalk(sprite: RpgSprite): void;
4
- onCharacterStand(sprite: RpgSprite): void;
5
- onCharacterAction(sprite: RpgSprite): void;
6
- }
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=Character.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Character.js","sourceRoot":"","sources":["../../src/Interfaces/Character.ts"],"names":[],"mappings":""}
@@ -1,10 +0,0 @@
1
- export interface IScene {
2
- load(obj: object): any;
3
- draw(t: number, dt: number, frame: number): any;
4
- removeObject(id: string): any;
5
- addObject(obj: object, id: string): any;
6
- updateScene(obj: {
7
- data: object;
8
- partial: object;
9
- }): any;
10
- }
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=Scene.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Scene.js","sourceRoot":"","sources":["../../src/Interfaces/Scene.ts"],"names":[],"mappings":""}
@@ -1,367 +0,0 @@
1
- import { InjectContext } from '@rpgjs/common';
2
- import { ControlOptions, Controls } from '@rpgjs/types';
3
- type BoundKey = {
4
- actionName: string;
5
- options: ControlOptions;
6
- parameters?: any;
7
- };
8
- export declare class KeyboardControls {
9
- private context;
10
- private clientEngine;
11
- private keyState;
12
- private boundKeys;
13
- private stop;
14
- private lastKeyPressed;
15
- private _controlsOptions;
16
- constructor(context: InjectContext);
17
- private directionToAngle;
18
- private setupListeners;
19
- private bindKey;
20
- private applyKeyDown;
21
- private applyKeyUp;
22
- private applyKeyPress;
23
- private onKeyChange;
24
- /**
25
- * From the name of the entry, we retrieve the control information
26
- *
27
- * ```ts
28
- * import { Input, inject, KeyboardControls } from '@rpgjs/client'
29
- *
30
- * const controls = inject(KeyboardControls)
31
- * controls.getControl(Input.Enter)
32
-
33
- * if (control) {
34
- * console.log(control.actionName) // action
35
- * }
36
- * ```
37
- * @title Get Control
38
- * @method getControl(inputName)
39
- * @param {string} inputName
40
- * @returns { { actionName: string, options: any } | undefined }
41
- * @memberof KeyboardControls
42
- */
43
- getControl(inputName: string): BoundKey | undefined;
44
- /**
45
- * Returns all controls
46
- *
47
- * @method getControls()
48
- * @since 4.2.0
49
- * @returns { { [key: string]: BoundKey } }
50
- * @memberof KeyboardControls
51
- */
52
- getControls(): {
53
- [key: string]: BoundKey;
54
- };
55
- /**
56
- * Triggers an input according to the name of the control
57
- *
58
- * ```ts
59
- * import { Control, inject, KeyboardControls } from '@rpgjs/client'
60
- *
61
- * const controls = inject(KeyboardControls)
62
- * controls.applyControl(Control.Action)
63
- * ```
64
- *
65
- * You can put a second parameter or indicate on whether the key is pressed or released
66
- *
67
- * ```ts
68
- * import { Control, inject, KeyboardControls } from '@rpgjs/client'
69
- *
70
- * const controls = inject(KeyboardControls)
71
- * controls.applyControl(Control.Up, true) // keydown
72
- * controls.applyControl(Control.Up, false) // keyup
73
- * ```
74
- * @title Apply Control
75
- * @method applyControl(controlName,isDown)
76
- * @param {string} controlName
77
- * @param {boolean} [isDown]
78
- * @returns {Promise<void>}
79
- * @memberof KeyboardControls
80
- */
81
- applyControl(controlName: string | number, isDown?: boolean | undefined): Promise<void>;
82
- /**
83
- * Stop listening to the inputs. Pressing a key won't do anything
84
- *
85
- * @title Stop Inputs
86
- * @method stopInputs()
87
- * @returns {void}
88
- * @memberof KeyboardControls
89
- */
90
- stopInputs(): void;
91
- /**
92
- * Listen to the inputs again
93
- *
94
- * @title Listen Inputs
95
- * @method listenInputs()
96
- * @returns {void}
97
- * @memberof KeyboardControls
98
- */
99
- listenInputs(): void;
100
- /**
101
- * Assign custom inputs to the scene
102
- *
103
- * The object is the following:
104
- *
105
- * * the key of the object is the name of the control. Either it is existing controls (Up, Dow, Left, Right, Action, Back) or customized controls
106
- * * The value is an object representing control information:
107
- * * repeat {boolean} The key can be held down to repeat the action. (false by default)
108
- * * bind {string | string[]} To which key is linked the control
109
- * * method {Function} Function to be triggered. If you do not set this property, the name of the control is sent directly to the server.
110
- * * delay {object|number} (since v3.2.0) Indicates how long (in milliseconds) the player can press the key again to perform the action
111
- * * delay.duration
112
- * * delay.otherControls {string | string[]} Indicates the other controls that will also have the delay at the same time
113
- *
114
- * ```ts
115
- * import { Control, Input, inject, KeyboardControls } from '@rpgjs/client'
116
- *
117
- * const controls = inject(KeyboardControls)
118
- * controls.setInputs({
119
- [Control.Up]: {
120
- repeat: true,
121
- bind: Input.Up
122
- },
123
- [Control.Down]: {
124
- repeat: true,
125
- bind: Input.Down
126
- },
127
- [Control.Right]: {
128
- repeat: true,
129
- bind: Input.Right
130
- },
131
- [Control.Left]: {
132
- repeat: true,
133
- bind: Input.Left
134
- },
135
- [Control.Action]: {
136
- bind: [Input.Space, Input.Enter]
137
- },
138
- [Control.Back]: {
139
- bind: Input.Escape
140
- },
141
-
142
- // The myscustom1 control is sent to the server when the A key is pressed.
143
- mycustom1: {
144
- bind: Input.A
145
- },
146
-
147
- // the myAction method is executed when the B key is pressed
148
- mycustom2: {
149
- bind: Input.B,
150
- method({ actionName }) {
151
- console.log('cool', actionName)
152
- }
153
- },
154
-
155
- // The player can redo the action after 400ms
156
- mycustom3: {
157
- bind: Input.C,
158
- delay: 400 // ms
159
- },
160
-
161
- // The player can redo the action (mycustom4) and the directions after 400ms
162
- mycustom4: {
163
- bind: Input.C,
164
- delay: {
165
- duration: 400,
166
- otherControls: [Control.Up, Control.Down, Control.Left, Control.Right]
167
- }
168
- }
169
- })
170
- *
171
- * ```
172
- * @enum {string} Control
173
- *
174
- * Control.Up | up
175
- * Control.Down | down
176
- * Control.Left | left
177
- * Control.Right | right
178
- * Control.Action | action
179
- * Control.Back | back
180
- *
181
- * @enum {string} Mouse Event
182
- *
183
- * click | Click
184
- * dblclick | Double Click
185
- * mousedown | Mouse Down
186
- * mouseup | Mouse Up
187
- * mouseover | Mouse Over
188
- * mousemove | Mouse Move
189
- * mouseout | Mouse Out
190
- * contextmenu | Context Menu
191
- *
192
- *
193
- * @enum {string} Input
194
- *
195
- * break | Pause
196
- * backspace | Backspace / Delete
197
- * tab | Tab
198
- * clear | Clear
199
- * enter | Enter
200
- * shift | Shift
201
- * ctrl | Control
202
- * alt | Alt
203
- * pause/break | Pause / Break
204
- * caps lock | Caps Lock
205
- * escape | Escape
206
- * conversion | Conversion
207
- * non-conversion | Non-conversion
208
- * space | Space
209
- * page up | Page Up
210
- * page down | Page Down
211
- * end | End
212
- * home | Home
213
- * left | Left Arrow
214
- * up | Up Arrow
215
- * right | Right Arrow
216
- * down | Down Arrow
217
- * select | Select
218
- * print | Print
219
- * execute | Execute
220
- * Print Screen | Print Screen
221
- * insert | Insert
222
- * delete | Delete
223
- * n0 | 0
224
- * n1 | 1
225
- * n2 | 2
226
- * n3 | 3
227
- * n4 | 4
228
- * n5 | 5
229
- * n6 | 6
230
- * n7 | 7
231
- * n8 | 8
232
- * n9 | 9
233
- * : | Colon
234
- * semicolon (firefox), equals | Semicolon (Firefox), Equals
235
- * < | Less Than
236
- * equals (firefox) | Equals (Firefox)
237
- * ß | Eszett
238
- * @ | At
239
- * a | A
240
- * b | B
241
- * c | C
242
- * d | D
243
- * e | E
244
- * f | F
245
- * g | G
246
- * h | H
247
- * i | I
248
- * j | J
249
- * k | K
250
- * l | L
251
- * m | M
252
- * n | N
253
- * o | O
254
- * p | P
255
- * q | Q
256
- * r | R
257
- * s | S
258
- * t | T
259
- * u | U
260
- * v | V
261
- * w | W
262
- * x | X
263
- * y | Y
264
- * z | Z
265
- * Windows Key / Left ⌘ / Chromebook Search key | Windows Key / Left Command ⌘ / Chromebook Search Key
266
- * right window key | Right Windows Key
267
- * Windows Menu / Right ⌘ | Windows Menu / Right Command ⌘
268
- * numpad 0 | Numpad 0
269
- * numpad 1 | Numpad 1
270
- * numpad 2 | Numpad 2
271
- * numpad 3 | Numpad 3
272
- * numpad 4 | Numpad 4
273
- * numpad 5 | Numpad 5
274
- * numpad 6 | Numpad 6
275
- * numpad 7 | Numpad 7
276
- * numpad 8 | Numpad 8
277
- * numpad 9 | Numpad 9
278
- * multiply | Multiply
279
- * add | Add
280
- * numpad period (firefox) | Numpad Period (Firefox)
281
- * subtract | Subtract
282
- * decimal point | Decimal Point
283
- * divide | Divide
284
- * f1 | F1
285
- * f2 | F2
286
- * f3 | F3
287
- * f4 | F4
288
- * f5 | F5
289
- * f6 | F6
290
- * f7 | F7
291
- * f8 | F8
292
- * f9 | F9
293
- * f10 | F10
294
- * f11 | F11
295
- * f12 | F12
296
- * f13 | F13
297
- * f14 | F14
298
- * f15 | F15
299
- * f16 | F16
300
- * f17 | F17
301
- * f18 | F18
302
- * f19 | F19
303
- * f20 | F20
304
- * f21 | F21
305
- * f22 | F22
306
- * f23 | F23
307
- * f24 | F24
308
- * num lock | Num Lock
309
- * scroll lock | Scroll Lock
310
- * ^ | Caret
311
- * ! | Exclamation Point
312
- * # | Hash
313
- * $ | Dollar Sign
314
- * ù | Grave Accent U
315
- * page backward | Page Backward
316
- * page forward | Page Forward
317
- * closing paren (AZERTY) | Closing Parenthesis (AZERTY)
318
- * * | Asterisk
319
- * ~ + * key | Tilde + Asterisk Key
320
- * minus (firefox), mute/unmute | Minus (Firefox), Mute/Unmute
321
- * decrease volume level | Decrease Volume Level
322
- * increase volume level | Increase Volume Level
323
- * next | Next
324
- * previous | Previous
325
- * stop | Stop
326
- * play/pause | Play/Pause
327
- * e-mail | Email
328
- * mute/unmute (firefox) | Mute/Unmute (Firefox)
329
- * decrease volume level (firefox) | Decrease Volume Level (Firefox)
330
- * increase volume level (firefox) | Increase Volume Level (Firefox)
331
- * semi-colon / ñ | Semicolon / ñ
332
- * equal sign | Equal Sign
333
- * comma | Comma
334
- * dash | Dash
335
- * period | Period
336
- * forward slash / ç | Forward Slash / ç
337
- * grave accent / ñ / æ | Grave Accent / ñ / æ
338
- * ?, / or ° | ?, / or °
339
- * numpad period (chrome) | Numpad Period (Chrome)
340
- * open bracket | Open Bracket
341
- * back slash | Backslash
342
- * close bracket / å | Close Bracket / å
343
- * single quote / ø | Single Quote / ø
344
- * \` | Backtick
345
- * left or right ⌘ key (firefox) | Left or Right Command Key (Firefox)
346
- * altgr | AltGr
347
- * < /git > | < /git >
348
- * GNOME Compose Key | GNOME Compose Key
349
- * ç | ç
350
- * XF86Forward | XF86Forward
351
- * XF86Back | XF86Back
352
- * alphanumeric | Alphanumeric
353
- * hiragana/katakana | Hiragana/Katakana
354
- * half-width/full-width | Half-Width/Full-Width
355
- * kanji | Kanji
356
- * toggle touchpad | Toggle Touchpad
357
- *
358
- * @title Set Inputs
359
- * @method setInputs(inputs)
360
- * @param {object} inputs
361
- * @memberof KeyboardControls
362
- */
363
- setInputs(inputs: Controls): void;
364
- get options(): Controls;
365
- private transformDirectionInNumber;
366
- }
367
- export {};