@rpgjs/client 4.2.2 → 5.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/dist/Game/EffectManager.d.ts +5 -0
  2. package/dist/Game/Event.d.ts +4 -0
  3. package/dist/Game/Map.d.ts +7 -0
  4. package/dist/Game/Player.d.ts +4 -0
  5. package/dist/Gui/Gui.d.ts +23 -0
  6. package/{lib → dist}/RpgClient.d.ts +9 -6
  7. package/dist/RpgClientEngine.d.ts +43 -0
  8. package/dist/components/effects/index.d.ts +4 -0
  9. package/dist/components/gui/index.d.ts +3 -0
  10. package/dist/components/index.d.ts +2 -0
  11. package/dist/core/inject.d.ts +5 -0
  12. package/dist/core/setup.d.ts +6 -0
  13. package/dist/index.d.ts +13 -0
  14. package/dist/index.js +13 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index10.js +8 -0
  17. package/dist/index10.js.map +1 -0
  18. package/dist/index11.js +10 -0
  19. package/dist/index11.js.map +1 -0
  20. package/dist/index12.js +8 -0
  21. package/dist/index12.js.map +1 -0
  22. package/dist/index13.js +17 -0
  23. package/dist/index13.js.map +1 -0
  24. package/dist/index14.js +50 -0
  25. package/dist/index14.js.map +1 -0
  26. package/dist/index15.js +191 -0
  27. package/dist/index15.js.map +1 -0
  28. package/dist/index16.js +9 -0
  29. package/dist/index16.js.map +1 -0
  30. package/dist/index17.js +387 -0
  31. package/dist/index17.js.map +1 -0
  32. package/dist/index18.js +31 -0
  33. package/dist/index18.js.map +1 -0
  34. package/dist/index19.js +24 -0
  35. package/dist/index19.js.map +1 -0
  36. package/dist/index2.js +112 -0
  37. package/dist/index2.js.map +1 -0
  38. package/dist/index20.js +2421 -0
  39. package/dist/index20.js.map +1 -0
  40. package/dist/index21.js +114 -0
  41. package/dist/index21.js.map +1 -0
  42. package/dist/index22.js +109 -0
  43. package/dist/index22.js.map +1 -0
  44. package/dist/index23.js +71 -0
  45. package/dist/index23.js.map +1 -0
  46. package/dist/index24.js +21 -0
  47. package/dist/index24.js.map +1 -0
  48. package/dist/index25.js +41 -0
  49. package/dist/index25.js.map +1 -0
  50. package/dist/index26.js +5 -0
  51. package/dist/index26.js.map +1 -0
  52. package/dist/index27.js +322 -0
  53. package/dist/index27.js.map +1 -0
  54. package/dist/index28.js +25 -0
  55. package/dist/index28.js.map +1 -0
  56. package/dist/index29.js +11 -0
  57. package/dist/index29.js.map +1 -0
  58. package/dist/index3.js +87 -0
  59. package/dist/index3.js.map +1 -0
  60. package/dist/index30.js +11 -0
  61. package/dist/index30.js.map +1 -0
  62. package/dist/index31.js +174 -0
  63. package/dist/index31.js.map +1 -0
  64. package/dist/index32.js +501 -0
  65. package/dist/index32.js.map +1 -0
  66. package/dist/index33.js +12 -0
  67. package/dist/index33.js.map +1 -0
  68. package/dist/index34.js +4403 -0
  69. package/dist/index34.js.map +1 -0
  70. package/dist/index35.js +91 -0
  71. package/dist/index35.js.map +1 -0
  72. package/dist/index36.js +61 -0
  73. package/dist/index36.js.map +1 -0
  74. package/dist/index37.js +20 -0
  75. package/dist/index37.js.map +1 -0
  76. package/dist/index38.js +20 -0
  77. package/dist/index38.js.map +1 -0
  78. package/dist/index4.js +54 -0
  79. package/dist/index4.js.map +1 -0
  80. package/dist/index5.js +15 -0
  81. package/dist/index5.js.map +1 -0
  82. package/dist/index6.js +17 -0
  83. package/dist/index6.js.map +1 -0
  84. package/dist/index7.js +31 -0
  85. package/dist/index7.js.map +1 -0
  86. package/dist/index8.js +90 -0
  87. package/dist/index8.js.map +1 -0
  88. package/dist/index9.js +76 -0
  89. package/dist/index9.js.map +1 -0
  90. package/dist/module.d.ts +14 -0
  91. package/dist/presets/index.d.ts +22 -0
  92. package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
  93. package/dist/services/AbstractSocket.d.ts +15 -0
  94. package/dist/services/loadMap.d.ts +14 -0
  95. package/dist/services/mmorpg.d.ts +32 -0
  96. package/dist/services/standalone.d.ts +34 -0
  97. package/package.json +25 -42
  98. package/src/Game/EffectManager.ts +20 -0
  99. package/src/Game/Event.ts +5 -0
  100. package/src/Game/Map.ts +10 -0
  101. package/src/Game/Object.ts +16 -0
  102. package/src/Game/Player.ts +5 -0
  103. package/src/Gui/Gui.ts +80 -534
  104. package/src/RpgClient.ts +9 -5
  105. package/src/RpgClientEngine.ts +135 -815
  106. package/src/components/character.ce +104 -0
  107. package/src/components/effects/animation.ce +19 -0
  108. package/src/components/effects/hit.ce +87 -0
  109. package/src/components/effects/index.ts +7 -0
  110. package/src/components/gui/dialogbox/index.ce +194 -0
  111. package/src/components/gui/dialogbox/itemMenu.ce +23 -0
  112. package/src/components/gui/dialogbox/selection.ce +67 -0
  113. package/src/components/gui/index.ts +5 -0
  114. package/src/components/index.ts +3 -0
  115. package/src/components/scenes/canvas.ce +51 -0
  116. package/src/components/scenes/draw-map.ce +56 -0
  117. package/src/components/scenes/element-map.ce +23 -0
  118. package/src/components/scenes/event-layer.ce +20 -0
  119. package/src/core/inject.ts +17 -0
  120. package/src/core/setup.ts +18 -0
  121. package/src/index.ts +13 -29
  122. package/src/module.ts +93 -0
  123. package/src/presets/index.ts +5 -0
  124. package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
  125. package/src/services/AbstractSocket.ts +14 -0
  126. package/src/services/loadMap.ts +33 -0
  127. package/src/services/mmorpg.ts +64 -0
  128. package/src/services/standalone.ts +101 -0
  129. package/src/types/canvas-engine.d.ts +26 -0
  130. package/tsconfig.json +8 -3
  131. package/vite.config.ts +34 -0
  132. package/CHANGELOG.md +0 -177
  133. package/LICENSE +0 -19
  134. package/browser/React-f6f9b1de.js +0 -157
  135. package/browser/index-e74a289f.js +0 -44225
  136. package/browser/manifest.json +0 -21
  137. package/browser/rpg.client.js +0 -40
  138. package/browser/rpg.client.umd.cjs +0 -44414
  139. package/lib/Components/AbstractComponent.d.ts +0 -32
  140. package/lib/Components/AbstractComponent.js +0 -93
  141. package/lib/Components/AbstractComponent.js.map +0 -1
  142. package/lib/Components/BarComponent.d.ts +0 -21
  143. package/lib/Components/BarComponent.js +0 -169
  144. package/lib/Components/BarComponent.js.map +0 -1
  145. package/lib/Components/Component.d.ts +0 -124
  146. package/lib/Components/Component.js +0 -425
  147. package/lib/Components/Component.js.map +0 -1
  148. package/lib/Components/DebugComponent.d.ts +0 -11
  149. package/lib/Components/DebugComponent.js +0 -32
  150. package/lib/Components/DebugComponent.js.map +0 -1
  151. package/lib/Components/ImageComponent.d.ts +0 -11
  152. package/lib/Components/ImageComponent.js +0 -30
  153. package/lib/Components/ImageComponent.js.map +0 -1
  154. package/lib/Components/ShapeComponent.d.ts +0 -11
  155. package/lib/Components/ShapeComponent.js +0 -57
  156. package/lib/Components/ShapeComponent.js.map +0 -1
  157. package/lib/Components/TextComponent.d.ts +0 -11
  158. package/lib/Components/TextComponent.js +0 -35
  159. package/lib/Components/TextComponent.js.map +0 -1
  160. package/lib/Components/TileComponent.d.ts +0 -10
  161. package/lib/Components/TileComponent.js +0 -40
  162. package/lib/Components/TileComponent.js.map +0 -1
  163. package/lib/Effects/Animation.d.ts +0 -55
  164. package/lib/Effects/Animation.js +0 -233
  165. package/lib/Effects/Animation.js.map +0 -1
  166. package/lib/Effects/AnimationCharacter.d.ts +0 -7
  167. package/lib/Effects/AnimationCharacter.js +0 -9
  168. package/lib/Effects/AnimationCharacter.js.map +0 -1
  169. package/lib/Effects/Spinner.d.ts +0 -7
  170. package/lib/Effects/Spinner.js +0 -18
  171. package/lib/Effects/Spinner.js.map +0 -1
  172. package/lib/Effects/Timeline.d.ts +0 -151
  173. package/lib/Effects/Timeline.js +0 -369
  174. package/lib/Effects/Timeline.js.map +0 -1
  175. package/lib/Effects/TransitionScene.d.ts +0 -18
  176. package/lib/Effects/TransitionScene.js +0 -50
  177. package/lib/Effects/TransitionScene.js.map +0 -1
  178. package/lib/GameEngine.d.ts +0 -68
  179. package/lib/GameEngine.js +0 -254
  180. package/lib/GameEngine.js.map +0 -1
  181. package/lib/Gui/Gui.d.ts +0 -110
  182. package/lib/Gui/Gui.js +0 -490
  183. package/lib/Gui/Gui.js.map +0 -1
  184. package/lib/Gui/React.d.ts +0 -15
  185. package/lib/Gui/React.js +0 -113
  186. package/lib/Gui/React.js.map +0 -1
  187. package/lib/Gui/Vue.d.ts +0 -13
  188. package/lib/Gui/Vue.js +0 -114
  189. package/lib/Gui/Vue.js.map +0 -1
  190. package/lib/Interfaces/Character.d.ts +0 -6
  191. package/lib/Interfaces/Character.js +0 -2
  192. package/lib/Interfaces/Character.js.map +0 -1
  193. package/lib/Interfaces/Scene.d.ts +0 -10
  194. package/lib/Interfaces/Scene.js +0 -2
  195. package/lib/Interfaces/Scene.js.map +0 -1
  196. package/lib/KeyboardControls.d.ts +0 -367
  197. package/lib/KeyboardControls.js +0 -714
  198. package/lib/KeyboardControls.js.map +0 -1
  199. package/lib/Logger.d.ts +0 -1
  200. package/lib/Logger.js +0 -4
  201. package/lib/Logger.js.map +0 -1
  202. package/lib/Presets/AnimationSpritesheet.js +0 -39
  203. package/lib/Presets/AnimationSpritesheet.js.map +0 -1
  204. package/lib/Presets/Scene.d.ts +0 -3
  205. package/lib/Presets/Scene.js +0 -5
  206. package/lib/Presets/Scene.js.map +0 -1
  207. package/lib/Renderer.d.ts +0 -62
  208. package/lib/Renderer.js +0 -300
  209. package/lib/Renderer.js.map +0 -1
  210. package/lib/Resources.d.ts +0 -22
  211. package/lib/Resources.js +0 -38
  212. package/lib/Resources.js.map +0 -1
  213. package/lib/RpgClient.js +0 -2
  214. package/lib/RpgClient.js.map +0 -1
  215. package/lib/RpgClientEngine.d.ts +0 -257
  216. package/lib/RpgClientEngine.js +0 -674
  217. package/lib/RpgClientEngine.js.map +0 -1
  218. package/lib/Scene/EventLayer.d.ts +0 -4
  219. package/lib/Scene/EventLayer.js +0 -8
  220. package/lib/Scene/EventLayer.js.map +0 -1
  221. package/lib/Scene/Map.d.ts +0 -109
  222. package/lib/Scene/Map.js +0 -319
  223. package/lib/Scene/Map.js.map +0 -1
  224. package/lib/Scene/Scene.d.ts +0 -184
  225. package/lib/Scene/Scene.js +0 -250
  226. package/lib/Scene/Scene.js.map +0 -1
  227. package/lib/Scene/SceneData.d.ts +0 -4
  228. package/lib/Scene/SceneData.js +0 -8
  229. package/lib/Scene/SceneData.js.map +0 -1
  230. package/lib/Sound/RpgSound.d.ts +0 -11
  231. package/lib/Sound/RpgSound.js +0 -46
  232. package/lib/Sound/RpgSound.js.map +0 -1
  233. package/lib/Sound/Sound.d.ts +0 -78
  234. package/lib/Sound/Sound.js +0 -12
  235. package/lib/Sound/Sound.js.map +0 -1
  236. package/lib/Sound/Sounds.d.ts +0 -2
  237. package/lib/Sound/Sounds.js +0 -6
  238. package/lib/Sound/Sounds.js.map +0 -1
  239. package/lib/Sprite/Character.d.ts +0 -18
  240. package/lib/Sprite/Character.js +0 -131
  241. package/lib/Sprite/Character.js.map +0 -1
  242. package/lib/Sprite/Player.d.ts +0 -3
  243. package/lib/Sprite/Player.js +0 -4
  244. package/lib/Sprite/Player.js.map +0 -1
  245. package/lib/Sprite/Spritesheet.d.ts +0 -365
  246. package/lib/Sprite/Spritesheet.js +0 -13
  247. package/lib/Sprite/Spritesheet.js.map +0 -1
  248. package/lib/Sprite/Spritesheets.d.ts +0 -3
  249. package/lib/Sprite/Spritesheets.js +0 -6
  250. package/lib/Sprite/Spritesheets.js.map +0 -1
  251. package/lib/Tilemap/CommonLayer.d.ts +0 -10
  252. package/lib/Tilemap/CommonLayer.js +0 -17
  253. package/lib/Tilemap/CommonLayer.js.map +0 -1
  254. package/lib/Tilemap/ImageLayer.d.ts +0 -4
  255. package/lib/Tilemap/ImageLayer.js +0 -16
  256. package/lib/Tilemap/ImageLayer.js.map +0 -1
  257. package/lib/Tilemap/Tile.d.ts +0 -21
  258. package/lib/Tilemap/Tile.js +0 -67
  259. package/lib/Tilemap/Tile.js.map +0 -1
  260. package/lib/Tilemap/TileLayer.d.ts +0 -13
  261. package/lib/Tilemap/TileLayer.js +0 -122
  262. package/lib/Tilemap/TileLayer.js.map +0 -1
  263. package/lib/Tilemap/TileSet.d.ts +0 -7
  264. package/lib/Tilemap/TileSet.js +0 -24
  265. package/lib/Tilemap/TileSet.js.map +0 -1
  266. package/lib/Tilemap/index.d.ts +0 -28
  267. package/lib/Tilemap/index.js +0 -151
  268. package/lib/Tilemap/index.js.map +0 -1
  269. package/lib/clientEntryPoint.d.ts +0 -89
  270. package/lib/clientEntryPoint.js +0 -48
  271. package/lib/clientEntryPoint.js.map +0 -1
  272. package/lib/index.d.ts +0 -26
  273. package/lib/index.js +0 -27
  274. package/lib/index.js.map +0 -1
  275. package/lib/inject.d.ts +0 -23
  276. package/lib/inject.js +0 -30
  277. package/lib/inject.js.map +0 -1
  278. package/rpg.toml +0 -14
  279. package/src/Components/AbstractComponent.ts +0 -120
  280. package/src/Components/BarComponent.ts +0 -181
  281. package/src/Components/Component.ts +0 -515
  282. package/src/Components/DebugComponent.ts +0 -36
  283. package/src/Components/ImageComponent.ts +0 -30
  284. package/src/Components/ShapeComponent.ts +0 -64
  285. package/src/Components/TextComponent.ts +0 -33
  286. package/src/Components/TileComponent.ts +0 -43
  287. package/src/Effects/Animation.ts +0 -310
  288. package/src/Effects/AnimationCharacter.ts +0 -7
  289. package/src/Effects/Spinner.ts +0 -19
  290. package/src/Effects/Timeline.ts +0 -378
  291. package/src/Effects/TransitionScene.ts +0 -59
  292. package/src/GameEngine.ts +0 -289
  293. package/src/Gui/React.ts +0 -145
  294. package/src/Gui/Vue.ts +0 -154
  295. package/src/Interfaces/Character.ts +0 -7
  296. package/src/Interfaces/Scene.ts +0 -9
  297. package/src/KeyboardControls.ts +0 -748
  298. package/src/Logger.ts +0 -3
  299. package/src/Presets/Scene.ts +0 -3
  300. package/src/Renderer.ts +0 -334
  301. package/src/Resources.ts +0 -39
  302. package/src/Scene/EventLayer.ts +0 -9
  303. package/src/Scene/Map.ts +0 -402
  304. package/src/Scene/Scene.ts +0 -305
  305. package/src/Scene/SceneData.ts +0 -13
  306. package/src/Sound/RpgSound.ts +0 -50
  307. package/src/Sound/Sound.ts +0 -91
  308. package/src/Sound/Sounds.ts +0 -7
  309. package/src/Sprite/Character.ts +0 -157
  310. package/src/Sprite/Player.ts +0 -3
  311. package/src/Sprite/Spritesheet.ts +0 -392
  312. package/src/Sprite/Spritesheets.ts +0 -8
  313. package/src/Tilemap/CommonLayer.ts +0 -20
  314. package/src/Tilemap/ImageLayer.ts +0 -20
  315. package/src/Tilemap/Tile.ts +0 -80
  316. package/src/Tilemap/TileLayer.ts +0 -142
  317. package/src/Tilemap/TileSet.ts +0 -40
  318. package/src/Tilemap/index.ts +0 -175
  319. package/src/clientEntryPoint.ts +0 -150
  320. package/src/inject.ts +0 -34
  321. package/src/types/howler.d.ts +0 -73
@@ -0,0 +1,91 @@
1
+ import { useProps, useDefineProps, computed, signal, h, Container, loop, Sprite } from 'canvasengine';
2
+ import { Particle } from '@canvasengine/presets';
3
+ import { RpgClientEngine } from './index2.js';
4
+ import { inject } from './index6.js';
5
+ import { Direction } from '@rpgjs/common';
6
+
7
+ function component($$props) {
8
+ useProps($$props);
9
+ const defineProps = useDefineProps($$props);
10
+ var _a = defineProps(), object = _a.object; _a.id; var isMe = _a.isMe;
11
+ var client = inject(RpgClientEngine);
12
+ var spritesheets = client.spritesheets;
13
+ var x = object.x;
14
+ var y = object.y;
15
+ var tint = object.tint;
16
+ var direction = object.direction;
17
+ var animationName = object.animationName;
18
+ var emitParticleTrigger = object.emitParticleTrigger;
19
+ var particleSettings = client.particleSettings;
20
+ var particleName = object.particleName;
21
+ var graphics = object.graphics;
22
+ var hitbox = object.hitbox;
23
+ var widthShadow = 10;
24
+ computed(function () { return ({
25
+ x: hitbox().w / 2,
26
+ y: hitbox().h - (hitbox().h / 2),
27
+ width: hitbox().w + widthShadow,
28
+ height: hitbox().h,
29
+ }); });
30
+ var canControls = function () { return isMe() && object.canMove(); };
31
+ var keyboardControls = client.globalConfig.keyboardControls;
32
+ var controls = signal({
33
+ down: {
34
+ repeat: true,
35
+ bind: keyboardControls.down,
36
+ keyDown: function () {
37
+ if (canControls())
38
+ client.processInput({ input: Direction.Down });
39
+ },
40
+ },
41
+ up: {
42
+ repeat: true,
43
+ bind: keyboardControls.up,
44
+ keyDown: function () {
45
+ if (canControls())
46
+ client.processInput({ input: Direction.Up });
47
+ },
48
+ },
49
+ left: {
50
+ repeat: true,
51
+ bind: keyboardControls.left,
52
+ keyDown: function () {
53
+ if (canControls())
54
+ client.processInput({ input: Direction.Left });
55
+ },
56
+ },
57
+ right: {
58
+ repeat: true,
59
+ bind: keyboardControls.right,
60
+ keyDown: function () {
61
+ if (canControls())
62
+ client.processInput({ input: Direction.Right });
63
+ },
64
+ },
65
+ action: {
66
+ bind: keyboardControls.action,
67
+ keyDown: function () {
68
+ if (canControls()) {
69
+ client.processAction({ action: 'action' });
70
+ // particleName.set('hit')
71
+ // emitParticleTrigger.start()
72
+ // object.flash('red')
73
+ }
74
+ },
75
+ },
76
+ });
77
+ var sheet = function (graphicId) {
78
+ return {
79
+ definition: spritesheets.get(graphicId),
80
+ playing: animationName,
81
+ params: {
82
+ direction: direction
83
+ },
84
+ };
85
+ };
86
+ let $this = h(Container, { x, y, zIndex: y, viewportFollow: isMe, controls }, [h(Particle, { emit: emitParticleTrigger, settings: particleSettings, zIndex: 1000, name: particleName }), loop(graphics, graphicId => h(Sprite, { sheet: sheet(graphicId), direction, tint }))]);
87
+ return $this
88
+ }
89
+
90
+ export { component as default };
91
+ //# sourceMappingURL=index35.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index35.js","sources":["../src/components/character.ce"],"sourcesContent":["<Container x y zIndex={y} viewportFollow={isMe} controls>\n <Particle emit={@emitParticleTrigger} settings={@particleSettings} zIndex={1000} name={particleName} />\n @for (graphicId of graphics) {\n <Sprite sheet={@sheet(@graphicId)} direction tint />\n }\n <!-- <Ellipse \n x={shadow.@x} \n y={shadow.@y} \n width={shadow.@width} \n height={shadow.@height} \n color=\"black\" \n blur={10} \n alpha={0.5}\n /> -->\n</Container>\n\n<script>\n import { signal, effect, mount, computed } from \"canvasengine\";\n import { Particle } from \"@canvasengine/presets\";\n import { GameEngineToken } from \"@rpgjs/common\";\n import { RpgClientEngine } from \"../RpgClientEngine\";\n import { inject } from \"../core/inject\"; \n import { Direction } from \"@rpgjs/common\";\n import Hit from \"./effects/hit.ce\";\n\n const { object, id, isMe } = defineProps();\n\n const client = inject(RpgClientEngine);\n\n const spritesheets = client.spritesheets;\n\n const x = object.x;\n const y = object.y;\n const tint = object.tint;\n const direction = object.direction;\n const animationName = object.animationName;\n const emitParticleTrigger = object.emitParticleTrigger;\n const particleSettings = client.particleSettings;\n const particleName = object.particleName;\n const graphics = object.graphics;\n\n const hitbox = object.hitbox;\n const widthShadow = 10;\n const shadow = computed(() => ({\n x: hitbox().w / 2,\n y: hitbox().h - (hitbox().h / 2),\n width: hitbox().w + widthShadow,\n height: hitbox().h,\n }))\n const canControls = () => isMe() && object.canMove()\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const controls = signal({\n down: {\n repeat: true,\n bind: keyboardControls.down,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Down })\n },\n },\n up: {\n repeat: true,\n bind: keyboardControls.up,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Up })\n },\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Left })\n },\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n keyDown() {\n if (canControls()) client.processInput({ input: Direction.Right })\n },\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (canControls()) {\n client.processAction({ action: 'action' })\n // particleName.set('hit') \n // emitParticleTrigger.start()\n // object.flash('red')\n }\n },\n },\n });\n\n const sheet = (graphicId) => {\n return {\n definition: spritesheets.get(graphicId),\n playing: animationName,\n params: {\n direction\n },\n };\n }\n</script>"],"names":[],"mappings":";;;;;;AAWqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAW,IAAC,EAAE,GAAG,WAAW,EAAE,CAAC,CAAC,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,CAAM,EAAE,CAAC,EAAE,CAAC,KAAC,IAAI,GAAG,EAAE,CAAC;AAC1E,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChB,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;AAChB,IAAI,IAAI,GAAG,MAAM,CAAC,IAAI;AACtB,IAAI,SAAS,GAAG,MAAM,CAAC,SAAS;AAChC,IAAI,aAAa,GAAG,MAAM,CAAC,aAAa;AACxC,IAAI,mBAAmB,GAAG,MAAM,CAAC,mBAAmB;AACpD,IAAI,gBAAgB,GAAG,MAAM,CAAC,gBAAgB;AAC9C,IAAI,YAAY,GAAG,MAAM,CAAC,YAAY;AACtC,IAAI,QAAQ,GAAG,MAAM,CAAC,QAAQ;AAC9B,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM;AAC1B,IAAI,WAAW,GAAG,EAAE;AACP,QAAQ,CAAC,YAAY,EAAE,QAAQ;AAC5C,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC;AACrB,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,IAAI,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;AACpC,IAAI,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,GAAG,WAAW;AACnC,IAAI,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;AACtB,CAAC,EAAE,EAAE;AACL,IAAI,WAAW,GAAG,YAAY,EAAE,OAAO,IAAI,EAAE,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE;AACpE,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC;AAC9D,SAAS;AACT,KAAK;AACL,IAAI,EAAE,EAAE;AACR,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,EAAE,CAAC;AAC5D,SAAS;AACT,KAAK;AACL,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,IAAI,EAAE,CAAC;AAC9D,SAAS;AACT,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,KAAK;AACpC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE;AAC7B,gBAAgB,MAAM,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,CAAC;AAC/D,SAAS;AACT,KAAK;AACL,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,WAAW,EAAE,EAAE;AAC/B,gBAAgB,MAAM,CAAC,aAAa,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;AAC1D;AACA;AACA;AACA;AACA,SAAS;AACT,KAAK;AACL,CAAC,CAAC;AACF,IAAI,KAAK,GAAG,UAAU,SAAS,EAAE;AACjC,IAAI,OAAO;AACX,QAAQ,UAAU,EAAE,YAAY,CAAC,GAAG,CAAC,SAAS,CAAC;AAC/C,QAAQ,OAAO,EAAE,aAAa;AAC9B,QAAQ,MAAM,EAAE;AAChB,YAAY,SAAS,EAAE;AACvB,SAAS;AACT,KAAK;AACL;AACA,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,IAAI,EAAE,mBAAmB,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACtR,QAAQ,OAAO;AACf;;;;"}
@@ -0,0 +1,61 @@
1
+ import { useProps, useDefineProps, mount, signal, h, Container, loop, computed } from 'canvasengine';
2
+ import component$1 from './index38.js';
3
+ import { RpgClientEngine } from './index2.js';
4
+ import { inject } from './index6.js';
5
+
6
+ function component($$props) {
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ var _a = defineProps(), items = _a.items, wrapAround = _a.wrapAround, onSelect = _a.onSelect, selectedIndex = _a.selectedIndex;
10
+ var client = inject(RpgClientEngine);
11
+ var keyboardControls = client.globalConfig.keyboardControls;
12
+ var selected = function (index) {
13
+ return computed(function () {
14
+ return index === selectedIndex();
15
+ });
16
+ };
17
+ mount(function (element) {
18
+ return function () {
19
+ element.directives.controls.onDestroy();
20
+ };
21
+ });
22
+ var controls = signal({
23
+ down: {
24
+ bind: keyboardControls.down,
25
+ keyDown: function () {
26
+ selectedIndex.update(function (currentIndex) {
27
+ if (wrapAround) {
28
+ return (currentIndex + 1) % items().length;
29
+ }
30
+ else {
31
+ return Math.min(currentIndex + 1, items().length - 1);
32
+ }
33
+ });
34
+ },
35
+ },
36
+ up: {
37
+ bind: keyboardControls.up,
38
+ keyDown: function () {
39
+ selectedIndex.update(function (currentIndex) {
40
+ if (wrapAround) {
41
+ return (currentIndex - 1 + items().length) % items().length;
42
+ }
43
+ else {
44
+ return Math.max(currentIndex - 1, 0);
45
+ }
46
+ });
47
+ },
48
+ },
49
+ enter: {
50
+ bind: keyboardControls.action,
51
+ keyDown: function () {
52
+ onSelect === null || onSelect === void 0 ? void 0 : onSelect(selectedIndex());
53
+ },
54
+ },
55
+ });
56
+ let $this = h(Container, { controls, flexDirection: 'column', margin: [0, 0, 0, 50] }, loop(items, (item, index) => h(component$1, { text: item.text, isSelected: selected(index) })));
57
+ return $this
58
+ }
59
+
60
+ export { component as default };
61
+ //# sourceMappingURL=index36.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index36.js","sources":["../src/components/gui/dialogbox/selection.ce"],"sourcesContent":["<Container controls flexDirection=\"column\" margin={[0, 0, 0, 50]}>\n @for ((item,index) of items) { \n <ItemMenu text={@item.@text} isSelected={@selected(@index)} /> \n }\n</Container>\n\n<script>\n import { signal, computed, mount } from \"canvasengine\";\n import ItemMenu from \"./itemMenu.ce\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { inject } from \"../../../core/inject\";\n\n const {\n items,\n wrapAround,\n onSelect,\n selectedIndex,\n } = defineProps();\n\n const client = inject(RpgClientEngine);\n const keyboardControls = client.globalConfig.keyboardControls;\n\n const selected = (index) => {\n return computed(() => {\n return index === selectedIndex();\n })\n }\n\n mount((element) => {\n return () => {\n element.directives.controls.onDestroy()\n }\n })\n\n const controls = signal({\n down: {\n bind: keyboardControls.down,\n keyDown() {\n selectedIndex.update((currentIndex) => {\n if (wrapAround) {\n return (currentIndex + 1) % items().length;\n } else {\n return Math.min(currentIndex + 1, items().length - 1);\n }\n });\n },\n },\n up: {\n bind: keyboardControls.up,\n keyDown() {\n selectedIndex.update((currentIndex) => {\n if (wrapAround) {\n return (currentIndex - 1 + items().length) % items().length;\n } else {\n return Math.max(currentIndex - 1, 0);\n }\n });\n },\n },\n enter: {\n bind: keyboardControls.action,\n keyDown() {\n onSelect?.(selectedIndex());\n },\n },\n });\n</script>\n"],"names":["ItemMenu"],"mappings":";;;;;AASqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,UAAU,GAAG,EAAE,CAAC,UAAU,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,aAAa,GAAG,EAAE,CAAC,aAAa;AACtI,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,QAAQ,GAAG,UAAU,KAAK,EAAE;AAChC,IAAI,OAAO,QAAQ,CAAC,YAAY;AAChC,QAAQ,OAAO,KAAK,KAAK,aAAa,EAAE;AACxC,KAAK,CAAC;AACN,CAAC;AACD,KAAK,CAAC,UAAU,OAAO,EAAE;AACzB,IAAI,OAAO,YAAY;AACvB,QAAQ,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,SAAS,EAAE;AAC/C,KAAK;AACL,CAAC,CAAC;AACF,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,IAAI,EAAE;AACV,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,aAAa,CAAC,MAAM,CAAC,UAAU,YAAY,EAAE;AACzD,gBAAgB,IAAI,UAAU,EAAE;AAChC,oBAAoB,OAAO,CAAC,YAAY,GAAG,CAAC,IAAI,KAAK,EAAE,CAAC,MAAM;AAC9D;AACA,qBAAqB;AACrB,oBAAoB,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,EAAE,KAAK,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC;AACzE;AACA,aAAa,CAAC;AACd,SAAS;AACT,KAAK;AACL,IAAI,EAAE,EAAE;AACR,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,aAAa,CAAC,MAAM,CAAC,UAAU,YAAY,EAAE;AACzD,gBAAgB,IAAI,UAAU,EAAE;AAChC,oBAAoB,OAAO,CAAC,YAAY,GAAG,CAAC,GAAG,KAAK,EAAE,CAAC,MAAM,IAAI,KAAK,EAAE,CAAC,MAAM;AAC/E;AACA,qBAAqB;AACrB,oBAAoB,OAAO,IAAI,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC,CAAC;AACxD;AACA,aAAa,CAAC;AACd,SAAS;AACT,KAAK;AACL,IAAI,KAAK,EAAE;AACX,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,QAAQ,KAAK,IAAI,IAAI,QAAQ,KAAK,MAAM,GAAG,MAAM,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;AACzF,SAAS;AACT,KAAK;AACL,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,KAAK,KAAK,CAAC,CAACA,WAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;AAC1L,QAAQ,OAAO;AACf;;;;"}
@@ -0,0 +1,20 @@
1
+ import { RpgCommonPlayer } from '@rpgjs/common';
2
+ import { trigger, signal } from 'canvasengine';
3
+
4
+ class RpgClientObject extends RpgCommonPlayer {
5
+ constructor() {
6
+ super(...arguments);
7
+ this.emitParticleTrigger = trigger();
8
+ this.particleName = signal("");
9
+ }
10
+ flash(color, duration = 100) {
11
+ const lastTint = this.tint();
12
+ this.tint.set(color);
13
+ setTimeout(() => {
14
+ this.tint.set(lastTint);
15
+ }, duration);
16
+ }
17
+ }
18
+
19
+ export { RpgClientObject };
20
+ //# sourceMappingURL=index37.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index37.js","sources":["../src/Game/Object.ts"],"sourcesContent":["import { RpgCommonPlayer } from \"@rpgjs/common\";\nimport { trigger, signal } from \"canvasengine\";\n\nexport abstract class RpgClientObject extends RpgCommonPlayer {\n abstract type: string;\n emitParticleTrigger = trigger()\n particleName = signal('')\n\n flash(color: string, duration: number = 100) {\n const lastTint = this.tint()\n this.tint.set(color);\n setTimeout(() => {\n this.tint.set(lastTint)\n }, duration)\n }\n} "],"names":[],"mappings":";;;AAGO,MAAe,wBAAwB,eAAgB,CAAA;AAAA,EAAvD,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA;AAEL,IAAA,IAAA,CAAA,mBAAA,GAAsB,OAAQ,EAAA;AAC9B,IAAA,IAAA,CAAA,YAAA,GAAe,OAAO,EAAE,CAAA;AAAA;AAAA,EAExB,KAAA,CAAM,KAAe,EAAA,QAAA,GAAmB,GAAK,EAAA;AAC3C,IAAM,MAAA,QAAA,GAAW,KAAK,IAAK,EAAA;AAC3B,IAAK,IAAA,CAAA,IAAA,CAAK,IAAI,KAAK,CAAA;AACnB,IAAA,UAAA,CAAW,MAAM;AACf,MAAK,IAAA,CAAA,IAAA,CAAK,IAAI,QAAQ,CAAA;AAAA,OACrB,QAAQ,CAAA;AAAA;AAEf;;;;"}
@@ -0,0 +1,20 @@
1
+ import { useProps, useDefineProps, animatedSignal, h, Container, Rect, Text } from 'canvasengine';
2
+
3
+ function component($$props) {
4
+ useProps($$props);
5
+ const defineProps = useDefineProps($$props);
6
+ var _a = defineProps(), text = _a.text, isSelected = _a.isSelected;
7
+ var alpha = animatedSignal(1, {
8
+ repeatType: "reverse",
9
+ duration: 500,
10
+ repeat: Infinity,
11
+ });
12
+ alpha.set(0.5);
13
+ var height = 40;
14
+ var width = 256;
15
+ let $this = h(Container, null, [h(Rect, { width, height, color: '#595971', alpha, visible: isSelected }), h(Container, { flexDirection: 'row', alignItems: 'center', justifyContent: 'center' }, h(Text, { text, color: '#fff', fontSize: 18, margin: 10 }))]);
16
+ return $this
17
+ }
18
+
19
+ export { component as default };
20
+ //# sourceMappingURL=index38.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index38.js","sources":["../src/components/gui/dialogbox/itemMenu.ce"],"sourcesContent":["<Container>\n <Rect width height color=\"#595971\" alpha visible={isSelected} />\n <Container flexDirection=\"row\" alignItems=\"center\" justifyContent=\"center\">\n <Text text color=\"#fff\" fontSize={18} margin={10} />\n </Container>\n</Container>\n\n<script>\nimport { animatedSignal } from \"canvasengine\";\n\nconst { text, isSelected } = defineProps();\n\nconst alpha = animatedSignal(1, {\n repeatType: \"reverse\",\n duration: 500,\n repeat: Infinity,\n});\n\nalpha.set(0.5);\n\nconst height = 40;\nconst width = 256;\n</script>"],"names":[],"mappings":";;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,UAAU,GAAG,EAAE,CAAC,UAAU;AAC1E,IAAI,KAAK,GAAG,cAAc,CAAC,CAAC,EAAE;AAC9B,IAAI,UAAU,EAAE,SAAS;AACzB,IAAI,QAAQ,EAAE,GAAG;AACjB,IAAI,MAAM,EAAE,QAAQ;AACpB,CAAC,CAAC;AACF,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC;AACd,IAAI,MAAM,GAAG,EAAE;AACf,IAAI,KAAK,GAAG,GAAG;AACf,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,cAAc,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACrQ,QAAQ,OAAO;AACf;;;;"}
package/dist/index4.js ADDED
@@ -0,0 +1,54 @@
1
+ import { connectionRoom } from './index21.js';
2
+ import { RpgGui } from './index9.js';
3
+ import { RpgClientEngine } from './index2.js';
4
+ import { WebSocketToken, AbstractWebsocket } from './index16.js';
5
+ import { UpdateMapToken, UpdateMapService } from '@rpgjs/common';
6
+
7
+ class BridgeWebsocket extends AbstractWebsocket {
8
+ constructor(context, options) {
9
+ super(context);
10
+ this.context = context;
11
+ this.options = options;
12
+ }
13
+ async connection() {
14
+ class Room {
15
+ }
16
+ const instance = new Room();
17
+ this.socket = await connectionRoom(this.options, instance);
18
+ }
19
+ on(key, callback) {
20
+ this.socket.on(key, callback);
21
+ }
22
+ off(event, callback) {
23
+ this.socket.off(event, callback);
24
+ }
25
+ emit(event, data) {
26
+ this.socket.emit(event, data);
27
+ }
28
+ }
29
+ class UpdateMapStandaloneService extends UpdateMapService {
30
+ constructor(context, options) {
31
+ super(context);
32
+ this.context = context;
33
+ this.options = options;
34
+ }
35
+ async update(map) {
36
+ }
37
+ }
38
+ function provideMmorpg(options) {
39
+ return [
40
+ {
41
+ provide: WebSocketToken,
42
+ useFactory: (context) => new BridgeWebsocket(context, options)
43
+ },
44
+ {
45
+ provide: UpdateMapToken,
46
+ useFactory: (context) => new UpdateMapStandaloneService(context, options)
47
+ },
48
+ RpgGui,
49
+ RpgClientEngine
50
+ ];
51
+ }
52
+
53
+ export { provideMmorpg };
54
+ //# sourceMappingURL=index4.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index4.js","sources":["../src/services/mmorpg.ts"],"sourcesContent":["import { Context } from \"@signe/di\";\nimport { connectionRoom } from \"@signe/sync/client\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { AbstractWebsocket, WebSocketToken } from \"./AbstractSocket\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\n\ninterface MmorpgOptions {\n host: string;\n}\n\nclass BridgeWebsocket extends AbstractWebsocket {\n private socket: any;\n\n constructor(protected context: Context, private options: MmorpgOptions) {\n super(context);\n }\n\n async connection() {\n // tmp\n class Room {\n \n }\n const instance = new Room()\n this.socket = await connectionRoom(this.options, instance)\n }\n\n on(key: string, callback: (data: any) => void) {\n this.socket.on(key, callback);\n }\n\n off(event: string, callback: (data: any) => void) {\n this.socket.off(event, callback);\n }\n\n emit(event: string, data: any) {\n this.socket.emit(event, data);\n }\n}\n\nclass UpdateMapStandaloneService extends UpdateMapService {\n constructor(protected context: Context, private options: MmorpgOptions) {\n super(context);\n }\n\n async update(map: any) {\n // nothing\n }\n}\n\nexport function provideMmorpg(options: MmorpgOptions) {\n return [\n {\n provide: WebSocketToken,\n useFactory: (context: Context) => new BridgeWebsocket(context, options),\n },\n {\n provide: UpdateMapToken,\n useFactory: (context: Context) => new UpdateMapStandaloneService(context, options),\n },\n RpgGui,\n RpgClientEngine,\n ];\n}\n"],"names":[],"mappings":";;;;;;AAWA,MAAM,wBAAwB,iBAAkB,CAAA;AAAA,EAG9C,WAAA,CAAsB,SAA0B,OAAwB,EAAA;AACtE,IAAA,KAAA,CAAM,OAAO,CAAA;AADO,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAA0B,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAAA;AAEhD,EAEA,MAAM,UAAa,GAAA;AAAA,IAEjB,MAAM,IAAK,CAAA;AAAA;AAGX,IAAM,MAAA,QAAA,GAAW,IAAI,IAAK,EAAA;AAC1B,IAAA,IAAA,CAAK,MAAS,GAAA,MAAM,cAAe,CAAA,IAAA,CAAK,SAAS,QAAQ,CAAA;AAAA;AAC3D,EAEA,EAAA,CAAG,KAAa,QAA+B,EAAA;AAC7C,IAAK,IAAA,CAAA,MAAA,CAAO,EAAG,CAAA,GAAA,EAAK,QAAQ,CAAA;AAAA;AAC9B,EAEA,GAAA,CAAI,OAAe,QAA+B,EAAA;AAChD,IAAK,IAAA,CAAA,MAAA,CAAO,GAAI,CAAA,KAAA,EAAO,QAAQ,CAAA;AAAA;AACjC,EAEA,IAAA,CAAK,OAAe,IAAW,EAAA;AAC7B,IAAK,IAAA,CAAA,MAAA,CAAO,IAAK,CAAA,KAAA,EAAO,IAAI,CAAA;AAAA;AAEhC;AAEA,MAAM,mCAAmC,gBAAiB,CAAA;AAAA,EACxD,WAAA,CAAsB,SAA0B,OAAwB,EAAA;AACtE,IAAA,KAAA,CAAM,OAAO,CAAA;AADO,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAA0B,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAAA;AAEhD,EAEA,MAAM,OAAO,GAAU,EAAA;AAAA;AAGzB;AAEO,SAAS,cAAc,OAAwB,EAAA;AACpD,EAAO,OAAA;AAAA,IACL;AAAA,MACE,OAAS,EAAA,cAAA;AAAA,MACT,YAAY,CAAC,OAAA,KAAqB,IAAI,eAAA,CAAgB,SAAS,OAAO;AAAA,KACxE;AAAA,IACA;AAAA,MACE,OAAS,EAAA,cAAA;AAAA,MACT,YAAY,CAAC,OAAA,KAAqB,IAAI,0BAAA,CAA2B,SAAS,OAAO;AAAA,KACnF;AAAA,IACA,MAAA;AAAA,IACA;AAAA,GACF;AACF;;;;"}
package/dist/index5.js ADDED
@@ -0,0 +1,15 @@
1
+ import { injector, inject, Context } from './index15.js';
2
+ import { RpgClientEngine } from './index2.js';
3
+ import { setInject } from './index6.js';
4
+
5
+ async function startGame(options) {
6
+ const context = new Context();
7
+ setInject(context);
8
+ await injector(context, options.providers);
9
+ const engine = inject(context, RpgClientEngine);
10
+ await engine.start();
11
+ return context;
12
+ }
13
+
14
+ export { startGame };
15
+ //# sourceMappingURL=index5.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index5.js","sources":["../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"names":[],"mappings":";;;;AAQA,eAAsB,UAAU,OAAuB,EAAA;AACrD,EAAM,MAAA,OAAA,GAAU,IAAI,OAAQ,EAAA;AAC5B,EAAA,SAAA,CAAU,OAAO,CAAA;AAEjB,EAAM,MAAA,QAAA,CAAS,OAAS,EAAA,OAAA,CAAQ,SAAS,CAAA;AAEzC,EAAM,MAAA,MAAA,GAAS,MAAO,CAAA,OAAA,EAAS,eAAe,CAAA;AAC9C,EAAA,MAAM,OAAO,KAAM,EAAA;AACnB,EAAO,OAAA,OAAA;AACT;;;;"}
package/dist/index6.js ADDED
@@ -0,0 +1,17 @@
1
+ import { inject as inject$1 } from './index15.js';
2
+
3
+ let context = null;
4
+ function inject(service, _context) {
5
+ const c = _context ?? context;
6
+ if (!c) throw new Error("Context is not set. use setInject() to set the context");
7
+ return inject$1(c, service);
8
+ }
9
+ function setInject(_context) {
10
+ context = _context;
11
+ }
12
+ function clearInject() {
13
+ context = null;
14
+ }
15
+
16
+ export { clearInject, context, inject, setInject };
17
+ //# sourceMappingURL=index6.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index6.js","sources":["../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"names":["injector"],"mappings":";;AAEO,IAAI,OAA0B,GAAA;AAErB,SAAA,MAAA,CAAU,SAA+C,QAAuB,EAAA;AAC5F,EAAA,MAAM,IAAI,QAAY,IAAA,OAAA;AACtB,EAAA,IAAI,CAAC,CAAA,EAAS,MAAA,IAAI,MAAM,wDAAwD,CAAA;AAChF,EAAO,OAAAA,QAAA,CAAS,GAAG,OAAO,CAAA;AAC9B;AAEO,SAAS,UAAU,QAAmB,EAAA;AACzC,EAAU,OAAA,GAAA,QAAA;AACd;AAEO,SAAS,WAAc,GAAA;AAC1B,EAAU,OAAA,GAAA,IAAA;AACd;;;;"}
package/dist/index7.js ADDED
@@ -0,0 +1,31 @@
1
+ import { inject } from './index15.js';
2
+ import { UpdateMapToken } from '@rpgjs/common';
3
+
4
+ const LoadMapToken = "LoadMapToken";
5
+ class LoadMapService {
6
+ constructor(context, options) {
7
+ this.context = context;
8
+ this.options = options;
9
+ this.updateMapService = inject(context, UpdateMapToken);
10
+ }
11
+ async load(mapId) {
12
+ const map = await this.options(mapId.replace("map-", ""));
13
+ await this.updateMapService.update(mapId, map);
14
+ return map;
15
+ }
16
+ }
17
+ function provideLoadMap(options) {
18
+ return [
19
+ {
20
+ provide: UpdateMapToken,
21
+ useFactory: (context) => console.warn("UpdateMapToken is not overridden")
22
+ },
23
+ {
24
+ provide: LoadMapToken,
25
+ useFactory: (context) => new LoadMapService(context, options)
26
+ }
27
+ ];
28
+ }
29
+
30
+ export { LoadMapService, LoadMapToken, provideLoadMap };
31
+ //# sourceMappingURL=index7.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index7.js","sources":["../src/services/loadMap.ts"],"sourcesContent":["import { Context, inject } from \"@signe/di\";\nimport { UpdateMapToken, UpdateMapService } from \"@rpgjs/common\";\n\nexport const LoadMapToken = 'LoadMapToken'\n\nexport type LoadMapOptions = (mapId: string) => Promise<void>\n\nexport class LoadMapService {\n private updateMapService: UpdateMapService;\n\n constructor(private context: Context, private options: LoadMapOptions) {\n this.updateMapService = inject(context, UpdateMapToken);\n }\n\n async load(mapId: string) {\n const map = await this.options(mapId.replace('map-', ''))\n await this.updateMapService.update(mapId, map);\n return map;\n }\n}\n\nexport function provideLoadMap(options: LoadMapOptions) {\n return [\n {\n provide: UpdateMapToken,\n useFactory: (context: Context) => console.warn('UpdateMapToken is not overridden'),\n },\n {\n provide: LoadMapToken,\n useFactory: (context: Context) => new LoadMapService(context, options),\n },\n ];\n}\n"],"names":[],"mappings":";;;AAGO,MAAM,YAAe,GAAA;AAIrB,MAAM,cAAe,CAAA;AAAA,EAG1B,WAAA,CAAoB,SAA0B,OAAyB,EAAA;AAAnD,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAA0B,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAC5C,IAAK,IAAA,CAAA,gBAAA,GAAmB,MAAO,CAAA,OAAA,EAAS,cAAc,CAAA;AAAA;AACxD,EAEA,MAAM,KAAK,KAAe,EAAA;AACxB,IAAM,MAAA,GAAA,GAAM,MAAM,IAAK,CAAA,OAAA,CAAQ,MAAM,OAAQ,CAAA,MAAA,EAAQ,EAAE,CAAC,CAAA;AACxD,IAAA,MAAM,IAAK,CAAA,gBAAA,CAAiB,MAAO,CAAA,KAAA,EAAO,GAAG,CAAA;AAC7C,IAAO,OAAA,GAAA;AAAA;AAEX;AAEO,SAAS,eAAe,OAAyB,EAAA;AACtD,EAAO,OAAA;AAAA,IACL;AAAA,MACE,OAAS,EAAA,cAAA;AAAA,MACT,UAAY,EAAA,CAAC,OAAqB,KAAA,OAAA,CAAQ,KAAK,kCAAkC;AAAA,KACnF;AAAA,IACA;AAAA,MACE,OAAS,EAAA,YAAA;AAAA,MACT,YAAY,CAAC,OAAA,KAAqB,IAAI,cAAA,CAAe,SAAS,OAAO;AAAA;AACvE,GACF;AACF;;;;"}
package/dist/index8.js ADDED
@@ -0,0 +1,90 @@
1
+ import { provideModules, findModules } from '@rpgjs/common';
2
+ import { inject } from './index15.js';
3
+ import { RpgGui } from './index9.js';
4
+
5
+ function provideClientModules(modules) {
6
+ return provideModules(modules, "client", (modules2, context) => {
7
+ const mainModuleClient = findModules(context, "Client");
8
+ modules2 = [...mainModuleClient, ...modules2];
9
+ modules2 = modules2.map((module) => {
10
+ if ("client" in module) {
11
+ module = module.client;
12
+ }
13
+ if (module.spritesheets) {
14
+ const spritesheets = [...module.spritesheets];
15
+ module.spritesheets = {
16
+ load: (engine) => {
17
+ spritesheets.forEach((spritesheet) => {
18
+ engine.addSpriteSheet(spritesheet);
19
+ });
20
+ }
21
+ };
22
+ }
23
+ if (module.sounds) {
24
+ const sounds = [...module.sounds];
25
+ module.sounds = {
26
+ load: (engine) => {
27
+ sounds.forEach((sound) => {
28
+ engine.addSound(sound);
29
+ });
30
+ }
31
+ };
32
+ }
33
+ if (module.gui) {
34
+ const gui = [...module.gui];
35
+ module.gui = {
36
+ load: (engine) => {
37
+ const guiService = inject(engine.context, RpgGui);
38
+ gui.forEach((gui2) => {
39
+ guiService.add(gui2);
40
+ });
41
+ }
42
+ };
43
+ }
44
+ if (module.effects) {
45
+ const effects = [...module.effects];
46
+ module.effects = {
47
+ load: (engine) => {
48
+ effects.forEach((effect) => {
49
+ engine.addEffect(effect);
50
+ });
51
+ }
52
+ };
53
+ }
54
+ if (module.particles) {
55
+ const particles = [...module.particles];
56
+ module.particles = {
57
+ load: (engine) => {
58
+ particles.forEach((particle) => {
59
+ engine.addParticle(particle);
60
+ });
61
+ }
62
+ };
63
+ }
64
+ return module;
65
+ });
66
+ return modules2;
67
+ });
68
+ }
69
+ const GlobalConfigToken = "GlobalConfigToken";
70
+ function provideGlobalConfig(config) {
71
+ return {
72
+ provide: GlobalConfigToken,
73
+ useValue: config ?? {}
74
+ };
75
+ }
76
+ function provideClientGlobalConfig(config = {}) {
77
+ if (!config.keyboardControls) {
78
+ config.keyboardControls = {
79
+ up: "up",
80
+ down: "down",
81
+ left: "left",
82
+ right: "right",
83
+ action: "space"
84
+ };
85
+ }
86
+ return provideGlobalConfig(config);
87
+ }
88
+
89
+ export { GlobalConfigToken, provideClientGlobalConfig, provideClientModules, provideGlobalConfig };
90
+ //# sourceMappingURL=index8.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index8.js","sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\n\nexport function provideClientModules(modules: RpgClient[]) {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n engine.addSound(sound);\n });\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: RpgClientEngine) => {\n const guiService = inject(engine.context, RpgGui);\n gui.forEach((gui) => {\n guiService.add(gui);\n });\n },\n };\n }\n if (module.effects) {\n const effects = [...module.effects];\n module.effects = {\n load: (engine: RpgClientEngine) => {\n effects.forEach((effect) => {\n engine.addEffect(effect);\n });\n },\n };\n }\n if (module.particles) {\n const particles = [...module.particles];\n module.particles = {\n load: (engine: RpgClientEngine) => {\n particles.forEach((particle) => {\n engine.addParticle(particle);\n });\n },\n };\n }\n return module;\n });\n return modules\n });\n}\n\nexport const GlobalConfigToken = \"GlobalConfigToken\";\n\nexport function provideGlobalConfig(config: any) {\n return {\n provide: GlobalConfigToken,\n useValue: config ?? {},\n };\n}\n\nexport function provideClientGlobalConfig(config: any = {}) {\n if (!config.keyboardControls) {\n config.keyboardControls = {\n up: 'up',\n down: 'down',\n left: 'left',\n right: 'right',\n action: 'space'\n }\n }\n return provideGlobalConfig(config)\n}\n\n"],"names":["modules","gui"],"mappings":";;;;AAMO,SAAS,qBAAqB,OAAsB,EAAA;AACzD,EAAA,OAAO,cAAe,CAAA,OAAA,EAAS,QAAU,EAAA,CAACA,UAAS,OAAY,KAAA;AAC7D,IAAM,MAAA,gBAAA,GAAmB,WAAY,CAAA,OAAA,EAAS,QAAQ,CAAA;AACtD,IAAAA,QAAU,GAAA,CAAC,GAAG,gBAAA,EAAkB,GAAGA,QAAO,CAAA;AAC1C,IAAAA,QAAUA,GAAAA,QAAAA,CAAQ,GAAI,CAAA,CAAC,MAAW,KAAA;AAChC,MAAA,IAAI,YAAY,MAAQ,EAAA;AACtB,QAAA,MAAA,GAAS,MAAO,CAAA,MAAA;AAAA;AAElB,MAAA,IAAI,OAAO,YAAc,EAAA;AACvB,QAAA,MAAM,YAAe,GAAA,CAAC,GAAG,MAAA,CAAO,YAAY,CAAA;AAC5C,QAAA,MAAA,CAAO,YAAe,GAAA;AAAA,UACpB,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAa,YAAA,CAAA,OAAA,CAAQ,CAAC,WAAgB,KAAA;AACpC,cAAA,MAAA,CAAO,eAAe,WAAW,CAAA;AAAA,aAClC,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAA,IAAI,OAAO,MAAQ,EAAA;AACjB,QAAA,MAAM,MAAS,GAAA,CAAC,GAAG,MAAA,CAAO,MAAM,CAAA;AAChC,QAAA,MAAA,CAAO,MAAS,GAAA;AAAA,UACd,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAO,MAAA,CAAA,OAAA,CAAQ,CAAC,KAAU,KAAA;AACxB,cAAA,MAAA,CAAO,SAAS,KAAK,CAAA;AAAA,aACtB,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAA,IAAI,OAAO,GAAK,EAAA;AACd,QAAA,MAAM,GAAM,GAAA,CAAC,GAAG,MAAA,CAAO,GAAG,CAAA;AAC1B,QAAA,MAAA,CAAO,GAAM,GAAA;AAAA,UACX,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAA,MAAM,UAAa,GAAA,MAAA,CAAO,MAAO,CAAA,OAAA,EAAS,MAAM,CAAA;AAChD,YAAI,GAAA,CAAA,OAAA,CAAQ,CAACC,IAAQ,KAAA;AACnB,cAAA,UAAA,CAAW,IAAIA,IAAG,CAAA;AAAA,aACnB,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAA,IAAI,OAAO,OAAS,EAAA;AAClB,QAAA,MAAM,OAAU,GAAA,CAAC,GAAG,MAAA,CAAO,OAAO,CAAA;AAClC,QAAA,MAAA,CAAO,OAAU,GAAA;AAAA,UACf,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAQ,OAAA,CAAA,OAAA,CAAQ,CAAC,MAAW,KAAA;AAC1B,cAAA,MAAA,CAAO,UAAU,MAAM,CAAA;AAAA,aACxB,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAA,IAAI,OAAO,SAAW,EAAA;AACpB,QAAA,MAAM,SAAY,GAAA,CAAC,GAAG,MAAA,CAAO,SAAS,CAAA;AACtC,QAAA,MAAA,CAAO,SAAY,GAAA;AAAA,UACjB,IAAA,EAAM,CAAC,MAA4B,KAAA;AACjC,YAAU,SAAA,CAAA,OAAA,CAAQ,CAAC,QAAa,KAAA;AAC9B,cAAA,MAAA,CAAO,YAAY,QAAQ,CAAA;AAAA,aAC5B,CAAA;AAAA;AACH,SACF;AAAA;AAEF,MAAO,OAAA,MAAA;AAAA,KACR,CAAA;AACD,IAAOD,OAAAA,QAAAA;AAAA,GACR,CAAA;AACH;AAEO,MAAM,iBAAoB,GAAA;AAE1B,SAAS,oBAAoB,MAAa,EAAA;AAC/C,EAAO,OAAA;AAAA,IACL,OAAS,EAAA,iBAAA;AAAA,IACT,QAAA,EAAU,UAAU;AAAC,GACvB;AACF;AAEgB,SAAA,yBAAA,CAA0B,MAAc,GAAA,EAAI,EAAA;AAC1D,EAAI,IAAA,CAAC,OAAO,gBAAkB,EAAA;AAC5B,IAAA,MAAA,CAAO,gBAAmB,GAAA;AAAA,MACxB,EAAI,EAAA,IAAA;AAAA,MACJ,IAAM,EAAA,MAAA;AAAA,MACN,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,MAAQ,EAAA;AAAA,KACV;AAAA;AAEF,EAAA,OAAO,oBAAoB,MAAM,CAAA;AACnC;;;;"}
package/dist/index9.js ADDED
@@ -0,0 +1,76 @@
1
+ import { inject } from './index15.js';
2
+ import { signal } from 'canvasengine';
3
+ import { WebSocketToken } from './index16.js';
4
+ import { PrebuiltGui } from './index10.js';
5
+
6
+ const throwError = (id) => {
7
+ throw `The GUI named ${id} is non-existent. Please add the component in the gui property of the decorator @RpgClient`;
8
+ };
9
+ class RpgGui {
10
+ constructor(context) {
11
+ this.context = context;
12
+ this.gui = signal({});
13
+ this.webSocket = inject(context, WebSocketToken);
14
+ this.add({
15
+ name: "rpg-dialog",
16
+ component: PrebuiltGui.Dialogbox
17
+ });
18
+ }
19
+ async _initialize() {
20
+ this.webSocket.on("gui.open", (data) => {
21
+ this.display(data.guiId, data.data);
22
+ });
23
+ this.webSocket.on("gui.exit", (guiId) => {
24
+ this.hide(guiId);
25
+ });
26
+ }
27
+ guiInteraction(guiId, name, data) {
28
+ this.webSocket.emit("gui.interaction", {
29
+ guiId,
30
+ name,
31
+ data
32
+ });
33
+ }
34
+ guiClose(guiId, data) {
35
+ this.webSocket.emit("gui.exit", {
36
+ guiId,
37
+ data
38
+ });
39
+ }
40
+ add(gui) {
41
+ this.gui()[gui.name] = {
42
+ name: gui.name,
43
+ component: gui.component,
44
+ display: signal(gui.display || false),
45
+ data: signal(gui.data || {})
46
+ };
47
+ }
48
+ get(id) {
49
+ if (typeof id != "string") {
50
+ id = id.name;
51
+ }
52
+ return this.gui()[id];
53
+ }
54
+ exists(id) {
55
+ return !!this.get(id);
56
+ }
57
+ getAll() {
58
+ return this.gui();
59
+ }
60
+ display(id, data = {}) {
61
+ if (!this.exists(id)) {
62
+ throw throwError(id);
63
+ }
64
+ this.get(id).data.set(data);
65
+ this.get(id).display.set(true);
66
+ }
67
+ hide(id) {
68
+ if (!this.exists(id)) {
69
+ throw throwError(id);
70
+ }
71
+ this.get(id).display.set(false);
72
+ }
73
+ }
74
+
75
+ export { RpgGui };
76
+ //# sourceMappingURL=index9.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index9.js","sources":["../src/Gui/Gui.ts"],"sourcesContent":["import { Context, inject } from \"@signe/di\";\nimport { signal } from \"canvasengine\";\nimport { AbstractWebsocket, WebSocketToken } from \"../services/AbstractSocket\";\nimport { PrebuiltGui } from \"../components/gui\";\n\ninterface GuiOptions {\n name: string;\n component: any;\n display?: boolean;\n data?: any;\n}\n\nconst throwError = (id: string) => {\n throw `The GUI named ${id} is non-existent. Please add the component in the gui property of the decorator @RpgClient`;\n};\n\nexport class RpgGui {\n private webSocket: AbstractWebsocket;\n gui = signal<any>({});\n\n constructor(private context: Context) {\n this.webSocket = inject(context, WebSocketToken);\n this.add({\n name: \"rpg-dialog\",\n component: PrebuiltGui.Dialogbox,\n });\n }\n\n async _initialize() {\n this.webSocket.on(\"gui.open\", (data: { guiId: string; data: any }) => {\n this.display(data.guiId, data.data);\n });\n\n this.webSocket.on(\"gui.exit\", (guiId: string) => {\n this.hide(guiId);\n });\n }\n\n guiInteraction(guiId: string, name: string, data: any) {\n this.webSocket.emit(\"gui.interaction\", {\n guiId,\n name,\n data,\n });\n }\n\n guiClose(guiId: string, data?: any) {\n this.webSocket.emit(\"gui.exit\", {\n guiId,\n data,\n });\n }\n\n add(gui: GuiOptions) {\n this.gui()[gui.name] = {\n name: gui.name,\n component: gui.component,\n display: signal(gui.display || false),\n data: signal(gui.data || {}),\n };\n }\n\n get(id: string | GuiOptions) {\n if (typeof id != \"string\") {\n id = id.name;\n }\n return this.gui()[id];\n }\n\n exists(id: string): boolean {\n return !!this.get(id);\n }\n\n getAll() {\n return this.gui();\n }\n\n display(id: string, data = {}) {\n if (!this.exists(id)) {\n throw throwError(id);\n }\n this.get(id).data.set(data);\n this.get(id).display.set(true);\n }\n\n hide(id: string) {\n if (!this.exists(id)) {\n throw throwError(id);\n }\n this.get(id).display.set(false);\n }\n}\n"],"names":[],"mappings":";;;;;AAYA,MAAM,UAAA,GAAa,CAAC,EAAe,KAAA;AACjC,EAAA,MAAM,iBAAiB,EAAE,CAAA,0FAAA,CAAA;AAC3B,CAAA;AAEO,MAAM,MAAO,CAAA;AAAA,EAIlB,YAAoB,OAAkB,EAAA;AAAlB,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAFpB,IAAM,IAAA,CAAA,GAAA,GAAA,MAAA,CAAY,EAAE,CAAA;AAGlB,IAAK,IAAA,CAAA,SAAA,GAAY,MAAO,CAAA,OAAA,EAAS,cAAc,CAAA;AAC/C,IAAA,IAAA,CAAK,GAAI,CAAA;AAAA,MACP,IAAM,EAAA,YAAA;AAAA,MACN,WAAW,WAAY,CAAA;AAAA,KACxB,CAAA;AAAA;AACH,EAEA,MAAM,WAAc,GAAA;AAClB,IAAA,IAAA,CAAK,SAAU,CAAA,EAAA,CAAG,UAAY,EAAA,CAAC,IAAuC,KAAA;AACpE,MAAA,IAAA,CAAK,OAAQ,CAAA,IAAA,CAAK,KAAO,EAAA,IAAA,CAAK,IAAI,CAAA;AAAA,KACnC,CAAA;AAED,IAAA,IAAA,CAAK,SAAU,CAAA,EAAA,CAAG,UAAY,EAAA,CAAC,KAAkB,KAAA;AAC/C,MAAA,IAAA,CAAK,KAAK,KAAK,CAAA;AAAA,KAChB,CAAA;AAAA;AACH,EAEA,cAAA,CAAe,KAAe,EAAA,IAAA,EAAc,IAAW,EAAA;AACrD,IAAK,IAAA,CAAA,SAAA,CAAU,KAAK,iBAAmB,EAAA;AAAA,MACrC,KAAA;AAAA,MACA,IAAA;AAAA,MACA;AAAA,KACD,CAAA;AAAA;AACH,EAEA,QAAA,CAAS,OAAe,IAAY,EAAA;AAClC,IAAK,IAAA,CAAA,SAAA,CAAU,KAAK,UAAY,EAAA;AAAA,MAC9B,KAAA;AAAA,MACA;AAAA,KACD,CAAA;AAAA;AACH,EAEA,IAAI,GAAiB,EAAA;AACnB,IAAA,IAAA,CAAK,GAAI,EAAA,CAAE,GAAI,CAAA,IAAI,CAAI,GAAA;AAAA,MACrB,MAAM,GAAI,CAAA,IAAA;AAAA,MACV,WAAW,GAAI,CAAA,SAAA;AAAA,MACf,OAAS,EAAA,MAAA,CAAO,GAAI,CAAA,OAAA,IAAW,KAAK,CAAA;AAAA,MACpC,IAAM,EAAA,MAAA,CAAO,GAAI,CAAA,IAAA,IAAQ,EAAE;AAAA,KAC7B;AAAA;AACF,EAEA,IAAI,EAAyB,EAAA;AAC3B,IAAI,IAAA,OAAO,MAAM,QAAU,EAAA;AACzB,MAAA,EAAA,GAAK,EAAG,CAAA,IAAA;AAAA;AAEV,IAAO,OAAA,IAAA,CAAK,GAAI,EAAA,CAAE,EAAE,CAAA;AAAA;AACtB,EAEA,OAAO,EAAqB,EAAA;AAC1B,IAAA,OAAO,CAAC,CAAC,IAAK,CAAA,GAAA,CAAI,EAAE,CAAA;AAAA;AACtB,EAEA,MAAS,GAAA;AACP,IAAA,OAAO,KAAK,GAAI,EAAA;AAAA;AAClB,EAEA,OAAQ,CAAA,EAAA,EAAY,IAAO,GAAA,EAAI,EAAA;AAC7B,IAAA,IAAI,CAAC,IAAA,CAAK,MAAO,CAAA,EAAE,CAAG,EAAA;AACpB,MAAA,MAAM,WAAW,EAAE,CAAA;AAAA;AAErB,IAAA,IAAA,CAAK,GAAI,CAAA,EAAE,CAAE,CAAA,IAAA,CAAK,IAAI,IAAI,CAAA;AAC1B,IAAA,IAAA,CAAK,GAAI,CAAA,EAAE,CAAE,CAAA,OAAA,CAAQ,IAAI,IAAI,CAAA;AAAA;AAC/B,EAEA,KAAK,EAAY,EAAA;AACf,IAAA,IAAI,CAAC,IAAA,CAAK,MAAO,CAAA,EAAE,CAAG,EAAA;AACpB,MAAA,MAAM,WAAW,EAAE,CAAA;AAAA;AAErB,IAAA,IAAA,CAAK,GAAI,CAAA,EAAE,CAAE,CAAA,OAAA,CAAQ,IAAI,KAAK,CAAA;AAAA;AAElC;;;;"}
@@ -0,0 +1,14 @@
1
+ import { RpgClient } from './RpgClient';
2
+ export declare function provideClientModules(modules: RpgClient[]): {
3
+ provide: string;
4
+ useFactory: (context: import('@signe/di').Context) => import('@rpgjs/common').Hooks;
5
+ };
6
+ export declare const GlobalConfigToken = "GlobalConfigToken";
7
+ export declare function provideGlobalConfig(config: any): {
8
+ provide: string;
9
+ useValue: any;
10
+ };
11
+ export declare function provideClientGlobalConfig(config?: any): {
12
+ provide: string;
13
+ useValue: any;
14
+ };
@@ -0,0 +1,22 @@
1
+ export declare const Presets: {
2
+ RMSpritesheet: (framesWidth: number, framesHeight: number, frameStand?: number) => {
3
+ textures: {
4
+ stand: {
5
+ animations: ({ direction }: {
6
+ direction: any;
7
+ }) => {
8
+ time: number;
9
+ frameX: number;
10
+ frameY: any;
11
+ }[][];
12
+ };
13
+ walk: {
14
+ animations: ({ direction }: {
15
+ direction: any;
16
+ }) => any[];
17
+ };
18
+ };
19
+ framesHeight: number;
20
+ framesWidth: number;
21
+ };
22
+ };
@@ -1,14 +1,18 @@
1
1
  export declare const RMSpritesheet: (framesWidth: number, framesHeight: number, frameStand?: number) => {
2
2
  textures: {
3
3
  stand: {
4
- animations: (direction: any) => {
4
+ animations: ({ direction }: {
5
+ direction: any;
6
+ }) => {
5
7
  time: number;
6
8
  frameX: number;
7
9
  frameY: any;
8
10
  }[][];
9
11
  };
10
12
  walk: {
11
- animations: (direction: any) => any[];
13
+ animations: ({ direction }: {
14
+ direction: any;
15
+ }) => any[];
12
16
  };
13
17
  };
14
18
  framesHeight: number;
@@ -0,0 +1,15 @@
1
+ import { Context } from '@signe/di';
2
+ export declare const WebSocketToken = "websocket";
3
+ export declare abstract class AbstractWebsocket {
4
+ protected context: Context;
5
+ constructor(context: Context);
6
+ abstract connection(listeners?: (data: any) => void): Promise<void>;
7
+ abstract emit(event: string, data: any): void;
8
+ abstract on(event: string, callback: (data: any) => void): void;
9
+ abstract off(event: string, callback: (data: any) => void): void;
10
+ abstract updateProperties(params: {
11
+ room: string;
12
+ host?: string;
13
+ }): void;
14
+ abstract reconnect(listeners?: (data: any) => void): void;
15
+ }