@robotical/martyblocksjr 3.4.3 → 3.5.2

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Files changed (34) hide show
  1. package/editions/free/src/app.bundle.js +1 -1
  2. package/editions/free/src/assets/blockicons/counter_decrease.svg +42 -2
  3. package/editions/free/src/assets/blockicons/counter_increase.svg +42 -2
  4. package/editions/free/src/assets/blockicons/counter_start-reset.svg +52 -2
  5. package/editions/free/src/inapp/blocks.html +3 -3
  6. package/editions/free/src/localizations/README.md +91 -0
  7. package/editions/free/src/localizations/ca.json +1040 -412
  8. package/editions/free/src/localizations/csv-to-localizations.js +43 -0
  9. package/editions/free/src/localizations/cy.json +1040 -412
  10. package/editions/free/src/localizations/da.json +1040 -412
  11. package/editions/free/src/localizations/de.json +1040 -412
  12. package/editions/free/src/localizations/el.json +1040 -412
  13. package/editions/free/src/localizations/en.json +486 -7
  14. package/editions/free/src/localizations/es.json +1040 -412
  15. package/editions/free/src/localizations/fr.json +1040 -412
  16. package/editions/free/src/localizations/it.json +1040 -412
  17. package/editions/free/src/localizations/ja.json +1040 -412
  18. package/editions/free/src/localizations/ko.json +1040 -412
  19. package/editions/free/src/localizations/localizations-to-csv.js +49 -0
  20. package/editions/free/src/localizations/nl.json +1040 -412
  21. package/editions/free/src/localizations/no.json +1040 -412
  22. package/editions/free/src/localizations/pl.json +1040 -412
  23. package/editions/free/src/localizations/pt-br.json +1040 -412
  24. package/editions/free/src/localizations/pt.json +1040 -412
  25. package/editions/free/src/localizations/sv.json +1040 -412
  26. package/editions/free/src/localizations/th.json +1040 -412
  27. package/editions/free/src/localizations/tr.json +1040 -412
  28. package/editions/free/src/localizations/uk.json +1040 -412
  29. package/editions/free/src/localizations/zh-cn.json +1040 -412
  30. package/editions/free/src/localizations/zh-tw.json +1040 -412
  31. package/editions/free/src/settings.json +20 -1
  32. package/package.json +2 -1
  33. package/editions/free/src/app.bundle.js.map +0 -1
  34. package/editions/free/src/inapp/images/clearcolours copy.png +0 -0
@@ -109,6 +109,7 @@
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  "BLOCKS_REPEAT_FOREVER_DESCRIPTION": "Runs the script over and over.",
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  "BLOCKS_GO_TO_PAGE": "Go to Page",
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  "BLOCKS_GO_TO_PAGE_DESCRIPTION": "Changes to the specified page of the project.",
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+ "INTERFACE_GUIDE_NEW_PROJECT": "{N, number} | New Project",
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  "INTERFACE_GUIDE_NUMBER": "{N, number}",
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  "INTERFACE_GUIDE_SAVE": "{N, number} | Save",
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  "INTERFACE_GUIDE_STAGE": "{N, number} | Stage",
@@ -126,6 +127,7 @@
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  "INTERFACE_GUIDE_BLOCKS_PALETTE": "{N, number} | Blocks Palette",
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  "INTERFACE_GUIDE_BLOCKS_CATEGORIES": "{N, number} | Block Categories",
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  "INTERFACE_GUIDE_CHARACTERS": "{N, number} | Characters",
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+ "INTERFACE_GUIDE_NEW_PROJECT_DESCRIPTION": "Create a new project.",
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  "INTERFACE_GUIDE_SAVE_DESCRIPTION": "Save the current project and exit to the Home page.",
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  "INTERFACE_GUIDE_STAGE_DESCRIPTION": "This is where the action takes place in the project. To delete a character, press and hold it.",
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  "INTERFACE_GUIDE_PRESENTATION_MODE_DESCRIPTION": "Expand the stage to the full screen.",
@@ -134,14 +136,14 @@
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  "INTERFACE_GUIDE_ADD_TEXT_DESCRIPTION": "Write titles and labels on the stage.",
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  "INTERFACE_GUIDE_RESET_CHAR_DESCRIPTION": "Reset all characters to their starting positions on the stage. (Drag characters to set up new starting positions.)",
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  "INTERFACE_GUIDE_GREEN_FLAG_DESCRIPTION": "Start all programming scripts that begin with a \"Start on Green Flag\" block by tapping here.",
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- "INTERFACE_GUIDE_PAGES_DESCRIPTION": "Select among the pages in your project \u2014 or tap the plus sign to add a new page. Each page has its own set of characters and a background. To delete a page, press and hold it. To reorder pages, drag them to new positions.",
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+ "INTERFACE_GUIDE_PAGES_DESCRIPTION": "Select among the pages in your project or tap the plus sign to add a new page. Each page has its own set of characters and a background. To delete a page, press and hold it. To reorder pages, drag them to new positions.",
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  "INTERFACE_GUIDE_PROJECT_INFO_DESCRIPTION": "Change the title of the project, see when the project was created, and share the project (if supported by your device).",
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  "INTERFACE_GUIDE_UNDO_REDO_DESCRIPTION": "If you make a mistake, tap Undo to go back in time, reversing the last action. Tap Redo to reverse the last Undo.",
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  "INTERFACE_GUIDE_PROGRAMMING_SCRIPT_DESCRIPTION": "Snap blocks together to make a programming script, telling the character what to do. Tap anywhere on a script to make it run. To delete a block or script, drag it outside the programming area. To copy a block or script from one character to another, drag it onto the character's thumbnail.",
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  "INTERFACE_GUIDE_PROGRAMMING_AREA_DESCRIPTION": "This is where you connect programming blocks to create scripts, telling the character what to do.",
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  "INTERFACE_GUIDE_BLOCKS_PALETTE_DESCRIPTION": "This is the menu of programming blocks. Drag a block into the programming area, then tap on it to see what it does.",
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  "INTERFACE_GUIDE_BLOCKS_CATEGORIES_DESCRIPTION": "This is where you can select a category of programming blocks: Triggering Blocks (Yellow), Motion (Blue), Looks (Purple), Sounds (Green), Control (Orange), End Blocks (Red).",
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- "INTERFACE_GUIDE_CHARACTERS_DESCRIPTION": "Select among the characters in your project \u2014 or tap the plus sign to add a new one. Once a character is selected, you can edit its scripts, tap its name to rename it, or tap the paintbrush to edit its image. To delete a character, press and hold it. To copy a character to another page, drag it to the page thumbnail.",
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+ "INTERFACE_GUIDE_CHARACTERS_DESCRIPTION": "Select among the characters in your project or tap the plus sign to add a new one. Once a character is selected, you can edit its scripts, tap its name to rename it, or tap the paintbrush to edit its image. To delete a character, press and hold it. To copy a character to another page, drag it to the page thumbnail.",
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  "PAINT_GUIDE_UNDO": "{N, number} | Undo",
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  "PAINT_GUIDE_REDO": "{N, number} | Redo",
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  "PAINT_GUIDE_SHAPE": "{N, number} | Shape",
@@ -223,7 +225,7 @@
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  "PRIVACY_INTERNATIONAL_DATA_TRANSFER_HIGHLIGHT": "Your information will be stored and used by Scratch in the United States, where the laws and protections of your information may be different than in your country. We take steps to keep your information safe and secure.",
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  "PRIVACY_INTERNATIONAL_DATA_TRANSFER_DESCRIPTION": "We may transfer the Personal Information that we collect about you to recipients in countries other than the country in which the Personal Information originally was collected. Those countries may not have the same data protection laws as the country in which you initially provided the Personal Information.<br>Scratch is based in the United States. If you provide us with your Personal Information when using the Services from the EEA, Switzerland or the UK, please note that you are transferring your Personal Information outside of those regions to the United States for storage and processing.",
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  "PRIVACY_CONTACT": "Contact Us",
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- "PRIVACY_CONTACT_HIGHLIGHT": "Please write to us or email us using the contact details set out below. ",
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+ "PRIVACY_CONTACT_HIGHLIGHT": "Please write to us or email us using the contact details set out below.",
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  "PRIVACY_CONTACT_DESCRIPTION": "The Code-to-Learn Foundation d/b/a The Scratch Foundation is the entity responsible for the processing of your Personal Information and for the purpose of the EU and UK General Data Protection Regulation (GDPR), is the data controller in respect of the processing of your Personal Information. If you have any questions about this Privacy Policy, or if you would like to exercise your rights to your Personal Information, you may contact us at help@scratch.mit.edu or via mail at:<br><br><b>Scratch Foundation<b><br><b>ATTN: Privacy Policy</b><br><b>7315 Wisconsin Ave.</b><br><b>4th Floor West</b><br><b>Bethesda, MD 20814</b>",
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  "SAMPLE_Under the sea": "Under the sea",
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  "SAMPLE_Farm": "Farm",
@@ -509,7 +511,6 @@
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  "BLOCK_DESC_END": "END",
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  "BLOCK_DESC_REPEAT_FOREVER": "REPEAT FOREVER",
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  "BLOCK_DESC_GO_TO_PAGE": "GO TO PAGE {PAGE}",
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-
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  "BLOCK_DESC_MOVE_MARTY_GETREADY": "Get Ready",
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  "BLOCK_DESC_MOVE_MARTY_DANCE": "Dance",
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  "BLOCK_DESC_MOVE_MARTY_FORWARD": "Move Forward",
@@ -540,7 +541,6 @@
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  "BLOCK_PLAY_MARTY_NOWAY_SOUND": "Play 'No Way!' sound",
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  "BLOCK_PLAY_MARTY_NO_SOUND": "Play 'No!' sound",
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  "BLOCK_PLAY_MARTY_WHISTLE_SOUND": "Play 'Whistle' sound",
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-
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  "SHARING_BY_EMAIL": "Share by Email",
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  "SHARING_BY_AIRDROP": "Share by Airdrop",
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  "SHARING_EMAIL_SUBJECT": "ScratchJr Project: {PROJECT_NAME}",
@@ -559,5 +559,484 @@
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  "USAGE_SCHOOL": "School",
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  "USAGE_HOME": "Home",
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  "USAGE_OTHER": "Other",
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- "USAGE_NONE": "Don't ask again"
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- }
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+ "USAGE_NONE": "Don't ask again",
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+ "COG_AND_MARTY_TUTORIAL_TITLE": "Cog and Marty Interaction",
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+ "COG_AND_MARTY_TUTORIAL_INTRO": "In this tutorial, we will learn how Cog and Marty can interact with each other. Press 'Next' to start!",
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+ "COG_AND_MARTY_TUTORIAL_CONNECT_COG": "First, let's connect to Cog. Click on the Cog button to connect to Cog.",
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+ "COG_AND_MARTY_TUTORIAL_CONNECT_MARTY": "Next, let's connect to Marty. Click on the Marty button to connect to Marty",
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+ "COG_AND_MARTY_TUTORIAL_COG_BLOCKS": "Great, let's do some coding! The Cog blocks are on the right side of the screen. Click on the Start block category to see the Cog blocks",
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+ "COG_AND_MARTY_TUTORIAL_ONTOUCHCOG": "Once you have selected the Start block category, drag the 'on touch cog' block to the script area. Make sure to press 'Next' when you are done.",
569
+ "COG_AND_MARTY_TUTORIAL_SPRITE_BLOCKS": "Great! Now let's move to the Sprite blocks, which are on the left side of the screen.",
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+ "COG_AND_MARTY_TUTORIAL_MESSAGE_BLOCK": "Now drag the 'message' block from the Sprite Start category to the script area. This block will send a message to Marty when the sprite is clicked.",
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+ "COG_AND_MARTY_TUTORIAL_MARTY_MODE": "Now let's move to Marty. We need to enable Marty Mode to see the Marty blocks. Click on the Marty Mode button.",
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+ "COG_AND_MARTY_TUTORIAL_ONMESSAGE_BLOCK": "Once in Marty Mode, drag the 'on message' block from the Marty Start category to the script area. This block will listen for the message sent by Cog.",
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+ "COG_AND_MARTY_TUTORIAL_MARTY_MOTION_BLOCKS": "Now, let's select Marty's motion blocks. Click on the Motion category of Marty blocks.",
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+ "COG_AND_MARTY_TUTORIAL_MARTY_DANCE_BLOCK": "We're almost there! Drag the 'Marty Dance' block to the script area. This block will make Marty dance when the message is received.",
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+ "COG_AND_MARTY_TUTORIAL_END": "Great job! You have successfully coded Cog and Marty to interact with each other. Now click Cog's button to see Marty dance!",
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+ "COG_JRBLOCKS1_TITLE": "Make a tune",
577
+ "COG_JRBLOCKS1_STEP_1_TEXT": "Let's make Cog play a tune!",
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+ "COG_JRBLOCKS1_STEP_2_TEXT": "Select the Cog Events category",
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+ "COG_JRBLOCKS1_STEP_3_TEXT": "Add the on button press block",
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+ "COG_JRBLOCKS1_STEP_4_TEXT": "Select the cog sound blocks",
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+ "COG_JRBLOCKS1_STEP_5_TEXT": "Play an existing tune",
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+ "COG_JRBLOCKS1_STEP_6_TEXT": "Push the button!",
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+ "COG_JRBLOCKS1_STEP_7_TEXT": "Remove the tune",
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+ "COG_JRBLOCKS1_STEP_8_TEXT": "Try a different tune",
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+ "COG_JRBLOCKS1_STEP_9_TEXT": "Push the button!",
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+ "COG_JRBLOCKS1_STEP_10_TEXT": "Remove the tune",
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+ "COG_JRBLOCKS1_STEP_11_TEXT": "Add a musical note",
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+ "COG_JRBLOCKS1_STEP_12_TEXT": "Change the note to an E",
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+ "COG_JRBLOCKS1_STEP_13_TEXT": "Push the button!",
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+ "COG_JRBLOCKS1_STEP_14_TEXT": "Add the second note and make it an E",
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+ "COG_JRBLOCKS1_STEP_15_TEXT": "Add the next two notes",
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+ "COG_JRBLOCKS1_STEP_16_TEXT": "Push the button!",
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+ "COG_JRBLOCKS1_STEP_17_TEXT": "Add the next four notes",
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+ "COG_JRBLOCKS1_STEP_18_TEXT": "Push the button!",
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+ "COG_JRBLOCKS1_STEP_19_TEXT": "Add the next four notes",
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+ "COG_JRBLOCKS1_STEP_20_TEXT": "Add the next four notes",
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+ "COG_JRBLOCKS1_STEP_21_TEXT": "Push the button!",
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+ "COG_JRBLOCKS1_STEP_22_TEXT": "<b>Well done!</b><br />Now let's make it faster",
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+ "COG_JRBLOCKS1_STEP_23_TEXT": "Add a <b>set tempo</b> block",
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+ "COG_JRBLOCKS1_STEP_24_TEXT": "Set the tempo to 180 bpm",
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+ "COG_JRBLOCKS1_STEP_25_TEXT": "Push the button!",
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+ "COG_JRBLOCKS1_STEP_26_TEXT": "<b>Nice work!</b><br />Now see if you can make a tune of your own 🎵",
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+ "COG_JRBLOCKS2_TITLE": "Make a light show",
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+ "COG_JRBLOCKS2_STEP_1_TEXT": "Let's make a light show! ✨",
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+ "COG_JRBLOCKS2_STEP_2_TEXT": "Select the <i><u>Cog Events</u></i> category",
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+ "COG_JRBLOCKS2_STEP_3_TEXT": "Add the <i><u>on button press</u></i> block",
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+ "COG_JRBLOCKS2_STEP_4_TEXT": "Select the <i><u>Cog light</u></i> blocks category",
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+ "COG_JRBLOCKS2_STEP_5_TEXT": "Add a <i><u>set color</u></i> block",
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+ "COG_JRBLOCKS2_STEP_6_TEXT": "Push the button!",
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+ "COG_JRBLOCKS2_STEP_7_TEXT": "Change the color",
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+ "COG_JRBLOCKS2_STEP_8_TEXT": "Push the button!",
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+ "COG_JRBLOCKS2_STEP_9_TEXT": "Add a second color",
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+ "COG_JRBLOCKS2_STEP_10_TEXT": "Push the button! Does it do what you want?",
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+ "COG_JRBLOCKS2_STEP_11_TEXT": "Select the <i><u>control</u></i> blocks category",
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+ "COG_JRBLOCKS2_STEP_12_TEXT": "Add a <i><u>wait</u></i> block",
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+ "COG_JRBLOCKS2_STEP_13_TEXT": "Set the <i>wait</i> to 1 second",
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+ "COG_JRBLOCKS2_STEP_14_TEXT": "Push the button!",
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+ "COG_JRBLOCKS2_STEP_15_TEXT": "Add a second wait block",
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+ "COG_JRBLOCKS2_STEP_16_TEXT": "Set the wait to 1 second",
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+ "COG_JRBLOCKS2_STEP_17_TEXT": "Add a loop with a <i><u>repeat block</u></i>",
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+ "COG_JRBLOCKS2_STEP_18_TEXT": "Push the button!",
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+ "COG_JRBLOCKS2_STEP_19_TEXT": "Change the number of repeats",
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+ "COG_JRBLOCKS2_STEP_20_TEXT": "Push the button!",
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+ "COG_JRBLOCKS2_STEP_21_TEXT": "Select the <i><u>Cog light</u></i> blocks category",
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+ "COG_JRBLOCKS2_STEP_22_TEXT": "Add a light pattern",
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+ "COG_JRBLOCKS2_STEP_23_TEXT": "Push the button!",
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+ "COG_JRBLOCKS2_STEP_24_TEXT": "Change the pattern to <i><u>spin</u></i>",
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+ "COG_JRBLOCKS2_STEP_25_TEXT": "Push the button!",
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+ "COG_JRBLOCKS2_STEP_26_TEXT": "Change the pattern to <i><u>flash</u></i>",
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+ "COG_JRBLOCKS2_STEP_27_TEXT": "Add a second wait block",
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+ "COG_JRBLOCKS2_STEP_28_TEXT": "Add a <i><u>lights off</u></i> block",
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+ "COG_JRBLOCKS2_STEP_29_TEXT": "Push the button!",
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+ "COG_JRBLOCKS2_STEP_30_TEXT": "<b>Nice work!</b> </br> Now make your own colors and patterns!",
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+ "COG_JRBLOCKS3_TITLE": "Make a sound and light show",
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+ "COG_JRBLOCKS3_STEP_1_TEXT": "Let's make a sound and light show! 🎵✨",
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+ "COG_JRBLOCKS3_STEP_2_TEXT": "Select the <i><u>cog event</u></i> blocks",
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+ "COG_JRBLOCKS3_STEP_3_TEXT": "Add the <i><u>on button press</u></i> block",
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+ "COG_JRBLOCKS3_STEP_4_TEXT": "Select the <i><u>cog sound</u></i> blocks",
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+ "COG_JRBLOCKS3_STEP_5_TEXT": "Add a <i><u>musical note</u></i> block",
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+ "COG_JRBLOCKS3_STEP_6_TEXT": "Change the note to an E",
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+ "COG_JRBLOCKS3_STEP_7_TEXT": "Push the button!",
642
+ "COG_JRBLOCKS3_STEP_8_TEXT": "Add another button push event",
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+ "COG_JRBLOCKS3_STEP_9_TEXT": "Select the <i><u>cog lights</u></i> blocks",
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+ "COG_JRBLOCKS3_STEP_10_TEXT": "Add a <i><u>set color </u></i> block",
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+ "COG_JRBLOCKS3_STEP_11_TEXT": "Change the color",
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+ "COG_JRBLOCKS3_STEP_12_TEXT": "Push the button!",
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+ "COG_JRBLOCKS3_STEP_13_TEXT": "Add more notes - <b>EDCD</b>",
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+ "COG_JRBLOCKS3_STEP_14_TEXT": "Add a pause after the LED command",
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+ "COG_JRBLOCKS3_STEP_15_TEXT": "Set the color for 4 beats",
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+ "COG_JRBLOCKS3_STEP_16_TEXT": "Push the button!",
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+ "COG_JRBLOCKS3_STEP_17_TEXT": "Add more notes - <b>EEE_</b>",
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+ "COG_JRBLOCKS3_STEP_18_TEXT": "Add a color for the second bar",
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+ "COG_JRBLOCKS3_STEP_19_TEXT": "Push the button!",
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+ "COG_JRBLOCKS3_STEP_20_TEXT": "Add more notes - <b>DDD_</b>",
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+ "COG_JRBLOCKS3_STEP_21_TEXT": "Add more notes - <b>DDD_</b>",
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+ "COG_JRBLOCKS3_STEP_22_TEXT": "Lets add a pattern",
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+ "COG_JRBLOCKS3_STEP_23_TEXT": "Set it to a flashing pattern",
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+ "COG_JRBLOCKS3_STEP_24_TEXT": "Push the button!",
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+ "COG_JRBLOCKS3_STEP_25_TEXT": "Push the button!",
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+ "COG_JRBLOCKS3_STEP_26_TEXT": "Well done!</br>Next Steps :- Try changing the colors and patterns. Try making another song. See if you can make the colors change with every note. See if you can use loops to reduce the length of your code. Group activity :- Demonstrate your sound and light show to the class",
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+ "COG_JRBLOCKS4_TITLE": "Make an etch-a-sketch",
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+ "COG_JRBLOCKS4_STEP_1_TEXT": "Let's make an etch-a-sketch!",
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+ "COG_JRBLOCKS4_STEP_2_TEXT": "Select the <i><u>Cog Events</u></i> category",
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+ "COG_JRBLOCKS4_STEP_3_TEXT": "Add the <i><u>on tilt</u></i> block",
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+ "COG_JRBLOCKS4_STEP_4_TEXT": "Select the <i><u>sprite motion</u></i> category",
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+ "COG_JRBLOCKS4_STEP_5_TEXT": "Add a <i><u>move forward</u></i> block",
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+ "COG_JRBLOCKS4_STEP_6_TEXT": "Tilt Cog Right",
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+ "COG_JRBLOCKS4_STEP_7_TEXT": "Add a second on tilt block",
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+ "COG_JRBLOCKS4_STEP_8_TEXT": "Change the tilt direction to left",
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+ "COG_JRBLOCKS4_STEP_9_TEXT": "Add a <i><u>move backward</u></i> block",
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+ "COG_JRBLOCKS4_STEP_10_TEXT": "Tilt Cog left",
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+ "COG_JRBLOCKS4_STEP_11_TEXT": "Add a third on tilt block",
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+ "COG_JRBLOCKS4_STEP_12_TEXT": "Change the tilt direction to down",
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+ "COG_JRBLOCKS4_STEP_13_TEXT": "Add a <i><u>move down</u></i> block",
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+ "COG_JRBLOCKS4_STEP_14_TEXT": "Add a fourth on tilt block",
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+ "COG_JRBLOCKS4_STEP_15_TEXT": "Change the tilt direction to up",
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+ "COG_JRBLOCKS4_STEP_16_TEXT": "Add a <i><u>move up</u></i> block",
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+ "COG_JRBLOCKS4_STEP_17_TEXT": "Tilt Cog forward and backward",
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+ "COG_JRBLOCKS4_STEP_18_TEXT": "Turn on the sprite trail",
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+ "COG_JRBLOCKS4_STEP_19_TEXT": "Try it out!",
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+ "COG_JRBLOCKS4_STEP_20_TEXT": "Push the button to clear the trail",
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+ "COG_JRBLOCKS4_STEP_21_TEXT": "Select the <i><u>control</u></i> category",
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+ "COG_JRBLOCKS4_STEP_22_TEXT": "Add a <i><u>set speed</u></i> block",
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+ "COG_JRBLOCKS4_STEP_23_TEXT": "Change the speed to slow",
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+ "COG_JRBLOCKS4_STEP_24_TEXT": "Run the set speed block",
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+ "COG_JRBLOCKS4_STEP_25_TEXT": "Draw something!",
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+ "COG_JRBLOCKS4_STEP_26_TEXT": "Well done! </br> Now see what else you can draw!",
688
+ "COG_JRBLOCKS5_TITLE": "Make a maze game",
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+ "COG_JRBLOCKS5_DESCRIPTION": "We'll make a maze game that uses cog to steer a sprite around a maze",
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+ "COG_JRBLOCKS5_STEP_1_TEXT": "Let's make a maze game!",
691
+ "COG_JRBLOCKS5_STEP_2_TEXT": "Select the <i><u>Cog Events</u></i> category",
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+ "COG_JRBLOCKS5_STEP_3_TEXT": "Add four <i><u>on tilt</u></i> blocks",
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+ "COG_JRBLOCKS5_STEP_4_TEXT": "Select the <i><u>sprite motion</u></i> category",
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+ "COG_JRBLOCKS5_STEP_5_TEXT": "Add four <i><u>motion</u></i> blocks",
695
+ "COG_JRBLOCKS5_STEP_6_TEXT": "Press the <i><u>Add Sprite</u></i> button",
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+ "COG_JRBLOCKS5_STEP_7_TEXT": "Press the <i><u>Draw</u></i> button",
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+ "COG_JRBLOCKS5_STEP_8_TEXT": "Select the <i><u>thick line</u></i> option",
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+ "COG_JRBLOCKS5_STEP_9_TEXT": "Draw a maze",
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+ "COG_JRBLOCKS5_STEP_10_TEXT": "Click the tick",
700
+ "COG_JRBLOCKS5_STEP_11_TEXT": "Select the <i><u>sprite loooks</u></i> category",
701
+ "COG_JRBLOCKS5_STEP_12_TEXT": "Add a <i><u>grow block</u></i>",
702
+ "COG_JRBLOCKS5_STEP_13_TEXT": "Click the grow block",
703
+ "COG_JRBLOCKS5_STEP_14_TEXT": "Press grow until the maze is big",
704
+ "COG_JRBLOCKS5_STEP_15_TEXT": "Drag Marty to the beginning of the maze",
705
+ "COG_JRBLOCKS5_STEP_16_TEXT": "Select the Marty sprite",
706
+ "COG_JRBLOCKS5_STEP_17_TEXT": "Add a <i><u>shrink</u></i> block",
707
+ "COG_JRBLOCKS5_STEP_18_TEXT": "Make Marty small",
708
+ "COG_JRBLOCKS5_STEP_19_TEXT": "Select the maze sprite",
709
+ "COG_JRBLOCKS5_STEP_20_TEXT": "Select the <i><u>sprite events</u></i> category",
710
+ "COG_JRBLOCKS5_STEP_21_TEXT": "Add an <i><u>on bump</u></i> block",
711
+ "COG_JRBLOCKS5_STEP_22_TEXT": "Add a <i><u>send message</u></i> block",
712
+ "COG_JRBLOCKS5_STEP_23_TEXT": "Select the Marty sprite",
713
+ "COG_JRBLOCKS5_STEP_24_TEXT": "Add an <i><u>on message</u></i> block",
714
+ "COG_JRBLOCKS5_STEP_25_TEXT": "Select the <i><u>sprite motion</u></i> category",
715
+ "COG_JRBLOCKS5_STEP_26_TEXT": "Add a <i><u>rotate</u> block and set the number to 12",
716
+ "COG_JRBLOCKS5_STEP_27_TEXT": "Add a <i><u>go home</u></i> block",
717
+ "COG_JRBLOCKS5_STEP_28_TEXT": "Try to steer Marty around the maze!",
718
+ "COG_JRBLOCKS5_STEP_29_TEXT": "Click the <i><u>add scene</u></i> button",
719
+ "COG_JRBLOCKS5_STEP_30_TEXT": "Click the <i><u>background</u></i> button",
720
+ "COG_JRBLOCKS5_STEP_31_TEXT": "Choose a background",
721
+ "COG_JRBLOCKS5_STEP_32_TEXT": "Click the tick",
722
+ "COG_JRBLOCKS5_STEP_33_TEXT": "Add an <i><u>on green flag</u></i> block",
723
+ "COG_JRBLOCKS5_STEP_34_TEXT": "Add a <i><u>repeat</u></i> block",
724
+ "COG_JRBLOCKS5_STEP_35_TEXT": "Add a <i><u>hop</u></i> block",
725
+ "COG_JRBLOCKS5_STEP_36_TEXT": "Add an <i><u>on tap</u></i> block",
726
+ "COG_JRBLOCKS5_STEP_37_TEXT": "Select the <i><u>sprite stop</u></i> category",
727
+ "COG_JRBLOCKS5_STEP_38_TEXT": "Add a <i><u>Go To Page 1</u></i> block",
728
+ "COG_JRBLOCKS5_STEP_39_TEXT": "Press Marty to go back to the maze scene!",
729
+ "COG_JRBLOCKS5_STEP_40_TEXT": "Click Add Sprite button",
730
+ "COG_JRBLOCKS5_STEP_41_TEXT": "Add a star sprite",
731
+ "COG_JRBLOCKS5_STEP_42_TEXT": "Move the star to the goal",
732
+ "COG_JRBLOCKS5_STEP_43_TEXT": "Add an <i><u>on bump</u></i> block",
733
+ "COG_JRBLOCKS5_STEP_44_TEXT": "Add a Go To Page 2 block",
734
+ "COG_JRBLOCKS5_STEP_45_TEXT": "Try to steer Marty to the goal!",
735
+ "COG_JRBLOCKS5_STEP_46_TEXT": "Well done!</br>Now see if you can add more levels to the maze!",
736
+ "COG_JRBLOCKS6_TITLE": "Let's make a parking sensor!",
737
+ "COG_JRBLOCKS6_STEP_1_TEXT": "Let's make a parking sensor!",
738
+ "COG_JRBLOCKS6_STEP_2_TEXT": "Select the <i><u>Cog Events</u></i> category",
739
+ "COG_JRBLOCKS6_STEP_3_TEXT": "Add an <i><u>On Object Sensed</u></i> block",
740
+ "COG_JRBLOCKS6_STEP_4_TEXT": "Select the <i><u>Cog lights</u></i> category",
741
+ "COG_JRBLOCKS6_STEP_5_TEXT": "Add a <i><u>Set Color</u></i> block",
742
+ "COG_JRBLOCKS6_STEP_6_TEXT": "Try it out! Cover the left object sensor",
743
+ "COG_JRBLOCKS6_STEP_7_TEXT": "Add another On Object Sensed block",
744
+ "COG_JRBLOCKS6_STEP_8_TEXT": "Change it to the right sensor",
745
+ "COG_JRBLOCKS6_STEP_9_TEXT": "Add another Set Color block",
746
+ "COG_JRBLOCKS6_STEP_10_TEXT": "Change the color",
747
+ "COG_JRBLOCKS6_STEP_11_TEXT": "Try it out! Cover one sensor then the other",
748
+ "COG_JRBLOCKS6_STEP_12_TEXT": "Add a <i><u>bus sprite</i></u>, make it smaller and move Marty",
749
+ "COG_JRBLOCKS6_STEP_13_TEXT": "Add another scene",
750
+ "COG_JRBLOCKS6_STEP_14_TEXT": "Add another bus sprite and move it",
751
+ "COG_JRBLOCKS6_STEP_15_TEXT": "Make a background with something behind the bus",
752
+ "COG_JRBLOCKS6_STEP_16_TEXT": "Press the <i><u>Add Text</i></u> button",
753
+ "COG_JRBLOCKS6_STEP_17_TEXT": "Add text saying <b>Look out behind</b>",
754
+ "COG_JRBLOCKS6_STEP_18_TEXT": "Select the <i><u>Cog Events</u></i> category",
755
+ "COG_JRBLOCKS6_STEP_19_TEXT": "Add an On Object Sensed block",
756
+ "COG_JRBLOCKS6_STEP_20_TEXT": "Add a <i><u>Set Color</u></i> block",
757
+ "COG_JRBLOCKS6_STEP_21_TEXT": "Add a <i><u>musical note</u></i>",
758
+ "COG_JRBLOCKS6_STEP_22_TEXT": "Add another color and a rest",
759
+ "COG_JRBLOCKS6_STEP_23_TEXT": "Try it out! Put something close to the left object sensor",
760
+ "COG_JRBLOCKS6_STEP_24_TEXT": "Add <b>On Object Sensed<b>, <b>Pause</b>, <b>Clear Color</b> and <b>Go To Page 1</b> blocks",
761
+ "COG_JRBLOCKS6_STEP_25_TEXT": "Set the new object sense to <b>No Object</b>",
762
+ "COG_JRBLOCKS6_STEP_26_TEXT": "It'll go back to page 1!",
763
+ "COG_JRBLOCKS6_STEP_27_TEXT": "Select the Marty sprite",
764
+ "COG_JRBLOCKS6_STEP_28_TEXT": "Add a <b>Go To Page 2</b> block",
765
+ "COG_JRBLOCKS6_STEP_29_TEXT": "Try it out! Cover the left object sensor for a while",
766
+ "COG_JRBLOCKS6_STEP_30_TEXT": "Add a third scene",
767
+ "COG_JRBLOCKS6_STEP_31_TEXT": "Make a scene with the text <b>Look out in front!</b>",
768
+ "COG_JRBLOCKS6_STEP_32_TEXT": "Add an <b>On Flag</b> block, and sound and lights",
769
+ "COG_JRBLOCKS6_STEP_33_TEXT": "Add a <b>Repeat Forever</b> block",
770
+ "COG_JRBLOCKS6_STEP_34_TEXT": "Add <b>On Object</b>, <b>Pause</b>, <b>Lights Off</b>, and <b>Go To Page 1</b> blocks",
771
+ "COG_JRBLOCKS6_STEP_35_TEXT": "Set it trigger on <b>No Object</b> sensed",
772
+ "COG_JRBLOCKS6_STEP_36_TEXT": "It'll go back to page 1!",
773
+ "COG_JRBLOCKS6_STEP_37_TEXT": "Add a <b>Go To Page 3</b> block, and a <b>On Flag</b>=><b>Lights off</b>",
774
+ "COG_JRBLOCKS6_STEP_39_TEXT": "Try it out!",
775
+ "COG_JRBLOCKS6_STEP_39_FULLSCREEN_TEXT": "Try it out in full screen mode",
776
+ "COG_JRBLOCKS6_STEP_40_TEXT": "Well done!</br>Now try making your lights and sounds more exciting",
777
+ "COG_JRBLOCKS7_TITLE": "Let's make a counter!",
778
+ "COG_JRBLOCKS7_STEP_1_TEXT": "Add an <b>On Object Sensed</b> block",
779
+ "COG_JRBLOCKS7_STEP_2_TEXT": "Change it to trigger on the <b>right</b> object sensor",
780
+ "COG_JRBLOCKS7_STEP_3_TEXT": "Select the <b>flow</b> category",
781
+ "COG_JRBLOCKS7_STEP_4_TEXT": "Add a <b>+1</b> block",
782
+ "COG_JRBLOCKS7_STEP_5_TEXT": "Try it out! Cover the right object sensor",
783
+ "COG_JRBLOCKS7_STEP_6_TEXT": "Add another On Object Sensed block",
784
+ "COG_JRBLOCKS7_STEP_7_TEXT": "Add a <b>-1</b> block",
785
+ "COG_JRBLOCKS7_STEP_8_TEXT": "Try it out!",
786
+ "COG_JRBLOCKS7_STEP_9_TEXT": "Add some sound and light feedback",
787
+ "COG_JRBLOCKS7_STEP_10_TEXT": "Try it out! Use cog like a counter at the shop to count the number of items passing it",
788
+ "COG_JRBLOCKS7_STEP_11_TEXT": "Select the Cog Events category",
789
+ "COG_JRBLOCKS7_STEP_12_TEXT": "Add an <b>On Shake</b> block",
790
+ "COG_JRBLOCKS7_STEP_13_TEXT": "Add a <b>Reset Counter</b> block",
791
+ "COG_JRBLOCKS7_STEP_14_TEXT": "Shake cog to reset the counter",
792
+ "COG_JRBLOCKS7_STEP_15_TEXT": "Try it out! Count some things around the room",
793
+ "COG_JRBLOCKS7_STEP_16_TEXT": "Clear all the code by dragging it back to the blocks area",
794
+ "COG_JRBLOCKS7_STEP_17_TEXT": "Add a second scene",
795
+ "COG_JRBLOCKS7_STEP_18_TEXT": "Add a <b>On Tilt Left</b>, <b>+1</b>, and <b>Go To Page 1</b> blocks",
796
+ "COG_JRBLOCKS7_STEP_19_TEXT": "Go back to page 1",
797
+ "COG_JRBLOCKS7_STEP_20_TEXT": "Add <b>On Tilt Right</b> and <b>Go To Page 2</b> blocks",
798
+ "COG_JRBLOCKS7_STEP_21_TEXT": "Try rotating cog!",
799
+ "COG_JRBLOCKS7_STEP_22_TEXT": "Add <b>On Button Push</b> and <b>Reset Counter</b> blocks",
800
+ "COG_JRBLOCKS7_STEP_23_TEXT": "Push the button on Cog to reset the counter",
801
+ "COG_JRBLOCKS7_STEP_24_TEXT": "<p><b>Well done!</b> You've made cog an <b>odometer</b> - a device to measure number of rotations!</p> <p>&nbsp;</p><ul><li>Can you make it count down when you rotate cog the other way?</li><li>Make a trundle wheel and use cog to measure distance</li></ul>",
802
+ "COG_JRBLOCKS8_TITLE": "Make a night light",
803
+ "COG_JRBLOCKS8_STEP_1_TEXT": "Let's make a night light!",
804
+ "COG_JRBLOCKS8_STEP_2_TEXT": "Select the <b>Cog Events</b> category",
805
+ "COG_JRBLOCKS8_STEP_3_TEXT": "Add a <b>Start on Light</b> block",
806
+ "COG_JRBLOCKS8_STEP_4_TEXT": "Change it to trigger when <b>Dark</b>",
807
+ "COG_JRBLOCKS8_STEP_5_TEXT": "Add a <b>Set Color</b> block and pick a color",
808
+ "COG_JRBLOCKS8_STEP_6_TEXT": "Try it out! Cover the light sensor or move Cog into a dark place",
809
+ "COG_JRBLOCKS8_STEP_7_TEXT": "Add another <b>Start On Light</b> block",
810
+ "COG_JRBLOCKS8_STEP_8_TEXT": "Add a <b>Lights Off</b> block",
811
+ "COG_JRBLOCKS8_STEP_9_TEXT": "Try it out!",
812
+ "COG_JRBLOCKS8_STEP_10_TEXT": "Add a third <b>Start On Light</b> block",
813
+ "COG_JRBLOCKS8_STEP_11_TEXT": "Change it to start on <b>Twilight</b>",
814
+ "COG_JRBLOCKS8_STEP_12_TEXT": "Add a <b>Set Color</b> block and pick a different color",
815
+ "COG_JRBLOCKS8_STEP_13_TEXT": "Try it out! Can you make Cog show both different colors?",
816
+ "COG_JRBLOCKS8_STEP_14_TEXT": "Add a <b>Second Scene</b>",
817
+ "COG_JRBLOCKS8_STEP_15_TEXT": "Add <b>On Flag</b>, <b>Set Color</b>, <b>Set Pattern Flash</b> blocks",
818
+ "COG_JRBLOCKS8_STEP_16_TEXT": "Add <b>On Light</b> and <b>Go To Page 1</b> blocks",
819
+ "COG_JRBLOCKS8_STEP_17_TEXT": "Try it out, put cog in bright light",
820
+ "COG_JRBLOCKS8_STEP_18_TEXT": "It'll go back to page 1",
821
+ "COG_JRBLOCKS8_STEP_19_TEXT": "Change the code to make it <b>Go To Page 2</b> when dark",
822
+ "COG_JRBLOCKS8_STEP_20_TEXT": "Go to page 2 by putting cog into darkness",
823
+ "COG_JRBLOCKS8_STEP_21_TEXT": "Add <b>On Tilt Right</b> and <b>On Tilt Left</b> blocks, and <b>Set Color</b>s for each",
824
+ "COG_JRBLOCKS8_STEP_22_TEXT": "Try it out! Wave cog from side to side in the darkness",
825
+ "COG_JRBLOCKS8_STEP_23_TEXT": "Go back to page 1",
826
+ "COG_JRBLOCKS8_STEP_24_TEXT": "Add a daytime background",
827
+ "COG_JRBLOCKS8_STEP_25_TEXT": "Go back to page 2",
828
+ "COG_JRBLOCKS8_STEP_26_TEXT": "Add a night time background",
829
+ "COG_JRBLOCKS8_STEP_27_TEXT": "Add a star sprite",
830
+ "COG_JRBLOCKS8_STEP_28_TEXT": "Add code to make the star move",
831
+ "COG_JRBLOCKS8_STEP_29_TEXT": "Go back to page 1",
832
+ "COG_JRBLOCKS8_STEP_30_TEXT": "Try it out! Now when it's dark there will be a starry scene",
833
+ "COG_JRBLOCKS8_STEP_31_TEXT": "<p><b>Well done!</b><br /> You've made cog a night light!</p><p>&nbsp;</p><p>Now try making a light show with your friends</p>",
834
+ "COG_JRBLOCKS9_TITLE": "Let's make a dodgeball game!",
835
+ "COG_JRBLOCKS9_STEP_1_TEXT": "Add a <b>Gym Background</b> using the background button",
836
+ "COG_JRBLOCKS9_STEP_2_TEXT": "Add the text '<b>Shake to Start</b>' using the <i><u>Text</u></i> button",
837
+ "COG_JRBLOCKS9_STEP_3_TEXT": "Add another page",
838
+ "COG_JRBLOCKS9_STEP_4_TEXT": "Go back to <b>Page 1</b>",
839
+ "COG_JRBLOCKS9_STEP_5_TEXT": "Add a <b>Start On Shake</b> block",
840
+ "COG_JRBLOCKS9_STEP_6_TEXT": "Add a <b>Go To Page 2</b> block",
841
+ "COG_JRBLOCKS9_STEP_7_TEXT": "Try it out! Shake Cog",
842
+ "COG_JRBLOCKS9_STEP_8_TEXT": "You'll go to <b>Page 2</b>",
843
+ "COG_JRBLOCKS9_STEP_9_TEXT": "Add another <b>Gym Background</b>",
844
+ "COG_JRBLOCKS9_STEP_10_TEXT": "Add blocks to <b>move forward and backward</b> using the <b>Object Sensors</b>",
845
+ "COG_JRBLOCKS9_STEP_11_TEXT": "Add <b>On Button Push</b> and <b>Hop</b> blocks",
846
+ "COG_JRBLOCKS9_STEP_12_TEXT": "Try it out!",
847
+ "COG_JRBLOCKS9_STEP_13_TEXT": "Add a <b>Basketball</b> sprite",
848
+ "COG_JRBLOCKS9_STEP_14_TEXT": "Move Marty and the basketball so they're in this position",
849
+ "COG_JRBLOCKS9_STEP_15_TEXT": "Add <b>On Flag</b>, <b>Back</b> and <b>Repeat Forever</b> blocks",
850
+ "COG_JRBLOCKS9_STEP_16_TEXT": "Add <b>On Bump</b> and <b>Send Message</b> blocks",
851
+ "COG_JRBLOCKS9_STEP_17_TEXT": "Add another page",
852
+ "COG_JRBLOCKS9_STEP_18_TEXT": "Add another <b>Gym Background</b> and the text <b>Game Over</b>",
853
+ "COG_JRBLOCKS9_STEP_19_TEXT": "Add <b>On Shake</b> and <b>Go To Page 2</b> blocks",
854
+ "COG_JRBLOCKS9_STEP_20_TEXT": "Try it out! Shake cog",
855
+ "COG_JRBLOCKS9_STEP_21_TEXT": "You should go back to <b>Page 2</b>",
856
+ "COG_JRBLOCKS9_STEP_22_TEXT": "Select the <b>Marty</b> sprite",
857
+ "COG_JRBLOCKS9_STEP_23_TEXT": "Add movements for when the ball hits Marty",
858
+ "COG_JRBLOCKS9_STEP_24_TEXT": "Press the <b>Green Flag</b> to start the scene",
859
+ "COG_JRBLOCKS9_STEP_25_TEXT": "Marty will get knocked over!",
860
+ "COG_JRBLOCKS9_STEP_26_TEXT": "Add a <b>Go To Page 3</b> block",
861
+ "COG_JRBLOCKS9_STEP_27_TEXT": "Press the <b>Green Flag</b> again",
862
+ "COG_JRBLOCKS9_STEP_28_TEXT": "You'll be sent to the <b>Game Over</b> screen",
863
+ "COG_JRBLOCKS9_STEP_29_TEXT": "Go back to <b>Page 2</b>",
864
+ "COG_JRBLOCKS9_STEP_30_TEXT": "Use the <b>Go Home<b/> block to reset the sprites",
865
+ "COG_JRBLOCKS9_STEP_31_TEXT": "Add a <b>Star</b> sprite",
866
+ "COG_JRBLOCKS9_STEP_32_TEXT": "Increase the score when the star is collected",
867
+ "COG_JRBLOCKS9_STEP_33_TEXT": "Add a <b>Hide</b> block",
868
+ "COG_JRBLOCKS9_STEP_34_TEXT": "Reset the score when the scene starts",
869
+ "COG_JRBLOCKS9_STEP_35_TEXT": "Make the star move around",
870
+ "COG_JRBLOCKS9_STEP_36_TEXT": "Try it out! Press the green flag to start",
871
+ "COG_JRBLOCKS9_STEP_37_TEXT": "Go back to page 2",
872
+ "COG_JRBLOCKS9_STEP_38_TEXT": "Use the <b>Go Home<b/> block to reset the sprites",
873
+ "COG_JRBLOCKS9_STEP_39_TEXT": "Select the <b>Basketball</b> sprite",
874
+ "COG_JRBLOCKS9_STEP_40_TEXT": "Add more moves to the ball",
875
+ "COG_JRBLOCKS9_STEP_41_TEXT": "Try it out!",
876
+ "COG_JRBLOCKS9_STEP_42_TEXT": "Now see how high a score you can get!",
877
+ "COG_JRBLOCKS9_STEP_43_TEXT": "<p><b>Well done!</b><br /> You've made a game!</p><p>&nbsp;</p><p>Can you make a win screen or another level? How would you use the code above?</p><p>&nbsp;</p><p>Can you make cog light up when you collect a star?</p>",
878
+ "COG_JRBLOCKS10_TITLE": "Make shapes with Marty",
879
+ "COG_JRBLOCKS10_STEP_1_TEXT": "Let's make some shapes with Marty the Robot!",
880
+ "COG_JRBLOCKS10_STEP_2_TEXT": "Turn on <b>Marty mode</b>!",
881
+ "COG_JRBLOCKS10_STEP_3_TEXT": "Add an <b>On Flag</b> block",
882
+ "COG_JRBLOCKS10_STEP_4_TEXT": "Select the Marty motion category",
883
+ "COG_JRBLOCKS10_STEP_5_TEXT": "Add an <b>Marty Forward</b> block",
884
+ "COG_JRBLOCKS10_STEP_6_TEXT": "Change it to take <b>5</b> steps",
885
+ "COG_JRBLOCKS10_STEP_7_TEXT": "Add an <b>Marty Turn Right</b> block",
886
+ "COG_JRBLOCKS10_STEP_8_TEXT": "Set it to turn <b>9</b> steps",
887
+ "COG_JRBLOCKS10_STEP_9_TEXT": "Add another <b>Marty Forward</b> block and set it to <b>5 steps</b>",
888
+ "COG_JRBLOCKS10_STEP_10_TEXT": "Turn on the trail",
889
+ "COG_JRBLOCKS10_STEP_11_TEXT": "Press the <b>Green Flag</b> to run the code",
890
+ "COG_JRBLOCKS10_STEP_12_TEXT": "What happened?<br /><br />After Marty turned 90 degrees, forward was a different direction!",
891
+ "COG_JRBLOCKS10_STEP_13_TEXT": "Press the <b>Clear</b> button",
892
+ "COG_JRBLOCKS10_STEP_14_TEXT": "Remove the second forward block, and add a <b>loop</b>",
893
+ "COG_JRBLOCKS10_STEP_15_TEXT": "Press the <b>Green Flag</b> to run the code",
894
+ "COG_JRBLOCKS10_STEP_16_TEXT": "What shape did Marty make?",
895
+ "COG_JRBLOCKS10_STEP_17_TEXT": "5 is the <b>side length</b>",
896
+ "COG_JRBLOCKS10_STEP_18_TEXT": "9 turns means 90 degrees",
897
+ "COG_JRBLOCKS10_STEP_19_TEXT": "And <b>4 repeats</b> means there will be <b>4 sides</b>",
898
+ "COG_JRBLOCKS10_STEP_20_TEXT": "Clear the trail again",
899
+ "COG_JRBLOCKS10_STEP_21_TEXT": "Change the turn to take <b>6 steps</b> and the repeat to <b>6 times</b>",
900
+ "COG_JRBLOCKS10_STEP_22_TEXT": "Press the <b>Green Flag</b> to run the code",
901
+ "COG_JRBLOCKS10_STEP_23_TEXT": "What shape did Marty make?",
902
+ "COG_JRBLOCKS10_STEP_24_TEXT": "Can you <b>change two numbers</b> to make a <b>triangle</b>?",
903
+ "COG_JRBLOCKS10_STEP_25_TEXT": "Try this code.<Br /><br /><b>What shape</b> does it make?",
904
+ "COG_JRBLOCKS10_STEP_26_TEXT": "It looks like a circle, but it's actually got <b>36 sides!</b>.<br /><br />It's called a <i>hexatriacontagon</i>!",
905
+ "COG_JRBLOCKS10_STEP_27_TEXT": "To make a complete shape, Marty must <b>turn a total of 360 degrees!</b>",
906
+ "COG_JRBLOCKS10_STEP_28_TEXT": "What shape will this code make?<br /><br />Try it out!",
907
+ "COG_JRBLOCKS10_STEP_29_TEXT": "It's the start of a <b>spiral</b>",
908
+ "COG_JRBLOCKS10_STEP_30_TEXT": "Can you finish the spiral by adding <b>two more repeats?</b>",
909
+ "COG_JRBLOCKS10_STEP_31_TEXT": "Clear your code",
910
+ "COG_JRBLOCKS10_STEP_32_TEXT": "Add a blocks to move Marty <b>when cog is tilted</b>",
911
+ "COG_JRBLOCKS10_STEP_33_TEXT": "Try it out!<br /><br /><b>Tilt Cog</b> to draw",
912
+ "COG_JRBLOCKS10_STEP_34_TEXT": "Add blocks to make Marty <b>turn</b>",
913
+ "COG_JRBLOCKS10_STEP_35_TEXT": "Try it out! Use the <b>Object sensors</b> to turn Marty",
914
+ "COG_JRBLOCKS10_STEP_44_TEXT": "<p><b>Well done!</b><br /> You've learned about <b>relative directions</b>, rather than <b>absolute</b> ones. <br /><br />What else can you draw?",
915
+ "COG_JRBLOCKS11_TITLE": "Space Game",
916
+ "COG_JRBLOCKS11_STEP_1_TEXT": "Let's make a game set in space!",
917
+ "COG_JRBLOCKS11_STEP_2_TEXT": "Add a <b>space background</b>",
918
+ "COG_JRBLOCKS11_STEP_3_TEXT": "Add a <b>rocket sprite</B>",
919
+ "COG_JRBLOCKS11_STEP_4_TEXT": "Make the rocket smaller and move it to the bottom",
920
+ "COG_JRBLOCKS11_STEP_5_TEXT": "<b>Delete the Marty sprite</b> by pressing and holding it",
921
+ "COG_JRBLOCKS11_STEP_6_TEXT": "Add <b>tilt left</b> and <b>tilt right</b> blocks to add motion control",
922
+ "COG_JRBLOCKS11_STEP_7_TEXT": "Try it out!<br /><br />Tilt cog <b>left and right</b> to move the rocket",
923
+ "COG_JRBLOCKS11_STEP_8_TEXT": "Make the rocket move faster!",
924
+ "COG_JRBLOCKS11_STEP_9_TEXT": "Add a <b>star sprite</b>",
925
+ "COG_JRBLOCKS11_STEP_10_TEXT": "Move it to the top of the screen",
926
+ "COG_JRBLOCKS11_STEP_11_TEXT": "Make it move down <b>15 steps</b>",
927
+ "COG_JRBLOCKS11_STEP_12_TEXT": "<b>Try it out!</b><Br/><Br />Press the green flag to run the code",
928
+ "COG_JRBLOCKS11_STEP_13_TEXT": "Make it happen <b>10 times</b>",
929
+ "COG_JRBLOCKS11_STEP_14_TEXT": "Add a <b>forward</b> block to make the star come down in a different place each time",
930
+ "COG_JRBLOCKS11_STEP_15_TEXT": "Speed up that movement",
931
+ "COG_JRBLOCKS11_STEP_16_TEXT": "Hide the star while it's moving sideways",
932
+ "COG_JRBLOCKS11_STEP_17_TEXT": "Also hide the star when the rocket collects it",
933
+ "COG_JRBLOCKS11_STEP_18_TEXT": "Go back to the <b>rocket sprite</b>",
934
+ "COG_JRBLOCKS11_STEP_19_TEXT": "Add blocks to <b>reset the counter</b> at the start",
935
+ "COG_JRBLOCKS11_STEP_20_TEXT": "Increase the score when the rocket collects a star",
936
+ "COG_JRBLOCKS11_STEP_21_TEXT": "Also <b>add some lights</b> when a star is collected",
937
+ "COG_JRBLOCKS11_STEP_22_TEXT": "Add a sound too",
938
+ "COG_JRBLOCKS11_STEP_23_TEXT": "Try it out!",
939
+ "COG_JRBLOCKS11_STEP_24_TEXT": "Add some background lights and set them to repeat forever",
940
+ "COG_JRBLOCKS11_STEP_25_TEXT": "Add another star",
941
+ "COG_JRBLOCKS11_STEP_26_TEXT": "Move it to the top of the screen too",
942
+ "COG_JRBLOCKS11_STEP_27_TEXT": "Select the first star",
943
+ "COG_JRBLOCKS11_STEP_28_TEXT": "Copy the code to the new star by <b>holding and dragging</b>",
944
+ "COG_JRBLOCKS11_STEP_29_TEXT": "Select the second star",
945
+ "COG_JRBLOCKS11_STEP_30_TEXT": "Change the movement and the number of repeats",
946
+ "COG_JRBLOCKS11_STEP_31_TEXT": "Try it out!",
947
+ "COG_JRBLOCKS11_STEP_32_TEXT": "Add a <b>second page</b>",
948
+ "COG_JRBLOCKS11_STEP_33_TEXT": "Make a <b>Game over screen</b>",
949
+ "COG_JRBLOCKS11_STEP_34_TEXT": "Add <b>shake to go to page 1</b> blocks",
950
+ "COG_JRBLOCKS11_STEP_35_TEXT": "Go back to <b>page 1</b>",
951
+ "COG_JRBLOCKS11_STEP_36_TEXT": "Select a star sprite",
952
+ "COG_JRBLOCKS11_STEP_37_TEXT": "Add a <b>Go to page 2</b> block",
953
+ "COG_JRBLOCKS11_STEP_38_TEXT": "Try it out! Press the green flag to start, then shake cog to restart",
954
+ "COG_JRBLOCKS11_STEP_44_TEXT": "<p><b>Well done!</b><br />You've made a space game!<br /><br />Can you add more stars to collect?",
955
+ "COG_JRBLOCKS12_TITLE": "Let's make a reaction test game!",
956
+ "COG_JRBLOCKS12_STEP_1_TEXT": "Let's make a reaction test game!",
957
+ "COG_JRBLOCKS12_STEP_2_TEXT": "Make Marty move down forever",
958
+ "COG_JRBLOCKS12_STEP_3_TEXT": "<b>Send a message</b> when Marty touches another sprite",
959
+ "COG_JRBLOCKS12_STEP_4_TEXT": "And make Cog <b>light up briefly</b> at the same time",
960
+ "COG_JRBLOCKS12_STEP_5_TEXT": "Press the button to add a sprite",
961
+ "COG_JRBLOCKS12_STEP_6_TEXT": "Press the <b>draw button</b> to make your own sprite",
962
+ "COG_JRBLOCKS12_STEP_7_TEXT": "Set the line <b>thickness</b> to maximum",
963
+ "COG_JRBLOCKS12_STEP_8_TEXT": "Draw a squiggly line <b>from top left to bottom right</b>",
964
+ "COG_JRBLOCKS12_STEP_9_TEXT": "Move it to the bottom of the screen",
965
+ "COG_JRBLOCKS12_STEP_10_TEXT": "Add code to move the line quickly across the screen",
966
+ "COG_JRBLOCKS12_STEP_11_TEXT": "Try it out! Press the green flag",
967
+ "COG_JRBLOCKS12_STEP_12_TEXT": "Add a <b>repeat</b> block",
968
+ "COG_JRBLOCKS12_STEP_13_TEXT": "Add an <b>Octopus sprite</b>",
969
+ "COG_JRBLOCKS12_STEP_14_TEXT": "Make it small and move it just below the top left corner",
970
+ "COG_JRBLOCKS12_STEP_15_TEXT": "Add code to <b>hop on button push</b>",
971
+ "COG_JRBLOCKS12_STEP_16_TEXT": "Try it out - push the button on cog",
972
+ "COG_JRBLOCKS12_STEP_17_TEXT": "Add a star sprite",
973
+ "COG_JRBLOCKS12_STEP_18_TEXT": "Position it in the <b>top left corner</b> above the octopus",
974
+ "COG_JRBLOCKS12_STEP_19_TEXT": "When the message is received, show the star briefly",
975
+ "COG_JRBLOCKS12_STEP_20_TEXT": "Add blocks to <b>reset the score</b> and <b>hide the star</b>",
976
+ "COG_JRBLOCKS12_STEP_21_TEXT": "Try it out! Press the green flag",
977
+ "COG_JRBLOCKS12_STEP_22_TEXT": "<b>Increase the score and hide the star</b> when the octopus collects it",
978
+ "COG_JRBLOCKS12_STEP_23_TEXT": "Add light and sound feedback",
979
+ "COG_JRBLOCKS12_STEP_24_TEXT": "Try it out! <br /><br />Push the button when cog lights up",
980
+ "COG_JRBLOCKS12_STEP_25_TEXT": "Add a <b>second page</b>",
981
+ "COG_JRBLOCKS12_STEP_26_TEXT": "Add the text <b>Game Over</b>",
982
+ "COG_JRBLOCKS12_STEP_27_TEXT": "Add <b>On shake, go to page 1</b> blocks",
983
+ "COG_JRBLOCKS12_STEP_28_TEXT": "Go back to <b>page 1</b>",
984
+ "COG_JRBLOCKS12_STEP_29_TEXT": "Select the line sprite",
985
+ "COG_JRBLOCKS12_STEP_30_TEXT": "Add a <b>go to page 2</b> block",
986
+ "COG_JRBLOCKS12_STEP_31_TEXT": "Try it out! Press the green flag to play the game",
987
+ "COG_JRBLOCKS12_STEP_32_TEXT": "Select the <b>star</b> on <b>page 1</b>",
988
+ "COG_JRBLOCKS12_STEP_33_TEXT": "<b>Replace</b> the wait with a <b>rest for 1 beat</b> block",
989
+ "COG_JRBLOCKS12_STEP_34_TEXT": "Select the line",
990
+ "COG_JRBLOCKS12_STEP_35_TEXT": "<b>Increase the tempo</b> to speed up the game halfway through!",
991
+ "COG_JRBLOCKS12_STEP_36_TEXT": "Try it out!",
992
+ "COG_JRBLOCKS12_STEP_47_TEXT": "<p><b>Well done!</b><br />You've made a reaction test game!<br /><br />Can you make it get even faster?<br /><Br />Pair up with a friend and try it with two cogs at once!",
993
+ "COG_JRBLOCKS13_TITLE": "Adventure Story",
994
+ "COG_JRBLOCKS13_STEP_1_TEXT": "Let's make an adventure story!",
995
+ "COG_JRBLOCKS13_STEP_2_TEXT": "Add a background",
996
+ "COG_JRBLOCKS13_STEP_3_TEXT": "Add <b>movement controls</b> for Marty",
997
+ "COG_JRBLOCKS13_STEP_4_TEXT": "Add an <b>octopus sprite</b>",
998
+ "COG_JRBLOCKS13_STEP_5_TEXT": "Reposition Marty and the octopus",
999
+ "COG_JRBLOCKS13_STEP_6_TEXT": "Add the on bump block",
1000
+ "COG_JRBLOCKS13_STEP_7_TEXT": "Add a <b>say</b> block",
1001
+ "COG_JRBLOCKS13_STEP_8_TEXT": "Change the text to say <b>Hello Marty!</b>",
1002
+ "COG_JRBLOCKS13_STEP_9_TEXT": "Try it out!",
1003
+ "COG_JRBLOCKS13_STEP_10_TEXT": "Add another <b>say block</b> with the text <b>How are you?</b>",
1004
+ "COG_JRBLOCKS13_STEP_11_TEXT": "Add two more say blocks, to say <b>I've lost my unicorn</b> and <b>Can you help?</b>",
1005
+ "COG_JRBLOCKS13_STEP_12_TEXT": "Add a <b>Send Message</b> block",
1006
+ "COG_JRBLOCKS13_STEP_13_TEXT": "Add a <b>unicorn sprite</b>",
1007
+ "COG_JRBLOCKS13_STEP_14_TEXT": "Move it to the <b>bottom right corner</b>",
1008
+ "COG_JRBLOCKS13_STEP_15_TEXT": "Make the unicorn be hidden at the start",
1009
+ "COG_JRBLOCKS13_STEP_16_TEXT": "Make the unicorn move back and forth forever",
1010
+ "COG_JRBLOCKS13_STEP_17_TEXT": "Make the unicorn appear when the message is received",
1011
+ "COG_JRBLOCKS13_STEP_18_TEXT": "Try it out! <br /><br />Press the green flag to start",
1012
+ "COG_JRBLOCKS13_STEP_19_TEXT": "Add an <b>On Bump</b> block",
1013
+ "COG_JRBLOCKS13_STEP_20_TEXT": "Add a <b>stop</b> block",
1014
+ "COG_JRBLOCKS13_STEP_21_TEXT": "Add a <b>Say</b> block with the text <b>Neigh</b>, then a <b>hide</b> block and a <b>message</b> block",
1015
+ "COG_JRBLOCKS13_STEP_22_TEXT": "Change it to send a <b>red message</b>",
1016
+ "COG_JRBLOCKS13_STEP_23_TEXT": "Select the <b>octopus</b> sprite",
1017
+ "COG_JRBLOCKS13_STEP_24_TEXT": "Add an <b>On Message</b> block",
1018
+ "COG_JRBLOCKS13_STEP_25_TEXT": "Change it to be on a <b>red message</b>",
1019
+ "COG_JRBLOCKS13_STEP_26_TEXT": "Add blocks to say <b>Thank you!</b> and <b>Please take it to the fort</b>",
1020
+ "COG_JRBLOCKS13_STEP_27_TEXT": "Add a <b>Send Message</b> block",
1021
+ "COG_JRBLOCKS13_STEP_28_TEXT": "Change it to a <b>yellow message</b>",
1022
+ "COG_JRBLOCKS13_STEP_29_TEXT": "Also add some movement to the octopus",
1023
+ "COG_JRBLOCKS13_STEP_30_TEXT": "Try it out! <br /><Br />Press the green flag to start",
1024
+ "COG_JRBLOCKS13_STEP_31_TEXT": "Add a <b>fort sprite</b>",
1025
+ "COG_JRBLOCKS13_STEP_32_TEXT": "<b>Shrink it</b> and <b>move it to the back</b>",
1026
+ "COG_JRBLOCKS13_STEP_33_TEXT": "Make the fort be <b>hidden at the start</b>",
1027
+ "COG_JRBLOCKS13_STEP_34_TEXT": "Make it appear on a <b>yellow message</b>",
1028
+ "COG_JRBLOCKS13_STEP_35_TEXT": "Add a second page",
1029
+ "COG_JRBLOCKS13_STEP_36_TEXT": "Add a background",
1030
+ "COG_JRBLOCKS13_STEP_37_TEXT": "Add another <b>fort sprite</b>",
1031
+ "COG_JRBLOCKS13_STEP_38_TEXT": "Make the fort big",
1032
+ "COG_JRBLOCKS13_STEP_39_TEXT": "Go back to <b>page 1</b>",
1033
+ "COG_JRBLOCKS13_STEP_40_TEXT": "Make sure the <b>fort is selected</b>",
1034
+ "COG_JRBLOCKS13_STEP_41_TEXT": "Add <b>On bump, go to page 2</b> blocks",
1035
+ "COG_JRBLOCKS13_STEP_42_TEXT": "Try it out!",
1036
+ "COG_JRBLOCKS13_STEP_43_TEXT": "Add a <b>page 3</b>",
1037
+ "COG_JRBLOCKS13_STEP_44_TEXT": "Go back to <b>page 2</b>",
1038
+ "COG_JRBLOCKS13_STEP_45_TEXT": "Add <b>on flag</b> and <b>say Knock to enter</b> blocks",
1039
+ "COG_JRBLOCKS13_STEP_46_TEXT": "Add <b>On shake, go to page 3</b> blocks",
1040
+ "COG_JRBLOCKS13_STEP_47_TEXT": "Try it out! <br /><Br />Shake cog to knock on the door",
1041
+ "COG_JRBLOCKS13_STEP_48_TEXT": "<p><b>Well done!</b><br />Now, using everything you've learned before, continue the story and make an adventure for Marty and the unicorn"
1042
+ }