@react-three/drei 9.74.11 → 9.74.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/core/CatmullRomLine.js +2 -0
  2. package/core/Cloud.js +3 -0
  3. package/core/CubeCamera.js +1 -0
  4. package/core/CubicBezierLine.js +2 -0
  5. package/core/Environment.js +1 -0
  6. package/core/Example.js +6 -0
  7. package/core/FaceControls.cjs.js +1 -1
  8. package/core/FaceControls.js +2 -0
  9. package/core/FaceLandmarker.cjs.js +1 -1
  10. package/core/FaceLandmarker.js +3 -2
  11. package/core/Facemesh.js +2 -0
  12. package/core/GizmoHelper.js +3 -0
  13. package/core/GizmoViewcube.js +4 -0
  14. package/core/GizmoViewport.js +4 -0
  15. package/core/Gltf.js +4 -0
  16. package/core/MeshDiscardMaterial.js +2 -0
  17. package/core/MeshDistortMaterial.js +2 -1
  18. package/core/MeshReflectorMaterial.js +1 -0
  19. package/core/MeshRefractionMaterial.js +2 -0
  20. package/core/MeshTransmissionMaterial.js +1 -0
  21. package/core/OrthographicCamera.js +1 -0
  22. package/core/PerspectiveCamera.js +1 -0
  23. package/core/QuadraticBezierLine.js +2 -0
  24. package/core/Reflector.js +1 -0
  25. package/core/SpotLight.js +2 -1
  26. package/core/Stage.js +7 -0
  27. package/core/Text3D.js +1 -0
  28. package/core/Wireframe.js +1 -0
  29. package/core/index.cjs.js +1 -1
  30. package/core/index.js +0 -1
  31. package/core/useKTX2.js +1 -0
  32. package/core/useMatcapTexture.js +2 -0
  33. package/core/useNormalTexture.js +1 -0
  34. package/index.cjs.js +1 -1
  35. package/materials/DiscardMaterial.js +1 -0
  36. package/materials/MeshRefractionMaterial.js +1 -1
  37. package/native/index.cjs.js +1 -1
  38. package/native/index.js +0 -1
  39. package/package.json +9 -9
  40. package/src/core/AccumulativeShadows.js +311 -0
  41. package/src/core/AdaptiveDpr.js +28 -0
  42. package/src/core/AdaptiveEvents.js +20 -0
  43. package/src/core/ArcballControls.js +67 -0
  44. package/src/core/AsciiRenderer.js +60 -0
  45. package/src/core/BBAnchor.js +37 -0
  46. package/src/core/Backdrop.js +36 -0
  47. package/src/core/BakeShadows.js +16 -0
  48. package/src/core/Billboard.js +41 -0
  49. package/src/core/Bounds.js +245 -0
  50. package/src/core/CameraControls.js +92 -0
  51. package/src/core/CameraShake.js +61 -0
  52. package/src/core/CatmullRomLine.js +44 -0
  53. package/src/core/Caustics.js +375 -0
  54. package/src/core/Center.js +66 -0
  55. package/src/core/Clone.js +102 -0
  56. package/src/core/Cloud.js +59 -0
  57. package/src/core/ComputedAttribute.js +34 -0
  58. package/src/core/ContactShadows.js +114 -0
  59. package/src/core/CubeCamera.js +43 -0
  60. package/src/core/CubicBezierLine.js +28 -0
  61. package/src/core/CurveModifier.js +34 -0
  62. package/src/core/Decal.js +92 -0
  63. package/src/core/Detailed.js +34 -0
  64. package/src/core/DeviceOrientationControls.js +51 -0
  65. package/src/core/Edges.js +36 -0
  66. package/src/core/Effects.js +93 -0
  67. package/src/core/Environment.js +132 -0
  68. package/src/core/Example.js +42 -0
  69. package/src/core/FaceControls.js +315 -0
  70. package/src/core/FaceLandmarker.js +43 -0
  71. package/src/core/Facemesh.js +4545 -0
  72. package/src/core/FirstPersonControls.js +38 -0
  73. package/src/core/Float.js +36 -0
  74. package/src/core/FlyControls.js +55 -0
  75. package/src/core/GizmoHelper.js +111 -0
  76. package/src/core/GizmoViewcube.js +152 -0
  77. package/src/core/GizmoViewport.js +152 -0
  78. package/src/core/Gltf.js +20 -0
  79. package/src/core/GradientTexture.js +33 -0
  80. package/src/core/Grid.js +112 -0
  81. package/src/core/Hud.js +58 -0
  82. package/src/core/Image.js +119 -0
  83. package/src/core/Instances.js +215 -0
  84. package/src/core/Lightformer.js +51 -0
  85. package/src/core/Line.js +68 -0
  86. package/src/core/MapControls.js +64 -0
  87. package/src/core/MarchingCubes.js +76 -0
  88. package/src/core/Mask.js +42 -0
  89. package/src/core/MeshDiscardMaterial.js +15 -0
  90. package/src/core/MeshDistortMaterial.js +79 -0
  91. package/src/core/MeshPortalMaterial.js +381 -0
  92. package/src/core/MeshReflectorMaterial.js +182 -0
  93. package/src/core/MeshRefractionMaterial.js +79 -0
  94. package/src/core/MeshTransmissionMaterial.js +395 -0
  95. package/src/core/MeshWobbleMaterial.js +65 -0
  96. package/src/core/OrbitControls.js +82 -0
  97. package/src/core/OrthographicCamera.js +77 -0
  98. package/src/core/PerformanceMonitor.js +121 -0
  99. package/src/core/PerspectiveCamera.js +73 -0
  100. package/src/core/PointMaterial.js +36 -0
  101. package/src/core/PointerLockControls.js +90 -0
  102. package/src/core/Points.js +227 -0
  103. package/src/core/PositionalAudio.js +51 -0
  104. package/src/core/Preload.js +45 -0
  105. package/src/core/QuadraticBezierLine.js +44 -0
  106. package/src/core/Reflector.js +182 -0
  107. package/src/core/RenderTexture.js +96 -0
  108. package/src/core/Resize.js +39 -0
  109. package/src/core/RoundedBox.js +52 -0
  110. package/src/core/Sampler.js +85 -0
  111. package/src/core/ScreenQuad.js +24 -0
  112. package/src/core/ScreenSpace.js +25 -0
  113. package/src/core/Segments.js +102 -0
  114. package/src/core/Shadow.js +42 -0
  115. package/src/core/Sky.js +39 -0
  116. package/src/core/Sparkles.js +139 -0
  117. package/src/core/SpotLight.js +231 -0
  118. package/src/core/SpriteAnimator.js +342 -0
  119. package/src/core/Stage.js +135 -0
  120. package/src/core/Stars.js +108 -0
  121. package/src/core/Stats.js +30 -0
  122. package/src/core/Svg.js +59 -0
  123. package/src/core/Text.js +58 -0
  124. package/src/core/Text3D.js +76 -0
  125. package/src/core/TrackballControls.js +72 -0
  126. package/src/core/Trail.js +161 -0
  127. package/src/core/TransformControls.js +106 -0
  128. package/src/core/Wireframe.js +185 -0
  129. package/src/core/meshBounds.js +38 -0
  130. package/src/core/shaderMaterial.js +39 -0
  131. package/src/core/shapes.js +68 -0
  132. package/src/core/softShadows.js +161 -0
  133. package/src/core/useAnimations.js +56 -0
  134. package/src/core/useAspect.js +10 -0
  135. package/src/core/useBVH.js +90 -0
  136. package/src/core/useBoxProjectedEnv.js +98 -0
  137. package/src/core/useCamera.js +27 -0
  138. package/src/core/useContextBridge.js +21 -0
  139. package/src/core/useCubeCamera.js +49 -0
  140. package/src/core/useCubeTexture.js +18 -0
  141. package/src/core/useDepthBuffer.js +38 -0
  142. package/src/core/useDetectGPU.js +6 -0
  143. package/src/core/useEnvironment.js +48 -0
  144. package/src/core/useFBO.js +53 -0
  145. package/src/core/useFBX.js +12 -0
  146. package/src/core/useFont.js +20 -0
  147. package/src/core/useGLTF.js +37 -0
  148. package/src/core/useHelper.js +31 -0
  149. package/src/core/useIntersect.js +39 -0
  150. package/src/core/useKTX2.js +38 -0
  151. package/src/core/useMatcapTexture.js +45 -0
  152. package/src/core/useNormalTexture.js +30 -0
  153. package/src/core/useProgress.js +50 -0
  154. package/src/core/useTexture.js +35 -0
  155. package/src/core/useTrailTexture.js +164 -0
  156. package/src/core/useVideoTexture.js +41 -0
  157. package/src/helpers/environment-assets.js +14 -0
  158. package/src/helpers/useEffectfulState.js +18 -0
  159. package/src/materials/BlurPass.js +75 -0
  160. package/src/materials/ConvolutionMaterial.js +99 -0
  161. package/src/materials/DiscardMaterial.js +5 -0
  162. package/src/materials/MeshReflectorMaterial.js +290 -0
  163. package/src/materials/MeshRefractionMaterial.js +171 -0
  164. package/src/materials/SpotLightMaterial.js +111 -0
  165. package/src/materials/WireframeMaterial.js +235 -0
  166. package/src/web/CycleRaycast.js +97 -0
  167. package/src/web/Html.js +417 -0
  168. package/src/web/KeyboardControls.js +101 -0
  169. package/src/web/Loader.js +98 -0
  170. package/src/web/PresentationControls.js +86 -0
  171. package/src/web/ScrollControls.js +246 -0
  172. package/src/web/Select.js +175 -0
  173. package/src/web/View.js +206 -0
  174. package/src/web/pivotControls/AxisArrow.js +202 -0
  175. package/src/web/pivotControls/AxisRotator.js +235 -0
  176. package/src/web/pivotControls/PlaneSlider.js +211 -0
  177. package/src/web/pivotControls/context.js +5 -0
  178. package/src/web/pivotControls/index.js +223 -0
  179. package/src/web/useCursor.js +12 -0
  180. package/web/Loader.js +2 -0
  181. package/web/index.cjs.js +1 -1
  182. package/web/index.js +0 -1
  183. package/web/pivotControls/AxisArrow.js +3 -0
  184. package/web/pivotControls/AxisRotator.js +3 -0
  185. package/web/pivotControls/PlaneSlider.js +3 -0
  186. package/web/pivotControls/index.js +5 -0
  187. /package/{helpers → src/helpers}/glsl/DefaultSpotlightShadowShadows.glsl.js +0 -0
  188. /package/{helpers → src/helpers}/glsl/distort.vert.glsl.js +0 -0
  189. /package/{index.js → src/index.js} +0 -0
@@ -1,4 +1,5 @@
1
1
  import { shaderMaterial } from '../core/shaderMaterial.js';
2
+ import 'three';
2
3
 
3
4
  const DiscardMaterial = shaderMaterial({}, 'void main() { }', 'void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); discard; }');
4
5
 
@@ -1,6 +1,6 @@
1
1
  import * as THREE from 'three';
2
2
  import { shaderMaterial } from '../core/shaderMaterial.js';
3
- import { shaderStructs, shaderIntersectFunction, MeshBVHUniformStruct } from 'three-mesh-bvh';
3
+ import { MeshBVHUniformStruct, shaderStructs, shaderIntersectFunction } from 'three-mesh-bvh';
4
4
 
5
5
  // Author: N8Programs
6
6
  const MeshRefractionMaterial = shaderMaterial({
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/ScreenSpace.cjs.js"),s=require("../core/QuadraticBezierLine.cjs.js"),o=require("../core/CubicBezierLine.cjs.js"),t=require("../core/CatmullRomLine.cjs.js"),i=require("../core/Line.cjs.js"),a=require("../core/PositionalAudio.cjs.js"),c=require("../core/Text.cjs.js"),u=require("../core/Text3D.cjs.js"),n=require("../core/Effects.cjs.js"),j=require("../core/GradientTexture.cjs.js"),p=require("../core/Image.cjs.js"),x=require("../core/Edges.cjs.js"),l=require("../core/Trail.cjs.js"),m=require("../core/Sampler.cjs.js"),q=require("../core/ComputedAttribute.cjs.js"),d=require("../core/Clone.cjs.js"),h=require("../core/MarchingCubes.cjs.js"),C=require("../core/Decal.cjs.js"),M=require("../core/Svg.cjs.js"),S=require("../core/Gltf.cjs.js"),f=require("../core/AsciiRenderer.cjs.js"),T=require("../core/OrthographicCamera.cjs.js"),P=require("../core/PerspectiveCamera.cjs.js"),b=require("../core/CubeCamera.cjs.js"),B=require("../core/DeviceOrientationControls.cjs.js"),g=require("../core/FlyControls.cjs.js"),v=require("../core/MapControls.cjs.js"),F=require("../core/OrbitControls.cjs.js"),L=require("../core/TrackballControls.cjs.js"),A=require("../core/ArcballControls.cjs.js"),k=require("../core/TransformControls.cjs.js"),D=require("../core/PointerLockControls.cjs.js"),E=require("../core/FirstPersonControls.cjs.js"),R=require("../core/CameraControls.cjs.js"),G=require("../core/FaceControls.cjs.js"),w=require("../core/GizmoHelper.cjs.js"),z=require("../core/GizmoViewcube.cjs.js"),O=require("../core/GizmoViewport.cjs.js"),I=require("../core/Grid.cjs.js"),y=require("../core/useCubeTexture.cjs.js"),H=require("../core/useFBX.cjs.js"),V=require("../core/useGLTF.cjs.js"),W=require("../core/useKTX2.cjs.js"),Q=require("../core/useProgress.cjs.js"),X=require("../core/useTexture.cjs.js"),K=require("../core/useVideoTexture.cjs.js"),N=require("../core/useFont.cjs.js"),U=require("../core/Stats.cjs.js"),_=require("../core/useDepthBuffer.cjs.js"),J=require("../core/useAspect.cjs.js"),Y=require("../core/useCamera.cjs.js"),Z=require("../core/useDetectGPU.cjs.js"),$=require("../core/useHelper.cjs.js"),ee=require("../core/useBVH.cjs.js"),re=require("../core/useContextBridge.cjs.js"),se=require("../core/useAnimations.cjs.js"),oe=require("../core/useFBO.cjs.js"),te=require("../core/useIntersect.cjs.js"),ie=require("../core/useBoxProjectedEnv.cjs.js"),ae=require("../core/BBAnchor.cjs.js"),ce=require("../core/useTrailTexture.cjs.js"),ue=require("../core/useCubeCamera.cjs.js"),ne=require("../core/Example.cjs.js"),je=require("../core/SpriteAnimator.cjs.js"),pe=require("../core/FaceLandmarker.cjs.js"),xe=require("../core/CurveModifier.cjs.js"),le=require("../core/MeshDistortMaterial.cjs.js"),me=require("../core/MeshWobbleMaterial.cjs.js"),qe=require("../core/MeshReflectorMaterial.cjs.js"),de=require("../core/MeshRefractionMaterial.cjs.js"),he=require("../core/MeshTransmissionMaterial.cjs.js"),Ce=require("../core/MeshDiscardMaterial.cjs.js"),Me=require("../core/PointMaterial.cjs.js"),Se=require("../core/shaderMaterial.cjs.js"),fe=require("../core/softShadows.cjs.js"),Te=require("../core/shapes.cjs.js"),Pe=require("../core/Facemesh.cjs.js"),be=require("../core/RoundedBox.cjs.js"),Be=require("../core/ScreenQuad.cjs.js"),ge=require("../core/Center.cjs.js"),ve=require("../core/Resize.cjs.js"),Fe=require("../core/Bounds.cjs.js"),Le=require("../core/CameraShake.cjs.js"),Ae=require("../core/Float.cjs.js"),ke=require("../core/Stage.cjs.js"),De=require("../core/Backdrop.cjs.js"),Ee=require("../core/Shadow.cjs.js"),Re=require("../core/Caustics.cjs.js"),Ge=require("../core/ContactShadows.cjs.js"),we=require("../core/AccumulativeShadows.cjs.js"),ze=require("../core/Reflector.cjs.js"),Oe=require("../core/SpotLight.cjs.js"),Ie=require("../core/Environment.cjs.js"),ye=require("../core/Lightformer.cjs.js"),He=require("../core/Sky.cjs.js"),Ve=require("../core/Stars.cjs.js"),We=require("../core/Cloud.cjs.js"),Qe=require("../core/Sparkles.cjs.js"),Xe=require("../core/useEnvironment.cjs.js"),Ke=require("../core/useMatcapTexture.cjs.js"),Ne=require("../core/useNormalTexture.cjs.js"),Ue=require("../core/Wireframe.cjs.js"),_e=require("../core/Points.cjs.js"),Je=require("../core/Instances.cjs.js"),Ye=require("../core/Segments.cjs.js"),Ze=require("../core/Detailed.cjs.js"),$e=require("../core/Preload.cjs.js"),er=require("../core/BakeShadows.cjs.js"),rr=require("../core/meshBounds.cjs.js"),sr=require("../core/AdaptiveDpr.cjs.js"),or=require("../core/AdaptiveEvents.cjs.js"),tr=require("../core/PerformanceMonitor.cjs.js"),ir=require("../core/RenderTexture.cjs.js"),ar=require("../core/Mask.cjs.js"),cr=require("../core/Hud.cjs.js"),ur=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("maath"),require("@mediapipe/tasks-vision"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=t.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=c.Text,exports.Text3D=u.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.Image=p.Image,exports.Edges=x.Edges,exports.Trail=l.Trail,exports.useTrail=l.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=q.ComputedAttribute,exports.Clone=d.Clone,exports.MarchingCube=h.MarchingCube,exports.MarchingCubes=h.MarchingCubes,exports.MarchingPlane=h.MarchingPlane,exports.Decal=C.Decal,exports.Svg=M.Svg,exports.Gltf=S.Gltf,exports.AsciiRenderer=f.AsciiRenderer,exports.OrthographicCamera=T.OrthographicCamera,exports.PerspectiveCamera=P.PerspectiveCamera,exports.CubeCamera=b.CubeCamera,exports.DeviceOrientationControls=B.DeviceOrientationControls,exports.FlyControls=g.FlyControls,exports.MapControls=v.MapControls,exports.OrbitControls=F.OrbitControls,exports.TrackballControls=L.TrackballControls,exports.ArcballControls=A.ArcballControls,exports.TransformControls=k.TransformControls,exports.PointerLockControls=D.PointerLockControls,exports.FirstPersonControls=E.FirstPersonControls,exports.CameraControls=R.CameraControls,exports.FaceControls=G.FaceControls,exports.useFaceControls=G.useFaceControls,exports.GizmoHelper=w.GizmoHelper,exports.useGizmoContext=w.useGizmoContext,exports.GizmoViewcube=z.GizmoViewcube,exports.GizmoViewport=O.GizmoViewport,exports.Grid=I.Grid,exports.useCubeTexture=y.useCubeTexture,exports.useFBX=H.useFBX,exports.useGLTF=V.useGLTF,exports.useKTX2=W.useKTX2,exports.useProgress=Q.useProgress,exports.IsObject=X.IsObject,exports.useTexture=X.useTexture,exports.useVideoTexture=K.useVideoTexture,exports.useFont=N.useFont,exports.Stats=U.Stats,exports.useDepthBuffer=_.useDepthBuffer,exports.useAspect=J.useAspect,exports.useCamera=Y.useCamera,exports.useDetectGPU=Z.useDetectGPU,exports.useHelper=$.useHelper,exports.Bvh=ee.Bvh,exports.useBVH=ee.useBVH,exports.useContextBridge=re.useContextBridge,exports.useAnimations=se.useAnimations,exports.useFBO=oe.useFBO,exports.useIntersect=te.useIntersect,exports.useBoxProjectedEnv=ie.useBoxProjectedEnv,exports.BBAnchor=ae.BBAnchor,exports.useTrailTexture=ce.useTrailTexture,exports.useCubeCamera=ue.useCubeCamera,exports.Example=ne.Example,exports.SpriteAnimator=je.SpriteAnimator,exports.FaceLandmarker=pe.FaceLandmarker,exports.FaceLandmarkerDefaults=pe.FaceLandmarkerDefaults,exports.useFaceLandmarker=pe.useFaceLandmarker,exports.CurveModifier=xe.CurveModifier,exports.MeshDistortMaterial=le.MeshDistortMaterial,exports.MeshWobbleMaterial=me.MeshWobbleMaterial,exports.MeshReflectorMaterial=qe.MeshReflectorMaterial,exports.MeshRefractionMaterial=de.MeshRefractionMaterial,exports.MeshTransmissionMaterial=he.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Ce.MeshDiscardMaterial,exports.PointMaterial=Me.PointMaterial,exports.PointMaterialImpl=Me.PointMaterialImpl,exports.shaderMaterial=Se.shaderMaterial,exports.SoftShadows=fe.SoftShadows,exports.Box=Te.Box,exports.Capsule=Te.Capsule,exports.Circle=Te.Circle,exports.Cone=Te.Cone,exports.Cylinder=Te.Cylinder,exports.Dodecahedron=Te.Dodecahedron,exports.Extrude=Te.Extrude,exports.Icosahedron=Te.Icosahedron,exports.Lathe=Te.Lathe,exports.Octahedron=Te.Octahedron,exports.Plane=Te.Plane,exports.Polyhedron=Te.Polyhedron,exports.Ring=Te.Ring,exports.Shape=Te.Shape,exports.Sphere=Te.Sphere,exports.Tetrahedron=Te.Tetrahedron,exports.Torus=Te.Torus,exports.TorusKnot=Te.TorusKnot,exports.Tube=Te.Tube,exports.Facemesh=Pe.Facemesh,exports.FacemeshDatas=Pe.FacemeshDatas,exports.FacemeshEye=Pe.FacemeshEye,exports.FacemeshEyeDefaults=Pe.FacemeshEyeDefaults,exports.RoundedBox=be.RoundedBox,exports.ScreenQuad=Be.ScreenQuad,exports.Center=ge.Center,exports.Resize=ve.Resize,exports.Bounds=Fe.Bounds,exports.useBounds=Fe.useBounds,exports.CameraShake=Le.CameraShake,exports.Float=Ae.Float,exports.Stage=ke.Stage,exports.Backdrop=De.Backdrop,exports.Shadow=Ee.Shadow,exports.Caustics=Re.Caustics,exports.ContactShadows=Ge.ContactShadows,exports.AccumulativeShadows=we.AccumulativeShadows,exports.RandomizedLight=we.RandomizedLight,exports.accumulativeContext=we.accumulativeContext,exports.Reflector=ze.Reflector,exports.SpotLight=Oe.SpotLight,exports.SpotLightShadow=Oe.SpotLightShadow,exports.Environment=Ie.Environment,exports.EnvironmentCube=Ie.EnvironmentCube,exports.EnvironmentMap=Ie.EnvironmentMap,exports.EnvironmentPortal=Ie.EnvironmentPortal,exports.Lightformer=ye.Lightformer,exports.Sky=He.Sky,exports.calcPosFromAngles=He.calcPosFromAngles,exports.Stars=Ve.Stars,exports.Cloud=We.Cloud,exports.Sparkles=Qe.Sparkles,exports.useEnvironment=Xe.useEnvironment,exports.useMatcapTexture=Ke.useMatcapTexture,exports.useNormalTexture=Ne.useNormalTexture,exports.Wireframe=Ue.Wireframe,exports.Point=_e.Point,exports.Points=_e.Points,exports.PointsBuffer=_e.PointsBuffer,exports.PositionPoint=_e.PositionPoint,exports.Instance=Je.Instance,exports.Instances=Je.Instances,exports.Merged=Je.Merged,exports.Segment=Ye.Segment,exports.SegmentObject=Ye.SegmentObject,exports.Segments=Ye.Segments,exports.Detailed=Ze.Detailed,exports.Preload=$e.Preload,exports.BakeShadows=er.BakeShadows,exports.meshBounds=rr.meshBounds,exports.AdaptiveDpr=sr.AdaptiveDpr,exports.AdaptiveEvents=or.AdaptiveEvents,exports.PerformanceMonitor=tr.PerformanceMonitor,exports.usePerformanceMonitor=tr.usePerformanceMonitor,exports.RenderTexture=ir.RenderTexture,exports.Mask=ar.Mask,exports.useMask=ar.useMask,exports.Hud=cr.Hud,exports.MeshPortalMaterial=ur.MeshPortalMaterial;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/ScreenSpace.cjs.js"),s=require("../core/QuadraticBezierLine.cjs.js"),o=require("../core/CubicBezierLine.cjs.js"),t=require("../core/CatmullRomLine.cjs.js"),i=require("../core/Line.cjs.js"),a=require("../core/PositionalAudio.cjs.js"),c=require("../core/Text.cjs.js"),u=require("../core/Text3D.cjs.js"),n=require("../core/Effects.cjs.js"),j=require("../core/GradientTexture.cjs.js"),p=require("../core/Image.cjs.js"),x=require("../core/Edges.cjs.js"),l=require("../core/Trail.cjs.js"),m=require("../core/Sampler.cjs.js"),q=require("../core/ComputedAttribute.cjs.js"),d=require("../core/Clone.cjs.js"),h=require("../core/MarchingCubes.cjs.js"),C=require("../core/Decal.cjs.js"),M=require("../core/Svg.cjs.js"),S=require("../core/Gltf.cjs.js"),f=require("../core/AsciiRenderer.cjs.js"),T=require("../core/OrthographicCamera.cjs.js"),P=require("../core/PerspectiveCamera.cjs.js"),b=require("../core/CubeCamera.cjs.js"),B=require("../core/DeviceOrientationControls.cjs.js"),g=require("../core/FlyControls.cjs.js"),v=require("../core/MapControls.cjs.js"),F=require("../core/OrbitControls.cjs.js"),L=require("../core/TrackballControls.cjs.js"),A=require("../core/ArcballControls.cjs.js"),D=require("../core/TransformControls.cjs.js"),k=require("../core/PointerLockControls.cjs.js"),E=require("../core/FirstPersonControls.cjs.js"),R=require("../core/CameraControls.cjs.js"),G=require("../core/FaceControls.cjs.js"),w=require("../core/GizmoHelper.cjs.js"),z=require("../core/GizmoViewcube.cjs.js"),O=require("../core/GizmoViewport.cjs.js"),I=require("../core/Grid.cjs.js"),y=require("../core/useCubeTexture.cjs.js"),H=require("../core/useFBX.cjs.js"),V=require("../core/useGLTF.cjs.js"),W=require("../core/useKTX2.cjs.js"),Q=require("../core/useProgress.cjs.js"),X=require("../core/useTexture.cjs.js"),K=require("../core/useVideoTexture.cjs.js"),N=require("../core/useFont.cjs.js"),U=require("../core/Stats.cjs.js"),_=require("../core/useDepthBuffer.cjs.js"),J=require("../core/useAspect.cjs.js"),Y=require("../core/useCamera.cjs.js"),Z=require("../core/useDetectGPU.cjs.js"),$=require("../core/useHelper.cjs.js"),ee=require("../core/useBVH.cjs.js"),re=require("../core/useContextBridge.cjs.js"),se=require("../core/useAnimations.cjs.js"),oe=require("../core/useFBO.cjs.js"),te=require("../core/useIntersect.cjs.js"),ie=require("../core/useBoxProjectedEnv.cjs.js"),ae=require("../core/BBAnchor.cjs.js"),ce=require("../core/useTrailTexture.cjs.js"),ue=require("../core/useCubeCamera.cjs.js"),ne=require("../core/Example.cjs.js"),je=require("../core/SpriteAnimator.cjs.js"),pe=require("../core/FaceLandmarker.cjs.js"),xe=require("../core/CurveModifier.cjs.js"),le=require("../core/MeshDistortMaterial.cjs.js"),me=require("../core/MeshWobbleMaterial.cjs.js"),qe=require("../core/MeshReflectorMaterial.cjs.js"),de=require("../core/MeshRefractionMaterial.cjs.js"),he=require("../core/MeshTransmissionMaterial.cjs.js"),Ce=require("../core/MeshDiscardMaterial.cjs.js"),Me=require("../core/PointMaterial.cjs.js"),Se=require("../core/shaderMaterial.cjs.js"),fe=require("../core/softShadows.cjs.js"),Te=require("../core/shapes.cjs.js"),Pe=require("../core/Facemesh.cjs.js"),be=require("../core/RoundedBox.cjs.js"),Be=require("../core/ScreenQuad.cjs.js"),ge=require("../core/Center.cjs.js"),ve=require("../core/Resize.cjs.js"),Fe=require("../core/Bounds.cjs.js"),Le=require("../core/CameraShake.cjs.js"),Ae=require("../core/Float.cjs.js"),De=require("../core/Stage.cjs.js"),ke=require("../core/Backdrop.cjs.js"),Ee=require("../core/Shadow.cjs.js"),Re=require("../core/Caustics.cjs.js"),Ge=require("../core/ContactShadows.cjs.js"),we=require("../core/AccumulativeShadows.cjs.js"),ze=require("../core/Reflector.cjs.js"),Oe=require("../core/SpotLight.cjs.js"),Ie=require("../core/Environment.cjs.js"),ye=require("../core/Lightformer.cjs.js"),He=require("../core/Sky.cjs.js"),Ve=require("../core/Stars.cjs.js"),We=require("../core/Cloud.cjs.js"),Qe=require("../core/Sparkles.cjs.js"),Xe=require("../core/useEnvironment.cjs.js"),Ke=require("../core/useMatcapTexture.cjs.js"),Ne=require("../core/useNormalTexture.cjs.js"),Ue=require("../core/Wireframe.cjs.js"),_e=require("../core/Points.cjs.js"),Je=require("../core/Instances.cjs.js"),Ye=require("../core/Segments.cjs.js"),Ze=require("../core/Detailed.cjs.js"),$e=require("../core/Preload.cjs.js"),er=require("../core/BakeShadows.cjs.js"),rr=require("../core/meshBounds.cjs.js"),sr=require("../core/AdaptiveDpr.cjs.js"),or=require("../core/AdaptiveEvents.cjs.js"),tr=require("../core/PerformanceMonitor.cjs.js"),ir=require("../core/RenderTexture.cjs.js"),ar=require("../core/Mask.cjs.js"),cr=require("../core/Hud.cjs.js"),ur=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("maath"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=t.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=c.Text,exports.Text3D=u.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.Image=p.Image,exports.Edges=x.Edges,exports.Trail=l.Trail,exports.useTrail=l.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=q.ComputedAttribute,exports.Clone=d.Clone,exports.MarchingCube=h.MarchingCube,exports.MarchingCubes=h.MarchingCubes,exports.MarchingPlane=h.MarchingPlane,exports.Decal=C.Decal,exports.Svg=M.Svg,exports.Gltf=S.Gltf,exports.AsciiRenderer=f.AsciiRenderer,exports.OrthographicCamera=T.OrthographicCamera,exports.PerspectiveCamera=P.PerspectiveCamera,exports.CubeCamera=b.CubeCamera,exports.DeviceOrientationControls=B.DeviceOrientationControls,exports.FlyControls=g.FlyControls,exports.MapControls=v.MapControls,exports.OrbitControls=F.OrbitControls,exports.TrackballControls=L.TrackballControls,exports.ArcballControls=A.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=k.PointerLockControls,exports.FirstPersonControls=E.FirstPersonControls,exports.CameraControls=R.CameraControls,exports.FaceControls=G.FaceControls,exports.useFaceControls=G.useFaceControls,exports.GizmoHelper=w.GizmoHelper,exports.useGizmoContext=w.useGizmoContext,exports.GizmoViewcube=z.GizmoViewcube,exports.GizmoViewport=O.GizmoViewport,exports.Grid=I.Grid,exports.useCubeTexture=y.useCubeTexture,exports.useFBX=H.useFBX,exports.useGLTF=V.useGLTF,exports.useKTX2=W.useKTX2,exports.useProgress=Q.useProgress,exports.IsObject=X.IsObject,exports.useTexture=X.useTexture,exports.useVideoTexture=K.useVideoTexture,exports.useFont=N.useFont,exports.Stats=U.Stats,exports.useDepthBuffer=_.useDepthBuffer,exports.useAspect=J.useAspect,exports.useCamera=Y.useCamera,exports.useDetectGPU=Z.useDetectGPU,exports.useHelper=$.useHelper,exports.Bvh=ee.Bvh,exports.useBVH=ee.useBVH,exports.useContextBridge=re.useContextBridge,exports.useAnimations=se.useAnimations,exports.useFBO=oe.useFBO,exports.useIntersect=te.useIntersect,exports.useBoxProjectedEnv=ie.useBoxProjectedEnv,exports.BBAnchor=ae.BBAnchor,exports.useTrailTexture=ce.useTrailTexture,exports.useCubeCamera=ue.useCubeCamera,exports.Example=ne.Example,exports.SpriteAnimator=je.SpriteAnimator,exports.FaceLandmarker=pe.FaceLandmarker,exports.FaceLandmarkerDefaults=pe.FaceLandmarkerDefaults,exports.useFaceLandmarker=pe.useFaceLandmarker,exports.CurveModifier=xe.CurveModifier,exports.MeshDistortMaterial=le.MeshDistortMaterial,exports.MeshWobbleMaterial=me.MeshWobbleMaterial,exports.MeshReflectorMaterial=qe.MeshReflectorMaterial,exports.MeshRefractionMaterial=de.MeshRefractionMaterial,exports.MeshTransmissionMaterial=he.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Ce.MeshDiscardMaterial,exports.PointMaterial=Me.PointMaterial,exports.PointMaterialImpl=Me.PointMaterialImpl,exports.shaderMaterial=Se.shaderMaterial,exports.SoftShadows=fe.SoftShadows,exports.Box=Te.Box,exports.Capsule=Te.Capsule,exports.Circle=Te.Circle,exports.Cone=Te.Cone,exports.Cylinder=Te.Cylinder,exports.Dodecahedron=Te.Dodecahedron,exports.Extrude=Te.Extrude,exports.Icosahedron=Te.Icosahedron,exports.Lathe=Te.Lathe,exports.Octahedron=Te.Octahedron,exports.Plane=Te.Plane,exports.Polyhedron=Te.Polyhedron,exports.Ring=Te.Ring,exports.Shape=Te.Shape,exports.Sphere=Te.Sphere,exports.Tetrahedron=Te.Tetrahedron,exports.Torus=Te.Torus,exports.TorusKnot=Te.TorusKnot,exports.Tube=Te.Tube,exports.Facemesh=Pe.Facemesh,exports.FacemeshDatas=Pe.FacemeshDatas,exports.FacemeshEye=Pe.FacemeshEye,exports.FacemeshEyeDefaults=Pe.FacemeshEyeDefaults,exports.RoundedBox=be.RoundedBox,exports.ScreenQuad=Be.ScreenQuad,exports.Center=ge.Center,exports.Resize=ve.Resize,exports.Bounds=Fe.Bounds,exports.useBounds=Fe.useBounds,exports.CameraShake=Le.CameraShake,exports.Float=Ae.Float,exports.Stage=De.Stage,exports.Backdrop=ke.Backdrop,exports.Shadow=Ee.Shadow,exports.Caustics=Re.Caustics,exports.ContactShadows=Ge.ContactShadows,exports.AccumulativeShadows=we.AccumulativeShadows,exports.RandomizedLight=we.RandomizedLight,exports.accumulativeContext=we.accumulativeContext,exports.Reflector=ze.Reflector,exports.SpotLight=Oe.SpotLight,exports.SpotLightShadow=Oe.SpotLightShadow,exports.Environment=Ie.Environment,exports.EnvironmentCube=Ie.EnvironmentCube,exports.EnvironmentMap=Ie.EnvironmentMap,exports.EnvironmentPortal=Ie.EnvironmentPortal,exports.Lightformer=ye.Lightformer,exports.Sky=He.Sky,exports.calcPosFromAngles=He.calcPosFromAngles,exports.Stars=Ve.Stars,exports.Cloud=We.Cloud,exports.Sparkles=Qe.Sparkles,exports.useEnvironment=Xe.useEnvironment,exports.useMatcapTexture=Ke.useMatcapTexture,exports.useNormalTexture=Ne.useNormalTexture,exports.Wireframe=Ue.Wireframe,exports.Point=_e.Point,exports.Points=_e.Points,exports.PointsBuffer=_e.PointsBuffer,exports.PositionPoint=_e.PositionPoint,exports.Instance=Je.Instance,exports.Instances=Je.Instances,exports.Merged=Je.Merged,exports.Segment=Ye.Segment,exports.SegmentObject=Ye.SegmentObject,exports.Segments=Ye.Segments,exports.Detailed=Ze.Detailed,exports.Preload=$e.Preload,exports.BakeShadows=er.BakeShadows,exports.meshBounds=rr.meshBounds,exports.AdaptiveDpr=sr.AdaptiveDpr,exports.AdaptiveEvents=or.AdaptiveEvents,exports.PerformanceMonitor=tr.PerformanceMonitor,exports.usePerformanceMonitor=tr.usePerformanceMonitor,exports.RenderTexture=ir.RenderTexture,exports.Mask=ar.Mask,exports.useMask=ar.useMask,exports.Hud=cr.Hud,exports.MeshPortalMaterial=ur.MeshPortalMaterial;
package/native/index.js CHANGED
@@ -128,7 +128,6 @@ import 'lodash.pick';
128
128
  import 'lodash.omit';
129
129
  import 'camera-controls';
130
130
  import 'maath';
131
- import '@mediapipe/tasks-vision';
132
131
  import 'zustand';
133
132
  import 'stats.js';
134
133
  import '../helpers/useEffectfulState.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-three/drei",
3
- "version": "9.74.11",
3
+ "version": "9.74.13",
4
4
  "private": false,
5
5
  "description": "useful add-ons for react-three-fiber",
6
6
  "keywords": [
@@ -40,24 +40,24 @@
40
40
  },
41
41
  "dependencies": {
42
42
  "@babel/runtime": "^7.11.2",
43
- "@mediapipe/tasks-vision": "^0.10.0",
43
+ "@mediapipe/tasks-vision": "^0.10.1",
44
44
  "@react-spring/three": "~9.6.1",
45
45
  "@use-gesture/react": "^10.2.24",
46
- "camera-controls": "^2.3.1",
47
- "detect-gpu": "^5.0.14",
46
+ "camera-controls": "^2.4.2",
47
+ "detect-gpu": "^5.0.28",
48
48
  "glsl-noise": "^0.0.0",
49
49
  "lodash.clamp": "^4.0.3",
50
50
  "lodash.omit": "^4.5.0",
51
51
  "lodash.pick": "^4.4.0",
52
- "maath": "^0.5.2",
52
+ "maath": "^0.6.0",
53
53
  "meshline": "^3.1.6",
54
54
  "react-composer": "^5.0.3",
55
55
  "react-merge-refs": "^1.1.0",
56
56
  "stats.js": "^0.17.0",
57
- "suspend-react": "^0.1.0",
58
- "three-mesh-bvh": "^0.5.23",
59
- "three-stdlib": "^2.23.5",
60
- "troika-three-text": "^0.47.1",
57
+ "suspend-react": "^0.1.3",
58
+ "three-mesh-bvh": "^0.6.0",
59
+ "three-stdlib": "^2.23.9",
60
+ "troika-three-text": "^0.47.2",
61
61
  "utility-types": "^3.10.0",
62
62
  "zustand": "^3.5.13"
63
63
  },
@@ -0,0 +1,311 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as THREE from 'three';
3
+ import * as React from 'react';
4
+ import { extend, useThree, useFrame } from '@react-three/fiber';
5
+ import { shaderMaterial } from './shaderMaterial.js';
6
+ import { DiscardMaterial } from '../materials/DiscardMaterial.js';
7
+
8
+ function isLight(object) {
9
+ return object.isLight;
10
+ }
11
+
12
+ function isGeometry(object) {
13
+ return !!object.geometry;
14
+ }
15
+
16
+ const accumulativeContext = /*#__PURE__*/React.createContext(null);
17
+ const SoftShadowMaterial = shaderMaterial({
18
+ color: new THREE.Color(),
19
+ blend: 2.0,
20
+ alphaTest: 0.75,
21
+ opacity: 0,
22
+ map: null
23
+ }, `varying vec2 vUv;
24
+ void main() {
25
+ gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);
26
+ vUv = uv;
27
+ }`, `varying vec2 vUv;
28
+ uniform sampler2D map;
29
+ uniform vec3 color;
30
+ uniform float opacity;
31
+ uniform float alphaTest;
32
+ uniform float blend;
33
+ void main() {
34
+ vec4 sampledDiffuseColor = texture2D(map, vUv);
35
+ gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);
36
+ #include <tonemapping_fragment>
37
+ #include <encodings_fragment>
38
+ }`);
39
+ const AccumulativeShadows = /*#__PURE__*/React.forwardRef(({
40
+ children,
41
+ temporal,
42
+ frames = 40,
43
+ limit = Infinity,
44
+ blend = 20,
45
+ scale = 10,
46
+ opacity = 1,
47
+ alphaTest = 0.75,
48
+ color = 'black',
49
+ colorBlend = 2,
50
+ resolution = 1024,
51
+ toneMapped = true,
52
+ ...props
53
+ }, forwardRef) => {
54
+ extend({
55
+ SoftShadowMaterial
56
+ });
57
+ const gl = useThree(state => state.gl);
58
+ const scene = useThree(state => state.scene);
59
+ const camera = useThree(state => state.camera);
60
+ const invalidate = useThree(state => state.invalidate);
61
+ const gPlane = React.useRef(null);
62
+ const gLights = React.useRef(null);
63
+ const [plm] = React.useState(() => new ProgressiveLightMap(gl, scene, resolution));
64
+ React.useLayoutEffect(() => {
65
+ plm.configure(gPlane.current);
66
+ }, []);
67
+ const api = React.useMemo(() => ({
68
+ lights: new Map(),
69
+ temporal: !!temporal,
70
+ frames: Math.max(2, frames),
71
+ blend: Math.max(2, frames === Infinity ? blend : frames),
72
+ count: 0,
73
+ getMesh: () => gPlane.current,
74
+ reset: () => {
75
+ // Clear buffers, reset opacities, set frame count to 0
76
+ plm.clear();
77
+ const material = gPlane.current.material;
78
+ material.opacity = 0;
79
+ material.alphaTest = 0;
80
+ api.count = 0;
81
+ },
82
+ update: (frames = 1) => {
83
+ // Adapt the opacity-blend ratio to the number of frames
84
+ const material = gPlane.current.material;
85
+
86
+ if (!api.temporal) {
87
+ material.opacity = opacity;
88
+ material.alphaTest = alphaTest;
89
+ } else {
90
+ material.opacity = Math.min(opacity, material.opacity + opacity / api.blend);
91
+ material.alphaTest = Math.min(alphaTest, material.alphaTest + alphaTest / api.blend);
92
+ } // Switch accumulative lights on
93
+
94
+
95
+ gLights.current.visible = true; // Collect scene lights and meshes
96
+
97
+ plm.prepare(); // Update the lightmap and the accumulative lights
98
+
99
+ for (let i = 0; i < frames; i++) {
100
+ api.lights.forEach(light => light.update());
101
+ plm.update(camera, api.blend);
102
+ } // Switch lights off
103
+
104
+
105
+ gLights.current.visible = false; // Restore lights and meshes
106
+
107
+ plm.finish();
108
+ }
109
+ }), [plm, camera, scene, temporal, frames, blend, opacity, alphaTest]);
110
+ React.useLayoutEffect(() => {
111
+ // Reset internals, buffers, ...
112
+ api.reset(); // Update lightmap
113
+
114
+ if (!api.temporal && api.frames !== Infinity) api.update(api.blend);
115
+ }); // Expose api, allow children to set itself as the main light source
116
+
117
+ React.useImperativeHandle(forwardRef, () => api, [api]);
118
+ useFrame(() => {
119
+ if ((api.temporal || api.frames === Infinity) && api.count < api.frames && api.count < limit) {
120
+ invalidate();
121
+ api.update();
122
+ api.count++;
123
+ }
124
+ });
125
+ return /*#__PURE__*/React.createElement("group", props, /*#__PURE__*/React.createElement("group", {
126
+ traverse: () => null,
127
+ ref: gLights
128
+ }, /*#__PURE__*/React.createElement(accumulativeContext.Provider, {
129
+ value: api
130
+ }, children)), /*#__PURE__*/React.createElement("mesh", {
131
+ receiveShadow: true,
132
+ ref: gPlane,
133
+ scale: scale,
134
+ rotation: [-Math.PI / 2, 0, 0]
135
+ }, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("softShadowMaterial", {
136
+ transparent: true,
137
+ depthWrite: false,
138
+ toneMapped: toneMapped,
139
+ color: color,
140
+ blend: colorBlend,
141
+ map: plm.progressiveLightMap2.texture
142
+ })));
143
+ });
144
+ const RandomizedLight = /*#__PURE__*/React.forwardRef(({
145
+ castShadow = true,
146
+ bias = 0.001,
147
+ mapSize = 512,
148
+ size = 5,
149
+ near = 0.5,
150
+ far = 500,
151
+ frames = 1,
152
+ position = [0, 0, 0],
153
+ radius = 1,
154
+ amount = 8,
155
+ intensity = 1,
156
+ ambient = 0.5,
157
+ ...props
158
+ }, forwardRef) => {
159
+ const gLights = React.useRef(null);
160
+ const length = new THREE.Vector3(...position).length();
161
+ const parent = React.useContext(accumulativeContext);
162
+ const update = React.useCallback(() => {
163
+ let light;
164
+
165
+ if (gLights.current) {
166
+ for (let l = 0; l < gLights.current.children.length; l++) {
167
+ light = gLights.current.children[l];
168
+
169
+ if (Math.random() > ambient) {
170
+ light.position.set(position[0] + THREE.MathUtils.randFloatSpread(radius), position[1] + THREE.MathUtils.randFloatSpread(radius), position[2] + THREE.MathUtils.randFloatSpread(radius));
171
+ } else {
172
+ let lambda = Math.acos(2 * Math.random() - 1) - Math.PI / 2.0;
173
+ let phi = 2 * Math.PI * Math.random();
174
+ light.position.set(Math.cos(lambda) * Math.cos(phi) * length, Math.abs(Math.cos(lambda) * Math.sin(phi) * length), Math.sin(lambda) * length);
175
+ }
176
+ }
177
+ }
178
+ }, [radius, ambient, length, ...position]);
179
+ const api = React.useMemo(() => ({
180
+ update
181
+ }), [update]);
182
+ React.useImperativeHandle(forwardRef, () => api, [api]);
183
+ React.useLayoutEffect(() => {
184
+ const group = gLights.current;
185
+ if (parent) parent.lights.set(group.uuid, api);
186
+ return () => void parent.lights.delete(group.uuid);
187
+ }, [parent, api]);
188
+ return /*#__PURE__*/React.createElement("group", _extends({
189
+ ref: gLights
190
+ }, props), Array.from({
191
+ length: amount
192
+ }, (_, index) => /*#__PURE__*/React.createElement("directionalLight", {
193
+ key: index,
194
+ castShadow: castShadow,
195
+ "shadow-bias": bias,
196
+ "shadow-mapSize": [mapSize, mapSize],
197
+ intensity: intensity / amount
198
+ }, /*#__PURE__*/React.createElement("orthographicCamera", {
199
+ attach: "shadow-camera",
200
+ args: [-size, size, size, -size, near, far]
201
+ }))));
202
+ }); // Based on "Progressive Light Map Accumulator", by [zalo](https://github.com/zalo/)
203
+
204
+ class ProgressiveLightMap {
205
+ constructor(renderer, scene, res = 1024) {
206
+ this.renderer = renderer;
207
+ this.res = res;
208
+ this.scene = scene;
209
+ this.buffer1Active = false;
210
+ this.lights = [];
211
+ this.meshes = [];
212
+ this.object = null;
213
+ this.clearColor = new THREE.Color();
214
+ this.clearAlpha = 0; // Create the Progressive LightMap Texture
215
+
216
+ const format = /(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent) ? THREE.HalfFloatType : THREE.FloatType;
217
+ this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, {
218
+ type: format
219
+ });
220
+ this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, {
221
+ type: format
222
+ }); // Inject some spicy new logic into a standard phong material
223
+
224
+ this.discardMat = new DiscardMaterial();
225
+ this.targetMat = new THREE.MeshLambertMaterial({
226
+ fog: false
227
+ });
228
+ this.previousShadowMap = {
229
+ value: this.progressiveLightMap1.texture
230
+ };
231
+ this.averagingWindow = {
232
+ value: 100
233
+ };
234
+
235
+ this.targetMat.onBeforeCompile = shader => {
236
+ // Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
237
+ shader.vertexShader = 'varying vec2 vUv;\n' + shader.vertexShader.slice(0, -1) + 'vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }'; // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
238
+
239
+ const bodyStart = shader.fragmentShader.indexOf('void main() {');
240
+ shader.fragmentShader = 'varying vec2 vUv;\n' + shader.fragmentShader.slice(0, bodyStart) + 'uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + `\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;
241
+ gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/ averagingWindow);
242
+ }`; // Set the Previous Frame's Texture Buffer and Averaging Window
243
+
244
+ shader.uniforms.previousShadowMap = this.previousShadowMap;
245
+ shader.uniforms.averagingWindow = this.averagingWindow;
246
+ };
247
+ }
248
+
249
+ clear() {
250
+ this.renderer.getClearColor(this.clearColor);
251
+ this.clearAlpha = this.renderer.getClearAlpha();
252
+ this.renderer.setClearColor('black', 1);
253
+ this.renderer.setRenderTarget(this.progressiveLightMap1);
254
+ this.renderer.clear();
255
+ this.renderer.setRenderTarget(this.progressiveLightMap2);
256
+ this.renderer.clear();
257
+ this.renderer.setRenderTarget(null);
258
+ this.renderer.setClearColor(this.clearColor, this.clearAlpha);
259
+ this.lights = [];
260
+ this.meshes = [];
261
+ this.scene.traverse(object => {
262
+ if (isGeometry(object)) {
263
+ this.meshes.push({
264
+ object,
265
+ material: object.material
266
+ });
267
+ } else if (isLight(object)) {
268
+ this.lights.push({
269
+ object,
270
+ intensity: object.intensity
271
+ });
272
+ }
273
+ });
274
+ }
275
+
276
+ prepare() {
277
+ this.lights.forEach(light => light.object.intensity = 0);
278
+ this.meshes.forEach(mesh => mesh.object.material = this.discardMat);
279
+ }
280
+
281
+ finish() {
282
+ this.lights.forEach(light => light.object.intensity = light.intensity);
283
+ this.meshes.forEach(mesh => mesh.object.material = mesh.material);
284
+ }
285
+
286
+ configure(object) {
287
+ this.object = object;
288
+ }
289
+
290
+ update(camera, blendWindow = 100) {
291
+ if (!this.object) return; // Set each object's material to the UV Unwrapped Surface Mapping Version
292
+
293
+ this.averagingWindow.value = blendWindow;
294
+ this.object.material = this.targetMat; // Ping-pong two surface buffers for reading/writing
295
+
296
+ const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
297
+ const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1; // Render the object's surface maps
298
+
299
+ const oldBg = this.scene.background;
300
+ this.scene.background = null;
301
+ this.renderer.setRenderTarget(activeMap);
302
+ this.previousShadowMap.value = inactiveMap.texture;
303
+ this.buffer1Active = !this.buffer1Active;
304
+ this.renderer.render(this.scene, camera);
305
+ this.renderer.setRenderTarget(null);
306
+ this.scene.background = oldBg;
307
+ }
308
+
309
+ }
310
+
311
+ export { AccumulativeShadows, RandomizedLight, accumulativeContext };
@@ -0,0 +1,28 @@
1
+ import * as React from 'react';
2
+ import { useThree } from '@react-three/fiber';
3
+
4
+ function AdaptiveDpr({
5
+ pixelated
6
+ }) {
7
+ const gl = useThree(state => state.gl);
8
+ const active = useThree(state => state.internal.active);
9
+ const current = useThree(state => state.performance.current);
10
+ const initialDpr = useThree(state => state.viewport.initialDpr);
11
+ const setDpr = useThree(state => state.setDpr); // Restore initial pixelratio on unmount
12
+
13
+ React.useEffect(() => {
14
+ const domElement = gl.domElement;
15
+ return () => {
16
+ if (active) setDpr(initialDpr);
17
+ if (pixelated && domElement) domElement.style.imageRendering = 'auto';
18
+ };
19
+ }, []); // Set adaptive pixelratio
20
+
21
+ React.useEffect(() => {
22
+ setDpr(current * initialDpr);
23
+ if (pixelated && gl.domElement) gl.domElement.style.imageRendering = current === 1 ? 'auto' : 'pixelated';
24
+ }, [current]);
25
+ return null;
26
+ }
27
+
28
+ export { AdaptiveDpr };
@@ -0,0 +1,20 @@
1
+ import * as React from 'react';
2
+ import { useThree } from '@react-three/fiber';
3
+
4
+ function AdaptiveEvents() {
5
+ const get = useThree(state => state.get);
6
+ const setEvents = useThree(state => state.setEvents);
7
+ const current = useThree(state => state.performance.current);
8
+ React.useEffect(() => {
9
+ const enabled = get().events.enabled;
10
+ return () => setEvents({
11
+ enabled
12
+ });
13
+ }, []);
14
+ React.useEffect(() => setEvents({
15
+ enabled: current === 1
16
+ }), [current]);
17
+ return null;
18
+ }
19
+
20
+ export { AdaptiveEvents };
@@ -0,0 +1,67 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import { useThree, useFrame } from '@react-three/fiber';
3
+ import * as React from 'react';
4
+ import { forwardRef, useMemo, useEffect } from 'react';
5
+ import { ArcballControls as ArcballControls$1 } from 'three-stdlib';
6
+
7
+ const ArcballControls = /*#__PURE__*/forwardRef(({
8
+ camera,
9
+ makeDefault,
10
+ regress,
11
+ domElement,
12
+ onChange,
13
+ onStart,
14
+ onEnd,
15
+ ...restProps
16
+ }, ref) => {
17
+ const invalidate = useThree(state => state.invalidate);
18
+ const defaultCamera = useThree(state => state.camera);
19
+ const gl = useThree(state => state.gl);
20
+ const events = useThree(state => state.events);
21
+ const set = useThree(state => state.set);
22
+ const get = useThree(state => state.get);
23
+ const performance = useThree(state => state.performance);
24
+ const explCamera = camera || defaultCamera;
25
+ const explDomElement = domElement || events.connected || gl.domElement;
26
+ const controls = useMemo(() => new ArcballControls$1(explCamera), [explCamera]);
27
+ useFrame(() => {
28
+ if (controls.enabled) controls.update();
29
+ }, -1);
30
+ useEffect(() => {
31
+ controls.connect(explDomElement);
32
+ return () => void controls.dispose();
33
+ }, [explDomElement, regress, controls, invalidate]);
34
+ useEffect(() => {
35
+ const callback = e => {
36
+ invalidate();
37
+ if (regress) performance.regress();
38
+ if (onChange) onChange(e);
39
+ };
40
+
41
+ controls.addEventListener('change', callback);
42
+ if (onStart) controls.addEventListener('start', onStart);
43
+ if (onEnd) controls.addEventListener('end', onEnd);
44
+ return () => {
45
+ controls.removeEventListener('change', callback);
46
+ if (onStart) controls.removeEventListener('start', onStart);
47
+ if (onEnd) controls.removeEventListener('end', onEnd);
48
+ };
49
+ }, [onChange, onStart, onEnd]);
50
+ useEffect(() => {
51
+ if (makeDefault) {
52
+ const old = get().controls;
53
+ set({
54
+ controls
55
+ });
56
+ return () => set({
57
+ controls: old
58
+ });
59
+ }
60
+ }, [makeDefault, controls]);
61
+ return /*#__PURE__*/React.createElement("primitive", _extends({
62
+ ref: ref,
63
+ object: controls
64
+ }, restProps));
65
+ });
66
+
67
+ export { ArcballControls };
@@ -0,0 +1,60 @@
1
+ import * as React from 'react';
2
+ import { useThree, useFrame } from '@react-three/fiber';
3
+ import { AsciiEffect } from 'three-stdlib';
4
+
5
+ function AsciiRenderer({
6
+ renderIndex = 1,
7
+ bgColor = 'black',
8
+ fgColor = 'white',
9
+ characters = ' .:-+*=%@#',
10
+ invert = true,
11
+ color = false,
12
+ resolution = 0.15
13
+ }) {
14
+ // Reactive state
15
+ const {
16
+ size,
17
+ gl,
18
+ scene,
19
+ camera
20
+ } = useThree(); // Create effect
21
+
22
+ const effect = React.useMemo(() => {
23
+ const effect = new AsciiEffect(gl, characters, {
24
+ invert,
25
+ color,
26
+ resolution
27
+ });
28
+ effect.domElement.style.position = 'absolute';
29
+ effect.domElement.style.top = '0px';
30
+ effect.domElement.style.left = '0px';
31
+ effect.domElement.style.pointerEvents = 'none';
32
+ return effect;
33
+ }, [characters, invert, color, resolution]); // Styling
34
+
35
+ React.useLayoutEffect(() => {
36
+ effect.domElement.style.color = fgColor;
37
+ effect.domElement.style.backgroundColor = bgColor;
38
+ }, [fgColor, bgColor]); // Append on mount, remove on unmount
39
+
40
+ React.useEffect(() => {
41
+ gl.domElement.style.opacity = '0';
42
+ gl.domElement.parentNode.appendChild(effect.domElement);
43
+ return () => {
44
+ gl.domElement.style.opacity = '1';
45
+ gl.domElement.parentNode.removeChild(effect.domElement);
46
+ };
47
+ }, [effect]); // Set size
48
+
49
+ React.useEffect(() => {
50
+ effect.setSize(size.width, size.height);
51
+ }, [effect, size]); // Take over render-loop (that is what the index is for)
52
+
53
+ useFrame(state => {
54
+ effect.render(scene, camera);
55
+ }, renderIndex); // return something to not break type signatures
56
+
57
+ return /*#__PURE__*/React.createElement(React.Fragment, null);
58
+ }
59
+
60
+ export { AsciiRenderer };
@@ -0,0 +1,37 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as React from 'react';
3
+ import * as THREE from 'three';
4
+ import { useFrame } from '@react-three/fiber';
5
+
6
+ const boundingBox = new THREE.Box3();
7
+ const boundingBoxSize = new THREE.Vector3();
8
+ const BBAnchor = ({
9
+ anchor,
10
+ ...props
11
+ }) => {
12
+ const ref = React.useRef(null);
13
+ const parentRef = React.useRef(null); // Reattach group created by this component to the parent's parent,
14
+ // so it becomes a sibling of its initial parent.
15
+ // We do that so the children have no impact on a bounding box of a parent.
16
+
17
+ React.useEffect(() => {
18
+ var _ref$current, _ref$current$parent;
19
+
20
+ if ((_ref$current = ref.current) != null && (_ref$current$parent = _ref$current.parent) != null && _ref$current$parent.parent) {
21
+ parentRef.current = ref.current.parent;
22
+ ref.current.parent.parent.add(ref.current);
23
+ }
24
+ }, []);
25
+ useFrame(() => {
26
+ if (parentRef.current) {
27
+ boundingBox.setFromObject(parentRef.current);
28
+ boundingBox.getSize(boundingBoxSize);
29
+ ref.current.position.set(parentRef.current.position.x + boundingBoxSize.x * anchor[0] / 2, parentRef.current.position.y + boundingBoxSize.y * anchor[1] / 2, parentRef.current.position.z + boundingBoxSize.z * anchor[2] / 2);
30
+ }
31
+ });
32
+ return /*#__PURE__*/React.createElement("group", _extends({
33
+ ref: ref
34
+ }, props));
35
+ };
36
+
37
+ export { BBAnchor };