@react-three/drei 9.74.11 → 9.74.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/CatmullRomLine.js +2 -0
- package/core/Cloud.js +3 -0
- package/core/CubeCamera.js +1 -0
- package/core/CubicBezierLine.js +2 -0
- package/core/Environment.js +1 -0
- package/core/Example.js +6 -0
- package/core/FaceControls.cjs.js +1 -1
- package/core/FaceControls.js +2 -0
- package/core/FaceLandmarker.cjs.js +1 -1
- package/core/FaceLandmarker.js +3 -2
- package/core/Facemesh.js +2 -0
- package/core/GizmoHelper.js +3 -0
- package/core/GizmoViewcube.js +4 -0
- package/core/GizmoViewport.js +4 -0
- package/core/Gltf.js +4 -0
- package/core/MeshDiscardMaterial.js +2 -0
- package/core/MeshDistortMaterial.js +2 -1
- package/core/MeshReflectorMaterial.js +1 -0
- package/core/MeshRefractionMaterial.js +2 -0
- package/core/MeshTransmissionMaterial.js +1 -0
- package/core/OrthographicCamera.js +1 -0
- package/core/PerspectiveCamera.js +1 -0
- package/core/QuadraticBezierLine.js +2 -0
- package/core/Reflector.js +1 -0
- package/core/SpotLight.js +2 -1
- package/core/Stage.js +7 -0
- package/core/Text3D.js +1 -0
- package/core/Wireframe.js +1 -0
- package/core/index.cjs.js +1 -1
- package/core/index.js +0 -1
- package/core/useKTX2.js +1 -0
- package/core/useMatcapTexture.js +2 -0
- package/core/useNormalTexture.js +1 -0
- package/index.cjs.js +1 -1
- package/materials/DiscardMaterial.js +1 -0
- package/materials/MeshRefractionMaterial.js +1 -1
- package/native/index.cjs.js +1 -1
- package/native/index.js +0 -1
- package/package.json +9 -9
- package/src/core/AccumulativeShadows.js +311 -0
- package/src/core/AdaptiveDpr.js +28 -0
- package/src/core/AdaptiveEvents.js +20 -0
- package/src/core/ArcballControls.js +67 -0
- package/src/core/AsciiRenderer.js +60 -0
- package/src/core/BBAnchor.js +37 -0
- package/src/core/Backdrop.js +36 -0
- package/src/core/BakeShadows.js +16 -0
- package/src/core/Billboard.js +41 -0
- package/src/core/Bounds.js +245 -0
- package/src/core/CameraControls.js +92 -0
- package/src/core/CameraShake.js +61 -0
- package/src/core/CatmullRomLine.js +44 -0
- package/src/core/Caustics.js +375 -0
- package/src/core/Center.js +66 -0
- package/src/core/Clone.js +102 -0
- package/src/core/Cloud.js +59 -0
- package/src/core/ComputedAttribute.js +34 -0
- package/src/core/ContactShadows.js +114 -0
- package/src/core/CubeCamera.js +43 -0
- package/src/core/CubicBezierLine.js +28 -0
- package/src/core/CurveModifier.js +34 -0
- package/src/core/Decal.js +92 -0
- package/src/core/Detailed.js +34 -0
- package/src/core/DeviceOrientationControls.js +51 -0
- package/src/core/Edges.js +36 -0
- package/src/core/Effects.js +93 -0
- package/src/core/Environment.js +132 -0
- package/src/core/Example.js +42 -0
- package/src/core/FaceControls.js +315 -0
- package/src/core/FaceLandmarker.js +43 -0
- package/src/core/Facemesh.js +4545 -0
- package/src/core/FirstPersonControls.js +38 -0
- package/src/core/Float.js +36 -0
- package/src/core/FlyControls.js +55 -0
- package/src/core/GizmoHelper.js +111 -0
- package/src/core/GizmoViewcube.js +152 -0
- package/src/core/GizmoViewport.js +152 -0
- package/src/core/Gltf.js +20 -0
- package/src/core/GradientTexture.js +33 -0
- package/src/core/Grid.js +112 -0
- package/src/core/Hud.js +58 -0
- package/src/core/Image.js +119 -0
- package/src/core/Instances.js +215 -0
- package/src/core/Lightformer.js +51 -0
- package/src/core/Line.js +68 -0
- package/src/core/MapControls.js +64 -0
- package/src/core/MarchingCubes.js +76 -0
- package/src/core/Mask.js +42 -0
- package/src/core/MeshDiscardMaterial.js +15 -0
- package/src/core/MeshDistortMaterial.js +79 -0
- package/src/core/MeshPortalMaterial.js +381 -0
- package/src/core/MeshReflectorMaterial.js +182 -0
- package/src/core/MeshRefractionMaterial.js +79 -0
- package/src/core/MeshTransmissionMaterial.js +395 -0
- package/src/core/MeshWobbleMaterial.js +65 -0
- package/src/core/OrbitControls.js +82 -0
- package/src/core/OrthographicCamera.js +77 -0
- package/src/core/PerformanceMonitor.js +121 -0
- package/src/core/PerspectiveCamera.js +73 -0
- package/src/core/PointMaterial.js +36 -0
- package/src/core/PointerLockControls.js +90 -0
- package/src/core/Points.js +227 -0
- package/src/core/PositionalAudio.js +51 -0
- package/src/core/Preload.js +45 -0
- package/src/core/QuadraticBezierLine.js +44 -0
- package/src/core/Reflector.js +182 -0
- package/src/core/RenderTexture.js +96 -0
- package/src/core/Resize.js +39 -0
- package/src/core/RoundedBox.js +52 -0
- package/src/core/Sampler.js +85 -0
- package/src/core/ScreenQuad.js +24 -0
- package/src/core/ScreenSpace.js +25 -0
- package/src/core/Segments.js +102 -0
- package/src/core/Shadow.js +42 -0
- package/src/core/Sky.js +39 -0
- package/src/core/Sparkles.js +139 -0
- package/src/core/SpotLight.js +231 -0
- package/src/core/SpriteAnimator.js +342 -0
- package/src/core/Stage.js +135 -0
- package/src/core/Stars.js +108 -0
- package/src/core/Stats.js +30 -0
- package/src/core/Svg.js +59 -0
- package/src/core/Text.js +58 -0
- package/src/core/Text3D.js +76 -0
- package/src/core/TrackballControls.js +72 -0
- package/src/core/Trail.js +161 -0
- package/src/core/TransformControls.js +106 -0
- package/src/core/Wireframe.js +185 -0
- package/src/core/meshBounds.js +38 -0
- package/src/core/shaderMaterial.js +39 -0
- package/src/core/shapes.js +68 -0
- package/src/core/softShadows.js +161 -0
- package/src/core/useAnimations.js +56 -0
- package/src/core/useAspect.js +10 -0
- package/src/core/useBVH.js +90 -0
- package/src/core/useBoxProjectedEnv.js +98 -0
- package/src/core/useCamera.js +27 -0
- package/src/core/useContextBridge.js +21 -0
- package/src/core/useCubeCamera.js +49 -0
- package/src/core/useCubeTexture.js +18 -0
- package/src/core/useDepthBuffer.js +38 -0
- package/src/core/useDetectGPU.js +6 -0
- package/src/core/useEnvironment.js +48 -0
- package/src/core/useFBO.js +53 -0
- package/src/core/useFBX.js +12 -0
- package/src/core/useFont.js +20 -0
- package/src/core/useGLTF.js +37 -0
- package/src/core/useHelper.js +31 -0
- package/src/core/useIntersect.js +39 -0
- package/src/core/useKTX2.js +38 -0
- package/src/core/useMatcapTexture.js +45 -0
- package/src/core/useNormalTexture.js +30 -0
- package/src/core/useProgress.js +50 -0
- package/src/core/useTexture.js +35 -0
- package/src/core/useTrailTexture.js +164 -0
- package/src/core/useVideoTexture.js +41 -0
- package/src/helpers/environment-assets.js +14 -0
- package/src/helpers/useEffectfulState.js +18 -0
- package/src/materials/BlurPass.js +75 -0
- package/src/materials/ConvolutionMaterial.js +99 -0
- package/src/materials/DiscardMaterial.js +5 -0
- package/src/materials/MeshReflectorMaterial.js +290 -0
- package/src/materials/MeshRefractionMaterial.js +171 -0
- package/src/materials/SpotLightMaterial.js +111 -0
- package/src/materials/WireframeMaterial.js +235 -0
- package/src/web/CycleRaycast.js +97 -0
- package/src/web/Html.js +417 -0
- package/src/web/KeyboardControls.js +101 -0
- package/src/web/Loader.js +98 -0
- package/src/web/PresentationControls.js +86 -0
- package/src/web/ScrollControls.js +246 -0
- package/src/web/Select.js +175 -0
- package/src/web/View.js +206 -0
- package/src/web/pivotControls/AxisArrow.js +202 -0
- package/src/web/pivotControls/AxisRotator.js +235 -0
- package/src/web/pivotControls/PlaneSlider.js +211 -0
- package/src/web/pivotControls/context.js +5 -0
- package/src/web/pivotControls/index.js +223 -0
- package/src/web/useCursor.js +12 -0
- package/web/Loader.js +2 -0
- package/web/index.cjs.js +1 -1
- package/web/index.js +0 -1
- package/web/pivotControls/AxisArrow.js +3 -0
- package/web/pivotControls/AxisRotator.js +3 -0
- package/web/pivotControls/PlaneSlider.js +3 -0
- package/web/pivotControls/index.js +5 -0
- /package/{helpers → src/helpers}/glsl/DefaultSpotlightShadowShadows.glsl.js +0 -0
- /package/{helpers → src/helpers}/glsl/distort.vert.glsl.js +0 -0
- /package/{index.js → src/index.js} +0 -0
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as THREE from 'three';
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import * as React from 'react';
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import mergeRefs from 'react-merge-refs';
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import { MarchingCubes as MarchingCubes$1 } from 'three-stdlib';
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import { useFrame } from '@react-three/fiber';
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const globalContext = /*#__PURE__*/React.createContext(null);
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const MarchingCubes = /*#__PURE__*/React.forwardRef(({
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resolution = 28,
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maxPolyCount = 10000,
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enableUvs = false,
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enableColors = false,
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children,
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...props
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}, ref) => {
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const marchingCubesRef = React.useRef(null);
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const marchingCubes = React.useMemo(() => new MarchingCubes$1(resolution, null, enableUvs, enableColors, maxPolyCount), [resolution, maxPolyCount, enableUvs, enableColors]);
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const api = React.useMemo(() => ({
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getParent: () => marchingCubesRef
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}), []);
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useFrame(() => {
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marchingCubes.update();
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marchingCubes.reset();
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}, -1); // To make sure the reset runs before the balls or planes are added
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return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("primitive", _extends({
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object: marchingCubes,
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ref: mergeRefs([marchingCubesRef, ref])
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}, props), /*#__PURE__*/React.createElement(globalContext.Provider, {
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value: api
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}, children)));
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});
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const MarchingCube = /*#__PURE__*/React.forwardRef(({
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strength = 0.5,
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subtract = 12,
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color,
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...props
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}, ref) => {
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const {
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getParent
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} = React.useContext(globalContext);
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const parentRef = React.useMemo(() => getParent(), [getParent]);
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const cubeRef = React.useRef();
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const vec = new THREE.Vector3();
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useFrame(state => {
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if (!parentRef.current || !cubeRef.current) return;
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cubeRef.current.getWorldPosition(vec);
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parentRef.current.addBall(0.5 + vec.x * 0.5, 0.5 + vec.y * 0.5, 0.5 + vec.z * 0.5, strength, subtract, color);
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});
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return /*#__PURE__*/React.createElement("group", _extends({
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ref: mergeRefs([ref, cubeRef])
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}, props));
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});
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const MarchingPlane = /*#__PURE__*/React.forwardRef(({
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planeType: _planeType = 'x',
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strength = 0.5,
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subtract = 12,
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...props
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}, ref) => {
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const {
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getParent
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} = React.useContext(globalContext);
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const parentRef = React.useMemo(() => getParent(), [getParent]);
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const wallRef = React.useRef();
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const planeType = React.useMemo(() => _planeType === 'x' ? 'addPlaneX' : _planeType === 'y' ? 'addPlaneY' : 'addPlaneZ', [_planeType]);
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useFrame(() => {
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if (!parentRef.current || !wallRef.current) return;
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parentRef.current[planeType](strength, subtract);
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});
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return /*#__PURE__*/React.createElement("group", _extends({
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}, props));
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});
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export { MarchingCube, MarchingCubes, MarchingPlane };
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package/src/core/Mask.js
ADDED
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as THREE from 'three';
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import * as React from 'react';
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const Mask = /*#__PURE__*/React.forwardRef(({
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id = 1,
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colorWrite = false,
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depthWrite = false,
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...props
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}, fref) => {
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const ref = React.useRef(null);
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const spread = React.useMemo(() => ({
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colorWrite,
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depthWrite,
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stencilWrite: true,
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stencilRef: id,
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stencilFunc: THREE.AlwaysStencilFunc,
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stencilFail: THREE.ReplaceStencilOp,
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stencilZFail: THREE.ReplaceStencilOp,
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stencilZPass: THREE.ReplaceStencilOp
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}), [id, colorWrite, depthWrite]);
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React.useLayoutEffect(() => {
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Object.assign(ref.current.material, spread);
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});
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React.useImperativeHandle(fref, () => ref.current, []);
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return /*#__PURE__*/React.createElement("mesh", _extends({
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renderOrder: -id
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function useMask(id, inverse = false) {
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return {
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stencilWrite: true,
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stencilRef: id,
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stencilFunc: inverse ? THREE.NotEqualStencilFunc : THREE.EqualStencilFunc,
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stencilFail: THREE.KeepStencilOp,
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stencilZFail: THREE.KeepStencilOp,
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stencilZPass: THREE.KeepStencilOp
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};
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}
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export { Mask, useMask };
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import * as React from 'react';
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import { extend } from '@react-three/fiber';
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import { DiscardMaterial } from '../materials/DiscardMaterial.js';
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const MeshDiscardMaterial = /*#__PURE__*/React.forwardRef((props, fref) => {
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extend({
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DiscardMaterialImpl: DiscardMaterial
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});
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return /*#__PURE__*/React.createElement("discardMaterialImpl", _extends({
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ref: fref
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}, props));
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});
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export { MeshDiscardMaterial };
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as React from 'react';
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import { MeshPhysicalMaterial } from 'three';
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import { useFrame } from '@react-three/fiber';
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import distort from '../helpers/glsl/distort.vert.glsl.js';
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class DistortMaterialImpl extends MeshPhysicalMaterial {
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constructor(parameters = {}) {
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super(parameters);
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this.setValues(parameters);
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this._time = {
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value: 0
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};
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this._distort = {
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value: 0.4
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};
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this._radius = {
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value: 1
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};
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}
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onBeforeCompile(shader) {
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shader.uniforms.time = this._time;
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shader.uniforms.radius = this._radius;
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shader.uniforms.distort = this._distort;
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shader.vertexShader = `
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uniform float time;
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uniform float radius;
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uniform float distort;
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${distort}
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${shader.vertexShader}
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`;
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shader.vertexShader = shader.vertexShader.replace('#include <begin_vertex>', `
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float updateTime = time / 50.0;
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float noise = snoise(vec3(position / 2.0 + updateTime * 5.0));
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vec3 transformed = vec3(position * (noise * pow(distort, 2.0) + radius));
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`);
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}
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get time() {
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return this._time.value;
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}
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set time(v) {
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this._time.value = v;
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}
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get distort() {
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return this._distort.value;
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}
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set distort(v) {
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const MeshDistortMaterial = /*#__PURE__*/React.forwardRef(({
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speed = 1,
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...props
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useFrame(state => material && (material.time = state.clock.getElapsedTime() * speed));
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return /*#__PURE__*/React.createElement("primitive", _extends({
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object: material,
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ref: ref,
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export { MeshDistortMaterial };
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as THREE from 'three';
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import { FullScreenQuad } from 'three-stdlib';
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const PortalMaterialImpl = shaderMaterial({
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blur: 0,
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map: null,
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size: 0,
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resolution: new THREE.Vector2()
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}, `varying vec2 vUv;
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void main() {
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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vUv = uv;
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uniform sampler2D map;
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uniform float size;
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uniform float time;
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uniform vec2 resolution;
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varying vec2 vUv;
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void main() {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec4 t = texture2D(map, uv);
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float k = blur;
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float d = texture2D(sdf, vUv).r/size;
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float alpha = 1.0 - smoothstep(0.0, 1.0, clamp(d/k + 1.0, 0.0, 1.0));
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#include <tonemapping_fragment>
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#include <encodings_fragment>
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}`);
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const MeshPortalMaterial = /*#__PURE__*/React.forwardRef(({
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children,
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blur = 0,
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eventPriority,
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renderPriority,
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worldUnits = false,
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resolution = 512,
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...props
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}, fref) => {
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extend({
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PortalMaterialImpl
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});
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const ref = React.useRef(null);
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const {
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gl,
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size,
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events,
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viewport
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const boundingBox = new THREE.Box3().setFromBufferAttribute(tempMesh.geometry.attributes.position);
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const orthoCam = new THREE.OrthographicCamera(boundingBox.min.x * (1 + 2 / resolution), boundingBox.max.x * (1 + 2 / resolution), boundingBox.max.y * (1 + 2 / resolution), boundingBox.min.y * (1 + 2 / resolution), 0.1, 1000);
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const readSdf = new Float32Array(resolution * resolution);
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}
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min = -min;
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}
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}, [resolution, blur]);
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React.useImperativeHandle(fref, () => ref.current);
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return /*#__PURE__*/React.createElement("portalMaterialImpl", _extends({
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ref: ref,
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blur: blur,
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resolution: [size.width * viewport.dpr, size.height * viewport.dpr],
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toneMapped: false,
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attach: "material"
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}, props), /*#__PURE__*/React.createElement(RenderTexture, {
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attach: "map",
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eventPriority: eventPriority,
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renderPriority: renderPriority,
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compute: events.compute
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}, children, /*#__PURE__*/React.createElement(CopyMatrix, {
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material: ref,
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worldUnits: worldUnits
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})));
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});
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function CopyMatrix({
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material,
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worldUnits
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}) {
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const scene = useThree(state => state.scene);
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}, []);
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var _material$current;
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let parent = material == null ? void 0 : (_material$current = material.current) == null ? void 0 : _material$current.__r3f.parent;
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});
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return /*#__PURE__*/React.createElement(React.Fragment, null);
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}
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const makeSDFGenerator = (clientWidth, clientHeight, renderer) => {
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let finalTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.LinearMipmapLinearFilter,
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magFilter: THREE.LinearFilter,
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type: THREE.FloatType,
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format: THREE.RedFormat,
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generateMipmaps: true
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});
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let outsideRenderTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
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});
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let insideRenderTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
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});
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let outsideRenderTarget2 = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
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});
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let insideRenderTarget2 = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
|
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});
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let outsideRenderTargetFinal = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter,
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type: THREE.FloatType,
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format: THREE.RedFormat
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});
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let insideRenderTargetFinal = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter,
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type: THREE.FloatType,
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format: THREE.RedFormat
|
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});
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const uvRender = new FullScreenQuad(new THREE.ShaderMaterial({
|
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uniforms: {
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tex: {
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value: null
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},
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vertexShader:
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/*glsl*/
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`
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varying vec2 vUv;
|
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void main() {
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vUv = uv;
|
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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}`,
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fragmentShader:
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/*glsl*/
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`
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uniform sampler2D tex;
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varying vec2 vUv;
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#include <packing>
|
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void main() {
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gl_FragColor = pack2HalfToRGBA(vUv * (round(texture2D(tex, vUv).x)));
|
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}`
|
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}));
|
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const uvRenderInside = new FullScreenQuad(new THREE.ShaderMaterial({
|
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uniforms: {
|
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tex: {
|
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value: null
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}
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},
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vertexShader:
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/*glsl*/
|
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`
|
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varying vec2 vUv;
|
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197
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void main() {
|
|
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vUv = uv;
|
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199
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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}`,
|
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fragmentShader:
|
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/*glsl*/
|
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`
|
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|
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uniform sampler2D tex;
|
|
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|
+
varying vec2 vUv;
|
|
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|
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#include <packing>
|
|
207
|
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void main() {
|
|
208
|
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gl_FragColor = pack2HalfToRGBA(vUv * (1.0 - round(texture2D(tex, vUv).x)));
|
|
209
|
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}`
|
|
210
|
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}));
|
|
211
|
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const jumpFloodRender = new FullScreenQuad(new THREE.ShaderMaterial({
|
|
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uniforms: {
|
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|
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tex: {
|
|
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value: null
|
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},
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offset: {
|
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value: 0.0
|
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},
|
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|
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level: {
|
|
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value: 0.0
|
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},
|
|
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maxSteps: {
|
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|
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value: 0.0
|
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}
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},
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vertexShader:
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/*glsl*/
|
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|
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`
|
|
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|
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varying vec2 vUv;
|
|
230
|
+
void main() {
|
|
231
|
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vUv = uv;
|
|
232
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
233
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}`,
|
|
234
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fragmentShader:
|
|
235
|
+
/*glsl*/
|
|
236
|
+
`
|
|
237
|
+
varying vec2 vUv;
|
|
238
|
+
uniform sampler2D tex;
|
|
239
|
+
uniform float offset;
|
|
240
|
+
uniform float level;
|
|
241
|
+
uniform float maxSteps;
|
|
242
|
+
#include <packing>
|
|
243
|
+
void main() {
|
|
244
|
+
float closestDist = 9999999.9;
|
|
245
|
+
vec2 closestPos = vec2(0.0);
|
|
246
|
+
for (float x = -1.0; x <= 1.0; x += 1.0) {
|
|
247
|
+
for (float y = -1.0; y <= 1.0; y += 1.0) {
|
|
248
|
+
vec2 voffset = vUv;
|
|
249
|
+
voffset += vec2(x, y) * vec2(${1 / clientWidth}, ${1 / clientHeight}) * offset;
|
|
250
|
+
vec2 pos = unpackRGBATo2Half(texture2D(tex, voffset));
|
|
251
|
+
float dist = distance(pos.xy, vUv);
|
|
252
|
+
if(pos.x != 0.0 && pos.y != 0.0 && dist < closestDist) {
|
|
253
|
+
closestDist = dist;
|
|
254
|
+
closestPos = pos;
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
}
|
|
258
|
+
gl_FragColor = pack2HalfToRGBA(closestPos);
|
|
259
|
+
}`
|
|
260
|
+
}));
|
|
261
|
+
const distanceFieldRender = new FullScreenQuad(new THREE.ShaderMaterial({
|
|
262
|
+
uniforms: {
|
|
263
|
+
tex: {
|
|
264
|
+
value: null
|
|
265
|
+
},
|
|
266
|
+
size: {
|
|
267
|
+
value: new THREE.Vector2(clientWidth, clientHeight)
|
|
268
|
+
}
|
|
269
|
+
},
|
|
270
|
+
vertexShader:
|
|
271
|
+
/*glsl*/
|
|
272
|
+
`
|
|
273
|
+
varying vec2 vUv;
|
|
274
|
+
void main() {
|
|
275
|
+
vUv = uv;
|
|
276
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
277
|
+
}`,
|
|
278
|
+
fragmentShader:
|
|
279
|
+
/*glsl*/
|
|
280
|
+
`
|
|
281
|
+
varying vec2 vUv;
|
|
282
|
+
uniform sampler2D tex;
|
|
283
|
+
uniform vec2 size;
|
|
284
|
+
#include <packing>
|
|
285
|
+
void main() {
|
|
286
|
+
gl_FragColor = vec4(distance(size * unpackRGBATo2Half(texture2D(tex, vUv)), size * vUv), 0.0, 0.0, 0.0);
|
|
287
|
+
}`
|
|
288
|
+
}));
|
|
289
|
+
const compositeRender = new FullScreenQuad(new THREE.ShaderMaterial({
|
|
290
|
+
uniforms: {
|
|
291
|
+
inside: {
|
|
292
|
+
value: insideRenderTargetFinal.texture
|
|
293
|
+
},
|
|
294
|
+
outside: {
|
|
295
|
+
value: outsideRenderTargetFinal.texture
|
|
296
|
+
},
|
|
297
|
+
tex: {
|
|
298
|
+
value: null
|
|
299
|
+
}
|
|
300
|
+
},
|
|
301
|
+
vertexShader:
|
|
302
|
+
/*glsl*/
|
|
303
|
+
`
|
|
304
|
+
varying vec2 vUv;
|
|
305
|
+
void main() {
|
|
306
|
+
vUv = uv;
|
|
307
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
308
|
+
}`,
|
|
309
|
+
fragmentShader:
|
|
310
|
+
/*glsl*/
|
|
311
|
+
`
|
|
312
|
+
varying vec2 vUv;
|
|
313
|
+
uniform sampler2D inside;
|
|
314
|
+
uniform sampler2D outside;
|
|
315
|
+
uniform sampler2D tex;
|
|
316
|
+
#include <packing>
|
|
317
|
+
void main() {
|
|
318
|
+
float i = texture2D(inside, vUv).x;
|
|
319
|
+
float o =texture2D(outside, vUv).x;
|
|
320
|
+
if (texture2D(tex, vUv).x == 0.0) {
|
|
321
|
+
gl_FragColor = vec4(o, 0.0, 0.0, 0.0);
|
|
322
|
+
} else {
|
|
323
|
+
gl_FragColor = vec4(-i, 0.0, 0.0, 0.0);
|
|
324
|
+
}
|
|
325
|
+
}`
|
|
326
|
+
}));
|
|
327
|
+
return image => {
|
|
328
|
+
let ft = finalTarget;
|
|
329
|
+
image.minFilter = THREE.NearestFilter;
|
|
330
|
+
image.magFilter = THREE.NearestFilter;
|
|
331
|
+
uvRender.material.uniforms.tex.value = image;
|
|
332
|
+
renderer.setRenderTarget(outsideRenderTarget);
|
|
333
|
+
uvRender.render(renderer);
|
|
334
|
+
const passes = Math.ceil(Math.log(Math.max(clientWidth, clientHeight)) / Math.log(2.0));
|
|
335
|
+
let lastTarget = outsideRenderTarget;
|
|
336
|
+
let target = null;
|
|
337
|
+
|
|
338
|
+
for (let i = 0; i < passes; i++) {
|
|
339
|
+
const offset = Math.pow(2, passes - i - 1);
|
|
340
|
+
target = lastTarget === outsideRenderTarget ? outsideRenderTarget2 : outsideRenderTarget;
|
|
341
|
+
jumpFloodRender.material.uniforms.level.value = i;
|
|
342
|
+
jumpFloodRender.material.uniforms.maxSteps.value = passes;
|
|
343
|
+
jumpFloodRender.material.uniforms.offset.value = offset;
|
|
344
|
+
jumpFloodRender.material.uniforms.tex.value = lastTarget.texture;
|
|
345
|
+
renderer.setRenderTarget(target);
|
|
346
|
+
jumpFloodRender.render(renderer);
|
|
347
|
+
lastTarget = target;
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
renderer.setRenderTarget(outsideRenderTargetFinal);
|
|
351
|
+
distanceFieldRender.material.uniforms.tex.value = target.texture;
|
|
352
|
+
distanceFieldRender.render(renderer);
|
|
353
|
+
uvRenderInside.material.uniforms.tex.value = image;
|
|
354
|
+
renderer.setRenderTarget(insideRenderTarget);
|
|
355
|
+
uvRenderInside.render(renderer);
|
|
356
|
+
lastTarget = insideRenderTarget;
|
|
357
|
+
|
|
358
|
+
for (let i = 0; i < passes; i++) {
|
|
359
|
+
const offset = Math.pow(2, passes - i - 1);
|
|
360
|
+
target = lastTarget === insideRenderTarget ? insideRenderTarget2 : insideRenderTarget;
|
|
361
|
+
jumpFloodRender.material.uniforms.level.value = i;
|
|
362
|
+
jumpFloodRender.material.uniforms.maxSteps.value = passes;
|
|
363
|
+
jumpFloodRender.material.uniforms.offset.value = offset;
|
|
364
|
+
jumpFloodRender.material.uniforms.tex.value = lastTarget.texture;
|
|
365
|
+
renderer.setRenderTarget(target);
|
|
366
|
+
jumpFloodRender.render(renderer);
|
|
367
|
+
lastTarget = target;
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
renderer.setRenderTarget(insideRenderTargetFinal);
|
|
371
|
+
distanceFieldRender.material.uniforms.tex.value = target.texture;
|
|
372
|
+
distanceFieldRender.render(renderer);
|
|
373
|
+
renderer.setRenderTarget(ft);
|
|
374
|
+
compositeRender.material.uniforms.tex.value = image;
|
|
375
|
+
compositeRender.render(renderer);
|
|
376
|
+
renderer.setRenderTarget(null);
|
|
377
|
+
return ft;
|
|
378
|
+
};
|
|
379
|
+
};
|
|
380
|
+
|
|
381
|
+
export { MeshPortalMaterial };
|