@react-three/drei 9.74.11 → 9.74.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/CatmullRomLine.js +2 -0
- package/core/Cloud.js +3 -0
- package/core/CubeCamera.js +1 -0
- package/core/CubicBezierLine.js +2 -0
- package/core/Environment.js +1 -0
- package/core/Example.js +6 -0
- package/core/FaceControls.cjs.js +1 -1
- package/core/FaceControls.js +2 -0
- package/core/FaceLandmarker.cjs.js +1 -1
- package/core/FaceLandmarker.js +3 -2
- package/core/Facemesh.js +2 -0
- package/core/GizmoHelper.js +3 -0
- package/core/GizmoViewcube.js +4 -0
- package/core/GizmoViewport.js +4 -0
- package/core/Gltf.js +4 -0
- package/core/MeshDiscardMaterial.js +2 -0
- package/core/MeshDistortMaterial.js +2 -1
- package/core/MeshReflectorMaterial.js +1 -0
- package/core/MeshRefractionMaterial.js +2 -0
- package/core/MeshTransmissionMaterial.js +1 -0
- package/core/OrthographicCamera.js +1 -0
- package/core/PerspectiveCamera.js +1 -0
- package/core/QuadraticBezierLine.js +2 -0
- package/core/Reflector.js +1 -0
- package/core/SpotLight.js +2 -1
- package/core/Stage.js +7 -0
- package/core/Text3D.js +1 -0
- package/core/Wireframe.js +1 -0
- package/core/index.cjs.js +1 -1
- package/core/index.js +0 -1
- package/core/useKTX2.js +1 -0
- package/core/useMatcapTexture.js +2 -0
- package/core/useNormalTexture.js +1 -0
- package/index.cjs.js +1 -1
- package/materials/DiscardMaterial.js +1 -0
- package/materials/MeshRefractionMaterial.js +1 -1
- package/native/index.cjs.js +1 -1
- package/native/index.js +0 -1
- package/package.json +9 -9
- package/src/core/AccumulativeShadows.js +311 -0
- package/src/core/AdaptiveDpr.js +28 -0
- package/src/core/AdaptiveEvents.js +20 -0
- package/src/core/ArcballControls.js +67 -0
- package/src/core/AsciiRenderer.js +60 -0
- package/src/core/BBAnchor.js +37 -0
- package/src/core/Backdrop.js +36 -0
- package/src/core/BakeShadows.js +16 -0
- package/src/core/Billboard.js +41 -0
- package/src/core/Bounds.js +245 -0
- package/src/core/CameraControls.js +92 -0
- package/src/core/CameraShake.js +61 -0
- package/src/core/CatmullRomLine.js +44 -0
- package/src/core/Caustics.js +375 -0
- package/src/core/Center.js +66 -0
- package/src/core/Clone.js +102 -0
- package/src/core/Cloud.js +59 -0
- package/src/core/ComputedAttribute.js +34 -0
- package/src/core/ContactShadows.js +114 -0
- package/src/core/CubeCamera.js +43 -0
- package/src/core/CubicBezierLine.js +28 -0
- package/src/core/CurveModifier.js +34 -0
- package/src/core/Decal.js +92 -0
- package/src/core/Detailed.js +34 -0
- package/src/core/DeviceOrientationControls.js +51 -0
- package/src/core/Edges.js +36 -0
- package/src/core/Effects.js +93 -0
- package/src/core/Environment.js +132 -0
- package/src/core/Example.js +42 -0
- package/src/core/FaceControls.js +315 -0
- package/src/core/FaceLandmarker.js +43 -0
- package/src/core/Facemesh.js +4545 -0
- package/src/core/FirstPersonControls.js +38 -0
- package/src/core/Float.js +36 -0
- package/src/core/FlyControls.js +55 -0
- package/src/core/GizmoHelper.js +111 -0
- package/src/core/GizmoViewcube.js +152 -0
- package/src/core/GizmoViewport.js +152 -0
- package/src/core/Gltf.js +20 -0
- package/src/core/GradientTexture.js +33 -0
- package/src/core/Grid.js +112 -0
- package/src/core/Hud.js +58 -0
- package/src/core/Image.js +119 -0
- package/src/core/Instances.js +215 -0
- package/src/core/Lightformer.js +51 -0
- package/src/core/Line.js +68 -0
- package/src/core/MapControls.js +64 -0
- package/src/core/MarchingCubes.js +76 -0
- package/src/core/Mask.js +42 -0
- package/src/core/MeshDiscardMaterial.js +15 -0
- package/src/core/MeshDistortMaterial.js +79 -0
- package/src/core/MeshPortalMaterial.js +381 -0
- package/src/core/MeshReflectorMaterial.js +182 -0
- package/src/core/MeshRefractionMaterial.js +79 -0
- package/src/core/MeshTransmissionMaterial.js +395 -0
- package/src/core/MeshWobbleMaterial.js +65 -0
- package/src/core/OrbitControls.js +82 -0
- package/src/core/OrthographicCamera.js +77 -0
- package/src/core/PerformanceMonitor.js +121 -0
- package/src/core/PerspectiveCamera.js +73 -0
- package/src/core/PointMaterial.js +36 -0
- package/src/core/PointerLockControls.js +90 -0
- package/src/core/Points.js +227 -0
- package/src/core/PositionalAudio.js +51 -0
- package/src/core/Preload.js +45 -0
- package/src/core/QuadraticBezierLine.js +44 -0
- package/src/core/Reflector.js +182 -0
- package/src/core/RenderTexture.js +96 -0
- package/src/core/Resize.js +39 -0
- package/src/core/RoundedBox.js +52 -0
- package/src/core/Sampler.js +85 -0
- package/src/core/ScreenQuad.js +24 -0
- package/src/core/ScreenSpace.js +25 -0
- package/src/core/Segments.js +102 -0
- package/src/core/Shadow.js +42 -0
- package/src/core/Sky.js +39 -0
- package/src/core/Sparkles.js +139 -0
- package/src/core/SpotLight.js +231 -0
- package/src/core/SpriteAnimator.js +342 -0
- package/src/core/Stage.js +135 -0
- package/src/core/Stars.js +108 -0
- package/src/core/Stats.js +30 -0
- package/src/core/Svg.js +59 -0
- package/src/core/Text.js +58 -0
- package/src/core/Text3D.js +76 -0
- package/src/core/TrackballControls.js +72 -0
- package/src/core/Trail.js +161 -0
- package/src/core/TransformControls.js +106 -0
- package/src/core/Wireframe.js +185 -0
- package/src/core/meshBounds.js +38 -0
- package/src/core/shaderMaterial.js +39 -0
- package/src/core/shapes.js +68 -0
- package/src/core/softShadows.js +161 -0
- package/src/core/useAnimations.js +56 -0
- package/src/core/useAspect.js +10 -0
- package/src/core/useBVH.js +90 -0
- package/src/core/useBoxProjectedEnv.js +98 -0
- package/src/core/useCamera.js +27 -0
- package/src/core/useContextBridge.js +21 -0
- package/src/core/useCubeCamera.js +49 -0
- package/src/core/useCubeTexture.js +18 -0
- package/src/core/useDepthBuffer.js +38 -0
- package/src/core/useDetectGPU.js +6 -0
- package/src/core/useEnvironment.js +48 -0
- package/src/core/useFBO.js +53 -0
- package/src/core/useFBX.js +12 -0
- package/src/core/useFont.js +20 -0
- package/src/core/useGLTF.js +37 -0
- package/src/core/useHelper.js +31 -0
- package/src/core/useIntersect.js +39 -0
- package/src/core/useKTX2.js +38 -0
- package/src/core/useMatcapTexture.js +45 -0
- package/src/core/useNormalTexture.js +30 -0
- package/src/core/useProgress.js +50 -0
- package/src/core/useTexture.js +35 -0
- package/src/core/useTrailTexture.js +164 -0
- package/src/core/useVideoTexture.js +41 -0
- package/src/helpers/environment-assets.js +14 -0
- package/src/helpers/useEffectfulState.js +18 -0
- package/src/materials/BlurPass.js +75 -0
- package/src/materials/ConvolutionMaterial.js +99 -0
- package/src/materials/DiscardMaterial.js +5 -0
- package/src/materials/MeshReflectorMaterial.js +290 -0
- package/src/materials/MeshRefractionMaterial.js +171 -0
- package/src/materials/SpotLightMaterial.js +111 -0
- package/src/materials/WireframeMaterial.js +235 -0
- package/src/web/CycleRaycast.js +97 -0
- package/src/web/Html.js +417 -0
- package/src/web/KeyboardControls.js +101 -0
- package/src/web/Loader.js +98 -0
- package/src/web/PresentationControls.js +86 -0
- package/src/web/ScrollControls.js +246 -0
- package/src/web/Select.js +175 -0
- package/src/web/View.js +206 -0
- package/src/web/pivotControls/AxisArrow.js +202 -0
- package/src/web/pivotControls/AxisRotator.js +235 -0
- package/src/web/pivotControls/PlaneSlider.js +211 -0
- package/src/web/pivotControls/context.js +5 -0
- package/src/web/pivotControls/index.js +223 -0
- package/src/web/useCursor.js +12 -0
- package/web/Loader.js +2 -0
- package/web/index.cjs.js +1 -1
- package/web/index.js +0 -1
- package/web/pivotControls/AxisArrow.js +3 -0
- package/web/pivotControls/AxisRotator.js +3 -0
- package/web/pivotControls/PlaneSlider.js +3 -0
- package/web/pivotControls/index.js +5 -0
- /package/{helpers → src/helpers}/glsl/DefaultSpotlightShadowShadows.glsl.js +0 -0
- /package/{helpers → src/helpers}/glsl/distort.vert.glsl.js +0 -0
- /package/{index.js → src/index.js} +0 -0
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as React from 'react';
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import { Vector3, CylinderGeometry, Matrix4, WebGLRenderTarget, RGBAFormat, LinearEncoding, ShaderMaterial, DoubleSide, RepeatWrapping } from 'three';
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import { useThree, useFrame } from '@react-three/fiber';
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import { FullScreenQuad } from 'three-stdlib';
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import mergeRefs from 'react-merge-refs';
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import { SpotLightMaterial } from '../materials/SpotLightMaterial.js';
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import SpotlightShadowShader from '../helpers/glsl/DefaultSpotlightShadowShadows.glsl.js';
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const isSpotLight = child => {
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return child == null ? void 0 : child.isSpotLight;
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};
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function VolumetricMesh({
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opacity = 1,
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radiusTop,
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radiusBottom,
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depthBuffer,
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color = 'white',
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distance = 5,
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angle = 0.15,
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attenuation = 5,
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anglePower = 5
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}) {
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const mesh = React.useRef(null);
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const size = useThree(state => state.size);
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const camera = useThree(state => state.camera);
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const dpr = useThree(state => state.viewport.dpr);
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const [material] = React.useState(() => new SpotLightMaterial());
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const [vec] = React.useState(() => new Vector3());
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radiusTop = radiusTop === undefined ? 0.1 : radiusTop;
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radiusBottom = radiusBottom === undefined ? angle * 7 : radiusBottom;
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useFrame(() => {
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material.uniforms.spotPosition.value.copy(mesh.current.getWorldPosition(vec));
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mesh.current.lookAt(mesh.current.parent.target.getWorldPosition(vec));
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});
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const geom = React.useMemo(() => {
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const geometry = new CylinderGeometry(radiusTop, radiusBottom, distance, 128, 64, true);
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geometry.applyMatrix4(new Matrix4().makeTranslation(0, -distance / 2, 0));
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geometry.applyMatrix4(new Matrix4().makeRotationX(-Math.PI / 2));
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return geometry;
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}, [distance, radiusTop, radiusBottom]);
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return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("mesh", {
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ref: mesh,
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geometry: geom,
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raycast: () => null
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}, /*#__PURE__*/React.createElement("primitive", {
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object: material,
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attach: "material",
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"uniforms-opacity-value": opacity,
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"uniforms-lightColor-value": color,
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"uniforms-attenuation-value": attenuation,
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"uniforms-anglePower-value": anglePower,
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"uniforms-depth-value": depthBuffer,
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"uniforms-cameraNear-value": camera.near,
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"uniforms-cameraFar-value": camera.far,
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"uniforms-resolution-value": depthBuffer ? [size.width * dpr, size.height * dpr] : [0, 0]
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})));
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}
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function useCommon(spotlight, mesh, width, height, distance) {
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const [[pos, dir]] = React.useState(() => [new Vector3(), new Vector3()]);
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React.useLayoutEffect(() => {
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if (isSpotLight(spotlight.current)) {
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spotlight.current.shadow.mapSize.set(width, height);
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spotlight.current.shadow.needsUpdate = true;
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} else {
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throw new Error('SpotlightShadow must be a child of a SpotLight');
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}
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}, [spotlight, width, height]);
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useFrame(() => {
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if (!spotlight.current) return;
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const A = spotlight.current.position;
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const B = spotlight.current.target.position;
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dir.copy(B).sub(A);
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var len = dir.length();
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dir.normalize().multiplyScalar(len * distance);
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pos.copy(A).add(dir);
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mesh.current.position.copy(pos);
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mesh.current.lookAt(spotlight.current.target.position);
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});
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}
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function SpotlightShadowWithShader({
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distance = 0.4,
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alphaTest = 0.5,
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map,
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shader = SpotlightShadowShader,
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width = 512,
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height = 512,
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scale = 1,
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children,
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...rest
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}) {
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const mesh = React.useRef(null);
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const spotlight = rest.spotlightRef;
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const debug = rest.debug;
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useCommon(spotlight, mesh, width, height, distance);
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const renderTarget = React.useMemo(() => new WebGLRenderTarget(width, height, {
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format: RGBAFormat,
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encoding: LinearEncoding,
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stencilBuffer: false // depthTexture: null!
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}), [width, height]);
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const uniforms = React.useRef({
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uShadowMap: {
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value: map
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},
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uTime: {
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value: 0
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}
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});
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React.useEffect(() => void (uniforms.current.uShadowMap.value = map), [map]);
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const fsQuad = React.useMemo(() => new FullScreenQuad(new ShaderMaterial({
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uniforms: uniforms.current,
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vertexShader:
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: shader
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})), [shader]);
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React.useEffect(() => () => {
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fsQuad.material.dispose();
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fsQuad.dispose();
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}, [fsQuad]);
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React.useEffect(() => () => renderTarget.dispose(), [renderTarget]);
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useFrame(({
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gl
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}, dt) => {
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uniforms.current.uTime.value += dt;
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gl.setRenderTarget(renderTarget);
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fsQuad.render(gl);
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gl.setRenderTarget(null);
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});
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return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("mesh", {
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ref: mesh,
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scale: scale,
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castShadow: true
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}, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("meshBasicMaterial", {
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transparent: true,
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side: DoubleSide,
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alphaTest: alphaTest,
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alphaMap: renderTarget.texture,
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"alphaMap-wrapS": RepeatWrapping,
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"alphaMap-wrapT": RepeatWrapping,
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opacity: debug ? 1 : 0
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}, children)));
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}
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function SpotlightShadowWithoutShader({
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distance = 0.4,
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alphaTest = 0.5,
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map,
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width = 512,
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height = 512,
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scale,
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children,
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...rest
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}) {
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const mesh = React.useRef(null);
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const spotlight = rest.spotlightRef;
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const debug = rest.debug;
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useCommon(spotlight, mesh, width, height, distance);
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return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("mesh", {
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ref: mesh,
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scale: scale,
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castShadow: true
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}, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("meshBasicMaterial", {
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transparent: true,
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side: DoubleSide,
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alphaTest: alphaTest,
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alphaMap: map,
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"alphaMap-wrapS": RepeatWrapping,
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"alphaMap-wrapT": RepeatWrapping,
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opacity: debug ? 1 : 0
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}, children)));
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}
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function SpotLightShadow(props) {
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castShadow: true
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import * as React from 'react';
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import { useThree, useFrame } from '@react-three/fiber';
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import * as THREE from 'three';
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const SpriteAnimator = ({
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startFrame,
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endFrame,
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fps,
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frameName,
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textureDataURL,
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textureImageURL,
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loop,
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numberOfFrames,
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autoPlay,
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animationNames,
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onStart,
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onEnd,
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onLoopEnd,
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onFrame,
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play,
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pause,
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flipX,
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alphaTest,
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children,
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}, fref) => {
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useThree(state => state.viewport);
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const spriteData = React.useRef(null);
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const [isJsonReady, setJsonReady] = React.useState(false);
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const textureData = React.useRef();
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const currentFrame = React.useRef(startFrame || 0);
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const currentFrameName = React.useRef(frameName || '');
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const fpsInterval = 1000 / (fps || 30);
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const [spriteTexture, setSpriteTexture] = React.useState(new THREE.Texture());
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const [aspect, setAspect] = React.useState([1, 1, 1]);
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const flipOffset = flipX ? -1 : 1;
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function loadJsonAndTextureAndExecuteCallback(jsonUrl, textureUrl, callback) {
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const jsonPromise = fetch(jsonUrl).then(response => response.json());
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textureLoader.load(textureUrl, resolve);
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});
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Promise.all([jsonPromise, texturePromise]).then(response => {
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callback(response[0], response[1]);
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});
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}
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const calculateAspectRatio = (width, height) => {
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spriteRef.current.scale.set(1, aspectRatio, 1);
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return [1, aspectRatio, 1];
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}; // initial loads
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loadJsonAndTextureAndExecuteCallback(textureDataURL, textureImageURL, parseSpriteData);
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} else if (textureImageURL) {
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// only load the texture, this is an image sprite only
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new Promise(resolve => {
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textureLoader.load(textureImageURL, resolve);
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}).then(texture => {
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parseSpriteData(null, texture);
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});
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}
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}, []);
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React.useLayoutEffect(() => {
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modifySpritePosition();
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}, [spriteTexture]);
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React.useEffect(() => {
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}, [pause]);
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currentFrameName.current = frameName;
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}
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}, [frameName]);
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const parseSpriteData = (json, _spriteTexture) => {
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// sprite only case
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if (json === null) {
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if (_spriteTexture && numberOfFrames) {
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const width = _spriteTexture.image.width;
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textureData.current = _spriteTexture;
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totalFrames.current = numberOfFrames;
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spriteData.current = {
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frames: [],
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meta: {
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version: '1.0',
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size: {
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h: height
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},
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scale: '1'
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}
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};
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if (parseInt(frameWidth.toString(), 10) === frameWidth) {
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// if it fits
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for (let i = 0; i < numberOfFrames; i++) {
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spriteData.current.frames.push({
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frame: {
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x: i * frameWidth,
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y: 0,
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h: frameHeight
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},
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rotated: false,
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trimmed: false,
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spriteSourceSize: {
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x: 0,
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y: 0,
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w: frameWidth,
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h: frameHeight
|
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},
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sourceSize: {
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w: frameWidth,
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h: height
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|
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}
|
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130
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});
|
|
131
|
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}
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132
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}
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133
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}
|
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134
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} else if (_spriteTexture) {
|
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135
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spriteData.current = json;
|
|
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spriteData.current.frames = Array.isArray(json.frames) ? json.frames : parseFrames();
|
|
137
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totalFrames.current = Array.isArray(json.frames) ? json.frames.length : Object.keys(json.frames).length;
|
|
138
|
+
textureData.current = _spriteTexture;
|
|
139
|
+
const {
|
|
140
|
+
w,
|
|
141
|
+
h
|
|
142
|
+
} = getFirstItem(json.frames).sourceSize;
|
|
143
|
+
const aspect = calculateAspectRatio(w, h);
|
|
144
|
+
setAspect(aspect);
|
|
145
|
+
|
|
146
|
+
if (matRef.current) {
|
|
147
|
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matRef.current.map = _spriteTexture;
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
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+
|
|
151
|
+
_spriteTexture.premultiplyAlpha = false;
|
|
152
|
+
setSpriteTexture(_spriteTexture);
|
|
153
|
+
}; // for frame based JSON Hash sprite data
|
|
154
|
+
|
|
155
|
+
|
|
156
|
+
const parseFrames = () => {
|
|
157
|
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const sprites = {};
|
|
158
|
+
const data = spriteData.current;
|
|
159
|
+
const delimiters = animationNames;
|
|
160
|
+
|
|
161
|
+
if (delimiters) {
|
|
162
|
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for (let i = 0; i < delimiters.length; i++) {
|
|
163
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sprites[delimiters[i]] = [];
|
|
164
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+
|
|
165
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+
for (let innerKey in data['frames']) {
|
|
166
|
+
const value = data['frames'][innerKey];
|
|
167
|
+
const frameData = value['frame'];
|
|
168
|
+
const x = frameData['x'];
|
|
169
|
+
const y = frameData['y'];
|
|
170
|
+
const width = frameData['w'];
|
|
171
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const height = frameData['h'];
|
|
172
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const sourceWidth = value['sourceSize']['w'];
|
|
173
|
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const sourceHeight = value['sourceSize']['h'];
|
|
174
|
+
|
|
175
|
+
if (typeof innerKey === 'string' && innerKey.toLowerCase().indexOf(delimiters[i].toLowerCase()) !== -1) {
|
|
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|
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sprites[delimiters[i]].push({
|
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x: x,
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y: y,
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w: width,
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h: height,
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frame: frameData,
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sourceSize: {
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w: sourceWidth,
|
|
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h: sourceHeight
|
|
185
|
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}
|
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186
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});
|
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187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
return sprites;
|
|
193
|
+
}; // modify the sprite material after json is parsed and state updated
|
|
194
|
+
|
|
195
|
+
|
|
196
|
+
const modifySpritePosition = () => {
|
|
197
|
+
if (!spriteData.current) return;
|
|
198
|
+
const {
|
|
199
|
+
meta: {
|
|
200
|
+
size: metaInfo
|
|
201
|
+
},
|
|
202
|
+
frames
|
|
203
|
+
} = spriteData.current;
|
|
204
|
+
const {
|
|
205
|
+
w: frameW,
|
|
206
|
+
h: frameH
|
|
207
|
+
} = Array.isArray(frames) ? frames[0].sourceSize : frameName ? frames[frameName] ? frames[frameName][0].sourceSize : {
|
|
208
|
+
w: 0,
|
|
209
|
+
h: 0
|
|
210
|
+
} : {
|
|
211
|
+
w: 0,
|
|
212
|
+
h: 0
|
|
213
|
+
};
|
|
214
|
+
matRef.current.map.wrapS = matRef.current.map.wrapT = THREE.RepeatWrapping;
|
|
215
|
+
matRef.current.map.center.set(0, 0);
|
|
216
|
+
matRef.current.map.repeat.set(1 * flipOffset / (metaInfo.w / frameW), 1 / (metaInfo.h / frameH)); //const framesH = (metaInfo.w - 1) / frameW
|
|
217
|
+
|
|
218
|
+
const framesV = (metaInfo.h - 1) / frameH;
|
|
219
|
+
const frameOffsetY = 1 / framesV;
|
|
220
|
+
matRef.current.map.offset.x = 0.0; //-matRef.current.map.repeat.x
|
|
221
|
+
|
|
222
|
+
matRef.current.map.offset.y = 1 - frameOffsetY;
|
|
223
|
+
setJsonReady(true);
|
|
224
|
+
if (onStart) onStart({
|
|
225
|
+
currentFrameName: frameName,
|
|
226
|
+
currentFrame: currentFrame.current
|
|
227
|
+
});
|
|
228
|
+
}; // run the animation on each frame
|
|
229
|
+
|
|
230
|
+
|
|
231
|
+
const runAnimation = () => {
|
|
232
|
+
//if (!frameName) return
|
|
233
|
+
const now = window.performance.now();
|
|
234
|
+
const diff = now - timerOffset.current;
|
|
235
|
+
const {
|
|
236
|
+
meta: {
|
|
237
|
+
size: metaInfo
|
|
238
|
+
},
|
|
239
|
+
frames
|
|
240
|
+
} = spriteData.current;
|
|
241
|
+
const {
|
|
242
|
+
w: frameW,
|
|
243
|
+
h: frameH
|
|
244
|
+
} = getFirstItem(frames).sourceSize;
|
|
245
|
+
const spriteFrames = Array.isArray(frames) ? frames : frameName ? frames[frameName] : [];
|
|
246
|
+
let finalValX = 0;
|
|
247
|
+
let finalValY = 0;
|
|
248
|
+
|
|
249
|
+
const _endFrame = endFrame || spriteFrames.length - 1;
|
|
250
|
+
|
|
251
|
+
if (currentFrame.current > _endFrame) {
|
|
252
|
+
currentFrame.current = loop ? startFrame !== null && startFrame !== void 0 ? startFrame : 0 : 0;
|
|
253
|
+
|
|
254
|
+
if (loop) {
|
|
255
|
+
onLoopEnd == null ? void 0 : onLoopEnd({
|
|
256
|
+
currentFrameName: frameName,
|
|
257
|
+
currentFrame: currentFrame.current
|
|
258
|
+
});
|
|
259
|
+
} else {
|
|
260
|
+
onEnd == null ? void 0 : onEnd({
|
|
261
|
+
currentFrameName: frameName,
|
|
262
|
+
currentFrame: currentFrame.current
|
|
263
|
+
});
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
if (!loop) return;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
if (diff <= fpsInterval) return;
|
|
270
|
+
timerOffset.current = now - diff % fpsInterval;
|
|
271
|
+
calculateAspectRatio(frameW, frameH);
|
|
272
|
+
const framesH = (metaInfo.w - 1) / frameW;
|
|
273
|
+
const framesV = (metaInfo.h - 1) / frameH;
|
|
274
|
+
const {
|
|
275
|
+
frame: {
|
|
276
|
+
x: frameX,
|
|
277
|
+
y: frameY
|
|
278
|
+
},
|
|
279
|
+
sourceSize: {
|
|
280
|
+
w: originalSizeX,
|
|
281
|
+
h: originalSizeY
|
|
282
|
+
}
|
|
283
|
+
} = spriteFrames[currentFrame.current];
|
|
284
|
+
const frameOffsetX = 1 / framesH;
|
|
285
|
+
const frameOffsetY = 1 / framesV;
|
|
286
|
+
finalValX = flipOffset > 0 ? frameOffsetX * (frameX / originalSizeX) : frameOffsetX * (frameX / originalSizeX) - matRef.current.map.repeat.x;
|
|
287
|
+
finalValY = Math.abs(1 - frameOffsetY) - frameOffsetY * (frameY / originalSizeY);
|
|
288
|
+
matRef.current.map.offset.x = finalValX;
|
|
289
|
+
matRef.current.map.offset.y = finalValY;
|
|
290
|
+
currentFrame.current += 1;
|
|
291
|
+
}; // *** Warning! It runs on every frame! ***
|
|
292
|
+
|
|
293
|
+
|
|
294
|
+
useFrame((state, delta) => {
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if (!((_spriteData$current = spriteData.current) != null && _spriteData$current.frames) || !((_matRef$current = matRef.current) != null && _matRef$current.map)) {
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onFrame && onFrame({
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currentFrameName: currentFrameName.current,
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currentFrame: currentFrame.current
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});
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}
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}); // utils
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const getFirstItem = param => {
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}
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};
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return /*#__PURE__*/React.createElement("group", props, /*#__PURE__*/React.createElement(React.Suspense, {
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fallback: null
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}, /*#__PURE__*/React.createElement("sprite", {
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ref: spriteRef,
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scale: aspect
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}, /*#__PURE__*/React.createElement("spriteMaterial", {
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toneMapped: false,
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ref: matRef,
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map: spriteTexture,
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transparent: true,
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alphaTest: alphaTest !== null && alphaTest !== void 0 ? alphaTest : 0.0
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}))), children);
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};
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export { SpriteAnimator };
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|
@@ -0,0 +1,135 @@
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1
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as React from 'react';
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3
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import { Environment } from './Environment.js';
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import { ContactShadows } from './ContactShadows.js';
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5
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import { Center } from './Center.js';
|
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import { AccumulativeShadows, RandomizedLight } from './AccumulativeShadows.js';
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import { Bounds, useBounds } from './Bounds.js';
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const presets = {
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rembrandt: {
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main: [1, 2, 1],
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fill: [-2, -0.5, -2]
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},
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portrait: {
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main: [-1, 2, 0.5],
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fill: [-1, 0.5, -1.5]
|
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},
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|
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upfront: {
|
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|
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main: [0, 2, 1],
|
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|
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fill: [-1, 0.5, -1.5]
|
|
21
|
+
},
|
|
22
|
+
soft: {
|
|
23
|
+
main: [-2, 4, 4],
|
|
24
|
+
fill: [-1, 0.5, -1.5]
|
|
25
|
+
}
|
|
26
|
+
};
|
|
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|
+
|
|
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|
+
function Refit({
|
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|
+
radius,
|
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|
+
adjustCamera
|
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31
|
+
}) {
|
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|
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const api = useBounds();
|
|
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|
+
React.useEffect(() => {
|
|
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|
+
if (adjustCamera) api.refresh().clip().fit();
|
|
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|
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}, [radius, adjustCamera]);
|
|
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|
+
return null;
|
|
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|
+
}
|
|
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|
+
|
|
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|
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function Stage({
|
|
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|
+
children,
|
|
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|
+
center,
|
|
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|
+
adjustCamera = true,
|
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|
+
intensity = 0.5,
|
|
44
|
+
shadows = 'contact',
|
|
45
|
+
environment = 'city',
|
|
46
|
+
preset = 'rembrandt',
|
|
47
|
+
...props
|
|
48
|
+
}) {
|
|
49
|
+
var _bias, _normalBias, _size, _offset, _amount, _radius, _ambient, _intensity;
|
|
50
|
+
|
|
51
|
+
const config = typeof preset === 'string' ? presets[preset] : preset;
|
|
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|
+
const [{
|
|
53
|
+
radius,
|
|
54
|
+
height
|
|
55
|
+
}, set] = React.useState({
|
|
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|
+
radius: 0,
|
|
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|
+
width: 0,
|
|
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|
+
height: 0,
|
|
59
|
+
depth: 0
|
|
60
|
+
});
|
|
61
|
+
const shadowBias = (_bias = shadows == null ? void 0 : shadows.bias) !== null && _bias !== void 0 ? _bias : -0.0001;
|
|
62
|
+
const normalBias = (_normalBias = shadows == null ? void 0 : shadows.normalBias) !== null && _normalBias !== void 0 ? _normalBias : 0;
|
|
63
|
+
const shadowSize = (_size = shadows == null ? void 0 : shadows.size) !== null && _size !== void 0 ? _size : 1024;
|
|
64
|
+
const shadowOffset = (_offset = shadows == null ? void 0 : shadows.offset) !== null && _offset !== void 0 ? _offset : 0;
|
|
65
|
+
const contactShadow = shadows === 'contact' || (shadows == null ? void 0 : shadows.type) === 'contact';
|
|
66
|
+
const accumulativeShadow = shadows === 'accumulative' || (shadows == null ? void 0 : shadows.type) === 'accumulative';
|
|
67
|
+
const shadowSpread = { ...(typeof shadows === 'object' ? shadows : {})
|
|
68
|
+
};
|
|
69
|
+
const environmentProps = !environment ? null : typeof environment === 'string' ? {
|
|
70
|
+
preset: environment
|
|
71
|
+
} : environment;
|
|
72
|
+
const onCentered = React.useCallback(props => {
|
|
73
|
+
const {
|
|
74
|
+
width,
|
|
75
|
+
height,
|
|
76
|
+
depth,
|
|
77
|
+
boundingSphere
|
|
78
|
+
} = props;
|
|
79
|
+
set({
|
|
80
|
+
radius: boundingSphere.radius,
|
|
81
|
+
width,
|
|
82
|
+
height,
|
|
83
|
+
depth
|
|
84
|
+
});
|
|
85
|
+
if (center != null && center.onCentered) center.onCentered(props);
|
|
86
|
+
}, []);
|
|
87
|
+
return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("ambientLight", {
|
|
88
|
+
intensity: intensity / 3
|
|
89
|
+
}), /*#__PURE__*/React.createElement("spotLight", {
|
|
90
|
+
penumbra: 1,
|
|
91
|
+
position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
|
|
92
|
+
intensity: intensity * 2,
|
|
93
|
+
castShadow: !!shadows,
|
|
94
|
+
"shadow-bias": shadowBias,
|
|
95
|
+
"shadow-normalBias": normalBias,
|
|
96
|
+
"shadow-mapSize": shadowSize
|
|
97
|
+
}), /*#__PURE__*/React.createElement("pointLight", {
|
|
98
|
+
position: [config.fill[0] * radius, config.fill[1] * radius, config.fill[2] * radius],
|
|
99
|
+
intensity: intensity
|
|
100
|
+
}), /*#__PURE__*/React.createElement(Bounds, _extends({
|
|
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+
fit: !!adjustCamera,
|
|
102
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+
clip: !!adjustCamera,
|
|
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|
+
margin: Number(adjustCamera),
|
|
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|
+
observe: true
|
|
105
|
+
}, props), /*#__PURE__*/React.createElement(Refit, {
|
|
106
|
+
radius: radius,
|
|
107
|
+
adjustCamera: adjustCamera
|
|
108
|
+
}), /*#__PURE__*/React.createElement(Center, _extends({}, center, {
|
|
109
|
+
position: [0, shadowOffset / 2, 0],
|
|
110
|
+
onCentered: onCentered
|
|
111
|
+
}), children)), /*#__PURE__*/React.createElement("group", {
|
|
112
|
+
position: [0, -height / 2 - shadowOffset / 2, 0]
|
|
113
|
+
}, contactShadow && /*#__PURE__*/React.createElement(ContactShadows, _extends({
|
|
114
|
+
scale: radius * 4,
|
|
115
|
+
far: radius,
|
|
116
|
+
blur: 2
|
|
117
|
+
}, shadowSpread)), accumulativeShadow && /*#__PURE__*/React.createElement(AccumulativeShadows, _extends({
|
|
118
|
+
temporal: true,
|
|
119
|
+
frames: 100,
|
|
120
|
+
alphaTest: 0.9,
|
|
121
|
+
toneMapped: true,
|
|
122
|
+
scale: radius * 4
|
|
123
|
+
}, shadowSpread), /*#__PURE__*/React.createElement(RandomizedLight, {
|
|
124
|
+
amount: (_amount = shadowSpread.amount) !== null && _amount !== void 0 ? _amount : 8,
|
|
125
|
+
radius: (_radius = shadowSpread.radius) !== null && _radius !== void 0 ? _radius : radius,
|
|
126
|
+
ambient: (_ambient = shadowSpread.ambient) !== null && _ambient !== void 0 ? _ambient : 0.5,
|
|
127
|
+
intensity: (_intensity = shadowSpread.intensity) !== null && _intensity !== void 0 ? _intensity : 1,
|
|
128
|
+
position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
|
|
129
|
+
size: radius * 4,
|
|
130
|
+
bias: -shadowBias,
|
|
131
|
+
mapSize: shadowSize
|
|
132
|
+
}))), environment && /*#__PURE__*/React.createElement(Environment, environmentProps));
|
|
133
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+
}
|
|
134
|
+
|
|
135
|
+
export { Stage };
|