@react-three/drei 10.7.6 → 10.8.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (580) hide show
  1. package/README.md +49 -758
  2. package/_chunks/hls.mjs +3 -0
  3. package/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  4. package/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  5. package/_chunks/libs/@use-gesture/core.mjs +1650 -0
  6. package/_chunks/libs/@use-gesture/react.mjs +207 -0
  7. package/_chunks/libs/camera-controls.mjs +2207 -0
  8. package/_chunks/libs/detect-gpu.mjs +515 -0
  9. package/_chunks/libs/hls.js.mjs +21925 -0
  10. package/_chunks/libs/maath.mjs +5200 -0
  11. package/_chunks/libs/stats-gl.mjs +301 -0
  12. package/_chunks/libs/stats.js.mjs +90 -0
  13. package/_chunks/libs/suspend-react.mjs +60 -0
  14. package/_chunks/libs/three.mjs +23169 -0
  15. package/_chunks/libs/tunnel-rat.mjs +458 -0
  16. package/_chunks/libs/zustand.mjs +104 -0
  17. package/_chunks/rolldown-runtime.mjs +47 -0
  18. package/_chunks/vision_bundle.mjs +3 -0
  19. package/core/_chunks/hls.mjs +3 -0
  20. package/core/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  21. package/core/_chunks/libs/@use-gesture/core.mjs +1650 -0
  22. package/core/_chunks/libs/@use-gesture/react.mjs +207 -0
  23. package/core/_chunks/libs/detect-gpu.mjs +515 -0
  24. package/core/_chunks/libs/hls.js.mjs +21925 -0
  25. package/core/_chunks/libs/maath.mjs +5200 -0
  26. package/core/_chunks/libs/stats-gl.mjs +301 -0
  27. package/core/_chunks/libs/stats.js.mjs +90 -0
  28. package/core/_chunks/libs/suspend-react.mjs +60 -0
  29. package/core/_chunks/libs/three.mjs +22457 -0
  30. package/core/_chunks/libs/tunnel-rat.mjs +458 -0
  31. package/core/_chunks/libs/zustand.mjs +104 -0
  32. package/core/_chunks/rolldown-runtime.mjs +47 -0
  33. package/core/core/index.d.mts +2232 -0
  34. package/core/core/index.mjs +11082 -0
  35. package/experimental/_chunks/libs/three.mjs +15386 -0
  36. package/experimental/experimental/index.d.mts +253 -0
  37. package/experimental/experimental/index.mjs +434 -0
  38. package/external/_chunks/hls.mjs +3 -0
  39. package/external/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  40. package/external/_chunks/libs/camera-controls.mjs +2207 -0
  41. package/external/_chunks/libs/hls.js.mjs +21925 -0
  42. package/external/_chunks/libs/maath.mjs +5200 -0
  43. package/external/_chunks/libs/suspend-react.mjs +58 -0
  44. package/external/_chunks/libs/three.mjs +15387 -0
  45. package/external/_chunks/rolldown-runtime.mjs +32 -0
  46. package/external/_chunks/vision_bundle.mjs +3 -0
  47. package/external/external/index.d.mts +499 -0
  48. package/external/external/index.mjs +9422 -0
  49. package/index.d.mts +2567 -0
  50. package/index.mjs +20571 -0
  51. package/legacy/_chunks/hls.mjs +3 -0
  52. package/legacy/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  53. package/legacy/_chunks/libs/@use-gesture/core.mjs +1650 -0
  54. package/legacy/_chunks/libs/@use-gesture/react.mjs +207 -0
  55. package/legacy/_chunks/libs/bidi-js.mjs +675 -0
  56. package/legacy/_chunks/libs/detect-gpu.mjs +515 -0
  57. package/legacy/_chunks/libs/hls.js.mjs +21925 -0
  58. package/legacy/_chunks/libs/maath.mjs +5200 -0
  59. package/legacy/_chunks/libs/stats-gl.mjs +301 -0
  60. package/legacy/_chunks/libs/stats.js.mjs +90 -0
  61. package/legacy/_chunks/libs/suspend-react.mjs +60 -0
  62. package/legacy/_chunks/libs/three.mjs +26062 -0
  63. package/legacy/_chunks/libs/troika-three-text.mjs +6494 -0
  64. package/legacy/_chunks/libs/tunnel-rat.mjs +458 -0
  65. package/legacy/_chunks/libs/zustand.mjs +104 -0
  66. package/legacy/_chunks/rolldown-runtime.mjs +47 -0
  67. package/legacy/legacy/index.d.mts +2788 -0
  68. package/legacy/legacy/index.mjs +14984 -0
  69. package/native/_chunks/hls.mjs +3 -0
  70. package/native/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  71. package/native/_chunks/libs/@use-gesture/core.mjs +1650 -0
  72. package/native/_chunks/libs/@use-gesture/react.mjs +207 -0
  73. package/native/_chunks/libs/detect-gpu.mjs +515 -0
  74. package/native/_chunks/libs/hls.js.mjs +21925 -0
  75. package/native/_chunks/libs/maath.mjs +5200 -0
  76. package/native/_chunks/libs/stats-gl.mjs +301 -0
  77. package/native/_chunks/libs/stats.js.mjs +90 -0
  78. package/native/_chunks/libs/suspend-react.mjs +60 -0
  79. package/native/_chunks/libs/three.mjs +22592 -0
  80. package/native/_chunks/libs/tunnel-rat.mjs +458 -0
  81. package/native/_chunks/libs/zustand.mjs +104 -0
  82. package/native/_chunks/rolldown-runtime.mjs +47 -0
  83. package/native/native/index.d.mts +3168 -0
  84. package/native/native/index.mjs +14863 -0
  85. package/package.json +41 -10
  86. package/webgpu/_chunks/hls.mjs +3 -0
  87. package/webgpu/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  88. package/webgpu/_chunks/libs/@use-gesture/core.mjs +1650 -0
  89. package/webgpu/_chunks/libs/@use-gesture/react.mjs +207 -0
  90. package/webgpu/_chunks/libs/detect-gpu.mjs +515 -0
  91. package/webgpu/_chunks/libs/hls.js.mjs +21925 -0
  92. package/webgpu/_chunks/libs/maath.mjs +5200 -0
  93. package/webgpu/_chunks/libs/stats-gl.mjs +301 -0
  94. package/webgpu/_chunks/libs/stats.js.mjs +90 -0
  95. package/webgpu/_chunks/libs/suspend-react.mjs +60 -0
  96. package/webgpu/_chunks/libs/three.mjs +22592 -0
  97. package/webgpu/_chunks/libs/tunnel-rat.mjs +458 -0
  98. package/webgpu/_chunks/libs/zustand.mjs +104 -0
  99. package/webgpu/_chunks/rolldown-runtime.mjs +47 -0
  100. package/webgpu/webgpu/index.d.mts +3166 -0
  101. package/webgpu/webgpu/index.mjs +15015 -0
  102. package/core/AccumulativeShadows.cjs.js +0 -1
  103. package/core/AccumulativeShadows.d.ts +0 -59
  104. package/core/AccumulativeShadows.js +0 -310
  105. package/core/AdaptiveDpr.cjs.js +0 -1
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  108. package/core/AdaptiveEvents.cjs.js +0 -1
  109. package/core/AdaptiveEvents.d.ts +0 -1
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  111. package/core/ArcballControls.cjs.js +0 -1
  112. package/core/ArcballControls.d.ts +0 -15
  113. package/core/ArcballControls.js +0 -67
  114. package/core/AsciiRenderer.cjs.js +0 -1
  115. package/core/AsciiRenderer.d.ts +0 -11
  116. package/core/AsciiRenderer.js +0 -66
  117. package/core/BBAnchor.cjs.js +0 -1
  118. package/core/BBAnchor.d.ts +0 -7
  119. package/core/BBAnchor.js +0 -37
  120. package/core/Backdrop.cjs.js +0 -1
  121. package/core/Backdrop.d.ts +0 -15
  122. package/core/Backdrop.js +0 -33
  123. package/core/BakeShadows.cjs.js +0 -1
  124. package/core/BakeShadows.d.ts +0 -1
  125. package/core/BakeShadows.js +0 -16
  126. package/core/Billboard.cjs.js +0 -1
  127. package/core/Billboard.d.ts +0 -10
  128. package/core/Billboard.js +0 -53
  129. package/core/Bounds.cjs.js +0 -1
  130. package/core/Bounds.d.ts +0 -36
  131. package/core/Bounds.js +0 -254
  132. package/core/Bvh.cjs.js +0 -1
  133. package/core/Bvh.d.ts +0 -19
  134. package/core/Bvh.js +0 -92
  135. package/core/CameraControls.cjs.js +0 -1
  136. package/core/CameraControls.d.ts +0 -48
  137. package/core/CameraControls.js +0 -151
  138. package/core/CameraShake.cjs.js +0 -1
  139. package/core/CameraShake.d.ts +0 -17
  140. package/core/CameraShake.js +0 -57
  141. package/core/CatmullRomLine.cjs.js +0 -1
  142. package/core/CatmullRomLine.d.ts +0 -10
  143. package/core/CatmullRomLine.js +0 -42
  144. package/core/Caustics.cjs.js +0 -1
  145. package/core/Caustics.d.ts +0 -32
  146. package/core/Caustics.js +0 -388
  147. package/core/Center.cjs.js +0 -1
  148. package/core/Center.d.ts +0 -33
  149. package/core/Center.js +0 -67
  150. package/core/Clone.cjs.js +0 -1
  151. package/core/Clone.d.ts +0 -15
  152. package/core/Clone.js +0 -100
  153. package/core/Cloud.cjs.js +0 -1
  154. package/core/Cloud.d.ts +0 -97
  155. package/core/Cloud.js +0 -231
  156. package/core/ComputedAttribute.cjs.js +0 -1
  157. package/core/ComputedAttribute.d.ts +0 -8
  158. package/core/ComputedAttribute.js +0 -33
  159. package/core/ContactShadows.cjs.js +0 -1
  160. package/core/ContactShadows.d.ts +0 -18
  161. package/core/ContactShadows.js +0 -114
  162. package/core/CubeCamera.cjs.js +0 -1
  163. package/core/CubeCamera.d.ts +0 -21
  164. package/core/CubeCamera.js +0 -86
  165. package/core/CubeTexture.cjs.js +0 -1
  166. package/core/CubeTexture.d.ts +0 -14
  167. package/core/CubeTexture.js +0 -25
  168. package/core/CubicBezierLine.cjs.js +0 -1
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  170. package/core/CubicBezierLine.js +0 -28
  171. package/core/CurveModifier.cjs.js +0 -1
  172. package/core/CurveModifier.d.ts +0 -11
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  174. package/core/Decal.cjs.js +0 -1
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  176. package/core/Decal.js +0 -128
  177. package/core/Detailed.cjs.js +0 -1
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  179. package/core/Detailed.js +0 -33
  180. package/core/DetectGPU.cjs.js +0 -1
  181. package/core/DetectGPU.d.ts +0 -7
  182. package/core/DetectGPU.js +0 -14
  183. package/core/DeviceOrientationControls.cjs.js +0 -1
  184. package/core/DeviceOrientationControls.d.ts +0 -10
  185. package/core/DeviceOrientationControls.js +0 -51
  186. package/core/Edges.cjs.js +0 -1
  187. package/core/Edges.d.ts +0 -13
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  189. package/core/Effects.cjs.js +0 -1
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  192. package/core/Environment.cjs.js +0 -1
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  195. package/core/Example.cjs.js +0 -1
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  198. package/core/Fbo.cjs.js +0 -1
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  201. package/core/Fbx.cjs.js +0 -1
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  204. package/core/FirstPersonControls.cjs.js +0 -1
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  213. package/core/FlyControls.cjs.js +0 -1
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  234. package/core/Helper.cjs.js +0 -1
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  243. package/core/Instances.cjs.js +0 -1
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  249. package/core/Lightformer.cjs.js +0 -1
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  252. package/core/Line.cjs.js +0 -1
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  255. package/core/MapControls.cjs.js +0 -1
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@@ -1,413 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import * as React from 'react';
3
- import { useFrame } from '@react-three/fiber';
4
- import * as THREE from 'three';
5
- import { Instances, Instance } from './Instances.js';
6
- import { Billboard } from './Billboard.js';
7
- import { useSpriteLoader, getFirstFrame } from './useSpriteLoader.js';
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-
9
- // Frame-related types
10
-
11
- const context = /*#__PURE__*/React.createContext(null);
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- function useSpriteAnimator() {
13
- return React.useContext(context);
14
- }
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-
16
- // Type guard for SpriteData
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- function isSpriteData(data) {
18
- return data !== null && 'meta' in data && 'frames' in data;
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- }
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- const geometry = /* @__PURE__ */new THREE.PlaneGeometry(1, 1);
21
- const SpriteAnimator = /* @__PURE__ */React.forwardRef(({
22
- startFrame = 0,
23
- endFrame,
24
- fps = 30,
25
- frameName = '',
26
- textureDataURL,
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- textureImageURL,
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- loop = false,
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- numberOfFrames = 1,
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- autoPlay = true,
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- animationNames,
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- onStart,
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- onEnd,
34
- onLoopEnd,
35
- onFrame,
36
- play,
37
- pause = false,
38
- flipX = false,
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- alphaTest = 0.0,
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- children,
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- asSprite = false,
42
- offset,
43
- playBackwards = false,
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- resetOnEnd = false,
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- maxItems = 1,
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- instanceItems = [[0, 0, 0]],
47
- spriteDataset,
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- canvasRenderingContext2DSettings,
49
- roundFramePosition = false,
50
- meshProps = {},
51
- ...props
52
- }, fref) => {
53
- const ref = React.useRef(new THREE.Group());
54
- const spriteData = React.useRef(null);
55
- const matRef = React.useRef(null);
56
- const spriteRef = React.useRef(null);
57
- const timerOffset = React.useRef(window.performance.now());
58
- const currentFrame = React.useRef(startFrame);
59
- const currentFrameName = React.useRef(frameName);
60
- const fpsInterval = fps > 0 ? 1000 / fps : 0;
61
- const [spriteTexture, setSpriteTexture] = React.useState(new THREE.Texture());
62
- const totalFrames = React.useRef(0);
63
- const [aspect, setAspect] = React.useState(new THREE.Vector3(1, 1, 1));
64
- const flipOffset = flipX ? -1 : 1;
65
- const pauseRef = React.useRef(pause);
66
- const pos = React.useRef(offset);
67
- const softEnd = React.useRef(false);
68
- const {
69
- spriteObj,
70
- loadJsonAndTexture
71
- } = useSpriteLoader(null, null, animationNames, numberOfFrames, undefined, canvasRenderingContext2DSettings);
72
- const frameNameRef = React.useRef(frameName);
73
-
74
- // lite version for pre-loaded assets
75
- const parseSpriteDataLite = React.useCallback((textureData, data) => {
76
- if (data === null) {
77
- if (numberOfFrames) {
78
- //get size from texture
79
-
80
- totalFrames.current = numberOfFrames;
81
- if (playBackwards) {
82
- currentFrame.current = numberOfFrames - 1;
83
- }
84
- spriteData.current = data;
85
- }
86
- } else {
87
- var _spriteData$current$f, _spriteData$current;
88
- spriteData.current = data;
89
- if (spriteData.current && Array.isArray(spriteData.current.frames)) {
90
- totalFrames.current = spriteData.current.frames.length;
91
- } else if (spriteData.current && typeof spriteData.current === 'object' && frameNameRef.current) {
92
- totalFrames.current = spriteData.current.frames[frameNameRef.current].length;
93
- } else {
94
- totalFrames.current = 0;
95
- }
96
- if (playBackwards) {
97
- currentFrame.current = totalFrames.current - 1;
98
- }
99
- const {
100
- w,
101
- h
102
- } = getFirstFrame((_spriteData$current$f = (_spriteData$current = spriteData.current) == null ? void 0 : _spriteData$current.frames) !== null && _spriteData$current$f !== void 0 ? _spriteData$current$f : [], frameNameRef.current).sourceSize;
103
- const aspect = calculateAspectRatio(w, h);
104
- setAspect(aspect);
105
- if (matRef.current) {
106
- matRef.current.map = textureData;
107
- }
108
- }
109
- setSpriteTexture(textureData);
110
- }, [numberOfFrames, playBackwards]);
111
-
112
- // modify the sprite material after json is parsed and state updated
113
- const modifySpritePosition = React.useCallback(() => {
114
- if (!spriteData.current) return;
115
- const {
116
- meta: {
117
- size: metaInfo
118
- },
119
- frames
120
- } = spriteData.current;
121
- const {
122
- w: frameW,
123
- h: frameH
124
- } = Array.isArray(frames) ? frames[0].sourceSize : frameName ? frames[frameName] ? frames[frameName][0].sourceSize : {
125
- w: 0,
126
- h: 0
127
- } : {
128
- w: 0,
129
- h: 0
130
- };
131
- if (matRef.current && matRef.current.map) {
132
- matRef.current.map.wrapS = matRef.current.map.wrapT = THREE.RepeatWrapping;
133
- matRef.current.map.center.set(0, 0);
134
- matRef.current.map.repeat.set(1 * flipOffset / (metaInfo.w / frameW), 1 / (metaInfo.h / frameH));
135
- }
136
- //const framesH = (metaInfo.w - 1) / frameW
137
- const framesV = (metaInfo.h - 1) / frameH;
138
- const frameOffsetY = 1 / framesV;
139
- if (matRef.current && matRef.current.map) {
140
- matRef.current.map.offset.x = 0.0; //-matRef.current.map.repeat.x
141
- matRef.current.map.offset.y = 1 - frameOffsetY;
142
- }
143
- if (onStart) {
144
- onStart({
145
- currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
146
- currentFrame: currentFrame.current
147
- });
148
- }
149
- }, [flipOffset, frameName, onStart]);
150
- const state = React.useMemo(() => ({
151
- current: pos.current,
152
- offset: pos.current,
153
- imageUrl: textureImageURL,
154
- hasEnded: false,
155
- ref: fref
156
- }), [textureImageURL, fref]);
157
- React.useImperativeHandle(fref, () => ref.current, []);
158
- React.useLayoutEffect(() => {
159
- pos.current = offset;
160
- }, [offset]);
161
- const calculateAspectRatio = (width, height) => {
162
- var _spriteRef$current;
163
- const ret = new THREE.Vector3();
164
- const aspectRatio = height / width;
165
- ret.set(1, aspectRatio, 1);
166
- (_spriteRef$current = spriteRef.current) == null || _spriteRef$current.scale.copy(ret);
167
- return ret;
168
- };
169
-
170
- // initial loads
171
- React.useEffect(() => {
172
- if (spriteDataset) {
173
- var _spriteDataset$sprite;
174
- parseSpriteDataLite(spriteDataset == null || (_spriteDataset$sprite = spriteDataset.spriteTexture) == null ? void 0 : _spriteDataset$sprite.clone(), spriteDataset.spriteData);
175
- } else {
176
- if (textureImageURL && textureDataURL) {
177
- loadJsonAndTexture(textureImageURL, textureDataURL);
178
- }
179
- }
180
- }, [loadJsonAndTexture, spriteDataset, textureDataURL, textureImageURL, parseSpriteDataLite]);
181
- React.useEffect(() => {
182
- if (spriteObj) {
183
- var _spriteObj$spriteText;
184
- parseSpriteDataLite(spriteObj == null || (_spriteObj$spriteText = spriteObj.spriteTexture) == null ? void 0 : _spriteObj$spriteText.clone(), spriteObj == null ? void 0 : spriteObj.spriteData);
185
- }
186
- }, [spriteObj, parseSpriteDataLite]);
187
-
188
- // support backwards play
189
- React.useEffect(() => {
190
- state.hasEnded = false;
191
- if (spriteData.current && playBackwards === true) {
192
- var _ref;
193
- currentFrame.current = ((_ref = spriteData.current.frames.length) !== null && _ref !== void 0 ? _ref : 0) - 1;
194
- } else {
195
- currentFrame.current = 0;
196
- }
197
- }, [playBackwards, state]);
198
- React.useLayoutEffect(() => {
199
- modifySpritePosition();
200
- }, [spriteTexture, flipX, modifySpritePosition]);
201
- React.useEffect(() => {
202
- if (autoPlay) {
203
- pauseRef.current = false;
204
- }
205
- }, [autoPlay]);
206
- React.useLayoutEffect(() => {
207
- if (currentFrameName.current !== frameName && frameName) {
208
- currentFrame.current = 0;
209
- currentFrameName.current = frameName;
210
- state.hasEnded = false;
211
- if (fpsInterval <= 0) {
212
- currentFrame.current = endFrame || startFrame || 0;
213
- }
214
- // modifySpritePosition()
215
- if (spriteData.current) {
216
- const {
217
- w,
218
- h
219
- } = getFirstFrame(spriteData.current.frames, frameName).sourceSize;
220
- const _aspect = calculateAspectRatio(w, h);
221
- setAspect(_aspect);
222
- }
223
- }
224
- }, [frameName, fpsInterval, state, endFrame, startFrame]);
225
-
226
- // run the animation on each frame
227
- const runAnimation = () => {
228
- if (!isSpriteData(spriteData.current)) return;
229
- const {
230
- meta: {
231
- size: metaInfo
232
- },
233
- frames
234
- } = spriteData.current;
235
- const {
236
- w: frameW,
237
- h: frameH
238
- } = getFirstFrame(frames, frameName).sourceSize;
239
- const spriteFrames = Array.isArray(frames) ? frames : frameName ? frames[frameName] : [];
240
- const _endFrame = endFrame || spriteFrames.length - 1;
241
- var _offset = offset === undefined ? state.current : offset;
242
- if (fpsInterval <= 0) {
243
- currentFrame.current = endFrame || startFrame || 0;
244
- calculateFinalPosition(frameW, frameH, metaInfo, spriteFrames);
245
- return;
246
- }
247
- const now = window.performance.now();
248
- const diff = now - timerOffset.current;
249
- if (diff <= fpsInterval) return;
250
-
251
- // conditionals to support backwards play
252
- var endCondition = playBackwards ? currentFrame.current < 0 : currentFrame.current > _endFrame;
253
- var onStartCondition = playBackwards ? currentFrame.current === _endFrame : currentFrame.current === 0;
254
- var manualProgressEndCondition = playBackwards ? currentFrame.current < 0 : currentFrame.current >= _endFrame;
255
- if (endCondition) {
256
- currentFrame.current = loop ? startFrame !== null && startFrame !== void 0 ? startFrame : 0 : 0;
257
- if (playBackwards) {
258
- currentFrame.current = _endFrame;
259
- }
260
- if (loop) {
261
- onLoopEnd == null || onLoopEnd({
262
- currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
263
- currentFrame: currentFrame.current
264
- });
265
- } else {
266
- onEnd == null || onEnd({
267
- currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
268
- currentFrame: currentFrame.current
269
- });
270
- state.hasEnded = !resetOnEnd;
271
- if (resetOnEnd) {
272
- pauseRef.current = true;
273
- //calculateFinalPosition(frameW, frameH, metaInfo, spriteFrames)
274
- }
275
- }
276
- if (!loop) return;
277
- } else if (onStartCondition) {
278
- onStart == null || onStart({
279
- currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
280
- currentFrame: currentFrame.current
281
- });
282
- }
283
-
284
- // for manual update
285
- if (_offset !== undefined && manualProgressEndCondition) {
286
- if (softEnd.current === false) {
287
- onEnd == null || onEnd({
288
- currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
289
- currentFrame: currentFrame.current
290
- });
291
- softEnd.current = true;
292
- }
293
- } else {
294
- // same for start?
295
- softEnd.current = false;
296
- }
297
-
298
- // clock to limit fps
299
- if (diff <= fpsInterval) return;
300
- timerOffset.current = now - diff % fpsInterval;
301
- calculateFinalPosition(frameW, frameH, metaInfo, spriteFrames);
302
- };
303
- const calculateFinalPosition = (frameW, frameH, metaInfo, spriteFrames) => {
304
- // get the manual update offset to find the next frame
305
- var _offset = offset === undefined ? state.current : offset;
306
- const targetFrame = currentFrame.current;
307
- let finalValX = 0;
308
- let finalValY = 0;
309
- calculateAspectRatio(frameW, frameH);
310
- const framesH = roundFramePosition ? Math.round((metaInfo.w - 1) / frameW) : (metaInfo.w - 1) / frameW;
311
- const framesV = roundFramePosition ? Math.round((metaInfo.h - 1) / frameH) : (metaInfo.h - 1) / frameH;
312
- if (!spriteFrames[targetFrame]) {
313
- return;
314
- }
315
- const {
316
- frame: {
317
- x: frameX,
318
- y: frameY
319
- },
320
- sourceSize: {
321
- w: originalSizeX,
322
- h: originalSizeY
323
- }
324
- } = spriteFrames[targetFrame];
325
- const frameOffsetX = 1 / framesH;
326
- const frameOffsetY = 1 / framesV;
327
- if (matRef.current && matRef.current.map) {
328
- finalValX = flipOffset > 0 ? frameOffsetX * (frameX / originalSizeX) : frameOffsetX * (frameX / originalSizeX) - matRef.current.map.repeat.x;
329
- finalValY = Math.abs(1 - frameOffsetY) - frameOffsetY * (frameY / originalSizeY);
330
- matRef.current.map.offset.x = finalValX;
331
- matRef.current.map.offset.y = finalValY;
332
- }
333
-
334
- // if manual update is active
335
- if (_offset !== undefined && _offset !== null) {
336
- // Calculate the frame index, based on offset given from the provider
337
- let frameIndex = Math.floor(_offset * spriteFrames.length);
338
-
339
- // Ensure the frame index is within the valid range
340
- frameIndex = Math.max(0, Math.min(frameIndex, spriteFrames.length - 1));
341
- if (isNaN(frameIndex)) {
342
- frameIndex = 0; //fallback
343
- }
344
- currentFrame.current = frameIndex;
345
- } else {
346
- // auto update
347
- if (playBackwards) {
348
- currentFrame.current -= 1;
349
- } else {
350
- currentFrame.current += 1;
351
- }
352
- }
353
- };
354
-
355
- // *** Warning! It runs on every frame! ***
356
- useFrame((_state, _delta) => {
357
- var _spriteData$current2, _matRef$current;
358
- if (!((_spriteData$current2 = spriteData.current) != null && _spriteData$current2.frames) || !((_matRef$current = matRef.current) != null && _matRef$current.map)) {
359
- return;
360
- }
361
- if (pauseRef.current) {
362
- return;
363
- }
364
- if (!state.hasEnded && (autoPlay || play)) {
365
- runAnimation();
366
- onFrame == null || onFrame({
367
- currentFrameName: currentFrameName.current,
368
- currentFrame: currentFrame.current
369
- });
370
- }
371
- });
372
- function multiplyScale(initialScale = new THREE.Vector3(1, 1, 1), newScale = 1) {
373
- if (typeof newScale === 'number') return initialScale.multiplyScalar(newScale);
374
- if (Array.isArray(newScale)) return initialScale.multiply(new THREE.Vector3(...newScale));
375
- if (newScale instanceof THREE.Vector3) return initialScale.multiply(newScale);
376
- }
377
- return /*#__PURE__*/React.createElement("group", _extends({}, props, {
378
- ref: ref,
379
- scale: multiplyScale(aspect, props.scale)
380
- }), /*#__PURE__*/React.createElement(context.Provider, {
381
- value: state
382
- }, asSprite && /*#__PURE__*/React.createElement(Billboard, null, /*#__PURE__*/React.createElement("mesh", _extends({
383
- ref: spriteRef,
384
- scale: 1.0,
385
- geometry: geometry
386
- }, meshProps), /*#__PURE__*/React.createElement("meshBasicMaterial", {
387
- premultipliedAlpha: false,
388
- toneMapped: false,
389
- side: THREE.DoubleSide,
390
- ref: matRef,
391
- map: spriteTexture,
392
- transparent: true,
393
- alphaTest: alphaTest !== null && alphaTest !== void 0 ? alphaTest : 0.0
394
- }))), !asSprite && /*#__PURE__*/React.createElement(Instances, _extends({
395
- geometry: geometry,
396
- limit: maxItems !== null && maxItems !== void 0 ? maxItems : 1
397
- }, meshProps), /*#__PURE__*/React.createElement("meshBasicMaterial", {
398
- premultipliedAlpha: false,
399
- toneMapped: false,
400
- side: THREE.DoubleSide,
401
- ref: matRef,
402
- map: spriteTexture,
403
- transparent: true,
404
- alphaTest: alphaTest !== null && alphaTest !== void 0 ? alphaTest : 0.0
405
- }), (instanceItems !== null && instanceItems !== void 0 ? instanceItems : [0]).map((item, index) => /*#__PURE__*/React.createElement(Instance, _extends({
406
- key: index,
407
- ref: (instanceItems == null ? void 0 : instanceItems.length) === 1 ? spriteRef : null,
408
- position: item,
409
- scale: 1.0
410
- }, meshProps)))), children));
411
- });
412
-
413
- export { SpriteAnimator, useSpriteAnimator };
package/core/Stage.cjs.js DELETED
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),i=require("./Environment.cjs.js"),n=require("./ContactShadows.cjs.js"),r=require("./Center.cjs.js"),a=require("./AccumulativeShadows.cjs.js"),s=require("./Bounds.cjs.js");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(i){if("default"!==i){var n=Object.getOwnPropertyDescriptor(e,i);Object.defineProperty(t,i,n.get?n:{enumerable:!0,get:function(){return e[i]}})}})),t.default=e,Object.freeze(t)}require("@react-three/fiber"),require("three"),require("three-stdlib"),require("./useEnvironment.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("./shaderMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/constants.cjs.js");var o=l(e),c=u(t);const d={rembrandt:{main:[1,2,1],fill:[-2,-.5,-2]},portrait:{main:[-1,2,.5],fill:[-1,.5,-1.5]},upfront:{main:[0,2,1],fill:[-1,.5,-1.5]},soft:{main:[-2,4,4],fill:[-1,.5,-1.5]}};function m({radius:e,adjustCamera:t}){const i=s.useBounds();return c.useEffect((()=>{t&&i.refresh().clip().fit()}),[e,t]),null}exports.Stage=function({children:e,center:t,adjustCamera:l=!0,intensity:u=.5,shadows:f="contact",environment:p="city",preset:h="rembrandt",...j}){var v,b,g,y,E,q,w,C;const S="string"==typeof h?d[h]:h,[{radius:O,height:z},B]=c.useState({radius:0,width:0,height:0,depth:0}),M=null!==(v=null==f?void 0:f.bias)&&void 0!==v?v:-1e-4,L=null!==(b=null==f?void 0:f.normalBias)&&void 0!==b?b:0,_=null!==(g=null==f?void 0:f.size)&&void 0!==g?g:1024,x=null!==(y=null==f?void 0:f.offset)&&void 0!==y?y:0,P="contact"===f||"contact"===(null==f?void 0:f.type),k="accumulative"===f||"accumulative"===(null==f?void 0:f.type),A={..."object"==typeof f?f:{}},D=p?"string"==typeof p?{preset:p}:p:null,F=c.useCallback((e=>{const{width:i,height:n,depth:r,boundingSphere:a}=e;B({radius:a.radius,width:i,height:n,depth:r}),null!=t&&t.onCentered&&t.onCentered(e)}),[]);return c.createElement(c.Fragment,null,c.createElement("ambientLight",{intensity:u/3}),c.createElement("spotLight",{penumbra:1,position:[S.main[0]*O,S.main[1]*O,S.main[2]*O],intensity:2*u,castShadow:!!f,"shadow-bias":M,"shadow-normalBias":L,"shadow-mapSize":_}),c.createElement("pointLight",{position:[S.fill[0]*O,S.fill[1]*O,S.fill[2]*O],intensity:u}),c.createElement(s.Bounds,o.default({fit:!!l,clip:!!l,margin:Number(l),observe:!0},j),c.createElement(m,{radius:O,adjustCamera:l}),c.createElement(r.Center,o.default({},t,{position:[0,x/2,0],onCentered:F}),e)),c.createElement("group",{position:[0,-z/2-x/2,0]},P&&c.createElement(n.ContactShadows,o.default({scale:4*O,far:O,blur:2},A)),k&&c.createElement(a.AccumulativeShadows,o.default({temporal:!0,frames:100,alphaTest:.9,toneMapped:!0,scale:4*O},A),c.createElement(a.RandomizedLight,{amount:null!==(E=A.amount)&&void 0!==E?E:8,radius:null!==(q=A.radius)&&void 0!==q?q:O,ambient:null!==(w=A.ambient)&&void 0!==w?w:.5,intensity:null!==(C=A.intensity)&&void 0!==C?C:1,position:[S.main[0]*O,S.main[1]*O,S.main[2]*O],size:4*O,bias:-M,mapSize:_}))),p&&c.createElement(i.Environment,D))};
package/core/Stage.d.ts DELETED
@@ -1,27 +0,0 @@
1
- import * as React from 'react';
2
- import { EnvironmentProps } from './Environment';
3
- import { ContactShadowsProps } from './ContactShadows';
4
- import { CenterProps } from './Center';
5
- import { AccumulativeShadowsProps, RandomizedLightProps } from './AccumulativeShadows';
6
- import { PresetsType } from '../helpers/environment-assets';
7
- import { ThreeElements } from '@react-three/fiber';
8
- type StageShadows = Partial<AccumulativeShadowsProps> & Partial<RandomizedLightProps> & Partial<ContactShadowsProps> & {
9
- type: 'contact' | 'accumulative';
10
- offset?: number;
11
- bias?: number;
12
- normalBias?: number;
13
- size?: number;
14
- };
15
- export type StageProps = Omit<ThreeElements['group'], 'ref'> & {
16
- preset?: 'rembrandt' | 'portrait' | 'upfront' | 'soft' | {
17
- main: [x: number, y: number, z: number];
18
- fill: [x: number, y: number, z: number];
19
- };
20
- shadows?: boolean | 'contact' | 'accumulative' | StageShadows;
21
- adjustCamera?: boolean | number;
22
- environment?: PresetsType | Partial<EnvironmentProps> | null;
23
- intensity?: number;
24
- center?: Partial<CenterProps>;
25
- };
26
- export declare function Stage({ children, center, adjustCamera, intensity, shadows, environment, preset, ...props }: StageProps): React.JSX.Element;
27
- export {};
package/core/Stage.js DELETED
@@ -1,133 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import * as React from 'react';
3
- import { Environment } from './Environment.js';
4
- import { ContactShadows } from './ContactShadows.js';
5
- import { Center } from './Center.js';
6
- import { AccumulativeShadows, RandomizedLight } from './AccumulativeShadows.js';
7
- import { Bounds, useBounds } from './Bounds.js';
8
-
9
- const presets = {
10
- rembrandt: {
11
- main: [1, 2, 1],
12
- fill: [-2, -0.5, -2]
13
- },
14
- portrait: {
15
- main: [-1, 2, 0.5],
16
- fill: [-1, 0.5, -1.5]
17
- },
18
- upfront: {
19
- main: [0, 2, 1],
20
- fill: [-1, 0.5, -1.5]
21
- },
22
- soft: {
23
- main: [-2, 4, 4],
24
- fill: [-1, 0.5, -1.5]
25
- }
26
- };
27
- function Refit({
28
- radius,
29
- adjustCamera
30
- }) {
31
- const api = useBounds();
32
- React.useEffect(() => {
33
- if (adjustCamera) api.refresh().clip().fit();
34
- }, [radius, adjustCamera]);
35
- return null;
36
- }
37
- function Stage({
38
- children,
39
- center,
40
- adjustCamera = true,
41
- intensity = 0.5,
42
- shadows = 'contact',
43
- environment = 'city',
44
- preset = 'rembrandt',
45
- ...props
46
- }) {
47
- var _bias, _normalBias, _size, _offset, _amount, _radius, _ambient, _intensity;
48
- const config = typeof preset === 'string' ? presets[preset] : preset;
49
- const [{
50
- radius,
51
- height
52
- }, set] = React.useState({
53
- radius: 0,
54
- width: 0,
55
- height: 0,
56
- depth: 0
57
- });
58
- const shadowBias = (_bias = shadows == null ? void 0 : shadows.bias) !== null && _bias !== void 0 ? _bias : -0.0001;
59
- const normalBias = (_normalBias = shadows == null ? void 0 : shadows.normalBias) !== null && _normalBias !== void 0 ? _normalBias : 0;
60
- const shadowSize = (_size = shadows == null ? void 0 : shadows.size) !== null && _size !== void 0 ? _size : 1024;
61
- const shadowOffset = (_offset = shadows == null ? void 0 : shadows.offset) !== null && _offset !== void 0 ? _offset : 0;
62
- const contactShadow = shadows === 'contact' || (shadows == null ? void 0 : shadows.type) === 'contact';
63
- const accumulativeShadow = shadows === 'accumulative' || (shadows == null ? void 0 : shadows.type) === 'accumulative';
64
- const shadowSpread = {
65
- ...(typeof shadows === 'object' ? shadows : {})
66
- };
67
- const environmentProps = !environment ? null : typeof environment === 'string' ? {
68
- preset: environment
69
- } : environment;
70
- const onCentered = React.useCallback(props => {
71
- const {
72
- width,
73
- height,
74
- depth,
75
- boundingSphere
76
- } = props;
77
- set({
78
- radius: boundingSphere.radius,
79
- width,
80
- height,
81
- depth
82
- });
83
- if (center != null && center.onCentered) center.onCentered(props);
84
- }, []);
85
- return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("ambientLight", {
86
- intensity: intensity / 3
87
- }), /*#__PURE__*/React.createElement("spotLight", {
88
- penumbra: 1,
89
- position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
90
- intensity: intensity * 2,
91
- castShadow: !!shadows,
92
- "shadow-bias": shadowBias,
93
- "shadow-normalBias": normalBias,
94
- "shadow-mapSize": shadowSize
95
- }), /*#__PURE__*/React.createElement("pointLight", {
96
- position: [config.fill[0] * radius, config.fill[1] * radius, config.fill[2] * radius],
97
- intensity: intensity
98
- }), /*#__PURE__*/React.createElement(Bounds, _extends({
99
- fit: !!adjustCamera,
100
- clip: !!adjustCamera,
101
- margin: Number(adjustCamera),
102
- observe: true
103
- }, props), /*#__PURE__*/React.createElement(Refit, {
104
- radius: radius,
105
- adjustCamera: adjustCamera
106
- }), /*#__PURE__*/React.createElement(Center, _extends({}, center, {
107
- position: [0, shadowOffset / 2, 0],
108
- onCentered: onCentered
109
- }), children)), /*#__PURE__*/React.createElement("group", {
110
- position: [0, -height / 2 - shadowOffset / 2, 0]
111
- }, contactShadow && /*#__PURE__*/React.createElement(ContactShadows, _extends({
112
- scale: radius * 4,
113
- far: radius,
114
- blur: 2
115
- }, shadowSpread)), accumulativeShadow && /*#__PURE__*/React.createElement(AccumulativeShadows, _extends({
116
- temporal: true,
117
- frames: 100,
118
- alphaTest: 0.9,
119
- toneMapped: true,
120
- scale: radius * 4
121
- }, shadowSpread), /*#__PURE__*/React.createElement(RandomizedLight, {
122
- amount: (_amount = shadowSpread.amount) !== null && _amount !== void 0 ? _amount : 8,
123
- radius: (_radius = shadowSpread.radius) !== null && _radius !== void 0 ? _radius : radius,
124
- ambient: (_ambient = shadowSpread.ambient) !== null && _ambient !== void 0 ? _ambient : 0.5,
125
- intensity: (_intensity = shadowSpread.intensity) !== null && _intensity !== void 0 ? _intensity : 1,
126
- position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
127
- size: radius * 4,
128
- bias: -shadowBias,
129
- mapSize: shadowSize
130
- }))), environment && /*#__PURE__*/React.createElement(Environment, environmentProps));
131
- }
132
-
133
- export { Stage };
package/core/Stars.cjs.js DELETED
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),t=require("@react-three/fiber"),r=require("three"),n=require("../helpers/constants.cjs.js");function a(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var o=a(e);class i extends r.ShaderMaterial{constructor(){super({uniforms:{time:{value:0},fade:{value:1}},vertexShader:"\n uniform float time;\n attribute float size;\n varying vec3 vColor;\n void main() {\n vColor = color;\n vec4 mvPosition = modelViewMatrix * vec4(position, 0.5);\n gl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + sin(time + 100.0));\n gl_Position = projectionMatrix * mvPosition;\n }",fragmentShader:`\n uniform sampler2D pointTexture;\n uniform float fade;\n varying vec3 vColor;\n void main() {\n float opacity = 1.0;\n if (fade == 1.0) {\n float d = distance(gl_PointCoord, vec2(0.5, 0.5));\n opacity = 1.0 / (1.0 + exp(16.0 * (d - 0.25)));\n }\n gl_FragColor = vec4(vColor, opacity);\n\n #include <tonemapping_fragment>\n\t #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})}}const c=e=>(new r.Vector3).setFromSpherical(new r.Spherical(e,Math.acos(1-2*Math.random()),2*Math.random()*Math.PI)),s=o.forwardRef((({radius:e=100,depth:n=50,count:a=5e3,saturation:s=0,factor:l=4,fade:u=!1,speed:f=1},m)=>{const d=o.useRef(null),[p,v,h]=o.useMemo((()=>{const t=[],o=[],i=Array.from({length:a},(()=>(.5+.5*Math.random())*l)),u=new r.Color;let f=e+n;const m=n/a;for(let e=0;e<a;e++)f-=m*Math.random(),t.push(...c(f).toArray()),u.setHSL(e/a,s,.9),o.push(u.r,u.g,u.b);return[new Float32Array(t),new Float32Array(o),new Float32Array(i)]}),[a,n,l,e,s]);t.useFrame((e=>d.current&&(d.current.uniforms.time.value=e.clock.elapsedTime*f)));const[g]=o.useState((()=>new i));return o.createElement("points",{ref:m},o.createElement("bufferGeometry",null,o.createElement("bufferAttribute",{attach:"attributes-position",args:[p,3]}),o.createElement("bufferAttribute",{attach:"attributes-color",args:[v,3]}),o.createElement("bufferAttribute",{attach:"attributes-size",args:[h,1]})),o.createElement("primitive",{ref:d,object:g,attach:"material",blending:r.AdditiveBlending,"uniforms-fade-value":u,depthWrite:!1,transparent:!0,vertexColors:!0}))}));exports.Stars=s;
package/core/Stars.d.ts DELETED
@@ -1,22 +0,0 @@
1
- import { ThreeElement } from '@react-three/fiber';
2
- import { Points, ShaderMaterial } from 'three';
3
- import { ForwardRefComponent } from '../helpers/ts-utils';
4
- export type StarsProps = {
5
- radius?: number;
6
- depth?: number;
7
- count?: number;
8
- factor?: number;
9
- saturation?: number;
10
- fade?: boolean;
11
- speed?: number;
12
- };
13
- declare class StarfieldMaterial extends ShaderMaterial {
14
- constructor();
15
- }
16
- declare module '@react-three/fiber' {
17
- interface ThreeElements {
18
- starfieldMaterial: ThreeElement<typeof StarfieldMaterial>;
19
- }
20
- }
21
- export declare const Stars: ForwardRefComponent<StarsProps, Points>;
22
- export {};