@react-three/drei 10.7.6 → 10.8.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (580) hide show
  1. package/README.md +49 -758
  2. package/_chunks/hls.mjs +3 -0
  3. package/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  4. package/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  5. package/_chunks/libs/@use-gesture/core.mjs +1650 -0
  6. package/_chunks/libs/@use-gesture/react.mjs +207 -0
  7. package/_chunks/libs/camera-controls.mjs +2207 -0
  8. package/_chunks/libs/detect-gpu.mjs +515 -0
  9. package/_chunks/libs/hls.js.mjs +21925 -0
  10. package/_chunks/libs/maath.mjs +5200 -0
  11. package/_chunks/libs/stats-gl.mjs +301 -0
  12. package/_chunks/libs/stats.js.mjs +90 -0
  13. package/_chunks/libs/suspend-react.mjs +60 -0
  14. package/_chunks/libs/three.mjs +23169 -0
  15. package/_chunks/libs/tunnel-rat.mjs +458 -0
  16. package/_chunks/libs/zustand.mjs +104 -0
  17. package/_chunks/rolldown-runtime.mjs +47 -0
  18. package/_chunks/vision_bundle.mjs +3 -0
  19. package/core/_chunks/hls.mjs +3 -0
  20. package/core/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  21. package/core/_chunks/libs/@use-gesture/core.mjs +1650 -0
  22. package/core/_chunks/libs/@use-gesture/react.mjs +207 -0
  23. package/core/_chunks/libs/detect-gpu.mjs +515 -0
  24. package/core/_chunks/libs/hls.js.mjs +21925 -0
  25. package/core/_chunks/libs/maath.mjs +5200 -0
  26. package/core/_chunks/libs/stats-gl.mjs +301 -0
  27. package/core/_chunks/libs/stats.js.mjs +90 -0
  28. package/core/_chunks/libs/suspend-react.mjs +60 -0
  29. package/core/_chunks/libs/three.mjs +22457 -0
  30. package/core/_chunks/libs/tunnel-rat.mjs +458 -0
  31. package/core/_chunks/libs/zustand.mjs +104 -0
  32. package/core/_chunks/rolldown-runtime.mjs +47 -0
  33. package/core/core/index.d.mts +2232 -0
  34. package/core/core/index.mjs +11082 -0
  35. package/experimental/_chunks/libs/three.mjs +15386 -0
  36. package/experimental/experimental/index.d.mts +253 -0
  37. package/experimental/experimental/index.mjs +434 -0
  38. package/external/_chunks/hls.mjs +3 -0
  39. package/external/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  40. package/external/_chunks/libs/camera-controls.mjs +2207 -0
  41. package/external/_chunks/libs/hls.js.mjs +21925 -0
  42. package/external/_chunks/libs/maath.mjs +5200 -0
  43. package/external/_chunks/libs/suspend-react.mjs +58 -0
  44. package/external/_chunks/libs/three.mjs +15387 -0
  45. package/external/_chunks/rolldown-runtime.mjs +32 -0
  46. package/external/_chunks/vision_bundle.mjs +3 -0
  47. package/external/external/index.d.mts +499 -0
  48. package/external/external/index.mjs +9422 -0
  49. package/index.d.mts +2567 -0
  50. package/index.mjs +20571 -0
  51. package/legacy/_chunks/hls.mjs +3 -0
  52. package/legacy/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  53. package/legacy/_chunks/libs/@use-gesture/core.mjs +1650 -0
  54. package/legacy/_chunks/libs/@use-gesture/react.mjs +207 -0
  55. package/legacy/_chunks/libs/bidi-js.mjs +675 -0
  56. package/legacy/_chunks/libs/detect-gpu.mjs +515 -0
  57. package/legacy/_chunks/libs/hls.js.mjs +21925 -0
  58. package/legacy/_chunks/libs/maath.mjs +5200 -0
  59. package/legacy/_chunks/libs/stats-gl.mjs +301 -0
  60. package/legacy/_chunks/libs/stats.js.mjs +90 -0
  61. package/legacy/_chunks/libs/suspend-react.mjs +60 -0
  62. package/legacy/_chunks/libs/three.mjs +26062 -0
  63. package/legacy/_chunks/libs/troika-three-text.mjs +6494 -0
  64. package/legacy/_chunks/libs/tunnel-rat.mjs +458 -0
  65. package/legacy/_chunks/libs/zustand.mjs +104 -0
  66. package/legacy/_chunks/rolldown-runtime.mjs +47 -0
  67. package/legacy/legacy/index.d.mts +2788 -0
  68. package/legacy/legacy/index.mjs +14984 -0
  69. package/native/_chunks/hls.mjs +3 -0
  70. package/native/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  71. package/native/_chunks/libs/@use-gesture/core.mjs +1650 -0
  72. package/native/_chunks/libs/@use-gesture/react.mjs +207 -0
  73. package/native/_chunks/libs/detect-gpu.mjs +515 -0
  74. package/native/_chunks/libs/hls.js.mjs +21925 -0
  75. package/native/_chunks/libs/maath.mjs +5200 -0
  76. package/native/_chunks/libs/stats-gl.mjs +301 -0
  77. package/native/_chunks/libs/stats.js.mjs +90 -0
  78. package/native/_chunks/libs/suspend-react.mjs +60 -0
  79. package/native/_chunks/libs/three.mjs +22592 -0
  80. package/native/_chunks/libs/tunnel-rat.mjs +458 -0
  81. package/native/_chunks/libs/zustand.mjs +104 -0
  82. package/native/_chunks/rolldown-runtime.mjs +47 -0
  83. package/native/native/index.d.mts +3168 -0
  84. package/native/native/index.mjs +14863 -0
  85. package/package.json +41 -10
  86. package/webgpu/_chunks/hls.mjs +3 -0
  87. package/webgpu/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  88. package/webgpu/_chunks/libs/@use-gesture/core.mjs +1650 -0
  89. package/webgpu/_chunks/libs/@use-gesture/react.mjs +207 -0
  90. package/webgpu/_chunks/libs/detect-gpu.mjs +515 -0
  91. package/webgpu/_chunks/libs/hls.js.mjs +21925 -0
  92. package/webgpu/_chunks/libs/maath.mjs +5200 -0
  93. package/webgpu/_chunks/libs/stats-gl.mjs +301 -0
  94. package/webgpu/_chunks/libs/stats.js.mjs +90 -0
  95. package/webgpu/_chunks/libs/suspend-react.mjs +60 -0
  96. package/webgpu/_chunks/libs/three.mjs +22592 -0
  97. package/webgpu/_chunks/libs/tunnel-rat.mjs +458 -0
  98. package/webgpu/_chunks/libs/zustand.mjs +104 -0
  99. package/webgpu/_chunks/rolldown-runtime.mjs +47 -0
  100. package/webgpu/webgpu/index.d.mts +3166 -0
  101. package/webgpu/webgpu/index.mjs +15015 -0
  102. package/core/AccumulativeShadows.cjs.js +0 -1
  103. package/core/AccumulativeShadows.d.ts +0 -59
  104. package/core/AccumulativeShadows.js +0 -310
  105. package/core/AdaptiveDpr.cjs.js +0 -1
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  108. package/core/AdaptiveEvents.cjs.js +0 -1
  109. package/core/AdaptiveEvents.d.ts +0 -1
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  111. package/core/ArcballControls.cjs.js +0 -1
  112. package/core/ArcballControls.d.ts +0 -15
  113. package/core/ArcballControls.js +0 -67
  114. package/core/AsciiRenderer.cjs.js +0 -1
  115. package/core/AsciiRenderer.d.ts +0 -11
  116. package/core/AsciiRenderer.js +0 -66
  117. package/core/BBAnchor.cjs.js +0 -1
  118. package/core/BBAnchor.d.ts +0 -7
  119. package/core/BBAnchor.js +0 -37
  120. package/core/Backdrop.cjs.js +0 -1
  121. package/core/Backdrop.d.ts +0 -15
  122. package/core/Backdrop.js +0 -33
  123. package/core/BakeShadows.cjs.js +0 -1
  124. package/core/BakeShadows.d.ts +0 -1
  125. package/core/BakeShadows.js +0 -16
  126. package/core/Billboard.cjs.js +0 -1
  127. package/core/Billboard.d.ts +0 -10
  128. package/core/Billboard.js +0 -53
  129. package/core/Bounds.cjs.js +0 -1
  130. package/core/Bounds.d.ts +0 -36
  131. package/core/Bounds.js +0 -254
  132. package/core/Bvh.cjs.js +0 -1
  133. package/core/Bvh.d.ts +0 -19
  134. package/core/Bvh.js +0 -92
  135. package/core/CameraControls.cjs.js +0 -1
  136. package/core/CameraControls.d.ts +0 -48
  137. package/core/CameraControls.js +0 -151
  138. package/core/CameraShake.cjs.js +0 -1
  139. package/core/CameraShake.d.ts +0 -17
  140. package/core/CameraShake.js +0 -57
  141. package/core/CatmullRomLine.cjs.js +0 -1
  142. package/core/CatmullRomLine.d.ts +0 -10
  143. package/core/CatmullRomLine.js +0 -42
  144. package/core/Caustics.cjs.js +0 -1
  145. package/core/Caustics.d.ts +0 -32
  146. package/core/Caustics.js +0 -388
  147. package/core/Center.cjs.js +0 -1
  148. package/core/Center.d.ts +0 -33
  149. package/core/Center.js +0 -67
  150. package/core/Clone.cjs.js +0 -1
  151. package/core/Clone.d.ts +0 -15
  152. package/core/Clone.js +0 -100
  153. package/core/Cloud.cjs.js +0 -1
  154. package/core/Cloud.d.ts +0 -97
  155. package/core/Cloud.js +0 -231
  156. package/core/ComputedAttribute.cjs.js +0 -1
  157. package/core/ComputedAttribute.d.ts +0 -8
  158. package/core/ComputedAttribute.js +0 -33
  159. package/core/ContactShadows.cjs.js +0 -1
  160. package/core/ContactShadows.d.ts +0 -18
  161. package/core/ContactShadows.js +0 -114
  162. package/core/CubeCamera.cjs.js +0 -1
  163. package/core/CubeCamera.d.ts +0 -21
  164. package/core/CubeCamera.js +0 -86
  165. package/core/CubeTexture.cjs.js +0 -1
  166. package/core/CubeTexture.d.ts +0 -14
  167. package/core/CubeTexture.js +0 -25
  168. package/core/CubicBezierLine.cjs.js +0 -1
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  170. package/core/CubicBezierLine.js +0 -28
  171. package/core/CurveModifier.cjs.js +0 -1
  172. package/core/CurveModifier.d.ts +0 -11
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  174. package/core/Decal.cjs.js +0 -1
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  176. package/core/Decal.js +0 -128
  177. package/core/Detailed.cjs.js +0 -1
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  179. package/core/Detailed.js +0 -33
  180. package/core/DetectGPU.cjs.js +0 -1
  181. package/core/DetectGPU.d.ts +0 -7
  182. package/core/DetectGPU.js +0 -14
  183. package/core/DeviceOrientationControls.cjs.js +0 -1
  184. package/core/DeviceOrientationControls.d.ts +0 -10
  185. package/core/DeviceOrientationControls.js +0 -51
  186. package/core/Edges.cjs.js +0 -1
  187. package/core/Edges.d.ts +0 -13
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  189. package/core/Effects.cjs.js +0 -1
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  192. package/core/Environment.cjs.js +0 -1
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  195. package/core/Example.cjs.js +0 -1
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  198. package/core/Fbo.cjs.js +0 -1
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  201. package/core/Fbx.cjs.js +0 -1
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  204. package/core/FirstPersonControls.cjs.js +0 -1
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  213. package/core/FlyControls.cjs.js +0 -1
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  234. package/core/Helper.cjs.js +0 -1
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  243. package/core/Instances.cjs.js +0 -1
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  249. package/core/Lightformer.cjs.js +0 -1
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  252. package/core/Line.cjs.js +0 -1
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  255. package/core/MapControls.cjs.js +0 -1
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  417. package/core/VideoTexture.cjs.js +0 -1
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  429. package/core/meshBounds.cjs.js +0 -1
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  432. package/core/shaderMaterial.cjs.js +0 -1
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  435. package/core/shapes.cjs.js +0 -1
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package/core/Caustics.js DELETED
@@ -1,388 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import * as THREE from 'three';
3
- import * as React from 'react';
4
- import { extend, useThree, useFrame } from '@react-three/fiber';
5
- import { useFBO } from './Fbo.js';
6
- import { useHelper } from './Helper.js';
7
- import { shaderMaterial } from './shaderMaterial.js';
8
- import { Edges } from './Edges.js';
9
- import { FullScreenQuad } from 'three-stdlib';
10
- import { version } from '../helpers/constants.js';
11
-
12
- function createNormalMaterial(side = THREE.FrontSide) {
13
- const viewMatrix = {
14
- value: new THREE.Matrix4()
15
- };
16
- return Object.assign(new THREE.MeshNormalMaterial({
17
- side
18
- }), {
19
- viewMatrix,
20
- onBeforeCompile: shader => {
21
- shader.uniforms.viewMatrix = viewMatrix;
22
- shader.fragmentShader = `vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
23
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
24
- }\n` + shader.fragmentShader.replace('#include <normal_fragment_maps>', `#include <normal_fragment_maps>
25
- normal = inverseTransformDirection( normal, viewMatrix );\n`);
26
- }
27
- });
28
- }
29
- const CausticsProjectionMaterial = /* @__PURE__ */shaderMaterial({
30
- causticsTexture: null,
31
- causticsTextureB: null,
32
- color: /* @__PURE__ */new THREE.Color(),
33
- lightProjMatrix: /* @__PURE__ */new THREE.Matrix4(),
34
- lightViewMatrix: /* @__PURE__ */new THREE.Matrix4()
35
- }, `varying vec3 vWorldPosition;
36
- void main() {
37
- gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);
38
- vec4 worldPosition = modelMatrix * vec4(position, 1.);
39
- vWorldPosition = worldPosition.xyz;
40
- }`, `varying vec3 vWorldPosition;
41
- uniform vec3 color;
42
- uniform sampler2D causticsTexture;
43
- uniform sampler2D causticsTextureB;
44
- uniform mat4 lightProjMatrix;
45
- uniform mat4 lightViewMatrix;
46
- void main() {
47
- // Apply caustics
48
- vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);
49
- lightSpacePos.xyz /= lightSpacePos.w;
50
- lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;
51
- vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;
52
- vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;
53
- gl_FragColor = vec4((front + back) * color, 1.0);
54
- #include <tonemapping_fragment>
55
- #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
56
- }`);
57
- const CausticsMaterial = /* @__PURE__ */shaderMaterial({
58
- cameraMatrixWorld: /* @__PURE__ */new THREE.Matrix4(),
59
- cameraProjectionMatrixInv: /* @__PURE__ */new THREE.Matrix4(),
60
- normalTexture: null,
61
- depthTexture: null,
62
- lightDir: /* @__PURE__ */new THREE.Vector3(0, 1, 0),
63
- lightPlaneNormal: /* @__PURE__ */new THREE.Vector3(0, 1, 0),
64
- lightPlaneConstant: 0,
65
- near: 0.1,
66
- far: 100,
67
- modelMatrix: /* @__PURE__ */new THREE.Matrix4(),
68
- worldRadius: 1 / 40,
69
- ior: 1.1,
70
- bounces: 0,
71
- resolution: 1024,
72
- size: 10,
73
- intensity: 0.5
74
- }, /* glsl */`
75
- varying vec2 vUv;
76
- void main() {
77
- vUv = uv;
78
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
79
- }`, /* glsl */`
80
- uniform mat4 cameraMatrixWorld;
81
- uniform mat4 cameraProjectionMatrixInv;
82
- uniform vec3 lightDir;
83
- uniform vec3 lightPlaneNormal;
84
- uniform float lightPlaneConstant;
85
- uniform float near;
86
- uniform float far;
87
- uniform float time;
88
- uniform float worldRadius;
89
- uniform float resolution;
90
- uniform float size;
91
- uniform float intensity;
92
- uniform float ior;
93
- precision highp isampler2D;
94
- precision highp usampler2D;
95
- uniform sampler2D normalTexture;
96
- uniform sampler2D depthTexture;
97
- uniform float bounces;
98
- varying vec2 vUv;
99
- vec3 WorldPosFromDepth(float depth, vec2 coord) {
100
- float z = depth * 2.0 - 1.0;
101
- vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);
102
- vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;
103
- // Perspective division
104
- viewSpacePosition /= viewSpacePosition.w;
105
- vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;
106
- return worldSpacePosition.xyz;
107
- }
108
- float sdPlane( vec3 p, vec3 n, float h ) {
109
- // n must be normalized
110
- return dot(p,n) + h;
111
- }
112
- float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {
113
- return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);
114
- }
115
- vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {
116
- rayOrigin = ro;
117
- rayDirection = rd;
118
- rayDirection = refract(rayDirection, normal, 1.0 / ior);
119
- rayOrigin = pos + rayDirection * 0.1;
120
- return rayDirection;
121
- }
122
- void main() {
123
- // Each sample consists of random offset in the x and y direction
124
- float caustic = 0.0;
125
- float causticTexelSize = (1.0 / resolution) * size * 2.0;
126
- float texelsNeeded = worldRadius / causticTexelSize;
127
- float sampleRadius = texelsNeeded / resolution;
128
- float sum = 0.0;
129
- if (texture2D(depthTexture, vUv).x == 1.0) {
130
- gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
131
- return;
132
- }
133
- vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);
134
- vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);
135
- vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);
136
- vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);
137
- vec2 uv1 = vUv + offset1 * sampleRadius;
138
- vec2 uv2 = vUv + offset2 * sampleRadius;
139
- vec2 uv3 = vUv + offset3 * sampleRadius;
140
- vec2 uv4 = vUv + offset4 * sampleRadius;
141
- vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;
142
- vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;
143
- vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;
144
- vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;
145
- float depth1 = texture2D(depthTexture, uv1, -10.0).x;
146
- float depth2 = texture2D(depthTexture, uv2, -10.0).x;
147
- float depth3 = texture2D(depthTexture, uv3, -10.0).x;
148
- float depth4 = texture2D(depthTexture, uv4, -10.0).x;
149
- // Sanity check the depths
150
- if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {
151
- gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
152
- return;
153
- }
154
- vec3 pos1 = WorldPosFromDepth(depth1, uv1);
155
- vec3 pos2 = WorldPosFromDepth(depth2, uv2);
156
- vec3 pos3 = WorldPosFromDepth(depth3, uv3);
157
- vec3 pos4 = WorldPosFromDepth(depth4, uv4);
158
- vec3 originPos1 = WorldPosFromDepth(0.0, uv1);
159
- vec3 originPos2 = WorldPosFromDepth(0.0, uv2);
160
- vec3 originPos3 = WorldPosFromDepth(0.0, uv3);
161
- vec3 originPos4 = WorldPosFromDepth(0.0, uv4);
162
- vec3 endPos1, endPos2, endPos3, endPos4;
163
- vec3 endDir1, endDir2, endDir3, endDir4;
164
- totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);
165
- totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);
166
- totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);
167
- totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);
168
- float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));
169
- float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));
170
- float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));
171
- float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));
172
- float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));
173
- vec3 finalPos1 = endPos1 + endDir1 * t1;
174
- vec3 finalPos2 = endPos2 + endDir2 * t2;
175
- vec3 finalPos3 = endPos3 + endDir3 * t3;
176
- vec3 finalPos4 = endPos4 + endDir4 * t4;
177
- float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));
178
- caustic += intensity * (lightPosArea / finalArea);
179
- // Calculate the area of the triangle in light spaces
180
- gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);
181
- }`);
182
- const NORMALPROPS = {
183
- depth: true,
184
- minFilter: THREE.LinearFilter,
185
- magFilter: THREE.LinearFilter,
186
- type: THREE.UnsignedByteType
187
- };
188
- const CAUSTICPROPS = {
189
- minFilter: THREE.LinearMipmapLinearFilter,
190
- magFilter: THREE.LinearFilter,
191
- type: THREE.FloatType,
192
- generateMipmaps: true
193
- };
194
- const Caustics = /* @__PURE__ */React.forwardRef(({
195
- debug,
196
- children,
197
- frames = 1,
198
- ior = 1.1,
199
- color = 'white',
200
- causticsOnly = false,
201
- backside = false,
202
- backsideIOR = 1.1,
203
- worldRadius = 0.3125,
204
- intensity = 0.05,
205
- resolution = 2024,
206
- lightSource = [5, 5, 5],
207
- ...props
208
- }, fref) => {
209
- extend({
210
- CausticsProjectionMaterial
211
- });
212
- const ref = React.useRef(null);
213
- const camera = React.useRef(null);
214
- const scene = React.useRef(null);
215
- const plane = React.useRef(null);
216
- const gl = useThree(state => state.gl);
217
- const helper = useHelper(debug && camera, THREE.CameraHelper);
218
-
219
- // Buffers for front and back faces
220
- const normalTarget = useFBO(resolution, resolution, NORMALPROPS);
221
- const normalTargetB = useFBO(resolution, resolution, NORMALPROPS);
222
- const causticsTarget = useFBO(resolution, resolution, CAUSTICPROPS);
223
- const causticsTargetB = useFBO(resolution, resolution, CAUSTICPROPS);
224
- // Normal materials for front and back faces
225
- const [normalMat] = React.useState(() => createNormalMaterial());
226
- const [normalMatB] = React.useState(() => createNormalMaterial(THREE.BackSide));
227
- // The quad that catches the caustics
228
- const [causticsMaterial] = React.useState(() => new CausticsMaterial());
229
- const [causticsQuad] = React.useState(() => new FullScreenQuad(causticsMaterial));
230
- React.useLayoutEffect(() => {
231
- ref.current.updateWorldMatrix(false, true);
232
- });
233
- let count = 0;
234
- const v = new THREE.Vector3();
235
- const lpF = new THREE.Frustum();
236
- const lpM = new THREE.Matrix4();
237
- const lpP = new THREE.Plane();
238
- const lightDir = new THREE.Vector3();
239
- const lightDirInv = new THREE.Vector3();
240
- const bounds = new THREE.Box3();
241
- const focusPos = new THREE.Vector3();
242
- const boundsVertices = [];
243
- const worldVerts = [];
244
- const projectedVerts = [];
245
- const lightDirs = [];
246
- const cameraPos = new THREE.Vector3();
247
- for (let i = 0; i < 8; i++) {
248
- boundsVertices.push(new THREE.Vector3());
249
- worldVerts.push(new THREE.Vector3());
250
- projectedVerts.push(new THREE.Vector3());
251
- lightDirs.push(new THREE.Vector3());
252
- }
253
- useFrame(() => {
254
- if (frames === Infinity || count++ < frames) {
255
- var _scene$current$parent, _helper$current;
256
- if (Array.isArray(lightSource)) lightDir.fromArray(lightSource).normalize();else lightDir.copy(ref.current.worldToLocal(lightSource.current.getWorldPosition(v)).normalize());
257
- lightDirInv.copy(lightDir).multiplyScalar(-1);
258
- (_scene$current$parent = scene.current.parent) == null || _scene$current$parent.matrixWorld.identity();
259
- bounds.setFromObject(scene.current, true);
260
- boundsVertices[0].set(bounds.min.x, bounds.min.y, bounds.min.z);
261
- boundsVertices[1].set(bounds.min.x, bounds.min.y, bounds.max.z);
262
- boundsVertices[2].set(bounds.min.x, bounds.max.y, bounds.min.z);
263
- boundsVertices[3].set(bounds.min.x, bounds.max.y, bounds.max.z);
264
- boundsVertices[4].set(bounds.max.x, bounds.min.y, bounds.min.z);
265
- boundsVertices[5].set(bounds.max.x, bounds.min.y, bounds.max.z);
266
- boundsVertices[6].set(bounds.max.x, bounds.max.y, bounds.min.z);
267
- boundsVertices[7].set(bounds.max.x, bounds.max.y, bounds.max.z);
268
- for (let i = 0; i < 8; i++) {
269
- worldVerts[i].copy(boundsVertices[i]);
270
- }
271
- bounds.getCenter(focusPos);
272
- boundsVertices.map(v => v.sub(focusPos));
273
- const lightPlane = lpP.set(lightDirInv, 0);
274
- boundsVertices.map((v, i) => lightPlane.projectPoint(v, projectedVerts[i]));
275
- const centralVert = projectedVerts.reduce((a, b) => a.add(b), v.set(0, 0, 0)).divideScalar(projectedVerts.length);
276
- const radius = projectedVerts.map(v => v.distanceTo(centralVert)).reduce((a, b) => Math.max(a, b));
277
- const dirLength = boundsVertices.map(x => x.dot(lightDir)).reduce((a, b) => Math.max(a, b));
278
- // Shadows
279
- camera.current.position.copy(cameraPos.copy(lightDir).multiplyScalar(dirLength).add(focusPos));
280
- camera.current.lookAt(scene.current.localToWorld(focusPos));
281
- const dirMatrix = lpM.lookAt(camera.current.position, focusPos, v.set(0, 1, 0));
282
- camera.current.left = -radius;
283
- camera.current.right = radius;
284
- camera.current.top = radius;
285
- camera.current.bottom = -radius;
286
- const yOffset = v.set(0, radius, 0).applyMatrix4(dirMatrix);
287
- const yTime = (camera.current.position.y + yOffset.y) / lightDir.y;
288
- camera.current.near = 0.1;
289
- camera.current.far = yTime;
290
- camera.current.updateProjectionMatrix();
291
- camera.current.updateMatrixWorld();
292
-
293
- // Now find size of ground plane
294
- const groundProjectedCoords = worldVerts.map((v, i) => v.add(lightDirs[i].copy(lightDir).multiplyScalar(-v.y / lightDir.y)));
295
- const centerPos = groundProjectedCoords.reduce((a, b) => a.add(b), v.set(0, 0, 0)).divideScalar(groundProjectedCoords.length);
296
- const maxSize = 2 * groundProjectedCoords.map(v => Math.hypot(v.x - centerPos.x, v.z - centerPos.z)).reduce((a, b) => Math.max(a, b));
297
- plane.current.scale.setScalar(maxSize);
298
- plane.current.position.copy(centerPos);
299
- if (debug) (_helper$current = helper.current) == null || _helper$current.update();
300
-
301
- // Inject uniforms
302
- normalMatB.viewMatrix.value = normalMat.viewMatrix.value = camera.current.matrixWorldInverse;
303
- const dirLightNearPlane = lpF.setFromProjectionMatrix(lpM.multiplyMatrices(camera.current.projectionMatrix, camera.current.matrixWorldInverse)).planes[4];
304
- causticsMaterial.cameraMatrixWorld = camera.current.matrixWorld;
305
- causticsMaterial.cameraProjectionMatrixInv = camera.current.projectionMatrixInverse;
306
- causticsMaterial.lightDir = lightDirInv;
307
- causticsMaterial.lightPlaneNormal = dirLightNearPlane.normal;
308
- causticsMaterial.lightPlaneConstant = dirLightNearPlane.constant;
309
- causticsMaterial.near = camera.current.near;
310
- causticsMaterial.far = camera.current.far;
311
- causticsMaterial.resolution = resolution;
312
- causticsMaterial.size = radius;
313
- causticsMaterial.intensity = intensity;
314
- causticsMaterial.worldRadius = worldRadius;
315
-
316
- // Switch the scene on
317
- scene.current.visible = true;
318
-
319
- // Render front face normals
320
- gl.setRenderTarget(normalTarget);
321
- gl.clear();
322
- scene.current.overrideMaterial = normalMat;
323
- gl.render(scene.current, camera.current);
324
-
325
- // Render back face normals, if enabled
326
- gl.setRenderTarget(normalTargetB);
327
- gl.clear();
328
- if (backside) {
329
- scene.current.overrideMaterial = normalMatB;
330
- gl.render(scene.current, camera.current);
331
- }
332
-
333
- // Remove the override material
334
- scene.current.overrideMaterial = null;
335
-
336
- // Render front face caustics
337
- causticsMaterial.ior = ior;
338
- plane.current.material.lightProjMatrix = camera.current.projectionMatrix;
339
- plane.current.material.lightViewMatrix = camera.current.matrixWorldInverse;
340
- causticsMaterial.normalTexture = normalTarget.texture;
341
- causticsMaterial.depthTexture = normalTarget.depthTexture;
342
- gl.setRenderTarget(causticsTarget);
343
- gl.clear();
344
- causticsQuad.render(gl);
345
-
346
- // Render back face caustics, if enabled
347
- causticsMaterial.ior = backsideIOR;
348
- causticsMaterial.normalTexture = normalTargetB.texture;
349
- causticsMaterial.depthTexture = normalTargetB.depthTexture;
350
- gl.setRenderTarget(causticsTargetB);
351
- gl.clear();
352
- if (backside) causticsQuad.render(gl);
353
-
354
- // Reset render target
355
- gl.setRenderTarget(null);
356
-
357
- // Switch the scene off if caustics is all that's wanted
358
- if (causticsOnly) scene.current.visible = false;
359
- }
360
- });
361
- React.useImperativeHandle(fref, () => ref.current, []);
362
- return /*#__PURE__*/React.createElement("group", _extends({
363
- ref: ref
364
- }, props), /*#__PURE__*/React.createElement("scene", {
365
- ref: scene
366
- }, /*#__PURE__*/React.createElement("orthographicCamera", {
367
- ref: camera,
368
- up: [0, 1, 0]
369
- }), children), /*#__PURE__*/React.createElement("mesh", {
370
- renderOrder: 2,
371
- ref: plane,
372
- "rotation-x": -Math.PI / 2
373
- }, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("causticsProjectionMaterial", {
374
- transparent: true,
375
- color: color,
376
- causticsTexture: causticsTarget.texture,
377
- causticsTextureB: causticsTargetB.texture,
378
- blending: THREE.CustomBlending,
379
- blendSrc: THREE.OneFactor,
380
- blendDst: THREE.SrcAlphaFactor,
381
- depthWrite: false
382
- }), debug && /*#__PURE__*/React.createElement(Edges, null, /*#__PURE__*/React.createElement("lineBasicMaterial", {
383
- color: "#ffff00",
384
- toneMapped: false
385
- }))));
386
- });
387
-
388
- export { Caustics };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var o=n(e),i=u(r);const c=i.forwardRef((function({children:e,object:r,disable:n,disableX:u,disableY:c,disableZ:a,left:l,right:s,top:f,bottom:d,front:p,back:b,onCentered:m,precise:g=!0,cacheKey:h=0,...x},y){const j=i.useRef(null),O=i.useRef(null),v=i.useRef(null),[w]=i.useState((()=>new t.Box3)),[S]=i.useState((()=>new t.Vector3)),[z]=i.useState((()=>new t.Sphere));return i.useLayoutEffect((()=>{O.current.matrixWorld.identity(),w.setFromObject(null!=r?r:v.current,g);const e=w.max.x-w.min.x,t=w.max.y-w.min.y,o=w.max.z-w.min.z;w.getCenter(S),w.getBoundingSphere(z);const i=f?t/2:d?-t/2:0,h=l?-e/2:s?e/2:0,x=p?o/2:b?-o/2:0;O.current.position.set(n||u?0:-S.x+h,n||c?0:-S.y+i,n||a?0:-S.z+x),null==m||m({parent:j.current.parent,container:j.current,width:e,height:t,depth:o,boundingBox:w,boundingSphere:z,center:S,verticalAlignment:i,horizontalAlignment:h,depthAlignment:x})}),[h,m,f,l,p,n,u,c,a,r,g,s,d,b,w,S,z]),i.useImperativeHandle(y,(()=>j.current),[]),i.createElement("group",o.default({ref:j},x),i.createElement("group",{ref:O},i.createElement("group",{ref:v},e)))}));exports.Center=c;
package/core/Center.d.ts DELETED
@@ -1,33 +0,0 @@
1
- import { Box3, Vector3, Sphere, Group, Object3D } from 'three';
2
- import { ThreeElements } from '@react-three/fiber';
3
- import { ForwardRefComponent } from '../helpers/ts-utils';
4
- export type OnCenterCallbackProps = {
5
- parent: Object3D;
6
- container: Object3D;
7
- width: number;
8
- height: number;
9
- depth: number;
10
- boundingBox: Box3;
11
- boundingSphere: Sphere;
12
- center: Vector3;
13
- verticalAlignment: number;
14
- horizontalAlignment: number;
15
- depthAlignment: number;
16
- };
17
- export type CenterProps = Omit<ThreeElements['group'], 'ref'> & {
18
- top?: boolean;
19
- right?: boolean;
20
- bottom?: boolean;
21
- left?: boolean;
22
- front?: boolean;
23
- back?: boolean;
24
- disable?: boolean;
25
- disableX?: boolean;
26
- disableY?: boolean;
27
- disableZ?: boolean;
28
- object?: Object3D | null;
29
- precise?: boolean;
30
- onCentered?: (props: OnCenterCallbackProps) => void;
31
- cacheKey?: any;
32
- };
33
- export declare const Center: ForwardRefComponent<CenterProps, Group>;
package/core/Center.js DELETED
@@ -1,67 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import { Box3, Vector3, Sphere } from 'three';
3
- import * as React from 'react';
4
-
5
- const Center = /* @__PURE__ */React.forwardRef(function Center({
6
- children,
7
- object,
8
- disable,
9
- disableX,
10
- disableY,
11
- disableZ,
12
- left,
13
- right,
14
- top,
15
- bottom,
16
- front,
17
- back,
18
- onCentered,
19
- precise = true,
20
- cacheKey = 0,
21
- ...props
22
- }, fRef) {
23
- const ref = React.useRef(null);
24
- const outer = React.useRef(null);
25
- const inner = React.useRef(null);
26
- const [box3] = React.useState(() => new Box3());
27
- const [center] = React.useState(() => new Vector3());
28
- const [sphere] = React.useState(() => new Sphere());
29
- React.useLayoutEffect(() => {
30
- outer.current.matrixWorld.identity();
31
- box3.setFromObject(object !== null && object !== void 0 ? object : inner.current, precise);
32
- const width = box3.max.x - box3.min.x;
33
- const height = box3.max.y - box3.min.y;
34
- const depth = box3.max.z - box3.min.z;
35
- box3.getCenter(center);
36
- box3.getBoundingSphere(sphere);
37
- const vAlign = top ? height / 2 : bottom ? -height / 2 : 0;
38
- const hAlign = left ? -width / 2 : right ? width / 2 : 0;
39
- const dAlign = front ? depth / 2 : back ? -depth / 2 : 0;
40
- outer.current.position.set(disable || disableX ? 0 : -center.x + hAlign, disable || disableY ? 0 : -center.y + vAlign, disable || disableZ ? 0 : -center.z + dAlign);
41
-
42
- // Only fire onCentered if the bounding box has changed
43
- onCentered == null || onCentered({
44
- parent: ref.current.parent,
45
- container: ref.current,
46
- width,
47
- height,
48
- depth,
49
- boundingBox: box3,
50
- boundingSphere: sphere,
51
- center: center,
52
- verticalAlignment: vAlign,
53
- horizontalAlignment: hAlign,
54
- depthAlignment: dAlign
55
- });
56
- }, [cacheKey, onCentered, top, left, front, disable, disableX, disableY, disableZ, object, precise, right, bottom, back, box3, center, sphere]);
57
- React.useImperativeHandle(fRef, () => ref.current, []);
58
- return /*#__PURE__*/React.createElement("group", _extends({
59
- ref: ref
60
- }, props), /*#__PURE__*/React.createElement("group", {
61
- ref: outer
62
- }, /*#__PURE__*/React.createElement("group", {
63
- ref: inner
64
- }, children)));
65
- });
66
-
67
- export { Center };
package/core/Clone.cjs.js DELETED
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react"),n=require("three-stdlib");function a(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var o=a(e),c=i(t),l=i(r);const s=l.forwardRef((({isChild:e=!1,object:t,children:r,deep:a,castShadow:i,receiveShadow:d,inject:u,keys:f,...y},m)=>{const h={keys:f,deep:a,inject:u,castShadow:i,receiveShadow:d};if(t=l.useMemo((()=>{if(!1===e&&!Array.isArray(t)){let e=!1;if(t.traverse((t=>{t.isSkinnedMesh&&(e=!0)})),e)return n.SkeletonUtils.clone(t)}return t}),[t,e]),Array.isArray(t))return l.createElement("group",o.default({},y,{ref:m}),t.map((e=>l.createElement(s,o.default({key:e.uuid,object:e},h)))),r);const{children:p,...b}=function(e,{keys:t=["near","far","color","distance","decay","penumbra","angle","intensity","skeleton","visible","castShadow","receiveShadow","morphTargetDictionary","morphTargetInfluences","name","geometry","material","position","rotation","scale","up","userData","bindMode","bindMatrix","bindMatrixInverse","skeleton"],deep:r,inject:n,castShadow:a,receiveShadow:i}){let o={};for(const r of t)o[r]=e[r];return r&&(o.geometry&&"materialsOnly"!==r&&(o.geometry=o.geometry.clone()),o.material&&"geometriesOnly"!==r&&(o.material=o.material.clone())),n&&(o="function"==typeof n?{...o,children:n(e)}:l.isValidElement(n)?{...o,children:n}:{...o,...n}),e instanceof c.Mesh&&(a&&(o.castShadow=!0),i&&(o.receiveShadow=!0)),o}(t,h),j=t.type[0].toLowerCase()+t.type.slice(1);return l.createElement(j,o.default({},b,y,{ref:m}),t.children.map((e=>"Bone"===e.type?l.createElement("primitive",o.default({key:e.uuid,object:e},h)):l.createElement(s,o.default({key:e.uuid,object:e},h,{isChild:!0})))),r,p)}));exports.Clone=s;
package/core/Clone.d.ts DELETED
@@ -1,15 +0,0 @@
1
- import * as THREE from 'three';
2
- import * as React from 'react';
3
- import { ForwardRefComponent } from '../helpers/ts-utils';
4
- import { ThreeElements } from '@react-three/fiber';
5
- export type CloneProps = Omit<ThreeElements['group'], 'ref' | 'children'> & {
6
- object: THREE.Object3D | THREE.Object3D[];
7
- children?: React.ReactNode;
8
- deep?: boolean | 'materialsOnly' | 'geometriesOnly';
9
- keys?: string[];
10
- inject?: ThreeElements['mesh'] | React.ReactNode | ((object: THREE.Object3D) => React.ReactNode);
11
- castShadow?: boolean;
12
- receiveShadow?: boolean;
13
- isChild?: boolean;
14
- };
15
- export declare const Clone: ForwardRefComponent<CloneProps, THREE.Group>;
package/core/Clone.js DELETED
@@ -1,100 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import * as THREE from 'three';
3
- import * as React from 'react';
4
- import { SkeletonUtils } from 'three-stdlib';
5
-
6
- function createSpread(child, {
7
- keys = ['near', 'far', 'color', 'distance', 'decay', 'penumbra', 'angle', 'intensity', 'skeleton', 'visible', 'castShadow', 'receiveShadow', 'morphTargetDictionary', 'morphTargetInfluences', 'name', 'geometry', 'material', 'position', 'rotation', 'scale', 'up', 'userData', 'bindMode', 'bindMatrix', 'bindMatrixInverse', 'skeleton'],
8
- deep,
9
- inject,
10
- castShadow,
11
- receiveShadow
12
- }) {
13
- let spread = {};
14
- for (const key of keys) {
15
- spread[key] = child[key];
16
- }
17
- if (deep) {
18
- if (spread.geometry && deep !== 'materialsOnly') spread.geometry = spread.geometry.clone();
19
- if (spread.material && deep !== 'geometriesOnly') spread.material = spread.material.clone();
20
- }
21
- if (inject) {
22
- if (typeof inject === 'function') spread = {
23
- ...spread,
24
- children: inject(child)
25
- };else if (/*#__PURE__*/React.isValidElement(inject)) spread = {
26
- ...spread,
27
- children: inject
28
- };else spread = {
29
- ...spread,
30
- ...inject
31
- };
32
- }
33
- if (child instanceof THREE.Mesh) {
34
- if (castShadow) spread.castShadow = true;
35
- if (receiveShadow) spread.receiveShadow = true;
36
- }
37
- return spread;
38
- }
39
- const Clone = /* @__PURE__ */React.forwardRef(({
40
- isChild = false,
41
- object,
42
- children,
43
- deep,
44
- castShadow,
45
- receiveShadow,
46
- inject,
47
- keys,
48
- ...props
49
- }, forwardRef) => {
50
- const config = {
51
- keys,
52
- deep,
53
- inject,
54
- castShadow,
55
- receiveShadow
56
- };
57
- object = React.useMemo(() => {
58
- if (isChild === false && !Array.isArray(object)) {
59
- let isSkinned = false;
60
- object.traverse(object => {
61
- if (object.isSkinnedMesh) isSkinned = true;
62
- });
63
- if (isSkinned) return SkeletonUtils.clone(object);
64
- }
65
- return object;
66
- }, [object, isChild]);
67
-
68
- // Deal with arrayed clones
69
- if (Array.isArray(object)) {
70
- return /*#__PURE__*/React.createElement("group", _extends({}, props, {
71
- ref: forwardRef
72
- }), object.map(o => /*#__PURE__*/React.createElement(Clone, _extends({
73
- key: o.uuid,
74
- object: o
75
- }, config))), children);
76
- }
77
-
78
- // Singleton clones
79
- const {
80
- children: injectChildren,
81
- ...spread
82
- } = createSpread(object, config);
83
- const Element = object.type[0].toLowerCase() + object.type.slice(1);
84
- return /*#__PURE__*/React.createElement(Element, _extends({}, spread, props, {
85
- ref: forwardRef
86
- }), object.children.map(child => {
87
- if (child.type === 'Bone') return /*#__PURE__*/React.createElement("primitive", _extends({
88
- key: child.uuid,
89
- object: child
90
- }, config));
91
- return /*#__PURE__*/React.createElement(Clone, _extends({
92
- key: child.uuid,
93
- object: child
94
- }, config, {
95
- isChild: true
96
- }));
97
- }), children, injectChildren);
98
- });
99
-
100
- export { Clone };
package/core/Cloud.cjs.js DELETED
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),n=require("@react-three/fiber"),a=require("./Texture.cjs.js"),o=require("../helpers/deprecated.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var l=u(e),i=c(t);const s=new r.Matrix4,d=new r.Vector3,f=new r.Quaternion,m=new r.Vector3,p=new r.Quaternion,g=new r.Vector3,h=i.createContext(null),y=i.forwardRef((({children:e,material:t=r.MeshLambertMaterial,texture:u="https://rawcdn.githack.com/pmndrs/drei-assets/9225a9f1fbd449d9411125c2f419b843d0308c9f/cloud.png",range:c,limit:y=200,frustumCulled:x,...v},b)=>{var M,w;const C=i.useMemo((()=>class extends t{constructor(){super();const e=parseInt(r.REVISION.replace(/\D+/g,""))>=154?"opaque_fragment":"output_fragment";this.onBeforeCompile=t=>{t.vertexShader="attribute float cloudOpacity;\n varying float vOpacity;\n "+t.vertexShader.replace("#include <fog_vertex>","#include <fog_vertex>\n vOpacity = cloudOpacity;\n "),t.fragmentShader="varying float vOpacity;\n "+t.fragmentShader.replace(`#include <${e}>`,`#include <${e}>\n gl_FragColor = vec4(outgoingLight, diffuseColor.a * vOpacity);\n `)}}}),[t]);n.extend({CloudMaterial:C});const E=i.useRef(null),O=i.useRef([]),A=i.useMemo((()=>new Float32Array(Array.from({length:y},(()=>1)))),[y]),j=i.useMemo((()=>new Float32Array(Array.from({length:y},(()=>[1,1,1])).flat())),[y]),R=a.useTexture(u);let U,V=0,_=0;const q=new r.Quaternion,F=new r.Vector3(0,0,1),I=new r.Vector3;n.useFrame(((e,t)=>{for(V=e.clock.elapsedTime,s.copy(E.current.matrixWorld).invert(),e.camera.matrixWorld.decompose(m,p,g),_=0;_<O.current.length;_++)U=O.current[_],U.ref.current.matrixWorld.decompose(d,f,g),d.add(I.copy(U.position).applyQuaternion(f).multiply(g)),f.copy(p).multiply(q.setFromAxisAngle(F,U.rotation+=t*U.rotationFactor)),g.multiplyScalar(U.volume+(1+Math.sin(V*U.density*U.speed))/2*U.growth),U.matrix.compose(d,f,g).premultiply(s),U.dist=d.distanceTo(m);for(O.current.sort(((e,t)=>t.dist-e.dist)),_=0;_<O.current.length;_++)U=O.current[_],A[_]=U.opacity*(U.dist<U.fade-1?U.dist/U.fade:1),E.current.setMatrixAt(_,U.matrix),E.current.setColorAt(_,U.color);E.current.geometry.attributes.cloudOpacity.needsUpdate=!0,E.current.instanceMatrix.needsUpdate=!0,E.current.instanceColor&&(E.current.instanceColor.needsUpdate=!0)})),i.useLayoutEffect((()=>{const e=Math.min(y,void 0!==c?c:y,O.current.length);E.current.count=e,o.setUpdateRange(E.current.instanceMatrix,{start:0,count:16*e}),E.current.instanceColor&&o.setUpdateRange(E.current.instanceColor,{start:0,count:3*e}),o.setUpdateRange(E.current.geometry.attributes.cloudOpacity,{start:0,count:e})}));let D=[null!==(M=R.image.width)&&void 0!==M?M:1,null!==(w=R.image.height)&&void 0!==w?w:1];const P=Math.max(D[0],D[1]);return D=[D[0]/P,D[1]/P],i.createElement("group",l.default({ref:b},v),i.createElement(h.Provider,{value:O},e,i.createElement("instancedMesh",{matrixAutoUpdate:!1,ref:E,args:[null,null,y],frustumCulled:x},i.createElement("instancedBufferAttribute",{usage:r.DynamicDrawUsage,attach:"instanceColor",args:[j,3]}),i.createElement("planeGeometry",{args:[...D]},i.createElement("instancedBufferAttribute",{usage:r.DynamicDrawUsage,attach:"attributes-cloudOpacity",args:[A,1]})),i.createElement("cloudMaterial",{key:t.name,map:R,transparent:!0,depthWrite:!1}))))})),x=i.forwardRef((({opacity:e=1,speed:t=0,bounds:a=[5,1,1],segments:o=20,color:u="#ffffff",fade:c=10,volume:s=6,smallestVolume:d=.25,distribute:f=null,growth:m=4,concentrate:p="inside",seed:g=Math.random(),...y},x)=>{function v(){const e=1e4*Math.sin(g++);return e-Math.floor(e)}const b=i.useContext(h),M=i.useRef(null),w=i.useId(),C=i.useMemo((()=>[...new Array(o)].map(((e,t)=>({segments:o,bounds:new r.Vector3(1,1,1),position:new r.Vector3,uuid:w,index:t,ref:M,dist:0,matrix:new r.Matrix4,color:new r.Color,rotation:t*(Math.PI/o)})))),[o,w]);return i.useLayoutEffect((()=>{C.forEach(((r,l)=>{n.applyProps(r,{volume:s,color:u,speed:t,growth:m,opacity:e,fade:c,bounds:a,density:Math.max(.5,v()),rotationFactor:Math.max(.2,.5*v())*t});const i=null==f?void 0:f(r,l);var g;(i||o>1)&&r.position.copy(r.bounds).multiply(null!==(g=null==i?void 0:i.point)&&void 0!==g?g:{x:2*v()-1,y:2*v()-1,z:2*v()-1});const h=Math.abs(r.position.x),y=Math.abs(r.position.y),x=Math.abs(r.position.z),b=Math.max(h,y,x);r.length=1,h===b&&(r.length-=h/r.bounds.x),y===b&&(r.length-=y/r.bounds.y),x===b&&(r.length-=x/r.bounds.z),r.volume=(void 0!==(null==i?void 0:i.volume)?i.volume:Math.max(Math.max(0,d),"random"===p?v():"inside"===p?r.length:1-r.length))*s}))}),[p,a,c,u,e,m,s,g,o,t]),i.useLayoutEffect((()=>{const e=C;return b.current=[...b.current,...e],()=>{b.current=b.current.filter((e=>e.uuid!==w))}}),[C]),i.useImperativeHandle(x,(()=>M.current),[]),i.createElement("group",l.default({ref:M},y))})),v=i.forwardRef(((e,t)=>i.useContext(h)?i.createElement(x,l.default({ref:t},e)):i.createElement(y,null,i.createElement(x,l.default({ref:t},e)))));exports.Cloud=v,exports.CloudInstance=x,exports.Clouds=y;