@react-three/drei 10.7.6 → 10.8.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (580) hide show
  1. package/README.md +49 -758
  2. package/_chunks/hls.mjs +3 -0
  3. package/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  4. package/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  5. package/_chunks/libs/@use-gesture/core.mjs +1650 -0
  6. package/_chunks/libs/@use-gesture/react.mjs +207 -0
  7. package/_chunks/libs/camera-controls.mjs +2207 -0
  8. package/_chunks/libs/detect-gpu.mjs +515 -0
  9. package/_chunks/libs/hls.js.mjs +21925 -0
  10. package/_chunks/libs/maath.mjs +5200 -0
  11. package/_chunks/libs/stats-gl.mjs +301 -0
  12. package/_chunks/libs/stats.js.mjs +90 -0
  13. package/_chunks/libs/suspend-react.mjs +60 -0
  14. package/_chunks/libs/three.mjs +23169 -0
  15. package/_chunks/libs/tunnel-rat.mjs +458 -0
  16. package/_chunks/libs/zustand.mjs +104 -0
  17. package/_chunks/rolldown-runtime.mjs +47 -0
  18. package/_chunks/vision_bundle.mjs +3 -0
  19. package/core/_chunks/hls.mjs +3 -0
  20. package/core/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  21. package/core/_chunks/libs/@use-gesture/core.mjs +1650 -0
  22. package/core/_chunks/libs/@use-gesture/react.mjs +207 -0
  23. package/core/_chunks/libs/detect-gpu.mjs +515 -0
  24. package/core/_chunks/libs/hls.js.mjs +21925 -0
  25. package/core/_chunks/libs/maath.mjs +5200 -0
  26. package/core/_chunks/libs/stats-gl.mjs +301 -0
  27. package/core/_chunks/libs/stats.js.mjs +90 -0
  28. package/core/_chunks/libs/suspend-react.mjs +60 -0
  29. package/core/_chunks/libs/three.mjs +22457 -0
  30. package/core/_chunks/libs/tunnel-rat.mjs +458 -0
  31. package/core/_chunks/libs/zustand.mjs +104 -0
  32. package/core/_chunks/rolldown-runtime.mjs +47 -0
  33. package/core/core/index.d.mts +2232 -0
  34. package/core/core/index.mjs +11082 -0
  35. package/experimental/_chunks/libs/three.mjs +15386 -0
  36. package/experimental/experimental/index.d.mts +253 -0
  37. package/experimental/experimental/index.mjs +434 -0
  38. package/external/_chunks/hls.mjs +3 -0
  39. package/external/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  40. package/external/_chunks/libs/camera-controls.mjs +2207 -0
  41. package/external/_chunks/libs/hls.js.mjs +21925 -0
  42. package/external/_chunks/libs/maath.mjs +5200 -0
  43. package/external/_chunks/libs/suspend-react.mjs +58 -0
  44. package/external/_chunks/libs/three.mjs +15387 -0
  45. package/external/_chunks/rolldown-runtime.mjs +32 -0
  46. package/external/_chunks/vision_bundle.mjs +3 -0
  47. package/external/external/index.d.mts +499 -0
  48. package/external/external/index.mjs +9422 -0
  49. package/index.d.mts +2567 -0
  50. package/index.mjs +20571 -0
  51. package/legacy/_chunks/hls.mjs +3 -0
  52. package/legacy/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  53. package/legacy/_chunks/libs/@use-gesture/core.mjs +1650 -0
  54. package/legacy/_chunks/libs/@use-gesture/react.mjs +207 -0
  55. package/legacy/_chunks/libs/bidi-js.mjs +675 -0
  56. package/legacy/_chunks/libs/detect-gpu.mjs +515 -0
  57. package/legacy/_chunks/libs/hls.js.mjs +21925 -0
  58. package/legacy/_chunks/libs/maath.mjs +5200 -0
  59. package/legacy/_chunks/libs/stats-gl.mjs +301 -0
  60. package/legacy/_chunks/libs/stats.js.mjs +90 -0
  61. package/legacy/_chunks/libs/suspend-react.mjs +60 -0
  62. package/legacy/_chunks/libs/three.mjs +26062 -0
  63. package/legacy/_chunks/libs/troika-three-text.mjs +6494 -0
  64. package/legacy/_chunks/libs/tunnel-rat.mjs +458 -0
  65. package/legacy/_chunks/libs/zustand.mjs +104 -0
  66. package/legacy/_chunks/rolldown-runtime.mjs +47 -0
  67. package/legacy/legacy/index.d.mts +2788 -0
  68. package/legacy/legacy/index.mjs +14984 -0
  69. package/native/_chunks/hls.mjs +3 -0
  70. package/native/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  71. package/native/_chunks/libs/@use-gesture/core.mjs +1650 -0
  72. package/native/_chunks/libs/@use-gesture/react.mjs +207 -0
  73. package/native/_chunks/libs/detect-gpu.mjs +515 -0
  74. package/native/_chunks/libs/hls.js.mjs +21925 -0
  75. package/native/_chunks/libs/maath.mjs +5200 -0
  76. package/native/_chunks/libs/stats-gl.mjs +301 -0
  77. package/native/_chunks/libs/stats.js.mjs +90 -0
  78. package/native/_chunks/libs/suspend-react.mjs +60 -0
  79. package/native/_chunks/libs/three.mjs +22592 -0
  80. package/native/_chunks/libs/tunnel-rat.mjs +458 -0
  81. package/native/_chunks/libs/zustand.mjs +104 -0
  82. package/native/_chunks/rolldown-runtime.mjs +47 -0
  83. package/native/native/index.d.mts +3168 -0
  84. package/native/native/index.mjs +14863 -0
  85. package/package.json +41 -10
  86. package/webgpu/_chunks/hls.mjs +3 -0
  87. package/webgpu/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  88. package/webgpu/_chunks/libs/@use-gesture/core.mjs +1650 -0
  89. package/webgpu/_chunks/libs/@use-gesture/react.mjs +207 -0
  90. package/webgpu/_chunks/libs/detect-gpu.mjs +515 -0
  91. package/webgpu/_chunks/libs/hls.js.mjs +21925 -0
  92. package/webgpu/_chunks/libs/maath.mjs +5200 -0
  93. package/webgpu/_chunks/libs/stats-gl.mjs +301 -0
  94. package/webgpu/_chunks/libs/stats.js.mjs +90 -0
  95. package/webgpu/_chunks/libs/suspend-react.mjs +60 -0
  96. package/webgpu/_chunks/libs/three.mjs +22592 -0
  97. package/webgpu/_chunks/libs/tunnel-rat.mjs +458 -0
  98. package/webgpu/_chunks/libs/zustand.mjs +104 -0
  99. package/webgpu/_chunks/rolldown-runtime.mjs +47 -0
  100. package/webgpu/webgpu/index.d.mts +3166 -0
  101. package/webgpu/webgpu/index.mjs +15015 -0
  102. package/core/AccumulativeShadows.cjs.js +0 -1
  103. package/core/AccumulativeShadows.d.ts +0 -59
  104. package/core/AccumulativeShadows.js +0 -310
  105. package/core/AdaptiveDpr.cjs.js +0 -1
  106. package/core/AdaptiveDpr.d.ts +0 -3
  107. package/core/AdaptiveDpr.js +0 -28
  108. package/core/AdaptiveEvents.cjs.js +0 -1
  109. package/core/AdaptiveEvents.d.ts +0 -1
  110. package/core/AdaptiveEvents.js +0 -20
  111. package/core/ArcballControls.cjs.js +0 -1
  112. package/core/ArcballControls.d.ts +0 -15
  113. package/core/ArcballControls.js +0 -67
  114. package/core/AsciiRenderer.cjs.js +0 -1
  115. package/core/AsciiRenderer.d.ts +0 -11
  116. package/core/AsciiRenderer.js +0 -66
  117. package/core/BBAnchor.cjs.js +0 -1
  118. package/core/BBAnchor.d.ts +0 -7
  119. package/core/BBAnchor.js +0 -37
  120. package/core/Backdrop.cjs.js +0 -1
  121. package/core/Backdrop.d.ts +0 -15
  122. package/core/Backdrop.js +0 -33
  123. package/core/BakeShadows.cjs.js +0 -1
  124. package/core/BakeShadows.d.ts +0 -1
  125. package/core/BakeShadows.js +0 -16
  126. package/core/Billboard.cjs.js +0 -1
  127. package/core/Billboard.d.ts +0 -10
  128. package/core/Billboard.js +0 -53
  129. package/core/Bounds.cjs.js +0 -1
  130. package/core/Bounds.d.ts +0 -36
  131. package/core/Bounds.js +0 -254
  132. package/core/Bvh.cjs.js +0 -1
  133. package/core/Bvh.d.ts +0 -19
  134. package/core/Bvh.js +0 -92
  135. package/core/CameraControls.cjs.js +0 -1
  136. package/core/CameraControls.d.ts +0 -48
  137. package/core/CameraControls.js +0 -151
  138. package/core/CameraShake.cjs.js +0 -1
  139. package/core/CameraShake.d.ts +0 -17
  140. package/core/CameraShake.js +0 -57
  141. package/core/CatmullRomLine.cjs.js +0 -1
  142. package/core/CatmullRomLine.d.ts +0 -10
  143. package/core/CatmullRomLine.js +0 -42
  144. package/core/Caustics.cjs.js +0 -1
  145. package/core/Caustics.d.ts +0 -32
  146. package/core/Caustics.js +0 -388
  147. package/core/Center.cjs.js +0 -1
  148. package/core/Center.d.ts +0 -33
  149. package/core/Center.js +0 -67
  150. package/core/Clone.cjs.js +0 -1
  151. package/core/Clone.d.ts +0 -15
  152. package/core/Clone.js +0 -100
  153. package/core/Cloud.cjs.js +0 -1
  154. package/core/Cloud.d.ts +0 -97
  155. package/core/Cloud.js +0 -231
  156. package/core/ComputedAttribute.cjs.js +0 -1
  157. package/core/ComputedAttribute.d.ts +0 -8
  158. package/core/ComputedAttribute.js +0 -33
  159. package/core/ContactShadows.cjs.js +0 -1
  160. package/core/ContactShadows.d.ts +0 -18
  161. package/core/ContactShadows.js +0 -114
  162. package/core/CubeCamera.cjs.js +0 -1
  163. package/core/CubeCamera.d.ts +0 -21
  164. package/core/CubeCamera.js +0 -86
  165. package/core/CubeTexture.cjs.js +0 -1
  166. package/core/CubeTexture.d.ts +0 -14
  167. package/core/CubeTexture.js +0 -25
  168. package/core/CubicBezierLine.cjs.js +0 -1
  169. package/core/CubicBezierLine.d.ts +0 -12
  170. package/core/CubicBezierLine.js +0 -28
  171. package/core/CurveModifier.cjs.js +0 -1
  172. package/core/CurveModifier.d.ts +0 -11
  173. package/core/CurveModifier.js +0 -27
  174. package/core/Decal.cjs.js +0 -1
  175. package/core/Decal.d.ts +0 -16
  176. package/core/Decal.js +0 -128
  177. package/core/Detailed.cjs.js +0 -1
  178. package/core/Detailed.d.ts +0 -10
  179. package/core/Detailed.js +0 -33
  180. package/core/DetectGPU.cjs.js +0 -1
  181. package/core/DetectGPU.d.ts +0 -7
  182. package/core/DetectGPU.js +0 -14
  183. package/core/DeviceOrientationControls.cjs.js +0 -1
  184. package/core/DeviceOrientationControls.d.ts +0 -10
  185. package/core/DeviceOrientationControls.js +0 -51
  186. package/core/Edges.cjs.js +0 -1
  187. package/core/Edges.d.ts +0 -13
  188. package/core/Edges.js +0 -38
  189. package/core/Effects.cjs.js +0 -1
  190. package/core/Effects.d.ts +0 -25
  191. package/core/Effects.js +0 -91
  192. package/core/Environment.cjs.js +0 -1
  193. package/core/Environment.d.ts +0 -37
  194. package/core/Environment.js +0 -189
  195. package/core/Example.cjs.js +0 -1
  196. package/core/Example.d.ts +0 -13
  197. package/core/Example.js +0 -46
  198. package/core/Fbo.cjs.js +0 -1
  199. package/core/Fbo.d.ts +0 -22
  200. package/core/Fbo.js +0 -63
  201. package/core/Fbx.cjs.js +0 -1
  202. package/core/Fbx.d.ts +0 -11
  203. package/core/Fbx.js +0 -23
  204. package/core/FirstPersonControls.cjs.js +0 -1
  205. package/core/FirstPersonControls.d.ts +0 -8
  206. package/core/FirstPersonControls.js +0 -38
  207. package/core/Fisheye.cjs.js +0 -1
  208. package/core/Fisheye.d.ts +0 -10
  209. package/core/Fisheye.js +0 -95
  210. package/core/Float.cjs.js +0 -1
  211. package/core/Float.d.ts +0 -14
  212. package/core/Float.js +0 -37
  213. package/core/FlyControls.cjs.js +0 -1
  214. package/core/FlyControls.d.ts +0 -10
  215. package/core/FlyControls.js +0 -55
  216. package/core/GizmoHelper.cjs.js +0 -1
  217. package/core/GizmoHelper.d.ts +0 -16
  218. package/core/GizmoHelper.js +0 -116
  219. package/core/GizmoViewcube.cjs.js +0 -1
  220. package/core/GizmoViewcube.d.ts +0 -14
  221. package/core/GizmoViewcube.js +0 -133
  222. package/core/GizmoViewport.cjs.js +0 -1
  223. package/core/GizmoViewport.d.ts +0 -16
  224. package/core/GizmoViewport.js +0 -140
  225. package/core/Gltf.cjs.js +0 -1
  226. package/core/Gltf.d.ts +0 -27
  227. package/core/Gltf.js +0 -52
  228. package/core/GradientTexture.cjs.js +0 -1
  229. package/core/GradientTexture.d.ts +0 -18
  230. package/core/GradientTexture.js +0 -54
  231. package/core/Grid.cjs.js +0 -1
  232. package/core/Grid.d.ts +0 -26
  233. package/core/Grid.js +0 -142
  234. package/core/Helper.cjs.js +0 -1
  235. package/core/Helper.d.ts +0 -16
  236. package/core/Helper.js +0 -47
  237. package/core/Hud.cjs.js +0 -1
  238. package/core/Hud.d.ts +0 -6
  239. package/core/Hud.js +0 -55
  240. package/core/Image.cjs.js +0 -1
  241. package/core/Image.d.ts +0 -38
  242. package/core/Image.js +0 -160
  243. package/core/Instances.cjs.js +0 -1
  244. package/core/Instances.d.ts +0 -64
  245. package/core/Instances.js +0 -313
  246. package/core/Ktx2.cjs.js +0 -1
  247. package/core/Ktx2.d.ts +0 -14
  248. package/core/Ktx2.js +0 -48
  249. package/core/Lightformer.cjs.js +0 -1
  250. package/core/Lightformer.d.ts +0 -15
  251. package/core/Lightformer.js +0 -63
  252. package/core/Line.cjs.js +0 -1
  253. package/core/Line.d.ts +0 -13
  254. package/core/Line.js +0 -73
  255. package/core/MapControls.cjs.js +0 -1
  256. package/core/MapControls.d.ts +0 -14
  257. package/core/MapControls.js +0 -63
  258. package/core/MarchingCubes.cjs.js +0 -1
  259. package/core/MarchingCubes.d.ts +0 -24
  260. package/core/MarchingCubes.js +0 -78
  261. package/core/Mask.cjs.js +0 -1
  262. package/core/Mask.d.ts +0 -17
  263. package/core/Mask.js +0 -42
  264. package/core/MatcapTexture.cjs.js +0 -1
  265. package/core/MatcapTexture.d.ts +0 -9
  266. package/core/MatcapTexture.js +0 -51
  267. package/core/MeshDiscardMaterial.cjs.js +0 -1
  268. package/core/MeshDiscardMaterial.d.ts +0 -10
  269. package/core/MeshDiscardMaterial.js +0 -15
  270. package/core/MeshDistortMaterial.cjs.js +0 -1
  271. package/core/MeshDistortMaterial.d.ts +0 -39
  272. package/core/MeshDistortMaterial.js +0 -72
  273. package/core/MeshPortalMaterial.cjs.js +0 -1
  274. package/core/MeshPortalMaterial.d.ts +0 -25
  275. package/core/MeshPortalMaterial.js +0 -467
  276. package/core/MeshReflectorMaterial.cjs.js +0 -1
  277. package/core/MeshReflectorMaterial.d.ts +0 -14
  278. package/core/MeshReflectorMaterial.js +0 -180
  279. package/core/MeshRefractionMaterial.cjs.js +0 -1
  280. package/core/MeshRefractionMaterial.d.ts +0 -19
  281. package/core/MeshRefractionMaterial.js +0 -73
  282. package/core/MeshTransmissionMaterial.cjs.js +0 -1
  283. package/core/MeshTransmissionMaterial.d.ts +0 -34
  284. package/core/MeshTransmissionMaterial.js +0 -402
  285. package/core/MeshWobbleMaterial.cjs.js +0 -1
  286. package/core/MeshWobbleMaterial.d.ts +0 -36
  287. package/core/MeshWobbleMaterial.js +0 -60
  288. package/core/MotionPathControls.cjs.js +0 -1
  289. package/core/MotionPathControls.d.ts +0 -33
  290. package/core/MotionPathControls.js +0 -121
  291. package/core/MultiMaterial.cjs.js +0 -1
  292. package/core/MultiMaterial.d.ts +0 -4
  293. package/core/MultiMaterial.js +0 -29
  294. package/core/NormalTexture.cjs.js +0 -1
  295. package/core/NormalTexture.d.ts +0 -14
  296. package/core/NormalTexture.js +0 -42
  297. package/core/OrbitControls.cjs.js +0 -1
  298. package/core/OrbitControls.d.ts +0 -22
  299. package/core/OrbitControls.js +0 -79
  300. package/core/OrthographicCamera.cjs.js +0 -1
  301. package/core/OrthographicCamera.d.ts +0 -14
  302. package/core/OrthographicCamera.js +0 -76
  303. package/core/Outlines.cjs.js +0 -1
  304. package/core/Outlines.d.ts +0 -17
  305. package/core/Outlines.js +0 -166
  306. package/core/PerformanceMonitor.cjs.js +0 -1
  307. package/core/PerformanceMonitor.d.ts +0 -36
  308. package/core/PerformanceMonitor.js +0 -116
  309. package/core/PerspectiveCamera.cjs.js +0 -1
  310. package/core/PerspectiveCamera.d.ts +0 -14
  311. package/core/PerspectiveCamera.js +0 -72
  312. package/core/PointMaterial.cjs.js +0 -1
  313. package/core/PointMaterial.d.ts +0 -8
  314. package/core/PointMaterial.js +0 -36
  315. package/core/PointerLockControls.cjs.js +0 -1
  316. package/core/PointerLockControls.d.ts +0 -15
  317. package/core/PointerLockControls.js +0 -89
  318. package/core/Points.cjs.js +0 -1
  319. package/core/Points.d.ts +0 -31
  320. package/core/Points.js +0 -202
  321. package/core/PositionalAudio.cjs.js +0 -1
  322. package/core/PositionalAudio.d.ts +0 -9
  323. package/core/PositionalAudio.js +0 -46
  324. package/core/Preload.cjs.js +0 -1
  325. package/core/Preload.d.ts +0 -7
  326. package/core/Preload.js +0 -44
  327. package/core/Progress.cjs.js +0 -1
  328. package/core/Progress.d.ts +0 -14
  329. package/core/Progress.js +0 -55
  330. package/core/QuadraticBezierLine.cjs.js +0 -1
  331. package/core/QuadraticBezierLine.d.ts +0 -14
  332. package/core/QuadraticBezierLine.js +0 -42
  333. package/core/RenderCubeTexture.cjs.js +0 -1
  334. package/core/RenderCubeTexture.d.ts +0 -30
  335. package/core/RenderCubeTexture.js +0 -96
  336. package/core/RenderTexture.cjs.js +0 -1
  337. package/core/RenderTexture.d.ts +0 -18
  338. package/core/RenderTexture.js +0 -105
  339. package/core/Resize.cjs.js +0 -1
  340. package/core/Resize.d.ts +0 -17
  341. package/core/Resize.js +0 -39
  342. package/core/RoundedBox.cjs.js +0 -1
  343. package/core/RoundedBox.d.ts +0 -14
  344. package/core/RoundedBox.js +0 -70
  345. package/core/Sampler.cjs.js +0 -1
  346. package/core/Sampler.d.ts +0 -28
  347. package/core/Sampler.js +0 -75
  348. package/core/ScreenQuad.cjs.js +0 -1
  349. package/core/ScreenQuad.d.ts +0 -5
  350. package/core/ScreenQuad.js +0 -25
  351. package/core/ScreenSizer.cjs.js +0 -1
  352. package/core/ScreenSizer.d.ts +0 -7
  353. package/core/ScreenSizer.js +0 -39
  354. package/core/ScreenSpace.cjs.js +0 -1
  355. package/core/ScreenSpace.d.ts +0 -7
  356. package/core/ScreenSpace.js +0 -25
  357. package/core/Segments.cjs.js +0 -1
  358. package/core/Segments.d.ts +0 -29
  359. package/core/Segments.js +0 -96
  360. package/core/Shadow.cjs.js +0 -1
  361. package/core/Shadow.d.ts +0 -12
  362. package/core/Shadow.js +0 -42
  363. package/core/ShadowAlpha.cjs.js +0 -1
  364. package/core/ShadowAlpha.d.ts +0 -7
  365. package/core/ShadowAlpha.js +0 -108
  366. package/core/Sky.cjs.js +0 -1
  367. package/core/Sky.d.ts +0 -16
  368. package/core/Sky.js +0 -39
  369. package/core/Sparkles.cjs.js +0 -1
  370. package/core/Sparkles.d.ts +0 -26
  371. package/core/Sparkles.js +0 -161
  372. package/core/Splat.cjs.js +0 -1
  373. package/core/Splat.d.ts +0 -56
  374. package/core/Splat.js +0 -506
  375. package/core/SpotLight.cjs.js +0 -1
  376. package/core/SpotLight.d.ts +0 -27
  377. package/core/SpotLight.js +0 -223
  378. package/core/SpriteAnimator.cjs.js +0 -1
  379. package/core/SpriteAnimator.d.ts +0 -88
  380. package/core/SpriteAnimator.js +0 -413
  381. package/core/Stage.cjs.js +0 -1
  382. package/core/Stage.d.ts +0 -27
  383. package/core/Stage.js +0 -133
  384. package/core/Stars.cjs.js +0 -1
  385. package/core/Stars.d.ts +0 -22
  386. package/core/Stars.js +0 -100
  387. package/core/Stats.cjs.js +0 -1
  388. package/core/Stats.d.ts +0 -7
  389. package/core/Stats.js +0 -32
  390. package/core/StatsGl.cjs.js +0 -1
  391. package/core/StatsGl.d.ts +0 -14
  392. package/core/StatsGl.js +0 -44
  393. package/core/Svg.cjs.js +0 -1
  394. package/core/Svg.d.ts +0 -13
  395. package/core/Svg.js +0 -62
  396. package/core/Text.cjs.js +0 -1
  397. package/core/Text.d.ts +0 -38
  398. package/core/Text.js +0 -57
  399. package/core/Text3D.cjs.js +0 -1
  400. package/core/Text3D.d.ts +0 -20
  401. package/core/Text3D.js +0 -74
  402. package/core/Texture.cjs.js +0 -1
  403. package/core/Texture.d.ts +0 -20
  404. package/core/Texture.js +0 -60
  405. package/core/TrackballControls.cjs.js +0 -1
  406. package/core/TrackballControls.d.ts +0 -15
  407. package/core/TrackballControls.js +0 -72
  408. package/core/Trail.cjs.js +0 -1
  409. package/core/Trail.d.ts +0 -21
  410. package/core/Trail.js +0 -150
  411. package/core/TrailTexture.cjs.js +0 -1
  412. package/core/TrailTexture.d.ts +0 -19
  413. package/core/TrailTexture.js +0 -159
  414. package/core/TransformControls.cjs.js +0 -1
  415. package/core/TransformControls.d.ts +0 -28
  416. package/core/TransformControls.js +0 -114
  417. package/core/VideoTexture.cjs.js +0 -1
  418. package/core/VideoTexture.d.ts +0 -26
  419. package/core/VideoTexture.js +0 -111
  420. package/core/Wireframe.cjs.js +0 -1
  421. package/core/Wireframe.d.ts +0 -15
  422. package/core/Wireframe.js +0 -157
  423. package/core/calculateScaleFactor.cjs.js +0 -1
  424. package/core/calculateScaleFactor.d.ts +0 -3
  425. package/core/calculateScaleFactor.js +0 -31
  426. package/core/index.cjs.js +0 -1
  427. package/core/index.d.ts +0 -122
  428. package/core/index.js +0 -150
  429. package/core/meshBounds.cjs.js +0 -1
  430. package/core/meshBounds.d.ts +0 -2
  431. package/core/meshBounds.js +0 -28
  432. package/core/shaderMaterial.cjs.js +0 -1
  433. package/core/shaderMaterial.d.ts +0 -9
  434. package/core/shaderMaterial.js +0 -29
  435. package/core/shapes.cjs.js +0 -1
  436. package/core/shapes.d.ts +0 -26
  437. package/core/shapes.js +0 -65
  438. package/core/softShadows.cjs.js +0 -1
  439. package/core/softShadows.d.ts +0 -6
  440. package/core/softShadows.js +0 -158
  441. package/core/useAnimations.cjs.js +0 -1
  442. package/core/useAnimations.d.ts +0 -13
  443. package/core/useAnimations.js +0 -52
  444. package/core/useAspect.cjs.js +0 -1
  445. package/core/useAspect.d.ts +0 -1
  446. package/core/useAspect.js +0 -10
  447. package/core/useBoxProjectedEnv.cjs.js +0 -1
  448. package/core/useBoxProjectedEnv.d.ts +0 -19
  449. package/core/useBoxProjectedEnv.js +0 -95
  450. package/core/useCamera.cjs.js +0 -1
  451. package/core/useCamera.d.ts +0 -3
  452. package/core/useCamera.js +0 -19
  453. package/core/useContextBridge.cjs.js +0 -1
  454. package/core/useContextBridge.d.ts +0 -4
  455. package/core/useContextBridge.js +0 -20
  456. package/core/useDepthBuffer.cjs.js +0 -1
  457. package/core/useDepthBuffer.d.ts +0 -6
  458. package/core/useDepthBuffer.js +0 -38
  459. package/core/useEnvironment.cjs.js +0 -1
  460. package/core/useEnvironment.d.ts +0 -17
  461. package/core/useEnvironment.js +0 -150
  462. package/core/useFont.cjs.js +0 -1
  463. package/core/useFont.d.ts +0 -24
  464. package/core/useFont.js +0 -24
  465. package/core/useIntersect.cjs.js +0 -1
  466. package/core/useIntersect.d.ts +0 -3
  467. package/core/useIntersect.js +0 -36
  468. package/core/useSpriteLoader.cjs.js +0 -1
  469. package/core/useSpriteLoader.d.ts +0 -57
  470. package/core/useSpriteLoader.js +0 -402
  471. package/helpers/constants.cjs.js +0 -1
  472. package/helpers/constants.d.ts +0 -1
  473. package/helpers/constants.js +0 -6
  474. package/helpers/deprecated.cjs.js +0 -1
  475. package/helpers/deprecated.d.ts +0 -5
  476. package/helpers/deprecated.js +0 -8
  477. package/helpers/environment-assets.cjs.js +0 -1
  478. package/helpers/environment-assets.d.ts +0 -13
  479. package/helpers/environment-assets.js +0 -14
  480. package/helpers/glsl/DefaultSpotlightShadowShadows.glsl.js +0 -3
  481. package/helpers/glsl/distort.vert.glsl.js +0 -3
  482. package/helpers/ts-utils.cjs.js +0 -1
  483. package/helpers/ts-utils.d.ts +0 -7
  484. package/helpers/ts-utils.js +0 -1
  485. package/helpers/useEffectfulState.cjs.js +0 -1
  486. package/helpers/useEffectfulState.d.ts +0 -4
  487. package/helpers/useEffectfulState.js +0 -17
  488. package/index.cjs.js +0 -1
  489. package/index.d.ts +0 -1
  490. package/index.js +0 -139
  491. package/materials/BlurPass.cjs.js +0 -1
  492. package/materials/BlurPass.d.ts +0 -23
  493. package/materials/BlurPass.js +0 -72
  494. package/materials/ConvolutionMaterial.cjs.js +0 -1
  495. package/materials/ConvolutionMaterial.d.ts +0 -7
  496. package/materials/ConvolutionMaterial.js +0 -97
  497. package/materials/DiscardMaterial.cjs.js +0 -1
  498. package/materials/DiscardMaterial.d.ts +0 -3
  499. package/materials/DiscardMaterial.js +0 -5
  500. package/materials/MeshReflectorMaterial.cjs.js +0 -1
  501. package/materials/MeshReflectorMaterial.d.ts +0 -50
  502. package/materials/MeshReflectorMaterial.js +0 -256
  503. package/materials/MeshRefractionMaterial.cjs.js +0 -1
  504. package/materials/MeshRefractionMaterial.d.ts +0 -18
  505. package/materials/MeshRefractionMaterial.js +0 -163
  506. package/materials/SpotLightMaterial.cjs.js +0 -1
  507. package/materials/SpotLightMaterial.d.ts +0 -4
  508. package/materials/SpotLightMaterial.js +0 -115
  509. package/materials/WireframeMaterial.cjs.js +0 -1
  510. package/materials/WireframeMaterial.d.ts +0 -64
  511. package/materials/WireframeMaterial.js +0 -217
  512. package/native/index.cjs.js +0 -1
  513. package/native/index.d.ts +0 -1
  514. package/native/index.js +0 -150
  515. package/web/CycleRaycast.cjs.js +0 -1
  516. package/web/CycleRaycast.d.ts +0 -10
  517. package/web/CycleRaycast.js +0 -93
  518. package/web/DragControls.cjs.js +0 -1
  519. package/web/DragControls.d.ts +0 -17
  520. package/web/DragControls.js +0 -127
  521. package/web/FaceControls.cjs.js +0 -1
  522. package/web/FaceControls.d.ts +0 -29
  523. package/web/FaceControls.js +0 -236
  524. package/web/FaceLandmarker.cjs.js +0 -1
  525. package/web/FaceLandmarker.d.ts +0 -14
  526. package/web/FaceLandmarker.js +0 -49
  527. package/web/Facemesh.cjs.js +0 -1
  528. package/web/Facemesh.d.ts +0 -118
  529. package/web/Facemesh.js +0 -4538
  530. package/web/Html.cjs.js +0 -1
  531. package/web/Html.d.ts +0 -34
  532. package/web/Html.js +0 -375
  533. package/web/KeyboardControls.cjs.js +0 -1
  534. package/web/KeyboardControls.d.ts +0 -37
  535. package/web/KeyboardControls.js +0 -104
  536. package/web/Loader.cjs.js +0 -1
  537. package/web/Loader.d.ts +0 -12
  538. package/web/Loader.js +0 -101
  539. package/web/PresentationControls.cjs.js +0 -1
  540. package/web/PresentationControls.d.ts +0 -16
  541. package/web/PresentationControls.js +0 -79
  542. package/web/ScreenVideoTexture.cjs.js +0 -1
  543. package/web/ScreenVideoTexture.d.ts +0 -17
  544. package/web/ScreenVideoTexture.js +0 -30
  545. package/web/ScrollControls.cjs.js +0 -1
  546. package/web/ScrollControls.d.ts +0 -45
  547. package/web/ScrollControls.js +0 -237
  548. package/web/Select.cjs.js +0 -1
  549. package/web/Select.d.ts +0 -14
  550. package/web/Select.js +0 -171
  551. package/web/View.cjs.js +0 -1
  552. package/web/View.d.ts +0 -34
  553. package/web/View.js +0 -259
  554. package/web/WebcamVideoTexture.cjs.js +0 -1
  555. package/web/WebcamVideoTexture.d.ts +0 -17
  556. package/web/WebcamVideoTexture.js +0 -33
  557. package/web/index.cjs.js +0 -1
  558. package/web/index.d.ts +0 -17
  559. package/web/index.js +0 -176
  560. package/web/pivotControls/AxisArrow.cjs.js +0 -1
  561. package/web/pivotControls/AxisArrow.d.ts +0 -7
  562. package/web/pivotControls/AxisArrow.js +0 -193
  563. package/web/pivotControls/AxisRotator.cjs.js +0 -1
  564. package/web/pivotControls/AxisRotator.d.ts +0 -7
  565. package/web/pivotControls/AxisRotator.js +0 -220
  566. package/web/pivotControls/PlaneSlider.cjs.js +0 -1
  567. package/web/pivotControls/PlaneSlider.d.ts +0 -7
  568. package/web/pivotControls/PlaneSlider.js +0 -202
  569. package/web/pivotControls/ScalingSphere.cjs.js +0 -1
  570. package/web/pivotControls/ScalingSphere.d.ts +0 -7
  571. package/web/pivotControls/ScalingSphere.js +0 -192
  572. package/web/pivotControls/context.cjs.js +0 -1
  573. package/web/pivotControls/context.d.ts +0 -33
  574. package/web/pivotControls/context.js +0 -5
  575. package/web/pivotControls/index.cjs.js +0 -1
  576. package/web/pivotControls/index.d.ts +0 -39
  577. package/web/pivotControls/index.js +0 -213
  578. package/web/useCursor.cjs.js +0 -1
  579. package/web/useCursor.d.ts +0 -1
  580. package/web/useCursor.js +0 -12
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react"),a=require("@react-three/fiber"),i=require("./shaderMaterial.cjs.js"),s=require("../materials/DiscardMaterial.cjs.js"),n=require("../helpers/constants.cjs.js");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function l(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var h=o(e),c=l(t),u=l(r);const d=u.createContext(null),p=i.shaderMaterial({color:new c.Color,blend:2,alphaTest:.75,opacity:0,map:null},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n }",`varying vec2 vUv;\n uniform sampler2D map;\n uniform vec3 color;\n uniform float opacity;\n uniform float alphaTest;\n uniform float blend;\n void main() {\n vec4 sampledDiffuseColor = texture2D(map, vUv);\n gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);\n #include <tonemapping_fragment>\n #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),f=u.forwardRef((({children:e,temporal:t,frames:r=40,limit:i=1/0,blend:s=20,scale:n=10,opacity:o=1,alphaTest:l=.75,color:h="black",colorBlend:c=2,resolution:f=1024,toneMapped:g=!0,...v},M)=>{a.extend({SoftShadowMaterial:p});const b=a.useThree((e=>e.gl)),w=a.useThree((e=>e.scene)),y=a.useThree((e=>e.camera)),x=a.useThree((e=>e.invalidate)),C=u.useRef(null),S=u.useRef(null),[j]=u.useState((()=>new m(b,w,f)));u.useLayoutEffect((()=>{j.configure(C.current)}),[]);const T=u.useMemo((()=>({lights:new Map,temporal:!!t,frames:Math.max(2,r),blend:Math.max(2,r===1/0?s:r),count:0,getMesh:()=>C.current,reset:()=>{j.clear();const e=C.current.material;e.opacity=0,e.alphaTest=0,T.count=0},update:(e=1)=>{const t=C.current.material;T.temporal?(t.opacity=Math.min(o,t.opacity+o/T.blend),t.alphaTest=Math.min(l,t.alphaTest+l/T.blend)):(t.opacity=o,t.alphaTest=l),S.current.visible=!0,j.prepare();for(let t=0;t<e;t++)T.lights.forEach((e=>e.update())),j.update(y,T.blend);S.current.visible=!1,j.finish()}})),[j,y,w,t,r,s,o,l]);return u.useLayoutEffect((()=>{T.reset(),T.temporal||T.frames===1/0||T.update(T.blend)})),u.useImperativeHandle(M,(()=>T),[T]),a.useFrame((()=>{(T.temporal||T.frames===1/0)&&T.count<T.frames&&T.count<i&&(x(),T.update(),T.count++)})),u.createElement("group",v,u.createElement("group",{traverse:()=>null,ref:S},u.createElement(d.Provider,{value:T},e)),u.createElement("mesh",{receiveShadow:!0,ref:C,scale:n,rotation:[-Math.PI/2,0,0]},u.createElement("planeGeometry",null),u.createElement("softShadowMaterial",{transparent:!0,depthWrite:!1,toneMapped:g,color:h,blend:c,map:j.progressiveLightMap2.texture})))})),g=u.forwardRef((({castShadow:e=!0,bias:t=.001,mapSize:r=512,size:a=5,near:i=.5,far:s=500,frames:o=1,position:l=[0,0,0],radius:p=1,amount:f=8,intensity:g=(n.version>=155?Math.PI:1),ambient:m=.5,...v},M)=>{const b=u.useRef(null),w=new c.Vector3(...l).length(),y=u.useContext(d),x=u.useCallback((()=>{let e;if(b.current)for(let t=0;t<b.current.children.length;t++)if(e=b.current.children[t],Math.random()>m)e.position.set(l[0]+c.MathUtils.randFloatSpread(p),l[1]+c.MathUtils.randFloatSpread(p),l[2]+c.MathUtils.randFloatSpread(p));else{let t=Math.acos(2*Math.random()-1)-Math.PI/2,r=2*Math.PI*Math.random();e.position.set(Math.cos(t)*Math.cos(r)*w,Math.abs(Math.cos(t)*Math.sin(r)*w),Math.sin(t)*w)}}),[p,m,w,...l]),C=u.useMemo((()=>({update:x})),[x]);return u.useImperativeHandle(M,(()=>C),[C]),u.useLayoutEffect((()=>{var e;const t=b.current;return y&&(null==(e=y.lights)||e.set(t.uuid,C)),()=>{var e;null==y||null==(e=y.lights)||e.delete(t.uuid)}}),[y,C]),u.createElement("group",h.default({ref:b},v),Array.from({length:f},((n,o)=>u.createElement("directionalLight",{key:o,castShadow:e,"shadow-bias":t,"shadow-mapSize":[r,r],intensity:g/f},u.createElement("orthographicCamera",{attach:"shadow-camera",args:[-a,a,a,-a,i,s]})))))}));class m{constructor(e,t,r=1024){this.renderer=e,this.res=r,this.scene=t,this.buffer1Active=!1,this.lights=[],this.meshes=[],this.object=null,this.clearColor=new c.Color,this.clearAlpha=0;const a={type:c.HalfFloatType,magFilter:c.NearestFilter,minFilter:c.NearestFilter};this.progressiveLightMap1=new c.WebGLRenderTarget(this.res,this.res,a),this.progressiveLightMap2=new c.WebGLRenderTarget(this.res,this.res,a),this.discardMat=new s.DiscardMaterial,this.targetMat=new c.MeshLambertMaterial({fog:!1}),this.previousShadowMap={value:this.progressiveLightMap1.texture},this.averagingWindow={value:100},this.targetMat.onBeforeCompile=e=>{e.vertexShader="varying vec2 vUv;\n"+e.vertexShader.slice(0,-1)+"vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";const t=e.fragmentShader.indexOf("void main() {");e.fragmentShader="varying vec2 vUv;\n"+e.fragmentShader.slice(0,t)+"uniform sampler2D previousShadowMap;\n\tuniform float averagingWindow;\n"+e.fragmentShader.slice(t-1,-1)+"\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;\n gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/ averagingWindow);\n }",e.uniforms.previousShadowMap=this.previousShadowMap,e.uniforms.averagingWindow=this.averagingWindow}}clear(){this.renderer.getClearColor(this.clearColor),this.clearAlpha=this.renderer.getClearAlpha(),this.renderer.setClearColor("black",1),this.renderer.setRenderTarget(this.progressiveLightMap1),this.renderer.clear(),this.renderer.setRenderTarget(this.progressiveLightMap2),this.renderer.clear(),this.renderer.setRenderTarget(null),this.renderer.setClearColor(this.clearColor,this.clearAlpha),this.lights=[],this.meshes=[],this.scene.traverse((e=>{!function(e){return!!e.geometry}(e)?function(e){return e.isLight}(e)&&this.lights.push({object:e,intensity:e.intensity}):this.meshes.push({object:e,material:e.material})}))}prepare(){this.lights.forEach((e=>e.object.intensity=0)),this.meshes.forEach((e=>e.object.material=this.discardMat))}finish(){this.lights.forEach((e=>e.object.intensity=e.intensity)),this.meshes.forEach((e=>e.object.material=e.material))}configure(e){this.object=e}update(e,t=100){if(!this.object)return;this.averagingWindow.value=t,this.object.material=this.targetMat;const r=this.buffer1Active?this.progressiveLightMap1:this.progressiveLightMap2,a=this.buffer1Active?this.progressiveLightMap2:this.progressiveLightMap1,i=this.scene.background;this.scene.background=null,this.renderer.setRenderTarget(r),this.previousShadowMap.value=a.texture,this.buffer1Active=!this.buffer1Active,this.renderer.render(this.scene,e),this.renderer.setRenderTarget(null),this.scene.background=i}}exports.AccumulativeShadows=f,exports.RandomizedLight=g,exports.accumulativeContext=d;
@@ -1,59 +0,0 @@
1
- import * as THREE from 'three';
2
- import * as React from 'react';
3
- import { ReactThreeFiber, ThreeElements } from '@react-three/fiber';
4
- import { ForwardRefComponent } from '../helpers/ts-utils';
5
- export type AccumulativeShadowsProps = Omit<ThreeElements['group'], 'ref'> & {
6
- frames?: number;
7
- blend?: number;
8
- limit?: number;
9
- scale?: number;
10
- temporal?: boolean;
11
- opacity?: number;
12
- alphaTest?: number;
13
- color?: string;
14
- colorBlend?: number;
15
- resolution?: number;
16
- toneMapped?: boolean;
17
- };
18
- interface AccumulativeContext {
19
- lights: Map<any, any>;
20
- temporal: boolean;
21
- frames: number;
22
- blend: number;
23
- count: number;
24
- getMesh: () => THREE.Mesh<THREE.PlaneGeometry, SoftShadowMaterialProps & THREE.ShaderMaterial>;
25
- reset: () => void;
26
- update: (frames?: number) => void;
27
- }
28
- interface AccumulativeLightContext {
29
- update: () => void;
30
- }
31
- type SoftShadowMaterialProps = {
32
- map: THREE.Texture;
33
- color?: ReactThreeFiber.Color;
34
- alphaTest?: number;
35
- blend?: number;
36
- };
37
- declare module '@react-three/fiber' {
38
- interface ThreeElements {
39
- softShadowMaterial: ThreeElements['shaderMaterial'] & SoftShadowMaterialProps;
40
- }
41
- }
42
- export declare const accumulativeContext: React.Context<AccumulativeContext>;
43
- export declare const AccumulativeShadows: ForwardRefComponent<AccumulativeShadowsProps, AccumulativeContext>;
44
- export type RandomizedLightProps = Omit<ThreeElements['group'], 'ref'> & {
45
- frames?: number;
46
- position?: [x: number, y: number, z: number];
47
- radius?: number;
48
- amount?: number;
49
- intensity?: number;
50
- ambient?: number;
51
- castShadow?: boolean;
52
- bias?: number;
53
- mapSize?: number;
54
- size?: number;
55
- near?: number;
56
- far?: number;
57
- };
58
- export declare const RandomizedLight: ForwardRefComponent<RandomizedLightProps, AccumulativeLightContext>;
59
- export {};
@@ -1,310 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import * as THREE from 'three';
3
- import * as React from 'react';
4
- import { extend, useThree, useFrame } from '@react-three/fiber';
5
- import { shaderMaterial } from './shaderMaterial.js';
6
- import { DiscardMaterial } from '../materials/DiscardMaterial.js';
7
- import { version } from '../helpers/constants.js';
8
-
9
- function isLight(object) {
10
- return object.isLight;
11
- }
12
- function isGeometry(object) {
13
- return !!object.geometry;
14
- }
15
- const accumulativeContext = /* @__PURE__ */React.createContext(null);
16
- const SoftShadowMaterial = /* @__PURE__ */shaderMaterial({
17
- color: /* @__PURE__ */new THREE.Color(),
18
- blend: 2.0,
19
- alphaTest: 0.75,
20
- opacity: 0,
21
- map: null
22
- }, `varying vec2 vUv;
23
- void main() {
24
- gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);
25
- vUv = uv;
26
- }`, `varying vec2 vUv;
27
- uniform sampler2D map;
28
- uniform vec3 color;
29
- uniform float opacity;
30
- uniform float alphaTest;
31
- uniform float blend;
32
- void main() {
33
- vec4 sampledDiffuseColor = texture2D(map, vUv);
34
- gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);
35
- #include <tonemapping_fragment>
36
- #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
37
- }`);
38
- const AccumulativeShadows = /* @__PURE__ */React.forwardRef(({
39
- children,
40
- temporal,
41
- frames = 40,
42
- limit = Infinity,
43
- blend = 20,
44
- scale = 10,
45
- opacity = 1,
46
- alphaTest = 0.75,
47
- color = 'black',
48
- colorBlend = 2,
49
- resolution = 1024,
50
- toneMapped = true,
51
- ...props
52
- }, forwardRef) => {
53
- extend({
54
- SoftShadowMaterial
55
- });
56
- const gl = useThree(state => state.gl);
57
- const scene = useThree(state => state.scene);
58
- const camera = useThree(state => state.camera);
59
- const invalidate = useThree(state => state.invalidate);
60
- const gPlane = React.useRef(null);
61
- const gLights = React.useRef(null);
62
- const [plm] = React.useState(() => new ProgressiveLightMap(gl, scene, resolution));
63
- React.useLayoutEffect(() => {
64
- plm.configure(gPlane.current);
65
- }, []);
66
- const api = React.useMemo(() => ({
67
- lights: new Map(),
68
- temporal: !!temporal,
69
- frames: Math.max(2, frames),
70
- blend: Math.max(2, frames === Infinity ? blend : frames),
71
- count: 0,
72
- getMesh: () => gPlane.current,
73
- reset: () => {
74
- // Clear buffers, reset opacities, set frame count to 0
75
- plm.clear();
76
- const material = gPlane.current.material;
77
- material.opacity = 0;
78
- material.alphaTest = 0;
79
- api.count = 0;
80
- },
81
- update: (frames = 1) => {
82
- // Adapt the opacity-blend ratio to the number of frames
83
- const material = gPlane.current.material;
84
- if (!api.temporal) {
85
- material.opacity = opacity;
86
- material.alphaTest = alphaTest;
87
- } else {
88
- material.opacity = Math.min(opacity, material.opacity + opacity / api.blend);
89
- material.alphaTest = Math.min(alphaTest, material.alphaTest + alphaTest / api.blend);
90
- }
91
-
92
- // Switch accumulative lights on
93
- gLights.current.visible = true;
94
- // Collect scene lights and meshes
95
- plm.prepare();
96
-
97
- // Update the lightmap and the accumulative lights
98
- for (let i = 0; i < frames; i++) {
99
- api.lights.forEach(light => light.update());
100
- plm.update(camera, api.blend);
101
- }
102
- // Switch lights off
103
- gLights.current.visible = false;
104
- // Restore lights and meshes
105
- plm.finish();
106
- }
107
- }), [plm, camera, scene, temporal, frames, blend, opacity, alphaTest]);
108
- React.useLayoutEffect(() => {
109
- // Reset internals, buffers, ...
110
- api.reset();
111
- // Update lightmap
112
- if (!api.temporal && api.frames !== Infinity) api.update(api.blend);
113
- });
114
-
115
- // Expose api, allow children to set itself as the main light source
116
- React.useImperativeHandle(forwardRef, () => api, [api]);
117
- useFrame(() => {
118
- if ((api.temporal || api.frames === Infinity) && api.count < api.frames && api.count < limit) {
119
- invalidate();
120
- api.update();
121
- api.count++;
122
- }
123
- });
124
- return /*#__PURE__*/React.createElement("group", props, /*#__PURE__*/React.createElement("group", {
125
- traverse: () => null,
126
- ref: gLights
127
- }, /*#__PURE__*/React.createElement(accumulativeContext.Provider, {
128
- value: api
129
- }, children)), /*#__PURE__*/React.createElement("mesh", {
130
- receiveShadow: true,
131
- ref: gPlane,
132
- scale: scale,
133
- rotation: [-Math.PI / 2, 0, 0]
134
- }, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("softShadowMaterial", {
135
- transparent: true,
136
- depthWrite: false,
137
- toneMapped: toneMapped,
138
- color: color,
139
- blend: colorBlend,
140
- map: plm.progressiveLightMap2.texture
141
- })));
142
- });
143
- const RandomizedLight = /* @__PURE__ */React.forwardRef(({
144
- castShadow = true,
145
- bias = 0.001,
146
- mapSize = 512,
147
- size = 5,
148
- near = 0.5,
149
- far = 500,
150
- frames = 1,
151
- position = [0, 0, 0],
152
- radius = 1,
153
- amount = 8,
154
- intensity = version >= 155 ? Math.PI : 1,
155
- ambient = 0.5,
156
- ...props
157
- }, forwardRef) => {
158
- const gLights = React.useRef(null);
159
- const length = new THREE.Vector3(...position).length();
160
- const parent = React.useContext(accumulativeContext);
161
- const update = React.useCallback(() => {
162
- let light;
163
- if (gLights.current) {
164
- for (let l = 0; l < gLights.current.children.length; l++) {
165
- light = gLights.current.children[l];
166
- if (Math.random() > ambient) {
167
- light.position.set(position[0] + THREE.MathUtils.randFloatSpread(radius), position[1] + THREE.MathUtils.randFloatSpread(radius), position[2] + THREE.MathUtils.randFloatSpread(radius));
168
- } else {
169
- let lambda = Math.acos(2 * Math.random() - 1) - Math.PI / 2.0;
170
- let phi = 2 * Math.PI * Math.random();
171
- light.position.set(Math.cos(lambda) * Math.cos(phi) * length, Math.abs(Math.cos(lambda) * Math.sin(phi) * length), Math.sin(lambda) * length);
172
- }
173
- }
174
- }
175
- }, [radius, ambient, length, ...position]);
176
- const api = React.useMemo(() => ({
177
- update
178
- }), [update]);
179
- React.useImperativeHandle(forwardRef, () => api, [api]);
180
- React.useLayoutEffect(() => {
181
- var _parent$lights;
182
- const group = gLights.current;
183
- if (parent) (_parent$lights = parent.lights) == null || _parent$lights.set(group.uuid, api);
184
- return () => {
185
- var _parent$lights2;
186
- return void (parent == null || (_parent$lights2 = parent.lights) == null ? void 0 : _parent$lights2.delete(group.uuid));
187
- };
188
- }, [parent, api]);
189
- return /*#__PURE__*/React.createElement("group", _extends({
190
- ref: gLights
191
- }, props), Array.from({
192
- length: amount
193
- }, (_, index) => /*#__PURE__*/React.createElement("directionalLight", {
194
- key: index,
195
- castShadow: castShadow,
196
- "shadow-bias": bias,
197
- "shadow-mapSize": [mapSize, mapSize],
198
- intensity: intensity / amount
199
- }, /*#__PURE__*/React.createElement("orthographicCamera", {
200
- attach: "shadow-camera",
201
- args: [-size, size, size, -size, near, far]
202
- }))));
203
- });
204
-
205
- // Based on "Progressive Light Map Accumulator", by [zalo](https://github.com/zalo/)
206
- class ProgressiveLightMap {
207
- constructor(renderer, scene, res = 1024) {
208
- this.renderer = renderer;
209
- this.res = res;
210
- this.scene = scene;
211
- this.buffer1Active = false;
212
- this.lights = [];
213
- this.meshes = [];
214
- this.object = null;
215
- this.clearColor = new THREE.Color();
216
- this.clearAlpha = 0;
217
-
218
- // Create the Progressive LightMap Texture
219
- const textureParams = {
220
- type: THREE.HalfFloatType,
221
- magFilter: THREE.NearestFilter,
222
- minFilter: THREE.NearestFilter
223
- };
224
- this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, textureParams);
225
- this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, textureParams);
226
-
227
- // Inject some spicy new logic into a standard phong material
228
- this.discardMat = new DiscardMaterial();
229
- this.targetMat = new THREE.MeshLambertMaterial({
230
- fog: false
231
- });
232
- this.previousShadowMap = {
233
- value: this.progressiveLightMap1.texture
234
- };
235
- this.averagingWindow = {
236
- value: 100
237
- };
238
- this.targetMat.onBeforeCompile = shader => {
239
- // Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
240
- shader.vertexShader = 'varying vec2 vUv;\n' + shader.vertexShader.slice(0, -1) + 'vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }';
241
-
242
- // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
243
- const bodyStart = shader.fragmentShader.indexOf('void main() {');
244
- shader.fragmentShader = 'varying vec2 vUv;\n' + shader.fragmentShader.slice(0, bodyStart) + 'uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + `\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;
245
- gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/ averagingWindow);
246
- }`;
247
-
248
- // Set the Previous Frame's Texture Buffer and Averaging Window
249
- shader.uniforms.previousShadowMap = this.previousShadowMap;
250
- shader.uniforms.averagingWindow = this.averagingWindow;
251
- };
252
- }
253
- clear() {
254
- this.renderer.getClearColor(this.clearColor);
255
- this.clearAlpha = this.renderer.getClearAlpha();
256
- this.renderer.setClearColor('black', 1);
257
- this.renderer.setRenderTarget(this.progressiveLightMap1);
258
- this.renderer.clear();
259
- this.renderer.setRenderTarget(this.progressiveLightMap2);
260
- this.renderer.clear();
261
- this.renderer.setRenderTarget(null);
262
- this.renderer.setClearColor(this.clearColor, this.clearAlpha);
263
- this.lights = [];
264
- this.meshes = [];
265
- this.scene.traverse(object => {
266
- if (isGeometry(object)) {
267
- this.meshes.push({
268
- object,
269
- material: object.material
270
- });
271
- } else if (isLight(object)) {
272
- this.lights.push({
273
- object,
274
- intensity: object.intensity
275
- });
276
- }
277
- });
278
- }
279
- prepare() {
280
- this.lights.forEach(light => light.object.intensity = 0);
281
- this.meshes.forEach(mesh => mesh.object.material = this.discardMat);
282
- }
283
- finish() {
284
- this.lights.forEach(light => light.object.intensity = light.intensity);
285
- this.meshes.forEach(mesh => mesh.object.material = mesh.material);
286
- }
287
- configure(object) {
288
- this.object = object;
289
- }
290
- update(camera, blendWindow = 100) {
291
- if (!this.object) return;
292
- // Set each object's material to the UV Unwrapped Surface Mapping Version
293
- this.averagingWindow.value = blendWindow;
294
- this.object.material = this.targetMat;
295
- // Ping-pong two surface buffers for reading/writing
296
- const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
297
- const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
298
- // Render the object's surface maps
299
- const oldBg = this.scene.background;
300
- this.scene.background = null;
301
- this.renderer.setRenderTarget(activeMap);
302
- this.previousShadowMap.value = inactiveMap.texture;
303
- this.buffer1Active = !this.buffer1Active;
304
- this.renderer.render(this.scene, camera);
305
- this.renderer.setRenderTarget(null);
306
- this.scene.background = oldBg;
307
- }
308
- }
309
-
310
- export { AccumulativeShadows, RandomizedLight, accumulativeContext };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=t(e);exports.AdaptiveDpr=function({pixelated:e}){const t=r.useThree((e=>e.gl)),u=r.useThree((e=>e.internal.active)),i=r.useThree((e=>e.performance.current)),a=r.useThree((e=>e.viewport.initialDpr)),c=r.useThree((e=>e.setDpr));return n.useEffect((()=>{const r=t.domElement;return()=>{u&&c(a),e&&r&&(r.style.imageRendering="auto")}}),[]),n.useEffect((()=>{c(i*a),e&&t.domElement&&(t.domElement.style.imageRendering=1===i?"auto":"pixelated")}),[i]),null};
@@ -1,3 +0,0 @@
1
- export declare function AdaptiveDpr({ pixelated }: {
2
- pixelated?: boolean;
3
- }): null;
@@ -1,28 +0,0 @@
1
- import * as React from 'react';
2
- import { useThree } from '@react-three/fiber';
3
-
4
- function AdaptiveDpr({
5
- pixelated
6
- }) {
7
- const gl = useThree(state => state.gl);
8
- const active = useThree(state => state.internal.active);
9
- const current = useThree(state => state.performance.current);
10
- const initialDpr = useThree(state => state.viewport.initialDpr);
11
- const setDpr = useThree(state => state.setDpr);
12
- // Restore initial pixelratio on unmount
13
- React.useEffect(() => {
14
- const domElement = gl.domElement;
15
- return () => {
16
- if (active) setDpr(initialDpr);
17
- if (pixelated && domElement) domElement.style.imageRendering = 'auto';
18
- };
19
- }, []);
20
- // Set adaptive pixelratio
21
- React.useEffect(() => {
22
- setDpr(current * initialDpr);
23
- if (pixelated && gl.domElement) gl.domElement.style.imageRendering = current === 1 ? 'auto' : 'pixelated';
24
- }, [current]);
25
- return null;
26
- }
27
-
28
- export { AdaptiveDpr };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=t(e);exports.AdaptiveEvents=function(){const e=r.useThree((e=>e.get)),t=r.useThree((e=>e.setEvents)),u=r.useThree((e=>e.performance.current));return n.useEffect((()=>{const r=e().events.enabled;return()=>t({enabled:r})}),[]),n.useEffect((()=>t({enabled:1===u})),[u]),null};
@@ -1 +0,0 @@
1
- export declare function AdaptiveEvents(): null;
@@ -1,20 +0,0 @@
1
- import * as React from 'react';
2
- import { useThree } from '@react-three/fiber';
3
-
4
- function AdaptiveEvents() {
5
- const get = useThree(state => state.get);
6
- const setEvents = useThree(state => state.setEvents);
7
- const current = useThree(state => state.performance.current);
8
- React.useEffect(() => {
9
- const enabled = get().events.enabled;
10
- return () => setEvents({
11
- enabled
12
- });
13
- }, []);
14
- React.useEffect(() => setEvents({
15
- enabled: current === 1
16
- }), [current]);
17
- return null;
18
- }
19
-
20
- export { AdaptiveEvents };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("@react-three/fiber"),t=require("react"),n=require("three-stdlib");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var a=s(e),u=o(t);const c=t.forwardRef((({camera:e,makeDefault:s,regress:o,domElement:c,onChange:i,onStart:l,onEnd:f,...d},m)=>{const v=r.useThree((e=>e.invalidate)),b=r.useThree((e=>e.camera)),h=r.useThree((e=>e.gl)),E=r.useThree((e=>e.events)),p=r.useThree((e=>e.set)),g=r.useThree((e=>e.get)),j=r.useThree((e=>e.performance)),O=e||b,T=c||E.connected||h.domElement,L=t.useMemo((()=>new n.ArcballControls(O)),[O]);return r.useFrame((()=>{L.enabled&&L.update()}),-1),t.useEffect((()=>(L.connect(T),()=>{L.dispose()})),[T,o,L,v]),t.useEffect((()=>{const e=e=>{v(),o&&j.regress(),i&&i(e)};return L.addEventListener("change",e),l&&L.addEventListener("start",l),f&&L.addEventListener("end",f),()=>{L.removeEventListener("change",e),l&&L.removeEventListener("start",l),f&&L.removeEventListener("end",f)}}),[i,l,f]),t.useEffect((()=>{if(s){const e=g().controls;return p({controls:L}),()=>p({controls:e})}}),[s,L]),u.createElement("primitive",a.default({ref:m,object:L},d))}));exports.ArcballControls=c;
@@ -1,15 +0,0 @@
1
- import { ReactThreeFiber, ThreeElement } from '@react-three/fiber';
2
- import { ArcballControls as ArcballControlsImpl } from 'three-stdlib';
3
- import type { Event, OrthographicCamera, PerspectiveCamera } from 'three';
4
- import { ForwardRefComponent, Overwrite } from '../helpers/ts-utils';
5
- export type ArcballControlsProps = Omit<Overwrite<ThreeElement<typeof ArcballControlsImpl>, {
6
- target?: ReactThreeFiber.Vector3;
7
- camera?: OrthographicCamera | PerspectiveCamera;
8
- domElement?: HTMLElement;
9
- regress?: boolean;
10
- makeDefault?: boolean;
11
- onChange?: (e?: Event) => void;
12
- onStart?: (e?: Event) => void;
13
- onEnd?: (e?: Event) => void;
14
- }>, 'ref' | 'args'>;
15
- export declare const ArcballControls: ForwardRefComponent<ArcballControlsProps, ArcballControlsImpl>;
@@ -1,67 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import { useThree, useFrame } from '@react-three/fiber';
3
- import * as React from 'react';
4
- import { forwardRef, useMemo, useEffect } from 'react';
5
- import { ArcballControls as ArcballControls$1 } from 'three-stdlib';
6
-
7
- const ArcballControls = /* @__PURE__ */forwardRef(({
8
- camera,
9
- makeDefault,
10
- regress,
11
- domElement,
12
- onChange,
13
- onStart,
14
- onEnd,
15
- ...restProps
16
- }, ref) => {
17
- const invalidate = useThree(state => state.invalidate);
18
- const defaultCamera = useThree(state => state.camera);
19
- const gl = useThree(state => state.gl);
20
- const events = useThree(state => state.events);
21
- const set = useThree(state => state.set);
22
- const get = useThree(state => state.get);
23
- const performance = useThree(state => state.performance);
24
- const explCamera = camera || defaultCamera;
25
- const explDomElement = domElement || events.connected || gl.domElement;
26
- const controls = useMemo(() => new ArcballControls$1(explCamera), [explCamera]);
27
- useFrame(() => {
28
- if (controls.enabled) controls.update();
29
- }, -1);
30
- useEffect(() => {
31
- controls.connect(explDomElement);
32
- return () => void controls.dispose();
33
- }, [explDomElement, regress, controls, invalidate]);
34
- useEffect(() => {
35
- const callback = e => {
36
- invalidate();
37
- if (regress) performance.regress();
38
- if (onChange) onChange(e);
39
- };
40
- controls.addEventListener('change', callback);
41
- if (onStart) controls.addEventListener('start', onStart);
42
- if (onEnd) controls.addEventListener('end', onEnd);
43
- return () => {
44
- controls.removeEventListener('change', callback);
45
- if (onStart) controls.removeEventListener('start', onStart);
46
- if (onEnd) controls.removeEventListener('end', onEnd);
47
- };
48
- }, [onChange, onStart, onEnd]);
49
- useEffect(() => {
50
- if (makeDefault) {
51
- const old = get().controls;
52
- // @ts-ignore https://github.com/three-types/three-ts-types/pull/1398
53
- set({
54
- controls
55
- });
56
- return () => set({
57
- controls: old
58
- });
59
- }
60
- }, [makeDefault, controls]);
61
- return /*#__PURE__*/React.createElement("primitive", _extends({
62
- ref: ref,
63
- object: controls
64
- }, restProps));
65
- });
66
-
67
- export { ArcballControls };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),t=require("@react-three/fiber"),r=require("three-stdlib");function o(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var o=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,o.get?o:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var n=o(e);exports.AsciiRenderer=function({renderIndex:e=1,bgColor:o="black",fgColor:l="white",characters:c=" .:-+*=%@#",invert:s=!0,color:i=!1,resolution:u=.15}){const{size:m,gl:d,scene:a,camera:f}=t.useThree(),E=n.useMemo((()=>{const e=new r.AsciiEffect(d,c,{invert:s,color:i,resolution:u});return e.domElement.style.position="absolute",e.domElement.style.top="0px",e.domElement.style.left="0px",e.domElement.style.pointerEvents="none",e}),[c,s,i,u]);return n.useLayoutEffect((()=>{E.domElement.style.color=l,E.domElement.style.backgroundColor=o}),[l,o]),n.useEffect((()=>(d.domElement.style.opacity="0",d.domElement.parentNode.appendChild(E.domElement),()=>{d.domElement.style.opacity="1",d.domElement.parentNode.removeChild(E.domElement)})),[E]),n.useEffect((()=>{E.setSize(m.width,m.height)}),[E,m]),t.useFrame((e=>{E.render(a,f)}),e),n.createElement(n.Fragment,null)};
@@ -1,11 +0,0 @@
1
- import * as React from 'react';
2
- export type AsciiRendererProps = {
3
- renderIndex?: number;
4
- bgColor?: string;
5
- fgColor?: string;
6
- characters?: string;
7
- invert?: boolean;
8
- color?: boolean;
9
- resolution?: number;
10
- };
11
- export declare function AsciiRenderer({ renderIndex, bgColor, fgColor, characters, invert, color, resolution, }: AsciiRendererProps): React.JSX.Element;
@@ -1,66 +0,0 @@
1
- import * as React from 'react';
2
- import { useThree, useFrame } from '@react-three/fiber';
3
- import { AsciiEffect } from 'three-stdlib';
4
-
5
- function AsciiRenderer({
6
- renderIndex = 1,
7
- bgColor = 'black',
8
- fgColor = 'white',
9
- characters = ' .:-+*=%@#',
10
- invert = true,
11
- color = false,
12
- resolution = 0.15
13
- }) {
14
- // Reactive state
15
- const {
16
- size,
17
- gl,
18
- scene,
19
- camera
20
- } = useThree();
21
-
22
- // Create effect
23
- const effect = React.useMemo(() => {
24
- const effect = new AsciiEffect(gl, characters, {
25
- invert,
26
- color,
27
- resolution
28
- });
29
- effect.domElement.style.position = 'absolute';
30
- effect.domElement.style.top = '0px';
31
- effect.domElement.style.left = '0px';
32
- effect.domElement.style.pointerEvents = 'none';
33
- return effect;
34
- }, [characters, invert, color, resolution]);
35
-
36
- // Styling
37
- React.useLayoutEffect(() => {
38
- effect.domElement.style.color = fgColor;
39
- effect.domElement.style.backgroundColor = bgColor;
40
- }, [fgColor, bgColor]);
41
-
42
- // Append on mount, remove on unmount
43
- React.useEffect(() => {
44
- gl.domElement.style.opacity = '0';
45
- gl.domElement.parentNode.appendChild(effect.domElement);
46
- return () => {
47
- gl.domElement.style.opacity = '1';
48
- gl.domElement.parentNode.removeChild(effect.domElement);
49
- };
50
- }, [effect]);
51
-
52
- // Set size
53
- React.useEffect(() => {
54
- effect.setSize(size.width, size.height);
55
- }, [effect, size]);
56
-
57
- // Take over render-loop (that is what the index is for)
58
- useFrame(state => {
59
- effect.render(scene, camera);
60
- }, renderIndex);
61
-
62
- // return something to not break type signatures
63
- return /*#__PURE__*/React.createElement(React.Fragment, null);
64
- }
65
-
66
- export { AsciiRenderer };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("three"),n=require("@react-three/fiber");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var a=u(e),o=c(r),i=c(t);const s=new i.Box3,f=new i.Vector3;exports.BBAnchor=({anchor:e,...r})=>{const t=o.useRef(null),u=o.useRef(null);return o.useEffect((()=>{var e;null!=(e=t.current)&&null!=(e=e.parent)&&e.parent&&(u.current=t.current.parent,t.current.parent.parent.add(t.current))}),[]),n.useFrame((()=>{u.current&&(s.setFromObject(u.current),s.getSize(f),t.current.position.set(u.current.position.x+f.x*(Array.isArray(e)?e[0]:e.x)/2,u.current.position.y+f.y*(Array.isArray(e)?e[1]:e.y)/2,u.current.position.z+f.z*(Array.isArray(e)?e[2]:e.z)/2))})),o.createElement("group",a.default({ref:t},r))};
@@ -1,7 +0,0 @@
1
- import * as React from 'react';
2
- import * as THREE from 'three';
3
- import { ThreeElements } from '@react-three/fiber';
4
- export type BBAnchorProps = ThreeElements['group'] & {
5
- anchor: THREE.Vector3 | [number, number, number];
6
- };
7
- export declare const BBAnchor: ({ anchor, ...props }: BBAnchorProps) => React.JSX.Element;