@react-three/drei 10.7.6 → 10.8.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (580) hide show
  1. package/README.md +49 -758
  2. package/_chunks/hls.mjs +3 -0
  3. package/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  4. package/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  5. package/_chunks/libs/@use-gesture/core.mjs +1650 -0
  6. package/_chunks/libs/@use-gesture/react.mjs +207 -0
  7. package/_chunks/libs/camera-controls.mjs +2207 -0
  8. package/_chunks/libs/detect-gpu.mjs +515 -0
  9. package/_chunks/libs/hls.js.mjs +21925 -0
  10. package/_chunks/libs/maath.mjs +5200 -0
  11. package/_chunks/libs/stats-gl.mjs +301 -0
  12. package/_chunks/libs/stats.js.mjs +90 -0
  13. package/_chunks/libs/suspend-react.mjs +60 -0
  14. package/_chunks/libs/three.mjs +23169 -0
  15. package/_chunks/libs/tunnel-rat.mjs +458 -0
  16. package/_chunks/libs/zustand.mjs +104 -0
  17. package/_chunks/rolldown-runtime.mjs +47 -0
  18. package/_chunks/vision_bundle.mjs +3 -0
  19. package/core/_chunks/hls.mjs +3 -0
  20. package/core/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  21. package/core/_chunks/libs/@use-gesture/core.mjs +1650 -0
  22. package/core/_chunks/libs/@use-gesture/react.mjs +207 -0
  23. package/core/_chunks/libs/detect-gpu.mjs +515 -0
  24. package/core/_chunks/libs/hls.js.mjs +21925 -0
  25. package/core/_chunks/libs/maath.mjs +5200 -0
  26. package/core/_chunks/libs/stats-gl.mjs +301 -0
  27. package/core/_chunks/libs/stats.js.mjs +90 -0
  28. package/core/_chunks/libs/suspend-react.mjs +60 -0
  29. package/core/_chunks/libs/three.mjs +22457 -0
  30. package/core/_chunks/libs/tunnel-rat.mjs +458 -0
  31. package/core/_chunks/libs/zustand.mjs +104 -0
  32. package/core/_chunks/rolldown-runtime.mjs +47 -0
  33. package/core/core/index.d.mts +2232 -0
  34. package/core/core/index.mjs +11082 -0
  35. package/experimental/_chunks/libs/three.mjs +15386 -0
  36. package/experimental/experimental/index.d.mts +253 -0
  37. package/experimental/experimental/index.mjs +434 -0
  38. package/external/_chunks/hls.mjs +3 -0
  39. package/external/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  40. package/external/_chunks/libs/camera-controls.mjs +2207 -0
  41. package/external/_chunks/libs/hls.js.mjs +21925 -0
  42. package/external/_chunks/libs/maath.mjs +5200 -0
  43. package/external/_chunks/libs/suspend-react.mjs +58 -0
  44. package/external/_chunks/libs/three.mjs +15387 -0
  45. package/external/_chunks/rolldown-runtime.mjs +32 -0
  46. package/external/_chunks/vision_bundle.mjs +3 -0
  47. package/external/external/index.d.mts +499 -0
  48. package/external/external/index.mjs +9422 -0
  49. package/index.d.mts +2567 -0
  50. package/index.mjs +20571 -0
  51. package/legacy/_chunks/hls.mjs +3 -0
  52. package/legacy/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  53. package/legacy/_chunks/libs/@use-gesture/core.mjs +1650 -0
  54. package/legacy/_chunks/libs/@use-gesture/react.mjs +207 -0
  55. package/legacy/_chunks/libs/bidi-js.mjs +675 -0
  56. package/legacy/_chunks/libs/detect-gpu.mjs +515 -0
  57. package/legacy/_chunks/libs/hls.js.mjs +21925 -0
  58. package/legacy/_chunks/libs/maath.mjs +5200 -0
  59. package/legacy/_chunks/libs/stats-gl.mjs +301 -0
  60. package/legacy/_chunks/libs/stats.js.mjs +90 -0
  61. package/legacy/_chunks/libs/suspend-react.mjs +60 -0
  62. package/legacy/_chunks/libs/three.mjs +26062 -0
  63. package/legacy/_chunks/libs/troika-three-text.mjs +6494 -0
  64. package/legacy/_chunks/libs/tunnel-rat.mjs +458 -0
  65. package/legacy/_chunks/libs/zustand.mjs +104 -0
  66. package/legacy/_chunks/rolldown-runtime.mjs +47 -0
  67. package/legacy/legacy/index.d.mts +2788 -0
  68. package/legacy/legacy/index.mjs +14984 -0
  69. package/native/_chunks/hls.mjs +3 -0
  70. package/native/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  71. package/native/_chunks/libs/@use-gesture/core.mjs +1650 -0
  72. package/native/_chunks/libs/@use-gesture/react.mjs +207 -0
  73. package/native/_chunks/libs/detect-gpu.mjs +515 -0
  74. package/native/_chunks/libs/hls.js.mjs +21925 -0
  75. package/native/_chunks/libs/maath.mjs +5200 -0
  76. package/native/_chunks/libs/stats-gl.mjs +301 -0
  77. package/native/_chunks/libs/stats.js.mjs +90 -0
  78. package/native/_chunks/libs/suspend-react.mjs +60 -0
  79. package/native/_chunks/libs/three.mjs +22592 -0
  80. package/native/_chunks/libs/tunnel-rat.mjs +458 -0
  81. package/native/_chunks/libs/zustand.mjs +104 -0
  82. package/native/_chunks/rolldown-runtime.mjs +47 -0
  83. package/native/native/index.d.mts +3168 -0
  84. package/native/native/index.mjs +14863 -0
  85. package/package.json +41 -10
  86. package/webgpu/_chunks/hls.mjs +3 -0
  87. package/webgpu/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  88. package/webgpu/_chunks/libs/@use-gesture/core.mjs +1650 -0
  89. package/webgpu/_chunks/libs/@use-gesture/react.mjs +207 -0
  90. package/webgpu/_chunks/libs/detect-gpu.mjs +515 -0
  91. package/webgpu/_chunks/libs/hls.js.mjs +21925 -0
  92. package/webgpu/_chunks/libs/maath.mjs +5200 -0
  93. package/webgpu/_chunks/libs/stats-gl.mjs +301 -0
  94. package/webgpu/_chunks/libs/stats.js.mjs +90 -0
  95. package/webgpu/_chunks/libs/suspend-react.mjs +60 -0
  96. package/webgpu/_chunks/libs/three.mjs +22592 -0
  97. package/webgpu/_chunks/libs/tunnel-rat.mjs +458 -0
  98. package/webgpu/_chunks/libs/zustand.mjs +104 -0
  99. package/webgpu/_chunks/rolldown-runtime.mjs +47 -0
  100. package/webgpu/webgpu/index.d.mts +3166 -0
  101. package/webgpu/webgpu/index.mjs +15015 -0
  102. package/core/AccumulativeShadows.cjs.js +0 -1
  103. package/core/AccumulativeShadows.d.ts +0 -59
  104. package/core/AccumulativeShadows.js +0 -310
  105. package/core/AdaptiveDpr.cjs.js +0 -1
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  108. package/core/AdaptiveEvents.cjs.js +0 -1
  109. package/core/AdaptiveEvents.d.ts +0 -1
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  111. package/core/ArcballControls.cjs.js +0 -1
  112. package/core/ArcballControls.d.ts +0 -15
  113. package/core/ArcballControls.js +0 -67
  114. package/core/AsciiRenderer.cjs.js +0 -1
  115. package/core/AsciiRenderer.d.ts +0 -11
  116. package/core/AsciiRenderer.js +0 -66
  117. package/core/BBAnchor.cjs.js +0 -1
  118. package/core/BBAnchor.d.ts +0 -7
  119. package/core/BBAnchor.js +0 -37
  120. package/core/Backdrop.cjs.js +0 -1
  121. package/core/Backdrop.d.ts +0 -15
  122. package/core/Backdrop.js +0 -33
  123. package/core/BakeShadows.cjs.js +0 -1
  124. package/core/BakeShadows.d.ts +0 -1
  125. package/core/BakeShadows.js +0 -16
  126. package/core/Billboard.cjs.js +0 -1
  127. package/core/Billboard.d.ts +0 -10
  128. package/core/Billboard.js +0 -53
  129. package/core/Bounds.cjs.js +0 -1
  130. package/core/Bounds.d.ts +0 -36
  131. package/core/Bounds.js +0 -254
  132. package/core/Bvh.cjs.js +0 -1
  133. package/core/Bvh.d.ts +0 -19
  134. package/core/Bvh.js +0 -92
  135. package/core/CameraControls.cjs.js +0 -1
  136. package/core/CameraControls.d.ts +0 -48
  137. package/core/CameraControls.js +0 -151
  138. package/core/CameraShake.cjs.js +0 -1
  139. package/core/CameraShake.d.ts +0 -17
  140. package/core/CameraShake.js +0 -57
  141. package/core/CatmullRomLine.cjs.js +0 -1
  142. package/core/CatmullRomLine.d.ts +0 -10
  143. package/core/CatmullRomLine.js +0 -42
  144. package/core/Caustics.cjs.js +0 -1
  145. package/core/Caustics.d.ts +0 -32
  146. package/core/Caustics.js +0 -388
  147. package/core/Center.cjs.js +0 -1
  148. package/core/Center.d.ts +0 -33
  149. package/core/Center.js +0 -67
  150. package/core/Clone.cjs.js +0 -1
  151. package/core/Clone.d.ts +0 -15
  152. package/core/Clone.js +0 -100
  153. package/core/Cloud.cjs.js +0 -1
  154. package/core/Cloud.d.ts +0 -97
  155. package/core/Cloud.js +0 -231
  156. package/core/ComputedAttribute.cjs.js +0 -1
  157. package/core/ComputedAttribute.d.ts +0 -8
  158. package/core/ComputedAttribute.js +0 -33
  159. package/core/ContactShadows.cjs.js +0 -1
  160. package/core/ContactShadows.d.ts +0 -18
  161. package/core/ContactShadows.js +0 -114
  162. package/core/CubeCamera.cjs.js +0 -1
  163. package/core/CubeCamera.d.ts +0 -21
  164. package/core/CubeCamera.js +0 -86
  165. package/core/CubeTexture.cjs.js +0 -1
  166. package/core/CubeTexture.d.ts +0 -14
  167. package/core/CubeTexture.js +0 -25
  168. package/core/CubicBezierLine.cjs.js +0 -1
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  170. package/core/CubicBezierLine.js +0 -28
  171. package/core/CurveModifier.cjs.js +0 -1
  172. package/core/CurveModifier.d.ts +0 -11
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  174. package/core/Decal.cjs.js +0 -1
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  176. package/core/Decal.js +0 -128
  177. package/core/Detailed.cjs.js +0 -1
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  179. package/core/Detailed.js +0 -33
  180. package/core/DetectGPU.cjs.js +0 -1
  181. package/core/DetectGPU.d.ts +0 -7
  182. package/core/DetectGPU.js +0 -14
  183. package/core/DeviceOrientationControls.cjs.js +0 -1
  184. package/core/DeviceOrientationControls.d.ts +0 -10
  185. package/core/DeviceOrientationControls.js +0 -51
  186. package/core/Edges.cjs.js +0 -1
  187. package/core/Edges.d.ts +0 -13
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  189. package/core/Effects.cjs.js +0 -1
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  192. package/core/Environment.cjs.js +0 -1
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  195. package/core/Example.cjs.js +0 -1
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  198. package/core/Fbo.cjs.js +0 -1
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  201. package/core/Fbx.cjs.js +0 -1
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  204. package/core/FirstPersonControls.cjs.js +0 -1
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  213. package/core/FlyControls.cjs.js +0 -1
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  234. package/core/Helper.cjs.js +0 -1
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  243. package/core/Instances.cjs.js +0 -1
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  249. package/core/Lightformer.cjs.js +0 -1
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  252. package/core/Line.cjs.js +0 -1
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  255. package/core/MapControls.cjs.js +0 -1
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@@ -1,467 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import * as THREE from 'three';
3
- import * as React from 'react';
4
- import { extend, useThree, useFrame } from '@react-three/fiber';
5
- import { useIntersect } from './useIntersect.js';
6
- import { useFBO } from './Fbo.js';
7
- import { RenderTexture } from './RenderTexture.js';
8
- import { shaderMaterial } from './shaderMaterial.js';
9
- import { FullScreenQuad } from 'three-stdlib';
10
- import { version } from '../helpers/constants.js';
11
-
12
- const PortalMaterialImpl = /* @__PURE__ */shaderMaterial({
13
- blur: 0,
14
- map: null,
15
- sdf: null,
16
- blend: 0,
17
- size: 0,
18
- resolution: /* @__PURE__ */new THREE.Vector2()
19
- }, `varying vec2 vUv;
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- void main() {
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- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
22
- vUv = uv;
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- }`, `uniform sampler2D sdf;
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- uniform sampler2D map;
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- uniform float blur;
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- uniform float size;
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- uniform float time;
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- uniform vec2 resolution;
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- varying vec2 vUv;
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- #include <packing>
31
- void main() {
32
- vec2 uv = gl_FragCoord.xy / resolution.xy;
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- vec4 t = texture2D(map, uv);
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- float k = blur;
35
- float d = texture2D(sdf, vUv).r/size;
36
- float alpha = 1.0 - smoothstep(0.0, 1.0, clamp(d/k + 1.0, 0.0, 1.0));
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- gl_FragColor = vec4(t.rgb, blur == 0.0 ? t.a : t.a * alpha);
38
- #include <tonemapping_fragment>
39
- #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
40
- }`);
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- const MeshPortalMaterial = /* @__PURE__ */React.forwardRef(({
42
- children,
43
- events = undefined,
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- blur = 0,
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- eventPriority = 0,
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- renderPriority = 0,
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- worldUnits = false,
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- resolution = 512,
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- ...props
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- }, fref) => {
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- extend({
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- PortalMaterialImpl
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- });
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- const ref = React.useRef(null);
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- const {
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- scene,
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- gl,
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- size,
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- viewport,
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- setEvents
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- } = useThree();
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- const maskRenderTarget = useFBO(resolution, resolution);
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- const [priority, setPriority] = React.useState(0);
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- useFrame(() => {
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- // If blend is > 0 then the portal is being entered, the render-priority must change
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- const p = ref.current.blend > 0 ? Math.max(1, renderPriority) : 0;
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- if (priority !== p) setPriority(p);
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- });
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- React.useEffect(() => {
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- if (events !== undefined) setEvents({
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- enabled: !events
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- });
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- }, [events]);
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- const [visible, setVisible] = React.useState(true);
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- // See if the parent mesh is in the camera frustum
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- const parent = useIntersect(setVisible);
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- React.useLayoutEffect(() => {
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- var _ref$current;
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- // Since the ref above is not tied to a mesh directly (we're inside a material),
80
- // it has to be tied to the parent mesh here
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- parent.current = (_ref$current = ref.current) == null || (_ref$current = _ref$current.__r3f.parent) == null ? void 0 : _ref$current.object;
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- }, []);
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- React.useLayoutEffect(() => {
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- if (!parent.current) return;
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-
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- // Apply the SDF mask only once
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- if (blur && ref.current.sdf === null) {
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- const tempMesh = new THREE.Mesh(parent.current.geometry, new THREE.MeshBasicMaterial());
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- const boundingBox = new THREE.Box3().setFromBufferAttribute(tempMesh.geometry.attributes.position);
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- const orthoCam = new THREE.OrthographicCamera(boundingBox.min.x * (1 + 2 / resolution), boundingBox.max.x * (1 + 2 / resolution), boundingBox.max.y * (1 + 2 / resolution), boundingBox.min.y * (1 + 2 / resolution), 0.1, 1000);
91
- orthoCam.position.set(0, 0, 1);
92
- orthoCam.lookAt(0, 0, 0);
93
- gl.setRenderTarget(maskRenderTarget);
94
- gl.render(tempMesh, orthoCam);
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- const sg = makeSDFGenerator(resolution, resolution, gl);
96
- const sdf = sg(maskRenderTarget.texture);
97
- const readSdf = new Float32Array(resolution * resolution);
98
- gl.readRenderTargetPixels(sdf, 0, 0, resolution, resolution, readSdf);
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- // Get smallest value in sdf
100
- let min = Infinity;
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- for (let i = 0; i < readSdf.length; i++) {
102
- if (readSdf[i] < min) min = readSdf[i];
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- }
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- min = -min;
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- ref.current.size = min;
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- ref.current.sdf = sdf.texture;
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- gl.setRenderTarget(null);
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- }
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- }, [resolution, blur]);
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- React.useImperativeHandle(fref, () => ref.current);
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- const compute = React.useCallback((event, state, previous) => {
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- var _ref$current2;
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- if (!parent.current) return false;
114
- state.pointer.set(event.offsetX / state.size.width * 2 - 1, -(event.offsetY / state.size.height) * 2 + 1);
115
- state.raycaster.setFromCamera(state.pointer, state.camera);
116
- if (((_ref$current2 = ref.current) == null ? void 0 : _ref$current2.blend) === 0) {
117
- // We run a quick check against the parent, if it isn't hit there's no need to raycast at all
118
- const [intersection] = state.raycaster.intersectObject(parent.current);
119
- if (!intersection) {
120
- // Cancel out the raycast camera if the parent mesh isn't hit
121
- state.raycaster.camera = undefined;
122
- return false;
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- }
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- }
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- }, []);
126
- return /*#__PURE__*/React.createElement("portalMaterialImpl", _extends({
127
- ref: ref,
128
- blur: blur,
129
- blend: 0,
130
- resolution: [size.width * viewport.dpr, size.height * viewport.dpr],
131
- attach: "material"
132
- }, props), /*#__PURE__*/React.createElement(RenderTexture, {
133
- attach: "map",
134
- frames: visible ? Infinity : 0,
135
- eventPriority: eventPriority,
136
- renderPriority: renderPriority,
137
- compute: compute
138
- }, children, /*#__PURE__*/React.createElement(ManagePortalScene, {
139
- events: events,
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- rootScene: scene,
141
- priority: priority,
142
- material: ref,
143
- worldUnits: worldUnits
144
- })));
145
- });
146
- function ManagePortalScene({
147
- events = undefined,
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- rootScene,
149
- material,
150
- priority,
151
- worldUnits
152
- }) {
153
- const scene = useThree(state => state.scene);
154
- const setEvents = useThree(state => state.setEvents);
155
- const buffer1 = useFBO();
156
- const buffer2 = useFBO();
157
- React.useLayoutEffect(() => {
158
- scene.matrixAutoUpdate = false;
159
- }, []);
160
- React.useEffect(() => {
161
- if (events !== undefined) setEvents({
162
- enabled: events
163
- });
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- }, [events]);
165
- const [quad, blend] = React.useMemo(() => {
166
- // This fullscreen-quad is used to blend the two textures
167
- const blend = {
168
- value: 0
169
- };
170
- const quad = new FullScreenQuad(new THREE.ShaderMaterial({
171
- uniforms: {
172
- a: {
173
- value: buffer1.texture
174
- },
175
- b: {
176
- value: buffer2.texture
177
- },
178
- blend
179
- },
180
- vertexShader: /*glsl*/`
181
- varying vec2 vUv;
182
- void main() {
183
- vUv = uv;
184
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
185
- }`,
186
- fragmentShader: /*glsl*/`
187
- uniform sampler2D a;
188
- uniform sampler2D b;
189
- uniform float blend;
190
- varying vec2 vUv;
191
- #include <packing>
192
- void main() {
193
- vec4 ta = texture2D(a, vUv);
194
- vec4 tb = texture2D(b, vUv);
195
- gl_FragColor = mix(tb, ta, blend);
196
- #include <tonemapping_fragment>
197
- #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
198
- }`
199
- }));
200
- return [quad, blend];
201
- }, []);
202
- useFrame(state => {
203
- var _material$current;
204
- let parent = material == null || (_material$current = material.current) == null || (_material$current = _material$current.__r3f.parent) == null ? void 0 : _material$current.object;
205
- if (parent) {
206
- // Move portal contents along with the parent if worldUnits is true
207
- if (!worldUnits) {
208
- var _material$current2;
209
- // If the portal renders exclusively the original scene needs to be updated
210
- if (priority && ((_material$current2 = material.current) == null ? void 0 : _material$current2.blend) === 1) parent.updateWorldMatrix(true, false);
211
- scene.matrixWorld.copy(parent.matrixWorld);
212
- } else scene.matrixWorld.identity();
213
-
214
- // This bit is only necessary if the portal is blended, now it has a render-priority
215
- // and will take over the render loop
216
- if (priority) {
217
- var _material$current3, _material$current4, _material$current5;
218
- if (((_material$current3 = material.current) == null ? void 0 : _material$current3.blend) > 0 && ((_material$current4 = material.current) == null ? void 0 : _material$current4.blend) < 1) {
219
- // If blend is ongoing (> 0 and < 1) then we need to render both the root scene
220
- // and the portal scene, both will then be mixed in the quad from above
221
- blend.value = material.current.blend;
222
- state.gl.setRenderTarget(buffer1);
223
- state.gl.render(scene, state.camera);
224
- state.gl.setRenderTarget(buffer2);
225
- state.gl.render(rootScene, state.camera);
226
- state.gl.setRenderTarget(null);
227
- quad.render(state.gl);
228
- } else if (((_material$current5 = material.current) == null ? void 0 : _material$current5.blend) === 1) {
229
- // However if blend is 1 we only need to render the portal scene
230
- state.gl.render(scene, state.camera);
231
- }
232
- }
233
- }
234
- }, priority);
235
- return /*#__PURE__*/React.createElement(React.Fragment, null);
236
- }
237
- const makeSDFGenerator = (clientWidth, clientHeight, renderer) => {
238
- let finalTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
239
- minFilter: THREE.LinearMipmapLinearFilter,
240
- magFilter: THREE.LinearFilter,
241
- type: THREE.FloatType,
242
- format: THREE.RedFormat,
243
- generateMipmaps: true
244
- });
245
- let outsideRenderTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
246
- minFilter: THREE.NearestFilter,
247
- magFilter: THREE.NearestFilter
248
- });
249
- let insideRenderTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
250
- minFilter: THREE.NearestFilter,
251
- magFilter: THREE.NearestFilter
252
- });
253
- let outsideRenderTarget2 = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
254
- minFilter: THREE.NearestFilter,
255
- magFilter: THREE.NearestFilter
256
- });
257
- let insideRenderTarget2 = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
258
- minFilter: THREE.NearestFilter,
259
- magFilter: THREE.NearestFilter
260
- });
261
- let outsideRenderTargetFinal = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
262
- minFilter: THREE.NearestFilter,
263
- magFilter: THREE.NearestFilter,
264
- type: THREE.FloatType,
265
- format: THREE.RedFormat
266
- });
267
- let insideRenderTargetFinal = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
268
- minFilter: THREE.NearestFilter,
269
- magFilter: THREE.NearestFilter,
270
- type: THREE.FloatType,
271
- format: THREE.RedFormat
272
- });
273
- const uvRender = new FullScreenQuad(new THREE.ShaderMaterial({
274
- uniforms: {
275
- tex: {
276
- value: null
277
- }
278
- },
279
- vertexShader: /*glsl*/`
280
- varying vec2 vUv;
281
- void main() {
282
- vUv = uv;
283
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
284
- }`,
285
- fragmentShader: /*glsl*/`
286
- uniform sampler2D tex;
287
- varying vec2 vUv;
288
- #include <packing>
289
- void main() {
290
- gl_FragColor = pack2HalfToRGBA(vUv * (round(texture2D(tex, vUv).x)));
291
- }`
292
- }));
293
- const uvRenderInside = new FullScreenQuad(new THREE.ShaderMaterial({
294
- uniforms: {
295
- tex: {
296
- value: null
297
- }
298
- },
299
- vertexShader: /*glsl*/`
300
- varying vec2 vUv;
301
- void main() {
302
- vUv = uv;
303
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
304
- }`,
305
- fragmentShader: /*glsl*/`
306
- uniform sampler2D tex;
307
- varying vec2 vUv;
308
- #include <packing>
309
- void main() {
310
- gl_FragColor = pack2HalfToRGBA(vUv * (1.0 - round(texture2D(tex, vUv).x)));
311
- }`
312
- }));
313
- const jumpFloodRender = new FullScreenQuad(new THREE.ShaderMaterial({
314
- uniforms: {
315
- tex: {
316
- value: null
317
- },
318
- offset: {
319
- value: 0.0
320
- },
321
- level: {
322
- value: 0.0
323
- },
324
- maxSteps: {
325
- value: 0.0
326
- }
327
- },
328
- vertexShader: /*glsl*/`
329
- varying vec2 vUv;
330
- void main() {
331
- vUv = uv;
332
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
333
- }`,
334
- fragmentShader: /*glsl*/`
335
- varying vec2 vUv;
336
- uniform sampler2D tex;
337
- uniform float offset;
338
- uniform float level;
339
- uniform float maxSteps;
340
- #include <packing>
341
- void main() {
342
- float closestDist = 9999999.9;
343
- vec2 closestPos = vec2(0.0);
344
- for (float x = -1.0; x <= 1.0; x += 1.0) {
345
- for (float y = -1.0; y <= 1.0; y += 1.0) {
346
- vec2 voffset = vUv;
347
- voffset += vec2(x, y) * vec2(${1 / clientWidth}, ${1 / clientHeight}) * offset;
348
- vec2 pos = unpackRGBATo2Half(texture2D(tex, voffset));
349
- float dist = distance(pos.xy, vUv);
350
- if(pos.x != 0.0 && pos.y != 0.0 && dist < closestDist) {
351
- closestDist = dist;
352
- closestPos = pos;
353
- }
354
- }
355
- }
356
- gl_FragColor = pack2HalfToRGBA(closestPos);
357
- }`
358
- }));
359
- const distanceFieldRender = new FullScreenQuad(new THREE.ShaderMaterial({
360
- uniforms: {
361
- tex: {
362
- value: null
363
- },
364
- size: {
365
- value: new THREE.Vector2(clientWidth, clientHeight)
366
- }
367
- },
368
- vertexShader: /*glsl*/`
369
- varying vec2 vUv;
370
- void main() {
371
- vUv = uv;
372
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
373
- }`,
374
- fragmentShader: /*glsl*/`
375
- varying vec2 vUv;
376
- uniform sampler2D tex;
377
- uniform vec2 size;
378
- #include <packing>
379
- void main() {
380
- gl_FragColor = vec4(distance(size * unpackRGBATo2Half(texture2D(tex, vUv)), size * vUv), 0.0, 0.0, 0.0);
381
- }`
382
- }));
383
- const compositeRender = new FullScreenQuad(new THREE.ShaderMaterial({
384
- uniforms: {
385
- inside: {
386
- value: insideRenderTargetFinal.texture
387
- },
388
- outside: {
389
- value: outsideRenderTargetFinal.texture
390
- },
391
- tex: {
392
- value: null
393
- }
394
- },
395
- vertexShader: /*glsl*/`
396
- varying vec2 vUv;
397
- void main() {
398
- vUv = uv;
399
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
400
- }`,
401
- fragmentShader: /*glsl*/`
402
- varying vec2 vUv;
403
- uniform sampler2D inside;
404
- uniform sampler2D outside;
405
- uniform sampler2D tex;
406
- #include <packing>
407
- void main() {
408
- float i = texture2D(inside, vUv).x;
409
- float o =texture2D(outside, vUv).x;
410
- if (texture2D(tex, vUv).x == 0.0) {
411
- gl_FragColor = vec4(o, 0.0, 0.0, 0.0);
412
- } else {
413
- gl_FragColor = vec4(-i, 0.0, 0.0, 0.0);
414
- }
415
- }`
416
- }));
417
- return image => {
418
- let ft = finalTarget;
419
- image.minFilter = THREE.NearestFilter;
420
- image.magFilter = THREE.NearestFilter;
421
- uvRender.material.uniforms.tex.value = image;
422
- renderer.setRenderTarget(outsideRenderTarget);
423
- uvRender.render(renderer);
424
- const passes = Math.ceil(Math.log(Math.max(clientWidth, clientHeight)) / Math.log(2.0));
425
- let lastTarget = outsideRenderTarget;
426
- let target = null;
427
- for (let i = 0; i < passes; i++) {
428
- const offset = Math.pow(2, passes - i - 1);
429
- target = lastTarget === outsideRenderTarget ? outsideRenderTarget2 : outsideRenderTarget;
430
- jumpFloodRender.material.uniforms.level.value = i;
431
- jumpFloodRender.material.uniforms.maxSteps.value = passes;
432
- jumpFloodRender.material.uniforms.offset.value = offset;
433
- jumpFloodRender.material.uniforms.tex.value = lastTarget.texture;
434
- renderer.setRenderTarget(target);
435
- jumpFloodRender.render(renderer);
436
- lastTarget = target;
437
- }
438
- renderer.setRenderTarget(outsideRenderTargetFinal);
439
- distanceFieldRender.material.uniforms.tex.value = target.texture;
440
- distanceFieldRender.render(renderer);
441
- uvRenderInside.material.uniforms.tex.value = image;
442
- renderer.setRenderTarget(insideRenderTarget);
443
- uvRenderInside.render(renderer);
444
- lastTarget = insideRenderTarget;
445
- for (let i = 0; i < passes; i++) {
446
- const offset = Math.pow(2, passes - i - 1);
447
- target = lastTarget === insideRenderTarget ? insideRenderTarget2 : insideRenderTarget;
448
- jumpFloodRender.material.uniforms.level.value = i;
449
- jumpFloodRender.material.uniforms.maxSteps.value = passes;
450
- jumpFloodRender.material.uniforms.offset.value = offset;
451
- jumpFloodRender.material.uniforms.tex.value = lastTarget.texture;
452
- renderer.setRenderTarget(target);
453
- jumpFloodRender.render(renderer);
454
- lastTarget = target;
455
- }
456
- renderer.setRenderTarget(insideRenderTargetFinal);
457
- distanceFieldRender.material.uniforms.tex.value = target.texture;
458
- distanceFieldRender.render(renderer);
459
- renderer.setRenderTarget(ft);
460
- compositeRender.material.uniforms.tex.value = image;
461
- compositeRender.render(renderer);
462
- renderer.setRenderTarget(null);
463
- return ft;
464
- };
465
- };
466
-
467
- export { MeshPortalMaterial };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),a=require("@react-three/fiber"),n=require("../materials/BlurPass.cjs.js"),o=require("../materials/MeshReflectorMaterial.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("../materials/ConvolutionMaterial.cjs.js"),require("../helpers/constants.cjs.js");var l=s(e),u=i(t);const d=u.forwardRef((({mixBlur:e=0,mixStrength:t=1,resolution:s=256,blur:i=[0,0],minDepthThreshold:d=.9,maxDepthThreshold:c=1,depthScale:p=0,depthToBlurRatioBias:m=.25,mirror:h=0,distortion:f=1,mixContrast:x=1,distortionMap:M,reflectorOffset:T=0,...S},y)=>{a.extend({MeshReflectorMaterialImpl:o.MeshReflectorMaterial});const b=a.useThree((({gl:e})=>e)),w=a.useThree((({camera:e})=>e)),j=a.useThree((({scene:e})=>e)),R=(i=Array.isArray(i)?i:[i,i])[0]+i[1]>0,v=i[0],g=i[1],D=u.useRef(null);u.useImperativeHandle(y,(()=>D.current),[]);const[B]=u.useState((()=>new r.Plane)),[_]=u.useState((()=>new r.Vector3)),[O]=u.useState((()=>new r.Vector3)),[P]=u.useState((()=>new r.Vector3)),[U]=u.useState((()=>new r.Matrix4)),[V]=u.useState((()=>new r.Vector3(0,0,-1))),[E]=u.useState((()=>new r.Vector4)),[F]=u.useState((()=>new r.Vector3)),[W]=u.useState((()=>new r.Vector3)),[I]=u.useState((()=>new r.Vector4)),[q]=u.useState((()=>new r.Matrix4)),[C]=u.useState((()=>new r.PerspectiveCamera)),k=u.useCallback((()=>{var e;const t=D.current.parent||(null==(e=D.current)||null==(e=e.__r3f.parent)?void 0:e.object);if(!t)return;if(O.setFromMatrixPosition(t.matrixWorld),P.setFromMatrixPosition(w.matrixWorld),U.extractRotation(t.matrixWorld),_.set(0,0,1),_.applyMatrix4(U),O.addScaledVector(_,T),F.subVectors(O,P),F.dot(_)>0)return;F.reflect(_).negate(),F.add(O),U.extractRotation(w.matrixWorld),V.set(0,0,-1),V.applyMatrix4(U),V.add(P),W.subVectors(O,V),W.reflect(_).negate(),W.add(O),C.position.copy(F),C.up.set(0,1,0),C.up.applyMatrix4(U),C.up.reflect(_),C.lookAt(W),C.far=w.far,C.updateMatrixWorld(),C.projectionMatrix.copy(w.projectionMatrix),q.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),q.multiply(C.projectionMatrix),q.multiply(C.matrixWorldInverse),q.multiply(t.matrixWorld),B.setFromNormalAndCoplanarPoint(_,O),B.applyMatrix4(C.matrixWorldInverse),E.set(B.normal.x,B.normal.y,B.normal.z,B.constant);const r=C.projectionMatrix;I.x=(Math.sign(E.x)+r.elements[8])/r.elements[0],I.y=(Math.sign(E.y)+r.elements[9])/r.elements[5],I.z=-1,I.w=(1+r.elements[10])/r.elements[14],E.multiplyScalar(2/E.dot(I)),r.elements[2]=E.x,r.elements[6]=E.y,r.elements[10]=E.z+1,r.elements[14]=E.w}),[w,T]),[L,z,A,H]=u.useMemo((()=>{const a={minFilter:r.LinearFilter,magFilter:r.LinearFilter,type:r.HalfFloatType},o=new r.WebGLRenderTarget(s,s,a);o.depthBuffer=!0,o.depthTexture=new r.DepthTexture(s,s),o.depthTexture.format=r.DepthFormat,o.depthTexture.type=r.UnsignedShortType;const i=new r.WebGLRenderTarget(s,s,a);return[o,i,new n.BlurPass({gl:b,resolution:s,width:v,height:g,minDepthThreshold:d,maxDepthThreshold:c,depthScale:p,depthToBlurRatioBias:m}),{mirror:h,textureMatrix:q,mixBlur:e,tDiffuse:o.texture,tDepth:o.depthTexture,tDiffuseBlur:i.texture,hasBlur:R,mixStrength:t,minDepthThreshold:d,maxDepthThreshold:c,depthScale:p,depthToBlurRatioBias:m,distortion:f,distortionMap:M,mixContrast:x,"defines-USE_BLUR":R?"":void 0,"defines-USE_DEPTH":p>0?"":void 0,"defines-USE_DISTORTION":M?"":void 0}]}),[b,v,g,q,s,h,R,e,t,d,c,p,m,f,M,x]);return a.useFrame((()=>{var e;const t=D.current.parent||(null==(e=D.current)||null==(e=e.__r3f.parent)?void 0:e.object);if(!t)return;t.visible=!1;const r=b.xr.enabled,a=b.shadowMap.autoUpdate;k(),b.xr.enabled=!1,b.shadowMap.autoUpdate=!1,b.setRenderTarget(L),b.state.buffers.depth.setMask(!0),b.autoClear||b.clear(),b.render(j,C),R&&A.render(b,L,z),b.xr.enabled=r,b.shadowMap.autoUpdate=a,t.visible=!0,b.setRenderTarget(null)})),u.createElement("meshReflectorMaterialImpl",l.default({attach:"material",key:"key"+H["defines-USE_BLUR"]+H["defines-USE_DEPTH"]+H["defines-USE_DISTORTION"],ref:D},H,S))}));exports.MeshReflectorMaterial=d;
@@ -1,14 +0,0 @@
1
- import { ThreeElements, ThreeElement } from '@react-three/fiber';
2
- import { MeshReflectorMaterial as MeshReflectorMaterialImpl } from '../materials/MeshReflectorMaterial';
3
- import { ForwardRefComponent } from '../helpers/ts-utils';
4
- declare module '@react-three/fiber' {
5
- interface ThreeElements {
6
- meshReflectorMaterialImpl: ThreeElement<typeof MeshReflectorMaterialImpl>;
7
- }
8
- }
9
- export type MeshReflectorMaterialProps = ThreeElements['meshReflectorMaterialImpl'] & {
10
- resolution?: number;
11
- blur?: [number, number] | number;
12
- reflectorOffset?: number;
13
- };
14
- export declare const MeshReflectorMaterial: ForwardRefComponent<MeshReflectorMaterialProps, MeshReflectorMaterialImpl>;
@@ -1,180 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import * as React from 'react';
3
- import { Plane, Vector3, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, DepthTexture, DepthFormat, UnsignedShortType, LinearFilter, HalfFloatType } from 'three';
4
- import { extend, useThree, useFrame } from '@react-three/fiber';
5
- import { BlurPass } from '../materials/BlurPass.js';
6
- import { MeshReflectorMaterial as MeshReflectorMaterial$1 } from '../materials/MeshReflectorMaterial.js';
7
-
8
- const MeshReflectorMaterial = /* @__PURE__ */React.forwardRef(({
9
- mixBlur = 0,
10
- mixStrength = 1,
11
- resolution = 256,
12
- blur = [0, 0],
13
- minDepthThreshold = 0.9,
14
- maxDepthThreshold = 1,
15
- depthScale = 0,
16
- depthToBlurRatioBias = 0.25,
17
- mirror = 0,
18
- distortion = 1,
19
- mixContrast = 1,
20
- distortionMap,
21
- reflectorOffset = 0,
22
- ...props
23
- }, ref) => {
24
- extend({
25
- MeshReflectorMaterialImpl: MeshReflectorMaterial$1
26
- });
27
- const gl = useThree(({
28
- gl
29
- }) => gl);
30
- const camera = useThree(({
31
- camera
32
- }) => camera);
33
- const scene = useThree(({
34
- scene
35
- }) => scene);
36
- blur = Array.isArray(blur) ? blur : [blur, blur];
37
- const hasBlur = blur[0] + blur[1] > 0;
38
- const blurX = blur[0];
39
- const blurY = blur[1];
40
- const materialRef = React.useRef(null);
41
- React.useImperativeHandle(ref, () => materialRef.current, []);
42
- const [reflectorPlane] = React.useState(() => new Plane());
43
- const [normal] = React.useState(() => new Vector3());
44
- const [reflectorWorldPosition] = React.useState(() => new Vector3());
45
- const [cameraWorldPosition] = React.useState(() => new Vector3());
46
- const [rotationMatrix] = React.useState(() => new Matrix4());
47
- const [lookAtPosition] = React.useState(() => new Vector3(0, 0, -1));
48
- const [clipPlane] = React.useState(() => new Vector4());
49
- const [view] = React.useState(() => new Vector3());
50
- const [target] = React.useState(() => new Vector3());
51
- const [q] = React.useState(() => new Vector4());
52
- const [textureMatrix] = React.useState(() => new Matrix4());
53
- const [virtualCamera] = React.useState(() => new PerspectiveCamera());
54
- const beforeRender = React.useCallback(() => {
55
- var _materialRef$current;
56
- const parent = materialRef.current.parent || ((_materialRef$current = materialRef.current) == null || (_materialRef$current = _materialRef$current.__r3f.parent) == null ? void 0 : _materialRef$current.object);
57
- if (!parent) return;
58
- reflectorWorldPosition.setFromMatrixPosition(parent.matrixWorld);
59
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
60
- rotationMatrix.extractRotation(parent.matrixWorld);
61
- normal.set(0, 0, 1);
62
- normal.applyMatrix4(rotationMatrix);
63
- reflectorWorldPosition.addScaledVector(normal, reflectorOffset);
64
- view.subVectors(reflectorWorldPosition, cameraWorldPosition);
65
- // Avoid rendering when reflector is facing away
66
- if (view.dot(normal) > 0) return;
67
- view.reflect(normal).negate();
68
- view.add(reflectorWorldPosition);
69
- rotationMatrix.extractRotation(camera.matrixWorld);
70
- lookAtPosition.set(0, 0, -1);
71
- lookAtPosition.applyMatrix4(rotationMatrix);
72
- lookAtPosition.add(cameraWorldPosition);
73
- target.subVectors(reflectorWorldPosition, lookAtPosition);
74
- target.reflect(normal).negate();
75
- target.add(reflectorWorldPosition);
76
- virtualCamera.position.copy(view);
77
- virtualCamera.up.set(0, 1, 0);
78
- virtualCamera.up.applyMatrix4(rotationMatrix);
79
- virtualCamera.up.reflect(normal);
80
- virtualCamera.lookAt(target);
81
- virtualCamera.far = camera.far; // Used in WebGLBackground
82
- virtualCamera.updateMatrixWorld();
83
- virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
84
- // Update the texture matrix
85
- textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
86
- textureMatrix.multiply(virtualCamera.projectionMatrix);
87
- textureMatrix.multiply(virtualCamera.matrixWorldInverse);
88
- textureMatrix.multiply(parent.matrixWorld);
89
- // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
90
- // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
91
- reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
92
- reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
93
- clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
94
- const projectionMatrix = virtualCamera.projectionMatrix;
95
- q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
96
- q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
97
- q.z = -1.0;
98
- q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
99
- // Calculate the scaled plane vector
100
- clipPlane.multiplyScalar(2.0 / clipPlane.dot(q));
101
- // Replacing the third row of the projection matrix
102
- projectionMatrix.elements[2] = clipPlane.x;
103
- projectionMatrix.elements[6] = clipPlane.y;
104
- projectionMatrix.elements[10] = clipPlane.z + 1.0;
105
- projectionMatrix.elements[14] = clipPlane.w;
106
- }, [camera, reflectorOffset]);
107
- const [fbo1, fbo2, blurpass, reflectorProps] = React.useMemo(() => {
108
- const parameters = {
109
- minFilter: LinearFilter,
110
- magFilter: LinearFilter,
111
- type: HalfFloatType
112
- };
113
- const fbo1 = new WebGLRenderTarget(resolution, resolution, parameters);
114
- fbo1.depthBuffer = true;
115
- fbo1.depthTexture = new DepthTexture(resolution, resolution);
116
- fbo1.depthTexture.format = DepthFormat;
117
- fbo1.depthTexture.type = UnsignedShortType;
118
- const fbo2 = new WebGLRenderTarget(resolution, resolution, parameters);
119
- const blurpass = new BlurPass({
120
- gl,
121
- resolution,
122
- width: blurX,
123
- height: blurY,
124
- minDepthThreshold,
125
- maxDepthThreshold,
126
- depthScale,
127
- depthToBlurRatioBias
128
- });
129
- const reflectorProps = {
130
- mirror,
131
- textureMatrix,
132
- mixBlur,
133
- tDiffuse: fbo1.texture,
134
- tDepth: fbo1.depthTexture,
135
- tDiffuseBlur: fbo2.texture,
136
- hasBlur,
137
- mixStrength,
138
- minDepthThreshold,
139
- maxDepthThreshold,
140
- depthScale,
141
- depthToBlurRatioBias,
142
- distortion,
143
- distortionMap,
144
- mixContrast,
145
- 'defines-USE_BLUR': hasBlur ? '' : undefined,
146
- 'defines-USE_DEPTH': depthScale > 0 ? '' : undefined,
147
- 'defines-USE_DISTORTION': distortionMap ? '' : undefined
148
- };
149
- return [fbo1, fbo2, blurpass, reflectorProps];
150
- }, [gl, blurX, blurY, textureMatrix, resolution, mirror, hasBlur, mixBlur, mixStrength, minDepthThreshold, maxDepthThreshold, depthScale, depthToBlurRatioBias, distortion, distortionMap, mixContrast]);
151
- useFrame(() => {
152
- var _materialRef$current2;
153
- const parent = materialRef.current.parent || ((_materialRef$current2 = materialRef.current) == null || (_materialRef$current2 = _materialRef$current2.__r3f.parent) == null ? void 0 : _materialRef$current2.object);
154
- if (!parent) return;
155
- parent.visible = false;
156
- const currentXrEnabled = gl.xr.enabled;
157
- const currentShadowAutoUpdate = gl.shadowMap.autoUpdate;
158
- beforeRender();
159
- gl.xr.enabled = false;
160
- gl.shadowMap.autoUpdate = false;
161
- gl.setRenderTarget(fbo1);
162
- gl.state.buffers.depth.setMask(true);
163
- if (!gl.autoClear) gl.clear();
164
- gl.render(scene, virtualCamera);
165
- if (hasBlur) blurpass.render(gl, fbo1, fbo2);
166
- gl.xr.enabled = currentXrEnabled;
167
- gl.shadowMap.autoUpdate = currentShadowAutoUpdate;
168
- parent.visible = true;
169
- gl.setRenderTarget(null);
170
- });
171
- return /*#__PURE__*/React.createElement("meshReflectorMaterialImpl", _extends({
172
- attach: "material"
173
- // Defines can't be updated dynamically, so we need to recreate the material
174
- ,
175
- key: 'key' + reflectorProps['defines-USE_BLUR'] + reflectorProps['defines-USE_DEPTH'] + reflectorProps['defines-USE_DISTORTION'],
176
- ref: materialRef
177
- }, reflectorProps, props));
178
- });
179
-
180
- export { MeshReflectorMaterial };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("@react-three/fiber"),n=require("three-mesh-bvh"),a=require("../materials/MeshRefractionMaterial.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three"),require("./shaderMaterial.cjs.js"),require("../helpers/constants.cjs.js");var o=i(e),s=u(r);exports.MeshRefractionMaterial=function({aberrationStrength:e=0,fastChroma:i=!0,envMap:u,...c}){t.extend({MeshRefractionMaterial:a.MeshRefractionMaterial});const l=r.useRef(null),{size:f}=t.useThree(),h=r.useMemo((()=>{var r,t;const n={},a=(o=u)&&o.isCubeTexture;var o;const s=(null!==(r=a?null==(t=u.image[0])?void 0:t.width:u.image.width)&&void 0!==r?r:1024)/4,c=Math.floor(Math.log2(s)),l=Math.pow(2,c),f=3*Math.max(l,112),h=4*l;return a&&(n.ENVMAP_TYPE_CUBEM=""),n.CUBEUV_TEXEL_WIDTH=""+1/f,n.CUBEUV_TEXEL_HEIGHT=""+1/h,n.CUBEUV_MAX_MIP=`${c}.0`,e>0&&(n.CHROMATIC_ABERRATIONS=""),i&&(n.FAST_CHROMA=""),n}),[e,i]);return r.useLayoutEffect((()=>{var e;const r=null==(e=l.current)||null==(e=e.__r3f)||null==(e=e.parent)||null==(e=e.object)?void 0:e.geometry;r&&(l.current.bvh=new n.MeshBVHUniformStruct,l.current.bvh.updateFrom(new n.MeshBVH(r.clone().toNonIndexed(),{strategy:n.SAH})))}),[]),t.useFrame((({camera:e})=>{l.current.viewMatrixInverse=e.matrixWorld,l.current.projectionMatrixInverse=e.projectionMatrixInverse})),s.createElement("meshRefractionMaterial",o.default({key:JSON.stringify(h),defines:h,ref:l,resolution:[f.width,f.height],aberrationStrength:e,envMap:u},c))};