@react-three/drei 10.7.6 → 10.8.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (580) hide show
  1. package/README.md +49 -758
  2. package/_chunks/hls.mjs +3 -0
  3. package/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  4. package/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  5. package/_chunks/libs/@use-gesture/core.mjs +1650 -0
  6. package/_chunks/libs/@use-gesture/react.mjs +207 -0
  7. package/_chunks/libs/camera-controls.mjs +2207 -0
  8. package/_chunks/libs/detect-gpu.mjs +515 -0
  9. package/_chunks/libs/hls.js.mjs +21925 -0
  10. package/_chunks/libs/maath.mjs +5200 -0
  11. package/_chunks/libs/stats-gl.mjs +301 -0
  12. package/_chunks/libs/stats.js.mjs +90 -0
  13. package/_chunks/libs/suspend-react.mjs +60 -0
  14. package/_chunks/libs/three.mjs +23169 -0
  15. package/_chunks/libs/tunnel-rat.mjs +458 -0
  16. package/_chunks/libs/zustand.mjs +104 -0
  17. package/_chunks/rolldown-runtime.mjs +47 -0
  18. package/_chunks/vision_bundle.mjs +3 -0
  19. package/core/_chunks/hls.mjs +3 -0
  20. package/core/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  21. package/core/_chunks/libs/@use-gesture/core.mjs +1650 -0
  22. package/core/_chunks/libs/@use-gesture/react.mjs +207 -0
  23. package/core/_chunks/libs/detect-gpu.mjs +515 -0
  24. package/core/_chunks/libs/hls.js.mjs +21925 -0
  25. package/core/_chunks/libs/maath.mjs +5200 -0
  26. package/core/_chunks/libs/stats-gl.mjs +301 -0
  27. package/core/_chunks/libs/stats.js.mjs +90 -0
  28. package/core/_chunks/libs/suspend-react.mjs +60 -0
  29. package/core/_chunks/libs/three.mjs +22457 -0
  30. package/core/_chunks/libs/tunnel-rat.mjs +458 -0
  31. package/core/_chunks/libs/zustand.mjs +104 -0
  32. package/core/_chunks/rolldown-runtime.mjs +47 -0
  33. package/core/core/index.d.mts +2232 -0
  34. package/core/core/index.mjs +11082 -0
  35. package/experimental/_chunks/libs/three.mjs +15386 -0
  36. package/experimental/experimental/index.d.mts +253 -0
  37. package/experimental/experimental/index.mjs +434 -0
  38. package/external/_chunks/hls.mjs +3 -0
  39. package/external/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
  40. package/external/_chunks/libs/camera-controls.mjs +2207 -0
  41. package/external/_chunks/libs/hls.js.mjs +21925 -0
  42. package/external/_chunks/libs/maath.mjs +5200 -0
  43. package/external/_chunks/libs/suspend-react.mjs +58 -0
  44. package/external/_chunks/libs/three.mjs +15387 -0
  45. package/external/_chunks/rolldown-runtime.mjs +32 -0
  46. package/external/_chunks/vision_bundle.mjs +3 -0
  47. package/external/external/index.d.mts +499 -0
  48. package/external/external/index.mjs +9422 -0
  49. package/index.d.mts +2567 -0
  50. package/index.mjs +20571 -0
  51. package/legacy/_chunks/hls.mjs +3 -0
  52. package/legacy/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  53. package/legacy/_chunks/libs/@use-gesture/core.mjs +1650 -0
  54. package/legacy/_chunks/libs/@use-gesture/react.mjs +207 -0
  55. package/legacy/_chunks/libs/bidi-js.mjs +675 -0
  56. package/legacy/_chunks/libs/detect-gpu.mjs +515 -0
  57. package/legacy/_chunks/libs/hls.js.mjs +21925 -0
  58. package/legacy/_chunks/libs/maath.mjs +5200 -0
  59. package/legacy/_chunks/libs/stats-gl.mjs +301 -0
  60. package/legacy/_chunks/libs/stats.js.mjs +90 -0
  61. package/legacy/_chunks/libs/suspend-react.mjs +60 -0
  62. package/legacy/_chunks/libs/three.mjs +26062 -0
  63. package/legacy/_chunks/libs/troika-three-text.mjs +6494 -0
  64. package/legacy/_chunks/libs/tunnel-rat.mjs +458 -0
  65. package/legacy/_chunks/libs/zustand.mjs +104 -0
  66. package/legacy/_chunks/rolldown-runtime.mjs +47 -0
  67. package/legacy/legacy/index.d.mts +2788 -0
  68. package/legacy/legacy/index.mjs +14984 -0
  69. package/native/_chunks/hls.mjs +3 -0
  70. package/native/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  71. package/native/_chunks/libs/@use-gesture/core.mjs +1650 -0
  72. package/native/_chunks/libs/@use-gesture/react.mjs +207 -0
  73. package/native/_chunks/libs/detect-gpu.mjs +515 -0
  74. package/native/_chunks/libs/hls.js.mjs +21925 -0
  75. package/native/_chunks/libs/maath.mjs +5200 -0
  76. package/native/_chunks/libs/stats-gl.mjs +301 -0
  77. package/native/_chunks/libs/stats.js.mjs +90 -0
  78. package/native/_chunks/libs/suspend-react.mjs +60 -0
  79. package/native/_chunks/libs/three.mjs +22592 -0
  80. package/native/_chunks/libs/tunnel-rat.mjs +458 -0
  81. package/native/_chunks/libs/zustand.mjs +104 -0
  82. package/native/_chunks/rolldown-runtime.mjs +47 -0
  83. package/native/native/index.d.mts +3168 -0
  84. package/native/native/index.mjs +14863 -0
  85. package/package.json +41 -10
  86. package/webgpu/_chunks/hls.mjs +3 -0
  87. package/webgpu/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
  88. package/webgpu/_chunks/libs/@use-gesture/core.mjs +1650 -0
  89. package/webgpu/_chunks/libs/@use-gesture/react.mjs +207 -0
  90. package/webgpu/_chunks/libs/detect-gpu.mjs +515 -0
  91. package/webgpu/_chunks/libs/hls.js.mjs +21925 -0
  92. package/webgpu/_chunks/libs/maath.mjs +5200 -0
  93. package/webgpu/_chunks/libs/stats-gl.mjs +301 -0
  94. package/webgpu/_chunks/libs/stats.js.mjs +90 -0
  95. package/webgpu/_chunks/libs/suspend-react.mjs +60 -0
  96. package/webgpu/_chunks/libs/three.mjs +22592 -0
  97. package/webgpu/_chunks/libs/tunnel-rat.mjs +458 -0
  98. package/webgpu/_chunks/libs/zustand.mjs +104 -0
  99. package/webgpu/_chunks/rolldown-runtime.mjs +47 -0
  100. package/webgpu/webgpu/index.d.mts +3166 -0
  101. package/webgpu/webgpu/index.mjs +15015 -0
  102. package/core/AccumulativeShadows.cjs.js +0 -1
  103. package/core/AccumulativeShadows.d.ts +0 -59
  104. package/core/AccumulativeShadows.js +0 -310
  105. package/core/AdaptiveDpr.cjs.js +0 -1
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  108. package/core/AdaptiveEvents.cjs.js +0 -1
  109. package/core/AdaptiveEvents.d.ts +0 -1
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  111. package/core/ArcballControls.cjs.js +0 -1
  112. package/core/ArcballControls.d.ts +0 -15
  113. package/core/ArcballControls.js +0 -67
  114. package/core/AsciiRenderer.cjs.js +0 -1
  115. package/core/AsciiRenderer.d.ts +0 -11
  116. package/core/AsciiRenderer.js +0 -66
  117. package/core/BBAnchor.cjs.js +0 -1
  118. package/core/BBAnchor.d.ts +0 -7
  119. package/core/BBAnchor.js +0 -37
  120. package/core/Backdrop.cjs.js +0 -1
  121. package/core/Backdrop.d.ts +0 -15
  122. package/core/Backdrop.js +0 -33
  123. package/core/BakeShadows.cjs.js +0 -1
  124. package/core/BakeShadows.d.ts +0 -1
  125. package/core/BakeShadows.js +0 -16
  126. package/core/Billboard.cjs.js +0 -1
  127. package/core/Billboard.d.ts +0 -10
  128. package/core/Billboard.js +0 -53
  129. package/core/Bounds.cjs.js +0 -1
  130. package/core/Bounds.d.ts +0 -36
  131. package/core/Bounds.js +0 -254
  132. package/core/Bvh.cjs.js +0 -1
  133. package/core/Bvh.d.ts +0 -19
  134. package/core/Bvh.js +0 -92
  135. package/core/CameraControls.cjs.js +0 -1
  136. package/core/CameraControls.d.ts +0 -48
  137. package/core/CameraControls.js +0 -151
  138. package/core/CameraShake.cjs.js +0 -1
  139. package/core/CameraShake.d.ts +0 -17
  140. package/core/CameraShake.js +0 -57
  141. package/core/CatmullRomLine.cjs.js +0 -1
  142. package/core/CatmullRomLine.d.ts +0 -10
  143. package/core/CatmullRomLine.js +0 -42
  144. package/core/Caustics.cjs.js +0 -1
  145. package/core/Caustics.d.ts +0 -32
  146. package/core/Caustics.js +0 -388
  147. package/core/Center.cjs.js +0 -1
  148. package/core/Center.d.ts +0 -33
  149. package/core/Center.js +0 -67
  150. package/core/Clone.cjs.js +0 -1
  151. package/core/Clone.d.ts +0 -15
  152. package/core/Clone.js +0 -100
  153. package/core/Cloud.cjs.js +0 -1
  154. package/core/Cloud.d.ts +0 -97
  155. package/core/Cloud.js +0 -231
  156. package/core/ComputedAttribute.cjs.js +0 -1
  157. package/core/ComputedAttribute.d.ts +0 -8
  158. package/core/ComputedAttribute.js +0 -33
  159. package/core/ContactShadows.cjs.js +0 -1
  160. package/core/ContactShadows.d.ts +0 -18
  161. package/core/ContactShadows.js +0 -114
  162. package/core/CubeCamera.cjs.js +0 -1
  163. package/core/CubeCamera.d.ts +0 -21
  164. package/core/CubeCamera.js +0 -86
  165. package/core/CubeTexture.cjs.js +0 -1
  166. package/core/CubeTexture.d.ts +0 -14
  167. package/core/CubeTexture.js +0 -25
  168. package/core/CubicBezierLine.cjs.js +0 -1
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  170. package/core/CubicBezierLine.js +0 -28
  171. package/core/CurveModifier.cjs.js +0 -1
  172. package/core/CurveModifier.d.ts +0 -11
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  174. package/core/Decal.cjs.js +0 -1
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  176. package/core/Decal.js +0 -128
  177. package/core/Detailed.cjs.js +0 -1
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  179. package/core/Detailed.js +0 -33
  180. package/core/DetectGPU.cjs.js +0 -1
  181. package/core/DetectGPU.d.ts +0 -7
  182. package/core/DetectGPU.js +0 -14
  183. package/core/DeviceOrientationControls.cjs.js +0 -1
  184. package/core/DeviceOrientationControls.d.ts +0 -10
  185. package/core/DeviceOrientationControls.js +0 -51
  186. package/core/Edges.cjs.js +0 -1
  187. package/core/Edges.d.ts +0 -13
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  189. package/core/Effects.cjs.js +0 -1
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  192. package/core/Environment.cjs.js +0 -1
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  195. package/core/Example.cjs.js +0 -1
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  198. package/core/Fbo.cjs.js +0 -1
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  201. package/core/Fbx.cjs.js +0 -1
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  204. package/core/FirstPersonControls.cjs.js +0 -1
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  213. package/core/FlyControls.cjs.js +0 -1
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  234. package/core/Helper.cjs.js +0 -1
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  243. package/core/Instances.cjs.js +0 -1
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  249. package/core/Lightformer.cjs.js +0 -1
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  252. package/core/Line.cjs.js +0 -1
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  255. package/core/MapControls.cjs.js +0 -1
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@@ -1,151 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import { Box3, MathUtils, Matrix4, Quaternion, Raycaster, Sphere, Spherical, Vector2, Vector3, Vector4 } from 'three';
3
- import * as React from 'react';
4
- import { forwardRef, useMemo, useEffect } from 'react';
5
- import { extend, useThree, useFrame } from '@react-three/fiber';
6
- import CameraControlsImpl from 'camera-controls';
7
- export { default as CameraControlsImpl } from 'camera-controls';
8
-
9
- const CameraControls = /* @__PURE__ */forwardRef((props, ref) => {
10
- const {
11
- impl: SubclassImpl,
12
- camera,
13
- domElement,
14
- makeDefault,
15
- onControlStart,
16
- onControl,
17
- onControlEnd,
18
- onTransitionStart,
19
- onUpdate,
20
- onWake,
21
- onRest,
22
- onSleep,
23
- onStart,
24
- onEnd,
25
- onChange,
26
- regress,
27
- ...restProps
28
- } = props;
29
- const Impl = SubclassImpl !== null && SubclassImpl !== void 0 ? SubclassImpl : CameraControlsImpl;
30
-
31
- // useMemo is used here instead of useEffect, otherwise the useMemo below runs first and throws
32
- useMemo(() => {
33
- // to allow for tree shaking, we only import the subset of THREE that is used by camera-controls
34
- // see https://github.com/yomotsu/camera-controls#important
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- const subsetOfTHREE = {
36
- Box3,
37
- MathUtils: {
38
- clamp: MathUtils.clamp
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- },
40
- Matrix4,
41
- Quaternion,
42
- Raycaster,
43
- Sphere,
44
- Spherical,
45
- Vector2,
46
- Vector3,
47
- Vector4
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- };
49
- Impl.install({
50
- THREE: subsetOfTHREE
51
- });
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- extend({
53
- CameraControlsImpl: Impl
54
- });
55
- }, [Impl]);
56
- const defaultCamera = useThree(state => state.camera);
57
- const gl = useThree(state => state.gl);
58
- const invalidate = useThree(state => state.invalidate);
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- const events = useThree(state => state.events);
60
- const setEvents = useThree(state => state.setEvents);
61
- const set = useThree(state => state.set);
62
- const get = useThree(state => state.get);
63
- const performance = useThree(state => state.performance);
64
- const explCamera = camera || defaultCamera;
65
- const explDomElement = domElement || events.connected || gl.domElement;
66
- const controls = useMemo(() => new Impl(explCamera), [Impl, explCamera]);
67
- useFrame((state, delta) => {
68
- controls.update(delta);
69
- }, -1);
70
- useEffect(() => {
71
- controls.connect(explDomElement);
72
- return () => void controls.disconnect();
73
- }, [explDomElement, controls]);
74
- useEffect(() => {
75
- function invalidateAndRegress() {
76
- invalidate();
77
- if (regress) performance.regress();
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- }
79
- const handleControlStart = e => {
80
- invalidateAndRegress();
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- onControlStart == null || onControlStart(e);
82
- onStart == null || onStart(e); // backwards compatibility
83
- };
84
- const handleControl = e => {
85
- invalidateAndRegress();
86
- onControl == null || onControl(e);
87
- onChange == null || onChange(e); // backwards compatibility
88
- };
89
- const handleControlEnd = e => {
90
- onControlEnd == null || onControlEnd(e);
91
- onEnd == null || onEnd(e); // backwards compatibility
92
- };
93
- const handleTransitionStart = e => {
94
- invalidateAndRegress();
95
- onTransitionStart == null || onTransitionStart(e);
96
- onChange == null || onChange(e); // backwards compatibility
97
- };
98
- const handleUpdate = e => {
99
- invalidateAndRegress();
100
- onUpdate == null || onUpdate(e);
101
- onChange == null || onChange(e); // backwards compatibility
102
- };
103
- const handleWake = e => {
104
- invalidateAndRegress();
105
- onWake == null || onWake(e);
106
- onChange == null || onChange(e); // backwards compatibility
107
- };
108
- const handleRest = e => {
109
- onRest == null || onRest(e);
110
- };
111
- const handleSleep = e => {
112
- onSleep == null || onSleep(e);
113
- };
114
- controls.addEventListener('controlstart', handleControlStart);
115
- controls.addEventListener('control', handleControl);
116
- controls.addEventListener('controlend', handleControlEnd);
117
- controls.addEventListener('transitionstart', handleTransitionStart);
118
- controls.addEventListener('update', handleUpdate);
119
- controls.addEventListener('wake', handleWake);
120
- controls.addEventListener('rest', handleRest);
121
- controls.addEventListener('sleep', handleSleep);
122
- return () => {
123
- controls.removeEventListener('controlstart', handleControlStart);
124
- controls.removeEventListener('control', handleControl);
125
- controls.removeEventListener('controlend', handleControlEnd);
126
- controls.removeEventListener('transitionstart', handleTransitionStart);
127
- controls.removeEventListener('update', handleUpdate);
128
- controls.removeEventListener('wake', handleWake);
129
- controls.removeEventListener('rest', handleRest);
130
- controls.removeEventListener('sleep', handleSleep);
131
- };
132
- }, [controls, invalidate, setEvents, regress, performance, onControlStart, onControl, onControlEnd, onTransitionStart, onUpdate, onWake, onRest, onSleep, onChange, onStart, onEnd]);
133
- useEffect(() => {
134
- if (makeDefault) {
135
- const old = get().controls;
136
- set({
137
- controls: controls
138
- });
139
- return () => set({
140
- controls: old
141
- });
142
- }
143
- // eslint-disable-next-line react-hooks/exhaustive-deps
144
- }, [makeDefault, controls]);
145
- return /*#__PURE__*/React.createElement("primitive", _extends({
146
- ref: ref,
147
- object: controls
148
- }, restProps));
149
- });
150
-
151
- export { CameraControls };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber"),t=require("three-stdlib");function n(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var c=n(e);const u=c.forwardRef((({intensity:e=1,decay:n,decayRate:u=.65,maxYaw:a=.1,maxPitch:o=.1,maxRoll:s=.1,yawFrequency:i=.1,pitchFrequency:l=.1,rollFrequency:f=.1},d)=>{const m=r.useThree((e=>e.camera)),p=r.useThree((e=>e.controls)),y=c.useRef(e),h=c.useRef(m.rotation.clone()),[b]=c.useState((()=>new t.SimplexNoise)),[v]=c.useState((()=>new t.SimplexNoise)),[x]=c.useState((()=>new t.SimplexNoise)),w=()=>{(y.current<0||y.current>1)&&(y.current=y.current<0?0:1)};return c.useImperativeHandle(d,(()=>({getIntensity:()=>y.current,setIntensity:e=>{y.current=e,w()}})),[]),c.useEffect((()=>{if(p){const e=()=>{h.current=m.rotation.clone()};return p.addEventListener("change",e),e(),()=>{p.removeEventListener("change",e)}}}),[m,p]),r.useFrame(((e,r)=>{const t=Math.pow(y.current,2),c=a*t*b.noise(e.clock.elapsedTime*i,1),d=o*t*v.noise(e.clock.elapsedTime*l,1),p=s*t*x.noise(e.clock.elapsedTime*f,1);m.rotation.set(h.current.x+d,h.current.y+c,h.current.z+p),n&&y.current>0&&(y.current-=u*r,w())})),null}));exports.CameraShake=u;
@@ -1,17 +0,0 @@
1
- import { ForwardRefComponent } from '../helpers/ts-utils';
2
- export interface ShakeController {
3
- getIntensity: () => number;
4
- setIntensity: (val: number) => void;
5
- }
6
- export interface CameraShakeProps {
7
- intensity?: number;
8
- decay?: boolean;
9
- decayRate?: number;
10
- maxYaw?: number;
11
- maxPitch?: number;
12
- maxRoll?: number;
13
- yawFrequency?: number;
14
- pitchFrequency?: number;
15
- rollFrequency?: number;
16
- }
17
- export declare const CameraShake: ForwardRefComponent<CameraShakeProps, ShakeController | undefined>;
@@ -1,57 +0,0 @@
1
- import * as React from 'react';
2
- import { useThree, useFrame } from '@react-three/fiber';
3
- import { SimplexNoise } from 'three-stdlib';
4
-
5
- const CameraShake = /* @__PURE__ */React.forwardRef(({
6
- intensity = 1,
7
- decay,
8
- decayRate = 0.65,
9
- maxYaw = 0.1,
10
- maxPitch = 0.1,
11
- maxRoll = 0.1,
12
- yawFrequency = 0.1,
13
- pitchFrequency = 0.1,
14
- rollFrequency = 0.1
15
- }, ref) => {
16
- const camera = useThree(state => state.camera);
17
- const defaultControls = useThree(state => state.controls);
18
- const intensityRef = React.useRef(intensity);
19
- const initialRotation = React.useRef(camera.rotation.clone());
20
- const [yawNoise] = React.useState(() => new SimplexNoise());
21
- const [pitchNoise] = React.useState(() => new SimplexNoise());
22
- const [rollNoise] = React.useState(() => new SimplexNoise());
23
- const constrainIntensity = () => {
24
- if (intensityRef.current < 0 || intensityRef.current > 1) {
25
- intensityRef.current = intensityRef.current < 0 ? 0 : 1;
26
- }
27
- };
28
- React.useImperativeHandle(ref, () => ({
29
- getIntensity: () => intensityRef.current,
30
- setIntensity: val => {
31
- intensityRef.current = val;
32
- constrainIntensity();
33
- }
34
- }), []);
35
- React.useEffect(() => {
36
- if (defaultControls) {
37
- const callback = () => void (initialRotation.current = camera.rotation.clone());
38
- defaultControls.addEventListener('change', callback);
39
- callback();
40
- return () => void defaultControls.removeEventListener('change', callback);
41
- }
42
- }, [camera, defaultControls]);
43
- useFrame((state, delta) => {
44
- const shake = Math.pow(intensityRef.current, 2);
45
- const yaw = maxYaw * shake * yawNoise.noise(state.clock.elapsedTime * yawFrequency, 1);
46
- const pitch = maxPitch * shake * pitchNoise.noise(state.clock.elapsedTime * pitchFrequency, 1);
47
- const roll = maxRoll * shake * rollNoise.noise(state.clock.elapsedTime * rollFrequency, 1);
48
- camera.rotation.set(initialRotation.current.x + pitch, initialRotation.current.y + yaw, initialRotation.current.z + roll);
49
- if (decay && intensityRef.current > 0) {
50
- intensityRef.current -= decayRate * delta;
51
- constrainIntensity();
52
- }
53
- });
54
- return null;
55
- });
56
-
57
- export { CameraShake };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),n=require("./Line.cjs.js");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("@react-three/fiber"),require("three-stdlib");var s=o(e),c=u(t);const l=c.forwardRef((function({points:e,closed:t=!1,curveType:o="centripetal",tension:u=.5,segments:l=20,vertexColors:i,...f},a){const p=c.useMemo((()=>{const n=e.map((e=>e instanceof r.Vector3?e:new r.Vector3(...e)));return new r.CatmullRomCurve3(n,t,o,u)}),[e,t,o,u]),d=c.useMemo((()=>p.getPoints(l)),[p,l]),h=c.useMemo((()=>{if(!i||i.length<2)return;if(i.length===l+1)return i;const e=i.map((e=>e instanceof r.Color?e:new r.Color(...e)));t&&e.push(e[0].clone());const n=[e[0]],o=l/(e.length-1);for(let t=1;t<l;t++){const r=t%o/o,u=Math.floor(t/o);n.push(e[u].clone().lerp(e[u+1],r))}return n.push(e[e.length-1]),n}),[i,l]);return c.createElement(n.Line,s.default({ref:a,points:d,vertexColors:h},f))}));exports.CatmullRomLine=l;
@@ -1,10 +0,0 @@
1
- import { Line2 } from 'three-stdlib';
2
- import { LineProps } from './Line';
3
- import { ForwardRefComponent } from '../helpers/ts-utils';
4
- export type CatmullRomLineProps = Omit<LineProps, 'ref' | 'segments'> & {
5
- closed?: boolean;
6
- curveType?: 'centripetal' | 'chordal' | 'catmullrom';
7
- tension?: number;
8
- segments?: number;
9
- };
10
- export declare const CatmullRomLine: ForwardRefComponent<CatmullRomLineProps, Line2>;
@@ -1,42 +0,0 @@
1
- import _extends from '@babel/runtime/helpers/esm/extends';
2
- import * as React from 'react';
3
- import { Vector3, CatmullRomCurve3, Color } from 'three';
4
- import { Line } from './Line.js';
5
-
6
- const CatmullRomLine = /* @__PURE__ */React.forwardRef(function CatmullRomLine({
7
- points,
8
- closed = false,
9
- curveType = 'centripetal',
10
- tension = 0.5,
11
- segments = 20,
12
- vertexColors,
13
- ...rest
14
- }, ref) {
15
- const curve = React.useMemo(() => {
16
- const mappedPoints = points.map(pt => pt instanceof Vector3 ? pt : new Vector3(...pt));
17
- return new CatmullRomCurve3(mappedPoints, closed, curveType, tension);
18
- }, [points, closed, curveType, tension]);
19
- const segmentedPoints = React.useMemo(() => curve.getPoints(segments), [curve, segments]);
20
- const interpolatedVertexColors = React.useMemo(() => {
21
- if (!vertexColors || vertexColors.length < 2) return undefined;
22
- if (vertexColors.length === segments + 1) return vertexColors;
23
- const mappedColors = vertexColors.map(color => color instanceof Color ? color : new Color(...color));
24
- if (closed) mappedColors.push(mappedColors[0].clone());
25
- const iColors = [mappedColors[0]];
26
- const divisions = segments / (mappedColors.length - 1);
27
- for (let i = 1; i < segments; i++) {
28
- const alpha = i % divisions / divisions;
29
- const colorIndex = Math.floor(i / divisions);
30
- iColors.push(mappedColors[colorIndex].clone().lerp(mappedColors[colorIndex + 1], alpha));
31
- }
32
- iColors.push(mappedColors[mappedColors.length - 1]);
33
- return iColors;
34
- }, [vertexColors, segments]);
35
- return /*#__PURE__*/React.createElement(Line, _extends({
36
- ref: ref,
37
- points: segmentedPoints,
38
- vertexColors: interpolatedVertexColors
39
- }, rest));
40
- });
41
-
42
- export { CatmullRomLine };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),o=require("./Fbo.cjs.js"),i=require("./Helper.cjs.js"),a=require("./shaderMaterial.cjs.js"),l=require("./Edges.cjs.js"),c=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function d(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("./Line.cjs.js");var m=u(e),p=d(r),v=d(t);function f(e=p.FrontSide){const r={value:new p.Matrix4};return Object.assign(new p.MeshNormalMaterial({side:e}),{viewMatrix:r,onBeforeCompile:e=>{e.uniforms.viewMatrix=r,e.fragmentShader="vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n }\n"+e.fragmentShader.replace("#include <normal_fragment_maps>","#include <normal_fragment_maps>\n normal = inverseTransformDirection( normal, viewMatrix );\n")}})}const x=a.shaderMaterial({causticsTexture:null,causticsTextureB:null,color:new p.Color,lightProjMatrix:new p.Matrix4,lightViewMatrix:new p.Matrix4},"varying vec3 vWorldPosition;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vec4 worldPosition = modelMatrix * vec4(position, 1.);\n vWorldPosition = worldPosition.xyz;\n }",`varying vec3 vWorldPosition;\n uniform vec3 color;\n uniform sampler2D causticsTexture;\n uniform sampler2D causticsTextureB;\n uniform mat4 lightProjMatrix;\n uniform mat4 lightViewMatrix;\n void main() {\n // Apply caustics\n vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);\n lightSpacePos.xyz /= lightSpacePos.w;\n lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;\n vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;\n vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;\n gl_FragColor = vec4((front + back) * color, 1.0);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),h=a.shaderMaterial({cameraMatrixWorld:new p.Matrix4,cameraProjectionMatrixInv:new p.Matrix4,normalTexture:null,depthTexture:null,lightDir:new p.Vector3(0,1,0),lightPlaneNormal:new p.Vector3(0,1,0),lightPlaneConstant:0,near:.1,far:100,modelMatrix:new p.Matrix4,worldRadius:1/40,ior:1.1,bounces:0,resolution:1024,size:10,intensity:.5},"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }","\n uniform mat4 cameraMatrixWorld;\n uniform mat4 cameraProjectionMatrixInv;\n uniform vec3 lightDir;\n uniform vec3 lightPlaneNormal;\n uniform float lightPlaneConstant;\n uniform float near;\n uniform float far;\n uniform float time;\n uniform float worldRadius;\n uniform float resolution;\n uniform float size;\n uniform float intensity;\n uniform float ior;\n precision highp isampler2D;\n precision highp usampler2D;\n uniform sampler2D normalTexture;\n uniform sampler2D depthTexture;\n uniform float bounces;\n varying vec2 vUv;\n vec3 WorldPosFromDepth(float depth, vec2 coord) {\n float z = depth * 2.0 - 1.0;\n vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);\n vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;\n // Perspective division\n viewSpacePosition /= viewSpacePosition.w;\n vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;\n return worldSpacePosition.xyz;\n }\n float sdPlane( vec3 p, vec3 n, float h ) {\n // n must be normalized\n return dot(p,n) + h;\n }\n float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {\n return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);\n }\n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {\n rayOrigin = ro;\n rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = pos + rayDirection * 0.1;\n return rayDirection;\n }\n void main() {\n // Each sample consists of random offset in the x and y direction\n float caustic = 0.0;\n float causticTexelSize = (1.0 / resolution) * size * 2.0;\n float texelsNeeded = worldRadius / causticTexelSize;\n float sampleRadius = texelsNeeded / resolution;\n float sum = 0.0;\n if (texture2D(depthTexture, vUv).x == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 uv1 = vUv + offset1 * sampleRadius;\n vec2 uv2 = vUv + offset2 * sampleRadius;\n vec2 uv3 = vUv + offset3 * sampleRadius;\n vec2 uv4 = vUv + offset4 * sampleRadius;\n vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;\n vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;\n vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;\n vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;\n float depth1 = texture2D(depthTexture, uv1, -10.0).x;\n float depth2 = texture2D(depthTexture, uv2, -10.0).x;\n float depth3 = texture2D(depthTexture, uv3, -10.0).x;\n float depth4 = texture2D(depthTexture, uv4, -10.0).x;\n // Sanity check the depths\n if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec3 pos1 = WorldPosFromDepth(depth1, uv1);\n vec3 pos2 = WorldPosFromDepth(depth2, uv2);\n vec3 pos3 = WorldPosFromDepth(depth3, uv3);\n vec3 pos4 = WorldPosFromDepth(depth4, uv4);\n vec3 originPos1 = WorldPosFromDepth(0.0, uv1);\n vec3 originPos2 = WorldPosFromDepth(0.0, uv2);\n vec3 originPos3 = WorldPosFromDepth(0.0, uv3);\n vec3 originPos4 = WorldPosFromDepth(0.0, uv4);\n vec3 endPos1, endPos2, endPos3, endPos4;\n vec3 endDir1, endDir2, endDir3, endDir4;\n totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);\n totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);\n totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);\n totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);\n float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));\n float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));\n float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));\n float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));\n float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));\n vec3 finalPos1 = endPos1 + endDir1 * t1;\n vec3 finalPos2 = endPos2 + endDir2 * t2;\n vec3 finalPos3 = endPos3 + endDir3 * t3;\n vec3 finalPos4 = endPos4 + endDir4 * t4;\n float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));\n caustic += intensity * (lightPosArea / finalArea);\n // Calculate the area of the triangle in light spaces\n gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);\n }"),g={depth:!0,minFilter:p.LinearFilter,magFilter:p.LinearFilter,type:p.UnsignedByteType},P={minFilter:p.LinearMipmapLinearFilter,magFilter:p.LinearFilter,type:p.FloatType,generateMipmaps:!0},y=v.forwardRef((({debug:e,children:r,frames:t=1,ior:a=1.1,color:s="white",causticsOnly:u=!1,backside:d=!1,backsideIOR:y=1.1,worldRadius:M=.3125,intensity:D=.05,resolution:w=2024,lightSource:T=[5,5,5],...j},b)=>{n.extend({CausticsProjectionMaterial:x});const S=v.useRef(null),F=v.useRef(null),z=v.useRef(null),W=v.useRef(null),R=n.useThree((e=>e.gl)),I=i.useHelper(e&&F,p.CameraHelper),C=o.useFBO(w,w,g),O=o.useFBO(w,w,g),_=o.useFBO(w,w,P),V=o.useFBO(w,w,P),[B]=v.useState((()=>f())),[E]=v.useState((()=>f(p.BackSide))),[q]=v.useState((()=>new h)),[A]=v.useState((()=>new c.FullScreenQuad(q)));v.useLayoutEffect((()=>{S.current.updateWorldMatrix(!1,!0)}));let N=0;const k=new p.Vector3,U=new p.Frustum,L=new p.Matrix4,H=new p.Plane,G=new p.Vector3,Q=new p.Vector3,$=new p.Box3,J=new p.Vector3,K=[],X=[],Y=[],Z=[],ee=new p.Vector3;for(let e=0;e<8;e++)K.push(new p.Vector3),X.push(new p.Vector3),Y.push(new p.Vector3),Z.push(new p.Vector3);return n.useFrame((()=>{if(t===1/0||N++<t){var r,n;Array.isArray(T)?G.fromArray(T).normalize():G.copy(S.current.worldToLocal(T.current.getWorldPosition(k)).normalize()),Q.copy(G).multiplyScalar(-1),null==(r=z.current.parent)||r.matrixWorld.identity(),$.setFromObject(z.current,!0),K[0].set($.min.x,$.min.y,$.min.z),K[1].set($.min.x,$.min.y,$.max.z),K[2].set($.min.x,$.max.y,$.min.z),K[3].set($.min.x,$.max.y,$.max.z),K[4].set($.max.x,$.min.y,$.min.z),K[5].set($.max.x,$.min.y,$.max.z),K[6].set($.max.x,$.max.y,$.min.z),K[7].set($.max.x,$.max.y,$.max.z);for(let e=0;e<8;e++)X[e].copy(K[e]);$.getCenter(J),K.map((e=>e.sub(J)));const t=H.set(Q,0);K.map(((e,r)=>t.projectPoint(e,Y[r])));const o=Y.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(Y.length),i=Y.map((e=>e.distanceTo(o))).reduce(((e,r)=>Math.max(e,r))),l=K.map((e=>e.dot(G))).reduce(((e,r)=>Math.max(e,r)));F.current.position.copy(ee.copy(G).multiplyScalar(l).add(J)),F.current.lookAt(z.current.localToWorld(J));const c=L.lookAt(F.current.position,J,k.set(0,1,0));F.current.left=-i,F.current.right=i,F.current.top=i,F.current.bottom=-i;const s=k.set(0,i,0).applyMatrix4(c),m=(F.current.position.y+s.y)/G.y;F.current.near=.1,F.current.far=m,F.current.updateProjectionMatrix(),F.current.updateMatrixWorld();const p=X.map(((e,r)=>e.add(Z[r].copy(G).multiplyScalar(-e.y/G.y)))),v=p.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(p.length),f=2*p.map((e=>Math.hypot(e.x-v.x,e.z-v.z))).reduce(((e,r)=>Math.max(e,r)));W.current.scale.setScalar(f),W.current.position.copy(v),e&&(null==(n=I.current)||n.update()),E.viewMatrix.value=B.viewMatrix.value=F.current.matrixWorldInverse;const x=U.setFromProjectionMatrix(L.multiplyMatrices(F.current.projectionMatrix,F.current.matrixWorldInverse)).planes[4];q.cameraMatrixWorld=F.current.matrixWorld,q.cameraProjectionMatrixInv=F.current.projectionMatrixInverse,q.lightDir=Q,q.lightPlaneNormal=x.normal,q.lightPlaneConstant=x.constant,q.near=F.current.near,q.far=F.current.far,q.resolution=w,q.size=i,q.intensity=D,q.worldRadius=M,z.current.visible=!0,R.setRenderTarget(C),R.clear(),z.current.overrideMaterial=B,R.render(z.current,F.current),R.setRenderTarget(O),R.clear(),d&&(z.current.overrideMaterial=E,R.render(z.current,F.current)),z.current.overrideMaterial=null,q.ior=a,W.current.material.lightProjMatrix=F.current.projectionMatrix,W.current.material.lightViewMatrix=F.current.matrixWorldInverse,q.normalTexture=C.texture,q.depthTexture=C.depthTexture,R.setRenderTarget(_),R.clear(),A.render(R),q.ior=y,q.normalTexture=O.texture,q.depthTexture=O.depthTexture,R.setRenderTarget(V),R.clear(),d&&A.render(R),R.setRenderTarget(null),u&&(z.current.visible=!1)}})),v.useImperativeHandle(b,(()=>S.current),[]),v.createElement("group",m.default({ref:S},j),v.createElement("scene",{ref:z},v.createElement("orthographicCamera",{ref:F,up:[0,1,0]}),r),v.createElement("mesh",{renderOrder:2,ref:W,"rotation-x":-Math.PI/2},v.createElement("planeGeometry",null),v.createElement("causticsProjectionMaterial",{transparent:!0,color:s,causticsTexture:_.texture,causticsTextureB:V.texture,blending:p.CustomBlending,blendSrc:p.OneFactor,blendDst:p.SrcAlphaFactor,depthWrite:!1}),e&&v.createElement(l.Edges,null,v.createElement("lineBasicMaterial",{color:"#ffff00",toneMapped:!1}))))}));exports.Caustics=y;
@@ -1,32 +0,0 @@
1
- import * as THREE from 'three';
2
- import * as React from 'react';
3
- import { ReactThreeFiber, ThreeElements } from '@react-three/fiber';
4
- import { ForwardRefComponent } from '../helpers/ts-utils';
5
- export type CausticsProps = Omit<ThreeElements['group'], 'ref'> & {
6
- frames?: number;
7
- debug?: boolean;
8
- causticsOnly: boolean;
9
- backside: boolean;
10
- ior?: number;
11
- backsideIOR?: number;
12
- worldRadius?: number;
13
- intensity?: number;
14
- color?: ReactThreeFiber.Color;
15
- resolution?: number;
16
- lightSource?: [x: number, y: number, z: number] | React.RefObject<THREE.Object3D>;
17
- };
18
- declare module '@react-three/fiber' {
19
- interface ThreeElements {
20
- causticsProjectionMaterial: ThreeElements['meshNormalMaterial'] & {
21
- viewMatrix?: {
22
- value: THREE.Matrix4;
23
- };
24
- color?: ReactThreeFiber.Color;
25
- causticsTexture?: THREE.Texture;
26
- causticsTextureB?: THREE.Texture;
27
- lightProjMatrix?: THREE.Matrix4;
28
- lightViewMatrix?: THREE.Matrix4;
29
- };
30
- }
31
- }
32
- export declare const Caustics: ForwardRefComponent<CausticsProps, THREE.Group>;