@react-three/drei 10.7.6 → 10.8.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +49 -758
- package/_chunks/hls.mjs +3 -0
- package/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
- package/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
- package/_chunks/libs/@use-gesture/core.mjs +1650 -0
- package/_chunks/libs/@use-gesture/react.mjs +207 -0
- package/_chunks/libs/camera-controls.mjs +2207 -0
- package/_chunks/libs/detect-gpu.mjs +515 -0
- package/_chunks/libs/hls.js.mjs +21925 -0
- package/_chunks/libs/maath.mjs +5200 -0
- package/_chunks/libs/stats-gl.mjs +301 -0
- package/_chunks/libs/stats.js.mjs +90 -0
- package/_chunks/libs/suspend-react.mjs +60 -0
- package/_chunks/libs/three.mjs +23169 -0
- package/_chunks/libs/tunnel-rat.mjs +458 -0
- package/_chunks/libs/zustand.mjs +104 -0
- package/_chunks/rolldown-runtime.mjs +47 -0
- package/_chunks/vision_bundle.mjs +3 -0
- package/core/_chunks/hls.mjs +3 -0
- package/core/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
- package/core/_chunks/libs/@use-gesture/core.mjs +1650 -0
- package/core/_chunks/libs/@use-gesture/react.mjs +207 -0
- package/core/_chunks/libs/detect-gpu.mjs +515 -0
- package/core/_chunks/libs/hls.js.mjs +21925 -0
- package/core/_chunks/libs/maath.mjs +5200 -0
- package/core/_chunks/libs/stats-gl.mjs +301 -0
- package/core/_chunks/libs/stats.js.mjs +90 -0
- package/core/_chunks/libs/suspend-react.mjs +60 -0
- package/core/_chunks/libs/three.mjs +22457 -0
- package/core/_chunks/libs/tunnel-rat.mjs +458 -0
- package/core/_chunks/libs/zustand.mjs +104 -0
- package/core/_chunks/rolldown-runtime.mjs +47 -0
- package/core/core/index.d.mts +2232 -0
- package/core/core/index.mjs +11082 -0
- package/experimental/_chunks/libs/three.mjs +15386 -0
- package/experimental/experimental/index.d.mts +253 -0
- package/experimental/experimental/index.mjs +434 -0
- package/external/_chunks/hls.mjs +3 -0
- package/external/_chunks/libs/@mediapipe/tasks-vision.mjs +4781 -0
- package/external/_chunks/libs/camera-controls.mjs +2207 -0
- package/external/_chunks/libs/hls.js.mjs +21925 -0
- package/external/_chunks/libs/maath.mjs +5200 -0
- package/external/_chunks/libs/suspend-react.mjs +58 -0
- package/external/_chunks/libs/three.mjs +15387 -0
- package/external/_chunks/rolldown-runtime.mjs +32 -0
- package/external/_chunks/vision_bundle.mjs +3 -0
- package/external/external/index.d.mts +499 -0
- package/external/external/index.mjs +9422 -0
- package/index.d.mts +2567 -0
- package/index.mjs +20571 -0
- package/legacy/_chunks/hls.mjs +3 -0
- package/legacy/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
- package/legacy/_chunks/libs/@use-gesture/core.mjs +1650 -0
- package/legacy/_chunks/libs/@use-gesture/react.mjs +207 -0
- package/legacy/_chunks/libs/bidi-js.mjs +675 -0
- package/legacy/_chunks/libs/detect-gpu.mjs +515 -0
- package/legacy/_chunks/libs/hls.js.mjs +21925 -0
- package/legacy/_chunks/libs/maath.mjs +5200 -0
- package/legacy/_chunks/libs/stats-gl.mjs +301 -0
- package/legacy/_chunks/libs/stats.js.mjs +90 -0
- package/legacy/_chunks/libs/suspend-react.mjs +60 -0
- package/legacy/_chunks/libs/three.mjs +26062 -0
- package/legacy/_chunks/libs/troika-three-text.mjs +6494 -0
- package/legacy/_chunks/libs/tunnel-rat.mjs +458 -0
- package/legacy/_chunks/libs/zustand.mjs +104 -0
- package/legacy/_chunks/rolldown-runtime.mjs +47 -0
- package/legacy/legacy/index.d.mts +2788 -0
- package/legacy/legacy/index.mjs +14984 -0
- package/native/_chunks/hls.mjs +3 -0
- package/native/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
- package/native/_chunks/libs/@use-gesture/core.mjs +1650 -0
- package/native/_chunks/libs/@use-gesture/react.mjs +207 -0
- package/native/_chunks/libs/detect-gpu.mjs +515 -0
- package/native/_chunks/libs/hls.js.mjs +21925 -0
- package/native/_chunks/libs/maath.mjs +5200 -0
- package/native/_chunks/libs/stats-gl.mjs +301 -0
- package/native/_chunks/libs/stats.js.mjs +90 -0
- package/native/_chunks/libs/suspend-react.mjs +60 -0
- package/native/_chunks/libs/three.mjs +22592 -0
- package/native/_chunks/libs/tunnel-rat.mjs +458 -0
- package/native/_chunks/libs/zustand.mjs +104 -0
- package/native/_chunks/rolldown-runtime.mjs +47 -0
- package/native/native/index.d.mts +3168 -0
- package/native/native/index.mjs +14863 -0
- package/package.json +41 -10
- package/webgpu/_chunks/hls.mjs +3 -0
- package/webgpu/_chunks/libs/@monogrid/gainmap-js.mjs +1137 -0
- package/webgpu/_chunks/libs/@use-gesture/core.mjs +1650 -0
- package/webgpu/_chunks/libs/@use-gesture/react.mjs +207 -0
- package/webgpu/_chunks/libs/detect-gpu.mjs +515 -0
- package/webgpu/_chunks/libs/hls.js.mjs +21925 -0
- package/webgpu/_chunks/libs/maath.mjs +5200 -0
- package/webgpu/_chunks/libs/stats-gl.mjs +301 -0
- package/webgpu/_chunks/libs/stats.js.mjs +90 -0
- package/webgpu/_chunks/libs/suspend-react.mjs +60 -0
- package/webgpu/_chunks/libs/three.mjs +22592 -0
- package/webgpu/_chunks/libs/tunnel-rat.mjs +458 -0
- package/webgpu/_chunks/libs/zustand.mjs +104 -0
- package/webgpu/_chunks/rolldown-runtime.mjs +47 -0
- package/webgpu/webgpu/index.d.mts +3166 -0
- package/webgpu/webgpu/index.mjs +15015 -0
- package/core/AccumulativeShadows.cjs.js +0 -1
- package/core/AccumulativeShadows.d.ts +0 -59
- package/core/AccumulativeShadows.js +0 -310
- package/core/AdaptiveDpr.cjs.js +0 -1
- package/core/AdaptiveDpr.d.ts +0 -3
- package/core/AdaptiveDpr.js +0 -28
- package/core/AdaptiveEvents.cjs.js +0 -1
- package/core/AdaptiveEvents.d.ts +0 -1
- package/core/AdaptiveEvents.js +0 -20
- package/core/ArcballControls.cjs.js +0 -1
- package/core/ArcballControls.d.ts +0 -15
- package/core/ArcballControls.js +0 -67
- package/core/AsciiRenderer.cjs.js +0 -1
- package/core/AsciiRenderer.d.ts +0 -11
- package/core/AsciiRenderer.js +0 -66
- package/core/BBAnchor.cjs.js +0 -1
- package/core/BBAnchor.d.ts +0 -7
- package/core/BBAnchor.js +0 -37
- package/core/Backdrop.cjs.js +0 -1
- package/core/Backdrop.d.ts +0 -15
- package/core/Backdrop.js +0 -33
- package/core/BakeShadows.cjs.js +0 -1
- package/core/BakeShadows.d.ts +0 -1
- package/core/BakeShadows.js +0 -16
- package/core/Billboard.cjs.js +0 -1
- package/core/Billboard.d.ts +0 -10
- package/core/Billboard.js +0 -53
- package/core/Bounds.cjs.js +0 -1
- package/core/Bounds.d.ts +0 -36
- package/core/Bounds.js +0 -254
- package/core/Bvh.cjs.js +0 -1
- package/core/Bvh.d.ts +0 -19
- package/core/Bvh.js +0 -92
- package/core/CameraControls.cjs.js +0 -1
- package/core/CameraControls.d.ts +0 -48
- package/core/CameraControls.js +0 -151
- package/core/CameraShake.cjs.js +0 -1
- package/core/CameraShake.d.ts +0 -17
- package/core/CameraShake.js +0 -57
- package/core/CatmullRomLine.cjs.js +0 -1
- package/core/CatmullRomLine.d.ts +0 -10
- package/core/CatmullRomLine.js +0 -42
- package/core/Caustics.cjs.js +0 -1
- package/core/Caustics.d.ts +0 -32
- package/core/Caustics.js +0 -388
- package/core/Center.cjs.js +0 -1
- package/core/Center.d.ts +0 -33
- package/core/Center.js +0 -67
- package/core/Clone.cjs.js +0 -1
- package/core/Clone.d.ts +0 -15
- package/core/Clone.js +0 -100
- package/core/Cloud.cjs.js +0 -1
- package/core/Cloud.d.ts +0 -97
- package/core/Cloud.js +0 -231
- package/core/ComputedAttribute.cjs.js +0 -1
- package/core/ComputedAttribute.d.ts +0 -8
- package/core/ComputedAttribute.js +0 -33
- package/core/ContactShadows.cjs.js +0 -1
- package/core/ContactShadows.d.ts +0 -18
- package/core/ContactShadows.js +0 -114
- package/core/CubeCamera.cjs.js +0 -1
- package/core/CubeCamera.d.ts +0 -21
- package/core/CubeCamera.js +0 -86
- package/core/CubeTexture.cjs.js +0 -1
- package/core/CubeTexture.d.ts +0 -14
- package/core/CubeTexture.js +0 -25
- package/core/CubicBezierLine.cjs.js +0 -1
- package/core/CubicBezierLine.d.ts +0 -12
- package/core/CubicBezierLine.js +0 -28
- package/core/CurveModifier.cjs.js +0 -1
- package/core/CurveModifier.d.ts +0 -11
- package/core/CurveModifier.js +0 -27
- package/core/Decal.cjs.js +0 -1
- package/core/Decal.d.ts +0 -16
- package/core/Decal.js +0 -128
- package/core/Detailed.cjs.js +0 -1
- package/core/Detailed.d.ts +0 -10
- package/core/Detailed.js +0 -33
- package/core/DetectGPU.cjs.js +0 -1
- package/core/DetectGPU.d.ts +0 -7
- package/core/DetectGPU.js +0 -14
- package/core/DeviceOrientationControls.cjs.js +0 -1
- package/core/DeviceOrientationControls.d.ts +0 -10
- package/core/DeviceOrientationControls.js +0 -51
- package/core/Edges.cjs.js +0 -1
- package/core/Edges.d.ts +0 -13
- package/core/Edges.js +0 -38
- package/core/Effects.cjs.js +0 -1
- package/core/Effects.d.ts +0 -25
- package/core/Effects.js +0 -91
- package/core/Environment.cjs.js +0 -1
- package/core/Environment.d.ts +0 -37
- package/core/Environment.js +0 -189
- package/core/Example.cjs.js +0 -1
- package/core/Example.d.ts +0 -13
- package/core/Example.js +0 -46
- package/core/Fbo.cjs.js +0 -1
- package/core/Fbo.d.ts +0 -22
- package/core/Fbo.js +0 -63
- package/core/Fbx.cjs.js +0 -1
- package/core/Fbx.d.ts +0 -11
- package/core/Fbx.js +0 -23
- package/core/FirstPersonControls.cjs.js +0 -1
- package/core/FirstPersonControls.d.ts +0 -8
- package/core/FirstPersonControls.js +0 -38
- package/core/Fisheye.cjs.js +0 -1
- package/core/Fisheye.d.ts +0 -10
- package/core/Fisheye.js +0 -95
- package/core/Float.cjs.js +0 -1
- package/core/Float.d.ts +0 -14
- package/core/Float.js +0 -37
- package/core/FlyControls.cjs.js +0 -1
- package/core/FlyControls.d.ts +0 -10
- package/core/FlyControls.js +0 -55
- package/core/GizmoHelper.cjs.js +0 -1
- package/core/GizmoHelper.d.ts +0 -16
- package/core/GizmoHelper.js +0 -116
- package/core/GizmoViewcube.cjs.js +0 -1
- package/core/GizmoViewcube.d.ts +0 -14
- package/core/GizmoViewcube.js +0 -133
- package/core/GizmoViewport.cjs.js +0 -1
- package/core/GizmoViewport.d.ts +0 -16
- package/core/GizmoViewport.js +0 -140
- package/core/Gltf.cjs.js +0 -1
- package/core/Gltf.d.ts +0 -27
- package/core/Gltf.js +0 -52
- package/core/GradientTexture.cjs.js +0 -1
- package/core/GradientTexture.d.ts +0 -18
- package/core/GradientTexture.js +0 -54
- package/core/Grid.cjs.js +0 -1
- package/core/Grid.d.ts +0 -26
- package/core/Grid.js +0 -142
- package/core/Helper.cjs.js +0 -1
- package/core/Helper.d.ts +0 -16
- package/core/Helper.js +0 -47
- package/core/Hud.cjs.js +0 -1
- package/core/Hud.d.ts +0 -6
- package/core/Hud.js +0 -55
- package/core/Image.cjs.js +0 -1
- package/core/Image.d.ts +0 -38
- package/core/Image.js +0 -160
- package/core/Instances.cjs.js +0 -1
- package/core/Instances.d.ts +0 -64
- package/core/Instances.js +0 -313
- package/core/Ktx2.cjs.js +0 -1
- package/core/Ktx2.d.ts +0 -14
- package/core/Ktx2.js +0 -48
- package/core/Lightformer.cjs.js +0 -1
- package/core/Lightformer.d.ts +0 -15
- package/core/Lightformer.js +0 -63
- package/core/Line.cjs.js +0 -1
- package/core/Line.d.ts +0 -13
- package/core/Line.js +0 -73
- package/core/MapControls.cjs.js +0 -1
- package/core/MapControls.d.ts +0 -14
- package/core/MapControls.js +0 -63
- package/core/MarchingCubes.cjs.js +0 -1
- package/core/MarchingCubes.d.ts +0 -24
- package/core/MarchingCubes.js +0 -78
- package/core/Mask.cjs.js +0 -1
- package/core/Mask.d.ts +0 -17
- package/core/Mask.js +0 -42
- package/core/MatcapTexture.cjs.js +0 -1
- package/core/MatcapTexture.d.ts +0 -9
- package/core/MatcapTexture.js +0 -51
- package/core/MeshDiscardMaterial.cjs.js +0 -1
- package/core/MeshDiscardMaterial.d.ts +0 -10
- package/core/MeshDiscardMaterial.js +0 -15
- package/core/MeshDistortMaterial.cjs.js +0 -1
- package/core/MeshDistortMaterial.d.ts +0 -39
- package/core/MeshDistortMaterial.js +0 -72
- package/core/MeshPortalMaterial.cjs.js +0 -1
- package/core/MeshPortalMaterial.d.ts +0 -25
- package/core/MeshPortalMaterial.js +0 -467
- package/core/MeshReflectorMaterial.cjs.js +0 -1
- package/core/MeshReflectorMaterial.d.ts +0 -14
- package/core/MeshReflectorMaterial.js +0 -180
- package/core/MeshRefractionMaterial.cjs.js +0 -1
- package/core/MeshRefractionMaterial.d.ts +0 -19
- package/core/MeshRefractionMaterial.js +0 -73
- package/core/MeshTransmissionMaterial.cjs.js +0 -1
- package/core/MeshTransmissionMaterial.d.ts +0 -34
- package/core/MeshTransmissionMaterial.js +0 -402
- package/core/MeshWobbleMaterial.cjs.js +0 -1
- package/core/MeshWobbleMaterial.d.ts +0 -36
- package/core/MeshWobbleMaterial.js +0 -60
- package/core/MotionPathControls.cjs.js +0 -1
- package/core/MotionPathControls.d.ts +0 -33
- package/core/MotionPathControls.js +0 -121
- package/core/MultiMaterial.cjs.js +0 -1
- package/core/MultiMaterial.d.ts +0 -4
- package/core/MultiMaterial.js +0 -29
- package/core/NormalTexture.cjs.js +0 -1
- package/core/NormalTexture.d.ts +0 -14
- package/core/NormalTexture.js +0 -42
- package/core/OrbitControls.cjs.js +0 -1
- package/core/OrbitControls.d.ts +0 -22
- package/core/OrbitControls.js +0 -79
- package/core/OrthographicCamera.cjs.js +0 -1
- package/core/OrthographicCamera.d.ts +0 -14
- package/core/OrthographicCamera.js +0 -76
- package/core/Outlines.cjs.js +0 -1
- package/core/Outlines.d.ts +0 -17
- package/core/Outlines.js +0 -166
- package/core/PerformanceMonitor.cjs.js +0 -1
- package/core/PerformanceMonitor.d.ts +0 -36
- package/core/PerformanceMonitor.js +0 -116
- package/core/PerspectiveCamera.cjs.js +0 -1
- package/core/PerspectiveCamera.d.ts +0 -14
- package/core/PerspectiveCamera.js +0 -72
- package/core/PointMaterial.cjs.js +0 -1
- package/core/PointMaterial.d.ts +0 -8
- package/core/PointMaterial.js +0 -36
- package/core/PointerLockControls.cjs.js +0 -1
- package/core/PointerLockControls.d.ts +0 -15
- package/core/PointerLockControls.js +0 -89
- package/core/Points.cjs.js +0 -1
- package/core/Points.d.ts +0 -31
- package/core/Points.js +0 -202
- package/core/PositionalAudio.cjs.js +0 -1
- package/core/PositionalAudio.d.ts +0 -9
- package/core/PositionalAudio.js +0 -46
- package/core/Preload.cjs.js +0 -1
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- package/core/Preload.js +0 -44
- package/core/Progress.cjs.js +0 -1
- package/core/Progress.d.ts +0 -14
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- package/core/QuadraticBezierLine.cjs.js +0 -1
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- package/core/RenderCubeTexture.cjs.js +0 -1
- package/core/RenderCubeTexture.d.ts +0 -30
- package/core/RenderCubeTexture.js +0 -96
- package/core/RenderTexture.cjs.js +0 -1
- package/core/RenderTexture.d.ts +0 -18
- package/core/RenderTexture.js +0 -105
- package/core/Resize.cjs.js +0 -1
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- package/core/Resize.js +0 -39
- package/core/RoundedBox.cjs.js +0 -1
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- package/core/Sampler.cjs.js +0 -1
- package/core/Sampler.d.ts +0 -28
- package/core/Sampler.js +0 -75
- package/core/ScreenQuad.cjs.js +0 -1
- package/core/ScreenQuad.d.ts +0 -5
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- package/core/ScreenSizer.cjs.js +0 -1
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- package/core/ScreenSpace.cjs.js +0 -1
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- package/core/Shadow.cjs.js +0 -1
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- package/core/Sky.cjs.js +0 -1
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- package/core/Splat.cjs.js +0 -1
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- package/core/SpotLight.cjs.js +0 -1
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- package/core/Trail.cjs.js +0 -1
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- package/core/TransformControls.cjs.js +0 -1
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- package/core/VideoTexture.cjs.js +0 -1
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- package/core/Wireframe.cjs.js +0 -1
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- package/core/calculateScaleFactor.cjs.js +0 -1
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- package/core/meshBounds.cjs.js +0 -1
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- package/core/shaderMaterial.cjs.js +0 -1
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- package/core/softShadows.cjs.js +0 -1
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- package/core/useAnimations.cjs.js +0 -1
- package/core/useAnimations.d.ts +0 -13
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- package/core/useAspect.cjs.js +0 -1
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- package/core/useBoxProjectedEnv.cjs.js +0 -1
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- package/core/useCamera.cjs.js +0 -1
- package/core/useCamera.d.ts +0 -3
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- package/core/useContextBridge.cjs.js +0 -1
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- package/core/useDepthBuffer.cjs.js +0 -1
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- package/core/useEnvironment.cjs.js +0 -1
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- package/core/useFont.cjs.js +0 -1
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- package/core/useIntersect.cjs.js +0 -1
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- package/helpers/glsl/DefaultSpotlightShadowShadows.glsl.js +0 -3
- package/helpers/glsl/distort.vert.glsl.js +0 -3
- package/helpers/ts-utils.cjs.js +0 -1
- package/helpers/ts-utils.d.ts +0 -7
- package/helpers/ts-utils.js +0 -1
- package/helpers/useEffectfulState.cjs.js +0 -1
- package/helpers/useEffectfulState.d.ts +0 -4
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- package/index.cjs.js +0 -1
- package/index.d.ts +0 -1
- package/index.js +0 -139
- package/materials/BlurPass.cjs.js +0 -1
- package/materials/BlurPass.d.ts +0 -23
- package/materials/BlurPass.js +0 -72
- package/materials/ConvolutionMaterial.cjs.js +0 -1
- package/materials/ConvolutionMaterial.d.ts +0 -7
- package/materials/ConvolutionMaterial.js +0 -97
- package/materials/DiscardMaterial.cjs.js +0 -1
- package/materials/DiscardMaterial.d.ts +0 -3
- package/materials/DiscardMaterial.js +0 -5
- package/materials/MeshReflectorMaterial.cjs.js +0 -1
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- package/materials/MeshRefractionMaterial.cjs.js +0 -1
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- package/materials/SpotLightMaterial.cjs.js +0 -1
- package/materials/SpotLightMaterial.d.ts +0 -4
- package/materials/SpotLightMaterial.js +0 -115
- package/materials/WireframeMaterial.cjs.js +0 -1
- package/materials/WireframeMaterial.d.ts +0 -64
- package/materials/WireframeMaterial.js +0 -217
- package/native/index.cjs.js +0 -1
- package/native/index.d.ts +0 -1
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- package/web/CycleRaycast.cjs.js +0 -1
- package/web/CycleRaycast.d.ts +0 -10
- package/web/CycleRaycast.js +0 -93
- package/web/DragControls.cjs.js +0 -1
- package/web/DragControls.d.ts +0 -17
- package/web/DragControls.js +0 -127
- package/web/FaceControls.cjs.js +0 -1
- package/web/FaceControls.d.ts +0 -29
- package/web/FaceControls.js +0 -236
- package/web/FaceLandmarker.cjs.js +0 -1
- package/web/FaceLandmarker.d.ts +0 -14
- package/web/FaceLandmarker.js +0 -49
- package/web/Facemesh.cjs.js +0 -1
- package/web/Facemesh.d.ts +0 -118
- package/web/Facemesh.js +0 -4538
- package/web/Html.cjs.js +0 -1
- package/web/Html.d.ts +0 -34
- package/web/Html.js +0 -375
- package/web/KeyboardControls.cjs.js +0 -1
- package/web/KeyboardControls.d.ts +0 -37
- package/web/KeyboardControls.js +0 -104
- package/web/Loader.cjs.js +0 -1
- package/web/Loader.d.ts +0 -12
- package/web/Loader.js +0 -101
- package/web/PresentationControls.cjs.js +0 -1
- package/web/PresentationControls.d.ts +0 -16
- package/web/PresentationControls.js +0 -79
- package/web/ScreenVideoTexture.cjs.js +0 -1
- package/web/ScreenVideoTexture.d.ts +0 -17
- package/web/ScreenVideoTexture.js +0 -30
- package/web/ScrollControls.cjs.js +0 -1
- package/web/ScrollControls.d.ts +0 -45
- package/web/ScrollControls.js +0 -237
- package/web/Select.cjs.js +0 -1
- package/web/Select.d.ts +0 -14
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- package/web/View.cjs.js +0 -1
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- package/web/WebcamVideoTexture.cjs.js +0 -1
- package/web/WebcamVideoTexture.d.ts +0 -17
- package/web/WebcamVideoTexture.js +0 -33
- package/web/index.cjs.js +0 -1
- package/web/index.d.ts +0 -17
- package/web/index.js +0 -176
- package/web/pivotControls/AxisArrow.cjs.js +0 -1
- package/web/pivotControls/AxisArrow.d.ts +0 -7
- package/web/pivotControls/AxisArrow.js +0 -193
- package/web/pivotControls/AxisRotator.cjs.js +0 -1
- package/web/pivotControls/AxisRotator.d.ts +0 -7
- package/web/pivotControls/AxisRotator.js +0 -220
- package/web/pivotControls/PlaneSlider.cjs.js +0 -1
- package/web/pivotControls/PlaneSlider.d.ts +0 -7
- package/web/pivotControls/PlaneSlider.js +0 -202
- package/web/pivotControls/ScalingSphere.cjs.js +0 -1
- package/web/pivotControls/ScalingSphere.d.ts +0 -7
- package/web/pivotControls/ScalingSphere.js +0 -192
- package/web/pivotControls/context.cjs.js +0 -1
- package/web/pivotControls/context.d.ts +0 -33
- package/web/pivotControls/context.js +0 -5
- package/web/pivotControls/index.cjs.js +0 -1
- package/web/pivotControls/index.d.ts +0 -39
- package/web/pivotControls/index.js +0 -213
- package/web/useCursor.cjs.js +0 -1
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package/core/CameraControls.js
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import _extends from '@babel/runtime/helpers/esm/extends';
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import { Box3, MathUtils, Matrix4, Quaternion, Raycaster, Sphere, Spherical, Vector2, Vector3, Vector4 } from 'three';
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import * as React from 'react';
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import { extend, useThree, useFrame } from '@react-three/fiber';
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import CameraControlsImpl from 'camera-controls';
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export { default as CameraControlsImpl } from 'camera-controls';
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const CameraControls = /* @__PURE__ */forwardRef((props, ref) => {
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const {
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impl: SubclassImpl,
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camera,
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domElement,
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makeDefault,
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onControlStart,
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onControl,
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onControlEnd,
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onTransitionStart,
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onUpdate,
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onWake,
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onRest,
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onSleep,
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onStart,
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onEnd,
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onChange,
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regress,
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...restProps
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} = props;
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const Impl = SubclassImpl !== null && SubclassImpl !== void 0 ? SubclassImpl : CameraControlsImpl;
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// useMemo is used here instead of useEffect, otherwise the useMemo below runs first and throws
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useMemo(() => {
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// to allow for tree shaking, we only import the subset of THREE that is used by camera-controls
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// see https://github.com/yomotsu/camera-controls#important
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const subsetOfTHREE = {
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Box3,
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MathUtils: {
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clamp: MathUtils.clamp
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},
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Matrix4,
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Vector4
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Impl.install({
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THREE: subsetOfTHREE
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extend({
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CameraControlsImpl: Impl
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}, [Impl]);
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const defaultCamera = useThree(state => state.camera);
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const gl = useThree(state => state.gl);
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const explCamera = camera || defaultCamera;
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const explDomElement = domElement || events.connected || gl.domElement;
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const controls = useMemo(() => new Impl(explCamera), [Impl, explCamera]);
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useFrame((state, delta) => {
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useEffect(() => {
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invalidate();
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invalidateAndRegress();
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controls.addEventListener('controlstart', handleControlStart);
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controls.addEventListener('control', handleControl);
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package/core/CameraShake.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber"),t=require("three-stdlib");function n(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var c=n(e);const u=c.forwardRef((({intensity:e=1,decay:n,decayRate:u=.65,maxYaw:a=.1,maxPitch:o=.1,maxRoll:s=.1,yawFrequency:i=.1,pitchFrequency:l=.1,rollFrequency:f=.1},d)=>{const m=r.useThree((e=>e.camera)),p=r.useThree((e=>e.controls)),y=c.useRef(e),h=c.useRef(m.rotation.clone()),[b]=c.useState((()=>new t.SimplexNoise)),[v]=c.useState((()=>new t.SimplexNoise)),[x]=c.useState((()=>new t.SimplexNoise)),w=()=>{(y.current<0||y.current>1)&&(y.current=y.current<0?0:1)};return c.useImperativeHandle(d,(()=>({getIntensity:()=>y.current,setIntensity:e=>{y.current=e,w()}})),[]),c.useEffect((()=>{if(p){const e=()=>{h.current=m.rotation.clone()};return p.addEventListener("change",e),e(),()=>{p.removeEventListener("change",e)}}}),[m,p]),r.useFrame(((e,r)=>{const t=Math.pow(y.current,2),c=a*t*b.noise(e.clock.elapsedTime*i,1),d=o*t*v.noise(e.clock.elapsedTime*l,1),p=s*t*x.noise(e.clock.elapsedTime*f,1);m.rotation.set(h.current.x+d,h.current.y+c,h.current.z+p),n&&y.current>0&&(y.current-=u*r,w())})),null}));exports.CameraShake=u;
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package/core/CameraShake.d.ts
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export interface ShakeController {
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export declare const CameraShake: ForwardRefComponent<CameraShakeProps, ShakeController | undefined>;
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const CameraShake = /* @__PURE__ */React.forwardRef(({
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decay,
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const initialRotation = React.useRef(camera.rotation.clone());
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const [yawNoise] = React.useState(() => new SimplexNoise());
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const [pitchNoise] = React.useState(() => new SimplexNoise());
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const [rollNoise] = React.useState(() => new SimplexNoise());
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),n=require("./Line.cjs.js");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("@react-three/fiber"),require("three-stdlib");var s=o(e),c=u(t);const l=c.forwardRef((function({points:e,closed:t=!1,curveType:o="centripetal",tension:u=.5,segments:l=20,vertexColors:i,...f},a){const p=c.useMemo((()=>{const n=e.map((e=>e instanceof r.Vector3?e:new r.Vector3(...e)));return new r.CatmullRomCurve3(n,t,o,u)}),[e,t,o,u]),d=c.useMemo((()=>p.getPoints(l)),[p,l]),h=c.useMemo((()=>{if(!i||i.length<2)return;if(i.length===l+1)return i;const e=i.map((e=>e instanceof r.Color?e:new r.Color(...e)));t&&e.push(e[0].clone());const n=[e[0]],o=l/(e.length-1);for(let t=1;t<l;t++){const r=t%o/o,u=Math.floor(t/o);n.push(e[u].clone().lerp(e[u+1],r))}return n.push(e[e.length-1]),n}),[i,l]);return c.createElement(n.Line,s.default({ref:a,points:d,vertexColors:h},f))}));exports.CatmullRomLine=l;
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package/core/CatmullRomLine.d.ts
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package/core/Caustics.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),o=require("./Fbo.cjs.js"),i=require("./Helper.cjs.js"),a=require("./shaderMaterial.cjs.js"),l=require("./Edges.cjs.js"),c=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function d(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("./Line.cjs.js");var m=u(e),p=d(r),v=d(t);function f(e=p.FrontSide){const r={value:new p.Matrix4};return Object.assign(new p.MeshNormalMaterial({side:e}),{viewMatrix:r,onBeforeCompile:e=>{e.uniforms.viewMatrix=r,e.fragmentShader="vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n }\n"+e.fragmentShader.replace("#include <normal_fragment_maps>","#include <normal_fragment_maps>\n normal = inverseTransformDirection( normal, viewMatrix );\n")}})}const x=a.shaderMaterial({causticsTexture:null,causticsTextureB:null,color:new p.Color,lightProjMatrix:new p.Matrix4,lightViewMatrix:new p.Matrix4},"varying vec3 vWorldPosition;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vec4 worldPosition = modelMatrix * vec4(position, 1.);\n vWorldPosition = worldPosition.xyz;\n }",`varying vec3 vWorldPosition;\n uniform vec3 color;\n uniform sampler2D causticsTexture;\n uniform sampler2D causticsTextureB;\n uniform mat4 lightProjMatrix;\n uniform mat4 lightViewMatrix;\n void main() {\n // Apply caustics\n vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);\n lightSpacePos.xyz /= lightSpacePos.w;\n lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;\n vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;\n vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;\n gl_FragColor = vec4((front + back) * color, 1.0);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),h=a.shaderMaterial({cameraMatrixWorld:new p.Matrix4,cameraProjectionMatrixInv:new p.Matrix4,normalTexture:null,depthTexture:null,lightDir:new p.Vector3(0,1,0),lightPlaneNormal:new p.Vector3(0,1,0),lightPlaneConstant:0,near:.1,far:100,modelMatrix:new p.Matrix4,worldRadius:1/40,ior:1.1,bounces:0,resolution:1024,size:10,intensity:.5},"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }","\n uniform mat4 cameraMatrixWorld;\n uniform mat4 cameraProjectionMatrixInv;\n uniform vec3 lightDir;\n uniform vec3 lightPlaneNormal;\n uniform float lightPlaneConstant;\n uniform float near;\n uniform float far;\n uniform float time;\n uniform float worldRadius;\n uniform float resolution;\n uniform float size;\n uniform float intensity;\n uniform float ior;\n precision highp isampler2D;\n precision highp usampler2D;\n uniform sampler2D normalTexture;\n uniform sampler2D depthTexture;\n uniform float bounces;\n varying vec2 vUv;\n vec3 WorldPosFromDepth(float depth, vec2 coord) {\n float z = depth * 2.0 - 1.0;\n vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);\n vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;\n // Perspective division\n viewSpacePosition /= viewSpacePosition.w;\n vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;\n return worldSpacePosition.xyz;\n }\n float sdPlane( vec3 p, vec3 n, float h ) {\n // n must be normalized\n return dot(p,n) + h;\n }\n float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {\n return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);\n }\n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {\n rayOrigin = ro;\n rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = pos + rayDirection * 0.1;\n return rayDirection;\n }\n void main() {\n // Each sample consists of random offset in the x and y direction\n float caustic = 0.0;\n float causticTexelSize = (1.0 / resolution) * size * 2.0;\n float texelsNeeded = worldRadius / causticTexelSize;\n float sampleRadius = texelsNeeded / resolution;\n float sum = 0.0;\n if (texture2D(depthTexture, vUv).x == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 uv1 = vUv + offset1 * sampleRadius;\n vec2 uv2 = vUv + offset2 * sampleRadius;\n vec2 uv3 = vUv + offset3 * sampleRadius;\n vec2 uv4 = vUv + offset4 * sampleRadius;\n vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;\n vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;\n vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;\n vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;\n float depth1 = texture2D(depthTexture, uv1, -10.0).x;\n float depth2 = texture2D(depthTexture, uv2, -10.0).x;\n float depth3 = texture2D(depthTexture, uv3, -10.0).x;\n float depth4 = texture2D(depthTexture, uv4, -10.0).x;\n // Sanity check the depths\n if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec3 pos1 = WorldPosFromDepth(depth1, uv1);\n vec3 pos2 = WorldPosFromDepth(depth2, uv2);\n vec3 pos3 = WorldPosFromDepth(depth3, uv3);\n vec3 pos4 = WorldPosFromDepth(depth4, uv4);\n vec3 originPos1 = WorldPosFromDepth(0.0, uv1);\n vec3 originPos2 = WorldPosFromDepth(0.0, uv2);\n vec3 originPos3 = WorldPosFromDepth(0.0, uv3);\n vec3 originPos4 = WorldPosFromDepth(0.0, uv4);\n vec3 endPos1, endPos2, endPos3, endPos4;\n vec3 endDir1, endDir2, endDir3, endDir4;\n totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);\n totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);\n totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);\n totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);\n float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));\n float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));\n float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));\n float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));\n float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));\n vec3 finalPos1 = endPos1 + endDir1 * t1;\n vec3 finalPos2 = endPos2 + endDir2 * t2;\n vec3 finalPos3 = endPos3 + endDir3 * t3;\n vec3 finalPos4 = endPos4 + endDir4 * t4;\n float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));\n caustic += intensity * (lightPosArea / finalArea);\n // Calculate the area of the triangle in light spaces\n gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);\n }"),g={depth:!0,minFilter:p.LinearFilter,magFilter:p.LinearFilter,type:p.UnsignedByteType},P={minFilter:p.LinearMipmapLinearFilter,magFilter:p.LinearFilter,type:p.FloatType,generateMipmaps:!0},y=v.forwardRef((({debug:e,children:r,frames:t=1,ior:a=1.1,color:s="white",causticsOnly:u=!1,backside:d=!1,backsideIOR:y=1.1,worldRadius:M=.3125,intensity:D=.05,resolution:w=2024,lightSource:T=[5,5,5],...j},b)=>{n.extend({CausticsProjectionMaterial:x});const S=v.useRef(null),F=v.useRef(null),z=v.useRef(null),W=v.useRef(null),R=n.useThree((e=>e.gl)),I=i.useHelper(e&&F,p.CameraHelper),C=o.useFBO(w,w,g),O=o.useFBO(w,w,g),_=o.useFBO(w,w,P),V=o.useFBO(w,w,P),[B]=v.useState((()=>f())),[E]=v.useState((()=>f(p.BackSide))),[q]=v.useState((()=>new h)),[A]=v.useState((()=>new c.FullScreenQuad(q)));v.useLayoutEffect((()=>{S.current.updateWorldMatrix(!1,!0)}));let N=0;const k=new p.Vector3,U=new p.Frustum,L=new p.Matrix4,H=new p.Plane,G=new p.Vector3,Q=new p.Vector3,$=new p.Box3,J=new p.Vector3,K=[],X=[],Y=[],Z=[],ee=new p.Vector3;for(let e=0;e<8;e++)K.push(new p.Vector3),X.push(new p.Vector3),Y.push(new p.Vector3),Z.push(new p.Vector3);return n.useFrame((()=>{if(t===1/0||N++<t){var r,n;Array.isArray(T)?G.fromArray(T).normalize():G.copy(S.current.worldToLocal(T.current.getWorldPosition(k)).normalize()),Q.copy(G).multiplyScalar(-1),null==(r=z.current.parent)||r.matrixWorld.identity(),$.setFromObject(z.current,!0),K[0].set($.min.x,$.min.y,$.min.z),K[1].set($.min.x,$.min.y,$.max.z),K[2].set($.min.x,$.max.y,$.min.z),K[3].set($.min.x,$.max.y,$.max.z),K[4].set($.max.x,$.min.y,$.min.z),K[5].set($.max.x,$.min.y,$.max.z),K[6].set($.max.x,$.max.y,$.min.z),K[7].set($.max.x,$.max.y,$.max.z);for(let e=0;e<8;e++)X[e].copy(K[e]);$.getCenter(J),K.map((e=>e.sub(J)));const t=H.set(Q,0);K.map(((e,r)=>t.projectPoint(e,Y[r])));const o=Y.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(Y.length),i=Y.map((e=>e.distanceTo(o))).reduce(((e,r)=>Math.max(e,r))),l=K.map((e=>e.dot(G))).reduce(((e,r)=>Math.max(e,r)));F.current.position.copy(ee.copy(G).multiplyScalar(l).add(J)),F.current.lookAt(z.current.localToWorld(J));const c=L.lookAt(F.current.position,J,k.set(0,1,0));F.current.left=-i,F.current.right=i,F.current.top=i,F.current.bottom=-i;const s=k.set(0,i,0).applyMatrix4(c),m=(F.current.position.y+s.y)/G.y;F.current.near=.1,F.current.far=m,F.current.updateProjectionMatrix(),F.current.updateMatrixWorld();const p=X.map(((e,r)=>e.add(Z[r].copy(G).multiplyScalar(-e.y/G.y)))),v=p.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(p.length),f=2*p.map((e=>Math.hypot(e.x-v.x,e.z-v.z))).reduce(((e,r)=>Math.max(e,r)));W.current.scale.setScalar(f),W.current.position.copy(v),e&&(null==(n=I.current)||n.update()),E.viewMatrix.value=B.viewMatrix.value=F.current.matrixWorldInverse;const x=U.setFromProjectionMatrix(L.multiplyMatrices(F.current.projectionMatrix,F.current.matrixWorldInverse)).planes[4];q.cameraMatrixWorld=F.current.matrixWorld,q.cameraProjectionMatrixInv=F.current.projectionMatrixInverse,q.lightDir=Q,q.lightPlaneNormal=x.normal,q.lightPlaneConstant=x.constant,q.near=F.current.near,q.far=F.current.far,q.resolution=w,q.size=i,q.intensity=D,q.worldRadius=M,z.current.visible=!0,R.setRenderTarget(C),R.clear(),z.current.overrideMaterial=B,R.render(z.current,F.current),R.setRenderTarget(O),R.clear(),d&&(z.current.overrideMaterial=E,R.render(z.current,F.current)),z.current.overrideMaterial=null,q.ior=a,W.current.material.lightProjMatrix=F.current.projectionMatrix,W.current.material.lightViewMatrix=F.current.matrixWorldInverse,q.normalTexture=C.texture,q.depthTexture=C.depthTexture,R.setRenderTarget(_),R.clear(),A.render(R),q.ior=y,q.normalTexture=O.texture,q.depthTexture=O.depthTexture,R.setRenderTarget(V),R.clear(),d&&A.render(R),R.setRenderTarget(null),u&&(z.current.visible=!1)}})),v.useImperativeHandle(b,(()=>S.current),[]),v.createElement("group",m.default({ref:S},j),v.createElement("scene",{ref:z},v.createElement("orthographicCamera",{ref:F,up:[0,1,0]}),r),v.createElement("mesh",{renderOrder:2,ref:W,"rotation-x":-Math.PI/2},v.createElement("planeGeometry",null),v.createElement("causticsProjectionMaterial",{transparent:!0,color:s,causticsTexture:_.texture,causticsTextureB:V.texture,blending:p.CustomBlending,blendSrc:p.OneFactor,blendDst:p.SrcAlphaFactor,depthWrite:!1}),e&&v.createElement(l.Edges,null,v.createElement("lineBasicMaterial",{color:"#ffff00",toneMapped:!1}))))}));exports.Caustics=y;
|
package/core/Caustics.d.ts
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import * as THREE from 'three';
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import * as React from 'react';
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|
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import { ReactThreeFiber, ThreeElements } from '@react-three/fiber';
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|
-
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|
-
export type CausticsProps = Omit<ThreeElements['group'], 'ref'> & {
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|
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frames?: number;
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debug?: boolean;
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causticsOnly: boolean;
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backsideIOR?: number;
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worldRadius?: number;
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intensity?: number;
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color?: ReactThreeFiber.Color;
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resolution?: number;
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|
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};
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declare module '@react-three/fiber' {
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interface ThreeElements {
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causticsProjectionMaterial: ThreeElements['meshNormalMaterial'] & {
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viewMatrix?: {
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value: THREE.Matrix4;
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};
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color?: ReactThreeFiber.Color;
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causticsTexture?: THREE.Texture;
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causticsTextureB?: THREE.Texture;
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lightProjMatrix?: THREE.Matrix4;
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lightViewMatrix?: THREE.Matrix4;
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};
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}
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}
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export declare const Caustics: ForwardRefComponent<CausticsProps, THREE.Group>;
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