@playdrop/playdrop-cli 0.3.1-build.1

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Files changed (1315) hide show
  1. package/README.md +24 -0
  2. package/bin/playdrop +3 -0
  3. package/bin/playdrop-cli +2 -0
  4. package/config/client-meta.json +45 -0
  5. package/dist/apiClient.d.ts +9 -0
  6. package/dist/apiClient.js +21 -0
  7. package/dist/apps/build.d.ts +24 -0
  8. package/dist/apps/build.js +561 -0
  9. package/dist/apps/index.d.ts +15 -0
  10. package/dist/apps/index.js +23 -0
  11. package/dist/apps/upload.d.ts +19 -0
  12. package/dist/apps/upload.js +114 -0
  13. package/dist/apps/validate.d.ts +3 -0
  14. package/dist/apps/validate.js +75 -0
  15. package/dist/catalogue-utils.d.ts +24 -0
  16. package/dist/catalogue-utils.js +121 -0
  17. package/dist/catalogue.d.ts +262 -0
  18. package/dist/catalogue.js +1289 -0
  19. package/dist/clientInfo.d.ts +6 -0
  20. package/dist/clientInfo.js +51 -0
  21. package/dist/commandContext.d.ts +15 -0
  22. package/dist/commandContext.js +40 -0
  23. package/dist/commands/asset-packs.d.ts +27 -0
  24. package/dist/commands/asset-packs.js +508 -0
  25. package/dist/commands/assets.d.ts +35 -0
  26. package/dist/commands/assets.js +668 -0
  27. package/dist/commands/build.d.ts +1 -0
  28. package/dist/commands/build.js +56 -0
  29. package/dist/commands/capture.d.ts +11 -0
  30. package/dist/commands/capture.js +681 -0
  31. package/dist/commands/create.d.ts +6 -0
  32. package/dist/commands/create.js +1174 -0
  33. package/dist/commands/detail.d.ts +5 -0
  34. package/dist/commands/detail.js +320 -0
  35. package/dist/commands/dev.d.ts +1 -0
  36. package/dist/commands/dev.js +281 -0
  37. package/dist/commands/devServer.d.ts +18 -0
  38. package/dist/commands/devServer.js +122 -0
  39. package/dist/commands/devShared.d.ts +24 -0
  40. package/dist/commands/devShared.js +213 -0
  41. package/dist/commands/documentation.d.ts +1 -0
  42. package/dist/commands/documentation.js +152 -0
  43. package/dist/commands/feedback.d.ts +16 -0
  44. package/dist/commands/feedback.js +323 -0
  45. package/dist/commands/format.d.ts +1 -0
  46. package/dist/commands/format.js +65 -0
  47. package/dist/commands/generation.d.ts +33 -0
  48. package/dist/commands/generation.js +509 -0
  49. package/dist/commands/init.d.ts +13 -0
  50. package/dist/commands/init.js +300 -0
  51. package/dist/commands/list.d.ts +7 -0
  52. package/dist/commands/list.js +347 -0
  53. package/dist/commands/login.d.ts +10 -0
  54. package/dist/commands/login.js +117 -0
  55. package/dist/commands/logout.d.ts +1 -0
  56. package/dist/commands/logout.js +8 -0
  57. package/dist/commands/migrateCatalogueV2.d.ts +1 -0
  58. package/dist/commands/migrateCatalogueV2.js +142 -0
  59. package/dist/commands/upgrade.d.ts +1 -0
  60. package/dist/commands/upgrade.js +28 -0
  61. package/dist/commands/upload.d.ts +4 -0
  62. package/dist/commands/upload.js +651 -0
  63. package/dist/commands/validate.d.ts +1 -0
  64. package/dist/commands/validate.js +53 -0
  65. package/dist/commands/versions.d.ts +17 -0
  66. package/dist/commands/versions.js +384 -0
  67. package/dist/commands/whoami.d.ts +1 -0
  68. package/dist/commands/whoami.js +72 -0
  69. package/dist/config.d.ts +10 -0
  70. package/dist/config.js +41 -0
  71. package/dist/environment.d.ts +11 -0
  72. package/dist/environment.js +66 -0
  73. package/dist/http.d.ts +6 -0
  74. package/dist/http.js +49 -0
  75. package/dist/index.d.ts +2 -0
  76. package/dist/index.js +700 -0
  77. package/dist/messages.d.ts +12 -0
  78. package/dist/messages.js +65 -0
  79. package/dist/playwright.d.ts +10 -0
  80. package/dist/playwright.js +100 -0
  81. package/dist/proxyFetch.d.ts +14 -0
  82. package/dist/proxyFetch.js +203 -0
  83. package/dist/taskSelection.d.ts +16 -0
  84. package/dist/taskSelection.js +205 -0
  85. package/dist/taskUtils.d.ts +4 -0
  86. package/dist/taskUtils.js +35 -0
  87. package/dist/uploadLog.d.ts +15 -0
  88. package/dist/uploadLog.js +118 -0
  89. package/node_modules/@playdrop/ai-client/dist/index.d.ts +377 -0
  90. package/node_modules/@playdrop/ai-client/dist/index.d.ts.map +1 -0
  91. package/node_modules/@playdrop/ai-client/dist/index.js +318 -0
  92. package/node_modules/@playdrop/ai-client/package.json +21 -0
  93. package/node_modules/@playdrop/api-client/dist/client.d.ts +299 -0
  94. package/node_modules/@playdrop/api-client/dist/client.d.ts.map +1 -0
  95. package/node_modules/@playdrop/api-client/dist/client.js +1908 -0
  96. package/node_modules/@playdrop/api-client/dist/index.d.ts +177 -0
  97. package/node_modules/@playdrop/api-client/dist/index.d.ts.map +1 -0
  98. package/node_modules/@playdrop/api-client/dist/index.js +329 -0
  99. package/node_modules/@playdrop/api-client/package.json +32 -0
  100. package/node_modules/@playdrop/config/client-meta.json +45 -0
  101. package/node_modules/@playdrop/config/dist/src/constants.d.ts +9 -0
  102. package/node_modules/@playdrop/config/dist/src/constants.d.ts.map +1 -0
  103. package/node_modules/@playdrop/config/dist/src/constants.js +10 -0
  104. package/node_modules/@playdrop/config/dist/src/index.d.ts +13 -0
  105. package/node_modules/@playdrop/config/dist/src/index.d.ts.map +1 -0
  106. package/node_modules/@playdrop/config/dist/src/index.js +197 -0
  107. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts +12 -0
  108. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts.map +1 -0
  109. package/node_modules/@playdrop/config/dist/src/server/fastify.js +103 -0
  110. package/node_modules/@playdrop/config/dist/src/types.d.ts +59 -0
  111. package/node_modules/@playdrop/config/dist/src/types.d.ts.map +1 -0
  112. package/node_modules/@playdrop/config/dist/src/types.js +2 -0
  113. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts +2 -0
  114. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts.map +1 -0
  115. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.js +63 -0
  116. package/node_modules/@playdrop/config/dist/tsconfig.tsbuildinfo +1 -0
  117. package/node_modules/@playdrop/config/package.json +19 -0
  118. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.d.ts +13 -0
  119. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js +146 -0
  120. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js.map +1 -0
  121. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.d.ts +47 -0
  122. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js +328 -0
  123. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js.map +1 -0
  124. package/node_modules/@playdrop/entity-core/dist/src/format-utils.d.ts +3 -0
  125. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js +38 -0
  126. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js.map +1 -0
  127. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.d.ts +23 -0
  128. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js +11 -0
  129. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js.map +1 -0
  130. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.d.ts +4 -0
  131. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js +21 -0
  132. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js.map +1 -0
  133. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.d.ts +4 -0
  134. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js +24 -0
  135. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js.map +1 -0
  136. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.d.ts +3 -0
  137. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js +20 -0
  138. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js.map +1 -0
  139. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.d.ts +3 -0
  140. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js +431 -0
  141. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js.map +1 -0
  142. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.d.ts +6 -0
  143. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js +3 -0
  144. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js.map +1 -0
  145. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.d.ts +3 -0
  146. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js +396 -0
  147. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js.map +1 -0
  148. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.d.ts +12 -0
  149. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js +199 -0
  150. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js.map +1 -0
  151. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.d.ts +4 -0
  152. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js +18 -0
  153. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js.map +1 -0
  154. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.d.ts +43 -0
  155. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js +142 -0
  156. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js.map +1 -0
  157. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.d.ts +26 -0
  158. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js +65 -0
  159. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js.map +1 -0
  160. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.d.ts +33 -0
  161. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js +175 -0
  162. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js.map +1 -0
  163. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r15.json +1517 -0
  164. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r6.json +61 -0
  165. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.d.ts +10 -0
  166. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js +23 -0
  167. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js.map +1 -0
  168. package/node_modules/@playdrop/entity-core/dist/src/index.d.ts +19 -0
  169. package/node_modules/@playdrop/entity-core/dist/src/index.js +36 -0
  170. package/node_modules/@playdrop/entity-core/dist/src/index.js.map +1 -0
  171. package/node_modules/@playdrop/entity-core/dist/src/materials.d.ts +26 -0
  172. package/node_modules/@playdrop/entity-core/dist/src/materials.js +188 -0
  173. package/node_modules/@playdrop/entity-core/dist/src/materials.js.map +1 -0
  174. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.d.ts +68 -0
  175. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js +491 -0
  176. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js.map +1 -0
  177. package/node_modules/@playdrop/entity-core/dist/src/serialization.d.ts +4 -0
  178. package/node_modules/@playdrop/entity-core/dist/src/serialization.js +382 -0
  179. package/node_modules/@playdrop/entity-core/dist/src/serialization.js.map +1 -0
  180. package/node_modules/@playdrop/entity-core/dist/src/textures.d.ts +29 -0
  181. package/node_modules/@playdrop/entity-core/dist/src/textures.js +214 -0
  182. package/node_modules/@playdrop/entity-core/dist/src/textures.js.map +1 -0
  183. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.d.ts +9 -0
  184. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js +316 -0
  185. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js.map +1 -0
  186. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.d.ts +9 -0
  187. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js +153 -0
  188. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js.map +1 -0
  189. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.d.ts +2 -0
  190. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js +121 -0
  191. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js.map +1 -0
  192. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.d.ts +20 -0
  193. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js +398 -0
  194. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js.map +1 -0
  195. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.d.ts +3 -0
  196. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.js +210 -0
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  198. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.d.ts +12 -0
  199. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.js +81 -0
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  201. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/textured-to-voxel.d.ts +12 -0
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  1306. package/node_modules/three/src/textures/Data3DTexture.js +35 -0
  1307. package/node_modules/three/src/textures/DataArrayTexture.js +27 -0
  1308. package/node_modules/three/src/textures/DataTexture.js +22 -0
  1309. package/node_modules/three/src/textures/DepthTexture.js +58 -0
  1310. package/node_modules/three/src/textures/FramebufferTexture.js +23 -0
  1311. package/node_modules/three/src/textures/Source.js +128 -0
  1312. package/node_modules/three/src/textures/Texture.js +338 -0
  1313. package/node_modules/three/src/textures/VideoTexture.js +55 -0
  1314. package/node_modules/three/src/utils.js +91 -0
  1315. package/package.json +63 -0
@@ -0,0 +1,2183 @@
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, RGB_ETC1_Format, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer } from '../../constants.js';
2
+ import * as MathUtils from '../../math/MathUtils.js';
3
+ import { ImageUtils } from '../../extras/ImageUtils.js';
4
+ import { createElementNS } from '../../utils.js';
5
+ import { ColorManagement } from '../../math/ColorManagement.js';
6
+
7
+ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
8
+
9
+ const isWebGL2 = capabilities.isWebGL2;
10
+ const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
11
+ const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
12
+
13
+ const _videoTextures = new WeakMap();
14
+ let _canvas;
15
+
16
+ const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
17
+
18
+ // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
19
+ // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
20
+ // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
21
+
22
+ let useOffscreenCanvas = false;
23
+
24
+ try {
25
+
26
+ useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
27
+ // eslint-disable-next-line compat/compat
28
+ && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
29
+
30
+ } catch ( err ) {
31
+
32
+ // Ignore any errors
33
+
34
+ }
35
+
36
+ function createCanvas( width, height ) {
37
+
38
+ // Use OffscreenCanvas when available. Specially needed in web workers
39
+
40
+ return useOffscreenCanvas ?
41
+ // eslint-disable-next-line compat/compat
42
+ new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
43
+
44
+ }
45
+
46
+ function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
47
+
48
+ let scale = 1;
49
+
50
+ // handle case if texture exceeds max size
51
+
52
+ if ( image.width > maxSize || image.height > maxSize ) {
53
+
54
+ scale = maxSize / Math.max( image.width, image.height );
55
+
56
+ }
57
+
58
+ // only perform resize if necessary
59
+
60
+ if ( scale < 1 || needsPowerOfTwo === true ) {
61
+
62
+ // only perform resize for certain image types
63
+
64
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
65
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
66
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
67
+
68
+ const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
69
+
70
+ const width = floor( scale * image.width );
71
+ const height = floor( scale * image.height );
72
+
73
+ if ( _canvas === undefined ) _canvas = createCanvas( width, height );
74
+
75
+ // cube textures can't reuse the same canvas
76
+
77
+ const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
78
+
79
+ canvas.width = width;
80
+ canvas.height = height;
81
+
82
+ const context = canvas.getContext( '2d' );
83
+ context.drawImage( image, 0, 0, width, height );
84
+
85
+ console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
86
+
87
+ return canvas;
88
+
89
+ } else {
90
+
91
+ if ( 'data' in image ) {
92
+
93
+ console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
94
+
95
+ }
96
+
97
+ return image;
98
+
99
+ }
100
+
101
+ }
102
+
103
+ return image;
104
+
105
+ }
106
+
107
+ function isPowerOfTwo( image ) {
108
+
109
+ return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
110
+
111
+ }
112
+
113
+ function textureNeedsPowerOfTwo( texture ) {
114
+
115
+ if ( isWebGL2 ) return false;
116
+
117
+ return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
118
+ ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
119
+
120
+ }
121
+
122
+ function textureNeedsGenerateMipmaps( texture, supportsMips ) {
123
+
124
+ return texture.generateMipmaps && supportsMips &&
125
+ texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
126
+
127
+ }
128
+
129
+ function generateMipmap( target ) {
130
+
131
+ _gl.generateMipmap( target );
132
+
133
+ }
134
+
135
+ function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
136
+
137
+ if ( isWebGL2 === false ) return glFormat;
138
+
139
+ if ( internalFormatName !== null ) {
140
+
141
+ if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
142
+
143
+ console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
144
+
145
+ }
146
+
147
+ let internalFormat = glFormat;
148
+
149
+ if ( glFormat === _gl.RED ) {
150
+
151
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
152
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
153
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
154
+
155
+ }
156
+
157
+ if ( glFormat === _gl.RED_INTEGER ) {
158
+
159
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
160
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
161
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
162
+ if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
163
+ if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
164
+ if ( glType === _gl.INT ) internalFormat = _gl.R32I;
165
+
166
+ }
167
+
168
+ if ( glFormat === _gl.RG ) {
169
+
170
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
171
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
172
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
173
+
174
+ }
175
+
176
+ if ( glFormat === _gl.RGBA ) {
177
+
178
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
179
+
180
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
181
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
182
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
183
+ if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
184
+ if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
185
+
186
+ }
187
+
188
+ if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
189
+ internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
190
+ internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
191
+
192
+ extensions.get( 'EXT_color_buffer_float' );
193
+
194
+ }
195
+
196
+ return internalFormat;
197
+
198
+ }
199
+
200
+ function getMipLevels( texture, image, supportsMips ) {
201
+
202
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
203
+
204
+ return Math.log2( Math.max( image.width, image.height ) ) + 1;
205
+
206
+ } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
207
+
208
+ // user-defined mipmaps
209
+
210
+ return texture.mipmaps.length;
211
+
212
+ } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
213
+
214
+ return image.mipmaps.length;
215
+
216
+ } else {
217
+
218
+ // texture without mipmaps (only base level)
219
+
220
+ return 1;
221
+
222
+ }
223
+
224
+ }
225
+
226
+ // Fallback filters for non-power-of-2 textures
227
+
228
+ function filterFallback( f ) {
229
+
230
+ if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
231
+
232
+ return _gl.NEAREST;
233
+
234
+ }
235
+
236
+ return _gl.LINEAR;
237
+
238
+ }
239
+
240
+ //
241
+
242
+ function onTextureDispose( event ) {
243
+
244
+ const texture = event.target;
245
+
246
+ texture.removeEventListener( 'dispose', onTextureDispose );
247
+
248
+ deallocateTexture( texture );
249
+
250
+ if ( texture.isVideoTexture ) {
251
+
252
+ _videoTextures.delete( texture );
253
+
254
+ }
255
+
256
+ }
257
+
258
+ function onRenderTargetDispose( event ) {
259
+
260
+ const renderTarget = event.target;
261
+
262
+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
263
+
264
+ deallocateRenderTarget( renderTarget );
265
+
266
+ }
267
+
268
+ //
269
+
270
+ function deallocateTexture( texture ) {
271
+
272
+ const textureProperties = properties.get( texture );
273
+
274
+ if ( textureProperties.__webglInit === undefined ) return;
275
+
276
+ // check if it's necessary to remove the WebGLTexture object
277
+
278
+ const source = texture.source;
279
+ const webglTextures = _sources.get( source );
280
+
281
+ if ( webglTextures ) {
282
+
283
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
284
+ webglTexture.usedTimes --;
285
+
286
+ // the WebGLTexture object is not used anymore, remove it
287
+
288
+ if ( webglTexture.usedTimes === 0 ) {
289
+
290
+ deleteTexture( texture );
291
+
292
+ }
293
+
294
+ // remove the weak map entry if no WebGLTexture uses the source anymore
295
+
296
+ if ( Object.keys( webglTextures ).length === 0 ) {
297
+
298
+ _sources.delete( source );
299
+
300
+ }
301
+
302
+ }
303
+
304
+ properties.remove( texture );
305
+
306
+ }
307
+
308
+ function deleteTexture( texture ) {
309
+
310
+ const textureProperties = properties.get( texture );
311
+ _gl.deleteTexture( textureProperties.__webglTexture );
312
+
313
+ const source = texture.source;
314
+ const webglTextures = _sources.get( source );
315
+ delete webglTextures[ textureProperties.__cacheKey ];
316
+
317
+ info.memory.textures --;
318
+
319
+ }
320
+
321
+ function deallocateRenderTarget( renderTarget ) {
322
+
323
+ const texture = renderTarget.texture;
324
+
325
+ const renderTargetProperties = properties.get( renderTarget );
326
+ const textureProperties = properties.get( texture );
327
+
328
+ if ( textureProperties.__webglTexture !== undefined ) {
329
+
330
+ _gl.deleteTexture( textureProperties.__webglTexture );
331
+
332
+ info.memory.textures --;
333
+
334
+ }
335
+
336
+ if ( renderTarget.depthTexture ) {
337
+
338
+ renderTarget.depthTexture.dispose();
339
+
340
+ }
341
+
342
+ if ( renderTarget.isWebGLCubeRenderTarget ) {
343
+
344
+ for ( let i = 0; i < 6; i ++ ) {
345
+
346
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
347
+
348
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
349
+
350
+ } else {
351
+
352
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
353
+
354
+ }
355
+
356
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
357
+
358
+ }
359
+
360
+ } else {
361
+
362
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
363
+
364
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
365
+
366
+ } else {
367
+
368
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
369
+
370
+ }
371
+
372
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
373
+ if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
374
+
375
+ if ( renderTargetProperties.__webglColorRenderbuffer ) {
376
+
377
+ for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
378
+
379
+ if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
380
+
381
+ }
382
+
383
+ }
384
+
385
+ if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
386
+
387
+ }
388
+
389
+ if ( renderTarget.isWebGLMultipleRenderTargets ) {
390
+
391
+ for ( let i = 0, il = texture.length; i < il; i ++ ) {
392
+
393
+ const attachmentProperties = properties.get( texture[ i ] );
394
+
395
+ if ( attachmentProperties.__webglTexture ) {
396
+
397
+ _gl.deleteTexture( attachmentProperties.__webglTexture );
398
+
399
+ info.memory.textures --;
400
+
401
+ }
402
+
403
+ properties.remove( texture[ i ] );
404
+
405
+ }
406
+
407
+ }
408
+
409
+ properties.remove( texture );
410
+ properties.remove( renderTarget );
411
+
412
+ }
413
+
414
+ //
415
+
416
+ let textureUnits = 0;
417
+
418
+ function resetTextureUnits() {
419
+
420
+ textureUnits = 0;
421
+
422
+ }
423
+
424
+ function allocateTextureUnit() {
425
+
426
+ const textureUnit = textureUnits;
427
+
428
+ if ( textureUnit >= capabilities.maxTextures ) {
429
+
430
+ console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
431
+
432
+ }
433
+
434
+ textureUnits += 1;
435
+
436
+ return textureUnit;
437
+
438
+ }
439
+
440
+ function getTextureCacheKey( texture ) {
441
+
442
+ const array = [];
443
+
444
+ array.push( texture.wrapS );
445
+ array.push( texture.wrapT );
446
+ array.push( texture.wrapR || 0 );
447
+ array.push( texture.magFilter );
448
+ array.push( texture.minFilter );
449
+ array.push( texture.anisotropy );
450
+ array.push( texture.internalFormat );
451
+ array.push( texture.format );
452
+ array.push( texture.type );
453
+ array.push( texture.generateMipmaps );
454
+ array.push( texture.premultiplyAlpha );
455
+ array.push( texture.flipY );
456
+ array.push( texture.unpackAlignment );
457
+ array.push( texture.colorSpace );
458
+
459
+ return array.join();
460
+
461
+ }
462
+
463
+ //
464
+
465
+ function setTexture2D( texture, slot ) {
466
+
467
+ const textureProperties = properties.get( texture );
468
+
469
+ if ( texture.isVideoTexture ) updateVideoTexture( texture );
470
+
471
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
472
+
473
+ const image = texture.image;
474
+
475
+ if ( image === null ) {
476
+
477
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
478
+
479
+ } else if ( image.complete === false ) {
480
+
481
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
482
+
483
+ } else {
484
+
485
+ uploadTexture( textureProperties, texture, slot );
486
+ return;
487
+
488
+ }
489
+
490
+ }
491
+
492
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
493
+
494
+ }
495
+
496
+ function setTexture2DArray( texture, slot ) {
497
+
498
+ const textureProperties = properties.get( texture );
499
+
500
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
501
+
502
+ uploadTexture( textureProperties, texture, slot );
503
+ return;
504
+
505
+ }
506
+
507
+ state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
508
+
509
+ }
510
+
511
+ function setTexture3D( texture, slot ) {
512
+
513
+ const textureProperties = properties.get( texture );
514
+
515
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
516
+
517
+ uploadTexture( textureProperties, texture, slot );
518
+ return;
519
+
520
+ }
521
+
522
+ state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
523
+
524
+ }
525
+
526
+ function setTextureCube( texture, slot ) {
527
+
528
+ const textureProperties = properties.get( texture );
529
+
530
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
531
+
532
+ uploadCubeTexture( textureProperties, texture, slot );
533
+ return;
534
+
535
+ }
536
+
537
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
538
+
539
+ }
540
+
541
+ const wrappingToGL = {
542
+ [ RepeatWrapping ]: _gl.REPEAT,
543
+ [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
544
+ [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
545
+ };
546
+
547
+ const filterToGL = {
548
+ [ NearestFilter ]: _gl.NEAREST,
549
+ [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
550
+ [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
551
+
552
+ [ LinearFilter ]: _gl.LINEAR,
553
+ [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
554
+ [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
555
+ };
556
+
557
+ const compareToGL = {
558
+ [ NeverCompare ]: _gl.NEVER,
559
+ [ AlwaysCompare ]: _gl.ALWAYS,
560
+ [ LessCompare ]: _gl.LESS,
561
+ [ LessEqualCompare ]: _gl.LEQUAL,
562
+ [ EqualCompare ]: _gl.EQUAL,
563
+ [ GreaterEqualCompare ]: _gl.GEQUAL,
564
+ [ GreaterCompare ]: _gl.GREATER,
565
+ [ NotEqualCompare ]: _gl.NOTEQUAL
566
+ };
567
+
568
+ function setTextureParameters( textureType, texture, supportsMips ) {
569
+
570
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
571
+ ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
572
+ texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
573
+
574
+ console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
575
+
576
+ }
577
+
578
+ if ( supportsMips ) {
579
+
580
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
581
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
582
+
583
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
584
+
585
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
586
+
587
+ }
588
+
589
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
590
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
591
+
592
+ } else {
593
+
594
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
595
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
596
+
597
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
598
+
599
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
600
+
601
+ }
602
+
603
+ if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
604
+
605
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
606
+
607
+ }
608
+
609
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
610
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
611
+
612
+ if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
613
+
614
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
615
+
616
+ }
617
+
618
+ }
619
+
620
+ if ( texture.compareFunction ) {
621
+
622
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
623
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
624
+
625
+ }
626
+
627
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
628
+
629
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
630
+
631
+ if ( texture.magFilter === NearestFilter ) return;
632
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
633
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
634
+ if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
635
+
636
+ if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
637
+
638
+ _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
639
+ properties.get( texture ).__currentAnisotropy = texture.anisotropy;
640
+
641
+ }
642
+
643
+ }
644
+
645
+ }
646
+
647
+ function initTexture( textureProperties, texture ) {
648
+
649
+ let forceUpload = false;
650
+
651
+ if ( textureProperties.__webglInit === undefined ) {
652
+
653
+ textureProperties.__webglInit = true;
654
+
655
+ texture.addEventListener( 'dispose', onTextureDispose );
656
+
657
+ }
658
+
659
+ // create Source <-> WebGLTextures mapping if necessary
660
+
661
+ const source = texture.source;
662
+ let webglTextures = _sources.get( source );
663
+
664
+ if ( webglTextures === undefined ) {
665
+
666
+ webglTextures = {};
667
+ _sources.set( source, webglTextures );
668
+
669
+ }
670
+
671
+ // check if there is already a WebGLTexture object for the given texture parameters
672
+
673
+ const textureCacheKey = getTextureCacheKey( texture );
674
+
675
+ if ( textureCacheKey !== textureProperties.__cacheKey ) {
676
+
677
+ // if not, create a new instance of WebGLTexture
678
+
679
+ if ( webglTextures[ textureCacheKey ] === undefined ) {
680
+
681
+ // create new entry
682
+
683
+ webglTextures[ textureCacheKey ] = {
684
+ texture: _gl.createTexture(),
685
+ usedTimes: 0
686
+ };
687
+
688
+ info.memory.textures ++;
689
+
690
+ // when a new instance of WebGLTexture was created, a texture upload is required
691
+ // even if the image contents are identical
692
+
693
+ forceUpload = true;
694
+
695
+ }
696
+
697
+ webglTextures[ textureCacheKey ].usedTimes ++;
698
+
699
+ // every time the texture cache key changes, it's necessary to check if an instance of
700
+ // WebGLTexture can be deleted in order to avoid a memory leak.
701
+
702
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
703
+
704
+ if ( webglTexture !== undefined ) {
705
+
706
+ webglTextures[ textureProperties.__cacheKey ].usedTimes --;
707
+
708
+ if ( webglTexture.usedTimes === 0 ) {
709
+
710
+ deleteTexture( texture );
711
+
712
+ }
713
+
714
+ }
715
+
716
+ // store references to cache key and WebGLTexture object
717
+
718
+ textureProperties.__cacheKey = textureCacheKey;
719
+ textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
720
+
721
+ }
722
+
723
+ return forceUpload;
724
+
725
+ }
726
+
727
+ function uploadTexture( textureProperties, texture, slot ) {
728
+
729
+ let textureType = _gl.TEXTURE_2D;
730
+
731
+ if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
732
+ if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
733
+
734
+ const forceUpload = initTexture( textureProperties, texture );
735
+ const source = texture.source;
736
+
737
+ state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
738
+
739
+ const sourceProperties = properties.get( source );
740
+
741
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
742
+
743
+ state.activeTexture( _gl.TEXTURE0 + slot );
744
+
745
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
746
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
747
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
748
+
749
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
750
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
751
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
752
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
753
+
754
+ const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
755
+ let image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
756
+ image = verifyColorSpace( texture, image );
757
+
758
+ const supportsMips = isPowerOfTwo( image ) || isWebGL2,
759
+ glFormat = utils.convert( texture.format, texture.colorSpace );
760
+
761
+ let glType = utils.convert( texture.type ),
762
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
763
+
764
+ setTextureParameters( textureType, texture, supportsMips );
765
+
766
+ let mipmap;
767
+ const mipmaps = texture.mipmaps;
768
+
769
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );
770
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
771
+ const dataReady = source.dataReady;
772
+ const levels = getMipLevels( texture, image, supportsMips );
773
+
774
+ if ( texture.isDepthTexture ) {
775
+
776
+ // populate depth texture with dummy data
777
+
778
+ glInternalFormat = _gl.DEPTH_COMPONENT;
779
+
780
+ if ( isWebGL2 ) {
781
+
782
+ if ( texture.type === FloatType ) {
783
+
784
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
785
+
786
+ } else if ( texture.type === UnsignedIntType ) {
787
+
788
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
789
+
790
+ } else if ( texture.type === UnsignedInt248Type ) {
791
+
792
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
793
+
794
+ } else {
795
+
796
+ glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
797
+
798
+ }
799
+
800
+ } else {
801
+
802
+ if ( texture.type === FloatType ) {
803
+
804
+ console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
805
+
806
+ }
807
+
808
+ }
809
+
810
+ // validation checks for WebGL 1
811
+
812
+ if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
813
+
814
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
815
+ // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
816
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
817
+ if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
818
+
819
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
820
+
821
+ texture.type = UnsignedIntType;
822
+ glType = utils.convert( texture.type );
823
+
824
+ }
825
+
826
+ }
827
+
828
+ if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
829
+
830
+ // Depth stencil textures need the DEPTH_STENCIL internal format
831
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
832
+ glInternalFormat = _gl.DEPTH_STENCIL;
833
+
834
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
835
+ // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
836
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
837
+ if ( texture.type !== UnsignedInt248Type ) {
838
+
839
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
840
+
841
+ texture.type = UnsignedInt248Type;
842
+ glType = utils.convert( texture.type );
843
+
844
+ }
845
+
846
+ }
847
+
848
+ //
849
+
850
+ if ( allocateMemory ) {
851
+
852
+ if ( useTexStorage ) {
853
+
854
+ state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
855
+
856
+ } else {
857
+
858
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
859
+
860
+ }
861
+
862
+ }
863
+
864
+ } else if ( texture.isDataTexture ) {
865
+
866
+ // use manually created mipmaps if available
867
+ // if there are no manual mipmaps
868
+ // set 0 level mipmap and then use GL to generate other mipmap levels
869
+
870
+ if ( mipmaps.length > 0 && supportsMips ) {
871
+
872
+ if ( useTexStorage && allocateMemory ) {
873
+
874
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
875
+
876
+ }
877
+
878
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
879
+
880
+ mipmap = mipmaps[ i ];
881
+
882
+ if ( useTexStorage ) {
883
+
884
+ if ( dataReady ) {
885
+
886
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
887
+
888
+ }
889
+
890
+ } else {
891
+
892
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
893
+
894
+ }
895
+
896
+ }
897
+
898
+ texture.generateMipmaps = false;
899
+
900
+ } else {
901
+
902
+ if ( useTexStorage ) {
903
+
904
+ if ( allocateMemory ) {
905
+
906
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
907
+
908
+ }
909
+
910
+ if ( dataReady ) {
911
+
912
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
913
+
914
+ }
915
+
916
+ } else {
917
+
918
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
919
+
920
+ }
921
+
922
+ }
923
+
924
+ } else if ( texture.isCompressedTexture ) {
925
+
926
+ if ( texture.isCompressedArrayTexture ) {
927
+
928
+ if ( useTexStorage && allocateMemory ) {
929
+
930
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
931
+
932
+ }
933
+
934
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
935
+
936
+ mipmap = mipmaps[ i ];
937
+
938
+ if ( texture.format !== RGBAFormat ) {
939
+
940
+ if ( glFormat !== null ) {
941
+
942
+ if ( useTexStorage ) {
943
+
944
+ if ( dataReady ) {
945
+
946
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
947
+
948
+ }
949
+
950
+ } else {
951
+
952
+ state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
953
+
954
+ }
955
+
956
+ } else {
957
+
958
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
959
+
960
+ }
961
+
962
+ } else {
963
+
964
+ if ( useTexStorage ) {
965
+
966
+ if ( dataReady ) {
967
+
968
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
969
+
970
+ }
971
+
972
+ } else {
973
+
974
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
975
+
976
+ }
977
+
978
+ }
979
+
980
+ }
981
+
982
+ } else {
983
+
984
+ if ( useTexStorage && allocateMemory ) {
985
+
986
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
987
+
988
+ }
989
+
990
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
991
+
992
+ mipmap = mipmaps[ i ];
993
+
994
+ if ( texture.format !== RGBAFormat ) {
995
+
996
+ if ( glFormat !== null ) {
997
+
998
+ if ( useTexStorage ) {
999
+
1000
+ if ( dataReady ) {
1001
+
1002
+ state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1003
+
1004
+ }
1005
+
1006
+ } else {
1007
+
1008
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1009
+
1010
+ }
1011
+
1012
+ } else {
1013
+
1014
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
1015
+
1016
+ }
1017
+
1018
+ } else {
1019
+
1020
+ if ( useTexStorage ) {
1021
+
1022
+ if ( dataReady ) {
1023
+
1024
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1025
+
1026
+ }
1027
+
1028
+ } else {
1029
+
1030
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1031
+
1032
+ }
1033
+
1034
+ }
1035
+
1036
+ }
1037
+
1038
+ }
1039
+
1040
+ } else if ( texture.isDataArrayTexture ) {
1041
+
1042
+ if ( useTexStorage ) {
1043
+
1044
+ if ( allocateMemory ) {
1045
+
1046
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
1047
+
1048
+ }
1049
+
1050
+ if ( dataReady ) {
1051
+
1052
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1053
+
1054
+ }
1055
+
1056
+ } else {
1057
+
1058
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1059
+
1060
+ }
1061
+
1062
+ } else if ( texture.isData3DTexture ) {
1063
+
1064
+ if ( useTexStorage ) {
1065
+
1066
+ if ( allocateMemory ) {
1067
+
1068
+ state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1069
+
1070
+ }
1071
+
1072
+ if ( dataReady ) {
1073
+
1074
+ state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1075
+
1076
+ }
1077
+
1078
+ } else {
1079
+
1080
+ state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1081
+
1082
+ }
1083
+
1084
+ } else if ( texture.isFramebufferTexture ) {
1085
+
1086
+ if ( allocateMemory ) {
1087
+
1088
+ if ( useTexStorage ) {
1089
+
1090
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1091
+
1092
+ } else {
1093
+
1094
+ let width = image.width, height = image.height;
1095
+
1096
+ for ( let i = 0; i < levels; i ++ ) {
1097
+
1098
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1099
+
1100
+ width >>= 1;
1101
+ height >>= 1;
1102
+
1103
+ }
1104
+
1105
+ }
1106
+
1107
+ }
1108
+
1109
+ } else {
1110
+
1111
+ // regular Texture (image, video, canvas)
1112
+
1113
+ // use manually created mipmaps if available
1114
+ // if there are no manual mipmaps
1115
+ // set 0 level mipmap and then use GL to generate other mipmap levels
1116
+
1117
+ if ( mipmaps.length > 0 && supportsMips ) {
1118
+
1119
+ if ( useTexStorage && allocateMemory ) {
1120
+
1121
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
1122
+
1123
+ }
1124
+
1125
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1126
+
1127
+ mipmap = mipmaps[ i ];
1128
+
1129
+ if ( useTexStorage ) {
1130
+
1131
+ if ( dataReady ) {
1132
+
1133
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1134
+
1135
+ }
1136
+
1137
+ } else {
1138
+
1139
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1140
+
1141
+ }
1142
+
1143
+ }
1144
+
1145
+ texture.generateMipmaps = false;
1146
+
1147
+ } else {
1148
+
1149
+ if ( useTexStorage ) {
1150
+
1151
+ if ( allocateMemory ) {
1152
+
1153
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1154
+
1155
+ }
1156
+
1157
+ if ( dataReady ) {
1158
+
1159
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1160
+
1161
+ }
1162
+
1163
+ } else {
1164
+
1165
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1166
+
1167
+ }
1168
+
1169
+ }
1170
+
1171
+ }
1172
+
1173
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1174
+
1175
+ generateMipmap( textureType );
1176
+
1177
+ }
1178
+
1179
+ sourceProperties.__version = source.version;
1180
+
1181
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1182
+
1183
+ }
1184
+
1185
+ textureProperties.__version = texture.version;
1186
+
1187
+ }
1188
+
1189
+ function uploadCubeTexture( textureProperties, texture, slot ) {
1190
+
1191
+ if ( texture.image.length !== 6 ) return;
1192
+
1193
+ const forceUpload = initTexture( textureProperties, texture );
1194
+ const source = texture.source;
1195
+
1196
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1197
+
1198
+ const sourceProperties = properties.get( source );
1199
+
1200
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1201
+
1202
+ state.activeTexture( _gl.TEXTURE0 + slot );
1203
+
1204
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
1205
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
1206
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
1207
+
1208
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1209
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1210
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1211
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
1212
+
1213
+ const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1214
+ const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1215
+
1216
+ const cubeImage = [];
1217
+
1218
+ for ( let i = 0; i < 6; i ++ ) {
1219
+
1220
+ if ( ! isCompressed && ! isDataTexture ) {
1221
+
1222
+ cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
1223
+
1224
+ } else {
1225
+
1226
+ cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1227
+
1228
+ }
1229
+
1230
+ cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1231
+
1232
+ }
1233
+
1234
+ const image = cubeImage[ 0 ],
1235
+ supportsMips = isPowerOfTwo( image ) || isWebGL2,
1236
+ glFormat = utils.convert( texture.format, texture.colorSpace ),
1237
+ glType = utils.convert( texture.type ),
1238
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1239
+
1240
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
1241
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1242
+ const dataReady = source.dataReady;
1243
+ let levels = getMipLevels( texture, image, supportsMips );
1244
+
1245
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1246
+
1247
+ let mipmaps;
1248
+
1249
+ if ( isCompressed ) {
1250
+
1251
+ if ( useTexStorage && allocateMemory ) {
1252
+
1253
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1254
+
1255
+ }
1256
+
1257
+ for ( let i = 0; i < 6; i ++ ) {
1258
+
1259
+ mipmaps = cubeImage[ i ].mipmaps;
1260
+
1261
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1262
+
1263
+ const mipmap = mipmaps[ j ];
1264
+
1265
+ if ( texture.format !== RGBAFormat ) {
1266
+
1267
+ if ( glFormat !== null ) {
1268
+
1269
+ if ( useTexStorage ) {
1270
+
1271
+ if ( dataReady ) {
1272
+
1273
+ state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1274
+
1275
+ }
1276
+
1277
+ } else {
1278
+
1279
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1280
+
1281
+ }
1282
+
1283
+ } else {
1284
+
1285
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1286
+
1287
+ }
1288
+
1289
+ } else {
1290
+
1291
+ if ( useTexStorage ) {
1292
+
1293
+ if ( dataReady ) {
1294
+
1295
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1296
+
1297
+ }
1298
+
1299
+ } else {
1300
+
1301
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1302
+
1303
+ }
1304
+
1305
+ }
1306
+
1307
+ }
1308
+
1309
+ }
1310
+
1311
+ } else {
1312
+
1313
+ mipmaps = texture.mipmaps;
1314
+
1315
+ if ( useTexStorage && allocateMemory ) {
1316
+
1317
+ // TODO: Uniformly handle mipmap definitions
1318
+ // Normal textures and compressed cube textures define base level + mips with their mipmap array
1319
+ // Uncompressed cube textures use their mipmap array only for mips (no base level)
1320
+
1321
+ if ( mipmaps.length > 0 ) levels ++;
1322
+
1323
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height );
1324
+
1325
+ }
1326
+
1327
+ for ( let i = 0; i < 6; i ++ ) {
1328
+
1329
+ if ( isDataTexture ) {
1330
+
1331
+ if ( useTexStorage ) {
1332
+
1333
+ if ( dataReady ) {
1334
+
1335
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1336
+
1337
+ }
1338
+
1339
+ } else {
1340
+
1341
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1342
+
1343
+ }
1344
+
1345
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1346
+
1347
+ const mipmap = mipmaps[ j ];
1348
+ const mipmapImage = mipmap.image[ i ].image;
1349
+
1350
+ if ( useTexStorage ) {
1351
+
1352
+ if ( dataReady ) {
1353
+
1354
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1355
+
1356
+ }
1357
+
1358
+ } else {
1359
+
1360
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1361
+
1362
+ }
1363
+
1364
+ }
1365
+
1366
+ } else {
1367
+
1368
+ if ( useTexStorage ) {
1369
+
1370
+ if ( dataReady ) {
1371
+
1372
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1373
+
1374
+ }
1375
+
1376
+ } else {
1377
+
1378
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1379
+
1380
+ }
1381
+
1382
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1383
+
1384
+ const mipmap = mipmaps[ j ];
1385
+
1386
+ if ( useTexStorage ) {
1387
+
1388
+ if ( dataReady ) {
1389
+
1390
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1391
+
1392
+ }
1393
+
1394
+ } else {
1395
+
1396
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1397
+
1398
+ }
1399
+
1400
+ }
1401
+
1402
+ }
1403
+
1404
+ }
1405
+
1406
+ }
1407
+
1408
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1409
+
1410
+ // We assume images for cube map have the same size.
1411
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1412
+
1413
+ }
1414
+
1415
+ sourceProperties.__version = source.version;
1416
+
1417
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1418
+
1419
+ }
1420
+
1421
+ textureProperties.__version = texture.version;
1422
+
1423
+ }
1424
+
1425
+ // Render targets
1426
+
1427
+ // Setup storage for target texture and bind it to correct framebuffer
1428
+ function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
1429
+
1430
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1431
+ const glType = utils.convert( texture.type );
1432
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1433
+ const renderTargetProperties = properties.get( renderTarget );
1434
+
1435
+ if ( ! renderTargetProperties.__hasExternalTextures ) {
1436
+
1437
+ const width = Math.max( 1, renderTarget.width >> level );
1438
+ const height = Math.max( 1, renderTarget.height >> level );
1439
+
1440
+ if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1441
+
1442
+ state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
1443
+
1444
+ } else {
1445
+
1446
+ state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
1447
+
1448
+ }
1449
+
1450
+ }
1451
+
1452
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1453
+
1454
+ if ( useMultisampledRTT( renderTarget ) ) {
1455
+
1456
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1457
+
1458
+ } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1459
+
1460
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
1461
+
1462
+ }
1463
+
1464
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1465
+
1466
+ }
1467
+
1468
+
1469
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1470
+ function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
1471
+
1472
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1473
+
1474
+ if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
1475
+
1476
+ let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
1477
+
1478
+ if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
1479
+
1480
+ const depthTexture = renderTarget.depthTexture;
1481
+
1482
+ if ( depthTexture && depthTexture.isDepthTexture ) {
1483
+
1484
+ if ( depthTexture.type === FloatType ) {
1485
+
1486
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
1487
+
1488
+ } else if ( depthTexture.type === UnsignedIntType ) {
1489
+
1490
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
1491
+
1492
+ }
1493
+
1494
+ }
1495
+
1496
+ const samples = getRenderTargetSamples( renderTarget );
1497
+
1498
+ if ( useMultisampledRTT( renderTarget ) ) {
1499
+
1500
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1501
+
1502
+ } else {
1503
+
1504
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1505
+
1506
+ }
1507
+
1508
+ } else {
1509
+
1510
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1511
+
1512
+ }
1513
+
1514
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1515
+
1516
+ } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
1517
+
1518
+ const samples = getRenderTargetSamples( renderTarget );
1519
+
1520
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1521
+
1522
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1523
+
1524
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1525
+
1526
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1527
+
1528
+ } else {
1529
+
1530
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
1531
+
1532
+ }
1533
+
1534
+
1535
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1536
+
1537
+ } else {
1538
+
1539
+ const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1540
+
1541
+ for ( let i = 0; i < textures.length; i ++ ) {
1542
+
1543
+ const texture = textures[ i ];
1544
+
1545
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1546
+ const glType = utils.convert( texture.type );
1547
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1548
+ const samples = getRenderTargetSamples( renderTarget );
1549
+
1550
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1551
+
1552
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1553
+
1554
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1555
+
1556
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1557
+
1558
+ } else {
1559
+
1560
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1561
+
1562
+ }
1563
+
1564
+ }
1565
+
1566
+ }
1567
+
1568
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1569
+
1570
+ }
1571
+
1572
+ // Setup resources for a Depth Texture for a FBO (needs an extension)
1573
+ function setupDepthTexture( framebuffer, renderTarget ) {
1574
+
1575
+ const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
1576
+ if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
1577
+
1578
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1579
+
1580
+ if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1581
+
1582
+ throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1583
+
1584
+ }
1585
+
1586
+ // upload an empty depth texture with framebuffer size
1587
+ if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
1588
+ renderTarget.depthTexture.image.width !== renderTarget.width ||
1589
+ renderTarget.depthTexture.image.height !== renderTarget.height ) {
1590
+
1591
+ renderTarget.depthTexture.image.width = renderTarget.width;
1592
+ renderTarget.depthTexture.image.height = renderTarget.height;
1593
+ renderTarget.depthTexture.needsUpdate = true;
1594
+
1595
+ }
1596
+
1597
+ setTexture2D( renderTarget.depthTexture, 0 );
1598
+
1599
+ const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
1600
+ const samples = getRenderTargetSamples( renderTarget );
1601
+
1602
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
1603
+
1604
+ if ( useMultisampledRTT( renderTarget ) ) {
1605
+
1606
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1607
+
1608
+ } else {
1609
+
1610
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1611
+
1612
+ }
1613
+
1614
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1615
+
1616
+ if ( useMultisampledRTT( renderTarget ) ) {
1617
+
1618
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1619
+
1620
+ } else {
1621
+
1622
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1623
+
1624
+ }
1625
+
1626
+ } else {
1627
+
1628
+ throw new Error( 'Unknown depthTexture format' );
1629
+
1630
+ }
1631
+
1632
+ }
1633
+
1634
+ // Setup GL resources for a non-texture depth buffer
1635
+ function setupDepthRenderbuffer( renderTarget ) {
1636
+
1637
+ const renderTargetProperties = properties.get( renderTarget );
1638
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1639
+
1640
+ if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1641
+
1642
+ if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
1643
+
1644
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
1645
+
1646
+ } else {
1647
+
1648
+ if ( isCube ) {
1649
+
1650
+ renderTargetProperties.__webglDepthbuffer = [];
1651
+
1652
+ for ( let i = 0; i < 6; i ++ ) {
1653
+
1654
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1655
+ renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1656
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1657
+
1658
+ }
1659
+
1660
+ } else {
1661
+
1662
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1663
+ renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1664
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1665
+
1666
+ }
1667
+
1668
+ }
1669
+
1670
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1671
+
1672
+ }
1673
+
1674
+ // rebind framebuffer with external textures
1675
+ function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1676
+
1677
+ const renderTargetProperties = properties.get( renderTarget );
1678
+
1679
+ if ( colorTexture !== undefined ) {
1680
+
1681
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
1682
+
1683
+ }
1684
+
1685
+ if ( depthTexture !== undefined ) {
1686
+
1687
+ setupDepthRenderbuffer( renderTarget );
1688
+
1689
+ }
1690
+
1691
+ }
1692
+
1693
+ // Set up GL resources for the render target
1694
+ function setupRenderTarget( renderTarget ) {
1695
+
1696
+ const texture = renderTarget.texture;
1697
+
1698
+ const renderTargetProperties = properties.get( renderTarget );
1699
+ const textureProperties = properties.get( texture );
1700
+
1701
+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
1702
+
1703
+ if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
1704
+
1705
+ if ( textureProperties.__webglTexture === undefined ) {
1706
+
1707
+ textureProperties.__webglTexture = _gl.createTexture();
1708
+
1709
+ }
1710
+
1711
+ textureProperties.__version = texture.version;
1712
+ info.memory.textures ++;
1713
+
1714
+ }
1715
+
1716
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1717
+ const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1718
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1719
+
1720
+ // Setup framebuffer
1721
+
1722
+ if ( isCube ) {
1723
+
1724
+ renderTargetProperties.__webglFramebuffer = [];
1725
+
1726
+ for ( let i = 0; i < 6; i ++ ) {
1727
+
1728
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1729
+
1730
+ renderTargetProperties.__webglFramebuffer[ i ] = [];
1731
+
1732
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1733
+
1734
+ renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
1735
+
1736
+ }
1737
+
1738
+ } else {
1739
+
1740
+ renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
1741
+
1742
+ }
1743
+
1744
+ }
1745
+
1746
+ } else {
1747
+
1748
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1749
+
1750
+ renderTargetProperties.__webglFramebuffer = [];
1751
+
1752
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1753
+
1754
+ renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
1755
+
1756
+ }
1757
+
1758
+ } else {
1759
+
1760
+ renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
1761
+
1762
+ }
1763
+
1764
+ if ( isMultipleRenderTargets ) {
1765
+
1766
+ if ( capabilities.drawBuffers ) {
1767
+
1768
+ const textures = renderTarget.texture;
1769
+
1770
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1771
+
1772
+ const attachmentProperties = properties.get( textures[ i ] );
1773
+
1774
+ if ( attachmentProperties.__webglTexture === undefined ) {
1775
+
1776
+ attachmentProperties.__webglTexture = _gl.createTexture();
1777
+
1778
+ info.memory.textures ++;
1779
+
1780
+ }
1781
+
1782
+ }
1783
+
1784
+ } else {
1785
+
1786
+ console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
1787
+
1788
+ }
1789
+
1790
+ }
1791
+
1792
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1793
+
1794
+ const textures = isMultipleRenderTargets ? texture : [ texture ];
1795
+
1796
+ renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
1797
+ renderTargetProperties.__webglColorRenderbuffer = [];
1798
+
1799
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1800
+
1801
+ for ( let i = 0; i < textures.length; i ++ ) {
1802
+
1803
+ const texture = textures[ i ];
1804
+ renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
1805
+
1806
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1807
+
1808
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1809
+ const glType = utils.convert( texture.type );
1810
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
1811
+ const samples = getRenderTargetSamples( renderTarget );
1812
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1813
+
1814
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1815
+
1816
+ }
1817
+
1818
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1819
+
1820
+ if ( renderTarget.depthBuffer ) {
1821
+
1822
+ renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
1823
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
1824
+
1825
+ }
1826
+
1827
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1828
+
1829
+ }
1830
+
1831
+ }
1832
+
1833
+ // Setup color buffer
1834
+
1835
+ if ( isCube ) {
1836
+
1837
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1838
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1839
+
1840
+ for ( let i = 0; i < 6; i ++ ) {
1841
+
1842
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1843
+
1844
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1845
+
1846
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
1847
+
1848
+ }
1849
+
1850
+ } else {
1851
+
1852
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
1853
+
1854
+ }
1855
+
1856
+ }
1857
+
1858
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1859
+
1860
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1861
+
1862
+ }
1863
+
1864
+ state.unbindTexture();
1865
+
1866
+ } else if ( isMultipleRenderTargets ) {
1867
+
1868
+ const textures = renderTarget.texture;
1869
+
1870
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1871
+
1872
+ const attachment = textures[ i ];
1873
+ const attachmentProperties = properties.get( attachment );
1874
+
1875
+ state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
1876
+ setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
1877
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );
1878
+
1879
+ if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
1880
+
1881
+ generateMipmap( _gl.TEXTURE_2D );
1882
+
1883
+ }
1884
+
1885
+ }
1886
+
1887
+ state.unbindTexture();
1888
+
1889
+ } else {
1890
+
1891
+ let glTextureType = _gl.TEXTURE_2D;
1892
+
1893
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
1894
+
1895
+ if ( isWebGL2 ) {
1896
+
1897
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
1898
+
1899
+ } else {
1900
+
1901
+ console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
1902
+
1903
+ }
1904
+
1905
+ }
1906
+
1907
+ state.bindTexture( glTextureType, textureProperties.__webglTexture );
1908
+ setTextureParameters( glTextureType, texture, supportsMips );
1909
+
1910
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1911
+
1912
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1913
+
1914
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
1915
+
1916
+ }
1917
+
1918
+ } else {
1919
+
1920
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
1921
+
1922
+ }
1923
+
1924
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1925
+
1926
+ generateMipmap( glTextureType );
1927
+
1928
+ }
1929
+
1930
+ state.unbindTexture();
1931
+
1932
+ }
1933
+
1934
+ // Setup depth and stencil buffers
1935
+
1936
+ if ( renderTarget.depthBuffer ) {
1937
+
1938
+ setupDepthRenderbuffer( renderTarget );
1939
+
1940
+ }
1941
+
1942
+ }
1943
+
1944
+ function updateRenderTargetMipmap( renderTarget ) {
1945
+
1946
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1947
+
1948
+ const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1949
+
1950
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1951
+
1952
+ const texture = textures[ i ];
1953
+
1954
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1955
+
1956
+ const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
1957
+ const webglTexture = properties.get( texture ).__webglTexture;
1958
+
1959
+ state.bindTexture( target, webglTexture );
1960
+ generateMipmap( target );
1961
+ state.unbindTexture();
1962
+
1963
+ }
1964
+
1965
+ }
1966
+
1967
+ }
1968
+
1969
+ function updateMultisampleRenderTarget( renderTarget ) {
1970
+
1971
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1972
+
1973
+ const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [ renderTarget.texture ];
1974
+ const width = renderTarget.width;
1975
+ const height = renderTarget.height;
1976
+ let mask = _gl.COLOR_BUFFER_BIT;
1977
+ const invalidationArray = [];
1978
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1979
+ const renderTargetProperties = properties.get( renderTarget );
1980
+ const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1981
+
1982
+ // If MRT we need to remove FBO attachments
1983
+ if ( isMultipleRenderTargets ) {
1984
+
1985
+ for ( let i = 0; i < textures.length; i ++ ) {
1986
+
1987
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1988
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
1989
+
1990
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1991
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
1992
+
1993
+ }
1994
+
1995
+ }
1996
+
1997
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1998
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1999
+
2000
+ for ( let i = 0; i < textures.length; i ++ ) {
2001
+
2002
+ invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
2003
+
2004
+ if ( renderTarget.depthBuffer ) {
2005
+
2006
+ invalidationArray.push( depthStyle );
2007
+
2008
+ }
2009
+
2010
+ const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
2011
+
2012
+ if ( ignoreDepthValues === false ) {
2013
+
2014
+ if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
2015
+ if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
2016
+
2017
+ }
2018
+
2019
+ if ( isMultipleRenderTargets ) {
2020
+
2021
+ _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2022
+
2023
+ }
2024
+
2025
+ if ( ignoreDepthValues === true ) {
2026
+
2027
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
2028
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
2029
+
2030
+ }
2031
+
2032
+ if ( isMultipleRenderTargets ) {
2033
+
2034
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2035
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
2036
+
2037
+ }
2038
+
2039
+ _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
2040
+
2041
+ if ( supportsInvalidateFramebuffer ) {
2042
+
2043
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
2044
+
2045
+ }
2046
+
2047
+
2048
+ }
2049
+
2050
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
2051
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
2052
+
2053
+ // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
2054
+ if ( isMultipleRenderTargets ) {
2055
+
2056
+ for ( let i = 0; i < textures.length; i ++ ) {
2057
+
2058
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2059
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2060
+
2061
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2062
+
2063
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2064
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
2065
+
2066
+ }
2067
+
2068
+ }
2069
+
2070
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2071
+
2072
+ }
2073
+
2074
+ }
2075
+
2076
+ function getRenderTargetSamples( renderTarget ) {
2077
+
2078
+ return Math.min( capabilities.maxSamples, renderTarget.samples );
2079
+
2080
+ }
2081
+
2082
+ function useMultisampledRTT( renderTarget ) {
2083
+
2084
+ const renderTargetProperties = properties.get( renderTarget );
2085
+
2086
+ return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
2087
+
2088
+ }
2089
+
2090
+ function updateVideoTexture( texture ) {
2091
+
2092
+ const frame = info.render.frame;
2093
+
2094
+ // Check the last frame we updated the VideoTexture
2095
+
2096
+ if ( _videoTextures.get( texture ) !== frame ) {
2097
+
2098
+ _videoTextures.set( texture, frame );
2099
+ texture.update();
2100
+
2101
+ }
2102
+
2103
+ }
2104
+
2105
+ function verifyColorSpace( texture, image ) {
2106
+
2107
+ const colorSpace = texture.colorSpace;
2108
+ const format = texture.format;
2109
+ const type = texture.type;
2110
+
2111
+ if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;
2112
+
2113
+ if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
2114
+
2115
+ // sRGB
2116
+
2117
+ if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
2118
+
2119
+ if ( isWebGL2 === false ) {
2120
+
2121
+ // in WebGL 1, try to use EXT_sRGB extension and unsized formats
2122
+
2123
+ if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
2124
+
2125
+ texture.format = _SRGBAFormat;
2126
+
2127
+ // it's not possible to generate mips in WebGL 1 with this extension
2128
+
2129
+ texture.minFilter = LinearFilter;
2130
+ texture.generateMipmaps = false;
2131
+
2132
+ } else {
2133
+
2134
+ // slow fallback (CPU decode)
2135
+
2136
+ image = ImageUtils.sRGBToLinear( image );
2137
+
2138
+ }
2139
+
2140
+ } else {
2141
+
2142
+ // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
2143
+
2144
+ if ( format !== RGBAFormat || type !== UnsignedByteType ) {
2145
+
2146
+ console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
2147
+
2148
+ }
2149
+
2150
+ }
2151
+
2152
+ } else {
2153
+
2154
+ console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
2155
+
2156
+ }
2157
+
2158
+ }
2159
+
2160
+ return image;
2161
+
2162
+ }
2163
+
2164
+ //
2165
+
2166
+ this.allocateTextureUnit = allocateTextureUnit;
2167
+ this.resetTextureUnits = resetTextureUnits;
2168
+
2169
+ this.setTexture2D = setTexture2D;
2170
+ this.setTexture2DArray = setTexture2DArray;
2171
+ this.setTexture3D = setTexture3D;
2172
+ this.setTextureCube = setTextureCube;
2173
+ this.rebindTextures = rebindTextures;
2174
+ this.setupRenderTarget = setupRenderTarget;
2175
+ this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2176
+ this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2177
+ this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2178
+ this.setupFrameBufferTexture = setupFrameBufferTexture;
2179
+ this.useMultisampledRTT = useMultisampledRTT;
2180
+
2181
+ }
2182
+
2183
+ export { WebGLTextures };