@playdrop/playdrop-cli 0.3.1-build.1

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Files changed (1315) hide show
  1. package/README.md +24 -0
  2. package/bin/playdrop +3 -0
  3. package/bin/playdrop-cli +2 -0
  4. package/config/client-meta.json +45 -0
  5. package/dist/apiClient.d.ts +9 -0
  6. package/dist/apiClient.js +21 -0
  7. package/dist/apps/build.d.ts +24 -0
  8. package/dist/apps/build.js +561 -0
  9. package/dist/apps/index.d.ts +15 -0
  10. package/dist/apps/index.js +23 -0
  11. package/dist/apps/upload.d.ts +19 -0
  12. package/dist/apps/upload.js +114 -0
  13. package/dist/apps/validate.d.ts +3 -0
  14. package/dist/apps/validate.js +75 -0
  15. package/dist/catalogue-utils.d.ts +24 -0
  16. package/dist/catalogue-utils.js +121 -0
  17. package/dist/catalogue.d.ts +262 -0
  18. package/dist/catalogue.js +1289 -0
  19. package/dist/clientInfo.d.ts +6 -0
  20. package/dist/clientInfo.js +51 -0
  21. package/dist/commandContext.d.ts +15 -0
  22. package/dist/commandContext.js +40 -0
  23. package/dist/commands/asset-packs.d.ts +27 -0
  24. package/dist/commands/asset-packs.js +508 -0
  25. package/dist/commands/assets.d.ts +35 -0
  26. package/dist/commands/assets.js +668 -0
  27. package/dist/commands/build.d.ts +1 -0
  28. package/dist/commands/build.js +56 -0
  29. package/dist/commands/capture.d.ts +11 -0
  30. package/dist/commands/capture.js +681 -0
  31. package/dist/commands/create.d.ts +6 -0
  32. package/dist/commands/create.js +1174 -0
  33. package/dist/commands/detail.d.ts +5 -0
  34. package/dist/commands/detail.js +320 -0
  35. package/dist/commands/dev.d.ts +1 -0
  36. package/dist/commands/dev.js +281 -0
  37. package/dist/commands/devServer.d.ts +18 -0
  38. package/dist/commands/devServer.js +122 -0
  39. package/dist/commands/devShared.d.ts +24 -0
  40. package/dist/commands/devShared.js +213 -0
  41. package/dist/commands/documentation.d.ts +1 -0
  42. package/dist/commands/documentation.js +152 -0
  43. package/dist/commands/feedback.d.ts +16 -0
  44. package/dist/commands/feedback.js +323 -0
  45. package/dist/commands/format.d.ts +1 -0
  46. package/dist/commands/format.js +65 -0
  47. package/dist/commands/generation.d.ts +33 -0
  48. package/dist/commands/generation.js +509 -0
  49. package/dist/commands/init.d.ts +13 -0
  50. package/dist/commands/init.js +300 -0
  51. package/dist/commands/list.d.ts +7 -0
  52. package/dist/commands/list.js +347 -0
  53. package/dist/commands/login.d.ts +10 -0
  54. package/dist/commands/login.js +117 -0
  55. package/dist/commands/logout.d.ts +1 -0
  56. package/dist/commands/logout.js +8 -0
  57. package/dist/commands/migrateCatalogueV2.d.ts +1 -0
  58. package/dist/commands/migrateCatalogueV2.js +142 -0
  59. package/dist/commands/upgrade.d.ts +1 -0
  60. package/dist/commands/upgrade.js +28 -0
  61. package/dist/commands/upload.d.ts +4 -0
  62. package/dist/commands/upload.js +651 -0
  63. package/dist/commands/validate.d.ts +1 -0
  64. package/dist/commands/validate.js +53 -0
  65. package/dist/commands/versions.d.ts +17 -0
  66. package/dist/commands/versions.js +384 -0
  67. package/dist/commands/whoami.d.ts +1 -0
  68. package/dist/commands/whoami.js +72 -0
  69. package/dist/config.d.ts +10 -0
  70. package/dist/config.js +41 -0
  71. package/dist/environment.d.ts +11 -0
  72. package/dist/environment.js +66 -0
  73. package/dist/http.d.ts +6 -0
  74. package/dist/http.js +49 -0
  75. package/dist/index.d.ts +2 -0
  76. package/dist/index.js +700 -0
  77. package/dist/messages.d.ts +12 -0
  78. package/dist/messages.js +65 -0
  79. package/dist/playwright.d.ts +10 -0
  80. package/dist/playwright.js +100 -0
  81. package/dist/proxyFetch.d.ts +14 -0
  82. package/dist/proxyFetch.js +203 -0
  83. package/dist/taskSelection.d.ts +16 -0
  84. package/dist/taskSelection.js +205 -0
  85. package/dist/taskUtils.d.ts +4 -0
  86. package/dist/taskUtils.js +35 -0
  87. package/dist/uploadLog.d.ts +15 -0
  88. package/dist/uploadLog.js +118 -0
  89. package/node_modules/@playdrop/ai-client/dist/index.d.ts +377 -0
  90. package/node_modules/@playdrop/ai-client/dist/index.d.ts.map +1 -0
  91. package/node_modules/@playdrop/ai-client/dist/index.js +318 -0
  92. package/node_modules/@playdrop/ai-client/package.json +21 -0
  93. package/node_modules/@playdrop/api-client/dist/client.d.ts +299 -0
  94. package/node_modules/@playdrop/api-client/dist/client.d.ts.map +1 -0
  95. package/node_modules/@playdrop/api-client/dist/client.js +1908 -0
  96. package/node_modules/@playdrop/api-client/dist/index.d.ts +177 -0
  97. package/node_modules/@playdrop/api-client/dist/index.d.ts.map +1 -0
  98. package/node_modules/@playdrop/api-client/dist/index.js +329 -0
  99. package/node_modules/@playdrop/api-client/package.json +32 -0
  100. package/node_modules/@playdrop/config/client-meta.json +45 -0
  101. package/node_modules/@playdrop/config/dist/src/constants.d.ts +9 -0
  102. package/node_modules/@playdrop/config/dist/src/constants.d.ts.map +1 -0
  103. package/node_modules/@playdrop/config/dist/src/constants.js +10 -0
  104. package/node_modules/@playdrop/config/dist/src/index.d.ts +13 -0
  105. package/node_modules/@playdrop/config/dist/src/index.d.ts.map +1 -0
  106. package/node_modules/@playdrop/config/dist/src/index.js +197 -0
  107. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts +12 -0
  108. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts.map +1 -0
  109. package/node_modules/@playdrop/config/dist/src/server/fastify.js +103 -0
  110. package/node_modules/@playdrop/config/dist/src/types.d.ts +59 -0
  111. package/node_modules/@playdrop/config/dist/src/types.d.ts.map +1 -0
  112. package/node_modules/@playdrop/config/dist/src/types.js +2 -0
  113. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts +2 -0
  114. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts.map +1 -0
  115. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.js +63 -0
  116. package/node_modules/@playdrop/config/dist/tsconfig.tsbuildinfo +1 -0
  117. package/node_modules/@playdrop/config/package.json +19 -0
  118. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.d.ts +13 -0
  119. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js +146 -0
  120. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js.map +1 -0
  121. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.d.ts +47 -0
  122. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js +328 -0
  123. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js.map +1 -0
  124. package/node_modules/@playdrop/entity-core/dist/src/format-utils.d.ts +3 -0
  125. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js +38 -0
  126. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js.map +1 -0
  127. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.d.ts +23 -0
  128. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js +11 -0
  129. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js.map +1 -0
  130. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.d.ts +4 -0
  131. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js +21 -0
  132. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js.map +1 -0
  133. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.d.ts +4 -0
  134. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js +24 -0
  135. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js.map +1 -0
  136. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.d.ts +3 -0
  137. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js +20 -0
  138. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js.map +1 -0
  139. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.d.ts +3 -0
  140. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js +431 -0
  141. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js.map +1 -0
  142. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.d.ts +6 -0
  143. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js +3 -0
  144. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js.map +1 -0
  145. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.d.ts +3 -0
  146. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js +396 -0
  147. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js.map +1 -0
  148. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.d.ts +12 -0
  149. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js +199 -0
  150. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js.map +1 -0
  151. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.d.ts +4 -0
  152. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js +18 -0
  153. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js.map +1 -0
  154. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.d.ts +43 -0
  155. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js +142 -0
  156. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js.map +1 -0
  157. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.d.ts +26 -0
  158. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js +65 -0
  159. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js.map +1 -0
  160. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.d.ts +33 -0
  161. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js +175 -0
  162. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js.map +1 -0
  163. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r15.json +1517 -0
  164. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r6.json +61 -0
  165. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.d.ts +10 -0
  166. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js +23 -0
  167. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js.map +1 -0
  168. package/node_modules/@playdrop/entity-core/dist/src/index.d.ts +19 -0
  169. package/node_modules/@playdrop/entity-core/dist/src/index.js +36 -0
  170. package/node_modules/@playdrop/entity-core/dist/src/index.js.map +1 -0
  171. package/node_modules/@playdrop/entity-core/dist/src/materials.d.ts +26 -0
  172. package/node_modules/@playdrop/entity-core/dist/src/materials.js +188 -0
  173. package/node_modules/@playdrop/entity-core/dist/src/materials.js.map +1 -0
  174. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.d.ts +68 -0
  175. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js +491 -0
  176. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js.map +1 -0
  177. package/node_modules/@playdrop/entity-core/dist/src/serialization.d.ts +4 -0
  178. package/node_modules/@playdrop/entity-core/dist/src/serialization.js +382 -0
  179. package/node_modules/@playdrop/entity-core/dist/src/serialization.js.map +1 -0
  180. package/node_modules/@playdrop/entity-core/dist/src/textures.d.ts +29 -0
  181. package/node_modules/@playdrop/entity-core/dist/src/textures.js +214 -0
  182. package/node_modules/@playdrop/entity-core/dist/src/textures.js.map +1 -0
  183. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.d.ts +9 -0
  184. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js +316 -0
  185. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js.map +1 -0
  186. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.d.ts +9 -0
  187. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js +153 -0
  188. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js.map +1 -0
  189. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.d.ts +2 -0
  190. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js +121 -0
  191. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js.map +1 -0
  192. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.d.ts +20 -0
  193. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js +398 -0
  194. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js.map +1 -0
  195. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.d.ts +3 -0
  196. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.js +210 -0
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  198. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.d.ts +12 -0
  199. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.js +81 -0
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  201. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/textured-to-voxel.d.ts +12 -0
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  1306. package/node_modules/three/src/textures/Data3DTexture.js +35 -0
  1307. package/node_modules/three/src/textures/DataArrayTexture.js +27 -0
  1308. package/node_modules/three/src/textures/DataTexture.js +22 -0
  1309. package/node_modules/three/src/textures/DepthTexture.js +58 -0
  1310. package/node_modules/three/src/textures/FramebufferTexture.js +23 -0
  1311. package/node_modules/three/src/textures/Source.js +128 -0
  1312. package/node_modules/three/src/textures/Texture.js +338 -0
  1313. package/node_modules/three/src/textures/VideoTexture.js +55 -0
  1314. package/node_modules/three/src/utils.js +91 -0
  1315. package/package.json +63 -0
@@ -0,0 +1,4314 @@
1
+ import {
2
+ AmbientLight,
3
+ AnimationClip,
4
+ Bone,
5
+ BufferGeometry,
6
+ ClampToEdgeWrapping,
7
+ Color,
8
+ DirectionalLight,
9
+ EquirectangularReflectionMapping,
10
+ Euler,
11
+ FileLoader,
12
+ Float32BufferAttribute,
13
+ Group,
14
+ Line,
15
+ LineBasicMaterial,
16
+ Loader,
17
+ LoaderUtils,
18
+ MathUtils,
19
+ Matrix3,
20
+ Matrix4,
21
+ Mesh,
22
+ MeshLambertMaterial,
23
+ MeshPhongMaterial,
24
+ NumberKeyframeTrack,
25
+ Object3D,
26
+ OrthographicCamera,
27
+ PerspectiveCamera,
28
+ PointLight,
29
+ PropertyBinding,
30
+ Quaternion,
31
+ QuaternionKeyframeTrack,
32
+ RepeatWrapping,
33
+ Skeleton,
34
+ SkinnedMesh,
35
+ SpotLight,
36
+ Texture,
37
+ TextureLoader,
38
+ Uint16BufferAttribute,
39
+ Vector2,
40
+ Vector3,
41
+ Vector4,
42
+ VectorKeyframeTrack,
43
+ SRGBColorSpace,
44
+ ShapeUtils
45
+ } from 'three';
46
+ import * as fflate from '../libs/fflate.module.js';
47
+ import { NURBSCurve } from '../curves/NURBSCurve.js';
48
+
49
+ /**
50
+ * Loader loads FBX file and generates Group representing FBX scene.
51
+ * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
52
+ * Versions lower than this may load but will probably have errors
53
+ *
54
+ * Needs Support:
55
+ * Morph normals / blend shape normals
56
+ *
57
+ * FBX format references:
58
+ * https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
59
+ *
60
+ * Binary format specification:
61
+ * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
62
+ */
63
+
64
+
65
+ let fbxTree;
66
+ let connections;
67
+ let sceneGraph;
68
+
69
+ class FBXLoader extends Loader {
70
+
71
+ constructor( manager ) {
72
+
73
+ super( manager );
74
+
75
+ }
76
+
77
+ load( url, onLoad, onProgress, onError ) {
78
+
79
+ const scope = this;
80
+
81
+ const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
82
+
83
+ const loader = new FileLoader( this.manager );
84
+ loader.setPath( scope.path );
85
+ loader.setResponseType( 'arraybuffer' );
86
+ loader.setRequestHeader( scope.requestHeader );
87
+ loader.setWithCredentials( scope.withCredentials );
88
+
89
+ loader.load( url, function ( buffer ) {
90
+
91
+ try {
92
+
93
+ onLoad( scope.parse( buffer, path ) );
94
+
95
+ } catch ( e ) {
96
+
97
+ if ( onError ) {
98
+
99
+ onError( e );
100
+
101
+ } else {
102
+
103
+ console.error( e );
104
+
105
+ }
106
+
107
+ scope.manager.itemError( url );
108
+
109
+ }
110
+
111
+ }, onProgress, onError );
112
+
113
+ }
114
+
115
+ parse( FBXBuffer, path ) {
116
+
117
+ if ( isFbxFormatBinary( FBXBuffer ) ) {
118
+
119
+ fbxTree = new BinaryParser().parse( FBXBuffer );
120
+
121
+ } else {
122
+
123
+ const FBXText = convertArrayBufferToString( FBXBuffer );
124
+
125
+ if ( ! isFbxFormatASCII( FBXText ) ) {
126
+
127
+ throw new Error( 'THREE.FBXLoader: Unknown format.' );
128
+
129
+ }
130
+
131
+ if ( getFbxVersion( FBXText ) < 7000 ) {
132
+
133
+ throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );
134
+
135
+ }
136
+
137
+ fbxTree = new TextParser().parse( FBXText );
138
+
139
+ }
140
+
141
+ // console.log( fbxTree );
142
+
143
+ const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
144
+
145
+ return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree );
146
+
147
+ }
148
+
149
+ }
150
+
151
+ // Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
152
+ class FBXTreeParser {
153
+
154
+ constructor( textureLoader, manager ) {
155
+
156
+ this.textureLoader = textureLoader;
157
+ this.manager = manager;
158
+
159
+ }
160
+
161
+ parse() {
162
+
163
+ connections = this.parseConnections();
164
+
165
+ const images = this.parseImages();
166
+ const textures = this.parseTextures( images );
167
+ const materials = this.parseMaterials( textures );
168
+ const deformers = this.parseDeformers();
169
+ const geometryMap = new GeometryParser().parse( deformers );
170
+
171
+ this.parseScene( deformers, geometryMap, materials );
172
+
173
+ return sceneGraph;
174
+
175
+ }
176
+
177
+ // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
178
+ // and details the connection type
179
+ parseConnections() {
180
+
181
+ const connectionMap = new Map();
182
+
183
+ if ( 'Connections' in fbxTree ) {
184
+
185
+ const rawConnections = fbxTree.Connections.connections;
186
+
187
+ rawConnections.forEach( function ( rawConnection ) {
188
+
189
+ const fromID = rawConnection[ 0 ];
190
+ const toID = rawConnection[ 1 ];
191
+ const relationship = rawConnection[ 2 ];
192
+
193
+ if ( ! connectionMap.has( fromID ) ) {
194
+
195
+ connectionMap.set( fromID, {
196
+ parents: [],
197
+ children: []
198
+ } );
199
+
200
+ }
201
+
202
+ const parentRelationship = { ID: toID, relationship: relationship };
203
+ connectionMap.get( fromID ).parents.push( parentRelationship );
204
+
205
+ if ( ! connectionMap.has( toID ) ) {
206
+
207
+ connectionMap.set( toID, {
208
+ parents: [],
209
+ children: []
210
+ } );
211
+
212
+ }
213
+
214
+ const childRelationship = { ID: fromID, relationship: relationship };
215
+ connectionMap.get( toID ).children.push( childRelationship );
216
+
217
+ } );
218
+
219
+ }
220
+
221
+ return connectionMap;
222
+
223
+ }
224
+
225
+ // Parse FBXTree.Objects.Video for embedded image data
226
+ // These images are connected to textures in FBXTree.Objects.Textures
227
+ // via FBXTree.Connections.
228
+ parseImages() {
229
+
230
+ const images = {};
231
+ const blobs = {};
232
+
233
+ if ( 'Video' in fbxTree.Objects ) {
234
+
235
+ const videoNodes = fbxTree.Objects.Video;
236
+
237
+ for ( const nodeID in videoNodes ) {
238
+
239
+ const videoNode = videoNodes[ nodeID ];
240
+
241
+ const id = parseInt( nodeID );
242
+
243
+ images[ id ] = videoNode.RelativeFilename || videoNode.Filename;
244
+
245
+ // raw image data is in videoNode.Content
246
+ if ( 'Content' in videoNode ) {
247
+
248
+ const arrayBufferContent = ( videoNode.Content instanceof ArrayBuffer ) && ( videoNode.Content.byteLength > 0 );
249
+ const base64Content = ( typeof videoNode.Content === 'string' ) && ( videoNode.Content !== '' );
250
+
251
+ if ( arrayBufferContent || base64Content ) {
252
+
253
+ const image = this.parseImage( videoNodes[ nodeID ] );
254
+
255
+ blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image;
256
+
257
+ }
258
+
259
+ }
260
+
261
+ }
262
+
263
+ }
264
+
265
+ for ( const id in images ) {
266
+
267
+ const filename = images[ id ];
268
+
269
+ if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ];
270
+ else images[ id ] = images[ id ].split( '\\' ).pop();
271
+
272
+ }
273
+
274
+ return images;
275
+
276
+ }
277
+
278
+ // Parse embedded image data in FBXTree.Video.Content
279
+ parseImage( videoNode ) {
280
+
281
+ const content = videoNode.Content;
282
+ const fileName = videoNode.RelativeFilename || videoNode.Filename;
283
+ const extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();
284
+
285
+ let type;
286
+
287
+ switch ( extension ) {
288
+
289
+ case 'bmp':
290
+
291
+ type = 'image/bmp';
292
+ break;
293
+
294
+ case 'jpg':
295
+ case 'jpeg':
296
+
297
+ type = 'image/jpeg';
298
+ break;
299
+
300
+ case 'png':
301
+
302
+ type = 'image/png';
303
+ break;
304
+
305
+ case 'tif':
306
+
307
+ type = 'image/tiff';
308
+ break;
309
+
310
+ case 'tga':
311
+
312
+ if ( this.manager.getHandler( '.tga' ) === null ) {
313
+
314
+ console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName );
315
+
316
+ }
317
+
318
+ type = 'image/tga';
319
+ break;
320
+
321
+ default:
322
+
323
+ console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' );
324
+ return;
325
+
326
+ }
327
+
328
+ if ( typeof content === 'string' ) { // ASCII format
329
+
330
+ return 'data:' + type + ';base64,' + content;
331
+
332
+ } else { // Binary Format
333
+
334
+ const array = new Uint8Array( content );
335
+ return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) );
336
+
337
+ }
338
+
339
+ }
340
+
341
+ // Parse nodes in FBXTree.Objects.Texture
342
+ // These contain details such as UV scaling, cropping, rotation etc and are connected
343
+ // to images in FBXTree.Objects.Video
344
+ parseTextures( images ) {
345
+
346
+ const textureMap = new Map();
347
+
348
+ if ( 'Texture' in fbxTree.Objects ) {
349
+
350
+ const textureNodes = fbxTree.Objects.Texture;
351
+ for ( const nodeID in textureNodes ) {
352
+
353
+ const texture = this.parseTexture( textureNodes[ nodeID ], images );
354
+ textureMap.set( parseInt( nodeID ), texture );
355
+
356
+ }
357
+
358
+ }
359
+
360
+ return textureMap;
361
+
362
+ }
363
+
364
+ // Parse individual node in FBXTree.Objects.Texture
365
+ parseTexture( textureNode, images ) {
366
+
367
+ const texture = this.loadTexture( textureNode, images );
368
+
369
+ texture.ID = textureNode.id;
370
+
371
+ texture.name = textureNode.attrName;
372
+
373
+ const wrapModeU = textureNode.WrapModeU;
374
+ const wrapModeV = textureNode.WrapModeV;
375
+
376
+ const valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
377
+ const valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
378
+
379
+ // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
380
+ // 0: repeat(default), 1: clamp
381
+
382
+ texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
383
+ texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
384
+
385
+ if ( 'Scaling' in textureNode ) {
386
+
387
+ const values = textureNode.Scaling.value;
388
+
389
+ texture.repeat.x = values[ 0 ];
390
+ texture.repeat.y = values[ 1 ];
391
+
392
+ }
393
+
394
+ if ( 'Translation' in textureNode ) {
395
+
396
+ const values = textureNode.Translation.value;
397
+
398
+ texture.offset.x = values[ 0 ];
399
+ texture.offset.y = values[ 1 ];
400
+
401
+ }
402
+
403
+ return texture;
404
+
405
+ }
406
+
407
+ // load a texture specified as a blob or data URI, or via an external URL using TextureLoader
408
+ loadTexture( textureNode, images ) {
409
+
410
+ let fileName;
411
+
412
+ const currentPath = this.textureLoader.path;
413
+
414
+ const children = connections.get( textureNode.id ).children;
415
+
416
+ if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) {
417
+
418
+ fileName = images[ children[ 0 ].ID ];
419
+
420
+ if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {
421
+
422
+ this.textureLoader.setPath( undefined );
423
+
424
+ }
425
+
426
+ }
427
+
428
+ let texture;
429
+
430
+ const extension = textureNode.FileName.slice( - 3 ).toLowerCase();
431
+
432
+ if ( extension === 'tga' ) {
433
+
434
+ const loader = this.manager.getHandler( '.tga' );
435
+
436
+ if ( loader === null ) {
437
+
438
+ console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename );
439
+ texture = new Texture();
440
+
441
+ } else {
442
+
443
+ loader.setPath( this.textureLoader.path );
444
+ texture = loader.load( fileName );
445
+
446
+ }
447
+
448
+ } else if ( extension === 'dds' ) {
449
+
450
+ const loader = this.manager.getHandler( '.dds' );
451
+
452
+ if ( loader === null ) {
453
+
454
+ console.warn( 'FBXLoader: DDS loader not found, creating placeholder texture for', textureNode.RelativeFilename );
455
+ texture = new Texture();
456
+
457
+ } else {
458
+
459
+ loader.setPath( this.textureLoader.path );
460
+ texture = loader.load( fileName );
461
+
462
+ }
463
+
464
+ } else if ( extension === 'psd' ) {
465
+
466
+ console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename );
467
+ texture = new Texture();
468
+
469
+ } else {
470
+
471
+ texture = this.textureLoader.load( fileName );
472
+
473
+ }
474
+
475
+ this.textureLoader.setPath( currentPath );
476
+
477
+ return texture;
478
+
479
+ }
480
+
481
+ // Parse nodes in FBXTree.Objects.Material
482
+ parseMaterials( textureMap ) {
483
+
484
+ const materialMap = new Map();
485
+
486
+ if ( 'Material' in fbxTree.Objects ) {
487
+
488
+ const materialNodes = fbxTree.Objects.Material;
489
+
490
+ for ( const nodeID in materialNodes ) {
491
+
492
+ const material = this.parseMaterial( materialNodes[ nodeID ], textureMap );
493
+
494
+ if ( material !== null ) materialMap.set( parseInt( nodeID ), material );
495
+
496
+ }
497
+
498
+ }
499
+
500
+ return materialMap;
501
+
502
+ }
503
+
504
+ // Parse single node in FBXTree.Objects.Material
505
+ // Materials are connected to texture maps in FBXTree.Objects.Textures
506
+ // FBX format currently only supports Lambert and Phong shading models
507
+ parseMaterial( materialNode, textureMap ) {
508
+
509
+ const ID = materialNode.id;
510
+ const name = materialNode.attrName;
511
+ let type = materialNode.ShadingModel;
512
+
513
+ // Case where FBX wraps shading model in property object.
514
+ if ( typeof type === 'object' ) {
515
+
516
+ type = type.value;
517
+
518
+ }
519
+
520
+ // Ignore unused materials which don't have any connections.
521
+ if ( ! connections.has( ID ) ) return null;
522
+
523
+ const parameters = this.parseParameters( materialNode, textureMap, ID );
524
+
525
+ let material;
526
+
527
+ switch ( type.toLowerCase() ) {
528
+
529
+ case 'phong':
530
+ material = new MeshPhongMaterial();
531
+ break;
532
+ case 'lambert':
533
+ material = new MeshLambertMaterial();
534
+ break;
535
+ default:
536
+ console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type );
537
+ material = new MeshPhongMaterial();
538
+ break;
539
+
540
+ }
541
+
542
+ material.setValues( parameters );
543
+ material.name = name;
544
+
545
+ return material;
546
+
547
+ }
548
+
549
+ // Parse FBX material and return parameters suitable for a three.js material
550
+ // Also parse the texture map and return any textures associated with the material
551
+ parseParameters( materialNode, textureMap, ID ) {
552
+
553
+ const parameters = {};
554
+
555
+ if ( materialNode.BumpFactor ) {
556
+
557
+ parameters.bumpScale = materialNode.BumpFactor.value;
558
+
559
+ }
560
+
561
+ if ( materialNode.Diffuse ) {
562
+
563
+ parameters.color = new Color().fromArray( materialNode.Diffuse.value ).convertSRGBToLinear();
564
+
565
+ } else if ( materialNode.DiffuseColor && ( materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB' ) ) {
566
+
567
+ // The blender exporter exports diffuse here instead of in materialNode.Diffuse
568
+ parameters.color = new Color().fromArray( materialNode.DiffuseColor.value ).convertSRGBToLinear();
569
+
570
+ }
571
+
572
+ if ( materialNode.DisplacementFactor ) {
573
+
574
+ parameters.displacementScale = materialNode.DisplacementFactor.value;
575
+
576
+ }
577
+
578
+ if ( materialNode.Emissive ) {
579
+
580
+ parameters.emissive = new Color().fromArray( materialNode.Emissive.value ).convertSRGBToLinear();
581
+
582
+ } else if ( materialNode.EmissiveColor && ( materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB' ) ) {
583
+
584
+ // The blender exporter exports emissive color here instead of in materialNode.Emissive
585
+ parameters.emissive = new Color().fromArray( materialNode.EmissiveColor.value ).convertSRGBToLinear();
586
+
587
+ }
588
+
589
+ if ( materialNode.EmissiveFactor ) {
590
+
591
+ parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value );
592
+
593
+ }
594
+
595
+ if ( materialNode.Opacity ) {
596
+
597
+ parameters.opacity = parseFloat( materialNode.Opacity.value );
598
+
599
+ }
600
+
601
+ if ( parameters.opacity < 1.0 ) {
602
+
603
+ parameters.transparent = true;
604
+
605
+ }
606
+
607
+ if ( materialNode.ReflectionFactor ) {
608
+
609
+ parameters.reflectivity = materialNode.ReflectionFactor.value;
610
+
611
+ }
612
+
613
+ if ( materialNode.Shininess ) {
614
+
615
+ parameters.shininess = materialNode.Shininess.value;
616
+
617
+ }
618
+
619
+ if ( materialNode.Specular ) {
620
+
621
+ parameters.specular = new Color().fromArray( materialNode.Specular.value ).convertSRGBToLinear();
622
+
623
+ } else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) {
624
+
625
+ // The blender exporter exports specular color here instead of in materialNode.Specular
626
+ parameters.specular = new Color().fromArray( materialNode.SpecularColor.value ).convertSRGBToLinear();
627
+
628
+ }
629
+
630
+ const scope = this;
631
+ connections.get( ID ).children.forEach( function ( child ) {
632
+
633
+ const type = child.relationship;
634
+
635
+ switch ( type ) {
636
+
637
+ case 'Bump':
638
+ parameters.bumpMap = scope.getTexture( textureMap, child.ID );
639
+ break;
640
+
641
+ case 'Maya|TEX_ao_map':
642
+ parameters.aoMap = scope.getTexture( textureMap, child.ID );
643
+ break;
644
+
645
+ case 'DiffuseColor':
646
+ case 'Maya|TEX_color_map':
647
+ parameters.map = scope.getTexture( textureMap, child.ID );
648
+ if ( parameters.map !== undefined ) {
649
+
650
+ parameters.map.colorSpace = SRGBColorSpace;
651
+
652
+ }
653
+
654
+ break;
655
+
656
+ case 'DisplacementColor':
657
+ parameters.displacementMap = scope.getTexture( textureMap, child.ID );
658
+ break;
659
+
660
+ case 'EmissiveColor':
661
+ parameters.emissiveMap = scope.getTexture( textureMap, child.ID );
662
+ if ( parameters.emissiveMap !== undefined ) {
663
+
664
+ parameters.emissiveMap.colorSpace = SRGBColorSpace;
665
+
666
+ }
667
+
668
+ break;
669
+
670
+ case 'NormalMap':
671
+ case 'Maya|TEX_normal_map':
672
+ parameters.normalMap = scope.getTexture( textureMap, child.ID );
673
+ break;
674
+
675
+ case 'ReflectionColor':
676
+ parameters.envMap = scope.getTexture( textureMap, child.ID );
677
+ if ( parameters.envMap !== undefined ) {
678
+
679
+ parameters.envMap.mapping = EquirectangularReflectionMapping;
680
+ parameters.envMap.colorSpace = SRGBColorSpace;
681
+
682
+ }
683
+
684
+ break;
685
+
686
+ case 'SpecularColor':
687
+ parameters.specularMap = scope.getTexture( textureMap, child.ID );
688
+ if ( parameters.specularMap !== undefined ) {
689
+
690
+ parameters.specularMap.colorSpace = SRGBColorSpace;
691
+
692
+ }
693
+
694
+ break;
695
+
696
+ case 'TransparentColor':
697
+ case 'TransparencyFactor':
698
+ parameters.alphaMap = scope.getTexture( textureMap, child.ID );
699
+ parameters.transparent = true;
700
+ break;
701
+
702
+ case 'AmbientColor':
703
+ case 'ShininessExponent': // AKA glossiness map
704
+ case 'SpecularFactor': // AKA specularLevel
705
+ case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
706
+ default:
707
+ console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type );
708
+ break;
709
+
710
+ }
711
+
712
+ } );
713
+
714
+ return parameters;
715
+
716
+ }
717
+
718
+ // get a texture from the textureMap for use by a material.
719
+ getTexture( textureMap, id ) {
720
+
721
+ // if the texture is a layered texture, just use the first layer and issue a warning
722
+ if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {
723
+
724
+ console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
725
+ id = connections.get( id ).children[ 0 ].ID;
726
+
727
+ }
728
+
729
+ return textureMap.get( id );
730
+
731
+ }
732
+
733
+ // Parse nodes in FBXTree.Objects.Deformer
734
+ // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
735
+ // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
736
+ parseDeformers() {
737
+
738
+ const skeletons = {};
739
+ const morphTargets = {};
740
+
741
+ if ( 'Deformer' in fbxTree.Objects ) {
742
+
743
+ const DeformerNodes = fbxTree.Objects.Deformer;
744
+
745
+ for ( const nodeID in DeformerNodes ) {
746
+
747
+ const deformerNode = DeformerNodes[ nodeID ];
748
+
749
+ const relationships = connections.get( parseInt( nodeID ) );
750
+
751
+ if ( deformerNode.attrType === 'Skin' ) {
752
+
753
+ const skeleton = this.parseSkeleton( relationships, DeformerNodes );
754
+ skeleton.ID = nodeID;
755
+
756
+ if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' );
757
+ skeleton.geometryID = relationships.parents[ 0 ].ID;
758
+
759
+ skeletons[ nodeID ] = skeleton;
760
+
761
+ } else if ( deformerNode.attrType === 'BlendShape' ) {
762
+
763
+ const morphTarget = {
764
+ id: nodeID,
765
+ };
766
+
767
+ morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes );
768
+ morphTarget.id = nodeID;
769
+
770
+ if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' );
771
+
772
+ morphTargets[ nodeID ] = morphTarget;
773
+
774
+ }
775
+
776
+ }
777
+
778
+ }
779
+
780
+ return {
781
+
782
+ skeletons: skeletons,
783
+ morphTargets: morphTargets,
784
+
785
+ };
786
+
787
+ }
788
+
789
+ // Parse single nodes in FBXTree.Objects.Deformer
790
+ // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
791
+ // Each skin node represents a skeleton and each cluster node represents a bone
792
+ parseSkeleton( relationships, deformerNodes ) {
793
+
794
+ const rawBones = [];
795
+
796
+ relationships.children.forEach( function ( child ) {
797
+
798
+ const boneNode = deformerNodes[ child.ID ];
799
+
800
+ if ( boneNode.attrType !== 'Cluster' ) return;
801
+
802
+ const rawBone = {
803
+
804
+ ID: child.ID,
805
+ indices: [],
806
+ weights: [],
807
+ transformLink: new Matrix4().fromArray( boneNode.TransformLink.a ),
808
+ // transform: new Matrix4().fromArray( boneNode.Transform.a ),
809
+ // linkMode: boneNode.Mode,
810
+
811
+ };
812
+
813
+ if ( 'Indexes' in boneNode ) {
814
+
815
+ rawBone.indices = boneNode.Indexes.a;
816
+ rawBone.weights = boneNode.Weights.a;
817
+
818
+ }
819
+
820
+ rawBones.push( rawBone );
821
+
822
+ } );
823
+
824
+ return {
825
+
826
+ rawBones: rawBones,
827
+ bones: []
828
+
829
+ };
830
+
831
+ }
832
+
833
+ // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
834
+ parseMorphTargets( relationships, deformerNodes ) {
835
+
836
+ const rawMorphTargets = [];
837
+
838
+ for ( let i = 0; i < relationships.children.length; i ++ ) {
839
+
840
+ const child = relationships.children[ i ];
841
+
842
+ const morphTargetNode = deformerNodes[ child.ID ];
843
+
844
+ const rawMorphTarget = {
845
+
846
+ name: morphTargetNode.attrName,
847
+ initialWeight: morphTargetNode.DeformPercent,
848
+ id: morphTargetNode.id,
849
+ fullWeights: morphTargetNode.FullWeights.a
850
+
851
+ };
852
+
853
+ if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;
854
+
855
+ rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) {
856
+
857
+ return child.relationship === undefined;
858
+
859
+ } )[ 0 ].ID;
860
+
861
+ rawMorphTargets.push( rawMorphTarget );
862
+
863
+ }
864
+
865
+ return rawMorphTargets;
866
+
867
+ }
868
+
869
+ // create the main Group() to be returned by the loader
870
+ parseScene( deformers, geometryMap, materialMap ) {
871
+
872
+ sceneGraph = new Group();
873
+
874
+ const modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );
875
+
876
+ const modelNodes = fbxTree.Objects.Model;
877
+
878
+ const scope = this;
879
+ modelMap.forEach( function ( model ) {
880
+
881
+ const modelNode = modelNodes[ model.ID ];
882
+ scope.setLookAtProperties( model, modelNode );
883
+
884
+ const parentConnections = connections.get( model.ID ).parents;
885
+
886
+ parentConnections.forEach( function ( connection ) {
887
+
888
+ const parent = modelMap.get( connection.ID );
889
+ if ( parent !== undefined ) parent.add( model );
890
+
891
+ } );
892
+
893
+ if ( model.parent === null ) {
894
+
895
+ sceneGraph.add( model );
896
+
897
+ }
898
+
899
+
900
+ } );
901
+
902
+ this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );
903
+
904
+ this.addGlobalSceneSettings();
905
+
906
+ sceneGraph.traverse( function ( node ) {
907
+
908
+ if ( node.userData.transformData ) {
909
+
910
+ if ( node.parent ) {
911
+
912
+ node.userData.transformData.parentMatrix = node.parent.matrix;
913
+ node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld;
914
+
915
+ }
916
+
917
+ const transform = generateTransform( node.userData.transformData );
918
+
919
+ node.applyMatrix4( transform );
920
+ node.updateWorldMatrix();
921
+
922
+ }
923
+
924
+ } );
925
+
926
+ const animations = new AnimationParser().parse();
927
+
928
+ // if all the models where already combined in a single group, just return that
929
+ if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) {
930
+
931
+ sceneGraph.children[ 0 ].animations = animations;
932
+ sceneGraph = sceneGraph.children[ 0 ];
933
+
934
+ }
935
+
936
+ sceneGraph.animations = animations;
937
+
938
+ }
939
+
940
+ // parse nodes in FBXTree.Objects.Model
941
+ parseModels( skeletons, geometryMap, materialMap ) {
942
+
943
+ const modelMap = new Map();
944
+ const modelNodes = fbxTree.Objects.Model;
945
+
946
+ for ( const nodeID in modelNodes ) {
947
+
948
+ const id = parseInt( nodeID );
949
+ const node = modelNodes[ nodeID ];
950
+ const relationships = connections.get( id );
951
+
952
+ let model = this.buildSkeleton( relationships, skeletons, id, node.attrName );
953
+
954
+ if ( ! model ) {
955
+
956
+ switch ( node.attrType ) {
957
+
958
+ case 'Camera':
959
+ model = this.createCamera( relationships );
960
+ break;
961
+ case 'Light':
962
+ model = this.createLight( relationships );
963
+ break;
964
+ case 'Mesh':
965
+ model = this.createMesh( relationships, geometryMap, materialMap );
966
+ break;
967
+ case 'NurbsCurve':
968
+ model = this.createCurve( relationships, geometryMap );
969
+ break;
970
+ case 'LimbNode':
971
+ case 'Root':
972
+ model = new Bone();
973
+ break;
974
+ case 'Null':
975
+ default:
976
+ model = new Group();
977
+ break;
978
+
979
+ }
980
+
981
+ model.name = node.attrName ? PropertyBinding.sanitizeNodeName( node.attrName ) : '';
982
+ model.userData.originalName = node.attrName;
983
+
984
+ model.ID = id;
985
+
986
+ }
987
+
988
+ this.getTransformData( model, node );
989
+ modelMap.set( id, model );
990
+
991
+ }
992
+
993
+ return modelMap;
994
+
995
+ }
996
+
997
+ buildSkeleton( relationships, skeletons, id, name ) {
998
+
999
+ let bone = null;
1000
+
1001
+ relationships.parents.forEach( function ( parent ) {
1002
+
1003
+ for ( const ID in skeletons ) {
1004
+
1005
+ const skeleton = skeletons[ ID ];
1006
+
1007
+ skeleton.rawBones.forEach( function ( rawBone, i ) {
1008
+
1009
+ if ( rawBone.ID === parent.ID ) {
1010
+
1011
+ const subBone = bone;
1012
+ bone = new Bone();
1013
+
1014
+ bone.matrixWorld.copy( rawBone.transformLink );
1015
+
1016
+ // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
1017
+
1018
+ bone.name = name ? PropertyBinding.sanitizeNodeName( name ) : '';
1019
+ bone.userData.originalName = name;
1020
+ bone.ID = id;
1021
+
1022
+ skeleton.bones[ i ] = bone;
1023
+
1024
+ // In cases where a bone is shared between multiple meshes
1025
+ // duplicate the bone here and and it as a child of the first bone
1026
+ if ( subBone !== null ) {
1027
+
1028
+ bone.add( subBone );
1029
+
1030
+ }
1031
+
1032
+ }
1033
+
1034
+ } );
1035
+
1036
+ }
1037
+
1038
+ } );
1039
+
1040
+ return bone;
1041
+
1042
+ }
1043
+
1044
+ // create a PerspectiveCamera or OrthographicCamera
1045
+ createCamera( relationships ) {
1046
+
1047
+ let model;
1048
+ let cameraAttribute;
1049
+
1050
+ relationships.children.forEach( function ( child ) {
1051
+
1052
+ const attr = fbxTree.Objects.NodeAttribute[ child.ID ];
1053
+
1054
+ if ( attr !== undefined ) {
1055
+
1056
+ cameraAttribute = attr;
1057
+
1058
+ }
1059
+
1060
+ } );
1061
+
1062
+ if ( cameraAttribute === undefined ) {
1063
+
1064
+ model = new Object3D();
1065
+
1066
+ } else {
1067
+
1068
+ let type = 0;
1069
+ if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) {
1070
+
1071
+ type = 1;
1072
+
1073
+ }
1074
+
1075
+ let nearClippingPlane = 1;
1076
+ if ( cameraAttribute.NearPlane !== undefined ) {
1077
+
1078
+ nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
1079
+
1080
+ }
1081
+
1082
+ let farClippingPlane = 1000;
1083
+ if ( cameraAttribute.FarPlane !== undefined ) {
1084
+
1085
+ farClippingPlane = cameraAttribute.FarPlane.value / 1000;
1086
+
1087
+ }
1088
+
1089
+
1090
+ let width = window.innerWidth;
1091
+ let height = window.innerHeight;
1092
+
1093
+ if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) {
1094
+
1095
+ width = cameraAttribute.AspectWidth.value;
1096
+ height = cameraAttribute.AspectHeight.value;
1097
+
1098
+ }
1099
+
1100
+ const aspect = width / height;
1101
+
1102
+ let fov = 45;
1103
+ if ( cameraAttribute.FieldOfView !== undefined ) {
1104
+
1105
+ fov = cameraAttribute.FieldOfView.value;
1106
+
1107
+ }
1108
+
1109
+ const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
1110
+
1111
+ switch ( type ) {
1112
+
1113
+ case 0: // Perspective
1114
+ model = new PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane );
1115
+ if ( focalLength !== null ) model.setFocalLength( focalLength );
1116
+ break;
1117
+
1118
+ case 1: // Orthographic
1119
+ model = new OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane );
1120
+ break;
1121
+
1122
+ default:
1123
+ console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' );
1124
+ model = new Object3D();
1125
+ break;
1126
+
1127
+ }
1128
+
1129
+ }
1130
+
1131
+ return model;
1132
+
1133
+ }
1134
+
1135
+ // Create a DirectionalLight, PointLight or SpotLight
1136
+ createLight( relationships ) {
1137
+
1138
+ let model;
1139
+ let lightAttribute;
1140
+
1141
+ relationships.children.forEach( function ( child ) {
1142
+
1143
+ const attr = fbxTree.Objects.NodeAttribute[ child.ID ];
1144
+
1145
+ if ( attr !== undefined ) {
1146
+
1147
+ lightAttribute = attr;
1148
+
1149
+ }
1150
+
1151
+ } );
1152
+
1153
+ if ( lightAttribute === undefined ) {
1154
+
1155
+ model = new Object3D();
1156
+
1157
+ } else {
1158
+
1159
+ let type;
1160
+
1161
+ // LightType can be undefined for Point lights
1162
+ if ( lightAttribute.LightType === undefined ) {
1163
+
1164
+ type = 0;
1165
+
1166
+ } else {
1167
+
1168
+ type = lightAttribute.LightType.value;
1169
+
1170
+ }
1171
+
1172
+ let color = 0xffffff;
1173
+
1174
+ if ( lightAttribute.Color !== undefined ) {
1175
+
1176
+ color = new Color().fromArray( lightAttribute.Color.value ).convertSRGBToLinear();
1177
+
1178
+ }
1179
+
1180
+ let intensity = ( lightAttribute.Intensity === undefined ) ? 1 : lightAttribute.Intensity.value / 100;
1181
+
1182
+ // light disabled
1183
+ if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) {
1184
+
1185
+ intensity = 0;
1186
+
1187
+ }
1188
+
1189
+ let distance = 0;
1190
+ if ( lightAttribute.FarAttenuationEnd !== undefined ) {
1191
+
1192
+ if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) {
1193
+
1194
+ distance = 0;
1195
+
1196
+ } else {
1197
+
1198
+ distance = lightAttribute.FarAttenuationEnd.value;
1199
+
1200
+ }
1201
+
1202
+ }
1203
+
1204
+ // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
1205
+ const decay = 1;
1206
+
1207
+ switch ( type ) {
1208
+
1209
+ case 0: // Point
1210
+ model = new PointLight( color, intensity, distance, decay );
1211
+ break;
1212
+
1213
+ case 1: // Directional
1214
+ model = new DirectionalLight( color, intensity );
1215
+ break;
1216
+
1217
+ case 2: // Spot
1218
+ let angle = Math.PI / 3;
1219
+
1220
+ if ( lightAttribute.InnerAngle !== undefined ) {
1221
+
1222
+ angle = MathUtils.degToRad( lightAttribute.InnerAngle.value );
1223
+
1224
+ }
1225
+
1226
+ let penumbra = 0;
1227
+ if ( lightAttribute.OuterAngle !== undefined ) {
1228
+
1229
+ // TODO: this is not correct - FBX calculates outer and inner angle in degrees
1230
+ // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
1231
+ // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
1232
+ penumbra = MathUtils.degToRad( lightAttribute.OuterAngle.value );
1233
+ penumbra = Math.max( penumbra, 1 );
1234
+
1235
+ }
1236
+
1237
+ model = new SpotLight( color, intensity, distance, angle, penumbra, decay );
1238
+ break;
1239
+
1240
+ default:
1241
+ console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.' );
1242
+ model = new PointLight( color, intensity );
1243
+ break;
1244
+
1245
+ }
1246
+
1247
+ if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) {
1248
+
1249
+ model.castShadow = true;
1250
+
1251
+ }
1252
+
1253
+ }
1254
+
1255
+ return model;
1256
+
1257
+ }
1258
+
1259
+ createMesh( relationships, geometryMap, materialMap ) {
1260
+
1261
+ let model;
1262
+ let geometry = null;
1263
+ let material = null;
1264
+ const materials = [];
1265
+
1266
+ // get geometry and materials(s) from connections
1267
+ relationships.children.forEach( function ( child ) {
1268
+
1269
+ if ( geometryMap.has( child.ID ) ) {
1270
+
1271
+ geometry = geometryMap.get( child.ID );
1272
+
1273
+ }
1274
+
1275
+ if ( materialMap.has( child.ID ) ) {
1276
+
1277
+ materials.push( materialMap.get( child.ID ) );
1278
+
1279
+ }
1280
+
1281
+ } );
1282
+
1283
+ if ( materials.length > 1 ) {
1284
+
1285
+ material = materials;
1286
+
1287
+ } else if ( materials.length > 0 ) {
1288
+
1289
+ material = materials[ 0 ];
1290
+
1291
+ } else {
1292
+
1293
+ material = new MeshPhongMaterial( {
1294
+ name: Loader.DEFAULT_MATERIAL_NAME,
1295
+ color: 0xcccccc
1296
+ } );
1297
+ materials.push( material );
1298
+
1299
+ }
1300
+
1301
+ if ( 'color' in geometry.attributes ) {
1302
+
1303
+ materials.forEach( function ( material ) {
1304
+
1305
+ material.vertexColors = true;
1306
+
1307
+ } );
1308
+
1309
+ }
1310
+
1311
+ if ( geometry.FBX_Deformer ) {
1312
+
1313
+ model = new SkinnedMesh( geometry, material );
1314
+ model.normalizeSkinWeights();
1315
+
1316
+ } else {
1317
+
1318
+ model = new Mesh( geometry, material );
1319
+
1320
+ }
1321
+
1322
+ return model;
1323
+
1324
+ }
1325
+
1326
+ createCurve( relationships, geometryMap ) {
1327
+
1328
+ const geometry = relationships.children.reduce( function ( geo, child ) {
1329
+
1330
+ if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID );
1331
+
1332
+ return geo;
1333
+
1334
+ }, null );
1335
+
1336
+ // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
1337
+ const material = new LineBasicMaterial( {
1338
+ name: Loader.DEFAULT_MATERIAL_NAME,
1339
+ color: 0x3300ff,
1340
+ linewidth: 1
1341
+ } );
1342
+ return new Line( geometry, material );
1343
+
1344
+ }
1345
+
1346
+ // parse the model node for transform data
1347
+ getTransformData( model, modelNode ) {
1348
+
1349
+ const transformData = {};
1350
+
1351
+ if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
1352
+
1353
+ if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
1354
+ else transformData.eulerOrder = 'ZYX';
1355
+
1356
+ if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
1357
+
1358
+ if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
1359
+ if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
1360
+ if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
1361
+
1362
+ if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
1363
+
1364
+ if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value;
1365
+ if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value;
1366
+
1367
+ if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
1368
+ if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value;
1369
+
1370
+ model.userData.transformData = transformData;
1371
+
1372
+ }
1373
+
1374
+ setLookAtProperties( model, modelNode ) {
1375
+
1376
+ if ( 'LookAtProperty' in modelNode ) {
1377
+
1378
+ const children = connections.get( model.ID ).children;
1379
+
1380
+ children.forEach( function ( child ) {
1381
+
1382
+ if ( child.relationship === 'LookAtProperty' ) {
1383
+
1384
+ const lookAtTarget = fbxTree.Objects.Model[ child.ID ];
1385
+
1386
+ if ( 'Lcl_Translation' in lookAtTarget ) {
1387
+
1388
+ const pos = lookAtTarget.Lcl_Translation.value;
1389
+
1390
+ // DirectionalLight, SpotLight
1391
+ if ( model.target !== undefined ) {
1392
+
1393
+ model.target.position.fromArray( pos );
1394
+ sceneGraph.add( model.target );
1395
+
1396
+ } else { // Cameras and other Object3Ds
1397
+
1398
+ model.lookAt( new Vector3().fromArray( pos ) );
1399
+
1400
+ }
1401
+
1402
+ }
1403
+
1404
+ }
1405
+
1406
+ } );
1407
+
1408
+ }
1409
+
1410
+ }
1411
+
1412
+ bindSkeleton( skeletons, geometryMap, modelMap ) {
1413
+
1414
+ const bindMatrices = this.parsePoseNodes();
1415
+
1416
+ for ( const ID in skeletons ) {
1417
+
1418
+ const skeleton = skeletons[ ID ];
1419
+
1420
+ const parents = connections.get( parseInt( skeleton.ID ) ).parents;
1421
+
1422
+ parents.forEach( function ( parent ) {
1423
+
1424
+ if ( geometryMap.has( parent.ID ) ) {
1425
+
1426
+ const geoID = parent.ID;
1427
+ const geoRelationships = connections.get( geoID );
1428
+
1429
+ geoRelationships.parents.forEach( function ( geoConnParent ) {
1430
+
1431
+ if ( modelMap.has( geoConnParent.ID ) ) {
1432
+
1433
+ const model = modelMap.get( geoConnParent.ID );
1434
+
1435
+ model.bind( new Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] );
1436
+
1437
+ }
1438
+
1439
+ } );
1440
+
1441
+ }
1442
+
1443
+ } );
1444
+
1445
+ }
1446
+
1447
+ }
1448
+
1449
+ parsePoseNodes() {
1450
+
1451
+ const bindMatrices = {};
1452
+
1453
+ if ( 'Pose' in fbxTree.Objects ) {
1454
+
1455
+ const BindPoseNode = fbxTree.Objects.Pose;
1456
+
1457
+ for ( const nodeID in BindPoseNode ) {
1458
+
1459
+ if ( BindPoseNode[ nodeID ].attrType === 'BindPose' && BindPoseNode[ nodeID ].NbPoseNodes > 0 ) {
1460
+
1461
+ const poseNodes = BindPoseNode[ nodeID ].PoseNode;
1462
+
1463
+ if ( Array.isArray( poseNodes ) ) {
1464
+
1465
+ poseNodes.forEach( function ( poseNode ) {
1466
+
1467
+ bindMatrices[ poseNode.Node ] = new Matrix4().fromArray( poseNode.Matrix.a );
1468
+
1469
+ } );
1470
+
1471
+ } else {
1472
+
1473
+ bindMatrices[ poseNodes.Node ] = new Matrix4().fromArray( poseNodes.Matrix.a );
1474
+
1475
+ }
1476
+
1477
+ }
1478
+
1479
+ }
1480
+
1481
+ }
1482
+
1483
+ return bindMatrices;
1484
+
1485
+ }
1486
+
1487
+ addGlobalSceneSettings() {
1488
+
1489
+ if ( 'GlobalSettings' in fbxTree ) {
1490
+
1491
+ if ( 'AmbientColor' in fbxTree.GlobalSettings ) {
1492
+
1493
+ // Parse ambient color - if it's not set to black (default), create an ambient light
1494
+
1495
+ const ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
1496
+ const r = ambientColor[ 0 ];
1497
+ const g = ambientColor[ 1 ];
1498
+ const b = ambientColor[ 2 ];
1499
+
1500
+ if ( r !== 0 || g !== 0 || b !== 0 ) {
1501
+
1502
+ const color = new Color( r, g, b ).convertSRGBToLinear();
1503
+ sceneGraph.add( new AmbientLight( color, 1 ) );
1504
+
1505
+ }
1506
+
1507
+ }
1508
+
1509
+ if ( 'UnitScaleFactor' in fbxTree.GlobalSettings ) {
1510
+
1511
+ sceneGraph.userData.unitScaleFactor = fbxTree.GlobalSettings.UnitScaleFactor.value;
1512
+
1513
+ }
1514
+
1515
+ }
1516
+
1517
+ }
1518
+
1519
+ }
1520
+
1521
+ // parse Geometry data from FBXTree and return map of BufferGeometries
1522
+ class GeometryParser {
1523
+
1524
+ constructor() {
1525
+
1526
+ this.negativeMaterialIndices = false;
1527
+
1528
+ }
1529
+
1530
+ // Parse nodes in FBXTree.Objects.Geometry
1531
+ parse( deformers ) {
1532
+
1533
+ const geometryMap = new Map();
1534
+
1535
+ if ( 'Geometry' in fbxTree.Objects ) {
1536
+
1537
+ const geoNodes = fbxTree.Objects.Geometry;
1538
+
1539
+ for ( const nodeID in geoNodes ) {
1540
+
1541
+ const relationships = connections.get( parseInt( nodeID ) );
1542
+ const geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );
1543
+
1544
+ geometryMap.set( parseInt( nodeID ), geo );
1545
+
1546
+ }
1547
+
1548
+ }
1549
+
1550
+ // report warnings
1551
+
1552
+ if ( this.negativeMaterialIndices === true ) {
1553
+
1554
+ console.warn( 'THREE.FBXLoader: The FBX file contains invalid (negative) material indices. The asset might not render as expected.' );
1555
+
1556
+ }
1557
+
1558
+ return geometryMap;
1559
+
1560
+ }
1561
+
1562
+ // Parse single node in FBXTree.Objects.Geometry
1563
+ parseGeometry( relationships, geoNode, deformers ) {
1564
+
1565
+ switch ( geoNode.attrType ) {
1566
+
1567
+ case 'Mesh':
1568
+ return this.parseMeshGeometry( relationships, geoNode, deformers );
1569
+ break;
1570
+
1571
+ case 'NurbsCurve':
1572
+ return this.parseNurbsGeometry( geoNode );
1573
+ break;
1574
+
1575
+ }
1576
+
1577
+ }
1578
+
1579
+ // Parse single node mesh geometry in FBXTree.Objects.Geometry
1580
+ parseMeshGeometry( relationships, geoNode, deformers ) {
1581
+
1582
+ const skeletons = deformers.skeletons;
1583
+ const morphTargets = [];
1584
+
1585
+ const modelNodes = relationships.parents.map( function ( parent ) {
1586
+
1587
+ return fbxTree.Objects.Model[ parent.ID ];
1588
+
1589
+ } );
1590
+
1591
+ // don't create geometry if it is not associated with any models
1592
+ if ( modelNodes.length === 0 ) return;
1593
+
1594
+ const skeleton = relationships.children.reduce( function ( skeleton, child ) {
1595
+
1596
+ if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ];
1597
+
1598
+ return skeleton;
1599
+
1600
+ }, null );
1601
+
1602
+ relationships.children.forEach( function ( child ) {
1603
+
1604
+ if ( deformers.morphTargets[ child.ID ] !== undefined ) {
1605
+
1606
+ morphTargets.push( deformers.morphTargets[ child.ID ] );
1607
+
1608
+ }
1609
+
1610
+ } );
1611
+
1612
+ // Assume one model and get the preRotation from that
1613
+ // if there is more than one model associated with the geometry this may cause problems
1614
+ const modelNode = modelNodes[ 0 ];
1615
+
1616
+ const transformData = {};
1617
+
1618
+ if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
1619
+ if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
1620
+
1621
+ if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
1622
+ if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
1623
+ if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;
1624
+
1625
+ const transform = generateTransform( transformData );
1626
+
1627
+ return this.genGeometry( geoNode, skeleton, morphTargets, transform );
1628
+
1629
+ }
1630
+
1631
+ // Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
1632
+ genGeometry( geoNode, skeleton, morphTargets, preTransform ) {
1633
+
1634
+ const geo = new BufferGeometry();
1635
+ if ( geoNode.attrName ) geo.name = geoNode.attrName;
1636
+
1637
+ const geoInfo = this.parseGeoNode( geoNode, skeleton );
1638
+ const buffers = this.genBuffers( geoInfo );
1639
+
1640
+ const positionAttribute = new Float32BufferAttribute( buffers.vertex, 3 );
1641
+
1642
+ positionAttribute.applyMatrix4( preTransform );
1643
+
1644
+ geo.setAttribute( 'position', positionAttribute );
1645
+
1646
+ if ( buffers.colors.length > 0 ) {
1647
+
1648
+ geo.setAttribute( 'color', new Float32BufferAttribute( buffers.colors, 3 ) );
1649
+
1650
+ }
1651
+
1652
+ if ( skeleton ) {
1653
+
1654
+ geo.setAttribute( 'skinIndex', new Uint16BufferAttribute( buffers.weightsIndices, 4 ) );
1655
+
1656
+ geo.setAttribute( 'skinWeight', new Float32BufferAttribute( buffers.vertexWeights, 4 ) );
1657
+
1658
+ // used later to bind the skeleton to the model
1659
+ geo.FBX_Deformer = skeleton;
1660
+
1661
+ }
1662
+
1663
+ if ( buffers.normal.length > 0 ) {
1664
+
1665
+ const normalMatrix = new Matrix3().getNormalMatrix( preTransform );
1666
+
1667
+ const normalAttribute = new Float32BufferAttribute( buffers.normal, 3 );
1668
+ normalAttribute.applyNormalMatrix( normalMatrix );
1669
+
1670
+ geo.setAttribute( 'normal', normalAttribute );
1671
+
1672
+ }
1673
+
1674
+ buffers.uvs.forEach( function ( uvBuffer, i ) {
1675
+
1676
+ const name = i === 0 ? 'uv' : `uv${ i }`;
1677
+
1678
+ geo.setAttribute( name, new Float32BufferAttribute( buffers.uvs[ i ], 2 ) );
1679
+
1680
+ } );
1681
+
1682
+ if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
1683
+
1684
+ // Convert the material indices of each vertex into rendering groups on the geometry.
1685
+ let prevMaterialIndex = buffers.materialIndex[ 0 ];
1686
+ let startIndex = 0;
1687
+
1688
+ buffers.materialIndex.forEach( function ( currentIndex, i ) {
1689
+
1690
+ if ( currentIndex !== prevMaterialIndex ) {
1691
+
1692
+ geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
1693
+
1694
+ prevMaterialIndex = currentIndex;
1695
+ startIndex = i;
1696
+
1697
+ }
1698
+
1699
+ } );
1700
+
1701
+ // the loop above doesn't add the last group, do that here.
1702
+ if ( geo.groups.length > 0 ) {
1703
+
1704
+ const lastGroup = geo.groups[ geo.groups.length - 1 ];
1705
+ const lastIndex = lastGroup.start + lastGroup.count;
1706
+
1707
+ if ( lastIndex !== buffers.materialIndex.length ) {
1708
+
1709
+ geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex );
1710
+
1711
+ }
1712
+
1713
+ }
1714
+
1715
+ // case where there are multiple materials but the whole geometry is only
1716
+ // using one of them
1717
+ if ( geo.groups.length === 0 ) {
1718
+
1719
+ geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] );
1720
+
1721
+ }
1722
+
1723
+ }
1724
+
1725
+ this.addMorphTargets( geo, geoNode, morphTargets, preTransform );
1726
+
1727
+ return geo;
1728
+
1729
+ }
1730
+
1731
+ parseGeoNode( geoNode, skeleton ) {
1732
+
1733
+ const geoInfo = {};
1734
+
1735
+ geoInfo.vertexPositions = ( geoNode.Vertices !== undefined ) ? geoNode.Vertices.a : [];
1736
+ geoInfo.vertexIndices = ( geoNode.PolygonVertexIndex !== undefined ) ? geoNode.PolygonVertexIndex.a : [];
1737
+
1738
+ if ( geoNode.LayerElementColor ) {
1739
+
1740
+ geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] );
1741
+
1742
+ }
1743
+
1744
+ if ( geoNode.LayerElementMaterial ) {
1745
+
1746
+ geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] );
1747
+
1748
+ }
1749
+
1750
+ if ( geoNode.LayerElementNormal ) {
1751
+
1752
+ geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] );
1753
+
1754
+ }
1755
+
1756
+ if ( geoNode.LayerElementUV ) {
1757
+
1758
+ geoInfo.uv = [];
1759
+
1760
+ let i = 0;
1761
+ while ( geoNode.LayerElementUV[ i ] ) {
1762
+
1763
+ if ( geoNode.LayerElementUV[ i ].UV ) {
1764
+
1765
+ geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) );
1766
+
1767
+ }
1768
+
1769
+ i ++;
1770
+
1771
+ }
1772
+
1773
+ }
1774
+
1775
+ geoInfo.weightTable = {};
1776
+
1777
+ if ( skeleton !== null ) {
1778
+
1779
+ geoInfo.skeleton = skeleton;
1780
+
1781
+ skeleton.rawBones.forEach( function ( rawBone, i ) {
1782
+
1783
+ // loop over the bone's vertex indices and weights
1784
+ rawBone.indices.forEach( function ( index, j ) {
1785
+
1786
+ if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = [];
1787
+
1788
+ geoInfo.weightTable[ index ].push( {
1789
+
1790
+ id: i,
1791
+ weight: rawBone.weights[ j ],
1792
+
1793
+ } );
1794
+
1795
+ } );
1796
+
1797
+ } );
1798
+
1799
+ }
1800
+
1801
+ return geoInfo;
1802
+
1803
+ }
1804
+
1805
+ genBuffers( geoInfo ) {
1806
+
1807
+ const buffers = {
1808
+ vertex: [],
1809
+ normal: [],
1810
+ colors: [],
1811
+ uvs: [],
1812
+ materialIndex: [],
1813
+ vertexWeights: [],
1814
+ weightsIndices: [],
1815
+ };
1816
+
1817
+ let polygonIndex = 0;
1818
+ let faceLength = 0;
1819
+ let displayedWeightsWarning = false;
1820
+
1821
+ // these will hold data for a single face
1822
+ let facePositionIndexes = [];
1823
+ let faceNormals = [];
1824
+ let faceColors = [];
1825
+ let faceUVs = [];
1826
+ let faceWeights = [];
1827
+ let faceWeightIndices = [];
1828
+
1829
+ const scope = this;
1830
+ geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) {
1831
+
1832
+ let materialIndex;
1833
+ let endOfFace = false;
1834
+
1835
+ // Face index and vertex index arrays are combined in a single array
1836
+ // A cube with quad faces looks like this:
1837
+ // PolygonVertexIndex: *24 {
1838
+ // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
1839
+ // }
1840
+ // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
1841
+ // to find index of last vertex bit shift the index: ^ - 1
1842
+ if ( vertexIndex < 0 ) {
1843
+
1844
+ vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
1845
+ endOfFace = true;
1846
+
1847
+ }
1848
+
1849
+ let weightIndices = [];
1850
+ let weights = [];
1851
+
1852
+ facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 );
1853
+
1854
+ if ( geoInfo.color ) {
1855
+
1856
+ const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color );
1857
+
1858
+ faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] );
1859
+
1860
+ }
1861
+
1862
+ if ( geoInfo.skeleton ) {
1863
+
1864
+ if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) {
1865
+
1866
+ geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) {
1867
+
1868
+ weights.push( wt.weight );
1869
+ weightIndices.push( wt.id );
1870
+
1871
+ } );
1872
+
1873
+
1874
+ }
1875
+
1876
+ if ( weights.length > 4 ) {
1877
+
1878
+ if ( ! displayedWeightsWarning ) {
1879
+
1880
+ console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
1881
+ displayedWeightsWarning = true;
1882
+
1883
+ }
1884
+
1885
+ const wIndex = [ 0, 0, 0, 0 ];
1886
+ const Weight = [ 0, 0, 0, 0 ];
1887
+
1888
+ weights.forEach( function ( weight, weightIndex ) {
1889
+
1890
+ let currentWeight = weight;
1891
+ let currentIndex = weightIndices[ weightIndex ];
1892
+
1893
+ Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
1894
+
1895
+ if ( currentWeight > comparedWeight ) {
1896
+
1897
+ comparedWeightArray[ comparedWeightIndex ] = currentWeight;
1898
+ currentWeight = comparedWeight;
1899
+
1900
+ const tmp = wIndex[ comparedWeightIndex ];
1901
+ wIndex[ comparedWeightIndex ] = currentIndex;
1902
+ currentIndex = tmp;
1903
+
1904
+ }
1905
+
1906
+ } );
1907
+
1908
+ } );
1909
+
1910
+ weightIndices = wIndex;
1911
+ weights = Weight;
1912
+
1913
+ }
1914
+
1915
+ // if the weight array is shorter than 4 pad with 0s
1916
+ while ( weights.length < 4 ) {
1917
+
1918
+ weights.push( 0 );
1919
+ weightIndices.push( 0 );
1920
+
1921
+ }
1922
+
1923
+ for ( let i = 0; i < 4; ++ i ) {
1924
+
1925
+ faceWeights.push( weights[ i ] );
1926
+ faceWeightIndices.push( weightIndices[ i ] );
1927
+
1928
+ }
1929
+
1930
+ }
1931
+
1932
+ if ( geoInfo.normal ) {
1933
+
1934
+ const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal );
1935
+
1936
+ faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] );
1937
+
1938
+ }
1939
+
1940
+ if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
1941
+
1942
+ materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ];
1943
+
1944
+ if ( materialIndex < 0 ) {
1945
+
1946
+ scope.negativeMaterialIndices = true;
1947
+ materialIndex = 0; // fallback
1948
+
1949
+ }
1950
+
1951
+ }
1952
+
1953
+ if ( geoInfo.uv ) {
1954
+
1955
+ geoInfo.uv.forEach( function ( uv, i ) {
1956
+
1957
+ const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv );
1958
+
1959
+ if ( faceUVs[ i ] === undefined ) {
1960
+
1961
+ faceUVs[ i ] = [];
1962
+
1963
+ }
1964
+
1965
+ faceUVs[ i ].push( data[ 0 ] );
1966
+ faceUVs[ i ].push( data[ 1 ] );
1967
+
1968
+ } );
1969
+
1970
+ }
1971
+
1972
+ faceLength ++;
1973
+
1974
+ if ( endOfFace ) {
1975
+
1976
+ scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength );
1977
+
1978
+ polygonIndex ++;
1979
+ faceLength = 0;
1980
+
1981
+ // reset arrays for the next face
1982
+ facePositionIndexes = [];
1983
+ faceNormals = [];
1984
+ faceColors = [];
1985
+ faceUVs = [];
1986
+ faceWeights = [];
1987
+ faceWeightIndices = [];
1988
+
1989
+ }
1990
+
1991
+ } );
1992
+
1993
+ return buffers;
1994
+
1995
+ }
1996
+
1997
+ // See https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal
1998
+ getNormalNewell( vertices ) {
1999
+
2000
+ const normal = new Vector3( 0.0, 0.0, 0.0 );
2001
+
2002
+ for ( let i = 0; i < vertices.length; i ++ ) {
2003
+
2004
+ const current = vertices[ i ];
2005
+ const next = vertices[ ( i + 1 ) % vertices.length ];
2006
+
2007
+ normal.x += ( current.y - next.y ) * ( current.z + next.z );
2008
+ normal.y += ( current.z - next.z ) * ( current.x + next.x );
2009
+ normal.z += ( current.x - next.x ) * ( current.y + next.y );
2010
+
2011
+ }
2012
+
2013
+ normal.normalize();
2014
+
2015
+ return normal;
2016
+
2017
+ }
2018
+
2019
+ getNormalTangentAndBitangent( vertices ) {
2020
+
2021
+ const normalVector = this.getNormalNewell( vertices );
2022
+ // Avoid up being equal or almost equal to normalVector
2023
+ const up = Math.abs( normalVector.z ) > 0.5 ? new Vector3( 0.0, 1.0, 0.0 ) : new Vector3( 0.0, 0.0, 1.0 );
2024
+ const tangent = up.cross( normalVector ).normalize();
2025
+ const bitangent = normalVector.clone().cross( tangent ).normalize();
2026
+
2027
+ return {
2028
+ normal: normalVector,
2029
+ tangent: tangent,
2030
+ bitangent: bitangent
2031
+ };
2032
+
2033
+ }
2034
+
2035
+ flattenVertex( vertex, normalTangent, normalBitangent ) {
2036
+
2037
+ return new Vector2(
2038
+ vertex.dot( normalTangent ),
2039
+ vertex.dot( normalBitangent )
2040
+ );
2041
+
2042
+ }
2043
+
2044
+ // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
2045
+ genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) {
2046
+
2047
+ let triangles;
2048
+
2049
+ if ( faceLength > 3 ) {
2050
+
2051
+ // Triangulate n-gon using earcut
2052
+
2053
+ const vertices = [];
2054
+
2055
+ for ( let i = 0; i < facePositionIndexes.length; i += 3 ) {
2056
+
2057
+ vertices.push( new Vector3(
2058
+ geoInfo.vertexPositions[ facePositionIndexes[ i ] ],
2059
+ geoInfo.vertexPositions[ facePositionIndexes[ i + 1 ] ],
2060
+ geoInfo.vertexPositions[ facePositionIndexes[ i + 2 ] ]
2061
+ ) );
2062
+
2063
+ }
2064
+
2065
+ const { tangent, bitangent } = this.getNormalTangentAndBitangent( vertices );
2066
+ const triangulationInput = [];
2067
+
2068
+ for ( const vertex of vertices ) {
2069
+
2070
+ triangulationInput.push( this.flattenVertex( vertex, tangent, bitangent ) );
2071
+
2072
+ }
2073
+
2074
+ triangles = ShapeUtils.triangulateShape( triangulationInput, [] );
2075
+
2076
+ } else {
2077
+
2078
+ // Regular triangle, skip earcut triangulation step
2079
+ triangles = [[ 0, 1, 2 ]];
2080
+
2081
+ }
2082
+
2083
+ for ( const [ i0, i1, i2 ] of triangles ) {
2084
+
2085
+ buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i0 * 3 ] ] );
2086
+ buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i0 * 3 + 1 ] ] );
2087
+ buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i0 * 3 + 2 ] ] );
2088
+
2089
+ buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i1 * 3 ] ] );
2090
+ buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i1 * 3 + 1 ] ] );
2091
+ buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i1 * 3 + 2 ] ] );
2092
+
2093
+ buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i2 * 3 ] ] );
2094
+ buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i2 * 3 + 1 ] ] );
2095
+ buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i2 * 3 + 2 ] ] );
2096
+
2097
+ if ( geoInfo.skeleton ) {
2098
+
2099
+ buffers.vertexWeights.push( faceWeights[ i0 * 4 ] );
2100
+ buffers.vertexWeights.push( faceWeights[ i0 * 4 + 1 ] );
2101
+ buffers.vertexWeights.push( faceWeights[ i0 * 4 + 2 ] );
2102
+ buffers.vertexWeights.push( faceWeights[ i0 * 4 + 3 ] );
2103
+
2104
+ buffers.vertexWeights.push( faceWeights[ i1 * 4 ] );
2105
+ buffers.vertexWeights.push( faceWeights[ i1 * 4 + 1 ] );
2106
+ buffers.vertexWeights.push( faceWeights[ i1 * 4 + 2 ] );
2107
+ buffers.vertexWeights.push( faceWeights[ i1 * 4 + 3 ] );
2108
+
2109
+ buffers.vertexWeights.push( faceWeights[ i2 * 4 ] );
2110
+ buffers.vertexWeights.push( faceWeights[ i2 * 4 + 1 ] );
2111
+ buffers.vertexWeights.push( faceWeights[ i2 * 4 + 2 ] );
2112
+ buffers.vertexWeights.push( faceWeights[ i2 * 4 + 3 ] );
2113
+
2114
+ buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 ] );
2115
+ buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 + 1 ] );
2116
+ buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 + 2 ] );
2117
+ buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 + 3 ] );
2118
+
2119
+ buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 ] );
2120
+ buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 + 1 ] );
2121
+ buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 + 2 ] );
2122
+ buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 + 3 ] );
2123
+
2124
+ buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 ] );
2125
+ buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 + 1 ] );
2126
+ buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 + 2 ] );
2127
+ buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 + 3 ] );
2128
+
2129
+ }
2130
+
2131
+ if ( geoInfo.color ) {
2132
+
2133
+ buffers.colors.push( faceColors[ i0 * 3 ] );
2134
+ buffers.colors.push( faceColors[ i0 * 3 + 1 ] );
2135
+ buffers.colors.push( faceColors[ i0 * 3 + 2 ] );
2136
+
2137
+ buffers.colors.push( faceColors[ i1 * 3 ] );
2138
+ buffers.colors.push( faceColors[ i1 * 3 + 1 ] );
2139
+ buffers.colors.push( faceColors[ i1 * 3 + 2 ] );
2140
+
2141
+ buffers.colors.push( faceColors[ i2 * 3 ] );
2142
+ buffers.colors.push( faceColors[ i2 * 3 + 1 ] );
2143
+ buffers.colors.push( faceColors[ i2 * 3 + 2 ] );
2144
+
2145
+ }
2146
+
2147
+ if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
2148
+
2149
+ buffers.materialIndex.push( materialIndex );
2150
+ buffers.materialIndex.push( materialIndex );
2151
+ buffers.materialIndex.push( materialIndex );
2152
+
2153
+ }
2154
+
2155
+ if ( geoInfo.normal ) {
2156
+
2157
+ buffers.normal.push( faceNormals[ i0 * 3 ] );
2158
+ buffers.normal.push( faceNormals[ i0 * 3 + 1 ] );
2159
+ buffers.normal.push( faceNormals[ i0 * 3 + 2 ] );
2160
+
2161
+ buffers.normal.push( faceNormals[ i1 * 3 ] );
2162
+ buffers.normal.push( faceNormals[ i1 * 3 + 1 ] );
2163
+ buffers.normal.push( faceNormals[ i1 * 3 + 2 ] );
2164
+
2165
+ buffers.normal.push( faceNormals[ i2 * 3 ] );
2166
+ buffers.normal.push( faceNormals[ i2 * 3 + 1 ] );
2167
+ buffers.normal.push( faceNormals[ i2 * 3 + 2 ] );
2168
+
2169
+ }
2170
+
2171
+ if ( geoInfo.uv ) {
2172
+
2173
+ geoInfo.uv.forEach( function ( uv, j ) {
2174
+
2175
+ if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = [];
2176
+
2177
+ buffers.uvs[ j ].push( faceUVs[ j ][ i0 * 2 ] );
2178
+ buffers.uvs[ j ].push( faceUVs[ j ][ i0 * 2 + 1 ] );
2179
+
2180
+ buffers.uvs[ j ].push( faceUVs[ j ][ i1 * 2 ] );
2181
+ buffers.uvs[ j ].push( faceUVs[ j ][ i1 * 2 + 1 ] );
2182
+
2183
+ buffers.uvs[ j ].push( faceUVs[ j ][ i2 * 2 ] );
2184
+ buffers.uvs[ j ].push( faceUVs[ j ][ i2 * 2 + 1 ] );
2185
+
2186
+ } );
2187
+
2188
+ }
2189
+
2190
+ }
2191
+
2192
+ }
2193
+
2194
+ addMorphTargets( parentGeo, parentGeoNode, morphTargets, preTransform ) {
2195
+
2196
+ if ( morphTargets.length === 0 ) return;
2197
+
2198
+ parentGeo.morphTargetsRelative = true;
2199
+
2200
+ parentGeo.morphAttributes.position = [];
2201
+ // parentGeo.morphAttributes.normal = []; // not implemented
2202
+
2203
+ const scope = this;
2204
+ morphTargets.forEach( function ( morphTarget ) {
2205
+
2206
+ morphTarget.rawTargets.forEach( function ( rawTarget ) {
2207
+
2208
+ const morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];
2209
+
2210
+ if ( morphGeoNode !== undefined ) {
2211
+
2212
+ scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name );
2213
+
2214
+ }
2215
+
2216
+ } );
2217
+
2218
+ } );
2219
+
2220
+ }
2221
+
2222
+ // a morph geometry node is similar to a standard node, and the node is also contained
2223
+ // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
2224
+ // and a special attribute Index defining which vertices of the original geometry are affected
2225
+ // Normal and position attributes only have data for the vertices that are affected by the morph
2226
+ genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) {
2227
+
2228
+ const vertexIndices = ( parentGeoNode.PolygonVertexIndex !== undefined ) ? parentGeoNode.PolygonVertexIndex.a : [];
2229
+
2230
+ const morphPositionsSparse = ( morphGeoNode.Vertices !== undefined ) ? morphGeoNode.Vertices.a : [];
2231
+ const indices = ( morphGeoNode.Indexes !== undefined ) ? morphGeoNode.Indexes.a : [];
2232
+
2233
+ const length = parentGeo.attributes.position.count * 3;
2234
+ const morphPositions = new Float32Array( length );
2235
+
2236
+ for ( let i = 0; i < indices.length; i ++ ) {
2237
+
2238
+ const morphIndex = indices[ i ] * 3;
2239
+
2240
+ morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ];
2241
+ morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ];
2242
+ morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ];
2243
+
2244
+ }
2245
+
2246
+ // TODO: add morph normal support
2247
+ const morphGeoInfo = {
2248
+ vertexIndices: vertexIndices,
2249
+ vertexPositions: morphPositions,
2250
+
2251
+ };
2252
+
2253
+ const morphBuffers = this.genBuffers( morphGeoInfo );
2254
+
2255
+ const positionAttribute = new Float32BufferAttribute( morphBuffers.vertex, 3 );
2256
+ positionAttribute.name = name || morphGeoNode.attrName;
2257
+
2258
+ positionAttribute.applyMatrix4( preTransform );
2259
+
2260
+ parentGeo.morphAttributes.position.push( positionAttribute );
2261
+
2262
+ }
2263
+
2264
+ // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
2265
+ parseNormals( NormalNode ) {
2266
+
2267
+ const mappingType = NormalNode.MappingInformationType;
2268
+ const referenceType = NormalNode.ReferenceInformationType;
2269
+ const buffer = NormalNode.Normals.a;
2270
+ let indexBuffer = [];
2271
+ if ( referenceType === 'IndexToDirect' ) {
2272
+
2273
+ if ( 'NormalIndex' in NormalNode ) {
2274
+
2275
+ indexBuffer = NormalNode.NormalIndex.a;
2276
+
2277
+ } else if ( 'NormalsIndex' in NormalNode ) {
2278
+
2279
+ indexBuffer = NormalNode.NormalsIndex.a;
2280
+
2281
+ }
2282
+
2283
+ }
2284
+
2285
+ return {
2286
+ dataSize: 3,
2287
+ buffer: buffer,
2288
+ indices: indexBuffer,
2289
+ mappingType: mappingType,
2290
+ referenceType: referenceType
2291
+ };
2292
+
2293
+ }
2294
+
2295
+ // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
2296
+ parseUVs( UVNode ) {
2297
+
2298
+ const mappingType = UVNode.MappingInformationType;
2299
+ const referenceType = UVNode.ReferenceInformationType;
2300
+ const buffer = UVNode.UV.a;
2301
+ let indexBuffer = [];
2302
+ if ( referenceType === 'IndexToDirect' ) {
2303
+
2304
+ indexBuffer = UVNode.UVIndex.a;
2305
+
2306
+ }
2307
+
2308
+ return {
2309
+ dataSize: 2,
2310
+ buffer: buffer,
2311
+ indices: indexBuffer,
2312
+ mappingType: mappingType,
2313
+ referenceType: referenceType
2314
+ };
2315
+
2316
+ }
2317
+
2318
+ // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
2319
+ parseVertexColors( ColorNode ) {
2320
+
2321
+ const mappingType = ColorNode.MappingInformationType;
2322
+ const referenceType = ColorNode.ReferenceInformationType;
2323
+ const buffer = ColorNode.Colors.a;
2324
+ let indexBuffer = [];
2325
+ if ( referenceType === 'IndexToDirect' ) {
2326
+
2327
+ indexBuffer = ColorNode.ColorIndex.a;
2328
+
2329
+ }
2330
+
2331
+ for ( let i = 0, c = new Color(); i < buffer.length; i += 4 ) {
2332
+
2333
+ c.fromArray( buffer, i ).convertSRGBToLinear().toArray( buffer, i );
2334
+
2335
+ }
2336
+
2337
+ return {
2338
+ dataSize: 4,
2339
+ buffer: buffer,
2340
+ indices: indexBuffer,
2341
+ mappingType: mappingType,
2342
+ referenceType: referenceType
2343
+ };
2344
+
2345
+ }
2346
+
2347
+ // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
2348
+ parseMaterialIndices( MaterialNode ) {
2349
+
2350
+ const mappingType = MaterialNode.MappingInformationType;
2351
+ const referenceType = MaterialNode.ReferenceInformationType;
2352
+
2353
+ if ( mappingType === 'NoMappingInformation' ) {
2354
+
2355
+ return {
2356
+ dataSize: 1,
2357
+ buffer: [ 0 ],
2358
+ indices: [ 0 ],
2359
+ mappingType: 'AllSame',
2360
+ referenceType: referenceType
2361
+ };
2362
+
2363
+ }
2364
+
2365
+ const materialIndexBuffer = MaterialNode.Materials.a;
2366
+
2367
+ // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
2368
+ // we expect.So we create an intermediate buffer that points to the index in the buffer,
2369
+ // for conforming with the other functions we've written for other data.
2370
+ const materialIndices = [];
2371
+
2372
+ for ( let i = 0; i < materialIndexBuffer.length; ++ i ) {
2373
+
2374
+ materialIndices.push( i );
2375
+
2376
+ }
2377
+
2378
+ return {
2379
+ dataSize: 1,
2380
+ buffer: materialIndexBuffer,
2381
+ indices: materialIndices,
2382
+ mappingType: mappingType,
2383
+ referenceType: referenceType
2384
+ };
2385
+
2386
+ }
2387
+
2388
+ // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
2389
+ parseNurbsGeometry( geoNode ) {
2390
+
2391
+ const order = parseInt( geoNode.Order );
2392
+
2393
+ if ( isNaN( order ) ) {
2394
+
2395
+ console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id );
2396
+ return new BufferGeometry();
2397
+
2398
+ }
2399
+
2400
+ const degree = order - 1;
2401
+
2402
+ const knots = geoNode.KnotVector.a;
2403
+ const controlPoints = [];
2404
+ const pointsValues = geoNode.Points.a;
2405
+
2406
+ for ( let i = 0, l = pointsValues.length; i < l; i += 4 ) {
2407
+
2408
+ controlPoints.push( new Vector4().fromArray( pointsValues, i ) );
2409
+
2410
+ }
2411
+
2412
+ let startKnot, endKnot;
2413
+
2414
+ if ( geoNode.Form === 'Closed' ) {
2415
+
2416
+ controlPoints.push( controlPoints[ 0 ] );
2417
+
2418
+ } else if ( geoNode.Form === 'Periodic' ) {
2419
+
2420
+ startKnot = degree;
2421
+ endKnot = knots.length - 1 - startKnot;
2422
+
2423
+ for ( let i = 0; i < degree; ++ i ) {
2424
+
2425
+ controlPoints.push( controlPoints[ i ] );
2426
+
2427
+ }
2428
+
2429
+ }
2430
+
2431
+ const curve = new NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
2432
+ const points = curve.getPoints( controlPoints.length * 12 );
2433
+
2434
+ return new BufferGeometry().setFromPoints( points );
2435
+
2436
+ }
2437
+
2438
+ }
2439
+
2440
+ // parse animation data from FBXTree
2441
+ class AnimationParser {
2442
+
2443
+ // take raw animation clips and turn them into three.js animation clips
2444
+ parse() {
2445
+
2446
+ const animationClips = [];
2447
+
2448
+ const rawClips = this.parseClips();
2449
+
2450
+ if ( rawClips !== undefined ) {
2451
+
2452
+ for ( const key in rawClips ) {
2453
+
2454
+ const rawClip = rawClips[ key ];
2455
+
2456
+ const clip = this.addClip( rawClip );
2457
+
2458
+ animationClips.push( clip );
2459
+
2460
+ }
2461
+
2462
+ }
2463
+
2464
+ return animationClips;
2465
+
2466
+ }
2467
+
2468
+ parseClips() {
2469
+
2470
+ // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
2471
+ // if this is undefined we can safely assume there are no animations
2472
+ if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;
2473
+
2474
+ const curveNodesMap = this.parseAnimationCurveNodes();
2475
+
2476
+ this.parseAnimationCurves( curveNodesMap );
2477
+
2478
+ const layersMap = this.parseAnimationLayers( curveNodesMap );
2479
+ const rawClips = this.parseAnimStacks( layersMap );
2480
+
2481
+ return rawClips;
2482
+
2483
+ }
2484
+
2485
+ // parse nodes in FBXTree.Objects.AnimationCurveNode
2486
+ // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
2487
+ // and is referenced by an AnimationLayer
2488
+ parseAnimationCurveNodes() {
2489
+
2490
+ const rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
2491
+
2492
+ const curveNodesMap = new Map();
2493
+
2494
+ for ( const nodeID in rawCurveNodes ) {
2495
+
2496
+ const rawCurveNode = rawCurveNodes[ nodeID ];
2497
+
2498
+ if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) {
2499
+
2500
+ const curveNode = {
2501
+
2502
+ id: rawCurveNode.id,
2503
+ attr: rawCurveNode.attrName,
2504
+ curves: {},
2505
+
2506
+ };
2507
+
2508
+ curveNodesMap.set( curveNode.id, curveNode );
2509
+
2510
+ }
2511
+
2512
+ }
2513
+
2514
+ return curveNodesMap;
2515
+
2516
+ }
2517
+
2518
+ // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
2519
+ // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
2520
+ // axis ( e.g. times and values of x rotation)
2521
+ parseAnimationCurves( curveNodesMap ) {
2522
+
2523
+ const rawCurves = fbxTree.Objects.AnimationCurve;
2524
+
2525
+ // TODO: Many values are identical up to roundoff error, but won't be optimised
2526
+ // e.g. position times: [0, 0.4, 0. 8]
2527
+ // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
2528
+ // clearly, this should be optimised to
2529
+ // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
2530
+ // this shows up in nearly every FBX file, and generally time array is length > 100
2531
+
2532
+ for ( const nodeID in rawCurves ) {
2533
+
2534
+ const animationCurve = {
2535
+
2536
+ id: rawCurves[ nodeID ].id,
2537
+ times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ),
2538
+ values: rawCurves[ nodeID ].KeyValueFloat.a,
2539
+
2540
+ };
2541
+
2542
+ const relationships = connections.get( animationCurve.id );
2543
+
2544
+ if ( relationships !== undefined ) {
2545
+
2546
+ const animationCurveID = relationships.parents[ 0 ].ID;
2547
+ const animationCurveRelationship = relationships.parents[ 0 ].relationship;
2548
+
2549
+ if ( animationCurveRelationship.match( /X/ ) ) {
2550
+
2551
+ curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve;
2552
+
2553
+ } else if ( animationCurveRelationship.match( /Y/ ) ) {
2554
+
2555
+ curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve;
2556
+
2557
+ } else if ( animationCurveRelationship.match( /Z/ ) ) {
2558
+
2559
+ curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;
2560
+
2561
+ } else if ( animationCurveRelationship.match( /DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {
2562
+
2563
+ curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;
2564
+
2565
+ }
2566
+
2567
+ }
2568
+
2569
+ }
2570
+
2571
+ }
2572
+
2573
+ // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
2574
+ // to various AnimationCurveNodes and is referenced by an AnimationStack node
2575
+ // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
2576
+ parseAnimationLayers( curveNodesMap ) {
2577
+
2578
+ const rawLayers = fbxTree.Objects.AnimationLayer;
2579
+
2580
+ const layersMap = new Map();
2581
+
2582
+ for ( const nodeID in rawLayers ) {
2583
+
2584
+ const layerCurveNodes = [];
2585
+
2586
+ const connection = connections.get( parseInt( nodeID ) );
2587
+
2588
+ if ( connection !== undefined ) {
2589
+
2590
+ // all the animationCurveNodes used in the layer
2591
+ const children = connection.children;
2592
+
2593
+ children.forEach( function ( child, i ) {
2594
+
2595
+ if ( curveNodesMap.has( child.ID ) ) {
2596
+
2597
+ const curveNode = curveNodesMap.get( child.ID );
2598
+
2599
+ // check that the curves are defined for at least one axis, otherwise ignore the curveNode
2600
+ if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) {
2601
+
2602
+ if ( layerCurveNodes[ i ] === undefined ) {
2603
+
2604
+ const modelID = connections.get( child.ID ).parents.filter( function ( parent ) {
2605
+
2606
+ return parent.relationship !== undefined;
2607
+
2608
+ } )[ 0 ].ID;
2609
+
2610
+ if ( modelID !== undefined ) {
2611
+
2612
+ const rawModel = fbxTree.Objects.Model[ modelID.toString() ];
2613
+
2614
+ if ( rawModel === undefined ) {
2615
+
2616
+ console.warn( 'THREE.FBXLoader: Encountered a unused curve.', child );
2617
+ return;
2618
+
2619
+ }
2620
+
2621
+ const node = {
2622
+
2623
+ modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
2624
+ ID: rawModel.id,
2625
+ initialPosition: [ 0, 0, 0 ],
2626
+ initialRotation: [ 0, 0, 0 ],
2627
+ initialScale: [ 1, 1, 1 ],
2628
+
2629
+ };
2630
+
2631
+ sceneGraph.traverse( function ( child ) {
2632
+
2633
+ if ( child.ID === rawModel.id ) {
2634
+
2635
+ node.transform = child.matrix;
2636
+
2637
+ if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder;
2638
+
2639
+ }
2640
+
2641
+ } );
2642
+
2643
+ if ( ! node.transform ) node.transform = new Matrix4();
2644
+
2645
+ // if the animated model is pre rotated, we'll have to apply the pre rotations to every
2646
+ // animation value as well
2647
+ if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value;
2648
+ if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value;
2649
+
2650
+ layerCurveNodes[ i ] = node;
2651
+
2652
+ }
2653
+
2654
+ }
2655
+
2656
+ if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
2657
+
2658
+ } else if ( curveNode.curves.morph !== undefined ) {
2659
+
2660
+ if ( layerCurveNodes[ i ] === undefined ) {
2661
+
2662
+ const deformerID = connections.get( child.ID ).parents.filter( function ( parent ) {
2663
+
2664
+ return parent.relationship !== undefined;
2665
+
2666
+ } )[ 0 ].ID;
2667
+
2668
+ const morpherID = connections.get( deformerID ).parents[ 0 ].ID;
2669
+ const geoID = connections.get( morpherID ).parents[ 0 ].ID;
2670
+
2671
+ // assuming geometry is not used in more than one model
2672
+ const modelID = connections.get( geoID ).parents[ 0 ].ID;
2673
+
2674
+ const rawModel = fbxTree.Objects.Model[ modelID ];
2675
+
2676
+ const node = {
2677
+
2678
+ modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
2679
+ morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,
2680
+
2681
+ };
2682
+
2683
+ layerCurveNodes[ i ] = node;
2684
+
2685
+ }
2686
+
2687
+ layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
2688
+
2689
+ }
2690
+
2691
+ }
2692
+
2693
+ } );
2694
+
2695
+ layersMap.set( parseInt( nodeID ), layerCurveNodes );
2696
+
2697
+ }
2698
+
2699
+ }
2700
+
2701
+ return layersMap;
2702
+
2703
+ }
2704
+
2705
+ // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
2706
+ // hierarchy. Each Stack node will be used to create a AnimationClip
2707
+ parseAnimStacks( layersMap ) {
2708
+
2709
+ const rawStacks = fbxTree.Objects.AnimationStack;
2710
+
2711
+ // connect the stacks (clips) up to the layers
2712
+ const rawClips = {};
2713
+
2714
+ for ( const nodeID in rawStacks ) {
2715
+
2716
+ const children = connections.get( parseInt( nodeID ) ).children;
2717
+
2718
+ if ( children.length > 1 ) {
2719
+
2720
+ // it seems like stacks will always be associated with a single layer. But just in case there are files
2721
+ // where there are multiple layers per stack, we'll display a warning
2722
+ console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' );
2723
+
2724
+ }
2725
+
2726
+ const layer = layersMap.get( children[ 0 ].ID );
2727
+
2728
+ rawClips[ nodeID ] = {
2729
+
2730
+ name: rawStacks[ nodeID ].attrName,
2731
+ layer: layer,
2732
+
2733
+ };
2734
+
2735
+ }
2736
+
2737
+ return rawClips;
2738
+
2739
+ }
2740
+
2741
+ addClip( rawClip ) {
2742
+
2743
+ let tracks = [];
2744
+
2745
+ const scope = this;
2746
+ rawClip.layer.forEach( function ( rawTracks ) {
2747
+
2748
+ tracks = tracks.concat( scope.generateTracks( rawTracks ) );
2749
+
2750
+ } );
2751
+
2752
+ return new AnimationClip( rawClip.name, - 1, tracks );
2753
+
2754
+ }
2755
+
2756
+ generateTracks( rawTracks ) {
2757
+
2758
+ const tracks = [];
2759
+
2760
+ let initialPosition = new Vector3();
2761
+ let initialScale = new Vector3();
2762
+
2763
+ if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, new Quaternion(), initialScale );
2764
+
2765
+ initialPosition = initialPosition.toArray();
2766
+ initialScale = initialScale.toArray();
2767
+
2768
+ if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {
2769
+
2770
+ const positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
2771
+ if ( positionTrack !== undefined ) tracks.push( positionTrack );
2772
+
2773
+ }
2774
+
2775
+ if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {
2776
+
2777
+ const rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder );
2778
+ if ( rotationTrack !== undefined ) tracks.push( rotationTrack );
2779
+
2780
+ }
2781
+
2782
+ if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {
2783
+
2784
+ const scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
2785
+ if ( scaleTrack !== undefined ) tracks.push( scaleTrack );
2786
+
2787
+ }
2788
+
2789
+ if ( rawTracks.DeformPercent !== undefined ) {
2790
+
2791
+ const morphTrack = this.generateMorphTrack( rawTracks );
2792
+ if ( morphTrack !== undefined ) tracks.push( morphTrack );
2793
+
2794
+ }
2795
+
2796
+ return tracks;
2797
+
2798
+ }
2799
+
2800
+ generateVectorTrack( modelName, curves, initialValue, type ) {
2801
+
2802
+ const times = this.getTimesForAllAxes( curves );
2803
+ const values = this.getKeyframeTrackValues( times, curves, initialValue );
2804
+
2805
+ return new VectorKeyframeTrack( modelName + '.' + type, times, values );
2806
+
2807
+ }
2808
+
2809
+ generateRotationTrack( modelName, curves, preRotation, postRotation, eulerOrder ) {
2810
+
2811
+ let times;
2812
+ let values;
2813
+
2814
+ if ( curves.x !== undefined && curves.y !== undefined && curves.z !== undefined ) {
2815
+
2816
+ const result = this.interpolateRotations( curves.x, curves.y, curves.z, eulerOrder );
2817
+
2818
+ times = result[ 0 ];
2819
+ values = result[ 1 ];
2820
+
2821
+ }
2822
+
2823
+ if ( preRotation !== undefined ) {
2824
+
2825
+ preRotation = preRotation.map( MathUtils.degToRad );
2826
+ preRotation.push( eulerOrder );
2827
+
2828
+ preRotation = new Euler().fromArray( preRotation );
2829
+ preRotation = new Quaternion().setFromEuler( preRotation );
2830
+
2831
+ }
2832
+
2833
+ if ( postRotation !== undefined ) {
2834
+
2835
+ postRotation = postRotation.map( MathUtils.degToRad );
2836
+ postRotation.push( eulerOrder );
2837
+
2838
+ postRotation = new Euler().fromArray( postRotation );
2839
+ postRotation = new Quaternion().setFromEuler( postRotation ).invert();
2840
+
2841
+ }
2842
+
2843
+ const quaternion = new Quaternion();
2844
+ const euler = new Euler();
2845
+
2846
+ const quaternionValues = [];
2847
+
2848
+ if ( ! values || ! times ) return new QuaternionKeyframeTrack( modelName + '.quaternion', [], [] );
2849
+
2850
+ for ( let i = 0; i < values.length; i += 3 ) {
2851
+
2852
+ euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder );
2853
+ quaternion.setFromEuler( euler );
2854
+
2855
+ if ( preRotation !== undefined ) quaternion.premultiply( preRotation );
2856
+ if ( postRotation !== undefined ) quaternion.multiply( postRotation );
2857
+
2858
+ // Check unroll
2859
+ if ( i > 2 ) {
2860
+
2861
+ const prevQuat = new Quaternion().fromArray(
2862
+ quaternionValues,
2863
+ ( ( i - 3 ) / 3 ) * 4
2864
+ );
2865
+
2866
+ if ( prevQuat.dot( quaternion ) < 0 ) {
2867
+
2868
+ quaternion.set( - quaternion.x, - quaternion.y, - quaternion.z, - quaternion.w );
2869
+
2870
+ }
2871
+
2872
+ }
2873
+
2874
+ quaternion.toArray( quaternionValues, ( i / 3 ) * 4 );
2875
+
2876
+ }
2877
+
2878
+ return new QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues );
2879
+
2880
+ }
2881
+
2882
+ generateMorphTrack( rawTracks ) {
2883
+
2884
+ const curves = rawTracks.DeformPercent.curves.morph;
2885
+ const values = curves.values.map( function ( val ) {
2886
+
2887
+ return val / 100;
2888
+
2889
+ } );
2890
+
2891
+ const morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ];
2892
+
2893
+ return new NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values );
2894
+
2895
+ }
2896
+
2897
+ // For all animated objects, times are defined separately for each axis
2898
+ // Here we'll combine the times into one sorted array without duplicates
2899
+ getTimesForAllAxes( curves ) {
2900
+
2901
+ let times = [];
2902
+
2903
+ // first join together the times for each axis, if defined
2904
+ if ( curves.x !== undefined ) times = times.concat( curves.x.times );
2905
+ if ( curves.y !== undefined ) times = times.concat( curves.y.times );
2906
+ if ( curves.z !== undefined ) times = times.concat( curves.z.times );
2907
+
2908
+ // then sort them
2909
+ times = times.sort( function ( a, b ) {
2910
+
2911
+ return a - b;
2912
+
2913
+ } );
2914
+
2915
+ // and remove duplicates
2916
+ if ( times.length > 1 ) {
2917
+
2918
+ let targetIndex = 1;
2919
+ let lastValue = times[ 0 ];
2920
+ for ( let i = 1; i < times.length; i ++ ) {
2921
+
2922
+ const currentValue = times[ i ];
2923
+ if ( currentValue !== lastValue ) {
2924
+
2925
+ times[ targetIndex ] = currentValue;
2926
+ lastValue = currentValue;
2927
+ targetIndex ++;
2928
+
2929
+ }
2930
+
2931
+ }
2932
+
2933
+ times = times.slice( 0, targetIndex );
2934
+
2935
+ }
2936
+
2937
+ return times;
2938
+
2939
+ }
2940
+
2941
+ getKeyframeTrackValues( times, curves, initialValue ) {
2942
+
2943
+ const prevValue = initialValue;
2944
+
2945
+ const values = [];
2946
+
2947
+ let xIndex = - 1;
2948
+ let yIndex = - 1;
2949
+ let zIndex = - 1;
2950
+
2951
+ times.forEach( function ( time ) {
2952
+
2953
+ if ( curves.x ) xIndex = curves.x.times.indexOf( time );
2954
+ if ( curves.y ) yIndex = curves.y.times.indexOf( time );
2955
+ if ( curves.z ) zIndex = curves.z.times.indexOf( time );
2956
+
2957
+ // if there is an x value defined for this frame, use that
2958
+ if ( xIndex !== - 1 ) {
2959
+
2960
+ const xValue = curves.x.values[ xIndex ];
2961
+ values.push( xValue );
2962
+ prevValue[ 0 ] = xValue;
2963
+
2964
+ } else {
2965
+
2966
+ // otherwise use the x value from the previous frame
2967
+ values.push( prevValue[ 0 ] );
2968
+
2969
+ }
2970
+
2971
+ if ( yIndex !== - 1 ) {
2972
+
2973
+ const yValue = curves.y.values[ yIndex ];
2974
+ values.push( yValue );
2975
+ prevValue[ 1 ] = yValue;
2976
+
2977
+ } else {
2978
+
2979
+ values.push( prevValue[ 1 ] );
2980
+
2981
+ }
2982
+
2983
+ if ( zIndex !== - 1 ) {
2984
+
2985
+ const zValue = curves.z.values[ zIndex ];
2986
+ values.push( zValue );
2987
+ prevValue[ 2 ] = zValue;
2988
+
2989
+ } else {
2990
+
2991
+ values.push( prevValue[ 2 ] );
2992
+
2993
+ }
2994
+
2995
+ } );
2996
+
2997
+ return values;
2998
+
2999
+ }
3000
+
3001
+ // Rotations are defined as Euler angles which can have values of any size
3002
+ // These will be converted to quaternions which don't support values greater than
3003
+ // PI, so we'll interpolate large rotations
3004
+ interpolateRotations( curvex, curvey, curvez, eulerOrder ) {
3005
+
3006
+ const times = [];
3007
+ const values = [];
3008
+
3009
+ // Add first frame
3010
+ times.push( curvex.times[ 0 ] );
3011
+ values.push( MathUtils.degToRad( curvex.values[ 0 ] ) );
3012
+ values.push( MathUtils.degToRad( curvey.values[ 0 ] ) );
3013
+ values.push( MathUtils.degToRad( curvez.values[ 0 ] ) );
3014
+
3015
+ for ( let i = 1; i < curvex.values.length; i ++ ) {
3016
+
3017
+ const initialValue = [
3018
+ curvex.values[ i - 1 ],
3019
+ curvey.values[ i - 1 ],
3020
+ curvez.values[ i - 1 ],
3021
+ ];
3022
+
3023
+ if ( isNaN( initialValue[ 0 ] ) || isNaN( initialValue[ 1 ] ) || isNaN( initialValue[ 2 ] ) ) {
3024
+
3025
+ continue;
3026
+
3027
+ }
3028
+
3029
+ const initialValueRad = initialValue.map( MathUtils.degToRad );
3030
+
3031
+ const currentValue = [
3032
+ curvex.values[ i ],
3033
+ curvey.values[ i ],
3034
+ curvez.values[ i ],
3035
+ ];
3036
+
3037
+ if ( isNaN( currentValue[ 0 ] ) || isNaN( currentValue[ 1 ] ) || isNaN( currentValue[ 2 ] ) ) {
3038
+
3039
+ continue;
3040
+
3041
+ }
3042
+
3043
+ const currentValueRad = currentValue.map( MathUtils.degToRad );
3044
+
3045
+ const valuesSpan = [
3046
+ currentValue[ 0 ] - initialValue[ 0 ],
3047
+ currentValue[ 1 ] - initialValue[ 1 ],
3048
+ currentValue[ 2 ] - initialValue[ 2 ],
3049
+ ];
3050
+
3051
+ const absoluteSpan = [
3052
+ Math.abs( valuesSpan[ 0 ] ),
3053
+ Math.abs( valuesSpan[ 1 ] ),
3054
+ Math.abs( valuesSpan[ 2 ] ),
3055
+ ];
3056
+
3057
+ if ( absoluteSpan[ 0 ] >= 180 || absoluteSpan[ 1 ] >= 180 || absoluteSpan[ 2 ] >= 180 ) {
3058
+
3059
+ const maxAbsSpan = Math.max( ...absoluteSpan );
3060
+
3061
+ const numSubIntervals = maxAbsSpan / 180;
3062
+
3063
+ const E1 = new Euler( ...initialValueRad, eulerOrder );
3064
+ const E2 = new Euler( ...currentValueRad, eulerOrder );
3065
+
3066
+ const Q1 = new Quaternion().setFromEuler( E1 );
3067
+ const Q2 = new Quaternion().setFromEuler( E2 );
3068
+
3069
+ // Check unroll
3070
+ if ( Q1.dot( Q2 ) ) {
3071
+
3072
+ Q2.set( - Q2.x, - Q2.y, - Q2.z, - Q2.w );
3073
+
3074
+ }
3075
+
3076
+ // Interpolate
3077
+ const initialTime = curvex.times[ i - 1 ];
3078
+ const timeSpan = curvex.times[ i ] - initialTime;
3079
+
3080
+ const Q = new Quaternion();
3081
+ const E = new Euler();
3082
+ for ( let t = 0; t < 1; t += 1 / numSubIntervals ) {
3083
+
3084
+ Q.copy( Q1.clone().slerp( Q2.clone(), t ) );
3085
+
3086
+ times.push( initialTime + t * timeSpan );
3087
+ E.setFromQuaternion( Q, eulerOrder );
3088
+
3089
+ values.push( E.x );
3090
+ values.push( E.y );
3091
+ values.push( E.z );
3092
+
3093
+ }
3094
+
3095
+ } else {
3096
+
3097
+ times.push( curvex.times[ i ] );
3098
+ values.push( MathUtils.degToRad( curvex.values[ i ] ) );
3099
+ values.push( MathUtils.degToRad( curvey.values[ i ] ) );
3100
+ values.push( MathUtils.degToRad( curvez.values[ i ] ) );
3101
+
3102
+ }
3103
+
3104
+ }
3105
+
3106
+ return [ times, values ];
3107
+
3108
+ }
3109
+
3110
+ }
3111
+
3112
+ // parse an FBX file in ASCII format
3113
+ class TextParser {
3114
+
3115
+ getPrevNode() {
3116
+
3117
+ return this.nodeStack[ this.currentIndent - 2 ];
3118
+
3119
+ }
3120
+
3121
+ getCurrentNode() {
3122
+
3123
+ return this.nodeStack[ this.currentIndent - 1 ];
3124
+
3125
+ }
3126
+
3127
+ getCurrentProp() {
3128
+
3129
+ return this.currentProp;
3130
+
3131
+ }
3132
+
3133
+ pushStack( node ) {
3134
+
3135
+ this.nodeStack.push( node );
3136
+ this.currentIndent += 1;
3137
+
3138
+ }
3139
+
3140
+ popStack() {
3141
+
3142
+ this.nodeStack.pop();
3143
+ this.currentIndent -= 1;
3144
+
3145
+ }
3146
+
3147
+ setCurrentProp( val, name ) {
3148
+
3149
+ this.currentProp = val;
3150
+ this.currentPropName = name;
3151
+
3152
+ }
3153
+
3154
+ parse( text ) {
3155
+
3156
+ this.currentIndent = 0;
3157
+
3158
+ this.allNodes = new FBXTree();
3159
+ this.nodeStack = [];
3160
+ this.currentProp = [];
3161
+ this.currentPropName = '';
3162
+
3163
+ const scope = this;
3164
+
3165
+ const split = text.split( /[\r\n]+/ );
3166
+
3167
+ split.forEach( function ( line, i ) {
3168
+
3169
+ const matchComment = line.match( /^[\s\t]*;/ );
3170
+ const matchEmpty = line.match( /^[\s\t]*$/ );
3171
+
3172
+ if ( matchComment || matchEmpty ) return;
3173
+
3174
+ const matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' );
3175
+ const matchProperty = line.match( '^\\t{' + ( scope.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' );
3176
+ const matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' );
3177
+
3178
+ if ( matchBeginning ) {
3179
+
3180
+ scope.parseNodeBegin( line, matchBeginning );
3181
+
3182
+ } else if ( matchProperty ) {
3183
+
3184
+ scope.parseNodeProperty( line, matchProperty, split[ ++ i ] );
3185
+
3186
+ } else if ( matchEnd ) {
3187
+
3188
+ scope.popStack();
3189
+
3190
+ } else if ( line.match( /^[^\s\t}]/ ) ) {
3191
+
3192
+ // large arrays are split over multiple lines terminated with a ',' character
3193
+ // if this is encountered the line needs to be joined to the previous line
3194
+ scope.parseNodePropertyContinued( line );
3195
+
3196
+ }
3197
+
3198
+ } );
3199
+
3200
+ return this.allNodes;
3201
+
3202
+ }
3203
+
3204
+ parseNodeBegin( line, property ) {
3205
+
3206
+ const nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );
3207
+
3208
+ const nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) {
3209
+
3210
+ return attr.trim().replace( /^"/, '' ).replace( /"$/, '' );
3211
+
3212
+ } );
3213
+
3214
+ const node = { name: nodeName };
3215
+ const attrs = this.parseNodeAttr( nodeAttrs );
3216
+
3217
+ const currentNode = this.getCurrentNode();
3218
+
3219
+ // a top node
3220
+ if ( this.currentIndent === 0 ) {
3221
+
3222
+ this.allNodes.add( nodeName, node );
3223
+
3224
+ } else { // a subnode
3225
+
3226
+ // if the subnode already exists, append it
3227
+ if ( nodeName in currentNode ) {
3228
+
3229
+ // special case Pose needs PoseNodes as an array
3230
+ if ( nodeName === 'PoseNode' ) {
3231
+
3232
+ currentNode.PoseNode.push( node );
3233
+
3234
+ } else if ( currentNode[ nodeName ].id !== undefined ) {
3235
+
3236
+ currentNode[ nodeName ] = {};
3237
+ currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];
3238
+
3239
+ }
3240
+
3241
+ if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node;
3242
+
3243
+ } else if ( typeof attrs.id === 'number' ) {
3244
+
3245
+ currentNode[ nodeName ] = {};
3246
+ currentNode[ nodeName ][ attrs.id ] = node;
3247
+
3248
+ } else if ( nodeName !== 'Properties70' ) {
3249
+
3250
+ if ( nodeName === 'PoseNode' ) currentNode[ nodeName ] = [ node ];
3251
+ else currentNode[ nodeName ] = node;
3252
+
3253
+ }
3254
+
3255
+ }
3256
+
3257
+ if ( typeof attrs.id === 'number' ) node.id = attrs.id;
3258
+ if ( attrs.name !== '' ) node.attrName = attrs.name;
3259
+ if ( attrs.type !== '' ) node.attrType = attrs.type;
3260
+
3261
+ this.pushStack( node );
3262
+
3263
+ }
3264
+
3265
+ parseNodeAttr( attrs ) {
3266
+
3267
+ let id = attrs[ 0 ];
3268
+
3269
+ if ( attrs[ 0 ] !== '' ) {
3270
+
3271
+ id = parseInt( attrs[ 0 ] );
3272
+
3273
+ if ( isNaN( id ) ) {
3274
+
3275
+ id = attrs[ 0 ];
3276
+
3277
+ }
3278
+
3279
+ }
3280
+
3281
+ let name = '', type = '';
3282
+
3283
+ if ( attrs.length > 1 ) {
3284
+
3285
+ name = attrs[ 1 ].replace( /^(\w+)::/, '' );
3286
+ type = attrs[ 2 ];
3287
+
3288
+ }
3289
+
3290
+ return { id: id, name: name, type: type };
3291
+
3292
+ }
3293
+
3294
+ parseNodeProperty( line, property, contentLine ) {
3295
+
3296
+ let propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
3297
+ let propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
3298
+
3299
+ // for special case: base64 image data follows "Content: ," line
3300
+ // Content: ,
3301
+ // "/9j/4RDaRXhpZgAATU0A..."
3302
+ if ( propName === 'Content' && propValue === ',' ) {
3303
+
3304
+ propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim();
3305
+
3306
+ }
3307
+
3308
+ const currentNode = this.getCurrentNode();
3309
+ const parentName = currentNode.name;
3310
+
3311
+ if ( parentName === 'Properties70' ) {
3312
+
3313
+ this.parseNodeSpecialProperty( line, propName, propValue );
3314
+ return;
3315
+
3316
+ }
3317
+
3318
+ // Connections
3319
+ if ( propName === 'C' ) {
3320
+
3321
+ const connProps = propValue.split( ',' ).slice( 1 );
3322
+ const from = parseInt( connProps[ 0 ] );
3323
+ const to = parseInt( connProps[ 1 ] );
3324
+
3325
+ let rest = propValue.split( ',' ).slice( 3 );
3326
+
3327
+ rest = rest.map( function ( elem ) {
3328
+
3329
+ return elem.trim().replace( /^"/, '' );
3330
+
3331
+ } );
3332
+
3333
+ propName = 'connections';
3334
+ propValue = [ from, to ];
3335
+ append( propValue, rest );
3336
+
3337
+ if ( currentNode[ propName ] === undefined ) {
3338
+
3339
+ currentNode[ propName ] = [];
3340
+
3341
+ }
3342
+
3343
+ }
3344
+
3345
+ // Node
3346
+ if ( propName === 'Node' ) currentNode.id = propValue;
3347
+
3348
+ // connections
3349
+ if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) {
3350
+
3351
+ currentNode[ propName ].push( propValue );
3352
+
3353
+ } else {
3354
+
3355
+ if ( propName !== 'a' ) currentNode[ propName ] = propValue;
3356
+ else currentNode.a = propValue;
3357
+
3358
+ }
3359
+
3360
+ this.setCurrentProp( currentNode, propName );
3361
+
3362
+ // convert string to array, unless it ends in ',' in which case more will be added to it
3363
+ if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) {
3364
+
3365
+ currentNode.a = parseNumberArray( propValue );
3366
+
3367
+ }
3368
+
3369
+ }
3370
+
3371
+ parseNodePropertyContinued( line ) {
3372
+
3373
+ const currentNode = this.getCurrentNode();
3374
+
3375
+ currentNode.a += line;
3376
+
3377
+ // if the line doesn't end in ',' we have reached the end of the property value
3378
+ // so convert the string to an array
3379
+ if ( line.slice( - 1 ) !== ',' ) {
3380
+
3381
+ currentNode.a = parseNumberArray( currentNode.a );
3382
+
3383
+ }
3384
+
3385
+ }
3386
+
3387
+ // parse "Property70"
3388
+ parseNodeSpecialProperty( line, propName, propValue ) {
3389
+
3390
+ // split this
3391
+ // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
3392
+ // into array like below
3393
+ // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
3394
+ const props = propValue.split( '",' ).map( function ( prop ) {
3395
+
3396
+ return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
3397
+
3398
+ } );
3399
+
3400
+ const innerPropName = props[ 0 ];
3401
+ const innerPropType1 = props[ 1 ];
3402
+ const innerPropType2 = props[ 2 ];
3403
+ const innerPropFlag = props[ 3 ];
3404
+ let innerPropValue = props[ 4 ];
3405
+
3406
+ // cast values where needed, otherwise leave as strings
3407
+ switch ( innerPropType1 ) {
3408
+
3409
+ case 'int':
3410
+ case 'enum':
3411
+ case 'bool':
3412
+ case 'ULongLong':
3413
+ case 'double':
3414
+ case 'Number':
3415
+ case 'FieldOfView':
3416
+ innerPropValue = parseFloat( innerPropValue );
3417
+ break;
3418
+
3419
+ case 'Color':
3420
+ case 'ColorRGB':
3421
+ case 'Vector3D':
3422
+ case 'Lcl_Translation':
3423
+ case 'Lcl_Rotation':
3424
+ case 'Lcl_Scaling':
3425
+ innerPropValue = parseNumberArray( innerPropValue );
3426
+ break;
3427
+
3428
+ }
3429
+
3430
+ // CAUTION: these props must append to parent's parent
3431
+ this.getPrevNode()[ innerPropName ] = {
3432
+
3433
+ 'type': innerPropType1,
3434
+ 'type2': innerPropType2,
3435
+ 'flag': innerPropFlag,
3436
+ 'value': innerPropValue
3437
+
3438
+ };
3439
+
3440
+ this.setCurrentProp( this.getPrevNode(), innerPropName );
3441
+
3442
+ }
3443
+
3444
+ }
3445
+
3446
+ // Parse an FBX file in Binary format
3447
+ class BinaryParser {
3448
+
3449
+ parse( buffer ) {
3450
+
3451
+ const reader = new BinaryReader( buffer );
3452
+ reader.skip( 23 ); // skip magic 23 bytes
3453
+
3454
+ const version = reader.getUint32();
3455
+
3456
+ if ( version < 6400 ) {
3457
+
3458
+ throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + version );
3459
+
3460
+ }
3461
+
3462
+ const allNodes = new FBXTree();
3463
+
3464
+ while ( ! this.endOfContent( reader ) ) {
3465
+
3466
+ const node = this.parseNode( reader, version );
3467
+ if ( node !== null ) allNodes.add( node.name, node );
3468
+
3469
+ }
3470
+
3471
+ return allNodes;
3472
+
3473
+ }
3474
+
3475
+ // Check if reader has reached the end of content.
3476
+ endOfContent( reader ) {
3477
+
3478
+ // footer size: 160bytes + 16-byte alignment padding
3479
+ // - 16bytes: magic
3480
+ // - padding til 16-byte alignment (at least 1byte?)
3481
+ // (seems like some exporters embed fixed 15 or 16bytes?)
3482
+ // - 4bytes: magic
3483
+ // - 4bytes: version
3484
+ // - 120bytes: zero
3485
+ // - 16bytes: magic
3486
+ if ( reader.size() % 16 === 0 ) {
3487
+
3488
+ return ( ( reader.getOffset() + 160 + 16 ) & ~ 0xf ) >= reader.size();
3489
+
3490
+ } else {
3491
+
3492
+ return reader.getOffset() + 160 + 16 >= reader.size();
3493
+
3494
+ }
3495
+
3496
+ }
3497
+
3498
+ // recursively parse nodes until the end of the file is reached
3499
+ parseNode( reader, version ) {
3500
+
3501
+ const node = {};
3502
+
3503
+ // The first three data sizes depends on version.
3504
+ const endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
3505
+ const numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
3506
+
3507
+ ( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
3508
+
3509
+ const nameLen = reader.getUint8();
3510
+ const name = reader.getString( nameLen );
3511
+
3512
+ // Regards this node as NULL-record if endOffset is zero
3513
+ if ( endOffset === 0 ) return null;
3514
+
3515
+ const propertyList = [];
3516
+
3517
+ for ( let i = 0; i < numProperties; i ++ ) {
3518
+
3519
+ propertyList.push( this.parseProperty( reader ) );
3520
+
3521
+ }
3522
+
3523
+ // Regards the first three elements in propertyList as id, attrName, and attrType
3524
+ const id = propertyList.length > 0 ? propertyList[ 0 ] : '';
3525
+ const attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
3526
+ const attrType = propertyList.length > 2 ? propertyList[ 2 ] : '';
3527
+
3528
+ // check if this node represents just a single property
3529
+ // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
3530
+ node.singleProperty = ( numProperties === 1 && reader.getOffset() === endOffset ) ? true : false;
3531
+
3532
+ while ( endOffset > reader.getOffset() ) {
3533
+
3534
+ const subNode = this.parseNode( reader, version );
3535
+
3536
+ if ( subNode !== null ) this.parseSubNode( name, node, subNode );
3537
+
3538
+ }
3539
+
3540
+ node.propertyList = propertyList; // raw property list used by parent
3541
+
3542
+ if ( typeof id === 'number' ) node.id = id;
3543
+ if ( attrName !== '' ) node.attrName = attrName;
3544
+ if ( attrType !== '' ) node.attrType = attrType;
3545
+ if ( name !== '' ) node.name = name;
3546
+
3547
+ return node;
3548
+
3549
+ }
3550
+
3551
+ parseSubNode( name, node, subNode ) {
3552
+
3553
+ // special case: child node is single property
3554
+ if ( subNode.singleProperty === true ) {
3555
+
3556
+ const value = subNode.propertyList[ 0 ];
3557
+
3558
+ if ( Array.isArray( value ) ) {
3559
+
3560
+ node[ subNode.name ] = subNode;
3561
+
3562
+ subNode.a = value;
3563
+
3564
+ } else {
3565
+
3566
+ node[ subNode.name ] = value;
3567
+
3568
+ }
3569
+
3570
+ } else if ( name === 'Connections' && subNode.name === 'C' ) {
3571
+
3572
+ const array = [];
3573
+
3574
+ subNode.propertyList.forEach( function ( property, i ) {
3575
+
3576
+ // first Connection is FBX type (OO, OP, etc.). We'll discard these
3577
+ if ( i !== 0 ) array.push( property );
3578
+
3579
+ } );
3580
+
3581
+ if ( node.connections === undefined ) {
3582
+
3583
+ node.connections = [];
3584
+
3585
+ }
3586
+
3587
+ node.connections.push( array );
3588
+
3589
+ } else if ( subNode.name === 'Properties70' ) {
3590
+
3591
+ const keys = Object.keys( subNode );
3592
+
3593
+ keys.forEach( function ( key ) {
3594
+
3595
+ node[ key ] = subNode[ key ];
3596
+
3597
+ } );
3598
+
3599
+ } else if ( name === 'Properties70' && subNode.name === 'P' ) {
3600
+
3601
+ let innerPropName = subNode.propertyList[ 0 ];
3602
+ let innerPropType1 = subNode.propertyList[ 1 ];
3603
+ const innerPropType2 = subNode.propertyList[ 2 ];
3604
+ const innerPropFlag = subNode.propertyList[ 3 ];
3605
+ let innerPropValue;
3606
+
3607
+ if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
3608
+ if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );
3609
+
3610
+ if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
3611
+
3612
+ innerPropValue = [
3613
+ subNode.propertyList[ 4 ],
3614
+ subNode.propertyList[ 5 ],
3615
+ subNode.propertyList[ 6 ]
3616
+ ];
3617
+
3618
+ } else {
3619
+
3620
+ innerPropValue = subNode.propertyList[ 4 ];
3621
+
3622
+ }
3623
+
3624
+ // this will be copied to parent, see above
3625
+ node[ innerPropName ] = {
3626
+
3627
+ 'type': innerPropType1,
3628
+ 'type2': innerPropType2,
3629
+ 'flag': innerPropFlag,
3630
+ 'value': innerPropValue
3631
+
3632
+ };
3633
+
3634
+ } else if ( node[ subNode.name ] === undefined ) {
3635
+
3636
+ if ( typeof subNode.id === 'number' ) {
3637
+
3638
+ node[ subNode.name ] = {};
3639
+ node[ subNode.name ][ subNode.id ] = subNode;
3640
+
3641
+ } else {
3642
+
3643
+ node[ subNode.name ] = subNode;
3644
+
3645
+ }
3646
+
3647
+ } else {
3648
+
3649
+ if ( subNode.name === 'PoseNode' ) {
3650
+
3651
+ if ( ! Array.isArray( node[ subNode.name ] ) ) {
3652
+
3653
+ node[ subNode.name ] = [ node[ subNode.name ] ];
3654
+
3655
+ }
3656
+
3657
+ node[ subNode.name ].push( subNode );
3658
+
3659
+ } else if ( node[ subNode.name ][ subNode.id ] === undefined ) {
3660
+
3661
+ node[ subNode.name ][ subNode.id ] = subNode;
3662
+
3663
+ }
3664
+
3665
+ }
3666
+
3667
+ }
3668
+
3669
+ parseProperty( reader ) {
3670
+
3671
+ const type = reader.getString( 1 );
3672
+ let length;
3673
+
3674
+ switch ( type ) {
3675
+
3676
+ case 'C':
3677
+ return reader.getBoolean();
3678
+
3679
+ case 'D':
3680
+ return reader.getFloat64();
3681
+
3682
+ case 'F':
3683
+ return reader.getFloat32();
3684
+
3685
+ case 'I':
3686
+ return reader.getInt32();
3687
+
3688
+ case 'L':
3689
+ return reader.getInt64();
3690
+
3691
+ case 'R':
3692
+ length = reader.getUint32();
3693
+ return reader.getArrayBuffer( length );
3694
+
3695
+ case 'S':
3696
+ length = reader.getUint32();
3697
+ return reader.getString( length );
3698
+
3699
+ case 'Y':
3700
+ return reader.getInt16();
3701
+
3702
+ case 'b':
3703
+ case 'c':
3704
+ case 'd':
3705
+ case 'f':
3706
+ case 'i':
3707
+ case 'l':
3708
+
3709
+ const arrayLength = reader.getUint32();
3710
+ const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
3711
+ const compressedLength = reader.getUint32();
3712
+
3713
+ if ( encoding === 0 ) {
3714
+
3715
+ switch ( type ) {
3716
+
3717
+ case 'b':
3718
+ case 'c':
3719
+ return reader.getBooleanArray( arrayLength );
3720
+
3721
+ case 'd':
3722
+ return reader.getFloat64Array( arrayLength );
3723
+
3724
+ case 'f':
3725
+ return reader.getFloat32Array( arrayLength );
3726
+
3727
+ case 'i':
3728
+ return reader.getInt32Array( arrayLength );
3729
+
3730
+ case 'l':
3731
+ return reader.getInt64Array( arrayLength );
3732
+
3733
+ }
3734
+
3735
+ }
3736
+
3737
+ const data = fflate.unzlibSync( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) );
3738
+ const reader2 = new BinaryReader( data.buffer );
3739
+
3740
+ switch ( type ) {
3741
+
3742
+ case 'b':
3743
+ case 'c':
3744
+ return reader2.getBooleanArray( arrayLength );
3745
+
3746
+ case 'd':
3747
+ return reader2.getFloat64Array( arrayLength );
3748
+
3749
+ case 'f':
3750
+ return reader2.getFloat32Array( arrayLength );
3751
+
3752
+ case 'i':
3753
+ return reader2.getInt32Array( arrayLength );
3754
+
3755
+ case 'l':
3756
+ return reader2.getInt64Array( arrayLength );
3757
+
3758
+ }
3759
+
3760
+ break; // cannot happen but is required by the DeepScan
3761
+
3762
+ default:
3763
+ throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );
3764
+
3765
+ }
3766
+
3767
+ }
3768
+
3769
+ }
3770
+
3771
+ class BinaryReader {
3772
+
3773
+ constructor( buffer, littleEndian ) {
3774
+
3775
+ this.dv = new DataView( buffer );
3776
+ this.offset = 0;
3777
+ this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
3778
+ this._textDecoder = new TextDecoder();
3779
+
3780
+ }
3781
+
3782
+ getOffset() {
3783
+
3784
+ return this.offset;
3785
+
3786
+ }
3787
+
3788
+ size() {
3789
+
3790
+ return this.dv.buffer.byteLength;
3791
+
3792
+ }
3793
+
3794
+ skip( length ) {
3795
+
3796
+ this.offset += length;
3797
+
3798
+ }
3799
+
3800
+ // seems like true/false representation depends on exporter.
3801
+ // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
3802
+ // then sees LSB.
3803
+ getBoolean() {
3804
+
3805
+ return ( this.getUint8() & 1 ) === 1;
3806
+
3807
+ }
3808
+
3809
+ getBooleanArray( size ) {
3810
+
3811
+ const a = [];
3812
+
3813
+ for ( let i = 0; i < size; i ++ ) {
3814
+
3815
+ a.push( this.getBoolean() );
3816
+
3817
+ }
3818
+
3819
+ return a;
3820
+
3821
+ }
3822
+
3823
+ getUint8() {
3824
+
3825
+ const value = this.dv.getUint8( this.offset );
3826
+ this.offset += 1;
3827
+ return value;
3828
+
3829
+ }
3830
+
3831
+ getInt16() {
3832
+
3833
+ const value = this.dv.getInt16( this.offset, this.littleEndian );
3834
+ this.offset += 2;
3835
+ return value;
3836
+
3837
+ }
3838
+
3839
+ getInt32() {
3840
+
3841
+ const value = this.dv.getInt32( this.offset, this.littleEndian );
3842
+ this.offset += 4;
3843
+ return value;
3844
+
3845
+ }
3846
+
3847
+ getInt32Array( size ) {
3848
+
3849
+ const a = [];
3850
+
3851
+ for ( let i = 0; i < size; i ++ ) {
3852
+
3853
+ a.push( this.getInt32() );
3854
+
3855
+ }
3856
+
3857
+ return a;
3858
+
3859
+ }
3860
+
3861
+ getUint32() {
3862
+
3863
+ const value = this.dv.getUint32( this.offset, this.littleEndian );
3864
+ this.offset += 4;
3865
+ return value;
3866
+
3867
+ }
3868
+
3869
+ // JavaScript doesn't support 64-bit integer so calculate this here
3870
+ // 1 << 32 will return 1 so using multiply operation instead here.
3871
+ // There's a possibility that this method returns wrong value if the value
3872
+ // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
3873
+ // TODO: safely handle 64-bit integer
3874
+ getInt64() {
3875
+
3876
+ let low, high;
3877
+
3878
+ if ( this.littleEndian ) {
3879
+
3880
+ low = this.getUint32();
3881
+ high = this.getUint32();
3882
+
3883
+ } else {
3884
+
3885
+ high = this.getUint32();
3886
+ low = this.getUint32();
3887
+
3888
+ }
3889
+
3890
+ // calculate negative value
3891
+ if ( high & 0x80000000 ) {
3892
+
3893
+ high = ~ high & 0xFFFFFFFF;
3894
+ low = ~ low & 0xFFFFFFFF;
3895
+
3896
+ if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF;
3897
+
3898
+ low = ( low + 1 ) & 0xFFFFFFFF;
3899
+
3900
+ return - ( high * 0x100000000 + low );
3901
+
3902
+ }
3903
+
3904
+ return high * 0x100000000 + low;
3905
+
3906
+ }
3907
+
3908
+ getInt64Array( size ) {
3909
+
3910
+ const a = [];
3911
+
3912
+ for ( let i = 0; i < size; i ++ ) {
3913
+
3914
+ a.push( this.getInt64() );
3915
+
3916
+ }
3917
+
3918
+ return a;
3919
+
3920
+ }
3921
+
3922
+ // Note: see getInt64() comment
3923
+ getUint64() {
3924
+
3925
+ let low, high;
3926
+
3927
+ if ( this.littleEndian ) {
3928
+
3929
+ low = this.getUint32();
3930
+ high = this.getUint32();
3931
+
3932
+ } else {
3933
+
3934
+ high = this.getUint32();
3935
+ low = this.getUint32();
3936
+
3937
+ }
3938
+
3939
+ return high * 0x100000000 + low;
3940
+
3941
+ }
3942
+
3943
+ getFloat32() {
3944
+
3945
+ const value = this.dv.getFloat32( this.offset, this.littleEndian );
3946
+ this.offset += 4;
3947
+ return value;
3948
+
3949
+ }
3950
+
3951
+ getFloat32Array( size ) {
3952
+
3953
+ const a = [];
3954
+
3955
+ for ( let i = 0; i < size; i ++ ) {
3956
+
3957
+ a.push( this.getFloat32() );
3958
+
3959
+ }
3960
+
3961
+ return a;
3962
+
3963
+ }
3964
+
3965
+ getFloat64() {
3966
+
3967
+ const value = this.dv.getFloat64( this.offset, this.littleEndian );
3968
+ this.offset += 8;
3969
+ return value;
3970
+
3971
+ }
3972
+
3973
+ getFloat64Array( size ) {
3974
+
3975
+ const a = [];
3976
+
3977
+ for ( let i = 0; i < size; i ++ ) {
3978
+
3979
+ a.push( this.getFloat64() );
3980
+
3981
+ }
3982
+
3983
+ return a;
3984
+
3985
+ }
3986
+
3987
+ getArrayBuffer( size ) {
3988
+
3989
+ const value = this.dv.buffer.slice( this.offset, this.offset + size );
3990
+ this.offset += size;
3991
+ return value;
3992
+
3993
+ }
3994
+
3995
+ getString( size ) {
3996
+
3997
+ const start = this.offset;
3998
+ let a = new Uint8Array( this.dv.buffer, start, size );
3999
+
4000
+ this.skip( size );
4001
+
4002
+ const nullByte = a.indexOf( 0 );
4003
+ if ( nullByte >= 0 ) a = new Uint8Array( this.dv.buffer, start, nullByte );
4004
+
4005
+ return this._textDecoder.decode( a );
4006
+
4007
+ }
4008
+
4009
+ }
4010
+
4011
+ // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
4012
+ // and BinaryParser( FBX Binary format)
4013
+ class FBXTree {
4014
+
4015
+ add( key, val ) {
4016
+
4017
+ this[ key ] = val;
4018
+
4019
+ }
4020
+
4021
+ }
4022
+
4023
+ // ************** UTILITY FUNCTIONS **************
4024
+
4025
+ function isFbxFormatBinary( buffer ) {
4026
+
4027
+ const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0';
4028
+
4029
+ return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );
4030
+
4031
+ }
4032
+
4033
+ function isFbxFormatASCII( text ) {
4034
+
4035
+ const CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
4036
+
4037
+ let cursor = 0;
4038
+
4039
+ function read( offset ) {
4040
+
4041
+ const result = text[ offset - 1 ];
4042
+ text = text.slice( cursor + offset );
4043
+ cursor ++;
4044
+ return result;
4045
+
4046
+ }
4047
+
4048
+ for ( let i = 0; i < CORRECT.length; ++ i ) {
4049
+
4050
+ const num = read( 1 );
4051
+ if ( num === CORRECT[ i ] ) {
4052
+
4053
+ return false;
4054
+
4055
+ }
4056
+
4057
+ }
4058
+
4059
+ return true;
4060
+
4061
+ }
4062
+
4063
+ function getFbxVersion( text ) {
4064
+
4065
+ const versionRegExp = /FBXVersion: (\d+)/;
4066
+ const match = text.match( versionRegExp );
4067
+
4068
+ if ( match ) {
4069
+
4070
+ const version = parseInt( match[ 1 ] );
4071
+ return version;
4072
+
4073
+ }
4074
+
4075
+ throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );
4076
+
4077
+ }
4078
+
4079
+ // Converts FBX ticks into real time seconds.
4080
+ function convertFBXTimeToSeconds( time ) {
4081
+
4082
+ return time / 46186158000;
4083
+
4084
+ }
4085
+
4086
+ const dataArray = [];
4087
+
4088
+ // extracts the data from the correct position in the FBX array based on indexing type
4089
+ function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
4090
+
4091
+ let index;
4092
+
4093
+ switch ( infoObject.mappingType ) {
4094
+
4095
+ case 'ByPolygonVertex' :
4096
+ index = polygonVertexIndex;
4097
+ break;
4098
+ case 'ByPolygon' :
4099
+ index = polygonIndex;
4100
+ break;
4101
+ case 'ByVertice' :
4102
+ index = vertexIndex;
4103
+ break;
4104
+ case 'AllSame' :
4105
+ index = infoObject.indices[ 0 ];
4106
+ break;
4107
+ default :
4108
+ console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType );
4109
+
4110
+ }
4111
+
4112
+ if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ];
4113
+
4114
+ const from = index * infoObject.dataSize;
4115
+ const to = from + infoObject.dataSize;
4116
+
4117
+ return slice( dataArray, infoObject.buffer, from, to );
4118
+
4119
+ }
4120
+
4121
+ const tempEuler = new Euler();
4122
+ const tempVec = new Vector3();
4123
+
4124
+ // generate transformation from FBX transform data
4125
+ // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
4126
+ // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
4127
+ function generateTransform( transformData ) {
4128
+
4129
+ const lTranslationM = new Matrix4();
4130
+ const lPreRotationM = new Matrix4();
4131
+ const lRotationM = new Matrix4();
4132
+ const lPostRotationM = new Matrix4();
4133
+
4134
+ const lScalingM = new Matrix4();
4135
+ const lScalingPivotM = new Matrix4();
4136
+ const lScalingOffsetM = new Matrix4();
4137
+ const lRotationOffsetM = new Matrix4();
4138
+ const lRotationPivotM = new Matrix4();
4139
+
4140
+ const lParentGX = new Matrix4();
4141
+ const lParentLX = new Matrix4();
4142
+ const lGlobalT = new Matrix4();
4143
+
4144
+ const inheritType = ( transformData.inheritType ) ? transformData.inheritType : 0;
4145
+
4146
+ if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) );
4147
+
4148
+ if ( transformData.preRotation ) {
4149
+
4150
+ const array = transformData.preRotation.map( MathUtils.degToRad );
4151
+ array.push( transformData.eulerOrder || Euler.DEFAULT_ORDER );
4152
+ lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
4153
+
4154
+ }
4155
+
4156
+ if ( transformData.rotation ) {
4157
+
4158
+ const array = transformData.rotation.map( MathUtils.degToRad );
4159
+ array.push( transformData.eulerOrder || Euler.DEFAULT_ORDER );
4160
+ lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
4161
+
4162
+ }
4163
+
4164
+ if ( transformData.postRotation ) {
4165
+
4166
+ const array = transformData.postRotation.map( MathUtils.degToRad );
4167
+ array.push( transformData.eulerOrder || Euler.DEFAULT_ORDER );
4168
+ lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
4169
+ lPostRotationM.invert();
4170
+
4171
+ }
4172
+
4173
+ if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) );
4174
+
4175
+ // Pivots and offsets
4176
+ if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) );
4177
+ if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) );
4178
+ if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) );
4179
+ if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) );
4180
+
4181
+ // parent transform
4182
+ if ( transformData.parentMatrixWorld ) {
4183
+
4184
+ lParentLX.copy( transformData.parentMatrix );
4185
+ lParentGX.copy( transformData.parentMatrixWorld );
4186
+
4187
+ }
4188
+
4189
+ const lLRM = lPreRotationM.clone().multiply( lRotationM ).multiply( lPostRotationM );
4190
+ // Global Rotation
4191
+ const lParentGRM = new Matrix4();
4192
+ lParentGRM.extractRotation( lParentGX );
4193
+
4194
+ // Global Shear*Scaling
4195
+ const lParentTM = new Matrix4();
4196
+ lParentTM.copyPosition( lParentGX );
4197
+
4198
+ const lParentGRSM = lParentTM.clone().invert().multiply( lParentGX );
4199
+ const lParentGSM = lParentGRM.clone().invert().multiply( lParentGRSM );
4200
+ const lLSM = lScalingM;
4201
+
4202
+ const lGlobalRS = new Matrix4();
4203
+
4204
+ if ( inheritType === 0 ) {
4205
+
4206
+ lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lLSM );
4207
+
4208
+ } else if ( inheritType === 1 ) {
4209
+
4210
+ lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lLSM );
4211
+
4212
+ } else {
4213
+
4214
+ const lParentLSM = new Matrix4().scale( new Vector3().setFromMatrixScale( lParentLX ) );
4215
+ const lParentLSM_inv = lParentLSM.clone().invert();
4216
+ const lParentGSM_noLocal = lParentGSM.clone().multiply( lParentLSM_inv );
4217
+
4218
+ lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lLSM );
4219
+
4220
+ }
4221
+
4222
+ const lRotationPivotM_inv = lRotationPivotM.clone().invert();
4223
+ const lScalingPivotM_inv = lScalingPivotM.clone().invert();
4224
+ // Calculate the local transform matrix
4225
+ let lTransform = lTranslationM.clone().multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv );
4226
+
4227
+ const lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition( lTransform );
4228
+
4229
+ const lGlobalTranslation = lParentGX.clone().multiply( lLocalTWithAllPivotAndOffsetInfo );
4230
+ lGlobalT.copyPosition( lGlobalTranslation );
4231
+
4232
+ lTransform = lGlobalT.clone().multiply( lGlobalRS );
4233
+
4234
+ // from global to local
4235
+ lTransform.premultiply( lParentGX.invert() );
4236
+
4237
+ return lTransform;
4238
+
4239
+ }
4240
+
4241
+ // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
4242
+ // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
4243
+ function getEulerOrder( order ) {
4244
+
4245
+ order = order || 0;
4246
+
4247
+ const enums = [
4248
+ 'ZYX', // -> XYZ extrinsic
4249
+ 'YZX', // -> XZY extrinsic
4250
+ 'XZY', // -> YZX extrinsic
4251
+ 'ZXY', // -> YXZ extrinsic
4252
+ 'YXZ', // -> ZXY extrinsic
4253
+ 'XYZ', // -> ZYX extrinsic
4254
+ //'SphericXYZ', // not possible to support
4255
+ ];
4256
+
4257
+ if ( order === 6 ) {
4258
+
4259
+ console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
4260
+ return enums[ 0 ];
4261
+
4262
+ }
4263
+
4264
+ return enums[ order ];
4265
+
4266
+ }
4267
+
4268
+ // Parses comma separated list of numbers and returns them an array.
4269
+ // Used internally by the TextParser
4270
+ function parseNumberArray( value ) {
4271
+
4272
+ const array = value.split( ',' ).map( function ( val ) {
4273
+
4274
+ return parseFloat( val );
4275
+
4276
+ } );
4277
+
4278
+ return array;
4279
+
4280
+ }
4281
+
4282
+ function convertArrayBufferToString( buffer, from, to ) {
4283
+
4284
+ if ( from === undefined ) from = 0;
4285
+ if ( to === undefined ) to = buffer.byteLength;
4286
+
4287
+ return new TextDecoder().decode( new Uint8Array( buffer, from, to ) );
4288
+
4289
+ }
4290
+
4291
+ function append( a, b ) {
4292
+
4293
+ for ( let i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
4294
+
4295
+ a[ j ] = b[ i ];
4296
+
4297
+ }
4298
+
4299
+ }
4300
+
4301
+ function slice( a, b, from, to ) {
4302
+
4303
+ for ( let i = from, j = 0; i < to; i ++, j ++ ) {
4304
+
4305
+ a[ j ] = b[ i ];
4306
+
4307
+ }
4308
+
4309
+ return a;
4310
+
4311
+ }
4312
+
4313
+
4314
+ export { FBXLoader };