@playdrop/playdrop-cli 0.3.1-build.1

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Files changed (1315) hide show
  1. package/README.md +24 -0
  2. package/bin/playdrop +3 -0
  3. package/bin/playdrop-cli +2 -0
  4. package/config/client-meta.json +45 -0
  5. package/dist/apiClient.d.ts +9 -0
  6. package/dist/apiClient.js +21 -0
  7. package/dist/apps/build.d.ts +24 -0
  8. package/dist/apps/build.js +561 -0
  9. package/dist/apps/index.d.ts +15 -0
  10. package/dist/apps/index.js +23 -0
  11. package/dist/apps/upload.d.ts +19 -0
  12. package/dist/apps/upload.js +114 -0
  13. package/dist/apps/validate.d.ts +3 -0
  14. package/dist/apps/validate.js +75 -0
  15. package/dist/catalogue-utils.d.ts +24 -0
  16. package/dist/catalogue-utils.js +121 -0
  17. package/dist/catalogue.d.ts +262 -0
  18. package/dist/catalogue.js +1289 -0
  19. package/dist/clientInfo.d.ts +6 -0
  20. package/dist/clientInfo.js +51 -0
  21. package/dist/commandContext.d.ts +15 -0
  22. package/dist/commandContext.js +40 -0
  23. package/dist/commands/asset-packs.d.ts +27 -0
  24. package/dist/commands/asset-packs.js +508 -0
  25. package/dist/commands/assets.d.ts +35 -0
  26. package/dist/commands/assets.js +668 -0
  27. package/dist/commands/build.d.ts +1 -0
  28. package/dist/commands/build.js +56 -0
  29. package/dist/commands/capture.d.ts +11 -0
  30. package/dist/commands/capture.js +681 -0
  31. package/dist/commands/create.d.ts +6 -0
  32. package/dist/commands/create.js +1174 -0
  33. package/dist/commands/detail.d.ts +5 -0
  34. package/dist/commands/detail.js +320 -0
  35. package/dist/commands/dev.d.ts +1 -0
  36. package/dist/commands/dev.js +281 -0
  37. package/dist/commands/devServer.d.ts +18 -0
  38. package/dist/commands/devServer.js +122 -0
  39. package/dist/commands/devShared.d.ts +24 -0
  40. package/dist/commands/devShared.js +213 -0
  41. package/dist/commands/documentation.d.ts +1 -0
  42. package/dist/commands/documentation.js +152 -0
  43. package/dist/commands/feedback.d.ts +16 -0
  44. package/dist/commands/feedback.js +323 -0
  45. package/dist/commands/format.d.ts +1 -0
  46. package/dist/commands/format.js +65 -0
  47. package/dist/commands/generation.d.ts +33 -0
  48. package/dist/commands/generation.js +509 -0
  49. package/dist/commands/init.d.ts +13 -0
  50. package/dist/commands/init.js +300 -0
  51. package/dist/commands/list.d.ts +7 -0
  52. package/dist/commands/list.js +347 -0
  53. package/dist/commands/login.d.ts +10 -0
  54. package/dist/commands/login.js +117 -0
  55. package/dist/commands/logout.d.ts +1 -0
  56. package/dist/commands/logout.js +8 -0
  57. package/dist/commands/migrateCatalogueV2.d.ts +1 -0
  58. package/dist/commands/migrateCatalogueV2.js +142 -0
  59. package/dist/commands/upgrade.d.ts +1 -0
  60. package/dist/commands/upgrade.js +28 -0
  61. package/dist/commands/upload.d.ts +4 -0
  62. package/dist/commands/upload.js +651 -0
  63. package/dist/commands/validate.d.ts +1 -0
  64. package/dist/commands/validate.js +53 -0
  65. package/dist/commands/versions.d.ts +17 -0
  66. package/dist/commands/versions.js +384 -0
  67. package/dist/commands/whoami.d.ts +1 -0
  68. package/dist/commands/whoami.js +72 -0
  69. package/dist/config.d.ts +10 -0
  70. package/dist/config.js +41 -0
  71. package/dist/environment.d.ts +11 -0
  72. package/dist/environment.js +66 -0
  73. package/dist/http.d.ts +6 -0
  74. package/dist/http.js +49 -0
  75. package/dist/index.d.ts +2 -0
  76. package/dist/index.js +700 -0
  77. package/dist/messages.d.ts +12 -0
  78. package/dist/messages.js +65 -0
  79. package/dist/playwright.d.ts +10 -0
  80. package/dist/playwright.js +100 -0
  81. package/dist/proxyFetch.d.ts +14 -0
  82. package/dist/proxyFetch.js +203 -0
  83. package/dist/taskSelection.d.ts +16 -0
  84. package/dist/taskSelection.js +205 -0
  85. package/dist/taskUtils.d.ts +4 -0
  86. package/dist/taskUtils.js +35 -0
  87. package/dist/uploadLog.d.ts +15 -0
  88. package/dist/uploadLog.js +118 -0
  89. package/node_modules/@playdrop/ai-client/dist/index.d.ts +377 -0
  90. package/node_modules/@playdrop/ai-client/dist/index.d.ts.map +1 -0
  91. package/node_modules/@playdrop/ai-client/dist/index.js +318 -0
  92. package/node_modules/@playdrop/ai-client/package.json +21 -0
  93. package/node_modules/@playdrop/api-client/dist/client.d.ts +299 -0
  94. package/node_modules/@playdrop/api-client/dist/client.d.ts.map +1 -0
  95. package/node_modules/@playdrop/api-client/dist/client.js +1908 -0
  96. package/node_modules/@playdrop/api-client/dist/index.d.ts +177 -0
  97. package/node_modules/@playdrop/api-client/dist/index.d.ts.map +1 -0
  98. package/node_modules/@playdrop/api-client/dist/index.js +329 -0
  99. package/node_modules/@playdrop/api-client/package.json +32 -0
  100. package/node_modules/@playdrop/config/client-meta.json +45 -0
  101. package/node_modules/@playdrop/config/dist/src/constants.d.ts +9 -0
  102. package/node_modules/@playdrop/config/dist/src/constants.d.ts.map +1 -0
  103. package/node_modules/@playdrop/config/dist/src/constants.js +10 -0
  104. package/node_modules/@playdrop/config/dist/src/index.d.ts +13 -0
  105. package/node_modules/@playdrop/config/dist/src/index.d.ts.map +1 -0
  106. package/node_modules/@playdrop/config/dist/src/index.js +197 -0
  107. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts +12 -0
  108. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts.map +1 -0
  109. package/node_modules/@playdrop/config/dist/src/server/fastify.js +103 -0
  110. package/node_modules/@playdrop/config/dist/src/types.d.ts +59 -0
  111. package/node_modules/@playdrop/config/dist/src/types.d.ts.map +1 -0
  112. package/node_modules/@playdrop/config/dist/src/types.js +2 -0
  113. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts +2 -0
  114. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts.map +1 -0
  115. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.js +63 -0
  116. package/node_modules/@playdrop/config/dist/tsconfig.tsbuildinfo +1 -0
  117. package/node_modules/@playdrop/config/package.json +19 -0
  118. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.d.ts +13 -0
  119. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js +146 -0
  120. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js.map +1 -0
  121. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.d.ts +47 -0
  122. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js +328 -0
  123. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js.map +1 -0
  124. package/node_modules/@playdrop/entity-core/dist/src/format-utils.d.ts +3 -0
  125. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js +38 -0
  126. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js.map +1 -0
  127. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.d.ts +23 -0
  128. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js +11 -0
  129. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js.map +1 -0
  130. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.d.ts +4 -0
  131. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js +21 -0
  132. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js.map +1 -0
  133. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.d.ts +4 -0
  134. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js +24 -0
  135. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js.map +1 -0
  136. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.d.ts +3 -0
  137. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js +20 -0
  138. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js.map +1 -0
  139. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.d.ts +3 -0
  140. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js +431 -0
  141. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js.map +1 -0
  142. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.d.ts +6 -0
  143. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js +3 -0
  144. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js.map +1 -0
  145. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.d.ts +3 -0
  146. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js +396 -0
  147. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js.map +1 -0
  148. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.d.ts +12 -0
  149. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js +199 -0
  150. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js.map +1 -0
  151. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.d.ts +4 -0
  152. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js +18 -0
  153. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js.map +1 -0
  154. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.d.ts +43 -0
  155. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js +142 -0
  156. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js.map +1 -0
  157. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.d.ts +26 -0
  158. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js +65 -0
  159. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js.map +1 -0
  160. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.d.ts +33 -0
  161. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js +175 -0
  162. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js.map +1 -0
  163. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r15.json +1517 -0
  164. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r6.json +61 -0
  165. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.d.ts +10 -0
  166. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js +23 -0
  167. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js.map +1 -0
  168. package/node_modules/@playdrop/entity-core/dist/src/index.d.ts +19 -0
  169. package/node_modules/@playdrop/entity-core/dist/src/index.js +36 -0
  170. package/node_modules/@playdrop/entity-core/dist/src/index.js.map +1 -0
  171. package/node_modules/@playdrop/entity-core/dist/src/materials.d.ts +26 -0
  172. package/node_modules/@playdrop/entity-core/dist/src/materials.js +188 -0
  173. package/node_modules/@playdrop/entity-core/dist/src/materials.js.map +1 -0
  174. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.d.ts +68 -0
  175. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js +491 -0
  176. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js.map +1 -0
  177. package/node_modules/@playdrop/entity-core/dist/src/serialization.d.ts +4 -0
  178. package/node_modules/@playdrop/entity-core/dist/src/serialization.js +382 -0
  179. package/node_modules/@playdrop/entity-core/dist/src/serialization.js.map +1 -0
  180. package/node_modules/@playdrop/entity-core/dist/src/textures.d.ts +29 -0
  181. package/node_modules/@playdrop/entity-core/dist/src/textures.js +214 -0
  182. package/node_modules/@playdrop/entity-core/dist/src/textures.js.map +1 -0
  183. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.d.ts +9 -0
  184. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js +316 -0
  185. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js.map +1 -0
  186. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.d.ts +9 -0
  187. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js +153 -0
  188. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js.map +1 -0
  189. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.d.ts +2 -0
  190. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js +121 -0
  191. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js.map +1 -0
  192. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.d.ts +20 -0
  193. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js +398 -0
  194. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js.map +1 -0
  195. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.d.ts +3 -0
  196. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.js +210 -0
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  198. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.d.ts +12 -0
  199. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.js +81 -0
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  201. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/textured-to-voxel.d.ts +12 -0
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  1308. package/node_modules/three/src/textures/DataTexture.js +22 -0
  1309. package/node_modules/three/src/textures/DepthTexture.js +58 -0
  1310. package/node_modules/three/src/textures/FramebufferTexture.js +23 -0
  1311. package/node_modules/three/src/textures/Source.js +128 -0
  1312. package/node_modules/three/src/textures/Texture.js +338 -0
  1313. package/node_modules/three/src/textures/VideoTexture.js +55 -0
  1314. package/node_modules/three/src/utils.js +91 -0
  1315. package/package.json +63 -0
@@ -0,0 +1,2276 @@
1
+ import {
2
+ AddOperation,
3
+ AnimationClip,
4
+ Bone,
5
+ BufferGeometry,
6
+ Color,
7
+ CustomBlending,
8
+ TangentSpaceNormalMap,
9
+ DoubleSide,
10
+ DstAlphaFactor,
11
+ Euler,
12
+ FileLoader,
13
+ Float32BufferAttribute,
14
+ FrontSide,
15
+ Interpolant,
16
+ Loader,
17
+ LoaderUtils,
18
+ UniformsUtils,
19
+ ShaderMaterial,
20
+ MultiplyOperation,
21
+ NearestFilter,
22
+ NumberKeyframeTrack,
23
+ OneMinusSrcAlphaFactor,
24
+ Quaternion,
25
+ QuaternionKeyframeTrack,
26
+ RepeatWrapping,
27
+ Skeleton,
28
+ SkinnedMesh,
29
+ SrcAlphaFactor,
30
+ SRGBColorSpace,
31
+ TextureLoader,
32
+ Uint16BufferAttribute,
33
+ Vector3,
34
+ VectorKeyframeTrack,
35
+ RGB_S3TC_DXT1_Format,
36
+ RGB_PVRTC_4BPPV1_Format,
37
+ RGB_PVRTC_2BPPV1_Format,
38
+ RGB_ETC1_Format,
39
+ RGB_ETC2_Format
40
+ } from 'three';
41
+ import { MMDToonShader } from '../shaders/MMDToonShader.js';
42
+ import { TGALoader } from '../loaders/TGALoader.js';
43
+ import { MMDParser } from '../libs/mmdparser.module.js';
44
+
45
+ /**
46
+ * Dependencies
47
+ * - mmd-parser https://github.com/takahirox/mmd-parser
48
+ * - TGALoader
49
+ * - OutlineEffect
50
+ *
51
+ * MMDLoader creates Three.js Objects from MMD resources as
52
+ * PMD, PMX, VMD, and VPD files.
53
+ *
54
+ * PMD/PMX is a model data format, VMD is a motion data format
55
+ * VPD is a posing data format used in MMD(Miku Miku Dance).
56
+ *
57
+ * MMD official site
58
+ * - https://sites.google.com/view/evpvp/
59
+ *
60
+ * PMD, VMD format (in Japanese)
61
+ * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
62
+ *
63
+ * PMX format
64
+ * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
65
+ *
66
+ * TODO
67
+ * - light motion in vmd support.
68
+ * - SDEF support.
69
+ * - uv/material/bone morphing support.
70
+ * - more precise grant skinning support.
71
+ * - shadow support.
72
+ */
73
+
74
+ /**
75
+ * @param {THREE.LoadingManager} manager
76
+ */
77
+ class MMDLoader extends Loader {
78
+
79
+ constructor( manager ) {
80
+
81
+ super( manager );
82
+
83
+ this.loader = new FileLoader( this.manager );
84
+
85
+ this.parser = null; // lazy generation
86
+ this.meshBuilder = new MeshBuilder( this.manager );
87
+ this.animationBuilder = new AnimationBuilder();
88
+
89
+ }
90
+
91
+ /**
92
+ * @param {string} animationPath
93
+ * @return {MMDLoader}
94
+ */
95
+ setAnimationPath( animationPath ) {
96
+
97
+ this.animationPath = animationPath;
98
+ return this;
99
+
100
+ }
101
+
102
+ // Load MMD assets as Three.js Object
103
+
104
+ /**
105
+ * Loads Model file (.pmd or .pmx) as a SkinnedMesh.
106
+ *
107
+ * @param {string} url - url to Model(.pmd or .pmx) file
108
+ * @param {function} onLoad
109
+ * @param {function} onProgress
110
+ * @param {function} onError
111
+ */
112
+ load( url, onLoad, onProgress, onError ) {
113
+
114
+ const builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
115
+
116
+ // resource path
117
+
118
+ let resourcePath;
119
+
120
+ if ( this.resourcePath !== '' ) {
121
+
122
+ resourcePath = this.resourcePath;
123
+
124
+ } else if ( this.path !== '' ) {
125
+
126
+ resourcePath = this.path;
127
+
128
+ } else {
129
+
130
+ resourcePath = LoaderUtils.extractUrlBase( url );
131
+
132
+ }
133
+
134
+ const modelExtension = this._extractExtension( url ).toLowerCase();
135
+
136
+ // Should I detect by seeing header?
137
+ if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
138
+
139
+ if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
140
+
141
+ return;
142
+
143
+ }
144
+
145
+ this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
146
+
147
+ onLoad( builder.build( data, resourcePath, onProgress, onError ) );
148
+
149
+ }, onProgress, onError );
150
+
151
+ }
152
+
153
+ /**
154
+ * Loads Motion file(s) (.vmd) as a AnimationClip.
155
+ * If two or more files are specified, they'll be merged.
156
+ *
157
+ * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
158
+ * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
159
+ * @param {function} onLoad
160
+ * @param {function} onProgress
161
+ * @param {function} onError
162
+ */
163
+ loadAnimation( url, object, onLoad, onProgress, onError ) {
164
+
165
+ const builder = this.animationBuilder;
166
+
167
+ this.loadVMD( url, function ( vmd ) {
168
+
169
+ onLoad( object.isCamera
170
+ ? builder.buildCameraAnimation( vmd )
171
+ : builder.build( vmd, object ) );
172
+
173
+ }, onProgress, onError );
174
+
175
+ }
176
+
177
+ /**
178
+ * Loads mode file and motion file(s) as an object containing
179
+ * a SkinnedMesh and a AnimationClip.
180
+ * Tracks of AnimationClip are fitting to the model.
181
+ *
182
+ * @param {string} modelUrl - url to Model(.pmd or .pmx) file
183
+ * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
184
+ * @param {function} onLoad
185
+ * @param {function} onProgress
186
+ * @param {function} onError
187
+ */
188
+ loadWithAnimation( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
189
+
190
+ const scope = this;
191
+
192
+ this.load( modelUrl, function ( mesh ) {
193
+
194
+ scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
195
+
196
+ onLoad( {
197
+ mesh: mesh,
198
+ animation: animation
199
+ } );
200
+
201
+ }, onProgress, onError );
202
+
203
+ }, onProgress, onError );
204
+
205
+ }
206
+
207
+ // Load MMD assets as Object data parsed by MMDParser
208
+
209
+ /**
210
+ * Loads .pmd file as an Object.
211
+ *
212
+ * @param {string} url - url to .pmd file
213
+ * @param {function} onLoad
214
+ * @param {function} onProgress
215
+ * @param {function} onError
216
+ */
217
+ loadPMD( url, onLoad, onProgress, onError ) {
218
+
219
+ const parser = this._getParser();
220
+
221
+ this.loader
222
+ .setMimeType( undefined )
223
+ .setPath( this.path )
224
+ .setResponseType( 'arraybuffer' )
225
+ .setRequestHeader( this.requestHeader )
226
+ .setWithCredentials( this.withCredentials )
227
+ .load( url, function ( buffer ) {
228
+
229
+ try {
230
+
231
+ onLoad( parser.parsePmd( buffer, true ) );
232
+
233
+ } catch ( e ) {
234
+
235
+ if ( onError ) onError( e );
236
+
237
+ }
238
+
239
+ }, onProgress, onError );
240
+
241
+ }
242
+
243
+ /**
244
+ * Loads .pmx file as an Object.
245
+ *
246
+ * @param {string} url - url to .pmx file
247
+ * @param {function} onLoad
248
+ * @param {function} onProgress
249
+ * @param {function} onError
250
+ */
251
+ loadPMX( url, onLoad, onProgress, onError ) {
252
+
253
+ const parser = this._getParser();
254
+
255
+ this.loader
256
+ .setMimeType( undefined )
257
+ .setPath( this.path )
258
+ .setResponseType( 'arraybuffer' )
259
+ .setRequestHeader( this.requestHeader )
260
+ .setWithCredentials( this.withCredentials )
261
+ .load( url, function ( buffer ) {
262
+
263
+ try {
264
+
265
+ onLoad( parser.parsePmx( buffer, true ) );
266
+
267
+ } catch ( e ) {
268
+
269
+ if ( onError ) onError( e );
270
+
271
+ }
272
+
273
+ }, onProgress, onError );
274
+
275
+ }
276
+
277
+ /**
278
+ * Loads .vmd file as an Object. If two or more files are specified
279
+ * they'll be merged.
280
+ *
281
+ * @param {string|Array<string>} url - url(s) to .vmd file(s)
282
+ * @param {function} onLoad
283
+ * @param {function} onProgress
284
+ * @param {function} onError
285
+ */
286
+ loadVMD( url, onLoad, onProgress, onError ) {
287
+
288
+ const urls = Array.isArray( url ) ? url : [ url ];
289
+
290
+ const vmds = [];
291
+ const vmdNum = urls.length;
292
+
293
+ const parser = this._getParser();
294
+
295
+ this.loader
296
+ .setMimeType( undefined )
297
+ .setPath( this.animationPath )
298
+ .setResponseType( 'arraybuffer' )
299
+ .setRequestHeader( this.requestHeader )
300
+ .setWithCredentials( this.withCredentials );
301
+
302
+ for ( let i = 0, il = urls.length; i < il; i ++ ) {
303
+
304
+ this.loader.load( urls[ i ], function ( buffer ) {
305
+
306
+ try {
307
+
308
+ vmds.push( parser.parseVmd( buffer, true ) );
309
+
310
+ if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
311
+
312
+ } catch ( e ) {
313
+
314
+ if ( onError ) onError( e );
315
+
316
+ }
317
+
318
+ }, onProgress, onError );
319
+
320
+ }
321
+
322
+ }
323
+
324
+ /**
325
+ * Loads .vpd file as an Object.
326
+ *
327
+ * @param {string} url - url to .vpd file
328
+ * @param {boolean} isUnicode
329
+ * @param {function} onLoad
330
+ * @param {function} onProgress
331
+ * @param {function} onError
332
+ */
333
+ loadVPD( url, isUnicode, onLoad, onProgress, onError ) {
334
+
335
+ const parser = this._getParser();
336
+
337
+ this.loader
338
+ .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
339
+ .setPath( this.animationPath )
340
+ .setResponseType( 'text' )
341
+ .setRequestHeader( this.requestHeader )
342
+ .setWithCredentials( this.withCredentials )
343
+ .load( url, function ( text ) {
344
+
345
+ try {
346
+
347
+ onLoad( parser.parseVpd( text, true ) );
348
+
349
+ } catch ( e ) {
350
+
351
+ if ( onError ) onError( e );
352
+
353
+ }
354
+
355
+ }, onProgress, onError );
356
+
357
+ }
358
+
359
+ // private methods
360
+
361
+ _extractExtension( url ) {
362
+
363
+ const index = url.lastIndexOf( '.' );
364
+ return index < 0 ? '' : url.slice( index + 1 );
365
+
366
+ }
367
+
368
+ _getParser() {
369
+
370
+ if ( this.parser === null ) {
371
+
372
+ this.parser = new MMDParser.Parser();
373
+
374
+ }
375
+
376
+ return this.parser;
377
+
378
+ }
379
+
380
+ }
381
+
382
+ // Utilities
383
+
384
+ /*
385
+ * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
386
+ * We don't need to request external toon image files.
387
+ */
388
+ const DEFAULT_TOON_TEXTURES = [
389
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
390
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
391
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
392
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
393
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
394
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
395
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
396
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
397
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
398
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
399
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
400
+ ];
401
+
402
+ const NON_ALPHA_CHANNEL_FORMATS = [
403
+ RGB_S3TC_DXT1_Format,
404
+ RGB_PVRTC_4BPPV1_Format,
405
+ RGB_PVRTC_2BPPV1_Format,
406
+ RGB_ETC1_Format,
407
+ RGB_ETC2_Format
408
+ ];
409
+
410
+ // Builders. They build Three.js object from Object data parsed by MMDParser.
411
+
412
+ /**
413
+ * @param {THREE.LoadingManager} manager
414
+ */
415
+ class MeshBuilder {
416
+
417
+ constructor( manager ) {
418
+
419
+ this.crossOrigin = 'anonymous';
420
+ this.geometryBuilder = new GeometryBuilder();
421
+ this.materialBuilder = new MaterialBuilder( manager );
422
+
423
+ }
424
+
425
+ /**
426
+ * @param {string} crossOrigin
427
+ * @return {MeshBuilder}
428
+ */
429
+ setCrossOrigin( crossOrigin ) {
430
+
431
+ this.crossOrigin = crossOrigin;
432
+ return this;
433
+
434
+ }
435
+
436
+ /**
437
+ * @param {Object} data - parsed PMD/PMX data
438
+ * @param {string} resourcePath
439
+ * @param {function} onProgress
440
+ * @param {function} onError
441
+ * @return {SkinnedMesh}
442
+ */
443
+ build( data, resourcePath, onProgress, onError ) {
444
+
445
+ const geometry = this.geometryBuilder.build( data );
446
+ const material = this.materialBuilder
447
+ .setCrossOrigin( this.crossOrigin )
448
+ .setResourcePath( resourcePath )
449
+ .build( data, geometry, onProgress, onError );
450
+
451
+ const mesh = new SkinnedMesh( geometry, material );
452
+
453
+ const skeleton = new Skeleton( initBones( mesh ) );
454
+ mesh.bind( skeleton );
455
+
456
+ // console.log( mesh ); // for console debug
457
+
458
+ return mesh;
459
+
460
+ }
461
+
462
+ }
463
+
464
+ // TODO: Try to remove this function
465
+
466
+ function initBones( mesh ) {
467
+
468
+ const geometry = mesh.geometry;
469
+
470
+ const bones = [];
471
+
472
+ if ( geometry && geometry.bones !== undefined ) {
473
+
474
+ // first, create array of 'Bone' objects from geometry data
475
+
476
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
477
+
478
+ const gbone = geometry.bones[ i ];
479
+
480
+ // create new 'Bone' object
481
+
482
+ const bone = new Bone();
483
+ bones.push( bone );
484
+
485
+ // apply values
486
+
487
+ bone.name = gbone.name;
488
+ bone.position.fromArray( gbone.pos );
489
+ bone.quaternion.fromArray( gbone.rotq );
490
+ if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
491
+
492
+ }
493
+
494
+ // second, create bone hierarchy
495
+
496
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
497
+
498
+ const gbone = geometry.bones[ i ];
499
+
500
+ if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
501
+
502
+ // subsequent bones in the hierarchy
503
+
504
+ bones[ gbone.parent ].add( bones[ i ] );
505
+
506
+ } else {
507
+
508
+ // topmost bone, immediate child of the skinned mesh
509
+
510
+ mesh.add( bones[ i ] );
511
+
512
+ }
513
+
514
+ }
515
+
516
+ }
517
+
518
+ // now the bones are part of the scene graph and children of the skinned mesh.
519
+ // let's update the corresponding matrices
520
+
521
+ mesh.updateMatrixWorld( true );
522
+
523
+ return bones;
524
+
525
+ }
526
+
527
+ //
528
+
529
+ class GeometryBuilder {
530
+
531
+ /**
532
+ * @param {Object} data - parsed PMD/PMX data
533
+ * @return {BufferGeometry}
534
+ */
535
+ build( data ) {
536
+
537
+ // for geometry
538
+ const positions = [];
539
+ const uvs = [];
540
+ const normals = [];
541
+
542
+ const indices = [];
543
+
544
+ const groups = [];
545
+
546
+ const bones = [];
547
+ const skinIndices = [];
548
+ const skinWeights = [];
549
+
550
+ const morphTargets = [];
551
+ const morphPositions = [];
552
+
553
+ const iks = [];
554
+ const grants = [];
555
+
556
+ const rigidBodies = [];
557
+ const constraints = [];
558
+
559
+ // for work
560
+ let offset = 0;
561
+ const boneTypeTable = {};
562
+
563
+ // positions, normals, uvs, skinIndices, skinWeights
564
+
565
+ for ( let i = 0; i < data.metadata.vertexCount; i ++ ) {
566
+
567
+ const v = data.vertices[ i ];
568
+
569
+ for ( let j = 0, jl = v.position.length; j < jl; j ++ ) {
570
+
571
+ positions.push( v.position[ j ] );
572
+
573
+ }
574
+
575
+ for ( let j = 0, jl = v.normal.length; j < jl; j ++ ) {
576
+
577
+ normals.push( v.normal[ j ] );
578
+
579
+ }
580
+
581
+ for ( let j = 0, jl = v.uv.length; j < jl; j ++ ) {
582
+
583
+ uvs.push( v.uv[ j ] );
584
+
585
+ }
586
+
587
+ for ( let j = 0; j < 4; j ++ ) {
588
+
589
+ skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
590
+
591
+ }
592
+
593
+ for ( let j = 0; j < 4; j ++ ) {
594
+
595
+ skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
596
+
597
+ }
598
+
599
+ }
600
+
601
+ // indices
602
+
603
+ for ( let i = 0; i < data.metadata.faceCount; i ++ ) {
604
+
605
+ const face = data.faces[ i ];
606
+
607
+ for ( let j = 0, jl = face.indices.length; j < jl; j ++ ) {
608
+
609
+ indices.push( face.indices[ j ] );
610
+
611
+ }
612
+
613
+ }
614
+
615
+ // groups
616
+
617
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
618
+
619
+ const material = data.materials[ i ];
620
+
621
+ groups.push( {
622
+ offset: offset * 3,
623
+ count: material.faceCount * 3
624
+ } );
625
+
626
+ offset += material.faceCount;
627
+
628
+ }
629
+
630
+ // bones
631
+
632
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
633
+
634
+ const body = data.rigidBodies[ i ];
635
+ let value = boneTypeTable[ body.boneIndex ];
636
+
637
+ // keeps greater number if already value is set without any special reasons
638
+ value = value === undefined ? body.type : Math.max( body.type, value );
639
+
640
+ boneTypeTable[ body.boneIndex ] = value;
641
+
642
+ }
643
+
644
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
645
+
646
+ const boneData = data.bones[ i ];
647
+
648
+ const bone = {
649
+ index: i,
650
+ transformationClass: boneData.transformationClass,
651
+ parent: boneData.parentIndex,
652
+ name: boneData.name,
653
+ pos: boneData.position.slice( 0, 3 ),
654
+ rotq: [ 0, 0, 0, 1 ],
655
+ scl: [ 1, 1, 1 ],
656
+ rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
657
+ };
658
+
659
+ if ( bone.parent !== - 1 ) {
660
+
661
+ bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
662
+ bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
663
+ bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
664
+
665
+ }
666
+
667
+ bones.push( bone );
668
+
669
+ }
670
+
671
+ // iks
672
+
673
+ // TODO: remove duplicated codes between PMD and PMX
674
+ if ( data.metadata.format === 'pmd' ) {
675
+
676
+ for ( let i = 0; i < data.metadata.ikCount; i ++ ) {
677
+
678
+ const ik = data.iks[ i ];
679
+
680
+ const param = {
681
+ target: ik.target,
682
+ effector: ik.effector,
683
+ iteration: ik.iteration,
684
+ maxAngle: ik.maxAngle * 4,
685
+ links: []
686
+ };
687
+
688
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
689
+
690
+ const link = {};
691
+ link.index = ik.links[ j ].index;
692
+ link.enabled = true;
693
+
694
+ if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
695
+
696
+ link.limitation = new Vector3( 1.0, 0.0, 0.0 );
697
+
698
+ }
699
+
700
+ param.links.push( link );
701
+
702
+ }
703
+
704
+ iks.push( param );
705
+
706
+ }
707
+
708
+ } else {
709
+
710
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
711
+
712
+ const ik = data.bones[ i ].ik;
713
+
714
+ if ( ik === undefined ) continue;
715
+
716
+ const param = {
717
+ target: i,
718
+ effector: ik.effector,
719
+ iteration: ik.iteration,
720
+ maxAngle: ik.maxAngle,
721
+ links: []
722
+ };
723
+
724
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
725
+
726
+ const link = {};
727
+ link.index = ik.links[ j ].index;
728
+ link.enabled = true;
729
+
730
+ if ( ik.links[ j ].angleLimitation === 1 ) {
731
+
732
+ // Revert if rotationMin/Max doesn't work well
733
+ // link.limitation = new Vector3( 1.0, 0.0, 0.0 );
734
+
735
+ const rotationMin = ik.links[ j ].lowerLimitationAngle;
736
+ const rotationMax = ik.links[ j ].upperLimitationAngle;
737
+
738
+ // Convert Left to Right coordinate by myself because
739
+ // MMDParser doesn't convert. It's a MMDParser's bug
740
+
741
+ const tmp1 = - rotationMax[ 0 ];
742
+ const tmp2 = - rotationMax[ 1 ];
743
+ rotationMax[ 0 ] = - rotationMin[ 0 ];
744
+ rotationMax[ 1 ] = - rotationMin[ 1 ];
745
+ rotationMin[ 0 ] = tmp1;
746
+ rotationMin[ 1 ] = tmp2;
747
+
748
+ link.rotationMin = new Vector3().fromArray( rotationMin );
749
+ link.rotationMax = new Vector3().fromArray( rotationMax );
750
+
751
+ }
752
+
753
+ param.links.push( link );
754
+
755
+ }
756
+
757
+ iks.push( param );
758
+
759
+ // Save the reference even from bone data for efficiently
760
+ // simulating PMX animation system
761
+ bones[ i ].ik = param;
762
+
763
+ }
764
+
765
+ }
766
+
767
+ // grants
768
+
769
+ if ( data.metadata.format === 'pmx' ) {
770
+
771
+ // bone index -> grant entry map
772
+ const grantEntryMap = {};
773
+
774
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
775
+
776
+ const boneData = data.bones[ i ];
777
+ const grant = boneData.grant;
778
+
779
+ if ( grant === undefined ) continue;
780
+
781
+ const param = {
782
+ index: i,
783
+ parentIndex: grant.parentIndex,
784
+ ratio: grant.ratio,
785
+ isLocal: grant.isLocal,
786
+ affectRotation: grant.affectRotation,
787
+ affectPosition: grant.affectPosition,
788
+ transformationClass: boneData.transformationClass
789
+ };
790
+
791
+ grantEntryMap[ i ] = { parent: null, children: [], param: param, visited: false };
792
+
793
+ }
794
+
795
+ const rootEntry = { parent: null, children: [], param: null, visited: false };
796
+
797
+ // Build a tree representing grant hierarchy
798
+
799
+ for ( const boneIndex in grantEntryMap ) {
800
+
801
+ const grantEntry = grantEntryMap[ boneIndex ];
802
+ const parentGrantEntry = grantEntryMap[ grantEntry.parentIndex ] || rootEntry;
803
+
804
+ grantEntry.parent = parentGrantEntry;
805
+ parentGrantEntry.children.push( grantEntry );
806
+
807
+ }
808
+
809
+ // Sort grant parameters from parents to children because
810
+ // grant uses parent's transform that parent's grant is already applied
811
+ // so grant should be applied in order from parents to children
812
+
813
+ function traverse( entry ) {
814
+
815
+ if ( entry.param ) {
816
+
817
+ grants.push( entry.param );
818
+
819
+ // Save the reference even from bone data for efficiently
820
+ // simulating PMX animation system
821
+ bones[ entry.param.index ].grant = entry.param;
822
+
823
+ }
824
+
825
+ entry.visited = true;
826
+
827
+ for ( let i = 0, il = entry.children.length; i < il; i ++ ) {
828
+
829
+ const child = entry.children[ i ];
830
+
831
+ // Cut off a loop if exists. (Is a grant loop invalid?)
832
+ if ( ! child.visited ) traverse( child );
833
+
834
+ }
835
+
836
+ }
837
+
838
+ traverse( rootEntry );
839
+
840
+ }
841
+
842
+ // morph
843
+
844
+ function updateAttributes( attribute, morph, ratio ) {
845
+
846
+ for ( let i = 0; i < morph.elementCount; i ++ ) {
847
+
848
+ const element = morph.elements[ i ];
849
+
850
+ let index;
851
+
852
+ if ( data.metadata.format === 'pmd' ) {
853
+
854
+ index = data.morphs[ 0 ].elements[ element.index ].index;
855
+
856
+ } else {
857
+
858
+ index = element.index;
859
+
860
+ }
861
+
862
+ attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
863
+ attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
864
+ attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
865
+
866
+ }
867
+
868
+ }
869
+
870
+ for ( let i = 0; i < data.metadata.morphCount; i ++ ) {
871
+
872
+ const morph = data.morphs[ i ];
873
+ const params = { name: morph.name };
874
+
875
+ const attribute = new Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
876
+ attribute.name = morph.name;
877
+
878
+ for ( let j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
879
+
880
+ attribute.array[ j ] = positions[ j ];
881
+
882
+ }
883
+
884
+ if ( data.metadata.format === 'pmd' ) {
885
+
886
+ if ( i !== 0 ) {
887
+
888
+ updateAttributes( attribute, morph, 1.0 );
889
+
890
+ }
891
+
892
+ } else {
893
+
894
+ if ( morph.type === 0 ) { // group
895
+
896
+ for ( let j = 0; j < morph.elementCount; j ++ ) {
897
+
898
+ const morph2 = data.morphs[ morph.elements[ j ].index ];
899
+ const ratio = morph.elements[ j ].ratio;
900
+
901
+ if ( morph2.type === 1 ) {
902
+
903
+ updateAttributes( attribute, morph2, ratio );
904
+
905
+ } else {
906
+
907
+ // TODO: implement
908
+
909
+ }
910
+
911
+ }
912
+
913
+ } else if ( morph.type === 1 ) { // vertex
914
+
915
+ updateAttributes( attribute, morph, 1.0 );
916
+
917
+ } else if ( morph.type === 2 ) { // bone
918
+
919
+ // TODO: implement
920
+
921
+ } else if ( morph.type === 3 ) { // uv
922
+
923
+ // TODO: implement
924
+
925
+ } else if ( morph.type === 4 ) { // additional uv1
926
+
927
+ // TODO: implement
928
+
929
+ } else if ( morph.type === 5 ) { // additional uv2
930
+
931
+ // TODO: implement
932
+
933
+ } else if ( morph.type === 6 ) { // additional uv3
934
+
935
+ // TODO: implement
936
+
937
+ } else if ( morph.type === 7 ) { // additional uv4
938
+
939
+ // TODO: implement
940
+
941
+ } else if ( morph.type === 8 ) { // material
942
+
943
+ // TODO: implement
944
+
945
+ }
946
+
947
+ }
948
+
949
+ morphTargets.push( params );
950
+ morphPositions.push( attribute );
951
+
952
+ }
953
+
954
+ // rigid bodies from rigidBodies field.
955
+
956
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
957
+
958
+ const rigidBody = data.rigidBodies[ i ];
959
+ const params = {};
960
+
961
+ for ( const key in rigidBody ) {
962
+
963
+ params[ key ] = rigidBody[ key ];
964
+
965
+ }
966
+
967
+ /*
968
+ * RigidBody position parameter in PMX seems global position
969
+ * while the one in PMD seems offset from corresponding bone.
970
+ * So unify being offset.
971
+ */
972
+ if ( data.metadata.format === 'pmx' ) {
973
+
974
+ if ( params.boneIndex !== - 1 ) {
975
+
976
+ const bone = data.bones[ params.boneIndex ];
977
+ params.position[ 0 ] -= bone.position[ 0 ];
978
+ params.position[ 1 ] -= bone.position[ 1 ];
979
+ params.position[ 2 ] -= bone.position[ 2 ];
980
+
981
+ }
982
+
983
+ }
984
+
985
+ rigidBodies.push( params );
986
+
987
+ }
988
+
989
+ // constraints from constraints field.
990
+
991
+ for ( let i = 0; i < data.metadata.constraintCount; i ++ ) {
992
+
993
+ const constraint = data.constraints[ i ];
994
+ const params = {};
995
+
996
+ for ( const key in constraint ) {
997
+
998
+ params[ key ] = constraint[ key ];
999
+
1000
+ }
1001
+
1002
+ const bodyA = rigidBodies[ params.rigidBodyIndex1 ];
1003
+ const bodyB = rigidBodies[ params.rigidBodyIndex2 ];
1004
+
1005
+ // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
1006
+ if ( bodyA.type !== 0 && bodyB.type === 2 ) {
1007
+
1008
+ if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
1009
+ data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
1010
+
1011
+ bodyB.type = 1;
1012
+
1013
+ }
1014
+
1015
+ }
1016
+
1017
+ constraints.push( params );
1018
+
1019
+ }
1020
+
1021
+ // build BufferGeometry.
1022
+
1023
+ const geometry = new BufferGeometry();
1024
+
1025
+ geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
1026
+ geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
1027
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
1028
+ geometry.setAttribute( 'skinIndex', new Uint16BufferAttribute( skinIndices, 4 ) );
1029
+ geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeights, 4 ) );
1030
+ geometry.setIndex( indices );
1031
+
1032
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
1033
+
1034
+ geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
1035
+
1036
+ }
1037
+
1038
+ geometry.bones = bones;
1039
+
1040
+ geometry.morphTargets = morphTargets;
1041
+ geometry.morphAttributes.position = morphPositions;
1042
+ geometry.morphTargetsRelative = false;
1043
+
1044
+ geometry.userData.MMD = {
1045
+ bones: bones,
1046
+ iks: iks,
1047
+ grants: grants,
1048
+ rigidBodies: rigidBodies,
1049
+ constraints: constraints,
1050
+ format: data.metadata.format
1051
+ };
1052
+
1053
+ geometry.computeBoundingSphere();
1054
+
1055
+ return geometry;
1056
+
1057
+ }
1058
+
1059
+ }
1060
+
1061
+ //
1062
+
1063
+ /**
1064
+ * @param {THREE.LoadingManager} manager
1065
+ */
1066
+ class MaterialBuilder {
1067
+
1068
+ constructor( manager ) {
1069
+
1070
+ this.manager = manager;
1071
+
1072
+ this.textureLoader = new TextureLoader( this.manager );
1073
+ this.tgaLoader = null; // lazy generation
1074
+
1075
+ this.crossOrigin = 'anonymous';
1076
+ this.resourcePath = undefined;
1077
+
1078
+ }
1079
+
1080
+ /**
1081
+ * @param {string} crossOrigin
1082
+ * @return {MaterialBuilder}
1083
+ */
1084
+ setCrossOrigin( crossOrigin ) {
1085
+
1086
+ this.crossOrigin = crossOrigin;
1087
+ return this;
1088
+
1089
+ }
1090
+
1091
+ /**
1092
+ * @param {string} resourcePath
1093
+ * @return {MaterialBuilder}
1094
+ */
1095
+ setResourcePath( resourcePath ) {
1096
+
1097
+ this.resourcePath = resourcePath;
1098
+ return this;
1099
+
1100
+ }
1101
+
1102
+ /**
1103
+ * @param {Object} data - parsed PMD/PMX data
1104
+ * @param {BufferGeometry} geometry - some properties are dependend on geometry
1105
+ * @param {function} onProgress
1106
+ * @param {function} onError
1107
+ * @return {Array<MMDToonMaterial>}
1108
+ */
1109
+ build( data, geometry /*, onProgress, onError */ ) {
1110
+
1111
+ const materials = [];
1112
+
1113
+ const textures = {};
1114
+
1115
+ this.textureLoader.setCrossOrigin( this.crossOrigin );
1116
+
1117
+ // materials
1118
+
1119
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
1120
+
1121
+ const material = data.materials[ i ];
1122
+
1123
+ const params = { userData: { MMD: {} } };
1124
+
1125
+ if ( material.name !== undefined ) params.name = material.name;
1126
+
1127
+ /*
1128
+ * Color
1129
+ *
1130
+ * MMD MMDToonMaterial
1131
+ * ambient - emissive * a
1132
+ * (a = 1.0 without map texture or 0.2 with map texture)
1133
+ *
1134
+ * MMDToonMaterial doesn't have ambient. Set it to emissive instead.
1135
+ * It'll be too bright if material has map texture so using coef 0.2.
1136
+ */
1137
+ params.diffuse = new Color().setRGB(
1138
+ material.diffuse[ 0 ],
1139
+ material.diffuse[ 1 ],
1140
+ material.diffuse[ 2 ],
1141
+ SRGBColorSpace
1142
+ );
1143
+ params.opacity = material.diffuse[ 3 ];
1144
+ params.specular = new Color().setRGB( ...material.specular, SRGBColorSpace );
1145
+ params.shininess = material.shininess;
1146
+ params.emissive = new Color().setRGB( ...material.ambient, SRGBColorSpace );
1147
+ params.transparent = params.opacity !== 1.0;
1148
+
1149
+ //
1150
+
1151
+ params.fog = true;
1152
+
1153
+ // blend
1154
+
1155
+ params.blending = CustomBlending;
1156
+ params.blendSrc = SrcAlphaFactor;
1157
+ params.blendDst = OneMinusSrcAlphaFactor;
1158
+ params.blendSrcAlpha = SrcAlphaFactor;
1159
+ params.blendDstAlpha = DstAlphaFactor;
1160
+
1161
+ // side
1162
+
1163
+ if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
1164
+
1165
+ params.side = DoubleSide;
1166
+
1167
+ } else {
1168
+
1169
+ params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
1170
+
1171
+ }
1172
+
1173
+ if ( data.metadata.format === 'pmd' ) {
1174
+
1175
+ // map, matcap
1176
+
1177
+ if ( material.fileName ) {
1178
+
1179
+ const fileName = material.fileName;
1180
+ const fileNames = fileName.split( '*' );
1181
+
1182
+ // fileNames[ 0 ]: mapFileName
1183
+ // fileNames[ 1 ]: matcapFileName( optional )
1184
+
1185
+ params.map = this._loadTexture( fileNames[ 0 ], textures );
1186
+
1187
+ if ( fileNames.length > 1 ) {
1188
+
1189
+ const extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
1190
+
1191
+ params.matcap = this._loadTexture(
1192
+ fileNames[ 1 ],
1193
+ textures
1194
+ );
1195
+
1196
+ params.matcapCombine = extension === '.sph'
1197
+ ? MultiplyOperation
1198
+ : AddOperation;
1199
+
1200
+ }
1201
+
1202
+ }
1203
+
1204
+ // gradientMap
1205
+
1206
+ const toonFileName = ( material.toonIndex === - 1 )
1207
+ ? 'toon00.bmp'
1208
+ : data.toonTextures[ material.toonIndex ].fileName;
1209
+
1210
+ params.gradientMap = this._loadTexture(
1211
+ toonFileName,
1212
+ textures,
1213
+ {
1214
+ isToonTexture: true,
1215
+ isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
1216
+ }
1217
+ );
1218
+
1219
+ // parameters for OutlineEffect
1220
+
1221
+ params.userData.outlineParameters = {
1222
+ thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
1223
+ color: [ 0, 0, 0 ],
1224
+ alpha: 1.0,
1225
+ visible: material.edgeFlag === 1
1226
+ };
1227
+
1228
+ } else {
1229
+
1230
+ // map
1231
+
1232
+ if ( material.textureIndex !== - 1 ) {
1233
+
1234
+ params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
1235
+
1236
+ // Since PMX spec don't have standard to list map files except color map and env map,
1237
+ // we need to save file name for further mapping, like matching normal map file names after model loaded.
1238
+ // ref: https://gist.github.com/felixjones/f8a06bd48f9da9a4539f#texture
1239
+ params.userData.MMD.mapFileName = data.textures[ material.textureIndex ];
1240
+
1241
+ }
1242
+
1243
+ // matcap TODO: support m.envFlag === 3
1244
+
1245
+ if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
1246
+
1247
+ params.matcap = this._loadTexture(
1248
+ data.textures[ material.envTextureIndex ],
1249
+ textures
1250
+ );
1251
+
1252
+ // Same as color map above, keep file name in userData for further usage.
1253
+ params.userData.MMD.matcapFileName = data.textures[ material.envTextureIndex ];
1254
+
1255
+ params.matcapCombine = material.envFlag === 1
1256
+ ? MultiplyOperation
1257
+ : AddOperation;
1258
+
1259
+ }
1260
+
1261
+ // gradientMap
1262
+
1263
+ let toonFileName, isDefaultToon;
1264
+
1265
+ if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
1266
+
1267
+ toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
1268
+ isDefaultToon = true;
1269
+
1270
+ } else {
1271
+
1272
+ toonFileName = data.textures[ material.toonIndex ];
1273
+ isDefaultToon = false;
1274
+
1275
+ }
1276
+
1277
+ params.gradientMap = this._loadTexture(
1278
+ toonFileName,
1279
+ textures,
1280
+ {
1281
+ isToonTexture: true,
1282
+ isDefaultToonTexture: isDefaultToon
1283
+ }
1284
+ );
1285
+
1286
+ // parameters for OutlineEffect
1287
+ params.userData.outlineParameters = {
1288
+ thickness: material.edgeSize / 300, // TODO: better calculation?
1289
+ color: material.edgeColor.slice( 0, 3 ),
1290
+ alpha: material.edgeColor[ 3 ],
1291
+ visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
1292
+ };
1293
+
1294
+ }
1295
+
1296
+ if ( params.map !== undefined ) {
1297
+
1298
+ if ( ! params.transparent ) {
1299
+
1300
+ this._checkImageTransparency( params.map, geometry, i );
1301
+
1302
+ }
1303
+
1304
+ params.emissive.multiplyScalar( 0.2 );
1305
+
1306
+ }
1307
+
1308
+ materials.push( new MMDToonMaterial( params ) );
1309
+
1310
+ }
1311
+
1312
+ if ( data.metadata.format === 'pmx' ) {
1313
+
1314
+ // set transparent true if alpha morph is defined.
1315
+
1316
+ function checkAlphaMorph( elements, materials ) {
1317
+
1318
+ for ( let i = 0, il = elements.length; i < il; i ++ ) {
1319
+
1320
+ const element = elements[ i ];
1321
+
1322
+ if ( element.index === - 1 ) continue;
1323
+
1324
+ const material = materials[ element.index ];
1325
+
1326
+ if ( material.opacity !== element.diffuse[ 3 ] ) {
1327
+
1328
+ material.transparent = true;
1329
+
1330
+ }
1331
+
1332
+ }
1333
+
1334
+ }
1335
+
1336
+ for ( let i = 0, il = data.morphs.length; i < il; i ++ ) {
1337
+
1338
+ const morph = data.morphs[ i ];
1339
+ const elements = morph.elements;
1340
+
1341
+ if ( morph.type === 0 ) {
1342
+
1343
+ for ( let j = 0, jl = elements.length; j < jl; j ++ ) {
1344
+
1345
+ const morph2 = data.morphs[ elements[ j ].index ];
1346
+
1347
+ if ( morph2.type !== 8 ) continue;
1348
+
1349
+ checkAlphaMorph( morph2.elements, materials );
1350
+
1351
+ }
1352
+
1353
+ } else if ( morph.type === 8 ) {
1354
+
1355
+ checkAlphaMorph( elements, materials );
1356
+
1357
+ }
1358
+
1359
+ }
1360
+
1361
+ }
1362
+
1363
+ return materials;
1364
+
1365
+ }
1366
+
1367
+ // private methods
1368
+
1369
+ _getTGALoader() {
1370
+
1371
+ if ( this.tgaLoader === null ) {
1372
+
1373
+ if ( TGALoader === undefined ) {
1374
+
1375
+ throw new Error( 'THREE.MMDLoader: Import TGALoader' );
1376
+
1377
+ }
1378
+
1379
+ this.tgaLoader = new TGALoader( this.manager );
1380
+
1381
+ }
1382
+
1383
+ return this.tgaLoader;
1384
+
1385
+ }
1386
+
1387
+ _isDefaultToonTexture( name ) {
1388
+
1389
+ if ( name.length !== 10 ) return false;
1390
+
1391
+ return /toon(10|0[0-9])\.bmp/.test( name );
1392
+
1393
+ }
1394
+
1395
+ _loadTexture( filePath, textures, params, onProgress, onError ) {
1396
+
1397
+ params = params || {};
1398
+
1399
+ const scope = this;
1400
+
1401
+ let fullPath;
1402
+
1403
+ if ( params.isDefaultToonTexture === true ) {
1404
+
1405
+ let index;
1406
+
1407
+ try {
1408
+
1409
+ index = parseInt( filePath.match( /toon([0-9]{2})\.bmp$/ )[ 1 ] );
1410
+
1411
+ } catch ( e ) {
1412
+
1413
+ console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
1414
+ + 'not right default texture path. Using toon00.bmp instead.' );
1415
+
1416
+ index = 0;
1417
+
1418
+ }
1419
+
1420
+ fullPath = DEFAULT_TOON_TEXTURES[ index ];
1421
+
1422
+ } else {
1423
+
1424
+ fullPath = this.resourcePath + filePath;
1425
+
1426
+ }
1427
+
1428
+ if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
1429
+
1430
+ let loader = this.manager.getHandler( fullPath );
1431
+
1432
+ if ( loader === null ) {
1433
+
1434
+ loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
1435
+ ? this._getTGALoader()
1436
+ : this.textureLoader;
1437
+
1438
+ }
1439
+
1440
+ const texture = loader.load( fullPath, function ( t ) {
1441
+
1442
+ // MMD toon texture is Axis-Y oriented
1443
+ // but Three.js gradient map is Axis-X oriented.
1444
+ // So here replaces the toon texture image with the rotated one.
1445
+ if ( params.isToonTexture === true ) {
1446
+
1447
+ t.image = scope._getRotatedImage( t.image );
1448
+
1449
+ t.magFilter = NearestFilter;
1450
+ t.minFilter = NearestFilter;
1451
+
1452
+ }
1453
+
1454
+ t.flipY = false;
1455
+ t.wrapS = RepeatWrapping;
1456
+ t.wrapT = RepeatWrapping;
1457
+ t.colorSpace = SRGBColorSpace;
1458
+
1459
+ for ( let i = 0; i < texture.readyCallbacks.length; i ++ ) {
1460
+
1461
+ texture.readyCallbacks[ i ]( texture );
1462
+
1463
+ }
1464
+
1465
+ delete texture.readyCallbacks;
1466
+
1467
+ }, onProgress, onError );
1468
+
1469
+ texture.readyCallbacks = [];
1470
+
1471
+ textures[ fullPath ] = texture;
1472
+
1473
+ return texture;
1474
+
1475
+ }
1476
+
1477
+ _getRotatedImage( image ) {
1478
+
1479
+ const canvas = document.createElement( 'canvas' );
1480
+ const context = canvas.getContext( '2d' );
1481
+
1482
+ const width = image.width;
1483
+ const height = image.height;
1484
+
1485
+ canvas.width = width;
1486
+ canvas.height = height;
1487
+
1488
+ context.clearRect( 0, 0, width, height );
1489
+ context.translate( width / 2.0, height / 2.0 );
1490
+ context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
1491
+ context.translate( - width / 2.0, - height / 2.0 );
1492
+ context.drawImage( image, 0, 0 );
1493
+
1494
+ return context.getImageData( 0, 0, width, height );
1495
+
1496
+ }
1497
+
1498
+ // Check if the partial image area used by the texture is transparent.
1499
+ _checkImageTransparency( map, geometry, groupIndex ) {
1500
+
1501
+ map.readyCallbacks.push( function ( texture ) {
1502
+
1503
+ // Is there any efficient ways?
1504
+ function createImageData( image ) {
1505
+
1506
+ const canvas = document.createElement( 'canvas' );
1507
+ canvas.width = image.width;
1508
+ canvas.height = image.height;
1509
+
1510
+ const context = canvas.getContext( '2d' );
1511
+ context.drawImage( image, 0, 0 );
1512
+
1513
+ return context.getImageData( 0, 0, canvas.width, canvas.height );
1514
+
1515
+ }
1516
+
1517
+ function detectImageTransparency( image, uvs, indices ) {
1518
+
1519
+ const width = image.width;
1520
+ const height = image.height;
1521
+ const data = image.data;
1522
+ const threshold = 253;
1523
+
1524
+ if ( data.length / ( width * height ) !== 4 ) return false;
1525
+
1526
+ for ( let i = 0; i < indices.length; i += 3 ) {
1527
+
1528
+ const centerUV = { x: 0.0, y: 0.0 };
1529
+
1530
+ for ( let j = 0; j < 3; j ++ ) {
1531
+
1532
+ const index = indices[ i * 3 + j ];
1533
+ const uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
1534
+
1535
+ if ( getAlphaByUv( image, uv ) < threshold ) return true;
1536
+
1537
+ centerUV.x += uv.x;
1538
+ centerUV.y += uv.y;
1539
+
1540
+ }
1541
+
1542
+ centerUV.x /= 3;
1543
+ centerUV.y /= 3;
1544
+
1545
+ if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
1546
+
1547
+ }
1548
+
1549
+ return false;
1550
+
1551
+ }
1552
+
1553
+ /*
1554
+ * This method expects
1555
+ * texture.flipY = false
1556
+ * texture.wrapS = RepeatWrapping
1557
+ * texture.wrapT = RepeatWrapping
1558
+ * TODO: more precise
1559
+ */
1560
+ function getAlphaByUv( image, uv ) {
1561
+
1562
+ const width = image.width;
1563
+ const height = image.height;
1564
+
1565
+ let x = Math.round( uv.x * width ) % width;
1566
+ let y = Math.round( uv.y * height ) % height;
1567
+
1568
+ if ( x < 0 ) x += width;
1569
+ if ( y < 0 ) y += height;
1570
+
1571
+ const index = y * width + x;
1572
+
1573
+ return image.data[ index * 4 + 3 ];
1574
+
1575
+ }
1576
+
1577
+ if ( texture.isCompressedTexture === true ) {
1578
+
1579
+ if ( NON_ALPHA_CHANNEL_FORMATS.includes( texture.format ) ) {
1580
+
1581
+ map.transparent = false;
1582
+
1583
+ } else {
1584
+
1585
+ // any other way to check transparency of CompressedTexture?
1586
+ map.transparent = true;
1587
+
1588
+ }
1589
+
1590
+ return;
1591
+
1592
+ }
1593
+
1594
+ const imageData = texture.image.data !== undefined
1595
+ ? texture.image
1596
+ : createImageData( texture.image );
1597
+
1598
+ const group = geometry.groups[ groupIndex ];
1599
+
1600
+ if ( detectImageTransparency(
1601
+ imageData,
1602
+ geometry.attributes.uv.array,
1603
+ geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
1604
+
1605
+ map.transparent = true;
1606
+
1607
+ }
1608
+
1609
+ } );
1610
+
1611
+ }
1612
+
1613
+ }
1614
+
1615
+ //
1616
+
1617
+ class AnimationBuilder {
1618
+
1619
+ /**
1620
+ * @param {Object} vmd - parsed VMD data
1621
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1622
+ * @return {AnimationClip}
1623
+ */
1624
+ build( vmd, mesh ) {
1625
+
1626
+ // combine skeletal and morph animations
1627
+
1628
+ const tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
1629
+ const tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
1630
+
1631
+ for ( let i = 0, il = tracks2.length; i < il; i ++ ) {
1632
+
1633
+ tracks.push( tracks2[ i ] );
1634
+
1635
+ }
1636
+
1637
+ return new AnimationClip( '', - 1, tracks );
1638
+
1639
+ }
1640
+
1641
+ /**
1642
+ * @param {Object} vmd - parsed VMD data
1643
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1644
+ * @return {AnimationClip}
1645
+ */
1646
+ buildSkeletalAnimation( vmd, mesh ) {
1647
+
1648
+ function pushInterpolation( array, interpolation, index ) {
1649
+
1650
+ array.push( interpolation[ index + 0 ] / 127 ); // x1
1651
+ array.push( interpolation[ index + 8 ] / 127 ); // x2
1652
+ array.push( interpolation[ index + 4 ] / 127 ); // y1
1653
+ array.push( interpolation[ index + 12 ] / 127 ); // y2
1654
+
1655
+ }
1656
+
1657
+ const tracks = [];
1658
+
1659
+ const motions = {};
1660
+ const bones = mesh.skeleton.bones;
1661
+ const boneNameDictionary = {};
1662
+
1663
+ for ( let i = 0, il = bones.length; i < il; i ++ ) {
1664
+
1665
+ boneNameDictionary[ bones[ i ].name ] = true;
1666
+
1667
+ }
1668
+
1669
+ for ( let i = 0; i < vmd.metadata.motionCount; i ++ ) {
1670
+
1671
+ const motion = vmd.motions[ i ];
1672
+ const boneName = motion.boneName;
1673
+
1674
+ if ( boneNameDictionary[ boneName ] === undefined ) continue;
1675
+
1676
+ motions[ boneName ] = motions[ boneName ] || [];
1677
+ motions[ boneName ].push( motion );
1678
+
1679
+ }
1680
+
1681
+ for ( const key in motions ) {
1682
+
1683
+ const array = motions[ key ];
1684
+
1685
+ array.sort( function ( a, b ) {
1686
+
1687
+ return a.frameNum - b.frameNum;
1688
+
1689
+ } );
1690
+
1691
+ const times = [];
1692
+ const positions = [];
1693
+ const rotations = [];
1694
+ const pInterpolations = [];
1695
+ const rInterpolations = [];
1696
+
1697
+ const basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
1698
+
1699
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1700
+
1701
+ const time = array[ i ].frameNum / 30;
1702
+ const position = array[ i ].position;
1703
+ const rotation = array[ i ].rotation;
1704
+ const interpolation = array[ i ].interpolation;
1705
+
1706
+ times.push( time );
1707
+
1708
+ for ( let j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
1709
+ for ( let j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
1710
+ for ( let j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
1711
+
1712
+ pushInterpolation( rInterpolations, interpolation, 3 );
1713
+
1714
+ }
1715
+
1716
+ const targetName = '.bones[' + key + ']';
1717
+
1718
+ tracks.push( this._createTrack( targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1719
+ tracks.push( this._createTrack( targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
1720
+
1721
+ }
1722
+
1723
+ return new AnimationClip( '', - 1, tracks );
1724
+
1725
+ }
1726
+
1727
+ /**
1728
+ * @param {Object} vmd - parsed VMD data
1729
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1730
+ * @return {AnimationClip}
1731
+ */
1732
+ buildMorphAnimation( vmd, mesh ) {
1733
+
1734
+ const tracks = [];
1735
+
1736
+ const morphs = {};
1737
+ const morphTargetDictionary = mesh.morphTargetDictionary;
1738
+
1739
+ for ( let i = 0; i < vmd.metadata.morphCount; i ++ ) {
1740
+
1741
+ const morph = vmd.morphs[ i ];
1742
+ const morphName = morph.morphName;
1743
+
1744
+ if ( morphTargetDictionary[ morphName ] === undefined ) continue;
1745
+
1746
+ morphs[ morphName ] = morphs[ morphName ] || [];
1747
+ morphs[ morphName ].push( morph );
1748
+
1749
+ }
1750
+
1751
+ for ( const key in morphs ) {
1752
+
1753
+ const array = morphs[ key ];
1754
+
1755
+ array.sort( function ( a, b ) {
1756
+
1757
+ return a.frameNum - b.frameNum;
1758
+
1759
+ } );
1760
+
1761
+ const times = [];
1762
+ const values = [];
1763
+
1764
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1765
+
1766
+ times.push( array[ i ].frameNum / 30 );
1767
+ values.push( array[ i ].weight );
1768
+
1769
+ }
1770
+
1771
+ tracks.push( new NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
1772
+
1773
+ }
1774
+
1775
+ return new AnimationClip( '', - 1, tracks );
1776
+
1777
+ }
1778
+
1779
+ /**
1780
+ * @param {Object} vmd - parsed VMD data
1781
+ * @return {AnimationClip}
1782
+ */
1783
+ buildCameraAnimation( vmd ) {
1784
+
1785
+ function pushVector3( array, vec ) {
1786
+
1787
+ array.push( vec.x );
1788
+ array.push( vec.y );
1789
+ array.push( vec.z );
1790
+
1791
+ }
1792
+
1793
+ function pushQuaternion( array, q ) {
1794
+
1795
+ array.push( q.x );
1796
+ array.push( q.y );
1797
+ array.push( q.z );
1798
+ array.push( q.w );
1799
+
1800
+ }
1801
+
1802
+ function pushInterpolation( array, interpolation, index ) {
1803
+
1804
+ array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
1805
+ array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
1806
+ array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
1807
+ array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
1808
+
1809
+ }
1810
+
1811
+ const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1812
+
1813
+ cameras.sort( function ( a, b ) {
1814
+
1815
+ return a.frameNum - b.frameNum;
1816
+
1817
+ } );
1818
+
1819
+ const times = [];
1820
+ const centers = [];
1821
+ const quaternions = [];
1822
+ const positions = [];
1823
+ const fovs = [];
1824
+
1825
+ const cInterpolations = [];
1826
+ const qInterpolations = [];
1827
+ const pInterpolations = [];
1828
+ const fInterpolations = [];
1829
+
1830
+ const quaternion = new Quaternion();
1831
+ const euler = new Euler();
1832
+ const position = new Vector3();
1833
+ const center = new Vector3();
1834
+
1835
+ for ( let i = 0, il = cameras.length; i < il; i ++ ) {
1836
+
1837
+ const motion = cameras[ i ];
1838
+
1839
+ const time = motion.frameNum / 30;
1840
+ const pos = motion.position;
1841
+ const rot = motion.rotation;
1842
+ const distance = motion.distance;
1843
+ const fov = motion.fov;
1844
+ const interpolation = motion.interpolation;
1845
+
1846
+ times.push( time );
1847
+
1848
+ position.set( 0, 0, - distance );
1849
+ center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
1850
+
1851
+ euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
1852
+ quaternion.setFromEuler( euler );
1853
+
1854
+ position.add( center );
1855
+ position.applyQuaternion( quaternion );
1856
+
1857
+ pushVector3( centers, center );
1858
+ pushQuaternion( quaternions, quaternion );
1859
+ pushVector3( positions, position );
1860
+
1861
+ fovs.push( fov );
1862
+
1863
+ for ( let j = 0; j < 3; j ++ ) {
1864
+
1865
+ pushInterpolation( cInterpolations, interpolation, j );
1866
+
1867
+ }
1868
+
1869
+ pushInterpolation( qInterpolations, interpolation, 3 );
1870
+
1871
+ // use the same parameter for x, y, z axis.
1872
+ for ( let j = 0; j < 3; j ++ ) {
1873
+
1874
+ pushInterpolation( pInterpolations, interpolation, 4 );
1875
+
1876
+ }
1877
+
1878
+ pushInterpolation( fInterpolations, interpolation, 5 );
1879
+
1880
+ }
1881
+
1882
+ const tracks = [];
1883
+
1884
+ // I expect an object whose name 'target' exists under THREE.Camera
1885
+ tracks.push( this._createTrack( 'target.position', VectorKeyframeTrack, times, centers, cInterpolations ) );
1886
+
1887
+ tracks.push( this._createTrack( '.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
1888
+ tracks.push( this._createTrack( '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1889
+ tracks.push( this._createTrack( '.fov', NumberKeyframeTrack, times, fovs, fInterpolations ) );
1890
+
1891
+ return new AnimationClip( '', - 1, tracks );
1892
+
1893
+ }
1894
+
1895
+ // private method
1896
+
1897
+ _createTrack( node, typedKeyframeTrack, times, values, interpolations ) {
1898
+
1899
+ /*
1900
+ * optimizes here not to let KeyframeTrackPrototype optimize
1901
+ * because KeyframeTrackPrototype optimizes times and values but
1902
+ * doesn't optimize interpolations.
1903
+ */
1904
+ if ( times.length > 2 ) {
1905
+
1906
+ times = times.slice();
1907
+ values = values.slice();
1908
+ interpolations = interpolations.slice();
1909
+
1910
+ const stride = values.length / times.length;
1911
+ const interpolateStride = interpolations.length / times.length;
1912
+
1913
+ let index = 1;
1914
+
1915
+ for ( let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
1916
+
1917
+ for ( let i = 0; i < stride; i ++ ) {
1918
+
1919
+ if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
1920
+ values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
1921
+
1922
+ index ++;
1923
+ break;
1924
+
1925
+ }
1926
+
1927
+ }
1928
+
1929
+ if ( aheadIndex > index ) {
1930
+
1931
+ times[ index ] = times[ aheadIndex ];
1932
+
1933
+ for ( let i = 0; i < stride; i ++ ) {
1934
+
1935
+ values[ index * stride + i ] = values[ aheadIndex * stride + i ];
1936
+
1937
+ }
1938
+
1939
+ for ( let i = 0; i < interpolateStride; i ++ ) {
1940
+
1941
+ interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
1942
+
1943
+ }
1944
+
1945
+ }
1946
+
1947
+ }
1948
+
1949
+ times.length = index + 1;
1950
+ values.length = ( index + 1 ) * stride;
1951
+ interpolations.length = ( index + 1 ) * interpolateStride;
1952
+
1953
+ }
1954
+
1955
+ const track = new typedKeyframeTrack( node, times, values );
1956
+
1957
+ track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
1958
+
1959
+ return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
1960
+
1961
+ };
1962
+
1963
+ return track;
1964
+
1965
+ }
1966
+
1967
+ }
1968
+
1969
+ // interpolation
1970
+
1971
+ class CubicBezierInterpolation extends Interpolant {
1972
+
1973
+ constructor( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
1974
+
1975
+ super( parameterPositions, sampleValues, sampleSize, resultBuffer );
1976
+
1977
+ this.interpolationParams = params;
1978
+
1979
+ }
1980
+
1981
+ interpolate_( i1, t0, t, t1 ) {
1982
+
1983
+ const result = this.resultBuffer;
1984
+ const values = this.sampleValues;
1985
+ const stride = this.valueSize;
1986
+ const params = this.interpolationParams;
1987
+
1988
+ const offset1 = i1 * stride;
1989
+ const offset0 = offset1 - stride;
1990
+
1991
+ // No interpolation if next key frame is in one frame in 30fps.
1992
+ // This is from MMD animation spec.
1993
+ // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1994
+ const weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
1995
+
1996
+ if ( stride === 4 ) { // Quaternion
1997
+
1998
+ const x1 = params[ i1 * 4 + 0 ];
1999
+ const x2 = params[ i1 * 4 + 1 ];
2000
+ const y1 = params[ i1 * 4 + 2 ];
2001
+ const y2 = params[ i1 * 4 + 3 ];
2002
+
2003
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2004
+
2005
+ Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
2006
+
2007
+ } else if ( stride === 3 ) { // Vector3
2008
+
2009
+ for ( let i = 0; i !== stride; ++ i ) {
2010
+
2011
+ const x1 = params[ i1 * 12 + i * 4 + 0 ];
2012
+ const x2 = params[ i1 * 12 + i * 4 + 1 ];
2013
+ const y1 = params[ i1 * 12 + i * 4 + 2 ];
2014
+ const y2 = params[ i1 * 12 + i * 4 + 3 ];
2015
+
2016
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2017
+
2018
+ result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
2019
+
2020
+ }
2021
+
2022
+ } else { // Number
2023
+
2024
+ const x1 = params[ i1 * 4 + 0 ];
2025
+ const x2 = params[ i1 * 4 + 1 ];
2026
+ const y1 = params[ i1 * 4 + 2 ];
2027
+ const y2 = params[ i1 * 4 + 3 ];
2028
+
2029
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2030
+
2031
+ result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
2032
+
2033
+ }
2034
+
2035
+ return result;
2036
+
2037
+ }
2038
+
2039
+ _calculate( x1, x2, y1, y2, x ) {
2040
+
2041
+ /*
2042
+ * Cubic Bezier curves
2043
+ * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
2044
+ *
2045
+ * B(t) = ( 1 - t ) ^ 3 * P0
2046
+ * + 3 * ( 1 - t ) ^ 2 * t * P1
2047
+ * + 3 * ( 1 - t ) * t^2 * P2
2048
+ * + t ^ 3 * P3
2049
+ * ( 0 <= t <= 1 )
2050
+ *
2051
+ * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
2052
+ * http://d.hatena.ne.jp/edvakf/20111016/1318716097
2053
+ *
2054
+ * x = ( 1 - t ) ^ 3 * x0
2055
+ * + 3 * ( 1 - t ) ^ 2 * t * x1
2056
+ * + 3 * ( 1 - t ) * t^2 * x2
2057
+ * + t ^ 3 * x3
2058
+ * y = ( 1 - t ) ^ 3 * y0
2059
+ * + 3 * ( 1 - t ) ^ 2 * t * y1
2060
+ * + 3 * ( 1 - t ) * t^2 * y2
2061
+ * + t ^ 3 * y3
2062
+ * ( x0 = 0, y0 = 0 )
2063
+ * ( x3 = 1, y3 = 1 )
2064
+ * ( 0 <= t, x1, x2, y1, y2 <= 1 )
2065
+ *
2066
+ * Here solves this equation with Bisection method,
2067
+ * https://en.wikipedia.org/wiki/Bisection_method
2068
+ * gets t, and then calculate y.
2069
+ *
2070
+ * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
2071
+ * + 3 * ( 1 - t ) * t^2 * x2
2072
+ * + t ^ 3 - x = 0
2073
+ *
2074
+ * (Another option: Newton's method
2075
+ * https://en.wikipedia.org/wiki/Newton%27s_method)
2076
+ */
2077
+
2078
+ let c = 0.5;
2079
+ let t = c;
2080
+ let s = 1.0 - t;
2081
+ const loop = 15;
2082
+ const eps = 1e-5;
2083
+ const math = Math;
2084
+
2085
+ let sst3, stt3, ttt;
2086
+
2087
+ for ( let i = 0; i < loop; i ++ ) {
2088
+
2089
+ sst3 = 3.0 * s * s * t;
2090
+ stt3 = 3.0 * s * t * t;
2091
+ ttt = t * t * t;
2092
+
2093
+ const ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
2094
+
2095
+ if ( math.abs( ft ) < eps ) break;
2096
+
2097
+ c /= 2.0;
2098
+
2099
+ t += ( ft < 0 ) ? c : - c;
2100
+ s = 1.0 - t;
2101
+
2102
+ }
2103
+
2104
+ return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
2105
+
2106
+ }
2107
+
2108
+ }
2109
+
2110
+ class MMDToonMaterial extends ShaderMaterial {
2111
+
2112
+ constructor( parameters ) {
2113
+
2114
+ super();
2115
+
2116
+ this.isMMDToonMaterial = true;
2117
+
2118
+ this.type = 'MMDToonMaterial';
2119
+
2120
+ this._matcapCombine = AddOperation;
2121
+ this.emissiveIntensity = 1.0;
2122
+ this.normalMapType = TangentSpaceNormalMap;
2123
+
2124
+ this.combine = MultiplyOperation;
2125
+
2126
+ this.wireframeLinecap = 'round';
2127
+ this.wireframeLinejoin = 'round';
2128
+
2129
+ this.flatShading = false;
2130
+
2131
+ this.lights = true;
2132
+
2133
+ this.vertexShader = MMDToonShader.vertexShader;
2134
+ this.fragmentShader = MMDToonShader.fragmentShader;
2135
+
2136
+ this.defines = Object.assign( {}, MMDToonShader.defines );
2137
+ Object.defineProperty( this, 'matcapCombine', {
2138
+
2139
+ get: function () {
2140
+
2141
+ return this._matcapCombine;
2142
+
2143
+ },
2144
+
2145
+ set: function ( value ) {
2146
+
2147
+ this._matcapCombine = value;
2148
+
2149
+ switch ( value ) {
2150
+
2151
+ case MultiplyOperation:
2152
+ this.defines.MATCAP_BLENDING_MULTIPLY = true;
2153
+ delete this.defines.MATCAP_BLENDING_ADD;
2154
+ break;
2155
+
2156
+ default:
2157
+ case AddOperation:
2158
+ this.defines.MATCAP_BLENDING_ADD = true;
2159
+ delete this.defines.MATCAP_BLENDING_MULTIPLY;
2160
+ break;
2161
+
2162
+ }
2163
+
2164
+ },
2165
+
2166
+ } );
2167
+
2168
+ this.uniforms = UniformsUtils.clone( MMDToonShader.uniforms );
2169
+
2170
+ // merged from MeshToon/Phong/MatcapMaterial
2171
+ const exposePropertyNames = [
2172
+ 'specular',
2173
+ 'opacity',
2174
+ 'diffuse',
2175
+
2176
+ 'map',
2177
+ 'matcap',
2178
+ 'gradientMap',
2179
+
2180
+ 'lightMap',
2181
+ 'lightMapIntensity',
2182
+
2183
+ 'aoMap',
2184
+ 'aoMapIntensity',
2185
+
2186
+ 'emissive',
2187
+ 'emissiveMap',
2188
+
2189
+ 'bumpMap',
2190
+ 'bumpScale',
2191
+
2192
+ 'normalMap',
2193
+ 'normalScale',
2194
+
2195
+ 'displacemantBias',
2196
+ 'displacemantMap',
2197
+ 'displacemantScale',
2198
+
2199
+ 'specularMap',
2200
+
2201
+ 'alphaMap',
2202
+
2203
+ 'reflectivity',
2204
+ 'refractionRatio',
2205
+ ];
2206
+ for ( const propertyName of exposePropertyNames ) {
2207
+
2208
+ Object.defineProperty( this, propertyName, {
2209
+
2210
+ get: function () {
2211
+
2212
+ return this.uniforms[ propertyName ].value;
2213
+
2214
+ },
2215
+
2216
+ set: function ( value ) {
2217
+
2218
+ this.uniforms[ propertyName ].value = value;
2219
+
2220
+ },
2221
+
2222
+ } );
2223
+
2224
+ }
2225
+
2226
+ // Special path for shininess to handle zero shininess properly
2227
+ this._shininess = 30;
2228
+ Object.defineProperty( this, 'shininess', {
2229
+
2230
+ get: function () {
2231
+
2232
+ return this._shininess;
2233
+
2234
+ },
2235
+
2236
+ set: function ( value ) {
2237
+
2238
+ this._shininess = value;
2239
+ this.uniforms.shininess.value = Math.max( this._shininess, 1e-4 ); // To prevent pow( 0.0, 0.0 )
2240
+
2241
+ },
2242
+
2243
+ } );
2244
+
2245
+ Object.defineProperty(
2246
+ this,
2247
+ 'color',
2248
+ Object.getOwnPropertyDescriptor( this, 'diffuse' )
2249
+ );
2250
+
2251
+ this.setValues( parameters );
2252
+
2253
+ }
2254
+
2255
+ copy( source ) {
2256
+
2257
+ super.copy( source );
2258
+
2259
+ this.matcapCombine = source.matcapCombine;
2260
+ this.emissiveIntensity = source.emissiveIntensity;
2261
+ this.normalMapType = source.normalMapType;
2262
+
2263
+ this.combine = source.combine;
2264
+
2265
+ this.wireframeLinecap = source.wireframeLinecap;
2266
+ this.wireframeLinejoin = source.wireframeLinejoin;
2267
+
2268
+ this.flatShading = source.flatShading;
2269
+
2270
+ return this;
2271
+
2272
+ }
2273
+
2274
+ }
2275
+
2276
+ export { MMDLoader };