@playdrop/playdrop-cli 0.3.1-build.1

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Files changed (1315) hide show
  1. package/README.md +24 -0
  2. package/bin/playdrop +3 -0
  3. package/bin/playdrop-cli +2 -0
  4. package/config/client-meta.json +45 -0
  5. package/dist/apiClient.d.ts +9 -0
  6. package/dist/apiClient.js +21 -0
  7. package/dist/apps/build.d.ts +24 -0
  8. package/dist/apps/build.js +561 -0
  9. package/dist/apps/index.d.ts +15 -0
  10. package/dist/apps/index.js +23 -0
  11. package/dist/apps/upload.d.ts +19 -0
  12. package/dist/apps/upload.js +114 -0
  13. package/dist/apps/validate.d.ts +3 -0
  14. package/dist/apps/validate.js +75 -0
  15. package/dist/catalogue-utils.d.ts +24 -0
  16. package/dist/catalogue-utils.js +121 -0
  17. package/dist/catalogue.d.ts +262 -0
  18. package/dist/catalogue.js +1289 -0
  19. package/dist/clientInfo.d.ts +6 -0
  20. package/dist/clientInfo.js +51 -0
  21. package/dist/commandContext.d.ts +15 -0
  22. package/dist/commandContext.js +40 -0
  23. package/dist/commands/asset-packs.d.ts +27 -0
  24. package/dist/commands/asset-packs.js +508 -0
  25. package/dist/commands/assets.d.ts +35 -0
  26. package/dist/commands/assets.js +668 -0
  27. package/dist/commands/build.d.ts +1 -0
  28. package/dist/commands/build.js +56 -0
  29. package/dist/commands/capture.d.ts +11 -0
  30. package/dist/commands/capture.js +681 -0
  31. package/dist/commands/create.d.ts +6 -0
  32. package/dist/commands/create.js +1174 -0
  33. package/dist/commands/detail.d.ts +5 -0
  34. package/dist/commands/detail.js +320 -0
  35. package/dist/commands/dev.d.ts +1 -0
  36. package/dist/commands/dev.js +281 -0
  37. package/dist/commands/devServer.d.ts +18 -0
  38. package/dist/commands/devServer.js +122 -0
  39. package/dist/commands/devShared.d.ts +24 -0
  40. package/dist/commands/devShared.js +213 -0
  41. package/dist/commands/documentation.d.ts +1 -0
  42. package/dist/commands/documentation.js +152 -0
  43. package/dist/commands/feedback.d.ts +16 -0
  44. package/dist/commands/feedback.js +323 -0
  45. package/dist/commands/format.d.ts +1 -0
  46. package/dist/commands/format.js +65 -0
  47. package/dist/commands/generation.d.ts +33 -0
  48. package/dist/commands/generation.js +509 -0
  49. package/dist/commands/init.d.ts +13 -0
  50. package/dist/commands/init.js +300 -0
  51. package/dist/commands/list.d.ts +7 -0
  52. package/dist/commands/list.js +347 -0
  53. package/dist/commands/login.d.ts +10 -0
  54. package/dist/commands/login.js +117 -0
  55. package/dist/commands/logout.d.ts +1 -0
  56. package/dist/commands/logout.js +8 -0
  57. package/dist/commands/migrateCatalogueV2.d.ts +1 -0
  58. package/dist/commands/migrateCatalogueV2.js +142 -0
  59. package/dist/commands/upgrade.d.ts +1 -0
  60. package/dist/commands/upgrade.js +28 -0
  61. package/dist/commands/upload.d.ts +4 -0
  62. package/dist/commands/upload.js +651 -0
  63. package/dist/commands/validate.d.ts +1 -0
  64. package/dist/commands/validate.js +53 -0
  65. package/dist/commands/versions.d.ts +17 -0
  66. package/dist/commands/versions.js +384 -0
  67. package/dist/commands/whoami.d.ts +1 -0
  68. package/dist/commands/whoami.js +72 -0
  69. package/dist/config.d.ts +10 -0
  70. package/dist/config.js +41 -0
  71. package/dist/environment.d.ts +11 -0
  72. package/dist/environment.js +66 -0
  73. package/dist/http.d.ts +6 -0
  74. package/dist/http.js +49 -0
  75. package/dist/index.d.ts +2 -0
  76. package/dist/index.js +700 -0
  77. package/dist/messages.d.ts +12 -0
  78. package/dist/messages.js +65 -0
  79. package/dist/playwright.d.ts +10 -0
  80. package/dist/playwright.js +100 -0
  81. package/dist/proxyFetch.d.ts +14 -0
  82. package/dist/proxyFetch.js +203 -0
  83. package/dist/taskSelection.d.ts +16 -0
  84. package/dist/taskSelection.js +205 -0
  85. package/dist/taskUtils.d.ts +4 -0
  86. package/dist/taskUtils.js +35 -0
  87. package/dist/uploadLog.d.ts +15 -0
  88. package/dist/uploadLog.js +118 -0
  89. package/node_modules/@playdrop/ai-client/dist/index.d.ts +377 -0
  90. package/node_modules/@playdrop/ai-client/dist/index.d.ts.map +1 -0
  91. package/node_modules/@playdrop/ai-client/dist/index.js +318 -0
  92. package/node_modules/@playdrop/ai-client/package.json +21 -0
  93. package/node_modules/@playdrop/api-client/dist/client.d.ts +299 -0
  94. package/node_modules/@playdrop/api-client/dist/client.d.ts.map +1 -0
  95. package/node_modules/@playdrop/api-client/dist/client.js +1908 -0
  96. package/node_modules/@playdrop/api-client/dist/index.d.ts +177 -0
  97. package/node_modules/@playdrop/api-client/dist/index.d.ts.map +1 -0
  98. package/node_modules/@playdrop/api-client/dist/index.js +329 -0
  99. package/node_modules/@playdrop/api-client/package.json +32 -0
  100. package/node_modules/@playdrop/config/client-meta.json +45 -0
  101. package/node_modules/@playdrop/config/dist/src/constants.d.ts +9 -0
  102. package/node_modules/@playdrop/config/dist/src/constants.d.ts.map +1 -0
  103. package/node_modules/@playdrop/config/dist/src/constants.js +10 -0
  104. package/node_modules/@playdrop/config/dist/src/index.d.ts +13 -0
  105. package/node_modules/@playdrop/config/dist/src/index.d.ts.map +1 -0
  106. package/node_modules/@playdrop/config/dist/src/index.js +197 -0
  107. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts +12 -0
  108. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts.map +1 -0
  109. package/node_modules/@playdrop/config/dist/src/server/fastify.js +103 -0
  110. package/node_modules/@playdrop/config/dist/src/types.d.ts +59 -0
  111. package/node_modules/@playdrop/config/dist/src/types.d.ts.map +1 -0
  112. package/node_modules/@playdrop/config/dist/src/types.js +2 -0
  113. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts +2 -0
  114. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts.map +1 -0
  115. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.js +63 -0
  116. package/node_modules/@playdrop/config/dist/tsconfig.tsbuildinfo +1 -0
  117. package/node_modules/@playdrop/config/package.json +19 -0
  118. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.d.ts +13 -0
  119. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js +146 -0
  120. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js.map +1 -0
  121. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.d.ts +47 -0
  122. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js +328 -0
  123. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js.map +1 -0
  124. package/node_modules/@playdrop/entity-core/dist/src/format-utils.d.ts +3 -0
  125. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js +38 -0
  126. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js.map +1 -0
  127. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.d.ts +23 -0
  128. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js +11 -0
  129. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js.map +1 -0
  130. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.d.ts +4 -0
  131. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js +21 -0
  132. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js.map +1 -0
  133. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.d.ts +4 -0
  134. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js +24 -0
  135. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js.map +1 -0
  136. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.d.ts +3 -0
  137. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js +20 -0
  138. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js.map +1 -0
  139. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.d.ts +3 -0
  140. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js +431 -0
  141. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js.map +1 -0
  142. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.d.ts +6 -0
  143. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js +3 -0
  144. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js.map +1 -0
  145. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.d.ts +3 -0
  146. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js +396 -0
  147. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js.map +1 -0
  148. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.d.ts +12 -0
  149. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js +199 -0
  150. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js.map +1 -0
  151. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.d.ts +4 -0
  152. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js +18 -0
  153. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js.map +1 -0
  154. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.d.ts +43 -0
  155. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js +142 -0
  156. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js.map +1 -0
  157. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.d.ts +26 -0
  158. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js +65 -0
  159. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js.map +1 -0
  160. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.d.ts +33 -0
  161. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js +175 -0
  162. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js.map +1 -0
  163. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r15.json +1517 -0
  164. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r6.json +61 -0
  165. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.d.ts +10 -0
  166. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js +23 -0
  167. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js.map +1 -0
  168. package/node_modules/@playdrop/entity-core/dist/src/index.d.ts +19 -0
  169. package/node_modules/@playdrop/entity-core/dist/src/index.js +36 -0
  170. package/node_modules/@playdrop/entity-core/dist/src/index.js.map +1 -0
  171. package/node_modules/@playdrop/entity-core/dist/src/materials.d.ts +26 -0
  172. package/node_modules/@playdrop/entity-core/dist/src/materials.js +188 -0
  173. package/node_modules/@playdrop/entity-core/dist/src/materials.js.map +1 -0
  174. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.d.ts +68 -0
  175. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js +491 -0
  176. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js.map +1 -0
  177. package/node_modules/@playdrop/entity-core/dist/src/serialization.d.ts +4 -0
  178. package/node_modules/@playdrop/entity-core/dist/src/serialization.js +382 -0
  179. package/node_modules/@playdrop/entity-core/dist/src/serialization.js.map +1 -0
  180. package/node_modules/@playdrop/entity-core/dist/src/textures.d.ts +29 -0
  181. package/node_modules/@playdrop/entity-core/dist/src/textures.js +214 -0
  182. package/node_modules/@playdrop/entity-core/dist/src/textures.js.map +1 -0
  183. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.d.ts +9 -0
  184. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js +316 -0
  185. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js.map +1 -0
  186. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.d.ts +9 -0
  187. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js +153 -0
  188. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js.map +1 -0
  189. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.d.ts +2 -0
  190. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js +121 -0
  191. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js.map +1 -0
  192. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.d.ts +20 -0
  193. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js +398 -0
  194. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js.map +1 -0
  195. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.d.ts +3 -0
  196. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.js +210 -0
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  198. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.d.ts +12 -0
  199. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.js +81 -0
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  201. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/textured-to-voxel.d.ts +12 -0
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  1306. package/node_modules/three/src/textures/Data3DTexture.js +35 -0
  1307. package/node_modules/three/src/textures/DataArrayTexture.js +27 -0
  1308. package/node_modules/three/src/textures/DataTexture.js +22 -0
  1309. package/node_modules/three/src/textures/DepthTexture.js +58 -0
  1310. package/node_modules/three/src/textures/FramebufferTexture.js +23 -0
  1311. package/node_modules/three/src/textures/Source.js +128 -0
  1312. package/node_modules/three/src/textures/Texture.js +338 -0
  1313. package/node_modules/three/src/textures/VideoTexture.js +55 -0
  1314. package/node_modules/three/src/utils.js +91 -0
  1315. package/package.json +63 -0
@@ -0,0 +1,2470 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ FileLoader,
6
+ Group,
7
+ LineBasicMaterial,
8
+ LineSegments,
9
+ Loader,
10
+ Matrix4,
11
+ Mesh,
12
+ MeshStandardMaterial,
13
+ ShaderMaterial,
14
+ SRGBColorSpace,
15
+ UniformsLib,
16
+ UniformsUtils,
17
+ Vector3,
18
+ Ray
19
+ } from 'three';
20
+
21
+ // Special surface finish tag types.
22
+ // Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
23
+ const FINISH_TYPE_DEFAULT = 0;
24
+ const FINISH_TYPE_CHROME = 1;
25
+ const FINISH_TYPE_PEARLESCENT = 2;
26
+ const FINISH_TYPE_RUBBER = 3;
27
+ const FINISH_TYPE_MATTE_METALLIC = 4;
28
+ const FINISH_TYPE_METAL = 5;
29
+
30
+ // State machine to search a subobject path.
31
+ // The LDraw standard establishes these various possible subfolders.
32
+ const FILE_LOCATION_TRY_PARTS = 0;
33
+ const FILE_LOCATION_TRY_P = 1;
34
+ const FILE_LOCATION_TRY_MODELS = 2;
35
+ const FILE_LOCATION_AS_IS = 3;
36
+ const FILE_LOCATION_TRY_RELATIVE = 4;
37
+ const FILE_LOCATION_TRY_ABSOLUTE = 5;
38
+ const FILE_LOCATION_NOT_FOUND = 6;
39
+
40
+ const MAIN_COLOUR_CODE = '16';
41
+ const MAIN_EDGE_COLOUR_CODE = '24';
42
+
43
+ const COLOR_SPACE_LDRAW = SRGBColorSpace;
44
+
45
+ const _tempVec0 = new Vector3();
46
+ const _tempVec1 = new Vector3();
47
+
48
+ class LDrawConditionalLineMaterial extends ShaderMaterial {
49
+
50
+ constructor( parameters ) {
51
+
52
+ super( {
53
+
54
+ uniforms: UniformsUtils.merge( [
55
+ UniformsLib.fog,
56
+ {
57
+ diffuse: {
58
+ value: new Color()
59
+ },
60
+ opacity: {
61
+ value: 1.0
62
+ }
63
+ }
64
+ ] ),
65
+
66
+ vertexShader: /* glsl */`
67
+ attribute vec3 control0;
68
+ attribute vec3 control1;
69
+ attribute vec3 direction;
70
+ varying float discardFlag;
71
+
72
+ #include <common>
73
+ #include <color_pars_vertex>
74
+ #include <fog_pars_vertex>
75
+ #include <logdepthbuf_pars_vertex>
76
+ #include <clipping_planes_pars_vertex>
77
+ void main() {
78
+ #include <color_vertex>
79
+
80
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
81
+ gl_Position = projectionMatrix * mvPosition;
82
+
83
+ // Transform the line segment ends and control points into camera clip space
84
+ vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 );
85
+ vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 );
86
+ vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
87
+ vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 );
88
+
89
+ c0.xy /= c0.w;
90
+ c1.xy /= c1.w;
91
+ p0.xy /= p0.w;
92
+ p1.xy /= p1.w;
93
+
94
+ // Get the direction of the segment and an orthogonal vector
95
+ vec2 dir = p1.xy - p0.xy;
96
+ vec2 norm = vec2( -dir.y, dir.x );
97
+
98
+ // Get control point directions from the line
99
+ vec2 c0dir = c0.xy - p1.xy;
100
+ vec2 c1dir = c1.xy - p1.xy;
101
+
102
+ // If the vectors to the controls points are pointed in different directions away
103
+ // from the line segment then the line should not be drawn.
104
+ float d0 = dot( normalize( norm ), normalize( c0dir ) );
105
+ float d1 = dot( normalize( norm ), normalize( c1dir ) );
106
+ discardFlag = float( sign( d0 ) != sign( d1 ) );
107
+
108
+ #include <logdepthbuf_vertex>
109
+ #include <clipping_planes_vertex>
110
+ #include <fog_vertex>
111
+ }
112
+ `,
113
+
114
+ fragmentShader: /* glsl */`
115
+ uniform vec3 diffuse;
116
+ uniform float opacity;
117
+ varying float discardFlag;
118
+
119
+ #include <common>
120
+ #include <color_pars_fragment>
121
+ #include <fog_pars_fragment>
122
+ #include <logdepthbuf_pars_fragment>
123
+ #include <clipping_planes_pars_fragment>
124
+ void main() {
125
+
126
+ if ( discardFlag > 0.5 ) discard;
127
+
128
+ #include <clipping_planes_fragment>
129
+ vec3 outgoingLight = vec3( 0.0 );
130
+ vec4 diffuseColor = vec4( diffuse, opacity );
131
+ #include <logdepthbuf_fragment>
132
+ #include <color_fragment>
133
+ outgoingLight = diffuseColor.rgb; // simple shader
134
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
135
+ #include <tonemapping_fragment>
136
+ #include <colorspace_fragment>
137
+ #include <fog_fragment>
138
+ #include <premultiplied_alpha_fragment>
139
+ }
140
+ `,
141
+
142
+ } );
143
+
144
+ Object.defineProperties( this, {
145
+
146
+ opacity: {
147
+ get: function () {
148
+
149
+ return this.uniforms.opacity.value;
150
+
151
+ },
152
+
153
+ set: function ( value ) {
154
+
155
+ this.uniforms.opacity.value = value;
156
+
157
+ }
158
+ },
159
+
160
+ color: {
161
+ get: function () {
162
+
163
+ return this.uniforms.diffuse.value;
164
+
165
+ }
166
+ }
167
+
168
+ } );
169
+
170
+ this.setValues( parameters );
171
+ this.isLDrawConditionalLineMaterial = true;
172
+
173
+ }
174
+
175
+ }
176
+
177
+ class ConditionalLineSegments extends LineSegments {
178
+
179
+ constructor( geometry, material ) {
180
+
181
+ super( geometry, material );
182
+ this.isConditionalLine = true;
183
+
184
+ }
185
+
186
+ }
187
+
188
+ function generateFaceNormals( faces ) {
189
+
190
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
191
+
192
+ const face = faces[ i ];
193
+ const vertices = face.vertices;
194
+ const v0 = vertices[ 0 ];
195
+ const v1 = vertices[ 1 ];
196
+ const v2 = vertices[ 2 ];
197
+
198
+ _tempVec0.subVectors( v1, v0 );
199
+ _tempVec1.subVectors( v2, v1 );
200
+ face.faceNormal = new Vector3()
201
+ .crossVectors( _tempVec0, _tempVec1 )
202
+ .normalize();
203
+
204
+ }
205
+
206
+ }
207
+
208
+ const _ray = new Ray();
209
+ function smoothNormals( faces, lineSegments, checkSubSegments = false ) {
210
+
211
+ // NOTE: 1e2 is pretty coarse but was chosen to quantize the resulting value because
212
+ // it allows edges to be smoothed as expected (see minifig arms).
213
+ // --
214
+ // And the vector values are initialize multiplied by 1 + 1e-10 to account for floating
215
+ // point errors on vertices along quantization boundaries. Ie after matrix multiplication
216
+ // vertices that should be merged might be set to "1.7" and "1.6999..." meaning they won't
217
+ // get merged. This added epsilon attempts to push these error values to the same quantized
218
+ // value for the sake of hashing. See "AT-ST mini" dishes. See mrdoob/three#23169.
219
+
220
+ const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
221
+ function hashVertex( v ) {
222
+
223
+ const x = ~ ~ ( v.x * hashMultiplier );
224
+ const y = ~ ~ ( v.y * hashMultiplier );
225
+ const z = ~ ~ ( v.z * hashMultiplier );
226
+
227
+ return `${ x },${ y },${ z }`;
228
+
229
+ }
230
+
231
+ function hashEdge( v0, v1 ) {
232
+
233
+ return `${ hashVertex( v0 ) }_${ hashVertex( v1 ) }`;
234
+
235
+ }
236
+
237
+ // converts the two vertices to a ray with a normalized direction and origin of 0, 0, 0 projected
238
+ // onto the original line.
239
+ function toNormalizedRay( v0, v1, targetRay ) {
240
+
241
+ targetRay.direction.subVectors( v1, v0 ).normalize();
242
+
243
+ const scalar = v0.dot( targetRay.direction );
244
+ targetRay.origin.copy( v0 ).addScaledVector( targetRay.direction, - scalar );
245
+
246
+ return targetRay;
247
+
248
+ }
249
+
250
+ function hashRay( ray ) {
251
+
252
+ return hashEdge( ray.origin, ray.direction );
253
+
254
+ }
255
+
256
+ const hardEdges = new Set();
257
+ const hardEdgeRays = new Map();
258
+ const halfEdgeList = {};
259
+ const normals = [];
260
+
261
+ // Save the list of hard edges by hash
262
+ for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
263
+
264
+ const ls = lineSegments[ i ];
265
+ const vertices = ls.vertices;
266
+ const v0 = vertices[ 0 ];
267
+ const v1 = vertices[ 1 ];
268
+ hardEdges.add( hashEdge( v0, v1 ) );
269
+ hardEdges.add( hashEdge( v1, v0 ) );
270
+
271
+ // only generate the hard edge ray map if we're checking subsegments because it's more expensive to check
272
+ // and requires more memory.
273
+ if ( checkSubSegments ) {
274
+
275
+ // add both ray directions to the map
276
+ const ray = toNormalizedRay( v0, v1, new Ray() );
277
+ const rh1 = hashRay( ray );
278
+ if ( ! hardEdgeRays.has( rh1 ) ) {
279
+
280
+ toNormalizedRay( v1, v0, ray );
281
+ const rh2 = hashRay( ray );
282
+
283
+ const info = {
284
+ ray,
285
+ distances: [],
286
+ };
287
+
288
+ hardEdgeRays.set( rh1, info );
289
+ hardEdgeRays.set( rh2, info );
290
+
291
+ }
292
+
293
+ // store both segments ends in min, max order in the distances array to check if a face edge is a
294
+ // subsegment later.
295
+ const info = hardEdgeRays.get( rh1 );
296
+ let d0 = info.ray.direction.dot( v0 );
297
+ let d1 = info.ray.direction.dot( v1 );
298
+ if ( d0 > d1 ) {
299
+
300
+ [ d0, d1 ] = [ d1, d0 ];
301
+
302
+ }
303
+
304
+ info.distances.push( d0, d1 );
305
+
306
+ }
307
+
308
+ }
309
+
310
+ // track the half edges associated with each triangle
311
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
312
+
313
+ const tri = faces[ i ];
314
+ const vertices = tri.vertices;
315
+ const vertCount = vertices.length;
316
+ for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
317
+
318
+ const index = i2;
319
+ const next = ( i2 + 1 ) % vertCount;
320
+ const v0 = vertices[ index ];
321
+ const v1 = vertices[ next ];
322
+ const hash = hashEdge( v0, v1 );
323
+
324
+ // don't add the triangle if the edge is supposed to be hard
325
+ if ( hardEdges.has( hash ) ) {
326
+
327
+ continue;
328
+
329
+ }
330
+
331
+ // if checking subsegments then check to see if this edge lies on a hard edge ray and whether its within any ray bounds
332
+ if ( checkSubSegments ) {
333
+
334
+ toNormalizedRay( v0, v1, _ray );
335
+
336
+ const rayHash = hashRay( _ray );
337
+ if ( hardEdgeRays.has( rayHash ) ) {
338
+
339
+ const info = hardEdgeRays.get( rayHash );
340
+ const { ray, distances } = info;
341
+ let d0 = ray.direction.dot( v0 );
342
+ let d1 = ray.direction.dot( v1 );
343
+
344
+ if ( d0 > d1 ) {
345
+
346
+ [ d0, d1 ] = [ d1, d0 ];
347
+
348
+ }
349
+
350
+ // return early if the face edge is found to be a subsegment of a line edge meaning the edge will have "hard" normals
351
+ let found = false;
352
+ for ( let i = 0, l = distances.length; i < l; i += 2 ) {
353
+
354
+ if ( d0 >= distances[ i ] && d1 <= distances[ i + 1 ] ) {
355
+
356
+ found = true;
357
+ break;
358
+
359
+ }
360
+
361
+ }
362
+
363
+ if ( found ) {
364
+
365
+ continue;
366
+
367
+ }
368
+
369
+ }
370
+
371
+ }
372
+
373
+ const info = {
374
+ index: index,
375
+ tri: tri
376
+ };
377
+ halfEdgeList[ hash ] = info;
378
+
379
+ }
380
+
381
+ }
382
+
383
+ // Iterate until we've tried to connect all faces to share normals
384
+ while ( true ) {
385
+
386
+ // Stop if there are no more faces left
387
+ let halfEdge = null;
388
+ for ( const key in halfEdgeList ) {
389
+
390
+ halfEdge = halfEdgeList[ key ];
391
+ break;
392
+
393
+ }
394
+
395
+ if ( halfEdge === null ) {
396
+
397
+ break;
398
+
399
+ }
400
+
401
+ // Exhaustively find all connected faces
402
+ const queue = [ halfEdge ];
403
+ while ( queue.length > 0 ) {
404
+
405
+ // initialize all vertex normals in this triangle
406
+ const tri = queue.pop().tri;
407
+ const vertices = tri.vertices;
408
+ const vertNormals = tri.normals;
409
+ const faceNormal = tri.faceNormal;
410
+
411
+ // Check if any edge is connected to another triangle edge
412
+ const vertCount = vertices.length;
413
+ for ( let i2 = 0; i2 < vertCount; i2 ++ ) {
414
+
415
+ const index = i2;
416
+ const next = ( i2 + 1 ) % vertCount;
417
+ const v0 = vertices[ index ];
418
+ const v1 = vertices[ next ];
419
+
420
+ // delete this triangle from the list so it won't be found again
421
+ const hash = hashEdge( v0, v1 );
422
+ delete halfEdgeList[ hash ];
423
+
424
+ const reverseHash = hashEdge( v1, v0 );
425
+ const otherInfo = halfEdgeList[ reverseHash ];
426
+ if ( otherInfo ) {
427
+
428
+ const otherTri = otherInfo.tri;
429
+ const otherIndex = otherInfo.index;
430
+ const otherNormals = otherTri.normals;
431
+ const otherVertCount = otherNormals.length;
432
+ const otherFaceNormal = otherTri.faceNormal;
433
+
434
+ // NOTE: If the angle between faces is > 67.5 degrees then assume it's
435
+ // hard edge. There are some cases where the line segments do not line up exactly
436
+ // with or span multiple triangle edges (see Lunar Vehicle wheels).
437
+ if ( Math.abs( otherTri.faceNormal.dot( tri.faceNormal ) ) < 0.25 ) {
438
+
439
+ continue;
440
+
441
+ }
442
+
443
+ // if this triangle has already been traversed then it won't be in
444
+ // the halfEdgeList. If it has not then add it to the queue and delete
445
+ // it so it won't be found again.
446
+ if ( reverseHash in halfEdgeList ) {
447
+
448
+ queue.push( otherInfo );
449
+ delete halfEdgeList[ reverseHash ];
450
+
451
+ }
452
+
453
+ // share the first normal
454
+ const otherNext = ( otherIndex + 1 ) % otherVertCount;
455
+ if (
456
+ vertNormals[ index ] && otherNormals[ otherNext ] &&
457
+ vertNormals[ index ] !== otherNormals[ otherNext ]
458
+ ) {
459
+
460
+ otherNormals[ otherNext ].norm.add( vertNormals[ index ].norm );
461
+ vertNormals[ index ].norm = otherNormals[ otherNext ].norm;
462
+
463
+ }
464
+
465
+ let sharedNormal1 = vertNormals[ index ] || otherNormals[ otherNext ];
466
+ if ( sharedNormal1 === null ) {
467
+
468
+ // it's possible to encounter an edge of a triangle that has already been traversed meaning
469
+ // both edges already have different normals defined and shared. To work around this we create
470
+ // a wrapper object so when those edges are merged the normals can be updated everywhere.
471
+ sharedNormal1 = { norm: new Vector3() };
472
+ normals.push( sharedNormal1.norm );
473
+
474
+ }
475
+
476
+ if ( vertNormals[ index ] === null ) {
477
+
478
+ vertNormals[ index ] = sharedNormal1;
479
+ sharedNormal1.norm.add( faceNormal );
480
+
481
+ }
482
+
483
+ if ( otherNormals[ otherNext ] === null ) {
484
+
485
+ otherNormals[ otherNext ] = sharedNormal1;
486
+ sharedNormal1.norm.add( otherFaceNormal );
487
+
488
+ }
489
+
490
+ // share the second normal
491
+ if (
492
+ vertNormals[ next ] && otherNormals[ otherIndex ] &&
493
+ vertNormals[ next ] !== otherNormals[ otherIndex ]
494
+ ) {
495
+
496
+ otherNormals[ otherIndex ].norm.add( vertNormals[ next ].norm );
497
+ vertNormals[ next ].norm = otherNormals[ otherIndex ].norm;
498
+
499
+ }
500
+
501
+ let sharedNormal2 = vertNormals[ next ] || otherNormals[ otherIndex ];
502
+ if ( sharedNormal2 === null ) {
503
+
504
+ sharedNormal2 = { norm: new Vector3() };
505
+ normals.push( sharedNormal2.norm );
506
+
507
+ }
508
+
509
+ if ( vertNormals[ next ] === null ) {
510
+
511
+ vertNormals[ next ] = sharedNormal2;
512
+ sharedNormal2.norm.add( faceNormal );
513
+
514
+ }
515
+
516
+ if ( otherNormals[ otherIndex ] === null ) {
517
+
518
+ otherNormals[ otherIndex ] = sharedNormal2;
519
+ sharedNormal2.norm.add( otherFaceNormal );
520
+
521
+ }
522
+
523
+ }
524
+
525
+ }
526
+
527
+ }
528
+
529
+ }
530
+
531
+ // The normals of each face have been added up so now we average them by normalizing the vector.
532
+ for ( let i = 0, l = normals.length; i < l; i ++ ) {
533
+
534
+ normals[ i ].normalize();
535
+
536
+ }
537
+
538
+ }
539
+
540
+ function isPartType( type ) {
541
+
542
+ return type === 'Part' || type === 'Unofficial_Part';
543
+
544
+ }
545
+
546
+ function isPrimitiveType( type ) {
547
+
548
+ return /primitive/i.test( type ) || type === 'Subpart';
549
+
550
+ }
551
+
552
+ class LineParser {
553
+
554
+ constructor( line, lineNumber ) {
555
+
556
+ this.line = line;
557
+ this.lineLength = line.length;
558
+ this.currentCharIndex = 0;
559
+ this.currentChar = ' ';
560
+ this.lineNumber = lineNumber;
561
+
562
+ }
563
+
564
+ seekNonSpace() {
565
+
566
+ while ( this.currentCharIndex < this.lineLength ) {
567
+
568
+ this.currentChar = this.line.charAt( this.currentCharIndex );
569
+
570
+ if ( this.currentChar !== ' ' && this.currentChar !== '\t' ) {
571
+
572
+ return;
573
+
574
+ }
575
+
576
+ this.currentCharIndex ++;
577
+
578
+ }
579
+
580
+ }
581
+
582
+ getToken() {
583
+
584
+ const pos0 = this.currentCharIndex ++;
585
+
586
+ // Seek space
587
+ while ( this.currentCharIndex < this.lineLength ) {
588
+
589
+ this.currentChar = this.line.charAt( this.currentCharIndex );
590
+
591
+ if ( this.currentChar === ' ' || this.currentChar === '\t' ) {
592
+
593
+ break;
594
+
595
+ }
596
+
597
+ this.currentCharIndex ++;
598
+
599
+ }
600
+
601
+ const pos1 = this.currentCharIndex;
602
+
603
+ this.seekNonSpace();
604
+
605
+ return this.line.substring( pos0, pos1 );
606
+
607
+ }
608
+
609
+ getVector() {
610
+
611
+ return new Vector3( parseFloat( this.getToken() ), parseFloat( this.getToken() ), parseFloat( this.getToken() ) );
612
+
613
+ }
614
+
615
+ getRemainingString() {
616
+
617
+ return this.line.substring( this.currentCharIndex, this.lineLength );
618
+
619
+ }
620
+
621
+ isAtTheEnd() {
622
+
623
+ return this.currentCharIndex >= this.lineLength;
624
+
625
+ }
626
+
627
+ setToEnd() {
628
+
629
+ this.currentCharIndex = this.lineLength;
630
+
631
+ }
632
+
633
+ getLineNumberString() {
634
+
635
+ return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : '';
636
+
637
+ }
638
+
639
+ }
640
+
641
+ // Fetches and parses an intermediate representation of LDraw parts files.
642
+ class LDrawParsedCache {
643
+
644
+ constructor( loader ) {
645
+
646
+ this.loader = loader;
647
+ this._cache = {};
648
+
649
+ }
650
+
651
+ cloneResult( original ) {
652
+
653
+ const result = {};
654
+
655
+ // vertices are transformed and normals computed before being converted to geometry
656
+ // so these pieces must be cloned.
657
+ result.faces = original.faces.map( face => {
658
+
659
+ return {
660
+ colorCode: face.colorCode,
661
+ material: face.material,
662
+ vertices: face.vertices.map( v => v.clone() ),
663
+ normals: face.normals.map( () => null ),
664
+ faceNormal: null
665
+ };
666
+
667
+ } );
668
+
669
+ result.conditionalSegments = original.conditionalSegments.map( face => {
670
+
671
+ return {
672
+ colorCode: face.colorCode,
673
+ material: face.material,
674
+ vertices: face.vertices.map( v => v.clone() ),
675
+ controlPoints: face.controlPoints.map( v => v.clone() )
676
+ };
677
+
678
+ } );
679
+
680
+ result.lineSegments = original.lineSegments.map( face => {
681
+
682
+ return {
683
+ colorCode: face.colorCode,
684
+ material: face.material,
685
+ vertices: face.vertices.map( v => v.clone() )
686
+ };
687
+
688
+ } );
689
+
690
+ // none if this is subsequently modified
691
+ result.type = original.type;
692
+ result.category = original.category;
693
+ result.keywords = original.keywords;
694
+ result.author = original.author;
695
+ result.subobjects = original.subobjects;
696
+ result.fileName = original.fileName;
697
+ result.totalFaces = original.totalFaces;
698
+ result.startingBuildingStep = original.startingBuildingStep;
699
+ result.materials = original.materials;
700
+ result.group = null;
701
+ return result;
702
+
703
+ }
704
+
705
+ async fetchData( fileName ) {
706
+
707
+ let triedLowerCase = false;
708
+ let locationState = FILE_LOCATION_TRY_PARTS;
709
+ while ( locationState !== FILE_LOCATION_NOT_FOUND ) {
710
+
711
+ let subobjectURL = fileName;
712
+ switch ( locationState ) {
713
+
714
+ case FILE_LOCATION_AS_IS:
715
+ locationState = locationState + 1;
716
+ break;
717
+
718
+ case FILE_LOCATION_TRY_PARTS:
719
+ subobjectURL = 'parts/' + subobjectURL;
720
+ locationState = locationState + 1;
721
+ break;
722
+
723
+ case FILE_LOCATION_TRY_P:
724
+ subobjectURL = 'p/' + subobjectURL;
725
+ locationState = locationState + 1;
726
+ break;
727
+
728
+ case FILE_LOCATION_TRY_MODELS:
729
+ subobjectURL = 'models/' + subobjectURL;
730
+ locationState = locationState + 1;
731
+ break;
732
+
733
+ case FILE_LOCATION_TRY_RELATIVE:
734
+ subobjectURL = fileName.substring( 0, fileName.lastIndexOf( '/' ) + 1 ) + subobjectURL;
735
+ locationState = locationState + 1;
736
+ break;
737
+
738
+ case FILE_LOCATION_TRY_ABSOLUTE:
739
+
740
+ if ( triedLowerCase ) {
741
+
742
+ // Try absolute path
743
+ locationState = FILE_LOCATION_NOT_FOUND;
744
+
745
+ } else {
746
+
747
+ // Next attempt is lower case
748
+ fileName = fileName.toLowerCase();
749
+ subobjectURL = fileName;
750
+ triedLowerCase = true;
751
+ locationState = FILE_LOCATION_TRY_PARTS;
752
+
753
+ }
754
+
755
+ break;
756
+
757
+ }
758
+
759
+ const loader = this.loader;
760
+ const fileLoader = new FileLoader( loader.manager );
761
+ fileLoader.setPath( loader.partsLibraryPath );
762
+ fileLoader.setRequestHeader( loader.requestHeader );
763
+ fileLoader.setWithCredentials( loader.withCredentials );
764
+
765
+ try {
766
+
767
+ const text = await fileLoader.loadAsync( subobjectURL );
768
+ return text;
769
+
770
+ } catch ( _ ) {
771
+
772
+ continue;
773
+
774
+ }
775
+
776
+ }
777
+
778
+ throw new Error( 'LDrawLoader: Subobject "' + fileName + '" could not be loaded.' );
779
+
780
+ }
781
+
782
+ parse( text, fileName = null ) {
783
+
784
+ const loader = this.loader;
785
+
786
+ // final results
787
+ const faces = [];
788
+ const lineSegments = [];
789
+ const conditionalSegments = [];
790
+ const subobjects = [];
791
+ const materials = {};
792
+
793
+ const getLocalMaterial = colorCode => {
794
+
795
+ return materials[ colorCode ] || null;
796
+
797
+ };
798
+
799
+ let type = 'Model';
800
+ let category = null;
801
+ let keywords = null;
802
+ let author = null;
803
+ let totalFaces = 0;
804
+
805
+ // split into lines
806
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
807
+
808
+ // This is faster than String.split with regex that splits on both
809
+ text = text.replace( /\r\n/g, '\n' );
810
+
811
+ }
812
+
813
+ const lines = text.split( '\n' );
814
+ const numLines = lines.length;
815
+
816
+ let parsingEmbeddedFiles = false;
817
+ let currentEmbeddedFileName = null;
818
+ let currentEmbeddedText = null;
819
+
820
+ let bfcCertified = false;
821
+ let bfcCCW = true;
822
+ let bfcInverted = false;
823
+ let bfcCull = true;
824
+
825
+ let startingBuildingStep = false;
826
+
827
+ // Parse all line commands
828
+ for ( let lineIndex = 0; lineIndex < numLines; lineIndex ++ ) {
829
+
830
+ const line = lines[ lineIndex ];
831
+
832
+ if ( line.length === 0 ) continue;
833
+
834
+ if ( parsingEmbeddedFiles ) {
835
+
836
+ if ( line.startsWith( '0 FILE ' ) ) {
837
+
838
+ // Save previous embedded file in the cache
839
+ this.setData( currentEmbeddedFileName, currentEmbeddedText );
840
+
841
+ // New embedded text file
842
+ currentEmbeddedFileName = line.substring( 7 );
843
+ currentEmbeddedText = '';
844
+
845
+ } else {
846
+
847
+ currentEmbeddedText += line + '\n';
848
+
849
+ }
850
+
851
+ continue;
852
+
853
+ }
854
+
855
+ const lp = new LineParser( line, lineIndex + 1 );
856
+ lp.seekNonSpace();
857
+
858
+ if ( lp.isAtTheEnd() ) {
859
+
860
+ // Empty line
861
+ continue;
862
+
863
+ }
864
+
865
+ // Parse the line type
866
+ const lineType = lp.getToken();
867
+
868
+ let material;
869
+ let colorCode;
870
+ let segment;
871
+ let ccw;
872
+ let doubleSided;
873
+ let v0, v1, v2, v3, c0, c1;
874
+
875
+ switch ( lineType ) {
876
+
877
+ // Line type 0: Comment or META
878
+ case '0':
879
+
880
+ // Parse meta directive
881
+ const meta = lp.getToken();
882
+
883
+ if ( meta ) {
884
+
885
+ switch ( meta ) {
886
+
887
+ case '!LDRAW_ORG':
888
+
889
+ type = lp.getToken();
890
+ break;
891
+
892
+ case '!COLOUR':
893
+
894
+ material = loader.parseColorMetaDirective( lp );
895
+ if ( material ) {
896
+
897
+ materials[ material.userData.code ] = material;
898
+
899
+ } else {
900
+
901
+ console.warn( 'LDrawLoader: Error parsing material' + lp.getLineNumberString() );
902
+
903
+ }
904
+
905
+ break;
906
+
907
+ case '!CATEGORY':
908
+
909
+ category = lp.getToken();
910
+ break;
911
+
912
+ case '!KEYWORDS':
913
+
914
+ const newKeywords = lp.getRemainingString().split( ',' );
915
+ if ( newKeywords.length > 0 ) {
916
+
917
+ if ( ! keywords ) {
918
+
919
+ keywords = [];
920
+
921
+ }
922
+
923
+ newKeywords.forEach( function ( keyword ) {
924
+
925
+ keywords.push( keyword.trim() );
926
+
927
+ } );
928
+
929
+ }
930
+
931
+ break;
932
+
933
+ case 'FILE':
934
+
935
+ if ( lineIndex > 0 ) {
936
+
937
+ // Start embedded text files parsing
938
+ parsingEmbeddedFiles = true;
939
+ currentEmbeddedFileName = lp.getRemainingString();
940
+ currentEmbeddedText = '';
941
+
942
+ bfcCertified = false;
943
+ bfcCCW = true;
944
+
945
+ }
946
+
947
+ break;
948
+
949
+ case 'BFC':
950
+
951
+ // Changes to the backface culling state
952
+ while ( ! lp.isAtTheEnd() ) {
953
+
954
+ const token = lp.getToken();
955
+
956
+ switch ( token ) {
957
+
958
+ case 'CERTIFY':
959
+ case 'NOCERTIFY':
960
+
961
+ bfcCertified = token === 'CERTIFY';
962
+ bfcCCW = true;
963
+
964
+ break;
965
+
966
+ case 'CW':
967
+ case 'CCW':
968
+
969
+ bfcCCW = token === 'CCW';
970
+
971
+ break;
972
+
973
+ case 'INVERTNEXT':
974
+
975
+ bfcInverted = true;
976
+
977
+ break;
978
+
979
+ case 'CLIP':
980
+ case 'NOCLIP':
981
+
982
+ bfcCull = token === 'CLIP';
983
+
984
+ break;
985
+
986
+ default:
987
+
988
+ console.warn( 'THREE.LDrawLoader: BFC directive "' + token + '" is unknown.' );
989
+
990
+ break;
991
+
992
+ }
993
+
994
+ }
995
+
996
+ break;
997
+
998
+ case 'STEP':
999
+
1000
+ startingBuildingStep = true;
1001
+
1002
+ break;
1003
+
1004
+ case 'Author:':
1005
+
1006
+ author = lp.getToken();
1007
+
1008
+ break;
1009
+
1010
+ default:
1011
+ // Other meta directives are not implemented
1012
+ break;
1013
+
1014
+ }
1015
+
1016
+ }
1017
+
1018
+ break;
1019
+
1020
+ // Line type 1: Sub-object file
1021
+ case '1':
1022
+
1023
+ colorCode = lp.getToken();
1024
+ material = getLocalMaterial( colorCode );
1025
+
1026
+ const posX = parseFloat( lp.getToken() );
1027
+ const posY = parseFloat( lp.getToken() );
1028
+ const posZ = parseFloat( lp.getToken() );
1029
+ const m0 = parseFloat( lp.getToken() );
1030
+ const m1 = parseFloat( lp.getToken() );
1031
+ const m2 = parseFloat( lp.getToken() );
1032
+ const m3 = parseFloat( lp.getToken() );
1033
+ const m4 = parseFloat( lp.getToken() );
1034
+ const m5 = parseFloat( lp.getToken() );
1035
+ const m6 = parseFloat( lp.getToken() );
1036
+ const m7 = parseFloat( lp.getToken() );
1037
+ const m8 = parseFloat( lp.getToken() );
1038
+
1039
+ const matrix = new Matrix4().set(
1040
+ m0, m1, m2, posX,
1041
+ m3, m4, m5, posY,
1042
+ m6, m7, m8, posZ,
1043
+ 0, 0, 0, 1
1044
+ );
1045
+
1046
+ let fileName = lp.getRemainingString().trim().replace( /\\/g, '/' );
1047
+
1048
+ if ( loader.fileMap[ fileName ] ) {
1049
+
1050
+ // Found the subobject path in the preloaded file path map
1051
+ fileName = loader.fileMap[ fileName ];
1052
+
1053
+ } else {
1054
+
1055
+ // Standardized subfolders
1056
+ if ( fileName.startsWith( 's/' ) ) {
1057
+
1058
+ fileName = 'parts/' + fileName;
1059
+
1060
+ } else if ( fileName.startsWith( '48/' ) ) {
1061
+
1062
+ fileName = 'p/' + fileName;
1063
+
1064
+ }
1065
+
1066
+ }
1067
+
1068
+ subobjects.push( {
1069
+ material: material,
1070
+ colorCode: colorCode,
1071
+ matrix: matrix,
1072
+ fileName: fileName,
1073
+ inverted: bfcInverted,
1074
+ startingBuildingStep: startingBuildingStep
1075
+ } );
1076
+
1077
+ startingBuildingStep = false;
1078
+ bfcInverted = false;
1079
+
1080
+ break;
1081
+
1082
+ // Line type 2: Line segment
1083
+ case '2':
1084
+
1085
+ colorCode = lp.getToken();
1086
+ material = getLocalMaterial( colorCode );
1087
+ v0 = lp.getVector();
1088
+ v1 = lp.getVector();
1089
+
1090
+ segment = {
1091
+ material: material,
1092
+ colorCode: colorCode,
1093
+ vertices: [ v0, v1 ],
1094
+ };
1095
+
1096
+ lineSegments.push( segment );
1097
+
1098
+ break;
1099
+
1100
+ // Line type 5: Conditional Line segment
1101
+ case '5':
1102
+
1103
+ colorCode = lp.getToken();
1104
+ material = getLocalMaterial( colorCode );
1105
+ v0 = lp.getVector();
1106
+ v1 = lp.getVector();
1107
+ c0 = lp.getVector();
1108
+ c1 = lp.getVector();
1109
+
1110
+ segment = {
1111
+ material: material,
1112
+ colorCode: colorCode,
1113
+ vertices: [ v0, v1 ],
1114
+ controlPoints: [ c0, c1 ],
1115
+ };
1116
+
1117
+ conditionalSegments.push( segment );
1118
+
1119
+ break;
1120
+
1121
+ // Line type 3: Triangle
1122
+ case '3':
1123
+
1124
+ colorCode = lp.getToken();
1125
+ material = getLocalMaterial( colorCode );
1126
+ ccw = bfcCCW;
1127
+ doubleSided = ! bfcCertified || ! bfcCull;
1128
+
1129
+ if ( ccw === true ) {
1130
+
1131
+ v0 = lp.getVector();
1132
+ v1 = lp.getVector();
1133
+ v2 = lp.getVector();
1134
+
1135
+ } else {
1136
+
1137
+ v2 = lp.getVector();
1138
+ v1 = lp.getVector();
1139
+ v0 = lp.getVector();
1140
+
1141
+ }
1142
+
1143
+ faces.push( {
1144
+ material: material,
1145
+ colorCode: colorCode,
1146
+ faceNormal: null,
1147
+ vertices: [ v0, v1, v2 ],
1148
+ normals: [ null, null, null ],
1149
+ } );
1150
+ totalFaces ++;
1151
+
1152
+ if ( doubleSided === true ) {
1153
+
1154
+ faces.push( {
1155
+ material: material,
1156
+ colorCode: colorCode,
1157
+ faceNormal: null,
1158
+ vertices: [ v2, v1, v0 ],
1159
+ normals: [ null, null, null ],
1160
+ } );
1161
+ totalFaces ++;
1162
+
1163
+ }
1164
+
1165
+ break;
1166
+
1167
+ // Line type 4: Quadrilateral
1168
+ case '4':
1169
+
1170
+ colorCode = lp.getToken();
1171
+ material = getLocalMaterial( colorCode );
1172
+ ccw = bfcCCW;
1173
+ doubleSided = ! bfcCertified || ! bfcCull;
1174
+
1175
+ if ( ccw === true ) {
1176
+
1177
+ v0 = lp.getVector();
1178
+ v1 = lp.getVector();
1179
+ v2 = lp.getVector();
1180
+ v3 = lp.getVector();
1181
+
1182
+ } else {
1183
+
1184
+ v3 = lp.getVector();
1185
+ v2 = lp.getVector();
1186
+ v1 = lp.getVector();
1187
+ v0 = lp.getVector();
1188
+
1189
+ }
1190
+
1191
+ // specifically place the triangle diagonal in the v0 and v1 slots so we can
1192
+ // account for the doubling of vertices later when smoothing normals.
1193
+ faces.push( {
1194
+ material: material,
1195
+ colorCode: colorCode,
1196
+ faceNormal: null,
1197
+ vertices: [ v0, v1, v2, v3 ],
1198
+ normals: [ null, null, null, null ],
1199
+ } );
1200
+ totalFaces += 2;
1201
+
1202
+ if ( doubleSided === true ) {
1203
+
1204
+ faces.push( {
1205
+ material: material,
1206
+ colorCode: colorCode,
1207
+ faceNormal: null,
1208
+ vertices: [ v3, v2, v1, v0 ],
1209
+ normals: [ null, null, null, null ],
1210
+ } );
1211
+ totalFaces += 2;
1212
+
1213
+ }
1214
+
1215
+ break;
1216
+
1217
+ default:
1218
+ throw new Error( 'LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.' );
1219
+
1220
+ }
1221
+
1222
+ }
1223
+
1224
+ if ( parsingEmbeddedFiles ) {
1225
+
1226
+ this.setData( currentEmbeddedFileName, currentEmbeddedText );
1227
+
1228
+ }
1229
+
1230
+ return {
1231
+ faces,
1232
+ conditionalSegments,
1233
+ lineSegments,
1234
+ type,
1235
+ category,
1236
+ keywords,
1237
+ author,
1238
+ subobjects,
1239
+ totalFaces,
1240
+ startingBuildingStep,
1241
+ materials,
1242
+ fileName,
1243
+ group: null
1244
+ };
1245
+
1246
+ }
1247
+
1248
+ // returns an (optionally cloned) instance of the data
1249
+ getData( fileName, clone = true ) {
1250
+
1251
+ const key = fileName.toLowerCase();
1252
+ const result = this._cache[ key ];
1253
+ if ( result === null || result instanceof Promise ) {
1254
+
1255
+ return null;
1256
+
1257
+ }
1258
+
1259
+ if ( clone ) {
1260
+
1261
+ return this.cloneResult( result );
1262
+
1263
+ } else {
1264
+
1265
+ return result;
1266
+
1267
+ }
1268
+
1269
+ }
1270
+
1271
+ // kicks off a fetch and parse of the requested data if it hasn't already been loaded. Returns when
1272
+ // the data is ready to use and can be retrieved synchronously with "getData".
1273
+ async ensureDataLoaded( fileName ) {
1274
+
1275
+ const key = fileName.toLowerCase();
1276
+ if ( ! ( key in this._cache ) ) {
1277
+
1278
+ // replace the promise with a copy of the parsed data for immediate processing
1279
+ this._cache[ key ] = this.fetchData( fileName ).then( text => {
1280
+
1281
+ const info = this.parse( text, fileName );
1282
+ this._cache[ key ] = info;
1283
+ return info;
1284
+
1285
+ } );
1286
+
1287
+ }
1288
+
1289
+ await this._cache[ key ];
1290
+
1291
+ }
1292
+
1293
+ // sets the data in the cache from parsed data
1294
+ setData( fileName, text ) {
1295
+
1296
+ const key = fileName.toLowerCase();
1297
+ this._cache[ key ] = this.parse( text, fileName );
1298
+
1299
+ }
1300
+
1301
+ }
1302
+
1303
+ // returns the material for an associated color code. If the color code is 16 for a face or 24 for
1304
+ // an edge then the passthroughColorCode is used.
1305
+ function getMaterialFromCode( colorCode, parentColorCode, materialHierarchy, forEdge ) {
1306
+
1307
+ const isPassthrough = ! forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
1308
+ if ( isPassthrough ) {
1309
+
1310
+ colorCode = parentColorCode;
1311
+
1312
+ }
1313
+
1314
+ return materialHierarchy[ colorCode ] || null;
1315
+
1316
+ }
1317
+
1318
+ // Class used to parse and build LDraw parts as three.js objects and cache them if they're a "Part" type.
1319
+ class LDrawPartsGeometryCache {
1320
+
1321
+ constructor( loader ) {
1322
+
1323
+ this.loader = loader;
1324
+ this.parseCache = new LDrawParsedCache( loader );
1325
+ this._cache = {};
1326
+
1327
+ }
1328
+
1329
+ // Convert the given file information into a mesh by processing subobjects.
1330
+ async processIntoMesh( info ) {
1331
+
1332
+ const loader = this.loader;
1333
+ const parseCache = this.parseCache;
1334
+ const faceMaterials = new Set();
1335
+
1336
+ // Processes the part subobject information to load child parts and merge geometry onto part
1337
+ // piece object.
1338
+ const processInfoSubobjects = async ( info, subobject = null ) => {
1339
+
1340
+ const subobjects = info.subobjects;
1341
+ const promises = [];
1342
+
1343
+ // Trigger load of all subobjects. If a subobject isn't a primitive then load it as a separate
1344
+ // group which lets instruction steps apply correctly.
1345
+ for ( let i = 0, l = subobjects.length; i < l; i ++ ) {
1346
+
1347
+ const subobject = subobjects[ i ];
1348
+ const promise = parseCache.ensureDataLoaded( subobject.fileName ).then( () => {
1349
+
1350
+ const subobjectInfo = parseCache.getData( subobject.fileName, false );
1351
+ if ( ! isPrimitiveType( subobjectInfo.type ) ) {
1352
+
1353
+ return this.loadModel( subobject.fileName ).catch( error => {
1354
+
1355
+ console.warn( error );
1356
+ return null;
1357
+
1358
+ } );
1359
+
1360
+ }
1361
+
1362
+ return processInfoSubobjects( parseCache.getData( subobject.fileName ), subobject );
1363
+
1364
+ } );
1365
+
1366
+ promises.push( promise );
1367
+
1368
+ }
1369
+
1370
+ const group = new Group();
1371
+ group.userData.category = info.category;
1372
+ group.userData.keywords = info.keywords;
1373
+ group.userData.author = info.author;
1374
+ group.userData.type = info.type;
1375
+ group.userData.fileName = info.fileName;
1376
+ info.group = group;
1377
+
1378
+ const subobjectInfos = await Promise.all( promises );
1379
+ for ( let i = 0, l = subobjectInfos.length; i < l; i ++ ) {
1380
+
1381
+ const subobject = info.subobjects[ i ];
1382
+ const subobjectInfo = subobjectInfos[ i ];
1383
+
1384
+ if ( subobjectInfo === null ) {
1385
+
1386
+ // the subobject failed to load
1387
+ continue;
1388
+
1389
+ }
1390
+
1391
+ // if the subobject was loaded as a separate group then apply the parent scopes materials
1392
+ if ( subobjectInfo.isGroup ) {
1393
+
1394
+ const subobjectGroup = subobjectInfo;
1395
+ subobject.matrix.decompose( subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale );
1396
+ subobjectGroup.userData.startingBuildingStep = subobject.startingBuildingStep;
1397
+ subobjectGroup.name = subobject.fileName;
1398
+
1399
+ loader.applyMaterialsToMesh( subobjectGroup, subobject.colorCode, info.materials );
1400
+ subobjectGroup.userData.colorCode = subobject.colorCode;
1401
+
1402
+ group.add( subobjectGroup );
1403
+ continue;
1404
+
1405
+ }
1406
+
1407
+ // add the subobject group if it has children in case it has both children and primitives
1408
+ if ( subobjectInfo.group.children.length ) {
1409
+
1410
+ group.add( subobjectInfo.group );
1411
+
1412
+ }
1413
+
1414
+ // transform the primitives into the local space of the parent piece and append them to
1415
+ // to the parent primitives list.
1416
+ const parentLineSegments = info.lineSegments;
1417
+ const parentConditionalSegments = info.conditionalSegments;
1418
+ const parentFaces = info.faces;
1419
+
1420
+ const lineSegments = subobjectInfo.lineSegments;
1421
+ const conditionalSegments = subobjectInfo.conditionalSegments;
1422
+
1423
+ const faces = subobjectInfo.faces;
1424
+ const matrix = subobject.matrix;
1425
+ const inverted = subobject.inverted;
1426
+ const matrixScaleInverted = matrix.determinant() < 0;
1427
+ const colorCode = subobject.colorCode;
1428
+
1429
+ const lineColorCode = colorCode === MAIN_COLOUR_CODE ? MAIN_EDGE_COLOUR_CODE : colorCode;
1430
+ for ( let i = 0, l = lineSegments.length; i < l; i ++ ) {
1431
+
1432
+ const ls = lineSegments[ i ];
1433
+ const vertices = ls.vertices;
1434
+ vertices[ 0 ].applyMatrix4( matrix );
1435
+ vertices[ 1 ].applyMatrix4( matrix );
1436
+ ls.colorCode = ls.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : ls.colorCode;
1437
+ ls.material = ls.material || getMaterialFromCode( ls.colorCode, ls.colorCode, info.materials, true );
1438
+
1439
+ parentLineSegments.push( ls );
1440
+
1441
+ }
1442
+
1443
+ for ( let i = 0, l = conditionalSegments.length; i < l; i ++ ) {
1444
+
1445
+ const os = conditionalSegments[ i ];
1446
+ const vertices = os.vertices;
1447
+ const controlPoints = os.controlPoints;
1448
+ vertices[ 0 ].applyMatrix4( matrix );
1449
+ vertices[ 1 ].applyMatrix4( matrix );
1450
+ controlPoints[ 0 ].applyMatrix4( matrix );
1451
+ controlPoints[ 1 ].applyMatrix4( matrix );
1452
+ os.colorCode = os.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : os.colorCode;
1453
+ os.material = os.material || getMaterialFromCode( os.colorCode, os.colorCode, info.materials, true );
1454
+
1455
+ parentConditionalSegments.push( os );
1456
+
1457
+ }
1458
+
1459
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
1460
+
1461
+ const tri = faces[ i ];
1462
+ const vertices = tri.vertices;
1463
+ for ( let i = 0, l = vertices.length; i < l; i ++ ) {
1464
+
1465
+ vertices[ i ].applyMatrix4( matrix );
1466
+
1467
+ }
1468
+
1469
+ tri.colorCode = tri.colorCode === MAIN_COLOUR_CODE ? colorCode : tri.colorCode;
1470
+ tri.material = tri.material || getMaterialFromCode( tri.colorCode, colorCode, info.materials, false );
1471
+ faceMaterials.add( tri.colorCode );
1472
+
1473
+ // If the scale of the object is negated then the triangle winding order
1474
+ // needs to be flipped.
1475
+ if ( matrixScaleInverted !== inverted ) {
1476
+
1477
+ vertices.reverse();
1478
+
1479
+ }
1480
+
1481
+ parentFaces.push( tri );
1482
+
1483
+ }
1484
+
1485
+ info.totalFaces += subobjectInfo.totalFaces;
1486
+
1487
+ }
1488
+
1489
+ // Apply the parent subobjects pass through material code to this object. This is done several times due
1490
+ // to material scoping.
1491
+ if ( subobject ) {
1492
+
1493
+ loader.applyMaterialsToMesh( group, subobject.colorCode, info.materials );
1494
+ group.userData.colorCode = subobject.colorCode;
1495
+
1496
+ }
1497
+
1498
+ return info;
1499
+
1500
+ };
1501
+
1502
+ // Track material use to see if we need to use the normal smooth slow path for hard edges.
1503
+ for ( let i = 0, l = info.faces; i < l; i ++ ) {
1504
+
1505
+ faceMaterials.add( info.faces[ i ].colorCode );
1506
+
1507
+ }
1508
+
1509
+ await processInfoSubobjects( info );
1510
+
1511
+ if ( loader.smoothNormals ) {
1512
+
1513
+ const checkSubSegments = faceMaterials.size > 1;
1514
+ generateFaceNormals( info.faces );
1515
+ smoothNormals( info.faces, info.lineSegments, checkSubSegments );
1516
+
1517
+ }
1518
+
1519
+ // Add the primitive objects and metadata.
1520
+ const group = info.group;
1521
+ if ( info.faces.length > 0 ) {
1522
+
1523
+ group.add( createObject( this.loader, info.faces, 3, false, info.totalFaces ) );
1524
+
1525
+ }
1526
+
1527
+ if ( info.lineSegments.length > 0 ) {
1528
+
1529
+ group.add( createObject( this.loader, info.lineSegments, 2 ) );
1530
+
1531
+ }
1532
+
1533
+ if ( info.conditionalSegments.length > 0 ) {
1534
+
1535
+ group.add( createObject( this.loader, info.conditionalSegments, 2, true ) );
1536
+
1537
+ }
1538
+
1539
+ return group;
1540
+
1541
+ }
1542
+
1543
+ hasCachedModel( fileName ) {
1544
+
1545
+ return fileName !== null && fileName.toLowerCase() in this._cache;
1546
+
1547
+ }
1548
+
1549
+ async getCachedModel( fileName ) {
1550
+
1551
+ if ( fileName !== null && this.hasCachedModel( fileName ) ) {
1552
+
1553
+ const key = fileName.toLowerCase();
1554
+ const group = await this._cache[ key ];
1555
+ return group.clone();
1556
+
1557
+ } else {
1558
+
1559
+ return null;
1560
+
1561
+ }
1562
+
1563
+ }
1564
+
1565
+ // Loads and parses the model with the given file name. Returns a cached copy if available.
1566
+ async loadModel( fileName ) {
1567
+
1568
+ const parseCache = this.parseCache;
1569
+ const key = fileName.toLowerCase();
1570
+ if ( this.hasCachedModel( fileName ) ) {
1571
+
1572
+ // Return cached model if available.
1573
+ return this.getCachedModel( fileName );
1574
+
1575
+ } else {
1576
+
1577
+ // Otherwise parse a new model.
1578
+ // Ensure the file data is loaded and pre parsed.
1579
+ await parseCache.ensureDataLoaded( fileName );
1580
+
1581
+ const info = parseCache.getData( fileName );
1582
+ const promise = this.processIntoMesh( info );
1583
+
1584
+ // Now that the file has loaded it's possible that another part parse has been waiting in parallel
1585
+ // so check the cache again to see if it's been added since the last async operation so we don't
1586
+ // do unnecessary work.
1587
+ if ( this.hasCachedModel( fileName ) ) {
1588
+
1589
+ return this.getCachedModel( fileName );
1590
+
1591
+ }
1592
+
1593
+ // Cache object if it's a part so it can be reused later.
1594
+ if ( isPartType( info.type ) ) {
1595
+
1596
+ this._cache[ key ] = promise;
1597
+
1598
+ }
1599
+
1600
+ // return a copy
1601
+ const group = await promise;
1602
+ return group.clone();
1603
+
1604
+ }
1605
+
1606
+ }
1607
+
1608
+ // parses the given model text into a renderable object. Returns cached copy if available.
1609
+ async parseModel( text ) {
1610
+
1611
+ const parseCache = this.parseCache;
1612
+ const info = parseCache.parse( text );
1613
+ if ( isPartType( info.type ) && this.hasCachedModel( info.fileName ) ) {
1614
+
1615
+ return this.getCachedModel( info.fileName );
1616
+
1617
+ }
1618
+
1619
+ return this.processIntoMesh( info );
1620
+
1621
+ }
1622
+
1623
+ }
1624
+
1625
+ function sortByMaterial( a, b ) {
1626
+
1627
+ if ( a.colorCode === b.colorCode ) {
1628
+
1629
+ return 0;
1630
+
1631
+ }
1632
+
1633
+ if ( a.colorCode < b.colorCode ) {
1634
+
1635
+ return - 1;
1636
+
1637
+ }
1638
+
1639
+ return 1;
1640
+
1641
+ }
1642
+
1643
+ function createObject( loader, elements, elementSize, isConditionalSegments = false, totalElements = null ) {
1644
+
1645
+ // Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )
1646
+ // With per face / segment material, implemented with mesh groups and materials array
1647
+
1648
+ // Sort the faces or line segments by color code to make later the mesh groups
1649
+ elements.sort( sortByMaterial );
1650
+
1651
+ if ( totalElements === null ) {
1652
+
1653
+ totalElements = elements.length;
1654
+
1655
+ }
1656
+
1657
+ const positions = new Float32Array( elementSize * totalElements * 3 );
1658
+ const normals = elementSize === 3 ? new Float32Array( elementSize * totalElements * 3 ) : null;
1659
+ const materials = [];
1660
+
1661
+ const quadArray = new Array( 6 );
1662
+ const bufferGeometry = new BufferGeometry();
1663
+ let prevMaterial = null;
1664
+ let index0 = 0;
1665
+ let numGroupVerts = 0;
1666
+ let offset = 0;
1667
+
1668
+ for ( let iElem = 0, nElem = elements.length; iElem < nElem; iElem ++ ) {
1669
+
1670
+ const elem = elements[ iElem ];
1671
+ let vertices = elem.vertices;
1672
+ if ( vertices.length === 4 ) {
1673
+
1674
+ quadArray[ 0 ] = vertices[ 0 ];
1675
+ quadArray[ 1 ] = vertices[ 1 ];
1676
+ quadArray[ 2 ] = vertices[ 2 ];
1677
+ quadArray[ 3 ] = vertices[ 0 ];
1678
+ quadArray[ 4 ] = vertices[ 2 ];
1679
+ quadArray[ 5 ] = vertices[ 3 ];
1680
+ vertices = quadArray;
1681
+
1682
+ }
1683
+
1684
+ for ( let j = 0, l = vertices.length; j < l; j ++ ) {
1685
+
1686
+ const v = vertices[ j ];
1687
+ const index = offset + j * 3;
1688
+ positions[ index + 0 ] = v.x;
1689
+ positions[ index + 1 ] = v.y;
1690
+ positions[ index + 2 ] = v.z;
1691
+
1692
+ }
1693
+
1694
+ // create the normals array if this is a set of faces
1695
+ if ( elementSize === 3 ) {
1696
+
1697
+ if ( ! elem.faceNormal ) {
1698
+
1699
+ const v0 = vertices[ 0 ];
1700
+ const v1 = vertices[ 1 ];
1701
+ const v2 = vertices[ 2 ];
1702
+ _tempVec0.subVectors( v1, v0 );
1703
+ _tempVec1.subVectors( v2, v1 );
1704
+ elem.faceNormal = new Vector3()
1705
+ .crossVectors( _tempVec0, _tempVec1 )
1706
+ .normalize();
1707
+
1708
+ }
1709
+
1710
+ let elemNormals = elem.normals;
1711
+ if ( elemNormals.length === 4 ) {
1712
+
1713
+ quadArray[ 0 ] = elemNormals[ 0 ];
1714
+ quadArray[ 1 ] = elemNormals[ 1 ];
1715
+ quadArray[ 2 ] = elemNormals[ 2 ];
1716
+ quadArray[ 3 ] = elemNormals[ 0 ];
1717
+ quadArray[ 4 ] = elemNormals[ 2 ];
1718
+ quadArray[ 5 ] = elemNormals[ 3 ];
1719
+ elemNormals = quadArray;
1720
+
1721
+ }
1722
+
1723
+ for ( let j = 0, l = elemNormals.length; j < l; j ++ ) {
1724
+
1725
+ // use face normal if a vertex normal is not provided
1726
+ let n = elem.faceNormal;
1727
+ if ( elemNormals[ j ] ) {
1728
+
1729
+ n = elemNormals[ j ].norm;
1730
+
1731
+ }
1732
+
1733
+ const index = offset + j * 3;
1734
+ normals[ index + 0 ] = n.x;
1735
+ normals[ index + 1 ] = n.y;
1736
+ normals[ index + 2 ] = n.z;
1737
+
1738
+ }
1739
+
1740
+ }
1741
+
1742
+ if ( prevMaterial !== elem.colorCode ) {
1743
+
1744
+ if ( prevMaterial !== null ) {
1745
+
1746
+ bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
1747
+
1748
+ }
1749
+
1750
+ const material = elem.material;
1751
+
1752
+ if ( material !== null ) {
1753
+
1754
+ if ( elementSize === 3 ) {
1755
+
1756
+ materials.push( material );
1757
+
1758
+ } else if ( elementSize === 2 ) {
1759
+
1760
+ if ( isConditionalSegments ) {
1761
+
1762
+ const edgeMaterial = loader.edgeMaterialCache.get( material );
1763
+
1764
+ materials.push( loader.conditionalEdgeMaterialCache.get( edgeMaterial ) );
1765
+
1766
+ } else {
1767
+
1768
+ materials.push( loader.edgeMaterialCache.get( material ) );
1769
+
1770
+ }
1771
+
1772
+ }
1773
+
1774
+ } else {
1775
+
1776
+ // If a material has not been made available yet then keep the color code string in the material array
1777
+ // to save the spot for the material once a parent scopes materials are being applied to the object.
1778
+ materials.push( elem.colorCode );
1779
+
1780
+ }
1781
+
1782
+ prevMaterial = elem.colorCode;
1783
+ index0 = offset / 3;
1784
+ numGroupVerts = vertices.length;
1785
+
1786
+ } else {
1787
+
1788
+ numGroupVerts += vertices.length;
1789
+
1790
+ }
1791
+
1792
+ offset += 3 * vertices.length;
1793
+
1794
+ }
1795
+
1796
+ if ( numGroupVerts > 0 ) {
1797
+
1798
+ bufferGeometry.addGroup( index0, Infinity, materials.length - 1 );
1799
+
1800
+ }
1801
+
1802
+ bufferGeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
1803
+
1804
+ if ( normals !== null ) {
1805
+
1806
+ bufferGeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
1807
+
1808
+ }
1809
+
1810
+ let object3d = null;
1811
+
1812
+ if ( elementSize === 2 ) {
1813
+
1814
+ if ( isConditionalSegments ) {
1815
+
1816
+ object3d = new ConditionalLineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
1817
+
1818
+ } else {
1819
+
1820
+ object3d = new LineSegments( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
1821
+
1822
+ }
1823
+
1824
+ } else if ( elementSize === 3 ) {
1825
+
1826
+ object3d = new Mesh( bufferGeometry, materials.length === 1 ? materials[ 0 ] : materials );
1827
+
1828
+ }
1829
+
1830
+ if ( isConditionalSegments ) {
1831
+
1832
+ object3d.isConditionalLine = true;
1833
+
1834
+ const controlArray0 = new Float32Array( elements.length * 3 * 2 );
1835
+ const controlArray1 = new Float32Array( elements.length * 3 * 2 );
1836
+ const directionArray = new Float32Array( elements.length * 3 * 2 );
1837
+ for ( let i = 0, l = elements.length; i < l; i ++ ) {
1838
+
1839
+ const os = elements[ i ];
1840
+ const vertices = os.vertices;
1841
+ const controlPoints = os.controlPoints;
1842
+ const c0 = controlPoints[ 0 ];
1843
+ const c1 = controlPoints[ 1 ];
1844
+ const v0 = vertices[ 0 ];
1845
+ const v1 = vertices[ 1 ];
1846
+ const index = i * 3 * 2;
1847
+ controlArray0[ index + 0 ] = c0.x;
1848
+ controlArray0[ index + 1 ] = c0.y;
1849
+ controlArray0[ index + 2 ] = c0.z;
1850
+ controlArray0[ index + 3 ] = c0.x;
1851
+ controlArray0[ index + 4 ] = c0.y;
1852
+ controlArray0[ index + 5 ] = c0.z;
1853
+
1854
+ controlArray1[ index + 0 ] = c1.x;
1855
+ controlArray1[ index + 1 ] = c1.y;
1856
+ controlArray1[ index + 2 ] = c1.z;
1857
+ controlArray1[ index + 3 ] = c1.x;
1858
+ controlArray1[ index + 4 ] = c1.y;
1859
+ controlArray1[ index + 5 ] = c1.z;
1860
+
1861
+ directionArray[ index + 0 ] = v1.x - v0.x;
1862
+ directionArray[ index + 1 ] = v1.y - v0.y;
1863
+ directionArray[ index + 2 ] = v1.z - v0.z;
1864
+ directionArray[ index + 3 ] = v1.x - v0.x;
1865
+ directionArray[ index + 4 ] = v1.y - v0.y;
1866
+ directionArray[ index + 5 ] = v1.z - v0.z;
1867
+
1868
+ }
1869
+
1870
+ bufferGeometry.setAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );
1871
+ bufferGeometry.setAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );
1872
+ bufferGeometry.setAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );
1873
+
1874
+ }
1875
+
1876
+ return object3d;
1877
+
1878
+ }
1879
+
1880
+ //
1881
+
1882
+ class LDrawLoader extends Loader {
1883
+
1884
+ constructor( manager ) {
1885
+
1886
+ super( manager );
1887
+
1888
+ // Array of THREE.Material
1889
+ this.materials = [];
1890
+ this.materialLibrary = {};
1891
+ this.edgeMaterialCache = new WeakMap();
1892
+ this.conditionalEdgeMaterialCache = new WeakMap();
1893
+
1894
+ // This also allows to handle the embedded text files ("0 FILE" lines)
1895
+ this.partsCache = new LDrawPartsGeometryCache( this );
1896
+
1897
+ // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
1898
+ this.fileMap = {};
1899
+
1900
+ // Initializes the materials library with default materials
1901
+ this.setMaterials( [] );
1902
+
1903
+ // If this flag is set to true the vertex normals will be smoothed.
1904
+ this.smoothNormals = true;
1905
+
1906
+ // The path to load parts from the LDraw parts library from.
1907
+ this.partsLibraryPath = '';
1908
+
1909
+ // Material assigned to not available colors for meshes and edges
1910
+ this.missingColorMaterial = new MeshStandardMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, color: 0xFF00FF, roughness: 0.3, metalness: 0 } );
1911
+ this.missingEdgeColorMaterial = new LineBasicMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, color: 0xFF00FF } );
1912
+ this.missingConditionalEdgeColorMaterial = new LDrawConditionalLineMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, fog: true, color: 0xFF00FF } );
1913
+ this.edgeMaterialCache.set( this.missingColorMaterial, this.missingEdgeColorMaterial );
1914
+ this.conditionalEdgeMaterialCache.set( this.missingEdgeColorMaterial, this.missingConditionalEdgeColorMaterial );
1915
+
1916
+ }
1917
+
1918
+ setPartsLibraryPath( path ) {
1919
+
1920
+ this.partsLibraryPath = path;
1921
+ return this;
1922
+
1923
+ }
1924
+
1925
+ async preloadMaterials( url ) {
1926
+
1927
+ const fileLoader = new FileLoader( this.manager );
1928
+ fileLoader.setPath( this.path );
1929
+ fileLoader.setRequestHeader( this.requestHeader );
1930
+ fileLoader.setWithCredentials( this.withCredentials );
1931
+
1932
+ const text = await fileLoader.loadAsync( url );
1933
+ const colorLineRegex = /^0 !COLOUR/;
1934
+ const lines = text.split( /[\n\r]/g );
1935
+ const materials = [];
1936
+ for ( let i = 0, l = lines.length; i < l; i ++ ) {
1937
+
1938
+ const line = lines[ i ];
1939
+ if ( colorLineRegex.test( line ) ) {
1940
+
1941
+ const directive = line.replace( colorLineRegex, '' );
1942
+ const material = this.parseColorMetaDirective( new LineParser( directive ) );
1943
+ materials.push( material );
1944
+
1945
+ }
1946
+
1947
+ }
1948
+
1949
+ this.setMaterials( materials );
1950
+
1951
+ }
1952
+
1953
+ load( url, onLoad, onProgress, onError ) {
1954
+
1955
+ const fileLoader = new FileLoader( this.manager );
1956
+ fileLoader.setPath( this.path );
1957
+ fileLoader.setRequestHeader( this.requestHeader );
1958
+ fileLoader.setWithCredentials( this.withCredentials );
1959
+ fileLoader.load( url, text => {
1960
+
1961
+ this.partsCache
1962
+ .parseModel( text, this.materialLibrary )
1963
+ .then( group => {
1964
+
1965
+ this.applyMaterialsToMesh( group, MAIN_COLOUR_CODE, this.materialLibrary, true );
1966
+ this.computeBuildingSteps( group );
1967
+ group.userData.fileName = url;
1968
+ onLoad( group );
1969
+
1970
+ } )
1971
+ .catch( onError );
1972
+
1973
+ }, onProgress, onError );
1974
+
1975
+ }
1976
+
1977
+ parse( text, onLoad ) {
1978
+
1979
+ this.partsCache
1980
+ .parseModel( text, this.materialLibrary )
1981
+ .then( group => {
1982
+
1983
+ this.applyMaterialsToMesh( group, MAIN_COLOUR_CODE, this.materialLibrary, true );
1984
+ this.computeBuildingSteps( group );
1985
+ group.userData.fileName = '';
1986
+ onLoad( group );
1987
+
1988
+ } );
1989
+
1990
+ }
1991
+
1992
+ setMaterials( materials ) {
1993
+
1994
+ this.materialLibrary = {};
1995
+ this.materials = [];
1996
+ for ( let i = 0, l = materials.length; i < l; i ++ ) {
1997
+
1998
+ this.addMaterial( materials[ i ] );
1999
+
2000
+ }
2001
+
2002
+ // Add default main triangle and line edge materials (used in pieces that can be colored with a main color)
2003
+ this.addMaterial( this.parseColorMetaDirective( new LineParser( 'Main_Colour CODE 16 VALUE #FF8080 EDGE #333333' ) ) );
2004
+ this.addMaterial( this.parseColorMetaDirective( new LineParser( 'Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333' ) ) );
2005
+
2006
+ return this;
2007
+
2008
+ }
2009
+
2010
+ setFileMap( fileMap ) {
2011
+
2012
+ this.fileMap = fileMap;
2013
+
2014
+ return this;
2015
+
2016
+ }
2017
+
2018
+ addMaterial( material ) {
2019
+
2020
+ // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
2021
+
2022
+ const matLib = this.materialLibrary;
2023
+ if ( ! matLib[ material.userData.code ] ) {
2024
+
2025
+ this.materials.push( material );
2026
+ matLib[ material.userData.code ] = material;
2027
+
2028
+ }
2029
+
2030
+ return this;
2031
+
2032
+ }
2033
+
2034
+ getMaterial( colorCode ) {
2035
+
2036
+ if ( colorCode.startsWith( '0x2' ) ) {
2037
+
2038
+ // Special 'direct' material value (RGB color)
2039
+ const color = colorCode.substring( 3 );
2040
+
2041
+ return this.parseColorMetaDirective( new LineParser( 'Direct_Color_' + color + ' CODE -1 VALUE #' + color + ' EDGE #' + color + '' ) );
2042
+
2043
+ }
2044
+
2045
+ return this.materialLibrary[ colorCode ] || null;
2046
+
2047
+ }
2048
+
2049
+ // Applies the appropriate materials to a prebuilt hierarchy of geometry. Assumes that color codes are present
2050
+ // in the material array if they need to be filled in.
2051
+ applyMaterialsToMesh( group, parentColorCode, materialHierarchy, finalMaterialPass = false ) {
2052
+
2053
+ // find any missing materials as indicated by a color code string and replace it with a material from the current material lib
2054
+ const loader = this;
2055
+ const parentIsPassthrough = parentColorCode === MAIN_COLOUR_CODE;
2056
+ group.traverse( c => {
2057
+
2058
+ if ( c.isMesh || c.isLineSegments ) {
2059
+
2060
+ if ( Array.isArray( c.material ) ) {
2061
+
2062
+ for ( let i = 0, l = c.material.length; i < l; i ++ ) {
2063
+
2064
+ if ( ! c.material[ i ].isMaterial ) {
2065
+
2066
+ c.material[ i ] = getMaterial( c, c.material[ i ] );
2067
+
2068
+ }
2069
+
2070
+ }
2071
+
2072
+ } else if ( ! c.material.isMaterial ) {
2073
+
2074
+ c.material = getMaterial( c, c.material );
2075
+
2076
+ }
2077
+
2078
+ }
2079
+
2080
+ } );
2081
+
2082
+
2083
+ // Returns the appropriate material for the object (line or face) given color code. If the code is "pass through"
2084
+ // (24 for lines, 16 for edges) then the pass through color code is used. If that is also pass through then it's
2085
+ // simply returned for the subsequent material application.
2086
+ function getMaterial( c, colorCode ) {
2087
+
2088
+ // if our parent is a passthrough color code and we don't have the current material color available then
2089
+ // return early.
2090
+ if ( parentIsPassthrough && ! ( colorCode in materialHierarchy ) && ! finalMaterialPass ) {
2091
+
2092
+ return colorCode;
2093
+
2094
+ }
2095
+
2096
+ const forEdge = c.isLineSegments || c.isConditionalLine;
2097
+ const isPassthrough = ! forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
2098
+ if ( isPassthrough ) {
2099
+
2100
+ colorCode = parentColorCode;
2101
+
2102
+ }
2103
+
2104
+ let material = null;
2105
+ if ( colorCode in materialHierarchy ) {
2106
+
2107
+ material = materialHierarchy[ colorCode ];
2108
+
2109
+ } else if ( finalMaterialPass ) {
2110
+
2111
+ // see if we can get the final material from from the "getMaterial" function which will attempt to
2112
+ // parse the "direct" colors
2113
+ material = loader.getMaterial( colorCode );
2114
+ if ( material === null ) {
2115
+
2116
+ // otherwise throw a warning if this is final opportunity to set the material
2117
+ console.warn( `LDrawLoader: Material properties for code ${ colorCode } not available.` );
2118
+
2119
+ // And return the 'missing color' material
2120
+ material = loader.missingColorMaterial;
2121
+
2122
+ }
2123
+
2124
+
2125
+ } else {
2126
+
2127
+ return colorCode;
2128
+
2129
+ }
2130
+
2131
+ if ( c.isLineSegments ) {
2132
+
2133
+ material = loader.edgeMaterialCache.get( material );
2134
+
2135
+ if ( c.isConditionalLine ) {
2136
+
2137
+ material = loader.conditionalEdgeMaterialCache.get( material );
2138
+
2139
+ }
2140
+
2141
+ }
2142
+
2143
+ return material;
2144
+
2145
+ }
2146
+
2147
+ }
2148
+
2149
+ getMainMaterial() {
2150
+
2151
+ return this.getMaterial( MAIN_COLOUR_CODE );
2152
+
2153
+ }
2154
+
2155
+ getMainEdgeMaterial() {
2156
+
2157
+ const mat = this.getMaterial( MAIN_EDGE_COLOUR_CODE );
2158
+ return mat ? this.edgeMaterialCache.get( mat ) : null;
2159
+
2160
+ }
2161
+
2162
+ parseColorMetaDirective( lineParser ) {
2163
+
2164
+ // Parses a color definition and returns a THREE.Material
2165
+
2166
+ let code = null;
2167
+
2168
+ // Triangle and line colors
2169
+ let fillColor = '#FF00FF';
2170
+ let edgeColor = '#FF00FF';
2171
+
2172
+ // Transparency
2173
+ let alpha = 1;
2174
+ let isTransparent = false;
2175
+ // Self-illumination:
2176
+ let luminance = 0;
2177
+
2178
+ let finishType = FINISH_TYPE_DEFAULT;
2179
+
2180
+ let edgeMaterial = null;
2181
+
2182
+ const name = lineParser.getToken();
2183
+ if ( ! name ) {
2184
+
2185
+ throw new Error( 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + '.' );
2186
+
2187
+ }
2188
+
2189
+ // Parse tag tokens and their parameters
2190
+ let token = null;
2191
+ while ( true ) {
2192
+
2193
+ token = lineParser.getToken();
2194
+
2195
+ if ( ! token ) {
2196
+
2197
+ break;
2198
+
2199
+ }
2200
+
2201
+ if ( ! parseLuminance( token ) ) {
2202
+
2203
+ switch ( token.toUpperCase() ) {
2204
+
2205
+ case 'CODE':
2206
+
2207
+ code = lineParser.getToken();
2208
+ break;
2209
+
2210
+ case 'VALUE':
2211
+
2212
+ fillColor = lineParser.getToken();
2213
+ if ( fillColor.startsWith( '0x' ) ) {
2214
+
2215
+ fillColor = '#' + fillColor.substring( 2 );
2216
+
2217
+ } else if ( ! fillColor.startsWith( '#' ) ) {
2218
+
2219
+ throw new Error( 'LDrawLoader: Invalid color while parsing material' + lineParser.getLineNumberString() + '.' );
2220
+
2221
+ }
2222
+
2223
+ break;
2224
+
2225
+ case 'EDGE':
2226
+
2227
+ edgeColor = lineParser.getToken();
2228
+ if ( edgeColor.startsWith( '0x' ) ) {
2229
+
2230
+ edgeColor = '#' + edgeColor.substring( 2 );
2231
+
2232
+ } else if ( ! edgeColor.startsWith( '#' ) ) {
2233
+
2234
+ // Try to see if edge color is a color code
2235
+ edgeMaterial = this.getMaterial( edgeColor );
2236
+ if ( ! edgeMaterial ) {
2237
+
2238
+ throw new Error( 'LDrawLoader: Invalid edge color while parsing material' + lineParser.getLineNumberString() + '.' );
2239
+
2240
+ }
2241
+
2242
+ // Get the edge material for this triangle material
2243
+ edgeMaterial = this.edgeMaterialCache.get( edgeMaterial );
2244
+
2245
+ }
2246
+
2247
+ break;
2248
+
2249
+ case 'ALPHA':
2250
+
2251
+ alpha = parseInt( lineParser.getToken() );
2252
+
2253
+ if ( isNaN( alpha ) ) {
2254
+
2255
+ throw new Error( 'LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.' );
2256
+
2257
+ }
2258
+
2259
+ alpha = Math.max( 0, Math.min( 1, alpha / 255 ) );
2260
+
2261
+ if ( alpha < 1 ) {
2262
+
2263
+ isTransparent = true;
2264
+
2265
+ }
2266
+
2267
+ break;
2268
+
2269
+ case 'LUMINANCE':
2270
+
2271
+ if ( ! parseLuminance( lineParser.getToken() ) ) {
2272
+
2273
+ throw new Error( 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.' );
2274
+
2275
+ }
2276
+
2277
+ break;
2278
+
2279
+ case 'CHROME':
2280
+ finishType = FINISH_TYPE_CHROME;
2281
+ break;
2282
+
2283
+ case 'PEARLESCENT':
2284
+ finishType = FINISH_TYPE_PEARLESCENT;
2285
+ break;
2286
+
2287
+ case 'RUBBER':
2288
+ finishType = FINISH_TYPE_RUBBER;
2289
+ break;
2290
+
2291
+ case 'MATTE_METALLIC':
2292
+ finishType = FINISH_TYPE_MATTE_METALLIC;
2293
+ break;
2294
+
2295
+ case 'METAL':
2296
+ finishType = FINISH_TYPE_METAL;
2297
+ break;
2298
+
2299
+ case 'MATERIAL':
2300
+ // Not implemented
2301
+ lineParser.setToEnd();
2302
+ break;
2303
+
2304
+ default:
2305
+ throw new Error( 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + '.' );
2306
+
2307
+ }
2308
+
2309
+ }
2310
+
2311
+ }
2312
+
2313
+ let material = null;
2314
+
2315
+ switch ( finishType ) {
2316
+
2317
+ case FINISH_TYPE_DEFAULT:
2318
+
2319
+ material = new MeshStandardMaterial( { roughness: 0.3, metalness: 0 } );
2320
+ break;
2321
+
2322
+ case FINISH_TYPE_PEARLESCENT:
2323
+
2324
+ // Try to imitate pearlescency by making the surface glossy
2325
+ material = new MeshStandardMaterial( { roughness: 0.3, metalness: 0.25 } );
2326
+ break;
2327
+
2328
+ case FINISH_TYPE_CHROME:
2329
+
2330
+ // Mirror finish surface
2331
+ material = new MeshStandardMaterial( { roughness: 0, metalness: 1 } );
2332
+ break;
2333
+
2334
+ case FINISH_TYPE_RUBBER:
2335
+
2336
+ // Rubber finish
2337
+ material = new MeshStandardMaterial( { roughness: 0.9, metalness: 0 } );
2338
+ break;
2339
+
2340
+ case FINISH_TYPE_MATTE_METALLIC:
2341
+
2342
+ // Brushed metal finish
2343
+ material = new MeshStandardMaterial( { roughness: 0.8, metalness: 0.4 } );
2344
+ break;
2345
+
2346
+ case FINISH_TYPE_METAL:
2347
+
2348
+ // Average metal finish
2349
+ material = new MeshStandardMaterial( { roughness: 0.2, metalness: 0.85 } );
2350
+ break;
2351
+
2352
+ default:
2353
+ // Should not happen
2354
+ break;
2355
+
2356
+ }
2357
+
2358
+ material.color.setStyle( fillColor, COLOR_SPACE_LDRAW );
2359
+ material.transparent = isTransparent;
2360
+ material.premultipliedAlpha = true;
2361
+ material.opacity = alpha;
2362
+ material.depthWrite = ! isTransparent;
2363
+
2364
+ material.polygonOffset = true;
2365
+ material.polygonOffsetFactor = 1;
2366
+
2367
+ if ( luminance !== 0 ) {
2368
+
2369
+ material.emissive.setStyle( fillColor, COLOR_SPACE_LDRAW ).multiplyScalar( luminance );
2370
+
2371
+ }
2372
+
2373
+ if ( ! edgeMaterial ) {
2374
+
2375
+ // This is the material used for edges
2376
+ edgeMaterial = new LineBasicMaterial( {
2377
+ color: new Color().setStyle( edgeColor, COLOR_SPACE_LDRAW ),
2378
+ transparent: isTransparent,
2379
+ opacity: alpha,
2380
+ depthWrite: ! isTransparent
2381
+ } );
2382
+ edgeMaterial.color;
2383
+ edgeMaterial.userData.code = code;
2384
+ edgeMaterial.name = name + ' - Edge';
2385
+
2386
+ // This is the material used for conditional edges
2387
+ const conditionalEdgeMaterial = new LDrawConditionalLineMaterial( {
2388
+
2389
+ fog: true,
2390
+ transparent: isTransparent,
2391
+ depthWrite: ! isTransparent,
2392
+ color: new Color().setStyle( edgeColor, COLOR_SPACE_LDRAW ),
2393
+ opacity: alpha,
2394
+
2395
+ } );
2396
+ conditionalEdgeMaterial.userData.code = code;
2397
+ conditionalEdgeMaterial.name = name + ' - Conditional Edge';
2398
+
2399
+ this.conditionalEdgeMaterialCache.set( edgeMaterial, conditionalEdgeMaterial );
2400
+
2401
+ }
2402
+
2403
+ material.userData.code = code;
2404
+ material.name = name;
2405
+
2406
+ this.edgeMaterialCache.set( material, edgeMaterial );
2407
+
2408
+ this.addMaterial( material );
2409
+
2410
+ return material;
2411
+
2412
+ function parseLuminance( token ) {
2413
+
2414
+ // Returns success
2415
+
2416
+ let lum;
2417
+
2418
+ if ( token.startsWith( 'LUMINANCE' ) ) {
2419
+
2420
+ lum = parseInt( token.substring( 9 ) );
2421
+
2422
+ } else {
2423
+
2424
+ lum = parseInt( token );
2425
+
2426
+ }
2427
+
2428
+ if ( isNaN( lum ) ) {
2429
+
2430
+ return false;
2431
+
2432
+ }
2433
+
2434
+ luminance = Math.max( 0, Math.min( 1, lum / 255 ) );
2435
+
2436
+ return true;
2437
+
2438
+ }
2439
+
2440
+ }
2441
+
2442
+ computeBuildingSteps( model ) {
2443
+
2444
+ // Sets userdata.buildingStep number in Group objects and userData.numBuildingSteps number in the root Group object.
2445
+
2446
+ let stepNumber = 0;
2447
+
2448
+ model.traverse( c => {
2449
+
2450
+ if ( c.isGroup ) {
2451
+
2452
+ if ( c.userData.startingBuildingStep ) {
2453
+
2454
+ stepNumber ++;
2455
+
2456
+ }
2457
+
2458
+ c.userData.buildingStep = stepNumber;
2459
+
2460
+ }
2461
+
2462
+ } );
2463
+
2464
+ model.userData.numBuildingSteps = stepNumber + 1;
2465
+
2466
+ }
2467
+
2468
+ }
2469
+
2470
+ export { LDrawLoader };