@playdrop/playdrop-cli 0.3.1-build.1

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Files changed (1315) hide show
  1. package/README.md +24 -0
  2. package/bin/playdrop +3 -0
  3. package/bin/playdrop-cli +2 -0
  4. package/config/client-meta.json +45 -0
  5. package/dist/apiClient.d.ts +9 -0
  6. package/dist/apiClient.js +21 -0
  7. package/dist/apps/build.d.ts +24 -0
  8. package/dist/apps/build.js +561 -0
  9. package/dist/apps/index.d.ts +15 -0
  10. package/dist/apps/index.js +23 -0
  11. package/dist/apps/upload.d.ts +19 -0
  12. package/dist/apps/upload.js +114 -0
  13. package/dist/apps/validate.d.ts +3 -0
  14. package/dist/apps/validate.js +75 -0
  15. package/dist/catalogue-utils.d.ts +24 -0
  16. package/dist/catalogue-utils.js +121 -0
  17. package/dist/catalogue.d.ts +262 -0
  18. package/dist/catalogue.js +1289 -0
  19. package/dist/clientInfo.d.ts +6 -0
  20. package/dist/clientInfo.js +51 -0
  21. package/dist/commandContext.d.ts +15 -0
  22. package/dist/commandContext.js +40 -0
  23. package/dist/commands/asset-packs.d.ts +27 -0
  24. package/dist/commands/asset-packs.js +508 -0
  25. package/dist/commands/assets.d.ts +35 -0
  26. package/dist/commands/assets.js +668 -0
  27. package/dist/commands/build.d.ts +1 -0
  28. package/dist/commands/build.js +56 -0
  29. package/dist/commands/capture.d.ts +11 -0
  30. package/dist/commands/capture.js +681 -0
  31. package/dist/commands/create.d.ts +6 -0
  32. package/dist/commands/create.js +1174 -0
  33. package/dist/commands/detail.d.ts +5 -0
  34. package/dist/commands/detail.js +320 -0
  35. package/dist/commands/dev.d.ts +1 -0
  36. package/dist/commands/dev.js +281 -0
  37. package/dist/commands/devServer.d.ts +18 -0
  38. package/dist/commands/devServer.js +122 -0
  39. package/dist/commands/devShared.d.ts +24 -0
  40. package/dist/commands/devShared.js +213 -0
  41. package/dist/commands/documentation.d.ts +1 -0
  42. package/dist/commands/documentation.js +152 -0
  43. package/dist/commands/feedback.d.ts +16 -0
  44. package/dist/commands/feedback.js +323 -0
  45. package/dist/commands/format.d.ts +1 -0
  46. package/dist/commands/format.js +65 -0
  47. package/dist/commands/generation.d.ts +33 -0
  48. package/dist/commands/generation.js +509 -0
  49. package/dist/commands/init.d.ts +13 -0
  50. package/dist/commands/init.js +300 -0
  51. package/dist/commands/list.d.ts +7 -0
  52. package/dist/commands/list.js +347 -0
  53. package/dist/commands/login.d.ts +10 -0
  54. package/dist/commands/login.js +117 -0
  55. package/dist/commands/logout.d.ts +1 -0
  56. package/dist/commands/logout.js +8 -0
  57. package/dist/commands/migrateCatalogueV2.d.ts +1 -0
  58. package/dist/commands/migrateCatalogueV2.js +142 -0
  59. package/dist/commands/upgrade.d.ts +1 -0
  60. package/dist/commands/upgrade.js +28 -0
  61. package/dist/commands/upload.d.ts +4 -0
  62. package/dist/commands/upload.js +651 -0
  63. package/dist/commands/validate.d.ts +1 -0
  64. package/dist/commands/validate.js +53 -0
  65. package/dist/commands/versions.d.ts +17 -0
  66. package/dist/commands/versions.js +384 -0
  67. package/dist/commands/whoami.d.ts +1 -0
  68. package/dist/commands/whoami.js +72 -0
  69. package/dist/config.d.ts +10 -0
  70. package/dist/config.js +41 -0
  71. package/dist/environment.d.ts +11 -0
  72. package/dist/environment.js +66 -0
  73. package/dist/http.d.ts +6 -0
  74. package/dist/http.js +49 -0
  75. package/dist/index.d.ts +2 -0
  76. package/dist/index.js +700 -0
  77. package/dist/messages.d.ts +12 -0
  78. package/dist/messages.js +65 -0
  79. package/dist/playwright.d.ts +10 -0
  80. package/dist/playwright.js +100 -0
  81. package/dist/proxyFetch.d.ts +14 -0
  82. package/dist/proxyFetch.js +203 -0
  83. package/dist/taskSelection.d.ts +16 -0
  84. package/dist/taskSelection.js +205 -0
  85. package/dist/taskUtils.d.ts +4 -0
  86. package/dist/taskUtils.js +35 -0
  87. package/dist/uploadLog.d.ts +15 -0
  88. package/dist/uploadLog.js +118 -0
  89. package/node_modules/@playdrop/ai-client/dist/index.d.ts +377 -0
  90. package/node_modules/@playdrop/ai-client/dist/index.d.ts.map +1 -0
  91. package/node_modules/@playdrop/ai-client/dist/index.js +318 -0
  92. package/node_modules/@playdrop/ai-client/package.json +21 -0
  93. package/node_modules/@playdrop/api-client/dist/client.d.ts +299 -0
  94. package/node_modules/@playdrop/api-client/dist/client.d.ts.map +1 -0
  95. package/node_modules/@playdrop/api-client/dist/client.js +1908 -0
  96. package/node_modules/@playdrop/api-client/dist/index.d.ts +177 -0
  97. package/node_modules/@playdrop/api-client/dist/index.d.ts.map +1 -0
  98. package/node_modules/@playdrop/api-client/dist/index.js +329 -0
  99. package/node_modules/@playdrop/api-client/package.json +32 -0
  100. package/node_modules/@playdrop/config/client-meta.json +45 -0
  101. package/node_modules/@playdrop/config/dist/src/constants.d.ts +9 -0
  102. package/node_modules/@playdrop/config/dist/src/constants.d.ts.map +1 -0
  103. package/node_modules/@playdrop/config/dist/src/constants.js +10 -0
  104. package/node_modules/@playdrop/config/dist/src/index.d.ts +13 -0
  105. package/node_modules/@playdrop/config/dist/src/index.d.ts.map +1 -0
  106. package/node_modules/@playdrop/config/dist/src/index.js +197 -0
  107. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts +12 -0
  108. package/node_modules/@playdrop/config/dist/src/server/fastify.d.ts.map +1 -0
  109. package/node_modules/@playdrop/config/dist/src/server/fastify.js +103 -0
  110. package/node_modules/@playdrop/config/dist/src/types.d.ts +59 -0
  111. package/node_modules/@playdrop/config/dist/src/types.d.ts.map +1 -0
  112. package/node_modules/@playdrop/config/dist/src/types.js +2 -0
  113. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts +2 -0
  114. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.d.ts.map +1 -0
  115. package/node_modules/@playdrop/config/dist/test/validateClientEnvironment.test.js +63 -0
  116. package/node_modules/@playdrop/config/dist/tsconfig.tsbuildinfo +1 -0
  117. package/node_modules/@playdrop/config/package.json +19 -0
  118. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.d.ts +13 -0
  119. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js +146 -0
  120. package/node_modules/@playdrop/entity-core/dist/src/entity-cleaner.js.map +1 -0
  121. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.d.ts +47 -0
  122. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js +328 -0
  123. package/node_modules/@playdrop/entity-core/dist/src/entity-utils.js.map +1 -0
  124. package/node_modules/@playdrop/entity-core/dist/src/format-utils.d.ts +3 -0
  125. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js +38 -0
  126. package/node_modules/@playdrop/entity-core/dist/src/format-utils.js.map +1 -0
  127. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.d.ts +23 -0
  128. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js +11 -0
  129. package/node_modules/@playdrop/entity-core/dist/src/humanoid/geometry.js.map +1 -0
  130. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.d.ts +4 -0
  131. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js +21 -0
  132. package/node_modules/@playdrop/entity-core/dist/src/humanoid/index.js.map +1 -0
  133. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.d.ts +4 -0
  134. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js +24 -0
  135. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/common.js.map +1 -0
  136. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.d.ts +3 -0
  137. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js +20 -0
  138. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/index.js.map +1 -0
  139. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.d.ts +3 -0
  140. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js +431 -0
  141. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/textured-builder.js.map +1 -0
  142. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.d.ts +6 -0
  143. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js +3 -0
  144. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/types.js.map +1 -0
  145. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.d.ts +3 -0
  146. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js +396 -0
  147. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r15/voxel-builder.js.map +1 -0
  148. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.d.ts +12 -0
  149. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js +199 -0
  150. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/builder.js.map +1 -0
  151. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.d.ts +4 -0
  152. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js +18 -0
  153. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/index.js.map +1 -0
  154. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.d.ts +43 -0
  155. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js +142 -0
  156. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/scanner.js.map +1 -0
  157. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.d.ts +26 -0
  158. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js +65 -0
  159. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/artifacts.js.map +1 -0
  160. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.d.ts +33 -0
  161. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js +175 -0
  162. package/node_modules/@playdrop/entity-core/dist/src/humanoid/r6/textures/face-map.js.map +1 -0
  163. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r15.json +1517 -0
  164. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/humanoid_r6.json +61 -0
  165. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.d.ts +10 -0
  166. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js +23 -0
  167. package/node_modules/@playdrop/entity-core/dist/src/humanoid/templates/index.js.map +1 -0
  168. package/node_modules/@playdrop/entity-core/dist/src/index.d.ts +19 -0
  169. package/node_modules/@playdrop/entity-core/dist/src/index.js +36 -0
  170. package/node_modules/@playdrop/entity-core/dist/src/index.js.map +1 -0
  171. package/node_modules/@playdrop/entity-core/dist/src/materials.d.ts +26 -0
  172. package/node_modules/@playdrop/entity-core/dist/src/materials.js +188 -0
  173. package/node_modules/@playdrop/entity-core/dist/src/materials.js.map +1 -0
  174. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.d.ts +68 -0
  175. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js +491 -0
  176. package/node_modules/@playdrop/entity-core/dist/src/palette_tools.js.map +1 -0
  177. package/node_modules/@playdrop/entity-core/dist/src/serialization.d.ts +4 -0
  178. package/node_modules/@playdrop/entity-core/dist/src/serialization.js +382 -0
  179. package/node_modules/@playdrop/entity-core/dist/src/serialization.js.map +1 -0
  180. package/node_modules/@playdrop/entity-core/dist/src/textures.d.ts +29 -0
  181. package/node_modules/@playdrop/entity-core/dist/src/textures.js +214 -0
  182. package/node_modules/@playdrop/entity-core/dist/src/textures.js.map +1 -0
  183. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.d.ts +9 -0
  184. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js +316 -0
  185. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/infer-face.js.map +1 -0
  186. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.d.ts +9 -0
  187. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js +153 -0
  188. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/layer-mode.js.map +1 -0
  189. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.d.ts +2 -0
  190. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js +121 -0
  191. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/merge-overlay.js.map +1 -0
  192. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.d.ts +20 -0
  193. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js +398 -0
  194. package/node_modules/@playdrop/entity-core/dist/src/transforms/textured-boxes/slice.js.map +1 -0
  195. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.d.ts +3 -0
  196. package/node_modules/@playdrop/entity-core/dist/src/transforms/upscale.js +210 -0
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  198. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.d.ts +12 -0
  199. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/slice.js +81 -0
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  201. package/node_modules/@playdrop/entity-core/dist/src/transforms/voxels/textured-to-voxel.d.ts +12 -0
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  1306. package/node_modules/three/src/textures/Data3DTexture.js +35 -0
  1307. package/node_modules/three/src/textures/DataArrayTexture.js +27 -0
  1308. package/node_modules/three/src/textures/DataTexture.js +22 -0
  1309. package/node_modules/three/src/textures/DepthTexture.js +58 -0
  1310. package/node_modules/three/src/textures/FramebufferTexture.js +23 -0
  1311. package/node_modules/three/src/textures/Source.js +128 -0
  1312. package/node_modules/three/src/textures/Texture.js +338 -0
  1313. package/node_modules/three/src/textures/VideoTexture.js +55 -0
  1314. package/node_modules/three/src/utils.js +91 -0
  1315. package/package.json +63 -0
@@ -0,0 +1,3533 @@
1
+ import {
2
+ BackSide,
3
+ BoxGeometry,
4
+ BufferAttribute,
5
+ BufferGeometry,
6
+ ClampToEdgeWrapping,
7
+ Color,
8
+ ConeGeometry,
9
+ CylinderGeometry,
10
+ DataTexture,
11
+ DoubleSide,
12
+ FileLoader,
13
+ Float32BufferAttribute,
14
+ FrontSide,
15
+ Group,
16
+ LineBasicMaterial,
17
+ LineSegments,
18
+ Loader,
19
+ LoaderUtils,
20
+ Mesh,
21
+ MeshBasicMaterial,
22
+ MeshPhongMaterial,
23
+ Object3D,
24
+ Points,
25
+ PointsMaterial,
26
+ Quaternion,
27
+ RepeatWrapping,
28
+ Scene,
29
+ ShapeUtils,
30
+ SphereGeometry,
31
+ SRGBColorSpace,
32
+ TextureLoader,
33
+ Vector2,
34
+ Vector3
35
+ } from 'three';
36
+ import chevrotain from '../libs/chevrotain.module.min.js';
37
+
38
+
39
+ class VRMLLoader extends Loader {
40
+
41
+ constructor( manager ) {
42
+
43
+ super( manager );
44
+
45
+ }
46
+
47
+ load( url, onLoad, onProgress, onError ) {
48
+
49
+ const scope = this;
50
+
51
+ const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
52
+
53
+ const loader = new FileLoader( scope.manager );
54
+ loader.setPath( scope.path );
55
+ loader.setRequestHeader( scope.requestHeader );
56
+ loader.setWithCredentials( scope.withCredentials );
57
+ loader.load( url, function ( text ) {
58
+
59
+ try {
60
+
61
+ onLoad( scope.parse( text, path ) );
62
+
63
+ } catch ( e ) {
64
+
65
+ if ( onError ) {
66
+
67
+ onError( e );
68
+
69
+ } else {
70
+
71
+ console.error( e );
72
+
73
+ }
74
+
75
+ scope.manager.itemError( url );
76
+
77
+ }
78
+
79
+ }, onProgress, onError );
80
+
81
+ }
82
+
83
+ parse( data, path ) {
84
+
85
+ const nodeMap = {};
86
+
87
+ function generateVRMLTree( data ) {
88
+
89
+ // create lexer, parser and visitor
90
+
91
+ const tokenData = createTokens();
92
+
93
+ const lexer = new VRMLLexer( tokenData.tokens );
94
+ const parser = new VRMLParser( tokenData.tokenVocabulary );
95
+ const visitor = createVisitor( parser.getBaseCstVisitorConstructor() );
96
+
97
+ // lexing
98
+
99
+ const lexingResult = lexer.lex( data );
100
+ parser.input = lexingResult.tokens;
101
+
102
+ // parsing
103
+
104
+ const cstOutput = parser.vrml();
105
+
106
+ if ( parser.errors.length > 0 ) {
107
+
108
+ console.error( parser.errors );
109
+
110
+ throw Error( 'THREE.VRMLLoader: Parsing errors detected.' );
111
+
112
+ }
113
+
114
+ // actions
115
+
116
+ const ast = visitor.visit( cstOutput );
117
+
118
+ return ast;
119
+
120
+ }
121
+
122
+ function createTokens() {
123
+
124
+ const createToken = chevrotain.createToken;
125
+
126
+ // from http://gun.teipir.gr/VRML-amgem/spec/part1/concepts.html#SyntaxBasics
127
+
128
+ const RouteIdentifier = createToken( { name: 'RouteIdentifier', pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*[\.][^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/ } );
129
+ const Identifier = createToken( { name: 'Identifier', pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]([^\0-\x20\x22\x27\x23\x2b\x2c\x2e\x5b\x5d\x5c\x7b\x7d])*/, longer_alt: RouteIdentifier } );
130
+
131
+ // from http://gun.teipir.gr/VRML-amgem/spec/part1/nodesRef.html
132
+
133
+ const nodeTypes = [
134
+ 'Anchor', 'Billboard', 'Collision', 'Group', 'Transform', // grouping nodes
135
+ 'Inline', 'LOD', 'Switch', // special groups
136
+ 'AudioClip', 'DirectionalLight', 'PointLight', 'Script', 'Shape', 'Sound', 'SpotLight', 'WorldInfo', // common nodes
137
+ 'CylinderSensor', 'PlaneSensor', 'ProximitySensor', 'SphereSensor', 'TimeSensor', 'TouchSensor', 'VisibilitySensor', // sensors
138
+ 'Box', 'Cone', 'Cylinder', 'ElevationGrid', 'Extrusion', 'IndexedFaceSet', 'IndexedLineSet', 'PointSet', 'Sphere', // geometries
139
+ 'Color', 'Coordinate', 'Normal', 'TextureCoordinate', // geometric properties
140
+ 'Appearance', 'FontStyle', 'ImageTexture', 'Material', 'MovieTexture', 'PixelTexture', 'TextureTransform', // appearance
141
+ 'ColorInterpolator', 'CoordinateInterpolator', 'NormalInterpolator', 'OrientationInterpolator', 'PositionInterpolator', 'ScalarInterpolator', // interpolators
142
+ 'Background', 'Fog', 'NavigationInfo', 'Viewpoint', // bindable nodes
143
+ 'Text' // Text must be placed at the end of the regex so there are no matches for TextureTransform and TextureCoordinate
144
+ ];
145
+
146
+ //
147
+
148
+ const Version = createToken( {
149
+ name: 'Version',
150
+ pattern: /#VRML.*/,
151
+ longer_alt: Identifier
152
+ } );
153
+
154
+ const NodeName = createToken( {
155
+ name: 'NodeName',
156
+ pattern: new RegExp( nodeTypes.join( '|' ) ),
157
+ longer_alt: Identifier
158
+ } );
159
+
160
+ const DEF = createToken( {
161
+ name: 'DEF',
162
+ pattern: /DEF/,
163
+ longer_alt: Identifier
164
+ } );
165
+
166
+ const USE = createToken( {
167
+ name: 'USE',
168
+ pattern: /USE/,
169
+ longer_alt: Identifier
170
+ } );
171
+
172
+ const ROUTE = createToken( {
173
+ name: 'ROUTE',
174
+ pattern: /ROUTE/,
175
+ longer_alt: Identifier
176
+ } );
177
+
178
+ const TO = createToken( {
179
+ name: 'TO',
180
+ pattern: /TO/,
181
+ longer_alt: Identifier
182
+ } );
183
+
184
+ //
185
+
186
+ const StringLiteral = createToken( { name: 'StringLiteral', pattern: /"(?:[^\\"\n\r]|\\[bfnrtv"\\/]|\\u[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])*"/ } );
187
+ const HexLiteral = createToken( { name: 'HexLiteral', pattern: /0[xX][0-9a-fA-F]+/ } );
188
+ const NumberLiteral = createToken( { name: 'NumberLiteral', pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/ } );
189
+ const TrueLiteral = createToken( { name: 'TrueLiteral', pattern: /TRUE/ } );
190
+ const FalseLiteral = createToken( { name: 'FalseLiteral', pattern: /FALSE/ } );
191
+ const NullLiteral = createToken( { name: 'NullLiteral', pattern: /NULL/ } );
192
+ const LSquare = createToken( { name: 'LSquare', pattern: /\[/ } );
193
+ const RSquare = createToken( { name: 'RSquare', pattern: /]/ } );
194
+ const LCurly = createToken( { name: 'LCurly', pattern: /{/ } );
195
+ const RCurly = createToken( { name: 'RCurly', pattern: /}/ } );
196
+ const Comment = createToken( {
197
+ name: 'Comment',
198
+ pattern: /#.*/,
199
+ group: chevrotain.Lexer.SKIPPED
200
+ } );
201
+
202
+ // commas, blanks, tabs, newlines and carriage returns are whitespace characters wherever they appear outside of string fields
203
+
204
+ const WhiteSpace = createToken( {
205
+ name: 'WhiteSpace',
206
+ pattern: /[ ,\s]/,
207
+ group: chevrotain.Lexer.SKIPPED
208
+ } );
209
+
210
+ const tokens = [
211
+ WhiteSpace,
212
+ // keywords appear before the Identifier
213
+ NodeName,
214
+ DEF,
215
+ USE,
216
+ ROUTE,
217
+ TO,
218
+ TrueLiteral,
219
+ FalseLiteral,
220
+ NullLiteral,
221
+ // the Identifier must appear after the keywords because all keywords are valid identifiers
222
+ Version,
223
+ Identifier,
224
+ RouteIdentifier,
225
+ StringLiteral,
226
+ HexLiteral,
227
+ NumberLiteral,
228
+ LSquare,
229
+ RSquare,
230
+ LCurly,
231
+ RCurly,
232
+ Comment
233
+ ];
234
+
235
+ const tokenVocabulary = {};
236
+
237
+ for ( let i = 0, l = tokens.length; i < l; i ++ ) {
238
+
239
+ const token = tokens[ i ];
240
+
241
+ tokenVocabulary[ token.name ] = token;
242
+
243
+ }
244
+
245
+ return { tokens: tokens, tokenVocabulary: tokenVocabulary };
246
+
247
+ }
248
+
249
+
250
+ function createVisitor( BaseVRMLVisitor ) {
251
+
252
+ // the visitor is created dynmaically based on the given base class
253
+
254
+ class VRMLToASTVisitor extends BaseVRMLVisitor {
255
+
256
+ constructor() {
257
+
258
+ super();
259
+
260
+ this.validateVisitor();
261
+
262
+ }
263
+
264
+ vrml( ctx ) {
265
+
266
+ const data = {
267
+ version: this.visit( ctx.version ),
268
+ nodes: [],
269
+ routes: []
270
+ };
271
+
272
+ for ( let i = 0, l = ctx.node.length; i < l; i ++ ) {
273
+
274
+ const node = ctx.node[ i ];
275
+
276
+ data.nodes.push( this.visit( node ) );
277
+
278
+ }
279
+
280
+ if ( ctx.route ) {
281
+
282
+ for ( let i = 0, l = ctx.route.length; i < l; i ++ ) {
283
+
284
+ const route = ctx.route[ i ];
285
+
286
+ data.routes.push( this.visit( route ) );
287
+
288
+ }
289
+
290
+ }
291
+
292
+ return data;
293
+
294
+ }
295
+
296
+ version( ctx ) {
297
+
298
+ return ctx.Version[ 0 ].image;
299
+
300
+ }
301
+
302
+ node( ctx ) {
303
+
304
+ const data = {
305
+ name: ctx.NodeName[ 0 ].image,
306
+ fields: []
307
+ };
308
+
309
+ if ( ctx.field ) {
310
+
311
+ for ( let i = 0, l = ctx.field.length; i < l; i ++ ) {
312
+
313
+ const field = ctx.field[ i ];
314
+
315
+ data.fields.push( this.visit( field ) );
316
+
317
+ }
318
+
319
+ }
320
+
321
+ // DEF
322
+
323
+ if ( ctx.def ) {
324
+
325
+ data.DEF = this.visit( ctx.def[ 0 ] );
326
+
327
+ }
328
+
329
+ return data;
330
+
331
+ }
332
+
333
+ field( ctx ) {
334
+
335
+ const data = {
336
+ name: ctx.Identifier[ 0 ].image,
337
+ type: null,
338
+ values: null
339
+ };
340
+
341
+ let result;
342
+
343
+ // SFValue
344
+
345
+ if ( ctx.singleFieldValue ) {
346
+
347
+ result = this.visit( ctx.singleFieldValue[ 0 ] );
348
+
349
+ }
350
+
351
+ // MFValue
352
+
353
+ if ( ctx.multiFieldValue ) {
354
+
355
+ result = this.visit( ctx.multiFieldValue[ 0 ] );
356
+
357
+ }
358
+
359
+ data.type = result.type;
360
+ data.values = result.values;
361
+
362
+ return data;
363
+
364
+ }
365
+
366
+ def( ctx ) {
367
+
368
+ return ( ctx.Identifier || ctx.NodeName )[ 0 ].image;
369
+
370
+ }
371
+
372
+ use( ctx ) {
373
+
374
+ return { USE: ( ctx.Identifier || ctx.NodeName )[ 0 ].image };
375
+
376
+ }
377
+
378
+ singleFieldValue( ctx ) {
379
+
380
+ return processField( this, ctx );
381
+
382
+ }
383
+
384
+ multiFieldValue( ctx ) {
385
+
386
+ return processField( this, ctx );
387
+
388
+ }
389
+
390
+ route( ctx ) {
391
+
392
+ const data = {
393
+ FROM: ctx.RouteIdentifier[ 0 ].image,
394
+ TO: ctx.RouteIdentifier[ 1 ].image
395
+ };
396
+
397
+ return data;
398
+
399
+ }
400
+
401
+ }
402
+
403
+ function processField( scope, ctx ) {
404
+
405
+ const field = {
406
+ type: null,
407
+ values: []
408
+ };
409
+
410
+ if ( ctx.node ) {
411
+
412
+ field.type = 'node';
413
+
414
+ for ( let i = 0, l = ctx.node.length; i < l; i ++ ) {
415
+
416
+ const node = ctx.node[ i ];
417
+
418
+ field.values.push( scope.visit( node ) );
419
+
420
+ }
421
+
422
+ }
423
+
424
+ if ( ctx.use ) {
425
+
426
+ field.type = 'use';
427
+
428
+ for ( let i = 0, l = ctx.use.length; i < l; i ++ ) {
429
+
430
+ const use = ctx.use[ i ];
431
+
432
+ field.values.push( scope.visit( use ) );
433
+
434
+ }
435
+
436
+ }
437
+
438
+ if ( ctx.StringLiteral ) {
439
+
440
+ field.type = 'string';
441
+
442
+ for ( let i = 0, l = ctx.StringLiteral.length; i < l; i ++ ) {
443
+
444
+ const stringLiteral = ctx.StringLiteral[ i ];
445
+
446
+ field.values.push( stringLiteral.image.replace( /'|"/g, '' ) );
447
+
448
+ }
449
+
450
+ }
451
+
452
+ if ( ctx.NumberLiteral ) {
453
+
454
+ field.type = 'number';
455
+
456
+ for ( let i = 0, l = ctx.NumberLiteral.length; i < l; i ++ ) {
457
+
458
+ const numberLiteral = ctx.NumberLiteral[ i ];
459
+
460
+ field.values.push( parseFloat( numberLiteral.image ) );
461
+
462
+ }
463
+
464
+ }
465
+
466
+ if ( ctx.HexLiteral ) {
467
+
468
+ field.type = 'hex';
469
+
470
+ for ( let i = 0, l = ctx.HexLiteral.length; i < l; i ++ ) {
471
+
472
+ const hexLiteral = ctx.HexLiteral[ i ];
473
+
474
+ field.values.push( hexLiteral.image );
475
+
476
+ }
477
+
478
+ }
479
+
480
+ if ( ctx.TrueLiteral ) {
481
+
482
+ field.type = 'boolean';
483
+
484
+ for ( let i = 0, l = ctx.TrueLiteral.length; i < l; i ++ ) {
485
+
486
+ const trueLiteral = ctx.TrueLiteral[ i ];
487
+
488
+ if ( trueLiteral.image === 'TRUE' ) field.values.push( true );
489
+
490
+ }
491
+
492
+ }
493
+
494
+ if ( ctx.FalseLiteral ) {
495
+
496
+ field.type = 'boolean';
497
+
498
+ for ( let i = 0, l = ctx.FalseLiteral.length; i < l; i ++ ) {
499
+
500
+ const falseLiteral = ctx.FalseLiteral[ i ];
501
+
502
+ if ( falseLiteral.image === 'FALSE' ) field.values.push( false );
503
+
504
+ }
505
+
506
+ }
507
+
508
+ if ( ctx.NullLiteral ) {
509
+
510
+ field.type = 'null';
511
+
512
+ ctx.NullLiteral.forEach( function () {
513
+
514
+ field.values.push( null );
515
+
516
+ } );
517
+
518
+ }
519
+
520
+ return field;
521
+
522
+ }
523
+
524
+ return new VRMLToASTVisitor();
525
+
526
+ }
527
+
528
+ function parseTree( tree ) {
529
+
530
+ // console.log( JSON.stringify( tree, null, 2 ) );
531
+
532
+ const nodes = tree.nodes;
533
+ const scene = new Scene();
534
+
535
+ // first iteration: build nodemap based on DEF statements
536
+
537
+ for ( let i = 0, l = nodes.length; i < l; i ++ ) {
538
+
539
+ const node = nodes[ i ];
540
+
541
+ buildNodeMap( node );
542
+
543
+ }
544
+
545
+ // second iteration: build nodes
546
+
547
+ for ( let i = 0, l = nodes.length; i < l; i ++ ) {
548
+
549
+ const node = nodes[ i ];
550
+ const object = getNode( node );
551
+
552
+ if ( object instanceof Object3D ) scene.add( object );
553
+
554
+ if ( node.name === 'WorldInfo' ) scene.userData.worldInfo = object;
555
+
556
+ }
557
+
558
+ return scene;
559
+
560
+ }
561
+
562
+ function buildNodeMap( node ) {
563
+
564
+ if ( node.DEF ) {
565
+
566
+ nodeMap[ node.DEF ] = node;
567
+
568
+ }
569
+
570
+ const fields = node.fields;
571
+
572
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
573
+
574
+ const field = fields[ i ];
575
+
576
+ if ( field.type === 'node' ) {
577
+
578
+ const fieldValues = field.values;
579
+
580
+ for ( let j = 0, jl = fieldValues.length; j < jl; j ++ ) {
581
+
582
+ buildNodeMap( fieldValues[ j ] );
583
+
584
+ }
585
+
586
+ }
587
+
588
+
589
+ }
590
+
591
+ }
592
+
593
+
594
+ function getNode( node ) {
595
+
596
+ // handle case where a node refers to a different one
597
+
598
+ if ( node.USE ) {
599
+
600
+ return resolveUSE( node.USE );
601
+
602
+ }
603
+
604
+ if ( node.build !== undefined ) return node.build;
605
+
606
+ node.build = buildNode( node );
607
+
608
+ return node.build;
609
+
610
+ }
611
+
612
+ // node builder
613
+
614
+ function buildNode( node ) {
615
+
616
+ const nodeName = node.name;
617
+ let build;
618
+
619
+ switch ( nodeName ) {
620
+
621
+ case 'Anchor':
622
+ case 'Group':
623
+ case 'Transform':
624
+ case 'Collision':
625
+ build = buildGroupingNode( node );
626
+ break;
627
+
628
+ case 'Background':
629
+ build = buildBackgroundNode( node );
630
+ break;
631
+
632
+ case 'Shape':
633
+ build = buildShapeNode( node );
634
+ break;
635
+
636
+ case 'Appearance':
637
+ build = buildAppearanceNode( node );
638
+ break;
639
+
640
+ case 'Material':
641
+ build = buildMaterialNode( node );
642
+ break;
643
+
644
+ case 'ImageTexture':
645
+ build = buildImageTextureNode( node );
646
+ break;
647
+
648
+ case 'PixelTexture':
649
+ build = buildPixelTextureNode( node );
650
+ break;
651
+
652
+ case 'TextureTransform':
653
+ build = buildTextureTransformNode( node );
654
+ break;
655
+
656
+ case 'IndexedFaceSet':
657
+ build = buildIndexedFaceSetNode( node );
658
+ break;
659
+
660
+ case 'IndexedLineSet':
661
+ build = buildIndexedLineSetNode( node );
662
+ break;
663
+
664
+ case 'PointSet':
665
+ build = buildPointSetNode( node );
666
+ break;
667
+
668
+ case 'Box':
669
+ build = buildBoxNode( node );
670
+ break;
671
+
672
+ case 'Cone':
673
+ build = buildConeNode( node );
674
+ break;
675
+
676
+ case 'Cylinder':
677
+ build = buildCylinderNode( node );
678
+ break;
679
+
680
+ case 'Sphere':
681
+ build = buildSphereNode( node );
682
+ break;
683
+
684
+ case 'ElevationGrid':
685
+ build = buildElevationGridNode( node );
686
+ break;
687
+
688
+ case 'Extrusion':
689
+ build = buildExtrusionNode( node );
690
+ break;
691
+
692
+ case 'Color':
693
+ case 'Coordinate':
694
+ case 'Normal':
695
+ case 'TextureCoordinate':
696
+ build = buildGeometricNode( node );
697
+ break;
698
+
699
+ case 'WorldInfo':
700
+ build = buildWorldInfoNode( node );
701
+ break;
702
+
703
+ case 'Billboard':
704
+
705
+ case 'Inline':
706
+ case 'LOD':
707
+ case 'Switch':
708
+
709
+ case 'AudioClip':
710
+ case 'DirectionalLight':
711
+ case 'PointLight':
712
+ case 'Script':
713
+ case 'Sound':
714
+ case 'SpotLight':
715
+
716
+ case 'CylinderSensor':
717
+ case 'PlaneSensor':
718
+ case 'ProximitySensor':
719
+ case 'SphereSensor':
720
+ case 'TimeSensor':
721
+ case 'TouchSensor':
722
+ case 'VisibilitySensor':
723
+
724
+ case 'Text':
725
+
726
+ case 'FontStyle':
727
+ case 'MovieTexture':
728
+
729
+ case 'ColorInterpolator':
730
+ case 'CoordinateInterpolator':
731
+ case 'NormalInterpolator':
732
+ case 'OrientationInterpolator':
733
+ case 'PositionInterpolator':
734
+ case 'ScalarInterpolator':
735
+
736
+ case 'Fog':
737
+ case 'NavigationInfo':
738
+ case 'Viewpoint':
739
+ // node not supported yet
740
+ break;
741
+
742
+ default:
743
+ console.warn( 'THREE.VRMLLoader: Unknown node:', nodeName );
744
+ break;
745
+
746
+ }
747
+
748
+ if ( build !== undefined && node.DEF !== undefined && build.hasOwnProperty( 'name' ) === true ) {
749
+
750
+ build.name = node.DEF;
751
+
752
+ }
753
+
754
+ return build;
755
+
756
+ }
757
+
758
+ function buildGroupingNode( node ) {
759
+
760
+ const object = new Group();
761
+
762
+ //
763
+
764
+ const fields = node.fields;
765
+
766
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
767
+
768
+ const field = fields[ i ];
769
+ const fieldName = field.name;
770
+ const fieldValues = field.values;
771
+
772
+ switch ( fieldName ) {
773
+
774
+ case 'bboxCenter':
775
+ // field not supported
776
+ break;
777
+
778
+ case 'bboxSize':
779
+ // field not supported
780
+ break;
781
+
782
+ case 'center':
783
+ // field not supported
784
+ break;
785
+
786
+ case 'children':
787
+ parseFieldChildren( fieldValues, object );
788
+ break;
789
+
790
+ case 'description':
791
+ // field not supported
792
+ break;
793
+
794
+ case 'collide':
795
+ // field not supported
796
+ break;
797
+
798
+ case 'parameter':
799
+ // field not supported
800
+ break;
801
+
802
+ case 'rotation':
803
+ const axis = new Vector3( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
804
+ const angle = fieldValues[ 3 ];
805
+ object.quaternion.setFromAxisAngle( axis, angle );
806
+ break;
807
+
808
+ case 'scale':
809
+ object.scale.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
810
+ break;
811
+
812
+ case 'scaleOrientation':
813
+ // field not supported
814
+ break;
815
+
816
+ case 'translation':
817
+ object.position.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
818
+ break;
819
+
820
+ case 'proxy':
821
+ // field not supported
822
+ break;
823
+
824
+ case 'url':
825
+ // field not supported
826
+ break;
827
+
828
+ default:
829
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
830
+ break;
831
+
832
+ }
833
+
834
+ }
835
+
836
+ return object;
837
+
838
+ }
839
+
840
+ function buildBackgroundNode( node ) {
841
+
842
+ const group = new Group();
843
+
844
+ let groundAngle, groundColor;
845
+ let skyAngle, skyColor;
846
+
847
+ const fields = node.fields;
848
+
849
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
850
+
851
+ const field = fields[ i ];
852
+ const fieldName = field.name;
853
+ const fieldValues = field.values;
854
+
855
+ switch ( fieldName ) {
856
+
857
+ case 'groundAngle':
858
+ groundAngle = fieldValues;
859
+ break;
860
+
861
+ case 'groundColor':
862
+ groundColor = fieldValues;
863
+ break;
864
+
865
+ case 'backUrl':
866
+ // field not supported
867
+ break;
868
+
869
+ case 'bottomUrl':
870
+ // field not supported
871
+ break;
872
+
873
+ case 'frontUrl':
874
+ // field not supported
875
+ break;
876
+
877
+ case 'leftUrl':
878
+ // field not supported
879
+ break;
880
+
881
+ case 'rightUrl':
882
+ // field not supported
883
+ break;
884
+
885
+ case 'topUrl':
886
+ // field not supported
887
+ break;
888
+
889
+ case 'skyAngle':
890
+ skyAngle = fieldValues;
891
+ break;
892
+
893
+ case 'skyColor':
894
+ skyColor = fieldValues;
895
+ break;
896
+
897
+ default:
898
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
899
+ break;
900
+
901
+ }
902
+
903
+ }
904
+
905
+ const radius = 10000;
906
+
907
+ // sky
908
+
909
+ if ( skyColor ) {
910
+
911
+ const skyGeometry = new SphereGeometry( radius, 32, 16 );
912
+ const skyMaterial = new MeshBasicMaterial( { fog: false, side: BackSide, depthWrite: false, depthTest: false } );
913
+
914
+ if ( skyColor.length > 3 ) {
915
+
916
+ paintFaces( skyGeometry, radius, skyAngle, toColorArray( skyColor ), true );
917
+ skyMaterial.vertexColors = true;
918
+
919
+ } else {
920
+
921
+ skyMaterial.color.setRGB( skyColor[ 0 ], skyColor[ 1 ], skyColor[ 2 ] );
922
+ skyMaterial.color.convertSRGBToLinear();
923
+
924
+ }
925
+
926
+ const sky = new Mesh( skyGeometry, skyMaterial );
927
+ group.add( sky );
928
+
929
+ }
930
+
931
+ // ground
932
+
933
+ if ( groundColor ) {
934
+
935
+ if ( groundColor.length > 0 ) {
936
+
937
+ const groundGeometry = new SphereGeometry( radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI );
938
+ const groundMaterial = new MeshBasicMaterial( { fog: false, side: BackSide, vertexColors: true, depthWrite: false, depthTest: false } );
939
+
940
+ paintFaces( groundGeometry, radius, groundAngle, toColorArray( groundColor ), false );
941
+
942
+ const ground = new Mesh( groundGeometry, groundMaterial );
943
+ group.add( ground );
944
+
945
+ }
946
+
947
+ }
948
+
949
+ // render background group first
950
+
951
+ group.renderOrder = - Infinity;
952
+
953
+ return group;
954
+
955
+ }
956
+
957
+ function buildShapeNode( node ) {
958
+
959
+ const fields = node.fields;
960
+
961
+ // if the appearance field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)
962
+
963
+ let material = new MeshBasicMaterial( {
964
+ name: Loader.DEFAULT_MATERIAL_NAME,
965
+ color: 0x000000
966
+ } );
967
+ let geometry;
968
+
969
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
970
+
971
+ const field = fields[ i ];
972
+ const fieldName = field.name;
973
+ const fieldValues = field.values;
974
+
975
+ switch ( fieldName ) {
976
+
977
+ case 'appearance':
978
+ if ( fieldValues[ 0 ] !== null ) {
979
+
980
+ material = getNode( fieldValues[ 0 ] );
981
+
982
+ }
983
+
984
+ break;
985
+
986
+ case 'geometry':
987
+ if ( fieldValues[ 0 ] !== null ) {
988
+
989
+ geometry = getNode( fieldValues[ 0 ] );
990
+
991
+ }
992
+
993
+ break;
994
+
995
+ default:
996
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
997
+ break;
998
+
999
+ }
1000
+
1001
+ }
1002
+
1003
+ // build 3D object
1004
+
1005
+ let object;
1006
+
1007
+ if ( geometry && geometry.attributes.position ) {
1008
+
1009
+ const type = geometry._type;
1010
+
1011
+ if ( type === 'points' ) { // points
1012
+
1013
+ const pointsMaterial = new PointsMaterial( {
1014
+ name: Loader.DEFAULT_MATERIAL_NAME,
1015
+ color: 0xffffff
1016
+ } );
1017
+
1018
+ if ( geometry.attributes.color !== undefined ) {
1019
+
1020
+ pointsMaterial.vertexColors = true;
1021
+
1022
+ } else {
1023
+
1024
+ // if the color field is NULL and there is a material defined for the appearance affecting this PointSet, then use the emissiveColor of the material to draw the points
1025
+
1026
+ if ( material.isMeshPhongMaterial ) {
1027
+
1028
+ pointsMaterial.color.copy( material.emissive );
1029
+
1030
+ }
1031
+
1032
+ }
1033
+
1034
+ object = new Points( geometry, pointsMaterial );
1035
+
1036
+ } else if ( type === 'line' ) { // lines
1037
+
1038
+ const lineMaterial = new LineBasicMaterial( {
1039
+ name: Loader.DEFAULT_MATERIAL_NAME,
1040
+ color: 0xffffff
1041
+ } );
1042
+
1043
+ if ( geometry.attributes.color !== undefined ) {
1044
+
1045
+ lineMaterial.vertexColors = true;
1046
+
1047
+ } else {
1048
+
1049
+ // if the color field is NULL and there is a material defined for the appearance affecting this IndexedLineSet, then use the emissiveColor of the material to draw the lines
1050
+
1051
+ if ( material.isMeshPhongMaterial ) {
1052
+
1053
+ lineMaterial.color.copy( material.emissive );
1054
+
1055
+ }
1056
+
1057
+ }
1058
+
1059
+ object = new LineSegments( geometry, lineMaterial );
1060
+
1061
+ } else { // consider meshes
1062
+
1063
+ // check "solid" hint (it's placed in the geometry but affects the material)
1064
+
1065
+ if ( geometry._solid !== undefined ) {
1066
+
1067
+ material.side = ( geometry._solid ) ? FrontSide : DoubleSide;
1068
+
1069
+ }
1070
+
1071
+ // check for vertex colors
1072
+
1073
+ if ( geometry.attributes.color !== undefined ) {
1074
+
1075
+ material.vertexColors = true;
1076
+
1077
+ }
1078
+
1079
+ object = new Mesh( geometry, material );
1080
+
1081
+ }
1082
+
1083
+ } else {
1084
+
1085
+ object = new Object3D();
1086
+
1087
+ // if the geometry field is NULL or no vertices are defined the object is not drawn
1088
+
1089
+ object.visible = false;
1090
+
1091
+ }
1092
+
1093
+ return object;
1094
+
1095
+ }
1096
+
1097
+ function buildAppearanceNode( node ) {
1098
+
1099
+ let material = new MeshPhongMaterial();
1100
+ let transformData;
1101
+
1102
+ const fields = node.fields;
1103
+
1104
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1105
+
1106
+ const field = fields[ i ];
1107
+ const fieldName = field.name;
1108
+ const fieldValues = field.values;
1109
+
1110
+ switch ( fieldName ) {
1111
+
1112
+ case 'material':
1113
+ if ( fieldValues[ 0 ] !== null ) {
1114
+
1115
+ const materialData = getNode( fieldValues[ 0 ] );
1116
+
1117
+ if ( materialData.diffuseColor ) material.color.copy( materialData.diffuseColor );
1118
+ if ( materialData.emissiveColor ) material.emissive.copy( materialData.emissiveColor );
1119
+ if ( materialData.shininess ) material.shininess = materialData.shininess;
1120
+ if ( materialData.specularColor ) material.specular.copy( materialData.specularColor );
1121
+ if ( materialData.transparency ) material.opacity = 1 - materialData.transparency;
1122
+ if ( materialData.transparency > 0 ) material.transparent = true;
1123
+
1124
+ } else {
1125
+
1126
+ // if the material field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)
1127
+
1128
+ material = new MeshBasicMaterial( {
1129
+ name: Loader.DEFAULT_MATERIAL_NAME,
1130
+ color: 0x000000
1131
+ } );
1132
+
1133
+ }
1134
+
1135
+ break;
1136
+
1137
+ case 'texture':
1138
+ const textureNode = fieldValues[ 0 ];
1139
+ if ( textureNode !== null ) {
1140
+
1141
+ if ( textureNode.name === 'ImageTexture' || textureNode.name === 'PixelTexture' ) {
1142
+
1143
+ material.map = getNode( textureNode );
1144
+
1145
+ } else {
1146
+
1147
+ // MovieTexture not supported yet
1148
+
1149
+ }
1150
+
1151
+ }
1152
+
1153
+ break;
1154
+
1155
+ case 'textureTransform':
1156
+ if ( fieldValues[ 0 ] !== null ) {
1157
+
1158
+ transformData = getNode( fieldValues[ 0 ] );
1159
+
1160
+ }
1161
+
1162
+ break;
1163
+
1164
+ default:
1165
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1166
+ break;
1167
+
1168
+ }
1169
+
1170
+ }
1171
+
1172
+ // only apply texture transform data if a texture was defined
1173
+
1174
+ if ( material.map ) {
1175
+
1176
+ // respect VRML lighting model
1177
+
1178
+ if ( material.map.__type ) {
1179
+
1180
+ switch ( material.map.__type ) {
1181
+
1182
+ case TEXTURE_TYPE.INTENSITY_ALPHA:
1183
+ material.opacity = 1; // ignore transparency
1184
+ break;
1185
+
1186
+ case TEXTURE_TYPE.RGB:
1187
+ material.color.set( 0xffffff ); // ignore material color
1188
+ break;
1189
+
1190
+ case TEXTURE_TYPE.RGBA:
1191
+ material.color.set( 0xffffff ); // ignore material color
1192
+ material.opacity = 1; // ignore transparency
1193
+ break;
1194
+
1195
+ default:
1196
+
1197
+ }
1198
+
1199
+ delete material.map.__type;
1200
+
1201
+ }
1202
+
1203
+ // apply texture transform
1204
+
1205
+ if ( transformData ) {
1206
+
1207
+ material.map.center.copy( transformData.center );
1208
+ material.map.rotation = transformData.rotation;
1209
+ material.map.repeat.copy( transformData.scale );
1210
+ material.map.offset.copy( transformData.translation );
1211
+
1212
+ }
1213
+
1214
+ }
1215
+
1216
+ return material;
1217
+
1218
+ }
1219
+
1220
+ function buildMaterialNode( node ) {
1221
+
1222
+ const materialData = {};
1223
+
1224
+ const fields = node.fields;
1225
+
1226
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1227
+
1228
+ const field = fields[ i ];
1229
+ const fieldName = field.name;
1230
+ const fieldValues = field.values;
1231
+
1232
+ switch ( fieldName ) {
1233
+
1234
+ case 'ambientIntensity':
1235
+ // field not supported
1236
+ break;
1237
+
1238
+ case 'diffuseColor':
1239
+ materialData.diffuseColor = new Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
1240
+ materialData.diffuseColor.convertSRGBToLinear();
1241
+ break;
1242
+
1243
+ case 'emissiveColor':
1244
+ materialData.emissiveColor = new Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
1245
+ materialData.emissiveColor.convertSRGBToLinear();
1246
+ break;
1247
+
1248
+ case 'shininess':
1249
+ materialData.shininess = fieldValues[ 0 ];
1250
+ break;
1251
+
1252
+ case 'specularColor':
1253
+ materialData.specularColor = new Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
1254
+ materialData.specularColor.convertSRGBToLinear();
1255
+ break;
1256
+
1257
+ case 'transparency':
1258
+ materialData.transparency = fieldValues[ 0 ];
1259
+ break;
1260
+
1261
+ default:
1262
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1263
+ break;
1264
+
1265
+ }
1266
+
1267
+ }
1268
+
1269
+ return materialData;
1270
+
1271
+ }
1272
+
1273
+ function parseHexColor( hex, textureType, color ) {
1274
+
1275
+ let value;
1276
+
1277
+ switch ( textureType ) {
1278
+
1279
+ case TEXTURE_TYPE.INTENSITY:
1280
+ // Intensity texture: A one-component image specifies one-byte hexadecimal or integer values representing the intensity of the image
1281
+ value = parseInt( hex );
1282
+ color.r = value;
1283
+ color.g = value;
1284
+ color.b = value;
1285
+ color.a = 1;
1286
+ break;
1287
+
1288
+ case TEXTURE_TYPE.INTENSITY_ALPHA:
1289
+ // Intensity+Alpha texture: A two-component image specifies the intensity in the first (high) byte and the alpha opacity in the second (low) byte.
1290
+ value = parseInt( '0x' + hex.substring( 2, 4 ) );
1291
+ color.r = value;
1292
+ color.g = value;
1293
+ color.b = value;
1294
+ color.a = parseInt( '0x' + hex.substring( 4, 6 ) );
1295
+ break;
1296
+
1297
+ case TEXTURE_TYPE.RGB:
1298
+ // RGB texture: Pixels in a three-component image specify the red component in the first (high) byte, followed by the green and blue components
1299
+ color.r = parseInt( '0x' + hex.substring( 2, 4 ) );
1300
+ color.g = parseInt( '0x' + hex.substring( 4, 6 ) );
1301
+ color.b = parseInt( '0x' + hex.substring( 6, 8 ) );
1302
+ color.a = 1;
1303
+ break;
1304
+
1305
+ case TEXTURE_TYPE.RGBA:
1306
+ // RGBA texture: Four-component images specify the alpha opacity byte after red/green/blue
1307
+ color.r = parseInt( '0x' + hex.substring( 2, 4 ) );
1308
+ color.g = parseInt( '0x' + hex.substring( 4, 6 ) );
1309
+ color.b = parseInt( '0x' + hex.substring( 6, 8 ) );
1310
+ color.a = parseInt( '0x' + hex.substring( 8, 10 ) );
1311
+ break;
1312
+
1313
+ default:
1314
+
1315
+ }
1316
+
1317
+ }
1318
+
1319
+ function getTextureType( num_components ) {
1320
+
1321
+ let type;
1322
+
1323
+ switch ( num_components ) {
1324
+
1325
+ case 1:
1326
+ type = TEXTURE_TYPE.INTENSITY;
1327
+ break;
1328
+
1329
+ case 2:
1330
+ type = TEXTURE_TYPE.INTENSITY_ALPHA;
1331
+ break;
1332
+
1333
+ case 3:
1334
+ type = TEXTURE_TYPE.RGB;
1335
+ break;
1336
+
1337
+ case 4:
1338
+ type = TEXTURE_TYPE.RGBA;
1339
+ break;
1340
+
1341
+ default:
1342
+
1343
+ }
1344
+
1345
+ return type;
1346
+
1347
+ }
1348
+
1349
+ function buildPixelTextureNode( node ) {
1350
+
1351
+ let texture;
1352
+ let wrapS = RepeatWrapping;
1353
+ let wrapT = RepeatWrapping;
1354
+
1355
+ const fields = node.fields;
1356
+
1357
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1358
+
1359
+ const field = fields[ i ];
1360
+ const fieldName = field.name;
1361
+ const fieldValues = field.values;
1362
+
1363
+ switch ( fieldName ) {
1364
+
1365
+ case 'image':
1366
+ const width = fieldValues[ 0 ];
1367
+ const height = fieldValues[ 1 ];
1368
+ const num_components = fieldValues[ 2 ];
1369
+
1370
+ const textureType = getTextureType( num_components );
1371
+
1372
+ const data = new Uint8Array( 4 * width * height );
1373
+
1374
+ const color = { r: 0, g: 0, b: 0, a: 0 };
1375
+
1376
+ for ( let j = 3, k = 0, jl = fieldValues.length; j < jl; j ++, k ++ ) {
1377
+
1378
+ parseHexColor( fieldValues[ j ], textureType, color );
1379
+
1380
+ const stride = k * 4;
1381
+
1382
+ data[ stride + 0 ] = color.r;
1383
+ data[ stride + 1 ] = color.g;
1384
+ data[ stride + 2 ] = color.b;
1385
+ data[ stride + 3 ] = color.a;
1386
+
1387
+ }
1388
+
1389
+ texture = new DataTexture( data, width, height );
1390
+ texture.colorSpace = SRGBColorSpace;
1391
+ texture.needsUpdate = true;
1392
+ texture.__type = textureType; // needed for material modifications
1393
+ break;
1394
+
1395
+ case 'repeatS':
1396
+ if ( fieldValues[ 0 ] === false ) wrapS = ClampToEdgeWrapping;
1397
+ break;
1398
+
1399
+ case 'repeatT':
1400
+ if ( fieldValues[ 0 ] === false ) wrapT = ClampToEdgeWrapping;
1401
+ break;
1402
+
1403
+ default:
1404
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1405
+ break;
1406
+
1407
+ }
1408
+
1409
+ }
1410
+
1411
+ if ( texture ) {
1412
+
1413
+ texture.wrapS = wrapS;
1414
+ texture.wrapT = wrapT;
1415
+
1416
+ }
1417
+
1418
+ return texture;
1419
+
1420
+ }
1421
+
1422
+ function buildImageTextureNode( node ) {
1423
+
1424
+ let texture;
1425
+ let wrapS = RepeatWrapping;
1426
+ let wrapT = RepeatWrapping;
1427
+
1428
+ const fields = node.fields;
1429
+
1430
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1431
+
1432
+ const field = fields[ i ];
1433
+ const fieldName = field.name;
1434
+ const fieldValues = field.values;
1435
+
1436
+ switch ( fieldName ) {
1437
+
1438
+ case 'url':
1439
+ const url = fieldValues[ 0 ];
1440
+ if ( url ) texture = textureLoader.load( url );
1441
+ break;
1442
+
1443
+ case 'repeatS':
1444
+ if ( fieldValues[ 0 ] === false ) wrapS = ClampToEdgeWrapping;
1445
+ break;
1446
+
1447
+ case 'repeatT':
1448
+ if ( fieldValues[ 0 ] === false ) wrapT = ClampToEdgeWrapping;
1449
+ break;
1450
+
1451
+ default:
1452
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1453
+ break;
1454
+
1455
+ }
1456
+
1457
+ }
1458
+
1459
+ if ( texture ) {
1460
+
1461
+ texture.wrapS = wrapS;
1462
+ texture.wrapT = wrapT;
1463
+ texture.colorSpace = SRGBColorSpace;
1464
+
1465
+ }
1466
+
1467
+ return texture;
1468
+
1469
+ }
1470
+
1471
+ function buildTextureTransformNode( node ) {
1472
+
1473
+ const transformData = {
1474
+ center: new Vector2(),
1475
+ rotation: new Vector2(),
1476
+ scale: new Vector2(),
1477
+ translation: new Vector2()
1478
+ };
1479
+
1480
+ const fields = node.fields;
1481
+
1482
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1483
+
1484
+ const field = fields[ i ];
1485
+ const fieldName = field.name;
1486
+ const fieldValues = field.values;
1487
+
1488
+ switch ( fieldName ) {
1489
+
1490
+ case 'center':
1491
+ transformData.center.set( fieldValues[ 0 ], fieldValues[ 1 ] );
1492
+ break;
1493
+
1494
+ case 'rotation':
1495
+ transformData.rotation = fieldValues[ 0 ];
1496
+ break;
1497
+
1498
+ case 'scale':
1499
+ transformData.scale.set( fieldValues[ 0 ], fieldValues[ 1 ] );
1500
+ break;
1501
+
1502
+ case 'translation':
1503
+ transformData.translation.set( fieldValues[ 0 ], fieldValues[ 1 ] );
1504
+ break;
1505
+
1506
+ default:
1507
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1508
+ break;
1509
+
1510
+ }
1511
+
1512
+ }
1513
+
1514
+ return transformData;
1515
+
1516
+ }
1517
+
1518
+ function buildGeometricNode( node ) {
1519
+
1520
+ return node.fields[ 0 ].values;
1521
+
1522
+ }
1523
+
1524
+ function buildWorldInfoNode( node ) {
1525
+
1526
+ const worldInfo = {};
1527
+
1528
+ const fields = node.fields;
1529
+
1530
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1531
+
1532
+ const field = fields[ i ];
1533
+ const fieldName = field.name;
1534
+ const fieldValues = field.values;
1535
+
1536
+ switch ( fieldName ) {
1537
+
1538
+ case 'title':
1539
+ worldInfo.title = fieldValues[ 0 ];
1540
+ break;
1541
+
1542
+ case 'info':
1543
+ worldInfo.info = fieldValues;
1544
+ break;
1545
+
1546
+ default:
1547
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1548
+ break;
1549
+
1550
+ }
1551
+
1552
+ }
1553
+
1554
+ return worldInfo;
1555
+
1556
+ }
1557
+
1558
+ function buildIndexedFaceSetNode( node ) {
1559
+
1560
+ let color, coord, normal, texCoord;
1561
+ let ccw = true, solid = true, creaseAngle = 0;
1562
+ let colorIndex, coordIndex, normalIndex, texCoordIndex;
1563
+ let colorPerVertex = true, normalPerVertex = true;
1564
+
1565
+ const fields = node.fields;
1566
+
1567
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1568
+
1569
+ const field = fields[ i ];
1570
+ const fieldName = field.name;
1571
+ const fieldValues = field.values;
1572
+
1573
+ switch ( fieldName ) {
1574
+
1575
+ case 'color':
1576
+ const colorNode = fieldValues[ 0 ];
1577
+
1578
+ if ( colorNode !== null ) {
1579
+
1580
+ color = getNode( colorNode );
1581
+
1582
+ }
1583
+
1584
+ break;
1585
+
1586
+ case 'coord':
1587
+ const coordNode = fieldValues[ 0 ];
1588
+
1589
+ if ( coordNode !== null ) {
1590
+
1591
+ coord = getNode( coordNode );
1592
+
1593
+ }
1594
+
1595
+ break;
1596
+
1597
+ case 'normal':
1598
+ const normalNode = fieldValues[ 0 ];
1599
+
1600
+ if ( normalNode !== null ) {
1601
+
1602
+ normal = getNode( normalNode );
1603
+
1604
+ }
1605
+
1606
+ break;
1607
+
1608
+ case 'texCoord':
1609
+ const texCoordNode = fieldValues[ 0 ];
1610
+
1611
+ if ( texCoordNode !== null ) {
1612
+
1613
+ texCoord = getNode( texCoordNode );
1614
+
1615
+ }
1616
+
1617
+ break;
1618
+
1619
+ case 'ccw':
1620
+ ccw = fieldValues[ 0 ];
1621
+ break;
1622
+
1623
+ case 'colorIndex':
1624
+ colorIndex = fieldValues;
1625
+ break;
1626
+
1627
+ case 'colorPerVertex':
1628
+ colorPerVertex = fieldValues[ 0 ];
1629
+ break;
1630
+
1631
+ case 'convex':
1632
+ // field not supported
1633
+ break;
1634
+
1635
+ case 'coordIndex':
1636
+ coordIndex = fieldValues;
1637
+ break;
1638
+
1639
+ case 'creaseAngle':
1640
+ creaseAngle = fieldValues[ 0 ];
1641
+ break;
1642
+
1643
+ case 'normalIndex':
1644
+ normalIndex = fieldValues;
1645
+ break;
1646
+
1647
+ case 'normalPerVertex':
1648
+ normalPerVertex = fieldValues[ 0 ];
1649
+ break;
1650
+
1651
+ case 'solid':
1652
+ solid = fieldValues[ 0 ];
1653
+ break;
1654
+
1655
+ case 'texCoordIndex':
1656
+ texCoordIndex = fieldValues;
1657
+ break;
1658
+
1659
+ default:
1660
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1661
+ break;
1662
+
1663
+ }
1664
+
1665
+ }
1666
+
1667
+ if ( coordIndex === undefined ) {
1668
+
1669
+ console.warn( 'THREE.VRMLLoader: Missing coordIndex.' );
1670
+
1671
+ return new BufferGeometry(); // handle VRML files with incomplete geometry definition
1672
+
1673
+ }
1674
+
1675
+ const triangulatedCoordIndex = triangulateFaceIndex( coordIndex, ccw );
1676
+
1677
+ let colorAttribute;
1678
+ let normalAttribute;
1679
+ let uvAttribute;
1680
+
1681
+ if ( color ) {
1682
+
1683
+ if ( colorPerVertex === true ) {
1684
+
1685
+ if ( colorIndex && colorIndex.length > 0 ) {
1686
+
1687
+ // if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.
1688
+
1689
+ const triangulatedColorIndex = triangulateFaceIndex( colorIndex, ccw );
1690
+ colorAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedColorIndex, color, 3 );
1691
+
1692
+ } else {
1693
+
1694
+ // if the colorIndex field is empty, then the coordIndex field is used to choose colors from the Color node
1695
+
1696
+ colorAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new Float32BufferAttribute( color, 3 ) );
1697
+
1698
+ }
1699
+
1700
+ } else {
1701
+
1702
+ if ( colorIndex && colorIndex.length > 0 ) {
1703
+
1704
+ // if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet
1705
+
1706
+ const flattenFaceColors = flattenData( color, colorIndex );
1707
+ const triangulatedFaceColors = triangulateFaceData( flattenFaceColors, coordIndex );
1708
+ colorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );
1709
+
1710
+ } else {
1711
+
1712
+ // if the colorIndex field is empty, then the color are applied to each face of the IndexedFaceSet in order
1713
+
1714
+ const triangulatedFaceColors = triangulateFaceData( color, coordIndex );
1715
+ colorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );
1716
+
1717
+
1718
+ }
1719
+
1720
+ }
1721
+
1722
+ convertColorsToLinearSRGB( colorAttribute );
1723
+
1724
+ }
1725
+
1726
+ if ( normal ) {
1727
+
1728
+ if ( normalPerVertex === true ) {
1729
+
1730
+ // consider vertex normals
1731
+
1732
+ if ( normalIndex && normalIndex.length > 0 ) {
1733
+
1734
+ // if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.
1735
+
1736
+ const triangulatedNormalIndex = triangulateFaceIndex( normalIndex, ccw );
1737
+ normalAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedNormalIndex, normal, 3 );
1738
+
1739
+ } else {
1740
+
1741
+ // if the normalIndex field is empty, then the coordIndex field is used to choose normals from the Normal node
1742
+
1743
+ normalAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new Float32BufferAttribute( normal, 3 ) );
1744
+
1745
+ }
1746
+
1747
+ } else {
1748
+
1749
+ // consider face normals
1750
+
1751
+ if ( normalIndex && normalIndex.length > 0 ) {
1752
+
1753
+ // if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet
1754
+
1755
+ const flattenFaceNormals = flattenData( normal, normalIndex );
1756
+ const triangulatedFaceNormals = triangulateFaceData( flattenFaceNormals, coordIndex );
1757
+ normalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );
1758
+
1759
+ } else {
1760
+
1761
+ // if the normalIndex field is empty, then the normals are applied to each face of the IndexedFaceSet in order
1762
+
1763
+ const triangulatedFaceNormals = triangulateFaceData( normal, coordIndex );
1764
+ normalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );
1765
+
1766
+ }
1767
+
1768
+ }
1769
+
1770
+ } else {
1771
+
1772
+ // if the normal field is NULL, then the loader should automatically generate normals, using creaseAngle to determine if and how normals are smoothed across shared vertices
1773
+
1774
+ normalAttribute = computeNormalAttribute( triangulatedCoordIndex, coord, creaseAngle );
1775
+
1776
+ }
1777
+
1778
+ if ( texCoord ) {
1779
+
1780
+ // texture coordinates are always defined on vertex level
1781
+
1782
+ if ( texCoordIndex && texCoordIndex.length > 0 ) {
1783
+
1784
+ // if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.
1785
+
1786
+ const triangulatedTexCoordIndex = triangulateFaceIndex( texCoordIndex, ccw );
1787
+ uvAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2 );
1788
+
1789
+
1790
+ } else {
1791
+
1792
+ // if the texCoordIndex field is empty, then the coordIndex array is used to choose texture coordinates from the TextureCoordinate node
1793
+
1794
+ uvAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new Float32BufferAttribute( texCoord, 2 ) );
1795
+
1796
+ }
1797
+
1798
+ }
1799
+
1800
+ const geometry = new BufferGeometry();
1801
+ const positionAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new Float32BufferAttribute( coord, 3 ) );
1802
+
1803
+ geometry.setAttribute( 'position', positionAttribute );
1804
+ geometry.setAttribute( 'normal', normalAttribute );
1805
+
1806
+ // optional attributes
1807
+
1808
+ if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
1809
+ if ( uvAttribute ) geometry.setAttribute( 'uv', uvAttribute );
1810
+
1811
+ // "solid" influences the material so let's store it for later use
1812
+
1813
+ geometry._solid = solid;
1814
+ geometry._type = 'mesh';
1815
+
1816
+ return geometry;
1817
+
1818
+ }
1819
+
1820
+ function buildIndexedLineSetNode( node ) {
1821
+
1822
+ let color, coord;
1823
+ let colorIndex, coordIndex;
1824
+ let colorPerVertex = true;
1825
+
1826
+ const fields = node.fields;
1827
+
1828
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1829
+
1830
+ const field = fields[ i ];
1831
+ const fieldName = field.name;
1832
+ const fieldValues = field.values;
1833
+
1834
+ switch ( fieldName ) {
1835
+
1836
+ case 'color':
1837
+ const colorNode = fieldValues[ 0 ];
1838
+
1839
+ if ( colorNode !== null ) {
1840
+
1841
+ color = getNode( colorNode );
1842
+
1843
+ }
1844
+
1845
+ break;
1846
+
1847
+ case 'coord':
1848
+ const coordNode = fieldValues[ 0 ];
1849
+
1850
+ if ( coordNode !== null ) {
1851
+
1852
+ coord = getNode( coordNode );
1853
+
1854
+ }
1855
+
1856
+ break;
1857
+
1858
+ case 'colorIndex':
1859
+ colorIndex = fieldValues;
1860
+ break;
1861
+
1862
+ case 'colorPerVertex':
1863
+ colorPerVertex = fieldValues[ 0 ];
1864
+ break;
1865
+
1866
+ case 'coordIndex':
1867
+ coordIndex = fieldValues;
1868
+ break;
1869
+
1870
+ default:
1871
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1872
+ break;
1873
+
1874
+ }
1875
+
1876
+ }
1877
+
1878
+ // build lines
1879
+
1880
+ let colorAttribute;
1881
+
1882
+ const expandedLineIndex = expandLineIndex( coordIndex ); // create an index for three.js's linesegment primitive
1883
+
1884
+ if ( color ) {
1885
+
1886
+ if ( colorPerVertex === true ) {
1887
+
1888
+ if ( colorIndex.length > 0 ) {
1889
+
1890
+ // if the colorIndex field is not empty, then one color is used for each polyline of the IndexedLineSet.
1891
+
1892
+ const expandedColorIndex = expandLineIndex( colorIndex ); // compute colors for each line segment (rendering primitve)
1893
+ colorAttribute = computeAttributeFromIndexedData( expandedLineIndex, expandedColorIndex, color, 3 ); // compute data on vertex level
1894
+
1895
+ } else {
1896
+
1897
+ // if the colorIndex field is empty, then the colors are applied to each polyline of the IndexedLineSet in order.
1898
+
1899
+ colorAttribute = toNonIndexedAttribute( expandedLineIndex, new Float32BufferAttribute( color, 3 ) );
1900
+
1901
+ }
1902
+
1903
+ } else {
1904
+
1905
+ if ( colorIndex.length > 0 ) {
1906
+
1907
+ // if the colorIndex field is not empty, then colors are applied to each vertex of the IndexedLineSet
1908
+
1909
+ const flattenLineColors = flattenData( color, colorIndex ); // compute colors for each VRML primitve
1910
+ const expandedLineColors = expandLineData( flattenLineColors, coordIndex ); // compute colors for each line segment (rendering primitve)
1911
+ colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level
1912
+
1913
+
1914
+ } else {
1915
+
1916
+ // if the colorIndex field is empty, then the coordIndex field is used to choose colors from the Color node
1917
+
1918
+ const expandedLineColors = expandLineData( color, coordIndex ); // compute colors for each line segment (rendering primitve)
1919
+ colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level
1920
+
1921
+ }
1922
+
1923
+ }
1924
+
1925
+ convertColorsToLinearSRGB( colorAttribute );
1926
+
1927
+ }
1928
+
1929
+ //
1930
+
1931
+ const geometry = new BufferGeometry();
1932
+
1933
+ const positionAttribute = toNonIndexedAttribute( expandedLineIndex, new Float32BufferAttribute( coord, 3 ) );
1934
+ geometry.setAttribute( 'position', positionAttribute );
1935
+
1936
+ if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
1937
+
1938
+ geometry._type = 'line';
1939
+
1940
+ return geometry;
1941
+
1942
+ }
1943
+
1944
+ function buildPointSetNode( node ) {
1945
+
1946
+ let color, coord;
1947
+
1948
+ const fields = node.fields;
1949
+
1950
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
1951
+
1952
+ const field = fields[ i ];
1953
+ const fieldName = field.name;
1954
+ const fieldValues = field.values;
1955
+
1956
+ switch ( fieldName ) {
1957
+
1958
+ case 'color':
1959
+ const colorNode = fieldValues[ 0 ];
1960
+
1961
+ if ( colorNode !== null ) {
1962
+
1963
+ color = getNode( colorNode );
1964
+
1965
+ }
1966
+
1967
+ break;
1968
+
1969
+ case 'coord':
1970
+ const coordNode = fieldValues[ 0 ];
1971
+
1972
+ if ( coordNode !== null ) {
1973
+
1974
+ coord = getNode( coordNode );
1975
+
1976
+ }
1977
+
1978
+ break;
1979
+
1980
+
1981
+ default:
1982
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1983
+ break;
1984
+
1985
+ }
1986
+
1987
+ }
1988
+
1989
+ const geometry = new BufferGeometry();
1990
+
1991
+ geometry.setAttribute( 'position', new Float32BufferAttribute( coord, 3 ) );
1992
+
1993
+ if ( color ) {
1994
+
1995
+ const colorAttribute = new Float32BufferAttribute( color, 3 );
1996
+ convertColorsToLinearSRGB( colorAttribute );
1997
+
1998
+ geometry.setAttribute( 'color', colorAttribute );
1999
+
2000
+ }
2001
+
2002
+ geometry._type = 'points';
2003
+
2004
+ return geometry;
2005
+
2006
+ }
2007
+
2008
+ function buildBoxNode( node ) {
2009
+
2010
+ const size = new Vector3( 2, 2, 2 );
2011
+
2012
+ const fields = node.fields;
2013
+
2014
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
2015
+
2016
+ const field = fields[ i ];
2017
+ const fieldName = field.name;
2018
+ const fieldValues = field.values;
2019
+
2020
+ switch ( fieldName ) {
2021
+
2022
+ case 'size':
2023
+ size.x = fieldValues[ 0 ];
2024
+ size.y = fieldValues[ 1 ];
2025
+ size.z = fieldValues[ 2 ];
2026
+ break;
2027
+
2028
+ default:
2029
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
2030
+ break;
2031
+
2032
+ }
2033
+
2034
+ }
2035
+
2036
+ const geometry = new BoxGeometry( size.x, size.y, size.z );
2037
+
2038
+ return geometry;
2039
+
2040
+ }
2041
+
2042
+ function buildConeNode( node ) {
2043
+
2044
+ let radius = 1, height = 2, openEnded = false;
2045
+
2046
+ const fields = node.fields;
2047
+
2048
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
2049
+
2050
+ const field = fields[ i ];
2051
+ const fieldName = field.name;
2052
+ const fieldValues = field.values;
2053
+
2054
+ switch ( fieldName ) {
2055
+
2056
+ case 'bottom':
2057
+ openEnded = ! fieldValues[ 0 ];
2058
+ break;
2059
+
2060
+ case 'bottomRadius':
2061
+ radius = fieldValues[ 0 ];
2062
+ break;
2063
+
2064
+ case 'height':
2065
+ height = fieldValues[ 0 ];
2066
+ break;
2067
+
2068
+ case 'side':
2069
+ // field not supported
2070
+ break;
2071
+
2072
+ default:
2073
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
2074
+ break;
2075
+
2076
+ }
2077
+
2078
+ }
2079
+
2080
+ const geometry = new ConeGeometry( radius, height, 16, 1, openEnded );
2081
+
2082
+ return geometry;
2083
+
2084
+ }
2085
+
2086
+ function buildCylinderNode( node ) {
2087
+
2088
+ let radius = 1, height = 2;
2089
+
2090
+ const fields = node.fields;
2091
+
2092
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
2093
+
2094
+ const field = fields[ i ];
2095
+ const fieldName = field.name;
2096
+ const fieldValues = field.values;
2097
+
2098
+ switch ( fieldName ) {
2099
+
2100
+ case 'bottom':
2101
+ // field not supported
2102
+ break;
2103
+
2104
+ case 'radius':
2105
+ radius = fieldValues[ 0 ];
2106
+ break;
2107
+
2108
+ case 'height':
2109
+ height = fieldValues[ 0 ];
2110
+ break;
2111
+
2112
+ case 'side':
2113
+ // field not supported
2114
+ break;
2115
+
2116
+ case 'top':
2117
+ // field not supported
2118
+ break;
2119
+
2120
+ default:
2121
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
2122
+ break;
2123
+
2124
+ }
2125
+
2126
+ }
2127
+
2128
+ const geometry = new CylinderGeometry( radius, radius, height, 16, 1 );
2129
+
2130
+ return geometry;
2131
+
2132
+ }
2133
+
2134
+ function buildSphereNode( node ) {
2135
+
2136
+ let radius = 1;
2137
+
2138
+ const fields = node.fields;
2139
+
2140
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
2141
+
2142
+ const field = fields[ i ];
2143
+ const fieldName = field.name;
2144
+ const fieldValues = field.values;
2145
+
2146
+ switch ( fieldName ) {
2147
+
2148
+ case 'radius':
2149
+ radius = fieldValues[ 0 ];
2150
+ break;
2151
+
2152
+ default:
2153
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
2154
+ break;
2155
+
2156
+ }
2157
+
2158
+ }
2159
+
2160
+ const geometry = new SphereGeometry( radius, 16, 16 );
2161
+
2162
+ return geometry;
2163
+
2164
+ }
2165
+
2166
+ function buildElevationGridNode( node ) {
2167
+
2168
+ let color;
2169
+ let normal;
2170
+ let texCoord;
2171
+ let height;
2172
+
2173
+ let colorPerVertex = true;
2174
+ let normalPerVertex = true;
2175
+ let solid = true;
2176
+ let ccw = true;
2177
+ let creaseAngle = 0;
2178
+ let xDimension = 2;
2179
+ let zDimension = 2;
2180
+ let xSpacing = 1;
2181
+ let zSpacing = 1;
2182
+
2183
+ const fields = node.fields;
2184
+
2185
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
2186
+
2187
+ const field = fields[ i ];
2188
+ const fieldName = field.name;
2189
+ const fieldValues = field.values;
2190
+
2191
+ switch ( fieldName ) {
2192
+
2193
+ case 'color':
2194
+ const colorNode = fieldValues[ 0 ];
2195
+
2196
+ if ( colorNode !== null ) {
2197
+
2198
+ color = getNode( colorNode );
2199
+
2200
+ }
2201
+
2202
+ break;
2203
+
2204
+ case 'normal':
2205
+ const normalNode = fieldValues[ 0 ];
2206
+
2207
+ if ( normalNode !== null ) {
2208
+
2209
+ normal = getNode( normalNode );
2210
+
2211
+ }
2212
+
2213
+ break;
2214
+
2215
+ case 'texCoord':
2216
+ const texCoordNode = fieldValues[ 0 ];
2217
+
2218
+ if ( texCoordNode !== null ) {
2219
+
2220
+ texCoord = getNode( texCoordNode );
2221
+
2222
+ }
2223
+
2224
+ break;
2225
+
2226
+ case 'height':
2227
+ height = fieldValues;
2228
+ break;
2229
+
2230
+ case 'ccw':
2231
+ ccw = fieldValues[ 0 ];
2232
+ break;
2233
+
2234
+ case 'colorPerVertex':
2235
+ colorPerVertex = fieldValues[ 0 ];
2236
+ break;
2237
+
2238
+ case 'creaseAngle':
2239
+ creaseAngle = fieldValues[ 0 ];
2240
+ break;
2241
+
2242
+ case 'normalPerVertex':
2243
+ normalPerVertex = fieldValues[ 0 ];
2244
+ break;
2245
+
2246
+ case 'solid':
2247
+ solid = fieldValues[ 0 ];
2248
+ break;
2249
+
2250
+ case 'xDimension':
2251
+ xDimension = fieldValues[ 0 ];
2252
+ break;
2253
+
2254
+ case 'xSpacing':
2255
+ xSpacing = fieldValues[ 0 ];
2256
+ break;
2257
+
2258
+ case 'zDimension':
2259
+ zDimension = fieldValues[ 0 ];
2260
+ break;
2261
+
2262
+ case 'zSpacing':
2263
+ zSpacing = fieldValues[ 0 ];
2264
+ break;
2265
+
2266
+ default:
2267
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
2268
+ break;
2269
+
2270
+ }
2271
+
2272
+ }
2273
+
2274
+ // vertex data
2275
+
2276
+ const vertices = [];
2277
+ const normals = [];
2278
+ const colors = [];
2279
+ const uvs = [];
2280
+
2281
+ for ( let i = 0; i < zDimension; i ++ ) {
2282
+
2283
+ for ( let j = 0; j < xDimension; j ++ ) {
2284
+
2285
+ // compute a row major index
2286
+
2287
+ const index = ( i * xDimension ) + j;
2288
+
2289
+ // vertices
2290
+
2291
+ const x = xSpacing * i;
2292
+ const y = height[ index ];
2293
+ const z = zSpacing * j;
2294
+
2295
+ vertices.push( x, y, z );
2296
+
2297
+ // colors
2298
+
2299
+ if ( color && colorPerVertex === true ) {
2300
+
2301
+ const r = color[ index * 3 + 0 ];
2302
+ const g = color[ index * 3 + 1 ];
2303
+ const b = color[ index * 3 + 2 ];
2304
+
2305
+ colors.push( r, g, b );
2306
+
2307
+ }
2308
+
2309
+ // normals
2310
+
2311
+ if ( normal && normalPerVertex === true ) {
2312
+
2313
+ const xn = normal[ index * 3 + 0 ];
2314
+ const yn = normal[ index * 3 + 1 ];
2315
+ const zn = normal[ index * 3 + 2 ];
2316
+
2317
+ normals.push( xn, yn, zn );
2318
+
2319
+ }
2320
+
2321
+ // uvs
2322
+
2323
+ if ( texCoord ) {
2324
+
2325
+ const s = texCoord[ index * 2 + 0 ];
2326
+ const t = texCoord[ index * 2 + 1 ];
2327
+
2328
+ uvs.push( s, t );
2329
+
2330
+
2331
+ } else {
2332
+
2333
+ uvs.push( i / ( xDimension - 1 ), j / ( zDimension - 1 ) );
2334
+
2335
+ }
2336
+
2337
+ }
2338
+
2339
+ }
2340
+
2341
+ // indices
2342
+
2343
+ const indices = [];
2344
+
2345
+ for ( let i = 0; i < xDimension - 1; i ++ ) {
2346
+
2347
+ for ( let j = 0; j < zDimension - 1; j ++ ) {
2348
+
2349
+ // from https://tecfa.unige.ch/guides/vrml/vrml97/spec/part1/nodesRef.html#ElevationGrid
2350
+
2351
+ const a = i + j * xDimension;
2352
+ const b = i + ( j + 1 ) * xDimension;
2353
+ const c = ( i + 1 ) + ( j + 1 ) * xDimension;
2354
+ const d = ( i + 1 ) + j * xDimension;
2355
+
2356
+ // faces
2357
+
2358
+ if ( ccw === true ) {
2359
+
2360
+ indices.push( a, c, b );
2361
+ indices.push( c, a, d );
2362
+
2363
+ } else {
2364
+
2365
+ indices.push( a, b, c );
2366
+ indices.push( c, d, a );
2367
+
2368
+ }
2369
+
2370
+ }
2371
+
2372
+ }
2373
+
2374
+ //
2375
+
2376
+ const positionAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( vertices, 3 ) );
2377
+ const uvAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( uvs, 2 ) );
2378
+ let colorAttribute;
2379
+ let normalAttribute;
2380
+
2381
+ // color attribute
2382
+
2383
+ if ( color ) {
2384
+
2385
+ if ( colorPerVertex === false ) {
2386
+
2387
+ for ( let i = 0; i < xDimension - 1; i ++ ) {
2388
+
2389
+ for ( let j = 0; j < zDimension - 1; j ++ ) {
2390
+
2391
+ const index = i + j * ( xDimension - 1 );
2392
+
2393
+ const r = color[ index * 3 + 0 ];
2394
+ const g = color[ index * 3 + 1 ];
2395
+ const b = color[ index * 3 + 2 ];
2396
+
2397
+ // one color per quad
2398
+
2399
+ colors.push( r, g, b ); colors.push( r, g, b ); colors.push( r, g, b );
2400
+ colors.push( r, g, b ); colors.push( r, g, b ); colors.push( r, g, b );
2401
+
2402
+ }
2403
+
2404
+ }
2405
+
2406
+ colorAttribute = new Float32BufferAttribute( colors, 3 );
2407
+
2408
+ } else {
2409
+
2410
+ colorAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( colors, 3 ) );
2411
+
2412
+ }
2413
+
2414
+ convertColorsToLinearSRGB( colorAttribute );
2415
+
2416
+ }
2417
+
2418
+ // normal attribute
2419
+
2420
+ if ( normal ) {
2421
+
2422
+ if ( normalPerVertex === false ) {
2423
+
2424
+ for ( let i = 0; i < xDimension - 1; i ++ ) {
2425
+
2426
+ for ( let j = 0; j < zDimension - 1; j ++ ) {
2427
+
2428
+ const index = i + j * ( xDimension - 1 );
2429
+
2430
+ const xn = normal[ index * 3 + 0 ];
2431
+ const yn = normal[ index * 3 + 1 ];
2432
+ const zn = normal[ index * 3 + 2 ];
2433
+
2434
+ // one normal per quad
2435
+
2436
+ normals.push( xn, yn, zn ); normals.push( xn, yn, zn ); normals.push( xn, yn, zn );
2437
+ normals.push( xn, yn, zn ); normals.push( xn, yn, zn ); normals.push( xn, yn, zn );
2438
+
2439
+ }
2440
+
2441
+ }
2442
+
2443
+ normalAttribute = new Float32BufferAttribute( normals, 3 );
2444
+
2445
+ } else {
2446
+
2447
+ normalAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( normals, 3 ) );
2448
+
2449
+ }
2450
+
2451
+ } else {
2452
+
2453
+ normalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );
2454
+
2455
+ }
2456
+
2457
+ // build geometry
2458
+
2459
+ const geometry = new BufferGeometry();
2460
+ geometry.setAttribute( 'position', positionAttribute );
2461
+ geometry.setAttribute( 'normal', normalAttribute );
2462
+ geometry.setAttribute( 'uv', uvAttribute );
2463
+
2464
+ if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
2465
+
2466
+ // "solid" influences the material so let's store it for later use
2467
+
2468
+ geometry._solid = solid;
2469
+ geometry._type = 'mesh';
2470
+
2471
+ return geometry;
2472
+
2473
+ }
2474
+
2475
+ function buildExtrusionNode( node ) {
2476
+
2477
+ let crossSection = [ 1, 1, 1, - 1, - 1, - 1, - 1, 1, 1, 1 ];
2478
+ let spine = [ 0, 0, 0, 0, 1, 0 ];
2479
+ let scale;
2480
+ let orientation;
2481
+
2482
+ let beginCap = true;
2483
+ let ccw = true;
2484
+ let creaseAngle = 0;
2485
+ let endCap = true;
2486
+ let solid = true;
2487
+
2488
+ const fields = node.fields;
2489
+
2490
+ for ( let i = 0, l = fields.length; i < l; i ++ ) {
2491
+
2492
+ const field = fields[ i ];
2493
+ const fieldName = field.name;
2494
+ const fieldValues = field.values;
2495
+
2496
+ switch ( fieldName ) {
2497
+
2498
+ case 'beginCap':
2499
+ beginCap = fieldValues[ 0 ];
2500
+ break;
2501
+
2502
+ case 'ccw':
2503
+ ccw = fieldValues[ 0 ];
2504
+ break;
2505
+
2506
+ case 'convex':
2507
+ // field not supported
2508
+ break;
2509
+
2510
+ case 'creaseAngle':
2511
+ creaseAngle = fieldValues[ 0 ];
2512
+ break;
2513
+
2514
+ case 'crossSection':
2515
+ crossSection = fieldValues;
2516
+ break;
2517
+
2518
+ case 'endCap':
2519
+ endCap = fieldValues[ 0 ];
2520
+ break;
2521
+
2522
+ case 'orientation':
2523
+ orientation = fieldValues;
2524
+ break;
2525
+
2526
+ case 'scale':
2527
+ scale = fieldValues;
2528
+ break;
2529
+
2530
+ case 'solid':
2531
+ solid = fieldValues[ 0 ];
2532
+ break;
2533
+
2534
+ case 'spine':
2535
+ spine = fieldValues; // only extrusion along the Y-axis are supported so far
2536
+ break;
2537
+
2538
+ default:
2539
+ console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
2540
+ break;
2541
+
2542
+ }
2543
+
2544
+ }
2545
+
2546
+ const crossSectionClosed = ( crossSection[ 0 ] === crossSection[ crossSection.length - 2 ] && crossSection[ 1 ] === crossSection[ crossSection.length - 1 ] );
2547
+
2548
+ // vertices
2549
+
2550
+ const vertices = [];
2551
+ const spineVector = new Vector3();
2552
+ const scaling = new Vector3();
2553
+
2554
+ const axis = new Vector3();
2555
+ const vertex = new Vector3();
2556
+ const quaternion = new Quaternion();
2557
+
2558
+ for ( let i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4 ) {
2559
+
2560
+ spineVector.fromArray( spine, i );
2561
+
2562
+ scaling.x = scale ? scale[ j + 0 ] : 1;
2563
+ scaling.y = 1;
2564
+ scaling.z = scale ? scale[ j + 1 ] : 1;
2565
+
2566
+ axis.x = orientation ? orientation[ o + 0 ] : 0;
2567
+ axis.y = orientation ? orientation[ o + 1 ] : 0;
2568
+ axis.z = orientation ? orientation[ o + 2 ] : 1;
2569
+ const angle = orientation ? orientation[ o + 3 ] : 0;
2570
+
2571
+ for ( let k = 0, kl = crossSection.length; k < kl; k += 2 ) {
2572
+
2573
+ vertex.x = crossSection[ k + 0 ];
2574
+ vertex.y = 0;
2575
+ vertex.z = crossSection[ k + 1 ];
2576
+
2577
+ // scale
2578
+
2579
+ vertex.multiply( scaling );
2580
+
2581
+ // rotate
2582
+
2583
+ quaternion.setFromAxisAngle( axis, angle );
2584
+ vertex.applyQuaternion( quaternion );
2585
+
2586
+ // translate
2587
+
2588
+ vertex.add( spineVector );
2589
+
2590
+ vertices.push( vertex.x, vertex.y, vertex.z );
2591
+
2592
+ }
2593
+
2594
+ }
2595
+
2596
+ // indices
2597
+
2598
+ const indices = [];
2599
+
2600
+ const spineCount = spine.length / 3;
2601
+ const crossSectionCount = crossSection.length / 2;
2602
+
2603
+ for ( let i = 0; i < spineCount - 1; i ++ ) {
2604
+
2605
+ for ( let j = 0; j < crossSectionCount - 1; j ++ ) {
2606
+
2607
+ const a = j + i * crossSectionCount;
2608
+ let b = ( j + 1 ) + i * crossSectionCount;
2609
+ const c = j + ( i + 1 ) * crossSectionCount;
2610
+ let d = ( j + 1 ) + ( i + 1 ) * crossSectionCount;
2611
+
2612
+ if ( ( j === crossSectionCount - 2 ) && ( crossSectionClosed === true ) ) {
2613
+
2614
+ b = i * crossSectionCount;
2615
+ d = ( i + 1 ) * crossSectionCount;
2616
+
2617
+ }
2618
+
2619
+ if ( ccw === true ) {
2620
+
2621
+ indices.push( a, b, c );
2622
+ indices.push( c, b, d );
2623
+
2624
+ } else {
2625
+
2626
+ indices.push( a, c, b );
2627
+ indices.push( c, d, b );
2628
+
2629
+ }
2630
+
2631
+ }
2632
+
2633
+ }
2634
+
2635
+ // triangulate cap
2636
+
2637
+ if ( beginCap === true || endCap === true ) {
2638
+
2639
+ const contour = [];
2640
+
2641
+ for ( let i = 0, l = crossSection.length; i < l; i += 2 ) {
2642
+
2643
+ contour.push( new Vector2( crossSection[ i ], crossSection[ i + 1 ] ) );
2644
+
2645
+ }
2646
+
2647
+ const faces = ShapeUtils.triangulateShape( contour, [] );
2648
+ const capIndices = [];
2649
+
2650
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
2651
+
2652
+ const face = faces[ i ];
2653
+
2654
+ capIndices.push( face[ 0 ], face[ 1 ], face[ 2 ] );
2655
+
2656
+ }
2657
+
2658
+ // begin cap
2659
+
2660
+ if ( beginCap === true ) {
2661
+
2662
+ for ( let i = 0, l = capIndices.length; i < l; i += 3 ) {
2663
+
2664
+ if ( ccw === true ) {
2665
+
2666
+ indices.push( capIndices[ i + 0 ], capIndices[ i + 1 ], capIndices[ i + 2 ] );
2667
+
2668
+ } else {
2669
+
2670
+ indices.push( capIndices[ i + 0 ], capIndices[ i + 2 ], capIndices[ i + 1 ] );
2671
+
2672
+ }
2673
+
2674
+ }
2675
+
2676
+ }
2677
+
2678
+ // end cap
2679
+
2680
+ if ( endCap === true ) {
2681
+
2682
+ const indexOffset = crossSectionCount * ( spineCount - 1 ); // references to the first vertex of the last cross section
2683
+
2684
+ for ( let i = 0, l = capIndices.length; i < l; i += 3 ) {
2685
+
2686
+ if ( ccw === true ) {
2687
+
2688
+ indices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 2 ], indexOffset + capIndices[ i + 1 ] );
2689
+
2690
+ } else {
2691
+
2692
+ indices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 1 ], indexOffset + capIndices[ i + 2 ] );
2693
+
2694
+ }
2695
+
2696
+ }
2697
+
2698
+ }
2699
+
2700
+ }
2701
+
2702
+ const positionAttribute = toNonIndexedAttribute( indices, new Float32BufferAttribute( vertices, 3 ) );
2703
+ const normalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );
2704
+
2705
+ const geometry = new BufferGeometry();
2706
+ geometry.setAttribute( 'position', positionAttribute );
2707
+ geometry.setAttribute( 'normal', normalAttribute );
2708
+ // no uvs yet
2709
+
2710
+ // "solid" influences the material so let's store it for later use
2711
+
2712
+ geometry._solid = solid;
2713
+ geometry._type = 'mesh';
2714
+
2715
+ return geometry;
2716
+
2717
+ }
2718
+
2719
+ // helper functions
2720
+
2721
+ function resolveUSE( identifier ) {
2722
+
2723
+ const node = nodeMap[ identifier ];
2724
+ const build = getNode( node );
2725
+
2726
+ // because the same 3D objects can have different transformations, it's necessary to clone them.
2727
+ // materials can be influenced by the geometry (e.g. vertex normals). cloning is necessary to avoid
2728
+ // any side effects
2729
+
2730
+ return ( build.isObject3D || build.isMaterial ) ? build.clone() : build;
2731
+
2732
+ }
2733
+
2734
+ function parseFieldChildren( children, owner ) {
2735
+
2736
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
2737
+
2738
+ const object = getNode( children[ i ] );
2739
+
2740
+ if ( object instanceof Object3D ) owner.add( object );
2741
+
2742
+ }
2743
+
2744
+ }
2745
+
2746
+ function triangulateFaceIndex( index, ccw ) {
2747
+
2748
+ const indices = [];
2749
+
2750
+ // since face defintions can have more than three vertices, it's necessary to
2751
+ // perform a simple triangulation
2752
+
2753
+ let start = 0;
2754
+
2755
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2756
+
2757
+ const i1 = index[ start ];
2758
+ const i2 = index[ i + ( ccw ? 1 : 2 ) ];
2759
+ const i3 = index[ i + ( ccw ? 2 : 1 ) ];
2760
+
2761
+ indices.push( i1, i2, i3 );
2762
+
2763
+ // an index of -1 indicates that the current face has ended and the next one begins
2764
+
2765
+ if ( index[ i + 3 ] === - 1 || i + 3 >= l ) {
2766
+
2767
+ i += 3;
2768
+ start = i + 1;
2769
+
2770
+ }
2771
+
2772
+ }
2773
+
2774
+ return indices;
2775
+
2776
+ }
2777
+
2778
+ function triangulateFaceData( data, index ) {
2779
+
2780
+ const triangulatedData = [];
2781
+
2782
+ let start = 0;
2783
+
2784
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2785
+
2786
+ const stride = start * 3;
2787
+
2788
+ const x = data[ stride ];
2789
+ const y = data[ stride + 1 ];
2790
+ const z = data[ stride + 2 ];
2791
+
2792
+ triangulatedData.push( x, y, z );
2793
+
2794
+ // an index of -1 indicates that the current face has ended and the next one begins
2795
+
2796
+ if ( index[ i + 3 ] === - 1 || i + 3 >= l ) {
2797
+
2798
+ i += 3;
2799
+ start ++;
2800
+
2801
+ }
2802
+
2803
+ }
2804
+
2805
+ return triangulatedData;
2806
+
2807
+ }
2808
+
2809
+ function flattenData( data, index ) {
2810
+
2811
+ const flattenData = [];
2812
+
2813
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2814
+
2815
+ const i1 = index[ i ];
2816
+
2817
+ const stride = i1 * 3;
2818
+
2819
+ const x = data[ stride ];
2820
+ const y = data[ stride + 1 ];
2821
+ const z = data[ stride + 2 ];
2822
+
2823
+ flattenData.push( x, y, z );
2824
+
2825
+ }
2826
+
2827
+ return flattenData;
2828
+
2829
+ }
2830
+
2831
+ function expandLineIndex( index ) {
2832
+
2833
+ const indices = [];
2834
+
2835
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2836
+
2837
+ const i1 = index[ i ];
2838
+ const i2 = index[ i + 1 ];
2839
+
2840
+ indices.push( i1, i2 );
2841
+
2842
+ // an index of -1 indicates that the current line has ended and the next one begins
2843
+
2844
+ if ( index[ i + 2 ] === - 1 || i + 2 >= l ) {
2845
+
2846
+ i += 2;
2847
+
2848
+ }
2849
+
2850
+ }
2851
+
2852
+ return indices;
2853
+
2854
+ }
2855
+
2856
+ function expandLineData( data, index ) {
2857
+
2858
+ const triangulatedData = [];
2859
+
2860
+ let start = 0;
2861
+
2862
+ for ( let i = 0, l = index.length; i < l; i ++ ) {
2863
+
2864
+ const stride = start * 3;
2865
+
2866
+ const x = data[ stride ];
2867
+ const y = data[ stride + 1 ];
2868
+ const z = data[ stride + 2 ];
2869
+
2870
+ triangulatedData.push( x, y, z );
2871
+
2872
+ // an index of -1 indicates that the current line has ended and the next one begins
2873
+
2874
+ if ( index[ i + 2 ] === - 1 || i + 2 >= l ) {
2875
+
2876
+ i += 2;
2877
+ start ++;
2878
+
2879
+ }
2880
+
2881
+ }
2882
+
2883
+ return triangulatedData;
2884
+
2885
+ }
2886
+
2887
+ const vA = new Vector3();
2888
+ const vB = new Vector3();
2889
+ const vC = new Vector3();
2890
+
2891
+ const uvA = new Vector2();
2892
+ const uvB = new Vector2();
2893
+ const uvC = new Vector2();
2894
+
2895
+ function computeAttributeFromIndexedData( coordIndex, index, data, itemSize ) {
2896
+
2897
+ const array = [];
2898
+
2899
+ // we use the coordIndex.length as delimiter since normalIndex must contain at least as many indices
2900
+
2901
+ for ( let i = 0, l = coordIndex.length; i < l; i += 3 ) {
2902
+
2903
+ const a = index[ i ];
2904
+ const b = index[ i + 1 ];
2905
+ const c = index[ i + 2 ];
2906
+
2907
+ if ( itemSize === 2 ) {
2908
+
2909
+ uvA.fromArray( data, a * itemSize );
2910
+ uvB.fromArray( data, b * itemSize );
2911
+ uvC.fromArray( data, c * itemSize );
2912
+
2913
+ array.push( uvA.x, uvA.y );
2914
+ array.push( uvB.x, uvB.y );
2915
+ array.push( uvC.x, uvC.y );
2916
+
2917
+ } else {
2918
+
2919
+ vA.fromArray( data, a * itemSize );
2920
+ vB.fromArray( data, b * itemSize );
2921
+ vC.fromArray( data, c * itemSize );
2922
+
2923
+ array.push( vA.x, vA.y, vA.z );
2924
+ array.push( vB.x, vB.y, vB.z );
2925
+ array.push( vC.x, vC.y, vC.z );
2926
+
2927
+ }
2928
+
2929
+ }
2930
+
2931
+ return new Float32BufferAttribute( array, itemSize );
2932
+
2933
+ }
2934
+
2935
+ function computeAttributeFromFaceData( index, faceData ) {
2936
+
2937
+ const array = [];
2938
+
2939
+ for ( let i = 0, j = 0, l = index.length; i < l; i += 3, j ++ ) {
2940
+
2941
+ vA.fromArray( faceData, j * 3 );
2942
+
2943
+ array.push( vA.x, vA.y, vA.z );
2944
+ array.push( vA.x, vA.y, vA.z );
2945
+ array.push( vA.x, vA.y, vA.z );
2946
+
2947
+ }
2948
+
2949
+ return new Float32BufferAttribute( array, 3 );
2950
+
2951
+ }
2952
+
2953
+ function computeAttributeFromLineData( index, lineData ) {
2954
+
2955
+ const array = [];
2956
+
2957
+ for ( let i = 0, j = 0, l = index.length; i < l; i += 2, j ++ ) {
2958
+
2959
+ vA.fromArray( lineData, j * 3 );
2960
+
2961
+ array.push( vA.x, vA.y, vA.z );
2962
+ array.push( vA.x, vA.y, vA.z );
2963
+
2964
+ }
2965
+
2966
+ return new Float32BufferAttribute( array, 3 );
2967
+
2968
+ }
2969
+
2970
+ function toNonIndexedAttribute( indices, attribute ) {
2971
+
2972
+ const array = attribute.array;
2973
+ const itemSize = attribute.itemSize;
2974
+
2975
+ const array2 = new array.constructor( indices.length * itemSize );
2976
+
2977
+ let index = 0, index2 = 0;
2978
+
2979
+ for ( let i = 0, l = indices.length; i < l; i ++ ) {
2980
+
2981
+ index = indices[ i ] * itemSize;
2982
+
2983
+ for ( let j = 0; j < itemSize; j ++ ) {
2984
+
2985
+ array2[ index2 ++ ] = array[ index ++ ];
2986
+
2987
+ }
2988
+
2989
+ }
2990
+
2991
+ return new Float32BufferAttribute( array2, itemSize );
2992
+
2993
+ }
2994
+
2995
+ const ab = new Vector3();
2996
+ const cb = new Vector3();
2997
+
2998
+ function computeNormalAttribute( index, coord, creaseAngle ) {
2999
+
3000
+ const faces = [];
3001
+ const vertexNormals = {};
3002
+
3003
+ // prepare face and raw vertex normals
3004
+
3005
+ for ( let i = 0, l = index.length; i < l; i += 3 ) {
3006
+
3007
+ const a = index[ i ];
3008
+ const b = index[ i + 1 ];
3009
+ const c = index[ i + 2 ];
3010
+
3011
+ const face = new Face( a, b, c );
3012
+
3013
+ vA.fromArray( coord, a * 3 );
3014
+ vB.fromArray( coord, b * 3 );
3015
+ vC.fromArray( coord, c * 3 );
3016
+
3017
+ cb.subVectors( vC, vB );
3018
+ ab.subVectors( vA, vB );
3019
+ cb.cross( ab );
3020
+
3021
+ cb.normalize();
3022
+
3023
+ face.normal.copy( cb );
3024
+
3025
+ if ( vertexNormals[ a ] === undefined ) vertexNormals[ a ] = [];
3026
+ if ( vertexNormals[ b ] === undefined ) vertexNormals[ b ] = [];
3027
+ if ( vertexNormals[ c ] === undefined ) vertexNormals[ c ] = [];
3028
+
3029
+ vertexNormals[ a ].push( face.normal );
3030
+ vertexNormals[ b ].push( face.normal );
3031
+ vertexNormals[ c ].push( face.normal );
3032
+
3033
+ faces.push( face );
3034
+
3035
+ }
3036
+
3037
+ // compute vertex normals and build final geometry
3038
+
3039
+ const normals = [];
3040
+
3041
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
3042
+
3043
+ const face = faces[ i ];
3044
+
3045
+ const nA = weightedNormal( vertexNormals[ face.a ], face.normal, creaseAngle );
3046
+ const nB = weightedNormal( vertexNormals[ face.b ], face.normal, creaseAngle );
3047
+ const nC = weightedNormal( vertexNormals[ face.c ], face.normal, creaseAngle );
3048
+
3049
+ vA.fromArray( coord, face.a * 3 );
3050
+ vB.fromArray( coord, face.b * 3 );
3051
+ vC.fromArray( coord, face.c * 3 );
3052
+
3053
+ normals.push( nA.x, nA.y, nA.z );
3054
+ normals.push( nB.x, nB.y, nB.z );
3055
+ normals.push( nC.x, nC.y, nC.z );
3056
+
3057
+ }
3058
+
3059
+ return new Float32BufferAttribute( normals, 3 );
3060
+
3061
+ }
3062
+
3063
+ function weightedNormal( normals, vector, creaseAngle ) {
3064
+
3065
+ const normal = new Vector3();
3066
+
3067
+ if ( creaseAngle === 0 ) {
3068
+
3069
+ normal.copy( vector );
3070
+
3071
+ } else {
3072
+
3073
+ for ( let i = 0, l = normals.length; i < l; i ++ ) {
3074
+
3075
+ if ( normals[ i ].angleTo( vector ) < creaseAngle ) {
3076
+
3077
+ normal.add( normals[ i ] );
3078
+
3079
+ }
3080
+
3081
+ }
3082
+
3083
+ }
3084
+
3085
+ return normal.normalize();
3086
+
3087
+ }
3088
+
3089
+ function toColorArray( colors ) {
3090
+
3091
+ const array = [];
3092
+
3093
+ for ( let i = 0, l = colors.length; i < l; i += 3 ) {
3094
+
3095
+ array.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
3096
+
3097
+ }
3098
+
3099
+ return array;
3100
+
3101
+ }
3102
+
3103
+ function convertColorsToLinearSRGB( attribute ) {
3104
+
3105
+ const color = new Color();
3106
+
3107
+ for ( let i = 0; i < attribute.count; i ++ ) {
3108
+
3109
+ color.fromBufferAttribute( attribute, i );
3110
+ color.convertSRGBToLinear();
3111
+
3112
+ attribute.setXYZ( i, color.r, color.g, color.b );
3113
+
3114
+ }
3115
+
3116
+ }
3117
+
3118
+ /**
3119
+ * Vertically paints the faces interpolating between the
3120
+ * specified colors at the specified angels. This is used for the Background
3121
+ * node, but could be applied to other nodes with multiple faces as well.
3122
+ *
3123
+ * When used with the Background node, default is directionIsDown is true if
3124
+ * interpolating the skyColor down from the Zenith. When interpolationg up from
3125
+ * the Nadir i.e. interpolating the groundColor, the directionIsDown is false.
3126
+ *
3127
+ * The first angle is never specified, it is the Zenith (0 rad). Angles are specified
3128
+ * in radians. The geometry is thought a sphere, but could be anything. The color interpolation
3129
+ * is linear along the Y axis in any case.
3130
+ *
3131
+ * You must specify one more color than you have angles at the beginning of the colors array.
3132
+ * This is the color of the Zenith (the top of the shape).
3133
+ *
3134
+ * @param {BufferGeometry} geometry
3135
+ * @param {number} radius
3136
+ * @param {array} angles
3137
+ * @param {array} colors
3138
+ * @param {boolean} topDown - Whether to work top down or bottom up.
3139
+ */
3140
+ function paintFaces( geometry, radius, angles, colors, topDown ) {
3141
+
3142
+ // compute threshold values
3143
+
3144
+ const thresholds = [];
3145
+ const startAngle = ( topDown === true ) ? 0 : Math.PI;
3146
+
3147
+ for ( let i = 0, l = colors.length; i < l; i ++ ) {
3148
+
3149
+ let angle = ( i === 0 ) ? 0 : angles[ i - 1 ];
3150
+ angle = ( topDown === true ) ? angle : ( startAngle - angle );
3151
+
3152
+ const point = new Vector3();
3153
+ point.setFromSphericalCoords( radius, angle, 0 );
3154
+
3155
+ thresholds.push( point );
3156
+
3157
+ }
3158
+
3159
+ // generate vertex colors
3160
+
3161
+ const indices = geometry.index;
3162
+ const positionAttribute = geometry.attributes.position;
3163
+ const colorAttribute = new BufferAttribute( new Float32Array( geometry.attributes.position.count * 3 ), 3 );
3164
+
3165
+ const position = new Vector3();
3166
+ const color = new Color();
3167
+
3168
+ for ( let i = 0; i < indices.count; i ++ ) {
3169
+
3170
+ const index = indices.getX( i );
3171
+ position.fromBufferAttribute( positionAttribute, index );
3172
+
3173
+ let thresholdIndexA, thresholdIndexB;
3174
+ let t = 1;
3175
+
3176
+ for ( let j = 1; j < thresholds.length; j ++ ) {
3177
+
3178
+ thresholdIndexA = j - 1;
3179
+ thresholdIndexB = j;
3180
+
3181
+ const thresholdA = thresholds[ thresholdIndexA ];
3182
+ const thresholdB = thresholds[ thresholdIndexB ];
3183
+
3184
+ if ( topDown === true ) {
3185
+
3186
+ // interpolation for sky color
3187
+
3188
+ if ( position.y <= thresholdA.y && position.y > thresholdB.y ) {
3189
+
3190
+ t = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );
3191
+
3192
+ break;
3193
+
3194
+ }
3195
+
3196
+ } else {
3197
+
3198
+ // interpolation for ground color
3199
+
3200
+ if ( position.y >= thresholdA.y && position.y < thresholdB.y ) {
3201
+
3202
+ t = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );
3203
+
3204
+ break;
3205
+
3206
+ }
3207
+
3208
+ }
3209
+
3210
+ }
3211
+
3212
+ const colorA = colors[ thresholdIndexA ];
3213
+ const colorB = colors[ thresholdIndexB ];
3214
+
3215
+ color.copy( colorA ).lerp( colorB, t ).convertSRGBToLinear();
3216
+
3217
+ colorAttribute.setXYZ( index, color.r, color.g, color.b );
3218
+
3219
+ }
3220
+
3221
+ geometry.setAttribute( 'color', colorAttribute );
3222
+
3223
+ }
3224
+
3225
+ //
3226
+
3227
+ const textureLoader = new TextureLoader( this.manager );
3228
+ textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
3229
+
3230
+ // check version (only 2.0 is supported)
3231
+
3232
+ if ( data.indexOf( '#VRML V2.0' ) === - 1 ) {
3233
+
3234
+ throw Error( 'THREE.VRMLLexer: Version of VRML asset not supported.' );
3235
+
3236
+ }
3237
+
3238
+ // create JSON representing the tree structure of the VRML asset
3239
+
3240
+ const tree = generateVRMLTree( data );
3241
+
3242
+ // parse the tree structure to a three.js scene
3243
+
3244
+ const scene = parseTree( tree );
3245
+
3246
+ return scene;
3247
+
3248
+ }
3249
+
3250
+ }
3251
+
3252
+ class VRMLLexer {
3253
+
3254
+ constructor( tokens ) {
3255
+
3256
+ this.lexer = new chevrotain.Lexer( tokens );
3257
+
3258
+ }
3259
+
3260
+ lex( inputText ) {
3261
+
3262
+ const lexingResult = this.lexer.tokenize( inputText );
3263
+
3264
+ if ( lexingResult.errors.length > 0 ) {
3265
+
3266
+ console.error( lexingResult.errors );
3267
+
3268
+ throw Error( 'THREE.VRMLLexer: Lexing errors detected.' );
3269
+
3270
+ }
3271
+
3272
+ return lexingResult;
3273
+
3274
+ }
3275
+
3276
+ }
3277
+
3278
+ const CstParser = chevrotain.CstParser;
3279
+
3280
+ class VRMLParser extends CstParser {
3281
+
3282
+ constructor( tokenVocabulary ) {
3283
+
3284
+ super( tokenVocabulary );
3285
+
3286
+ const $ = this;
3287
+
3288
+ const Version = tokenVocabulary[ 'Version' ];
3289
+ const LCurly = tokenVocabulary[ 'LCurly' ];
3290
+ const RCurly = tokenVocabulary[ 'RCurly' ];
3291
+ const LSquare = tokenVocabulary[ 'LSquare' ];
3292
+ const RSquare = tokenVocabulary[ 'RSquare' ];
3293
+ const Identifier = tokenVocabulary[ 'Identifier' ];
3294
+ const RouteIdentifier = tokenVocabulary[ 'RouteIdentifier' ];
3295
+ const StringLiteral = tokenVocabulary[ 'StringLiteral' ];
3296
+ const HexLiteral = tokenVocabulary[ 'HexLiteral' ];
3297
+ const NumberLiteral = tokenVocabulary[ 'NumberLiteral' ];
3298
+ const TrueLiteral = tokenVocabulary[ 'TrueLiteral' ];
3299
+ const FalseLiteral = tokenVocabulary[ 'FalseLiteral' ];
3300
+ const NullLiteral = tokenVocabulary[ 'NullLiteral' ];
3301
+ const DEF = tokenVocabulary[ 'DEF' ];
3302
+ const USE = tokenVocabulary[ 'USE' ];
3303
+ const ROUTE = tokenVocabulary[ 'ROUTE' ];
3304
+ const TO = tokenVocabulary[ 'TO' ];
3305
+ const NodeName = tokenVocabulary[ 'NodeName' ];
3306
+
3307
+ $.RULE( 'vrml', function () {
3308
+
3309
+ $.SUBRULE( $.version );
3310
+ $.AT_LEAST_ONE( function () {
3311
+
3312
+ $.SUBRULE( $.node );
3313
+
3314
+ } );
3315
+ $.MANY( function () {
3316
+
3317
+ $.SUBRULE( $.route );
3318
+
3319
+ } );
3320
+
3321
+ } );
3322
+
3323
+ $.RULE( 'version', function () {
3324
+
3325
+ $.CONSUME( Version );
3326
+
3327
+ } );
3328
+
3329
+ $.RULE( 'node', function () {
3330
+
3331
+ $.OPTION( function () {
3332
+
3333
+ $.SUBRULE( $.def );
3334
+
3335
+ } );
3336
+
3337
+ $.CONSUME( NodeName );
3338
+ $.CONSUME( LCurly );
3339
+ $.MANY( function () {
3340
+
3341
+ $.SUBRULE( $.field );
3342
+
3343
+ } );
3344
+ $.CONSUME( RCurly );
3345
+
3346
+ } );
3347
+
3348
+ $.RULE( 'field', function () {
3349
+
3350
+ $.CONSUME( Identifier );
3351
+
3352
+ $.OR2( [
3353
+ { ALT: function () {
3354
+
3355
+ $.SUBRULE( $.singleFieldValue );
3356
+
3357
+ } },
3358
+ { ALT: function () {
3359
+
3360
+ $.SUBRULE( $.multiFieldValue );
3361
+
3362
+ } }
3363
+ ] );
3364
+
3365
+ } );
3366
+
3367
+ $.RULE( 'def', function () {
3368
+
3369
+ $.CONSUME( DEF );
3370
+ $.OR( [
3371
+ { ALT: function () {
3372
+
3373
+ $.CONSUME( Identifier );
3374
+
3375
+ } },
3376
+ { ALT: function () {
3377
+
3378
+ $.CONSUME( NodeName );
3379
+
3380
+ } }
3381
+ ] );
3382
+
3383
+ } );
3384
+
3385
+ $.RULE( 'use', function () {
3386
+
3387
+ $.CONSUME( USE );
3388
+ $.OR( [
3389
+ { ALT: function () {
3390
+
3391
+ $.CONSUME( Identifier );
3392
+
3393
+ } },
3394
+ { ALT: function () {
3395
+
3396
+ $.CONSUME( NodeName );
3397
+
3398
+ } }
3399
+ ] );
3400
+
3401
+ } );
3402
+
3403
+ $.RULE( 'singleFieldValue', function () {
3404
+
3405
+ $.AT_LEAST_ONE( function () {
3406
+
3407
+ $.OR( [
3408
+ { ALT: function () {
3409
+
3410
+ $.SUBRULE( $.node );
3411
+
3412
+ } },
3413
+ { ALT: function () {
3414
+
3415
+ $.SUBRULE( $.use );
3416
+
3417
+ } },
3418
+ { ALT: function () {
3419
+
3420
+ $.CONSUME( StringLiteral );
3421
+
3422
+ } },
3423
+ { ALT: function () {
3424
+
3425
+ $.CONSUME( HexLiteral );
3426
+
3427
+ } },
3428
+ { ALT: function () {
3429
+
3430
+ $.CONSUME( NumberLiteral );
3431
+
3432
+ } },
3433
+ { ALT: function () {
3434
+
3435
+ $.CONSUME( TrueLiteral );
3436
+
3437
+ } },
3438
+ { ALT: function () {
3439
+
3440
+ $.CONSUME( FalseLiteral );
3441
+
3442
+ } },
3443
+ { ALT: function () {
3444
+
3445
+ $.CONSUME( NullLiteral );
3446
+
3447
+ } }
3448
+ ] );
3449
+
3450
+
3451
+ } );
3452
+
3453
+ } );
3454
+
3455
+ $.RULE( 'multiFieldValue', function () {
3456
+
3457
+ $.CONSUME( LSquare );
3458
+ $.MANY( function () {
3459
+
3460
+ $.OR( [
3461
+ { ALT: function () {
3462
+
3463
+ $.SUBRULE( $.node );
3464
+
3465
+ } },
3466
+ { ALT: function () {
3467
+
3468
+ $.SUBRULE( $.use );
3469
+
3470
+ } },
3471
+ { ALT: function () {
3472
+
3473
+ $.CONSUME( StringLiteral );
3474
+
3475
+ } },
3476
+ { ALT: function () {
3477
+
3478
+ $.CONSUME( HexLiteral );
3479
+
3480
+ } },
3481
+ { ALT: function () {
3482
+
3483
+ $.CONSUME( NumberLiteral );
3484
+
3485
+ } },
3486
+ { ALT: function () {
3487
+
3488
+ $.CONSUME( NullLiteral );
3489
+
3490
+ } }
3491
+ ] );
3492
+
3493
+ } );
3494
+ $.CONSUME( RSquare );
3495
+
3496
+ } );
3497
+
3498
+ $.RULE( 'route', function () {
3499
+
3500
+ $.CONSUME( ROUTE );
3501
+ $.CONSUME( RouteIdentifier );
3502
+ $.CONSUME( TO );
3503
+ $.CONSUME2( RouteIdentifier );
3504
+
3505
+ } );
3506
+
3507
+ this.performSelfAnalysis();
3508
+
3509
+ }
3510
+
3511
+ }
3512
+
3513
+ class Face {
3514
+
3515
+ constructor( a, b, c ) {
3516
+
3517
+ this.a = a;
3518
+ this.b = b;
3519
+ this.c = c;
3520
+ this.normal = new Vector3();
3521
+
3522
+ }
3523
+
3524
+ }
3525
+
3526
+ const TEXTURE_TYPE = {
3527
+ INTENSITY: 1,
3528
+ INTENSITY_ALPHA: 2,
3529
+ RGB: 3,
3530
+ RGBA: 4
3531
+ };
3532
+
3533
+ export { VRMLLoader };