@plastic-software/three 0.181.3 → 0.183.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +11330 -10017
- package/build/three.core.js +10011 -9493
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1414 -631
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +21 -13
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +8007 -5427
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +8005 -5426
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +0 -3
- package/examples/jsm/animation/CCDIKSolver.js +2 -2
- package/examples/jsm/controls/ArcballControls.js +3 -3
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +109 -6
- package/examples/jsm/controls/TrackballControls.js +6 -6
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +131 -4
- package/examples/jsm/exporters/USDZExporter.js +22 -3
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +67 -8
- package/examples/jsm/inspector/Inspector.js +74 -14
- package/examples/jsm/inspector/RendererInspector.js +12 -2
- package/examples/jsm/inspector/tabs/Console.js +41 -7
- package/examples/jsm/inspector/tabs/Parameters.js +18 -2
- package/examples/jsm/inspector/tabs/Performance.js +2 -2
- package/examples/jsm/inspector/tabs/Viewer.js +4 -4
- package/examples/jsm/inspector/ui/Profiler.js +1836 -31
- package/examples/jsm/inspector/ui/Style.js +973 -14
- package/examples/jsm/inspector/ui/Tab.js +188 -1
- package/examples/jsm/inspector/ui/Values.js +17 -1
- package/examples/jsm/libs/meshopt_decoder.module.js +6 -5
- package/examples/jsm/lines/LineMaterial.js +6 -0
- package/examples/jsm/loaders/3DMLoader.js +5 -4
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +5 -5
- package/examples/jsm/loaders/EXRLoader.js +5 -5
- package/examples/jsm/loaders/FBXLoader.js +2 -4
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +122 -171
- package/examples/jsm/loaders/HDRLoader.js +0 -1
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +19 -3
- package/examples/jsm/loaders/LDrawLoader.js +2 -3
- package/examples/jsm/loaders/LWOLoader.js +7 -39
- package/examples/jsm/loaders/NRRDLoader.js +2 -2
- package/examples/jsm/loaders/PCDLoader.js +4 -2
- package/examples/jsm/loaders/SVGLoader.js +1 -1
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/USDLoader.js +100 -40
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +79 -2
- package/examples/jsm/loaders/VTKLoader.js +37 -24
- package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
- package/examples/jsm/loaders/usd/USDAParser.js +447 -366
- package/examples/jsm/loaders/usd/USDCParser.js +1841 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/Volume.js +0 -1
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Sky.js +76 -4
- package/examples/jsm/objects/SkyMesh.js +127 -10
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +12 -7
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +9 -5
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +268 -30
- package/examples/jsm/renderers/SVGRenderer.js +193 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +61 -4
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/AnamorphicNode.js +1 -1
- package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
- package/examples/jsm/tsl/display/BloomNode.js +16 -6
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -1
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FXAANode.js +2 -2
- package/examples/jsm/tsl/display/GTAONode.js +5 -4
- package/examples/jsm/tsl/display/GaussianBlurNode.js +11 -2
- package/examples/jsm/tsl/display/GodraysNode.js +624 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +3 -3
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/SSGINode.js +8 -20
- package/examples/jsm/tsl/display/SSRNode.js +8 -8
- package/examples/jsm/tsl/display/SSSNode.js +6 -4
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TRAANode.js +273 -125
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/math/Bayer.js +40 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/package.json +20 -26
- package/src/Three.Core.js +2 -1
- package/src/Three.TSL.js +19 -11
- package/src/Three.WebGPU.Nodes.js +2 -0
- package/src/Three.WebGPU.js +3 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +1 -1
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +32 -2
- package/src/cameras/CubeCamera.js +20 -0
- package/src/constants.js +90 -5
- package/src/core/BufferGeometry.js +14 -2
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +56 -4
- package/src/core/Raycaster.js +2 -2
- package/src/core/RenderTarget.js +3 -4
- package/src/extras/PMREMGenerator.js +7 -18
- package/src/extras/TextureUtils.js +5 -1
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +4 -1
- package/src/helpers/HemisphereLightHelper.js +3 -0
- package/src/helpers/PointLightHelper.js +1 -25
- package/src/helpers/SpotLightHelper.js +3 -0
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/FileLoader.js +1 -1
- package/src/loaders/ImageBitmapLoader.js +8 -3
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/MaterialLoader.js +2 -1
- package/src/loaders/ObjectLoader.js +21 -2
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/materials/Material.js +2 -0
- package/src/materials/MeshLambertMaterial.js +9 -0
- package/src/materials/MeshPhongMaterial.js +9 -0
- package/src/materials/ShaderMaterial.js +20 -1
- package/src/materials/nodes/Line2NodeMaterial.js +7 -7
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +5 -2
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
- package/src/materials/nodes/NodeMaterial.js +72 -25
- package/src/materials/nodes/manager/NodeMaterialObserver.js +10 -4
- package/src/math/Line3.js +3 -5
- package/src/math/MathUtils.js +10 -10
- package/src/math/Matrix4.js +74 -65
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Vector3.js +3 -5
- package/src/math/interpolants/BezierInterpolant.js +108 -0
- package/src/nodes/Nodes.js +87 -68
- package/src/nodes/TSL.js +6 -6
- package/src/nodes/accessors/Arrays.js +1 -1
- package/src/nodes/accessors/BatchNode.js +10 -10
- package/src/nodes/accessors/Bitangent.js +5 -5
- package/src/nodes/accessors/BufferAttributeNode.js +98 -12
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +4 -4
- package/src/nodes/accessors/CubeTextureNode.js +20 -1
- package/src/nodes/accessors/InstanceNode.js +148 -43
- package/src/nodes/accessors/MaterialNode.js +9 -1
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/Normal.js +11 -11
- package/src/nodes/accessors/Position.js +34 -2
- package/src/nodes/accessors/ReferenceBaseNode.js +4 -4
- package/src/nodes/accessors/ReferenceNode.js +4 -4
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +53 -0
- package/src/nodes/accessors/SkinningNode.js +27 -26
- package/src/nodes/accessors/StorageBufferNode.js +4 -21
- package/src/nodes/accessors/StorageTextureNode.js +37 -1
- package/src/nodes/accessors/Tangent.js +4 -14
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +58 -22
- package/src/nodes/accessors/UniformArrayNode.js +4 -2
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionNode.js +1 -2
- package/src/nodes/core/ArrayNode.js +20 -1
- package/src/nodes/core/AssignNode.js +2 -2
- package/src/nodes/core/AttributeNode.js +2 -2
- package/src/nodes/core/ContextNode.js +103 -4
- package/src/nodes/core/MRTNode.js +48 -2
- package/src/nodes/core/Node.js +29 -3
- package/src/nodes/core/NodeBuilder.js +170 -53
- package/src/nodes/core/NodeError.js +28 -0
- package/src/nodes/core/NodeFrame.js +12 -4
- package/src/nodes/core/NodeUtils.js +10 -8
- package/src/nodes/core/OutputStructNode.js +12 -10
- package/src/nodes/core/ParameterNode.js +3 -3
- package/src/nodes/core/PropertyNode.js +19 -3
- package/src/nodes/core/StackNode.js +65 -16
- package/src/nodes/core/StackTrace.js +139 -0
- package/src/nodes/core/StructNode.js +16 -2
- package/src/nodes/core/StructTypeNode.js +11 -17
- package/src/nodes/core/SubBuildNode.js +1 -1
- package/src/nodes/core/UniformNode.js +21 -5
- package/src/nodes/core/VarNode.js +47 -22
- package/src/nodes/core/VaryingNode.js +1 -18
- package/src/nodes/display/BlendModes.js +0 -64
- package/src/nodes/display/ColorAdjustment.js +17 -0
- package/src/nodes/display/ColorSpaceNode.js +3 -3
- package/src/nodes/display/NormalMapNode.js +39 -4
- package/src/nodes/display/PassNode.js +98 -9
- package/src/nodes/display/RenderOutputNode.js +3 -3
- package/src/nodes/display/ScreenNode.js +3 -1
- package/src/nodes/display/ToneMappingNode.js +1 -1
- package/src/nodes/display/ToonOutlinePassNode.js +2 -2
- package/src/nodes/display/ViewportDepthNode.js +52 -4
- package/src/nodes/display/ViewportTextureNode.js +21 -4
- package/src/nodes/fog/Fog.js +18 -35
- package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +3 -3
- package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
- package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +1 -1
- package/src/nodes/functions/PhysicalLightingModel.js +126 -45
- package/src/nodes/geometry/RangeNode.js +4 -2
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -2
- package/src/nodes/gpgpu/ComputeNode.js +5 -4
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +1 -1
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +4 -4
- package/src/nodes/lighting/AnalyticLightNode.js +53 -0
- package/src/nodes/lighting/EnvironmentNode.js +28 -3
- package/src/nodes/lighting/LightsNode.js +2 -2
- package/src/nodes/lighting/PointShadowNode.js +162 -149
- package/src/nodes/lighting/ShadowFilterNode.js +53 -65
- package/src/nodes/lighting/ShadowNode.js +97 -41
- package/src/nodes/math/BitcountNode.js +433 -0
- package/src/nodes/math/ConditionalNode.js +2 -2
- package/src/nodes/math/MathNode.js +3 -40
- package/src/nodes/math/OperatorNode.js +2 -1
- package/src/nodes/math/PackFloatNode.js +98 -0
- package/src/nodes/math/UnpackFloatNode.js +96 -0
- package/src/nodes/pmrem/PMREMNode.js +1 -1
- package/src/nodes/pmrem/PMREMUtils.js +9 -15
- package/src/nodes/tsl/TSLCore.js +17 -14
- package/src/nodes/utils/ArrayElementNode.js +13 -0
- package/src/nodes/utils/DebugNode.js +11 -11
- package/src/nodes/utils/EventNode.js +1 -2
- package/src/nodes/utils/JoinNode.js +2 -2
- package/src/nodes/utils/LoopNode.js +1 -1
- package/src/nodes/utils/MemberNode.js +1 -1
- package/src/nodes/utils/Packing.js +13 -1
- package/src/nodes/utils/PostProcessingUtils.js +33 -1
- package/src/nodes/utils/RTTNode.js +1 -1
- package/src/nodes/utils/ReflectorNode.js +3 -4
- package/src/nodes/utils/SampleNode.js +1 -1
- package/src/nodes/utils/SpriteSheetUV.js +35 -0
- package/src/nodes/utils/UVUtils.js +28 -0
- package/src/objects/BatchedMesh.js +27 -14
- package/src/objects/InstancedMesh.js +11 -0
- package/src/objects/Line.js +1 -1
- package/src/objects/Mesh.js +1 -1
- package/src/objects/Points.js +1 -1
- package/src/objects/Skeleton.js +9 -0
- package/src/renderers/WebGLRenderer.js +178 -92
- package/src/renderers/common/Backend.js +29 -0
- package/src/renderers/common/Background.js +24 -11
- package/src/renderers/common/BindGroup.js +1 -9
- package/src/renderers/common/Binding.js +11 -0
- package/src/renderers/common/Bindings.js +27 -12
- package/src/renderers/common/BlendMode.js +143 -0
- package/src/renderers/common/Buffer.js +40 -0
- package/src/renderers/common/BundleGroup.js +1 -1
- package/src/renderers/common/ChainMap.js +30 -6
- package/src/renderers/common/CubeRenderTarget.js +50 -6
- package/src/renderers/common/Geometries.js +29 -3
- package/src/renderers/common/Lighting.js +5 -21
- package/src/renderers/common/Pipelines.js +4 -4
- package/src/renderers/common/PostProcessing.js +8 -206
- package/src/renderers/common/RenderBundles.js +2 -1
- package/src/renderers/common/RenderContext.js +16 -0
- package/src/renderers/common/RenderContexts.js +33 -49
- package/src/renderers/common/RenderLists.js +2 -1
- package/src/renderers/common/RenderObject.js +15 -3
- package/src/renderers/common/RenderObjectPipeline.js +40 -0
- package/src/renderers/common/RenderObjects.js +18 -2
- package/src/renderers/common/RenderPipeline.js +203 -17
- package/src/renderers/common/Renderer.js +257 -72
- package/src/renderers/common/Sampler.js +4 -4
- package/src/renderers/common/StorageBuffer.js +13 -1
- package/src/renderers/common/Textures.js +17 -1
- package/src/renderers/common/TimestampQueryPool.js +5 -3
- package/src/renderers/common/Uniform.js +8 -0
- package/src/renderers/common/UniformsGroup.js +61 -0
- package/src/renderers/common/XRManager.js +3 -2
- package/src/renderers/common/extras/PMREMGenerator.js +2 -8
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +18 -6
- package/src/renderers/common/nodes/NodeStorageBuffer.js +13 -2
- package/src/renderers/common/nodes/NodeUniformBuffer.js +52 -0
- package/src/renderers/shaders/DFGLUTData.js +19 -34
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +7 -11
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +5 -2
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +112 -51
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +225 -186
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +3 -3
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -0
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +7 -5
- package/src/renderers/shaders/UniformsLib.js +0 -3
- package/src/renderers/webgl/WebGLBackground.js +2 -2
- package/src/renderers/webgl/WebGLBindingStates.js +99 -27
- package/src/renderers/webgl/WebGLCapabilities.js +3 -4
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLGeometries.js +10 -7
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +12 -0
- package/src/renderers/webgl/WebGLObjects.js +3 -1
- package/src/renderers/webgl/WebGLOutput.js +267 -0
- package/src/renderers/webgl/WebGLProgram.js +45 -109
- package/src/renderers/webgl/WebGLPrograms.js +45 -49
- package/src/renderers/webgl/WebGLRenderLists.js +15 -0
- package/src/renderers/webgl/WebGLShadowMap.js +188 -24
- package/src/renderers/webgl/WebGLState.js +32 -37
- package/src/renderers/webgl/WebGLTextures.js +89 -28
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUtils.js +6 -2
- package/src/renderers/webgl-fallback/WebGLBackend.js +148 -18
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +156 -35
- package/src/renderers/webgl-fallback/utils/WebGLState.js +181 -5
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +5 -3
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +9 -9
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +6 -2
- package/src/renderers/webgpu/WebGPUBackend.js +119 -13
- package/src/renderers/webgpu/WebGPURenderer.js +2 -1
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +322 -68
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +4 -17
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +357 -200
- package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +61 -23
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +152 -200
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +65 -42
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +7 -7
- package/src/renderers/webgpu/utils/WebGPUUtils.js +17 -11
- package/src/renderers/webxr/WebXRManager.js +2 -2
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/Source.js +1 -1
- package/src/textures/Texture.js +3 -3
- package/src/utils.js +258 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
- package/examples/jsm/shaders/GodRaysShader.js +0 -333
- package/src/nodes/accessors/SceneNode.js +0 -145
- package/src/nodes/code/ScriptableNode.js +0 -726
- package/src/nodes/code/ScriptableValueNode.js +0 -253
- package/src/nodes/display/PosterizeNode.js +0 -65
- package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
- package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
- package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
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/**
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* MeshGouraudMaterial
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*
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* Lambert illumination model with Gouraud (per-vertex) shading
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*
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*/
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import { UniformsUtils, UniformsLib, ShaderMaterial, Color, MultiplyOperation } from 'three';
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const GouraudShader = {
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name: 'GouraudShader',
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uniforms: UniformsUtils.merge( [
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UniformsLib.common,
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UniformsLib.specularmap,
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UniformsLib.envmap,
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UniformsLib.aomap,
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UniformsLib.lightmap,
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UniformsLib.emissivemap,
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UniformsLib.fog,
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UniformsLib.lights,
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{
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emissive: { value: new Color( 0x000000 ) }
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}
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] ),
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vertexShader: /* glsl */`
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#define GOURAUD
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varying vec3 vLightFront;
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varying vec3 vIndirectFront;
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#ifdef DOUBLE_SIDED
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varying vec3 vLightBack;
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varying vec3 vIndirectBack;
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#endif
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#include <common>
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#include <uv_pars_vertex>
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#include <envmap_pars_vertex>
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#include <bsdfs>
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#include <lights_pars_begin>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <shadowmap_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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#include <uv_vertex>
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#include <color_vertex>
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#include <morphcolor_vertex>
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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#include <skinnormal_vertex>
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#include <defaultnormal_vertex>
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <project_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <worldpos_vertex>
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#include <envmap_vertex>
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// inlining legacy <lights_lambert_vertex>
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vec3 diffuse = vec3( 1.0 );
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vec3 geometryPosition = mvPosition.xyz;
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vec3 geometryNormal = normalize( transformedNormal );
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vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
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vec3 backGeometryNormal = - geometryNormal;
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vLightFront = vec3( 0.0 );
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vIndirectFront = vec3( 0.0 );
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#ifdef DOUBLE_SIDED
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vLightBack = vec3( 0.0 );
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vIndirectBack = vec3( 0.0 );
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#endif
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IncidentLight directLight;
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float dotNL;
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vec3 directLightColor_Diffuse;
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vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
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#if defined( USE_LIGHT_PROBES )
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vIndirectFront += getLightProbeIrradiance( lightProbe, geometryNormal );
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#endif
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#ifdef DOUBLE_SIDED
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vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
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#if defined( USE_LIGHT_PROBES )
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vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometryNormal );
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#endif
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#endif
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#if NUM_POINT_LIGHTS > 0
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#pragma unroll_loop_start
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for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
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getPointLightInfo( pointLights[ i ], geometryPosition, directLight );
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dotNL = dot( geometryNormal, directLight.direction );
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directLightColor_Diffuse = directLight.color;
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vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
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vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
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#endif
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}
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#endif
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getSpotLightInfo( spotLights[ i ], geometryPosition, directLight );
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dotNL = dot( geometryNormal, directLight.direction );
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directLightColor_Diffuse = directLight.color;
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vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
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#ifdef DOUBLE_SIDED
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vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
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#endif
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}
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getDirectionalLightInfo( directionalLights[ i ], directLight );
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dotNL = dot( geometryNormal, directLight.direction );
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directLightColor_Diffuse = directLight.color;
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vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
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vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
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#endif
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#pragma unroll_loop_start
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for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
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vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
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#ifdef DOUBLE_SIDED
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vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometryNormal );
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}`,
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fragmentShader: /* glsl */`
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#define GOURAUD
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uniform vec3 diffuse;
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#ifdef DOUBLE_SIDED
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varying vec3 vLightBack;
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#endif
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#include <lightmap_pars_fragment>
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#include <specularmap_pars_fragment>
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void main() {
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#include <clipping_planes_fragment>
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vec4 diffuseColor = vec4( diffuse, opacity );
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ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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vec3 totalEmissiveRadiance = emissive;
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#include <logdepthbuf_fragment>
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#include <map_fragment>
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#include <color_fragment>
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#include <alphamap_fragment>
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#include <alphatest_fragment>
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#include <specularmap_fragment>
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#include <emissivemap_fragment>
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// accumulation
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#ifdef DOUBLE_SIDED
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reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
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#else
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reflectedLight.indirectDiffuse += vIndirectFront;
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#endif
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#ifdef USE_LIGHTMAP
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vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
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vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
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reflectedLight.indirectDiffuse += lightMapIrradiance;
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#endif
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reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
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#ifdef DOUBLE_SIDED
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reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
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#else
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reflectedLight.directDiffuse = vLightFront;
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#endif
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reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
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// modulation
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#include <aomap_fragment>
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vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
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#include <envmap_fragment>
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#include <opaque_fragment>
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#include <tonemapping_fragment>
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#include <colorspace_fragment>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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#include <dithering_fragment>
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}`
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};
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//
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class MeshGouraudMaterial extends ShaderMaterial {
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constructor( parameters ) {
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super();
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console.warn( 'THREE.MeshGouraudMaterial: MeshGouraudMaterial has been deprecated and will be removed with r183. Use THREE.MeshLambertMaterial instead.' ); // @deprecated r173
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this.isMeshGouraudMaterial = true;
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this.type = 'MeshGouraudMaterial';
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//this.color = new THREE.Color( 0xffffff ); // diffuse
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//this.map = null;
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//this.lightMap = null;
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//this.lightMapIntensity = 1.0;
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//this.aoMap = null;
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//this.aoMapIntensity = 1.0;
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//this.emissive = new THREE.Color( 0x000000 );
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//this.emissiveIntensity = 1.0;
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//this.emissiveMap = null;
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//this.specularMap = null;
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//this.alphaMap = null;
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//this.envMap = null;
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this.combine = MultiplyOperation; // combine has no uniform
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//this.reflectivity = 1;
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//this.refractionRatio = 0.98;
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this.fog = false; // set to use scene fog
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this.lights = true; // set to use scene lights
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this.clipping = false; // set to use user-defined clipping planes
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const shader = GouraudShader;
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this.defines = Object.assign( {}, shader.defines );
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this.uniforms = UniformsUtils.clone( shader.uniforms );
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this.vertexShader = shader.vertexShader;
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this.fragmentShader = shader.fragmentShader;
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const exposePropertyNames = [
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'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity',
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'emissive', 'emissiveIntensity', 'emissiveMap', 'specularMap', 'alphaMap',
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'envMap', 'reflectivity', 'refractionRatio', 'opacity', 'diffuse'
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];
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for ( const propertyName of exposePropertyNames ) {
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Object.defineProperty( this, propertyName, {
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get: function () {
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return this.uniforms[ propertyName ].value;
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},
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set: function ( value ) {
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this.uniforms[ propertyName ].value = value;
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}
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} );
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}
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Object.defineProperty( this, 'color', Object.getOwnPropertyDescriptor( this, 'diffuse' ) );
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this.setValues( parameters );
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}
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copy( source ) {
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super.copy( source );
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this.color.copy( source.color );
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this.map = source.map;
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this.lightMap = source.lightMap;
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this.lightMapIntensity = source.lightMapIntensity;
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this.aoMap = source.aoMap;
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this.aoMapIntensity = source.aoMapIntensity;
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this.emissive.copy( source.emissive );
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this.emissiveMap = source.emissiveMap;
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this.emissiveIntensity = source.emissiveIntensity;
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this.specularMap = source.specularMap;
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this.alphaMap = source.alphaMap;
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this.envMap = source.envMap;
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this.combine = source.combine;
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this.reflectivity = source.reflectivity;
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this.refractionRatio = source.refractionRatio;
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this.wireframe = source.wireframe;
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this.wireframeLinewidth = source.wireframeLinewidth;
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this.wireframeLinecap = source.wireframeLinecap;
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this.wireframeLinejoin = source.wireframeLinejoin;
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this.fog = source.fog;
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return this;
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}
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}
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export { MeshGouraudMaterial };
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@@ -1,167 +0,0 @@
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import { MeshPhysicalMaterial } from 'three';
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/**
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* The aim of this mesh material is to use information from a post processing pass in the diffuse color pass.
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* This material is based on the MeshPhysicalMaterial.
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*
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* In the current state, only the information of a screen space AO pass can be used in the material.
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* Actually, the output of any screen space AO (SSAO, GTAO) can be used,
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* as it is only necessary to provide the AO in one color channel of a texture,
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* however the AO pass must be rendered prior to the color pass,
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* which makes the post-processing pass somewhat of a pre-processing pass.
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* Fot this purpose a new map (`aoPassMap`) is added to the material.
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* The value of the map is used the same way as the `aoMap` value.
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*
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* Motivation to use the outputs AO pass directly in the material:
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* The incident light of a fragment is composed of ambient light, direct light and indirect light
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* Ambient Occlusion only occludes ambient light and environment light, but not direct light.
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* Direct light is only occluded by geometry that casts shadows.
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* And of course the emitted light should not be darkened by ambient occlusion either.
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* This cannot be achieved if the AO post processing pass is simply blended with the diffuse render pass.
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*
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* Further extension work might be to use the output of an SSR pass or an HBIL pass from a previous frame.
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* This would then create the possibility of SSR and IR depending on material properties such as `roughness`, `metalness` and `reflectivity`.
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*
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* @augments MeshPhysicalMaterial
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* @three_import import { MeshPostProcessingMaterial } from 'three/addons/materials/MeshPostProcessingMaterial.js';
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*/
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class MeshPostProcessingMaterial extends MeshPhysicalMaterial {
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/**
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* Constructs a new conditional line material.
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*
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* @param {Object} [parameters] - An object with one or more properties
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* defining the material's appearance. Any property of the material
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* (including any property from inherited materials) can be passed
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* in here. Color values can be passed any type of value accepted
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* by {@link Color#set}.
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*/
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constructor( parameters ) {
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const aoPassMap = parameters.aoPassMap;
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const aoPassMapScale = parameters.aoPassMapScale || 1.0;
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delete parameters.aoPassMap;
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delete parameters.aoPassMapScale;
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super( parameters );
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this.onBeforeCompile = this._onBeforeCompile;
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this.customProgramCacheKey = this._customProgramCacheKey;
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this._aoPassMap = aoPassMap;
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/**
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* The scale of the AO pass.
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*
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* @type {number}
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* @default 1
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*/
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this.aoPassMapScale = aoPassMapScale;
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this._shader = null;
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}
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/**
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* A texture representing the AO pass.
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*
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* @type {Texture}
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*/
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68
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get aoPassMap() {
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69
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70
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return this._aoPassMap;
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71
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72
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}
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73
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74
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set aoPassMap( aoPassMap ) {
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75
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76
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this._aoPassMap = aoPassMap;
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77
|
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this.needsUpdate = true;
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78
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this._setUniforms();
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79
|
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80
|
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}
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|
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82
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_customProgramCacheKey() {
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83
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return this._aoPassMap !== undefined && this._aoPassMap !== null ? 'aoPassMap' : '';
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85
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86
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}
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_onBeforeCompile( shader ) {
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this._shader = shader;
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91
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if ( this._aoPassMap !== undefined && this._aoPassMap !== null ) {
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93
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shader.fragmentShader = shader.fragmentShader.replace(
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'#include <aomap_pars_fragment>',
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aomap_pars_fragment_replacement
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);
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98
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shader.fragmentShader = shader.fragmentShader.replace(
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'#include <aomap_fragment>',
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aomap_fragment_replacement
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);
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102
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103
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}
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104
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this._setUniforms();
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106
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107
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}
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109
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_setUniforms() {
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if ( this._shader ) {
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this._shader.uniforms.tAoPassMap = { value: this._aoPassMap };
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this._shader.uniforms.aoPassMapScale = { value: this.aoPassMapScale };
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}
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}
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120
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}
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121
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122
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const aomap_pars_fragment_replacement = /* glsl */`
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123
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#ifdef USE_AOMAP
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125
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uniform sampler2D aoMap;
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uniform float aoMapIntensity;
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#endif
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129
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uniform sampler2D tAoPassMap;
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uniform float aoPassMapScale;
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`;
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133
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134
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const aomap_fragment_replacement = /* glsl */`
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135
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#ifndef AOPASSMAP_SWIZZLE
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136
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#define AOPASSMAP_SWIZZLE r
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#endif
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138
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float ambientOcclusion = texelFetch( tAoPassMap, ivec2( gl_FragCoord.xy * aoPassMapScale ), 0 ).AOPASSMAP_SWIZZLE;
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140
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#ifdef USE_AOMAP
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141
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142
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// reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
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ambientOcclusion = min( ambientOcclusion, texture2D( aoMap, vAoMapUv ).r );
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ambientOcclusion *= ( ambientOcclusion - 1.0 ) * aoMapIntensity + 1.0;
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145
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#endif
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147
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148
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reflectedLight.indirectDiffuse *= ambientOcclusion;
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149
|
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150
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#if defined( USE_CLEARCOAT )
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clearcoatSpecularIndirect *= ambientOcclusion;
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#endif
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153
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154
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#if defined( USE_SHEEN )
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sheenSpecularIndirect *= ambientOcclusion;
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#endif
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157
|
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158
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#if defined( USE_ENVMAP ) && defined( STANDARD )
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159
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160
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float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
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161
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reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
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163
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164
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#endif
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165
|
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`;
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166
|
-
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167
|
-
export { MeshPostProcessingMaterial };
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