@plastic-software/three 0.181.3 → 0.183.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (437) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +11330 -10017
  4. package/build/three.core.js +10011 -9493
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1414 -631
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +21 -13
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +8007 -5427
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +8005 -5426
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +0 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +2 -2
  16. package/examples/jsm/controls/ArcballControls.js +3 -3
  17. package/examples/jsm/controls/MapControls.js +55 -1
  18. package/examples/jsm/controls/OrbitControls.js +109 -6
  19. package/examples/jsm/controls/TrackballControls.js +6 -6
  20. package/examples/jsm/csm/CSM.js +2 -1
  21. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  22. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  24. package/examples/jsm/exporters/EXRExporter.js +1 -1
  25. package/examples/jsm/exporters/GLTFExporter.js +131 -4
  26. package/examples/jsm/exporters/USDZExporter.js +22 -3
  27. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  28. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  29. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  30. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  31. package/examples/jsm/helpers/ViewHelper.js +67 -8
  32. package/examples/jsm/inspector/Inspector.js +74 -14
  33. package/examples/jsm/inspector/RendererInspector.js +12 -2
  34. package/examples/jsm/inspector/tabs/Console.js +41 -7
  35. package/examples/jsm/inspector/tabs/Parameters.js +18 -2
  36. package/examples/jsm/inspector/tabs/Performance.js +2 -2
  37. package/examples/jsm/inspector/tabs/Viewer.js +4 -4
  38. package/examples/jsm/inspector/ui/Profiler.js +1836 -31
  39. package/examples/jsm/inspector/ui/Style.js +973 -14
  40. package/examples/jsm/inspector/ui/Tab.js +188 -1
  41. package/examples/jsm/inspector/ui/Values.js +17 -1
  42. package/examples/jsm/libs/meshopt_decoder.module.js +6 -5
  43. package/examples/jsm/lines/LineMaterial.js +6 -0
  44. package/examples/jsm/loaders/3DMLoader.js +5 -4
  45. package/examples/jsm/loaders/3MFLoader.js +2 -2
  46. package/examples/jsm/loaders/AMFLoader.js +2 -2
  47. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  48. package/examples/jsm/loaders/DRACOLoader.js +5 -5
  49. package/examples/jsm/loaders/EXRLoader.js +5 -5
  50. package/examples/jsm/loaders/FBXLoader.js +2 -4
  51. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  52. package/examples/jsm/loaders/GLTFLoader.js +122 -171
  53. package/examples/jsm/loaders/HDRLoader.js +0 -1
  54. package/examples/jsm/loaders/KMZLoader.js +5 -5
  55. package/examples/jsm/loaders/KTX2Loader.js +19 -3
  56. package/examples/jsm/loaders/LDrawLoader.js +2 -3
  57. package/examples/jsm/loaders/LWOLoader.js +7 -39
  58. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  59. package/examples/jsm/loaders/PCDLoader.js +4 -2
  60. package/examples/jsm/loaders/SVGLoader.js +1 -1
  61. package/examples/jsm/loaders/TDSLoader.js +0 -2
  62. package/examples/jsm/loaders/TGALoader.js +0 -2
  63. package/examples/jsm/loaders/USDLoader.js +100 -40
  64. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  65. package/examples/jsm/loaders/VOXLoader.js +660 -117
  66. package/examples/jsm/loaders/VRMLLoader.js +79 -2
  67. package/examples/jsm/loaders/VTKLoader.js +37 -24
  68. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  69. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  70. package/examples/jsm/loaders/usd/USDAParser.js +447 -366
  71. package/examples/jsm/loaders/usd/USDCParser.js +1841 -6
  72. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  73. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  74. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  75. package/examples/jsm/math/Octree.js +131 -1
  76. package/examples/jsm/misc/Volume.js +0 -1
  77. package/examples/jsm/misc/VolumeSlice.js +0 -1
  78. package/examples/jsm/objects/LensflareMesh.js +1 -1
  79. package/examples/jsm/objects/Sky.js +76 -4
  80. package/examples/jsm/objects/SkyMesh.js +127 -10
  81. package/examples/jsm/objects/Water.js +4 -3
  82. package/examples/jsm/objects/Water2.js +5 -3
  83. package/examples/jsm/objects/WaterMesh.js +5 -7
  84. package/examples/jsm/physics/AmmoPhysics.js +12 -7
  85. package/examples/jsm/physics/JoltPhysics.js +10 -6
  86. package/examples/jsm/physics/RapierPhysics.js +9 -5
  87. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  88. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  89. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  90. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  91. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  92. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  93. package/examples/jsm/renderers/Projector.js +268 -30
  94. package/examples/jsm/renderers/SVGRenderer.js +193 -60
  95. package/examples/jsm/shaders/GTAOShader.js +19 -6
  96. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  97. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  98. package/examples/jsm/shaders/SAOShader.js +17 -4
  99. package/examples/jsm/shaders/SSAOShader.js +11 -1
  100. package/examples/jsm/shaders/SSRShader.js +6 -5
  101. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  102. package/examples/jsm/shaders/VignetteShader.js +1 -1
  103. package/examples/jsm/transpiler/AST.js +44 -0
  104. package/examples/jsm/transpiler/GLSLDecoder.js +61 -4
  105. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  106. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  107. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  108. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  109. package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
  110. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  111. package/examples/jsm/tsl/display/AnamorphicNode.js +1 -1
  112. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  113. package/examples/jsm/tsl/display/BloomNode.js +16 -6
  114. package/examples/jsm/tsl/display/CRT.js +150 -0
  115. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  116. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -1
  117. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  118. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  119. package/examples/jsm/tsl/display/GTAONode.js +5 -4
  120. package/examples/jsm/tsl/display/GaussianBlurNode.js +11 -2
  121. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  122. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  123. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  124. package/examples/jsm/tsl/display/OutlineNode.js +3 -3
  125. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  126. package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
  127. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  128. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  129. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  130. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  131. package/examples/jsm/tsl/display/SSGINode.js +8 -20
  132. package/examples/jsm/tsl/display/SSRNode.js +8 -8
  133. package/examples/jsm/tsl/display/SSSNode.js +6 -4
  134. package/examples/jsm/tsl/display/Shape.js +29 -0
  135. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  136. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  137. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  138. package/examples/jsm/tsl/display/TRAANode.js +273 -125
  139. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  140. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  141. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  142. package/examples/jsm/tsl/math/Bayer.js +40 -1
  143. package/examples/jsm/utils/LDrawUtils.js +1 -1
  144. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  145. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  146. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  147. package/package.json +20 -26
  148. package/src/Three.Core.js +2 -1
  149. package/src/Three.TSL.js +19 -11
  150. package/src/Three.WebGPU.Nodes.js +2 -0
  151. package/src/Three.WebGPU.js +3 -0
  152. package/src/Three.js +1 -0
  153. package/src/animation/AnimationAction.js +1 -1
  154. package/src/animation/AnimationClip.js +1 -1
  155. package/src/animation/AnimationMixer.js +6 -0
  156. package/src/animation/AnimationUtils.js +1 -12
  157. package/src/animation/KeyframeTrack.js +47 -8
  158. package/src/animation/PropertyMixer.js +4 -4
  159. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  160. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  161. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  162. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  163. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  164. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  165. package/src/audio/Audio.js +1 -1
  166. package/src/audio/AudioListener.js +5 -3
  167. package/src/cameras/Camera.js +32 -2
  168. package/src/cameras/CubeCamera.js +20 -0
  169. package/src/constants.js +90 -5
  170. package/src/core/BufferGeometry.js +14 -2
  171. package/src/core/Clock.js +7 -0
  172. package/src/core/Object3D.js +56 -4
  173. package/src/core/Raycaster.js +2 -2
  174. package/src/core/RenderTarget.js +3 -4
  175. package/src/extras/PMREMGenerator.js +7 -18
  176. package/src/extras/TextureUtils.js +5 -1
  177. package/src/geometries/ExtrudeGeometry.js +2 -2
  178. package/src/geometries/PolyhedronGeometry.js +1 -1
  179. package/src/geometries/TorusGeometry.js +8 -3
  180. package/src/helpers/CameraHelper.js +3 -0
  181. package/src/helpers/DirectionalLightHelper.js +4 -1
  182. package/src/helpers/HemisphereLightHelper.js +3 -0
  183. package/src/helpers/PointLightHelper.js +1 -25
  184. package/src/helpers/SpotLightHelper.js +3 -0
  185. package/src/lights/DirectionalLight.js +13 -0
  186. package/src/lights/HemisphereLight.js +10 -0
  187. package/src/lights/Light.js +1 -11
  188. package/src/lights/LightProbe.js +0 -15
  189. package/src/lights/LightShadow.js +15 -6
  190. package/src/lights/PointLight.js +15 -0
  191. package/src/lights/PointLightShadow.js +0 -86
  192. package/src/lights/SpotLight.js +22 -1
  193. package/src/lights/webgpu/IESSpotLight.js +2 -1
  194. package/src/loaders/Cache.js +28 -0
  195. package/src/loaders/FileLoader.js +1 -1
  196. package/src/loaders/ImageBitmapLoader.js +8 -3
  197. package/src/loaders/Loader.js +6 -0
  198. package/src/loaders/MaterialLoader.js +2 -1
  199. package/src/loaders/ObjectLoader.js +21 -2
  200. package/src/loaders/nodes/NodeLoader.js +2 -2
  201. package/src/materials/Material.js +2 -0
  202. package/src/materials/MeshLambertMaterial.js +9 -0
  203. package/src/materials/MeshPhongMaterial.js +9 -0
  204. package/src/materials/ShaderMaterial.js +20 -1
  205. package/src/materials/nodes/Line2NodeMaterial.js +7 -7
  206. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +5 -2
  207. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
  208. package/src/materials/nodes/NodeMaterial.js +72 -25
  209. package/src/materials/nodes/manager/NodeMaterialObserver.js +10 -4
  210. package/src/math/Line3.js +3 -5
  211. package/src/math/MathUtils.js +10 -10
  212. package/src/math/Matrix4.js +74 -65
  213. package/src/math/Quaternion.js +3 -29
  214. package/src/math/Sphere.js +1 -1
  215. package/src/math/Vector3.js +3 -5
  216. package/src/math/interpolants/BezierInterpolant.js +108 -0
  217. package/src/nodes/Nodes.js +87 -68
  218. package/src/nodes/TSL.js +6 -6
  219. package/src/nodes/accessors/Arrays.js +1 -1
  220. package/src/nodes/accessors/BatchNode.js +10 -10
  221. package/src/nodes/accessors/Bitangent.js +5 -5
  222. package/src/nodes/accessors/BufferAttributeNode.js +98 -12
  223. package/src/nodes/accessors/BufferNode.js +29 -2
  224. package/src/nodes/accessors/Camera.js +149 -28
  225. package/src/nodes/accessors/ClippingNode.js +4 -4
  226. package/src/nodes/accessors/CubeTextureNode.js +20 -1
  227. package/src/nodes/accessors/InstanceNode.js +148 -43
  228. package/src/nodes/accessors/MaterialNode.js +9 -1
  229. package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
  230. package/src/nodes/accessors/ModelNode.js +1 -1
  231. package/src/nodes/accessors/Normal.js +11 -11
  232. package/src/nodes/accessors/Position.js +34 -2
  233. package/src/nodes/accessors/ReferenceBaseNode.js +4 -4
  234. package/src/nodes/accessors/ReferenceNode.js +4 -4
  235. package/src/nodes/accessors/RendererReferenceNode.js +1 -2
  236. package/src/nodes/accessors/SceneProperties.js +53 -0
  237. package/src/nodes/accessors/SkinningNode.js +27 -26
  238. package/src/nodes/accessors/StorageBufferNode.js +4 -21
  239. package/src/nodes/accessors/StorageTextureNode.js +37 -1
  240. package/src/nodes/accessors/Tangent.js +4 -14
  241. package/src/nodes/accessors/Texture3DNode.js +32 -35
  242. package/src/nodes/accessors/TextureNode.js +58 -22
  243. package/src/nodes/accessors/UniformArrayNode.js +4 -2
  244. package/src/nodes/accessors/UserDataNode.js +1 -2
  245. package/src/nodes/accessors/VertexColorNode.js +1 -2
  246. package/src/nodes/code/FunctionNode.js +1 -2
  247. package/src/nodes/core/ArrayNode.js +20 -1
  248. package/src/nodes/core/AssignNode.js +2 -2
  249. package/src/nodes/core/AttributeNode.js +2 -2
  250. package/src/nodes/core/ContextNode.js +103 -4
  251. package/src/nodes/core/MRTNode.js +48 -2
  252. package/src/nodes/core/Node.js +29 -3
  253. package/src/nodes/core/NodeBuilder.js +170 -53
  254. package/src/nodes/core/NodeError.js +28 -0
  255. package/src/nodes/core/NodeFrame.js +12 -4
  256. package/src/nodes/core/NodeUtils.js +10 -8
  257. package/src/nodes/core/OutputStructNode.js +12 -10
  258. package/src/nodes/core/ParameterNode.js +3 -3
  259. package/src/nodes/core/PropertyNode.js +19 -3
  260. package/src/nodes/core/StackNode.js +65 -16
  261. package/src/nodes/core/StackTrace.js +139 -0
  262. package/src/nodes/core/StructNode.js +16 -2
  263. package/src/nodes/core/StructTypeNode.js +11 -17
  264. package/src/nodes/core/SubBuildNode.js +1 -1
  265. package/src/nodes/core/UniformNode.js +21 -5
  266. package/src/nodes/core/VarNode.js +47 -22
  267. package/src/nodes/core/VaryingNode.js +1 -18
  268. package/src/nodes/display/BlendModes.js +0 -64
  269. package/src/nodes/display/ColorAdjustment.js +17 -0
  270. package/src/nodes/display/ColorSpaceNode.js +3 -3
  271. package/src/nodes/display/NormalMapNode.js +39 -4
  272. package/src/nodes/display/PassNode.js +98 -9
  273. package/src/nodes/display/RenderOutputNode.js +3 -3
  274. package/src/nodes/display/ScreenNode.js +3 -1
  275. package/src/nodes/display/ToneMappingNode.js +1 -1
  276. package/src/nodes/display/ToonOutlinePassNode.js +2 -2
  277. package/src/nodes/display/ViewportDepthNode.js +52 -4
  278. package/src/nodes/display/ViewportTextureNode.js +21 -4
  279. package/src/nodes/fog/Fog.js +18 -35
  280. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +3 -3
  281. package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
  282. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  283. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +1 -1
  284. package/src/nodes/functions/PhysicalLightingModel.js +126 -45
  285. package/src/nodes/geometry/RangeNode.js +4 -2
  286. package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -2
  287. package/src/nodes/gpgpu/ComputeNode.js +5 -4
  288. package/src/nodes/gpgpu/SubgroupFunctionNode.js +1 -1
  289. package/src/nodes/gpgpu/WorkgroupInfoNode.js +4 -4
  290. package/src/nodes/lighting/AnalyticLightNode.js +53 -0
  291. package/src/nodes/lighting/EnvironmentNode.js +28 -3
  292. package/src/nodes/lighting/LightsNode.js +2 -2
  293. package/src/nodes/lighting/PointShadowNode.js +162 -149
  294. package/src/nodes/lighting/ShadowFilterNode.js +53 -65
  295. package/src/nodes/lighting/ShadowNode.js +97 -41
  296. package/src/nodes/math/BitcountNode.js +433 -0
  297. package/src/nodes/math/ConditionalNode.js +2 -2
  298. package/src/nodes/math/MathNode.js +3 -40
  299. package/src/nodes/math/OperatorNode.js +2 -1
  300. package/src/nodes/math/PackFloatNode.js +98 -0
  301. package/src/nodes/math/UnpackFloatNode.js +96 -0
  302. package/src/nodes/pmrem/PMREMNode.js +1 -1
  303. package/src/nodes/pmrem/PMREMUtils.js +9 -15
  304. package/src/nodes/tsl/TSLCore.js +17 -14
  305. package/src/nodes/utils/ArrayElementNode.js +13 -0
  306. package/src/nodes/utils/DebugNode.js +11 -11
  307. package/src/nodes/utils/EventNode.js +1 -2
  308. package/src/nodes/utils/JoinNode.js +2 -2
  309. package/src/nodes/utils/LoopNode.js +1 -1
  310. package/src/nodes/utils/MemberNode.js +1 -1
  311. package/src/nodes/utils/Packing.js +13 -1
  312. package/src/nodes/utils/PostProcessingUtils.js +33 -1
  313. package/src/nodes/utils/RTTNode.js +1 -1
  314. package/src/nodes/utils/ReflectorNode.js +3 -4
  315. package/src/nodes/utils/SampleNode.js +1 -1
  316. package/src/nodes/utils/SpriteSheetUV.js +35 -0
  317. package/src/nodes/utils/UVUtils.js +28 -0
  318. package/src/objects/BatchedMesh.js +27 -14
  319. package/src/objects/InstancedMesh.js +11 -0
  320. package/src/objects/Line.js +1 -1
  321. package/src/objects/Mesh.js +1 -1
  322. package/src/objects/Points.js +1 -1
  323. package/src/objects/Skeleton.js +9 -0
  324. package/src/renderers/WebGLRenderer.js +178 -92
  325. package/src/renderers/common/Backend.js +29 -0
  326. package/src/renderers/common/Background.js +24 -11
  327. package/src/renderers/common/BindGroup.js +1 -9
  328. package/src/renderers/common/Binding.js +11 -0
  329. package/src/renderers/common/Bindings.js +27 -12
  330. package/src/renderers/common/BlendMode.js +143 -0
  331. package/src/renderers/common/Buffer.js +40 -0
  332. package/src/renderers/common/BundleGroup.js +1 -1
  333. package/src/renderers/common/ChainMap.js +30 -6
  334. package/src/renderers/common/CubeRenderTarget.js +50 -6
  335. package/src/renderers/common/Geometries.js +29 -3
  336. package/src/renderers/common/Lighting.js +5 -21
  337. package/src/renderers/common/Pipelines.js +4 -4
  338. package/src/renderers/common/PostProcessing.js +8 -206
  339. package/src/renderers/common/RenderBundles.js +2 -1
  340. package/src/renderers/common/RenderContext.js +16 -0
  341. package/src/renderers/common/RenderContexts.js +33 -49
  342. package/src/renderers/common/RenderLists.js +2 -1
  343. package/src/renderers/common/RenderObject.js +15 -3
  344. package/src/renderers/common/RenderObjectPipeline.js +40 -0
  345. package/src/renderers/common/RenderObjects.js +18 -2
  346. package/src/renderers/common/RenderPipeline.js +203 -17
  347. package/src/renderers/common/Renderer.js +257 -72
  348. package/src/renderers/common/Sampler.js +4 -4
  349. package/src/renderers/common/StorageBuffer.js +13 -1
  350. package/src/renderers/common/Textures.js +17 -1
  351. package/src/renderers/common/TimestampQueryPool.js +5 -3
  352. package/src/renderers/common/Uniform.js +8 -0
  353. package/src/renderers/common/UniformsGroup.js +61 -0
  354. package/src/renderers/common/XRManager.js +3 -2
  355. package/src/renderers/common/extras/PMREMGenerator.js +2 -8
  356. package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
  357. package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +18 -6
  358. package/src/renderers/common/nodes/NodeStorageBuffer.js +13 -2
  359. package/src/renderers/common/nodes/NodeUniformBuffer.js +52 -0
  360. package/src/renderers/shaders/DFGLUTData.js +19 -34
  361. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
  362. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
  363. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
  364. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
  365. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
  366. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +7 -11
  367. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +5 -2
  368. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
  369. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
  370. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
  371. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +112 -51
  372. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
  373. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +225 -186
  374. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
  375. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
  376. package/src/renderers/shaders/ShaderChunk.js +3 -3
  377. package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -0
  378. package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
  379. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
  380. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
  381. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
  382. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
  383. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
  384. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  385. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
  386. package/src/renderers/shaders/ShaderLib.js +7 -5
  387. package/src/renderers/shaders/UniformsLib.js +0 -3
  388. package/src/renderers/webgl/WebGLBackground.js +2 -2
  389. package/src/renderers/webgl/WebGLBindingStates.js +99 -27
  390. package/src/renderers/webgl/WebGLCapabilities.js +3 -4
  391. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  392. package/src/renderers/webgl/WebGLGeometries.js +10 -7
  393. package/src/renderers/webgl/WebGLLights.js +18 -1
  394. package/src/renderers/webgl/WebGLMaterials.js +12 -0
  395. package/src/renderers/webgl/WebGLObjects.js +3 -1
  396. package/src/renderers/webgl/WebGLOutput.js +267 -0
  397. package/src/renderers/webgl/WebGLProgram.js +45 -109
  398. package/src/renderers/webgl/WebGLPrograms.js +45 -49
  399. package/src/renderers/webgl/WebGLRenderLists.js +15 -0
  400. package/src/renderers/webgl/WebGLShadowMap.js +188 -24
  401. package/src/renderers/webgl/WebGLState.js +32 -37
  402. package/src/renderers/webgl/WebGLTextures.js +89 -28
  403. package/src/renderers/webgl/WebGLUniforms.js +40 -3
  404. package/src/renderers/webgl/WebGLUtils.js +6 -2
  405. package/src/renderers/webgl-fallback/WebGLBackend.js +148 -18
  406. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +156 -35
  407. package/src/renderers/webgl-fallback/utils/WebGLState.js +181 -5
  408. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +5 -3
  409. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +9 -9
  410. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +6 -2
  411. package/src/renderers/webgpu/WebGPUBackend.js +119 -13
  412. package/src/renderers/webgpu/WebGPURenderer.js +2 -1
  413. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +322 -68
  414. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +4 -17
  415. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +357 -200
  416. package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -0
  417. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +61 -23
  418. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +152 -200
  419. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +65 -42
  420. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +7 -7
  421. package/src/renderers/webgpu/utils/WebGPUUtils.js +17 -11
  422. package/src/renderers/webxr/WebXRManager.js +2 -2
  423. package/src/textures/CubeDepthTexture.js +76 -0
  424. package/src/textures/Source.js +1 -1
  425. package/src/textures/Texture.js +3 -3
  426. package/src/utils.js +258 -3
  427. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  428. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  429. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  430. package/src/nodes/accessors/SceneNode.js +0 -145
  431. package/src/nodes/code/ScriptableNode.js +0 -726
  432. package/src/nodes/code/ScriptableValueNode.js +0 -253
  433. package/src/nodes/display/PosterizeNode.js +0 -65
  434. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  435. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  436. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  437. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -0,0 +1,56 @@
1
+ import { Fn, vec2 } from '../../tsl/TSLBase.js';
2
+ import { texture } from '../../accessors/TextureNode.js';
3
+
4
+ import { DataTexture } from '../../../textures/DataTexture.js';
5
+ import { RGFormat, HalfFloatType, LinearFilter, ClampToEdgeWrapping } from '../../../constants.js';
6
+
7
+ /**
8
+ * Precomputed DFG LUT for Image-Based Lighting
9
+ * Resolution: 16x16
10
+ * Samples: 4096 per texel
11
+ * Format: RG16F (2 half floats per texel: scale, bias)
12
+ */
13
+
14
+ const DATA = new Uint16Array( [
15
+ 0x30b5, 0x3ad1, 0x314c, 0x3a4d, 0x33d2, 0x391c, 0x35ef, 0x3828, 0x37f3, 0x36a6, 0x38d1, 0x3539, 0x3979, 0x3410, 0x39f8, 0x3252, 0x3a53, 0x30f0, 0x3a94, 0x2fc9, 0x3abf, 0x2e35, 0x3ada, 0x2d05, 0x3ae8, 0x2c1f, 0x3aed, 0x2ae0, 0x3aea, 0x29d1, 0x3ae1, 0x28ff,
16
+ 0x3638, 0x38e4, 0x364a, 0x38ce, 0x3699, 0x385e, 0x374e, 0x372c, 0x3839, 0x35a4, 0x38dc, 0x3462, 0x396e, 0x32c4, 0x39de, 0x3134, 0x3a2b, 0x3003, 0x3a59, 0x2e3a, 0x3a6d, 0x2ce1, 0x3a6e, 0x2bba, 0x3a5f, 0x2a33, 0x3a49, 0x290a, 0x3a2d, 0x2826, 0x3a0a, 0x26e8,
17
+ 0x3894, 0x36d7, 0x3897, 0x36c9, 0x38a3, 0x3675, 0x38bc, 0x35ac, 0x38ee, 0x349c, 0x393e, 0x3332, 0x3997, 0x3186, 0x39e2, 0x3038, 0x3a13, 0x2e75, 0x3a29, 0x2cf5, 0x3a2d, 0x2bac, 0x3a21, 0x29ff, 0x3a04, 0x28bc, 0x39dc, 0x2790, 0x39ad, 0x261a, 0x3978, 0x24fa,
18
+ 0x39ac, 0x34a8, 0x39ac, 0x34a3, 0x39ae, 0x3480, 0x39ae, 0x3423, 0x39b1, 0x330e, 0x39c2, 0x31a9, 0x39e0, 0x3063, 0x39fc, 0x2eb5, 0x3a0c, 0x2d1d, 0x3a14, 0x2bcf, 0x3a07, 0x29ff, 0x39e9, 0x28a3, 0x39be, 0x273c, 0x3989, 0x25b3, 0x394a, 0x2488, 0x3907, 0x2345,
19
+ 0x3a77, 0x3223, 0x3a76, 0x321f, 0x3a73, 0x3204, 0x3a6a, 0x31b3, 0x3a58, 0x3114, 0x3a45, 0x303b, 0x3a34, 0x2eb6, 0x3a26, 0x2d31, 0x3a1e, 0x2bef, 0x3a0b, 0x2a0d, 0x39ec, 0x28a1, 0x39c0, 0x271b, 0x3987, 0x2580, 0x3944, 0x2449, 0x38fa, 0x22bd, 0x38ac, 0x2155,
20
+ 0x3b07, 0x2fca, 0x3b06, 0x2fca, 0x3b00, 0x2fb8, 0x3af4, 0x2f7c, 0x3adb, 0x2eea, 0x3ab4, 0x2e00, 0x3a85, 0x2cec, 0x3a5e, 0x2bc5, 0x3a36, 0x2a00, 0x3a0d, 0x2899, 0x39dc, 0x2707, 0x39a0, 0x2562, 0x395a, 0x2424, 0x390b, 0x2268, 0x38b7, 0x20fd, 0x385f, 0x1fd1,
21
+ 0x3b69, 0x2cb9, 0x3b68, 0x2cbb, 0x3b62, 0x2cbb, 0x3b56, 0x2cae, 0x3b3b, 0x2c78, 0x3b0d, 0x2c0a, 0x3acf, 0x2ae3, 0x3a92, 0x2998, 0x3a54, 0x2867, 0x3a17, 0x26d0, 0x39d3, 0x253c, 0x3989, 0x2402, 0x3935, 0x2226, 0x38dc, 0x20bd, 0x387d, 0x1f54, 0x381d, 0x1db3,
22
+ 0x3ba9, 0x296b, 0x3ba8, 0x296f, 0x3ba3, 0x297b, 0x3b98, 0x2987, 0x3b7f, 0x2976, 0x3b4e, 0x2927, 0x3b0e, 0x2895, 0x3ac2, 0x27b7, 0x3a73, 0x263b, 0x3a23, 0x24e7, 0x39d0, 0x239b, 0x3976, 0x21d9, 0x3917, 0x207e, 0x38b2, 0x1ee7, 0x384b, 0x1d53, 0x37c7, 0x1c1e,
23
+ 0x3bd2, 0x25cb, 0x3bd1, 0x25d3, 0x3bcd, 0x25f0, 0x3bc2, 0x261f, 0x3bad, 0x2645, 0x3b7d, 0x262d, 0x3b3e, 0x25c4, 0x3aec, 0x250f, 0x3a93, 0x243a, 0x3a32, 0x22ce, 0x39d0, 0x215b, 0x3969, 0x202a, 0x38fe, 0x1e6e, 0x388f, 0x1cf1, 0x381f, 0x1b9b, 0x3762, 0x19dd,
24
+ 0x3be9, 0x21ab, 0x3be9, 0x21b7, 0x3be5, 0x21e5, 0x3bdd, 0x2241, 0x3bc9, 0x22a7, 0x3ba0, 0x22ec, 0x3b62, 0x22cd, 0x3b0f, 0x2247, 0x3aae, 0x2175, 0x3a44, 0x2088, 0x39d4, 0x1f49, 0x3960, 0x1dbe, 0x38e9, 0x1c77, 0x3870, 0x1ae8, 0x37f1, 0x1953, 0x3708, 0x181b,
25
+ 0x3bf6, 0x1cea, 0x3bf6, 0x1cfb, 0x3bf3, 0x1d38, 0x3bec, 0x1dbd, 0x3bda, 0x1e7c, 0x3bb7, 0x1f25, 0x3b7d, 0x1f79, 0x3b2c, 0x1f4c, 0x3ac6, 0x1ea6, 0x3a55, 0x1dbb, 0x39da, 0x1cbd, 0x395a, 0x1b9d, 0x38d8, 0x1a00, 0x3855, 0x18ac, 0x37ab, 0x173c, 0x36b7, 0x1598,
26
+ 0x3bfc, 0x1736, 0x3bfc, 0x1759, 0x3bf9, 0x17e7, 0x3bf4, 0x1896, 0x3be4, 0x1997, 0x3bc6, 0x1aa8, 0x3b91, 0x1b84, 0x3b43, 0x1bd2, 0x3ade, 0x1b8a, 0x3a65, 0x1acd, 0x39e2, 0x19d3, 0x3957, 0x18cd, 0x38ca, 0x17b3, 0x383e, 0x1613, 0x376d, 0x14bf, 0x366f, 0x135e,
27
+ 0x3bff, 0x101b, 0x3bff, 0x1039, 0x3bfc, 0x10c8, 0x3bf9, 0x1226, 0x3bea, 0x1428, 0x3bcf, 0x1584, 0x3b9f, 0x16c5, 0x3b54, 0x179a, 0x3af0, 0x17ce, 0x3a76, 0x1771, 0x39ea, 0x16a4, 0x3956, 0x15a7, 0x38bf, 0x14a7, 0x3829, 0x1379, 0x3735, 0x11ea, 0x362d, 0x10a1,
28
+ 0x3c00, 0x061b, 0x3c00, 0x066a, 0x3bfe, 0x081c, 0x3bfa, 0x0a4c, 0x3bed, 0x0d16, 0x3bd5, 0x0fb3, 0x3ba9, 0x114d, 0x3b63, 0x127c, 0x3b01, 0x132f, 0x3a85, 0x1344, 0x39f4, 0x12d2, 0x3957, 0x120d, 0x38b5, 0x1122, 0x3817, 0x103c, 0x3703, 0x0ed3, 0x35f0, 0x0d6d,
29
+ 0x3c00, 0x007a, 0x3c00, 0x0089, 0x3bfe, 0x011d, 0x3bfb, 0x027c, 0x3bf0, 0x04fa, 0x3bda, 0x0881, 0x3bb1, 0x0acd, 0x3b6f, 0x0c97, 0x3b10, 0x0d7b, 0x3a93, 0x0df1, 0x39fe, 0x0def, 0x3959, 0x0d8a, 0x38af, 0x0ce9, 0x3808, 0x0c31, 0x36d5, 0x0af0, 0x35b9, 0x09a3,
30
+ 0x3c00, 0x0000, 0x3c00, 0x0001, 0x3bff, 0x0015, 0x3bfb, 0x0059, 0x3bf2, 0x00fd, 0x3bdd, 0x01df, 0x3bb7, 0x031c, 0x3b79, 0x047c, 0x3b1d, 0x05d4, 0x3aa0, 0x06d5, 0x3a08, 0x075a, 0x395d, 0x075e, 0x38aa, 0x06f7, 0x37f4, 0x0648, 0x36ac, 0x0576, 0x3586, 0x049f
31
+ ] );
32
+
33
+ let lut = null;
34
+
35
+ const DFGLUT = /*@__PURE__*/ Fn( ( { roughness, dotNV } ) => {
36
+
37
+ if ( lut === null ) {
38
+
39
+ lut = new DataTexture( DATA, 16, 16, RGFormat, HalfFloatType );
40
+ lut.name = 'DFG_LUT';
41
+ lut.minFilter = LinearFilter;
42
+ lut.magFilter = LinearFilter;
43
+ lut.wrapS = ClampToEdgeWrapping;
44
+ lut.wrapT = ClampToEdgeWrapping;
45
+ lut.generateMipmaps = false;
46
+ lut.needsUpdate = true;
47
+
48
+ }
49
+
50
+ const uv = vec2( roughness, dotNV );
51
+
52
+ return texture( lut, uv ).rg;
53
+
54
+ } );
55
+
56
+ export default DFGLUT;
@@ -1,11 +1,11 @@
1
- import DFGApprox from './DFGApprox.js';
1
+ import DFGLUT from './DFGLUT.js';
2
2
  import { Fn } from '../../tsl/TSLBase.js';
3
3
 
4
4
  const EnvironmentBRDF = /*@__PURE__*/ Fn( ( inputs ) => {
5
5
 
6
6
  const { dotNV, specularColor, specularF90, roughness } = inputs;
7
7
 
8
- const fab = DFGApprox( { dotNV, roughness } );
8
+ const fab = DFGLUT( { dotNV, roughness } );
9
9
  return specularColor.mul( fab.x ).add( specularF90.mul( fab.y ) );
10
10
 
11
11
  } );
@@ -9,7 +9,7 @@ const V_GGX_SmithCorrelated_Anisotropic = /*@__PURE__*/ Fn( ( { alphaT, alphaB,
9
9
  const gl = dotNV.mul( vec3( alphaT.mul( dotTL ), alphaB.mul( dotBL ), dotNL ).length() );
10
10
  const v = div( 0.5, gv.add( gl ) );
11
11
 
12
- return v.saturate();
12
+ return v;
13
13
 
14
14
  } ).setLayout( {
15
15
  name: 'V_GGX_SmithCorrelated_Anisotropic',
@@ -1,24 +1,23 @@
1
1
  import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
2
2
  import BRDF_GGX from './BSDF/BRDF_GGX.js';
3
3
  import BRDF_GGX_Multiscatter from './BSDF/BRDF_GGX_Multiscatter.js';
4
- import DFGApprox from './BSDF/DFGApprox.js';
4
+ import DFGLUT from './BSDF/DFGLUT.js';
5
5
  import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
6
6
  import F_Schlick from './BSDF/F_Schlick.js';
7
7
  import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
8
8
  import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
9
9
  import { LTC_Evaluate, LTC_Uv } from './BSDF/LTC.js';
10
10
  import LightingModel from '../core/LightingModel.js';
11
- import { diffuseColor, specularColor, specularF90, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
11
+ import { diffuseColor, diffuseContribution, specularColor, specularColorBlended, specularF90, roughness, metalness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
12
12
  import { normalView, clearcoatNormalView, normalWorld } from '../accessors/Normal.js';
13
13
  import { positionViewDirection, positionView, positionWorld } from '../accessors/Position.js';
14
14
  import { Fn, float, vec2, vec3, vec4, mat3, If } from '../tsl/TSLBase.js';
15
- import { select } from '../math/ConditionalNode.js';
16
15
  import { mix, normalize, refract, length, clamp, log2, log, exp, smoothstep } from '../math/MathNode.js';
17
16
  import { div } from '../math/OperatorNode.js';
18
17
  import { cameraPosition, cameraProjectionMatrix, cameraViewMatrix } from '../accessors/Camera.js';
19
18
  import { modelWorldMatrix } from '../accessors/ModelNode.js';
20
19
  import { screenSize } from '../display/ScreenNode.js';
21
- import { viewportMipTexture } from '../display/ViewportTextureNode.js';
20
+ import { viewportMipTexture, viewportOpaqueMipTexture } from '../display/ViewportTextureNode.js';
22
21
  import { textureBicubicLevel } from '../accessors/TextureBicubic.js';
23
22
  import { Loop } from '../utils/LoopNode.js';
24
23
  import { BackSide } from '../../constants.js';
@@ -70,7 +69,7 @@ const applyIorToRoughness = /*@__PURE__*/ Fn( ( [ roughness, ior ] ) => {
70
69
  } );
71
70
 
72
71
  const viewportBackSideTexture = /*@__PURE__*/ viewportMipTexture();
73
- const viewportFrontSideTexture = /*@__PURE__*/ viewportMipTexture();
72
+ const viewportFrontSideTexture = /*@__PURE__*/ viewportOpaqueMipTexture();
74
73
 
75
74
  const getTransmissionSample = /*@__PURE__*/ Fn( ( [ fragCoord, roughness, ior ], { material } ) => {
76
75
 
@@ -313,29 +312,19 @@ const evalIridescence = /*@__PURE__*/ Fn( ( { outsideIOR, eta2, cosTheta1, thinF
313
312
  //
314
313
 
315
314
  // This is a curve-fit approximation to the "Charlie sheen" BRDF integrated over the hemisphere from
316
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
317
- // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
315
+ // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF".
318
316
  const IBLSheenBRDF = /*@__PURE__*/ Fn( ( { normal, viewDir, roughness } ) => {
319
317
 
320
318
  const dotNV = normal.dot( viewDir ).saturate();
319
+ const r2 = roughness.mul( roughness );
320
+ const rInv = roughness.add( 0.1 ).reciprocal();
321
321
 
322
- const r2 = roughness.pow2();
322
+ const a = float( - 1.9362 ).add( roughness.mul( 1.0678 ) ).add( r2.mul( 0.4573 ) ).sub( rInv.mul( 0.8469 ) );
323
+ const b = float( - 0.6014 ).add( roughness.mul( 0.5538 ) ).sub( r2.mul( 0.4670 ) ).sub( rInv.mul( 0.1255 ) );
323
324
 
324
- const a = select(
325
- roughness.lessThan( 0.25 ),
326
- float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
327
- float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
328
- );
329
-
330
- const b = select(
331
- roughness.lessThan( 0.25 ),
332
- float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ),
333
- float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 )
334
- );
335
-
336
- const DG = select( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() );
325
+ const DG = a.mul( dotNV ).add( b ).exp();
337
326
 
338
- return DG.mul( 1.0 / Math.PI ).saturate();
327
+ return DG.saturate();
339
328
 
340
329
  } );
341
330
 
@@ -468,6 +457,22 @@ class PhysicalLightingModel extends LightingModel {
468
457
  */
469
458
  this.iridescenceF0 = null;
470
459
 
460
+ /**
461
+ * The iridescence F0 dielectric.
462
+ *
463
+ * @type {?Node}
464
+ * @default null
465
+ */
466
+ this.iridescenceF0Dielectric = null;
467
+
468
+ /**
469
+ * The iridescence F0 metallic.
470
+ *
471
+ * @type {?Node}
472
+ * @default null
473
+ */
474
+ this.iridescenceF0Metallic = null;
475
+
471
476
  }
472
477
 
473
478
  /**
@@ -497,7 +502,7 @@ class PhysicalLightingModel extends LightingModel {
497
502
 
498
503
  const dotNVi = normalView.dot( positionViewDirection ).clamp();
499
504
 
500
- this.iridescenceFresnel = evalIridescence( {
505
+ const iridescenceFresnelDielectric = evalIridescence( {
501
506
  outsideIOR: float( 1.0 ),
502
507
  eta2: iridescenceIOR,
503
508
  cosTheta1: dotNVi,
@@ -505,7 +510,20 @@ class PhysicalLightingModel extends LightingModel {
505
510
  baseF0: specularColor
506
511
  } );
507
512
 
508
- this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } );
513
+ const iridescenceFresnelMetallic = evalIridescence( {
514
+ outsideIOR: float( 1.0 ),
515
+ eta2: iridescenceIOR,
516
+ cosTheta1: dotNVi,
517
+ thinFilmThickness: iridescenceThickness,
518
+ baseF0: diffuseColor.rgb
519
+ } );
520
+
521
+ this.iridescenceFresnel = mix( iridescenceFresnelDielectric, iridescenceFresnelMetallic, metalness );
522
+
523
+ this.iridescenceF0Dielectric = Schlick_to_F0( { f: iridescenceFresnelDielectric, f90: 1.0, dotVH: dotNVi } );
524
+ this.iridescenceF0Metallic = Schlick_to_F0( { f: iridescenceFresnelMetallic, f90: 1.0, dotVH: dotNVi } );
525
+
526
+ this.iridescenceF0 = mix( this.iridescenceF0Dielectric, this.iridescenceF0Metallic, metalness );
509
527
 
510
528
  }
511
529
 
@@ -521,8 +539,8 @@ class PhysicalLightingModel extends LightingModel {
521
539
  n,
522
540
  v,
523
541
  roughness,
524
- diffuseColor,
525
- specularColor,
542
+ diffuseContribution,
543
+ specularColorBlended,
526
544
  specularF90, // specularF90
527
545
  position, // positionWorld
528
546
  modelWorldMatrix, // modelMatrix
@@ -549,13 +567,13 @@ class PhysicalLightingModel extends LightingModel {
549
567
  // Approximates multi-scattering in order to preserve energy.
550
568
  // http://www.jcgt.org/published/0008/01/03/
551
569
 
552
- computeMultiscattering( singleScatter, multiScatter, specularF90 ) {
570
+ computeMultiscattering( singleScatter, multiScatter, specularF90, f0, iridescenceF0 = null ) {
553
571
 
554
572
  const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
555
573
 
556
- const fab = DFGApprox( { roughness, dotNV } );
574
+ const fab = DFGLUT( { roughness, dotNV } );
557
575
 
558
- const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor;
576
+ const Fr = iridescenceF0 ? iridescence.mix( f0, iridescenceF0 ) : f0;
559
577
 
560
578
  const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
561
579
 
@@ -579,12 +597,19 @@ class PhysicalLightingModel extends LightingModel {
579
597
  direct( { lightDirection, lightColor, reflectedLight }, /* builder */ ) {
580
598
 
581
599
  const dotNL = normalView.dot( lightDirection ).clamp();
582
- const irradiance = dotNL.mul( lightColor );
600
+ const irradiance = dotNL.mul( lightColor ).toVar();
583
601
 
584
602
  if ( this.sheen === true ) {
585
603
 
586
604
  this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
587
605
 
606
+ const sheenAlbedoV = IBLSheenBRDF( { normal: normalView, viewDir: positionViewDirection, roughness: sheenRoughness } );
607
+ const sheenAlbedoL = IBLSheenBRDF( { normal: normalView, viewDir: lightDirection, roughness: sheenRoughness } );
608
+
609
+ const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( sheenAlbedoV.max( sheenAlbedoL ) ).oneMinus();
610
+
611
+ irradiance.mulAssign( sheenEnergyComp );
612
+
588
613
  }
589
614
 
590
615
  if ( this.clearcoat === true ) {
@@ -596,9 +621,9 @@ class PhysicalLightingModel extends LightingModel {
596
621
 
597
622
  }
598
623
 
599
- reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
624
+ reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseContribution } ) ) );
600
625
 
601
- reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX_Multiscatter( { lightDirection, f0: specularColor, f90: 1, roughness, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) );
626
+ reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX_Multiscatter( { lightDirection, f0: specularColorBlended, f90: 1, roughness, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) );
602
627
 
603
628
  }
604
629
 
@@ -633,11 +658,33 @@ class PhysicalLightingModel extends LightingModel {
633
658
 
634
659
  // LTC Fresnel Approximation by Stephen Hill
635
660
  // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
636
- const fresnel = specularColor.mul( t2.x ).add( specularColor.oneMinus().mul( t2.y ) ).toVar();
661
+ const fresnel = specularColorBlended.mul( t2.x ).add( specularF90.sub( specularColorBlended ).mul( t2.y ) ).toVar();
637
662
 
638
663
  reflectedLight.directSpecular.addAssign( lightColor.mul( fresnel ).mul( LTC_Evaluate( { N, V, P, mInv, p0, p1, p2, p3 } ) ) );
639
664
 
640
- reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseColor ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
665
+ reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseContribution ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
666
+
667
+ if ( this.clearcoat === true ) {
668
+
669
+ const Ncc = clearcoatNormalView;
670
+
671
+ const uvClearcoat = LTC_Uv( { N: Ncc, V, roughness: clearcoatRoughness } );
672
+
673
+ const t1Clearcoat = ltc_1.sample( uvClearcoat );
674
+ const t2Clearcoat = ltc_2.sample( uvClearcoat );
675
+
676
+ const mInvClearcoat = mat3(
677
+ vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),
678
+ vec3( 0, 1, 0 ),
679
+ vec3( t1Clearcoat.z, 0, t1Clearcoat.w )
680
+ );
681
+
682
+ // LTC Fresnel Approximation for clearcoat
683
+ const fresnelClearcoat = clearcoatF0.mul( t2Clearcoat.x ).add( clearcoatF90.sub( clearcoatF0 ).mul( t2Clearcoat.y ) );
684
+
685
+ this.clearcoatSpecularDirect.addAssign( lightColor.mul( fresnelClearcoat ).mul( LTC_Evaluate( { N: Ncc, V, P, mInv: mInvClearcoat, p0, p1, p2, p3 } ) ) );
686
+
687
+ }
641
688
 
642
689
  }
643
690
 
@@ -663,7 +710,19 @@ class PhysicalLightingModel extends LightingModel {
663
710
 
664
711
  const { irradiance, reflectedLight } = builder.context;
665
712
 
666
- reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
713
+ const diffuse = irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseContribution } ) ).toVar();
714
+
715
+ if ( this.sheen === true ) {
716
+
717
+ const sheenAlbedo = IBLSheenBRDF( { normal: normalView, viewDir: positionViewDirection, roughness: sheenRoughness } );
718
+
719
+ const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( sheenAlbedo ).oneMinus();
720
+
721
+ diffuse.mulAssign( sheenEnergyComp );
722
+
723
+ }
724
+
725
+ reflectedLight.indirectDiffuse.addAssign( diffuse );
667
726
 
668
727
  }
669
728
 
@@ -705,21 +764,44 @@ class PhysicalLightingModel extends LightingModel {
705
764
  }
706
765
 
707
766
  // Both indirect specular and indirect diffuse light accumulate here
767
+ // Compute multiscattering separately for dielectric and metallic, then mix
768
+
769
+ const singleScatteringDielectric = vec3().toVar( 'singleScatteringDielectric' );
770
+ const multiScatteringDielectric = vec3().toVar( 'multiScatteringDielectric' );
771
+ const singleScatteringMetallic = vec3().toVar( 'singleScatteringMetallic' );
772
+ const multiScatteringMetallic = vec3().toVar( 'multiScatteringMetallic' );
773
+
774
+ this.computeMultiscattering( singleScatteringDielectric, multiScatteringDielectric, specularF90, specularColor, this.iridescenceF0Dielectric );
775
+ this.computeMultiscattering( singleScatteringMetallic, multiScatteringMetallic, specularF90, diffuseColor.rgb, this.iridescenceF0Metallic );
776
+
777
+ // Mix based on metalness
778
+ const singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, metalness );
779
+ const multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, metalness );
780
+
781
+ // Diffuse energy conservation uses dielectric path
782
+ const totalScatteringDielectric = singleScatteringDielectric.add( multiScatteringDielectric );
783
+
784
+ const diffuse = diffuseContribution.mul( totalScatteringDielectric.oneMinus() );
708
785
 
709
- const singleScattering = vec3().toVar( 'singleScattering' );
710
- const multiScattering = vec3().toVar( 'multiScattering' );
711
786
  const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
712
787
 
713
- this.computeMultiscattering( singleScattering, multiScattering, specularF90 );
788
+ const indirectSpecular = radiance.mul( singleScattering ).add( multiScattering.mul( cosineWeightedIrradiance ) ).toVar();
789
+ const indirectDiffuse = diffuse.mul( cosineWeightedIrradiance ).toVar();
790
+
791
+ if ( this.sheen === true ) {
714
792
 
715
- const totalScattering = singleScattering.add( multiScattering );
793
+ const sheenAlbedo = IBLSheenBRDF( { normal: normalView, viewDir: positionViewDirection, roughness: sheenRoughness } );
716
794
 
717
- const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
795
+ const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( sheenAlbedo ).oneMinus();
796
+
797
+ indirectSpecular.mulAssign( sheenEnergyComp );
798
+ indirectDiffuse.mulAssign( sheenEnergyComp );
799
+
800
+ }
718
801
 
719
- reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
720
- reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
802
+ reflectedLight.indirectSpecular.addAssign( indirectSpecular );
721
803
 
722
- reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
804
+ reflectedLight.indirectDiffuse.addAssign( indirectDiffuse );
723
805
 
724
806
  }
725
807
 
@@ -783,8 +865,7 @@ class PhysicalLightingModel extends LightingModel {
783
865
 
784
866
  if ( this.sheen === true ) {
785
867
 
786
- const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus();
787
- const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect );
868
+ const sheenLight = outgoingLight.add( this.sheenSpecularDirect, this.sheenSpecularIndirect.mul( 1.0 / Math.PI ) );
788
869
 
789
870
  outgoingLight.assign( sheenLight );
790
871
 
@@ -1,4 +1,5 @@
1
1
  import Node from '../core/Node.js';
2
+ import NodeError from '../core/NodeError.js';
2
3
  import { getValueType } from '../core/NodeUtils.js';
3
4
  import { buffer } from '../accessors/BufferNode.js';
4
5
  import { instancedBufferAttribute } from '../accessors/BufferAttributeNode.js';
@@ -111,7 +112,7 @@ class RangeNode extends Node {
111
112
 
112
113
  if ( output === null ) {
113
114
 
114
- throw new Error( 'THREE.TSL: No "ConstNode" found in node graph.' );
115
+ throw new NodeError( 'THREE.TSL: No "ConstNode" found in node graph.', this.stackTrace );
115
116
 
116
117
  }
117
118
 
@@ -167,8 +168,9 @@ class RangeNode extends Node {
167
168
  }
168
169
 
169
170
  const nodeType = this.getNodeType( builder );
171
+ const uniformBufferSize = object.count * 4 * 4; // count * 4 components * 4 bytes (float)
170
172
 
171
- if ( object.count <= 4096 ) {
173
+ if ( uniformBufferSize <= builder.getUniformBufferLimit() ) {
172
174
 
173
175
  output = buffer( array, 'vec4', object.count ).element( instanceIndex ).convert( nodeType );
174
176
 
@@ -1,5 +1,4 @@
1
1
  import Node from '../core/Node.js';
2
- import { nodeObject } from '../tsl/TSLBase.js';
3
2
  import { warn } from '../../utils.js';
4
3
 
5
4
  /**
@@ -149,7 +148,7 @@ export default ComputeBuiltinNode;
149
148
  * @param {string} nodeType - The node type.
150
149
  * @returns {ComputeBuiltinNode}
151
150
  */
152
- const computeBuiltin = ( name, nodeType ) => nodeObject( new ComputeBuiltinNode( name, nodeType ) );
151
+ const computeBuiltin = ( name, nodeType ) => new ComputeBuiltinNode( name, nodeType );
153
152
 
154
153
  /**
155
154
  * Represents the number of workgroups dispatched by the compute shader.
@@ -1,4 +1,5 @@
1
1
  import Node from '../core/Node.js';
2
+ import StackTrace from '../core/StackTrace.js';
2
3
  import { NodeUpdateType } from '../core/constants.js';
3
4
  import { addMethodChaining, nodeObject } from '../tsl/TSLCore.js';
4
5
  import { warn, error } from '../../utils.js';
@@ -148,7 +149,7 @@ class ComputeNode extends Node {
148
149
  */
149
150
  label( name ) {
150
151
 
151
- warn( 'TSL: "label()" has been deprecated. Use "setName()" instead.' ); // @deprecated r179
152
+ warn( 'TSL: "label()" has been deprecated. Use "setName()" instead.', new StackTrace() ); // @deprecated r179
152
153
 
153
154
  return this.setName( name );
154
155
 
@@ -242,7 +243,7 @@ export const computeKernel = ( node, workgroupSize = [ 64 ] ) => {
242
243
 
243
244
  if ( workgroupSize.length === 0 || workgroupSize.length > 3 ) {
244
245
 
245
- error( 'TSL: compute() workgroupSize must have 1, 2, or 3 elements' );
246
+ error( 'TSL: compute() workgroupSize must have 1, 2, or 3 elements', new StackTrace() );
246
247
 
247
248
  }
248
249
 
@@ -252,7 +253,7 @@ export const computeKernel = ( node, workgroupSize = [ 64 ] ) => {
252
253
 
253
254
  if ( typeof val !== 'number' || val <= 0 || ! Number.isInteger( val ) ) {
254
255
 
255
- error( `TSL: compute() workgroupSize element at index [ ${ i } ] must be a positive integer` );
256
+ error( `TSL: compute() workgroupSize element at index [ ${ i } ] must be a positive integer`, new StackTrace() );
256
257
 
257
258
  }
258
259
 
@@ -264,7 +265,7 @@ export const computeKernel = ( node, workgroupSize = [ 64 ] ) => {
264
265
 
265
266
  //
266
267
 
267
- return nodeObject( new ComputeNode( nodeObject( node ), workgroupSize ) );
268
+ return new ComputeNode( nodeObject( node ), workgroupSize );
268
269
 
269
270
  };
270
271
 
@@ -35,7 +35,7 @@ class SubgroupFunctionNode extends TempNode {
35
35
  /**
36
36
  * The subgroup/wave intrinsic method to construct.
37
37
  *
38
- * @type {String}
38
+ * @type {string}
39
39
  */
40
40
  this.method = method;
41
41
 
@@ -1,7 +1,7 @@
1
1
  import ArrayElementNode from '../utils/ArrayElementNode.js';
2
- import { nodeObject } from '../tsl/TSLCore.js';
3
2
  import Node from '../core/Node.js';
4
3
  import { warn } from '../../utils.js';
4
+ import StackTrace from '../core/StackTrace.js';
5
5
 
6
6
  /**
7
7
  * Represents an element of a 'workgroup' scoped buffer.
@@ -150,7 +150,7 @@ class WorkgroupInfoNode extends Node {
150
150
  */
151
151
  label( name ) {
152
152
 
153
- warn( 'TSL: "label()" has been deprecated. Use "setName()" instead.' ); // @deprecated r179
153
+ warn( 'TSL: "label()" has been deprecated. Use "setName()" instead.', new StackTrace() ); // @deprecated r179
154
154
 
155
155
  return this.setName( name );
156
156
 
@@ -203,7 +203,7 @@ class WorkgroupInfoNode extends Node {
203
203
  */
204
204
  element( indexNode ) {
205
205
 
206
- return nodeObject( new WorkgroupInfoElementNode( this, indexNode ) );
206
+ return new WorkgroupInfoElementNode( this, indexNode );
207
207
 
208
208
  }
209
209
 
@@ -229,6 +229,6 @@ export default WorkgroupInfoNode;
229
229
  * @param {number} [count=0] - The number of elements in the buffer.
230
230
  * @returns {WorkgroupInfoNode}
231
231
  */
232
- export const workgroupArray = ( type, count ) => nodeObject( new WorkgroupInfoNode( 'Workgroup', type, count ) );
232
+ export const workgroupArray = ( type, count ) => new WorkgroupInfoNode( 'Workgroup', type, count );
233
233
 
234
234
 
@@ -96,6 +96,53 @@ class AnalyticLightNode extends LightingNode {
96
96
  */
97
97
  this.updateType = NodeUpdateType.FRAME;
98
98
 
99
+ if ( light && light.shadow ) {
100
+
101
+ this._shadowDisposeListener = () => {
102
+
103
+ this.disposeShadow();
104
+
105
+ };
106
+
107
+ light.addEventListener( 'dispose', this._shadowDisposeListener );
108
+
109
+ }
110
+
111
+ }
112
+
113
+ dispose() {
114
+
115
+ if ( this._shadowDisposeListener ) {
116
+
117
+ this.light.removeEventListener( 'dispose', this._shadowDisposeListener );
118
+
119
+ }
120
+
121
+ super.dispose();
122
+
123
+ }
124
+
125
+ /**
126
+ * Frees internal resources related to shadows.
127
+ */
128
+ disposeShadow() {
129
+
130
+ if ( this.shadowNode !== null ) {
131
+
132
+ this.shadowNode.dispose();
133
+ this.shadowNode = null;
134
+
135
+ }
136
+
137
+ this.shadowColorNode = null;
138
+
139
+ if ( this.baseColorNode !== null ) {
140
+
141
+ this.colorNode = this.baseColorNode;
142
+ this.baseColorNode = null;
143
+
144
+ }
145
+
99
146
  }
100
147
 
101
148
  getHash() {
@@ -188,6 +235,12 @@ class AnalyticLightNode extends LightingNode {
188
235
 
189
236
  //
190
237
 
238
+ if ( builder.context.getShadow ) {
239
+
240
+ shadowColorNode = builder.context.getShadow( this, builder );
241
+
242
+ }
243
+
191
244
  this.colorNode = shadowColorNode;
192
245
 
193
246
  }
@@ -9,7 +9,7 @@ import { bentNormalView } from '../accessors/AccessorsUtils.js';
9
9
  import { pmremTexture } from '../pmrem/PMREMNode.js';
10
10
  import { materialEnvIntensity } from '../accessors/MaterialProperties.js';
11
11
 
12
- const _envNodeCache = new WeakMap();
12
+ const _rendererCache = new WeakMap();
13
13
 
14
14
  /**
15
15
  * Represents a physical model for Image-based lighting (IBL). The environment
@@ -55,13 +55,15 @@ class EnvironmentNode extends LightingNode {
55
55
 
56
56
  const value = ( envNode.isTextureNode ) ? envNode.value : material[ envNode.property ];
57
57
 
58
- let cacheEnvNode = _envNodeCache.get( value );
58
+ const cache = this._getPMREMNodeCache( builder.renderer );
59
+
60
+ let cacheEnvNode = cache.get( value );
59
61
 
60
62
  if ( cacheEnvNode === undefined ) {
61
63
 
62
64
  cacheEnvNode = pmremTexture( value );
63
65
 
64
- _envNodeCache.set( value, cacheEnvNode );
66
+ cache.set( value, cacheEnvNode );
65
67
 
66
68
  }
67
69
 
@@ -101,6 +103,29 @@ class EnvironmentNode extends LightingNode {
101
103
 
102
104
  }
103
105
 
106
+ /**
107
+ * Returns the PMREM node cache of the current renderer.
108
+ *
109
+ * @private
110
+ * @param {Renderer} renderer - The current renderer.
111
+ * @return {WeakMap} The node cache.
112
+ */
113
+ _getPMREMNodeCache( renderer ) {
114
+
115
+ let pmremCache = _rendererCache.get( renderer );
116
+
117
+ if ( pmremCache === undefined ) {
118
+
119
+ pmremCache = new WeakMap();
120
+
121
+ _rendererCache.set( renderer, pmremCache );
122
+
123
+ }
124
+
125
+ return pmremCache;
126
+
127
+ }
128
+
104
129
  }
105
130
 
106
131
  export default EnvironmentNode;
@@ -234,7 +234,7 @@ class LightsNode extends Node {
234
234
 
235
235
  if ( ! _lightsNodeRef.has( light ) ) {
236
236
 
237
- lightNode = nodeObject( new lightNodeClass( light ) );
237
+ lightNode = new lightNodeClass( light );
238
238
  _lightsNodeRef.set( light, lightNode );
239
239
 
240
240
  } else {
@@ -450,4 +450,4 @@ export default LightsNode;
450
450
  * @param {Array<Light>} lights - An array of lights.
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  * @return {LightsNode} The created lights node.
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  */
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- export const lights = ( lights = [] ) => nodeObject( new LightsNode() ).setLights( lights );
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+ export const lights = ( lights = [] ) => new LightsNode().setLights( lights );