@plastic-software/three 0.181.3 → 0.183.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +11330 -10017
- package/build/three.core.js +10011 -9493
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1414 -631
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +21 -13
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +8007 -5427
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +8005 -5426
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +0 -3
- package/examples/jsm/animation/CCDIKSolver.js +2 -2
- package/examples/jsm/controls/ArcballControls.js +3 -3
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +109 -6
- package/examples/jsm/controls/TrackballControls.js +6 -6
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +131 -4
- package/examples/jsm/exporters/USDZExporter.js +22 -3
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +67 -8
- package/examples/jsm/inspector/Inspector.js +74 -14
- package/examples/jsm/inspector/RendererInspector.js +12 -2
- package/examples/jsm/inspector/tabs/Console.js +41 -7
- package/examples/jsm/inspector/tabs/Parameters.js +18 -2
- package/examples/jsm/inspector/tabs/Performance.js +2 -2
- package/examples/jsm/inspector/tabs/Viewer.js +4 -4
- package/examples/jsm/inspector/ui/Profiler.js +1836 -31
- package/examples/jsm/inspector/ui/Style.js +973 -14
- package/examples/jsm/inspector/ui/Tab.js +188 -1
- package/examples/jsm/inspector/ui/Values.js +17 -1
- package/examples/jsm/libs/meshopt_decoder.module.js +6 -5
- package/examples/jsm/lines/LineMaterial.js +6 -0
- package/examples/jsm/loaders/3DMLoader.js +5 -4
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +5 -5
- package/examples/jsm/loaders/EXRLoader.js +5 -5
- package/examples/jsm/loaders/FBXLoader.js +2 -4
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +122 -171
- package/examples/jsm/loaders/HDRLoader.js +0 -1
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +19 -3
- package/examples/jsm/loaders/LDrawLoader.js +2 -3
- package/examples/jsm/loaders/LWOLoader.js +7 -39
- package/examples/jsm/loaders/NRRDLoader.js +2 -2
- package/examples/jsm/loaders/PCDLoader.js +4 -2
- package/examples/jsm/loaders/SVGLoader.js +1 -1
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/USDLoader.js +100 -40
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +79 -2
- package/examples/jsm/loaders/VTKLoader.js +37 -24
- package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
- package/examples/jsm/loaders/usd/USDAParser.js +447 -366
- package/examples/jsm/loaders/usd/USDCParser.js +1841 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/Volume.js +0 -1
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Sky.js +76 -4
- package/examples/jsm/objects/SkyMesh.js +127 -10
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +12 -7
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +9 -5
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +268 -30
- package/examples/jsm/renderers/SVGRenderer.js +193 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +61 -4
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/AnamorphicNode.js +1 -1
- package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
- package/examples/jsm/tsl/display/BloomNode.js +16 -6
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -1
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FXAANode.js +2 -2
- package/examples/jsm/tsl/display/GTAONode.js +5 -4
- package/examples/jsm/tsl/display/GaussianBlurNode.js +11 -2
- package/examples/jsm/tsl/display/GodraysNode.js +624 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +3 -3
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +7 -6
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/SSGINode.js +8 -20
- package/examples/jsm/tsl/display/SSRNode.js +8 -8
- package/examples/jsm/tsl/display/SSSNode.js +6 -4
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TRAANode.js +273 -125
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/math/Bayer.js +40 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/package.json +20 -26
- package/src/Three.Core.js +2 -1
- package/src/Three.TSL.js +19 -11
- package/src/Three.WebGPU.Nodes.js +2 -0
- package/src/Three.WebGPU.js +3 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +1 -1
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +32 -2
- package/src/cameras/CubeCamera.js +20 -0
- package/src/constants.js +90 -5
- package/src/core/BufferGeometry.js +14 -2
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +56 -4
- package/src/core/Raycaster.js +2 -2
- package/src/core/RenderTarget.js +3 -4
- package/src/extras/PMREMGenerator.js +7 -18
- package/src/extras/TextureUtils.js +5 -1
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +4 -1
- package/src/helpers/HemisphereLightHelper.js +3 -0
- package/src/helpers/PointLightHelper.js +1 -25
- package/src/helpers/SpotLightHelper.js +3 -0
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/FileLoader.js +1 -1
- package/src/loaders/ImageBitmapLoader.js +8 -3
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/MaterialLoader.js +2 -1
- package/src/loaders/ObjectLoader.js +21 -2
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/materials/Material.js +2 -0
- package/src/materials/MeshLambertMaterial.js +9 -0
- package/src/materials/MeshPhongMaterial.js +9 -0
- package/src/materials/ShaderMaterial.js +20 -1
- package/src/materials/nodes/Line2NodeMaterial.js +7 -7
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +5 -2
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
- package/src/materials/nodes/NodeMaterial.js +72 -25
- package/src/materials/nodes/manager/NodeMaterialObserver.js +10 -4
- package/src/math/Line3.js +3 -5
- package/src/math/MathUtils.js +10 -10
- package/src/math/Matrix4.js +74 -65
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Vector3.js +3 -5
- package/src/math/interpolants/BezierInterpolant.js +108 -0
- package/src/nodes/Nodes.js +87 -68
- package/src/nodes/TSL.js +6 -6
- package/src/nodes/accessors/Arrays.js +1 -1
- package/src/nodes/accessors/BatchNode.js +10 -10
- package/src/nodes/accessors/Bitangent.js +5 -5
- package/src/nodes/accessors/BufferAttributeNode.js +98 -12
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +4 -4
- package/src/nodes/accessors/CubeTextureNode.js +20 -1
- package/src/nodes/accessors/InstanceNode.js +148 -43
- package/src/nodes/accessors/MaterialNode.js +9 -1
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/Normal.js +11 -11
- package/src/nodes/accessors/Position.js +34 -2
- package/src/nodes/accessors/ReferenceBaseNode.js +4 -4
- package/src/nodes/accessors/ReferenceNode.js +4 -4
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +53 -0
- package/src/nodes/accessors/SkinningNode.js +27 -26
- package/src/nodes/accessors/StorageBufferNode.js +4 -21
- package/src/nodes/accessors/StorageTextureNode.js +37 -1
- package/src/nodes/accessors/Tangent.js +4 -14
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +58 -22
- package/src/nodes/accessors/UniformArrayNode.js +4 -2
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionNode.js +1 -2
- package/src/nodes/core/ArrayNode.js +20 -1
- package/src/nodes/core/AssignNode.js +2 -2
- package/src/nodes/core/AttributeNode.js +2 -2
- package/src/nodes/core/ContextNode.js +103 -4
- package/src/nodes/core/MRTNode.js +48 -2
- package/src/nodes/core/Node.js +29 -3
- package/src/nodes/core/NodeBuilder.js +170 -53
- package/src/nodes/core/NodeError.js +28 -0
- package/src/nodes/core/NodeFrame.js +12 -4
- package/src/nodes/core/NodeUtils.js +10 -8
- package/src/nodes/core/OutputStructNode.js +12 -10
- package/src/nodes/core/ParameterNode.js +3 -3
- package/src/nodes/core/PropertyNode.js +19 -3
- package/src/nodes/core/StackNode.js +65 -16
- package/src/nodes/core/StackTrace.js +139 -0
- package/src/nodes/core/StructNode.js +16 -2
- package/src/nodes/core/StructTypeNode.js +11 -17
- package/src/nodes/core/SubBuildNode.js +1 -1
- package/src/nodes/core/UniformNode.js +21 -5
- package/src/nodes/core/VarNode.js +47 -22
- package/src/nodes/core/VaryingNode.js +1 -18
- package/src/nodes/display/BlendModes.js +0 -64
- package/src/nodes/display/ColorAdjustment.js +17 -0
- package/src/nodes/display/ColorSpaceNode.js +3 -3
- package/src/nodes/display/NormalMapNode.js +39 -4
- package/src/nodes/display/PassNode.js +98 -9
- package/src/nodes/display/RenderOutputNode.js +3 -3
- package/src/nodes/display/ScreenNode.js +3 -1
- package/src/nodes/display/ToneMappingNode.js +1 -1
- package/src/nodes/display/ToonOutlinePassNode.js +2 -2
- package/src/nodes/display/ViewportDepthNode.js +52 -4
- package/src/nodes/display/ViewportTextureNode.js +21 -4
- package/src/nodes/fog/Fog.js +18 -35
- package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +3 -3
- package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
- package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +1 -1
- package/src/nodes/functions/PhysicalLightingModel.js +126 -45
- package/src/nodes/geometry/RangeNode.js +4 -2
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -2
- package/src/nodes/gpgpu/ComputeNode.js +5 -4
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +1 -1
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +4 -4
- package/src/nodes/lighting/AnalyticLightNode.js +53 -0
- package/src/nodes/lighting/EnvironmentNode.js +28 -3
- package/src/nodes/lighting/LightsNode.js +2 -2
- package/src/nodes/lighting/PointShadowNode.js +162 -149
- package/src/nodes/lighting/ShadowFilterNode.js +53 -65
- package/src/nodes/lighting/ShadowNode.js +97 -41
- package/src/nodes/math/BitcountNode.js +433 -0
- package/src/nodes/math/ConditionalNode.js +2 -2
- package/src/nodes/math/MathNode.js +3 -40
- package/src/nodes/math/OperatorNode.js +2 -1
- package/src/nodes/math/PackFloatNode.js +98 -0
- package/src/nodes/math/UnpackFloatNode.js +96 -0
- package/src/nodes/pmrem/PMREMNode.js +1 -1
- package/src/nodes/pmrem/PMREMUtils.js +9 -15
- package/src/nodes/tsl/TSLCore.js +17 -14
- package/src/nodes/utils/ArrayElementNode.js +13 -0
- package/src/nodes/utils/DebugNode.js +11 -11
- package/src/nodes/utils/EventNode.js +1 -2
- package/src/nodes/utils/JoinNode.js +2 -2
- package/src/nodes/utils/LoopNode.js +1 -1
- package/src/nodes/utils/MemberNode.js +1 -1
- package/src/nodes/utils/Packing.js +13 -1
- package/src/nodes/utils/PostProcessingUtils.js +33 -1
- package/src/nodes/utils/RTTNode.js +1 -1
- package/src/nodes/utils/ReflectorNode.js +3 -4
- package/src/nodes/utils/SampleNode.js +1 -1
- package/src/nodes/utils/SpriteSheetUV.js +35 -0
- package/src/nodes/utils/UVUtils.js +28 -0
- package/src/objects/BatchedMesh.js +27 -14
- package/src/objects/InstancedMesh.js +11 -0
- package/src/objects/Line.js +1 -1
- package/src/objects/Mesh.js +1 -1
- package/src/objects/Points.js +1 -1
- package/src/objects/Skeleton.js +9 -0
- package/src/renderers/WebGLRenderer.js +178 -92
- package/src/renderers/common/Backend.js +29 -0
- package/src/renderers/common/Background.js +24 -11
- package/src/renderers/common/BindGroup.js +1 -9
- package/src/renderers/common/Binding.js +11 -0
- package/src/renderers/common/Bindings.js +27 -12
- package/src/renderers/common/BlendMode.js +143 -0
- package/src/renderers/common/Buffer.js +40 -0
- package/src/renderers/common/BundleGroup.js +1 -1
- package/src/renderers/common/ChainMap.js +30 -6
- package/src/renderers/common/CubeRenderTarget.js +50 -6
- package/src/renderers/common/Geometries.js +29 -3
- package/src/renderers/common/Lighting.js +5 -21
- package/src/renderers/common/Pipelines.js +4 -4
- package/src/renderers/common/PostProcessing.js +8 -206
- package/src/renderers/common/RenderBundles.js +2 -1
- package/src/renderers/common/RenderContext.js +16 -0
- package/src/renderers/common/RenderContexts.js +33 -49
- package/src/renderers/common/RenderLists.js +2 -1
- package/src/renderers/common/RenderObject.js +15 -3
- package/src/renderers/common/RenderObjectPipeline.js +40 -0
- package/src/renderers/common/RenderObjects.js +18 -2
- package/src/renderers/common/RenderPipeline.js +203 -17
- package/src/renderers/common/Renderer.js +257 -72
- package/src/renderers/common/Sampler.js +4 -4
- package/src/renderers/common/StorageBuffer.js +13 -1
- package/src/renderers/common/Textures.js +17 -1
- package/src/renderers/common/TimestampQueryPool.js +5 -3
- package/src/renderers/common/Uniform.js +8 -0
- package/src/renderers/common/UniformsGroup.js +61 -0
- package/src/renderers/common/XRManager.js +3 -2
- package/src/renderers/common/extras/PMREMGenerator.js +2 -8
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +18 -6
- package/src/renderers/common/nodes/NodeStorageBuffer.js +13 -2
- package/src/renderers/common/nodes/NodeUniformBuffer.js +52 -0
- package/src/renderers/shaders/DFGLUTData.js +19 -34
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +7 -11
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +5 -2
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +112 -51
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +225 -186
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +3 -3
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -0
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +7 -5
- package/src/renderers/shaders/UniformsLib.js +0 -3
- package/src/renderers/webgl/WebGLBackground.js +2 -2
- package/src/renderers/webgl/WebGLBindingStates.js +99 -27
- package/src/renderers/webgl/WebGLCapabilities.js +3 -4
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLGeometries.js +10 -7
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +12 -0
- package/src/renderers/webgl/WebGLObjects.js +3 -1
- package/src/renderers/webgl/WebGLOutput.js +267 -0
- package/src/renderers/webgl/WebGLProgram.js +45 -109
- package/src/renderers/webgl/WebGLPrograms.js +45 -49
- package/src/renderers/webgl/WebGLRenderLists.js +15 -0
- package/src/renderers/webgl/WebGLShadowMap.js +188 -24
- package/src/renderers/webgl/WebGLState.js +32 -37
- package/src/renderers/webgl/WebGLTextures.js +89 -28
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUtils.js +6 -2
- package/src/renderers/webgl-fallback/WebGLBackend.js +148 -18
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +156 -35
- package/src/renderers/webgl-fallback/utils/WebGLState.js +181 -5
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +5 -3
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +9 -9
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +6 -2
- package/src/renderers/webgpu/WebGPUBackend.js +119 -13
- package/src/renderers/webgpu/WebGPURenderer.js +2 -1
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +322 -68
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +4 -17
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +357 -200
- package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +61 -23
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +152 -200
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +65 -42
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +7 -7
- package/src/renderers/webgpu/utils/WebGPUUtils.js +17 -11
- package/src/renderers/webxr/WebXRManager.js +2 -2
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/Source.js +1 -1
- package/src/textures/Texture.js +3 -3
- package/src/utils.js +258 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
- package/examples/jsm/shaders/GodRaysShader.js +0 -333
- package/src/nodes/accessors/SceneNode.js +0 -145
- package/src/nodes/code/ScriptableNode.js +0 -726
- package/src/nodes/code/ScriptableValueNode.js +0 -253
- package/src/nodes/display/PosterizeNode.js +0 -65
- package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
- package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
- package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
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update() {
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const nei = property( 'float', 'nei' );
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If( this.normalEdgeStrength.greaterThan( 0.0 ), () => {
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If( this.normalEdgeStrength.greaterThan( 0.0 ).and( normal.length().greaterThan( 0 ) ), () => {
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nei.assign( normalEdgeIndicator( depth, normal ) );
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}
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const pixelation = ( node, depthNode, normalNode, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) =>
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const pixelation = ( node, depthNode, normalNode, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) => new PixelationNode( convertToTexture( node ), convertToTexture( depthNode ), convertToTexture( normalNode ), nodeObject( pixelSize ), nodeObject( normalEdgeStrength ), nodeObject( depthEdgeStrength ) );
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/**
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* A special render pass node that renders the scene with a pixelation effect.
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export const pixelationPass = ( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength ) =>
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export const pixelationPass = ( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength ) => new PixelationPassNode( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength );
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export default PixelationPassNode;
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import { TempNode } from 'three/webgpu';
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import {
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import { Fn, uv, uniform, vec2, sin, cos, vec4, convertToTexture } from 'three/tsl';
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* Post processing node for shifting/splitting RGB color channels. The effect
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export const rgbShift = ( node, amount, angle ) =>
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export const rgbShift = ( node, amount, angle ) => new RGBShiftNode( convertToTexture( node ), amount, angle );
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import { MeshBasicNodeMaterial, PassNode, UnsignedByteType, NearestFilter, CubeMapNode, MeshPhongNodeMaterial } from 'three/webgpu';
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} )();
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* A post-processing pass that applies a retro PS1-style effect to the scene.
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*
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* This node renders the scene with classic PlayStation 1 visual characteristics:
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*/
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class RetroPassNode extends PassNode {
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* @param {Object} [options={}] - Additional options for the retro pass.
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*/
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constructor( scene, camera, options = {} ) {
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} = options;
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}
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/**
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*
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*/
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renderer.setRenderObjectFunction( ( object, scene, camera, geometry, material, ...params ) => {
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}
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if ( material.isMeshBasicMaterial || material.isMeshBasicNodeMaterial ) {
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} else {
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}
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retroMaterial.colorNode = material.colorNode || null;
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retroMaterial.positionNode = material.positionNode || null;
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retroMaterial.vertexNode = material.vertexNode || _clipSpaceRetro;
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let colorNode = material.colorNode || materialColor;
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if ( material.isMeshStandardNodeMaterial || material.isMeshStandardMaterial ) {
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const envMap = material.envMap || scene.environment;
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if ( envMap ) {
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const reflection = new CubeMapNode( texture( envMap ) );
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if ( material.metalnessNode ) {
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} else {
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metalness = uniform( material.metalness ).onRenderUpdate( ( { material } ) => material.metalness );
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if ( material.metalnessMap ) {
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const textureUniform = texture( material.metalnessMap ).onRenderUpdate( ( { material } ) => material.metalnessMap );
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metalness = metalness.mul( textureUniform.b );
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}
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}
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colorNode = metalness.mix( colorNode, reflection );
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145
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}
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|
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}
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retroMaterial.colorNode = colorNode;
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151
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//
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153
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const contextData = {};
|
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155
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if ( this.affineDistortionNode ) {
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157
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contextData.getUV = ( texture ) => {
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|
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159
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let finalUV;
|
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160
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+
|
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161
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if ( texture.isCubeTextureNode ) {
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finalUV = reflectVector;
|
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+
|
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} else {
|
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166
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|
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167
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finalUV = this.affineDistortionNode.mix( uv(), _affineUv.div( _w ) );
|
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+
|
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}
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171
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return finalUV;
|
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173
|
+
};
|
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174
|
+
|
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}
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+
|
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177
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if ( this.filterTextures !== true ) {
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|
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179
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contextData.getTextureLevel = () => uint( 0 );
|
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180
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+
|
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181
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+
}
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+
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retroMaterial.contextNode = context( contextData );
|
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184
|
+
|
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185
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+
//
|
|
186
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+
|
|
187
|
+
this._materialCache.set( material, {
|
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188
|
+
material: retroMaterial,
|
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189
|
+
version: material.version
|
|
190
|
+
} );
|
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191
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+
|
|
192
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} else {
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193
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|
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194
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retroMaterial = retroMaterialData.material;
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+
|
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196
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}
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197
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+
|
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|
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for ( const property in material ) {
|
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199
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+
|
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200
|
+
if ( retroMaterial[ property ] === undefined ) continue;
|
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+
|
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202
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retroMaterial[ property ] = material[ property ];
|
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|
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}
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+
|
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206
|
+
renderer.renderObject( object, scene, camera, geometry, retroMaterial, ...params );
|
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207
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+
|
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208
|
+
} );
|
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209
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+
|
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210
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super.updateBefore( frame );
|
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211
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+
|
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212
|
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renderer.setRenderObjectFunction( currentRenderObjectFunction );
|
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213
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+
|
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214
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+
}
|
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215
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+
|
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216
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/**
|
|
217
|
+
* Disposes the retro pass and its internal resources.
|
|
218
|
+
*
|
|
219
|
+
* @override
|
|
220
|
+
* @returns {void}
|
|
221
|
+
*/
|
|
222
|
+
dispose() {
|
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223
|
+
|
|
224
|
+
super.dispose();
|
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import { HalfFloatType, LinearFilter, NearestFilter, RenderTarget, Texture, Vector2, QuadMesh, NodeMaterial, TempNode, RendererUtils } from 'three/webgpu';
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import { abs,
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import { abs, Fn, NodeUpdateType, uv, uniform, convertToTexture, varyingProperty, vec2, vec4, modelViewProjection, passTexture, max, step, dot, float, texture, If, Loop, int, Break, sqrt, sign, mix } from 'three/tsl';
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import { AdditiveBlending, Color, Vector2, RendererUtils, PassNode, QuadMesh, NodeMaterial } from 'three/webgpu';
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import {
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import { RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils, MathUtils } from 'three/webgpu';
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import { clamp, normalize, reference,
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import { clamp, normalize, reference, Fn, NodeUpdateType, uniform, vec4, passTexture, uv, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getViewPosition, screenCoordinate, float, sub, fract, dot, vec2, rand, vec3, Loop, mul, PI, cos, sin, uint, cross, acos, sign, pow, luminance, If, max, abs, Break, sqrt, HALF_PI, div, ceil, shiftRight, convertToTexture, bool, getNormalFromDepth, countOneBits, interleavedGradientNoise } from 'three/tsl';
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*/
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|
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@@ -431,22 +435,6 @@ class SSGINode extends TempNode {
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]
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} );
|
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const bitCount = Fn( ( [ value ] ) => {
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|
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|
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|
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const v = uint( value );
|
|
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|
-
v.assign( v.sub( v.shiftRight( uint( 1 ) ).bitAnd( uint( 0x55555555 ) ) ) );
|
|
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|
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v.assign( v.bitAnd( uint( 0x33333333 ) ).add( v.shiftRight( uint( 2 ) ).bitAnd( uint( 0x33333333 ) ) ) );
|
|
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|
-
|
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-
return v.add( v.shiftRight( uint( 4 ) ) ).bitAnd( uint( 0xF0F0F0F ) ).mul( uint( 0x1010101 ) ).shiftRight( uint( 24 ) );
|
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|
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|
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|
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} ).setLayout( {
|
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name: 'bitCount',
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type: 'uint',
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|
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inputs: [
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|
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{ name: 'value', type: 'uint' }
|
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]
|
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|
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} );
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-
|
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const horizonSampling = Fn( ( [ directionIsRight, RADIUS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ] ) => {
|
|
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const STEP_COUNT = this.stepCount.toConst();
|
|
@@ -509,7 +497,7 @@ class SSGINode extends TempNode {
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currentOccludedBitfield = currentOccludedBitfield.bitAnd( globalOccludedBitfield.bitNot() );
|
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|
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globalOccludedBitfield.assign( globalOccludedBitfield.bitOr( currentOccludedBitfield ) );
|
|
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|
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const numOccludedZones =
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|
+
const numOccludedZones = countOneBits( currentOccludedBitfield );
|
|
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|
|
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|
//
|
|
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|
|
|
@@ -593,7 +581,7 @@ class SSGINode extends TempNode {
|
|
|
593
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|
color.addAssign( horizonSampling( bool( true ), RADIUS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ) );
|
|
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|
color.addAssign( horizonSampling( bool( false ), RADIUS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ) );
|
|
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583
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|
|
596
|
-
ao.addAssign( float(
|
|
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|
+
ao.addAssign( float( countOneBits( globalOccludedBitfield ) ).div( float( MAX_RAY ) ) );
|
|
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|
|
|
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586
|
} );
|
|
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|
|
|
@@ -651,4 +639,4 @@ export default SSGINode;
|
|
|
651
639
|
* @param {Camera} camera - The camera the scene is rendered with.
|
|
652
640
|
* @returns {SSGINode}
|
|
653
641
|
*/
|
|
654
|
-
export const ssgi = ( beautyNode, depthNode, normalNode, camera ) =>
|
|
642
|
+
export const ssgi = ( beautyNode, depthNode, normalNode, camera ) => new SSGINode( convertToTexture( beautyNode ), depthNode, normalNode, camera );
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { HalfFloatType, RenderTarget, Vector2, RendererUtils, QuadMesh, TempNode, NodeMaterial, NodeUpdateType, LinearFilter, LinearMipmapLinearFilter } from 'three/webgpu';
|
|
2
|
-
import { texture, reference, viewZToPerspectiveDepth, logarithmicDepthToViewZ, getScreenPosition, getViewPosition,
|
|
2
|
+
import { texture, reference, viewZToPerspectiveDepth, logarithmicDepthToViewZ, getScreenPosition, getViewPosition, mul, div, cross, float, Continue, Break, Loop, int, max, abs, sub, If, dot, reflect, normalize, screenCoordinate, nodeObject, Fn, passTexture, uv, uniform, perspectiveDepthToViewZ, orthographicDepthToViewZ, vec2, vec3, vec4 } from 'three/tsl';
|
|
3
3
|
import { boxBlur } from './boxBlur.js';
|
|
4
4
|
|
|
5
5
|
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
@@ -206,7 +206,7 @@ class SSRNode extends TempNode {
|
|
|
206
206
|
* @private
|
|
207
207
|
* @type {UniformNode<bool>}
|
|
208
208
|
*/
|
|
209
|
-
this._isPerspectiveCamera = uniform( camera.isPerspectiveCamera );
|
|
209
|
+
this._isPerspectiveCamera = uniform( camera.isPerspectiveCamera === true );
|
|
210
210
|
|
|
211
211
|
/**
|
|
212
212
|
* The resolution of the pass.
|
|
@@ -275,7 +275,8 @@ class SSRNode extends TempNode {
|
|
|
275
275
|
if ( this.roughnessNode !== null ) {
|
|
276
276
|
|
|
277
277
|
const mips = this._blurRenderTarget.texture.mipmaps.length - 1;
|
|
278
|
-
const
|
|
278
|
+
const r = float( this.roughnessNode );
|
|
279
|
+
const lod = r.mul( r ).mul( mips ).clamp( 0, mips );
|
|
279
280
|
|
|
280
281
|
blurredTextureNode = passTexture( this, this._blurRenderTarget.texture ).level( lod );
|
|
281
282
|
|
|
@@ -399,10 +400,9 @@ class SSRNode extends TempNode {
|
|
|
399
400
|
// https://en.wikipedia.org/wiki/Plane_(geometry)
|
|
400
401
|
// http://paulbourke.net/geometry/pointlineplane/
|
|
401
402
|
|
|
403
|
+
// planeNormal is already normalized, so denominator is 1
|
|
402
404
|
const d = mul( planeNormal.x, planePoint.x ).add( mul( planeNormal.y, planePoint.y ) ).add( mul( planeNormal.z, planePoint.z ) ).negate().toVar();
|
|
403
|
-
|
|
404
|
-
const denominator = sqrt( mul( planeNormal.x, planeNormal.x, ).add( mul( planeNormal.y, planeNormal.y ) ).add( mul( planeNormal.z, planeNormal.z ) ) ).toVar();
|
|
405
|
-
const distance = div( mul( planeNormal.x, point.x ).add( mul( planeNormal.y, point.y ) ).add( mul( planeNormal.z, point.z ) ).add( d ), denominator );
|
|
405
|
+
const distance = mul( planeNormal.x, point.x ).add( mul( planeNormal.y, point.y ) ).add( mul( planeNormal.z, point.z ) ).add( d );
|
|
406
406
|
return distance;
|
|
407
407
|
|
|
408
408
|
} );
|
|
@@ -589,7 +589,7 @@ class SSRNode extends TempNode {
|
|
|
589
589
|
|
|
590
590
|
// output
|
|
591
591
|
const reflectColor = this.colorNode.sample( uvNode );
|
|
592
|
-
output.assign( vec4( reflectColor.rgb
|
|
592
|
+
output.assign( vec4( reflectColor.rgb.mul( op ), 1 ) );
|
|
593
593
|
Break();
|
|
594
594
|
|
|
595
595
|
} );
|
|
@@ -653,4 +653,4 @@ export default SSRNode;
|
|
|
653
653
|
* @param {?Camera} [camera=null] - The camera the scene is rendered with.
|
|
654
654
|
* @returns {SSRNode}
|
|
655
655
|
*/
|
|
656
|
-
export const ssr = ( colorNode, depthNode, normalNode, metalnessNode, roughnessNode = null, camera = null ) =>
|
|
656
|
+
export const ssr = ( colorNode, depthNode, normalNode, metalnessNode, roughnessNode = null, camera = null ) => new SSRNode( nodeObject( colorNode ), nodeObject( depthNode ), nodeObject( normalNode ), nodeObject( metalnessNode ), nodeObject( roughnessNode ), camera );
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { RedFormat, RenderTarget, Vector2, RendererUtils, QuadMesh, TempNode, NodeMaterial, NodeUpdateType, UnsignedByteType } from 'three/webgpu';
|
|
2
|
-
import { reference, viewZToPerspectiveDepth, logarithmicDepthToViewZ, getScreenPosition, getViewPosition, float, Break, Loop, int, max, abs, If, interleavedGradientNoise, screenCoordinate,
|
|
2
|
+
import { reference, viewZToPerspectiveDepth, logarithmicDepthToViewZ, getScreenPosition, getViewPosition, float, Break, Loop, int, max, abs, If, interleavedGradientNoise, screenCoordinate, Fn, passTexture, uv, uniform, perspectiveDepthToViewZ, orthographicDepthToViewZ, vec2, lightPosition, lightTargetPosition, fract, rand, mix } from 'three/tsl';
|
|
3
3
|
|
|
4
4
|
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
5
5
|
const _size = /*@__PURE__*/ new Vector2();
|
|
@@ -90,9 +90,9 @@ class SSSNode extends TempNode {
|
|
|
90
90
|
* Shadow intensity. Must be in the range `[0, 1]`.
|
|
91
91
|
*
|
|
92
92
|
* @type {UniformNode<float>}
|
|
93
|
-
* @default 0
|
|
93
|
+
* @default 1.0
|
|
94
94
|
*/
|
|
95
|
-
this.shadowIntensity = uniform( 0
|
|
95
|
+
this.shadowIntensity = uniform( 1.0, 'float' );
|
|
96
96
|
|
|
97
97
|
/**
|
|
98
98
|
* This parameter controls how detailed the raymarching process works.
|
|
@@ -192,6 +192,7 @@ class SSSNode extends TempNode {
|
|
|
192
192
|
/**
|
|
193
193
|
* Temporal offset added to the initial ray step.
|
|
194
194
|
*
|
|
195
|
+
* @private
|
|
195
196
|
* @type {UniformNode<float>}
|
|
196
197
|
*/
|
|
197
198
|
this._temporalOffset = uniform( 0 );
|
|
@@ -199,6 +200,7 @@ class SSSNode extends TempNode {
|
|
|
199
200
|
/**
|
|
200
201
|
* The frame ID use when temporal filtering is enabled.
|
|
201
202
|
*
|
|
203
|
+
* @private
|
|
202
204
|
* @type {UniformNode<uint>}
|
|
203
205
|
*/
|
|
204
206
|
this._frameId = uniform( 0 );
|
|
@@ -485,4 +487,4 @@ export default SSSNode;
|
|
|
485
487
|
* @param {DirectionalLight} mainLight - The main directional light of the scene.
|
|
486
488
|
* @returns {SSSNode}
|
|
487
489
|
*/
|
|
488
|
-
export const sss = ( depthNode, camera, mainLight ) =>
|
|
490
|
+
export const sss = ( depthNode, camera, mainLight ) => new SSSNode( depthNode, camera, mainLight );
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { Fn, float, length, smoothstep, uv } from 'three/tsl';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Returns a radial gradient from center (white) to edges (black).
|
|
5
|
+
* Useful for masking effects based on distance from center.
|
|
6
|
+
*
|
|
7
|
+
* @tsl
|
|
8
|
+
* @function
|
|
9
|
+
* @param {Node<float>} [scale=1.0] - Controls the size of the gradient (0 = all black, 1 = full circle).
|
|
10
|
+
* @param {Node<float>} [softness=0.5] - Controls the edge softness (0 = hard edge, 1 = soft gradient).
|
|
11
|
+
* @param {Node<vec2>} [coord=uv()] - The input UV coordinates.
|
|
12
|
+
* @return {Node<float>} 1.0 at center, 0.0 at edges.
|
|
13
|
+
*/
|
|
14
|
+
export const circle = Fn( ( [ scale = float( 1.0 ), softness = float( 0.5 ), coord = uv() ] ) => {
|
|
15
|
+
|
|
16
|
+
// Center UV coordinates (-0.5 to 0.5)
|
|
17
|
+
const centered = coord.sub( 0.5 );
|
|
18
|
+
|
|
19
|
+
// Calculate distance from center (0 at center, ~0.707 at corners)
|
|
20
|
+
const dist = length( centered ).mul( 2.0 );
|
|
21
|
+
|
|
22
|
+
// Calculate inner and outer edges based on scale and softness
|
|
23
|
+
const outer = scale;
|
|
24
|
+
const inner = scale.sub( softness.mul( scale ) );
|
|
25
|
+
|
|
26
|
+
// Smoothstep for soft/hard transition
|
|
27
|
+
return smoothstep( outer, inner, dist );
|
|
28
|
+
|
|
29
|
+
} );
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Vector2, TempNode, NodeUpdateType } from 'three/webgpu';
|
|
2
|
-
import {
|
|
2
|
+
import { Fn, uv, uniform, convertToTexture, vec2, vec3, vec4, mat3, luminance, add } from 'three/tsl';
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* Post processing node for detecting edges with a sobel filter.
|
|
@@ -165,4 +165,4 @@ export default SobelOperatorNode;
|
|
|
165
165
|
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
166
166
|
* @returns {SobelOperatorNode}
|
|
167
167
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*/
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-
export const sobel = ( node ) =>
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+
export const sobel = ( node ) => new SobelOperatorNode( convertToTexture( node ) );
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@@ -50,11 +50,13 @@ class StereoCompositePassNode extends PassNode {
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50
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* @type {StereoCamera}
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*/
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this.stereo = new StereoCamera();
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+
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const _params = { minFilter: LinearFilter, magFilter: NearestFilter, type: HalfFloatType };
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/**
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* The render target for rendering the left eye's view.
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*
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+
* @private
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* @type {RenderTarget}
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*/
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this._renderTargetL = new RenderTarget( 1, 1, _params );
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@@ -62,6 +64,7 @@ class StereoCompositePassNode extends PassNode {
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/**
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* The render target for rendering the right eye's view.
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*
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+
* @private
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* @type {RenderTarget}
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*/
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this._renderTargetR = new RenderTarget( 1, 1, _params );
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@@ -69,6 +72,7 @@ class StereoCompositePassNode extends PassNode {
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/**
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* A texture node representing the left's eye view.
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*
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+
* @private
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* @type {TextureNode}
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*/
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this._mapLeft = texture( this._renderTargetL.texture );
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@@ -76,6 +80,7 @@ class StereoCompositePassNode extends PassNode {
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/**
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* A texture node representing the right's eye view.
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*
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83
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+
* @private
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* @type {TextureNode}
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*/
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this._mapRight = texture( this._renderTargetR.texture );
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@@ -84,7 +89,9 @@ class StereoCompositePassNode extends PassNode {
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84
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* The node material that implements the composite. All
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* derived effect passes must provide an instance for rendering.
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*
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|
87
|
-
* @
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92
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+
* @private
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93
|
+
* @type {?NodeMaterial}
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94
|
+
* @default null
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88
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|
*/
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|
this._material = null;
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90
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@@ -1,5 +1,4 @@
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1
1
|
import { StereoCamera, Vector2, PassNode, RendererUtils } from 'three/webgpu';
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2
|
-
import { nodeObject } from 'three/tsl';
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3
2
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|
|
4
3
|
const _size = /*@__PURE__*/ new Vector2();
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|
5
4
|
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@@ -117,4 +116,4 @@ export default StereoPassNode;
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117
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|
* @param {Camera} camera - The camera to render the scene with.
|
|
118
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|
* @returns {StereoPassNode}
|
|
119
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|
*/
|
|
120
|
-
export const stereoPass = ( scene, camera ) =>
|
|
119
|
+
export const stereoPass = ( scene, camera ) => new StereoPassNode( scene, camera );
|