@plastic-software/three 0.175.14 → 0.179.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (572) hide show
  1. package/README.md +4 -4
  2. package/build/three.cjs +8402 -6787
  3. package/build/three.core.js +8007 -6688
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +397 -102
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +84 -27
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +6831 -2838
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +6648 -2838
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/jsm/Addons.js +1 -3
  14. package/examples/jsm/animation/AnimationClipCreator.js +1 -0
  15. package/examples/jsm/animation/CCDIKSolver.js +6 -3
  16. package/examples/jsm/capabilities/WebGL.js +1 -27
  17. package/examples/jsm/capabilities/WebGPU.js +2 -1
  18. package/examples/jsm/controls/ArcballControls.js +15 -4
  19. package/examples/jsm/controls/DragControls.js +1 -0
  20. package/examples/jsm/controls/FirstPersonControls.js +1 -0
  21. package/examples/jsm/controls/FlyControls.js +1 -0
  22. package/examples/jsm/controls/MapControls.js +1 -0
  23. package/examples/jsm/controls/OrbitControls.js +1 -0
  24. package/examples/jsm/controls/PointerLockControls.js +5 -3
  25. package/examples/jsm/controls/TrackballControls.js +1 -0
  26. package/examples/jsm/controls/TransformControls.js +62 -14
  27. package/examples/jsm/csm/CSM.js +2 -0
  28. package/examples/jsm/csm/CSMFrustum.js +2 -0
  29. package/examples/jsm/csm/CSMHelper.js +1 -0
  30. package/examples/jsm/csm/CSMShader.js +4 -1
  31. package/examples/jsm/csm/CSMShadowNode.js +22 -8
  32. package/examples/jsm/curves/CurveExtras.js +14 -0
  33. package/examples/jsm/curves/NURBSCurve.js +1 -0
  34. package/examples/jsm/curves/NURBSSurface.js +2 -0
  35. package/examples/jsm/curves/NURBSUtils.js +4 -1
  36. package/examples/jsm/curves/NURBSVolume.js +2 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +2 -0
  38. package/examples/jsm/effects/AsciiEffect.js +2 -0
  39. package/examples/jsm/effects/OutlineEffect.js +2 -0
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -0
  41. package/examples/jsm/effects/StereoEffect.js +2 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +1 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +57 -38
  44. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  45. package/examples/jsm/exporters/EXRExporter.js +2 -0
  46. package/examples/jsm/exporters/GLTFExporter.js +7 -4
  47. package/examples/jsm/exporters/KTX2Exporter.js +2 -0
  48. package/examples/jsm/exporters/OBJExporter.js +3 -1
  49. package/examples/jsm/exporters/PLYExporter.js +4 -2
  50. package/examples/jsm/exporters/STLExporter.js +2 -0
  51. package/examples/jsm/exporters/USDZExporter.js +679 -300
  52. package/examples/jsm/geometries/BoxLineGeometry.js +1 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +1 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +1 -0
  55. package/examples/jsm/geometries/ParametricFunctions.js +4 -1
  56. package/examples/jsm/geometries/ParametricGeometry.js +1 -0
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +48 -8
  58. package/examples/jsm/geometries/TeapotGeometry.js +1 -0
  59. package/examples/jsm/geometries/TextGeometry.js +1 -0
  60. package/examples/jsm/helpers/LightProbeHelper.js +1 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +1 -0
  64. package/examples/jsm/helpers/RapierHelper.js +59 -0
  65. package/examples/jsm/helpers/RectAreaLightHelper.js +1 -0
  66. package/examples/jsm/helpers/TextureHelper.js +1 -0
  67. package/examples/jsm/helpers/TextureHelperGPU.js +5 -4
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +1 -0
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -0
  70. package/examples/jsm/helpers/ViewHelper.js +1 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +11 -2
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -0
  73. package/examples/jsm/interactive/SelectionBox.js +2 -0
  74. package/examples/jsm/interactive/SelectionHelper.js +2 -0
  75. package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
  76. package/examples/jsm/lighting/TiledLighting.js +1 -0
  77. package/examples/jsm/lights/LightProbeGenerator.js +15 -3
  78. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -0
  79. package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -0
  80. package/examples/jsm/lines/Line2.js +1 -0
  81. package/examples/jsm/lines/LineGeometry.js +1 -0
  82. package/examples/jsm/lines/LineMaterial.js +4 -4
  83. package/examples/jsm/lines/LineSegments2.js +1 -0
  84. package/examples/jsm/lines/LineSegmentsGeometry.js +1 -0
  85. package/examples/jsm/lines/Wireframe.js +1 -0
  86. package/examples/jsm/lines/WireframeGeometry2.js +1 -0
  87. package/examples/jsm/lines/webgpu/Line2.js +1 -0
  88. package/examples/jsm/lines/webgpu/LineSegments2.js +3 -1
  89. package/examples/jsm/lines/webgpu/Wireframe.js +1 -0
  90. package/examples/jsm/loaders/3DMLoader.js +1 -0
  91. package/examples/jsm/loaders/3MFLoader.js +1 -0
  92. package/examples/jsm/loaders/AMFLoader.js +1 -0
  93. package/examples/jsm/loaders/BVHLoader.js +1 -0
  94. package/examples/jsm/loaders/ColladaLoader.js +6 -5
  95. package/examples/jsm/loaders/DDSLoader.js +1 -0
  96. package/examples/jsm/loaders/DRACOLoader.js +2 -1
  97. package/examples/jsm/loaders/EXRLoader.js +211 -22
  98. package/examples/jsm/loaders/FBXLoader.js +25 -23
  99. package/examples/jsm/loaders/FontLoader.js +1 -0
  100. package/examples/jsm/loaders/GCodeLoader.js +1 -0
  101. package/examples/jsm/loaders/GLTFLoader.js +10 -82
  102. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -0
  103. package/examples/jsm/loaders/IESLoader.js +1 -0
  104. package/examples/jsm/loaders/KMZLoader.js +1 -0
  105. package/examples/jsm/loaders/KTX2Loader.js +67 -26
  106. package/examples/jsm/loaders/KTXLoader.js +1 -0
  107. package/examples/jsm/loaders/LDrawLoader.js +55 -3
  108. package/examples/jsm/loaders/LUT3dlLoader.js +1 -0
  109. package/examples/jsm/loaders/LUTCubeLoader.js +1 -0
  110. package/examples/jsm/loaders/LUTImageLoader.js +1 -0
  111. package/examples/jsm/loaders/LWOLoader.js +1 -13
  112. package/examples/jsm/loaders/LottieLoader.js +15 -0
  113. package/examples/jsm/loaders/MD2Loader.js +1 -0
  114. package/examples/jsm/loaders/MDDLoader.js +1 -0
  115. package/examples/jsm/loaders/MTLLoader.js +4 -3
  116. package/examples/jsm/loaders/MaterialXLoader.js +213 -30
  117. package/examples/jsm/loaders/NRRDLoader.js +1 -0
  118. package/examples/jsm/loaders/OBJLoader.js +1 -0
  119. package/examples/jsm/loaders/PCDLoader.js +122 -19
  120. package/examples/jsm/loaders/PDBLoader.js +1 -0
  121. package/examples/jsm/loaders/PLYLoader.js +1 -0
  122. package/examples/jsm/loaders/PVRLoader.js +1 -0
  123. package/examples/jsm/loaders/RGBELoader.js +1 -0
  124. package/examples/jsm/loaders/RGBMLoader.js +1 -0
  125. package/examples/jsm/loaders/STLLoader.js +1 -0
  126. package/examples/jsm/loaders/SVGLoader.js +1 -0
  127. package/examples/jsm/loaders/TDSLoader.js +1 -0
  128. package/examples/jsm/loaders/TGALoader.js +1 -0
  129. package/examples/jsm/loaders/TIFFLoader.js +1 -0
  130. package/examples/jsm/loaders/TTFLoader.js +14 -1
  131. package/examples/jsm/loaders/USDLoader.js +219 -0
  132. package/examples/jsm/loaders/USDZLoader.js +4 -891
  133. package/examples/jsm/loaders/UltraHDRLoader.js +1 -0
  134. package/examples/jsm/loaders/VOXLoader.js +1 -0
  135. package/examples/jsm/loaders/VRMLLoader.js +3 -2
  136. package/examples/jsm/loaders/VTKLoader.js +1 -0
  137. package/examples/jsm/loaders/XYZLoader.js +1 -0
  138. package/examples/jsm/loaders/lwo/IFFParser.js +74 -74
  139. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  140. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  141. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -0
  142. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -0
  143. package/examples/jsm/materials/MeshPostProcessingMaterial.js +1 -0
  144. package/examples/jsm/math/Capsule.js +2 -0
  145. package/examples/jsm/math/ColorConverter.js +1 -0
  146. package/examples/jsm/math/ConvexHull.js +2 -0
  147. package/examples/jsm/math/ImprovedNoise.js +19 -14
  148. package/examples/jsm/math/Lut.js +2 -0
  149. package/examples/jsm/math/MeshSurfaceSampler.js +2 -0
  150. package/examples/jsm/math/OBB.js +2 -0
  151. package/examples/jsm/math/Octree.js +20 -1
  152. package/examples/jsm/math/SimplexNoise.js +2 -0
  153. package/examples/jsm/misc/ConvexObjectBreaker.js +3 -1
  154. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  155. package/examples/jsm/misc/Gyroscope.js +1 -0
  156. package/examples/jsm/misc/MD2Character.js +2 -0
  157. package/examples/jsm/misc/MD2CharacterComplex.js +5 -3
  158. package/examples/jsm/misc/MorphAnimMesh.js +1 -0
  159. package/examples/jsm/misc/MorphBlendMesh.js +1 -0
  160. package/examples/jsm/misc/ProgressiveLightMap.js +2 -0
  161. package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -0
  162. package/examples/jsm/misc/RollerCoaster.js +5 -0
  163. package/examples/jsm/misc/TubePainter.js +1 -0
  164. package/examples/jsm/misc/Volume.js +2 -0
  165. package/examples/jsm/misc/VolumeSlice.js +1 -0
  166. package/examples/jsm/modifiers/CurveModifier.js +3 -0
  167. package/examples/jsm/modifiers/CurveModifierGPU.js +2 -0
  168. package/examples/jsm/modifiers/EdgeSplitModifier.js +2 -0
  169. package/examples/jsm/modifiers/SimplifyModifier.js +2 -0
  170. package/examples/jsm/modifiers/TessellateModifier.js +2 -0
  171. package/examples/jsm/objects/GroundedSkybox.js +1 -0
  172. package/examples/jsm/objects/Lensflare.js +3 -0
  173. package/examples/jsm/objects/LensflareMesh.js +4 -3
  174. package/examples/jsm/objects/MarchingCubes.js +2 -0
  175. package/examples/jsm/objects/Reflector.js +1 -0
  176. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  177. package/examples/jsm/objects/Refractor.js +1 -0
  178. package/examples/jsm/objects/ShadowMesh.js +1 -0
  179. package/examples/jsm/objects/Sky.js +2 -1
  180. package/examples/jsm/objects/SkyMesh.js +22 -19
  181. package/examples/jsm/objects/Water.js +1 -0
  182. package/examples/jsm/objects/Water2.js +1 -0
  183. package/examples/jsm/objects/Water2Mesh.js +3 -1
  184. package/examples/jsm/objects/WaterMesh.js +2 -1
  185. package/examples/jsm/physics/AmmoPhysics.js +1 -0
  186. package/examples/jsm/physics/JoltPhysics.js +1 -0
  187. package/examples/jsm/physics/RapierPhysics.js +149 -13
  188. package/examples/jsm/postprocessing/AfterimagePass.js +20 -2
  189. package/examples/jsm/postprocessing/BloomPass.js +2 -1
  190. package/examples/jsm/postprocessing/BokehPass.js +2 -1
  191. package/examples/jsm/postprocessing/ClearPass.js +1 -0
  192. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -0
  193. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  194. package/examples/jsm/postprocessing/EffectComposer.js +4 -2
  195. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  196. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  197. package/examples/jsm/postprocessing/GTAOPass.js +14 -12
  198. package/examples/jsm/postprocessing/GlitchPass.js +2 -1
  199. package/examples/jsm/postprocessing/HalftonePass.js +2 -1
  200. package/examples/jsm/postprocessing/LUTPass.js +1 -0
  201. package/examples/jsm/postprocessing/MaskPass.js +1 -0
  202. package/examples/jsm/postprocessing/OutlinePass.js +22 -19
  203. package/examples/jsm/postprocessing/OutputPass.js +1 -0
  204. package/examples/jsm/postprocessing/Pass.js +3 -1
  205. package/examples/jsm/postprocessing/RenderPass.js +1 -0
  206. package/examples/jsm/postprocessing/RenderPixelatedPass.js +2 -1
  207. package/examples/jsm/postprocessing/RenderTransitionPass.js +4 -3
  208. package/examples/jsm/postprocessing/SAOPass.js +3 -2
  209. package/examples/jsm/postprocessing/SMAAPass.js +3 -2
  210. package/examples/jsm/postprocessing/SSAARenderPass.js +2 -1
  211. package/examples/jsm/postprocessing/SSAOPass.js +12 -10
  212. package/examples/jsm/postprocessing/SSRPass.js +4 -3
  213. package/examples/jsm/postprocessing/SavePass.js +2 -1
  214. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  215. package/examples/jsm/postprocessing/TAARenderPass.js +1 -0
  216. package/examples/jsm/postprocessing/TexturePass.js +1 -0
  217. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -1
  218. package/examples/jsm/renderers/CSS2DRenderer.js +3 -0
  219. package/examples/jsm/renderers/CSS3DRenderer.js +4 -0
  220. package/examples/jsm/renderers/Projector.js +2 -0
  221. package/examples/jsm/renderers/SVGRenderer.js +3 -0
  222. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +4 -1
  223. package/examples/jsm/shaders/AfterimageShader.js +4 -1
  224. package/examples/jsm/shaders/BasicShader.js +4 -1
  225. package/examples/jsm/shaders/BleachBypassShader.js +4 -1
  226. package/examples/jsm/shaders/BlendShader.js +4 -1
  227. package/examples/jsm/shaders/BokehShader.js +4 -1
  228. package/examples/jsm/shaders/BokehShader2.js +4 -1
  229. package/examples/jsm/shaders/BrightnessContrastShader.js +4 -1
  230. package/examples/jsm/shaders/ColorCorrectionShader.js +4 -1
  231. package/examples/jsm/shaders/ColorifyShader.js +4 -1
  232. package/examples/jsm/shaders/ConvolutionShader.js +4 -1
  233. package/examples/jsm/shaders/CopyShader.js +4 -1
  234. package/examples/jsm/shaders/DOFMipMapShader.js +4 -1
  235. package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
  236. package/examples/jsm/shaders/DigitalGlitch.js +4 -1
  237. package/examples/jsm/shaders/DotScreenShader.js +4 -1
  238. package/examples/jsm/shaders/ExposureShader.js +4 -1
  239. package/examples/jsm/shaders/FXAAShader.js +4 -1
  240. package/examples/jsm/shaders/FilmShader.js +4 -1
  241. package/examples/jsm/shaders/FocusShader.js +4 -1
  242. package/examples/jsm/shaders/FreiChenShader.js +4 -1
  243. package/examples/jsm/shaders/GTAOShader.js +4 -1
  244. package/examples/jsm/shaders/GammaCorrectionShader.js +4 -1
  245. package/examples/jsm/shaders/GodRaysShader.js +4 -1
  246. package/examples/jsm/shaders/HalftoneShader.js +4 -1
  247. package/examples/jsm/shaders/HorizontalBlurShader.js +4 -1
  248. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +4 -1
  249. package/examples/jsm/shaders/HueSaturationShader.js +4 -1
  250. package/examples/jsm/shaders/KaleidoShader.js +4 -1
  251. package/examples/jsm/shaders/LuminosityHighPassShader.js +4 -1
  252. package/examples/jsm/shaders/LuminosityShader.js +4 -1
  253. package/examples/jsm/shaders/MirrorShader.js +4 -1
  254. package/examples/jsm/shaders/NormalMapShader.js +4 -1
  255. package/examples/jsm/shaders/OutputShader.js +4 -1
  256. package/examples/jsm/shaders/PoissonDenoiseShader.js +4 -1
  257. package/examples/jsm/shaders/RGBShiftShader.js +4 -1
  258. package/examples/jsm/shaders/SAOShader.js +4 -1
  259. package/examples/jsm/shaders/SMAAShader.js +1 -0
  260. package/examples/jsm/shaders/SSAOShader.js +4 -1
  261. package/examples/jsm/shaders/SSRShader.js +1 -0
  262. package/examples/jsm/shaders/SepiaShader.js +4 -1
  263. package/examples/jsm/shaders/SobelOperatorShader.js +4 -1
  264. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +4 -1
  265. package/examples/jsm/shaders/TechnicolorShader.js +4 -1
  266. package/examples/jsm/shaders/ToonShader.js +2 -1
  267. package/examples/jsm/shaders/TriangleBlurShader.js +4 -1
  268. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +15 -3
  269. package/examples/jsm/shaders/VelocityShader.js +4 -1
  270. package/examples/jsm/shaders/VerticalBlurShader.js +4 -1
  271. package/examples/jsm/shaders/VerticalTiltShiftShader.js +4 -1
  272. package/examples/jsm/shaders/VignetteShader.js +4 -1
  273. package/examples/jsm/shaders/VolumeShader.js +5 -2
  274. package/examples/jsm/shaders/WaterRefractionShader.js +4 -1
  275. package/examples/jsm/textures/FlakesTexture.js +2 -0
  276. package/examples/jsm/transpiler/AST.js +381 -30
  277. package/examples/jsm/transpiler/GLSLDecoder.js +227 -88
  278. package/examples/jsm/transpiler/Linker.js +327 -0
  279. package/examples/jsm/transpiler/TSLEncoder.js +234 -85
  280. package/examples/jsm/transpiler/Transpiler.js +19 -1
  281. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  282. package/examples/jsm/transpiler/WGSLEncoder.js +788 -0
  283. package/examples/jsm/tsl/display/AfterImageNode.js +2 -3
  284. package/examples/jsm/tsl/display/AnaglyphPassNode.js +1 -0
  285. package/examples/jsm/tsl/display/AnamorphicNode.js +5 -4
  286. package/examples/jsm/tsl/display/BloomNode.js +9 -7
  287. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +206 -0
  288. package/examples/jsm/tsl/display/DenoiseNode.js +33 -33
  289. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -0
  290. package/examples/jsm/tsl/display/DotScreenNode.js +1 -0
  291. package/examples/jsm/tsl/display/FXAANode.js +3 -2
  292. package/examples/jsm/tsl/display/FilmNode.js +1 -0
  293. package/examples/jsm/tsl/display/GTAONode.js +1 -0
  294. package/examples/jsm/tsl/display/GaussianBlurNode.js +9 -36
  295. package/examples/jsm/tsl/display/LensflareNode.js +1 -0
  296. package/examples/jsm/tsl/display/Lut3DNode.js +1 -0
  297. package/examples/jsm/tsl/display/OutlineNode.js +1 -0
  298. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +1 -0
  299. package/examples/jsm/tsl/display/PixelationPassNode.js +1 -0
  300. package/examples/jsm/tsl/display/RGBShiftNode.js +1 -0
  301. package/examples/jsm/tsl/display/SMAANode.js +9 -8
  302. package/examples/jsm/tsl/display/SSAAPassNode.js +5 -4
  303. package/examples/jsm/tsl/display/SSRNode.js +1 -0
  304. package/examples/jsm/tsl/display/SobelOperatorNode.js +1 -0
  305. package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -0
  306. package/examples/jsm/tsl/display/StereoPassNode.js +1 -0
  307. package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +184 -174
  308. package/examples/jsm/tsl/display/TransitionNode.js +1 -0
  309. package/examples/jsm/tsl/display/hashBlur.js +28 -6
  310. package/examples/jsm/tsl/lighting/TiledLightsNode.js +5 -4
  311. package/examples/jsm/tsl/math/Bayer.js +4 -1
  312. package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
  313. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
  314. package/examples/jsm/tsl/utils/Raymarching.js +6 -3
  315. package/examples/jsm/utils/BufferGeometryUtils.js +4 -1
  316. package/examples/jsm/utils/CameraUtils.js +4 -1
  317. package/examples/jsm/utils/GeometryCompressionUtils.js +4 -1
  318. package/examples/jsm/utils/GeometryUtils.js +4 -1
  319. package/examples/jsm/utils/LDrawUtils.js +2 -0
  320. package/examples/jsm/utils/SceneOptimizer.js +2 -0
  321. package/examples/jsm/utils/SceneUtils.js +4 -1
  322. package/examples/jsm/utils/ShadowMapViewer.js +2 -0
  323. package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -0
  324. package/examples/jsm/utils/SkeletonUtils.js +4 -1
  325. package/examples/jsm/utils/SortUtils.js +4 -1
  326. package/examples/jsm/utils/UVsDebug.js +4 -1
  327. package/examples/jsm/utils/WebGLTextureUtils.js +4 -1
  328. package/examples/jsm/utils/WebGPUTextureUtils.js +4 -1
  329. package/examples/jsm/utils/WorkerPool.js +2 -0
  330. package/examples/jsm/webxr/ARButton.js +1 -0
  331. package/examples/jsm/webxr/OculusHandModel.js +1 -0
  332. package/examples/jsm/webxr/OculusHandPointerModel.js +1 -0
  333. package/examples/jsm/webxr/Text2D.js +4 -1
  334. package/examples/jsm/webxr/VRButton.js +1 -0
  335. package/examples/jsm/webxr/XRButton.js +1 -0
  336. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -0
  337. package/examples/jsm/webxr/XREstimatedLight.js +1 -0
  338. package/examples/jsm/webxr/XRHandMeshModel.js +2 -0
  339. package/examples/jsm/webxr/XRHandModelFactory.js +2 -0
  340. package/examples/jsm/webxr/XRHandPrimitiveModel.js +2 -0
  341. package/examples/jsm/webxr/XRPlanes.js +1 -0
  342. package/package.json +6 -4
  343. package/src/Three.Core.js +2 -1
  344. package/src/Three.TSL.js +83 -26
  345. package/src/Three.WebGPU.Nodes.js +1 -0
  346. package/src/Three.WebGPU.js +3 -0
  347. package/src/animation/KeyframeTrack.js +1 -1
  348. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  349. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  350. package/src/audio/AudioListener.js +13 -10
  351. package/src/cameras/ArrayCamera.js +9 -1
  352. package/src/cameras/Camera.js +14 -0
  353. package/src/cameras/OrthographicCamera.js +1 -1
  354. package/src/cameras/PerspectiveCamera.js +1 -1
  355. package/src/constants.js +47 -20
  356. package/src/core/BufferAttribute.js +3 -3
  357. package/src/core/BufferGeometry.js +2 -5
  358. package/src/core/Clock.js +2 -8
  359. package/src/core/GLBufferAttribute.js +13 -1
  360. package/src/core/Object3D.js +23 -22
  361. package/src/core/RenderTarget.js +65 -21
  362. package/src/core/RenderTarget3D.js +1 -0
  363. package/{examples/jsm/misc → src/core}/Timer.js +4 -40
  364. package/src/extras/PMREMGenerator.js +11 -0
  365. package/src/extras/TextureUtils.js +1 -5
  366. package/src/extras/core/Curve.js +1 -1
  367. package/src/extras/core/Path.js +22 -22
  368. package/src/geometries/CapsuleGeometry.js +167 -17
  369. package/src/geometries/ExtrudeGeometry.js +39 -29
  370. package/src/helpers/ArrowHelper.js +2 -2
  371. package/src/helpers/CameraHelper.js +41 -11
  372. package/src/helpers/SkeletonHelper.js +36 -7
  373. package/src/lights/LightShadow.js +34 -7
  374. package/src/lights/PointLightShadow.js +1 -1
  375. package/src/lights/SpotLightShadow.js +9 -1
  376. package/src/lights/webgpu/ProjectorLight.js +46 -0
  377. package/src/loaders/BufferGeometryLoader.js +1 -10
  378. package/src/loaders/FileLoader.js +27 -4
  379. package/src/loaders/ImageBitmapLoader.js +48 -9
  380. package/src/loaders/ImageLoader.js +55 -8
  381. package/src/loaders/Loader.js +14 -0
  382. package/src/loaders/LoadingManager.js +23 -0
  383. package/src/loaders/ObjectLoader.js +44 -16
  384. package/src/loaders/nodes/NodeObjectLoader.js +2 -2
  385. package/src/materials/Material.js +1 -7
  386. package/src/materials/MeshBasicMaterial.js +1 -1
  387. package/src/materials/nodes/Line2NodeMaterial.js +0 -8
  388. package/src/materials/nodes/MeshBasicNodeMaterial.js +4 -3
  389. package/src/materials/nodes/MeshMatcapNodeMaterial.js +1 -1
  390. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  391. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -1
  392. package/src/materials/nodes/MeshSSSNodeMaterial.js +2 -2
  393. package/src/materials/nodes/NodeMaterial.js +106 -20
  394. package/src/materials/nodes/PointsNodeMaterial.js +5 -0
  395. package/src/materials/nodes/manager/NodeMaterialObserver.js +107 -4
  396. package/src/math/Box3.js +28 -0
  397. package/src/math/Color.js +7 -7
  398. package/src/math/ColorManagement.js +22 -3
  399. package/src/math/Frustum.js +25 -9
  400. package/src/math/FrustumArray.js +258 -0
  401. package/src/math/Line3.js +129 -2
  402. package/src/math/Matrix4.js +48 -27
  403. package/src/math/Quaternion.js +1 -1
  404. package/src/math/Ray.js +2 -0
  405. package/src/math/Sphere.js +28 -0
  406. package/src/math/Spherical.js +2 -2
  407. package/src/nodes/Nodes.js +3 -3
  408. package/src/nodes/TSL.js +6 -3
  409. package/src/nodes/accessors/AccessorsUtils.js +7 -8
  410. package/src/nodes/accessors/Bitangent.js +54 -26
  411. package/src/nodes/accessors/Camera.js +40 -13
  412. package/src/nodes/accessors/CubeTextureNode.js +50 -2
  413. package/src/nodes/accessors/InstanceNode.js +5 -4
  414. package/src/nodes/accessors/Lights.js +2 -2
  415. package/src/nodes/accessors/MaterialNode.js +4 -0
  416. package/src/nodes/accessors/ModelNode.js +1 -1
  417. package/src/nodes/accessors/Normal.js +110 -24
  418. package/src/nodes/accessors/Object3DNode.js +7 -8
  419. package/src/nodes/accessors/Position.js +14 -4
  420. package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
  421. package/src/nodes/accessors/ReferenceNode.js +19 -4
  422. package/src/nodes/accessors/ReflectVector.js +3 -3
  423. package/src/nodes/accessors/SceneNode.js +1 -1
  424. package/src/nodes/accessors/SkinningNode.js +3 -2
  425. package/src/nodes/accessors/StorageBufferNode.js +25 -0
  426. package/src/nodes/accessors/StorageTextureNode.js +15 -4
  427. package/src/nodes/accessors/Tangent.js +25 -17
  428. package/src/nodes/accessors/TangentUtils.js +46 -0
  429. package/src/nodes/accessors/TextureBicubic.js +21 -3
  430. package/src/nodes/accessors/TextureNode.js +71 -8
  431. package/src/nodes/accessors/UniformArrayNode.js +0 -16
  432. package/src/nodes/accessors/VelocityNode.js +1 -0
  433. package/src/nodes/accessors/VertexColorNode.js +4 -4
  434. package/src/nodes/code/CodeNode.js +8 -11
  435. package/src/nodes/core/ArrayNode.js +12 -0
  436. package/src/nodes/core/AssignNode.js +30 -5
  437. package/src/nodes/core/AttributeNode.js +2 -2
  438. package/src/nodes/core/ContextNode.js +27 -4
  439. package/src/nodes/core/Node.js +83 -22
  440. package/src/nodes/core/NodeBuilder.js +273 -49
  441. package/src/nodes/core/NodeUtils.js +46 -1
  442. package/src/nodes/core/NodeVarying.js +19 -1
  443. package/src/nodes/core/PropertyNode.js +8 -12
  444. package/src/nodes/core/StackNode.js +171 -26
  445. package/src/nodes/core/StructTypeNode.js +26 -4
  446. package/src/nodes/core/SubBuildNode.js +89 -0
  447. package/src/nodes/core/UniformNode.js +63 -5
  448. package/src/nodes/core/VarNode.js +102 -4
  449. package/src/nodes/core/VaryingNode.js +45 -24
  450. package/src/nodes/display/BlendModes.js +42 -1
  451. package/src/nodes/display/ColorSpaceNode.js +4 -27
  452. package/src/nodes/display/FrontFacingNode.js +34 -2
  453. package/src/nodes/display/NormalMapNode.js +19 -50
  454. package/src/nodes/display/PassNode.js +165 -20
  455. package/src/nodes/display/ScreenNode.js +0 -26
  456. package/src/nodes/display/ViewportTextureNode.js +67 -7
  457. package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -6
  458. package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
  459. package/src/nodes/functions/PhongLightingModel.js +3 -3
  460. package/src/nodes/functions/PhysicalLightingModel.js +16 -16
  461. package/src/nodes/functions/ShadowMaskModel.js +5 -1
  462. package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
  463. package/src/nodes/functions/material/getParallaxCorrectNormal.js +1 -1
  464. package/src/nodes/gpgpu/AtomicFunctionNode.js +28 -10
  465. package/src/nodes/gpgpu/BarrierNode.js +3 -3
  466. package/src/nodes/gpgpu/ComputeNode.js +68 -24
  467. package/src/nodes/gpgpu/WorkgroupInfoNode.js +28 -3
  468. package/src/nodes/lighting/AnalyticLightNode.js +7 -13
  469. package/src/nodes/lighting/EnvironmentNode.js +5 -5
  470. package/src/nodes/lighting/HemisphereLightNode.js +2 -2
  471. package/src/nodes/lighting/IESSpotLightNode.js +2 -1
  472. package/src/nodes/lighting/LightsNode.js +29 -11
  473. package/src/nodes/lighting/ProjectorLightNode.js +91 -0
  474. package/src/nodes/lighting/ShadowBaseNode.js +1 -12
  475. package/src/nodes/lighting/ShadowFilterNode.js +274 -0
  476. package/src/nodes/lighting/ShadowNode.js +174 -242
  477. package/src/nodes/lighting/SpotLightNode.js +44 -7
  478. package/src/nodes/materialx/MaterialXNodes.js +131 -2
  479. package/src/nodes/materialx/lib/mx_noise.js +166 -2
  480. package/src/nodes/math/ConditionalNode.js +1 -20
  481. package/src/nodes/math/MathNode.js +146 -75
  482. package/src/nodes/math/OperatorNode.js +129 -119
  483. package/src/nodes/shapes/Shapes.js +5 -4
  484. package/src/nodes/tsl/TSLBase.js +1 -0
  485. package/src/nodes/tsl/TSLCore.js +222 -72
  486. package/src/nodes/utils/DebugNode.js +16 -4
  487. package/src/nodes/utils/Discard.js +2 -2
  488. package/src/nodes/utils/EquirectUV.js +27 -0
  489. package/src/nodes/utils/EventNode.js +83 -0
  490. package/src/nodes/utils/LoopNode.js +64 -34
  491. package/src/nodes/utils/MatcapUV.js +22 -0
  492. package/src/nodes/utils/RTTNode.js +22 -5
  493. package/src/nodes/utils/ReflectorNode.js +77 -7
  494. package/src/nodes/utils/SampleNode.js +81 -0
  495. package/src/nodes/utils/TriplanarTextures.js +65 -0
  496. package/src/objects/BatchedMesh.js +20 -6
  497. package/src/objects/Mesh.js +9 -0
  498. package/src/objects/Skeleton.js +1 -1
  499. package/src/objects/Sprite.js +9 -0
  500. package/src/renderers/WebGL3DRenderTarget.js +1 -0
  501. package/src/renderers/WebGLArrayRenderTarget.js +1 -0
  502. package/src/renderers/WebGLCubeRenderTarget.js +2 -4
  503. package/src/renderers/WebGLRenderer.js +45 -32
  504. package/src/renderers/common/Animation.js +2 -2
  505. package/src/renderers/common/Background.js +13 -2
  506. package/src/renderers/common/Bindings.js +19 -18
  507. package/src/renderers/common/Color4.js +2 -2
  508. package/src/renderers/common/CubeRenderTarget.js +1 -1
  509. package/src/renderers/common/PostProcessing.js +60 -5
  510. package/src/renderers/common/RenderList.js +0 -4
  511. package/src/renderers/common/RenderObject.js +80 -4
  512. package/src/renderers/common/Renderer.js +133 -22
  513. package/src/renderers/common/SampledTexture.js +3 -71
  514. package/src/renderers/common/Sampler.js +79 -0
  515. package/src/renderers/common/Storage3DTexture.js +100 -0
  516. package/src/renderers/common/StorageArrayTexture.js +84 -0
  517. package/src/renderers/common/StorageTexture.js +19 -0
  518. package/src/renderers/common/Textures.js +34 -24
  519. package/src/renderers/common/TimestampQueryPool.js +1 -0
  520. package/src/renderers/common/Uniform.js +1 -1
  521. package/src/renderers/common/UniformsGroup.js +14 -18
  522. package/src/renderers/common/XRManager.js +183 -35
  523. package/src/renderers/common/XRRenderTarget.js +21 -4
  524. package/src/renderers/common/extras/PMREMGenerator.js +30 -23
  525. package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
  526. package/src/renderers/common/nodes/Nodes.js +13 -3
  527. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +1 -1
  528. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +20 -2
  529. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  530. package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
  531. package/src/renderers/webgl/WebGLAttributes.js +4 -0
  532. package/src/renderers/webgl/WebGLCapabilities.js +2 -2
  533. package/src/renderers/webgl/WebGLMaterials.js +6 -6
  534. package/src/renderers/webgl/WebGLProgram.js +22 -16
  535. package/src/renderers/webgl/WebGLPrograms.js +8 -6
  536. package/src/renderers/webgl/WebGLShadowMap.js +14 -3
  537. package/src/renderers/webgl/WebGLState.js +4 -4
  538. package/src/renderers/webgl/WebGLTextures.js +163 -11
  539. package/src/renderers/webgl/WebGLUtils.js +1 -3
  540. package/src/renderers/webgl-fallback/WebGLBackend.js +261 -94
  541. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +75 -9
  542. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +4 -0
  543. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +1 -0
  544. package/src/renderers/webgl-fallback/utils/WebGLState.js +4 -4
  545. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +44 -29
  546. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +22 -21
  547. package/src/renderers/webgpu/WebGPUBackend.js +505 -143
  548. package/src/renderers/webgpu/WebGPURenderer.js +7 -0
  549. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +4 -1
  550. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +4 -1
  551. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +129 -96
  552. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -0
  553. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +9 -1
  554. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +58 -31
  555. package/src/renderers/webgpu/utils/WebGPUConstants.js +8 -2
  556. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +39 -9
  557. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +50 -108
  558. package/src/renderers/webgpu/utils/WebGPUUtils.js +2 -17
  559. package/src/renderers/webxr/WebXRController.js +1 -1
  560. package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
  561. package/src/renderers/webxr/WebXRManager.js +70 -9
  562. package/src/textures/DepthTexture.js +6 -10
  563. package/src/textures/ExternalTexture.js +45 -0
  564. package/src/textures/FramebufferTexture.js +2 -2
  565. package/src/textures/Source.js +32 -0
  566. package/src/textures/Texture.js +118 -1
  567. package/src/textures/VideoTexture.js +31 -3
  568. package/examples/jsm/effects/PeppersGhostEffect.js +0 -172
  569. package/src/core/RenderTargetArray.js +0 -40
  570. package/src/nodes/utils/EquirectUVNode.js +0 -65
  571. package/src/nodes/utils/MatcapUVNode.js +0 -49
  572. package/src/nodes/utils/TriplanarTexturesNode.js +0 -148
@@ -7,8 +7,10 @@ import { TSL } from 'three/webgpu';
7
7
 
8
8
  const BRDF_GGX = TSL.BRDF_GGX;
9
9
  const BRDF_Lambert = TSL.BRDF_Lambert;
10
+ const BasicPointShadowFilter = TSL.BasicPointShadowFilter;
10
11
  const BasicShadowFilter = TSL.BasicShadowFilter;
11
12
  const Break = TSL.Break;
13
+ const Const = TSL.Const;
12
14
  const Continue = TSL.Continue;
13
15
  const DFGApprox = TSL.DFGApprox;
14
16
  const D_GGX = TSL.D_GGX;
@@ -19,25 +21,31 @@ const Fn = TSL.Fn;
19
21
  const INFINITY = TSL.INFINITY;
20
22
  const If = TSL.If;
21
23
  const Loop = TSL.Loop;
24
+ const NodeAccess = TSL.NodeAccess;
22
25
  const NodeShaderStage = TSL.NodeShaderStage;
23
26
  const NodeType = TSL.NodeType;
24
27
  const NodeUpdateType = TSL.NodeUpdateType;
25
- const NodeAccess = TSL.NodeAccess;
26
28
  const PCFShadowFilter = TSL.PCFShadowFilter;
27
29
  const PCFSoftShadowFilter = TSL.PCFSoftShadowFilter;
28
30
  const PI = TSL.PI;
29
31
  const PI2 = TSL.PI2;
32
+ const PointShadowFilter = TSL.PointShadowFilter;
30
33
  const Return = TSL.Return;
31
34
  const Schlick_to_F0 = TSL.Schlick_to_F0;
32
35
  const ScriptableNodeResources = TSL.ScriptableNodeResources;
33
36
  const ShaderNode = TSL.ShaderNode;
37
+ const Stack = TSL.Stack;
38
+ const Switch = TSL.Switch;
34
39
  const TBNViewMatrix = TSL.TBNViewMatrix;
35
40
  const VSMShadowFilter = TSL.VSMShadowFilter;
36
41
  const V_GGX_SmithCorrelated = TSL.V_GGX_SmithCorrelated;
42
+ const Var = TSL.Var;
43
+ const VarIntent = TSL.VarIntent;
37
44
  const abs = TSL.abs;
38
45
  const acesFilmicToneMapping = TSL.acesFilmicToneMapping;
39
46
  const acos = TSL.acos;
40
47
  const add = TSL.add;
48
+ const addMethodChaining = TSL.addMethodChaining;
41
49
  const addNodeElement = TSL.addNodeElement;
42
50
  const agxToneMapping = TSL.agxToneMapping;
43
51
  const all = TSL.all;
@@ -57,13 +65,13 @@ const atan2 = TSL.atan2;
57
65
  const atomicAdd = TSL.atomicAdd;
58
66
  const atomicAnd = TSL.atomicAnd;
59
67
  const atomicFunc = TSL.atomicFunc;
68
+ const atomicLoad = TSL.atomicLoad;
60
69
  const atomicMax = TSL.atomicMax;
61
70
  const atomicMin = TSL.atomicMin;
62
71
  const atomicOr = TSL.atomicOr;
63
72
  const atomicStore = TSL.atomicStore;
64
73
  const atomicSub = TSL.atomicSub;
65
74
  const atomicXor = TSL.atomicXor;
66
- const atomicLoad = TSL.atomicLoad;
67
75
  const attenuationColor = TSL.attenuationColor;
68
76
  const attenuationDistance = TSL.attenuationDistance;
69
77
  const attribute = TSL.attribute;
@@ -72,6 +80,7 @@ const backgroundBlurriness = TSL.backgroundBlurriness;
72
80
  const backgroundIntensity = TSL.backgroundIntensity;
73
81
  const backgroundRotation = TSL.backgroundRotation;
74
82
  const batch = TSL.batch;
83
+ const bentNormalView = TSL.bentNormalView;
75
84
  const billboarding = TSL.billboarding;
76
85
  const bitAnd = TSL.bitAnd;
77
86
  const bitNot = TSL.bitNot;
@@ -115,15 +124,15 @@ const checker = TSL.checker;
115
124
  const cineonToneMapping = TSL.cineonToneMapping;
116
125
  const clamp = TSL.clamp;
117
126
  const clearcoat = TSL.clearcoat;
127
+ const clearcoatNormalView = TSL.clearcoatNormalView;
118
128
  const clearcoatRoughness = TSL.clearcoatRoughness;
119
129
  const code = TSL.code;
120
130
  const color = TSL.color;
121
131
  const colorSpaceToWorking = TSL.colorSpaceToWorking;
122
132
  const colorToDirection = TSL.colorToDirection;
123
133
  const compute = TSL.compute;
134
+ const computeKernel = TSL.computeKernel;
124
135
  const computeSkinning = TSL.computeSkinning;
125
- const cond = TSL.cond;
126
- const Const = TSL.Const;
127
136
  const context = TSL.context;
128
137
  const convert = TSL.convert;
129
138
  const convertColorSpace = TSL.convertColorSpace;
@@ -131,10 +140,14 @@ const convertToTexture = TSL.convertToTexture;
131
140
  const cos = TSL.cos;
132
141
  const cross = TSL.cross;
133
142
  const cubeTexture = TSL.cubeTexture;
143
+ const cubeTextureBase = TSL.cubeTextureBase;
144
+ const cubeToUV = TSL.cubeToUV;
134
145
  const dFdx = TSL.dFdx;
135
146
  const dFdy = TSL.dFdy;
136
147
  const dashSize = TSL.dashSize;
137
148
  const debug = TSL.debug;
149
+ const decrement = TSL.decrement;
150
+ const decrementBefore = TSL.decrementBefore;
138
151
  const defaultBuildStages = TSL.defaultBuildStages;
139
152
  const defaultShaderStages = TSL.defaultShaderStages;
140
153
  const defined = TSL.defined;
@@ -144,10 +157,12 @@ const densityFog = TSL.densityFog;
144
157
  const densityFogFactor = TSL.densityFogFactor;
145
158
  const depth = TSL.depth;
146
159
  const depthPass = TSL.depthPass;
160
+ const determinant = TSL.determinant;
147
161
  const difference = TSL.difference;
148
162
  const diffuseColor = TSL.diffuseColor;
149
163
  const directPointLight = TSL.directPointLight;
150
164
  const directionToColor = TSL.directionToColor;
165
+ const directionToFaceDirection = TSL.directionToFaceDirection;
151
166
  const dispersion = TSL.dispersion;
152
167
  const distance = TSL.distance;
153
168
  const div = TSL.div;
@@ -186,8 +201,11 @@ const getParallaxCorrectNormal = TSL.getParallaxCorrectNormal;
186
201
  const getRoughness = TSL.getRoughness;
187
202
  const getScreenPosition = TSL.getScreenPosition;
188
203
  const getShIrradianceAt = TSL.getShIrradianceAt;
204
+ const getShadowMaterial = TSL.getShadowMaterial;
205
+ const getShadowRenderObjectFunction = TSL.getShadowRenderObjectFunction;
189
206
  const getTextureIndex = TSL.getTextureIndex;
190
207
  const getViewPosition = TSL.getViewPosition;
208
+ const globalId = TSL.globalId;
191
209
  const glsl = TSL.glsl;
192
210
  const glslFn = TSL.glslFn;
193
211
  const grayscale = TSL.grayscale;
@@ -197,6 +215,8 @@ const hash = TSL.hash;
197
215
  const highpModelNormalViewMatrix = TSL.highpModelNormalViewMatrix;
198
216
  const highpModelViewMatrix = TSL.highpModelViewMatrix;
199
217
  const hue = TSL.hue;
218
+ const increment = TSL.increment;
219
+ const incrementBefore = TSL.incrementBefore;
200
220
  const instance = TSL.instance;
201
221
  const instanceIndex = TSL.instanceIndex;
202
222
  const instancedArray = TSL.instancedArray;
@@ -204,6 +224,7 @@ const instancedBufferAttribute = TSL.instancedBufferAttribute;
204
224
  const instancedDynamicBufferAttribute = TSL.instancedDynamicBufferAttribute;
205
225
  const instancedMesh = TSL.instancedMesh;
206
226
  const int = TSL.int;
227
+ const inverse = TSL.inverse;
207
228
  const inverseSqrt = TSL.inverseSqrt;
208
229
  const inversesqrt = TSL.inversesqrt;
209
230
  const invocationLocalIndex = TSL.invocationLocalIndex;
@@ -222,6 +243,8 @@ const lengthSq = TSL.lengthSq;
222
243
  const lessThan = TSL.lessThan;
223
244
  const lessThanEqual = TSL.lessThanEqual;
224
245
  const lightPosition = TSL.lightPosition;
246
+ const lightProjectionUV = TSL.lightProjectionUV;
247
+ const lightShadowMatrix = TSL.lightShadowMatrix;
225
248
  const lightTargetDirection = TSL.lightTargetDirection;
226
249
  const lightTargetPosition = TSL.lightTargetPosition;
227
250
  const lightViewPosition = TSL.lightViewPosition;
@@ -230,13 +253,10 @@ const lights = TSL.lights;
230
253
  const linearDepth = TSL.linearDepth;
231
254
  const linearToneMapping = TSL.linearToneMapping;
232
255
  const localId = TSL.localId;
233
- const globalId = TSL.globalId;
234
256
  const log = TSL.log;
235
257
  const log2 = TSL.log2;
236
258
  const logarithmicDepthToViewZ = TSL.logarithmicDepthToViewZ;
237
- const loop = TSL.loop;
238
259
  const luminance = TSL.luminance;
239
- const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
240
260
  const mat2 = TSL.mat2;
241
261
  const mat3 = TSL.mat3;
242
262
  const mat4 = TSL.mat4;
@@ -253,6 +273,8 @@ const materialClearcoatRoughness = TSL.materialClearcoatRoughness;
253
273
  const materialColor = TSL.materialColor;
254
274
  const materialDispersion = TSL.materialDispersion;
255
275
  const materialEmissive = TSL.materialEmissive;
276
+ const materialEnvIntensity = TSL.materialEnvIntensity;
277
+ const materialEnvRotation = TSL.materialEnvRotation;
256
278
  const materialIOR = TSL.materialIOR;
257
279
  const materialIridescence = TSL.materialIridescence;
258
280
  const materialIridescenceIOR = TSL.materialIridescenceIOR;
@@ -283,6 +305,7 @@ const materialThickness = TSL.materialThickness;
283
305
  const materialTransmission = TSL.materialTransmission;
284
306
  const max = TSL.max;
285
307
  const maxMipLevel = TSL.maxMipLevel;
308
+ const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
286
309
  const metalness = TSL.metalness;
287
310
  const min = TSL.min;
288
311
  const mix = TSL.mix;
@@ -303,24 +326,45 @@ const morphReference = TSL.morphReference;
303
326
  const mrt = TSL.mrt;
304
327
  const mul = TSL.mul;
305
328
  const mx_aastep = TSL.mx_aastep;
329
+ const mx_add = TSL.mx_add;
330
+ const mx_atan2 = TSL.mx_atan2;
306
331
  const mx_cell_noise_float = TSL.mx_cell_noise_float;
307
332
  const mx_contrast = TSL.mx_contrast;
333
+ const mx_divide = TSL.mx_divide;
308
334
  const mx_fractal_noise_float = TSL.mx_fractal_noise_float;
309
335
  const mx_fractal_noise_vec2 = TSL.mx_fractal_noise_vec2;
310
336
  const mx_fractal_noise_vec3 = TSL.mx_fractal_noise_vec3;
311
337
  const mx_fractal_noise_vec4 = TSL.mx_fractal_noise_vec4;
338
+ const mx_frame = TSL.mx_frame;
339
+ const mx_heighttonormal = TSL.mx_heighttonormal;
312
340
  const mx_hsvtorgb = TSL.mx_hsvtorgb;
341
+ const mx_ifequal = TSL.mx_ifequal;
342
+ const mx_ifgreater = TSL.mx_ifgreater;
343
+ const mx_ifgreatereq = TSL.mx_ifgreatereq;
344
+ const mx_invert = TSL.mx_invert;
345
+ const mx_modulo = TSL.mx_modulo;
346
+ const mx_multiply = TSL.mx_multiply;
313
347
  const mx_noise_float = TSL.mx_noise_float;
314
348
  const mx_noise_vec3 = TSL.mx_noise_vec3;
315
349
  const mx_noise_vec4 = TSL.mx_noise_vec4;
350
+ const mx_place2d = TSL.mx_place2d;
351
+ const mx_power = TSL.mx_power;
352
+ const mx_ramp4 = TSL.mx_ramp4;
316
353
  const mx_ramplr = TSL.mx_ramplr;
317
354
  const mx_ramptb = TSL.mx_ramptb;
318
355
  const mx_rgbtohsv = TSL.mx_rgbtohsv;
356
+ const mx_rotate2d = TSL.mx_rotate2d;
357
+ const mx_rotate3d = TSL.mx_rotate3d;
319
358
  const mx_safepower = TSL.mx_safepower;
359
+ const mx_separate = TSL.mx_separate;
320
360
  const mx_splitlr = TSL.mx_splitlr;
321
361
  const mx_splittb = TSL.mx_splittb;
322
362
  const mx_srgb_texture_to_lin_rec709 = TSL.mx_srgb_texture_to_lin_rec709;
363
+ const mx_subtract = TSL.mx_subtract;
364
+ const mx_timer = TSL.mx_timer;
323
365
  const mx_transform_uv = TSL.mx_transform_uv;
366
+ const mx_unifiednoise2d = TSL.mx_unifiednoise2d;
367
+ const mx_unifiednoise3d = TSL.mx_unifiednoise3d;
324
368
  const mx_worley_noise_float = TSL.mx_worley_noise_float;
325
369
  const mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;
326
370
  const mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;
@@ -329,14 +373,18 @@ const neutralToneMapping = TSL.neutralToneMapping;
329
373
  const nodeArray = TSL.nodeArray;
330
374
  const nodeImmutable = TSL.nodeImmutable;
331
375
  const nodeObject = TSL.nodeObject;
376
+ const nodeObjectIntent = TSL.nodeObjectIntent;
332
377
  const nodeObjects = TSL.nodeObjects;
333
378
  const nodeProxy = TSL.nodeProxy;
379
+ const nodeProxyIntent = TSL.nodeProxyIntent;
334
380
  const normalFlat = TSL.normalFlat;
335
381
  const normalGeometry = TSL.normalGeometry;
336
382
  const normalLocal = TSL.normalLocal;
337
383
  const normalMap = TSL.normalMap;
338
384
  const normalView = TSL.normalView;
385
+ const normalViewGeometry = TSL.normalViewGeometry;
339
386
  const normalWorld = TSL.normalWorld;
387
+ const normalWorldGeometry = TSL.normalWorldGeometry;
340
388
  const normalize = TSL.normalize;
341
389
  const not = TSL.not;
342
390
  const notEqual = TSL.notEqual;
@@ -348,6 +396,8 @@ const objectRadius = TSL.objectRadius;
348
396
  const objectScale = TSL.objectScale;
349
397
  const objectViewPosition = TSL.objectViewPosition;
350
398
  const objectWorldMatrix = TSL.objectWorldMatrix;
399
+ const OnObjectUpdate = TSL.OnObjectUpdate;
400
+ const OnMaterialUpdate = TSL.OnMaterialUpdate;
351
401
  const oneMinus = TSL.oneMinus;
352
402
  const or = TSL.or;
353
403
  const orthographicDepthToViewZ = TSL.orthographicDepthToViewZ;
@@ -368,6 +418,7 @@ const passTexture = TSL.passTexture;
368
418
  const pcurve = TSL.pcurve;
369
419
  const perspectiveDepthToViewZ = TSL.perspectiveDepthToViewZ;
370
420
  const pmremTexture = TSL.pmremTexture;
421
+ const pointShadow = TSL.pointShadow;
371
422
  const pointUV = TSL.pointUV;
372
423
  const pointWidth = TSL.pointWidth;
373
424
  const positionGeometry = TSL.positionGeometry;
@@ -382,6 +433,7 @@ const pow = TSL.pow;
382
433
  const pow2 = TSL.pow2;
383
434
  const pow3 = TSL.pow3;
384
435
  const pow4 = TSL.pow4;
436
+ const premultiplyAlpha = TSL.premultiplyAlpha;
385
437
  const property = TSL.property;
386
438
  const radians = TSL.radians;
387
439
  const rand = TSL.rand;
@@ -389,7 +441,6 @@ const range = TSL.range;
389
441
  const rangeFog = TSL.rangeFog;
390
442
  const rangeFogFactor = TSL.rangeFogFactor;
391
443
  const reciprocal = TSL.reciprocal;
392
- const lightProjectionUV = TSL.lightProjectionUV;
393
444
  const reference = TSL.reference;
394
445
  const referenceBuffer = TSL.referenceBuffer;
395
446
  const reflect = TSL.reflect;
@@ -400,7 +451,6 @@ const refract = TSL.refract;
400
451
  const refractVector = TSL.refractVector;
401
452
  const refractView = TSL.refractView;
402
453
  const reinhardToneMapping = TSL.reinhardToneMapping;
403
- const remainder = TSL.remainder;
404
454
  const remap = TSL.remap;
405
455
  const remapClamp = TSL.remapClamp;
406
456
  const renderGroup = TSL.renderGroup;
@@ -413,6 +463,7 @@ const round = TSL.round;
413
463
  const rtt = TSL.rtt;
414
464
  const sRGBTransferEOTF = TSL.sRGBTransferEOTF;
415
465
  const sRGBTransferOETF = TSL.sRGBTransferOETF;
466
+ const sample = TSL.sample;
416
467
  const sampler = TSL.sampler;
417
468
  const samplerComparison = TSL.samplerComparison;
418
469
  const saturate = TSL.saturate;
@@ -425,12 +476,12 @@ const scriptable = TSL.scriptable;
425
476
  const scriptableValue = TSL.scriptableValue;
426
477
  const select = TSL.select;
427
478
  const setCurrentStack = TSL.setCurrentStack;
479
+ const setName = TSL.setName;
428
480
  const shaderStages = TSL.shaderStages;
429
481
  const shadow = TSL.shadow;
430
- const pointShadow = TSL.pointShadow;
431
482
  const shadowPositionWorld = TSL.shadowPositionWorld;
432
- const sharedUniformGroup = TSL.sharedUniformGroup;
433
483
  const shapeCircle = TSL.shapeCircle;
484
+ const sharedUniformGroup = TSL.sharedUniformGroup;
434
485
  const sheen = TSL.sheen;
435
486
  const sheenRoughness = TSL.sheenRoughness;
436
487
  const shiftLeft = TSL.shiftLeft;
@@ -450,6 +501,7 @@ const spritesheetUV = TSL.spritesheetUV;
450
501
  const sqrt = TSL.sqrt;
451
502
  const stack = TSL.stack;
452
503
  const step = TSL.step;
504
+ const stepElement = TSL.stepElement;
453
505
  const storage = TSL.storage;
454
506
  const storageBarrier = TSL.storageBarrier;
455
507
  const storageObject = TSL.storageObject;
@@ -457,6 +509,7 @@ const storageTexture = TSL.storageTexture;
457
509
  const string = TSL.string;
458
510
  const struct = TSL.struct;
459
511
  const sub = TSL.sub;
512
+ const subBuild = TSL.subBuild;
460
513
  const subgroupIndex = TSL.subgroupIndex;
461
514
  const subgroupSize = TSL.subgroupSize;
462
515
  const tan = TSL.tan;
@@ -469,52 +522,43 @@ const texture = TSL.texture;
469
522
  const texture3D = TSL.texture3D;
470
523
  const textureBarrier = TSL.textureBarrier;
471
524
  const textureBicubic = TSL.textureBicubic;
525
+ const textureBicubicLevel = TSL.textureBicubicLevel;
472
526
  const textureCubeUV = TSL.textureCubeUV;
473
527
  const textureLoad = TSL.textureLoad;
474
528
  const textureSize = TSL.textureSize;
475
529
  const textureStore = TSL.textureStore;
476
530
  const thickness = TSL.thickness;
477
- const threshold = TSL.threshold;
478
531
  const time = TSL.time;
479
532
  const timerDelta = TSL.timerDelta;
480
533
  const timerGlobal = TSL.timerGlobal;
481
534
  const timerLocal = TSL.timerLocal;
482
- const toOutputColorSpace = TSL.toOutputColorSpace;
483
- const toWorkingColorSpace = TSL.toWorkingColorSpace;
484
535
  const toneMapping = TSL.toneMapping;
485
536
  const toneMappingExposure = TSL.toneMappingExposure;
486
537
  const toonOutlinePass = TSL.toonOutlinePass;
487
538
  const transformDirection = TSL.transformDirection;
488
539
  const transformNormal = TSL.transformNormal;
489
540
  const transformNormalToView = TSL.transformNormalToView;
490
- const transformedBentNormalView = TSL.transformedBentNormalView;
491
- const transformedBitangentView = TSL.transformedBitangentView;
492
- const transformedBitangentWorld = TSL.transformedBitangentWorld;
493
541
  const transformedClearcoatNormalView = TSL.transformedClearcoatNormalView;
494
542
  const transformedNormalView = TSL.transformedNormalView;
495
543
  const transformedNormalWorld = TSL.transformedNormalWorld;
496
- const transformedTangentView = TSL.transformedTangentView;
497
- const transformedTangentWorld = TSL.transformedTangentWorld;
498
544
  const transmission = TSL.transmission;
499
545
  const transpose = TSL.transpose;
500
- const tri = TSL.tri;
501
- const tri3 = TSL.tri3;
502
546
  const triNoise3D = TSL.triNoise3D;
503
547
  const triplanarTexture = TSL.triplanarTexture;
504
548
  const triplanarTextures = TSL.triplanarTextures;
505
549
  const trunc = TSL.trunc;
506
- const tslFn = TSL.tslFn;
507
550
  const uint = TSL.uint;
508
551
  const uniform = TSL.uniform;
509
552
  const uniformArray = TSL.uniformArray;
553
+ const uniformCubeTexture = TSL.uniformCubeTexture;
510
554
  const uniformGroup = TSL.uniformGroup;
511
- const uniforms = TSL.uniforms;
555
+ const uniformTexture = TSL.uniformTexture;
556
+ const unpremultiplyAlpha = TSL.unpremultiplyAlpha;
512
557
  const userData = TSL.userData;
513
558
  const uv = TSL.uv;
514
559
  const uvec2 = TSL.uvec2;
515
560
  const uvec3 = TSL.uvec3;
516
561
  const uvec4 = TSL.uvec4;
517
- const Var = TSL.Var;
518
562
  const varying = TSL.varying;
519
563
  const varyingProperty = TSL.varyingProperty;
520
564
  const vec2 = TSL.vec2;
@@ -524,12 +568,12 @@ const vectorComponents = TSL.vectorComponents;
524
568
  const velocity = TSL.velocity;
525
569
  const vertexColor = TSL.vertexColor;
526
570
  const vertexIndex = TSL.vertexIndex;
571
+ const vertexStage = TSL.vertexStage;
527
572
  const vibrance = TSL.vibrance;
528
573
  const viewZToLogarithmicDepth = TSL.viewZToLogarithmicDepth;
529
574
  const viewZToOrthographicDepth = TSL.viewZToOrthographicDepth;
530
575
  const viewZToPerspectiveDepth = TSL.viewZToPerspectiveDepth;
531
576
  const viewport = TSL.viewport;
532
- const viewportBottomLeft = TSL.viewportBottomLeft;
533
577
  const viewportCoordinate = TSL.viewportCoordinate;
534
578
  const viewportDepthTexture = TSL.viewportDepthTexture;
535
579
  const viewportLinearDepth = TSL.viewportLinearDepth;
@@ -539,7 +583,6 @@ const viewportSafeUV = TSL.viewportSafeUV;
539
583
  const viewportSharedTexture = TSL.viewportSharedTexture;
540
584
  const viewportSize = TSL.viewportSize;
541
585
  const viewportTexture = TSL.viewportTexture;
542
- const viewportTopLeft = TSL.viewportTopLeft;
543
586
  const viewportUV = TSL.viewportUV;
544
587
  const wgsl = TSL.wgsl;
545
588
  const wgslFn = TSL.wgslFn;
@@ -549,4 +592,18 @@ const workgroupId = TSL.workgroupId;
549
592
  const workingToColorSpace = TSL.workingToColorSpace;
550
593
  const xor = TSL.xor;
551
594
 
552
- export { BRDF_GGX, BRDF_Lambert, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, abs, acesFilmicToneMapping, acos, add, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeSkinning, cond, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, dFdx, dFdy, dashSize, debug, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, difference, diffuseColor, directPointLight, directionToColor, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, loop, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_cell_noise_float, mx_contrast, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_hsvtorgb, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_safepower, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_transform_uv, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjects, nodeProxy, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalWorld, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remainder, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureCubeUV, textureLoad, textureSize, textureStore, thickness, threshold, time, timerDelta, timerGlobal, timerLocal, toOutputColorSpace, toWorkingColorSpace, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedBentNormalView, transformedBitangentView, transformedBitangentWorld, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transformedTangentView, transformedTangentWorld, transmission, transpose, tri, tri3, triNoise3D, triplanarTexture, triplanarTextures, trunc, tslFn, uint, uniform, uniformArray, uniformGroup, uniforms, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportBottomLeft, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportTopLeft, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
595
+ /*
596
+ // Use this code to generate the export statements dynamically
597
+
598
+ let code = '';
599
+
600
+ for ( const key of Object.keys( THREE.TSL ) ) {
601
+
602
+ code += `export const ${ key } = TSL.${ key };\n`;
603
+
604
+ }
605
+
606
+ console.log( code );
607
+ //*/
608
+
609
+ export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, timerDelta, timerGlobal, timerLocal, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uniform, uniformArray, uniformCubeTexture, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
@@ -3,4 +3,4 @@
3
3
  * Copyright 2010-2025 Three.js Authors
4
4
  * SPDX-License-Identifier: MIT
5
5
  */
6
- import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicShadowFilter,o=e.Break,i=e.Continue,n=e.DFGApprox,s=e.D_GGX,l=e.Discard,c=e.EPSILON,m=e.F_Schlick,p=e.Fn,d=e.INFINITY,u=e.If,g=e.Loop,h=e.NodeShaderStage,x=e.NodeType,f=e.NodeUpdateType,b=e.NodeAccess,w=e.PCFShadowFilter,v=e.PCFSoftShadowFilter,S=e.PI,T=e.PI2,_=e.Return,V=e.Schlick_to_F0,y=e.ScriptableNodeResources,D=e.ShaderNode,M=e.TBNViewMatrix,F=e.VSMShadowFilter,C=e.V_GGX_SmithCorrelated,I=e.abs,P=e.acesFilmicToneMapping,N=e.acos,R=e.add,B=e.addNodeElement,L=e.agxToneMapping,k=e.all,A=e.alphaT,G=e.and,O=e.anisotropy,W=e.anisotropyB,j=e.anisotropyT,U=e.any,z=e.append,q=e.array,E=e.arrayBuffer,Z=e.asin,X=e.assign,Y=e.atan,H=e.atan2,J=e.atomicAdd,K=e.atomicAnd,Q=e.atomicFunc,$=e.atomicMax,ee=e.atomicMin,te=e.atomicOr,re=e.atomicStore,ae=e.atomicSub,oe=e.atomicXor,ie=e.atomicLoad,ne=e.attenuationColor,se=e.attenuationDistance,le=e.attribute,ce=e.attributeArray,me=e.backgroundBlurriness,pe=e.backgroundIntensity,de=e.backgroundRotation,ue=e.batch,ge=e.billboarding,he=e.bitAnd,xe=e.bitNot,fe=e.bitOr,be=e.bitXor,we=e.bitangentGeometry,ve=e.bitangentLocal,Se=e.bitangentView,Te=e.bitangentWorld,_e=e.bitcast,Ve=e.blendBurn,ye=e.blendColor,De=e.blendDodge,Me=e.blendOverlay,Fe=e.blendScreen,Ce=e.blur,Ie=e.bool,Pe=e.buffer,Ne=e.bufferAttribute,Re=e.bumpMap,Be=e.burn,Le=e.bvec2,ke=e.bvec3,Ae=e.bvec4,Ge=e.bypass,Oe=e.cache,We=e.call,je=e.cameraFar,Ue=e.cameraIndex,ze=e.cameraNear,qe=e.cameraNormalMatrix,Ee=e.cameraPosition,Ze=e.cameraProjectionMatrix,Xe=e.cameraProjectionMatrixInverse,Ye=e.cameraViewMatrix,He=e.cameraWorldMatrix,Je=e.cbrt,Ke=e.cdl,Qe=e.ceil,$e=e.checker,et=e.cineonToneMapping,tt=e.clamp,rt=e.clearcoat,at=e.clearcoatRoughness,ot=e.code,it=e.color,nt=e.colorSpaceToWorking,st=e.colorToDirection,lt=e.compute,ct=e.computeSkinning,mt=e.cond,pt=e.Const,dt=e.context,ut=e.convert,gt=e.convertColorSpace,ht=e.convertToTexture,xt=e.cos,ft=e.cross,bt=e.cubeTexture,wt=e.dFdx,vt=e.dFdy,St=e.dashSize,Tt=e.debug,_t=e.defaultBuildStages,Vt=e.defaultShaderStages,yt=e.defined,Dt=e.degrees,Mt=e.deltaTime,Ft=e.densityFog,Ct=e.densityFogFactor,It=e.depth,Pt=e.depthPass,Nt=e.difference,Rt=e.diffuseColor,Bt=e.directPointLight,Lt=e.directionToColor,kt=e.dispersion,At=e.distance,Gt=e.div,Ot=e.dodge,Wt=e.dot,jt=e.drawIndex,Ut=e.dynamicBufferAttribute,zt=e.element,qt=e.emissive,Et=e.equal,Zt=e.equals,Xt=e.equirectUV,Yt=e.exp,Ht=e.exp2,Jt=e.expression,Kt=e.faceDirection,Qt=e.faceForward,$t=e.faceforward,er=e.float,tr=e.floor,rr=e.fog,ar=e.fract,or=e.frameGroup,ir=e.frameId,nr=e.frontFacing,sr=e.fwidth,lr=e.gain,cr=e.gapSize,mr=e.getConstNodeType,pr=e.getCurrentStack,dr=e.getDirection,ur=e.getDistanceAttenuation,gr=e.getGeometryRoughness,hr=e.getNormalFromDepth,xr=e.getParallaxCorrectNormal,fr=e.getRoughness,br=e.getScreenPosition,wr=e.getShIrradianceAt,vr=e.getTextureIndex,Sr=e.getViewPosition,Tr=e.glsl,_r=e.glslFn,Vr=e.grayscale,yr=e.greaterThan,Dr=e.greaterThanEqual,Mr=e.hash,Fr=e.highpModelNormalViewMatrix,Cr=e.highpModelViewMatrix,Ir=e.hue,Pr=e.instance,Nr=e.instanceIndex,Rr=e.instancedArray,Br=e.instancedBufferAttribute,Lr=e.instancedDynamicBufferAttribute,kr=e.instancedMesh,Ar=e.int,Gr=e.inverseSqrt,Or=e.inversesqrt,Wr=e.invocationLocalIndex,jr=e.invocationSubgroupIndex,Ur=e.ior,zr=e.iridescence,qr=e.iridescenceIOR,Er=e.iridescenceThickness,Zr=e.ivec2,Xr=e.ivec3,Yr=e.ivec4,Hr=e.js,Jr=e.label,Kr=e.length,Qr=e.lengthSq,$r=e.lessThan,ea=e.lessThanEqual,ta=e.lightPosition,ra=e.lightTargetDirection,aa=e.lightTargetPosition,oa=e.lightViewPosition,ia=e.lightingContext,na=e.lights,sa=e.linearDepth,la=e.linearToneMapping,ca=e.localId,ma=e.globalId,pa=e.log,da=e.log2,ua=e.logarithmicDepthToViewZ,ga=e.loop,ha=e.luminance,xa=e.mediumpModelViewMatrix,fa=e.mat2,ba=e.mat3,wa=e.mat4,va=e.matcapUV,Sa=e.materialAO,Ta=e.materialAlphaTest,_a=e.materialAnisotropy,Va=e.materialAnisotropyVector,ya=e.materialAttenuationColor,Da=e.materialAttenuationDistance,Ma=e.materialClearcoat,Fa=e.materialClearcoatNormal,Ca=e.materialClearcoatRoughness,Ia=e.materialColor,Pa=e.materialDispersion,Na=e.materialEmissive,Ra=e.materialIOR,Ba=e.materialIridescence,La=e.materialIridescenceIOR,ka=e.materialIridescenceThickness,Aa=e.materialLightMap,Ga=e.materialLineDashOffset,Oa=e.materialLineDashSize,Wa=e.materialLineGapSize,ja=e.materialLineScale,Ua=e.materialLineWidth,za=e.materialMetalness,qa=e.materialNormal,Ea=e.materialOpacity,Za=e.materialPointSize,Xa=e.materialReference,Ya=e.materialReflectivity,Ha=e.materialRefractionRatio,Ja=e.materialRotation,Ka=e.materialRoughness,Qa=e.materialSheen,$a=e.materialSheenRoughness,eo=e.materialShininess,to=e.materialSpecular,ro=e.materialSpecularColor,ao=e.materialSpecularIntensity,oo=e.materialSpecularStrength,io=e.materialThickness,no=e.materialTransmission,so=e.max,lo=e.maxMipLevel,co=e.metalness,mo=e.min,po=e.mix,uo=e.mixElement,go=e.mod,ho=e.modInt,xo=e.modelDirection,fo=e.modelNormalMatrix,bo=e.modelPosition,wo=e.modelRadius,vo=e.modelScale,So=e.modelViewMatrix,To=e.modelViewPosition,_o=e.modelViewProjection,Vo=e.modelWorldMatrix,yo=e.modelWorldMatrixInverse,Do=e.morphReference,Mo=e.mrt,Fo=e.mul,Co=e.mx_aastep,Io=e.mx_cell_noise_float,Po=e.mx_contrast,No=e.mx_fractal_noise_float,Ro=e.mx_fractal_noise_vec2,Bo=e.mx_fractal_noise_vec3,Lo=e.mx_fractal_noise_vec4,ko=e.mx_hsvtorgb,Ao=e.mx_noise_float,Go=e.mx_noise_vec3,Oo=e.mx_noise_vec4,Wo=e.mx_ramplr,jo=e.mx_ramptb,Uo=e.mx_rgbtohsv,zo=e.mx_safepower,qo=e.mx_splitlr,Eo=e.mx_splittb,Zo=e.mx_srgb_texture_to_lin_rec709,Xo=e.mx_transform_uv,Yo=e.mx_worley_noise_float,Ho=e.mx_worley_noise_vec2,Jo=e.mx_worley_noise_vec3,Ko=e.negate,Qo=e.neutralToneMapping,$o=e.nodeArray,ei=e.nodeImmutable,ti=e.nodeObject,ri=e.nodeObjects,ai=e.nodeProxy,oi=e.normalFlat,ii=e.normalGeometry,ni=e.normalLocal,si=e.normalMap,li=e.normalView,ci=e.normalWorld,mi=e.normalize,pi=e.not,di=e.notEqual,ui=e.numWorkgroups,gi=e.objectDirection,hi=e.objectGroup,xi=e.objectPosition,fi=e.objectRadius,bi=e.objectScale,wi=e.objectViewPosition,vi=e.objectWorldMatrix,Si=e.oneMinus,Ti=e.or,_i=e.orthographicDepthToViewZ,Vi=e.oscSawtooth,yi=e.oscSine,Di=e.oscSquare,Mi=e.oscTriangle,Fi=e.output,Ci=e.outputStruct,Ii=e.overlay,Pi=e.overloadingFn,Ni=e.parabola,Ri=e.parallaxDirection,Bi=e.parallaxUV,Li=e.parameter,ki=e.pass,Ai=e.passTexture,Gi=e.pcurve,Oi=e.perspectiveDepthToViewZ,Wi=e.pmremTexture,ji=e.pointUV,Ui=e.pointWidth,zi=e.positionGeometry,qi=e.positionLocal,Ei=e.positionPrevious,Zi=e.positionView,Xi=e.positionViewDirection,Yi=e.positionWorld,Hi=e.positionWorldDirection,Ji=e.posterize,Ki=e.pow,Qi=e.pow2,$i=e.pow3,en=e.pow4,tn=e.property,rn=e.radians,an=e.rand,on=e.range,nn=e.rangeFog,sn=e.rangeFogFactor,ln=e.reciprocal,cn=e.lightProjectionUV,mn=e.reference,pn=e.referenceBuffer,dn=e.reflect,un=e.reflectVector,gn=e.reflectView,hn=e.reflector,xn=e.refract,fn=e.refractVector,bn=e.refractView,wn=e.reinhardToneMapping,vn=e.remainder,Sn=e.remap,Tn=e.remapClamp,_n=e.renderGroup,Vn=e.renderOutput,yn=e.rendererReference,Dn=e.rotate,Mn=e.rotateUV,Fn=e.roughness,Cn=e.round,In=e.rtt,Pn=e.sRGBTransferEOTF,Nn=e.sRGBTransferOETF,Rn=e.sampler,Bn=e.samplerComparison,Ln=e.saturate,kn=e.saturation,An=e.screen,Gn=e.screenCoordinate,On=e.screenSize,Wn=e.screenUV,jn=e.scriptable,Un=e.scriptableValue,zn=e.select,qn=e.setCurrentStack,En=e.shaderStages,Zn=e.shadow,Xn=e.pointShadow,Yn=e.shadowPositionWorld,Hn=e.sharedUniformGroup,Jn=e.shapeCircle,Kn=e.sheen,Qn=e.sheenRoughness,$n=e.shiftLeft,es=e.shiftRight,ts=e.shininess,rs=e.sign,as=e.sin,os=e.sinc,is=e.skinning,ns=e.smoothstep,ss=e.smoothstepElement,ls=e.specularColor,cs=e.specularF90,ms=e.spherizeUV,ps=e.split,ds=e.spritesheetUV,us=e.sqrt,gs=e.stack,hs=e.step,xs=e.storage,fs=e.storageBarrier,bs=e.storageObject,ws=e.storageTexture,vs=e.string,Ss=e.struct,Ts=e.sub,_s=e.subgroupIndex,Vs=e.subgroupSize,ys=e.tan,Ds=e.tangentGeometry,Ms=e.tangentLocal,Fs=e.tangentView,Cs=e.tangentWorld,Is=e.temp,Ps=e.texture,Ns=e.texture3D,Rs=e.textureBarrier,Bs=e.textureBicubic,Ls=e.textureCubeUV,ks=e.textureLoad,As=e.textureSize,Gs=e.textureStore,Os=e.thickness,Ws=e.threshold,js=e.time,Us=e.timerDelta,zs=e.timerGlobal,qs=e.timerLocal,Es=e.toOutputColorSpace,Zs=e.toWorkingColorSpace,Xs=e.toneMapping,Ys=e.toneMappingExposure,Hs=e.toonOutlinePass,Js=e.transformDirection,Ks=e.transformNormal,Qs=e.transformNormalToView,$s=e.transformedBentNormalView,el=e.transformedBitangentView,tl=e.transformedBitangentWorld,rl=e.transformedClearcoatNormalView,al=e.transformedNormalView,ol=e.transformedNormalWorld,il=e.transformedTangentView,nl=e.transformedTangentWorld,sl=e.transmission,ll=e.transpose,cl=e.tri,ml=e.tri3,pl=e.triNoise3D,dl=e.triplanarTexture,ul=e.triplanarTextures,gl=e.trunc,hl=e.tslFn,xl=e.uint,fl=e.uniform,bl=e.uniformArray,wl=e.uniformGroup,vl=e.uniforms,Sl=e.userData,Tl=e.uv,_l=e.uvec2,Vl=e.uvec3,yl=e.uvec4,Dl=e.Var,Ml=e.varying,Fl=e.varyingProperty,Cl=e.vec2,Il=e.vec3,Pl=e.vec4,Nl=e.vectorComponents,Rl=e.velocity,Bl=e.vertexColor,Ll=e.vertexIndex,kl=e.vibrance,Al=e.viewZToLogarithmicDepth,Gl=e.viewZToOrthographicDepth,Ol=e.viewZToPerspectiveDepth,Wl=e.viewport,jl=e.viewportBottomLeft,Ul=e.viewportCoordinate,zl=e.viewportDepthTexture,ql=e.viewportLinearDepth,El=e.viewportMipTexture,Zl=e.viewportResolution,Xl=e.viewportSafeUV,Yl=e.viewportSharedTexture,Hl=e.viewportSize,Jl=e.viewportTexture,Kl=e.viewportTopLeft,Ql=e.viewportUV,$l=e.wgsl,ec=e.wgslFn,tc=e.workgroupArray,rc=e.workgroupBarrier,ac=e.workgroupId,oc=e.workingToColorSpace,ic=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicShadowFilter,o as Break,pt as Const,i as Continue,n as DFGApprox,s as D_GGX,l as Discard,c as EPSILON,m as F_Schlick,p as Fn,d as INFINITY,u as If,g as Loop,b as NodeAccess,h as NodeShaderStage,x as NodeType,f as NodeUpdateType,w as PCFShadowFilter,v as PCFSoftShadowFilter,S as PI,T as PI2,_ as Return,V as Schlick_to_F0,y as ScriptableNodeResources,D as ShaderNode,M as TBNViewMatrix,F as VSMShadowFilter,C as V_GGX_SmithCorrelated,Dl as Var,I as abs,P as acesFilmicToneMapping,N as acos,R as add,B as addNodeElement,L as agxToneMapping,k as all,A as alphaT,G as and,O as anisotropy,W as anisotropyB,j as anisotropyT,U as any,z as append,q as array,E as arrayBuffer,Z as asin,X as assign,Y as atan,H as atan2,J as atomicAdd,K as atomicAnd,Q as atomicFunc,ie as atomicLoad,$ as atomicMax,ee as atomicMin,te as atomicOr,re as atomicStore,ae as atomicSub,oe as atomicXor,ne as attenuationColor,se as attenuationDistance,le as attribute,ce as attributeArray,me as backgroundBlurriness,pe as backgroundIntensity,de as backgroundRotation,ue as batch,ge as billboarding,he as bitAnd,xe as bitNot,fe as bitOr,be as bitXor,we as bitangentGeometry,ve as bitangentLocal,Se as bitangentView,Te as bitangentWorld,_e as bitcast,Ve as blendBurn,ye as blendColor,De as blendDodge,Me as blendOverlay,Fe as blendScreen,Ce as blur,Ie as bool,Pe as buffer,Ne as bufferAttribute,Re as bumpMap,Be as burn,Le as bvec2,ke as bvec3,Ae as bvec4,Ge as bypass,Oe as cache,We as call,je as cameraFar,Ue as cameraIndex,ze as cameraNear,qe as cameraNormalMatrix,Ee as cameraPosition,Ze as cameraProjectionMatrix,Xe as cameraProjectionMatrixInverse,Ye as cameraViewMatrix,He as cameraWorldMatrix,Je as cbrt,Ke as cdl,Qe as ceil,$e as checker,et as cineonToneMapping,tt as clamp,rt as clearcoat,at as clearcoatRoughness,ot as code,it as color,nt as colorSpaceToWorking,st as colorToDirection,lt as compute,ct as computeSkinning,mt as cond,dt as context,ut as convert,gt as convertColorSpace,ht as convertToTexture,xt as cos,ft as cross,bt as cubeTexture,wt as dFdx,vt as dFdy,St as dashSize,Tt as debug,_t as defaultBuildStages,Vt as defaultShaderStages,yt as defined,Dt as degrees,Mt as deltaTime,Ft as densityFog,Ct as densityFogFactor,It as depth,Pt as depthPass,Nt as difference,Rt as diffuseColor,Bt as directPointLight,Lt as directionToColor,kt as dispersion,At as distance,Gt as div,Ot as dodge,Wt as dot,jt as drawIndex,Ut as dynamicBufferAttribute,zt as element,qt as emissive,Et as equal,Zt as equals,Xt as equirectUV,Yt as exp,Ht as exp2,Jt as expression,Kt as faceDirection,Qt as faceForward,$t as faceforward,er as float,tr as floor,rr as fog,ar as fract,or as frameGroup,ir as frameId,nr as frontFacing,sr as fwidth,lr as gain,cr as gapSize,mr as getConstNodeType,pr as getCurrentStack,dr as getDirection,ur as getDistanceAttenuation,gr as getGeometryRoughness,hr as getNormalFromDepth,xr as getParallaxCorrectNormal,fr as getRoughness,br as getScreenPosition,wr as getShIrradianceAt,vr as getTextureIndex,Sr as getViewPosition,ma as globalId,Tr as glsl,_r as glslFn,Vr as grayscale,yr as greaterThan,Dr as greaterThanEqual,Mr as hash,Fr as highpModelNormalViewMatrix,Cr as highpModelViewMatrix,Ir as hue,Pr as instance,Nr as instanceIndex,Rr as instancedArray,Br as instancedBufferAttribute,Lr as instancedDynamicBufferAttribute,kr as instancedMesh,Ar as int,Gr as inverseSqrt,Or as inversesqrt,Wr as invocationLocalIndex,jr as invocationSubgroupIndex,Ur as ior,zr as iridescence,qr as iridescenceIOR,Er as iridescenceThickness,Zr as ivec2,Xr as ivec3,Yr as ivec4,Hr as js,Jr as label,Kr as length,Qr as lengthSq,$r as lessThan,ea as lessThanEqual,ta as lightPosition,cn as lightProjectionUV,ra as lightTargetDirection,aa as lightTargetPosition,oa as lightViewPosition,ia as lightingContext,na as lights,sa as linearDepth,la as linearToneMapping,ca as localId,pa as log,da as log2,ua as logarithmicDepthToViewZ,ga as loop,ha as luminance,fa as mat2,ba as mat3,wa as mat4,va as matcapUV,Sa as materialAO,Ta as materialAlphaTest,_a as materialAnisotropy,Va as materialAnisotropyVector,ya as materialAttenuationColor,Da as materialAttenuationDistance,Ma as materialClearcoat,Fa as materialClearcoatNormal,Ca as materialClearcoatRoughness,Ia as materialColor,Pa as materialDispersion,Na as materialEmissive,Ra as materialIOR,Ba as materialIridescence,La as materialIridescenceIOR,ka as materialIridescenceThickness,Aa as materialLightMap,Ga as materialLineDashOffset,Oa as materialLineDashSize,Wa as materialLineGapSize,ja as materialLineScale,Ua as materialLineWidth,za as materialMetalness,qa as materialNormal,Ea as materialOpacity,Za as materialPointSize,Xa as materialReference,Ya as materialReflectivity,Ha as materialRefractionRatio,Ja as materialRotation,Ka as materialRoughness,Qa as materialSheen,$a as materialSheenRoughness,eo as materialShininess,to as materialSpecular,ro as materialSpecularColor,ao as materialSpecularIntensity,oo as materialSpecularStrength,io as materialThickness,no as materialTransmission,so as max,lo as maxMipLevel,xa as mediumpModelViewMatrix,co as metalness,mo as min,po as mix,uo as mixElement,go as mod,ho as modInt,xo as modelDirection,fo as modelNormalMatrix,bo as modelPosition,wo as modelRadius,vo as modelScale,So as modelViewMatrix,To as modelViewPosition,_o as modelViewProjection,Vo as modelWorldMatrix,yo as modelWorldMatrixInverse,Do as morphReference,Mo as mrt,Fo as mul,Co as mx_aastep,Io as mx_cell_noise_float,Po as mx_contrast,No as mx_fractal_noise_float,Ro as mx_fractal_noise_vec2,Bo as mx_fractal_noise_vec3,Lo as mx_fractal_noise_vec4,ko as mx_hsvtorgb,Ao as mx_noise_float,Go as mx_noise_vec3,Oo as mx_noise_vec4,Wo as mx_ramplr,jo as mx_ramptb,Uo as mx_rgbtohsv,zo as mx_safepower,qo as mx_splitlr,Eo as mx_splittb,Zo as mx_srgb_texture_to_lin_rec709,Xo as mx_transform_uv,Yo as mx_worley_noise_float,Ho as mx_worley_noise_vec2,Jo as mx_worley_noise_vec3,Ko as negate,Qo as neutralToneMapping,$o as nodeArray,ei as nodeImmutable,ti as nodeObject,ri as nodeObjects,ai as nodeProxy,oi as normalFlat,ii as normalGeometry,ni as normalLocal,si as normalMap,li as normalView,ci as normalWorld,mi as normalize,pi as not,di as notEqual,ui as numWorkgroups,gi as objectDirection,hi as objectGroup,xi as objectPosition,fi as objectRadius,bi as objectScale,wi as objectViewPosition,vi as objectWorldMatrix,Si as oneMinus,Ti as or,_i as orthographicDepthToViewZ,Vi as oscSawtooth,yi as oscSine,Di as oscSquare,Mi as oscTriangle,Fi as output,Ci as outputStruct,Ii as overlay,Pi as overloadingFn,Ni as parabola,Ri as parallaxDirection,Bi as parallaxUV,Li as parameter,ki as pass,Ai as passTexture,Gi as pcurve,Oi as perspectiveDepthToViewZ,Wi as pmremTexture,Xn as pointShadow,ji as pointUV,Ui as pointWidth,zi as positionGeometry,qi as positionLocal,Ei as positionPrevious,Zi as positionView,Xi as positionViewDirection,Yi as positionWorld,Hi as positionWorldDirection,Ji as posterize,Ki as pow,Qi as pow2,$i as pow3,en as pow4,tn as property,rn as radians,an as rand,on as range,nn as rangeFog,sn as rangeFogFactor,ln as reciprocal,mn as reference,pn as referenceBuffer,dn as reflect,un as reflectVector,gn as reflectView,hn as reflector,xn as refract,fn as refractVector,bn as refractView,wn as reinhardToneMapping,vn as remainder,Sn as remap,Tn as remapClamp,_n as renderGroup,Vn as renderOutput,yn as rendererReference,Dn as rotate,Mn as rotateUV,Fn as roughness,Cn as round,In as rtt,Pn as sRGBTransferEOTF,Nn as sRGBTransferOETF,Rn as sampler,Bn as samplerComparison,Ln as saturate,kn as saturation,An as screen,Gn as screenCoordinate,On as screenSize,Wn as screenUV,jn as scriptable,Un as scriptableValue,zn as select,qn as setCurrentStack,En as shaderStages,Zn as shadow,Yn as shadowPositionWorld,Jn as shapeCircle,Hn as sharedUniformGroup,Kn as sheen,Qn as sheenRoughness,$n as shiftLeft,es as shiftRight,ts as shininess,rs as sign,as as sin,os as sinc,is as skinning,ns as smoothstep,ss as smoothstepElement,ls as specularColor,cs as specularF90,ms as spherizeUV,ps as split,ds as spritesheetUV,us as sqrt,gs as stack,hs as step,xs as storage,fs as storageBarrier,bs as storageObject,ws as storageTexture,vs as string,Ss as struct,Ts as sub,_s as subgroupIndex,Vs as subgroupSize,ys as tan,Ds as tangentGeometry,Ms as tangentLocal,Fs as tangentView,Cs as tangentWorld,Is as temp,Ps as texture,Ns as texture3D,Rs as textureBarrier,Bs as textureBicubic,Ls as textureCubeUV,ks as textureLoad,As as textureSize,Gs as textureStore,Os as thickness,Ws as threshold,js as time,Us as timerDelta,zs as timerGlobal,qs as timerLocal,Es as toOutputColorSpace,Zs as toWorkingColorSpace,Xs as toneMapping,Ys as toneMappingExposure,Hs as toonOutlinePass,Js as transformDirection,Ks as transformNormal,Qs as transformNormalToView,$s as transformedBentNormalView,el as transformedBitangentView,tl as transformedBitangentWorld,rl as transformedClearcoatNormalView,al as transformedNormalView,ol as transformedNormalWorld,il as transformedTangentView,nl as transformedTangentWorld,sl as transmission,ll as transpose,cl as tri,ml as tri3,pl as triNoise3D,dl as triplanarTexture,ul as triplanarTextures,gl as trunc,hl as tslFn,xl as uint,fl as uniform,bl as uniformArray,wl as uniformGroup,vl as uniforms,Sl as userData,Tl as uv,_l as uvec2,Vl as uvec3,yl as uvec4,Ml as varying,Fl as varyingProperty,Cl as vec2,Il as vec3,Pl as vec4,Nl as vectorComponents,Rl as velocity,Bl as vertexColor,Ll as vertexIndex,kl as vibrance,Al as viewZToLogarithmicDepth,Gl as viewZToOrthographicDepth,Ol as viewZToPerspectiveDepth,Wl as viewport,jl as viewportBottomLeft,Ul as viewportCoordinate,zl as viewportDepthTexture,ql as viewportLinearDepth,El as viewportMipTexture,Zl as viewportResolution,Xl as viewportSafeUV,Yl as viewportSharedTexture,Hl as viewportSize,Jl as viewportTexture,Kl as viewportTopLeft,Ql as viewportUV,$l as wgsl,ec as wgslFn,tc as workgroupArray,rc as workgroupBarrier,ac as workgroupId,oc as workingToColorSpace,ic as xor};
6
+ import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,d=e.EPSILON,p=e.F_Schlick,u=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,w=e.NodeType,_=e.NodeUpdateType,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.PointShadowFilter,M=e.Return,D=e.Schlick_to_F0,F=e.ScriptableNodeResources,I=e.ShaderNode,C=e.Stack,P=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,B=e.V_GGX_SmithCorrelated,A=e.Var,k=e.VarIntent,G=e.abs,L=e.acesFilmicToneMapping,O=e.acos,j=e.add,U=e.addMethodChaining,W=e.addNodeElement,E=e.agxToneMapping,q=e.all,z=e.alphaT,Z=e.and,X=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,H=e.any,J=e.append,Q=e.array,$=e.arrayBuffer,ee=e.asin,te=e.assign,re=e.atan,ae=e.atan2,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,de=e.atomicStore,pe=e.atomicSub,ue=e.atomicXor,ge=e.attenuationColor,he=e.attenuationDistance,xe=e.attribute,fe=e.attributeArray,be=e.backgroundBlurriness,we=e.backgroundIntensity,_e=e.backgroundRotation,ve=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,De=e.bitXor,Fe=e.bitangentGeometry,Ie=e.bitangentLocal,Ce=e.bitangentView,Pe=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,Be=e.blendColor,Ae=e.blendDodge,ke=e.blendOverlay,Ge=e.blendScreen,Le=e.blur,Oe=e.bool,je=e.buffer,Ue=e.bufferAttribute,We=e.bumpMap,Ee=e.burn,qe=e.bvec2,ze=e.bvec3,Ze=e.bvec4,Xe=e.bypass,Ke=e.cache,Ye=e.call,He=e.cameraFar,Je=e.cameraIndex,Qe=e.cameraNear,$e=e.cameraNormalMatrix,et=e.cameraPosition,tt=e.cameraProjectionMatrix,rt=e.cameraProjectionMatrixInverse,at=e.cameraViewMatrix,ot=e.cameraWorldMatrix,it=e.cbrt,nt=e.cdl,lt=e.ceil,st=e.checker,ct=e.cineonToneMapping,mt=e.clamp,dt=e.clearcoat,pt=e.clearcoatNormalView,ut=e.clearcoatRoughness,gt=e.code,ht=e.color,xt=e.colorSpaceToWorking,ft=e.colorToDirection,bt=e.compute,wt=e.computeKernel,_t=e.computeSkinning,vt=e.context,St=e.convert,Tt=e.convertColorSpace,yt=e.convertToTexture,Vt=e.cos,Mt=e.cross,Dt=e.cubeTexture,Ft=e.cubeTextureBase,It=e.cubeToUV,Ct=e.dFdx,Pt=e.dFdy,Nt=e.dashSize,Rt=e.debug,Bt=e.decrement,At=e.decrementBefore,kt=e.defaultBuildStages,Gt=e.defaultShaderStages,Lt=e.defined,Ot=e.degrees,jt=e.deltaTime,Ut=e.densityFog,Wt=e.densityFogFactor,Et=e.depth,qt=e.depthPass,zt=e.determinant,Zt=e.difference,Xt=e.diffuseColor,Kt=e.directPointLight,Yt=e.directionToColor,Ht=e.directionToFaceDirection,Jt=e.dispersion,Qt=e.distance,$t=e.div,er=e.dodge,tr=e.dot,rr=e.drawIndex,ar=e.dynamicBufferAttribute,or=e.element,ir=e.emissive,nr=e.equal,lr=e.equals,sr=e.equirectUV,cr=e.exp,mr=e.exp2,dr=e.expression,pr=e.faceDirection,ur=e.faceForward,gr=e.faceforward,hr=e.float,xr=e.floor,fr=e.fog,br=e.fract,wr=e.frameGroup,_r=e.frameId,vr=e.frontFacing,Sr=e.fwidth,Tr=e.gain,yr=e.gapSize,Vr=e.getConstNodeType,Mr=e.getCurrentStack,Dr=e.getDirection,Fr=e.getDistanceAttenuation,Ir=e.getGeometryRoughness,Cr=e.getNormalFromDepth,Pr=e.getParallaxCorrectNormal,Nr=e.getRoughness,Rr=e.getScreenPosition,Br=e.getShIrradianceAt,Ar=e.getShadowMaterial,kr=e.getShadowRenderObjectFunction,Gr=e.getTextureIndex,Lr=e.getViewPosition,Or=e.globalId,jr=e.glsl,Ur=e.glslFn,Wr=e.grayscale,Er=e.greaterThan,qr=e.greaterThanEqual,zr=e.hash,Zr=e.highpModelNormalViewMatrix,Xr=e.highpModelViewMatrix,Kr=e.hue,Yr=e.increment,Hr=e.incrementBefore,Jr=e.instance,Qr=e.instanceIndex,$r=e.instancedArray,ea=e.instancedBufferAttribute,ta=e.instancedDynamicBufferAttribute,ra=e.instancedMesh,aa=e.int,oa=e.inverse,ia=e.inverseSqrt,na=e.inversesqrt,la=e.invocationLocalIndex,sa=e.invocationSubgroupIndex,ca=e.ior,ma=e.iridescence,da=e.iridescenceIOR,pa=e.iridescenceThickness,ua=e.ivec2,ga=e.ivec3,ha=e.ivec4,xa=e.js,fa=e.label,ba=e.length,wa=e.lengthSq,_a=e.lessThan,va=e.lessThanEqual,Sa=e.lightPosition,Ta=e.lightProjectionUV,ya=e.lightShadowMatrix,Va=e.lightTargetDirection,Ma=e.lightTargetPosition,Da=e.lightViewPosition,Fa=e.lightingContext,Ia=e.lights,Ca=e.linearDepth,Pa=e.linearToneMapping,Na=e.localId,Ra=e.log,Ba=e.log2,Aa=e.logarithmicDepthToViewZ,ka=e.luminance,Ga=e.mat2,La=e.mat3,Oa=e.mat4,ja=e.matcapUV,Ua=e.materialAO,Wa=e.materialAlphaTest,Ea=e.materialAnisotropy,qa=e.materialAnisotropyVector,za=e.materialAttenuationColor,Za=e.materialAttenuationDistance,Xa=e.materialClearcoat,Ka=e.materialClearcoatNormal,Ya=e.materialClearcoatRoughness,Ha=e.materialColor,Ja=e.materialDispersion,Qa=e.materialEmissive,$a=e.materialEnvIntensity,eo=e.materialEnvRotation,to=e.materialIOR,ro=e.materialIridescence,ao=e.materialIridescenceIOR,oo=e.materialIridescenceThickness,io=e.materialLightMap,no=e.materialLineDashOffset,lo=e.materialLineDashSize,so=e.materialLineGapSize,co=e.materialLineScale,mo=e.materialLineWidth,po=e.materialMetalness,uo=e.materialNormal,go=e.materialOpacity,ho=e.materialPointSize,xo=e.materialReference,fo=e.materialReflectivity,bo=e.materialRefractionRatio,wo=e.materialRotation,_o=e.materialRoughness,vo=e.materialSheen,So=e.materialSheenRoughness,To=e.materialShininess,yo=e.materialSpecular,Vo=e.materialSpecularColor,Mo=e.materialSpecularIntensity,Do=e.materialSpecularStrength,Fo=e.materialThickness,Io=e.materialTransmission,Co=e.max,Po=e.maxMipLevel,No=e.mediumpModelViewMatrix,Ro=e.metalness,Bo=e.min,Ao=e.mix,ko=e.mixElement,Go=e.mod,Lo=e.modInt,Oo=e.modelDirection,jo=e.modelNormalMatrix,Uo=e.modelPosition,Wo=e.modelRadius,Eo=e.modelScale,qo=e.modelViewMatrix,zo=e.modelViewPosition,Zo=e.modelViewProjection,Xo=e.modelWorldMatrix,Ko=e.modelWorldMatrixInverse,Yo=e.morphReference,Ho=e.mrt,Jo=e.mul,Qo=e.mx_aastep,$o=e.mx_add,ei=e.mx_atan2,ti=e.mx_cell_noise_float,ri=e.mx_contrast,ai=e.mx_divide,oi=e.mx_fractal_noise_float,ii=e.mx_fractal_noise_vec2,ni=e.mx_fractal_noise_vec3,li=e.mx_fractal_noise_vec4,si=e.mx_frame,ci=e.mx_heighttonormal,mi=e.mx_hsvtorgb,di=e.mx_ifequal,pi=e.mx_ifgreater,ui=e.mx_ifgreatereq,gi=e.mx_invert,hi=e.mx_modulo,xi=e.mx_multiply,fi=e.mx_noise_float,bi=e.mx_noise_vec3,wi=e.mx_noise_vec4,_i=e.mx_place2d,vi=e.mx_power,Si=e.mx_ramp4,Ti=e.mx_ramplr,yi=e.mx_ramptb,Vi=e.mx_rgbtohsv,Mi=e.mx_rotate2d,Di=e.mx_rotate3d,Fi=e.mx_safepower,Ii=e.mx_separate,Ci=e.mx_splitlr,Pi=e.mx_splittb,Ni=e.mx_srgb_texture_to_lin_rec709,Ri=e.mx_subtract,Bi=e.mx_timer,Ai=e.mx_transform_uv,ki=e.mx_unifiednoise2d,Gi=e.mx_unifiednoise3d,Li=e.mx_worley_noise_float,Oi=e.mx_worley_noise_vec2,ji=e.mx_worley_noise_vec3,Ui=e.negate,Wi=e.neutralToneMapping,Ei=e.nodeArray,qi=e.nodeImmutable,zi=e.nodeObject,Zi=e.nodeObjectIntent,Xi=e.nodeObjects,Ki=e.nodeProxy,Yi=e.nodeProxyIntent,Hi=e.normalFlat,Ji=e.normalGeometry,Qi=e.normalLocal,$i=e.normalMap,en=e.normalView,tn=e.normalViewGeometry,rn=e.normalWorld,an=e.normalWorldGeometry,on=e.normalize,nn=e.not,ln=e.notEqual,sn=e.numWorkgroups,cn=e.objectDirection,mn=e.objectGroup,dn=e.objectPosition,pn=e.objectRadius,un=e.objectScale,gn=e.objectViewPosition,hn=e.objectWorldMatrix,xn=e.OnObjectUpdate,fn=e.OnMaterialUpdate,bn=e.oneMinus,wn=e.or,_n=e.orthographicDepthToViewZ,vn=e.oscSawtooth,Sn=e.oscSine,Tn=e.oscSquare,yn=e.oscTriangle,Vn=e.output,Mn=e.outputStruct,Dn=e.overlay,Fn=e.overloadingFn,In=e.parabola,Cn=e.parallaxDirection,Pn=e.parallaxUV,Nn=e.parameter,Rn=e.pass,Bn=e.passTexture,An=e.pcurve,kn=e.perspectiveDepthToViewZ,Gn=e.pmremTexture,Ln=e.pointShadow,On=e.pointUV,jn=e.pointWidth,Un=e.positionGeometry,Wn=e.positionLocal,En=e.positionPrevious,qn=e.positionView,zn=e.positionViewDirection,Zn=e.positionWorld,Xn=e.positionWorldDirection,Kn=e.posterize,Yn=e.pow,Hn=e.pow2,Jn=e.pow3,Qn=e.pow4,$n=e.premultiplyAlpha,el=e.property,tl=e.radians,rl=e.rand,al=e.range,ol=e.rangeFog,il=e.rangeFogFactor,nl=e.reciprocal,ll=e.reference,sl=e.referenceBuffer,cl=e.reflect,ml=e.reflectVector,dl=e.reflectView,pl=e.reflector,ul=e.refract,gl=e.refractVector,hl=e.refractView,xl=e.reinhardToneMapping,fl=e.remap,bl=e.remapClamp,wl=e.renderGroup,_l=e.renderOutput,vl=e.rendererReference,Sl=e.rotate,Tl=e.rotateUV,yl=e.roughness,Vl=e.round,Ml=e.rtt,Dl=e.sRGBTransferEOTF,Fl=e.sRGBTransferOETF,Il=e.sample,Cl=e.sampler,Pl=e.samplerComparison,Nl=e.saturate,Rl=e.saturation,Bl=e.screen,Al=e.screenCoordinate,kl=e.screenSize,Gl=e.screenUV,Ll=e.scriptable,Ol=e.scriptableValue,jl=e.select,Ul=e.setCurrentStack,Wl=e.setName,El=e.shaderStages,ql=e.shadow,zl=e.shadowPositionWorld,Zl=e.shapeCircle,Xl=e.sharedUniformGroup,Kl=e.sheen,Yl=e.sheenRoughness,Hl=e.shiftLeft,Jl=e.shiftRight,Ql=e.shininess,$l=e.sign,es=e.sin,ts=e.sinc,rs=e.skinning,as=e.smoothstep,os=e.smoothstepElement,is=e.specularColor,ns=e.specularF90,ls=e.spherizeUV,ss=e.split,cs=e.spritesheetUV,ms=e.sqrt,ds=e.stack,ps=e.step,us=e.stepElement,gs=e.storage,hs=e.storageBarrier,xs=e.storageObject,fs=e.storageTexture,bs=e.string,ws=e.struct,_s=e.sub,vs=e.subBuild,Ss=e.subgroupIndex,Ts=e.subgroupSize,ys=e.tan,Vs=e.tangentGeometry,Ms=e.tangentLocal,Ds=e.tangentView,Fs=e.tangentWorld,Is=e.temp,Cs=e.texture,Ps=e.texture3D,Ns=e.textureBarrier,Rs=e.textureBicubic,Bs=e.textureBicubicLevel,As=e.textureCubeUV,ks=e.textureLoad,Gs=e.textureSize,Ls=e.textureStore,Os=e.thickness,js=e.time,Us=e.timerDelta,Ws=e.timerGlobal,Es=e.timerLocal,qs=e.toneMapping,zs=e.toneMappingExposure,Zs=e.toonOutlinePass,Xs=e.transformDirection,Ks=e.transformNormal,Ys=e.transformNormalToView,Hs=e.transformedClearcoatNormalView,Js=e.transformedNormalView,Qs=e.transformedNormalWorld,$s=e.transmission,ec=e.transpose,tc=e.triNoise3D,rc=e.triplanarTexture,ac=e.triplanarTextures,oc=e.trunc,ic=e.uint,nc=e.uniform,lc=e.uniformArray,sc=e.uniformCubeTexture,cc=e.uniformGroup,mc=e.uniformTexture,dc=e.unpremultiplyAlpha,pc=e.userData,uc=e.uv,gc=e.uvec2,hc=e.uvec3,xc=e.uvec4,fc=e.varying,bc=e.varyingProperty,wc=e.vec2,_c=e.vec3,vc=e.vec4,Sc=e.vectorComponents,Tc=e.velocity,yc=e.vertexColor,Vc=e.vertexIndex,Mc=e.vertexStage,Dc=e.vibrance,Fc=e.viewZToLogarithmicDepth,Ic=e.viewZToOrthographicDepth,Cc=e.viewZToPerspectiveDepth,Pc=e.viewport,Nc=e.viewportCoordinate,Rc=e.viewportDepthTexture,Bc=e.viewportLinearDepth,Ac=e.viewportMipTexture,kc=e.viewportResolution,Gc=e.viewportSafeUV,Lc=e.viewportSharedTexture,Oc=e.viewportSize,jc=e.viewportTexture,Uc=e.viewportUV,Wc=e.wgsl,Ec=e.wgslFn,qc=e.workgroupArray,zc=e.workgroupBarrier,Zc=e.workgroupId,Xc=e.workingToColorSpace,Kc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,d as EPSILON,p as F_Schlick,u as Fn,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,w as NodeType,_ as NodeUpdateType,fn as OnMaterialUpdate,xn as OnObjectUpdate,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,V as PointShadowFilter,M as Return,D as Schlick_to_F0,F as ScriptableNodeResources,I as ShaderNode,C as Stack,P as Switch,N as TBNViewMatrix,R as VSMShadowFilter,B as V_GGX_SmithCorrelated,A as Var,k as VarIntent,G as abs,L as acesFilmicToneMapping,O as acos,j as add,U as addMethodChaining,W as addNodeElement,E as agxToneMapping,q as all,z as alphaT,Z as and,X as anisotropy,K as anisotropyB,Y as anisotropyT,H as any,J as append,Q as array,$ as arrayBuffer,ee as asin,te as assign,re as atan,ae as atan2,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,de as atomicStore,pe as atomicSub,ue as atomicXor,ge as attenuationColor,he as attenuationDistance,xe as attribute,fe as attributeArray,be as backgroundBlurriness,we as backgroundIntensity,_e as backgroundRotation,ve as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,De as bitXor,Fe as bitangentGeometry,Ie as bitangentLocal,Ce as bitangentView,Pe as bitangentWorld,Ne as bitcast,Re as blendBurn,Be as blendColor,Ae as blendDodge,ke as blendOverlay,Ge as blendScreen,Le as blur,Oe as bool,je as buffer,Ue as bufferAttribute,We as bumpMap,Ee as burn,qe as bvec2,ze as bvec3,Ze as bvec4,Xe as bypass,Ke as cache,Ye as call,He as cameraFar,Je as cameraIndex,Qe as cameraNear,$e as cameraNormalMatrix,et as cameraPosition,tt as cameraProjectionMatrix,rt as cameraProjectionMatrixInverse,at as cameraViewMatrix,ot as cameraWorldMatrix,it as cbrt,nt as cdl,lt as ceil,st as checker,ct as cineonToneMapping,mt as clamp,dt as clearcoat,pt as clearcoatNormalView,ut as clearcoatRoughness,gt as code,ht as color,xt as colorSpaceToWorking,ft as colorToDirection,bt as compute,wt as computeKernel,_t as computeSkinning,vt as context,St as convert,Tt as convertColorSpace,yt as convertToTexture,Vt as cos,Mt as cross,Dt as cubeTexture,Ft as cubeTextureBase,It as cubeToUV,Ct as dFdx,Pt as dFdy,Nt as dashSize,Rt as debug,Bt as decrement,At as decrementBefore,kt as defaultBuildStages,Gt as defaultShaderStages,Lt as defined,Ot as degrees,jt as deltaTime,Ut as densityFog,Wt as densityFogFactor,Et as depth,qt as depthPass,zt as determinant,Zt as difference,Xt as diffuseColor,Kt as directPointLight,Yt as directionToColor,Ht as directionToFaceDirection,Jt as dispersion,Qt as distance,$t as div,er as dodge,tr as dot,rr as drawIndex,ar as dynamicBufferAttribute,or as element,ir as emissive,nr as equal,lr as equals,sr as equirectUV,cr as exp,mr as exp2,dr as expression,pr as faceDirection,ur as faceForward,gr as faceforward,hr as float,xr as floor,fr as fog,br as fract,wr as frameGroup,_r as frameId,vr as frontFacing,Sr as fwidth,Tr as gain,yr as gapSize,Vr as getConstNodeType,Mr as getCurrentStack,Dr as getDirection,Fr as getDistanceAttenuation,Ir as getGeometryRoughness,Cr as getNormalFromDepth,Pr as getParallaxCorrectNormal,Nr as getRoughness,Rr as getScreenPosition,Br as getShIrradianceAt,Ar as getShadowMaterial,kr as getShadowRenderObjectFunction,Gr as getTextureIndex,Lr as getViewPosition,Or as globalId,jr as glsl,Ur as glslFn,Wr as grayscale,Er as greaterThan,qr as greaterThanEqual,zr as hash,Zr as highpModelNormalViewMatrix,Xr as highpModelViewMatrix,Kr as hue,Yr as increment,Hr as incrementBefore,Jr as instance,Qr as instanceIndex,$r as instancedArray,ea as instancedBufferAttribute,ta as instancedDynamicBufferAttribute,ra as instancedMesh,aa as int,oa as inverse,ia as inverseSqrt,na as inversesqrt,la as invocationLocalIndex,sa as invocationSubgroupIndex,ca as ior,ma as iridescence,da as iridescenceIOR,pa as iridescenceThickness,ua as ivec2,ga as ivec3,ha as ivec4,xa as js,fa as label,ba as length,wa as lengthSq,_a as lessThan,va as lessThanEqual,Sa as lightPosition,Ta as lightProjectionUV,ya as lightShadowMatrix,Va as lightTargetDirection,Ma as lightTargetPosition,Da as lightViewPosition,Fa as lightingContext,Ia as lights,Ca as linearDepth,Pa as linearToneMapping,Na as localId,Ra as log,Ba as log2,Aa as logarithmicDepthToViewZ,ka as luminance,Ga as mat2,La as mat3,Oa as mat4,ja as matcapUV,Ua as materialAO,Wa as materialAlphaTest,Ea as materialAnisotropy,qa as materialAnisotropyVector,za as materialAttenuationColor,Za as materialAttenuationDistance,Xa as materialClearcoat,Ka as materialClearcoatNormal,Ya as materialClearcoatRoughness,Ha as materialColor,Ja as materialDispersion,Qa as materialEmissive,$a as materialEnvIntensity,eo as materialEnvRotation,to as materialIOR,ro as materialIridescence,ao as materialIridescenceIOR,oo as materialIridescenceThickness,io as materialLightMap,no as materialLineDashOffset,lo as materialLineDashSize,so as materialLineGapSize,co as materialLineScale,mo as materialLineWidth,po as materialMetalness,uo as materialNormal,go as materialOpacity,ho as materialPointSize,xo as materialReference,fo as materialReflectivity,bo as materialRefractionRatio,wo as materialRotation,_o as materialRoughness,vo as materialSheen,So as materialSheenRoughness,To as materialShininess,yo as materialSpecular,Vo as materialSpecularColor,Mo as materialSpecularIntensity,Do as materialSpecularStrength,Fo as materialThickness,Io as materialTransmission,Co as max,Po as maxMipLevel,No as mediumpModelViewMatrix,Ro as metalness,Bo as min,Ao as mix,ko as mixElement,Go as mod,Lo as modInt,Oo as modelDirection,jo as modelNormalMatrix,Uo as modelPosition,Wo as modelRadius,Eo as modelScale,qo as modelViewMatrix,zo as modelViewPosition,Zo as modelViewProjection,Xo as modelWorldMatrix,Ko as modelWorldMatrixInverse,Yo as morphReference,Ho as mrt,Jo as mul,Qo as mx_aastep,$o as mx_add,ei as mx_atan2,ti as mx_cell_noise_float,ri as mx_contrast,ai as mx_divide,oi as mx_fractal_noise_float,ii as mx_fractal_noise_vec2,ni as mx_fractal_noise_vec3,li as mx_fractal_noise_vec4,si as mx_frame,ci as mx_heighttonormal,mi as mx_hsvtorgb,di as mx_ifequal,pi as mx_ifgreater,ui as mx_ifgreatereq,gi as mx_invert,hi as mx_modulo,xi as mx_multiply,fi as mx_noise_float,bi as mx_noise_vec3,wi as mx_noise_vec4,_i as mx_place2d,vi as mx_power,Si as mx_ramp4,Ti as mx_ramplr,yi as mx_ramptb,Vi as mx_rgbtohsv,Mi as mx_rotate2d,Di as mx_rotate3d,Fi as mx_safepower,Ii as mx_separate,Ci as mx_splitlr,Pi as mx_splittb,Ni as mx_srgb_texture_to_lin_rec709,Ri as mx_subtract,Bi as mx_timer,Ai as mx_transform_uv,ki as mx_unifiednoise2d,Gi as mx_unifiednoise3d,Li as mx_worley_noise_float,Oi as mx_worley_noise_vec2,ji as mx_worley_noise_vec3,Ui as negate,Wi as neutralToneMapping,Ei as nodeArray,qi as nodeImmutable,zi as nodeObject,Zi as nodeObjectIntent,Xi as nodeObjects,Ki as nodeProxy,Yi as nodeProxyIntent,Hi as normalFlat,Ji as normalGeometry,Qi as normalLocal,$i as normalMap,en as normalView,tn as normalViewGeometry,rn as normalWorld,an as normalWorldGeometry,on as normalize,nn as not,ln as notEqual,sn as numWorkgroups,cn as objectDirection,mn as objectGroup,dn as objectPosition,pn as objectRadius,un as objectScale,gn as objectViewPosition,hn as objectWorldMatrix,bn as oneMinus,wn as or,_n as orthographicDepthToViewZ,vn as oscSawtooth,Sn as oscSine,Tn as oscSquare,yn as oscTriangle,Vn as output,Mn as outputStruct,Dn as overlay,Fn as overloadingFn,In as parabola,Cn as parallaxDirection,Pn as parallaxUV,Nn as parameter,Rn as pass,Bn as passTexture,An as pcurve,kn as perspectiveDepthToViewZ,Gn as pmremTexture,Ln as pointShadow,On as pointUV,jn as pointWidth,Un as positionGeometry,Wn as positionLocal,En as positionPrevious,qn as positionView,zn as positionViewDirection,Zn as positionWorld,Xn as positionWorldDirection,Kn as posterize,Yn as pow,Hn as pow2,Jn as pow3,Qn as pow4,$n as premultiplyAlpha,el as property,tl as radians,rl as rand,al as range,ol as rangeFog,il as rangeFogFactor,nl as reciprocal,ll as reference,sl as referenceBuffer,cl as reflect,ml as reflectVector,dl as reflectView,pl as reflector,ul as refract,gl as refractVector,hl as refractView,xl as reinhardToneMapping,fl as remap,bl as remapClamp,wl as renderGroup,_l as renderOutput,vl as rendererReference,Sl as rotate,Tl as rotateUV,yl as roughness,Vl as round,Ml as rtt,Dl as sRGBTransferEOTF,Fl as sRGBTransferOETF,Il as sample,Cl as sampler,Pl as samplerComparison,Nl as saturate,Rl as saturation,Bl as screen,Al as screenCoordinate,kl as screenSize,Gl as screenUV,Ll as scriptable,Ol as scriptableValue,jl as select,Ul as setCurrentStack,Wl as setName,El as shaderStages,ql as shadow,zl as shadowPositionWorld,Zl as shapeCircle,Xl as sharedUniformGroup,Kl as sheen,Yl as sheenRoughness,Hl as shiftLeft,Jl as shiftRight,Ql as shininess,$l as sign,es as sin,ts as sinc,rs as skinning,as as smoothstep,os as smoothstepElement,is as specularColor,ns as specularF90,ls as spherizeUV,ss as split,cs as spritesheetUV,ms as sqrt,ds as stack,ps as step,us as stepElement,gs as storage,hs as storageBarrier,xs as storageObject,fs as storageTexture,bs as string,ws as struct,_s as sub,vs as subBuild,Ss as subgroupIndex,Ts as subgroupSize,ys as tan,Vs as tangentGeometry,Ms as tangentLocal,Ds as tangentView,Fs as tangentWorld,Is as temp,Cs as texture,Ps as texture3D,Ns as textureBarrier,Rs as textureBicubic,Bs as textureBicubicLevel,As as textureCubeUV,ks as textureLoad,Gs as textureSize,Ls as textureStore,Os as thickness,js as time,Us as timerDelta,Ws as timerGlobal,Es as timerLocal,qs as toneMapping,zs as toneMappingExposure,Zs as toonOutlinePass,Xs as transformDirection,Ks as transformNormal,Ys as transformNormalToView,Hs as transformedClearcoatNormalView,Js as transformedNormalView,Qs as transformedNormalWorld,$s as transmission,ec as transpose,tc as triNoise3D,rc as triplanarTexture,ac as triplanarTextures,oc as trunc,ic as uint,nc as uniform,lc as uniformArray,sc as uniformCubeTexture,cc as uniformGroup,mc as uniformTexture,dc as unpremultiplyAlpha,pc as userData,uc as uv,gc as uvec2,hc as uvec3,xc as uvec4,fc as varying,bc as varyingProperty,wc as vec2,_c as vec3,vc as vec4,Sc as vectorComponents,Tc as velocity,yc as vertexColor,Vc as vertexIndex,Mc as vertexStage,Dc as vibrance,Fc as viewZToLogarithmicDepth,Ic as viewZToOrthographicDepth,Cc as viewZToPerspectiveDepth,Pc as viewport,Nc as viewportCoordinate,Rc as viewportDepthTexture,Bc as viewportLinearDepth,Ac as viewportMipTexture,kc as viewportResolution,Gc as viewportSafeUV,Lc as viewportSharedTexture,Oc as viewportSize,jc as viewportTexture,Uc as viewportUV,Wc as wgsl,Ec as wgslFn,qc as workgroupArray,zc as workgroupBarrier,Zc as workgroupId,Xc as workingToColorSpace,Kc as xor};