@plastic-software/three 0.175.14 → 0.179.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/build/three.cjs +8402 -6787
- package/build/three.core.js +8007 -6688
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +397 -102
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +84 -27
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +6831 -2838
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +6648 -2838
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +1 -3
- package/examples/jsm/animation/AnimationClipCreator.js +1 -0
- package/examples/jsm/animation/CCDIKSolver.js +6 -3
- package/examples/jsm/capabilities/WebGL.js +1 -27
- package/examples/jsm/capabilities/WebGPU.js +2 -1
- package/examples/jsm/controls/ArcballControls.js +15 -4
- package/examples/jsm/controls/DragControls.js +1 -0
- package/examples/jsm/controls/FirstPersonControls.js +1 -0
- package/examples/jsm/controls/FlyControls.js +1 -0
- package/examples/jsm/controls/MapControls.js +1 -0
- package/examples/jsm/controls/OrbitControls.js +1 -0
- package/examples/jsm/controls/PointerLockControls.js +5 -3
- package/examples/jsm/controls/TrackballControls.js +1 -0
- package/examples/jsm/controls/TransformControls.js +62 -14
- package/examples/jsm/csm/CSM.js +2 -0
- package/examples/jsm/csm/CSMFrustum.js +2 -0
- package/examples/jsm/csm/CSMHelper.js +1 -0
- package/examples/jsm/csm/CSMShader.js +4 -1
- package/examples/jsm/csm/CSMShadowNode.js +22 -8
- package/examples/jsm/curves/CurveExtras.js +14 -0
- package/examples/jsm/curves/NURBSCurve.js +1 -0
- package/examples/jsm/curves/NURBSSurface.js +2 -0
- package/examples/jsm/curves/NURBSUtils.js +4 -1
- package/examples/jsm/curves/NURBSVolume.js +2 -0
- package/examples/jsm/effects/AnaglyphEffect.js +2 -0
- package/examples/jsm/effects/AsciiEffect.js +2 -0
- package/examples/jsm/effects/OutlineEffect.js +2 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -0
- package/examples/jsm/effects/StereoEffect.js +2 -0
- package/examples/jsm/environments/DebugEnvironment.js +1 -0
- package/examples/jsm/environments/RoomEnvironment.js +57 -38
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +2 -0
- package/examples/jsm/exporters/GLTFExporter.js +7 -4
- package/examples/jsm/exporters/KTX2Exporter.js +2 -0
- package/examples/jsm/exporters/OBJExporter.js +3 -1
- package/examples/jsm/exporters/PLYExporter.js +4 -2
- package/examples/jsm/exporters/STLExporter.js +2 -0
- package/examples/jsm/exporters/USDZExporter.js +679 -300
- package/examples/jsm/geometries/BoxLineGeometry.js +1 -0
- package/examples/jsm/geometries/ConvexGeometry.js +1 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -0
- package/examples/jsm/geometries/ParametricFunctions.js +4 -1
- package/examples/jsm/geometries/ParametricGeometry.js +1 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +48 -8
- package/examples/jsm/geometries/TeapotGeometry.js +1 -0
- package/examples/jsm/geometries/TextGeometry.js +1 -0
- package/examples/jsm/helpers/LightProbeHelper.js +1 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +1 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +1 -0
- package/examples/jsm/helpers/TextureHelper.js +1 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +5 -4
- package/examples/jsm/helpers/VertexNormalsHelper.js +1 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +1 -0
- package/examples/jsm/interactive/HTMLMesh.js +11 -2
- package/examples/jsm/interactive/InteractiveGroup.js +1 -0
- package/examples/jsm/interactive/SelectionBox.js +2 -0
- package/examples/jsm/interactive/SelectionHelper.js +2 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
- package/examples/jsm/lighting/TiledLighting.js +1 -0
- package/examples/jsm/lights/LightProbeGenerator.js +15 -3
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -0
- package/examples/jsm/lines/Line2.js +1 -0
- package/examples/jsm/lines/LineGeometry.js +1 -0
- package/examples/jsm/lines/LineMaterial.js +4 -4
- package/examples/jsm/lines/LineSegments2.js +1 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +1 -0
- package/examples/jsm/lines/Wireframe.js +1 -0
- package/examples/jsm/lines/WireframeGeometry2.js +1 -0
- package/examples/jsm/lines/webgpu/Line2.js +1 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +3 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +1 -0
- package/examples/jsm/loaders/AMFLoader.js +1 -0
- package/examples/jsm/loaders/BVHLoader.js +1 -0
- package/examples/jsm/loaders/ColladaLoader.js +6 -5
- package/examples/jsm/loaders/DDSLoader.js +1 -0
- package/examples/jsm/loaders/DRACOLoader.js +2 -1
- package/examples/jsm/loaders/EXRLoader.js +211 -22
- package/examples/jsm/loaders/FBXLoader.js +25 -23
- package/examples/jsm/loaders/FontLoader.js +1 -0
- package/examples/jsm/loaders/GCodeLoader.js +1 -0
- package/examples/jsm/loaders/GLTFLoader.js +10 -82
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -0
- package/examples/jsm/loaders/IESLoader.js +1 -0
- package/examples/jsm/loaders/KMZLoader.js +1 -0
- package/examples/jsm/loaders/KTX2Loader.js +67 -26
- package/examples/jsm/loaders/KTXLoader.js +1 -0
- package/examples/jsm/loaders/LDrawLoader.js +55 -3
- package/examples/jsm/loaders/LUT3dlLoader.js +1 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +1 -0
- package/examples/jsm/loaders/LUTImageLoader.js +1 -0
- package/examples/jsm/loaders/LWOLoader.js +1 -13
- package/examples/jsm/loaders/LottieLoader.js +15 -0
- package/examples/jsm/loaders/MD2Loader.js +1 -0
- package/examples/jsm/loaders/MDDLoader.js +1 -0
- package/examples/jsm/loaders/MTLLoader.js +4 -3
- package/examples/jsm/loaders/MaterialXLoader.js +213 -30
- package/examples/jsm/loaders/NRRDLoader.js +1 -0
- package/examples/jsm/loaders/OBJLoader.js +1 -0
- package/examples/jsm/loaders/PCDLoader.js +122 -19
- package/examples/jsm/loaders/PDBLoader.js +1 -0
- package/examples/jsm/loaders/PLYLoader.js +1 -0
- package/examples/jsm/loaders/PVRLoader.js +1 -0
- package/examples/jsm/loaders/RGBELoader.js +1 -0
- package/examples/jsm/loaders/RGBMLoader.js +1 -0
- package/examples/jsm/loaders/STLLoader.js +1 -0
- package/examples/jsm/loaders/SVGLoader.js +1 -0
- package/examples/jsm/loaders/TDSLoader.js +1 -0
- package/examples/jsm/loaders/TGALoader.js +1 -0
- package/examples/jsm/loaders/TIFFLoader.js +1 -0
- package/examples/jsm/loaders/TTFLoader.js +14 -1
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -891
- package/examples/jsm/loaders/UltraHDRLoader.js +1 -0
- package/examples/jsm/loaders/VOXLoader.js +1 -0
- package/examples/jsm/loaders/VRMLLoader.js +3 -2
- package/examples/jsm/loaders/VTKLoader.js +1 -0
- package/examples/jsm/loaders/XYZLoader.js +1 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +74 -74
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +1 -0
- package/examples/jsm/math/Capsule.js +2 -0
- package/examples/jsm/math/ColorConverter.js +1 -0
- package/examples/jsm/math/ConvexHull.js +2 -0
- package/examples/jsm/math/ImprovedNoise.js +19 -14
- package/examples/jsm/math/Lut.js +2 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +2 -0
- package/examples/jsm/math/OBB.js +2 -0
- package/examples/jsm/math/Octree.js +20 -1
- package/examples/jsm/math/SimplexNoise.js +2 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +3 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/Gyroscope.js +1 -0
- package/examples/jsm/misc/MD2Character.js +2 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +5 -3
- package/examples/jsm/misc/MorphAnimMesh.js +1 -0
- package/examples/jsm/misc/MorphBlendMesh.js +1 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +2 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +5 -0
- package/examples/jsm/misc/TubePainter.js +1 -0
- package/examples/jsm/misc/Volume.js +2 -0
- package/examples/jsm/misc/VolumeSlice.js +1 -0
- package/examples/jsm/modifiers/CurveModifier.js +3 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +2 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +2 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -0
- package/examples/jsm/modifiers/TessellateModifier.js +2 -0
- package/examples/jsm/objects/GroundedSkybox.js +1 -0
- package/examples/jsm/objects/Lensflare.js +3 -0
- package/examples/jsm/objects/LensflareMesh.js +4 -3
- package/examples/jsm/objects/MarchingCubes.js +2 -0
- package/examples/jsm/objects/Reflector.js +1 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
- package/examples/jsm/objects/Refractor.js +1 -0
- package/examples/jsm/objects/ShadowMesh.js +1 -0
- package/examples/jsm/objects/Sky.js +2 -1
- package/examples/jsm/objects/SkyMesh.js +22 -19
- package/examples/jsm/objects/Water.js +1 -0
- package/examples/jsm/objects/Water2.js +1 -0
- package/examples/jsm/objects/Water2Mesh.js +3 -1
- package/examples/jsm/objects/WaterMesh.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +1 -0
- package/examples/jsm/physics/JoltPhysics.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +149 -13
- package/examples/jsm/postprocessing/AfterimagePass.js +20 -2
- package/examples/jsm/postprocessing/BloomPass.js +2 -1
- package/examples/jsm/postprocessing/BokehPass.js +2 -1
- package/examples/jsm/postprocessing/ClearPass.js +1 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +1 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -2
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/GTAOPass.js +14 -12
- package/examples/jsm/postprocessing/GlitchPass.js +2 -1
- package/examples/jsm/postprocessing/HalftonePass.js +2 -1
- package/examples/jsm/postprocessing/LUTPass.js +1 -0
- package/examples/jsm/postprocessing/MaskPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +22 -19
- package/examples/jsm/postprocessing/OutputPass.js +1 -0
- package/examples/jsm/postprocessing/Pass.js +3 -1
- package/examples/jsm/postprocessing/RenderPass.js +1 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +2 -1
- package/examples/jsm/postprocessing/RenderTransitionPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +3 -2
- package/examples/jsm/postprocessing/SMAAPass.js +3 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +2 -1
- package/examples/jsm/postprocessing/SSAOPass.js +12 -10
- package/examples/jsm/postprocessing/SSRPass.js +4 -3
- package/examples/jsm/postprocessing/SavePass.js +2 -1
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +1 -0
- package/examples/jsm/postprocessing/TexturePass.js +1 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -1
- package/examples/jsm/renderers/CSS2DRenderer.js +3 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +4 -0
- package/examples/jsm/renderers/Projector.js +2 -0
- package/examples/jsm/renderers/SVGRenderer.js +3 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +4 -1
- package/examples/jsm/shaders/AfterimageShader.js +4 -1
- package/examples/jsm/shaders/BasicShader.js +4 -1
- package/examples/jsm/shaders/BleachBypassShader.js +4 -1
- package/examples/jsm/shaders/BlendShader.js +4 -1
- package/examples/jsm/shaders/BokehShader.js +4 -1
- package/examples/jsm/shaders/BokehShader2.js +4 -1
- package/examples/jsm/shaders/BrightnessContrastShader.js +4 -1
- package/examples/jsm/shaders/ColorCorrectionShader.js +4 -1
- package/examples/jsm/shaders/ColorifyShader.js +4 -1
- package/examples/jsm/shaders/ConvolutionShader.js +4 -1
- package/examples/jsm/shaders/CopyShader.js +4 -1
- package/examples/jsm/shaders/DOFMipMapShader.js +4 -1
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
- package/examples/jsm/shaders/DigitalGlitch.js +4 -1
- package/examples/jsm/shaders/DotScreenShader.js +4 -1
- package/examples/jsm/shaders/ExposureShader.js +4 -1
- package/examples/jsm/shaders/FXAAShader.js +4 -1
- package/examples/jsm/shaders/FilmShader.js +4 -1
- package/examples/jsm/shaders/FocusShader.js +4 -1
- package/examples/jsm/shaders/FreiChenShader.js +4 -1
- package/examples/jsm/shaders/GTAOShader.js +4 -1
- package/examples/jsm/shaders/GammaCorrectionShader.js +4 -1
- package/examples/jsm/shaders/GodRaysShader.js +4 -1
- package/examples/jsm/shaders/HalftoneShader.js +4 -1
- package/examples/jsm/shaders/HorizontalBlurShader.js +4 -1
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +4 -1
- package/examples/jsm/shaders/HueSaturationShader.js +4 -1
- package/examples/jsm/shaders/KaleidoShader.js +4 -1
- package/examples/jsm/shaders/LuminosityHighPassShader.js +4 -1
- package/examples/jsm/shaders/LuminosityShader.js +4 -1
- package/examples/jsm/shaders/MirrorShader.js +4 -1
- package/examples/jsm/shaders/NormalMapShader.js +4 -1
- package/examples/jsm/shaders/OutputShader.js +4 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +4 -1
- package/examples/jsm/shaders/RGBShiftShader.js +4 -1
- package/examples/jsm/shaders/SAOShader.js +4 -1
- package/examples/jsm/shaders/SMAAShader.js +1 -0
- package/examples/jsm/shaders/SSAOShader.js +4 -1
- package/examples/jsm/shaders/SSRShader.js +1 -0
- package/examples/jsm/shaders/SepiaShader.js +4 -1
- package/examples/jsm/shaders/SobelOperatorShader.js +4 -1
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +4 -1
- package/examples/jsm/shaders/TechnicolorShader.js +4 -1
- package/examples/jsm/shaders/ToonShader.js +2 -1
- package/examples/jsm/shaders/TriangleBlurShader.js +4 -1
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +15 -3
- package/examples/jsm/shaders/VelocityShader.js +4 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +4 -1
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +4 -1
- package/examples/jsm/shaders/VignetteShader.js +4 -1
- package/examples/jsm/shaders/VolumeShader.js +5 -2
- package/examples/jsm/shaders/WaterRefractionShader.js +4 -1
- package/examples/jsm/textures/FlakesTexture.js +2 -0
- package/examples/jsm/transpiler/AST.js +381 -30
- package/examples/jsm/transpiler/GLSLDecoder.js +227 -88
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/TSLEncoder.js +234 -85
- package/examples/jsm/transpiler/Transpiler.js +19 -1
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +788 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +2 -3
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +1 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +5 -4
- package/examples/jsm/tsl/display/BloomNode.js +9 -7
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +206 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +33 -33
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -0
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -0
- package/examples/jsm/tsl/display/FXAANode.js +3 -2
- package/examples/jsm/tsl/display/FilmNode.js +1 -0
- package/examples/jsm/tsl/display/GTAONode.js +1 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +9 -36
- package/examples/jsm/tsl/display/LensflareNode.js +1 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -0
- package/examples/jsm/tsl/display/OutlineNode.js +1 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +1 -0
- package/examples/jsm/tsl/display/PixelationPassNode.js +1 -0
- package/examples/jsm/tsl/display/RGBShiftNode.js +1 -0
- package/examples/jsm/tsl/display/SMAANode.js +9 -8
- package/examples/jsm/tsl/display/SSAAPassNode.js +5 -4
- package/examples/jsm/tsl/display/SSRNode.js +1 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +1 -0
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -0
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -0
- package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +184 -174
- package/examples/jsm/tsl/display/TransitionNode.js +1 -0
- package/examples/jsm/tsl/display/hashBlur.js +28 -6
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +5 -4
- package/examples/jsm/tsl/math/Bayer.js +4 -1
- package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/examples/jsm/tsl/utils/Raymarching.js +6 -3
- package/examples/jsm/utils/BufferGeometryUtils.js +4 -1
- package/examples/jsm/utils/CameraUtils.js +4 -1
- package/examples/jsm/utils/GeometryCompressionUtils.js +4 -1
- package/examples/jsm/utils/GeometryUtils.js +4 -1
- package/examples/jsm/utils/LDrawUtils.js +2 -0
- package/examples/jsm/utils/SceneOptimizer.js +2 -0
- package/examples/jsm/utils/SceneUtils.js +4 -1
- package/examples/jsm/utils/ShadowMapViewer.js +2 -0
- package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -0
- package/examples/jsm/utils/SkeletonUtils.js +4 -1
- package/examples/jsm/utils/SortUtils.js +4 -1
- package/examples/jsm/utils/UVsDebug.js +4 -1
- package/examples/jsm/utils/WebGLTextureUtils.js +4 -1
- package/examples/jsm/utils/WebGPUTextureUtils.js +4 -1
- package/examples/jsm/utils/WorkerPool.js +2 -0
- package/examples/jsm/webxr/ARButton.js +1 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +1 -0
- package/examples/jsm/webxr/Text2D.js +4 -1
- package/examples/jsm/webxr/VRButton.js +1 -0
- package/examples/jsm/webxr/XRButton.js +1 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -0
- package/examples/jsm/webxr/XREstimatedLight.js +1 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +2 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +2 -0
- package/examples/jsm/webxr/XRPlanes.js +1 -0
- package/package.json +6 -4
- package/src/Three.Core.js +2 -1
- package/src/Three.TSL.js +83 -26
- package/src/Three.WebGPU.Nodes.js +1 -0
- package/src/Three.WebGPU.js +3 -0
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/audio/AudioListener.js +13 -10
- package/src/cameras/ArrayCamera.js +9 -1
- package/src/cameras/Camera.js +14 -0
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +47 -20
- package/src/core/BufferAttribute.js +3 -3
- package/src/core/BufferGeometry.js +2 -5
- package/src/core/Clock.js +2 -8
- package/src/core/GLBufferAttribute.js +13 -1
- package/src/core/Object3D.js +23 -22
- package/src/core/RenderTarget.js +65 -21
- package/src/core/RenderTarget3D.js +1 -0
- package/{examples/jsm/misc → src/core}/Timer.js +4 -40
- package/src/extras/PMREMGenerator.js +11 -0
- package/src/extras/TextureUtils.js +1 -5
- package/src/extras/core/Curve.js +1 -1
- package/src/extras/core/Path.js +22 -22
- package/src/geometries/CapsuleGeometry.js +167 -17
- package/src/geometries/ExtrudeGeometry.js +39 -29
- package/src/helpers/ArrowHelper.js +2 -2
- package/src/helpers/CameraHelper.js +41 -11
- package/src/helpers/SkeletonHelper.js +36 -7
- package/src/lights/LightShadow.js +34 -7
- package/src/lights/PointLightShadow.js +1 -1
- package/src/lights/SpotLightShadow.js +9 -1
- package/src/lights/webgpu/ProjectorLight.js +46 -0
- package/src/loaders/BufferGeometryLoader.js +1 -10
- package/src/loaders/FileLoader.js +27 -4
- package/src/loaders/ImageBitmapLoader.js +48 -9
- package/src/loaders/ImageLoader.js +55 -8
- package/src/loaders/Loader.js +14 -0
- package/src/loaders/LoadingManager.js +23 -0
- package/src/loaders/ObjectLoader.js +44 -16
- package/src/loaders/nodes/NodeObjectLoader.js +2 -2
- package/src/materials/Material.js +1 -7
- package/src/materials/MeshBasicMaterial.js +1 -1
- package/src/materials/nodes/Line2NodeMaterial.js +0 -8
- package/src/materials/nodes/MeshBasicNodeMaterial.js +4 -3
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -1
- package/src/materials/nodes/MeshSSSNodeMaterial.js +2 -2
- package/src/materials/nodes/NodeMaterial.js +106 -20
- package/src/materials/nodes/PointsNodeMaterial.js +5 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +107 -4
- package/src/math/Box3.js +28 -0
- package/src/math/Color.js +7 -7
- package/src/math/ColorManagement.js +22 -3
- package/src/math/Frustum.js +25 -9
- package/src/math/FrustumArray.js +258 -0
- package/src/math/Line3.js +129 -2
- package/src/math/Matrix4.js +48 -27
- package/src/math/Quaternion.js +1 -1
- package/src/math/Ray.js +2 -0
- package/src/math/Sphere.js +28 -0
- package/src/math/Spherical.js +2 -2
- package/src/nodes/Nodes.js +3 -3
- package/src/nodes/TSL.js +6 -3
- package/src/nodes/accessors/AccessorsUtils.js +7 -8
- package/src/nodes/accessors/Bitangent.js +54 -26
- package/src/nodes/accessors/Camera.js +40 -13
- package/src/nodes/accessors/CubeTextureNode.js +50 -2
- package/src/nodes/accessors/InstanceNode.js +5 -4
- package/src/nodes/accessors/Lights.js +2 -2
- package/src/nodes/accessors/MaterialNode.js +4 -0
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/Normal.js +110 -24
- package/src/nodes/accessors/Object3DNode.js +7 -8
- package/src/nodes/accessors/Position.js +14 -4
- package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
- package/src/nodes/accessors/ReferenceNode.js +19 -4
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/SceneNode.js +1 -1
- package/src/nodes/accessors/SkinningNode.js +3 -2
- package/src/nodes/accessors/StorageBufferNode.js +25 -0
- package/src/nodes/accessors/StorageTextureNode.js +15 -4
- package/src/nodes/accessors/Tangent.js +25 -17
- package/src/nodes/accessors/TangentUtils.js +46 -0
- package/src/nodes/accessors/TextureBicubic.js +21 -3
- package/src/nodes/accessors/TextureNode.js +71 -8
- package/src/nodes/accessors/UniformArrayNode.js +0 -16
- package/src/nodes/accessors/VelocityNode.js +1 -0
- package/src/nodes/accessors/VertexColorNode.js +4 -4
- package/src/nodes/code/CodeNode.js +8 -11
- package/src/nodes/core/ArrayNode.js +12 -0
- package/src/nodes/core/AssignNode.js +30 -5
- package/src/nodes/core/AttributeNode.js +2 -2
- package/src/nodes/core/ContextNode.js +27 -4
- package/src/nodes/core/Node.js +83 -22
- package/src/nodes/core/NodeBuilder.js +273 -49
- package/src/nodes/core/NodeUtils.js +46 -1
- package/src/nodes/core/NodeVarying.js +19 -1
- package/src/nodes/core/PropertyNode.js +8 -12
- package/src/nodes/core/StackNode.js +171 -26
- package/src/nodes/core/StructTypeNode.js +26 -4
- package/src/nodes/core/SubBuildNode.js +89 -0
- package/src/nodes/core/UniformNode.js +63 -5
- package/src/nodes/core/VarNode.js +102 -4
- package/src/nodes/core/VaryingNode.js +45 -24
- package/src/nodes/display/BlendModes.js +42 -1
- package/src/nodes/display/ColorSpaceNode.js +4 -27
- package/src/nodes/display/FrontFacingNode.js +34 -2
- package/src/nodes/display/NormalMapNode.js +19 -50
- package/src/nodes/display/PassNode.js +165 -20
- package/src/nodes/display/ScreenNode.js +0 -26
- package/src/nodes/display/ViewportTextureNode.js +67 -7
- package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -6
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
- package/src/nodes/functions/PhongLightingModel.js +3 -3
- package/src/nodes/functions/PhysicalLightingModel.js +16 -16
- package/src/nodes/functions/ShadowMaskModel.js +5 -1
- package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/src/nodes/functions/material/getParallaxCorrectNormal.js +1 -1
- package/src/nodes/gpgpu/AtomicFunctionNode.js +28 -10
- package/src/nodes/gpgpu/BarrierNode.js +3 -3
- package/src/nodes/gpgpu/ComputeNode.js +68 -24
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +28 -3
- package/src/nodes/lighting/AnalyticLightNode.js +7 -13
- package/src/nodes/lighting/EnvironmentNode.js +5 -5
- package/src/nodes/lighting/HemisphereLightNode.js +2 -2
- package/src/nodes/lighting/IESSpotLightNode.js +2 -1
- package/src/nodes/lighting/LightsNode.js +29 -11
- package/src/nodes/lighting/ProjectorLightNode.js +91 -0
- package/src/nodes/lighting/ShadowBaseNode.js +1 -12
- package/src/nodes/lighting/ShadowFilterNode.js +274 -0
- package/src/nodes/lighting/ShadowNode.js +174 -242
- package/src/nodes/lighting/SpotLightNode.js +44 -7
- package/src/nodes/materialx/MaterialXNodes.js +131 -2
- package/src/nodes/materialx/lib/mx_noise.js +166 -2
- package/src/nodes/math/ConditionalNode.js +1 -20
- package/src/nodes/math/MathNode.js +146 -75
- package/src/nodes/math/OperatorNode.js +129 -119
- package/src/nodes/shapes/Shapes.js +5 -4
- package/src/nodes/tsl/TSLBase.js +1 -0
- package/src/nodes/tsl/TSLCore.js +222 -72
- package/src/nodes/utils/DebugNode.js +16 -4
- package/src/nodes/utils/Discard.js +2 -2
- package/src/nodes/utils/EquirectUV.js +27 -0
- package/src/nodes/utils/EventNode.js +83 -0
- package/src/nodes/utils/LoopNode.js +64 -34
- package/src/nodes/utils/MatcapUV.js +22 -0
- package/src/nodes/utils/RTTNode.js +22 -5
- package/src/nodes/utils/ReflectorNode.js +77 -7
- package/src/nodes/utils/SampleNode.js +81 -0
- package/src/nodes/utils/TriplanarTextures.js +65 -0
- package/src/objects/BatchedMesh.js +20 -6
- package/src/objects/Mesh.js +9 -0
- package/src/objects/Skeleton.js +1 -1
- package/src/objects/Sprite.js +9 -0
- package/src/renderers/WebGL3DRenderTarget.js +1 -0
- package/src/renderers/WebGLArrayRenderTarget.js +1 -0
- package/src/renderers/WebGLCubeRenderTarget.js +2 -4
- package/src/renderers/WebGLRenderer.js +45 -32
- package/src/renderers/common/Animation.js +2 -2
- package/src/renderers/common/Background.js +13 -2
- package/src/renderers/common/Bindings.js +19 -18
- package/src/renderers/common/Color4.js +2 -2
- package/src/renderers/common/CubeRenderTarget.js +1 -1
- package/src/renderers/common/PostProcessing.js +60 -5
- package/src/renderers/common/RenderList.js +0 -4
- package/src/renderers/common/RenderObject.js +80 -4
- package/src/renderers/common/Renderer.js +133 -22
- package/src/renderers/common/SampledTexture.js +3 -71
- package/src/renderers/common/Sampler.js +79 -0
- package/src/renderers/common/Storage3DTexture.js +100 -0
- package/src/renderers/common/StorageArrayTexture.js +84 -0
- package/src/renderers/common/StorageTexture.js +19 -0
- package/src/renderers/common/Textures.js +34 -24
- package/src/renderers/common/TimestampQueryPool.js +1 -0
- package/src/renderers/common/Uniform.js +1 -1
- package/src/renderers/common/UniformsGroup.js +14 -18
- package/src/renderers/common/XRManager.js +183 -35
- package/src/renderers/common/XRRenderTarget.js +21 -4
- package/src/renderers/common/extras/PMREMGenerator.js +30 -23
- package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
- package/src/renderers/common/nodes/Nodes.js +13 -3
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +20 -2
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
- package/src/renderers/webgl/WebGLAttributes.js +4 -0
- package/src/renderers/webgl/WebGLCapabilities.js +2 -2
- package/src/renderers/webgl/WebGLMaterials.js +6 -6
- package/src/renderers/webgl/WebGLProgram.js +22 -16
- package/src/renderers/webgl/WebGLPrograms.js +8 -6
- package/src/renderers/webgl/WebGLShadowMap.js +14 -3
- package/src/renderers/webgl/WebGLState.js +4 -4
- package/src/renderers/webgl/WebGLTextures.js +163 -11
- package/src/renderers/webgl/WebGLUtils.js +1 -3
- package/src/renderers/webgl-fallback/WebGLBackend.js +261 -94
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +75 -9
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +4 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +1 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +4 -4
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +44 -29
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +22 -21
- package/src/renderers/webgpu/WebGPUBackend.js +505 -143
- package/src/renderers/webgpu/WebGPURenderer.js +7 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +4 -1
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +4 -1
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +129 -96
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +9 -1
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +58 -31
- package/src/renderers/webgpu/utils/WebGPUConstants.js +8 -2
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +39 -9
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +50 -108
- package/src/renderers/webgpu/utils/WebGPUUtils.js +2 -17
- package/src/renderers/webxr/WebXRController.js +1 -1
- package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
- package/src/renderers/webxr/WebXRManager.js +70 -9
- package/src/textures/DepthTexture.js +6 -10
- package/src/textures/ExternalTexture.js +45 -0
- package/src/textures/FramebufferTexture.js +2 -2
- package/src/textures/Source.js +32 -0
- package/src/textures/Texture.js +118 -1
- package/src/textures/VideoTexture.js +31 -3
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -172
- package/src/core/RenderTargetArray.js +0 -40
- package/src/nodes/utils/EquirectUVNode.js +0 -65
- package/src/nodes/utils/MatcapUVNode.js +0 -49
- package/src/nodes/utils/TriplanarTexturesNode.js +0 -148
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|
|
162
|
+
const depthTexture = new DepthTexture( shadowWidth, shadowHeight, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, tileCount );
|
|
163
|
+
depthTexture.compareFunction = LessCompare;
|
|
164
|
+
depthTexture.name = 'ShadowDepthArrayTexture';
|
|
165
|
+
const shadowMap = builder.createRenderTarget( shadowWidth, shadowHeight, { format: RedFormat, depth: tileCount } );
|
|
166
|
+
shadowMap.depthTexture = depthTexture;
|
|
167
|
+
shadowMap.texture.name = 'ShadowTexture';
|
|
168
|
+
this.shadowMap = shadowMap;
|
|
169
|
+
const cameras = [];
|
|
170
|
+
|
|
171
|
+
|
|
172
|
+
// Create lights, one for each tile
|
|
173
|
+
for ( let i = 0; i < tileCount; i ++ ) {
|
|
174
|
+
|
|
175
|
+
const lwLight = new LwLight();
|
|
176
|
+
lwLight.castShadow = true;
|
|
177
|
+
const lShadow = light.shadow.clone();
|
|
178
|
+
lShadow.filterNode = light.shadow.filterNode;
|
|
179
|
+
const tile = this.tiles[ i ];
|
|
180
|
+
lShadow.camera.left = this.shadowSize.left + width * tile.x[ 0 ];
|
|
181
|
+
lShadow.camera.right = this.shadowSize.left + width * tile.x[ 1 ];
|
|
182
|
+
lShadow.camera.top = this.shadowSize.bottom + height * tile.y[ 1 ];
|
|
183
|
+
lShadow.camera.bottom = this.shadowSize.bottom + height * tile.y[ 0 ];
|
|
184
|
+
lShadow.bias = light.shadow.bias;
|
|
185
|
+
lShadow.camera.near = light.shadow.camera.near;
|
|
186
|
+
lShadow.camera.far = light.shadow.camera.far;
|
|
187
|
+
lShadow.camera.userData.tileIndex = i;
|
|
188
|
+
lwLight.shadow = lShadow;
|
|
189
|
+
|
|
190
|
+
if ( parent ) {
|
|
191
|
+
|
|
192
|
+
parent.add( lwLight );
|
|
193
|
+
parent.add( lwLight.target );
|
|
194
|
+
|
|
195
|
+
} else {
|
|
196
|
+
|
|
197
|
+
console.warn( 'TileShadowNode: Original light has no parent during init. Tile lights not added to scene graph directly.' );
|
|
198
|
+
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
this.syncLightTransformation( lwLight, light );
|
|
202
|
+
|
|
203
|
+
this.lights.push( lwLight );
|
|
204
|
+
lShadow.camera.updateMatrixWorld();
|
|
205
|
+
|
|
206
|
+
cameras.push( lShadow.camera );
|
|
207
|
+
const shadowNode = shadow( lwLight, lShadow );
|
|
208
|
+
shadowNode.depthLayer = i;
|
|
209
|
+
shadowNode.updateBeforeType = NodeUpdateType.NONE;
|
|
210
|
+
|
|
211
|
+
shadowNode.setupRenderTarget = () => {
|
|
212
|
+
|
|
213
|
+
return { shadowMap, depthTexture };
|
|
214
|
+
|
|
215
|
+
};
|
|
216
|
+
|
|
217
|
+
this._shadowNodes.push( shadowNode );
|
|
218
|
+
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
const cameraArray = new ArrayCamera( cameras );
|
|
222
|
+
this.cameraArray = cameraArray;
|
|
223
|
+
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* Updates the light transformations and shadow cameras for each tile.
|
|
228
|
+
*/
|
|
229
|
+
update() {
|
|
230
|
+
|
|
231
|
+
const light = this.originalLight;
|
|
232
|
+
|
|
233
|
+
const shadowCam = light.shadow.camera;
|
|
234
|
+
const lsMin = new Vector2( shadowCam.left, shadowCam.bottom );
|
|
235
|
+
const lsMax = new Vector2( shadowCam.right, shadowCam.top );
|
|
236
|
+
const fullWidth = lsMax.x - lsMin.x;
|
|
237
|
+
const fullHeight = lsMax.y - lsMin.y;
|
|
238
|
+
|
|
239
|
+
for ( let i = 0; i < this.lights.length; i ++ ) {
|
|
240
|
+
|
|
241
|
+
const lwLight = this.lights[ i ];
|
|
242
|
+
const tile = this.tiles[ i ];
|
|
243
|
+
this.syncLightTransformation( lwLight, light );
|
|
244
|
+
const lShadow = lwLight.shadow;
|
|
245
|
+
const tileLeft = lsMin.x + tile.x[ 0 ] * fullWidth;
|
|
246
|
+
const tileRight = lsMin.x + tile.x[ 1 ] * fullWidth;
|
|
247
|
+
const tileBottom = lsMin.y + tile.y[ 0 ] * fullHeight;
|
|
248
|
+
const tileTop = lsMin.y + tile.y[ 1 ] * fullHeight;
|
|
249
|
+
lShadow.camera.left = tileLeft;
|
|
250
|
+
lShadow.camera.right = tileRight;
|
|
251
|
+
lShadow.camera.bottom = tileBottom;
|
|
252
|
+
lShadow.camera.top = tileTop;
|
|
253
|
+
lShadow.camera.near = light.shadow.camera.near;
|
|
254
|
+
lShadow.camera.far = light.shadow.camera.far;
|
|
255
|
+
lShadow.camera.updateProjectionMatrix();
|
|
256
|
+
lShadow.camera.updateWorldMatrix( true, false );
|
|
257
|
+
lShadow.camera.updateMatrixWorld( true );
|
|
258
|
+
this._shadowNodes[ i ].shadow.needsUpdate = true;
|
|
259
|
+
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
/**
|
|
265
|
+
* Updates the shadow map rendering.
|
|
266
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
267
|
+
*/
|
|
268
|
+
updateShadow( frame ) {
|
|
269
|
+
|
|
270
|
+
const { shadowMap, light } = this;
|
|
271
|
+
const { renderer, scene, camera } = frame;
|
|
272
|
+
const shadowType = renderer.shadowMap.type;
|
|
273
|
+
const depthVersion = shadowMap.depthTexture.version;
|
|
274
|
+
this._depthVersionCached = depthVersion;
|
|
275
|
+
const currentRenderObjectFunction = renderer.getRenderObjectFunction();
|
|
276
|
+
const currentMRT = renderer.getMRT();
|
|
277
|
+
const useVelocity = currentMRT ? currentMRT.has( 'velocity' ) : false;
|
|
278
|
+
|
|
279
|
+
_rendererState = resetRendererAndSceneState( renderer, scene, _rendererState );
|
|
280
|
+
scene.overrideMaterial = getShadowMaterial( light );
|
|
281
|
+
renderer.setRenderTarget( this.shadowMap );
|
|
282
|
+
|
|
283
|
+
|
|
284
|
+
for ( let index = 0; index < this.lights.length; index ++ ) {
|
|
285
|
+
|
|
286
|
+
const light = this.lights[ index ];
|
|
287
|
+
const shadow = light.shadow;
|
|
288
|
+
|
|
289
|
+
const _shadowCameraLayer = shadow.camera.layers.mask;
|
|
290
|
+
_cameraLayers.push( _shadowCameraLayer );
|
|
291
|
+
|
|
292
|
+
if ( ( shadow.camera.layers.mask & 0xFFFFFFFE ) === 0 ) {
|
|
293
|
+
|
|
294
|
+
shadow.camera.layers.mask = camera.layers.mask;
|
|
295
|
+
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
shadow.updateMatrices( light );
|
|
299
|
+
|
|
300
|
+
renderer.setRenderObjectFunction( getShadowRenderObjectFunction( renderer, shadow, shadowType, useVelocity ) );
|
|
301
|
+
this.shadowMap.setSize( shadow.mapSize.width, shadow.mapSize.height, shadowMap.depth );
|
|
302
|
+
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
renderer.render( scene, this.cameraArray );
|
|
306
|
+
renderer.setRenderObjectFunction( currentRenderObjectFunction );
|
|
307
|
+
|
|
308
|
+
if ( light.isPointLight !== true && shadowType === VSMShadowMap ) {
|
|
309
|
+
|
|
310
|
+
console.warn( 'THREE.TileShadowNode: VSM shadow map is not supported yet.' );
|
|
311
|
+
// this.vsmPass( renderer );
|
|
312
|
+
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
restoreRendererAndSceneState( renderer, scene, _rendererState );
|
|
316
|
+
|
|
317
|
+
for ( let index = 0; index < this.lights.length; index ++ ) {
|
|
318
|
+
|
|
319
|
+
const light = this.lights[ index ];
|
|
320
|
+
const shadow = light.shadow;
|
|
321
|
+
|
|
322
|
+
shadow.camera.layers.mask = _cameraLayers[ index ];
|
|
323
|
+
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
_cameraLayers.length = 0;
|
|
327
|
+
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
/**
|
|
331
|
+
* The implementation performs the update of the shadow map if necessary.
|
|
332
|
+
*
|
|
333
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
334
|
+
*/
|
|
335
|
+
updateBefore( frame ) {
|
|
336
|
+
|
|
337
|
+
const shadow = this.originalLight.shadow;
|
|
338
|
+
|
|
339
|
+
let needsUpdate = shadow.needsUpdate || shadow.autoUpdate;
|
|
340
|
+
|
|
341
|
+
if ( needsUpdate ) {
|
|
342
|
+
|
|
343
|
+
if ( this._cameraFrameId[ frame.camera ] === frame.frameId ) {
|
|
344
|
+
|
|
345
|
+
needsUpdate = false;
|
|
346
|
+
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
this._cameraFrameId[ frame.camera ] = frame.frameId;
|
|
350
|
+
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
if ( needsUpdate ) {
|
|
354
|
+
|
|
355
|
+
this.update();
|
|
356
|
+
this.updateShadow( frame );
|
|
357
|
+
|
|
358
|
+
if ( this.shadowMap.depthTexture.version === this._depthVersionCached ) {
|
|
359
|
+
|
|
360
|
+
shadow.needsUpdate = false;
|
|
361
|
+
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
* Synchronizes the transformation of a tile light with the source light.
|
|
370
|
+
*
|
|
371
|
+
* @param {LwLight} lwLight - The tile light to synchronize.
|
|
372
|
+
* @param {Light} sourceLight - The source light to copy transformations from.
|
|
373
|
+
*/
|
|
374
|
+
syncLightTransformation( lwLight, sourceLight ) {
|
|
375
|
+
|
|
376
|
+
const sourceWorldPos = sourceLight.getWorldPosition( _vec3Temp1 );
|
|
377
|
+
const targetWorldPos = sourceLight.target.getWorldPosition( _vec3Temp2 );
|
|
378
|
+
const forward = _vec3Temp3.subVectors( targetWorldPos, sourceWorldPos );
|
|
379
|
+
const targetDistance = forward.length();
|
|
380
|
+
forward.normalize();
|
|
381
|
+
lwLight.position.copy( sourceWorldPos );
|
|
382
|
+
lwLight.target.position.copy( sourceWorldPos ).add( forward.multiplyScalar( targetDistance ) );
|
|
383
|
+
lwLight.quaternion.copy( sourceLight.getWorldQuaternion( _quatTemp1 ) );
|
|
384
|
+
lwLight.scale.copy( sourceLight.scale );
|
|
385
|
+
lwLight.updateMatrix();
|
|
386
|
+
lwLight.updateMatrixWorld( true );
|
|
387
|
+
lwLight.target.updateMatrix();
|
|
388
|
+
lwLight.target.updateMatrixWorld( true );
|
|
389
|
+
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
/**
|
|
393
|
+
* Sets up the shadow node for rendering.
|
|
394
|
+
*
|
|
395
|
+
* @param {Builder} builder - The builder used to set up the shadow node.
|
|
396
|
+
* @returns {Node} A node representing the shadow value.
|
|
397
|
+
*/
|
|
398
|
+
setup( builder ) {
|
|
399
|
+
|
|
400
|
+
if ( this.lights.length === 0 ) {
|
|
401
|
+
|
|
402
|
+
this.init( builder );
|
|
403
|
+
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
return Fn( ( builder ) => {
|
|
407
|
+
|
|
408
|
+
this.setupShadowPosition( builder );
|
|
409
|
+
return min( ...this._shadowNodes ).toVar( 'shadowValue' );
|
|
410
|
+
|
|
411
|
+
} )();
|
|
412
|
+
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
/**
|
|
416
|
+
* Helper method to remove lights and associated nodes/targets.
|
|
417
|
+
* Used internally during dispose and potential re-initialization.
|
|
418
|
+
*/
|
|
419
|
+
disposeLightsAndNodes() {
|
|
420
|
+
|
|
421
|
+
for ( const light of this.lights ) {
|
|
422
|
+
|
|
423
|
+
const parent = light.parent;
|
|
424
|
+
if ( parent ) {
|
|
425
|
+
|
|
426
|
+
parent.remove( light.target );
|
|
427
|
+
parent.remove( light );
|
|
428
|
+
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
this.lights = [];
|
|
434
|
+
this._shadowNodes = [];
|
|
435
|
+
|
|
436
|
+
if ( this.shadowMap ) {
|
|
437
|
+
|
|
438
|
+
this.shadowMap.dispose(); // Disposes render target and textures
|
|
439
|
+
this.shadowMap = null;
|
|
440
|
+
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
|
|
446
|
+
dispose() {
|
|
447
|
+
|
|
448
|
+
// Dispose lights, nodes, and shadow map
|
|
449
|
+
this.disposeLightsAndNodes();
|
|
450
|
+
super.dispose();
|
|
451
|
+
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
export { TileShadowNode };
|
|
@@ -0,0 +1,212 @@
|
|
|
1
|
+
import { Group, NodeMaterial, Mesh, PlaneGeometry, DoubleSide, CameraHelper } from 'three/webgpu';
|
|
2
|
+
import { Fn, vec4, vec3, texture, uv, positionLocal, vec2, float, screenSize } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Helper class to manage and display debug visuals for TileShadowNode.
|
|
6
|
+
*
|
|
7
|
+
* @augments Group
|
|
8
|
+
* @three_import import { TileShadowNodeHelper } from 'three/addons/tsl/shadows/TileShadowNodeHelper.js';
|
|
9
|
+
*/
|
|
10
|
+
class TileShadowNodeHelper extends Group {
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* @param {TileShadowNode} tileShadowNode The TileShadowNode instance to debug.
|
|
14
|
+
*/
|
|
15
|
+
constructor( tileShadowNode ) {
|
|
16
|
+
|
|
17
|
+
super();
|
|
18
|
+
|
|
19
|
+
if ( ! tileShadowNode ) {
|
|
20
|
+
|
|
21
|
+
throw new Error( 'TileShadowNode instance is required for TileShadowNodeHelper.' );
|
|
22
|
+
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
this.tileShadowNode = tileShadowNode;
|
|
26
|
+
this.config = tileShadowNode.config;
|
|
27
|
+
this.tiles = tileShadowNode.tiles;
|
|
28
|
+
this._debugMeshes = [];
|
|
29
|
+
this._shadowCamHelpers = [];
|
|
30
|
+
|
|
31
|
+
this.initialized = false;
|
|
32
|
+
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Initializes the debug displays (planes and camera helpers).
|
|
37
|
+
* Should be called after TileShadowNode has initialized its lights and shadow nodes.
|
|
38
|
+
*/
|
|
39
|
+
init() {
|
|
40
|
+
|
|
41
|
+
if ( this.tileShadowNode._shadowNodes.length !== this.tiles.length ) {
|
|
42
|
+
|
|
43
|
+
console.error( 'Cannot initialize TileShadowNodeHelper: Shadow nodes not ready or mismatch count.' );
|
|
44
|
+
return;
|
|
45
|
+
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
const tilesX = this.config.tilesX;
|
|
49
|
+
const tilesY = this.config.tilesY;
|
|
50
|
+
|
|
51
|
+
// Clear previous helpers if any (e.g., during a re-init)
|
|
52
|
+
this.dispose();
|
|
53
|
+
|
|
54
|
+
// Create a display for each shadow map tile
|
|
55
|
+
for ( let i = 0; i < this.tiles.length; i ++ ) {
|
|
56
|
+
|
|
57
|
+
// Create display plane
|
|
58
|
+
const display = new Mesh( new PlaneGeometry( 1, 1 ), new NodeMaterial() );
|
|
59
|
+
display.renderOrder = 9999999; // Ensure they appear on top
|
|
60
|
+
display.material.transparent = true;
|
|
61
|
+
display.frustumCulled = false;
|
|
62
|
+
display.side = DoubleSide;
|
|
63
|
+
display.material.depthTest = false; // Disable depth testing
|
|
64
|
+
display.material.depthWrite = false; // Disable depth writing
|
|
65
|
+
|
|
66
|
+
const col = i % tilesX;
|
|
67
|
+
const row = Math.floor( i / tilesX );
|
|
68
|
+
|
|
69
|
+
// Vertex shader logic for positioning the debug quad
|
|
70
|
+
display.material.vertexNode = Fn( () => {
|
|
71
|
+
|
|
72
|
+
const aspectRatio = screenSize.x.div( screenSize.y );
|
|
73
|
+
const maxTiles = Math.max( tilesX, tilesY );
|
|
74
|
+
const displaySize = float( 0.8 / maxTiles ); // Size adapts to number of tiles
|
|
75
|
+
const margin = float( 0.01 );
|
|
76
|
+
const cornerOffset = float( 0.05 );
|
|
77
|
+
|
|
78
|
+
// Position tiles left-to-right, top-to-bottom
|
|
79
|
+
const xBase = float( - 1.0 ).add( cornerOffset ).add(
|
|
80
|
+
displaySize.div( 2 ).div( aspectRatio )
|
|
81
|
+
).add( float( col ).mul( displaySize.div( aspectRatio ).add( margin ) ) );
|
|
82
|
+
|
|
83
|
+
const yBase = float( 1.0 ).sub( cornerOffset ).sub(
|
|
84
|
+
displaySize.div( 2 )
|
|
85
|
+
).sub( float( row ).mul( displaySize.add( margin ) ) );
|
|
86
|
+
|
|
87
|
+
const scaledPos = vec2(
|
|
88
|
+
positionLocal.x.mul( displaySize.div( aspectRatio ) ),
|
|
89
|
+
positionLocal.y.mul( displaySize )
|
|
90
|
+
);
|
|
91
|
+
|
|
92
|
+
const finalPos = vec2(
|
|
93
|
+
scaledPos.x.add( xBase ),
|
|
94
|
+
scaledPos.y.add( yBase )
|
|
95
|
+
);
|
|
96
|
+
|
|
97
|
+
return vec4( finalPos.x, finalPos.y, 0.0, 1.0 );
|
|
98
|
+
|
|
99
|
+
} )();
|
|
100
|
+
|
|
101
|
+
display.material.outputNode = Fn( () => {
|
|
102
|
+
|
|
103
|
+
// Ensure shadowMap and depthTexture are available
|
|
104
|
+
if ( ! this.tileShadowNode.shadowMap || ! this.tileShadowNode.shadowMap.depthTexture ) {
|
|
105
|
+
|
|
106
|
+
return vec4( 1, 0, 1, 1 ); // Magenta error color
|
|
107
|
+
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
const sampledDepth = texture( this.tileShadowNode.shadowMap.depthTexture )
|
|
111
|
+
.sample( uv().flipY() )
|
|
112
|
+
.depth( float( i ) ) // Sample correct layer
|
|
113
|
+
.compare( 0.9 ); // Example comparison value
|
|
114
|
+
|
|
115
|
+
// Simple tint based on index for visual distinction
|
|
116
|
+
const r = float( 0.5 + ( i % 3 ) * 0.16 );
|
|
117
|
+
const g = float( 0.5 + ( i % 2 ) * 0.25 );
|
|
118
|
+
const b = float( 0.7 + ( i % 4 ) * 0.075 );
|
|
119
|
+
|
|
120
|
+
return vec4(
|
|
121
|
+
vec3( r, g, b )
|
|
122
|
+
.mul( sampledDepth )
|
|
123
|
+
.saturate()
|
|
124
|
+
.rgb,
|
|
125
|
+
1.0
|
|
126
|
+
);
|
|
127
|
+
|
|
128
|
+
} )();
|
|
129
|
+
|
|
130
|
+
this.add( display );
|
|
131
|
+
this._debugMeshes.push( display );
|
|
132
|
+
|
|
133
|
+
if ( this.tileShadowNode._shadowNodes[ i ] && this.tileShadowNode._shadowNodes[ i ].shadow ) {
|
|
134
|
+
|
|
135
|
+
const camHelper = new CameraHelper( this.tileShadowNode._shadowNodes[ i ].shadow.camera );
|
|
136
|
+
camHelper.fog = false;
|
|
137
|
+
this.add( camHelper );
|
|
138
|
+
this._shadowCamHelpers.push( camHelper );
|
|
139
|
+
|
|
140
|
+
} else {
|
|
141
|
+
|
|
142
|
+
console.warn( `TileShadowNodeHelper: Could not create CameraHelper for tile index ${i}. Shadow node or camera missing.` );
|
|
143
|
+
this._shadowCamHelpers.push( null );
|
|
144
|
+
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
this.initialized = true;
|
|
150
|
+
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
/**
|
|
154
|
+
* Updates the debug visuals (specifically camera helpers).
|
|
155
|
+
* Should be called within TileShadowNode's update method.
|
|
156
|
+
*/
|
|
157
|
+
update() {
|
|
158
|
+
|
|
159
|
+
if ( this.initialized === false ) {
|
|
160
|
+
|
|
161
|
+
this.init();
|
|
162
|
+
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
for ( const helper of this._shadowCamHelpers ) {
|
|
166
|
+
|
|
167
|
+
if ( helper ) {
|
|
168
|
+
|
|
169
|
+
helper.update(); // Update CameraHelper matrices
|
|
170
|
+
helper.updateMatrixWorld( true ); // Ensure world matrix is current
|
|
171
|
+
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* Removes all debug objects (planes and helpers) from the scene.
|
|
180
|
+
*/
|
|
181
|
+
dispose() {
|
|
182
|
+
|
|
183
|
+
if ( this.scene ) {
|
|
184
|
+
|
|
185
|
+
for ( const mesh of this._debugMeshes ) {
|
|
186
|
+
|
|
187
|
+
mesh.geometry.dispose();
|
|
188
|
+
mesh.material.dispose();
|
|
189
|
+
this.scene.remove( mesh );
|
|
190
|
+
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
for ( const helper of this._shadowCamHelpers ) {
|
|
194
|
+
|
|
195
|
+
if ( helper ) {
|
|
196
|
+
|
|
197
|
+
this.scene.remove( helper );
|
|
198
|
+
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
this._debugMeshes = [];
|
|
206
|
+
this._shadowCamHelpers = [];
|
|
207
|
+
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
export { TileShadowNodeHelper };
|
|
@@ -1,6 +1,9 @@
|
|
|
1
1
|
import { varying, vec4, modelWorldMatrixInverse, cameraPosition, positionGeometry, float, Fn, Loop, max, min, vec2, vec3 } from 'three/tsl';
|
|
2
2
|
|
|
3
|
-
/**
|
|
3
|
+
/**
|
|
4
|
+
* @module Raymarching
|
|
5
|
+
* @three_import import { RaymarchingBox } from 'three/addons/tsl/utils/Raymarching.js';
|
|
6
|
+
*/
|
|
4
7
|
|
|
5
8
|
const hitBox = /*@__PURE__*/ Fn( ( { orig, dir } ) => {
|
|
6
9
|
|
|
@@ -50,13 +53,13 @@ export const RaymarchingBox = ( steps, callback ) => {
|
|
|
50
53
|
bounds.assign( vec2( max( bounds.x, 0.0 ), bounds.y ) );
|
|
51
54
|
|
|
52
55
|
const inc = vec3( rayDir.abs().reciprocal() ).toVar();
|
|
53
|
-
const delta = float( min( inc.x, min( inc.y, inc.z ) ) ).toVar(
|
|
56
|
+
const delta = float( min( inc.x, min( inc.y, inc.z ) ) ).toVar();
|
|
54
57
|
|
|
55
58
|
delta.divAssign( float( steps ) );
|
|
56
59
|
|
|
57
60
|
const positionRay = vec3( vOrigin.add( bounds.x.mul( rayDir ) ) ).toVar();
|
|
58
61
|
|
|
59
|
-
Loop( { type: 'float', start: bounds.x, end: bounds.y, update:
|
|
62
|
+
Loop( { type: 'float', start: bounds.x, end: bounds.y, update: delta }, () => {
|
|
60
63
|
|
|
61
64
|
callback( { positionRay } );
|
|
62
65
|
|
|
@@ -11,7 +11,10 @@ import {
|
|
|
11
11
|
Vector3,
|
|
12
12
|
} from 'three';
|
|
13
13
|
|
|
14
|
-
/**
|
|
14
|
+
/**
|
|
15
|
+
* @module BufferGeometryUtils
|
|
16
|
+
* @three_import import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
|
|
17
|
+
*/
|
|
15
18
|
|
|
16
19
|
/**
|
|
17
20
|
* Computes vertex tangents using the MikkTSpace algorithm. MikkTSpace generates the same tangents consistently,
|
|
@@ -4,7 +4,10 @@ import {
|
|
|
4
4
|
Vector3
|
|
5
5
|
} from 'three';
|
|
6
6
|
|
|
7
|
-
/**
|
|
7
|
+
/**
|
|
8
|
+
* @module CameraUtils
|
|
9
|
+
* @three_import import * as CameraUtils from 'three/addons/utils/CameraUtils.js';
|
|
10
|
+
*/
|
|
8
11
|
|
|
9
12
|
const _va = /*@__PURE__*/ new Vector3(), // from pe to pa
|
|
10
13
|
_vb = /*@__PURE__*/ new Vector3(), // from pe to pb
|