@plastic-software/three 0.175.14 → 0.179.0

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Files changed (572) hide show
  1. package/README.md +4 -4
  2. package/build/three.cjs +8402 -6787
  3. package/build/three.core.js +8007 -6688
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +397 -102
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +84 -27
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +6831 -2838
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +6648 -2838
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/jsm/Addons.js +1 -3
  14. package/examples/jsm/animation/AnimationClipCreator.js +1 -0
  15. package/examples/jsm/animation/CCDIKSolver.js +6 -3
  16. package/examples/jsm/capabilities/WebGL.js +1 -27
  17. package/examples/jsm/capabilities/WebGPU.js +2 -1
  18. package/examples/jsm/controls/ArcballControls.js +15 -4
  19. package/examples/jsm/controls/DragControls.js +1 -0
  20. package/examples/jsm/controls/FirstPersonControls.js +1 -0
  21. package/examples/jsm/controls/FlyControls.js +1 -0
  22. package/examples/jsm/controls/MapControls.js +1 -0
  23. package/examples/jsm/controls/OrbitControls.js +1 -0
  24. package/examples/jsm/controls/PointerLockControls.js +5 -3
  25. package/examples/jsm/controls/TrackballControls.js +1 -0
  26. package/examples/jsm/controls/TransformControls.js +62 -14
  27. package/examples/jsm/csm/CSM.js +2 -0
  28. package/examples/jsm/csm/CSMFrustum.js +2 -0
  29. package/examples/jsm/csm/CSMHelper.js +1 -0
  30. package/examples/jsm/csm/CSMShader.js +4 -1
  31. package/examples/jsm/csm/CSMShadowNode.js +22 -8
  32. package/examples/jsm/curves/CurveExtras.js +14 -0
  33. package/examples/jsm/curves/NURBSCurve.js +1 -0
  34. package/examples/jsm/curves/NURBSSurface.js +2 -0
  35. package/examples/jsm/curves/NURBSUtils.js +4 -1
  36. package/examples/jsm/curves/NURBSVolume.js +2 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +2 -0
  38. package/examples/jsm/effects/AsciiEffect.js +2 -0
  39. package/examples/jsm/effects/OutlineEffect.js +2 -0
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -0
  41. package/examples/jsm/effects/StereoEffect.js +2 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +1 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +57 -38
  44. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  45. package/examples/jsm/exporters/EXRExporter.js +2 -0
  46. package/examples/jsm/exporters/GLTFExporter.js +7 -4
  47. package/examples/jsm/exporters/KTX2Exporter.js +2 -0
  48. package/examples/jsm/exporters/OBJExporter.js +3 -1
  49. package/examples/jsm/exporters/PLYExporter.js +4 -2
  50. package/examples/jsm/exporters/STLExporter.js +2 -0
  51. package/examples/jsm/exporters/USDZExporter.js +679 -300
  52. package/examples/jsm/geometries/BoxLineGeometry.js +1 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +1 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +1 -0
  55. package/examples/jsm/geometries/ParametricFunctions.js +4 -1
  56. package/examples/jsm/geometries/ParametricGeometry.js +1 -0
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +48 -8
  58. package/examples/jsm/geometries/TeapotGeometry.js +1 -0
  59. package/examples/jsm/geometries/TextGeometry.js +1 -0
  60. package/examples/jsm/helpers/LightProbeHelper.js +1 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +1 -0
  64. package/examples/jsm/helpers/RapierHelper.js +59 -0
  65. package/examples/jsm/helpers/RectAreaLightHelper.js +1 -0
  66. package/examples/jsm/helpers/TextureHelper.js +1 -0
  67. package/examples/jsm/helpers/TextureHelperGPU.js +5 -4
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +1 -0
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -0
  70. package/examples/jsm/helpers/ViewHelper.js +1 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +11 -2
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -0
  73. package/examples/jsm/interactive/SelectionBox.js +2 -0
  74. package/examples/jsm/interactive/SelectionHelper.js +2 -0
  75. package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
  76. package/examples/jsm/lighting/TiledLighting.js +1 -0
  77. package/examples/jsm/lights/LightProbeGenerator.js +15 -3
  78. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -0
  79. package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -0
  80. package/examples/jsm/lines/Line2.js +1 -0
  81. package/examples/jsm/lines/LineGeometry.js +1 -0
  82. package/examples/jsm/lines/LineMaterial.js +4 -4
  83. package/examples/jsm/lines/LineSegments2.js +1 -0
  84. package/examples/jsm/lines/LineSegmentsGeometry.js +1 -0
  85. package/examples/jsm/lines/Wireframe.js +1 -0
  86. package/examples/jsm/lines/WireframeGeometry2.js +1 -0
  87. package/examples/jsm/lines/webgpu/Line2.js +1 -0
  88. package/examples/jsm/lines/webgpu/LineSegments2.js +3 -1
  89. package/examples/jsm/lines/webgpu/Wireframe.js +1 -0
  90. package/examples/jsm/loaders/3DMLoader.js +1 -0
  91. package/examples/jsm/loaders/3MFLoader.js +1 -0
  92. package/examples/jsm/loaders/AMFLoader.js +1 -0
  93. package/examples/jsm/loaders/BVHLoader.js +1 -0
  94. package/examples/jsm/loaders/ColladaLoader.js +6 -5
  95. package/examples/jsm/loaders/DDSLoader.js +1 -0
  96. package/examples/jsm/loaders/DRACOLoader.js +2 -1
  97. package/examples/jsm/loaders/EXRLoader.js +211 -22
  98. package/examples/jsm/loaders/FBXLoader.js +25 -23
  99. package/examples/jsm/loaders/FontLoader.js +1 -0
  100. package/examples/jsm/loaders/GCodeLoader.js +1 -0
  101. package/examples/jsm/loaders/GLTFLoader.js +10 -82
  102. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -0
  103. package/examples/jsm/loaders/IESLoader.js +1 -0
  104. package/examples/jsm/loaders/KMZLoader.js +1 -0
  105. package/examples/jsm/loaders/KTX2Loader.js +67 -26
  106. package/examples/jsm/loaders/KTXLoader.js +1 -0
  107. package/examples/jsm/loaders/LDrawLoader.js +55 -3
  108. package/examples/jsm/loaders/LUT3dlLoader.js +1 -0
  109. package/examples/jsm/loaders/LUTCubeLoader.js +1 -0
  110. package/examples/jsm/loaders/LUTImageLoader.js +1 -0
  111. package/examples/jsm/loaders/LWOLoader.js +1 -13
  112. package/examples/jsm/loaders/LottieLoader.js +15 -0
  113. package/examples/jsm/loaders/MD2Loader.js +1 -0
  114. package/examples/jsm/loaders/MDDLoader.js +1 -0
  115. package/examples/jsm/loaders/MTLLoader.js +4 -3
  116. package/examples/jsm/loaders/MaterialXLoader.js +213 -30
  117. package/examples/jsm/loaders/NRRDLoader.js +1 -0
  118. package/examples/jsm/loaders/OBJLoader.js +1 -0
  119. package/examples/jsm/loaders/PCDLoader.js +122 -19
  120. package/examples/jsm/loaders/PDBLoader.js +1 -0
  121. package/examples/jsm/loaders/PLYLoader.js +1 -0
  122. package/examples/jsm/loaders/PVRLoader.js +1 -0
  123. package/examples/jsm/loaders/RGBELoader.js +1 -0
  124. package/examples/jsm/loaders/RGBMLoader.js +1 -0
  125. package/examples/jsm/loaders/STLLoader.js +1 -0
  126. package/examples/jsm/loaders/SVGLoader.js +1 -0
  127. package/examples/jsm/loaders/TDSLoader.js +1 -0
  128. package/examples/jsm/loaders/TGALoader.js +1 -0
  129. package/examples/jsm/loaders/TIFFLoader.js +1 -0
  130. package/examples/jsm/loaders/TTFLoader.js +14 -1
  131. package/examples/jsm/loaders/USDLoader.js +219 -0
  132. package/examples/jsm/loaders/USDZLoader.js +4 -891
  133. package/examples/jsm/loaders/UltraHDRLoader.js +1 -0
  134. package/examples/jsm/loaders/VOXLoader.js +1 -0
  135. package/examples/jsm/loaders/VRMLLoader.js +3 -2
  136. package/examples/jsm/loaders/VTKLoader.js +1 -0
  137. package/examples/jsm/loaders/XYZLoader.js +1 -0
  138. package/examples/jsm/loaders/lwo/IFFParser.js +74 -74
  139. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  140. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  141. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -0
  142. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -0
  143. package/examples/jsm/materials/MeshPostProcessingMaterial.js +1 -0
  144. package/examples/jsm/math/Capsule.js +2 -0
  145. package/examples/jsm/math/ColorConverter.js +1 -0
  146. package/examples/jsm/math/ConvexHull.js +2 -0
  147. package/examples/jsm/math/ImprovedNoise.js +19 -14
  148. package/examples/jsm/math/Lut.js +2 -0
  149. package/examples/jsm/math/MeshSurfaceSampler.js +2 -0
  150. package/examples/jsm/math/OBB.js +2 -0
  151. package/examples/jsm/math/Octree.js +20 -1
  152. package/examples/jsm/math/SimplexNoise.js +2 -0
  153. package/examples/jsm/misc/ConvexObjectBreaker.js +3 -1
  154. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  155. package/examples/jsm/misc/Gyroscope.js +1 -0
  156. package/examples/jsm/misc/MD2Character.js +2 -0
  157. package/examples/jsm/misc/MD2CharacterComplex.js +5 -3
  158. package/examples/jsm/misc/MorphAnimMesh.js +1 -0
  159. package/examples/jsm/misc/MorphBlendMesh.js +1 -0
  160. package/examples/jsm/misc/ProgressiveLightMap.js +2 -0
  161. package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -0
  162. package/examples/jsm/misc/RollerCoaster.js +5 -0
  163. package/examples/jsm/misc/TubePainter.js +1 -0
  164. package/examples/jsm/misc/Volume.js +2 -0
  165. package/examples/jsm/misc/VolumeSlice.js +1 -0
  166. package/examples/jsm/modifiers/CurveModifier.js +3 -0
  167. package/examples/jsm/modifiers/CurveModifierGPU.js +2 -0
  168. package/examples/jsm/modifiers/EdgeSplitModifier.js +2 -0
  169. package/examples/jsm/modifiers/SimplifyModifier.js +2 -0
  170. package/examples/jsm/modifiers/TessellateModifier.js +2 -0
  171. package/examples/jsm/objects/GroundedSkybox.js +1 -0
  172. package/examples/jsm/objects/Lensflare.js +3 -0
  173. package/examples/jsm/objects/LensflareMesh.js +4 -3
  174. package/examples/jsm/objects/MarchingCubes.js +2 -0
  175. package/examples/jsm/objects/Reflector.js +1 -0
  176. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  177. package/examples/jsm/objects/Refractor.js +1 -0
  178. package/examples/jsm/objects/ShadowMesh.js +1 -0
  179. package/examples/jsm/objects/Sky.js +2 -1
  180. package/examples/jsm/objects/SkyMesh.js +22 -19
  181. package/examples/jsm/objects/Water.js +1 -0
  182. package/examples/jsm/objects/Water2.js +1 -0
  183. package/examples/jsm/objects/Water2Mesh.js +3 -1
  184. package/examples/jsm/objects/WaterMesh.js +2 -1
  185. package/examples/jsm/physics/AmmoPhysics.js +1 -0
  186. package/examples/jsm/physics/JoltPhysics.js +1 -0
  187. package/examples/jsm/physics/RapierPhysics.js +149 -13
  188. package/examples/jsm/postprocessing/AfterimagePass.js +20 -2
  189. package/examples/jsm/postprocessing/BloomPass.js +2 -1
  190. package/examples/jsm/postprocessing/BokehPass.js +2 -1
  191. package/examples/jsm/postprocessing/ClearPass.js +1 -0
  192. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -0
  193. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  194. package/examples/jsm/postprocessing/EffectComposer.js +4 -2
  195. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  196. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  197. package/examples/jsm/postprocessing/GTAOPass.js +14 -12
  198. package/examples/jsm/postprocessing/GlitchPass.js +2 -1
  199. package/examples/jsm/postprocessing/HalftonePass.js +2 -1
  200. package/examples/jsm/postprocessing/LUTPass.js +1 -0
  201. package/examples/jsm/postprocessing/MaskPass.js +1 -0
  202. package/examples/jsm/postprocessing/OutlinePass.js +22 -19
  203. package/examples/jsm/postprocessing/OutputPass.js +1 -0
  204. package/examples/jsm/postprocessing/Pass.js +3 -1
  205. package/examples/jsm/postprocessing/RenderPass.js +1 -0
  206. package/examples/jsm/postprocessing/RenderPixelatedPass.js +2 -1
  207. package/examples/jsm/postprocessing/RenderTransitionPass.js +4 -3
  208. package/examples/jsm/postprocessing/SAOPass.js +3 -2
  209. package/examples/jsm/postprocessing/SMAAPass.js +3 -2
  210. package/examples/jsm/postprocessing/SSAARenderPass.js +2 -1
  211. package/examples/jsm/postprocessing/SSAOPass.js +12 -10
  212. package/examples/jsm/postprocessing/SSRPass.js +4 -3
  213. package/examples/jsm/postprocessing/SavePass.js +2 -1
  214. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  215. package/examples/jsm/postprocessing/TAARenderPass.js +1 -0
  216. package/examples/jsm/postprocessing/TexturePass.js +1 -0
  217. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -1
  218. package/examples/jsm/renderers/CSS2DRenderer.js +3 -0
  219. package/examples/jsm/renderers/CSS3DRenderer.js +4 -0
  220. package/examples/jsm/renderers/Projector.js +2 -0
  221. package/examples/jsm/renderers/SVGRenderer.js +3 -0
  222. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +4 -1
  223. package/examples/jsm/shaders/AfterimageShader.js +4 -1
  224. package/examples/jsm/shaders/BasicShader.js +4 -1
  225. package/examples/jsm/shaders/BleachBypassShader.js +4 -1
  226. package/examples/jsm/shaders/BlendShader.js +4 -1
  227. package/examples/jsm/shaders/BokehShader.js +4 -1
  228. package/examples/jsm/shaders/BokehShader2.js +4 -1
  229. package/examples/jsm/shaders/BrightnessContrastShader.js +4 -1
  230. package/examples/jsm/shaders/ColorCorrectionShader.js +4 -1
  231. package/examples/jsm/shaders/ColorifyShader.js +4 -1
  232. package/examples/jsm/shaders/ConvolutionShader.js +4 -1
  233. package/examples/jsm/shaders/CopyShader.js +4 -1
  234. package/examples/jsm/shaders/DOFMipMapShader.js +4 -1
  235. package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
  236. package/examples/jsm/shaders/DigitalGlitch.js +4 -1
  237. package/examples/jsm/shaders/DotScreenShader.js +4 -1
  238. package/examples/jsm/shaders/ExposureShader.js +4 -1
  239. package/examples/jsm/shaders/FXAAShader.js +4 -1
  240. package/examples/jsm/shaders/FilmShader.js +4 -1
  241. package/examples/jsm/shaders/FocusShader.js +4 -1
  242. package/examples/jsm/shaders/FreiChenShader.js +4 -1
  243. package/examples/jsm/shaders/GTAOShader.js +4 -1
  244. package/examples/jsm/shaders/GammaCorrectionShader.js +4 -1
  245. package/examples/jsm/shaders/GodRaysShader.js +4 -1
  246. package/examples/jsm/shaders/HalftoneShader.js +4 -1
  247. package/examples/jsm/shaders/HorizontalBlurShader.js +4 -1
  248. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +4 -1
  249. package/examples/jsm/shaders/HueSaturationShader.js +4 -1
  250. package/examples/jsm/shaders/KaleidoShader.js +4 -1
  251. package/examples/jsm/shaders/LuminosityHighPassShader.js +4 -1
  252. package/examples/jsm/shaders/LuminosityShader.js +4 -1
  253. package/examples/jsm/shaders/MirrorShader.js +4 -1
  254. package/examples/jsm/shaders/NormalMapShader.js +4 -1
  255. package/examples/jsm/shaders/OutputShader.js +4 -1
  256. package/examples/jsm/shaders/PoissonDenoiseShader.js +4 -1
  257. package/examples/jsm/shaders/RGBShiftShader.js +4 -1
  258. package/examples/jsm/shaders/SAOShader.js +4 -1
  259. package/examples/jsm/shaders/SMAAShader.js +1 -0
  260. package/examples/jsm/shaders/SSAOShader.js +4 -1
  261. package/examples/jsm/shaders/SSRShader.js +1 -0
  262. package/examples/jsm/shaders/SepiaShader.js +4 -1
  263. package/examples/jsm/shaders/SobelOperatorShader.js +4 -1
  264. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +4 -1
  265. package/examples/jsm/shaders/TechnicolorShader.js +4 -1
  266. package/examples/jsm/shaders/ToonShader.js +2 -1
  267. package/examples/jsm/shaders/TriangleBlurShader.js +4 -1
  268. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +15 -3
  269. package/examples/jsm/shaders/VelocityShader.js +4 -1
  270. package/examples/jsm/shaders/VerticalBlurShader.js +4 -1
  271. package/examples/jsm/shaders/VerticalTiltShiftShader.js +4 -1
  272. package/examples/jsm/shaders/VignetteShader.js +4 -1
  273. package/examples/jsm/shaders/VolumeShader.js +5 -2
  274. package/examples/jsm/shaders/WaterRefractionShader.js +4 -1
  275. package/examples/jsm/textures/FlakesTexture.js +2 -0
  276. package/examples/jsm/transpiler/AST.js +381 -30
  277. package/examples/jsm/transpiler/GLSLDecoder.js +227 -88
  278. package/examples/jsm/transpiler/Linker.js +327 -0
  279. package/examples/jsm/transpiler/TSLEncoder.js +234 -85
  280. package/examples/jsm/transpiler/Transpiler.js +19 -1
  281. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  282. package/examples/jsm/transpiler/WGSLEncoder.js +788 -0
  283. package/examples/jsm/tsl/display/AfterImageNode.js +2 -3
  284. package/examples/jsm/tsl/display/AnaglyphPassNode.js +1 -0
  285. package/examples/jsm/tsl/display/AnamorphicNode.js +5 -4
  286. package/examples/jsm/tsl/display/BloomNode.js +9 -7
  287. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +206 -0
  288. package/examples/jsm/tsl/display/DenoiseNode.js +33 -33
  289. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -0
  290. package/examples/jsm/tsl/display/DotScreenNode.js +1 -0
  291. package/examples/jsm/tsl/display/FXAANode.js +3 -2
  292. package/examples/jsm/tsl/display/FilmNode.js +1 -0
  293. package/examples/jsm/tsl/display/GTAONode.js +1 -0
  294. package/examples/jsm/tsl/display/GaussianBlurNode.js +9 -36
  295. package/examples/jsm/tsl/display/LensflareNode.js +1 -0
  296. package/examples/jsm/tsl/display/Lut3DNode.js +1 -0
  297. package/examples/jsm/tsl/display/OutlineNode.js +1 -0
  298. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +1 -0
  299. package/examples/jsm/tsl/display/PixelationPassNode.js +1 -0
  300. package/examples/jsm/tsl/display/RGBShiftNode.js +1 -0
  301. package/examples/jsm/tsl/display/SMAANode.js +9 -8
  302. package/examples/jsm/tsl/display/SSAAPassNode.js +5 -4
  303. package/examples/jsm/tsl/display/SSRNode.js +1 -0
  304. package/examples/jsm/tsl/display/SobelOperatorNode.js +1 -0
  305. package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -0
  306. package/examples/jsm/tsl/display/StereoPassNode.js +1 -0
  307. package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +184 -174
  308. package/examples/jsm/tsl/display/TransitionNode.js +1 -0
  309. package/examples/jsm/tsl/display/hashBlur.js +28 -6
  310. package/examples/jsm/tsl/lighting/TiledLightsNode.js +5 -4
  311. package/examples/jsm/tsl/math/Bayer.js +4 -1
  312. package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
  313. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
  314. package/examples/jsm/tsl/utils/Raymarching.js +6 -3
  315. package/examples/jsm/utils/BufferGeometryUtils.js +4 -1
  316. package/examples/jsm/utils/CameraUtils.js +4 -1
  317. package/examples/jsm/utils/GeometryCompressionUtils.js +4 -1
  318. package/examples/jsm/utils/GeometryUtils.js +4 -1
  319. package/examples/jsm/utils/LDrawUtils.js +2 -0
  320. package/examples/jsm/utils/SceneOptimizer.js +2 -0
  321. package/examples/jsm/utils/SceneUtils.js +4 -1
  322. package/examples/jsm/utils/ShadowMapViewer.js +2 -0
  323. package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -0
  324. package/examples/jsm/utils/SkeletonUtils.js +4 -1
  325. package/examples/jsm/utils/SortUtils.js +4 -1
  326. package/examples/jsm/utils/UVsDebug.js +4 -1
  327. package/examples/jsm/utils/WebGLTextureUtils.js +4 -1
  328. package/examples/jsm/utils/WebGPUTextureUtils.js +4 -1
  329. package/examples/jsm/utils/WorkerPool.js +2 -0
  330. package/examples/jsm/webxr/ARButton.js +1 -0
  331. package/examples/jsm/webxr/OculusHandModel.js +1 -0
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@@ -1,172 +0,0 @@
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- import {
2
- PerspectiveCamera,
3
- Quaternion,
4
- Vector3
5
- } from 'three';
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-
7
- /**
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- * A class that implements a peppers ghost effect.
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- *
10
- * Reference: [Reflective Prism]{@link http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS}
11
- */
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- class PeppersGhostEffect {
13
-
14
- /**
15
- * Constructs a new peppers ghost effect.
16
- *
17
- * @param {(WebGPURenderer|WebGLRenderer)} renderer - The renderer.
18
- */
19
- constructor( renderer ) {
20
-
21
- const scope = this;
22
-
23
- scope.cameraDistance = 15;
24
- scope.reflectFromAbove = false;
25
-
26
- // Internals
27
- let _halfWidth, _width, _height;
28
-
29
- const _cameraF = new PerspectiveCamera(); //front
30
- const _cameraB = new PerspectiveCamera(); //back
31
- const _cameraL = new PerspectiveCamera(); //left
32
- const _cameraR = new PerspectiveCamera(); //right
33
-
34
- const _position = new Vector3();
35
- const _quaternion = new Quaternion();
36
- const _scale = new Vector3();
37
-
38
- // Initialization
39
- renderer.autoClear = false;
40
-
41
- /**
42
- * Resizes the effect.
43
- *
44
- * @param {number} width - The width of the effect in logical pixels.
45
- * @param {number} height - The height of the effect in logical pixels.
46
- */
47
- this.setSize = function ( width, height ) {
48
-
49
- _halfWidth = width / 2;
50
- if ( width < height ) {
51
-
52
- _width = width / 3;
53
- _height = width / 3;
54
-
55
- } else {
56
-
57
- _width = height / 3;
58
- _height = height / 3;
59
-
60
- }
61
-
62
- renderer.setSize( width, height );
63
-
64
- };
65
-
66
- /**
67
- * When using this effect, this method should be called instead of the
68
- * default {@link WebGLRenderer#render}.
69
- *
70
- * @param {Object3D} scene - The scene to render.
71
- * @param {Camera} camera - The camera.
72
- */
73
- this.render = function ( scene, camera ) {
74
-
75
- if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
76
-
77
- if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
78
-
79
- camera.matrixWorld.decompose( _position, _quaternion, _scale );
80
-
81
- // front
82
- _cameraF.position.copy( _position );
83
- _cameraF.quaternion.copy( _quaternion );
84
- _cameraF.translateZ( scope.cameraDistance );
85
- _cameraF.lookAt( scene.position );
86
-
87
- // back
88
- _cameraB.position.copy( _position );
89
- _cameraB.quaternion.copy( _quaternion );
90
- _cameraB.translateZ( - ( scope.cameraDistance ) );
91
- _cameraB.lookAt( scene.position );
92
- _cameraB.rotation.z += 180 * ( Math.PI / 180 );
93
-
94
- // left
95
- _cameraL.position.copy( _position );
96
- _cameraL.quaternion.copy( _quaternion );
97
- _cameraL.translateX( - ( scope.cameraDistance ) );
98
- _cameraL.lookAt( scene.position );
99
- _cameraL.rotation.x += 90 * ( Math.PI / 180 );
100
-
101
- // right
102
- _cameraR.position.copy( _position );
103
- _cameraR.quaternion.copy( _quaternion );
104
- _cameraR.translateX( scope.cameraDistance );
105
- _cameraR.lookAt( scene.position );
106
- _cameraR.rotation.x += 90 * ( Math.PI / 180 );
107
-
108
-
109
- renderer.clear();
110
- renderer.setScissorTest( true );
111
-
112
- renderer.setScissor( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );
113
- renderer.setViewport( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );
114
-
115
- if ( scope.reflectFromAbove ) {
116
-
117
- renderer.render( scene, _cameraB );
118
-
119
- } else {
120
-
121
- renderer.render( scene, _cameraF );
122
-
123
- }
124
-
125
- renderer.setScissor( _halfWidth - ( _width / 2 ), 0, _width, _height );
126
- renderer.setViewport( _halfWidth - ( _width / 2 ), 0, _width, _height );
127
-
128
- if ( scope.reflectFromAbove ) {
129
-
130
- renderer.render( scene, _cameraF );
131
-
132
- } else {
133
-
134
- renderer.render( scene, _cameraB );
135
-
136
- }
137
-
138
- renderer.setScissor( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );
139
- renderer.setViewport( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );
140
-
141
- if ( scope.reflectFromAbove ) {
142
-
143
- renderer.render( scene, _cameraR );
144
-
145
- } else {
146
-
147
- renderer.render( scene, _cameraL );
148
-
149
- }
150
-
151
- renderer.setScissor( _halfWidth + ( _width / 2 ), _height, _width, _height );
152
- renderer.setViewport( _halfWidth + ( _width / 2 ), _height, _width, _height );
153
-
154
- if ( scope.reflectFromAbove ) {
155
-
156
- renderer.render( scene, _cameraL );
157
-
158
- } else {
159
-
160
- renderer.render( scene, _cameraR );
161
-
162
- }
163
-
164
- renderer.setScissorTest( false );
165
-
166
- };
167
-
168
- }
169
-
170
- }
171
-
172
- export { PeppersGhostEffect };
@@ -1,40 +0,0 @@
1
- import { RenderTarget } from './RenderTarget.js';
2
- import { DataArrayTexture } from '../textures/DataArrayTexture.js';
3
-
4
- /**
5
- * Represents an array render target.
6
- *
7
- * @augments RenderTarget
8
- */
9
- class RenderTargetArray extends RenderTarget {
10
-
11
- /**
12
- * Constructs a new 3D render target.
13
- *
14
- * @param {number} [width=1] - The width of the render target.
15
- * @param {number} [height=1] - The height of the render target.
16
- * @param {number} [depth=1] - The height of the render target.
17
- * @param {RenderTarget~Options} [options] - The configuration object.
18
- */
19
- constructor( width = 1, height = 1, depth = 1, options = {} ) {
20
-
21
- super( width, height, options );
22
-
23
- this.isRenderTargetArray = true;
24
-
25
- this.depth = depth;
26
-
27
- /**
28
- * Overwritten with a different texture type.
29
- *
30
- * @type {DataArrayTexture}
31
- */
32
- this.texture = new DataArrayTexture( null, width, height, depth );
33
-
34
- this.texture.isRenderTargetTexture = true;
35
-
36
- }
37
-
38
- }
39
-
40
- export { RenderTargetArray };
@@ -1,65 +0,0 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { positionWorldDirection } from '../accessors/Position.js';
3
- import { nodeProxy, vec2 } from '../tsl/TSLBase.js';
4
-
5
- /**
6
- * Can be used to compute texture coordinates for projecting an
7
- * equirectangular texture onto a mesh for using it as the scene's
8
- * background.
9
- *
10
- * ```js
11
- * scene.backgroundNode = texture( equirectTexture, equirectUV() );
12
- * ```
13
- *
14
- * @augments TempNode
15
- */
16
- class EquirectUVNode extends TempNode {
17
-
18
- static get type() {
19
-
20
- return 'EquirectUVNode';
21
-
22
- }
23
-
24
- /**
25
- * Constructs a new equirect uv node.
26
- *
27
- * @param {Node<vec3>} [dirNode=positionWorldDirection] - A direction vector for sampling which is by default `positionWorldDirection`.
28
- */
29
- constructor( dirNode = positionWorldDirection ) {
30
-
31
- super( 'vec2' );
32
-
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- /**
34
- * A direction vector for sampling why is by default `positionWorldDirection`.
35
- *
36
- * @type {Node<vec3>}
37
- */
38
- this.dirNode = dirNode;
39
-
40
- }
41
-
42
- setup() {
43
-
44
- const dir = this.dirNode;
45
-
46
- const u = dir.z.atan( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
47
- const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
48
-
49
- return vec2( u, v );
50
-
51
- }
52
-
53
- }
54
-
55
- export default EquirectUVNode;
56
-
57
- /**
58
- * TSL function for creating an equirect uv node.
59
- *
60
- * @tsl
61
- * @function
62
- * @param {?Node<vec3>} [dirNode=positionWorldDirection] - A direction vector for sampling which is by default `positionWorldDirection`.
63
- * @returns {EquirectUVNode}
64
- */
65
- export const equirectUV = /*@__PURE__*/ nodeProxy( EquirectUVNode ).setParameterLength( 0, 1 );
@@ -1,49 +0,0 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { transformedNormalView } from '../accessors/Normal.js';
3
- import { positionViewDirection } from '../accessors/Position.js';
4
- import { nodeImmutable, vec2, vec3 } from '../tsl/TSLBase.js';
5
-
6
- /**
7
- * Can be used to compute texture coordinates for projecting a
8
- * matcap onto a mesh. Used by {@link MeshMatcapNodeMaterial}.
9
- *
10
- * @augments TempNode
11
- */
12
- class MatcapUVNode extends TempNode {
13
-
14
- static get type() {
15
-
16
- return 'MatcapUVNode';
17
-
18
- }
19
-
20
- /**
21
- * Constructs a new matcap uv node.
22
- */
23
- constructor() {
24
-
25
- super( 'vec2' );
26
-
27
- }
28
-
29
- setup() {
30
-
31
- const x = vec3( positionViewDirection.z, 0, positionViewDirection.x.negate() ).normalize();
32
- const y = positionViewDirection.cross( x );
33
-
34
- return vec2( x.dot( transformedNormalView ), y.dot( transformedNormalView ) ).mul( 0.495 ).add( 0.5 ); // 0.495 to remove artifacts caused by undersized matcap disks
35
-
36
- }
37
-
38
- }
39
-
40
- export default MatcapUVNode;
41
-
42
- /**
43
- * TSL function for creating a matcap uv node.
44
- *
45
- * @tsl
46
- * @function
47
- * @returns {MatcapUVNode}
48
- */
49
- export const matcapUV = /*@__PURE__*/ nodeImmutable( MatcapUVNode );
@@ -1,148 +0,0 @@
1
- import Node from '../core/Node.js';
2
- import { add } from '../math/OperatorNode.js';
3
- import { normalLocal } from '../accessors/Normal.js';
4
- import { positionLocal } from '../accessors/Position.js';
5
- import { texture } from '../accessors/TextureNode.js';
6
- import { nodeProxy, float, vec3 } from '../tsl/TSLBase.js';
7
-
8
- /**
9
- * Can be used for triplanar texture mapping.
10
- *
11
- * ```js
12
- * material.colorNode = triplanarTexture( texture( diffuseMap ) );
13
- * ```
14
- *
15
- * @augments Node
16
- */
17
- class TriplanarTexturesNode extends Node {
18
-
19
- static get type() {
20
-
21
- return 'TriplanarTexturesNode';
22
-
23
- }
24
-
25
- /**
26
- * Constructs a new triplanar textures node.
27
- *
28
- * @param {Node} textureXNode - First texture node.
29
- * @param {?Node} [textureYNode=null] - Second texture node. When not set, the shader will sample from `textureXNode` instead.
30
- * @param {?Node} [textureZNode=null] - Third texture node. When not set, the shader will sample from `textureXNode` instead.
31
- * @param {?Node<float>} [scaleNode=float(1)] - The scale node.
32
- * @param {?Node<vec3>} [positionNode=positionLocal] - Vertex positions in local space.
33
- * @param {?Node<vec3>} [normalNode=normalLocal] - Normals in local space.
34
- */
35
- constructor( textureXNode, textureYNode = null, textureZNode = null, scaleNode = float( 1 ), positionNode = positionLocal, normalNode = normalLocal ) {
36
-
37
- super( 'vec4' );
38
-
39
- /**
40
- * First texture node.
41
- *
42
- * @type {Node}
43
- */
44
- this.textureXNode = textureXNode;
45
-
46
- /**
47
- * Second texture node. When not set, the shader will sample from `textureXNode` instead.
48
- *
49
- * @type {?Node}
50
- * @default null
51
- */
52
- this.textureYNode = textureYNode;
53
-
54
- /**
55
- * Third texture node. When not set, the shader will sample from `textureXNode` instead.
56
- *
57
- * @type {?Node}
58
- * @default null
59
- */
60
- this.textureZNode = textureZNode;
61
-
62
- /**
63
- * The scale node.
64
- *
65
- * @type {Node<float>}
66
- * @default float(1)
67
- */
68
- this.scaleNode = scaleNode;
69
-
70
- /**
71
- * Vertex positions in local space.
72
- *
73
- * @type {Node<vec3>}
74
- * @default positionLocal
75
- */
76
- this.positionNode = positionNode;
77
-
78
- /**
79
- * Normals in local space.
80
- *
81
- * @type {Node<vec3>}
82
- * @default normalLocal
83
- */
84
- this.normalNode = normalNode;
85
-
86
- }
87
-
88
- setup() {
89
-
90
- const { textureXNode, textureYNode, textureZNode, scaleNode, positionNode, normalNode } = this;
91
-
92
- // Ref: https://github.com/keijiro/StandardTriplanar
93
-
94
- // Blending factor of triplanar mapping
95
- let bf = normalNode.abs().normalize();
96
- bf = bf.div( bf.dot( vec3( 1.0 ) ) );
97
-
98
- // Triplanar mapping
99
- const tx = positionNode.yz.mul( scaleNode );
100
- const ty = positionNode.zx.mul( scaleNode );
101
- const tz = positionNode.xy.mul( scaleNode );
102
-
103
- // Base color
104
- const textureX = textureXNode.value;
105
- const textureY = textureYNode !== null ? textureYNode.value : textureX;
106
- const textureZ = textureZNode !== null ? textureZNode.value : textureX;
107
-
108
- const cx = texture( textureX, tx ).mul( bf.x );
109
- const cy = texture( textureY, ty ).mul( bf.y );
110
- const cz = texture( textureZ, tz ).mul( bf.z );
111
-
112
- return add( cx, cy, cz );
113
-
114
- }
115
-
116
- }
117
-
118
- export default TriplanarTexturesNode;
119
-
120
- /**
121
- * TSL function for creating a triplanar textures node.
122
- *
123
- * @tsl
124
- * @function
125
- * @param {Node} textureXNode - First texture node.
126
- * @param {?Node} [textureYNode=null] - Second texture node. When not set, the shader will sample from `textureXNode` instead.
127
- * @param {?Node} [textureZNode=null] - Third texture node. When not set, the shader will sample from `textureXNode` instead.
128
- * @param {?Node<float>} [scaleNode=float(1)] - The scale node.
129
- * @param {?Node<vec3>} [positionNode=positionLocal] - Vertex positions in local space.
130
- * @param {?Node<vec3>} [normalNode=normalLocal] - Normals in local space.
131
- * @returns {TriplanarTexturesNode}
132
- */
133
- export const triplanarTextures = /*@__PURE__*/ nodeProxy( TriplanarTexturesNode ).setParameterLength( 1, 6 );
134
-
135
- /**
136
- * TSL function for creating a triplanar textures node.
137
- *
138
- * @tsl
139
- * @function
140
- * @param {Node} textureXNode - First texture node.
141
- * @param {?Node} [textureYNode=null] - Second texture node. When not set, the shader will sample from `textureXNode` instead.
142
- * @param {?Node} [textureZNode=null] - Third texture node. When not set, the shader will sample from `textureXNode` instead.
143
- * @param {?Node<float>} [scaleNode=float(1)] - The scale node.
144
- * @param {?Node<vec3>} [positionNode=positionLocal] - Vertex positions in local space.
145
- * @param {?Node<vec3>} [normalNode=normalLocal] - Normals in local space.
146
- * @returns {TriplanarTexturesNode}
147
- */
148
- export const triplanarTexture = ( ...params ) => triplanarTextures( ...params );