@plastic-software/three 0.174.0 → 0.175.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +10744 -1476
- package/build/three.core.js +9633 -1096
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +918 -189
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +4 -2
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +2658 -1697
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +2654 -1709
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +1 -1
- package/examples/jsm/animation/AnimationClipCreator.js +57 -6
- package/examples/jsm/animation/CCDIKSolver.js +93 -39
- package/examples/jsm/capabilities/WebGL.js +28 -3
- package/examples/jsm/capabilities/WebGPU.js +16 -6
- package/examples/jsm/controls/ArcballControls.js +424 -154
- package/examples/jsm/controls/DragControls.js +93 -2
- package/examples/jsm/controls/FirstPersonControls.js +113 -4
- package/examples/jsm/controls/FlyControls.js +49 -2
- package/examples/jsm/controls/MapControls.js +42 -9
- package/examples/jsm/controls/OrbitControls.js +345 -42
- package/examples/jsm/controls/PointerLockControls.js +111 -9
- package/examples/jsm/controls/TrackballControls.js +159 -8
- package/examples/jsm/controls/TransformControls.js +252 -6
- package/examples/jsm/csm/CSM.js +226 -15
- package/examples/jsm/csm/CSMFrustum.js +52 -0
- package/examples/jsm/csm/CSMHelper.js +47 -0
- package/examples/jsm/csm/CSMShader.js +10 -1
- package/examples/jsm/csm/CSMShadowNode.js +156 -13
- package/examples/jsm/curves/CurveExtras.js +289 -31
- package/examples/jsm/curves/NURBSCurve.js +57 -14
- package/examples/jsm/curves/NURBSSurface.js +50 -6
- package/examples/jsm/curves/NURBSUtils.js +96 -112
- package/examples/jsm/curves/NURBSVolume.js +22 -4
- package/examples/jsm/effects/AnaglyphEffect.js +30 -0
- package/examples/jsm/effects/AsciiEffect.js +60 -15
- package/examples/jsm/effects/OutlineEffect.js +59 -111
- package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
- package/examples/jsm/effects/StereoEffect.js +29 -0
- package/examples/jsm/environments/DebugEnvironment.js +49 -0
- package/examples/jsm/environments/RoomEnvironment.js +23 -4
- package/examples/jsm/exporters/DRACOExporter.js +53 -13
- package/examples/jsm/exporters/EXRExporter.js +37 -8
- package/examples/jsm/exporters/GLTFExporter.js +171 -48
- package/examples/jsm/exporters/KTX2Exporter.js +20 -0
- package/examples/jsm/exporters/OBJExporter.js +18 -0
- package/examples/jsm/exporters/PLYExporter.js +39 -9
- package/examples/jsm/exporters/STLExporter.js +25 -5
- package/examples/jsm/exporters/USDZExporter.js +70 -3
- package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
- package/examples/jsm/geometries/ConvexGeometry.js +18 -0
- package/examples/jsm/geometries/DecalGeometry.js +20 -9
- package/examples/jsm/geometries/ParametricFunctions.js +97 -0
- package/examples/jsm/geometries/ParametricGeometry.js +37 -5
- package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
- package/examples/jsm/geometries/TeapotGeometry.js +22 -38
- package/examples/jsm/geometries/TextGeometry.js +44 -16
- package/examples/jsm/helpers/LightProbeHelper.js +35 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
- package/examples/jsm/helpers/OctreeHelper.js +35 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
- package/examples/jsm/helpers/TextureHelper.js +27 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
- package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
- package/examples/jsm/helpers/ViewHelper.js +75 -1
- package/examples/jsm/interactive/HTMLMesh.js +25 -0
- package/examples/jsm/interactive/InteractiveGroup.js +65 -5
- package/examples/jsm/interactive/SelectionBox.js +74 -9
- package/examples/jsm/interactive/SelectionHelper.js +71 -29
- package/examples/jsm/libs/motion-controllers.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +23 -0
- package/examples/jsm/lights/LightProbeGenerator.js +26 -1
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
- package/examples/jsm/lines/Line2.js +36 -0
- package/examples/jsm/lines/LineGeometry.js +52 -0
- package/examples/jsm/lines/LineMaterial.js +95 -0
- package/examples/jsm/lines/LineSegments2.js +51 -2
- package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
- package/examples/jsm/lines/Wireframe.js +38 -2
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/lines/webgpu/Line2.js +25 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
- package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
- package/examples/jsm/loaders/3DMLoader.js +71 -2
- package/examples/jsm/loaders/3MFLoader.js +41 -3
- package/examples/jsm/loaders/AMFLoader.js +31 -12
- package/examples/jsm/loaders/BVHLoader.js +57 -11
- package/examples/jsm/loaders/ColladaLoader.js +35 -0
- package/examples/jsm/loaders/DDSLoader.js +24 -0
- package/examples/jsm/loaders/DRACOLoader.js +73 -1
- package/examples/jsm/loaders/EXRLoader.js +40 -8
- package/examples/jsm/loaders/FBXLoader.js +42 -14
- package/examples/jsm/loaders/FontLoader.js +60 -2
- package/examples/jsm/loaders/GCodeLoader.js +33 -5
- package/examples/jsm/loaders/GLTFLoader.js +218 -5
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
- package/examples/jsm/loaders/IESLoader.js +41 -0
- package/examples/jsm/loaders/KMZLoader.js +32 -0
- package/examples/jsm/loaders/KTX2Loader.js +86 -18
- package/examples/jsm/loaders/KTXLoader.js +26 -6
- package/examples/jsm/loaders/LDrawLoader.js +115 -5
- package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
- package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
- package/examples/jsm/loaders/LUTImageLoader.js +78 -38
- package/examples/jsm/loaders/LWOLoader.js +46 -7
- package/examples/jsm/loaders/LottieLoader.js +37 -0
- package/examples/jsm/loaders/MD2Loader.js +36 -1
- package/examples/jsm/loaders/MDDLoader.js +56 -12
- package/examples/jsm/loaders/MTLLoader.js +38 -33
- package/examples/jsm/loaders/MaterialXLoader.js +33 -0
- package/examples/jsm/loaders/NRRDLoader.js +36 -5
- package/examples/jsm/loaders/OBJLoader.js +48 -1
- package/examples/jsm/loaders/PCDLoader.js +47 -0
- package/examples/jsm/loaders/PDBLoader.js +40 -2
- package/examples/jsm/loaders/PLYLoader.js +62 -32
- package/examples/jsm/loaders/PVRLoader.js +23 -5
- package/examples/jsm/loaders/RGBELoader.js +38 -5
- package/examples/jsm/loaders/RGBMLoader.js +67 -1
- package/examples/jsm/loaders/STLLoader.js +47 -38
- package/examples/jsm/loaders/SVGLoader.js +113 -20
- package/examples/jsm/loaders/TDSLoader.js +81 -61
- package/examples/jsm/loaders/TGALoader.js +22 -0
- package/examples/jsm/loaders/TIFFLoader.js +22 -0
- package/examples/jsm/loaders/TTFLoader.js +36 -2
- package/examples/jsm/loaders/USDZLoader.js +34 -1
- package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
- package/examples/jsm/loaders/VOXLoader.js +57 -0
- package/examples/jsm/loaders/VRMLLoader.js +32 -1
- package/examples/jsm/loaders/VTKLoader.js +38 -0
- package/examples/jsm/loaders/XYZLoader.js +35 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
- package/examples/jsm/math/Capsule.js +89 -14
- package/examples/jsm/math/ColorConverter.js +21 -0
- package/examples/jsm/math/ColorSpaces.js +53 -0
- package/examples/jsm/math/ConvexHull.js +514 -92
- package/examples/jsm/math/ImprovedNoise.js +14 -2
- package/examples/jsm/math/Lut.js +111 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
- package/examples/jsm/math/OBB.js +139 -46
- package/examples/jsm/math/Octree.js +132 -5
- package/examples/jsm/math/SimplexNoise.js +66 -42
- package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
- package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
- package/examples/jsm/misc/Gyroscope.js +11 -0
- package/examples/jsm/misc/MD2Character.js +115 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
- package/examples/jsm/misc/MorphAnimMesh.js +43 -0
- package/examples/jsm/misc/MorphBlendMesh.js +102 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
- package/examples/jsm/misc/RollerCoaster.js +52 -0
- package/examples/jsm/misc/Timer.js +79 -2
- package/examples/jsm/misc/TubePainter.js +53 -0
- package/examples/jsm/misc/Volume.js +108 -72
- package/examples/jsm/misc/VolumeSlice.js +88 -45
- package/examples/jsm/modifiers/CurveModifier.js +57 -34
- package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
- package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
- package/examples/jsm/modifiers/TessellateModifier.js +33 -2
- package/examples/jsm/objects/GroundedSkybox.js +23 -5
- package/examples/jsm/objects/Lensflare.js +91 -2
- package/examples/jsm/objects/LensflareMesh.js +53 -2
- package/examples/jsm/objects/MarchingCubes.js +88 -5
- package/examples/jsm/objects/Reflector.js +70 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
- package/examples/jsm/objects/Refractor.js +61 -0
- package/examples/jsm/objects/ShadowMesh.js +53 -4
- package/examples/jsm/objects/Sky.js +26 -9
- package/examples/jsm/objects/SkyMesh.js +60 -9
- package/examples/jsm/objects/Water.js +44 -5
- package/examples/jsm/objects/Water2.js +42 -3
- package/examples/jsm/objects/Water2Mesh.js +38 -3
- package/examples/jsm/objects/WaterMesh.js +94 -7
- package/examples/jsm/physics/AmmoPhysics.js +47 -0
- package/examples/jsm/physics/JoltPhysics.js +48 -0
- package/examples/jsm/physics/RapierPhysics.js +56 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
- package/examples/jsm/postprocessing/BloomPass.js +125 -24
- package/examples/jsm/postprocessing/BokehPass.js +98 -22
- package/examples/jsm/postprocessing/ClearPass.js +53 -3
- package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
- package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
- package/examples/jsm/postprocessing/EffectComposer.js +131 -0
- package/examples/jsm/postprocessing/FilmPass.js +53 -5
- package/examples/jsm/postprocessing/GTAOPass.js +191 -48
- package/examples/jsm/postprocessing/GlitchPass.js +84 -33
- package/examples/jsm/postprocessing/HalftonePass.js +64 -10
- package/examples/jsm/postprocessing/LUTPass.js +37 -8
- package/examples/jsm/postprocessing/MaskPass.js +90 -0
- package/examples/jsm/postprocessing/OutlinePass.js +266 -133
- package/examples/jsm/postprocessing/OutputPass.js +53 -14
- package/examples/jsm/postprocessing/Pass.js +98 -4
- package/examples/jsm/postprocessing/RenderPass.js +83 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
- package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
- package/examples/jsm/postprocessing/SAOPass.js +126 -53
- package/examples/jsm/postprocessing/SMAAPass.js +103 -71
- package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
- package/examples/jsm/postprocessing/SSAOPass.js +160 -47
- package/examples/jsm/postprocessing/SSRPass.js +230 -49
- package/examples/jsm/postprocessing/SavePass.js +68 -16
- package/examples/jsm/postprocessing/ShaderPass.js +64 -7
- package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
- package/examples/jsm/postprocessing/TexturePass.js +71 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
- package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
- package/examples/jsm/renderers/Projector.js +18 -2
- package/examples/jsm/renderers/SVGRenderer.js +124 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
- package/examples/jsm/shaders/AfterimageShader.js +6 -4
- package/examples/jsm/shaders/BasicShader.js +6 -2
- package/examples/jsm/shaders/BleachBypassShader.js +8 -4
- package/examples/jsm/shaders/BlendShader.js +6 -2
- package/examples/jsm/shaders/BokehShader.js +7 -4
- package/examples/jsm/shaders/BokehShader2.js +7 -3
- package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
- package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
- package/examples/jsm/shaders/ColorifyShader.js +6 -2
- package/examples/jsm/shaders/ConvolutionShader.js +7 -39
- package/examples/jsm/shaders/CopyShader.js +6 -2
- package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
- package/examples/jsm/shaders/DigitalGlitch.js +7 -7
- package/examples/jsm/shaders/DotScreenShader.js +6 -4
- package/examples/jsm/shaders/ExposureShader.js +6 -2
- package/examples/jsm/shaders/FXAAShader.js +15 -7
- package/examples/jsm/shaders/FilmShader.js +10 -0
- package/examples/jsm/shaders/FocusShader.js +6 -4
- package/examples/jsm/shaders/FreiChenShader.js +7 -3
- package/examples/jsm/shaders/GTAOShader.js +33 -39
- package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
- package/examples/jsm/shaders/GodRaysShader.js +14 -5
- package/examples/jsm/shaders/HalftoneShader.js +11 -5
- package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
- package/examples/jsm/shaders/HueSaturationShader.js +7 -3
- package/examples/jsm/shaders/KaleidoShader.js +8 -4
- package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
- package/examples/jsm/shaders/LuminosityShader.js +6 -3
- package/examples/jsm/shaders/MirrorShader.js +7 -4
- package/examples/jsm/shaders/NormalMapShader.js +5 -3
- package/examples/jsm/shaders/OutputShader.js +11 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
- package/examples/jsm/shaders/RGBShiftShader.js +5 -1
- package/examples/jsm/shaders/SAOShader.js +8 -2
- package/examples/jsm/shaders/SMAAShader.js +23 -1
- package/examples/jsm/shaders/SSAOShader.js +23 -5
- package/examples/jsm/shaders/SSRShader.js +25 -1
- package/examples/jsm/shaders/SepiaShader.js +6 -4
- package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
- package/examples/jsm/shaders/TechnicolorShader.js +7 -4
- package/examples/jsm/shaders/ToonShader.js +29 -7
- package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
- package/examples/jsm/shaders/VelocityShader.js +6 -2
- package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
- package/examples/jsm/shaders/VignetteShader.js +6 -4
- package/examples/jsm/shaders/VolumeShader.js +7 -1
- package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
- package/examples/jsm/textures/FlakesTexture.js +12 -0
- package/examples/jsm/transpiler/Transpiler.js +31 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
- package/examples/jsm/tsl/display/BloomNode.js +1 -1
- package/examples/jsm/tsl/display/PixelationPassNode.js +4 -4
- package/examples/jsm/tsl/display/SSRNode.js +1 -1
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +29 -3
- package/examples/jsm/tsl/math/Bayer.js +14 -1
- package/examples/jsm/tsl/utils/Raymarching.js +4 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
- package/examples/jsm/utils/CameraUtils.js +10 -7
- package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
- package/examples/jsm/utils/GeometryUtils.js +12 -13
- package/examples/jsm/utils/LDrawUtils.js +11 -4
- package/examples/jsm/utils/SceneOptimizer.js +66 -20
- package/examples/jsm/utils/SceneUtils.js +50 -3
- package/examples/jsm/utils/ShadowMapViewer.js +47 -24
- package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
- package/examples/jsm/utils/SkeletonUtils.js +45 -0
- package/examples/jsm/utils/SortUtils.js +14 -5
- package/examples/jsm/utils/UVsDebug.js +9 -4
- package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
- package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
- package/examples/jsm/utils/WorkerPool.js +65 -2
- package/examples/jsm/webxr/ARButton.js +18 -0
- package/examples/jsm/webxr/OculusHandModel.js +83 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
- package/examples/jsm/webxr/Text2D.js +11 -0
- package/examples/jsm/webxr/VRButton.js +30 -0
- package/examples/jsm/webxr/XRButton.js +22 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
- package/examples/jsm/webxr/XREstimatedLight.js +33 -3
- package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +92 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +42 -0
- package/examples/jsm/webxr/XRPlanes.js +17 -0
- package/package.json +1 -1
- package/src/Three.TSL.js +3 -1
- package/src/animation/AnimationAction.js +262 -30
- package/src/animation/AnimationClip.js +141 -2
- package/src/animation/AnimationMixer.js +99 -15
- package/src/animation/AnimationObjectGroup.js +41 -18
- package/src/animation/AnimationUtils.js +168 -18
- package/src/animation/KeyframeTrack.js +144 -10
- package/src/animation/PropertyBinding.js +77 -3
- package/src/animation/PropertyMixer.js +72 -5
- package/src/animation/tracks/BooleanKeyframeTrack.js +33 -6
- package/src/animation/tracks/ColorKeyframeTrack.js +26 -5
- package/src/animation/tracks/NumberKeyframeTrack.js +26 -2
- package/src/animation/tracks/QuaternionKeyframeTrack.js +30 -1
- package/src/animation/tracks/StringKeyframeTrack.js +33 -2
- package/src/animation/tracks/VectorKeyframeTrack.js +26 -2
- package/src/audio/AudioAnalyser.js +1 -1
- package/src/audio/AudioListener.js +2 -2
- package/src/audio/PositionalAudio.js +5 -5
- package/src/constants.js +1432 -5
- package/src/core/BufferAttribute.js +413 -3
- package/src/core/BufferGeometry.js +337 -1
- package/src/core/Clock.js +60 -0
- package/src/core/GLBufferAttribute.js +99 -0
- package/src/core/InstancedBufferAttribute.js +29 -0
- package/src/core/InstancedBufferGeometry.js +20 -0
- package/src/core/InstancedInterleavedBuffer.js +26 -0
- package/src/core/InterleavedBuffer.js +137 -3
- package/src/core/InterleavedBufferAttribute.js +197 -0
- package/src/core/Layers.js +71 -10
- package/src/core/Object3D.js +23 -0
- package/src/core/Raycaster.js +134 -1
- package/src/core/RenderTarget.js +166 -7
- package/src/core/RenderTarget3D.js +25 -0
- package/src/core/RenderTargetArray.js +18 -0
- package/src/core/Uniform.js +29 -0
- package/src/core/UniformsGroup.js +84 -2
- package/src/extras/Controls.js +16 -1
- package/src/extras/Earcut.js +3 -781
- package/src/extras/ImageUtils.js +3 -2
- package/src/extras/PMREMGenerator.js +22 -17
- package/src/extras/core/Curve.js +1 -1
- package/src/extras/core/Path.js +1 -1
- package/src/extras/lib/earcut.js +685 -0
- package/src/geometries/ConeGeometry.js +2 -2
- package/src/geometries/CylinderGeometry.js +2 -2
- package/src/geometries/ExtrudeGeometry.js +71 -39
- package/src/geometries/LatheGeometry.js +1 -1
- package/src/lights/LightShadow.js +1 -1
- package/src/lights/webgpu/IESSpotLight.js +1 -1
- package/src/loaders/AnimationLoader.js +31 -0
- package/src/loaders/AudioLoader.js +31 -0
- package/src/loaders/BufferGeometryLoader.js +34 -0
- package/src/loaders/Cache.js +45 -0
- package/src/loaders/CompressedTextureLoader.js +36 -3
- package/src/loaders/CubeTextureLoader.js +45 -0
- package/src/loaders/DataTextureLoader.js +44 -3
- package/src/loaders/FileLoader.js +57 -1
- package/src/loaders/ImageBitmapLoader.js +57 -0
- package/src/loaders/ImageLoader.js +30 -0
- package/src/loaders/Loader.js +4 -6
- package/src/loaders/LoaderUtils.js +18 -36
- package/src/loaders/LoadingManager.js +142 -0
- package/src/loaders/MaterialLoader.js +57 -0
- package/src/loaders/ObjectLoader.js +58 -1
- package/src/loaders/TextureLoader.js +33 -0
- package/src/loaders/nodes/NodeLoader.js +6 -2
- package/src/loaders/nodes/NodeMaterialLoader.js +1 -1
- package/src/loaders/nodes/NodeObjectLoader.js +3 -3
- package/src/materials/LineBasicMaterial.js +74 -1
- package/src/materials/LineDashedMaterial.js +52 -0
- package/src/materials/Material.js +18 -3
- package/src/materials/MeshBasicMaterial.js +165 -0
- package/src/materials/MeshDepthMaterial.js +93 -0
- package/src/materials/MeshDistanceMaterial.js +76 -0
- package/src/materials/MeshLambertMaterial.js +273 -0
- package/src/materials/MeshMatcapMaterial.js +142 -0
- package/src/materials/MeshNormalMaterial.js +113 -0
- package/src/materials/MeshPhongMaterial.js +288 -0
- package/src/materials/MeshPhysicalMaterial.js +292 -1
- package/src/materials/MeshStandardMaterial.js +297 -0
- package/src/materials/MeshToonMaterial.js +218 -0
- package/src/materials/PointsMaterial.js +89 -0
- package/src/materials/RawShaderMaterial.js +25 -0
- package/src/materials/ShaderMaterial.js +215 -6
- package/src/materials/ShadowMaterial.js +54 -0
- package/src/materials/SpriteMaterial.js +82 -0
- package/src/materials/nodes/Line2NodeMaterial.js +1 -1
- package/src/materials/nodes/LineBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/LineDashedNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshLambertNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshSSSNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshStandardNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshToonNodeMaterial.js +2 -2
- package/src/materials/nodes/NodeMaterial.js +7 -3
- package/src/materials/nodes/PointsNodeMaterial.js +1 -1
- package/src/materials/nodes/ShadowNodeMaterial.js +11 -2
- package/src/materials/nodes/SpriteNodeMaterial.js +1 -1
- package/src/materials/nodes/VolumeNodeMaterial.js +10 -1
- package/src/math/Color.js +1 -1
- package/src/math/MathUtils.js +223 -0
- package/src/nodes/Nodes.js +1 -0
- package/src/nodes/accessors/BatchNode.js +8 -8
- package/src/nodes/accessors/BuiltinNode.js +1 -1
- package/src/nodes/accessors/CubeTextureNode.js +1 -1
- package/src/nodes/accessors/InstanceNode.js +5 -5
- package/src/nodes/accessors/InstancedMeshNode.js +1 -1
- package/src/nodes/accessors/MorphNode.js +27 -23
- package/src/nodes/accessors/Normal.js +1 -1
- package/src/nodes/accessors/Object3DNode.js +12 -12
- package/src/nodes/accessors/ReferenceBaseNode.js +2 -2
- package/src/nodes/accessors/ReferenceNode.js +1 -1
- package/src/nodes/accessors/SkinningNode.js +46 -37
- package/src/nodes/accessors/StorageBufferNode.js +1 -1
- package/src/nodes/accessors/StorageTextureNode.js +3 -3
- package/src/nodes/accessors/Texture3DNode.js +1 -1
- package/src/nodes/accessors/TextureNode.js +25 -5
- package/src/nodes/accessors/TextureSizeNode.js +1 -1
- package/src/nodes/accessors/UniformArrayNode.js +2 -2
- package/src/nodes/code/CodeNode.js +4 -4
- package/src/nodes/code/ExpressionNode.js +4 -4
- package/src/nodes/code/FunctionCallNode.js +23 -3
- package/src/nodes/code/ScriptableNode.js +4 -4
- package/src/nodes/code/ScriptableValueNode.js +2 -2
- package/src/nodes/core/AssignNode.js +1 -1
- package/src/nodes/core/AttributeNode.js +1 -1
- package/src/nodes/core/BypassNode.js +1 -1
- package/src/nodes/core/CacheNode.js +1 -1
- package/src/nodes/core/ContextNode.js +1 -1
- package/src/nodes/core/InputNode.js +2 -2
- package/src/nodes/core/Node.js +14 -2
- package/src/nodes/core/NodeBuilder.js +86 -14
- package/src/nodes/core/StackNode.js +5 -5
- package/src/nodes/core/StructNode.js +1 -1
- package/src/nodes/core/StructTypeNode.js +2 -2
- package/src/nodes/core/VarNode.js +2 -8
- package/src/nodes/core/VaryingNode.js +3 -3
- package/src/nodes/display/BlendModes.js +4 -4
- package/src/nodes/display/BumpMapNode.js +1 -1
- package/src/nodes/display/NormalMapNode.js +1 -1
- package/src/nodes/display/PosterizeNode.js +1 -1
- package/src/nodes/display/ScreenNode.js +3 -3
- package/src/nodes/display/ViewportDepthNode.js +2 -2
- package/src/nodes/display/ViewportDepthTextureNode.js +2 -2
- package/src/nodes/display/ViewportSharedTextureNode.js +2 -2
- package/src/nodes/display/ViewportTextureNode.js +4 -4
- package/src/nodes/functions/ShadowMaskModel.js +4 -4
- package/src/nodes/functions/material/getParallaxCorrectNormal.js +6 -6
- package/src/nodes/geometry/RangeNode.js +1 -1
- package/src/nodes/gpgpu/AtomicFunctionNode.js +16 -40
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +30 -2
- package/src/nodes/lighting/AnalyticLightNode.js +9 -1
- package/src/nodes/lighting/LightsNode.js +3 -3
- package/src/nodes/lighting/ShadowNode.js +1 -1
- package/src/nodes/math/ConditionalNode.js +20 -3
- package/src/nodes/math/MathNode.js +83 -78
- package/src/nodes/math/OperatorNode.js +171 -82
- package/src/nodes/pmrem/PMREMNode.js +4 -4
- package/src/nodes/pmrem/PMREMUtils.js +2 -2
- package/src/nodes/tsl/TSLBase.js +2 -1
- package/src/nodes/tsl/TSLCore.js +115 -12
- package/src/nodes/utils/ArrayElementNode.js +3 -1
- package/src/nodes/utils/CubeMapNode.js +3 -3
- package/src/nodes/utils/DebugNode.js +70 -0
- package/src/nodes/utils/EquirectUVNode.js +2 -2
- package/src/nodes/utils/JoinNode.js +27 -2
- package/src/nodes/utils/LoopNode.js +58 -28
- package/src/nodes/utils/MaxMipLevelNode.js +1 -1
- package/src/nodes/utils/ReflectorNode.js +2 -2
- package/src/nodes/utils/RemapNode.js +6 -6
- package/src/nodes/utils/RotateNode.js +1 -1
- package/src/nodes/utils/SpriteSheetUVNode.js +3 -3
- package/src/nodes/utils/StorageArrayElementNode.js +1 -1
- package/src/nodes/utils/TriplanarTexturesNode.js +3 -3
- package/src/objects/BatchedMesh.js +4 -4
- package/src/objects/InstancedMesh.js +2 -2
- package/src/objects/LOD.js +1 -1
- package/src/objects/Skeleton.js +1 -1
- package/src/renderers/WebGL3DRenderTarget.js +25 -0
- package/src/renderers/WebGLArrayRenderTarget.js +25 -0
- package/src/renderers/WebGLCubeRenderTarget.js +39 -1
- package/src/renderers/WebGLRenderTarget.js +19 -0
- package/src/renderers/WebGLRenderer.js +617 -79
- package/src/renderers/common/Animation.js +2 -2
- package/src/renderers/common/Attributes.js +2 -2
- package/src/renderers/common/Backend.js +12 -3
- package/src/renderers/common/Background.js +1 -0
- package/src/renderers/common/Color4.js +1 -1
- package/src/renderers/common/CubeRenderTarget.js +13 -0
- package/src/renderers/common/PostProcessing.js +2 -0
- package/src/renderers/common/QuadMesh.js +2 -0
- package/src/renderers/common/RenderList.js +2 -2
- package/src/renderers/common/RenderObject.js +1 -1
- package/src/renderers/common/RenderObjects.js +2 -2
- package/src/renderers/common/Renderer.js +52 -31
- package/src/renderers/common/XRManager.js +333 -10
- package/src/renderers/common/extras/PMREMGenerator.js +6 -0
- package/src/renderers/common/nodes/NodeBuilderState.js +3 -3
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +10 -1
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -1
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +5 -1
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +82 -0
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +22 -2
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +12 -1
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +8 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +31 -11
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +5 -1
- package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -1
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -1
- package/src/renderers/shaders/ShaderChunk/triplanar_fragment.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +52 -7
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +25 -6
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +19 -7
- package/src/renderers/shaders/ShaderChunk.js +2 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +1 -0
- package/src/renderers/shaders/UniformsLib.js +6 -5
- package/src/renderers/shaders/UniformsUtils.js +1 -3
- package/src/renderers/webgl/WebGLBackground.js +4 -2
- package/src/renderers/webgl/WebGLMaterials.js +12 -0
- package/src/renderers/webgl/WebGLProgram.js +25 -5
- package/src/renderers/webgl/WebGLPrograms.js +21 -7
- package/src/renderers/webgl/WebGLState.js +9 -9
- package/src/renderers/webgl-fallback/WebGLBackend.js +25 -26
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +3 -12
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +67 -19
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +1 -1
- package/src/renderers/webgpu/WebGPUBackend.js +128 -87
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +1 -11
- package/src/renderers/webgpu/WebGPURenderer.js +17 -11
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +4 -4
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +5 -3
- package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +87 -2
- package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
- package/src/renderers/webxr/WebXRManager.js +173 -1
- package/src/scenes/Scene.js +2 -1
- package/src/textures/CanvasTexture.js +28 -0
- package/src/textures/CompressedArrayTexture.js +57 -0
- package/src/textures/CompressedCubeTexture.js +29 -0
- package/src/textures/CompressedTexture.js +64 -6
- package/src/textures/CubeTexture.js +52 -4
- package/src/textures/Data3DTexture.js +77 -0
- package/src/textures/DataArrayTexture.js +93 -0
- package/src/textures/DataTexture.js +65 -0
- package/src/textures/DepthTexture.js +59 -9
- package/src/textures/FramebufferTexture.js +62 -0
- package/src/textures/Source.js +69 -0
- package/src/textures/Texture.js +5 -5
- package/src/textures/VideoFrameTexture.js +43 -6
- package/src/textures/VideoTexture.js +49 -4
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
|
@@ -16,27 +16,137 @@ import {
|
|
|
16
16
|
import { Pass, FullScreenQuad } from './Pass.js';
|
|
17
17
|
import { CopyShader } from '../shaders/CopyShader.js';
|
|
18
18
|
|
|
19
|
+
/**
|
|
20
|
+
* A pass for rendering outlines around selected objects.
|
|
21
|
+
*
|
|
22
|
+
* ```js
|
|
23
|
+
* const resolution = new THREE.Vector2( window.innerWidth, window.innerHeight );
|
|
24
|
+
* const outlinePass = new OutlinePass( resolution, scene, camera );
|
|
25
|
+
* composer.addPass( outlinePass );
|
|
26
|
+
* ```
|
|
27
|
+
*
|
|
28
|
+
* @augments Pass
|
|
29
|
+
*/
|
|
19
30
|
class OutlinePass extends Pass {
|
|
20
31
|
|
|
32
|
+
/**
|
|
33
|
+
* Constructs a new outline pass.
|
|
34
|
+
*
|
|
35
|
+
* @param {Vector2} [resolution] - The effect's resolution.
|
|
36
|
+
* @param {Scene} scene - The scene to render.
|
|
37
|
+
* @param {Camera} camera - The camera.
|
|
38
|
+
* @param {Array<Object3D>} [selectedObjects] - The selected 3D objects that should receive an outline.
|
|
39
|
+
*
|
|
40
|
+
*/
|
|
21
41
|
constructor( resolution, scene, camera, selectedObjects ) {
|
|
22
42
|
|
|
23
43
|
super();
|
|
24
44
|
|
|
45
|
+
/**
|
|
46
|
+
* The scene to render.
|
|
47
|
+
*
|
|
48
|
+
* @type {Object}
|
|
49
|
+
*/
|
|
25
50
|
this.renderScene = scene;
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* The camera.
|
|
54
|
+
*
|
|
55
|
+
* @type {Object}
|
|
56
|
+
*/
|
|
26
57
|
this.renderCamera = camera;
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* The selected 3D objects that should receive an outline.
|
|
61
|
+
*
|
|
62
|
+
* @type {Array<Object3D>}
|
|
63
|
+
*/
|
|
27
64
|
this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* The visible edge color.
|
|
68
|
+
*
|
|
69
|
+
* @type {Color}
|
|
70
|
+
* @default (1,1,1)
|
|
71
|
+
*/
|
|
28
72
|
this.visibleEdgeColor = new Color( 1, 1, 1 );
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* The hidden edge color.
|
|
76
|
+
*
|
|
77
|
+
* @type {Color}
|
|
78
|
+
* @default (0.1,0.04,0.02)
|
|
79
|
+
*/
|
|
29
80
|
this.hiddenEdgeColor = new Color( 0.1, 0.04, 0.02 );
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* Can be used for an animated glow/pulse effect.
|
|
84
|
+
*
|
|
85
|
+
* @type {number}
|
|
86
|
+
* @default 0
|
|
87
|
+
*/
|
|
30
88
|
this.edgeGlow = 0.0;
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* Whether to use a pattern texture for to highlight selected
|
|
92
|
+
* 3D objects or not.
|
|
93
|
+
*
|
|
94
|
+
* @type {boolean}
|
|
95
|
+
* @default false
|
|
96
|
+
*/
|
|
31
97
|
this.usePatternTexture = false;
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* Can be used to highlight selected 3D objects. Requires to set
|
|
101
|
+
* {@link OutlinePass#usePatternTexture} to `true`.
|
|
102
|
+
*
|
|
103
|
+
* @type {?Texture}
|
|
104
|
+
* @default null
|
|
105
|
+
*/
|
|
106
|
+
this.patternTexture = null;
|
|
107
|
+
|
|
108
|
+
/**
|
|
109
|
+
* The edge thickness.
|
|
110
|
+
*
|
|
111
|
+
* @type {number}
|
|
112
|
+
* @default 1
|
|
113
|
+
*/
|
|
32
114
|
this.edgeThickness = 1.0;
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* The edge strength.
|
|
118
|
+
*
|
|
119
|
+
* @type {number}
|
|
120
|
+
* @default 3
|
|
121
|
+
*/
|
|
33
122
|
this.edgeStrength = 3.0;
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* The downsample ratio. The effect can be rendered in a much
|
|
126
|
+
* lower resolution than the beauty pass.
|
|
127
|
+
*
|
|
128
|
+
* @type {number}
|
|
129
|
+
* @default 2
|
|
130
|
+
*/
|
|
34
131
|
this.downSampleRatio = 2;
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* The pulse period.
|
|
135
|
+
*
|
|
136
|
+
* @type {number}
|
|
137
|
+
* @default 0
|
|
138
|
+
*/
|
|
35
139
|
this.pulsePeriod = 0;
|
|
36
140
|
|
|
37
141
|
this._visibilityCache = new Map();
|
|
38
142
|
this._selectionCache = new Set();
|
|
39
143
|
|
|
144
|
+
/**
|
|
145
|
+
* The effect's resolution.
|
|
146
|
+
*
|
|
147
|
+
* @type {Vector2}
|
|
148
|
+
* @default (256,256)
|
|
149
|
+
*/
|
|
40
150
|
this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
|
|
41
151
|
|
|
42
152
|
const resx = Math.round( this.resolution.x / this.downSampleRatio );
|
|
@@ -51,7 +161,7 @@ class OutlinePass extends Pass {
|
|
|
51
161
|
this.depthMaterial.depthPacking = RGBADepthPacking;
|
|
52
162
|
this.depthMaterial.blending = NoBlending;
|
|
53
163
|
|
|
54
|
-
this.prepareMaskMaterial = this.
|
|
164
|
+
this.prepareMaskMaterial = this._getPrepareMaskMaterial();
|
|
55
165
|
this.prepareMaskMaterial.side = DoubleSide;
|
|
56
166
|
this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
|
|
57
167
|
|
|
@@ -70,7 +180,7 @@ class OutlinePass extends Pass {
|
|
|
70
180
|
this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
|
|
71
181
|
this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
|
|
72
182
|
|
|
73
|
-
this.edgeDetectionMaterial = this.
|
|
183
|
+
this.edgeDetectionMaterial = this._getEdgeDetectionMaterial();
|
|
74
184
|
this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
|
|
75
185
|
this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
|
|
76
186
|
this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
|
|
@@ -81,15 +191,15 @@ class OutlinePass extends Pass {
|
|
|
81
191
|
const MAX_EDGE_THICKNESS = 4;
|
|
82
192
|
const MAX_EDGE_GLOW = 4;
|
|
83
193
|
|
|
84
|
-
this.separableBlurMaterial1 = this.
|
|
194
|
+
this.separableBlurMaterial1 = this._getSeparableBlurMaterial( MAX_EDGE_THICKNESS );
|
|
85
195
|
this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
|
|
86
196
|
this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
|
|
87
|
-
this.separableBlurMaterial2 = this.
|
|
197
|
+
this.separableBlurMaterial2 = this._getSeparableBlurMaterial( MAX_EDGE_GLOW );
|
|
88
198
|
this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
|
|
89
199
|
this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
|
|
90
200
|
|
|
91
201
|
// Overlay material
|
|
92
|
-
this.overlayMaterial = this.
|
|
202
|
+
this.overlayMaterial = this._getOverlayMaterial();
|
|
93
203
|
|
|
94
204
|
// copy material
|
|
95
205
|
|
|
@@ -112,7 +222,7 @@ class OutlinePass extends Pass {
|
|
|
112
222
|
this._oldClearColor = new Color();
|
|
113
223
|
this.oldClearAlpha = 1;
|
|
114
224
|
|
|
115
|
-
this.
|
|
225
|
+
this._fsQuad = new FullScreenQuad( null );
|
|
116
226
|
|
|
117
227
|
this.tempPulseColor1 = new Color();
|
|
118
228
|
this.tempPulseColor2 = new Color();
|
|
@@ -128,6 +238,10 @@ class OutlinePass extends Pass {
|
|
|
128
238
|
|
|
129
239
|
}
|
|
130
240
|
|
|
241
|
+
/**
|
|
242
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
243
|
+
* method whenever the pass is no longer used in your app.
|
|
244
|
+
*/
|
|
131
245
|
dispose() {
|
|
132
246
|
|
|
133
247
|
this.renderTargetMaskBuffer.dispose();
|
|
@@ -146,10 +260,16 @@ class OutlinePass extends Pass {
|
|
|
146
260
|
this.overlayMaterial.dispose();
|
|
147
261
|
this.materialCopy.dispose();
|
|
148
262
|
|
|
149
|
-
this.
|
|
263
|
+
this._fsQuad.dispose();
|
|
150
264
|
|
|
151
265
|
}
|
|
152
266
|
|
|
267
|
+
/**
|
|
268
|
+
* Sets the size of the pass.
|
|
269
|
+
*
|
|
270
|
+
* @param {number} width - The width to set.
|
|
271
|
+
* @param {number} height - The width to set.
|
|
272
|
+
*/
|
|
153
273
|
setSize( width, height ) {
|
|
154
274
|
|
|
155
275
|
this.renderTargetMaskBuffer.setSize( width, height );
|
|
@@ -172,108 +292,17 @@ class OutlinePass extends Pass {
|
|
|
172
292
|
|
|
173
293
|
}
|
|
174
294
|
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
|
|
188
|
-
|
|
189
|
-
const selectedObject = this.selectedObjects[ i ];
|
|
190
|
-
selectedObject.traverse( gatherSelectedMeshesCallBack );
|
|
191
|
-
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
changeVisibilityOfSelectedObjects( bVisible ) {
|
|
197
|
-
|
|
198
|
-
const cache = this._visibilityCache;
|
|
199
|
-
|
|
200
|
-
for ( const mesh of this._selectionCache ) {
|
|
201
|
-
|
|
202
|
-
if ( bVisible === true ) {
|
|
203
|
-
|
|
204
|
-
mesh.visible = cache.get( mesh );
|
|
205
|
-
|
|
206
|
-
} else {
|
|
207
|
-
|
|
208
|
-
cache.set( mesh, mesh.visible );
|
|
209
|
-
mesh.visible = bVisible;
|
|
210
|
-
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
}
|
|
216
|
-
|
|
217
|
-
changeVisibilityOfNonSelectedObjects( bVisible ) {
|
|
218
|
-
|
|
219
|
-
const visibilityCache = this._visibilityCache;
|
|
220
|
-
const selectionCache = this._selectionCache;
|
|
221
|
-
|
|
222
|
-
function VisibilityChangeCallBack( object ) {
|
|
223
|
-
|
|
224
|
-
if ( object.isMesh || object.isSprite ) {
|
|
225
|
-
|
|
226
|
-
// only meshes and sprites are supported by OutlinePass
|
|
227
|
-
|
|
228
|
-
if ( ! selectionCache.has( object ) ) {
|
|
229
|
-
|
|
230
|
-
const visibility = object.visible;
|
|
231
|
-
|
|
232
|
-
if ( bVisible === false || visibilityCache.get( object ) === true ) {
|
|
233
|
-
|
|
234
|
-
object.visible = bVisible;
|
|
235
|
-
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
visibilityCache.set( object, visibility );
|
|
239
|
-
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
} else if ( object.isPoints || object.isLine ) {
|
|
243
|
-
|
|
244
|
-
// the visibility of points and lines is always set to false in order to
|
|
245
|
-
// not affect the outline computation
|
|
246
|
-
|
|
247
|
-
if ( bVisible === true ) {
|
|
248
|
-
|
|
249
|
-
object.visible = visibilityCache.get( object ); // restore
|
|
250
|
-
|
|
251
|
-
} else {
|
|
252
|
-
|
|
253
|
-
visibilityCache.set( object, object.visible );
|
|
254
|
-
object.visible = bVisible;
|
|
255
|
-
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
this.renderScene.traverse( VisibilityChangeCallBack );
|
|
263
|
-
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
updateTextureMatrix() {
|
|
267
|
-
|
|
268
|
-
this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
|
|
269
|
-
0.0, 0.5, 0.0, 0.5,
|
|
270
|
-
0.0, 0.0, 0.5, 0.5,
|
|
271
|
-
0.0, 0.0, 0.0, 1.0 );
|
|
272
|
-
this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
|
|
273
|
-
this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
|
|
274
|
-
|
|
275
|
-
}
|
|
276
|
-
|
|
295
|
+
/**
|
|
296
|
+
* Performs the Outline pass.
|
|
297
|
+
*
|
|
298
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
299
|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
300
|
+
* destination for the pass.
|
|
301
|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
302
|
+
* previous pass from this buffer.
|
|
303
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
304
|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
|
305
|
+
*/
|
|
277
306
|
render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
|
|
278
307
|
|
|
279
308
|
if ( this.selectedObjects.length > 0 ) {
|
|
@@ -288,10 +317,10 @@ class OutlinePass extends Pass {
|
|
|
288
317
|
|
|
289
318
|
renderer.setClearColor( 0xffffff, 1 );
|
|
290
319
|
|
|
291
|
-
this.
|
|
320
|
+
this._updateSelectionCache();
|
|
292
321
|
|
|
293
322
|
// Make selected objects invisible
|
|
294
|
-
this.
|
|
323
|
+
this._changeVisibilityOfSelectedObjects( false );
|
|
295
324
|
|
|
296
325
|
const currentBackground = this.renderScene.background;
|
|
297
326
|
const currentOverrideMaterial = this.renderScene.overrideMaterial;
|
|
@@ -304,14 +333,14 @@ class OutlinePass extends Pass {
|
|
|
304
333
|
renderer.render( this.renderScene, this.renderCamera );
|
|
305
334
|
|
|
306
335
|
// Make selected objects visible
|
|
307
|
-
this.
|
|
336
|
+
this._changeVisibilityOfSelectedObjects( true );
|
|
308
337
|
this._visibilityCache.clear();
|
|
309
338
|
|
|
310
339
|
// Update Texture Matrix for Depth compare
|
|
311
|
-
this.
|
|
340
|
+
this._updateTextureMatrix();
|
|
312
341
|
|
|
313
342
|
// Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
|
|
314
|
-
this.
|
|
343
|
+
this._changeVisibilityOfNonSelectedObjects( false );
|
|
315
344
|
this.renderScene.overrideMaterial = this.prepareMaskMaterial;
|
|
316
345
|
this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
|
|
317
346
|
this.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;
|
|
@@ -319,7 +348,7 @@ class OutlinePass extends Pass {
|
|
|
319
348
|
renderer.setRenderTarget( this.renderTargetMaskBuffer );
|
|
320
349
|
renderer.clear();
|
|
321
350
|
renderer.render( this.renderScene, this.renderCamera );
|
|
322
|
-
this.
|
|
351
|
+
this._changeVisibilityOfNonSelectedObjects( true );
|
|
323
352
|
this._visibilityCache.clear();
|
|
324
353
|
this._selectionCache.clear();
|
|
325
354
|
|
|
@@ -327,11 +356,11 @@ class OutlinePass extends Pass {
|
|
|
327
356
|
this.renderScene.overrideMaterial = currentOverrideMaterial;
|
|
328
357
|
|
|
329
358
|
// 2. Downsample to Half resolution
|
|
330
|
-
this.
|
|
359
|
+
this._fsQuad.material = this.materialCopy;
|
|
331
360
|
this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
|
|
332
361
|
renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
|
|
333
362
|
renderer.clear();
|
|
334
|
-
this.
|
|
363
|
+
this._fsQuad.render( renderer );
|
|
335
364
|
|
|
336
365
|
this.tempPulseColor1.copy( this.visibleEdgeColor );
|
|
337
366
|
this.tempPulseColor2.copy( this.hiddenEdgeColor );
|
|
@@ -345,44 +374,44 @@ class OutlinePass extends Pass {
|
|
|
345
374
|
}
|
|
346
375
|
|
|
347
376
|
// 3. Apply Edge Detection Pass
|
|
348
|
-
this.
|
|
377
|
+
this._fsQuad.material = this.edgeDetectionMaterial;
|
|
349
378
|
this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
|
|
350
379
|
this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
|
|
351
380
|
this.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;
|
|
352
381
|
this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
|
|
353
382
|
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
354
383
|
renderer.clear();
|
|
355
|
-
this.
|
|
384
|
+
this._fsQuad.render( renderer );
|
|
356
385
|
|
|
357
386
|
// 4. Apply Blur on Half res
|
|
358
|
-
this.
|
|
387
|
+
this._fsQuad.material = this.separableBlurMaterial1;
|
|
359
388
|
this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
360
389
|
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
361
390
|
this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;
|
|
362
391
|
renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
|
|
363
392
|
renderer.clear();
|
|
364
|
-
this.
|
|
393
|
+
this._fsQuad.render( renderer );
|
|
365
394
|
this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;
|
|
366
395
|
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
367
396
|
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
368
397
|
renderer.clear();
|
|
369
|
-
this.
|
|
398
|
+
this._fsQuad.render( renderer );
|
|
370
399
|
|
|
371
400
|
// Apply Blur on quarter res
|
|
372
|
-
this.
|
|
401
|
+
this._fsQuad.material = this.separableBlurMaterial2;
|
|
373
402
|
this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
374
403
|
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
375
404
|
renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
|
|
376
405
|
renderer.clear();
|
|
377
|
-
this.
|
|
406
|
+
this._fsQuad.render( renderer );
|
|
378
407
|
this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;
|
|
379
408
|
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
380
409
|
renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
|
|
381
410
|
renderer.clear();
|
|
382
|
-
this.
|
|
411
|
+
this._fsQuad.render( renderer );
|
|
383
412
|
|
|
384
413
|
// Blend it additively over the input texture
|
|
385
|
-
this.
|
|
414
|
+
this._fsQuad.material = this.overlayMaterial;
|
|
386
415
|
this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
|
|
387
416
|
this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
388
417
|
this.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;
|
|
@@ -395,7 +424,7 @@ class OutlinePass extends Pass {
|
|
|
395
424
|
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
396
425
|
|
|
397
426
|
renderer.setRenderTarget( readBuffer );
|
|
398
|
-
this.
|
|
427
|
+
this._fsQuad.render( renderer );
|
|
399
428
|
|
|
400
429
|
renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
|
|
401
430
|
renderer.autoClear = oldAutoClear;
|
|
@@ -404,16 +433,120 @@ class OutlinePass extends Pass {
|
|
|
404
433
|
|
|
405
434
|
if ( this.renderToScreen ) {
|
|
406
435
|
|
|
407
|
-
this.
|
|
436
|
+
this._fsQuad.material = this.materialCopy;
|
|
408
437
|
this.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
409
438
|
renderer.setRenderTarget( null );
|
|
410
|
-
this.
|
|
439
|
+
this._fsQuad.render( renderer );
|
|
440
|
+
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
// internals
|
|
446
|
+
|
|
447
|
+
_updateSelectionCache() {
|
|
448
|
+
|
|
449
|
+
const cache = this._selectionCache;
|
|
450
|
+
|
|
451
|
+
function gatherSelectedMeshesCallBack( object ) {
|
|
452
|
+
|
|
453
|
+
if ( object.isMesh ) cache.add( object );
|
|
454
|
+
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
cache.clear();
|
|
458
|
+
|
|
459
|
+
for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
|
|
460
|
+
|
|
461
|
+
const selectedObject = this.selectedObjects[ i ];
|
|
462
|
+
selectedObject.traverse( gatherSelectedMeshesCallBack );
|
|
463
|
+
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
_changeVisibilityOfSelectedObjects( bVisible ) {
|
|
469
|
+
|
|
470
|
+
const cache = this._visibilityCache;
|
|
471
|
+
|
|
472
|
+
for ( const mesh of this._selectionCache ) {
|
|
473
|
+
|
|
474
|
+
if ( bVisible === true ) {
|
|
475
|
+
|
|
476
|
+
mesh.visible = cache.get( mesh );
|
|
477
|
+
|
|
478
|
+
} else {
|
|
479
|
+
|
|
480
|
+
cache.set( mesh, mesh.visible );
|
|
481
|
+
mesh.visible = bVisible;
|
|
482
|
+
|
|
483
|
+
}
|
|
411
484
|
|
|
412
485
|
}
|
|
413
486
|
|
|
414
487
|
}
|
|
415
488
|
|
|
416
|
-
|
|
489
|
+
_changeVisibilityOfNonSelectedObjects( bVisible ) {
|
|
490
|
+
|
|
491
|
+
const visibilityCache = this._visibilityCache;
|
|
492
|
+
const selectionCache = this._selectionCache;
|
|
493
|
+
|
|
494
|
+
function VisibilityChangeCallBack( object ) {
|
|
495
|
+
|
|
496
|
+
if ( object.isMesh || object.isSprite ) {
|
|
497
|
+
|
|
498
|
+
// only meshes and sprites are supported by OutlinePass
|
|
499
|
+
|
|
500
|
+
if ( ! selectionCache.has( object ) ) {
|
|
501
|
+
|
|
502
|
+
const visibility = object.visible;
|
|
503
|
+
|
|
504
|
+
if ( bVisible === false || visibilityCache.get( object ) === true ) {
|
|
505
|
+
|
|
506
|
+
object.visible = bVisible;
|
|
507
|
+
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
visibilityCache.set( object, visibility );
|
|
511
|
+
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
} else if ( object.isPoints || object.isLine ) {
|
|
515
|
+
|
|
516
|
+
// the visibility of points and lines is always set to false in order to
|
|
517
|
+
// not affect the outline computation
|
|
518
|
+
|
|
519
|
+
if ( bVisible === true ) {
|
|
520
|
+
|
|
521
|
+
object.visible = visibilityCache.get( object ); // restore
|
|
522
|
+
|
|
523
|
+
} else {
|
|
524
|
+
|
|
525
|
+
visibilityCache.set( object, object.visible );
|
|
526
|
+
object.visible = bVisible;
|
|
527
|
+
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
this.renderScene.traverse( VisibilityChangeCallBack );
|
|
535
|
+
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
_updateTextureMatrix() {
|
|
539
|
+
|
|
540
|
+
this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
|
|
541
|
+
0.0, 0.5, 0.0, 0.5,
|
|
542
|
+
0.0, 0.0, 0.5, 0.5,
|
|
543
|
+
0.0, 0.0, 0.0, 1.0 );
|
|
544
|
+
this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
|
|
545
|
+
this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
|
|
546
|
+
|
|
547
|
+
}
|
|
548
|
+
|
|
549
|
+
_getPrepareMaskMaterial() {
|
|
417
550
|
|
|
418
551
|
return new ShaderMaterial( {
|
|
419
552
|
|
|
@@ -475,7 +608,7 @@ class OutlinePass extends Pass {
|
|
|
475
608
|
|
|
476
609
|
}
|
|
477
610
|
|
|
478
|
-
|
|
611
|
+
_getEdgeDetectionMaterial() {
|
|
479
612
|
|
|
480
613
|
return new ShaderMaterial( {
|
|
481
614
|
|
|
@@ -522,7 +655,7 @@ class OutlinePass extends Pass {
|
|
|
522
655
|
|
|
523
656
|
}
|
|
524
657
|
|
|
525
|
-
|
|
658
|
+
_getSeparableBlurMaterial( maxRadius ) {
|
|
526
659
|
|
|
527
660
|
return new ShaderMaterial( {
|
|
528
661
|
|
|
@@ -579,7 +712,7 @@ class OutlinePass extends Pass {
|
|
|
579
712
|
|
|
580
713
|
}
|
|
581
714
|
|
|
582
|
-
|
|
715
|
+
_getOverlayMaterial() {
|
|
583
716
|
|
|
584
717
|
return new ShaderMaterial( {
|
|
585
718
|
|
|
@@ -14,34 +14,69 @@ import {
|
|
|
14
14
|
import { Pass, FullScreenQuad } from './Pass.js';
|
|
15
15
|
import { OutputShader } from '../shaders/OutputShader.js';
|
|
16
16
|
|
|
17
|
+
/**
|
|
18
|
+
* This pass is responsible for including tone mapping and color space conversion
|
|
19
|
+
* into your pass chain. In most cases, this pass should be included at the end
|
|
20
|
+
* of each pass chain. If a pass requires sRGB input (e.g. like FXAA), the pass
|
|
21
|
+
* must follow `OutputPass` in the pass chain.
|
|
22
|
+
*
|
|
23
|
+
* The tone mapping and color space settings are extracted from the renderer.
|
|
24
|
+
*
|
|
25
|
+
* ```js
|
|
26
|
+
* const outputPass = new OutputPass();
|
|
27
|
+
* composer.addPass( outputPass );
|
|
28
|
+
* ```
|
|
29
|
+
*
|
|
30
|
+
* @augments Pass
|
|
31
|
+
*/
|
|
17
32
|
class OutputPass extends Pass {
|
|
18
33
|
|
|
34
|
+
/**
|
|
35
|
+
* Constructs a new output pass.
|
|
36
|
+
*/
|
|
19
37
|
constructor() {
|
|
20
38
|
|
|
21
39
|
super();
|
|
22
40
|
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
41
|
+
/**
|
|
42
|
+
* The pass uniforms.
|
|
43
|
+
*
|
|
44
|
+
* @type {Object}
|
|
45
|
+
*/
|
|
46
|
+
this.uniforms = UniformsUtils.clone( OutputShader.uniforms );
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* The pass material.
|
|
50
|
+
*
|
|
51
|
+
* @type {RawShaderMaterial}
|
|
52
|
+
*/
|
|
29
53
|
this.material = new RawShaderMaterial( {
|
|
30
|
-
name:
|
|
54
|
+
name: OutputShader.name,
|
|
31
55
|
uniforms: this.uniforms,
|
|
32
|
-
vertexShader:
|
|
33
|
-
fragmentShader:
|
|
56
|
+
vertexShader: OutputShader.vertexShader,
|
|
57
|
+
fragmentShader: OutputShader.fragmentShader
|
|
34
58
|
} );
|
|
35
59
|
|
|
36
|
-
|
|
60
|
+
// internals
|
|
37
61
|
|
|
38
|
-
|
|
62
|
+
this._fsQuad = new FullScreenQuad( this.material );
|
|
39
63
|
|
|
40
64
|
this._outputColorSpace = null;
|
|
41
65
|
this._toneMapping = null;
|
|
42
66
|
|
|
43
67
|
}
|
|
44
68
|
|
|
69
|
+
/**
|
|
70
|
+
* Performs the output pass.
|
|
71
|
+
*
|
|
72
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
73
|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
74
|
+
* destination for the pass.
|
|
75
|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
76
|
+
* previous pass from this buffer.
|
|
77
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
78
|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
|
79
|
+
*/
|
|
45
80
|
render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
|
|
46
81
|
|
|
47
82
|
this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
@@ -75,22 +110,26 @@ class OutputPass extends Pass {
|
|
|
75
110
|
if ( this.renderToScreen === true ) {
|
|
76
111
|
|
|
77
112
|
renderer.setRenderTarget( null );
|
|
78
|
-
this.
|
|
113
|
+
this._fsQuad.render( renderer );
|
|
79
114
|
|
|
80
115
|
} else {
|
|
81
116
|
|
|
82
117
|
renderer.setRenderTarget( writeBuffer );
|
|
83
118
|
if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
|
|
84
|
-
this.
|
|
119
|
+
this._fsQuad.render( renderer );
|
|
85
120
|
|
|
86
121
|
}
|
|
87
122
|
|
|
88
123
|
}
|
|
89
124
|
|
|
125
|
+
/**
|
|
126
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
127
|
+
* method whenever the pass is no longer used in your app.
|
|
128
|
+
*/
|
|
90
129
|
dispose() {
|
|
91
130
|
|
|
92
131
|
this.material.dispose();
|
|
93
|
-
this.
|
|
132
|
+
this._fsQuad.dispose();
|
|
94
133
|
|
|
95
134
|
}
|
|
96
135
|
|