@plastic-software/three 0.174.0 → 0.175.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (567) hide show
  1. package/build/three.cjs +10744 -1476
  2. package/build/three.core.js +9633 -1096
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +918 -189
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +4 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +2658 -1697
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +2654 -1709
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/animation/AnimationClipCreator.js +57 -6
  14. package/examples/jsm/animation/CCDIKSolver.js +93 -39
  15. package/examples/jsm/capabilities/WebGL.js +28 -3
  16. package/examples/jsm/capabilities/WebGPU.js +16 -6
  17. package/examples/jsm/controls/ArcballControls.js +424 -154
  18. package/examples/jsm/controls/DragControls.js +93 -2
  19. package/examples/jsm/controls/FirstPersonControls.js +113 -4
  20. package/examples/jsm/controls/FlyControls.js +49 -2
  21. package/examples/jsm/controls/MapControls.js +42 -9
  22. package/examples/jsm/controls/OrbitControls.js +345 -42
  23. package/examples/jsm/controls/PointerLockControls.js +111 -9
  24. package/examples/jsm/controls/TrackballControls.js +159 -8
  25. package/examples/jsm/controls/TransformControls.js +252 -6
  26. package/examples/jsm/csm/CSM.js +226 -15
  27. package/examples/jsm/csm/CSMFrustum.js +52 -0
  28. package/examples/jsm/csm/CSMHelper.js +47 -0
  29. package/examples/jsm/csm/CSMShader.js +10 -1
  30. package/examples/jsm/csm/CSMShadowNode.js +156 -13
  31. package/examples/jsm/curves/CurveExtras.js +289 -31
  32. package/examples/jsm/curves/NURBSCurve.js +57 -14
  33. package/examples/jsm/curves/NURBSSurface.js +50 -6
  34. package/examples/jsm/curves/NURBSUtils.js +96 -112
  35. package/examples/jsm/curves/NURBSVolume.js +22 -4
  36. package/examples/jsm/effects/AnaglyphEffect.js +30 -0
  37. package/examples/jsm/effects/AsciiEffect.js +60 -15
  38. package/examples/jsm/effects/OutlineEffect.js +59 -111
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
  40. package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
  41. package/examples/jsm/effects/StereoEffect.js +29 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +49 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +23 -4
  44. package/examples/jsm/exporters/DRACOExporter.js +53 -13
  45. package/examples/jsm/exporters/EXRExporter.js +37 -8
  46. package/examples/jsm/exporters/GLTFExporter.js +171 -48
  47. package/examples/jsm/exporters/KTX2Exporter.js +20 -0
  48. package/examples/jsm/exporters/OBJExporter.js +18 -0
  49. package/examples/jsm/exporters/PLYExporter.js +39 -9
  50. package/examples/jsm/exporters/STLExporter.js +25 -5
  51. package/examples/jsm/exporters/USDZExporter.js +70 -3
  52. package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +18 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +20 -9
  55. package/examples/jsm/geometries/ParametricFunctions.js +97 -0
  56. package/examples/jsm/geometries/ParametricGeometry.js +37 -5
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +22 -38
  59. package/examples/jsm/geometries/TextGeometry.js +44 -16
  60. package/examples/jsm/helpers/LightProbeHelper.js +35 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +35 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
  64. package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
  65. package/examples/jsm/helpers/TextureHelper.js +27 -0
  66. package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
  67. package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
  68. package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
  69. package/examples/jsm/helpers/ViewHelper.js +75 -1
  70. package/examples/jsm/interactive/HTMLMesh.js +25 -0
  71. package/examples/jsm/interactive/InteractiveGroup.js +65 -5
  72. package/examples/jsm/interactive/SelectionBox.js +74 -9
  73. package/examples/jsm/interactive/SelectionHelper.js +71 -29
  74. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  75. package/examples/jsm/lighting/TiledLighting.js +23 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +26 -1
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
  79. package/examples/jsm/lines/Line2.js +36 -0
  80. package/examples/jsm/lines/LineGeometry.js +52 -0
  81. package/examples/jsm/lines/LineMaterial.js +95 -0
  82. package/examples/jsm/lines/LineSegments2.js +51 -2
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
  84. package/examples/jsm/lines/Wireframe.js +38 -2
  85. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +25 -1
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
  88. package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
  89. package/examples/jsm/loaders/3DMLoader.js +71 -2
  90. package/examples/jsm/loaders/3MFLoader.js +41 -3
  91. package/examples/jsm/loaders/AMFLoader.js +31 -12
  92. package/examples/jsm/loaders/BVHLoader.js +57 -11
  93. package/examples/jsm/loaders/ColladaLoader.js +35 -0
  94. package/examples/jsm/loaders/DDSLoader.js +24 -0
  95. package/examples/jsm/loaders/DRACOLoader.js +73 -1
  96. package/examples/jsm/loaders/EXRLoader.js +40 -8
  97. package/examples/jsm/loaders/FBXLoader.js +42 -14
  98. package/examples/jsm/loaders/FontLoader.js +60 -2
  99. package/examples/jsm/loaders/GCodeLoader.js +33 -5
  100. package/examples/jsm/loaders/GLTFLoader.js +218 -5
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
  102. package/examples/jsm/loaders/IESLoader.js +41 -0
  103. package/examples/jsm/loaders/KMZLoader.js +32 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +86 -18
  105. package/examples/jsm/loaders/KTXLoader.js +26 -6
  106. package/examples/jsm/loaders/LDrawLoader.js +115 -5
  107. package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
  108. package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
  109. package/examples/jsm/loaders/LUTImageLoader.js +78 -38
  110. package/examples/jsm/loaders/LWOLoader.js +46 -7
  111. package/examples/jsm/loaders/LottieLoader.js +37 -0
  112. package/examples/jsm/loaders/MD2Loader.js +36 -1
  113. package/examples/jsm/loaders/MDDLoader.js +56 -12
  114. package/examples/jsm/loaders/MTLLoader.js +38 -33
  115. package/examples/jsm/loaders/MaterialXLoader.js +33 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +36 -5
  117. package/examples/jsm/loaders/OBJLoader.js +48 -1
  118. package/examples/jsm/loaders/PCDLoader.js +47 -0
  119. package/examples/jsm/loaders/PDBLoader.js +40 -2
  120. package/examples/jsm/loaders/PLYLoader.js +62 -32
  121. package/examples/jsm/loaders/PVRLoader.js +23 -5
  122. package/examples/jsm/loaders/RGBELoader.js +38 -5
  123. package/examples/jsm/loaders/RGBMLoader.js +67 -1
  124. package/examples/jsm/loaders/STLLoader.js +47 -38
  125. package/examples/jsm/loaders/SVGLoader.js +113 -20
  126. package/examples/jsm/loaders/TDSLoader.js +81 -61
  127. package/examples/jsm/loaders/TGALoader.js +22 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +22 -0
  129. package/examples/jsm/loaders/TTFLoader.js +36 -2
  130. package/examples/jsm/loaders/USDZLoader.js +34 -1
  131. package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
  132. package/examples/jsm/loaders/VOXLoader.js +57 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +32 -1
  134. package/examples/jsm/loaders/VTKLoader.js +38 -0
  135. package/examples/jsm/loaders/XYZLoader.js +35 -0
  136. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
  137. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
  138. package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
  139. package/examples/jsm/math/Capsule.js +89 -14
  140. package/examples/jsm/math/ColorConverter.js +21 -0
  141. package/examples/jsm/math/ColorSpaces.js +53 -0
  142. package/examples/jsm/math/ConvexHull.js +514 -92
  143. package/examples/jsm/math/ImprovedNoise.js +14 -2
  144. package/examples/jsm/math/Lut.js +111 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
  146. package/examples/jsm/math/OBB.js +139 -46
  147. package/examples/jsm/math/Octree.js +132 -5
  148. package/examples/jsm/math/SimplexNoise.js +66 -42
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
  150. package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
  151. package/examples/jsm/misc/Gyroscope.js +11 -0
  152. package/examples/jsm/misc/MD2Character.js +115 -2
  153. package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
  154. package/examples/jsm/misc/MorphAnimMesh.js +43 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +102 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
  158. package/examples/jsm/misc/RollerCoaster.js +52 -0
  159. package/examples/jsm/misc/Timer.js +79 -2
  160. package/examples/jsm/misc/TubePainter.js +53 -0
  161. package/examples/jsm/misc/Volume.js +108 -72
  162. package/examples/jsm/misc/VolumeSlice.js +88 -45
  163. package/examples/jsm/modifiers/CurveModifier.js +57 -34
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
  167. package/examples/jsm/modifiers/TessellateModifier.js +33 -2
  168. package/examples/jsm/objects/GroundedSkybox.js +23 -5
  169. package/examples/jsm/objects/Lensflare.js +91 -2
  170. package/examples/jsm/objects/LensflareMesh.js +53 -2
  171. package/examples/jsm/objects/MarchingCubes.js +88 -5
  172. package/examples/jsm/objects/Reflector.js +70 -0
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
  174. package/examples/jsm/objects/Refractor.js +61 -0
  175. package/examples/jsm/objects/ShadowMesh.js +53 -4
  176. package/examples/jsm/objects/Sky.js +26 -9
  177. package/examples/jsm/objects/SkyMesh.js +60 -9
  178. package/examples/jsm/objects/Water.js +44 -5
  179. package/examples/jsm/objects/Water2.js +42 -3
  180. package/examples/jsm/objects/Water2Mesh.js +38 -3
  181. package/examples/jsm/objects/WaterMesh.js +94 -7
  182. package/examples/jsm/physics/AmmoPhysics.js +47 -0
  183. package/examples/jsm/physics/JoltPhysics.js +48 -0
  184. package/examples/jsm/physics/RapierPhysics.js +56 -0
  185. package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
  186. package/examples/jsm/postprocessing/BloomPass.js +125 -24
  187. package/examples/jsm/postprocessing/BokehPass.js +98 -22
  188. package/examples/jsm/postprocessing/ClearPass.js +53 -3
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
  190. package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
  191. package/examples/jsm/postprocessing/EffectComposer.js +131 -0
  192. package/examples/jsm/postprocessing/FilmPass.js +53 -5
  193. package/examples/jsm/postprocessing/GTAOPass.js +191 -48
  194. package/examples/jsm/postprocessing/GlitchPass.js +84 -33
  195. package/examples/jsm/postprocessing/HalftonePass.js +64 -10
  196. package/examples/jsm/postprocessing/LUTPass.js +37 -8
  197. package/examples/jsm/postprocessing/MaskPass.js +90 -0
  198. package/examples/jsm/postprocessing/OutlinePass.js +266 -133
  199. package/examples/jsm/postprocessing/OutputPass.js +53 -14
  200. package/examples/jsm/postprocessing/Pass.js +98 -4
  201. package/examples/jsm/postprocessing/RenderPass.js +83 -0
  202. package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
  203. package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
  204. package/examples/jsm/postprocessing/SAOPass.js +126 -53
  205. package/examples/jsm/postprocessing/SMAAPass.js +103 -71
  206. package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
  207. package/examples/jsm/postprocessing/SSAOPass.js +160 -47
  208. package/examples/jsm/postprocessing/SSRPass.js +230 -49
  209. package/examples/jsm/postprocessing/SavePass.js +68 -16
  210. package/examples/jsm/postprocessing/ShaderPass.js +64 -7
  211. package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
  212. package/examples/jsm/postprocessing/TexturePass.js +71 -8
  213. package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
  214. package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
  215. package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
  216. package/examples/jsm/renderers/Projector.js +18 -2
  217. package/examples/jsm/renderers/SVGRenderer.js +124 -0
  218. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
  219. package/examples/jsm/shaders/AfterimageShader.js +6 -4
  220. package/examples/jsm/shaders/BasicShader.js +6 -2
  221. package/examples/jsm/shaders/BleachBypassShader.js +8 -4
  222. package/examples/jsm/shaders/BlendShader.js +6 -2
  223. package/examples/jsm/shaders/BokehShader.js +7 -4
  224. package/examples/jsm/shaders/BokehShader2.js +7 -3
  225. package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
  227. package/examples/jsm/shaders/ColorifyShader.js +6 -2
  228. package/examples/jsm/shaders/ConvolutionShader.js +7 -39
  229. package/examples/jsm/shaders/CopyShader.js +6 -2
  230. package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
  231. package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
  232. package/examples/jsm/shaders/DigitalGlitch.js +7 -7
  233. package/examples/jsm/shaders/DotScreenShader.js +6 -4
  234. package/examples/jsm/shaders/ExposureShader.js +6 -2
  235. package/examples/jsm/shaders/FXAAShader.js +15 -7
  236. package/examples/jsm/shaders/FilmShader.js +10 -0
  237. package/examples/jsm/shaders/FocusShader.js +6 -4
  238. package/examples/jsm/shaders/FreiChenShader.js +7 -3
  239. package/examples/jsm/shaders/GTAOShader.js +33 -39
  240. package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
  241. package/examples/jsm/shaders/GodRaysShader.js +14 -5
  242. package/examples/jsm/shaders/HalftoneShader.js +11 -5
  243. package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
  244. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
  245. package/examples/jsm/shaders/HueSaturationShader.js +7 -3
  246. package/examples/jsm/shaders/KaleidoShader.js +8 -4
  247. package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
  248. package/examples/jsm/shaders/LuminosityShader.js +6 -3
  249. package/examples/jsm/shaders/MirrorShader.js +7 -4
  250. package/examples/jsm/shaders/NormalMapShader.js +5 -3
  251. package/examples/jsm/shaders/OutputShader.js +11 -0
  252. package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
  253. package/examples/jsm/shaders/RGBShiftShader.js +5 -1
  254. package/examples/jsm/shaders/SAOShader.js +8 -2
  255. package/examples/jsm/shaders/SMAAShader.js +23 -1
  256. package/examples/jsm/shaders/SSAOShader.js +23 -5
  257. package/examples/jsm/shaders/SSRShader.js +25 -1
  258. package/examples/jsm/shaders/SepiaShader.js +6 -4
  259. package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
  260. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
  261. package/examples/jsm/shaders/TechnicolorShader.js +7 -4
  262. package/examples/jsm/shaders/ToonShader.js +29 -7
  263. package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
  264. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
  265. package/examples/jsm/shaders/VelocityShader.js +6 -2
  266. package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
  267. package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
  268. package/examples/jsm/shaders/VignetteShader.js +6 -4
  269. package/examples/jsm/shaders/VolumeShader.js +7 -1
  270. package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
  271. package/examples/jsm/textures/FlakesTexture.js +12 -0
  272. package/examples/jsm/transpiler/Transpiler.js +31 -0
  273. package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
  274. package/examples/jsm/tsl/display/BloomNode.js +1 -1
  275. package/examples/jsm/tsl/display/PixelationPassNode.js +4 -4
  276. package/examples/jsm/tsl/display/SSRNode.js +1 -1
  277. package/examples/jsm/tsl/lighting/TiledLightsNode.js +29 -3
  278. package/examples/jsm/tsl/math/Bayer.js +14 -1
  279. package/examples/jsm/tsl/utils/Raymarching.js +4 -2
  280. package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
  281. package/examples/jsm/utils/CameraUtils.js +10 -7
  282. package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
  283. package/examples/jsm/utils/GeometryUtils.js +12 -13
  284. package/examples/jsm/utils/LDrawUtils.js +11 -4
  285. package/examples/jsm/utils/SceneOptimizer.js +66 -20
  286. package/examples/jsm/utils/SceneUtils.js +50 -3
  287. package/examples/jsm/utils/ShadowMapViewer.js +47 -24
  288. package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
  289. package/examples/jsm/utils/SkeletonUtils.js +45 -0
  290. package/examples/jsm/utils/SortUtils.js +14 -5
  291. package/examples/jsm/utils/UVsDebug.js +9 -4
  292. package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
  293. package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
  294. package/examples/jsm/utils/WorkerPool.js +65 -2
  295. package/examples/jsm/webxr/ARButton.js +18 -0
  296. package/examples/jsm/webxr/OculusHandModel.js +83 -0
  297. package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
  298. package/examples/jsm/webxr/Text2D.js +11 -0
  299. package/examples/jsm/webxr/VRButton.js +30 -0
  300. package/examples/jsm/webxr/XRButton.js +22 -0
  301. package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
  302. package/examples/jsm/webxr/XREstimatedLight.js +33 -3
  303. package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
  304. package/examples/jsm/webxr/XRHandModelFactory.js +92 -0
  305. package/examples/jsm/webxr/XRHandPrimitiveModel.js +42 -0
  306. package/examples/jsm/webxr/XRPlanes.js +17 -0
  307. package/package.json +1 -1
  308. package/src/Three.TSL.js +3 -1
  309. package/src/animation/AnimationAction.js +262 -30
  310. package/src/animation/AnimationClip.js +141 -2
  311. package/src/animation/AnimationMixer.js +99 -15
  312. package/src/animation/AnimationObjectGroup.js +41 -18
  313. package/src/animation/AnimationUtils.js +168 -18
  314. package/src/animation/KeyframeTrack.js +144 -10
  315. package/src/animation/PropertyBinding.js +77 -3
  316. package/src/animation/PropertyMixer.js +72 -5
  317. package/src/animation/tracks/BooleanKeyframeTrack.js +33 -6
  318. package/src/animation/tracks/ColorKeyframeTrack.js +26 -5
  319. package/src/animation/tracks/NumberKeyframeTrack.js +26 -2
  320. package/src/animation/tracks/QuaternionKeyframeTrack.js +30 -1
  321. package/src/animation/tracks/StringKeyframeTrack.js +33 -2
  322. package/src/animation/tracks/VectorKeyframeTrack.js +26 -2
  323. package/src/audio/AudioAnalyser.js +1 -1
  324. package/src/audio/AudioListener.js +2 -2
  325. package/src/audio/PositionalAudio.js +5 -5
  326. package/src/constants.js +1432 -5
  327. package/src/core/BufferAttribute.js +413 -3
  328. package/src/core/BufferGeometry.js +337 -1
  329. package/src/core/Clock.js +60 -0
  330. package/src/core/GLBufferAttribute.js +99 -0
  331. package/src/core/InstancedBufferAttribute.js +29 -0
  332. package/src/core/InstancedBufferGeometry.js +20 -0
  333. package/src/core/InstancedInterleavedBuffer.js +26 -0
  334. package/src/core/InterleavedBuffer.js +137 -3
  335. package/src/core/InterleavedBufferAttribute.js +197 -0
  336. package/src/core/Layers.js +71 -10
  337. package/src/core/Object3D.js +23 -0
  338. package/src/core/Raycaster.js +134 -1
  339. package/src/core/RenderTarget.js +166 -7
  340. package/src/core/RenderTarget3D.js +25 -0
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  347. package/src/extras/PMREMGenerator.js +22 -17
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  381. package/src/materials/MeshDistanceMaterial.js +76 -0
  382. package/src/materials/MeshLambertMaterial.js +273 -0
  383. package/src/materials/MeshMatcapMaterial.js +142 -0
  384. package/src/materials/MeshNormalMaterial.js +113 -0
  385. package/src/materials/MeshPhongMaterial.js +288 -0
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  387. package/src/materials/MeshStandardMaterial.js +297 -0
  388. package/src/materials/MeshToonMaterial.js +218 -0
  389. package/src/materials/PointsMaterial.js +89 -0
  390. package/src/materials/RawShaderMaterial.js +25 -0
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  392. package/src/materials/ShadowMaterial.js +54 -0
  393. package/src/materials/SpriteMaterial.js +82 -0
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  396. package/src/materials/nodes/LineDashedNodeMaterial.js +2 -2
  397. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  398. package/src/materials/nodes/MeshLambertNodeMaterial.js +2 -2
  399. package/src/materials/nodes/MeshMatcapNodeMaterial.js +2 -2
  400. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  401. package/src/materials/nodes/MeshPhongNodeMaterial.js +2 -2
  402. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -2
  403. package/src/materials/nodes/MeshSSSNodeMaterial.js +1 -1
  404. package/src/materials/nodes/MeshStandardNodeMaterial.js +2 -2
  405. package/src/materials/nodes/MeshToonNodeMaterial.js +2 -2
  406. package/src/materials/nodes/NodeMaterial.js +7 -3
  407. package/src/materials/nodes/PointsNodeMaterial.js +1 -1
  408. package/src/materials/nodes/ShadowNodeMaterial.js +11 -2
  409. package/src/materials/nodes/SpriteNodeMaterial.js +1 -1
  410. package/src/materials/nodes/VolumeNodeMaterial.js +10 -1
  411. package/src/math/Color.js +1 -1
  412. package/src/math/MathUtils.js +223 -0
  413. package/src/nodes/Nodes.js +1 -0
  414. package/src/nodes/accessors/BatchNode.js +8 -8
  415. package/src/nodes/accessors/BuiltinNode.js +1 -1
  416. package/src/nodes/accessors/CubeTextureNode.js +1 -1
  417. package/src/nodes/accessors/InstanceNode.js +5 -5
  418. package/src/nodes/accessors/InstancedMeshNode.js +1 -1
  419. package/src/nodes/accessors/MorphNode.js +27 -23
  420. package/src/nodes/accessors/Normal.js +1 -1
  421. package/src/nodes/accessors/Object3DNode.js +12 -12
  422. package/src/nodes/accessors/ReferenceBaseNode.js +2 -2
  423. package/src/nodes/accessors/ReferenceNode.js +1 -1
  424. package/src/nodes/accessors/SkinningNode.js +46 -37
  425. package/src/nodes/accessors/StorageBufferNode.js +1 -1
  426. package/src/nodes/accessors/StorageTextureNode.js +3 -3
  427. package/src/nodes/accessors/Texture3DNode.js +1 -1
  428. package/src/nodes/accessors/TextureNode.js +25 -5
  429. package/src/nodes/accessors/TextureSizeNode.js +1 -1
  430. package/src/nodes/accessors/UniformArrayNode.js +2 -2
  431. package/src/nodes/code/CodeNode.js +4 -4
  432. package/src/nodes/code/ExpressionNode.js +4 -4
  433. package/src/nodes/code/FunctionCallNode.js +23 -3
  434. package/src/nodes/code/ScriptableNode.js +4 -4
  435. package/src/nodes/code/ScriptableValueNode.js +2 -2
  436. package/src/nodes/core/AssignNode.js +1 -1
  437. package/src/nodes/core/AttributeNode.js +1 -1
  438. package/src/nodes/core/BypassNode.js +1 -1
  439. package/src/nodes/core/CacheNode.js +1 -1
  440. package/src/nodes/core/ContextNode.js +1 -1
  441. package/src/nodes/core/InputNode.js +2 -2
  442. package/src/nodes/core/Node.js +14 -2
  443. package/src/nodes/core/NodeBuilder.js +86 -14
  444. package/src/nodes/core/StackNode.js +5 -5
  445. package/src/nodes/core/StructNode.js +1 -1
  446. package/src/nodes/core/StructTypeNode.js +2 -2
  447. package/src/nodes/core/VarNode.js +2 -8
  448. package/src/nodes/core/VaryingNode.js +3 -3
  449. package/src/nodes/display/BlendModes.js +4 -4
  450. package/src/nodes/display/BumpMapNode.js +1 -1
  451. package/src/nodes/display/NormalMapNode.js +1 -1
  452. package/src/nodes/display/PosterizeNode.js +1 -1
  453. package/src/nodes/display/ScreenNode.js +3 -3
  454. package/src/nodes/display/ViewportDepthNode.js +2 -2
  455. package/src/nodes/display/ViewportDepthTextureNode.js +2 -2
  456. package/src/nodes/display/ViewportSharedTextureNode.js +2 -2
  457. package/src/nodes/display/ViewportTextureNode.js +4 -4
  458. package/src/nodes/functions/ShadowMaskModel.js +4 -4
  459. package/src/nodes/functions/material/getParallaxCorrectNormal.js +6 -6
  460. package/src/nodes/geometry/RangeNode.js +1 -1
  461. package/src/nodes/gpgpu/AtomicFunctionNode.js +16 -40
  462. package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -1
  463. package/src/nodes/gpgpu/ComputeNode.js +30 -2
  464. package/src/nodes/lighting/AnalyticLightNode.js +9 -1
  465. package/src/nodes/lighting/LightsNode.js +3 -3
  466. package/src/nodes/lighting/ShadowNode.js +1 -1
  467. package/src/nodes/math/ConditionalNode.js +20 -3
  468. package/src/nodes/math/MathNode.js +83 -78
  469. package/src/nodes/math/OperatorNode.js +171 -82
  470. package/src/nodes/pmrem/PMREMNode.js +4 -4
  471. package/src/nodes/pmrem/PMREMUtils.js +2 -2
  472. package/src/nodes/tsl/TSLBase.js +2 -1
  473. package/src/nodes/tsl/TSLCore.js +115 -12
  474. package/src/nodes/utils/ArrayElementNode.js +3 -1
  475. package/src/nodes/utils/CubeMapNode.js +3 -3
  476. package/src/nodes/utils/DebugNode.js +70 -0
  477. package/src/nodes/utils/EquirectUVNode.js +2 -2
  478. package/src/nodes/utils/JoinNode.js +27 -2
  479. package/src/nodes/utils/LoopNode.js +58 -28
  480. package/src/nodes/utils/MaxMipLevelNode.js +1 -1
  481. package/src/nodes/utils/ReflectorNode.js +2 -2
  482. package/src/nodes/utils/RemapNode.js +6 -6
  483. package/src/nodes/utils/RotateNode.js +1 -1
  484. package/src/nodes/utils/SpriteSheetUVNode.js +3 -3
  485. package/src/nodes/utils/StorageArrayElementNode.js +1 -1
  486. package/src/nodes/utils/TriplanarTexturesNode.js +3 -3
  487. package/src/objects/BatchedMesh.js +4 -4
  488. package/src/objects/InstancedMesh.js +2 -2
  489. package/src/objects/LOD.js +1 -1
  490. package/src/objects/Skeleton.js +1 -1
  491. package/src/renderers/WebGL3DRenderTarget.js +25 -0
  492. package/src/renderers/WebGLArrayRenderTarget.js +25 -0
  493. package/src/renderers/WebGLCubeRenderTarget.js +39 -1
  494. package/src/renderers/WebGLRenderTarget.js +19 -0
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  496. package/src/renderers/common/Animation.js +2 -2
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  501. package/src/renderers/common/CubeRenderTarget.js +13 -0
  502. package/src/renderers/common/PostProcessing.js +2 -0
  503. package/src/renderers/common/QuadMesh.js +2 -0
  504. package/src/renderers/common/RenderList.js +2 -2
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  507. package/src/renderers/common/Renderer.js +52 -31
  508. package/src/renderers/common/XRManager.js +333 -10
  509. package/src/renderers/common/extras/PMREMGenerator.js +6 -0
  510. package/src/renderers/common/nodes/NodeBuilderState.js +3 -3
  511. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +10 -1
  512. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -1
  513. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +5 -1
  514. package/src/renderers/shaders/ShaderChunk/common.glsl.js +82 -0
  515. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +22 -2
  516. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +12 -1
  517. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +8 -2
  518. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +31 -11
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  520. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +1 -1
  521. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +1 -1
  522. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -1
  523. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -1
  524. package/src/renderers/shaders/ShaderChunk/triplanar_fragment.glsl.js +20 -0
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  526. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +25 -6
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  529. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -0
  530. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +1 -0
  531. package/src/renderers/shaders/UniformsLib.js +6 -5
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  533. package/src/renderers/webgl/WebGLBackground.js +4 -2
  534. package/src/renderers/webgl/WebGLMaterials.js +12 -0
  535. package/src/renderers/webgl/WebGLProgram.js +25 -5
  536. package/src/renderers/webgl/WebGLPrograms.js +21 -7
  537. package/src/renderers/webgl/WebGLState.js +9 -9
  538. package/src/renderers/webgl-fallback/WebGLBackend.js +25 -26
  539. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +3 -12
  540. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +67 -19
  541. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +1 -1
  542. package/src/renderers/webgpu/WebGPUBackend.js +128 -87
  543. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +1 -11
  544. package/src/renderers/webgpu/WebGPURenderer.js +17 -11
  545. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +4 -4
  546. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +5 -3
  547. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  548. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1 -1
  549. package/src/renderers/webxr/WebXRController.js +87 -2
  550. package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
  551. package/src/renderers/webxr/WebXRManager.js +173 -1
  552. package/src/scenes/Scene.js +2 -1
  553. package/src/textures/CanvasTexture.js +28 -0
  554. package/src/textures/CompressedArrayTexture.js +57 -0
  555. package/src/textures/CompressedCubeTexture.js +29 -0
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  559. package/src/textures/DataArrayTexture.js +93 -0
  560. package/src/textures/DataTexture.js +65 -0
  561. package/src/textures/DepthTexture.js +59 -9
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@@ -11,10 +11,10 @@ import {
11
11
  import { FullScreenQuad } from '../postprocessing/Pass.js';
12
12
 
13
13
  /**
14
- * GPUComputationRenderer, based on SimulationRenderer by zz85
14
+ * GPUComputationRenderer, based on SimulationRenderer by @zz85.
15
15
  *
16
16
  * The GPUComputationRenderer uses the concept of variables. These variables are RGBA float textures that hold 4 floats
17
- * for each compute element (texel)
17
+ * for each compute element (texel).
18
18
  *
19
19
  * Each variable has a fragment shader that defines the computation made to obtain the variable in question.
20
20
  * You can use as many variables you need, and make dependencies so you can use textures of other variables in the shader
@@ -29,12 +29,11 @@ import { FullScreenQuad } from '../postprocessing/Pass.js';
29
29
  * a common approach could be to use 'texture' prefixing the variable name; i.e texturePosition, textureVelocity...
30
30
  *
31
31
  * The size of the computation (sizeX * sizeY) is defined as 'resolution' automatically in the shader. For example:
32
+ * ```
32
33
  * #DEFINE resolution vec2( 1024.0, 1024.0 )
33
- *
34
- * -------------
35
- *
34
+ * ```
36
35
  * Basic use:
37
- *
36
+ * ```js
38
37
  * // Initialization...
39
38
  *
40
39
  * // Create computation renderer
@@ -62,7 +61,6 @@ import { FullScreenQuad } from '../postprocessing/Pass.js';
62
61
  * console.error( error );
63
62
  * }
64
63
  *
65
- *
66
64
  * // In each frame...
67
65
  *
68
66
  * // Compute!
@@ -73,12 +71,12 @@ import { FullScreenQuad } from '../postprocessing/Pass.js';
73
71
  *
74
72
  * // Do your rendering
75
73
  * renderer.render( myScene, myCamera );
76
- *
77
- * -------------
74
+ * ```
78
75
  *
79
76
  * Also, you can use utility functions to create ShaderMaterial and perform computations (rendering between textures)
80
77
  * Note that the shaders can have multiple input textures.
81
78
  *
79
+ * ```js
82
80
  * const myFilter1 = gpuCompute.createShaderMaterial( myFilterFragmentShader1, { theTexture: { value: null } } );
83
81
  * const myFilter2 = gpuCompute.createShaderMaterial( myFilterFragmentShader2, { theTexture: { value: null } } );
84
82
  *
@@ -99,14 +97,16 @@ import { FullScreenQuad } from '../postprocessing/Pass.js';
99
97
  * // And compute each frame, before rendering to screen:
100
98
  * gpuCompute.doRenderTarget( myFilter1, myRenderTarget );
101
99
  * gpuCompute.doRenderTarget( myFilter2, outputRenderTarget );
100
+ * ```
102
101
  */
103
-
104
102
  class GPUComputationRenderer {
105
103
 
106
104
  /**
107
- * @param {number} sizeX Computation problem size is always 2d: sizeX * sizeY elements.
108
- * @param {number} sizeY Computation problem size is always 2d: sizeX * sizeY elements.
109
- * @param {WebGLRenderer} renderer The renderer
105
+ * Constructs a new GPU computation renderer.
106
+ *
107
+ * @param {number} sizeX - Computation problem size is always 2d: sizeX * sizeY elements.
108
+ * @param {number} sizeY - Computation problem size is always 2d: sizeX * sizeY elements.
109
+ * @param {WebGLRenderer} renderer - The renderer.
110
110
  */
111
111
  constructor( sizeX, sizeY, renderer ) {
112
112
 
@@ -124,6 +124,12 @@ class GPUComputationRenderer {
124
124
 
125
125
  const quad = new FullScreenQuad( passThruShader );
126
126
 
127
+ /**
128
+ * Sets the data type of the internal textures.
129
+ *
130
+ * @param {(FloatType|HalfFloatType)} type - The type to set.
131
+ * @return {GPUComputationRenderer} A reference to this renderer.
132
+ */
127
133
  this.setDataType = function ( type ) {
128
134
 
129
135
  dataType = type;
@@ -131,6 +137,14 @@ class GPUComputationRenderer {
131
137
 
132
138
  };
133
139
 
140
+ /**
141
+ * Adds a compute variable to the renderer.
142
+ *
143
+ * @param {string} variableName - The variable name.
144
+ * @param {string} computeFragmentShader - The compute (fragment) shader source.
145
+ * @param {Texture} initialValueTexture - The initial value texture.
146
+ * @return {Object} The compute variable.
147
+ */
134
148
  this.addVariable = function ( variableName, computeFragmentShader, initialValueTexture ) {
135
149
 
136
150
  const material = this.createShaderMaterial( computeFragmentShader );
@@ -153,12 +167,23 @@ class GPUComputationRenderer {
153
167
 
154
168
  };
155
169
 
170
+ /**
171
+ * Sets variable dependencies.
172
+ *
173
+ * @param {Object} variable - The compute variable.
174
+ * @param {Array<Object>} dependencies - Other compute variables that represents the dependencies.
175
+ */
156
176
  this.setVariableDependencies = function ( variable, dependencies ) {
157
177
 
158
178
  variable.dependencies = dependencies;
159
179
 
160
180
  };
161
181
 
182
+ /**
183
+ * Initializes the renderer.
184
+ *
185
+ * @return {?string} Returns `null` if no errors are detected. Otherwise returns the error message.
186
+ */
162
187
  this.init = function () {
163
188
 
164
189
  if ( renderer.capabilities.maxVertexTextures === 0 ) {
@@ -227,6 +252,9 @@ class GPUComputationRenderer {
227
252
 
228
253
  };
229
254
 
255
+ /**
256
+ * Executes the compute. This method is usually called in the animation loop.
257
+ */
230
258
  this.compute = function () {
231
259
 
232
260
  const currentTextureIndex = this.currentTextureIndex;
@@ -260,18 +288,34 @@ class GPUComputationRenderer {
260
288
 
261
289
  };
262
290
 
291
+ /**
292
+ * Returns the current render target for the given compute variable.
293
+ *
294
+ * @param {Object} variable - The compute variable.
295
+ * @return {WebGLRenderTarget} The current render target.
296
+ */
263
297
  this.getCurrentRenderTarget = function ( variable ) {
264
298
 
265
299
  return variable.renderTargets[ this.currentTextureIndex ];
266
300
 
267
301
  };
268
302
 
303
+ /**
304
+ * Returns the alternate render target for the given compute variable.
305
+ *
306
+ * @param {Object} variable - The compute variable.
307
+ * @return {WebGLRenderTarget} The alternate render target.
308
+ */
269
309
  this.getAlternateRenderTarget = function ( variable ) {
270
310
 
271
311
  return variable.renderTargets[ this.currentTextureIndex === 0 ? 1 : 0 ];
272
312
 
273
313
  };
274
314
 
315
+ /**
316
+ * Frees all internal resources. Call this method if you don't need the
317
+ * renderer anymore.
318
+ */
275
319
  this.dispose = function () {
276
320
 
277
321
  quad.dispose();
@@ -303,6 +347,11 @@ class GPUComputationRenderer {
303
347
 
304
348
  }
305
349
 
350
+ /**
351
+ * Adds a resolution defined for the given material shader.
352
+ *
353
+ * @param {Object} materialShader - The material shader.
354
+ */
306
355
  this.addResolutionDefine = addResolutionDefine;
307
356
 
308
357
 
@@ -327,6 +376,17 @@ class GPUComputationRenderer {
327
376
 
328
377
  this.createShaderMaterial = createShaderMaterial;
329
378
 
379
+ /**
380
+ * Creates a new render target from the given parameters.
381
+ *
382
+ * @param {number} sizeXTexture - The width of the render target.
383
+ * @param {number} sizeYTexture - The height of the render target.
384
+ * @param {number} wrapS - The wrapS value.
385
+ * @param {number} wrapT - The wrapS value.
386
+ * @param {number} minFilter - The minFilter value.
387
+ * @param {number} magFilter - The magFilter value.
388
+ * @return {WebGLRenderTarget} The new render target.
389
+ */
330
390
  this.createRenderTarget = function ( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) {
331
391
 
332
392
  sizeXTexture = sizeXTexture || sizeX;
@@ -352,6 +412,11 @@ class GPUComputationRenderer {
352
412
 
353
413
  };
354
414
 
415
+ /**
416
+ * Creates a new data texture.
417
+ *
418
+ * @return {DataTexture} The new data texture.
419
+ */
355
420
  this.createTexture = function () {
356
421
 
357
422
  const data = new Float32Array( sizeX * sizeY * 4 );
@@ -361,12 +426,14 @@ class GPUComputationRenderer {
361
426
 
362
427
  };
363
428
 
429
+ /**
430
+ * Renders the given texture into the given render target.
431
+ *
432
+ * @param {Texture} input - The input.
433
+ * @param {WebGLRenderTarget} output - The output.
434
+ */
364
435
  this.renderTexture = function ( input, output ) {
365
436
 
366
- // Takes a texture, and render out in rendertarget
367
- // input = Texture
368
- // output = RenderTarget
369
-
370
437
  passThruUniforms.passThruTexture.value = input;
371
438
 
372
439
  this.doRenderTarget( passThruShader, output );
@@ -375,6 +442,14 @@ class GPUComputationRenderer {
375
442
 
376
443
  };
377
444
 
445
+
446
+ /**
447
+ * Renders the given material into the given render target
448
+ * with a full-screen pass.
449
+ *
450
+ * @param {Material} material - The material.
451
+ * @param {WebGLRenderTarget} output - The output.
452
+ */
378
453
  this.doRenderTarget = function ( material, output ) {
379
454
 
380
455
  const currentRenderTarget = renderer.getRenderTarget();
@@ -12,8 +12,19 @@ const _translationWorld = new Vector3();
12
12
  const _quaternionWorld = new Quaternion();
13
13
  const _scaleWorld = new Vector3();
14
14
 
15
+ /**
16
+ * A special type of 3D object that takes a position from the scene graph hierarchy
17
+ * but uses its local rotation as world rotation. It works like real-world gyroscope -
18
+ * you can move it around using hierarchy while its orientation stays fixed with
19
+ * respect to the world.
20
+ *
21
+ * @augments Object3D
22
+ */
15
23
  class Gyroscope extends Object3D {
16
24
 
25
+ /**
26
+ * Constructs a new gyroscope.
27
+ */
17
28
  constructor() {
18
29
 
19
30
  super();
@@ -10,33 +10,111 @@ import {
10
10
  } from 'three';
11
11
  import { MD2Loader } from '../loaders/MD2Loader.js';
12
12
 
13
+ /**
14
+ * This class represents a management component for animated MD2
15
+ * character assets.
16
+ */
13
17
  class MD2Character {
14
18
 
19
+ /**
20
+ * Constructs a new MD2 character.
21
+ */
15
22
  constructor() {
16
23
 
24
+ /**
25
+ * The mesh scale.
26
+ *
27
+ * @type {number}
28
+ * @default 1
29
+ */
17
30
  this.scale = 1;
31
+
32
+ /**
33
+ * The FPS
34
+ *
35
+ * @type {number}
36
+ * @default 6
37
+ */
18
38
  this.animationFPS = 6;
19
39
 
40
+ /**
41
+ * The root 3D object
42
+ *
43
+ * @type {Object3D}
44
+ */
20
45
  this.root = new Object3D();
21
46
 
47
+ /**
48
+ * The body mesh.
49
+ *
50
+ * @type {?Mesh}
51
+ * @default null
52
+ */
22
53
  this.meshBody = null;
54
+
55
+ /**
56
+ * The weapon mesh.
57
+ *
58
+ * @type {?Mesh}
59
+ * @default null
60
+ */
23
61
  this.meshWeapon = null;
24
62
 
63
+ /**
64
+ * The body skins.
65
+ *
66
+ * @type {Array<Texture>}
67
+ */
25
68
  this.skinsBody = [];
69
+
70
+ /**
71
+ * The weapon skins.
72
+ *
73
+ * @type {Array<Texture>}
74
+ */
26
75
  this.skinsWeapon = [];
27
76
 
77
+ /**
78
+ * The weapon meshes.
79
+ *
80
+ * @type {Array<Mesh>}
81
+ */
28
82
  this.weapons = [];
29
83
 
30
- this.activeAnimation = null;
31
-
84
+ /**
85
+ * The name of the active animation clip.
86
+ *
87
+ * @type {?string}
88
+ * @default null
89
+ */
90
+ this.activeAnimationClipName = null;
91
+
92
+ /**
93
+ * The animation mixer.
94
+ *
95
+ * @type {?AnimationMixer}
96
+ * @default null
97
+ */
32
98
  this.mixer = null;
33
99
 
100
+ /**
101
+ * The `onLoad` callback function.
102
+ *
103
+ * @type {Function}
104
+ */
34
105
  this.onLoadComplete = function () {};
35
106
 
107
+ // internal
108
+
36
109
  this.loadCounter = 0;
37
110
 
38
111
  }
39
112
 
113
+ /**
114
+ * Loads the character model for the given config.
115
+ *
116
+ * @param {Object} config - The config which defines the model and textures paths.
117
+ */
40
118
  loadParts( config ) {
41
119
 
42
120
  const scope = this;
@@ -156,6 +234,11 @@ class MD2Character {
156
234
 
157
235
  }
158
236
 
237
+ /**
238
+ * Sets the animation playback rate.
239
+ *
240
+ * @param {number} rate - The playback rate to set.
241
+ */
159
242
  setPlaybackRate( rate ) {
160
243
 
161
244
  if ( rate !== 0 ) {
@@ -170,6 +253,11 @@ class MD2Character {
170
253
 
171
254
  }
172
255
 
256
+ /**
257
+ * Sets the wireframe material flag.
258
+ *
259
+ * @param {boolean} wireframeEnabled - Whether to enable wireframe rendering or not.
260
+ */
173
261
  setWireframe( wireframeEnabled ) {
174
262
 
175
263
  if ( wireframeEnabled ) {
@@ -186,6 +274,12 @@ class MD2Character {
186
274
 
187
275
  }
188
276
 
277
+ /**
278
+ * Sets the skin defined by the given skin index. This will result in a different texture
279
+ * for the body mesh.
280
+ *
281
+ * @param {number} index - The skin index.
282
+ */
189
283
  setSkin( index ) {
190
284
 
191
285
  if ( this.meshBody && this.meshBody.material.wireframe === false ) {
@@ -196,6 +290,12 @@ class MD2Character {
196
290
 
197
291
  }
198
292
 
293
+ /**
294
+ * Sets the weapon defined by the given weapon index. This will result in a different weapon
295
+ * hold by the character.
296
+ *
297
+ * @param {number} index - The weapon index.
298
+ */
199
299
  setWeapon( index ) {
200
300
 
201
301
  for ( let i = 0; i < this.weapons.length; i ++ ) this.weapons[ i ].visible = false;
@@ -213,6 +313,11 @@ class MD2Character {
213
313
 
214
314
  }
215
315
 
316
+ /**
317
+ * Sets the defined animation clip as the active animation.
318
+ *
319
+ * @param {string} clipName - The name of the animation clip.
320
+ */
216
321
  setAnimation( clipName ) {
217
322
 
218
323
  if ( this.meshBody ) {
@@ -240,6 +345,9 @@ class MD2Character {
240
345
 
241
346
  }
242
347
 
348
+ /**
349
+ * Synchronizes the weapon with the body animation.
350
+ */
243
351
  syncWeaponAnimation() {
244
352
 
245
353
  const clipName = this.activeClipName;
@@ -265,6 +373,11 @@ class MD2Character {
265
373
 
266
374
  }
267
375
 
376
+ /**
377
+ * Updates the animations of the mesh. Must be called inside the animation loop.
378
+ *
379
+ * @param {number} delta - The delta time in seconds.
380
+ */
268
381
  update( delta ) {
269
382
 
270
383
  if ( this.mixer ) this.mixer.update( delta );