@plastic-software/three 0.174.0 → 0.175.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (567) hide show
  1. package/build/three.cjs +10744 -1476
  2. package/build/three.core.js +9633 -1096
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +918 -189
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +4 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +2658 -1697
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +2654 -1709
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/animation/AnimationClipCreator.js +57 -6
  14. package/examples/jsm/animation/CCDIKSolver.js +93 -39
  15. package/examples/jsm/capabilities/WebGL.js +28 -3
  16. package/examples/jsm/capabilities/WebGPU.js +16 -6
  17. package/examples/jsm/controls/ArcballControls.js +424 -154
  18. package/examples/jsm/controls/DragControls.js +93 -2
  19. package/examples/jsm/controls/FirstPersonControls.js +113 -4
  20. package/examples/jsm/controls/FlyControls.js +49 -2
  21. package/examples/jsm/controls/MapControls.js +42 -9
  22. package/examples/jsm/controls/OrbitControls.js +345 -42
  23. package/examples/jsm/controls/PointerLockControls.js +111 -9
  24. package/examples/jsm/controls/TrackballControls.js +159 -8
  25. package/examples/jsm/controls/TransformControls.js +252 -6
  26. package/examples/jsm/csm/CSM.js +226 -15
  27. package/examples/jsm/csm/CSMFrustum.js +52 -0
  28. package/examples/jsm/csm/CSMHelper.js +47 -0
  29. package/examples/jsm/csm/CSMShader.js +10 -1
  30. package/examples/jsm/csm/CSMShadowNode.js +156 -13
  31. package/examples/jsm/curves/CurveExtras.js +289 -31
  32. package/examples/jsm/curves/NURBSCurve.js +57 -14
  33. package/examples/jsm/curves/NURBSSurface.js +50 -6
  34. package/examples/jsm/curves/NURBSUtils.js +96 -112
  35. package/examples/jsm/curves/NURBSVolume.js +22 -4
  36. package/examples/jsm/effects/AnaglyphEffect.js +30 -0
  37. package/examples/jsm/effects/AsciiEffect.js +60 -15
  38. package/examples/jsm/effects/OutlineEffect.js +59 -111
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
  40. package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
  41. package/examples/jsm/effects/StereoEffect.js +29 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +49 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +23 -4
  44. package/examples/jsm/exporters/DRACOExporter.js +53 -13
  45. package/examples/jsm/exporters/EXRExporter.js +37 -8
  46. package/examples/jsm/exporters/GLTFExporter.js +171 -48
  47. package/examples/jsm/exporters/KTX2Exporter.js +20 -0
  48. package/examples/jsm/exporters/OBJExporter.js +18 -0
  49. package/examples/jsm/exporters/PLYExporter.js +39 -9
  50. package/examples/jsm/exporters/STLExporter.js +25 -5
  51. package/examples/jsm/exporters/USDZExporter.js +70 -3
  52. package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +18 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +20 -9
  55. package/examples/jsm/geometries/ParametricFunctions.js +97 -0
  56. package/examples/jsm/geometries/ParametricGeometry.js +37 -5
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +22 -38
  59. package/examples/jsm/geometries/TextGeometry.js +44 -16
  60. package/examples/jsm/helpers/LightProbeHelper.js +35 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +35 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
  64. package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
  65. package/examples/jsm/helpers/TextureHelper.js +27 -0
  66. package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
  67. package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
  68. package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
  69. package/examples/jsm/helpers/ViewHelper.js +75 -1
  70. package/examples/jsm/interactive/HTMLMesh.js +25 -0
  71. package/examples/jsm/interactive/InteractiveGroup.js +65 -5
  72. package/examples/jsm/interactive/SelectionBox.js +74 -9
  73. package/examples/jsm/interactive/SelectionHelper.js +71 -29
  74. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  75. package/examples/jsm/lighting/TiledLighting.js +23 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +26 -1
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
  79. package/examples/jsm/lines/Line2.js +36 -0
  80. package/examples/jsm/lines/LineGeometry.js +52 -0
  81. package/examples/jsm/lines/LineMaterial.js +95 -0
  82. package/examples/jsm/lines/LineSegments2.js +51 -2
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
  84. package/examples/jsm/lines/Wireframe.js +38 -2
  85. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +25 -1
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
  88. package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
  89. package/examples/jsm/loaders/3DMLoader.js +71 -2
  90. package/examples/jsm/loaders/3MFLoader.js +41 -3
  91. package/examples/jsm/loaders/AMFLoader.js +31 -12
  92. package/examples/jsm/loaders/BVHLoader.js +57 -11
  93. package/examples/jsm/loaders/ColladaLoader.js +35 -0
  94. package/examples/jsm/loaders/DDSLoader.js +24 -0
  95. package/examples/jsm/loaders/DRACOLoader.js +73 -1
  96. package/examples/jsm/loaders/EXRLoader.js +40 -8
  97. package/examples/jsm/loaders/FBXLoader.js +42 -14
  98. package/examples/jsm/loaders/FontLoader.js +60 -2
  99. package/examples/jsm/loaders/GCodeLoader.js +33 -5
  100. package/examples/jsm/loaders/GLTFLoader.js +218 -5
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
  102. package/examples/jsm/loaders/IESLoader.js +41 -0
  103. package/examples/jsm/loaders/KMZLoader.js +32 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +86 -18
  105. package/examples/jsm/loaders/KTXLoader.js +26 -6
  106. package/examples/jsm/loaders/LDrawLoader.js +115 -5
  107. package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
  108. package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
  109. package/examples/jsm/loaders/LUTImageLoader.js +78 -38
  110. package/examples/jsm/loaders/LWOLoader.js +46 -7
  111. package/examples/jsm/loaders/LottieLoader.js +37 -0
  112. package/examples/jsm/loaders/MD2Loader.js +36 -1
  113. package/examples/jsm/loaders/MDDLoader.js +56 -12
  114. package/examples/jsm/loaders/MTLLoader.js +38 -33
  115. package/examples/jsm/loaders/MaterialXLoader.js +33 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +36 -5
  117. package/examples/jsm/loaders/OBJLoader.js +48 -1
  118. package/examples/jsm/loaders/PCDLoader.js +47 -0
  119. package/examples/jsm/loaders/PDBLoader.js +40 -2
  120. package/examples/jsm/loaders/PLYLoader.js +62 -32
  121. package/examples/jsm/loaders/PVRLoader.js +23 -5
  122. package/examples/jsm/loaders/RGBELoader.js +38 -5
  123. package/examples/jsm/loaders/RGBMLoader.js +67 -1
  124. package/examples/jsm/loaders/STLLoader.js +47 -38
  125. package/examples/jsm/loaders/SVGLoader.js +113 -20
  126. package/examples/jsm/loaders/TDSLoader.js +81 -61
  127. package/examples/jsm/loaders/TGALoader.js +22 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +22 -0
  129. package/examples/jsm/loaders/TTFLoader.js +36 -2
  130. package/examples/jsm/loaders/USDZLoader.js +34 -1
  131. package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
  132. package/examples/jsm/loaders/VOXLoader.js +57 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +32 -1
  134. package/examples/jsm/loaders/VTKLoader.js +38 -0
  135. package/examples/jsm/loaders/XYZLoader.js +35 -0
  136. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
  137. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
  138. package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
  139. package/examples/jsm/math/Capsule.js +89 -14
  140. package/examples/jsm/math/ColorConverter.js +21 -0
  141. package/examples/jsm/math/ColorSpaces.js +53 -0
  142. package/examples/jsm/math/ConvexHull.js +514 -92
  143. package/examples/jsm/math/ImprovedNoise.js +14 -2
  144. package/examples/jsm/math/Lut.js +111 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
  146. package/examples/jsm/math/OBB.js +139 -46
  147. package/examples/jsm/math/Octree.js +132 -5
  148. package/examples/jsm/math/SimplexNoise.js +66 -42
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
  150. package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
  151. package/examples/jsm/misc/Gyroscope.js +11 -0
  152. package/examples/jsm/misc/MD2Character.js +115 -2
  153. package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
  154. package/examples/jsm/misc/MorphAnimMesh.js +43 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +102 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
  158. package/examples/jsm/misc/RollerCoaster.js +52 -0
  159. package/examples/jsm/misc/Timer.js +79 -2
  160. package/examples/jsm/misc/TubePainter.js +53 -0
  161. package/examples/jsm/misc/Volume.js +108 -72
  162. package/examples/jsm/misc/VolumeSlice.js +88 -45
  163. package/examples/jsm/modifiers/CurveModifier.js +57 -34
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
  167. package/examples/jsm/modifiers/TessellateModifier.js +33 -2
  168. package/examples/jsm/objects/GroundedSkybox.js +23 -5
  169. package/examples/jsm/objects/Lensflare.js +91 -2
  170. package/examples/jsm/objects/LensflareMesh.js +53 -2
  171. package/examples/jsm/objects/MarchingCubes.js +88 -5
  172. package/examples/jsm/objects/Reflector.js +70 -0
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
  174. package/examples/jsm/objects/Refractor.js +61 -0
  175. package/examples/jsm/objects/ShadowMesh.js +53 -4
  176. package/examples/jsm/objects/Sky.js +26 -9
  177. package/examples/jsm/objects/SkyMesh.js +60 -9
  178. package/examples/jsm/objects/Water.js +44 -5
  179. package/examples/jsm/objects/Water2.js +42 -3
  180. package/examples/jsm/objects/Water2Mesh.js +38 -3
  181. package/examples/jsm/objects/WaterMesh.js +94 -7
  182. package/examples/jsm/physics/AmmoPhysics.js +47 -0
  183. package/examples/jsm/physics/JoltPhysics.js +48 -0
  184. package/examples/jsm/physics/RapierPhysics.js +56 -0
  185. package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
  186. package/examples/jsm/postprocessing/BloomPass.js +125 -24
  187. package/examples/jsm/postprocessing/BokehPass.js +98 -22
  188. package/examples/jsm/postprocessing/ClearPass.js +53 -3
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
  190. package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
  191. package/examples/jsm/postprocessing/EffectComposer.js +131 -0
  192. package/examples/jsm/postprocessing/FilmPass.js +53 -5
  193. package/examples/jsm/postprocessing/GTAOPass.js +191 -48
  194. package/examples/jsm/postprocessing/GlitchPass.js +84 -33
  195. package/examples/jsm/postprocessing/HalftonePass.js +64 -10
  196. package/examples/jsm/postprocessing/LUTPass.js +37 -8
  197. package/examples/jsm/postprocessing/MaskPass.js +90 -0
  198. package/examples/jsm/postprocessing/OutlinePass.js +266 -133
  199. package/examples/jsm/postprocessing/OutputPass.js +53 -14
  200. package/examples/jsm/postprocessing/Pass.js +98 -4
  201. package/examples/jsm/postprocessing/RenderPass.js +83 -0
  202. package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
  203. package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
  204. package/examples/jsm/postprocessing/SAOPass.js +126 -53
  205. package/examples/jsm/postprocessing/SMAAPass.js +103 -71
  206. package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
  207. package/examples/jsm/postprocessing/SSAOPass.js +160 -47
  208. package/examples/jsm/postprocessing/SSRPass.js +230 -49
  209. package/examples/jsm/postprocessing/SavePass.js +68 -16
  210. package/examples/jsm/postprocessing/ShaderPass.js +64 -7
  211. package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
  212. package/examples/jsm/postprocessing/TexturePass.js +71 -8
  213. package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
  214. package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
  215. package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
  216. package/examples/jsm/renderers/Projector.js +18 -2
  217. package/examples/jsm/renderers/SVGRenderer.js +124 -0
  218. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
  219. package/examples/jsm/shaders/AfterimageShader.js +6 -4
  220. package/examples/jsm/shaders/BasicShader.js +6 -2
  221. package/examples/jsm/shaders/BleachBypassShader.js +8 -4
  222. package/examples/jsm/shaders/BlendShader.js +6 -2
  223. package/examples/jsm/shaders/BokehShader.js +7 -4
  224. package/examples/jsm/shaders/BokehShader2.js +7 -3
  225. package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
  227. package/examples/jsm/shaders/ColorifyShader.js +6 -2
  228. package/examples/jsm/shaders/ConvolutionShader.js +7 -39
  229. package/examples/jsm/shaders/CopyShader.js +6 -2
  230. package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
  231. package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
  232. package/examples/jsm/shaders/DigitalGlitch.js +7 -7
  233. package/examples/jsm/shaders/DotScreenShader.js +6 -4
  234. package/examples/jsm/shaders/ExposureShader.js +6 -2
  235. package/examples/jsm/shaders/FXAAShader.js +15 -7
  236. package/examples/jsm/shaders/FilmShader.js +10 -0
  237. package/examples/jsm/shaders/FocusShader.js +6 -4
  238. package/examples/jsm/shaders/FreiChenShader.js +7 -3
  239. package/examples/jsm/shaders/GTAOShader.js +33 -39
  240. package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
  241. package/examples/jsm/shaders/GodRaysShader.js +14 -5
  242. package/examples/jsm/shaders/HalftoneShader.js +11 -5
  243. package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
  244. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
  245. package/examples/jsm/shaders/HueSaturationShader.js +7 -3
  246. package/examples/jsm/shaders/KaleidoShader.js +8 -4
  247. package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
  248. package/examples/jsm/shaders/LuminosityShader.js +6 -3
  249. package/examples/jsm/shaders/MirrorShader.js +7 -4
  250. package/examples/jsm/shaders/NormalMapShader.js +5 -3
  251. package/examples/jsm/shaders/OutputShader.js +11 -0
  252. package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
  253. package/examples/jsm/shaders/RGBShiftShader.js +5 -1
  254. package/examples/jsm/shaders/SAOShader.js +8 -2
  255. package/examples/jsm/shaders/SMAAShader.js +23 -1
  256. package/examples/jsm/shaders/SSAOShader.js +23 -5
  257. package/examples/jsm/shaders/SSRShader.js +25 -1
  258. package/examples/jsm/shaders/SepiaShader.js +6 -4
  259. package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
  260. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
  261. package/examples/jsm/shaders/TechnicolorShader.js +7 -4
  262. package/examples/jsm/shaders/ToonShader.js +29 -7
  263. package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
  264. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
  265. package/examples/jsm/shaders/VelocityShader.js +6 -2
  266. package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
  267. package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
  268. package/examples/jsm/shaders/VignetteShader.js +6 -4
  269. package/examples/jsm/shaders/VolumeShader.js +7 -1
  270. package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
  271. package/examples/jsm/textures/FlakesTexture.js +12 -0
  272. package/examples/jsm/transpiler/Transpiler.js +31 -0
  273. package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
  274. package/examples/jsm/tsl/display/BloomNode.js +1 -1
  275. package/examples/jsm/tsl/display/PixelationPassNode.js +4 -4
  276. package/examples/jsm/tsl/display/SSRNode.js +1 -1
  277. package/examples/jsm/tsl/lighting/TiledLightsNode.js +29 -3
  278. package/examples/jsm/tsl/math/Bayer.js +14 -1
  279. package/examples/jsm/tsl/utils/Raymarching.js +4 -2
  280. package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
  281. package/examples/jsm/utils/CameraUtils.js +10 -7
  282. package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
  283. package/examples/jsm/utils/GeometryUtils.js +12 -13
  284. package/examples/jsm/utils/LDrawUtils.js +11 -4
  285. package/examples/jsm/utils/SceneOptimizer.js +66 -20
  286. package/examples/jsm/utils/SceneUtils.js +50 -3
  287. package/examples/jsm/utils/ShadowMapViewer.js +47 -24
  288. package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
  289. package/examples/jsm/utils/SkeletonUtils.js +45 -0
  290. package/examples/jsm/utils/SortUtils.js +14 -5
  291. package/examples/jsm/utils/UVsDebug.js +9 -4
  292. package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
  293. package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
  294. package/examples/jsm/utils/WorkerPool.js +65 -2
  295. package/examples/jsm/webxr/ARButton.js +18 -0
  296. package/examples/jsm/webxr/OculusHandModel.js +83 -0
  297. package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
  298. package/examples/jsm/webxr/Text2D.js +11 -0
  299. package/examples/jsm/webxr/VRButton.js +30 -0
  300. package/examples/jsm/webxr/XRButton.js +22 -0
  301. package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
  302. package/examples/jsm/webxr/XREstimatedLight.js +33 -3
  303. package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
  304. package/examples/jsm/webxr/XRHandModelFactory.js +92 -0
  305. package/examples/jsm/webxr/XRHandPrimitiveModel.js +42 -0
  306. package/examples/jsm/webxr/XRPlanes.js +17 -0
  307. package/package.json +1 -1
  308. package/src/Three.TSL.js +3 -1
  309. package/src/animation/AnimationAction.js +262 -30
  310. package/src/animation/AnimationClip.js +141 -2
  311. package/src/animation/AnimationMixer.js +99 -15
  312. package/src/animation/AnimationObjectGroup.js +41 -18
  313. package/src/animation/AnimationUtils.js +168 -18
  314. package/src/animation/KeyframeTrack.js +144 -10
  315. package/src/animation/PropertyBinding.js +77 -3
  316. package/src/animation/PropertyMixer.js +72 -5
  317. package/src/animation/tracks/BooleanKeyframeTrack.js +33 -6
  318. package/src/animation/tracks/ColorKeyframeTrack.js +26 -5
  319. package/src/animation/tracks/NumberKeyframeTrack.js +26 -2
  320. package/src/animation/tracks/QuaternionKeyframeTrack.js +30 -1
  321. package/src/animation/tracks/StringKeyframeTrack.js +33 -2
  322. package/src/animation/tracks/VectorKeyframeTrack.js +26 -2
  323. package/src/audio/AudioAnalyser.js +1 -1
  324. package/src/audio/AudioListener.js +2 -2
  325. package/src/audio/PositionalAudio.js +5 -5
  326. package/src/constants.js +1432 -5
  327. package/src/core/BufferAttribute.js +413 -3
  328. package/src/core/BufferGeometry.js +337 -1
  329. package/src/core/Clock.js +60 -0
  330. package/src/core/GLBufferAttribute.js +99 -0
  331. package/src/core/InstancedBufferAttribute.js +29 -0
  332. package/src/core/InstancedBufferGeometry.js +20 -0
  333. package/src/core/InstancedInterleavedBuffer.js +26 -0
  334. package/src/core/InterleavedBuffer.js +137 -3
  335. package/src/core/InterleavedBufferAttribute.js +197 -0
  336. package/src/core/Layers.js +71 -10
  337. package/src/core/Object3D.js +23 -0
  338. package/src/core/Raycaster.js +134 -1
  339. package/src/core/RenderTarget.js +166 -7
  340. package/src/core/RenderTarget3D.js +25 -0
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  397. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
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  459. package/src/nodes/functions/material/getParallaxCorrectNormal.js +6 -6
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  461. package/src/nodes/gpgpu/AtomicFunctionNode.js +16 -40
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  463. package/src/nodes/gpgpu/ComputeNode.js +30 -2
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  540. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +67 -19
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  547. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  548. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1 -1
  549. package/src/renderers/webxr/WebXRController.js +87 -2
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@@ -4,13 +4,53 @@ import {
4
4
  } from 'three';
5
5
  import { Pass, FullScreenQuad } from './Pass.js';
6
6
 
7
+ /**
8
+ * This pass can be used to create a post processing effect
9
+ * with a raw GLSL shader object. Useful for implementing custom
10
+ * effects.
11
+ *
12
+ * ```js
13
+ * const fxaaPass = new ShaderPass( FXAAShader );
14
+ * composer.addPass( fxaaPass );
15
+ * ```
16
+ *
17
+ * @augments Pass
18
+ */
7
19
  class ShaderPass extends Pass {
8
20
 
9
- constructor( shader, textureID ) {
21
+ /**
22
+ * Constructs a new shader pass.
23
+ *
24
+ * @param {Object|ShaderMaterial} [shader] - A shader object holding vertex and fragment shader as well as
25
+ * defines and uniforms. It's also valid to pass a custom shader material.
26
+ * @param {string} [textureID='tDiffuse'] - The name of the texture uniform that should sample
27
+ * the read buffer.
28
+ */
29
+ constructor( shader, textureID = 'tDiffuse' ) {
10
30
 
11
31
  super();
12
32
 
13
- this.textureID = ( textureID !== undefined ) ? textureID : 'tDiffuse';
33
+ /**
34
+ * The name of the texture uniform that should sample the read buffer.
35
+ *
36
+ * @type {string}
37
+ * @default 'tDiffuse'
38
+ */
39
+ this.textureID = textureID;
40
+
41
+ /**
42
+ * The pass uniforms.
43
+ *
44
+ * @type {?Object}
45
+ */
46
+ this.uniforms = null;
47
+
48
+ /**
49
+ * The pass material.
50
+ *
51
+ * @type {?ShaderMaterial}
52
+ */
53
+ this.material = null;
14
54
 
15
55
  if ( shader instanceof ShaderMaterial ) {
16
56
 
@@ -34,10 +74,23 @@ class ShaderPass extends Pass {
34
74
 
35
75
  }
36
76
 
37
- this.fsQuad = new FullScreenQuad( this.material );
77
+ // internals
78
+
79
+ this._fsQuad = new FullScreenQuad( this.material );
38
80
 
39
81
  }
40
82
 
83
+ /**
84
+ * Performs the shader pass.
85
+ *
86
+ * @param {WebGLRenderer} renderer - The renderer.
87
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
88
+ * destination for the pass.
89
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
90
+ * previous pass from this buffer.
91
+ * @param {number} deltaTime - The delta time in seconds.
92
+ * @param {boolean} maskActive - Whether masking is active or not.
93
+ */
41
94
  render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
42
95
 
43
96
  if ( this.uniforms[ this.textureID ] ) {
@@ -46,29 +99,33 @@ class ShaderPass extends Pass {
46
99
 
47
100
  }
48
101
 
49
- this.fsQuad.material = this.material;
102
+ this._fsQuad.material = this.material;
50
103
 
51
104
  if ( this.renderToScreen ) {
52
105
 
53
106
  renderer.setRenderTarget( null );
54
- this.fsQuad.render( renderer );
107
+ this._fsQuad.render( renderer );
55
108
 
56
109
  } else {
57
110
 
58
111
  renderer.setRenderTarget( writeBuffer );
59
112
  // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
60
113
  if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
61
- this.fsQuad.render( renderer );
114
+ this._fsQuad.render( renderer );
62
115
 
63
116
  }
64
117
 
65
118
  }
66
119
 
120
+ /**
121
+ * Frees the GPU-related resources allocated by this instance. Call this
122
+ * method whenever the pass is no longer used in your app.
123
+ */
67
124
  dispose() {
68
125
 
69
126
  this.material.dispose();
70
127
 
71
- this.fsQuad.dispose();
128
+ this._fsQuad.dispose();
72
129
 
73
130
  }
74
131
 
@@ -6,29 +6,79 @@ import { SSAARenderPass } from './SSAARenderPass.js';
6
6
 
7
7
  /**
8
8
  *
9
- * Temporal Anti-Aliasing Render Pass
9
+ * Temporal Anti-Aliasing Render Pass.
10
10
  *
11
- * When there is no motion in the scene, the TAA render pass accumulates jittered camera samples across frames to create a high quality anti-aliased result.
11
+ * When there is no motion in the scene, the TAA render pass accumulates jittered camera
12
+ * samples across frames to create a high quality anti-aliased result.
12
13
  *
13
- * References:
14
+ * Note: This effect uses no reprojection so it is no TRAA implementation.
14
15
  *
15
- * TODO: Add support for motion vector pas so that accumulation of samples across frames can occur on dynamics scenes.
16
+ * ```js
17
+ * const taaRenderPass = new TAARenderPass( scene, camera );
18
+ * taaRenderPass.unbiased = false;
19
+ * composer.addPass( taaRenderPass );
20
+ * ```
16
21
  *
22
+ * @augments SSAARenderPass
17
23
  */
18
-
19
24
  class TAARenderPass extends SSAARenderPass {
20
25
 
26
+ /**
27
+ * Constructs a new TAA render pass.
28
+ *
29
+ * @param {Scene} scene - The scene to render.
30
+ * @param {Camera} camera - The camera.
31
+ * @param {?(number|Color|string)} [clearColor=0x000000] - The clear color of the render pass.
32
+ * @param {?number} [clearAlpha=0] - The clear alpha of the render pass.
33
+ */
21
34
  constructor( scene, camera, clearColor, clearAlpha ) {
22
35
 
23
36
  super( scene, camera, clearColor, clearAlpha );
24
37
 
38
+ /**
39
+ * Overwritten and set to 0 by default.
40
+ *
41
+ * @type {number}
42
+ * @default 0
43
+ */
25
44
  this.sampleLevel = 0;
45
+
46
+ /**
47
+ * Whether to accumulate frames or not. This enables
48
+ * the TAA.
49
+ *
50
+ * @type {boolean}
51
+ * @default false
52
+ */
26
53
  this.accumulate = false;
54
+
55
+ /**
56
+ * The accumulation index.
57
+ *
58
+ * @type {number}
59
+ * @default -1
60
+ */
27
61
  this.accumulateIndex = - 1;
28
62
 
63
+ // internals
64
+
65
+ this._sampleRenderTarget = null;
66
+ this._holdRenderTarget = null;
67
+
29
68
  }
30
69
 
31
- render( renderer, writeBuffer, readBuffer, deltaTime ) {
70
+ /**
71
+ * Performs the TAA render pass.
72
+ *
73
+ * @param {WebGLRenderer} renderer - The renderer.
74
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
75
+ * destination for the pass.
76
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
77
+ * previous pass from this buffer.
78
+ * @param {number} deltaTime - The delta time in seconds.
79
+ * @param {boolean} maskActive - Whether masking is active or not.
80
+ */
81
+ render( renderer, writeBuffer, readBuffer, deltaTime/*, maskActive*/ ) {
32
82
 
33
83
  if ( this.accumulate === false ) {
34
84
 
@@ -41,23 +91,23 @@ class TAARenderPass extends SSAARenderPass {
41
91
 
42
92
  const jitterOffsets = _JitterVectors[ 5 ];
43
93
 
44
- if ( this.sampleRenderTarget === undefined ) {
94
+ if ( this._sampleRenderTarget === null ) {
45
95
 
46
- this.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );
47
- this.sampleRenderTarget.texture.name = 'TAARenderPass.sample';
96
+ this._sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );
97
+ this._sampleRenderTarget.texture.name = 'TAARenderPass.sample';
48
98
 
49
99
  }
50
100
 
51
- if ( this.holdRenderTarget === undefined ) {
101
+ if ( this._holdRenderTarget === null ) {
52
102
 
53
- this.holdRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );
54
- this.holdRenderTarget.texture.name = 'TAARenderPass.hold';
103
+ this._holdRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );
104
+ this._holdRenderTarget.texture.name = 'TAARenderPass.hold';
55
105
 
56
106
  }
57
107
 
58
108
  if ( this.accumulateIndex === - 1 ) {
59
109
 
60
- super.render( renderer, this.holdRenderTarget, readBuffer, deltaTime );
110
+ super.render( renderer, this._holdRenderTarget, readBuffer, deltaTime );
61
111
 
62
112
  this.accumulateIndex = 0;
63
113
 
@@ -73,8 +123,8 @@ class TAARenderPass extends SSAARenderPass {
73
123
 
74
124
  if ( this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length ) {
75
125
 
76
- this.copyUniforms[ 'opacity' ].value = sampleWeight;
77
- this.copyUniforms[ 'tDiffuse' ].value = writeBuffer.texture;
126
+ this._copyUniforms[ 'opacity' ].value = sampleWeight;
127
+ this._copyUniforms[ 'tDiffuse' ].value = writeBuffer.texture;
78
128
 
79
129
  // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
80
130
  const numSamplesPerFrame = Math.pow( 2, this.sampleLevel );
@@ -96,7 +146,7 @@ class TAARenderPass extends SSAARenderPass {
96
146
  renderer.clear();
97
147
  renderer.render( this.scene, this.camera );
98
148
 
99
- renderer.setRenderTarget( this.sampleRenderTarget );
149
+ renderer.setRenderTarget( this._sampleRenderTarget );
100
150
  if ( this.accumulateIndex === 0 ) {
101
151
 
102
152
  renderer.setClearColor( 0x000000, 0.0 );
@@ -104,7 +154,7 @@ class TAARenderPass extends SSAARenderPass {
104
154
 
105
155
  }
106
156
 
107
- this.fsQuad.render( renderer );
157
+ this._fsQuad.render( renderer );
108
158
 
109
159
  this.accumulateIndex ++;
110
160
 
@@ -121,20 +171,20 @@ class TAARenderPass extends SSAARenderPass {
121
171
 
122
172
  if ( accumulationWeight > 0 ) {
123
173
 
124
- this.copyUniforms[ 'opacity' ].value = 1.0;
125
- this.copyUniforms[ 'tDiffuse' ].value = this.sampleRenderTarget.texture;
174
+ this._copyUniforms[ 'opacity' ].value = 1.0;
175
+ this._copyUniforms[ 'tDiffuse' ].value = this._sampleRenderTarget.texture;
126
176
  renderer.setRenderTarget( writeBuffer );
127
177
  renderer.clear();
128
- this.fsQuad.render( renderer );
178
+ this._fsQuad.render( renderer );
129
179
 
130
180
  }
131
181
 
132
182
  if ( accumulationWeight < 1.0 ) {
133
183
 
134
- this.copyUniforms[ 'opacity' ].value = 1.0 - accumulationWeight;
135
- this.copyUniforms[ 'tDiffuse' ].value = this.holdRenderTarget.texture;
184
+ this._copyUniforms[ 'opacity' ].value = 1.0 - accumulationWeight;
185
+ this._copyUniforms[ 'tDiffuse' ].value = this._holdRenderTarget.texture;
136
186
  renderer.setRenderTarget( writeBuffer );
137
- this.fsQuad.render( renderer );
187
+ this._fsQuad.render( renderer );
138
188
 
139
189
  }
140
190
 
@@ -143,11 +193,15 @@ class TAARenderPass extends SSAARenderPass {
143
193
 
144
194
  }
145
195
 
196
+ /**
197
+ * Frees the GPU-related resources allocated by this instance. Call this
198
+ * method whenever the pass is no longer used in your app.
199
+ */
146
200
  dispose() {
147
201
 
148
202
  super.dispose();
149
203
 
150
- if ( this.holdRenderTarget ) this.holdRenderTarget.dispose();
204
+ if ( this._holdRenderTarget ) this._holdRenderTarget.dispose();
151
205
 
152
206
  }
153
207
 
@@ -5,19 +5,68 @@ import {
5
5
  import { Pass, FullScreenQuad } from './Pass.js';
6
6
  import { CopyShader } from '../shaders/CopyShader.js';
7
7
 
8
+ /**
9
+ * This pass can be used to render a texture over the entire screen.
10
+ *
11
+ * ```js
12
+ * const texture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
13
+ * texture.colorSpace = THREE.SRGBColorSpace;
14
+ *
15
+ * const texturePass = new TexturePass( texture );
16
+ * composer.addPass( texturePass );
17
+ * ```
18
+ *
19
+ * @augments Pass
20
+ */
8
21
  class TexturePass extends Pass {
9
22
 
10
- constructor( map, opacity ) {
23
+ /**
24
+ * Constructs a new texture pass.
25
+ *
26
+ * @param {Texture} map - The texture to render.
27
+ * @param {number} [opacity=1] - The opacity.
28
+ */
29
+ constructor( map, opacity = 1 ) {
11
30
 
12
31
  super();
13
32
 
14
33
  const shader = CopyShader;
15
34
 
35
+ /**
36
+ * The texture to render.
37
+ *
38
+ * @type {Texture}
39
+ */
16
40
  this.map = map;
17
- this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
18
41
 
42
+ /**
43
+ * The opacity.
44
+ *
45
+ * @type {number}
46
+ * @default 1
47
+ */
48
+ this.opacity = opacity;
49
+
50
+ /**
51
+ * Overwritten to disable the swap.
52
+ *
53
+ * @type {boolean}
54
+ * @default false
55
+ */
56
+ this.needsSwap = false;
57
+
58
+ /**
59
+ * The pass uniforms.
60
+ *
61
+ * @type {Object}
62
+ */
19
63
  this.uniforms = UniformsUtils.clone( shader.uniforms );
20
64
 
65
+ /**
66
+ * The pass material.
67
+ *
68
+ * @type {ShaderMaterial}
69
+ */
21
70
  this.material = new ShaderMaterial( {
22
71
 
23
72
  uniforms: this.uniforms,
@@ -29,18 +78,29 @@ class TexturePass extends Pass {
29
78
 
30
79
  } );
31
80
 
32
- this.needsSwap = false;
81
+ // internals
33
82
 
34
- this.fsQuad = new FullScreenQuad( null );
83
+ this._fsQuad = new FullScreenQuad( null );
35
84
 
36
85
  }
37
86
 
87
+ /**
88
+ * Performs the texture pass.
89
+ *
90
+ * @param {WebGLRenderer} renderer - The renderer.
91
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
92
+ * destination for the pass.
93
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
94
+ * previous pass from this buffer.
95
+ * @param {number} deltaTime - The delta time in seconds.
96
+ * @param {boolean} maskActive - Whether masking is active or not.
97
+ */
38
98
  render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
39
99
 
40
100
  const oldAutoClear = renderer.autoClear;
41
101
  renderer.autoClear = false;
42
102
 
43
- this.fsQuad.material = this.material;
103
+ this._fsQuad.material = this.material;
44
104
 
45
105
  this.uniforms[ 'opacity' ].value = this.opacity;
46
106
  this.uniforms[ 'tDiffuse' ].value = this.map;
@@ -48,17 +108,20 @@ class TexturePass extends Pass {
48
108
 
49
109
  renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
50
110
  if ( this.clear ) renderer.clear();
51
- this.fsQuad.render( renderer );
111
+ this._fsQuad.render( renderer );
52
112
 
53
113
  renderer.autoClear = oldAutoClear;
54
114
 
55
115
  }
56
116
 
117
+ /**
118
+ * Frees the GPU-related resources allocated by this instance. Call this
119
+ * method whenever the pass is no longer used in your app.
120
+ */
57
121
  dispose() {
58
122
 
59
123
  this.material.dispose();
60
-
61
- this.fsQuad.dispose();
124
+ this._fsQuad.dispose();
62
125
 
63
126
  }
64
127