@pirireis/webglobeplugins 0.9.9 → 0.9.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/Math/angle-calculation.js +15 -0
  2. package/Math/arc.js +65 -0
  3. package/Math/bounds/line-bbox.js +190 -0
  4. package/Math/constants.js +9 -0
  5. package/Math/frustum/camera.js +24 -0
  6. package/Math/frustum/from-globeinfo.js +48 -0
  7. package/Math/frustum/types.js +2 -0
  8. package/Math/globe-util/horizon-plane.js +112 -0
  9. package/Math/index.js +1 -0
  10. package/Math/juction/arc-plane.js +83 -0
  11. package/Math/juction/line-sphere.js +25 -0
  12. package/Math/juction/plane-plane.js +58 -0
  13. package/Math/line.js +58 -0
  14. package/Math/matrix4.js +1 -0
  15. package/Math/methods.js +206 -0
  16. package/Math/plane.js +62 -0
  17. package/Math/quaternion.js +108 -0
  18. package/Math/types.js +2 -0
  19. package/Math/utils.js +4 -0
  20. package/Math/vec3.js +129 -0
  21. package/algorithms/search-binary.js +19 -0
  22. package/altitude-locator/adaptors.js +1 -0
  23. package/altitude-locator/draw-subset-obj.js +19 -0
  24. package/altitude-locator/keymethod.js +1 -0
  25. package/altitude-locator/plugin.js +357 -0
  26. package/altitude-locator/types.js +23 -0
  27. package/arrowfield/adaptor.js +15 -0
  28. package/arrowfield/index.js +10 -0
  29. package/arrowfield/plugin.js +89 -0
  30. package/bearing-line/index.js +8 -0
  31. package/bearing-line/plugin.js +474 -0
  32. package/circle-line-chain/chain-list-map.js +211 -0
  33. package/circle-line-chain/init.js +1 -0
  34. package/circle-line-chain/plugin.js +449 -0
  35. package/circle-line-chain/util.js +5 -0
  36. package/compass-rose/compass-rose-padding-flat.js +247 -0
  37. package/compass-rose/compass-text-writer.js +161 -0
  38. package/compass-rose/index.js +7 -0
  39. package/compassrose/compassrose.js +300 -0
  40. package/compassrose/index.js +8 -0
  41. package/globe-types.js +1 -0
  42. package/heatwave/index.js +10 -0
  43. package/heatwave/isobar/objectarraylabels.js +206 -0
  44. package/heatwave/isobar/plugin.js +362 -0
  45. package/heatwave/isobar/quadtreecontours.js +316 -0
  46. package/heatwave/plugins/heatwaveglobeshell.js +224 -0
  47. package/index.js +11 -11
  48. package/jest.config.js +7 -0
  49. package/package.json +4 -4
  50. package/partialrings/buffer-manager.js +113 -0
  51. package/partialrings/index.js +41 -0
  52. package/partialrings/plugin.js +171 -0
  53. package/partialrings/program.js +197 -0
  54. package/pin/pin-object-array.js +308 -0
  55. package/pin/pin-point-totem.js +61 -0
  56. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
  57. package/point-heat-map/index.js +1 -0
  58. package/point-heat-map/plugin-webworker.js +131 -0
  59. package/point-heat-map/point-to-heat-map-flow.js +129 -0
  60. package/point-tracks/key-methods.js +5 -0
  61. package/point-tracks/plugin.js +353 -0
  62. package/programs/arrowfield/index.js +7 -0
  63. package/programs/arrowfield/logic.js +149 -0
  64. package/programs/arrowfield/object.js +68 -0
  65. package/programs/data2legend/density-to-legend.js +77 -0
  66. package/programs/data2legend/point-to-density-texture.js +75 -0
  67. package/programs/float2legendwithratio/index.js +8 -0
  68. package/programs/float2legendwithratio/logic.js +125 -0
  69. package/programs/float2legendwithratio/object.js +113 -0
  70. package/programs/globe-util/is-globe-moved.js +22 -0
  71. package/programs/globeshell/index.js +8 -0
  72. package/programs/globeshell/noise/noises.js +1 -0
  73. package/programs/globeshell/wiggle/index.js +8 -0
  74. package/programs/globeshell/wiggle/logic.js +252 -0
  75. package/programs/globeshell/wiggle/object.js +74 -0
  76. package/programs/helpers/blender/index.js +1 -0
  77. package/programs/helpers/blender/program.js +62 -0
  78. package/programs/helpers/fadeaway/index.js +7 -0
  79. package/programs/helpers/fadeaway/logic.js +50 -0
  80. package/programs/helpers/fadeaway/object.js +21 -0
  81. package/programs/helpers/index.js +8 -0
  82. package/programs/index.js +58 -0
  83. package/programs/interface.js +1 -0
  84. package/programs/line-on-globe/angled-line.js +117 -0
  85. package/programs/line-on-globe/circle-accurate-3d.js +91 -0
  86. package/programs/line-on-globe/circle-accurate-flat.js +158 -0
  87. package/programs/line-on-globe/circle-accurate.js +108 -0
  88. package/programs/line-on-globe/circle.js +102 -0
  89. package/programs/line-on-globe/degree-padding-around-circle-3d.js +109 -0
  90. package/programs/line-on-globe/index.js +1 -0
  91. package/programs/line-on-globe/lines-color-instanced-flat.js +91 -0
  92. package/programs/line-on-globe/linestrip.js +110 -0
  93. package/programs/line-on-globe/naive-accurate-flexible.js +125 -0
  94. package/programs/line-on-globe/to-the-surface.js +82 -0
  95. package/programs/line-on-globe/util.js +8 -0
  96. package/programs/picking/pickable-renderer.js +104 -0
  97. package/programs/point-on-globe/element-globe-surface-glow.js +102 -0
  98. package/programs/point-on-globe/element-point-glow.js +85 -0
  99. package/programs/point-on-globe/square-pixel-point.js +125 -0
  100. package/programs/programcache.js +131 -0
  101. package/programs/rings/distancering/circleflatprogram.js +114 -0
  102. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +358 -0
  103. package/programs/rings/distancering/circlepaddysharedbuffer.js +433 -0
  104. package/programs/rings/distancering/index.js +14 -0
  105. package/programs/rings/distancering/paddyflatprogram.js +119 -0
  106. package/programs/rings/distancering/paddyflatprogram2d.js +121 -0
  107. package/programs/rings/distancering/paddyflatprogram3d.js +119 -0
  108. package/programs/rings/distancering/shader.js +1 -0
  109. package/programs/rings/index.js +17 -0
  110. package/programs/rings/partial-ring/piece-of-pie.js +173 -0
  111. package/programs/totems/camerauniformblock.js +147 -0
  112. package/programs/totems/canvas-webglobe-info.js +102 -0
  113. package/programs/totems/gpu-selection-uniform-block.js +104 -0
  114. package/programs/totems/index.js +40 -0
  115. package/programs/two-d/pixel-circle.js +1 -0
  116. package/programs/two-d/pixel-padding-for-compass.js +101 -0
  117. package/programs/util.js +18 -0
  118. package/programs/vectorfields/index.js +23 -0
  119. package/programs/vectorfields/logics/drawrectangleparticles.js +66 -0
  120. package/programs/vectorfields/logics/index.js +12 -0
  121. package/programs/vectorfields/logics/pixelbased.js +86 -0
  122. package/programs/vectorfields/logics/ubo.js +57 -0
  123. package/programs/vectorfields/pingpongbuffermanager.js +80 -0
  124. package/rangerings/enum.js +5 -0
  125. package/rangerings/index.js +15 -0
  126. package/rangerings/plugin.js +610 -0
  127. package/rangerings/rangeringangletext.js +341 -0
  128. package/rangerings/ring-account.js +134 -0
  129. package/shaders/fragment-toy/firework.js +4 -0
  130. package/shaders/fragment-toy/singularity.js +5 -0
  131. package/shape-on-terrain/arc/naive/plugin.js +252 -0
  132. package/timetracks/adaptors-line-strip.js +82 -0
  133. package/timetracks/adaptors.js +136 -0
  134. package/timetracks/index.js +19 -0
  135. package/timetracks/plugin-line-strip.js +254 -0
  136. package/timetracks/plugin.js +262 -0
  137. package/timetracks/program-line-strip.js +418 -0
  138. package/timetracks/program.js +466 -0
  139. package/timetracks/programpoint-line-strip.js +101 -0
  140. package/timetracks/programpoint.js +101 -0
  141. package/types.js +15 -0
  142. package/util/account/bufferoffsetmanager.js +202 -0
  143. package/util/account/index.js +23 -0
  144. package/util/account/single-attribute-buffer-management/buffer-manager.js +112 -0
  145. package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +180 -0
  146. package/util/account/single-attribute-buffer-management/index.js +9 -0
  147. package/util/account/single-attribute-buffer-management/object-store.js +53 -0
  148. package/util/account/single-attribute-buffer-management/types.js +2 -0
  149. package/util/account/util.js +24 -0
  150. package/util/algorithms/index.js +1 -0
  151. package/util/algorithms/search-binary.js +28 -0
  152. package/util/check/get.js +18 -0
  153. package/util/check/index.js +1 -0
  154. package/util/check/typecheck.js +51 -0
  155. package/util/geometry/index.js +53 -0
  156. package/util/gl-util/buffer/attribute-loader.js +81 -0
  157. package/util/gl-util/buffer/index.js +6 -0
  158. package/util/gl-util/buffer/types.js +1 -0
  159. package/util/gl-util/draw-options/methods.js +38 -0
  160. package/util/gl-util/draw-options/types.js +15 -0
  161. package/util/gl-util/uniform-block/manager.js +168 -0
  162. package/util/gl-util/uniform-block/shader.js +1 -0
  163. package/util/gl-util/uniform-block/types.js +8 -0
  164. package/util/heatwavedatamanager/datamanager.js +212 -0
  165. package/util/heatwavedatamanager/index.js +10 -0
  166. package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +125 -0
  167. package/util/heatwavedatamanager/pointcoordsmeta.js +21 -0
  168. package/util/index.js +57 -0
  169. package/util/interpolation/index.js +1 -0
  170. package/util/interpolation/timetrack/index.js +5 -0
  171. package/util/interpolation/timetrack/timetrack-interpolator.js +81 -0
  172. package/util/interpolation/timetrack/web-worker-str.js +5 -0
  173. package/util/interpolation/timetrack/web-worker.js +48 -0
  174. package/util/jshelpers/data-filler.js +20 -0
  175. package/util/jshelpers/equality.js +20 -0
  176. package/util/jshelpers/index.js +37 -0
  177. package/util/jshelpers/timefilters.js +32 -0
  178. package/util/picking/fence.js +46 -0
  179. package/util/picking/picker-displayer.js +145 -0
  180. package/util/programs/draw-texture-on-canvas.js +71 -0
  181. package/util/programs/index.js +17 -0
  182. package/util/programs/shapesonglobe.js +174 -0
  183. package/util/programs/supersampletotextures.js +107 -0
  184. package/util/programs/texturetoglobe.js +132 -0
  185. package/util/shaderfunctions/geometrytransformations.js +45 -0
  186. package/util/shaderfunctions/index.js +18 -0
  187. package/util/shaderfunctions/nodata.js +5 -0
  188. package/util/shaderfunctions/noisefunctions.js +13 -0
  189. package/util/surface-line-data/arc-bboxes.js +25 -0
  190. package/util/surface-line-data/arcs-to-cuts.js +53 -0
  191. package/util/surface-line-data/cut-arc.js +1 -0
  192. package/util/surface-line-data/flow.js +28 -0
  193. package/util/surface-line-data/rbush-manager.js +1 -0
  194. package/util/surface-line-data/types.js +1 -0
  195. package/util/surface-line-data/web-worker.js +1 -0
  196. package/util/webglobe/gldefaultstates.js +7 -0
  197. package/util/webglobe/index.js +18 -0
  198. package/util/webglobe/rasteroverlay.js +80 -0
  199. package/util/webglobjectbuilders.js +393 -0
  200. package/util/webglobjectbuilders1.js +238 -0
  201. package/waveparticles/adaptor.js +18 -0
  202. package/waveparticles/index.js +10 -0
  203. package/waveparticles/plugin.js +271 -0
  204. package/wind/imagetovectorfieldandmagnitude.js +35 -0
  205. package/wind/index.js +14 -0
  206. package/wind/plugin.js +724 -0
  207. package/wind/vectorfieldimage.js +25 -0
  208. package/write-text/attached-text-writer.js +93 -0
  209. package/write-text/context-text.js +105 -0
  210. package/write-text/context-text3.js +160 -0
  211. package/write-text/index.js +5 -0
  212. package/write-text/writer-plugin.js +8 -0
@@ -0,0 +1,32 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.instantDebounce = instantDebounce;
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+ // TODO: fix logic error in instantDebounce
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+ function instantDebounce(func, delay) {
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+ var timeout = null;
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+ var lastArgs = null;
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+ var runAtEnd = false;
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+ var timeoutMethod = function () {
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+ setTimeout(function () {
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+ if (runAtEnd) {
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+ func.apply(void 0, lastArgs);
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+ lastArgs = null;
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+ // console.log("processed with delay")
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+ runAtEnd = false;
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+ }
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+ timeout = null;
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+ }, delay);
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+ };
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+ return function () {
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+ if (timeout) {
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+ lastArgs = arguments;
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+ runAtEnd = true;
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+ return;
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+ }
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+ else {
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+ func.apply(void 0, args);
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+ // console.log("processed instantly")
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+ timeout = timeoutMethod();
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+ }
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+ };
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+ }
@@ -0,0 +1,46 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.fence = void 0;
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+ var fence = function (gl) { return new Promise(function (resolve, reject) {
5
+ // This will create a fence. If this follows a `readPixels()` call, then it
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+ // will signal to WebGL that the read instruction should be asynchronous.
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+ // This means JS can continue to work on other tasks while the read instruction
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+ // completes.
9
+ var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
10
+ gl.flush();
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+ // There are TWO possible ways to check on the status of a WebGLSync object.
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+ // 1. This will check it using clientWaitSync()
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+ var checkStatus_v1 = function () {
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+ var status = gl.clientWaitSync(sync, 0, 0);
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+ // There are four possible values for status:
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+ // a. ALREADY_SIGNALED and CONDITION_SATISFIED (done)
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+ // b. TIMEOUT_EXPIRED (check again later)
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+ // c. WAIT_FAILED (there was an error)
19
+ if (status === gl.TIMEOUT_EXPIRED) {
20
+ setTimeout(checkStatus_v1, 1);
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+ }
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+ else if (status === gl.ALREADY_SIGNALED || status === gl.CONDITION_SATISFIED) {
23
+ gl.deleteSync(sync);
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+ resolve();
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+ }
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+ else {
27
+ gl.deleteSync(sync);
28
+ reject(new Error('Fence did not resolve normally for some reason'));
29
+ }
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+ };
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+ // 2. This will check with getSyncParameter(s, gl.SYNC_STATUS)
32
+ var checkStatus_v2 = function () {
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+ var status = gl.getSyncParameter(sync, gl.SYNC_STATUS);
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+ // There are only two possible values for status: SIGNALED and UNSIGNALED
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+ // Note that there is no `error` signal, so there is no reason to use `reject()` here
36
+ if (status === gl.SIGNALED) {
37
+ gl.deleteSync(sync);
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+ resolve();
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+ }
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+ else {
41
+ setTimeout(checkStatus_v2, 1);
42
+ }
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+ };
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+ setTimeout(checkStatus_v2, 1);
45
+ }); };
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+ exports.fence = fence;
@@ -0,0 +1,145 @@
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+ "use strict";
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+ /**
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+ * add implicit texture display program for color
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+ * add fence on query return and return id.
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+ */
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+ Object.defineProperty(exports, "__esModule", { value: true });
7
+ exports.PickerDisplayer = void 0;
8
+ var draw_texture_on_canvas_1 = require("../programs/draw-texture-on-canvas");
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+ var fence_1 = require("./fence");
10
+ var ESCAPE_VALUE = -1;
11
+ var PickerDisplayer = /** @class */ (function () {
12
+ function PickerDisplayer(globe) {
13
+ this.globe = globe;
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+ this.gl = globe.gl;
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+ var gl = this.gl;
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+ this.colorTexture = gl.createTexture(); // bind to color attachment 0
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+ this.indexTexture = gl.createTexture(); // bind to color attachment 1
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+ this.fbo = gl.createFramebuffer();
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+ this._pbo = undefined;
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+ this._pboSize = 0;
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+ this.resize();
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+ this.displayer = draw_texture_on_canvas_1.textureOnCanvasProgramCache.get(this.gl);
23
+ }
24
+ PickerDisplayer.prototype.resize = function (width, height) {
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+ if (width === void 0) { width = null; }
26
+ if (height === void 0) { height = null; }
27
+ if (width === null || height === null) {
28
+ width = this.globe.api_ScrW();
29
+ height = this.globe.api_ScrH();
30
+ }
31
+ var _a = this, gl = _a.gl, colorTexture = _a.colorTexture, indexTexture = _a.indexTexture;
32
+ gl.deleteTexture(colorTexture);
33
+ gl.deleteTexture(indexTexture);
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+ var colorTextureNew = gl.createTexture();
35
+ gl.bindTexture(gl.TEXTURE_2D, colorTextureNew);
36
+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8, width, height);
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+ var indexTextureNew = gl.createTexture();
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+ gl.bindTexture(gl.TEXTURE_2D, indexTextureNew);
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+ // gl.texStorage2D(gl.TEXTURE_2D, 1, gl.R16I, width, height);
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+ gl.texStorage2D(gl.TEXTURE_2D, 1, gl.R32I, width, height);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ this.colorTexture = colorTextureNew;
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+ this.indexTexture = indexTextureNew;
44
+ };
45
+ PickerDisplayer.prototype.clearTextures = function () {
46
+ var _a = this, gl = _a.gl, colorTexture = _a.colorTexture, indexTexture = _a.indexTexture;
47
+ gl.activeTexture(gl.TEXTURE1);
48
+ gl.bindTexture(gl.TEXTURE_2D, indexTexture);
49
+ gl.clearBufferiv(gl.COLOR, 1, new Int32Array([-1, -1, -1, -1]));
50
+ gl.activeTexture(gl.TEXTURE0);
51
+ gl.bindTexture(gl.TEXTURE_2D, colorTexture);
52
+ gl.clearBufferfv(gl.COLOR, 0, new Float32Array([0, 0, 0, 0]));
53
+ };
54
+ // call before drawing the scene with gl picker shader
55
+ PickerDisplayer.prototype.bindFBO = function () {
56
+ var _a = this, gl = _a.gl, colorTexture = _a.colorTexture, indexTexture = _a.indexTexture, fbo = _a.fbo;
57
+ gl.activeTexture(gl.TEXTURE1);
58
+ gl.bindTexture(gl.TEXTURE_2D, indexTexture);
59
+ gl.activeTexture(gl.TEXTURE0);
60
+ gl.bindTexture(gl.TEXTURE_2D, colorTexture);
61
+ { // bind framebuffer
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
63
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.colorTexture, 0);
64
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, this.indexTexture, 0);
65
+ gl.drawBuffers([gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);
66
+ }
67
+ };
68
+ // call after drawing the scene with gl picker shader
69
+ PickerDisplayer.prototype.drawColorTexture = function () {
70
+ var colorTexture = this.colorTexture;
71
+ this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null);
72
+ this.displayer.draw(colorTexture);
73
+ };
74
+ PickerDisplayer.prototype.pickXY = function (x, y, selectionPointFilling, callback) {
75
+ if (selectionPointFilling === void 0) { selectionPointFilling = 1; }
76
+ if (callback === void 0) { callback = function () { }; }
77
+ var size = Math.pow(1 + 2 * selectionPointFilling, 2);
78
+ this._pick(size, x - selectionPointFilling, y - selectionPointFilling, 1 + 2 * selectionPointFilling, 1 + 2 * selectionPointFilling, callback);
79
+ };
80
+ PickerDisplayer.prototype.pickBbox = function (left, top, right, bottom, callback) {
81
+ var size = (right - left) * (bottom - top) * 4;
82
+ this._pick(size, left, top, right - left, bottom - top, callback);
83
+ };
84
+ PickerDisplayer.prototype._pick = function (size, startX, startY, lengthX, lengthY, callback) {
85
+ var _this = this;
86
+ if (this._inProgress)
87
+ return false;
88
+ this._inProgress = true;
89
+ this._initHoldBuffer(size * 4);
90
+ var _a = this, gl = _a.gl, _pbo = _a._pbo;
91
+ gl.bindBuffer(gl.PIXEL_PACK_BUFFER, _pbo);
92
+ this.bindFBO();
93
+ gl.readBuffer(gl.COLOR_ATTACHMENT1); // This is the attachment we want to read
94
+ gl.readPixels(// This will read the pixels to the buffer asynchronously
95
+ startX, startY, lengthX, lengthY, gl.RED_INTEGER, gl.INT, 0);
96
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
97
+ gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null);
98
+ (0, fence_1.fence)(this.gl).then(function () {
99
+ gl.bindBuffer(gl.PIXEL_PACK_BUFFER, _pbo);
100
+ // const data = new Int16Array(size);
101
+ var data = new Int32Array(size);
102
+ gl.getBufferSubData(gl.PIXEL_PACK_BUFFER, 0, data);
103
+ gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null);
104
+ var result = _this._pickFromBuffer(data, size);
105
+ callback(result);
106
+ // gl.deleteBuffer(pbo);
107
+ _this._inProgress = false;
108
+ });
109
+ return true;
110
+ };
111
+ PickerDisplayer.prototype._pickFromBuffer = function (array, size) {
112
+ var selectedObjects = new Set();
113
+ for (var i = 0; i < size; i += 1) {
114
+ var id = array[i];
115
+ if (id !== ESCAPE_VALUE) {
116
+ selectedObjects.add(id);
117
+ }
118
+ }
119
+ return selectedObjects;
120
+ };
121
+ PickerDisplayer.prototype._initHoldBuffer = function (size) {
122
+ if (this._pbo && this._pboSize >= size) {
123
+ return;
124
+ }
125
+ var gl = this.gl;
126
+ var pbo = gl.createBuffer();
127
+ gl.bindBuffer(gl.PIXEL_PACK_BUFFER, pbo);
128
+ gl.bufferData(gl.PIXEL_PACK_BUFFER, size, gl.STREAM_READ);
129
+ gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null);
130
+ this._pboSize = size;
131
+ if (this._pbo !== undefined) {
132
+ gl.deleteBuffer(this._pbo);
133
+ }
134
+ this._pbo = pbo;
135
+ };
136
+ PickerDisplayer.prototype.free = function () {
137
+ var _a = this, gl = _a.gl, colorTexture = _a.colorTexture, indexTexture = _a.indexTexture, fbo = _a.fbo;
138
+ gl.deleteTexture(colorTexture);
139
+ gl.deleteTexture(indexTexture);
140
+ gl.deleteFramebuffer(fbo);
141
+ draw_texture_on_canvas_1.textureOnCanvasProgramCache.release(this.gl);
142
+ };
143
+ return PickerDisplayer;
144
+ }());
145
+ exports.PickerDisplayer = PickerDisplayer;
@@ -0,0 +1,71 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.textureOnCanvasProgramCache = void 0;
4
+ var webglobjectbuilders_1 = require("../webglobjectbuilders");
5
+ var programs_1 = require("../../programs");
6
+ // import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../../programs/totems";
7
+ var vs = "#version 300 es\nprecision highp float;\n\nin vec2 a_position;\nout vec2 v_texcoord;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texcoord = a_position * 0.5 + 0.5;\n}";
8
+ var fs = "#version 300 es\nprecision highp float;\n\nuniform sampler2D u_texture;\nuniform float u_opacity; \nin vec2 v_texcoord;\nout vec4 fragColor;\n\nvoid main() {\n fragColor = texture(u_texture, v_texcoord);\n fragColor.a *= u_opacity;\n}";
9
+ var TextureOnCanvasProgram = /** @class */ (function () {
10
+ function TextureOnCanvasProgram(gl) {
11
+ this.gl = gl;
12
+ this.vao = this.gl.createVertexArray();
13
+ this.buffer = this.gl.createBuffer();
14
+ this.gl.bindVertexArray(this.vao);
15
+ this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
16
+ this.gl.bufferData(this.gl.ARRAY_BUFFER, new Float32Array([
17
+ -1, -1,
18
+ 1, -1,
19
+ 1, 1,
20
+ -1, 1
21
+ ]), this.gl.STATIC_DRAW);
22
+ this.gl.enableVertexAttribArray(0);
23
+ this.gl.vertexAttribPointer(0, 2, this.gl.FLOAT, false, 0, 0);
24
+ this.gl.bindVertexArray(null);
25
+ this.gl.bindBuffer(this.gl.ARRAY_BUFFER, null);
26
+ this.program = (0, webglobjectbuilders_1.createProgram)(this.gl, vs, fs);
27
+ {
28
+ var _a = this, gl_1 = _a.gl, program = _a.program;
29
+ this.uniforms = {
30
+ texture: gl_1.getUniformLocation(program, "u_texture"),
31
+ opacity: gl_1.getUniformLocation(program, "u_opacity"),
32
+ };
33
+ }
34
+ {
35
+ this._lastOpacity = 1.0;
36
+ var currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
37
+ this.gl.useProgram(this.program);
38
+ this.gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
39
+ this.gl.useProgram(currentProgram);
40
+ }
41
+ }
42
+ TextureOnCanvasProgram.prototype.draw = function (texture, _a) {
43
+ var _b = _a === void 0 ? {} : _a, _c = _b.opacity, opacity = _c === void 0 ? 1.0 : _c;
44
+ var _d = this, gl = _d.gl, program = _d.program, uniforms = _d.uniforms, vao = _d.vao;
45
+ gl.useProgram(program);
46
+ gl.bindVertexArray(vao);
47
+ gl.activeTexture(gl.TEXTURE0);
48
+ gl.bindTexture(gl.TEXTURE_2D, texture);
49
+ gl.uniform1i(uniforms.texture, 0);
50
+ if (this._lastOpacity !== opacity) {
51
+ gl.uniform1f(uniforms.opacity, opacity);
52
+ this._lastOpacity = opacity;
53
+ }
54
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
55
+ gl.bindVertexArray(null);
56
+ };
57
+ TextureOnCanvasProgram.prototype.free = function () {
58
+ if (this._isFreed)
59
+ return;
60
+ this.gl.deleteVertexArray(this.vao);
61
+ this.gl.deleteBuffer(this.buffer);
62
+ this.gl.deleteProgram(this.program);
63
+ this._isFreed = true;
64
+ };
65
+ return TextureOnCanvasProgram;
66
+ }());
67
+ var textureOnCanvasProgramCache = Object.freeze({
68
+ get: function (gl) { return programs_1.glProgramCache.getProgram(gl, TextureOnCanvasProgram); },
69
+ release: function (gl) { return programs_1.glProgramCache.releaseProgram(gl, TextureOnCanvasProgram); }
70
+ });
71
+ exports.textureOnCanvasProgramCache = textureOnCanvasProgramCache;
@@ -0,0 +1,17 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./shapesonglobe"), exports);
@@ -0,0 +1,174 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.ShapesOnGlobeProgram = void 0;
4
+ var webglobjectbuilders_1 = require("../webglobjectbuilders");
5
+ var camerauniformblock_1 = require("../../programs/totems/camerauniformblock");
6
+ var __1 = require("..");
7
+ /** TODO:
8
+ * 3d icin calistir
9
+ */
10
+ var drawModeFunc = function (gl) {
11
+ return function (mode) {
12
+ return {
13
+ "point": gl.POINTS,
14
+ "line": gl.LINES,
15
+ "line_strip": gl.LINE_STRIP,
16
+ "line_loop": gl.LINE_LOOP,
17
+ "triangle": gl.TRIANGLES,
18
+ "triangle_strip": gl.TRIANGLE_STRIP,
19
+ "triangle_fan": gl.TRIANGLE_FAN
20
+ }[mode];
21
+ };
22
+ };
23
+ var ShapesOnGlobeProgram = /** @class */ (function () {
24
+ function ShapesOnGlobeProgram(gl, globe, drawMode) {
25
+ if (drawMode === void 0) { drawMode = 'point'; }
26
+ this.globe = globe;
27
+ this.gl = gl;
28
+ this._getDraw = drawModeFunc(gl);
29
+ this._drawMode = this._getDraw(drawMode);
30
+ this._is3D = true;
31
+ this._inBuffer = gl.createBuffer();
32
+ this._programWrapper = this._createProgramWrapper();
33
+ this._initUniforms();
34
+ this.setScreenWH();
35
+ }
36
+ ShapesOnGlobeProgram.prototype._initUniforms = function () {
37
+ var _a = this, gl = _a.gl, _programWrapper = _a._programWrapper;
38
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
39
+ this._getDrawMode = drawModeFunc(gl);
40
+ gl.useProgram(_programWrapper.program);
41
+ gl.uniform1f(_programWrapper.u_opacity, 1.0);
42
+ gl.uniform1f(_programWrapper.u_is3D, 1.0);
43
+ gl.uniform1f(_programWrapper.height, 0.0);
44
+ gl.uniform1f(_programWrapper.u_point_size, 1.0);
45
+ gl.useProgram(currentProgram);
46
+ };
47
+ ShapesOnGlobeProgram.prototype._createProgramWrapper = function () {
48
+ var _a = this, gl = _a.gl, globe = _a.globe;
49
+ var vertexSource = "#version 300 es\n precision highp float;\n ".concat(camerauniformblock_1.CameraUniformBlockString, "\n\n in vec2 a_position;\n in vec4 a_color;\n\n\n uniform bool u_is3D;\n uniform float height; \n\n uniform float u_point_size;\n\n out vec4 v_color;\n\n ") + __1.shaderfunctions.pixelXYToCartesian3DPoint + "\n " + __1.shaderfunctions.pixelXYToCartesian2DPoint + "\n\n\n void main() {\n vec3 pos = vec3(a_position, height);\n if(is3D){\n pos = pixelXYToCartesian3DPoint(pos);\n gl_Position = projection * view * vec4(pos - translate, 1.0);\n } else {\n vec2 xy = pixelXYToCartesian2DPoint(pos.xy, translate.xy, mapWH, screenWH);\n gl_Position = projection * vec4(xy.x, xy.y, 0.0, 1.0);\n }\n gl_PointSize = u_point_size;\n v_color = a_color;\n }\n ";
50
+ var fragmentSource = "#version 300 es\n precision highp float;\n\n uniform float u_opacity;\n\n in vec4 v_color;\n out vec4 outColor;\n\n void main() {\n outColor = v_color;\n outColor.a = u_opacity;\n } \n ";
51
+ var program = (0, webglobjectbuilders_1.createProgram)(gl, vertexSource, fragmentSource);
52
+ var a_position = gl.getAttribLocation(program, 'a_position');
53
+ var a_color = gl.getAttribLocation(program, 'a_color');
54
+ // vao and buffer.
55
+ var vao = gl.createVertexArray();
56
+ gl.bindVertexArray(vao);
57
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
58
+ gl.enableVertexAttribArray(a_position);
59
+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 6 * 4, 0);
60
+ gl.enableVertexAttribArray(a_color);
61
+ gl.vertexAttribPointer(a_color, 4, gl.FLOAT, false, 6 * 4, 2 * 4);
62
+ gl.bindVertexArray(null);
63
+ var cm = camerauniformblock_1.CameraUniformBlockTotemCache.get(globe);
64
+ var bindingPoint = 0;
65
+ var cmIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
66
+ gl.uniformBlockBinding(program, cmIndex, bindingPoint);
67
+ return {
68
+ program: program,
69
+ vao: vao,
70
+ u_point_size: gl.getUniformLocation(program, 'u_point_size'),
71
+ u_opacity: gl.getUniformLocation(program, 'u_opacity'),
72
+ bindCamera: function () { return cm.bind(bindingPoint); },
73
+ unbindCamera: function () { return cm.unbind(bindingPoint); }
74
+ };
75
+ };
76
+ ShapesOnGlobeProgram.prototype.draw = function (uProjectionMatrix, uModelViewMatrix, uTranslate, drawRanges) {
77
+ var _a = this, gl = _a.gl, _programWrapper = _a._programWrapper, _is3D = _a._is3D;
78
+ var deepTest = gl.isEnabled(gl.DEPTH_TEST);
79
+ gl.disable(gl.DEPTH_TEST);
80
+ gl.useProgram(_programWrapper.program);
81
+ gl.bindVertexArray(_programWrapper.vao);
82
+ gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, uModelViewMatrix);
83
+ gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, uProjectionMatrix);
84
+ gl.uniform3f(_programWrapper.u_transpos, uTranslate.x, uTranslate.y, uTranslate.z);
85
+ gl.bindVertexArray(_programWrapper.vao);
86
+ _programWrapper.bindCamera();
87
+ if (!_is3D) {
88
+ var mapWH = this.globe.api_GetCurrentWorldWH();
89
+ gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
90
+ }
91
+ for (var _i = 0, drawRanges_1 = drawRanges; _i < drawRanges_1.length; _i++) {
92
+ var drawRange = drawRanges_1[_i];
93
+ gl.drawArrays(this._drawMode, drawRange[0], drawRange[1]);
94
+ // gl.drawArrays(gl.POINTS, drawRange[0], 1);
95
+ }
96
+ _programWrapper.unbindCamera();
97
+ gl.bindVertexArray(null);
98
+ if (deepTest) {
99
+ gl.enable(gl.DEPTH_TEST);
100
+ }
101
+ };
102
+ ShapesOnGlobeProgram.prototype.setOpacity = function (opacity) {
103
+ if (opacity < 0 || opacity > 1) {
104
+ throw new Error('Invalid opacity value');
105
+ }
106
+ ;
107
+ var _a = this, gl = _a.gl, _programWrapper = _a._programWrapper;
108
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
109
+ gl.useProgram(_programWrapper.program);
110
+ gl.uniform1f(_programWrapper.u_opacity, opacity);
111
+ gl.useProgram(currentProgram);
112
+ this.globe.DrawRender();
113
+ };
114
+ ShapesOnGlobeProgram.prototype.setPointSize = function (size) {
115
+ var _a = this, gl = _a.gl, _programWrapper = _a._programWrapper;
116
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
117
+ gl.useProgram(_programWrapper.program);
118
+ gl.uniform1f(_programWrapper.u_point_size, size);
119
+ gl.useProgram(currentProgram);
120
+ this.globe.DrawRender();
121
+ };
122
+ ShapesOnGlobeProgram.prototype.setDrawMode = function (mode) {
123
+ var modegl = this._getDraw(mode);
124
+ if (modegl) {
125
+ this._drawMode = modegl;
126
+ }
127
+ else {
128
+ throw new Error('Invalid draw mode ' + mode);
129
+ }
130
+ };
131
+ ShapesOnGlobeProgram.prototype.setScreenWH = function () {
132
+ var _a = this, gl = _a.gl, _programWrapper = _a._programWrapper, globe = _a.globe;
133
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
134
+ gl.useProgram(_programWrapper.program);
135
+ gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
136
+ gl.useProgram(currentProgram);
137
+ };
138
+ ShapesOnGlobeProgram.prototype.resize = function (width, height) {
139
+ var _a = this, gl = _a.gl, _programWrapper = _a._programWrapper, globe = _a.globe;
140
+ width = width || globe.api_ScrW();
141
+ height = height || globe.api_ScrH();
142
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
143
+ gl.useProgram(_programWrapper.program);
144
+ gl.uniform2f(_programWrapper.u_scrWH, width, height);
145
+ gl.useProgram(currentProgram);
146
+ };
147
+ ShapesOnGlobeProgram.prototype.setGeometry = function () {
148
+ var _a = this, gl = _a.gl, globe = _a.globe, _programWrapper = _a._programWrapper;
149
+ this._is3D = globe.api_GetCurrentGeometry() === 0;
150
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
151
+ gl.useProgram(_programWrapper.program);
152
+ gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
153
+ gl.useProgram(currentProgram);
154
+ this.resize();
155
+ };
156
+ ShapesOnGlobeProgram.prototype.free = function () {
157
+ var _a = this, gl = _a.gl, _programWrapper = _a._programWrapper;
158
+ gl.deleteProgram(_programWrapper.program);
159
+ gl.deleteVertexArray(_programWrapper.vao);
160
+ gl.deleteBuffer(this._inBuffer);
161
+ };
162
+ /**
163
+ *
164
+ * @param {Float32Array} data
165
+ * @format [x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a]
166
+ */
167
+ ShapesOnGlobeProgram.prototype.setBufferData = function (data) {
168
+ var gl = this.gl;
169
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
170
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
171
+ };
172
+ return ShapesOnGlobeProgram;
173
+ }());
174
+ exports.ShapesOnGlobeProgram = ShapesOnGlobeProgram;
@@ -0,0 +1,107 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SuperSampleTextureProgram = void 0;
4
+ var webglobjectbuilders_1 = require("../webglobjectbuilders");
5
+ var SuperSampleTextureProgram = /** @class */ (function () {
6
+ function SuperSampleTextureProgram(gl, internalFormat, sourceFormat, sourceType, glslOutputType, glslBand) {
7
+ if (internalFormat === void 0) { internalFormat = null; }
8
+ if (sourceFormat === void 0) { sourceFormat = null; }
9
+ if (sourceType === void 0) { sourceType = null; }
10
+ if (glslOutputType === void 0) { glslOutputType = "float"; }
11
+ if (glslBand === void 0) { glslBand = "r"; }
12
+ this._internalFormat = internalFormat || gl.R16F;
13
+ this._sourceFormat = sourceFormat || gl.RED;
14
+ this._sourceType = sourceType || gl.FLOAT;
15
+ this._glslOutputType = glslOutputType;
16
+ this._glslBand = glslBand;
17
+ this.gl = gl;
18
+ this._programWrapper = this._createProgramWrapper();
19
+ this._framebuffer = this.gl.createFramebuffer();
20
+ }
21
+ SuperSampleTextureProgram.prototype._createProgramWrapper = function () {
22
+ var _a = this, gl = _a.gl, _glslBand = _a._glslBand, _glslOutputType = _a._glslOutputType;
23
+ var vertexShaderSource = "#version 300 es\n in vec2 a_position;\n out vec2 v_texCoord;\n\n uniform mat4 u_bbox_matrix;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = (u_bbox_matrix * vec4(a_position,0.0, 1.0)).xy;\n }";
24
+ var fragmentShaderSource = "#version 300 es\n precision highp float;\n in vec2 v_texCoord;"
25
+ + "out ".concat(_glslOutputType, " outColor;")
26
+ + "uniform sampler2D u_texture;\n void main() {"
27
+ + " outColor = texture(u_texture, v_texCoord).".concat(_glslBand, ";")
28
+ + "}";
29
+ var program = (0, webglobjectbuilders_1.createProgram)(gl, vertexShaderSource, fragmentShaderSource);
30
+ var vao = gl.createVertexArray();
31
+ var positionBuffer = gl.createBuffer();
32
+ gl.bindVertexArray(vao);
33
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
34
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
35
+ -1, -1,
36
+ 1, -1,
37
+ 1, 1,
38
+ -1, 1
39
+ ]), gl.STATIC_DRAW);
40
+ gl.enableVertexAttribArray(0);
41
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
42
+ gl.bindVertexArray(null);
43
+ var u_bbox_matrix = gl.getUniformLocation(program, "u_bbox_matrix");
44
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
45
+ gl.uniformMatrix2fv(u_bbox_matrix, false, new Float32Array([
46
+ 1, 0, 0, 0,
47
+ 0, 1, 0, 0,
48
+ 0, 0, 1, 0,
49
+ 0, 0, 0, 1
50
+ ]));
51
+ gl.useProgram(program);
52
+ gl.useProgram(currentProgram);
53
+ return {
54
+ program: program,
55
+ vao: vao,
56
+ u_texture: gl.getUniformLocation(program, "u_texture"),
57
+ u_bbox_matrix: u_bbox_matrix
58
+ };
59
+ };
60
+ SuperSampleTextureProgram.prototype.createHigherResolutionTexture = function (targetWidth, targetHeight, sourceTexture) {
61
+ // save current state
62
+ var _a = this, gl = _a.gl, _internalFormat = _a._internalFormat, _sourceFormat = _a._sourceFormat, _sourceType = _a._sourceType;
63
+ var currentViewport = gl.getParameter(gl.VIEWPORT);
64
+ var resultTexture = gl.createTexture();
65
+ gl.bindTexture(gl.TEXTURE_2D, resultTexture);
66
+ gl.texImage2D(gl.TEXTURE_2D, 0, _internalFormat, targetWidth, targetHeight, 0, _sourceFormat, _sourceType, null);
67
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
68
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
69
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
70
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
71
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer);
72
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, resultTexture, 0);
73
+ gl.viewport(0, 0, targetWidth, targetHeight);
74
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
75
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
76
+ gl.bindTexture(gl.TEXTURE_2D, null);
77
+ this._draw(sourceTexture);
78
+ // restore previous state
79
+ this.gl.viewport(currentViewport[0], currentViewport[1], currentViewport[2], currentViewport[3]);
80
+ return resultTexture;
81
+ };
82
+ SuperSampleTextureProgram.prototype._draw = function (texture) {
83
+ var currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
84
+ this.gl.useProgram(this._programWrapper.program);
85
+ this.gl.bindVertexArray(this._programWrapper.vao);
86
+ this.gl.activeTexture(this.gl.TEXTURE0);
87
+ this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
88
+ this.gl.uniform1i(this._programWrapper.u_texture, 0);
89
+ this.gl.drawArrays(this.gl.TRIANGLE_FAN, 0, 4);
90
+ this.gl.bindVertexArray(null);
91
+ this.gl.useProgram(currentProgram);
92
+ };
93
+ SuperSampleTextureProgram.prototype.setBBox = function (x0, y0, x1, y1) {
94
+ var _a = this, gl = _a.gl, _programWrapper = _a._programWrapper;
95
+ var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
96
+ gl.useProgram(_programWrapper.program);
97
+ gl.uniformMatrix2fv(_programWrapper.u_bbox_matrix, false, new Float32Array([
98
+ 1 / (x1 - x0), 0, -x0 / (x1 - x0), 0,
99
+ 0, 1 / (y1 - y0), -y0 / (y1 - y0), 0,
100
+ 0, 0, 1, 0,
101
+ 0, 0, 0, 1
102
+ ]));
103
+ gl.useProgram(currentProgram);
104
+ };
105
+ return SuperSampleTextureProgram;
106
+ }());
107
+ exports.SuperSampleTextureProgram = SuperSampleTextureProgram;