@pirireis/webglobeplugins 0.9.9 → 0.9.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Math/angle-calculation.js +15 -0
- package/Math/arc.js +65 -0
- package/Math/bounds/line-bbox.js +190 -0
- package/Math/constants.js +9 -0
- package/Math/frustum/camera.js +24 -0
- package/Math/frustum/from-globeinfo.js +48 -0
- package/Math/frustum/types.js +2 -0
- package/Math/globe-util/horizon-plane.js +112 -0
- package/Math/index.js +1 -0
- package/Math/juction/arc-plane.js +83 -0
- package/Math/juction/line-sphere.js +25 -0
- package/Math/juction/plane-plane.js +58 -0
- package/Math/line.js +58 -0
- package/Math/matrix4.js +1 -0
- package/Math/methods.js +206 -0
- package/Math/plane.js +62 -0
- package/Math/quaternion.js +108 -0
- package/Math/types.js +2 -0
- package/Math/utils.js +4 -0
- package/Math/vec3.js +129 -0
- package/algorithms/search-binary.js +19 -0
- package/altitude-locator/adaptors.js +1 -0
- package/altitude-locator/draw-subset-obj.js +19 -0
- package/altitude-locator/keymethod.js +1 -0
- package/altitude-locator/plugin.js +357 -0
- package/altitude-locator/types.js +23 -0
- package/arrowfield/adaptor.js +15 -0
- package/arrowfield/index.js +10 -0
- package/arrowfield/plugin.js +89 -0
- package/bearing-line/index.js +8 -0
- package/bearing-line/plugin.js +474 -0
- package/circle-line-chain/chain-list-map.js +211 -0
- package/circle-line-chain/init.js +1 -0
- package/circle-line-chain/plugin.js +449 -0
- package/circle-line-chain/util.js +5 -0
- package/compass-rose/compass-rose-padding-flat.js +247 -0
- package/compass-rose/compass-text-writer.js +161 -0
- package/compass-rose/index.js +7 -0
- package/compassrose/compassrose.js +300 -0
- package/compassrose/index.js +8 -0
- package/globe-types.js +1 -0
- package/heatwave/index.js +10 -0
- package/heatwave/isobar/objectarraylabels.js +206 -0
- package/heatwave/isobar/plugin.js +362 -0
- package/heatwave/isobar/quadtreecontours.js +316 -0
- package/heatwave/plugins/heatwaveglobeshell.js +224 -0
- package/index.js +11 -11
- package/jest.config.js +7 -0
- package/package.json +4 -4
- package/partialrings/buffer-manager.js +113 -0
- package/partialrings/index.js +41 -0
- package/partialrings/plugin.js +171 -0
- package/partialrings/program.js +197 -0
- package/pin/pin-object-array.js +308 -0
- package/pin/pin-point-totem.js +61 -0
- package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
- package/point-heat-map/index.js +1 -0
- package/point-heat-map/plugin-webworker.js +131 -0
- package/point-heat-map/point-to-heat-map-flow.js +129 -0
- package/point-tracks/key-methods.js +5 -0
- package/point-tracks/plugin.js +353 -0
- package/programs/arrowfield/index.js +7 -0
- package/programs/arrowfield/logic.js +149 -0
- package/programs/arrowfield/object.js +68 -0
- package/programs/data2legend/density-to-legend.js +77 -0
- package/programs/data2legend/point-to-density-texture.js +75 -0
- package/programs/float2legendwithratio/index.js +8 -0
- package/programs/float2legendwithratio/logic.js +125 -0
- package/programs/float2legendwithratio/object.js +113 -0
- package/programs/globe-util/is-globe-moved.js +22 -0
- package/programs/globeshell/index.js +8 -0
- package/programs/globeshell/noise/noises.js +1 -0
- package/programs/globeshell/wiggle/index.js +8 -0
- package/programs/globeshell/wiggle/logic.js +252 -0
- package/programs/globeshell/wiggle/object.js +74 -0
- package/programs/helpers/blender/index.js +1 -0
- package/programs/helpers/blender/program.js +62 -0
- package/programs/helpers/fadeaway/index.js +7 -0
- package/programs/helpers/fadeaway/logic.js +50 -0
- package/programs/helpers/fadeaway/object.js +21 -0
- package/programs/helpers/index.js +8 -0
- package/programs/index.js +58 -0
- package/programs/interface.js +1 -0
- package/programs/line-on-globe/angled-line.js +117 -0
- package/programs/line-on-globe/circle-accurate-3d.js +91 -0
- package/programs/line-on-globe/circle-accurate-flat.js +158 -0
- package/programs/line-on-globe/circle-accurate.js +108 -0
- package/programs/line-on-globe/circle.js +102 -0
- package/programs/line-on-globe/degree-padding-around-circle-3d.js +109 -0
- package/programs/line-on-globe/index.js +1 -0
- package/programs/line-on-globe/lines-color-instanced-flat.js +91 -0
- package/programs/line-on-globe/linestrip.js +110 -0
- package/programs/line-on-globe/naive-accurate-flexible.js +125 -0
- package/programs/line-on-globe/to-the-surface.js +82 -0
- package/programs/line-on-globe/util.js +8 -0
- package/programs/picking/pickable-renderer.js +104 -0
- package/programs/point-on-globe/element-globe-surface-glow.js +102 -0
- package/programs/point-on-globe/element-point-glow.js +85 -0
- package/programs/point-on-globe/square-pixel-point.js +125 -0
- package/programs/programcache.js +131 -0
- package/programs/rings/distancering/circleflatprogram.js +114 -0
- package/programs/rings/distancering/circlepaddingfreeangleprogram.js +358 -0
- package/programs/rings/distancering/circlepaddysharedbuffer.js +433 -0
- package/programs/rings/distancering/index.js +14 -0
- package/programs/rings/distancering/paddyflatprogram.js +119 -0
- package/programs/rings/distancering/paddyflatprogram2d.js +121 -0
- package/programs/rings/distancering/paddyflatprogram3d.js +119 -0
- package/programs/rings/distancering/shader.js +1 -0
- package/programs/rings/index.js +17 -0
- package/programs/rings/partial-ring/piece-of-pie.js +173 -0
- package/programs/totems/camerauniformblock.js +147 -0
- package/programs/totems/canvas-webglobe-info.js +102 -0
- package/programs/totems/gpu-selection-uniform-block.js +104 -0
- package/programs/totems/index.js +40 -0
- package/programs/two-d/pixel-circle.js +1 -0
- package/programs/two-d/pixel-padding-for-compass.js +101 -0
- package/programs/util.js +18 -0
- package/programs/vectorfields/index.js +23 -0
- package/programs/vectorfields/logics/drawrectangleparticles.js +66 -0
- package/programs/vectorfields/logics/index.js +12 -0
- package/programs/vectorfields/logics/pixelbased.js +86 -0
- package/programs/vectorfields/logics/ubo.js +57 -0
- package/programs/vectorfields/pingpongbuffermanager.js +80 -0
- package/rangerings/enum.js +5 -0
- package/rangerings/index.js +15 -0
- package/rangerings/plugin.js +610 -0
- package/rangerings/rangeringangletext.js +341 -0
- package/rangerings/ring-account.js +134 -0
- package/shaders/fragment-toy/firework.js +4 -0
- package/shaders/fragment-toy/singularity.js +5 -0
- package/shape-on-terrain/arc/naive/plugin.js +252 -0
- package/timetracks/adaptors-line-strip.js +82 -0
- package/timetracks/adaptors.js +136 -0
- package/timetracks/index.js +19 -0
- package/timetracks/plugin-line-strip.js +254 -0
- package/timetracks/plugin.js +262 -0
- package/timetracks/program-line-strip.js +418 -0
- package/timetracks/program.js +466 -0
- package/timetracks/programpoint-line-strip.js +101 -0
- package/timetracks/programpoint.js +101 -0
- package/types.js +15 -0
- package/util/account/bufferoffsetmanager.js +202 -0
- package/util/account/index.js +23 -0
- package/util/account/single-attribute-buffer-management/buffer-manager.js +112 -0
- package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +180 -0
- package/util/account/single-attribute-buffer-management/index.js +9 -0
- package/util/account/single-attribute-buffer-management/object-store.js +53 -0
- package/util/account/single-attribute-buffer-management/types.js +2 -0
- package/util/account/util.js +24 -0
- package/util/algorithms/index.js +1 -0
- package/util/algorithms/search-binary.js +28 -0
- package/util/check/get.js +18 -0
- package/util/check/index.js +1 -0
- package/util/check/typecheck.js +51 -0
- package/util/geometry/index.js +53 -0
- package/util/gl-util/buffer/attribute-loader.js +81 -0
- package/util/gl-util/buffer/index.js +6 -0
- package/util/gl-util/buffer/types.js +1 -0
- package/util/gl-util/draw-options/methods.js +38 -0
- package/util/gl-util/draw-options/types.js +15 -0
- package/util/gl-util/uniform-block/manager.js +168 -0
- package/util/gl-util/uniform-block/shader.js +1 -0
- package/util/gl-util/uniform-block/types.js +8 -0
- package/util/heatwavedatamanager/datamanager.js +212 -0
- package/util/heatwavedatamanager/index.js +10 -0
- package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +125 -0
- package/util/heatwavedatamanager/pointcoordsmeta.js +21 -0
- package/util/index.js +57 -0
- package/util/interpolation/index.js +1 -0
- package/util/interpolation/timetrack/index.js +5 -0
- package/util/interpolation/timetrack/timetrack-interpolator.js +81 -0
- package/util/interpolation/timetrack/web-worker-str.js +5 -0
- package/util/interpolation/timetrack/web-worker.js +48 -0
- package/util/jshelpers/data-filler.js +20 -0
- package/util/jshelpers/equality.js +20 -0
- package/util/jshelpers/index.js +37 -0
- package/util/jshelpers/timefilters.js +32 -0
- package/util/picking/fence.js +46 -0
- package/util/picking/picker-displayer.js +145 -0
- package/util/programs/draw-texture-on-canvas.js +71 -0
- package/util/programs/index.js +17 -0
- package/util/programs/shapesonglobe.js +174 -0
- package/util/programs/supersampletotextures.js +107 -0
- package/util/programs/texturetoglobe.js +132 -0
- package/util/shaderfunctions/geometrytransformations.js +45 -0
- package/util/shaderfunctions/index.js +18 -0
- package/util/shaderfunctions/nodata.js +5 -0
- package/util/shaderfunctions/noisefunctions.js +13 -0
- package/util/surface-line-data/arc-bboxes.js +25 -0
- package/util/surface-line-data/arcs-to-cuts.js +53 -0
- package/util/surface-line-data/cut-arc.js +1 -0
- package/util/surface-line-data/flow.js +28 -0
- package/util/surface-line-data/rbush-manager.js +1 -0
- package/util/surface-line-data/types.js +1 -0
- package/util/surface-line-data/web-worker.js +1 -0
- package/util/webglobe/gldefaultstates.js +7 -0
- package/util/webglobe/index.js +18 -0
- package/util/webglobe/rasteroverlay.js +80 -0
- package/util/webglobjectbuilders.js +393 -0
- package/util/webglobjectbuilders1.js +238 -0
- package/waveparticles/adaptor.js +18 -0
- package/waveparticles/index.js +10 -0
- package/waveparticles/plugin.js +271 -0
- package/wind/imagetovectorfieldandmagnitude.js +35 -0
- package/wind/index.js +14 -0
- package/wind/plugin.js +724 -0
- package/wind/vectorfieldimage.js +25 -0
- package/write-text/attached-text-writer.js +93 -0
- package/write-text/context-text.js +105 -0
- package/write-text/context-text3.js +160 -0
- package/write-text/index.js +5 -0
- package/write-text/writer-plugin.js +8 -0
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/**
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* Author: Toprak Nihat Deniz Ozturk
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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var util_1 = require("../util");
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var TrackGlowLineProgram = /** @class */ (function () {
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/**
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* @param {WebGL2RenderingContext} gl
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* @param {number} width
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* @param {number} height
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* @param {Object} options
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* @param {number} options.headPercentage 0 ~ 1
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* @param {number} options.routeAlpha 0 ~ 1
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* @param {Array.<Number>} options.weights [w1, w2, w3, w4, w5]
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* @param {number} options.alphaThreshold 0 ~ 1
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* @param {number} options.exposure 0 ~ inf
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* @param {number} options.gamma 0 ~ inf
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* @param {number} options.finalAlphaRatio 0 ~ 1
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* @param {+int} options.blurRepetition 1 ~ inf default 2
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*/
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function TrackGlowLineProgram(gl, attrBuffer, width, height, options) {
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if (options === void 0) { options = {}; }
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this.gl = gl;
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this.program = null;
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this._premultipliedAlpha = false;
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// this._inBuffer = gl.createBuffer();
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this._inBuffer = attrBuffer;
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this._frameBuffer = gl.createFramebuffer();
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this._lineProgram = this._createLineProgram();
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this._blurProgram = this._createBlurProgram();
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this._combineProgram = this._createCombineProgram();
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this.resize(width, height);
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this._middleTexture = null;
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this._blurTextures = null;
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this._createInnerTextures();
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this._blurFrameBuffers = [gl.createFramebuffer(), gl.createFramebuffer()];
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this._blurRepetition = options.blurRepetition || 1;
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this._totalLength = 0;
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this._initUniforms(options);
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}
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TrackGlowLineProgram.prototype._createInnerTextures = function () {
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this._middleTexture = this._createTextures();
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this._blurTextures = [this._createTextures(), this._createTextures()];
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};
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TrackGlowLineProgram.prototype._initUniforms = function (options) {
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if (options === void 0) { options = {}; }
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var _a = this, gl = _a.gl, _lineProgram = _a._lineProgram, _blurProgram = _a._blurProgram, _combineProgram = _a._combineProgram;
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var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_lineProgram.program);
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gl.uniform1f(_lineProgram.u_head_percentage, options.headPercentage || 1.0 / 30.0);
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gl.uniform1f(_lineProgram.u_route_alpha, options.routeAlpha || 0.025);
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gl.useProgram(_blurProgram.program);
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gl.uniform1fv(_blurProgram.u_weight, options.weights || [1, 0.45045946, 0.2216216, 0.154054, 0.056216]);
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gl.uniform1f(_blurProgram.u_alpha_threshold, options.alphaThreshold || 0.0);
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gl.uniform1i(_blurProgram.u_glow, 1);
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gl.useProgram(_combineProgram.program);
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gl.uniform1f(_combineProgram.u_exposure, options.exposure || 1.0);
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gl.uniform1f(_combineProgram.u_gamma, options.gamma || 1.0);
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gl.uniform1f(_combineProgram.u_final_alpha_ratio, options.finalAlphaRatio || 1.0);
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gl.useProgram(currentProgram);
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};
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TrackGlowLineProgram.prototype.setPremultipliedAlpha = function (boolean) {
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if (typeof boolean !== 'boolean') {
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console.warn("boolean should be a boolean value, but got", boolean);
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return;
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}
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this._premultipliedAlpha = boolean;
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};
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/**
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* @param {number} alpha 0 ~ 1
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* @returns
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*/
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TrackGlowLineProgram.prototype.setAlphaThreshold = function (alpha) {
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if (alpha < 0 || alpha > 1) {
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console.warn("alpha should be between 0 and 1, but got", alpha);
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return;
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}
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var _a = this, gl = _a.gl, _blurProgram = _a._blurProgram;
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var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_blurProgram.program);
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gl.uniform1f(_blurProgram.u_alpha_threshold, alpha);
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gl.useProgram(currentProgram);
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};
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/**
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* @param {number} gamma 0 ~ inf
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*/
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TrackGlowLineProgram.prototype.setGamma = function (gamma) {
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if (gamma < 0) {
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console.warn("gamma should be equal or greater than 0, but got", gamma);
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return;
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}
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var _a = this, gl = _a.gl, _combineProgram = _a._combineProgram;
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var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_combineProgram.program);
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gl.uniform1f(_combineProgram.u_gamma, gamma);
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gl.useProgram(currentProgram);
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};
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/**
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*
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* @param {number} exposure 0 ~ inf
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* @returns
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*/
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TrackGlowLineProgram.prototype.setExposure = function (exposure) {
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if (exposure < 0) {
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console.warn("exposure should be equal or greater than 0, but got", exposure);
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return;
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}
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var _a = this, gl = _a.gl, _combineProgram = _a._combineProgram;
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var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_combineProgram.program);
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gl.uniform1f(_combineProgram.u_exposure, exposure);
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gl.useProgram(currentProgram);
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};
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/**
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*
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* @param {number} ratio 0 ~ 1
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* @returns
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*/
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TrackGlowLineProgram.prototype.setFinalAlphaRatio = function (ratio) {
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if (ratio < 0 || ratio > 1) {
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console.warn("ratio should be between 0 and 1, but got", ratio);
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return;
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}
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var _a = this, gl = _a.gl, _combineProgram = _a._combineProgram;
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var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
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gl.useProgram(_combineProgram.program);
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gl.uniform1f(_combineProgram.u_final_alpha_ratio, ratio);
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gl.useProgram(currentProgram);
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};
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/**
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* @param {Array.<Number>} weight [w1, w2, w3, w4, w5]
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*/
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TrackGlowLineProgram.prototype.setBlurWeights = function (weights) {
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if (weights.length !== 5) {
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console.warn("weights should be an array of 5 numbers, but got", weights);
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return;
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}
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var _a = this, gl = _a.gl, _blurProgram = _a._blurProgram;
|
|
140
|
+
var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
141
|
+
gl.useProgram(_blurProgram.program);
|
|
142
|
+
gl.uniform1fv(_blurProgram.u_weight, weights);
|
|
143
|
+
gl.useProgram(currentProgram);
|
|
144
|
+
};
|
|
145
|
+
/**
|
|
146
|
+
* @param {number} routeAlpha 0 ~ 1
|
|
147
|
+
*/
|
|
148
|
+
TrackGlowLineProgram.prototype.setRouteAlpha = function (routeAlpha) {
|
|
149
|
+
if (routeAlpha < 0 || routeAlpha > 1) {
|
|
150
|
+
console.warn("routeAlpha should be between 0 and 1, but got", routeAlpha);
|
|
151
|
+
return;
|
|
152
|
+
}
|
|
153
|
+
var _a = this, gl = _a.gl, _lineProgram = _a._lineProgram;
|
|
154
|
+
var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
155
|
+
gl.useProgram(_lineProgram.program);
|
|
156
|
+
gl.uniform1f(_lineProgram.u_route_alpha, routeAlpha);
|
|
157
|
+
gl.useProgram(currentProgram);
|
|
158
|
+
};
|
|
159
|
+
TrackGlowLineProgram.prototype.setGlow = function (boolean) {
|
|
160
|
+
if (typeof boolean !== 'boolean') {
|
|
161
|
+
console.warn("boolean should be a boolean value, but got", boolean);
|
|
162
|
+
return;
|
|
163
|
+
}
|
|
164
|
+
var _a = this, gl = _a.gl, _blurProgram = _a._blurProgram;
|
|
165
|
+
var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
166
|
+
gl.useProgram(_blurProgram.program);
|
|
167
|
+
gl.uniform1i(_blurProgram.u_glow, boolean);
|
|
168
|
+
gl.useProgram(currentProgram);
|
|
169
|
+
};
|
|
170
|
+
/**
|
|
171
|
+
* blur uses pingpong effect. This number decides how many times the blur will be applied.
|
|
172
|
+
* @param {+int} repetition
|
|
173
|
+
* @returns
|
|
174
|
+
*/
|
|
175
|
+
TrackGlowLineProgram.prototype.setBlurRepetition = function (repetition) {
|
|
176
|
+
if (repetition < 0 && repetition % 1 !== 0) {
|
|
177
|
+
console.warn("repetition should be an integer greater than 0, but got", repetition);
|
|
178
|
+
return;
|
|
179
|
+
}
|
|
180
|
+
this._blurRepetition = repetition;
|
|
181
|
+
};
|
|
182
|
+
/**
|
|
183
|
+
* Head Is colored as white. This number decides proportion of the head according to the total length of the line.
|
|
184
|
+
* @param {Number} percentage 0 ~ 1
|
|
185
|
+
*/
|
|
186
|
+
TrackGlowLineProgram.prototype.setHeadPercentage = function (percentage) {
|
|
187
|
+
if (percentage < 0 || 1 < percentage) {
|
|
188
|
+
console.warn("percentage should be between 0 and 1, but got", percentage);
|
|
189
|
+
return;
|
|
190
|
+
}
|
|
191
|
+
;
|
|
192
|
+
var _a = this, gl = _a.gl, _lineProgram = _a._lineProgram;
|
|
193
|
+
var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
194
|
+
gl.useProgram(_lineProgram.program);
|
|
195
|
+
gl.uniform1f(_lineProgram.u_head_percentage, percentage);
|
|
196
|
+
gl.useProgram(currentProgram);
|
|
197
|
+
};
|
|
198
|
+
TrackGlowLineProgram.prototype._createCombineProgram = function () {
|
|
199
|
+
var gl = this.gl;
|
|
200
|
+
var vertexShader = "#version 300 es\n precision lowp float;\n\n in vec2 a_position;\n\n out vec2 v_texcoord;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texcoord = a_position.xy * 0.5 + 0.5;\n }\n ";
|
|
201
|
+
var fragmentShader = "#version 300 es\n precision lowp float;\n\n in vec2 v_texcoord;\n\n uniform sampler2D u_main_texture;\n uniform sampler2D u_bloom_texture;\n\n uniform float u_exposure;\n uniform float u_gamma;\n uniform float u_final_alpha_ratio;\n\n out vec4 outColor;\n\n void main() {\n vec4 hdrColor = texture(u_main_texture, v_texcoord); \n vec4 bloomColor = texture(u_bloom_texture, v_texcoord);\n vec4 result;\n if (bloomColor.a > 0.09){\n result = bloomColor * u_exposure;\n } else {\n result = hdrColor + bloomColor * u_exposure;\n }\n result = pow(result, vec4(1.0 / u_gamma));\n outColor = vec4(result.rgb, result.a * u_final_alpha_ratio);\n }\n ";
|
|
202
|
+
var program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
|
|
203
|
+
var buffer = gl.createBuffer();
|
|
204
|
+
var a_position = gl.getAttribLocation(program, "a_position");
|
|
205
|
+
var vao = gl.createVertexArray();
|
|
206
|
+
gl.bindVertexArray(vao);
|
|
207
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
208
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
|
209
|
+
-1, -1,
|
|
210
|
+
1, -1,
|
|
211
|
+
1, 1,
|
|
212
|
+
-1, -1,
|
|
213
|
+
1, 1,
|
|
214
|
+
-1, 1,
|
|
215
|
+
]), gl.STATIC_DRAW);
|
|
216
|
+
gl.enableVertexAttribArray(a_position);
|
|
217
|
+
gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
|
|
218
|
+
gl.bindVertexArray(null);
|
|
219
|
+
return {
|
|
220
|
+
program: program,
|
|
221
|
+
vao: vao,
|
|
222
|
+
u_main_texture: gl.getUniformLocation(program, "u_main_texture"),
|
|
223
|
+
u_bloom_texture: gl.getUniformLocation(program, "u_bloom_texture"),
|
|
224
|
+
u_exposure: gl.getUniformLocation(program, "u_exposure"),
|
|
225
|
+
u_gamma: gl.getUniformLocation(program, "u_gamma"),
|
|
226
|
+
u_final_alpha_ratio: gl.getUniformLocation(program, "u_final_alpha_ratio"),
|
|
227
|
+
};
|
|
228
|
+
};
|
|
229
|
+
TrackGlowLineProgram.prototype._createBlurProgram = function () {
|
|
230
|
+
var gl = this.gl;
|
|
231
|
+
var vertexShader = "#version 300 es\nprecision highp float;\n\nin vec2 a_position;\nout vec2 v_texcoord;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texcoord = a_position.xy * 0.5 + 0.5;\n}\n";
|
|
232
|
+
var fragmentShader = "#version 300 es\nprecision highp float;\n\nin vec2 v_texcoord;\n\nuniform sampler2D u_texture;\nuniform bool u_horizontal;\nuniform float u_weight[5];\nuniform float u_alpha_threshold;\nuniform bool u_glow;\nout vec4 outColor;\n\nvoid main()\n{ \n vec2 tex_offset = vec2( \n 1.0 / float(textureSize(u_texture, 0).x),\n 1.0 / float(textureSize(u_texture, 0).y) ); // gets size of single texel\n vec3 color = vec3(0.0);\n float total_alpha = texture(u_texture, v_texcoord).a * u_weight[0]; \n if (total_alpha > 0.0){\n color = texture(u_texture, v_texcoord).rgb;\n }\n vec2 offset = vec2(0.0);\n float alpha;\n float color_count = 0.0;\n if (!u_glow){\n if(u_horizontal){\n for(int i = 1; i < 5; ++i)\n {\n offset = vec2(tex_offset.x * float(i), 0.0);\n alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];\n\n if (alpha > u_alpha_threshold){\n // color = max( color, texture(u_texture, v_texcoord + offset).rgb);\n color += texture(u_texture, v_texcoord + offset).rgb;\n total_alpha += alpha;\n color_count += 1.0;\n }\n alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];\n if (alpha > u_alpha_threshold){\n // color = max( color, texture(u_texture, v_texcoord - offset).rgb);\n color += texture(u_texture, v_texcoord - offset).rgb ;\n total_alpha += alpha;\n color_count += 1.0;\n\n }\n }\n} else {\n for(int i = 1; i < 5; ++i)\n { \n offset = vec2(0.0, tex_offset.y * float(i));\n alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];\n if (alpha > u_alpha_threshold){\n // color = max( color , texture(u_texture, v_texcoord + offset).rgb);\n color += texture(u_texture, v_texcoord + offset).rgb;\n total_alpha += alpha;\n color_count += 1.0;\n\n }\n alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];\n if (alpha > u_alpha_threshold){\n // color = max( color, texture(u_texture, v_texcoord - offset).rgb );\n color += texture(u_texture, v_texcoord - offset).rgb ;\n total_alpha += alpha;\n color_count += 1.0;\n\n }\n }\n\n }\n if (color_count > 0.0){\n color /= color_count;\n }\n } else {\n if(u_horizontal)\n {\n for(int i = 1; i < 5; ++i)\n {\n offset = vec2(tex_offset.x * float(i), 0.0);\n alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];\n\n if (alpha > u_alpha_threshold){\n color = max( color, texture(u_texture, v_texcoord + offset).rgb);\n total_alpha += alpha;\n }\n alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];\n if (alpha > u_alpha_threshold){\n color = max( color, texture(u_texture, v_texcoord - offset).rgb);\n\n total_alpha += alpha;\n }\n }\n }\n else\n {\n for(int i = 1; i < 5; ++i)\n {\n offset = vec2(0.0, tex_offset.y * float(i));\n alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];\n if (alpha > u_alpha_threshold){\n color = max( color, texture(u_texture, v_texcoord + offset).rgb);\n total_alpha += alpha;\n }\n alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];\n if (alpha > u_alpha_threshold){\n color = max( color, texture(u_texture, v_texcoord - offset).rgb );\n total_alpha += alpha;\n }\n }\n }\n }\n outColor = vec4(color, total_alpha);\n}\n";
|
|
233
|
+
var program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
|
|
234
|
+
var buffer = gl.createBuffer();
|
|
235
|
+
var a_position = gl.getAttribLocation(program, "a_position");
|
|
236
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
237
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
|
238
|
+
-1, -1,
|
|
239
|
+
1, -1,
|
|
240
|
+
1, 1,
|
|
241
|
+
-1, -1,
|
|
242
|
+
1, 1,
|
|
243
|
+
-1, 1,
|
|
244
|
+
]), gl.STATIC_DRAW);
|
|
245
|
+
var vao = gl.createVertexArray();
|
|
246
|
+
gl.bindVertexArray(vao);
|
|
247
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
248
|
+
gl.enableVertexAttribArray(a_position);
|
|
249
|
+
gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
|
|
250
|
+
gl.bindVertexArray(null);
|
|
251
|
+
return {
|
|
252
|
+
program: program,
|
|
253
|
+
vao: vao,
|
|
254
|
+
u_texture: gl.getUniformLocation(program, "u_texture"),
|
|
255
|
+
u_horizontal: gl.getUniformLocation(program, "u_horizontal"),
|
|
256
|
+
u_weight: gl.getUniformLocation(program, "u_weight"),
|
|
257
|
+
u_alpha_threshold: gl.getUniformLocation(program, "u_alpha_threshold"),
|
|
258
|
+
u_glow: gl.getUniformLocation(program, "u_glow"),
|
|
259
|
+
};
|
|
260
|
+
};
|
|
261
|
+
TrackGlowLineProgram.prototype._createBlurProgramHOLD = function () {
|
|
262
|
+
var gl = this.gl;
|
|
263
|
+
var vertexShader = "#version 300 es\nprecision highp float;\n\nin vec2 a_position;\nout vec2 v_texcoord;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texcoord = a_position.xy * 0.5 + 0.5;\n}\n";
|
|
264
|
+
var fragmentShader = "#version 300 es\nprecision highp float;\n\nin vec2 v_texcoord;\n\nuniform sampler2D u_texture;\nuniform bool u_horizontal;\nuniform float u_weight[5];\nuniform float u_alpha_threshold;\n\nout vec4 outColor;\n\nvoid main()\n{ \n vec2 tex_offset = vec2(1) / vec2(textureSize(u_texture, 0)); // gets size of single texel\n vec3 color = vec3(0.0);\n float total_alpha = texture(u_texture, v_texcoord).a * u_weight[0]; \n if (total_alpha > 0.0){\n color = texture(u_texture, v_texcoord).rgb;\n }\n vec2 offset = vec2(0.0);\n float alpha;\n\n if(u_horizontal)\n {\n for(int i = 1; i < 5; ++i)\n {\n offset = vec2(tex_offset.x * float(i), 0.0);\n alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];\n\n if (alpha > u_alpha_threshold){\n color = max( color, texture(u_texture, v_texcoord + offset).rgb);\n total_alpha += alpha;\n }\n alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];\n if (alpha > u_alpha_threshold){\n color = max( color, texture(u_texture, v_texcoord - offset).rgb);\n total_alpha += alpha;\n }\n }\n }\n else\n {\n for(int i = 1; i < 5; ++i)\n { \n offset = vec2(0.0, tex_offset.y * float(i));\n alpha = texture(u_texture, v_texcoord + offset).a * u_weight[i];\n if (alpha > u_alpha_threshold){\n color = max( color , texture(u_texture, v_texcoord + offset).rgb);\n total_alpha += alpha;\n }\n alpha = texture(u_texture, v_texcoord - offset).a * u_weight[i];\n if (alpha > u_alpha_threshold){\n color = max( color, texture(u_texture, v_texcoord - offset).rgb );\n total_alpha += alpha;\n }\n }\n }\n outColor = vec4(color, total_alpha);\n}\n";
|
|
265
|
+
var program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
|
|
266
|
+
var buffer = gl.createBuffer();
|
|
267
|
+
var a_position = gl.getAttribLocation(program, "a_position");
|
|
268
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
269
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
|
270
|
+
-1, -1,
|
|
271
|
+
1, -1,
|
|
272
|
+
1, 1,
|
|
273
|
+
-1, -1,
|
|
274
|
+
1, 1,
|
|
275
|
+
-1, 1,
|
|
276
|
+
]), gl.STATIC_DRAW);
|
|
277
|
+
var vao = gl.createVertexArray();
|
|
278
|
+
gl.bindVertexArray(vao);
|
|
279
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
280
|
+
gl.enableVertexAttribArray(a_position);
|
|
281
|
+
gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
|
|
282
|
+
gl.bindVertexArray(null);
|
|
283
|
+
return {
|
|
284
|
+
program: program,
|
|
285
|
+
vao: vao,
|
|
286
|
+
u_texture: gl.getUniformLocation(program, "u_texture"),
|
|
287
|
+
u_horizontal: gl.getUniformLocation(program, "u_horizontal"),
|
|
288
|
+
u_weight: gl.getUniformLocation(program, "u_weight"),
|
|
289
|
+
u_alpha_threshold: gl.getUniformLocation(program, "u_alpha_threshold"),
|
|
290
|
+
};
|
|
291
|
+
};
|
|
292
|
+
TrackGlowLineProgram.prototype.resize = function (width, height) {
|
|
293
|
+
var _a = this, gl = _a.gl, _lineProgram = _a._lineProgram;
|
|
294
|
+
this._width = width;
|
|
295
|
+
this._height = height;
|
|
296
|
+
var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
297
|
+
this._createInnerTextures();
|
|
298
|
+
gl.useProgram(_lineProgram.program);
|
|
299
|
+
gl.uniform2fv(_lineProgram.u_scrWH, [width, height]);
|
|
300
|
+
gl.useProgram(currentProgram);
|
|
301
|
+
};
|
|
302
|
+
TrackGlowLineProgram.prototype._createLineProgram = function () {
|
|
303
|
+
var gl = this.gl;
|
|
304
|
+
var vertexShader = "#version 300 es\nprecision highp float;\n\nin vec3 a_position;\nin float a_time;\nin vec3 a_color;\nin float a_track_start_time;\nin float a_track_end_time;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform vec3 uTranslate;\n\nuniform bool u_is_3d;\nuniform vec2 u_mapWH;\nuniform vec2 u_scrWH;\n\nout float v_time;\nout vec3 v_color;\nout float v_track_start_time;\nout float v_track_end_time;\n\n".concat(util_1.shaderfunctions.pixelXYToCartesian3DPoint, "\n").concat(util_1.shaderfunctions.pixelXYToCartesian2DPoint, "\n \nvoid main() {\n v_time = a_time;\n v_color = a_color;\n v_track_start_time = a_track_start_time;\n v_track_end_time = a_track_end_time;\n if (u_is_3d){\n vec3 pos = pixelXYToCartesian3DPoint(a_position);\n gl_Position = uProjectionMatrix * uModelViewMatrix * vec4(pos - uTranslate, 1.0);\n } else {\n vec2 xy = pixelXYToCartesian2DPoint(a_position.xy, uTranslate.xy, u_mapWH, u_scrWH);\n gl_Position = uProjectionMatrix * vec4(xy.x, xy.y, 0.0, 1.0);\n \n }\n gl_PointSize = 1.0;\n}\n");
|
|
305
|
+
var fragmentShader = "#version 300 es\nprecision lowp float;\n\nin float v_time;\nin vec3 v_color;\nin float v_track_start_time;\nin float v_track_end_time;\n\nuniform float u_head_time;\nuniform float u_tail_time;\n\nuniform float u_head_percentage;\nuniform float u_route_alpha;\n\nlayout(location = 0) out vec4 outColor0;\nlayout(location = 1) out vec4 outColor1;\n\n\nvoid main() {\n if ( u_tail_time > v_track_end_time || u_head_time < v_track_start_time) discard;\n // if ( v_time < u_tail_time || v_time > u_head_time) discard;\n\n float gap = u_head_time - u_tail_time;\n float head = gap * u_head_percentage;\n float dist = u_head_time - v_time;\n if ((v_time > u_head_time ) || (v_time < u_tail_time) ){ \n \n outColor0 = vec4(v_color , u_route_alpha); \n } else if (dist < head) {\n // white head\n outColor0 = vec4(1.0, 1.0, 1.0, 0.77 + ( u_route_alpha * 0.23)); \n outColor1 = vec4(1.0, 1.0, 1.0, 0.77 + ( u_route_alpha * 0.23)); \n // \n } else {\n // colored body of lines\n float alpha = ((gap - dist) / gap) / 2.0 + 0.5;\n outColor0 = vec4(v_color , alpha ); \n outColor1 = vec4(v_color , alpha ); \n }\n}\n";
|
|
306
|
+
var program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
|
|
307
|
+
var a_position = gl.getAttribLocation(program, "a_position");
|
|
308
|
+
var a_time = gl.getAttribLocation(program, "a_time");
|
|
309
|
+
var a_track_start_time = gl.getAttribLocation(program, "a_track_start_time");
|
|
310
|
+
var a_track_end_time = gl.getAttribLocation(program, "a_track_end_time");
|
|
311
|
+
var a_color = gl.getAttribLocation(program, "a_color");
|
|
312
|
+
var vao = gl.createVertexArray();
|
|
313
|
+
gl.bindVertexArray(vao);
|
|
314
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
|
|
315
|
+
gl.enableVertexAttribArray(a_position);
|
|
316
|
+
gl.vertexAttribPointer(a_position, 3, gl.FLOAT, false, 36, 0);
|
|
317
|
+
gl.enableVertexAttribArray(a_time);
|
|
318
|
+
gl.vertexAttribPointer(a_time, 1, gl.FLOAT, false, 36, 12);
|
|
319
|
+
gl.enableVertexAttribArray(a_color);
|
|
320
|
+
gl.vertexAttribPointer(a_color, 3, gl.FLOAT, false, 36, 16);
|
|
321
|
+
gl.enableVertexAttribArray(a_track_start_time);
|
|
322
|
+
gl.vertexAttribPointer(a_track_start_time, 1, gl.FLOAT, false, 36, 28);
|
|
323
|
+
gl.enableVertexAttribArray(a_track_end_time);
|
|
324
|
+
gl.vertexAttribPointer(a_track_end_time, 1, gl.FLOAT, false, 36, 32);
|
|
325
|
+
gl.bindVertexArray(null);
|
|
326
|
+
return {
|
|
327
|
+
program: program,
|
|
328
|
+
vao: vao,
|
|
329
|
+
u_head_time: gl.getUniformLocation(program, "u_head_time"),
|
|
330
|
+
u_tail_time: gl.getUniformLocation(program, "u_tail_time"),
|
|
331
|
+
uTranslate: gl.getUniformLocation(program, "uTranslate"),
|
|
332
|
+
uModelViewMatrix: gl.getUniformLocation(program, "uModelViewMatrix"),
|
|
333
|
+
uProjectionMatrix: gl.getUniformLocation(program, "uProjectionMatrix"),
|
|
334
|
+
u_is_3d: gl.getUniformLocation(program, "u_is_3d"),
|
|
335
|
+
u_mapWH: gl.getUniformLocation(program, "u_mapWH"),
|
|
336
|
+
u_scrWH: gl.getUniformLocation(program, "u_scrWH"),
|
|
337
|
+
u_head_percentage: gl.getUniformLocation(program, "u_head_percentage"),
|
|
338
|
+
u_route_alpha: gl.getUniformLocation(program, "u_route_alpha"),
|
|
339
|
+
};
|
|
340
|
+
};
|
|
341
|
+
/**
|
|
342
|
+
* @param { Float32Array} data // [x, y, z, time, x, y, z, time, ...]
|
|
343
|
+
*/
|
|
344
|
+
// setInBuffer(data) {
|
|
345
|
+
// const gl = this.gl;
|
|
346
|
+
// gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
|
|
347
|
+
// gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
348
|
+
// }
|
|
349
|
+
TrackGlowLineProgram.prototype.setIs3D = function (is3d) {
|
|
350
|
+
var _a = this, gl = _a.gl, _lineProgram = _a._lineProgram;
|
|
351
|
+
var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
352
|
+
gl.useProgram(_lineProgram.program);
|
|
353
|
+
gl.uniform1i(_lineProgram.u_is_3d, is3d);
|
|
354
|
+
gl.useProgram(currentProgram);
|
|
355
|
+
};
|
|
356
|
+
TrackGlowLineProgram.prototype.setTotalLength = function (totalLength) {
|
|
357
|
+
this._totalLength = totalLength;
|
|
358
|
+
};
|
|
359
|
+
TrackGlowLineProgram.prototype._createTextures = function () {
|
|
360
|
+
var _a = this, gl = _a.gl, _width = _a._width, _height = _a._height;
|
|
361
|
+
var texture = gl.createTexture();
|
|
362
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
363
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); // UNSIGNED_BYTE
|
|
364
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
365
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
366
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
367
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
368
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
369
|
+
return texture;
|
|
370
|
+
};
|
|
371
|
+
TrackGlowLineProgram.prototype._resetTexture = function () {
|
|
372
|
+
var _a = this, gl = _a.gl, _width = _a._width, _height = _a._height;
|
|
373
|
+
gl.bindTexture(gl.TEXTURE_2D, this._middleTexture); // UNSIGNED_BYTE
|
|
374
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
375
|
+
gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[0]);
|
|
376
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
377
|
+
gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[1]);
|
|
378
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
379
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
380
|
+
};
|
|
381
|
+
TrackGlowLineProgram.prototype.draw = function (u_head_time, u_tail_time, uProjectionMatrix, uModelViewMatrix, uTranslate, u_mapWH) {
|
|
382
|
+
if (u_mapWH === void 0) { u_mapWH = null; }
|
|
383
|
+
var _a = this, gl = _a.gl, _lineProgram = _a._lineProgram, _blurProgram = _a._blurProgram, _blurRepetition = _a._blurRepetition, _premultipliedAlpha = _a._premultipliedAlpha;
|
|
384
|
+
this._resetTexture();
|
|
385
|
+
// if (_premultipliedAlpha) {
|
|
386
|
+
gl.enable(gl.BLEND);
|
|
387
|
+
gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
388
|
+
// }
|
|
389
|
+
{ // draw lines
|
|
390
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this._frameBuffer);
|
|
391
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._middleTexture, 0);
|
|
392
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, this._blurTextures[0], 0);
|
|
393
|
+
gl.drawBuffers([
|
|
394
|
+
gl.COLOR_ATTACHMENT0,
|
|
395
|
+
gl.COLOR_ATTACHMENT1,
|
|
396
|
+
]);
|
|
397
|
+
gl.useProgram(_lineProgram.program);
|
|
398
|
+
gl.uniform1f(_lineProgram.u_head_time, u_head_time);
|
|
399
|
+
gl.uniform1f(_lineProgram.u_tail_time, u_tail_time);
|
|
400
|
+
gl.uniformMatrix4fv(_lineProgram.uProjectionMatrix, false, uProjectionMatrix);
|
|
401
|
+
if (u_mapWH) {
|
|
402
|
+
gl.uniform2fv(_lineProgram.u_mapWH, u_mapWH);
|
|
403
|
+
}
|
|
404
|
+
else {
|
|
405
|
+
gl.uniformMatrix4fv(_lineProgram.uModelViewMatrix, false, uModelViewMatrix);
|
|
406
|
+
}
|
|
407
|
+
gl.uniform3fv(_lineProgram.uTranslate, uTranslate);
|
|
408
|
+
gl.bindVertexArray(_lineProgram.vao);
|
|
409
|
+
gl.drawArrays(gl.LINES, 0, this._totalLength);
|
|
410
|
+
gl.drawBuffers([
|
|
411
|
+
gl.COLOR_ATTACHMENT0,
|
|
412
|
+
gl.NONE
|
|
413
|
+
]);
|
|
414
|
+
}
|
|
415
|
+
{ // blur ping pong
|
|
416
|
+
gl.useProgram(_blurProgram.program);
|
|
417
|
+
gl.bindVertexArray(_blurProgram.vao);
|
|
418
|
+
for (var i = 0; i < _blurRepetition * 2; i++) {
|
|
419
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this._blurFrameBuffers[i % 2]);
|
|
420
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._blurTextures[(i + 1) % 2], 0);
|
|
421
|
+
gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[i % 2]);
|
|
422
|
+
gl.uniform1i(_blurProgram.u_texture, 0);
|
|
423
|
+
gl.uniform1f(_blurProgram.u_horizontal, i % 2 == 0);
|
|
424
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
425
|
+
}
|
|
426
|
+
}
|
|
427
|
+
if (!_premultipliedAlpha) {
|
|
428
|
+
(0, util_1.defaultblendfunction)(gl);
|
|
429
|
+
}
|
|
430
|
+
{ // combine
|
|
431
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
432
|
+
gl.useProgram(this._combineProgram.program);
|
|
433
|
+
gl.bindVertexArray(this._combineProgram.vao);
|
|
434
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
435
|
+
gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[1]);
|
|
436
|
+
gl.uniform1i(this._combineProgram.u_bloom_texture, 1);
|
|
437
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
438
|
+
gl.bindTexture(gl.TEXTURE_2D, this._middleTexture);
|
|
439
|
+
gl.uniform1i(this._combineProgram.u_main_texture, 0);
|
|
440
|
+
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
|
441
|
+
}
|
|
442
|
+
gl.bindVertexArray(null);
|
|
443
|
+
if (_premultipliedAlpha) {
|
|
444
|
+
(0, util_1.defaultblendfunction)(gl);
|
|
445
|
+
}
|
|
446
|
+
};
|
|
447
|
+
TrackGlowLineProgram.prototype.free = function () {
|
|
448
|
+
var _a = this, gl = _a.gl, _lineProgram = _a._lineProgram, _blurProgram = _a._blurProgram, _combineProgram = _a._combineProgram;
|
|
449
|
+
gl.deleteBuffer(this._inBuffer);
|
|
450
|
+
gl.deleteFramebuffer(this._frameBuffer);
|
|
451
|
+
gl.deleteFramebuffer(this._blurFrameBuffers[0]);
|
|
452
|
+
gl.deleteFramebuffer(this._blurFrameBuffers[1]);
|
|
453
|
+
// gl.deleteBuffer(this._middleTexture);
|
|
454
|
+
gl.deleteTexture(this._middleTexture);
|
|
455
|
+
gl.deleteTexture(this._blurTextures[0]);
|
|
456
|
+
gl.deleteTexture(this._blurTextures[1]);
|
|
457
|
+
gl.deleteVertexArray(_lineProgram.vao);
|
|
458
|
+
gl.deleteVertexArray(_blurProgram.vao);
|
|
459
|
+
gl.deleteVertexArray(_combineProgram.vao);
|
|
460
|
+
gl.deleteProgram(_lineProgram.program);
|
|
461
|
+
gl.deleteProgram(_blurProgram.program);
|
|
462
|
+
gl.deleteProgram(_combineProgram.program);
|
|
463
|
+
};
|
|
464
|
+
return TrackGlowLineProgram;
|
|
465
|
+
}());
|
|
466
|
+
exports.default = TrackGlowLineProgram;
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
var util_1 = require("../util");
|
|
4
|
+
var programs_1 = require("../programs");
|
|
5
|
+
var vertexShader = "#version 300 es\n\nlayout(std140) uniform GlobeCamera {\n mat4 view; // 64 bytes 0\n mat4 projection; // 64 bytes 64\n vec3 translate; // 12 bytes 128\n bool is3D; // 4 bytes 140\n vec2 mapWH; // 8 bytes 144\n vec2 screenWH; // 8 bytes 152\n float z_level; // 4 bytes 160\n};\n\nlayout(std140) uniform Globals {\n float head_time;\n float final_opacity;\n float point_size;\n};\n\nin vec3 start_position;\nin float start_time;\nin vec3 start_color;\nin vec3 end_position;\nin float end_time;\nin vec3 end_color;\nout vec4 v_color;\n\n" + util_1.shaderfunctions.pixelXYToCartesian3DPoint + util_1.shaderfunctions.pixelXYToCartesian2DPoint + "\n\nvoid main() {\n if (head_time < start_time || head_time > end_time) { return; }\n if ( start_color.r < 0.0 || end_color.r < 0.0) { return; }\n float t = (head_time - start_time) / (end_time - start_time);\n vec3 position = mix(start_position, end_position, t);\n if (is3D){\n vec3 pos = pixelXYToCartesian3DPoint(position);\n gl_Position = projection * view * vec4(pos - translate, 1.0);\n } else {\n vec2 xy = pixelXYToCartesian2DPoint(position.xy, translate.xy, mapWH, screenWH);\n gl_Position = projection * vec4(xy.x, xy.y, 0.0, 1.0);\n }\n v_color = vec4(mix(start_color, end_color, t), final_opacity);\n gl_PointSize = point_size;\n}";
|
|
6
|
+
var fragmentShader = "#version 300 es\nprecision highp float;\nin vec4 v_color;\nout vec4 outColor;\nvoid main() {\n // circle point\n vec2 cxy = 2.0 * gl_PointCoord - 1.0;\n float cc = dot(cxy, cxy);\n outColor = v_color;\n if (cc > 0.5) {\n outColor.a = 0.0; \n }\n}";
|
|
7
|
+
var default_1 = /** @class */ (function () {
|
|
8
|
+
function default_1(gl, globe, attrBuffer, options) {
|
|
9
|
+
this.gl = gl;
|
|
10
|
+
this._cameraBlockBindingPoint = 0;
|
|
11
|
+
this._globalsBlockBindingPoint = 1;
|
|
12
|
+
this.cameraUniformBlockTotem = programs_1.globeProgramCache.getProgram(globe, programs_1.CameraUniformBlockTotem);
|
|
13
|
+
this._vao = gl.createVertexArray();
|
|
14
|
+
this._attbuffer = attrBuffer;
|
|
15
|
+
this.program = this._createProgram();
|
|
16
|
+
this._drawCount = 0;
|
|
17
|
+
this._globalsbuffer = gl.createBuffer();
|
|
18
|
+
{
|
|
19
|
+
var _a = this, gl_1 = _a.gl, _globalsbuffer = _a._globalsbuffer;
|
|
20
|
+
gl_1.bindBuffer(gl_1.UNIFORM_BUFFER, _globalsbuffer);
|
|
21
|
+
gl_1.bufferData(gl_1.UNIFORM_BUFFER, 12, gl_1.STREAM_DRAW);
|
|
22
|
+
gl_1.bufferSubData(gl_1.UNIFORM_BUFFER, 0, new Float32Array([0, options.opacity, options.pointSize]));
|
|
23
|
+
gl_1.bindBufferBase(gl_1.UNIFORM_BUFFER, this._globalsBlockBindingPoint, _globalsbuffer);
|
|
24
|
+
gl_1.bindBuffer(gl_1.UNIFORM_BUFFER, null);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
default_1.prototype._createProgram = function () {
|
|
28
|
+
var gl = this.gl;
|
|
29
|
+
var program = (0, util_1.createProgram)(gl, vertexShader, fragmentShader);
|
|
30
|
+
var ubo = this.cameraUniformBlockTotem.getUBO(); // ubo bl
|
|
31
|
+
var cameraBlockIndex = gl.getUniformBlockIndex(program, "GlobeCamera");
|
|
32
|
+
gl.uniformBlockBinding(program, cameraBlockIndex, this._cameraBlockBindingPoint);
|
|
33
|
+
var globalsBlockIndex = gl.getUniformBlockIndex(program, "Globals");
|
|
34
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, this._cameraBlockBindingPoint, ubo);
|
|
35
|
+
gl.uniformBlockBinding(program, globalsBlockIndex, this._globalsBlockBindingPoint);
|
|
36
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, this._globalsBlockBindingPoint, this._globalsbuffer);
|
|
37
|
+
// numaralarda yanlışlık olabilir
|
|
38
|
+
var start_position = gl.getAttribLocation(program, "start_position");
|
|
39
|
+
var start_time = gl.getAttribLocation(program, "start_time");
|
|
40
|
+
var start_color = gl.getAttribLocation(program, "start_color");
|
|
41
|
+
var end_position = gl.getAttribLocation(program, "end_position");
|
|
42
|
+
var end_time = gl.getAttribLocation(program, "end_time");
|
|
43
|
+
var end_color = gl.getAttribLocation(program, "end_color");
|
|
44
|
+
gl.bindVertexArray(this._vao);
|
|
45
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this._attbuffer);
|
|
46
|
+
gl.enableVertexAttribArray(start_position);
|
|
47
|
+
gl.vertexAttribPointer(start_position, 3, gl.FLOAT, false, 36, 0);
|
|
48
|
+
gl.enableVertexAttribArray(start_time);
|
|
49
|
+
gl.vertexAttribPointer(start_time, 1, gl.FLOAT, false, 36, 12);
|
|
50
|
+
gl.enableVertexAttribArray(start_color);
|
|
51
|
+
gl.vertexAttribPointer(start_color, 3, gl.FLOAT, false, 36, 16);
|
|
52
|
+
gl.enableVertexAttribArray(end_position);
|
|
53
|
+
gl.vertexAttribPointer(end_position, 3, gl.FLOAT, false, 36, 36);
|
|
54
|
+
gl.enableVertexAttribArray(end_time);
|
|
55
|
+
gl.vertexAttribPointer(end_time, 1, gl.FLOAT, false, 36, 48);
|
|
56
|
+
gl.enableVertexAttribArray(end_color);
|
|
57
|
+
gl.vertexAttribPointer(end_color, 3, gl.FLOAT, false, 36, 52);
|
|
58
|
+
gl.bindVertexArray(null);
|
|
59
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
60
|
+
return program;
|
|
61
|
+
};
|
|
62
|
+
default_1.prototype.setOpacity = function (opacity) {
|
|
63
|
+
var _a = this, gl = _a.gl, _globalsbuffer = _a._globalsbuffer;
|
|
64
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, _globalsbuffer);
|
|
65
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 4, new Float32Array([opacity]));
|
|
66
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
67
|
+
};
|
|
68
|
+
default_1.prototype.setDrawCount = function (count) {
|
|
69
|
+
this._drawCount = count;
|
|
70
|
+
};
|
|
71
|
+
default_1.prototype.setPointSize = function (size) {
|
|
72
|
+
var _a = this, gl = _a.gl, _globalsbuffer = _a._globalsbuffer;
|
|
73
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, _globalsbuffer);
|
|
74
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array([size]));
|
|
75
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
76
|
+
};
|
|
77
|
+
default_1.prototype.setHeadTime = function (time) {
|
|
78
|
+
var _a = this, gl = _a.gl, _globalsbuffer = _a._globalsbuffer;
|
|
79
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, _globalsbuffer);
|
|
80
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array([time]));
|
|
81
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
82
|
+
};
|
|
83
|
+
default_1.prototype.draw = function () {
|
|
84
|
+
var _a = this, gl = _a.gl, program = _a.program, _vao = _a._vao, _drawCount = _a._drawCount;
|
|
85
|
+
gl.useProgram(program);
|
|
86
|
+
gl.bindVertexArray(_vao);
|
|
87
|
+
gl.disable(gl.DEPTH_TEST);
|
|
88
|
+
gl.drawArrays(gl.POINTS, 0, _drawCount);
|
|
89
|
+
gl.enable(gl.DEPTH_TEST);
|
|
90
|
+
gl.bindVertexArray(null);
|
|
91
|
+
};
|
|
92
|
+
default_1.prototype.free = function () {
|
|
93
|
+
var _a = this, gl = _a.gl, _vao = _a._vao, _globalsbuffer = _a._globalsbuffer, program = _a.program;
|
|
94
|
+
gl.deleteVertexArray(_vao);
|
|
95
|
+
// gl.deleteBuffer(_attbuffer);
|
|
96
|
+
gl.deleteBuffer(_globalsbuffer);
|
|
97
|
+
gl.deleteProgram(program);
|
|
98
|
+
};
|
|
99
|
+
return default_1;
|
|
100
|
+
}());
|
|
101
|
+
exports.default = default_1;
|