@pirireis/webglobeplugins 0.9.9 → 0.9.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Math/angle-calculation.js +15 -0
- package/Math/arc.js +65 -0
- package/Math/bounds/line-bbox.js +190 -0
- package/Math/constants.js +9 -0
- package/Math/frustum/camera.js +24 -0
- package/Math/frustum/from-globeinfo.js +48 -0
- package/Math/frustum/types.js +2 -0
- package/Math/globe-util/horizon-plane.js +112 -0
- package/Math/index.js +1 -0
- package/Math/juction/arc-plane.js +83 -0
- package/Math/juction/line-sphere.js +25 -0
- package/Math/juction/plane-plane.js +58 -0
- package/Math/line.js +58 -0
- package/Math/matrix4.js +1 -0
- package/Math/methods.js +206 -0
- package/Math/plane.js +62 -0
- package/Math/quaternion.js +108 -0
- package/Math/types.js +2 -0
- package/Math/utils.js +4 -0
- package/Math/vec3.js +129 -0
- package/algorithms/search-binary.js +19 -0
- package/altitude-locator/adaptors.js +1 -0
- package/altitude-locator/draw-subset-obj.js +19 -0
- package/altitude-locator/keymethod.js +1 -0
- package/altitude-locator/plugin.js +357 -0
- package/altitude-locator/types.js +23 -0
- package/arrowfield/adaptor.js +15 -0
- package/arrowfield/index.js +10 -0
- package/arrowfield/plugin.js +89 -0
- package/bearing-line/index.js +8 -0
- package/bearing-line/plugin.js +474 -0
- package/circle-line-chain/chain-list-map.js +211 -0
- package/circle-line-chain/init.js +1 -0
- package/circle-line-chain/plugin.js +449 -0
- package/circle-line-chain/util.js +5 -0
- package/compass-rose/compass-rose-padding-flat.js +247 -0
- package/compass-rose/compass-text-writer.js +161 -0
- package/compass-rose/index.js +7 -0
- package/compassrose/compassrose.js +300 -0
- package/compassrose/index.js +8 -0
- package/globe-types.js +1 -0
- package/heatwave/index.js +10 -0
- package/heatwave/isobar/objectarraylabels.js +206 -0
- package/heatwave/isobar/plugin.js +362 -0
- package/heatwave/isobar/quadtreecontours.js +316 -0
- package/heatwave/plugins/heatwaveglobeshell.js +224 -0
- package/index.js +11 -11
- package/jest.config.js +7 -0
- package/package.json +4 -4
- package/partialrings/buffer-manager.js +113 -0
- package/partialrings/index.js +41 -0
- package/partialrings/plugin.js +171 -0
- package/partialrings/program.js +197 -0
- package/pin/pin-object-array.js +308 -0
- package/pin/pin-point-totem.js +61 -0
- package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
- package/point-heat-map/index.js +1 -0
- package/point-heat-map/plugin-webworker.js +131 -0
- package/point-heat-map/point-to-heat-map-flow.js +129 -0
- package/point-tracks/key-methods.js +5 -0
- package/point-tracks/plugin.js +353 -0
- package/programs/arrowfield/index.js +7 -0
- package/programs/arrowfield/logic.js +149 -0
- package/programs/arrowfield/object.js +68 -0
- package/programs/data2legend/density-to-legend.js +77 -0
- package/programs/data2legend/point-to-density-texture.js +75 -0
- package/programs/float2legendwithratio/index.js +8 -0
- package/programs/float2legendwithratio/logic.js +125 -0
- package/programs/float2legendwithratio/object.js +113 -0
- package/programs/globe-util/is-globe-moved.js +22 -0
- package/programs/globeshell/index.js +8 -0
- package/programs/globeshell/noise/noises.js +1 -0
- package/programs/globeshell/wiggle/index.js +8 -0
- package/programs/globeshell/wiggle/logic.js +252 -0
- package/programs/globeshell/wiggle/object.js +74 -0
- package/programs/helpers/blender/index.js +1 -0
- package/programs/helpers/blender/program.js +62 -0
- package/programs/helpers/fadeaway/index.js +7 -0
- package/programs/helpers/fadeaway/logic.js +50 -0
- package/programs/helpers/fadeaway/object.js +21 -0
- package/programs/helpers/index.js +8 -0
- package/programs/index.js +58 -0
- package/programs/interface.js +1 -0
- package/programs/line-on-globe/angled-line.js +117 -0
- package/programs/line-on-globe/circle-accurate-3d.js +91 -0
- package/programs/line-on-globe/circle-accurate-flat.js +158 -0
- package/programs/line-on-globe/circle-accurate.js +108 -0
- package/programs/line-on-globe/circle.js +102 -0
- package/programs/line-on-globe/degree-padding-around-circle-3d.js +109 -0
- package/programs/line-on-globe/index.js +1 -0
- package/programs/line-on-globe/lines-color-instanced-flat.js +91 -0
- package/programs/line-on-globe/linestrip.js +110 -0
- package/programs/line-on-globe/naive-accurate-flexible.js +125 -0
- package/programs/line-on-globe/to-the-surface.js +82 -0
- package/programs/line-on-globe/util.js +8 -0
- package/programs/picking/pickable-renderer.js +104 -0
- package/programs/point-on-globe/element-globe-surface-glow.js +102 -0
- package/programs/point-on-globe/element-point-glow.js +85 -0
- package/programs/point-on-globe/square-pixel-point.js +125 -0
- package/programs/programcache.js +131 -0
- package/programs/rings/distancering/circleflatprogram.js +114 -0
- package/programs/rings/distancering/circlepaddingfreeangleprogram.js +358 -0
- package/programs/rings/distancering/circlepaddysharedbuffer.js +433 -0
- package/programs/rings/distancering/index.js +14 -0
- package/programs/rings/distancering/paddyflatprogram.js +119 -0
- package/programs/rings/distancering/paddyflatprogram2d.js +121 -0
- package/programs/rings/distancering/paddyflatprogram3d.js +119 -0
- package/programs/rings/distancering/shader.js +1 -0
- package/programs/rings/index.js +17 -0
- package/programs/rings/partial-ring/piece-of-pie.js +173 -0
- package/programs/totems/camerauniformblock.js +147 -0
- package/programs/totems/canvas-webglobe-info.js +102 -0
- package/programs/totems/gpu-selection-uniform-block.js +104 -0
- package/programs/totems/index.js +40 -0
- package/programs/two-d/pixel-circle.js +1 -0
- package/programs/two-d/pixel-padding-for-compass.js +101 -0
- package/programs/util.js +18 -0
- package/programs/vectorfields/index.js +23 -0
- package/programs/vectorfields/logics/drawrectangleparticles.js +66 -0
- package/programs/vectorfields/logics/index.js +12 -0
- package/programs/vectorfields/logics/pixelbased.js +86 -0
- package/programs/vectorfields/logics/ubo.js +57 -0
- package/programs/vectorfields/pingpongbuffermanager.js +80 -0
- package/rangerings/enum.js +5 -0
- package/rangerings/index.js +15 -0
- package/rangerings/plugin.js +610 -0
- package/rangerings/rangeringangletext.js +341 -0
- package/rangerings/ring-account.js +134 -0
- package/shaders/fragment-toy/firework.js +4 -0
- package/shaders/fragment-toy/singularity.js +5 -0
- package/shape-on-terrain/arc/naive/plugin.js +252 -0
- package/timetracks/adaptors-line-strip.js +82 -0
- package/timetracks/adaptors.js +136 -0
- package/timetracks/index.js +19 -0
- package/timetracks/plugin-line-strip.js +254 -0
- package/timetracks/plugin.js +262 -0
- package/timetracks/program-line-strip.js +418 -0
- package/timetracks/program.js +466 -0
- package/timetracks/programpoint-line-strip.js +101 -0
- package/timetracks/programpoint.js +101 -0
- package/types.js +15 -0
- package/util/account/bufferoffsetmanager.js +202 -0
- package/util/account/index.js +23 -0
- package/util/account/single-attribute-buffer-management/buffer-manager.js +112 -0
- package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +180 -0
- package/util/account/single-attribute-buffer-management/index.js +9 -0
- package/util/account/single-attribute-buffer-management/object-store.js +53 -0
- package/util/account/single-attribute-buffer-management/types.js +2 -0
- package/util/account/util.js +24 -0
- package/util/algorithms/index.js +1 -0
- package/util/algorithms/search-binary.js +28 -0
- package/util/check/get.js +18 -0
- package/util/check/index.js +1 -0
- package/util/check/typecheck.js +51 -0
- package/util/geometry/index.js +53 -0
- package/util/gl-util/buffer/attribute-loader.js +81 -0
- package/util/gl-util/buffer/index.js +6 -0
- package/util/gl-util/buffer/types.js +1 -0
- package/util/gl-util/draw-options/methods.js +38 -0
- package/util/gl-util/draw-options/types.js +15 -0
- package/util/gl-util/uniform-block/manager.js +168 -0
- package/util/gl-util/uniform-block/shader.js +1 -0
- package/util/gl-util/uniform-block/types.js +8 -0
- package/util/heatwavedatamanager/datamanager.js +212 -0
- package/util/heatwavedatamanager/index.js +10 -0
- package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +125 -0
- package/util/heatwavedatamanager/pointcoordsmeta.js +21 -0
- package/util/index.js +57 -0
- package/util/interpolation/index.js +1 -0
- package/util/interpolation/timetrack/index.js +5 -0
- package/util/interpolation/timetrack/timetrack-interpolator.js +81 -0
- package/util/interpolation/timetrack/web-worker-str.js +5 -0
- package/util/interpolation/timetrack/web-worker.js +48 -0
- package/util/jshelpers/data-filler.js +20 -0
- package/util/jshelpers/equality.js +20 -0
- package/util/jshelpers/index.js +37 -0
- package/util/jshelpers/timefilters.js +32 -0
- package/util/picking/fence.js +46 -0
- package/util/picking/picker-displayer.js +145 -0
- package/util/programs/draw-texture-on-canvas.js +71 -0
- package/util/programs/index.js +17 -0
- package/util/programs/shapesonglobe.js +174 -0
- package/util/programs/supersampletotextures.js +107 -0
- package/util/programs/texturetoglobe.js +132 -0
- package/util/shaderfunctions/geometrytransformations.js +45 -0
- package/util/shaderfunctions/index.js +18 -0
- package/util/shaderfunctions/nodata.js +5 -0
- package/util/shaderfunctions/noisefunctions.js +13 -0
- package/util/surface-line-data/arc-bboxes.js +25 -0
- package/util/surface-line-data/arcs-to-cuts.js +53 -0
- package/util/surface-line-data/cut-arc.js +1 -0
- package/util/surface-line-data/flow.js +28 -0
- package/util/surface-line-data/rbush-manager.js +1 -0
- package/util/surface-line-data/types.js +1 -0
- package/util/surface-line-data/web-worker.js +1 -0
- package/util/webglobe/gldefaultstates.js +7 -0
- package/util/webglobe/index.js +18 -0
- package/util/webglobe/rasteroverlay.js +80 -0
- package/util/webglobjectbuilders.js +393 -0
- package/util/webglobjectbuilders1.js +238 -0
- package/waveparticles/adaptor.js +18 -0
- package/waveparticles/index.js +10 -0
- package/waveparticles/plugin.js +271 -0
- package/wind/imagetovectorfieldandmagnitude.js +35 -0
- package/wind/index.js +14 -0
- package/wind/plugin.js +724 -0
- package/wind/vectorfieldimage.js +25 -0
- package/write-text/attached-text-writer.js +93 -0
- package/write-text/context-text.js +105 -0
- package/write-text/context-text3.js +160 -0
- package/write-text/index.js +5 -0
- package/write-text/writer-plugin.js +8 -0
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PaddingProgramCache = void 0;
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var util_1 = require("../../../util");
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var camerauniformblock_1 = __importStar(require("../../totems/camerauniformblock"));
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var programcache_1 = require("../../programcache");
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var vertexShader = "#version 300 es " +
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util_1.shaderfunctions.PI +
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util_1.shaderfunctions.R +
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util_1.shaderfunctions.POLE +
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camerauniformblock_1.CameraUniformBlockString +
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util_1.shaderfunctions.mercatorXYToGLPosition +
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util_1.shaderfunctions.longLatRadToMercator +
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util_1.shaderfunctions.longLatRadToCartesian3D +
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util_1.shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
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util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
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util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
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util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + "\n\nin vec2 center;\nin float radius;\nin float pad_range;\nin vec4 color;\nin float flag;\n\nuniform int compass;\nuniform float pad_count;\n\nuniform float opacity;\n\n\nout vec2 v_limp;\nout vec4 v_color;\n\n\nvoid main() { \n\n float alpha_padding = z_level * z_level / (pad_range/ 100.0 );\n if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide \n v_color = vec4(color.rgb, color.a * alpha_padding * opacity);\n\n gl_PointSize = 2.0;\n\n float odd = mod(float(gl_VertexID), 2.0);\n float index = (float(gl_VertexID)- odd ) / 2.0;\n float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );\n float radius_ = radius - (pad_range * odd);\n\n if ( is3D){ \n gl_Position = projection * view * vec4(\n circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);\n v_limp = vec2(0.0, 0.0);\n return;\n }\n vec2 limp;\n if ( compass == 1 ){\n limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);\n } else {\n // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);\n limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);\n }\n v_limp = limp;\n gl_Position = mercatorXYToGLPosition(limp);\n}";
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var fragmentShader = "#version 300 es\nprecision highp float; " +
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util_1.shaderfunctions.POLE + "\nin vec4 v_color;\nin vec2 v_limp;\nout vec4 outColor;\nvoid main() {\n if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }\n outColor = v_color;\n}";
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var Logic = /** @class */ (function () {
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function Logic(globe) {
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this.globe = globe;
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this.gl = globe.gl;
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this.program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
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{ // bind positions so bufferManager can use them
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this.gl.bindAttribLocation(this.program, 0, "center");
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this.gl.bindAttribLocation(this.program, 1, "radius");
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this.gl.bindAttribLocation(this.program, 2, "pad_range");
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this.gl.bindAttribLocation(this.program, 3, "color");
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this.gl.bindAttribLocation(this.program, 4, "flag");
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}
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this.cameraBlockBindingPoint = 0;
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var cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
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this.gl.uniformBlockBinding(this.program, cameraBlockIndex, this.cameraBlockBindingPoint);
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this.cameraBlockTotem = programcache_1.globeProgramCache.getProgram(globe, camerauniformblock_1.default);
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this._padCountLocation = this.gl.getUniformLocation(this.program, "pad_count");
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this._opacityLocation = this.gl.getUniformLocation(this.program, "opacity");
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this._compassLocation = this.gl.getUniformLocation(this.program, "compass");
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this._compassMode = 1;
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this._opacity = 1.0;
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this._padCount = 360;
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{
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var currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
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this.gl.useProgram(this.program);
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this.gl.uniform1i(this._compassLocation, 1);
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this.gl.uniform1f(this._opacityLocation, 1.0);
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this.gl.uniform1f(this._padCountLocation, 360);
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this.gl.useProgram(currentProgram);
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}
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}
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Logic.prototype.draw = function (vao, length, opaity) {
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};
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Logic.prototype.draw = function (attrBufferManager, padCount, compass, opacity) {
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var _a = this, gl = _a.gl, program = _a.program, _padCountLocation = _a._padCountLocation, cameraBlockBindingPoint = _a.cameraBlockBindingPoint, cameraBlockTotem = _a.cameraBlockTotem, _compassLocation = _a._compassLocation;
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gl.useProgram(program);
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attrBufferManager.bindPaddingVAO();
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cameraBlockTotem.bind(cameraBlockBindingPoint);
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// draw instanced
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if (padCount !== this._padCount) {
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this._padCount = padCount;
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// console.log("padCount", padCount);
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gl.uniform1f(_padCountLocation, padCount);
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}
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if (compass !== this._compassMode) {
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// console.log("compass", compass);
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gl.uniform1i(_compassLocation, compass);
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this._compassMode = compass;
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}
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if (opacity !== this._opacity) {
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// console.log("opacity", opacity);
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this._opacity = opacity;
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gl.uniform1f(this._opacityLocation, opacity);
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}
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gl.drawArraysInstanced(gl.LINES, 0, padCount * 2, attrBufferManager.length);
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gl.bindVertexArray(null);
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cameraBlockTotem.unbind(cameraBlockBindingPoint);
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};
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Logic.prototype.free = function () {
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};
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return Logic;
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}());
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exports.PaddingProgramCache = Object.freeze({
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getProgram: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
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releaseProgram: function (globe) { programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
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var util_1 = require("../../../util");
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var camerauniformblock_1 = __importStar(require("../../totems/camerauniformblock"));
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var vertexShader = "#version 300 es " +
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util_1.shaderfunctions.PI +
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util_1.shaderfunctions.R +
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util_1.shaderfunctions.POLE +
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camerauniformblock_1.CameraUniformBlockString +
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util_1.shaderfunctions.mercatorXYToGLPosition +
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util_1.shaderfunctions.longLatRadToMercator +
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util_1.shaderfunctions.longLatRadToCartesian3D +
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util_1.shaderfunctions.circleLimpFromLongLatRadCenterCartesian3D +
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util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorCompass +
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util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistancePadding +
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util_1.shaderfunctions.circleLimpFromLongLatRadCenterMercatorRealDistance + "\n\nin vec2 center;\nin float radius;\nin float pad_range;\nin vec4 color;\nin float flag;\n\nuniform int compass;\nuniform float pad_count;\n\nuniform float opacity;\n\n\nout vec2 v_limp;\nout vec4 v_color;\n\n\nvoid main() { \n\n float alpha_padding = z_level * z_level / (pad_range/ 100.0 );\n if( flag == 2.0 || flag == 1.0 || radius == 0.0 || alpha_padding < 0.1 || z_level < 3.0 ) return; // 1.0 is hide \n v_color = vec4(color.rgb, color.a * alpha_padding * opacity);\n\n gl_PointSize = 2.0;\n\n float odd = mod(float(gl_VertexID), 2.0);\n float index = (float(gl_VertexID)- odd ) / 2.0;\n float angle = 3.1415926535897932384626433832795 * 2.0 * (index / pad_count );\n float radius_ = radius - (pad_range * odd);\n\n if ( is3D){ \n gl_Position = projection * view * vec4(\n circleLimpFromLongLatRadCenterCartesian3D( center, radius_, angle) - translate, 1.0);\n v_limp = vec2(0.0, 0.0);\n return;\n }\n vec2 limp;\n if ( compass == 1 ){\n limp = circleLimpFromLongLatRadCenterMercatorCompass(center , radius_, angle);\n } else {\n // limp = circleLimpFromLongLatRadCenterMercatorRealDistancePadding(center, radius_, angle);\n limp = circleLimpFromLongLatRadCenterMercatorRealDistance(center, radius_, angle);\n }\n v_limp = limp;\n gl_Position = mercatorXYToGLPosition(limp);\n}";
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var fragmentShader = "#version 300 es\nprecision highp float; " +
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util_1.shaderfunctions.POLE + "\nin vec4 v_color;\nin vec2 v_limp;\nout vec4 outColor;\nvoid main() {\n if ( v_limp.x < -POLE || v_limp.x > POLE || v_limp.y < -POLE || v_limp.y > POLE ){ discard; }\n outColor = v_color;\n}";
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var Logic = /** @class */ (function () {
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function Logic(globe) {
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this.globe = globe;
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this.gl = globe.gl;
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this.program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
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{ // bind positions so bufferManager can use them
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this.gl.bindAttribLocation(this.program, 0, "center");
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this.gl.bindAttribLocation(this.program, 1, "radius");
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this.gl.bindAttribLocation(this.program, 2, "pad_range");
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this.gl.bindAttribLocation(this.program, 3, "color");
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this.gl.bindAttribLocation(this.program, 4, "flag");
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}
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this.cameraBlockBindingPoint = 0;
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var cameraBlockIndex = this.gl.getUniformBlockIndex(this.program, "CameraUniformBlock");
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this.gl.uniformBlockBinding(this.program, cameraBlockIndex, this.cameraBlockBindingPoint);
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this.cameraBlockTotem = programcache_1.globeProgramCache.getProgram(globe, camerauniformblock_1.default);
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this._padCountLocation = this.gl.getUniformLocation(this.program, "pad_count");
|
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this._opacityLocation = this.gl.getUniformLocation(this.program, "opacity");
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this._compassLocation = this.gl.getUniformLocation(this.program, "compass");
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this._compassMode = 1;
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this._opacity = 1.0;
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this._padCount = 360;
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{
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var currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
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this.gl.useProgram(this.program);
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this.gl.uniform1i(this._compassLocation, 1);
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this.gl.uniform1f(this._opacityLocation, 1.0);
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this.gl.uniform1f(this._padCountLocation, 360);
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this.gl.useProgram(currentProgram);
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}
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}
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Logic.prototype.draw = function (attrBufferManager, padCount, compass, opacity) {
|
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var _a = this, gl = _a.gl, program = _a.program, _padCountLocation = _a._padCountLocation, cameraBlockBindingPoint = _a.cameraBlockBindingPoint, cameraBlockTotem = _a.cameraBlockTotem, _compassLocation = _a._compassLocation;
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gl.useProgram(program);
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attrBufferManager.bindPaddingVAO();
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cameraBlockTotem.bind(cameraBlockBindingPoint);
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// draw instanced
|
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if (padCount !== this._padCount) {
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this._padCount = padCount;
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// console.log("padCount", padCount);
|
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gl.uniform1f(_padCountLocation, padCount);
|
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|
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}
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if (compass !== this._compassMode) {
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// console.log("compass", compass);
|
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|
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gl.uniform1i(_compassLocation, compass);
|
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|
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this._compassMode = compass;
|
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}
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|
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if (opacity !== this._opacity) {
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|
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// console.log("opacity", opacity);
|
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|
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this._opacity = opacity;
|
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|
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gl.uniform1f(this._opacityLocation, opacity);
|
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|
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}
|
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|
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gl.drawArraysInstanced(gl.LINES, 0, padCount * 2, attrBufferManager.length);
|
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|
+
gl.bindVertexArray(null);
|
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|
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cameraBlockTotem.unbind(cameraBlockBindingPoint);
|
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|
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};
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Logic.prototype.free = function () {
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this.gl.deleteProgram(this.program);
|
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programcache_1.globeProgramCache.releaseProgram(this.globe, camerauniformblock_1.default);
|
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|
+
};
|
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return Logic;
|
|
115
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}());
|
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+
exports.PaddingProgramCache = Object.freeze({
|
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117
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getProgram: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
|
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releaseProgram: function (globe) { programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
|
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+
});
|
|
@@ -0,0 +1 @@
|
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"use strict";
|
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@@ -0,0 +1,17 @@
|
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|
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|
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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|
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|
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|
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|
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|
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|
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|
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}) : (function(o, m, k, k2) {
|
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|
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|
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o[k2] = m[k];
|
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|
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}));
|
|
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|
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var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
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|
+
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
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|
+
};
|
|
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|
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|
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|
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|
|
@@ -0,0 +1,173 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.PieceOfPieProgramCache = exports.Logic = exports.ITEM_SIZE = void 0;
|
|
4
|
+
var util_1 = require("../../../util");
|
|
5
|
+
var totems_1 = require("../../totems");
|
|
6
|
+
var programcache_1 = require("../../programcache");
|
|
7
|
+
var geometrytransformations_1 = require("../../../util/shaderfunctions/geometrytransformations");
|
|
8
|
+
/**
|
|
9
|
+
* TODO:
|
|
10
|
+
* 1. Triangle face looks at screen. if rotation angle is positive the last vertex must be the faintest.
|
|
11
|
+
*
|
|
12
|
+
*/
|
|
13
|
+
var drawModeMap = Object.freeze({
|
|
14
|
+
LINE_STRIP: 0,
|
|
15
|
+
TRIANGLE_FAN: 1,
|
|
16
|
+
});
|
|
17
|
+
//${ circleLimpFromLongLatRadCenterMercatorRealDistanceNew_accurate }
|
|
18
|
+
var vertexShaderSource = "#version 300 es\n\n".concat(totems_1.CameraUniformBlockString, " \n").concat(geometrytransformations_1.PI, " \n").concat(geometrytransformations_1.longLatRadToMercator, "\n").concat(geometrytransformations_1.mercatorXYToGLPosition, "\n").concat(geometrytransformations_1.longLatRadToCartesian3D, "\n").concat(geometrytransformations_1.circleLimpFromLongLatRadCenterCartesian3D_accurate, "\n").concat(geometrytransformations_1.circleLimpFromLongLatRadCenterMercatorCompass_accurate, "\n").concat(geometrytransformations_1.cartesian3DToGLPosition, "\n\nuniform float edge_count;\nuniform int draw_mode; // %2 => 0: LINE_STRIP, 1: TRIANGLE_FAN \nuniform float plugin_alpha_multiplier;\n//, lat, startAngle, tailAngle, ...rgba, radius, rgbaMode\n// in vec2 center; // long, lat in radian\nin vec2 center2d;\nin vec3 center3d;\nin float start_angle2d; \nin float tail_angle2d;\n\nin float start_angle3d;\nin float tail_angle3d;\n\nin vec4 color;\nin float radius; // in meter\nin float color_mode; // 0.0: constant, 1.0: fading, 2.0: hide\n// flat out int vid;\n// flat out float v_phase;\nout vec2 v_pos;\nout vec4 v_color;\n// flat out float v_angle;\n\nvoid main() {\n // vid = gl_VertexID;\n if (color_mode == 2.0 || radius == 0.0) { return; }\n float start_angle, tail_angle;\n if (is3D) {\n start_angle = start_angle3d;\n tail_angle = tail_angle3d;\n } else {\n start_angle = start_angle2d;\n tail_angle = tail_angle2d;\n }\n float color_mode_ = color_mode;\n if ( draw_mode == 0 && color_mode == 1.0) {color_mode_ = 0.0;}\n float vertexID = float(gl_VertexID);\n float radius_ = radius;\n float alpha = plugin_alpha_multiplier;\n if (draw_mode == 1) { // TRIANGLE_FAN\n if (gl_VertexID == 0) { \n radius_ = 0.0; \n if ( color_mode == 1.0 ) { alpha = 0.0; }\n }\n vertexID -= 1.0;\n }\n float phase = ( vertexID / (edge_count - 1.0) );\n // v_angle = tail_angle;\n \n if ( color_mode_ == 1.0 ) {\n if ( tail_angle < 0.0 ) {\n v_color = vec4( color.rgb , color.a * ( 1.0 - phase ) * alpha );\n } else {\n v_color = vec4( color.rgb , color.a * phase * alpha );\n }\n } else {\n v_color = vec4( color.rgb , color.a * alpha );\n }\n if ( color_mode == 0.0 && draw_mode == 1 ) {\n v_color.a /= 2.0;\n }\n float angle;\n if ( tail_angle > 0.0 ) { \n angle = tail_angle * (-phase + 1.0) + start_angle;\n } else {\n angle = tail_angle * phase + start_angle;\n }\n if (is3D) {\n vec3 pos = circleLimpFromLongLatRadCenterCartesian3D_accurate(center3d, radius_, angle);\n v_pos = vec2(0.0, 0.0);\n gl_Position = cartesian3DToGLPosition(pos);\n }\n else {\n vec2 pos2 = circleLimpFromLongLatRadCenterMercatorCompass_accurate(center2d, radius_, angle);\n v_pos = pos2;\n gl_Position = mercatorXYToGLPosition(pos2);\n }\n\n gl_PointSize = 10.0;\n}");
|
|
19
|
+
var fragmentShaderSource = "#version 300 es" + geometrytransformations_1.POLE + geometrytransformations_1.PI + "\nprecision highp float;\n// flat in int vid;\nin vec4 v_color;\nin vec2 v_pos;\n// flat in float v_phase;\n// in float v_angle;\nout vec4 outColor;\nvoid main() {\n // if( vid % 2 == 0 ) { discard; }\n // if ( mod(v_angle, PI / 36.0 ) < (PI / 72.0)) { discard; }\n // if ( mod(v_angle * v_phase, PI / 90.0 ) < (PI / 180.0)) { discard; }\n if ( v_pos.x < -POLE || v_pos.x > POLE || v_pos.y < -POLE || v_pos.y > POLE ) { discard; }\n outColor = v_color;\n}";
|
|
20
|
+
exports.ITEM_SIZE = 10;
|
|
21
|
+
var Logic = /** @class */ (function () {
|
|
22
|
+
function Logic(globe) {
|
|
23
|
+
this.globe = globe;
|
|
24
|
+
this.gl = globe.gl;
|
|
25
|
+
this._lastMode = 0;
|
|
26
|
+
this._lastEdgeCount = 64;
|
|
27
|
+
this._lastAlphaMultiplier = 1.0;
|
|
28
|
+
this.program = (0, util_1.createProgram)(this.gl, vertexShaderSource, fragmentShaderSource);
|
|
29
|
+
var _a = this, gl = _a.gl, program = _a.program;
|
|
30
|
+
{ // set attributes locations
|
|
31
|
+
gl.bindAttribLocation(program, 0, 'center2d');
|
|
32
|
+
gl.bindAttribLocation(program, 1, 'center3d');
|
|
33
|
+
gl.bindAttribLocation(program, 2, 'start_angle2d');
|
|
34
|
+
gl.bindAttribLocation(program, 3, 'tail_angle2d');
|
|
35
|
+
gl.bindAttribLocation(program, 4, 'start_angle3d');
|
|
36
|
+
gl.bindAttribLocation(program, 5, 'tail_angle3d');
|
|
37
|
+
gl.bindAttribLocation(program, 6, 'color');
|
|
38
|
+
gl.bindAttribLocation(program, 7, 'radius');
|
|
39
|
+
gl.bindAttribLocation(program, 8, 'color_mode');
|
|
40
|
+
// vao
|
|
41
|
+
// instanced draw read 1
|
|
42
|
+
}
|
|
43
|
+
{ // Uniforms
|
|
44
|
+
this._edgeCountLocation = gl.getUniformLocation(program, 'edge_count');
|
|
45
|
+
this._draw_modeLocation = gl.getUniformLocation(program, 'draw_mode');
|
|
46
|
+
this._plugin_alpha_multiplierLocation = gl.getUniformLocation(program, 'plugin_alpha_multiplier');
|
|
47
|
+
var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
|
|
48
|
+
gl.useProgram(program);
|
|
49
|
+
gl.uniform1i(this._draw_modeLocation, this._lastMode);
|
|
50
|
+
gl.uniform1f(this._edgeCountLocation, this._lastEdgeCount);
|
|
51
|
+
gl.uniform1f(this._plugin_alpha_multiplierLocation, 1.0);
|
|
52
|
+
this.cameraBlockBindingPoint = 0;
|
|
53
|
+
this.cameraBlockTotem = programcache_1.globeProgramCache.getProgram(globe, totems_1.CameraUniformBlockTotem);
|
|
54
|
+
var cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
|
|
55
|
+
gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBindingPoint);
|
|
56
|
+
gl.useProgram(currentProgram);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
Logic.prototype.draw = function (length, vao, edgeCount, alphaMultiplier, drawMode) {
|
|
60
|
+
var _a = this, gl = _a.gl, program = _a.program, cameraBlockTotem = _a.cameraBlockTotem, cameraBlockBindingPoint = _a.cameraBlockBindingPoint;
|
|
61
|
+
// gl.disable(gl.DEPTH_TEST);
|
|
62
|
+
gl.useProgram(program);
|
|
63
|
+
if (drawMode !== this._lastMode) {
|
|
64
|
+
gl.uniform1i(this._draw_modeLocation, drawModeMap[drawMode]);
|
|
65
|
+
this._lastMode = drawMode;
|
|
66
|
+
}
|
|
67
|
+
if (edgeCount !== this._lastEdgeCount) {
|
|
68
|
+
gl.uniform1f(this._edgeCountLocation, edgeCount);
|
|
69
|
+
this._lastEdgeCount = edgeCount;
|
|
70
|
+
}
|
|
71
|
+
if (alphaMultiplier !== this._lastAlphaMultiplier) {
|
|
72
|
+
gl.uniform1f(this._plugin_alpha_multiplierLocation, alphaMultiplier);
|
|
73
|
+
this._lastAlphaMultiplier = alphaMultiplier;
|
|
74
|
+
}
|
|
75
|
+
var overdraw = drawModeMap[drawMode];
|
|
76
|
+
cameraBlockTotem.bind(cameraBlockBindingPoint);
|
|
77
|
+
gl.bindVertexArray(vao);
|
|
78
|
+
gl.drawArraysInstanced(gl[drawMode], 0, edgeCount + overdraw, length);
|
|
79
|
+
cameraBlockTotem.unbind(cameraBlockBindingPoint);
|
|
80
|
+
gl.bindVertexArray(null);
|
|
81
|
+
// gl.enable(gl.DEPTH_TEST);
|
|
82
|
+
};
|
|
83
|
+
Logic.prototype.free = function () {
|
|
84
|
+
programcache_1.noRegisterGlobeProgramCache.releaseProgram(this.globe, totems_1.CameraUniformBlockTotem);
|
|
85
|
+
this.gl.deleteProgram(this.program);
|
|
86
|
+
this.program = null;
|
|
87
|
+
};
|
|
88
|
+
/**
|
|
89
|
+
* in vec2 center; // long, lat in radian
|
|
90
|
+
in float start_angle; // the start of partial circle from bearing point
|
|
91
|
+
in float tail_angle; // the rotation of the partial circle
|
|
92
|
+
in vec4 color;
|
|
93
|
+
in float radius; // in meter
|
|
94
|
+
in float color_mode; // 0.0: constant, 1.0: fading, 2.0: hide
|
|
95
|
+
*/
|
|
96
|
+
Logic.prototype.createVAO = function (center2dObj, center3dObj, startAngle2DObj, tailAngle2DObj, startAngle3DObj, tailAngle3DObj, colorObj, radiusObj, colorModeObj) {
|
|
97
|
+
var gl = this.gl;
|
|
98
|
+
var vao = gl.createVertexArray();
|
|
99
|
+
gl.bindVertexArray(vao);
|
|
100
|
+
{
|
|
101
|
+
var buffer = center2dObj.buffer, stride = center2dObj.stride, offset = center2dObj.offset;
|
|
102
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
103
|
+
gl.enableVertexAttribArray(0);
|
|
104
|
+
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, stride, offset);
|
|
105
|
+
gl.vertexAttribDivisor(0, 1);
|
|
106
|
+
}
|
|
107
|
+
{
|
|
108
|
+
var buffer = center3dObj.buffer, stride = center3dObj.stride, offset = center3dObj.offset;
|
|
109
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
110
|
+
gl.enableVertexAttribArray(1);
|
|
111
|
+
gl.vertexAttribPointer(1, 3, gl.FLOAT, false, stride, offset);
|
|
112
|
+
gl.vertexAttribDivisor(1, 1);
|
|
113
|
+
}
|
|
114
|
+
{
|
|
115
|
+
var buffer = startAngle2DObj.buffer, stride = startAngle2DObj.stride, offset = startAngle2DObj.offset;
|
|
116
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
117
|
+
gl.enableVertexAttribArray(2);
|
|
118
|
+
gl.vertexAttribPointer(2, 1, gl.FLOAT, false, stride, offset);
|
|
119
|
+
gl.vertexAttribDivisor(2, 1);
|
|
120
|
+
}
|
|
121
|
+
{
|
|
122
|
+
var buffer = tailAngle2DObj.buffer, stride = tailAngle2DObj.stride, offset = tailAngle2DObj.offset;
|
|
123
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
124
|
+
gl.enableVertexAttribArray(3);
|
|
125
|
+
gl.vertexAttribPointer(3, 1, gl.FLOAT, false, stride, offset);
|
|
126
|
+
gl.vertexAttribDivisor(3, 1);
|
|
127
|
+
}
|
|
128
|
+
{
|
|
129
|
+
var buffer = startAngle3DObj.buffer, stride = startAngle3DObj.stride, offset = startAngle3DObj.offset;
|
|
130
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
131
|
+
gl.enableVertexAttribArray(4);
|
|
132
|
+
gl.vertexAttribPointer(4, 1, gl.FLOAT, false, stride, offset);
|
|
133
|
+
gl.vertexAttribDivisor(4, 1);
|
|
134
|
+
}
|
|
135
|
+
{
|
|
136
|
+
var buffer = tailAngle3DObj.buffer, stride = tailAngle3DObj.stride, offset = tailAngle3DObj.offset;
|
|
137
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
138
|
+
gl.enableVertexAttribArray(5);
|
|
139
|
+
gl.vertexAttribPointer(5, 1, gl.FLOAT, false, stride, offset);
|
|
140
|
+
gl.vertexAttribDivisor(5, 1);
|
|
141
|
+
}
|
|
142
|
+
{
|
|
143
|
+
var buffer = colorObj.buffer, stride = colorObj.stride, offset = colorObj.offset;
|
|
144
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
145
|
+
gl.enableVertexAttribArray(6);
|
|
146
|
+
gl.vertexAttribPointer(6, 4, gl.FLOAT, false, stride, offset);
|
|
147
|
+
gl.vertexAttribDivisor(6, 1);
|
|
148
|
+
}
|
|
149
|
+
{
|
|
150
|
+
var buffer = radiusObj.buffer, stride = radiusObj.stride, offset = radiusObj.offset;
|
|
151
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
152
|
+
gl.enableVertexAttribArray(7);
|
|
153
|
+
gl.vertexAttribPointer(7, 1, gl.FLOAT, false, stride, offset);
|
|
154
|
+
gl.vertexAttribDivisor(7, 1);
|
|
155
|
+
}
|
|
156
|
+
{
|
|
157
|
+
var buffer = colorModeObj.buffer, stride = colorModeObj.stride, offset = colorModeObj.offset;
|
|
158
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
|
159
|
+
gl.enableVertexAttribArray(8);
|
|
160
|
+
gl.vertexAttribPointer(8, 1, gl.FLOAT, false, stride, offset);
|
|
161
|
+
gl.vertexAttribDivisor(8, 1);
|
|
162
|
+
}
|
|
163
|
+
gl.bindVertexArray(null);
|
|
164
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
|
165
|
+
return vao;
|
|
166
|
+
};
|
|
167
|
+
return Logic;
|
|
168
|
+
}());
|
|
169
|
+
exports.Logic = Logic;
|
|
170
|
+
exports.PieceOfPieProgramCache = Object.freeze({
|
|
171
|
+
get: function (globe) { return programcache_1.noRegisterGlobeProgramCache.getProgram(globe, Logic); },
|
|
172
|
+
release: function (globe) { return programcache_1.noRegisterGlobeProgramCache.releaseProgram(globe, Logic); }
|
|
173
|
+
});
|
|
@@ -0,0 +1,147 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.CameraUniformBlockTotemCache = exports.CameraUniformBlockString = void 0;
|
|
4
|
+
var programcache_1 = require("../programcache");
|
|
5
|
+
// import { getFrustumPlanes } from "../../Math/frustum/from-projection-matrix";
|
|
6
|
+
// import { getFrustum } from "../../Math/frustum/from-globeinfo"
|
|
7
|
+
// import { Plane } from "../../Math/";
|
|
8
|
+
exports.CameraUniformBlockString = "\nlayout(std140) uniform CameraUniformBlock {\n mat4 view; // 64 bytes 0\n mat4 projection; // 64 bytes 64\n vec3 translate; // 12 bytes 128\n bool is3D; // 4 bytes 140\n vec2 mapWH; // 8 bytes 144\n vec2 screenWH; // 8 bytes 152\n float z_level; // 4 bytes 160 | 164\n float world_distance; // 4 bytes 164\n float world_tilt; // 4 bytes 168\n float world_north_angle; // 4 bytes 172\n vec2 world_center_radian; // 8 bytes 176 | 184\n}; // 14 lines\n";
|
|
9
|
+
var Radian = Math.PI / 180.0;
|
|
10
|
+
var CameraUniformBlockTotem = /** @class */ (function () {
|
|
11
|
+
function CameraUniformBlockTotem() {
|
|
12
|
+
this.id = "CameraUniformBlockTotem";
|
|
13
|
+
this.description = "Sets a uniform block and provides buffer for it. The following is the glsl uniform block:" + exports.CameraUniformBlockString;
|
|
14
|
+
this.gl = null;
|
|
15
|
+
this.globe = null;
|
|
16
|
+
this.ubo = null;
|
|
17
|
+
// this._frustumPlanes = {
|
|
18
|
+
// left: new Plane(),
|
|
19
|
+
// right: new Plane(),
|
|
20
|
+
// top: new Plane(),
|
|
21
|
+
// bottom: new Plane(),
|
|
22
|
+
// near: new Plane(),
|
|
23
|
+
// far: new Plane()
|
|
24
|
+
// }
|
|
25
|
+
this._isMovedParams = {
|
|
26
|
+
lastLod: null,
|
|
27
|
+
isMoved: false,
|
|
28
|
+
};
|
|
29
|
+
}
|
|
30
|
+
CameraUniformBlockTotem.prototype.init = function (globe, gl) {
|
|
31
|
+
this.gl = gl;
|
|
32
|
+
this.globe = globe;
|
|
33
|
+
this.ubo = this._createUBO();
|
|
34
|
+
this.traslateFloat32 = new Float32Array(3);
|
|
35
|
+
this.mapWHFloat32 = new Float32Array(2);
|
|
36
|
+
this.setGeometry();
|
|
37
|
+
this.resize();
|
|
38
|
+
};
|
|
39
|
+
CameraUniformBlockTotem.prototype._createUBO = function () {
|
|
40
|
+
var gl = this.gl;
|
|
41
|
+
var ubo = gl.createBuffer();
|
|
42
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
|
|
43
|
+
// 184 bytes in reality. Overflow on linux for some reason. So, 200 bytes.
|
|
44
|
+
gl.bufferData(gl.UNIFORM_BUFFER, 200, gl.STREAM_DRAW);
|
|
45
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, ubo);
|
|
46
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
47
|
+
return ubo;
|
|
48
|
+
};
|
|
49
|
+
CameraUniformBlockTotem.prototype.resize = function () {
|
|
50
|
+
var _a = this, gl = _a.gl, globe = _a.globe, ubo = _a.ubo;
|
|
51
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
|
|
52
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 152, new Float32Array([globe.api_ScrW(), globe.api_ScrH()]));
|
|
53
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
54
|
+
};
|
|
55
|
+
CameraUniformBlockTotem.prototype.setGeometry = function () {
|
|
56
|
+
var _a = this, gl = _a.gl, globe = _a.globe, ubo = _a.ubo;
|
|
57
|
+
var is3D = globe.api_GetCurrentGeometry() === 0;
|
|
58
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
|
|
59
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 140, new Float32Array([is3D]));
|
|
60
|
+
};
|
|
61
|
+
CameraUniformBlockTotem.prototype.draw3D = function (projection, modelView, translate) {
|
|
62
|
+
var _a = this, gl = _a.gl, traslateFloat32 = _a.traslateFloat32, ubo = _a.ubo, mapWHFloat32 = _a.mapWHFloat32, globe = _a.globe;
|
|
63
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
|
|
64
|
+
{ // view, projection, translat
|
|
65
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 0, modelView);
|
|
66
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 64, projection);
|
|
67
|
+
traslateFloat32.set([translate.x, translate.y, translate.z], 0);
|
|
68
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 128, traslateFloat32);
|
|
69
|
+
}
|
|
70
|
+
{
|
|
71
|
+
// zoom level
|
|
72
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 160, new Float32Array([globe.api_GetCurrentLODWithDecimal()]));
|
|
73
|
+
}
|
|
74
|
+
{ // mapWH
|
|
75
|
+
if (globe.api_GetCurrentGeometry() === 1) {
|
|
76
|
+
var _b = globe.api_GetCurrentWorldWH(), width = _b.width, height = _b.height;
|
|
77
|
+
mapWHFloat32.set([width, height]);
|
|
78
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 144, mapWHFloat32);
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
{
|
|
82
|
+
// float world_distance; // 4 bytes 164
|
|
83
|
+
// float world_tilt; // 4 bytes 168
|
|
84
|
+
// float world_north_angle; // 4 bytes 172
|
|
85
|
+
// vec2 world_center_radian; // 8 bytes 180
|
|
86
|
+
var _c = globe.api_GetCurrentLookInfo(), CenterLong = _c.CenterLong, CenterLat = _c.CenterLat, Distance = _c.Distance, Tilt = _c.Tilt, NorthAng = _c.NorthAng;
|
|
87
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, 164, new Float32Array([
|
|
88
|
+
Distance, Radian * Tilt, Radian * NorthAng, Radian * CenterLong, Radian * CenterLat
|
|
89
|
+
]));
|
|
90
|
+
}
|
|
91
|
+
// this._frustumPlanes = getFrustumPlanes(projection, translate);
|
|
92
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
93
|
+
{ // isMoved
|
|
94
|
+
var currentLOD = globe.api_GetCurrentLODWithDecimal();
|
|
95
|
+
this._isMovedParams.isMoved = this._isMovedParams.lastLod !== currentLOD || globe.api_IsScreenMoving();
|
|
96
|
+
this._isMovedParams.lastLod = currentLOD;
|
|
97
|
+
}
|
|
98
|
+
// getFrustum(globe, 50, this._frustumPlanes);
|
|
99
|
+
};
|
|
100
|
+
CameraUniformBlockTotem.prototype.assignBindingPoint = function (program, bindingPoint) {
|
|
101
|
+
var gl = this.gl;
|
|
102
|
+
var cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
|
|
103
|
+
gl.uniformBlockBinding(program, cameraBlockIndex, bindingPoint);
|
|
104
|
+
};
|
|
105
|
+
CameraUniformBlockTotem.prototype.getUBO = function () {
|
|
106
|
+
return this.ubo;
|
|
107
|
+
};
|
|
108
|
+
CameraUniformBlockTotem.prototype.getFrustumPlanes = function () {
|
|
109
|
+
return this._frustumPlanes;
|
|
110
|
+
};
|
|
111
|
+
CameraUniformBlockTotem.prototype.bind = function (bindingPoint) {
|
|
112
|
+
var _a = this, gl = _a.gl, ubo = _a.ubo;
|
|
113
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, ubo);
|
|
114
|
+
};
|
|
115
|
+
CameraUniformBlockTotem.prototype.unbind = function (bindingPoint) {
|
|
116
|
+
var gl = this.gl;
|
|
117
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, null);
|
|
118
|
+
};
|
|
119
|
+
CameraUniformBlockTotem.prototype.isMoved = function () {
|
|
120
|
+
return this._isMovedParams.isMoved;
|
|
121
|
+
};
|
|
122
|
+
CameraUniformBlockTotem.prototype.free = function () {
|
|
123
|
+
var _a = this, gl = _a.gl, ubo = _a.ubo;
|
|
124
|
+
gl.deleteBuffer(ubo);
|
|
125
|
+
};
|
|
126
|
+
CameraUniformBlockTotem.prototype.readBuffer = function () {
|
|
127
|
+
var result = new Float32Array(41);
|
|
128
|
+
this.gl.bindBuffer(this.gl.UNIFORM_BUFFER, this.ubo);
|
|
129
|
+
this.gl.getBufferSubData(this.gl.UNIFORM_BUFFER, 0, result);
|
|
130
|
+
this.gl.bindBuffer(this.gl.UNIFORM_BUFFER, null);
|
|
131
|
+
return {
|
|
132
|
+
view: result.slice(0, 16),
|
|
133
|
+
projection: result.slice(16, 32),
|
|
134
|
+
translate: result.slice(32, 35),
|
|
135
|
+
is3D: result[35],
|
|
136
|
+
mapWH: result.slice(36, 38),
|
|
137
|
+
screenWH: result.slice(38, 40),
|
|
138
|
+
z_level: result[40]
|
|
139
|
+
};
|
|
140
|
+
};
|
|
141
|
+
return CameraUniformBlockTotem;
|
|
142
|
+
}());
|
|
143
|
+
exports.default = CameraUniformBlockTotem;
|
|
144
|
+
exports.CameraUniformBlockTotemCache = Object.freeze({
|
|
145
|
+
get: function (globe) { return programcache_1.globeProgramCache.getProgram(globe, CameraUniformBlockTotem); },
|
|
146
|
+
release: function (globe) { return programcache_1.globeProgramCache.releaseProgram(globe, CameraUniformBlockTotem); }
|
|
147
|
+
});
|