@pirireis/webglobeplugins 0.9.9 → 0.9.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Math/angle-calculation.js +15 -0
- package/Math/arc.js +65 -0
- package/Math/bounds/line-bbox.js +190 -0
- package/Math/constants.js +9 -0
- package/Math/frustum/camera.js +24 -0
- package/Math/frustum/from-globeinfo.js +48 -0
- package/Math/frustum/types.js +2 -0
- package/Math/globe-util/horizon-plane.js +112 -0
- package/Math/index.js +1 -0
- package/Math/juction/arc-plane.js +83 -0
- package/Math/juction/line-sphere.js +25 -0
- package/Math/juction/plane-plane.js +58 -0
- package/Math/line.js +58 -0
- package/Math/matrix4.js +1 -0
- package/Math/methods.js +206 -0
- package/Math/plane.js +62 -0
- package/Math/quaternion.js +108 -0
- package/Math/types.js +2 -0
- package/Math/utils.js +4 -0
- package/Math/vec3.js +129 -0
- package/algorithms/search-binary.js +19 -0
- package/altitude-locator/adaptors.js +1 -0
- package/altitude-locator/draw-subset-obj.js +19 -0
- package/altitude-locator/keymethod.js +1 -0
- package/altitude-locator/plugin.js +357 -0
- package/altitude-locator/types.js +23 -0
- package/arrowfield/adaptor.js +15 -0
- package/arrowfield/index.js +10 -0
- package/arrowfield/plugin.js +89 -0
- package/bearing-line/index.js +8 -0
- package/bearing-line/plugin.js +474 -0
- package/circle-line-chain/chain-list-map.js +211 -0
- package/circle-line-chain/init.js +1 -0
- package/circle-line-chain/plugin.js +449 -0
- package/circle-line-chain/util.js +5 -0
- package/compass-rose/compass-rose-padding-flat.js +247 -0
- package/compass-rose/compass-text-writer.js +161 -0
- package/compass-rose/index.js +7 -0
- package/compassrose/compassrose.js +300 -0
- package/compassrose/index.js +8 -0
- package/globe-types.js +1 -0
- package/heatwave/index.js +10 -0
- package/heatwave/isobar/objectarraylabels.js +206 -0
- package/heatwave/isobar/plugin.js +362 -0
- package/heatwave/isobar/quadtreecontours.js +316 -0
- package/heatwave/plugins/heatwaveglobeshell.js +224 -0
- package/index.js +11 -11
- package/jest.config.js +7 -0
- package/package.json +4 -4
- package/partialrings/buffer-manager.js +113 -0
- package/partialrings/index.js +41 -0
- package/partialrings/plugin.js +171 -0
- package/partialrings/program.js +197 -0
- package/pin/pin-object-array.js +308 -0
- package/pin/pin-point-totem.js +61 -0
- package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +66 -0
- package/point-heat-map/index.js +1 -0
- package/point-heat-map/plugin-webworker.js +131 -0
- package/point-heat-map/point-to-heat-map-flow.js +129 -0
- package/point-tracks/key-methods.js +5 -0
- package/point-tracks/plugin.js +353 -0
- package/programs/arrowfield/index.js +7 -0
- package/programs/arrowfield/logic.js +149 -0
- package/programs/arrowfield/object.js +68 -0
- package/programs/data2legend/density-to-legend.js +77 -0
- package/programs/data2legend/point-to-density-texture.js +75 -0
- package/programs/float2legendwithratio/index.js +8 -0
- package/programs/float2legendwithratio/logic.js +125 -0
- package/programs/float2legendwithratio/object.js +113 -0
- package/programs/globe-util/is-globe-moved.js +22 -0
- package/programs/globeshell/index.js +8 -0
- package/programs/globeshell/noise/noises.js +1 -0
- package/programs/globeshell/wiggle/index.js +8 -0
- package/programs/globeshell/wiggle/logic.js +252 -0
- package/programs/globeshell/wiggle/object.js +74 -0
- package/programs/helpers/blender/index.js +1 -0
- package/programs/helpers/blender/program.js +62 -0
- package/programs/helpers/fadeaway/index.js +7 -0
- package/programs/helpers/fadeaway/logic.js +50 -0
- package/programs/helpers/fadeaway/object.js +21 -0
- package/programs/helpers/index.js +8 -0
- package/programs/index.js +58 -0
- package/programs/interface.js +1 -0
- package/programs/line-on-globe/angled-line.js +117 -0
- package/programs/line-on-globe/circle-accurate-3d.js +91 -0
- package/programs/line-on-globe/circle-accurate-flat.js +158 -0
- package/programs/line-on-globe/circle-accurate.js +108 -0
- package/programs/line-on-globe/circle.js +102 -0
- package/programs/line-on-globe/degree-padding-around-circle-3d.js +109 -0
- package/programs/line-on-globe/index.js +1 -0
- package/programs/line-on-globe/lines-color-instanced-flat.js +91 -0
- package/programs/line-on-globe/linestrip.js +110 -0
- package/programs/line-on-globe/naive-accurate-flexible.js +125 -0
- package/programs/line-on-globe/to-the-surface.js +82 -0
- package/programs/line-on-globe/util.js +8 -0
- package/programs/picking/pickable-renderer.js +104 -0
- package/programs/point-on-globe/element-globe-surface-glow.js +102 -0
- package/programs/point-on-globe/element-point-glow.js +85 -0
- package/programs/point-on-globe/square-pixel-point.js +125 -0
- package/programs/programcache.js +131 -0
- package/programs/rings/distancering/circleflatprogram.js +114 -0
- package/programs/rings/distancering/circlepaddingfreeangleprogram.js +358 -0
- package/programs/rings/distancering/circlepaddysharedbuffer.js +433 -0
- package/programs/rings/distancering/index.js +14 -0
- package/programs/rings/distancering/paddyflatprogram.js +119 -0
- package/programs/rings/distancering/paddyflatprogram2d.js +121 -0
- package/programs/rings/distancering/paddyflatprogram3d.js +119 -0
- package/programs/rings/distancering/shader.js +1 -0
- package/programs/rings/index.js +17 -0
- package/programs/rings/partial-ring/piece-of-pie.js +173 -0
- package/programs/totems/camerauniformblock.js +147 -0
- package/programs/totems/canvas-webglobe-info.js +102 -0
- package/programs/totems/gpu-selection-uniform-block.js +104 -0
- package/programs/totems/index.js +40 -0
- package/programs/two-d/pixel-circle.js +1 -0
- package/programs/two-d/pixel-padding-for-compass.js +101 -0
- package/programs/util.js +18 -0
- package/programs/vectorfields/index.js +23 -0
- package/programs/vectorfields/logics/drawrectangleparticles.js +66 -0
- package/programs/vectorfields/logics/index.js +12 -0
- package/programs/vectorfields/logics/pixelbased.js +86 -0
- package/programs/vectorfields/logics/ubo.js +57 -0
- package/programs/vectorfields/pingpongbuffermanager.js +80 -0
- package/rangerings/enum.js +5 -0
- package/rangerings/index.js +15 -0
- package/rangerings/plugin.js +610 -0
- package/rangerings/rangeringangletext.js +341 -0
- package/rangerings/ring-account.js +134 -0
- package/shaders/fragment-toy/firework.js +4 -0
- package/shaders/fragment-toy/singularity.js +5 -0
- package/shape-on-terrain/arc/naive/plugin.js +252 -0
- package/timetracks/adaptors-line-strip.js +82 -0
- package/timetracks/adaptors.js +136 -0
- package/timetracks/index.js +19 -0
- package/timetracks/plugin-line-strip.js +254 -0
- package/timetracks/plugin.js +262 -0
- package/timetracks/program-line-strip.js +418 -0
- package/timetracks/program.js +466 -0
- package/timetracks/programpoint-line-strip.js +101 -0
- package/timetracks/programpoint.js +101 -0
- package/types.js +15 -0
- package/util/account/bufferoffsetmanager.js +202 -0
- package/util/account/index.js +23 -0
- package/util/account/single-attribute-buffer-management/buffer-manager.js +112 -0
- package/util/account/single-attribute-buffer-management/buffer-orchestrator.js +180 -0
- package/util/account/single-attribute-buffer-management/index.js +9 -0
- package/util/account/single-attribute-buffer-management/object-store.js +53 -0
- package/util/account/single-attribute-buffer-management/types.js +2 -0
- package/util/account/util.js +24 -0
- package/util/algorithms/index.js +1 -0
- package/util/algorithms/search-binary.js +28 -0
- package/util/check/get.js +18 -0
- package/util/check/index.js +1 -0
- package/util/check/typecheck.js +51 -0
- package/util/geometry/index.js +53 -0
- package/util/gl-util/buffer/attribute-loader.js +81 -0
- package/util/gl-util/buffer/index.js +6 -0
- package/util/gl-util/buffer/types.js +1 -0
- package/util/gl-util/draw-options/methods.js +38 -0
- package/util/gl-util/draw-options/types.js +15 -0
- package/util/gl-util/uniform-block/manager.js +168 -0
- package/util/gl-util/uniform-block/shader.js +1 -0
- package/util/gl-util/uniform-block/types.js +8 -0
- package/util/heatwavedatamanager/datamanager.js +212 -0
- package/util/heatwavedatamanager/index.js +10 -0
- package/util/heatwavedatamanager/pointcoordinatesdatacalculator.js +125 -0
- package/util/heatwavedatamanager/pointcoordsmeta.js +21 -0
- package/util/index.js +57 -0
- package/util/interpolation/index.js +1 -0
- package/util/interpolation/timetrack/index.js +5 -0
- package/util/interpolation/timetrack/timetrack-interpolator.js +81 -0
- package/util/interpolation/timetrack/web-worker-str.js +5 -0
- package/util/interpolation/timetrack/web-worker.js +48 -0
- package/util/jshelpers/data-filler.js +20 -0
- package/util/jshelpers/equality.js +20 -0
- package/util/jshelpers/index.js +37 -0
- package/util/jshelpers/timefilters.js +32 -0
- package/util/picking/fence.js +46 -0
- package/util/picking/picker-displayer.js +145 -0
- package/util/programs/draw-texture-on-canvas.js +71 -0
- package/util/programs/index.js +17 -0
- package/util/programs/shapesonglobe.js +174 -0
- package/util/programs/supersampletotextures.js +107 -0
- package/util/programs/texturetoglobe.js +132 -0
- package/util/shaderfunctions/geometrytransformations.js +45 -0
- package/util/shaderfunctions/index.js +18 -0
- package/util/shaderfunctions/nodata.js +5 -0
- package/util/shaderfunctions/noisefunctions.js +13 -0
- package/util/surface-line-data/arc-bboxes.js +25 -0
- package/util/surface-line-data/arcs-to-cuts.js +53 -0
- package/util/surface-line-data/cut-arc.js +1 -0
- package/util/surface-line-data/flow.js +28 -0
- package/util/surface-line-data/rbush-manager.js +1 -0
- package/util/surface-line-data/types.js +1 -0
- package/util/surface-line-data/web-worker.js +1 -0
- package/util/webglobe/gldefaultstates.js +7 -0
- package/util/webglobe/index.js +18 -0
- package/util/webglobe/rasteroverlay.js +80 -0
- package/util/webglobjectbuilders.js +393 -0
- package/util/webglobjectbuilders1.js +238 -0
- package/waveparticles/adaptor.js +18 -0
- package/waveparticles/index.js +10 -0
- package/waveparticles/plugin.js +271 -0
- package/wind/imagetovectorfieldandmagnitude.js +35 -0
- package/wind/index.js +14 -0
- package/wind/plugin.js +724 -0
- package/wind/vectorfieldimage.js +25 -0
- package/write-text/attached-text-writer.js +93 -0
- package/write-text/context-text.js +105 -0
- package/write-text/context-text3.js +160 -0
- package/write-text/index.js +5 -0
- package/write-text/writer-plugin.js +8 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.bearingRealAngle = bearingRealAngle;
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function bearingRealAngle(long, lat, endLong, endLat) {
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var rLong = Radians * long;
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var rLat = Radians * lat;
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var rEndLong = Radians * endLong;
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var rEndLat = Radians * endLat;
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var delta_long = rEndLong - rLong;
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var x = Math.sin(delta_long) * Math.cos(rEndLat);
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var y = Math.cos(rLat) * Math.sin(rEndLat) - Math.sin(rLat) * Math.cos(rEndLat) * Math.cos(delta_long);
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var initialBearing = Math.atan2(x, y) / Radians;
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initialBearing = (initialBearing + 360) % 360;
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return initialBearing;
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}
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package/Math/arc.js
ADDED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.arc = void 0;
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var vec3_1 = require("./vec3");
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var constants_1 = require("./constants");
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var _0vector = /*@__PURE__*/ vec3_1.vec3.create(0, 0, 0);
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var _1vector = /*@__PURE__*/ vec3_1.vec3.create(1, 1, 1);
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exports.arc = Object.freeze({
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create: function (p0, p1) {
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var normal = vec3_1.vec3.create(0, 0, 0);
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vec3_1.vec3.cross(normal, p0, p1);
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var coverPlaneNormal = [p0[0] + p1[0], p0[1] + p1[1], p0[2] + p1[2]];
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vec3_1.vec3.normalize(coverPlaneNormal, coverPlaneNormal);
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var dot = vec3_1.vec3.dot(coverPlaneNormal, p0);
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return {
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p0: vec3_1.vec3.clone(p0),
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p1: vec3_1.vec3.clone(p1),
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normal: vec3_1.vec3.clone(normal),
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coverPlane: {
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normal: coverPlaneNormal,
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distance: dot
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}
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};
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},
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set: function (out, p0, p1) {
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vec3_1.vec3.copy(out.p0, p0);
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vec3_1.vec3.copy(out.p1, p1);
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vec3_1.vec3.cross(out.normal, p0, p1);
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var coverPlaneNormal = [p0[0] + p1[0], p0[1] + p1[1], p0[2] + p1[2]];
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vec3_1.vec3.normalize(coverPlaneNormal, coverPlaneNormal);
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out.coverPlane.normal = coverPlaneNormal;
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out.coverPlane.distance = vec3_1.vec3.dot(coverPlaneNormal, p0);
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},
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copy: function (out, a) {
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vec3_1.vec3.copy(out.p0, a.p0);
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vec3_1.vec3.copy(out.p1, a.p1);
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vec3_1.vec3.copy(out.normal, a.normal);
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out.coverPlane.normal = vec3_1.vec3.clone(a.coverPlane.normal);
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out.coverPlane.distance = a.coverPlane.distance;
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},
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clone: function (a) {
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return {
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p0: vec3_1.vec3.clone(a.p0),
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p1: vec3_1.vec3.clone(a.p1),
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normal: vec3_1.vec3.clone(a.normal),
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coverPlane: {
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normal: vec3_1.vec3.clone(a.coverPlane.normal),
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distance: a.coverPlane.distance
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}
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};
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},
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isPointOn: function (arc, point) {
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var alignment = Math.abs(vec3_1.vec3.dot(point, arc.normal)) < constants_1.EPSILON;
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var distance = Math.abs(vec3_1.vec3.lengthSquared(point) - 1) < constants_1.EPSILON;
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var cover = vec3_1.vec3.dot(arc.coverPlane.normal, point) >= arc.coverPlane.distance;
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return alignment || distance || cover;
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},
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equals: function (a, b) {
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return vec3_1.vec3.equals(a.p0, b.p0) && vec3_1.vec3.equals(a.p1, b.p1);
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},
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populatePoints: function (out, arc, count) {
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// rotate p0 around normal vector with a quaternion
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// calculate angle
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}
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});
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.getGreatCircleArcBBox = getGreatCircleArcBBox;
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function isClose(a, b, rtol, atol) {
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if (rtol === void 0) { rtol = 1e-5; }
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if (atol === void 0) { atol = 1e-8; }
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// JavaScript equivalent of NumPy's isclose
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return Math.abs(a - b) <= (atol + rtol * Math.abs(b));
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}
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function mod(n, m) {
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// Proper modulo operation that handles negative numbers
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return ((n % m) + m) % m;
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}
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function calculateInitialBearing(phi1, lambda1, phi2, lambda2) {
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// Calculates the initial bearing (forward azimuth) from point 1 to point 2
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if (isClose(Math.cos(phi1), 0)) { // Starting from a pole
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if (phi1 > 0) { // North pole
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return Math.PI; // Bearing is South
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}
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else { // South pole
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return 0; // Bearing is North
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}
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}
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var deltaLambda = lambda2 - lambda1;
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var y = Math.sin(deltaLambda) * Math.cos(phi2);
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var x = Math.cos(phi1) * Math.sin(phi2) - Math.sin(phi1) * Math.cos(phi2) * Math.cos(deltaLambda);
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var theta = Math.atan2(y, x);
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return theta;
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}
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function getGreatCircleArcBBox(phi1Rad, lambda1Rad, phi2Rad, lambda2Rad) {
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// Calculates the bounding box around the great circle arc between two points
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// on a spherical surface, handling edge cases like poles and antimeridian crossing.
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// Args: Latitudes and longitudes in radians
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// Returns: [phiMin, phiMax, lambdaMin, lambdaMax] in radians
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// === Edge Case: Same Points ===
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if (isClose(phi1Rad, phi2Rad) && isClose(lambda1Rad, lambda2Rad)) {
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return [phi1Rad, phi1Rad, lambda1Rad, lambda1Rad];
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}
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// === Edge Case: Antipodal Points ===
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var deltaLambdaNorm = mod(lambda1Rad - lambda2Rad + Math.PI, 2 * Math.PI) - Math.PI;
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if (isClose(phi1Rad, -phi2Rad) && isClose(Math.abs(deltaLambdaNorm), Math.PI)) {
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// Path covers all longitudes and passes through poles
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return [-Math.PI / 2, Math.PI / 2, -Math.PI, Math.PI];
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}
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// === Longitude Bounds ===
|
|
46
|
+
var lambda1Adj = lambda1Rad;
|
|
47
|
+
var lambda2Adj = lambda2Rad;
|
|
48
|
+
// Handle antimeridian crossing
|
|
49
|
+
var deltaLambda = lambda2Rad - lambda1Rad;
|
|
50
|
+
if (deltaLambda > Math.PI) {
|
|
51
|
+
deltaLambda -= 2 * Math.PI;
|
|
52
|
+
}
|
|
53
|
+
else if (deltaLambda <= -Math.PI) {
|
|
54
|
+
deltaLambda += 2 * Math.PI;
|
|
55
|
+
}
|
|
56
|
+
var crossesAntimeridian = Math.abs(lambda2Rad - lambda1Rad) > Math.PI;
|
|
57
|
+
if (crossesAntimeridian) {
|
|
58
|
+
// Add 2*pi to the smaller longitude
|
|
59
|
+
if (lambda1Rad < lambda2Rad) {
|
|
60
|
+
lambda1Adj += 2 * Math.PI;
|
|
61
|
+
}
|
|
62
|
+
else {
|
|
63
|
+
lambda2Adj += 2 * Math.PI;
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
var lambdaMin = Math.min(lambda1Adj, lambda2Adj);
|
|
67
|
+
var lambdaMax = Math.max(lambda1Adj, lambda2Adj);
|
|
68
|
+
// === Latitude Bounds ===
|
|
69
|
+
var phiMin = Math.min(phi1Rad, phi2Rad);
|
|
70
|
+
var phiMax = Math.max(phi1Rad, phi2Rad);
|
|
71
|
+
// === Vertex Check ===
|
|
72
|
+
// Check the maximum/minimum latitude reached by the great circle
|
|
73
|
+
var theta12 = calculateInitialBearing(phi1Rad, lambda1Rad, phi2Rad, lambda2Rad);
|
|
74
|
+
var theta21 = calculateInitialBearing(phi2Rad, lambda2Rad, phi1Rad, lambda1Rad);
|
|
75
|
+
var cosPhi1 = Math.cos(phi1Rad);
|
|
76
|
+
if (!isClose(cosPhi1, 0)) { // Starting point is not a pole
|
|
77
|
+
// Compute the absolute latitude of the vertex
|
|
78
|
+
var argAcos = Math.abs(Math.sin(theta12) * cosPhi1);
|
|
79
|
+
var phiVtxAbs = Math.acos(Math.min(Math.max(argAcos, -1.0), 1.0));
|
|
80
|
+
// Check if the path crosses the northern vertex
|
|
81
|
+
if (isClose(theta12, 0) && phiVtxAbs > phiMax) { // Starting due north
|
|
82
|
+
phiMax = phiVtxAbs;
|
|
83
|
+
}
|
|
84
|
+
else if (isClose(Math.abs(theta12), Math.PI) && -phiVtxAbs < phiMin) { // Starting due south
|
|
85
|
+
phiMin = -phiVtxAbs;
|
|
86
|
+
}
|
|
87
|
+
else {
|
|
88
|
+
// General case: Check if the path crosses the vertex
|
|
89
|
+
var finalBearingAtP2 = mod(theta21 + Math.PI + Math.PI, 2 * Math.PI) - Math.PI;
|
|
90
|
+
// Northern vertex check
|
|
91
|
+
if ((-Math.PI / 2 < theta12 && theta12 < Math.PI / 2) &&
|
|
92
|
+
!(finalBearingAtP2 >= -Math.PI / 2 && finalBearingAtP2 <= Math.PI / 2)) {
|
|
93
|
+
if (phiVtxAbs > phiMax) {
|
|
94
|
+
phiMax = phiVtxAbs;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
// Southern vertex check
|
|
98
|
+
if (!(theta12 >= -Math.PI / 2 && theta12 <= Math.PI / 2) &&
|
|
99
|
+
(-Math.PI / 2 < finalBearingAtP2 && finalBearingAtP2 < Math.PI / 2)) {
|
|
100
|
+
if (-phiVtxAbs < phiMin) {
|
|
101
|
+
phiMin = -phiVtxAbs;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
return [phiMin, phiMax, lambdaMin, lambdaMax];
|
|
107
|
+
}
|
|
108
|
+
// --- Example Usage ---
|
|
109
|
+
function degreesToRadians(deg) {
|
|
110
|
+
return deg * Math.PI / 180;
|
|
111
|
+
}
|
|
112
|
+
function radiansToDegrees(rad) {
|
|
113
|
+
return rad * 180 / Math.PI;
|
|
114
|
+
}
|
|
115
|
+
// Test Case 1: London to Tokyo
|
|
116
|
+
var lat1Deg = 51.5, lon1Deg = -0.1;
|
|
117
|
+
var lat2Deg = 35.7, lon2Deg = 139.7;
|
|
118
|
+
var phi1 = degreesToRadians(lat1Deg);
|
|
119
|
+
var lambda1 = degreesToRadians(lon1Deg);
|
|
120
|
+
var phi2 = degreesToRadians(lat2Deg);
|
|
121
|
+
var lambda2 = degreesToRadians(lon2Deg);
|
|
122
|
+
var _a = getGreatCircleArcBBox(phi1, lambda1, phi2, lambda2), phiMinRad = _a[0], phiMaxRad = _a[1], lambdaMinRad = _a[2], lambdaMaxRad = _a[3];
|
|
123
|
+
var phiMinDeg = radiansToDegrees(phiMinRad);
|
|
124
|
+
var phiMaxDeg = radiansToDegrees(phiMaxRad);
|
|
125
|
+
var lambdaMinDeg = radiansToDegrees(lambdaMinRad);
|
|
126
|
+
var lambdaMaxDeg = radiansToDegrees(lambdaMaxRad);
|
|
127
|
+
console.log("Input Points (Radians):");
|
|
128
|
+
console.log(" P1: Latitude=".concat(lat1Deg, ", Longitude=").concat(lon1Deg));
|
|
129
|
+
console.log(" P2: Latitude=".concat(lat2Deg, ", Longitude=").concat(lon2Deg));
|
|
130
|
+
console.log(" P1: Latitude=".concat(phi1.toFixed(4), ", Longitude=").concat(lambda1.toFixed(4)));
|
|
131
|
+
console.log(" P2: Latitude=".concat(phi2.toFixed(4), ", Longitude=").concat(lambda2.toFixed(4)));
|
|
132
|
+
console.log("-".repeat(20));
|
|
133
|
+
console.log("Bounding Box (Radians):");
|
|
134
|
+
// console phys://console.log(` Minimum Latitude (phi_min): ${phiMinRad.toFixed(4)}`);
|
|
135
|
+
console.log(" Maximum Latitude (phi_max): ".concat(phiMaxRad.toFixed(4)));
|
|
136
|
+
console.log(" Minimum Longitude (lambda_min): ".concat(lambdaMinRad.toFixed(4)));
|
|
137
|
+
console.log(" Maximum Longitude (lambda_max): ".concat(lambdaMaxRad.toFixed(4)));
|
|
138
|
+
console.log("-".repeat(20));
|
|
139
|
+
console.log("Bounding Box (Degrees):");
|
|
140
|
+
console.log(" Minimum Latitude: ".concat(phiMinDeg.toFixed(2), "\u00B0"));
|
|
141
|
+
console.log(" Maximum Latitude: ".concat(phiMaxDeg.toFixed(2), "\u00B0"));
|
|
142
|
+
console.log(" Minimum Longitude: ".concat(lambdaMinDeg.toFixed(2), "\u00B0"));
|
|
143
|
+
console.log(" Maximum Longitude: ".concat(lambdaMaxDeg.toFixed(2), "\u00B0"));
|
|
144
|
+
// --- Antimeridian Crossing Test ---
|
|
145
|
+
console.log("\n" + "=".repeat(30));
|
|
146
|
+
console.log("Antimeridian Crossing Test");
|
|
147
|
+
var lat1DegAm = -18, lon1DegAm = 178;
|
|
148
|
+
var lat2DegAm = -14, lon2DegAm = -172;
|
|
149
|
+
var phi1Am = degreesToRadians(lat1DegAm);
|
|
150
|
+
var lambda1Am = degreesToRadians(lon1DegAm);
|
|
151
|
+
var phi2Am = degreesToRadians(lat2DegAm);
|
|
152
|
+
var lambda2Am = degreesToRadians(lon2DegAm);
|
|
153
|
+
var _b = getGreatCircleArcBBox(phi1Am, lambda1Am, phi2Am, lambda2Am), phiMinRadAm = _b[0], phiMaxRadAm = _b[1], lambdaMinRadAm = _b[2], lambdaMaxRadAm = _b[3];
|
|
154
|
+
var phiMinDegAm = radiansToDegrees(phiMinRadAm);
|
|
155
|
+
var phiMaxDegAm = radiansToDegrees(phiMaxRadAm);
|
|
156
|
+
var lambdaMinDegAm = radiansToDegrees(lambdaMinRadAm);
|
|
157
|
+
var lambdaMaxDegAm = radiansToDegrees(lambdaMaxRadAm);
|
|
158
|
+
console.log("Input Points (Degrees): P1=(".concat(lat1DegAm, ", ").concat(lon1DegAm, "), P2=(").concat(lat2DegAm, ", ").concat(lon2DegAm, ")"));
|
|
159
|
+
console.log("Bounding Box (Radians):");
|
|
160
|
+
console.log(" phi_min=".concat(phiMinRadAm.toFixed(4), ", phi_max=").concat(phiMaxRadAm.toFixed(4)));
|
|
161
|
+
console.log(" lambda_min=".concat(lambdaMinRadAm.toFixed(4), ", lambda_max=").concat(lambdaMaxRadAm.toFixed(4)));
|
|
162
|
+
console.log("Bounding Box (Degrees):");
|
|
163
|
+
console.log(" Min Latitude: ".concat(phiMinDegAm.toFixed(2), "\u00B0"));
|
|
164
|
+
console.log(" Max Latitude: ".concat(phiMaxDegAm.toFixed(2), "\u00B0"));
|
|
165
|
+
console.log(" Min Longitude: ".concat(lambdaMinDegAm.toFixed(2), "\u00B0 (178\u00B0 expected)"));
|
|
166
|
+
console.log(" Max Longitude: ".concat(lambdaMaxDegAm.toFixed(2), "\u00B0 (188\u00B0 expected, which is -172\u00B0 + 360\u00B0)"));
|
|
167
|
+
// --- Polar Crossing Test ---
|
|
168
|
+
console.log("\n" + "=".repeat(30));
|
|
169
|
+
console.log("Polar Crossing Test");
|
|
170
|
+
var lat1DegP = 80, lon1DegP = 20;
|
|
171
|
+
var lat2DegP = 80, lon2DegP = -100;
|
|
172
|
+
var phi1P = degreesToRadians(lat1DegP);
|
|
173
|
+
var lambda1P = degreesToRadians(lon1DegP);
|
|
174
|
+
var phi2P = degreesToRadians(lat2DegP);
|
|
175
|
+
var lambda2P = degreesToRadians(lon2DegP);
|
|
176
|
+
var _c = getGreatCircleArcBBox(phi1P, lambda1P, phi2P, lambda2P), phiMinRadP = _c[0], phiMaxRadP = _c[1], lambdaMinRadP = _c[2], lambdaMaxRadP = _c[3];
|
|
177
|
+
var phiMinDegP = radiansToDegrees(phiMinRadP);
|
|
178
|
+
var phiMaxDegP = radiansToDegrees(phiMaxRadP);
|
|
179
|
+
var lambdaMinDegP = radiansToDegrees(lambdaMinRadP);
|
|
180
|
+
var lambdaMaxDegP = radiansToDegrees(lambdaMaxRadP);
|
|
181
|
+
console.log("Input Points (Degrees): P1=(".concat(lat1DegP, ", ").concat(lon1DegP, "), P2=(").concat(lat2DegP, ", ").concat(lon2DegP, ")"));
|
|
182
|
+
console.log("Bounding Box (Radians):");
|
|
183
|
+
console.log(" phi_min=".concat(phiMinRadP.toFixed(4), ", phi_max=").concat(phiMaxRadP.toFixed(4)));
|
|
184
|
+
console.log(" lambda_min=".concat(lambdaMinRadP.toFixed(4), ", lambda_max=").concat(lambdaMaxRadP.toFixed(4)));
|
|
185
|
+
console.log("Bounding Box (Degrees):");
|
|
186
|
+
console.log(" Min Latitude: ".concat(phiMinDegP.toFixed(2), "\u00B0"));
|
|
187
|
+
console.log(" Max Latitude: ".concat(phiMaxDegP.toFixed(2), "\u00B0 (Should be close to North Pole > 80\u00B0)"));
|
|
188
|
+
console.log(" Min Longitude: ".concat(lambdaMinDegP.toFixed(2), "\u00B0"));
|
|
189
|
+
console.log(" Max Longitude: ".concat(lambdaMaxDegP.toFixed(2), "\u00B0"));
|
|
190
|
+
// --- line points intersection with bbox ---
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.EPSILON = exports.WORLD_RADIUS_MERCATOR = exports.WORLD_RADIUS_3D = void 0;
|
|
4
|
+
var WORLD_RADIUS_3D = 6378.137;
|
|
5
|
+
exports.WORLD_RADIUS_3D = WORLD_RADIUS_3D;
|
|
6
|
+
var WORLD_RADIUS_MERCATOR = 6378136.99911;
|
|
7
|
+
exports.WORLD_RADIUS_MERCATOR = WORLD_RADIUS_MERCATOR;
|
|
8
|
+
var EPSILON = 1e-10; // Used for floating point comparisons
|
|
9
|
+
exports.EPSILON = EPSILON;
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
// import { WORLD_RADIUS_3D } from '../constants';
|
|
3
|
+
// import { Plane } from '../plane';
|
|
4
|
+
// import { Vector3D } from '../vector3d';
|
|
5
|
+
// import { Quaternion } from '../quaternion';
|
|
6
|
+
// function cameraFrustum(
|
|
7
|
+
// globe: any,
|
|
8
|
+
// out: {
|
|
9
|
+
// near: Plane,
|
|
10
|
+
// far: Plane,
|
|
11
|
+
// left: Plane,
|
|
12
|
+
// right: Plane,
|
|
13
|
+
// top: Plane,
|
|
14
|
+
// bottom: Plane
|
|
15
|
+
// },
|
|
16
|
+
// fieldOfView: number = 50 // in degrees
|
|
17
|
+
// ): void {
|
|
18
|
+
// const lookinfo = globe.api_GetCurrentLookInfo();
|
|
19
|
+
// lookinfo.CenterLong *= Math.PI / 180; // convert degrees to radians
|
|
20
|
+
// lookinfo.CenterLat *= Math.PI / 180; // convert degrees to radians
|
|
21
|
+
// const lookAtPosition = Vector3D.fromLongLatRadians(lookinfo.CenterLong, lookinfo.CenterLat);
|
|
22
|
+
// const cameraPosition = new Vector3D(globe.Fp.x, globe.Fp.y, globe.Fp.z).divideByScaler(WORLD_RADIUS_3D);
|
|
23
|
+
// return
|
|
24
|
+
// }
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
// import { Plane } from "../plane";
|
|
3
|
+
// import { Vector3D } from "../vector3d";
|
|
4
|
+
// import { WORLD_RADIUS_3D } from "../constants";
|
|
5
|
+
// import { Quaternion } from "../quaternion";
|
|
6
|
+
// import { FrustumPlanes } from "./types";
|
|
7
|
+
// const _quaternion = new Quaternion();
|
|
8
|
+
// export function getFrustum(globe: any, fieldOfView: number = 50 * Math.PI / 180,
|
|
9
|
+
// out: FrustumPlanes): void {
|
|
10
|
+
// const lookinfo = globe.api_GetCurrentLookInfo();
|
|
11
|
+
// lookinfo.CenterLong *= Math.PI / 180; // convert degrees to radians
|
|
12
|
+
// lookinfo.CenterLat *= Math.PI / 180; // convert degrees to radians
|
|
13
|
+
// lookinfo.NorthAng *= Math.PI / 180; // convert degrees to radians
|
|
14
|
+
// const lookAtPosition = Vector3D.fromLongLatRadians(lookinfo.CenterLong, lookinfo.CenterLat);
|
|
15
|
+
// const cameraPosition = new Vector3D(globe.Fp.x, globe.Fp.y, globe.Fp.z).divideByScaler(WORLD_RADIUS_3D);
|
|
16
|
+
// const lookFromCamera = lookAtPosition.clone().subtract(cameraPosition).normalize();
|
|
17
|
+
// const cameraZ = new Vector3D(globe.Fu.x, globe.Fu.y, globe.Fu.z);
|
|
18
|
+
// const cameraY = cameraZ.clone().cross(lookFromCamera).normalize();
|
|
19
|
+
// const bottomNormal = cameraZ.clone().applyQuaternion(
|
|
20
|
+
// _quaternion.setFromAxisAngle(cameraY, -fieldOfView)
|
|
21
|
+
// ).normalize();
|
|
22
|
+
// const topNormal = cameraZ.clone().applyQuaternion(
|
|
23
|
+
// _quaternion.setFromAxisAngle(cameraY, fieldOfView)
|
|
24
|
+
// ).negate().normalize();
|
|
25
|
+
// const leftNormal = cameraY.clone().applyQuaternion(
|
|
26
|
+
// _quaternion.setFromAxisAngle(cameraZ, fieldOfView)
|
|
27
|
+
// ).negate().normalize();
|
|
28
|
+
// const rightNormal = cameraY.clone().applyQuaternion(
|
|
29
|
+
// _quaternion.setFromAxisAngle(cameraZ, -fieldOfView)
|
|
30
|
+
// ).normalize();
|
|
31
|
+
// out.top.set(topNormal, topNormal.dot(cameraPosition));
|
|
32
|
+
// out.bottom.set(bottomNormal, bottomNormal.dot(cameraPosition));
|
|
33
|
+
// out.left.set(leftNormal, leftNormal.dot(cameraPosition));
|
|
34
|
+
// out.right.set(rightNormal, rightNormal.dot(cameraPosition));
|
|
35
|
+
// out.far.set(cameraPosition.normalize(), 0.01);
|
|
36
|
+
// out.near = null; // Near plane is not calculated in this function, set to null
|
|
37
|
+
// vectorInfo(globe, [out]);
|
|
38
|
+
// }
|
|
39
|
+
// let interval = 0;
|
|
40
|
+
// const vectorInfo = (globe, args: null | Array<any>) => {
|
|
41
|
+
// interval++;
|
|
42
|
+
// if (interval % 100 === 0) {
|
|
43
|
+
// console.log("Fp:", globe.Fp.x / WORLD_RADIUS_3D, globe.Fp.y / WORLD_RADIUS_3D, globe.Fp.z / WORLD_RADIUS_3D);
|
|
44
|
+
// console.log("Fu:", globe.Fu.x, globe.Fu.y, globe.Fu.z);
|
|
45
|
+
// if (args) console.log(...args)
|
|
46
|
+
// interval = 0;
|
|
47
|
+
// }
|
|
48
|
+
// }
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
// TODO: REMOVE
|
|
3
|
+
// // import { Vector3D, Quaternion, Plane, Ray, Matrix4 } from 'your-3d-math-library'; // <-- ADAPT THIS IMPORT
|
|
4
|
+
// import { Vector3D } from '../vector3d';
|
|
5
|
+
// import { Plane } from '../plane';
|
|
6
|
+
// import { Line } from '../line';
|
|
7
|
+
// import { Matrix4 } from '../matrix4';
|
|
8
|
+
// import { Quaternion } from '../quaternion';
|
|
9
|
+
// // --- Assume these static helper variables exist within your class ---
|
|
10
|
+
// const _lookFromOrigin = new Vector3D();
|
|
11
|
+
// const _cameraPosition = new Vector3D();
|
|
12
|
+
// const _finalForward = new Vector3D();
|
|
13
|
+
// const _approxUp = new Vector3D();
|
|
14
|
+
// const _finalRight = new Vector3D();
|
|
15
|
+
// const _finalUp = new Vector3D();
|
|
16
|
+
// const _tempVec = new Vector3D(); // General purpose helper
|
|
17
|
+
// const _initialBottomRayDir = new Vector3D();
|
|
18
|
+
// const _qOrient = new Quaternion();
|
|
19
|
+
// const _rollQuaternion = new Quaternion();
|
|
20
|
+
// const _rotationMatrix = new Matrix4();
|
|
21
|
+
// const _fieldOfViewBottomRay = new Line(new Vector3D(), new Vector3D());
|
|
22
|
+
// const _origin3d = new Vector3D(0, 0, 0); // Globe Center
|
|
23
|
+
// // --- Assume these constants exist ---
|
|
24
|
+
// const WORLD_RADIUS_3D = 6371000; // Example: Earth radius
|
|
25
|
+
// const FIELD_OF_VIEW = (25 * Math.PI) / 180; // Example: 25 degrees half-FOV in radians
|
|
26
|
+
// // // --- Assume Plane class has these methods ---
|
|
27
|
+
// // interface Plane {
|
|
28
|
+
// // setFromNormalAndPoint(normal: Vector3D, point: Vector3D): this;
|
|
29
|
+
// // set(normal: Vector3D, constant: number): this;
|
|
30
|
+
// // // ... other plane methods
|
|
31
|
+
// // }
|
|
32
|
+
// // // --- Assume Ray class has these methods ---
|
|
33
|
+
// // interface Ray {
|
|
34
|
+
// // origin: Vector3D;
|
|
35
|
+
// // direction: Vector3D;
|
|
36
|
+
// // intersectionSphere(center: Vector3D, radius: number): Vector3D[] | null; // Or similar
|
|
37
|
+
// // // ... other ray methods
|
|
38
|
+
// // }
|
|
39
|
+
// // // --- Assume Vector3D has setFromLongLat ---
|
|
40
|
+
// // interface Vector3D {
|
|
41
|
+
// // setFromLongLat(lon: number, lat: number): this;
|
|
42
|
+
// // // ... other vector methods
|
|
43
|
+
// // }
|
|
44
|
+
// // // --- END OF ASSUMPTIONS ---
|
|
45
|
+
// /**
|
|
46
|
+
// * Calculates a culling plane representing the bottom edge of the camera's field of view.
|
|
47
|
+
// * @param globe - The globe object, expected to have api_GetCurrentLookInfo and Fp properties.
|
|
48
|
+
// * @param out - The Plane object to store the result.
|
|
49
|
+
// * @param fieldOfView - The vertical half-angle of the field of view in radians.
|
|
50
|
+
// * @returns The calculated Plane.
|
|
51
|
+
// */
|
|
52
|
+
// function calculateHorizonPlane(globe: any, out: Plane, fieldOfView: number = FIELD_OF_VIEW): Plane {
|
|
53
|
+
// const cameraLookInfo = globe.api_GetCurrentLookInfo();
|
|
54
|
+
// cameraLookInfo.CenterLong *= Math.PI / 180;
|
|
55
|
+
// cameraLookInfo.CenterLat *= Math.PI / 180;
|
|
56
|
+
// // cameraLookInfo.Tilt *= Math.PI / 180; // Tilt is now implicitly handled
|
|
57
|
+
// cameraLookInfo.NorthAng *= Math.PI / 180;
|
|
58
|
+
// // Set _lookFromOrigin based on camera target (Lon/Lat)
|
|
59
|
+
// (_lookFromOrigin as any).setFromLongLat(cameraLookInfo.CenterLong, cameraLookInfo.CenterLat); // Cast to any if setFromLongLat is custom
|
|
60
|
+
// // 1. Calculate _cameraPosition and _finalForward (_lookFromCamera)
|
|
61
|
+
// _cameraPosition.set(globe.Fp.x, globe.Fp.y, globe.Fp.z); // Using your X negation
|
|
62
|
+
// _cameraPosition.divideScalar(WORLD_RADIUS_3D); // Scale to unit sphere
|
|
63
|
+
// Vector3D.subVectors(_lookFromOrigin, _cameraPosition, _finalForward).normalize();
|
|
64
|
+
// // 2. Calculate Q_orient (Final Camera Orientation Quaternion)
|
|
65
|
+
// // Use the vector from origin to camera as an initial 'up' reference
|
|
66
|
+
// _approxUp.copy(_cameraPosition).normalize();
|
|
67
|
+
// // Calculate Right vector using cross product
|
|
68
|
+
// Vector3D.crossVectors(_finalForward, _approxUp, _finalRight).normalize();
|
|
69
|
+
// // Handle edge case: If looking straight along (or opposite to) _approxUp
|
|
70
|
+
// if (_finalRight.lengthSq() < 0.0001) {
|
|
71
|
+
// // If vectors are parallel, _approxUp is not good.
|
|
72
|
+
// // Choose a different 'up', e.g., if _approxUp is near Z, use Y.
|
|
73
|
+
// if (Math.abs(_approxUp.z) > 0.9) {
|
|
74
|
+
// _approxUp.set(0, 1, 0);
|
|
75
|
+
// } else {
|
|
76
|
+
// _approxUp.set(0, 0, 1);
|
|
77
|
+
// }
|
|
78
|
+
// Vector3D.crossVectors(_finalForward, _approxUp, _finalRight).normalize();
|
|
79
|
+
// }
|
|
80
|
+
// // Calculate the 'true' Up vector, orthogonal to Right and Forward
|
|
81
|
+
// Vector3D.crossVectors(_finalRight, _finalForward, _finalUp).normalize();
|
|
82
|
+
// // Apply NorthAng (Roll) around the Forward axis
|
|
83
|
+
// _rollQuaternion.setFromAxisAngle(_finalForward, cameraLookInfo.NorthAng);
|
|
84
|
+
// _finalUp.applyQuaternion(_rollQuaternion);
|
|
85
|
+
// _finalRight.applyQuaternion(_rollQuaternion); // Must rotate Right as well!
|
|
86
|
+
// // Create Q_orient from the final basis vectors (Right, Up, -Forward)
|
|
87
|
+
// // This assumes a Matrix4.makeBasis(x, y, z) exists and builds a rotation matrix.
|
|
88
|
+
// // It also assumes local camera looks down -Z, hence negating _finalForward for the Z basis.
|
|
89
|
+
// _tempVec.copy(_finalForward).negate();
|
|
90
|
+
// _rotationMatrix.makeBasis(_finalRight, _finalUp, _tempVec); // <-- ADAPT: Ensure your library has makeBasis or equivalent
|
|
91
|
+
// _qOrient.setFromRotationMatrix(_rotationMatrix); // <-- ADAPT: Ensure this function exists
|
|
92
|
+
// // 3. Calculate Initial Bottom Ray (Local: -Z forward, Y up, X right)
|
|
93
|
+
// // Rotates (0, 0, -1) around (1, 0, 0) by fieldOfView
|
|
94
|
+
// _initialBottomRayDir.set(0, -Math.sin(fieldOfView), -Math.cos(fieldOfView));
|
|
95
|
+
// // 4. Calculate Final Bottom Ray (World)
|
|
96
|
+
// _fieldOfViewBottomRay.direction.copy(_initialBottomRayDir).applyQuaternion(_qOrient).normalize();
|
|
97
|
+
// _fieldOfViewBottomRay.origin.copy(_cameraPosition);
|
|
98
|
+
// // 5. Intersection and Plane
|
|
99
|
+
// const intersection = (_fieldOfViewBottomRay as any).intersectionSphere(_origin3d, 1); // Cast to any if method isn't standard
|
|
100
|
+
// if (intersection && intersection.length > 0) {
|
|
101
|
+
// // If ray intersects, use the closest point for the plane
|
|
102
|
+
// out.setFromNormalAndPoint(_lookFromOrigin, intersection[0]);
|
|
103
|
+
// } else {
|
|
104
|
+
// // If ray does not intersect (FOV covers globe or misses)
|
|
105
|
+
// // WARNING: This sets a plane through the globe's center.
|
|
106
|
+
// // This might not be the desired behavior for culling.
|
|
107
|
+
// // Consider what should happen if the whole globe *is* visible.
|
|
108
|
+
// out.set(_lookFromOrigin, 0.0);
|
|
109
|
+
// }
|
|
110
|
+
// return out;
|
|
111
|
+
// }
|
|
112
|
+
// export { calculateHorizonPlane };
|
package/Math/index.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.arcSlice = arcSlice;
|
|
4
|
+
var constants_1 = require("../constants");
|
|
5
|
+
var vec3_1 = require("../vec3");
|
|
6
|
+
var line_1 = require("../line");
|
|
7
|
+
var plane_1 = require("../plane");
|
|
8
|
+
var arc_1 = require("../arc");
|
|
9
|
+
var plane_plane_1 = require("./plane-plane");
|
|
10
|
+
var line_sphere_1 = require("./line-sphere");
|
|
11
|
+
var _intersectionLine = /*@__PURE__*/ line_1.line.create();
|
|
12
|
+
var _originPlane = /*@__PURE__*/ plane_1.plane.create();
|
|
13
|
+
_originPlane.distance = 0;
|
|
14
|
+
var _originSphere = /*@__PURE__*/ { center: vec3_1.vec3.create(0, 0, 0), radius: 1 };
|
|
15
|
+
var _intersectionPoints = /*@__PURE__*/ [vec3_1.vec3.create(), vec3_1.vec3.create()];
|
|
16
|
+
// TODO: out must be [Arc, Arc] there is a case where split into three arcs, visible by points or arcs but middle is not visible
|
|
17
|
+
/**
|
|
18
|
+
*
|
|
19
|
+
* @param out \
|
|
20
|
+
* @param inArc
|
|
21
|
+
* @param juctionPlane
|
|
22
|
+
* @returns number of arcs segments in the junction divided by the junction plane.
|
|
23
|
+
*/
|
|
24
|
+
function arcSlice(out, inArc, juctionPlane) {
|
|
25
|
+
// arc coverPlane and junctionPlane intersection exist in the range of unit sphere
|
|
26
|
+
var coverRadiusAngle = plane_1.plane.getUnitSphereRadiusAngle(inArc.coverPlane);
|
|
27
|
+
var visibleRadiusAngle = plane_1.plane.getUnitSphereRadiusAngle(juctionPlane);
|
|
28
|
+
// TODO: RESEARCH efficient approach --
|
|
29
|
+
var angleBetween_Cover_Visible = Math.acos(vec3_1.vec3.dot(inArc.coverPlane.normal, juctionPlane.normal));
|
|
30
|
+
if (coverRadiusAngle + visibleRadiusAngle < angleBetween_Cover_Visible - constants_1.EPSILON) { // case A: out of range
|
|
31
|
+
return 0; // No intersection
|
|
32
|
+
}
|
|
33
|
+
// ------------------------------------
|
|
34
|
+
// the case when the arc is completely covered by the juction plane
|
|
35
|
+
if (visibleRadiusAngle + constants_1.EPSILON >= angleBetween_Cover_Visible + coverRadiusAngle) { // case B: fully visible
|
|
36
|
+
arc_1.arc.copy(out[0], inArc);
|
|
37
|
+
return 1;
|
|
38
|
+
}
|
|
39
|
+
// plane-plane intersection line should be calculated for the rest of the calculations
|
|
40
|
+
vec3_1.vec3.copy(_originPlane.normal, inArc.normal);
|
|
41
|
+
var isPlaneJunctions = (0, plane_plane_1.planePlaneJuction)(_intersectionLine, _originPlane, juctionPlane);
|
|
42
|
+
if (!isPlaneJunctions) { // case C: planes are parallel.
|
|
43
|
+
// case A covers opposite directions
|
|
44
|
+
// case B Covers they face each other
|
|
45
|
+
throw new Error("Unexpected case: planes are parallel, case A and B should Cover it");
|
|
46
|
+
}
|
|
47
|
+
// --- read until here ---
|
|
48
|
+
// calculate the intersection points
|
|
49
|
+
var isSphereIntersection = (0, line_sphere_1.lineSphereIntersection)(_intersectionPoints, _intersectionLine, _originSphere);
|
|
50
|
+
if (!isSphereIntersection) {
|
|
51
|
+
// other edge caes should be covered by now
|
|
52
|
+
return 0; // No intersection
|
|
53
|
+
}
|
|
54
|
+
var i0IsCovered = plane_1.plane.distanceToPoint(inArc.coverPlane, _intersectionPoints[0]) > -constants_1.EPSILON;
|
|
55
|
+
var i1IsCovered = plane_1.plane.distanceToPoint(inArc.coverPlane, _intersectionPoints[1]) > -constants_1.EPSILON;
|
|
56
|
+
var p0IsVisible = plane_1.plane.distanceToPoint(juctionPlane, inArc.p0) > -constants_1.EPSILON;
|
|
57
|
+
var p1IsVisible = plane_1.plane.distanceToPoint(juctionPlane, inArc.p1) > -constants_1.EPSILON;
|
|
58
|
+
if (!p0IsVisible && !p1IsVisible && !i0IsCovered && !i1IsCovered) {
|
|
59
|
+
return 0; // No intersection
|
|
60
|
+
}
|
|
61
|
+
if (i0IsCovered && i1IsCovered && p0IsVisible && p1IsVisible) {
|
|
62
|
+
// calculate which points are closer
|
|
63
|
+
var p0i0DistanceSquared = vec3_1.vec3.distanceSquared(inArc.p0, _intersectionPoints[0]);
|
|
64
|
+
var p0i1DistanceSquared = vec3_1.vec3.distanceSquared(inArc.p0, _intersectionPoints[1]);
|
|
65
|
+
var case0 = p0i0DistanceSquared < p0i1DistanceSquared;
|
|
66
|
+
arc_1.arc.set(out[0], inArc.p0, case0 ? _intersectionPoints[0] : _intersectionPoints[1]);
|
|
67
|
+
arc_1.arc.set(out[1], inArc.p1, !case0 ? _intersectionPoints[0] : _intersectionPoints[1]);
|
|
68
|
+
return 2;
|
|
69
|
+
}
|
|
70
|
+
if (i0IsCovered && i1IsCovered) {
|
|
71
|
+
arc_1.arc.set(out[0], _intersectionPoints[0], _intersectionPoints[1]);
|
|
72
|
+
return 1;
|
|
73
|
+
}
|
|
74
|
+
if (p0IsVisible && p1IsVisible) {
|
|
75
|
+
arc_1.arc.copy(out[0], inArc);
|
|
76
|
+
return 1;
|
|
77
|
+
}
|
|
78
|
+
if ((p0IsVisible || p1IsVisible) !== (i0IsCovered || i1IsCovered)) {
|
|
79
|
+
throw new Error("Unexpected case: one covered and one visible point must be present");
|
|
80
|
+
}
|
|
81
|
+
arc_1.arc.set(out[0], p0IsVisible ? inArc.p0 : inArc.p1, i0IsCovered ? _intersectionPoints[0] : _intersectionPoints[1]);
|
|
82
|
+
return 1;
|
|
83
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.lineSphereIntersection = lineSphereIntersection;
|
|
4
|
+
var vec3_1 = require("../vec3");
|
|
5
|
+
var line_1 = require("../line");
|
|
6
|
+
var _0vector = /*@__PURE__*/ vec3_1.vec3.create(0, 0, 0);
|
|
7
|
+
function lineSphereIntersection(out, inLine, inSphere) {
|
|
8
|
+
vec3_1.vec3.subtract(_0vector, inLine.origin, inSphere.center);
|
|
9
|
+
var distanceSquared = vec3_1.vec3.lengthSquared(_0vector);
|
|
10
|
+
var radiusSquared = inSphere.radius * inSphere.radius;
|
|
11
|
+
var dot = vec3_1.vec3.dot(_0vector, inLine.direction);
|
|
12
|
+
var dotSquared = dot * dot;
|
|
13
|
+
var _a = dotSquared + radiusSquared - distanceSquared;
|
|
14
|
+
if (_a < 0) {
|
|
15
|
+
return false; // no intersection
|
|
16
|
+
}
|
|
17
|
+
else {
|
|
18
|
+
var a = Math.sqrt(_a);
|
|
19
|
+
var t1 = dot - a;
|
|
20
|
+
var t2 = dot + a;
|
|
21
|
+
line_1.line.at(out[0], inLine, t1);
|
|
22
|
+
line_1.line.at(out[1], inLine, t2);
|
|
23
|
+
return true;
|
|
24
|
+
}
|
|
25
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.planePlaneJuction = planePlaneJuction;
|
|
4
|
+
var constants_1 = require("../constants");
|
|
5
|
+
var vec3_1 = require("../vec3");
|
|
6
|
+
var _normal1 = vec3_1.vec3.create();
|
|
7
|
+
var _normal2 = vec3_1.vec3.create();
|
|
8
|
+
function planePlaneJuction(out, plane1, plane2) {
|
|
9
|
+
vec3_1.vec3.copy(_normal1, plane1.normal);
|
|
10
|
+
vec3_1.vec3.copy(_normal2, plane2.normal);
|
|
11
|
+
var distance1 = plane1.distance;
|
|
12
|
+
var distance2 = plane2.distance;
|
|
13
|
+
var origin = out.origin, direction = out.direction;
|
|
14
|
+
var dot = vec3_1.vec3.dot(_normal1, _normal2);
|
|
15
|
+
if (Math.abs(dot) > 1 - constants_1.EPSILON) {
|
|
16
|
+
return false; // Planes are parallel, no intersection
|
|
17
|
+
}
|
|
18
|
+
vec3_1.vec3.cross(direction, _normal1, _normal2);
|
|
19
|
+
var magnitudeSquired = vec3_1.vec3.lengthSquared(out.direction);
|
|
20
|
+
if (magnitudeSquired < constants_1.EPSILON) {
|
|
21
|
+
return false; // No valid intersection line
|
|
22
|
+
}
|
|
23
|
+
var magnitude = Math.sqrt(magnitudeSquired);
|
|
24
|
+
direction[0] /= magnitude;
|
|
25
|
+
direction[1] /= magnitude;
|
|
26
|
+
direction[2] /= magnitude;
|
|
27
|
+
var determinant;
|
|
28
|
+
// Calculate the intersection point
|
|
29
|
+
// set z = 0
|
|
30
|
+
determinant = _normal1[0] * _normal2[1] - _normal1[1] * _normal2[0];
|
|
31
|
+
if (Math.abs(determinant) > constants_1.EPSILON) {
|
|
32
|
+
origin[0] = (distance1 * _normal2[1] - distance2 * _normal1[1]) / determinant;
|
|
33
|
+
origin[1] = (distance2 * _normal1[0] - distance1 * _normal2[0]) / determinant;
|
|
34
|
+
origin[2] = 0;
|
|
35
|
+
}
|
|
36
|
+
else {
|
|
37
|
+
// set y = 0
|
|
38
|
+
determinant = _normal1[0] * _normal2[2] - _normal1[2] * _normal2[0];
|
|
39
|
+
if (Math.abs(determinant) > constants_1.EPSILON) {
|
|
40
|
+
origin[0] = (distance1 * _normal2[2] - distance2 * _normal1[2]) / determinant;
|
|
41
|
+
origin[1] = 0;
|
|
42
|
+
origin[2] = (distance2 * _normal1[0] - distance1 * _normal2[0]) / determinant;
|
|
43
|
+
}
|
|
44
|
+
else {
|
|
45
|
+
// set x = 0
|
|
46
|
+
determinant = _normal1[1] * _normal2[2] - _normal1[2] * _normal2[1];
|
|
47
|
+
if (Math.abs(determinant) > constants_1.EPSILON) {
|
|
48
|
+
origin[0] = 0;
|
|
49
|
+
origin[1] = (distance1 * _normal2[2] - distance2 * _normal1[2]) / determinant;
|
|
50
|
+
origin[2] = (distance2 * _normal1[1] - distance1 * _normal2[1]) / determinant;
|
|
51
|
+
}
|
|
52
|
+
else {
|
|
53
|
+
return false; // No valid intersection point
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
return true;
|
|
58
|
+
}
|