@pirireis/webglobeplugins 0.15.34 → 0.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (481) hide show
  1. package/Math/angle-calculation.js +14 -13
  2. package/Math/arc-cdf-points.ts +329 -0
  3. package/Math/arc-generate-points-exponantial.ts +299 -0
  4. package/Math/arc.ts +299 -0
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/circle-cdf-points.ts +143 -0
  7. package/Math/circle.ts +49 -0
  8. package/Math/constants.ts +12 -0
  9. package/Math/index.js +0 -1
  10. package/Math/juction/arc-plane.ts +129 -0
  11. package/Math/juction/line-sphere.ts +30 -0
  12. package/Math/juction/plane-plane.ts +64 -0
  13. package/Math/line.ts +84 -0
  14. package/Math/matrix4.ts +0 -0
  15. package/Math/mesh/mapbox-delaunay.js +607 -0
  16. package/Math/methods.ts +157 -0
  17. package/Math/plane.ts +92 -0
  18. package/Math/quaternion.ts +128 -0
  19. package/Math/roadmap.md +10 -0
  20. package/Math/templete-shapes/grid-visually-equal.ts +119 -0
  21. package/Math/types.ts +66 -0
  22. package/Math/utils.js +3 -2
  23. package/Math/vec3.ts +180 -0
  24. package/algorithms/search-binary.js +14 -16
  25. package/altitude-locator/adaptors.js +0 -1
  26. package/altitude-locator/keymethod.js +0 -1
  27. package/altitude-locator/plugin.js +446 -345
  28. package/altitude-locator/types.js +26 -21
  29. package/arrowfield/adaptor.js +11 -11
  30. package/arrowfield/index.js +3 -3
  31. package/arrowfield/plugin.js +128 -83
  32. package/bearing-line/index.js +2 -2
  33. package/bearing-line/plugin.js +520 -444
  34. package/circle-line-chain/chain-list-map.js +221 -201
  35. package/circle-line-chain/init.js +0 -1
  36. package/circle-line-chain/plugin.js +464 -411
  37. package/circle-line-chain/readme.md +57 -0
  38. package/circle-line-chain/util.js +1 -1
  39. package/compass-rose/compass-rose-padding-flat.js +274 -230
  40. package/compass-rose/compass-text-writer.js +173 -149
  41. package/compass-rose/index.js +3 -3
  42. package/compassrose/compassrose.js +341 -293
  43. package/compassrose/index.js +2 -2
  44. package/depth-locator/readme.md +26 -0
  45. package/dist/Math/angle-calculation.js +13 -0
  46. package/dist/Math/bounds/line-bbox.js +186 -0
  47. package/dist/Math/mesh/mapbox-delaunay.js +544 -0
  48. package/dist/Math/utils.js +2 -0
  49. package/dist/algorithms/search-binary.js +16 -0
  50. package/dist/altitude-locator/adaptors.js +1 -0
  51. package/dist/altitude-locator/keymethod.js +1 -0
  52. package/dist/altitude-locator/plugin.js +345 -0
  53. package/dist/altitude-locator/types.js +21 -0
  54. package/dist/arrowfield/adaptor.js +11 -0
  55. package/dist/arrowfield/index.js +3 -0
  56. package/dist/arrowfield/plugin.js +83 -0
  57. package/dist/bearing-line/index.js +2 -0
  58. package/dist/bearing-line/plugin.js +444 -0
  59. package/dist/circle-line-chain/chain-list-map.js +201 -0
  60. package/dist/circle-line-chain/init.js +1 -0
  61. package/dist/circle-line-chain/plugin.js +411 -0
  62. package/dist/circle-line-chain/util.js +1 -0
  63. package/dist/compass-rose/compass-rose-padding-flat.js +230 -0
  64. package/dist/compass-rose/compass-text-writer.js +149 -0
  65. package/dist/compass-rose/index.js +3 -0
  66. package/dist/compassrose/compassrose.js +293 -0
  67. package/dist/compassrose/index.js +2 -0
  68. package/dist/heatwave/index.js +3 -0
  69. package/dist/heatwave/isobar/objectarraylabels.js +200 -0
  70. package/dist/heatwave/isobar/plugin.js +302 -0
  71. package/dist/heatwave/isobar/quadtreecontours.js +298 -0
  72. package/dist/heatwave/plugins/heatwaveglobeshell.js +204 -0
  73. package/dist/index.js +12 -0
  74. package/dist/jest.config.js +7 -0
  75. package/dist/partialrings/buffer-manager.js +75 -0
  76. package/dist/partialrings/index.js +2 -0
  77. package/dist/partialrings/plugin.js +128 -0
  78. package/dist/partialrings/program.js +279 -0
  79. package/dist/pin/pin-object-array.js +300 -0
  80. package/dist/pin/pin-point-totem.js +60 -0
  81. package/dist/point-heat-map/adaptors/timetracksplugin-format-to-this.js +63 -0
  82. package/dist/point-heat-map/index.js +1 -0
  83. package/dist/point-heat-map/plugin-webworker.js +121 -0
  84. package/dist/point-heat-map/point-to-heat-map-flow.js +124 -0
  85. package/dist/point-tracks/key-methods.js +2 -0
  86. package/dist/point-tracks/plugin.js +393 -0
  87. package/dist/programs/arrowfield/index.js +2 -0
  88. package/dist/programs/arrowfield/logic.js +254 -0
  89. package/dist/programs/arrowfield/object.js +60 -0
  90. package/dist/programs/data2legend/density-to-legend.js +98 -0
  91. package/dist/programs/data2legend/point-to-density-texture.js +97 -0
  92. package/dist/programs/float2legendwithratio/index.js +2 -0
  93. package/dist/programs/float2legendwithratio/logic.js +167 -0
  94. package/dist/programs/float2legendwithratio/object.js +104 -0
  95. package/dist/programs/globe-util/is-globe-moved.js +19 -0
  96. package/dist/programs/globeshell/index.js +2 -0
  97. package/dist/programs/globeshell/wiggle/index.js +2 -0
  98. package/dist/programs/globeshell/wiggle/logic.js +342 -0
  99. package/dist/programs/globeshell/wiggle/object.js +66 -0
  100. package/dist/programs/helpers/blender/index.js +1 -0
  101. package/dist/programs/helpers/blender/program.js +76 -0
  102. package/dist/programs/helpers/fadeaway/index.js +2 -0
  103. package/dist/programs/helpers/fadeaway/logic.js +69 -0
  104. package/dist/programs/helpers/fadeaway/object.js +14 -0
  105. package/dist/programs/helpers/index.js +2 -0
  106. package/dist/programs/index.js +9 -0
  107. package/dist/programs/line-on-globe/circle-accurate-3d.js +138 -0
  108. package/dist/programs/line-on-globe/circle-accurate-flat.js +210 -0
  109. package/dist/programs/line-on-globe/degree-padding-around-circle-3d.js +156 -0
  110. package/dist/programs/line-on-globe/index.js +1 -0
  111. package/dist/programs/line-on-globe/lines-color-instanced-flat.js +131 -0
  112. package/dist/programs/line-on-globe/util.js +5 -0
  113. package/dist/programs/picking/pickable-polygon-renderer.js +184 -0
  114. package/dist/programs/picking/pickable-renderer.js +184 -0
  115. package/dist/programs/point-on-globe/element-globe-surface-glow.js +138 -0
  116. package/dist/programs/point-on-globe/element-point-glow.js +150 -0
  117. package/dist/programs/point-on-globe/square-pixel-point.js +171 -0
  118. package/dist/programs/polygon-on-globe/texture-dem-triangle-test-plugin.js +97 -0
  119. package/dist/programs/polygon-on-globe/texture-dem-triangles.js +167 -0
  120. package/dist/programs/rings/distancering/circleflatprogram.js +116 -0
  121. package/dist/programs/rings/distancering/circlepaddingfreeangleprogram.js +326 -0
  122. package/dist/programs/rings/distancering/circlepaddysharedbuffer.js +368 -0
  123. package/dist/programs/rings/distancering/index.js +6 -0
  124. package/dist/programs/rings/distancering/paddyflatprogram.js +127 -0
  125. package/dist/programs/rings/distancering/paddyflatprogram2d.js +129 -0
  126. package/dist/programs/rings/distancering/paddyflatprogram3d.js +128 -0
  127. package/dist/programs/rings/index.js +1 -0
  128. package/dist/programs/totems/gpu-selection-uniform-block.js +104 -0
  129. package/dist/programs/two-d/pixel-circle.js +1 -0
  130. package/dist/programs/two-d/pixel-padding-for-compass.js +159 -0
  131. package/dist/programs/util.js +14 -0
  132. package/dist/programs/vectorfields/index.js +3 -0
  133. package/dist/programs/vectorfields/logics/drawrectangleparticles.js +113 -0
  134. package/dist/programs/vectorfields/logics/index.js +2 -0
  135. package/dist/programs/vectorfields/logics/pixelbased.js +140 -0
  136. package/dist/programs/vectorfields/logics/ubo.js +60 -0
  137. package/dist/programs/vectorfields/pingpongbuffermanager.js +73 -0
  138. package/dist/rangerings/index.js +5 -0
  139. package/dist/rangerings/plugin.js +543 -0
  140. package/dist/rangerings/rangeringangletext.js +326 -0
  141. package/dist/rangerings/ring-account.js +112 -0
  142. package/dist/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +1 -0
  143. package/dist/shaders/fragment-toy/firework.js +55 -0
  144. package/dist/shaders/fragment-toy/singularity.js +56 -0
  145. package/dist/timetracks/adaptors-line-strip.js +65 -0
  146. package/dist/timetracks/index.js +1 -0
  147. package/dist/timetracks/plugin-line-strip.js +240 -0
  148. package/dist/timetracks/program-line-strip.js +608 -0
  149. package/dist/timetracks/programpoint-line-strip.js +151 -0
  150. package/dist/util/account/bufferoffsetmanager.js +176 -0
  151. package/dist/util/account/index.js +3 -0
  152. package/dist/util/account/util.js +18 -0
  153. package/dist/util/algorithms/index.js +1 -0
  154. package/dist/util/algorithms/search-binary.js +25 -0
  155. package/dist/util/check/index.js +1 -0
  156. package/dist/util/gl-util/uniform-block/shader.js +1 -0
  157. package/dist/util/heatwavedatamanager/datamanager.js +149 -0
  158. package/dist/util/heatwavedatamanager/index.js +2 -0
  159. package/dist/util/index.js +13 -0
  160. package/dist/util/interpolation/index.js +1 -0
  161. package/dist/util/interpolation/timetrack/index.js +2 -0
  162. package/dist/util/interpolation/timetrack/timetrack-interpolator.js +79 -0
  163. package/dist/util/interpolation/timetrack/web-worker.js +46 -0
  164. package/dist/util/jshelpers/data-filler.js +17 -0
  165. package/dist/util/jshelpers/equality.js +18 -0
  166. package/dist/util/jshelpers/index.js +2 -0
  167. package/dist/util/jshelpers/timefilters.js +30 -0
  168. package/dist/util/picking/fence.js +43 -0
  169. package/dist/util/picking/picker-displayer.js +136 -0
  170. package/dist/util/programs/draw-texture-on-canvas.js +86 -0
  171. package/dist/util/programs/index.js +1 -0
  172. package/dist/util/programs/shapesonglobe.js +210 -0
  173. package/dist/util/programs/supersampletotextures.js +109 -0
  174. package/dist/util/programs/texturetoglobe.js +179 -0
  175. package/dist/util/shaderfunctions/index.js +2 -0
  176. package/dist/util/shaderfunctions/nodata.js +8 -0
  177. package/dist/util/shaderfunctions/noisefunctions.js +41 -0
  178. package/dist/util/surface-line-data/arcs-to-cuts.js +50 -0
  179. package/dist/util/surface-line-data/cut-arc.js +1 -0
  180. package/dist/util/surface-line-data/rbush-manager.js +1 -0
  181. package/dist/util/surface-line-data/types.js +1 -0
  182. package/dist/util/surface-line-data/web-worker.js +1 -0
  183. package/dist/util/webglobe/gldefaultstates.js +4 -0
  184. package/dist/util/webglobe/index.js +2 -0
  185. package/dist/util/webglobe/rasteroverlay.js +75 -0
  186. package/dist/waveparticles/adaptor.js +15 -0
  187. package/dist/waveparticles/index.js +3 -0
  188. package/dist/waveparticles/plugin.js +290 -0
  189. package/dist/wind/imagetovectorfieldandmagnitude.js +56 -0
  190. package/dist/wind/index.js +5 -0
  191. package/dist/wind/plugin.js +921 -0
  192. package/dist/wind/vectorfieldimage.js +23 -0
  193. package/dist/write-text/attached-text-writer.js +87 -0
  194. package/dist/write-text/context-text-bulk.js +185 -0
  195. package/dist/write-text/context-text.js +94 -0
  196. package/dist/write-text/context-text3old.js +152 -0
  197. package/dist/write-text/index.js +1 -0
  198. package/dist/write-text/writer-plugin.js +8 -0
  199. package/heatwave/index.js +4 -3
  200. package/heatwave/isobar/objectarraylabels.js +247 -200
  201. package/heatwave/isobar/plugin.js +339 -302
  202. package/heatwave/isobar/quadtreecontours.js +336 -298
  203. package/heatwave/plugins/heatwaveglobeshell.js +259 -204
  204. package/index.js +15 -12
  205. package/jest.config.js +6 -7
  206. package/package.json +6 -2
  207. package/partialrings/buffer-manager.js +89 -75
  208. package/partialrings/goals.md +17 -0
  209. package/partialrings/index.js +3 -2
  210. package/partialrings/plugin.js +160 -128
  211. package/partialrings/program.js +233 -188
  212. package/pin/pin-object-array.js +381 -300
  213. package/pin/pin-point-totem.js +77 -60
  214. package/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  215. package/point-heat-map/index.js +0 -1
  216. package/point-heat-map/plugin-webworker.js +148 -121
  217. package/point-heat-map/point-to-heat-map-flow.js +150 -124
  218. package/point-heat-map/readme.md +15 -0
  219. package/point-tracks/key-methods.js +3 -2
  220. package/point-tracks/plugin.js +480 -393
  221. package/programs/arrowfield/index.js +2 -2
  222. package/programs/arrowfield/logic.js +173 -141
  223. package/programs/arrowfield/object.js +89 -60
  224. package/programs/data2legend/density-to-legend.js +90 -73
  225. package/programs/data2legend/point-to-density-texture.js +87 -70
  226. package/programs/float2legendwithratio/index.js +3 -2
  227. package/programs/float2legendwithratio/logic.js +144 -118
  228. package/programs/float2legendwithratio/object.js +141 -104
  229. package/programs/globe-util/is-globe-moved.js +27 -19
  230. package/programs/globeshell/index.js +2 -2
  231. package/programs/globeshell/wiggle/index.js +3 -2
  232. package/programs/globeshell/wiggle/logic.js +272 -243
  233. package/programs/globeshell/wiggle/object.js +93 -66
  234. package/programs/helpers/blender/index.js +0 -1
  235. package/programs/helpers/blender/program.js +73 -58
  236. package/programs/helpers/fadeaway/index.js +3 -2
  237. package/programs/helpers/fadeaway/logic.js +53 -46
  238. package/programs/helpers/fadeaway/object.js +20 -14
  239. package/programs/helpers/index.js +2 -2
  240. package/programs/index.js +21 -9
  241. package/programs/line-on-globe/circle-accurate-3d.js +115 -87
  242. package/programs/line-on-globe/circle-accurate-flat.js +201 -149
  243. package/programs/line-on-globe/degree-padding-around-circle-3d.js +136 -104
  244. package/programs/line-on-globe/index.js +0 -1
  245. package/programs/line-on-globe/lines-color-instanced-flat.js +102 -83
  246. package/programs/line-on-globe/linestrip/data.ts +29 -0
  247. package/programs/line-on-globe/linestrip/linestrip.ts +201 -0
  248. package/programs/line-on-globe/naive-accurate-flexible.ts +258 -0
  249. package/programs/line-on-globe/util.js +8 -5
  250. package/programs/picking/pickable-polygon-renderer.js +215 -0
  251. package/programs/picking/pickable-renderer.js +129 -98
  252. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  253. package/programs/point-on-globe/element-point-glow.js +114 -80
  254. package/programs/point-on-globe/square-pixel-point.js +138 -120
  255. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin.ts +120 -0
  256. package/programs/polygon-on-globe/texture-dem-triangles.ts +207 -0
  257. package/programs/programcache.ts +131 -0
  258. package/programs/rings/distancering/circleflatprogram.js +138 -116
  259. package/programs/rings/distancering/circlepaddingfreeangleprogram.js +323 -275
  260. package/programs/rings/distancering/circlepaddysharedbuffer.js +423 -368
  261. package/programs/rings/distancering/index.js +5 -6
  262. package/programs/rings/distancering/paddyflatprogram.js +148 -127
  263. package/programs/rings/distancering/paddyflatprogram2d.js +153 -129
  264. package/programs/rings/distancering/paddyflatprogram3d.js +149 -128
  265. package/programs/rings/index.js +1 -1
  266. package/programs/rings/partial-ring/piece-of-pie.ts +323 -0
  267. package/programs/totems/camerauniformblock.ts +310 -0
  268. package/programs/totems/canvas-webglobe-info.ts +156 -0
  269. package/programs/totems/globe-changes.ts +79 -0
  270. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  271. package/programs/totems/index.ts +2 -0
  272. package/programs/two-d/pixel-circle.js +0 -1
  273. package/programs/two-d/pixel-padding-for-compass.js +112 -97
  274. package/programs/util.js +19 -14
  275. package/programs/vectorfields/index.js +3 -3
  276. package/programs/vectorfields/logics/constants.ts +5 -0
  277. package/programs/vectorfields/logics/drawrectangleparticles.js +78 -58
  278. package/programs/vectorfields/logics/index.js +4 -2
  279. package/programs/vectorfields/logics/pixelbased.js +92 -73
  280. package/programs/vectorfields/logics/ubo-new.ts +37 -0
  281. package/programs/vectorfields/logics/ubo.js +57 -51
  282. package/programs/vectorfields/pingpongbuffermanager.js +80 -73
  283. package/publish.bat +62 -0
  284. package/range-tools-on-terrain/bearing-line/adapters.ts +154 -0
  285. package/range-tools-on-terrain/bearing-line/plugin.ts +569 -0
  286. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  287. package/range-tools-on-terrain/circle-line-chain/adapters.ts +109 -0
  288. package/range-tools-on-terrain/circle-line-chain/chain-list-map.ts +446 -0
  289. package/range-tools-on-terrain/circle-line-chain/plugin.ts +607 -0
  290. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  291. package/range-tools-on-terrain/range-ring/adapters.ts +114 -0
  292. package/range-tools-on-terrain/range-ring/enum.ts +2 -0
  293. package/range-tools-on-terrain/range-ring/plugin.ts +447 -0
  294. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  295. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  296. package/rangerings/enum.ts +2 -0
  297. package/rangerings/index.js +5 -5
  298. package/rangerings/plugin.js +644 -543
  299. package/rangerings/rangeringangletext.js +369 -326
  300. package/rangerings/ring-account.js +129 -112
  301. package/semiplugins/interface.ts +14 -0
  302. package/semiplugins/lightweight/line-plugin.ts +343 -0
  303. package/semiplugins/lightweight/piece-of-pie-plugin.ts +275 -0
  304. package/semiplugins/shape-on-terrain/arc-plugin.ts +602 -0
  305. package/semiplugins/shape-on-terrain/circle-plugin.ts +588 -0
  306. package/semiplugins/shape-on-terrain/goal.md +12 -0
  307. package/semiplugins/shape-on-terrain/padding-1-degree.ts +714 -0
  308. package/semiplugins/shape-on-terrain/terrain-cover/notes.md +90 -0
  309. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.ts +0 -0
  310. package/semiplugins/type.ts +8 -0
  311. package/shaders/fragment-toy/firework.js +1 -1
  312. package/shaders/fragment-toy/singularity.js +5 -2
  313. package/tests/Math/arc-sampling-test.js +367 -0
  314. package/tests/Math/arc-sampling-test.ts +429 -0
  315. package/tests/Math/arc.test.ts +102 -0
  316. package/tests/Math/junction/arc-plane.test.ts +163 -0
  317. package/tests/Math/junction/plane-plane.test.ts +91 -0
  318. package/tests/Math/plane-test.ts +17 -0
  319. package/tests/Math/plane.test.ts +43 -0
  320. package/tests/Math/vec3.test.ts +14 -0
  321. package/timetracks/adaptors-line-strip.js +80 -65
  322. package/timetracks/index.js +0 -1
  323. package/timetracks/plugin-line-strip.js +295 -240
  324. package/timetracks/program-line-strip.js +491 -411
  325. package/timetracks/programpoint-line-strip.js +122 -98
  326. package/timetracks/readme.md +1 -0
  327. package/tsconfig.json +22 -0
  328. package/types.ts +265 -0
  329. package/util/account/bufferoffsetmanager.js +209 -176
  330. package/util/account/create-buffermap-orchastration.ts +85 -0
  331. package/util/account/index.js +6 -3
  332. package/util/account/single-attribute-buffer-management/buffer-manager.ts +149 -0
  333. package/util/account/single-attribute-buffer-management/buffer-orchestrator.ts +332 -0
  334. package/util/account/single-attribute-buffer-management/buffer-orchestrator1.ts +184 -0
  335. package/util/account/single-attribute-buffer-management/index.ts +11 -0
  336. package/util/account/single-attribute-buffer-management/object-store.ts +76 -0
  337. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  338. package/util/account/util.js +22 -18
  339. package/util/algorithms/index.js +0 -1
  340. package/util/algorithms/search-binary.js +26 -25
  341. package/util/build-strategy/general-strategy.ts +99 -0
  342. package/util/build-strategy/static-dynamic.ts +50 -0
  343. package/util/check/index.js +0 -1
  344. package/util/check/typecheck.ts +74 -0
  345. package/util/frame-counter-trigger.ts +99 -0
  346. package/util/geometry/index.ts +64 -0
  347. package/util/gl-util/buffer/attribute-loader.ts +84 -0
  348. package/util/gl-util/buffer/index.ts +6 -0
  349. package/util/gl-util/draw-options/methods.ts +47 -0
  350. package/util/gl-util/uniform-block/manager.ts +210 -0
  351. package/util/gl-util/uniform-block/roadmap.md +70 -0
  352. package/util/gl-util/uniform-block/shader.js +0 -1
  353. package/util/gl-util/uniform-block/types.ts +20 -0
  354. package/util/heatwavedatamanager/datamanager.js +168 -149
  355. package/util/heatwavedatamanager/index.js +2 -2
  356. package/util/heatwavedatamanager/pointcoordsmeta.ts +28 -0
  357. package/util/heatwavedatamanager/texture-point-sampler.ts +198 -0
  358. package/util/index.js +13 -13
  359. package/util/interpolation/index.js +0 -1
  360. package/util/interpolation/timetrack/index.js +9 -2
  361. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  362. package/util/interpolation/timetrack/web-worker.js +51 -46
  363. package/util/jshelpers/data-filler.js +19 -17
  364. package/util/jshelpers/equality.js +17 -18
  365. package/util/jshelpers/index.js +1 -2
  366. package/util/jshelpers/timefilters.js +32 -30
  367. package/util/picking/fence.js +46 -43
  368. package/util/picking/picker-displayer.js +177 -136
  369. package/util/programs/draw-texture-on-canvas.js +82 -66
  370. package/util/programs/index.js +1 -1
  371. package/util/programs/shapesonglobe.js +203 -167
  372. package/util/programs/supersampletotextures.js +132 -99
  373. package/util/programs/texturetoglobe.js +152 -128
  374. package/util/shaderfunctions/geometrytransformations.ts +388 -0
  375. package/util/shaderfunctions/index.js +2 -2
  376. package/util/shaderfunctions/nodata.js +4 -2
  377. package/util/shaderfunctions/noisefunctions.js +10 -7
  378. package/util/surface-line-data/arc-bboxes.ts +42 -0
  379. package/util/surface-line-data/arcs-to-cuts.js +74 -50
  380. package/util/surface-line-data/cut-arc.js +0 -1
  381. package/util/surface-line-data/flow.ts +52 -0
  382. package/util/surface-line-data/rbush-manager.js +0 -1
  383. package/util/surface-line-data/types.ts +27 -0
  384. package/util/surface-line-data/web-worker.js +0 -1
  385. package/util/webglobe/gldefaultstates.js +5 -4
  386. package/util/webglobe/index.js +2 -2
  387. package/util/webglobe/rasteroverlay.js +96 -75
  388. package/util/webglobjectbuilders.ts +446 -0
  389. package/waveparticles/adaptor.js +16 -15
  390. package/waveparticles/index.js +3 -3
  391. package/waveparticles/plugin.js +342 -290
  392. package/wind/imagetovectorfieldandmagnitude.js +71 -56
  393. package/wind/index.js +5 -5
  394. package/wind/plugin.js +845 -670
  395. package/wind/vectorfieldimage.js +27 -23
  396. package/write-text/attached-text-writer.js +105 -87
  397. package/write-text/context-text-bulk.ts +268 -0
  398. package/write-text/context-text.js +125 -94
  399. package/write-text/context-text3.ts +253 -0
  400. package/write-text/context-text3old.js +179 -152
  401. package/write-text/context-text4.ts +243 -0
  402. package/write-text/index.js +1 -1
  403. package/write-text/writer-plugin.js +7 -8
  404. package/Math/frustum/camera.js +0 -24
  405. package/Math/frustum/from-globeinfo.js +0 -48
  406. package/util/account/single-attribute-buffer-management/types.js +0 -1
  407. /package/{Math → dist/Math}/arc-cdf-points.js +0 -0
  408. /package/{Math → dist/Math}/arc-generate-points-exponantial.js +0 -0
  409. /package/{Math → dist/Math}/arc.js +0 -0
  410. /package/{Math → dist/Math}/circle-cdf-points.js +0 -0
  411. /package/{Math → dist/Math}/circle.js +0 -0
  412. /package/{Math → dist/Math}/constants.js +0 -0
  413. /package/{Math/matrix4.js → dist/Math/index.js} +0 -0
  414. /package/{Math → dist/Math}/juction/arc-plane.js +0 -0
  415. /package/{Math → dist/Math}/juction/line-sphere.js +0 -0
  416. /package/{Math → dist/Math}/juction/plane-plane.js +0 -0
  417. /package/{Math → dist/Math}/line.js +0 -0
  418. /package/{util/surface-line-data/types.js → dist/Math/matrix4.js} +0 -0
  419. /package/{Math → dist/Math}/methods.js +0 -0
  420. /package/{Math → dist/Math}/plane.js +0 -0
  421. /package/{Math → dist/Math}/quaternion.js +0 -0
  422. /package/{Math → dist/Math}/templete-shapes/grid-visually-equal.js +0 -0
  423. /package/{Math/frustum → dist/Math}/types.js +0 -0
  424. /package/{Math → dist/Math}/vec3.js +0 -0
  425. /package/{programs → dist/programs}/line-on-globe/linestrip/data.js +0 -0
  426. /package/{programs → dist/programs}/line-on-globe/linestrip/linestrip.js +0 -0
  427. /package/{programs → dist/programs}/line-on-globe/naive-accurate-flexible.js +0 -0
  428. /package/{programs → dist/programs}/programcache.js +0 -0
  429. /package/{programs → dist/programs}/rings/partial-ring/piece-of-pie.js +0 -0
  430. /package/{programs → dist/programs}/totems/camerauniformblock.js +0 -0
  431. /package/{programs → dist/programs}/totems/canvas-webglobe-info.js +0 -0
  432. /package/{programs → dist/programs}/totems/globe-changes.js +0 -0
  433. /package/{programs → dist/programs}/totems/index.js +0 -0
  434. /package/{programs → dist/programs}/vectorfields/logics/constants.js +0 -0
  435. /package/{programs → dist/programs}/vectorfields/logics/ubo-new.js +0 -0
  436. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/bearing-line/adapters.js +0 -0
  437. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/bearing-line/plugin.js +0 -0
  438. /package/{Math → dist/range-tools-on-terrain/bearing-line}/types.js +0 -0
  439. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/circle-line-chain/adapters.js +0 -0
  440. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/circle-line-chain/chain-list-map.js +0 -0
  441. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/circle-line-chain/plugin.js +0 -0
  442. /package/{range-tools-on-terrain/bearing-line → dist/range-tools-on-terrain/circle-line-chain}/types.js +0 -0
  443. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/adapters.js +0 -0
  444. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/enum.js +0 -0
  445. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/plugin.js +0 -0
  446. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/rangeringangletext.js +0 -0
  447. /package/{range-tools-on-terrain → dist/range-tools-on-terrain}/range-ring/types.js +0 -0
  448. /package/{rangerings → dist/rangerings}/enum.js +0 -0
  449. /package/{semiplugins → dist/semiplugins}/interface.js +0 -0
  450. /package/{semiplugins → dist/semiplugins}/lightweight/line-plugin.js +0 -0
  451. /package/{semiplugins → dist/semiplugins}/lightweight/piece-of-pie-plugin.js +0 -0
  452. /package/{semiplugins → dist/semiplugins}/shape-on-terrain/arc-plugin.js +0 -0
  453. /package/{semiplugins → dist/semiplugins}/shape-on-terrain/circle-plugin.js +0 -0
  454. /package/{semiplugins → dist/semiplugins}/shape-on-terrain/padding-1-degree.js +0 -0
  455. /package/{semiplugins → dist/semiplugins}/type.js +0 -0
  456. /package/{types.js → dist/types.js} +0 -0
  457. /package/{util → dist/util}/account/create-buffermap-orchastration.js +0 -0
  458. /package/{util → dist/util}/account/single-attribute-buffer-management/buffer-manager.js +0 -0
  459. /package/{util → dist/util}/account/single-attribute-buffer-management/buffer-orchestrator.js +0 -0
  460. /package/{util → dist/util}/account/single-attribute-buffer-management/buffer-orchestrator1.js +0 -0
  461. /package/{util → dist/util}/account/single-attribute-buffer-management/index.js +0 -0
  462. /package/{util → dist/util}/account/single-attribute-buffer-management/object-store.js +0 -0
  463. /package/{range-tools-on-terrain/circle-line-chain → dist/util/account/single-attribute-buffer-management}/types.js +0 -0
  464. /package/{util → dist/util}/build-strategy/general-strategy.js +0 -0
  465. /package/{util → dist/util}/build-strategy/static-dynamic.js +0 -0
  466. /package/{util → dist/util}/check/typecheck.js +0 -0
  467. /package/{util → dist/util}/frame-counter-trigger.js +0 -0
  468. /package/{util → dist/util}/geometry/index.js +0 -0
  469. /package/{util → dist/util}/gl-util/buffer/attribute-loader.js +0 -0
  470. /package/{util → dist/util}/gl-util/buffer/index.js +0 -0
  471. /package/{util → dist/util}/gl-util/draw-options/methods.js +0 -0
  472. /package/{util → dist/util}/gl-util/uniform-block/manager.js +0 -0
  473. /package/{util → dist/util}/gl-util/uniform-block/types.js +0 -0
  474. /package/{util → dist/util}/heatwavedatamanager/pointcoordsmeta.js +0 -0
  475. /package/{util → dist/util}/heatwavedatamanager/texture-point-sampler.js +0 -0
  476. /package/{util → dist/util}/shaderfunctions/geometrytransformations.js +0 -0
  477. /package/{util → dist/util}/surface-line-data/arc-bboxes.js +0 -0
  478. /package/{util → dist/util}/surface-line-data/flow.js +0 -0
  479. /package/{util → dist/util}/webglobjectbuilders.js +0 -0
  480. /package/{write-text → dist/write-text}/context-text3.js +0 -0
  481. /package/{write-text → dist/write-text}/context-text4.js +0 -0
@@ -0,0 +1,921 @@
1
+ /**
2
+ * Author: Toprak Nihat Deniz Ozturk
3
+ */
4
+ import * as util from "../util";
5
+ import imageToMagnitude, { imageToRadianAngle } from "./imagetovectorfieldandmagnitude";
6
+ import { TexturePointSampler } from "../util/heatwavedatamanager/texture-point-sampler";
7
+ /**
8
+ * Shader Dökümanı:
9
+ * * Vektör alan haritasında kaçış değeri
10
+ * texture2D(u_wind, pos).rg == vec2(0.0, 0.0) değerini kaçış için kullandım.
11
+ * Deniz rüzgarları gibi haritalarda kara için rg değerleri 0.0 oluyor.
12
+ * Gerçek bir partikülün rg == vec2(0.0, 0.0) değerinde olma olasılığı düşük.
13
+ * Hem yatay ve hem dikey boyutta en düşük değere sahip olmalı.
14
+ *
15
+
16
+ *
17
+ */
18
+ /**
19
+ * @typedef {Object} WindData for setWindDataWithImageBase64
20
+ * @property {string} image - base64 encoded image
21
+ * @property {number} width - image width
22
+ * @property {number} height - image height
23
+ * @property {number} uMin - minimum u value
24
+ * @property {number} vMin - minimum v value
25
+ * @property {number} uMax - maximum u value
26
+ * @property {number} vMax - maximum v value
27
+ * @property {Array} bbox - bounding box [minLon, minLat, maxLon, maxLat]
28
+ * @property {LegendData} legendData - legend data
29
+
30
+ */
31
+ /**
32
+ * @typedef {Object} LegendData
33
+ * @property {Array} thresholds - list of integers
34
+ * @property {Array} values - list of colors
35
+ */
36
+ const quadVert = `
37
+ precision mediump float;
38
+
39
+ attribute vec2 a_pos;
40
+
41
+ varying vec2 v_tex_pos;
42
+
43
+ void main() {
44
+ v_tex_pos = a_pos;
45
+ gl_Position = vec4(1.0 - 2.0 * a_pos, 0, 1);
46
+ }`;
47
+ const screenFrag = `precision mediump float;
48
+
49
+ uniform sampler2D u_screen;
50
+ uniform float u_opacity;
51
+
52
+ varying vec2 v_tex_pos;
53
+
54
+ void main() {
55
+ vec4 color = texture2D(u_screen, 1.0 - v_tex_pos);
56
+ // a hack to guarantee opacity fade out even with a value close to 1.0
57
+ if ( color.a < 0.005) {
58
+ discard;
59
+ }
60
+ gl_FragColor = vec4( floor(255.0 * color * u_opacity) / 255.0);
61
+ }
62
+
63
+ `;
64
+ const updateFrag = `
65
+ precision highp float;
66
+
67
+ uniform sampler2D u_particles;
68
+ uniform sampler2D u_wind;
69
+ uniform vec2 u_wind_res;
70
+ uniform vec2 u_wind_min;
71
+ uniform vec2 u_wind_max;
72
+ uniform float u_rand_seed;
73
+ uniform float u_speed_factor;
74
+ uniform float u_drop_rate;
75
+ uniform float u_drop_rate_bump;
76
+
77
+ varying vec2 v_tex_pos;
78
+
79
+ // pseudo-random generator
80
+ const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);
81
+ float rand(const vec2 co) {
82
+ float t = dot(rand_constants.xy, co);
83
+ return fract(sin(t) * (rand_constants.z + t));
84
+ }
85
+
86
+ // wind speed lookup; use manual bilinear filtering based on 4 adjacent pixels for smooth interpolation
87
+ vec2 lookup_wind(const vec2 uv) {
88
+ return texture2D(u_wind, uv).rg; // lower-res hardware filtering
89
+ // vec2 px = 1.0 / u_wind_res;
90
+ // vec2 vc = (floor(uv * u_wind_res)) * px;
91
+ // vec2 f = fract(uv * u_wind_res);
92
+ // vec2 tl = texture2D(u_wind, vc).rg;
93
+ // vec2 tr = texture2D(u_wind, vc + vec2(px.x, 0)).rg;
94
+ // vec2 bl = texture2D(u_wind, vc + vec2(0, px.y)).rg;
95
+ // vec2 br = texture2D(u_wind, vc + px).rg;
96
+ // return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);
97
+ }
98
+
99
+ void main() {
100
+ vec4 color = texture2D(u_particles, v_tex_pos);
101
+ vec2 pos = vec2(
102
+ color.r / 255.0 + color.b,
103
+ color.g / 255.0 + color.a); // decode particle position from pixel RGBA
104
+
105
+ if ( texture2D(u_wind, pos).rg == vec2(0.0, 0.0) ) {
106
+ discard;
107
+ }
108
+
109
+ vec2 velocity = mix(u_wind_min, u_wind_max, lookup_wind(pos));
110
+ float speed_t = length(velocity) / length(u_wind_max);
111
+
112
+ // take EPSG:4236 distortion into account for calculating where the particle moved
113
+ // float distortion = 1.0; //cos(radians(pos.y * 180.0 - 90.0));
114
+ // vec2 offset = vec2(velocity.x / distortion, -velocity.y) * 0.0001 * u_speed_factor;
115
+ vec2 offset = vec2(velocity.x, velocity.y) * 0.0001 * u_speed_factor;
116
+
117
+ // update particle position, wrapping around the date line
118
+ pos = fract(1.0 + pos + offset);
119
+
120
+ // a random seed to use for the particle drop
121
+ vec2 seed = (pos + v_tex_pos) * u_rand_seed;
122
+
123
+ // drop rate is a chance a particle will restart at random position, to avoid degeneration
124
+ float drop_rate = u_drop_rate + speed_t * u_drop_rate_bump;
125
+ float drop = step(1.0 - drop_rate, rand(seed));
126
+
127
+ vec2 random_pos = vec2(
128
+ rand(seed + 1.3),
129
+ rand(seed + 2.1));
130
+ pos = mix(pos, random_pos, drop);
131
+
132
+ // encode the new particle position back into RGBA
133
+ gl_FragColor = vec4(
134
+ fract(pos * 255.0),
135
+ floor(pos * 255.0) / 255.0);
136
+ }
137
+ `;
138
+ const drawFrag = `precision mediump float;
139
+
140
+ uniform sampler2D u_wind;
141
+ uniform vec2 u_wind_min;
142
+ uniform vec2 u_wind_max;
143
+ uniform sampler2D u_color_ramp;
144
+ uniform float u_color_ramp_max;
145
+ uniform float u_base_opacity;
146
+
147
+ uniform float u_min_speed;
148
+ uniform float u_max_speed;
149
+
150
+ varying vec2 v_particle_pos;
151
+
152
+ void main() {
153
+
154
+
155
+ if ( texture2D(u_wind, v_particle_pos).rg == vec2(0.0, 0.0) ) {
156
+ discard;
157
+ }
158
+ vec2 velocity = mix(u_wind_min, u_wind_max, texture2D(u_wind, v_particle_pos).rg);
159
+ float speed = length(velocity);
160
+ if (speed < u_min_speed || speed > u_max_speed) {
161
+ discard;
162
+ }
163
+ if (speed >= u_color_ramp_max) {
164
+ gl_FragColor = texture2D(u_color_ramp,
165
+ vec2( 0.99999 , 0.0001 )) * u_base_opacity;
166
+ return;
167
+ }
168
+
169
+ float speed_t = speed / u_color_ramp_max; // length(u_wind_max); //
170
+ // color ramp olusturulan method finalde texture ters çevriliyor. bu yüzden speed_t 1.0 - speed_t oluyor.
171
+ speed_t = 1.0 - speed_t;
172
+ // color ramp is encoded in a 16.0 x 16.0 texture
173
+ vec2 ramp_pos = vec2(
174
+ fract(16.0 * speed_t),
175
+ floor(16.0 * speed_t) / 16.0);
176
+
177
+
178
+ gl_FragColor = texture2D(u_color_ramp, ramp_pos) * u_base_opacity;
179
+ }
180
+ `;
181
+ const drawSphereVert = `
182
+ precision mediump float;
183
+
184
+ attribute float a_index;
185
+
186
+ uniform float u_point_size;
187
+ uniform sampler2D u_particles;
188
+ uniform float u_particles_res;
189
+
190
+ uniform float u_height;
191
+
192
+ varying vec2 v_particle_pos;
193
+ varying float v_z;
194
+
195
+ uniform mat3 u_bbox_matrix;
196
+
197
+ uniform mat4 uModelViewMatrix;
198
+ uniform mat4 uProjectionMatrix;
199
+ uniform vec3 uTranslate;
200
+
201
+ const float PI = 3.141592653589793;
202
+ const float R = 6378.137;
203
+
204
+ vec3 cartesian3DPoint( float longRad, float latRad, float height) {
205
+ float radius = R + height;
206
+ float x = radius * sin(latRad) * cos(longRad);
207
+ float y = radius * sin(latRad) * sin(longRad);
208
+ float z = radius * cos(latRad);
209
+ return vec3(
210
+ x,
211
+ y,
212
+ z) ;
213
+ }
214
+
215
+ void main() {
216
+ vec4 color = texture2D(u_particles, vec2(
217
+ fract(a_index / u_particles_res),
218
+ floor(a_index / u_particles_res) / u_particles_res));
219
+
220
+ v_particle_pos = vec2(
221
+ color.r / 255.0 + color.b,
222
+ color.g / 255.0 + color.a);
223
+
224
+
225
+ // if ( v_particle_pos.y < 0.0265 || v_particle_pos.y > 0.9735 ) {
226
+ float y = v_particle_pos.y - 0.0055;//a
227
+ if ( y > 0.9735 || y < 0.0265 ) {
228
+ gl_Position = vec4(-2.0, -2.0, -2.0, 1.0);
229
+ return;
230
+ }
231
+ // vec3 pos = u_bbox_matrix * vec3(v_particle_pos.x, v_particle_pos.y, 1.0);
232
+ vec3 pos = u_bbox_matrix * vec3(v_particle_pos.x, y, 1.0);
233
+
234
+
235
+ float xRad = PI * (2.0 * pos.x - 1.0);
236
+ float yRad = pos.y * PI;
237
+
238
+ pos = cartesian3DPoint(xRad, yRad, u_height);
239
+ gl_Position = uProjectionMatrix * uModelViewMatrix * vec4(pos - uTranslate, 1.0);
240
+ gl_PointSize = u_point_size;
241
+
242
+ }`;
243
+ const drawFlatVert = `
244
+ precision mediump float;
245
+
246
+ uniform mat3 u_bbox_matrix;
247
+
248
+ uniform vec3 uTranslate;
249
+ // uniform mat4 uModelViewMatrix;
250
+ uniform mat4 uProjectionMatrix;
251
+
252
+ attribute float a_index;
253
+ uniform sampler2D u_particles;
254
+ uniform float u_particles_res;
255
+ uniform float u_point_size;
256
+ uniform vec2 u_mapWH;
257
+ uniform vec2 u_scrWH;
258
+
259
+ varying vec2 v_particle_pos;
260
+
261
+ const float PI = 3.141592653589793;
262
+ const float POLE = 20037508.34;
263
+ const float POLE_BY_PI = POLE / PI;
264
+ const float HALF_PI = PI / 2.0;
265
+
266
+
267
+ void main() {
268
+
269
+ vec4 color = texture2D(u_particles, vec2(
270
+ fract(a_index / u_particles_res),
271
+ floor(a_index / u_particles_res) / u_particles_res));
272
+
273
+ v_particle_pos = vec2(
274
+ color.r / 255.0 + color.b,
275
+ color.g / 255.0 + color.a);
276
+ float y = v_particle_pos.y - 0.0055;//a
277
+ if ( y < 0.0265 || y > 0.9735 ) {
278
+ gl_Position = vec4(-2.0, -2.0, -2.0, 1.0);
279
+ return;
280
+ }
281
+ vec3 pos = u_bbox_matrix * vec3(v_particle_pos.x, y, 1.0);
282
+
283
+ float x = (2.0 * pos.x - 1.0);
284
+ float mercator_x = x * POLE;
285
+ float mercator_y = log( tan( ( 1.0 - pos.y ) * HALF_PI ) ) * POLE_BY_PI;
286
+
287
+ float normalizedX = ( mercator_x - uTranslate.x) / u_mapWH.x;
288
+ float normalizedY = ( mercator_y - uTranslate.y) / u_mapWH.y;
289
+ gl_Position = uProjectionMatrix * vec4(normalizedX * u_scrWH.x, (1.0 - normalizedY) * u_scrWH.y, 0.0, 1.0);
290
+
291
+ gl_PointSize = u_point_size;
292
+ }`;
293
+ const defaultRampColors = [
294
+ [0.0, '#5e4fa2'],
295
+ [0.08, '#3288bd'],
296
+ [0.2, '#66c2a5'],
297
+ [0.3, '#abdda4'],
298
+ [0.4, '#e6f598'],
299
+ [0.5, '#fee08b'],
300
+ [0.6, '#fdae61'],
301
+ [0.7, '#f46d43'],
302
+ [1.0, '#d53e4f']
303
+ ];
304
+ const windyLegendData = {
305
+ "thresholds": [0, 3, 3, 5, 5, 7, 10, 10, 13, 15, 15, 17, 20, 20, 25, 25, 30],
306
+ // 0 5 10 20 30 40 60
307
+ // "thresholds": [0, 5, 5, 10, 10, 15, 15, 20, 20, 25, 25, 30, 30, 35, 40, 60],
308
+ "values": [
309
+ "#6271B8",
310
+ "#6271B8",
311
+ "#6271B8",
312
+ "#6271B8",
313
+ "#3D6EA3",
314
+ "#4A94AA",
315
+ "#4A9294",
316
+ "#4D8E7C",
317
+ "#4CA44C",
318
+ "#67A436",
319
+ "#A28740",
320
+ "#A26D5C",
321
+ "#8D3F5C",
322
+ "#974B91",
323
+ "#5F64A0",
324
+ "#5B88A1",
325
+ "#5B88A1"
326
+ ]
327
+ };
328
+ export default class WindPlugin {
329
+ /**
330
+ * @param {String} id
331
+ * @param {Object} windDataMeta
332
+ * @param {number} windDataMeta.width - image width
333
+ * @param {number} windDataMeta.height - image height
334
+ * @param {Array} windDataMeta.bbox - bounding box [minLon, minLat, maxLon, maxLat]
335
+ * @param {Object} options
336
+ * @param {number} options.fadeOpacity - how fast the particle trails fade on each frame | between 0 - 1 | default 0.746
337
+ * @param {number} options.speedFactor - how fast the particles move | between 0 - 1 | default 0.6
338
+ * @param {number} options.dropRate - how often the particles move to a random place | between 0 - 1 | default 0.007
339
+ * @param {number} options.dropRateBump - drop rate increase relative to individual particle speed
340
+ * @param {number} options.baseOpacity - opacity of drawn particle trails | between 0 - 1 | default 1.0
341
+ * @param {number} options.pointSize - draw size of each particle | positive number | default 2.0
342
+ * @param {number} options.minSpeed - minimum speed value | positive number | default 0.0
343
+ * @param {number} options.maxSpeed - maximum speed value | positive number | default 1000.0
344
+ * @param {number} options.height - height of the particles | number | default 0.0
345
+ * @param {number} numParticles - number of particles | positive integer
346
+ * @param {LegendData} options.legendData - legend data
347
+ */
348
+ constructor(id, windDataMeta, { fadeOpacity = 0.746, speedFactor = 0.6, dropRate = 0.007, dropRateBump = 0.001, baseOpacity = 1.0, pointSize = 2.0, minSpeed = 0.0, maxSpeed = 1000.0, height = 0.0, numParticles = 40000, legendData = windyLegendData } = {}) {
349
+ this.id = id;
350
+ this._windDataMeta = windDataMeta;
351
+ this.globe = null;
352
+ this.gl = null;
353
+ this._screenMoved = false;
354
+ this.projMatrix = null;
355
+ this.modelviewMatrix = null;
356
+ this.transPos = new Float32Array([0, 0, 0]);
357
+ this.windData = null;
358
+ this._fadeOpacity = fadeOpacity;
359
+ this._speedFactor = speedFactor;
360
+ this._dropRate = dropRate;
361
+ this._dropRateBump = dropRateBump;
362
+ this._baseOpacity = baseOpacity;
363
+ this._pointSize = pointSize;
364
+ this._minSpeed = minSpeed;
365
+ this._maxSpeed = maxSpeed;
366
+ this._height = height;
367
+ this._numParticles = numParticles;
368
+ this._legendData = legendData;
369
+ this.lastdatas = [[], [], { x: 0, y: 0, z: 0 }];
370
+ this._drawParticles = this._drawParticlesSphere;
371
+ this._lastLOD = 0;
372
+ }
373
+ // Uniforms are loaded once, on initiation and when they are changed.
374
+ set height(value) {
375
+ this._height = value;
376
+ this._loadHeight();
377
+ }
378
+ set minSpeed(value) {
379
+ this._minSpeed = value;
380
+ this._loadMinMaxSpeed();
381
+ }
382
+ set maxSpeed(value) {
383
+ this._maxSpeed = value;
384
+ this._loadMinMaxSpeed();
385
+ }
386
+ set fadeOpacity(value) {
387
+ this._fadeOpacity = value;
388
+ this._loadFadeOpacity();
389
+ }
390
+ set speedFactor(value) {
391
+ this._speedFactor = value;
392
+ this._loadSpeedFactor();
393
+ }
394
+ set dropRate(value) {
395
+ this._dropRate = value;
396
+ this._loadDropRate();
397
+ }
398
+ set dropRateBump(value) {
399
+ this._dropRateBump = value;
400
+ this._loadDropRateBump();
401
+ }
402
+ set baseOpacity(value) {
403
+ this._baseOpacity = value;
404
+ this._loadBaseOpacity();
405
+ }
406
+ set pointSize(value) {
407
+ this._pointSize = value;
408
+ this._loadPointSize();
409
+ }
410
+ // Color ramp methods.
411
+ // Color ramp is used to colorize the particles according to their speed.
412
+ // Legend max value is used to normalize the speed values.
413
+ setColorRamp(colors) {
414
+ // lookup texture for colorizing the particles according to their speed
415
+ if (this.gl == null) {
416
+ return;
417
+ }
418
+ this.colorRampTexture = util.createTexture(this.gl, this.gl.LINEAR, util.getColorRamp(colors), 16, 16);
419
+ }
420
+ setColorRampDefault() {
421
+ const { uMax, uMin, vMax, vMin } = this.windData;
422
+ const maxSpeed = Math.sqrt(uMax * uMax + vMax * vMax);
423
+ const minSpeed = Math.sqrt(uMin * uMin + vMin * vMin);
424
+ // console.log("maxSpeed", maxSpeed, "minSpeed", minSpeed);
425
+ this._rampMax = maxSpeed > minSpeed ? maxSpeed : minSpeed;
426
+ this._loadRampMax();
427
+ this.setColorRamp(defaultRampColors);
428
+ }
429
+ /**
430
+ *
431
+ * @param {*} legendData
432
+ * @param {Array} legendData.thresholds - list of integers
433
+ * @param {Array} legendData.values - list of colors in hex format like #ff0000 (alpha is not included)
434
+ *
435
+ */
436
+ setLegend(legendData) {
437
+ const { gl } = this;
438
+ if (gl === null) {
439
+ throw new Error("wind plugin. setColorRampFromService is called before plugin is registered.");
440
+ }
441
+ const { thresholds, values } = legendData;
442
+ if (thresholds.length === 0 || values.length === 0) {
443
+ return;
444
+ }
445
+ thresholds.push(thresholds[thresholds.length - 1]);
446
+ values.push(values[values.length - 1]);
447
+ const maxVelocity = thresholds[thresholds.length - 1];
448
+ const colors = [];
449
+ for (let i = 0; i < thresholds.length; i++) {
450
+ colors.push([
451
+ thresholds[i] / maxVelocity,
452
+ values[i]
453
+ ]);
454
+ }
455
+ const colorRamp = util.getColorRamp(colors);
456
+ this.colorRampTexture = util.createTexture(gl, gl.LINEAR, colorRamp, 16, 16);
457
+ this._rampMax = maxVelocity;
458
+ this._loadRampMax();
459
+ }
460
+ // particle coordinates are encoded into RGBA texture
461
+ set numParticles(numParticles) {
462
+ const gl = this.gl;
463
+ // we create a square texture where each pixel will hold a particle position encoded as RGBA
464
+ const particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(numParticles));
465
+ this._numParticles = particleRes * particleRes;
466
+ const particleState = new Uint8Array(this._numParticles * 4);
467
+ for (let i = 0; i < particleState.length; i++) {
468
+ particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
469
+ }
470
+ // textures to hold the particle state for the current and the next frame
471
+ this.particleStateTexture0 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
472
+ this.particleStateTexture1 = util.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
473
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
474
+ gl.useProgram(this.updateProgram.program);
475
+ gl.uniform1f(this.updateProgram.u_wind_res, this.particleStateResolution);
476
+ gl.useProgram(this.drawSphereProgram.program);
477
+ gl.uniform1f(this.drawSphereProgram.u_particles_res, this.particleStateResolution);
478
+ gl.useProgram(this.drawFlatProgram.program);
479
+ gl.uniform1f(this.drawFlatProgram.u_particles_res, this.particleStateResolution);
480
+ gl.useProgram(currentProgram);
481
+ // console.log("numParticles", this._numParticles);
482
+ const particleIndices = new Float32Array(this._numParticles);
483
+ for (let i = 0; i < this._numParticles; i++)
484
+ particleIndices[i] = i;
485
+ this.particleIndexBuffer = util.createBuffer(gl, particleIndices);
486
+ }
487
+ get numParticles() {
488
+ return this._numParticles;
489
+ }
490
+ // Vector field texture is used to calculate the particle movement.
491
+ /**
492
+ * @param {Object} windData
493
+ * @param {HTMLImageElement} windData.image - image element
494
+
495
+ * @param {number} windData.uMin - minimum u value
496
+ * @param {number} windData.vMin - minimum v value
497
+ * @param {number} windData.uMax - maximum u value
498
+ * @param {number} windData.vMax - maximum v value
499
+ */
500
+ setWind(windData) {
501
+ if (windData === null) {
502
+ return;
503
+ }
504
+ const windDataMeta = this._windDataMeta;
505
+ const gl = this.gl;
506
+ this.windData = windData;
507
+ this.windTexture = util.createTexture(gl, gl.LINEAR, windData.image);
508
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
509
+ gl.useProgram(this.updateProgram.program);
510
+ gl.uniform2f(this.updateProgram.u_wind_res, windDataMeta.width, windDataMeta.height);
511
+ gl.uniform2f(this.updateProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
512
+ gl.uniform2f(this.updateProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
513
+ this.setGeometry();
514
+ console.log("windData bbox", windData.bbox);
515
+ const minXY = this._latLongToPixelXY(windDataMeta.bbox[1], windDataMeta.bbox[0]);
516
+ const maxXY = this._latLongToPixelXY(windDataMeta.bbox[3], windDataMeta.bbox[2]);
517
+ this._loadBoundingBoxData(minXY.x, minXY.y, maxXY.x, maxXY.y);
518
+ gl.useProgram(currentProgram);
519
+ this._setCoorcinatesDataCalculatorData();
520
+ this.resize();
521
+ }
522
+ // Vector field texture is used to calculate the particle movement.
523
+ /**
524
+ * @param {Object} windData
525
+ * @param {BaseInt64} windData.image - image element
526
+ * @param {number} windData.width - image width
527
+ * @param {number} windData.height - image height
528
+ * @param {number} windData.uMin - minimum u value
529
+ * @param {number} windData.vMin - minimum v value
530
+ * @param {number} windData.uMax - maximum u value
531
+ * @param {number} windData.vMax - maximum v value
532
+ * @param {Array} windData.bbox - bounding box [minLon, minLat, maxLon, maxLat]
533
+ */
534
+ setWindDataWithImageBase64(windData) {
535
+ const image = util.createImageFromBase64(windData.image);
536
+ image.onload = () => {
537
+ windData.image = image;
538
+ this.setWind(windData);
539
+ };
540
+ }
541
+ /**
542
+ * @param
543
+ * @returns
544
+ */
545
+ getTexturePointSampler(type = `magnitude`) {
546
+ if (type == `magnitude`) {
547
+ if (!this.texturePointSampler) {
548
+ this._createTexturePointSampler();
549
+ this._setCoorcinatesDataCalculatorData();
550
+ }
551
+ return this.texturePointSampler;
552
+ }
553
+ else if (type == `angle`) {
554
+ if (!this.texturePointSamplerAngle) {
555
+ this._createTexturePointSamplerAngle();
556
+ this._setCoorcinatesDataCalculatorData();
557
+ }
558
+ return this.texturePointSamplerAngle;
559
+ }
560
+ else {
561
+ throw new Error(`WindPlugin.getTexturePointSampler: type must be either 'magnitude' or 'angle'.`);
562
+ }
563
+ }
564
+ _createTexturePointSamplerAngle() {
565
+ const { bbox, width, height } = this._windDataMeta;
566
+ this.texturePointSamplerAngle = new TexturePointSampler(bbox, width, height);
567
+ }
568
+ _createTexturePointSampler() {
569
+ const { bbox, width, height } = this._windDataMeta;
570
+ this.texturePointSampler = new TexturePointSampler(bbox, width, height);
571
+ }
572
+ _setCoorcinatesDataCalculatorData() {
573
+ if (!this.windData) {
574
+ return;
575
+ }
576
+ if (this.texturePointSamplerAngle) {
577
+ const angle = imageToRadianAngle(this.windData);
578
+ this.texturePointSamplerAngle.updateTextureData(0, angle, angle);
579
+ }
580
+ if (this.texturePointSampler) {
581
+ const magnitude = imageToMagnitude(this.windData);
582
+ this.texturePointSampler.updateTextureData(0, magnitude, magnitude);
583
+ }
584
+ }
585
+ // -----------------------------------------------
586
+ // --- inner methods ---
587
+ // -----------------------------------------------
588
+ _latLongToPixelXY(latitude, longitude) {
589
+ return {
590
+ x: (longitude + 180) / 360,
591
+ y: (90 - latitude) / 180
592
+ };
593
+ }
594
+ _loadBoundingBoxData(minX, minY, maxX, maxY) {
595
+ // console.log("minX", minX, "minY", minY, "maxX", maxX, "maxY", maxY)
596
+ const gl = this.gl;
597
+ const bboxMatrix = new Float32Array([
598
+ maxX - minX, 0, 0,
599
+ 0, maxY - minY, 0,
600
+ minX, minY, 1
601
+ ]);
602
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
603
+ gl.useProgram(this.drawSphereProgram.program);
604
+ gl.uniformMatrix3fv(this.drawSphereProgram.u_bbox_matrix, false, bboxMatrix);
605
+ gl.useProgram(this.drawFlatProgram.program);
606
+ gl.uniformMatrix3fv(this.drawFlatProgram.u_bbox_matrix, false, bboxMatrix);
607
+ gl.useProgram(currentProgram);
608
+ }
609
+ // When the screen is moved, the particles are reset to random positions.
610
+ // During movement plugin should not draw the particles.
611
+ _doDraw() {
612
+ const globe = this.globe;
613
+ if (this.windData === null) {
614
+ return false;
615
+ }
616
+ if (globe.api_IsScreenMoving() || this._lastLOD !== globe.api_GetCurrentLODWithDecimal()) {
617
+ if (!this._screenMoved) {
618
+ this._screenMoved = true;
619
+ }
620
+ this._lastLOD = globe.api_GetCurrentLODWithDecimal();
621
+ return false;
622
+ }
623
+ else {
624
+ if (this._screenMoved) {
625
+ this._loadSpeedFactor();
626
+ this.resize();
627
+ this._screenMoved = false;
628
+ }
629
+ return true;
630
+ }
631
+ }
632
+ _draw() {
633
+ const gl = this.gl;
634
+ this._drawScreen();
635
+ this._updateParticles();
636
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
637
+ }
638
+ // globe calls `draw3D` method on each frame
639
+ draw3D(projMatrix, modelviewMatrix, transPos) {
640
+ const gl = this.gl;
641
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
642
+ this.transPos.set([transPos.x, transPos.y, transPos.z], 0);
643
+ this.projMatrix = projMatrix;
644
+ this.modelviewMatrix = modelviewMatrix;
645
+ gl.activeTexture(gl.TEXTURE0);
646
+ if (this._doDraw()) {
647
+ const depthTest = gl.isEnabled(gl.DEPTH_TEST);
648
+ if (depthTest)
649
+ gl.disable(gl.DEPTH_TEST);
650
+ // if (gl.disable(gl.STENCIL_TEST); //
651
+ this._draw();
652
+ if (depthTest)
653
+ gl.enable(gl.DEPTH_TEST);
654
+ }
655
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
656
+ // test visuals
657
+ // gl.viewport(0, 0, 100, 100);
658
+ // this._drawTexture(this.windTexture, 1.0);
659
+ // gl.viewport(0, 100, 100, 100);
660
+ // this._drawTexture(this.particleStateTexture0, 1.0);
661
+ // gl.viewport(0, 200, 100, 100);
662
+ // this._drawTexture(this.colorRampTexture, 1.0);
663
+ this._resetMachineStates();
664
+ this.globe.DrawRender();
665
+ }
666
+ _drawScreen() {
667
+ const { gl, globe } = this;
668
+ util.bindTexture(gl, this.windTexture, 0);
669
+ util.bindTexture(gl, this.particleStateTexture0, 1);
670
+ // draw the screen into a temporary framebuffer to retain it as the background on the next frame
671
+ util.bindFramebuffer(gl, this.framebuffer, this.screenTexture);
672
+ gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
673
+ gl.enable(gl.BLEND);
674
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); // non-premultiplied alpha
675
+ this._drawTexture(this.backgroundTexture, this._fadeOpacity);
676
+ this._drawParticles();
677
+ util.bindFramebuffer(gl, null);
678
+ this._drawTexture(this.screenTexture, 1.0);
679
+ gl.disable(gl.BLEND);
680
+ // save the current screen as the background for the next frame
681
+ const temp = this.backgroundTexture;
682
+ this.backgroundTexture = this.screenTexture;
683
+ this.screenTexture = temp;
684
+ }
685
+ _drawTexture(texture, opacity) {
686
+ const gl = this.gl;
687
+ const program = this.screenProgram;
688
+ gl.useProgram(program.program);
689
+ util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
690
+ util.bindTexture(gl, texture, 2);
691
+ gl.uniform1i(program.u_screen, 2);
692
+ gl.uniform1f(program.u_opacity, opacity);
693
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
694
+ }
695
+ _loadRampMax() {
696
+ const { gl } = this;
697
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
698
+ // console.log("load ramp max", this._rampMax);
699
+ gl.useProgram(this.drawSphereProgram.program);
700
+ gl.uniform1f(this.drawSphereProgram.u_color_ramp_max, this._rampMax);
701
+ gl.useProgram(this.drawFlatProgram.program);
702
+ gl.uniform1f(this.drawFlatProgram.u_color_ramp_max, this._rampMax);
703
+ gl.useProgram(currentProgram);
704
+ }
705
+ _drawParticlesSphere() {
706
+ const { gl, projMatrix, modelviewMatrix, transPos } = this;
707
+ const program = this.drawSphereProgram;
708
+ gl.useProgram(program.program);
709
+ util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
710
+ util.bindTexture(gl, this.colorRampTexture, 2);
711
+ gl.uniform1i(program.u_wind, 0);
712
+ gl.uniform1i(program.u_particles, 1);
713
+ gl.uniform1i(program.u_color_ramp, 2);
714
+ gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
715
+ gl.uniformMatrix4fv(program.uModelViewMatrix, false, modelviewMatrix);
716
+ gl.uniform3fv(program.uTranslate, transPos);
717
+ gl.drawArrays(gl.POINTS, 0, this._numParticles);
718
+ }
719
+ _drawParticlesFlat() {
720
+ const { gl, transPos, projMatrix, globe } = this;
721
+ const program = this.drawFlatProgram;
722
+ gl.useProgram(program.program);
723
+ util.bindAttribute(gl, this.particleIndexBuffer, program.a_index, 1);
724
+ util.bindTexture(gl, this.colorRampTexture, 2);
725
+ gl.uniform1i(program.u_wind, 0);
726
+ gl.uniform1i(program.u_particles, 1);
727
+ gl.uniform1i(program.u_color_ramp, 2);
728
+ gl.uniform2f(program.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
729
+ const { width, height } = globe.api_GetCurrentWorldWH();
730
+ gl.uniform2f(program.u_mapWH, width, height);
731
+ gl.uniformMatrix4fv(program.uProjectionMatrix, false, projMatrix);
732
+ gl.uniform3fv(program.uTranslate, transPos);
733
+ gl.drawArrays(gl.POINTS, 0, this._numParticles);
734
+ }
735
+ // globe calls `setGeometry` method on map projection change. FLAT or SPHERE
736
+ setGeometry() {
737
+ if (this.windData === null) {
738
+ return;
739
+ }
740
+ const { globe, gl } = this;
741
+ const geometry = globe.api_GetCurrentGeometry();
742
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
743
+ if (geometry === globe.api_GeometryTypes().SPHERE) {
744
+ this._drawParticles = this._drawParticlesSphere;
745
+ gl.useProgram(this.drawSphereProgram.program);
746
+ gl.uniform2f(this.drawSphereProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
747
+ gl.uniform2f(this.drawSphereProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
748
+ }
749
+ else if (geometry === globe.api_GeometryTypes().FLAT) {
750
+ this._drawParticles = this._drawParticlesFlat;
751
+ gl.useProgram(this.drawFlatProgram.program);
752
+ gl.uniform2f(this.drawFlatProgram.u_wind_min, this.windData.uMin, this.windData.vMin);
753
+ gl.uniform2f(this.drawFlatProgram.u_wind_max, this.windData.uMax, this.windData.vMax);
754
+ }
755
+ else {
756
+ alert("Geometry is not supported");
757
+ }
758
+ gl.useProgram(currentProgram);
759
+ this.resize();
760
+ }
761
+ _updateParticles() {
762
+ const gl = this.gl;
763
+ const program = this.updateProgram;
764
+ gl.useProgram(program.program);
765
+ gl.viewport(0, 0, this.particleStateResolution, this.particleStateResolution);
766
+ util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
767
+ gl.uniform1i(program.u_wind, 0);
768
+ gl.uniform1i(program.u_particles, 1);
769
+ util.bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
770
+ gl.uniform1f(program.u_rand_seed, Math.random());
771
+ util.bindFramebuffer(gl, this.framebuffer, this.particleStateTexture1);
772
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
773
+ // swap the particle state textures so the new one becomes the current one
774
+ const temp = this.particleStateTexture0;
775
+ this.particleStateTexture0 = this.particleStateTexture1;
776
+ this.particleStateTexture1 = temp;
777
+ }
778
+ _resetMachineStates() {
779
+ const { gl, globe } = this;
780
+ // gl.disable(gl.DEPTH_TEST);
781
+ // gl.disable(gl.STENCIL_TEST);
782
+ gl.activeTexture(gl.TEXTURE0);
783
+ gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
784
+ }
785
+ _loadHeight() {
786
+ const { gl, drawSphereProgram } = this;
787
+ if (gl == null)
788
+ return;
789
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
790
+ gl.useProgram(drawSphereProgram.program);
791
+ gl.uniform1f(drawSphereProgram.u_height, this._height);
792
+ gl.useProgram(currentProgram);
793
+ }
794
+ _loadMinMaxSpeed() {
795
+ const { gl, drawSphereProgram, drawFlatProgram } = this;
796
+ if (gl == null)
797
+ return;
798
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
799
+ gl.useProgram(drawSphereProgram.program);
800
+ gl.uniform1f(drawSphereProgram.u_min_speed, this._minSpeed);
801
+ gl.uniform1f(drawSphereProgram.u_max_speed, this._maxSpeed);
802
+ gl.useProgram(drawFlatProgram.program);
803
+ gl.uniform1f(drawFlatProgram.u_min_speed, this._minSpeed);
804
+ gl.uniform1f(drawFlatProgram.u_max_speed, this._maxSpeed);
805
+ gl.useProgram(currentProgram);
806
+ }
807
+ _loadFadeOpacity() {
808
+ const { gl, screenProgram } = this;
809
+ if (gl == null) {
810
+ return;
811
+ }
812
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
813
+ gl.useProgram(screenProgram.program);
814
+ gl.uniform1f(screenProgram.u_opacity, this._fadeOpacity);
815
+ gl.useProgram(currentProgram);
816
+ }
817
+ _loadSpeedFactor() {
818
+ const { gl, globe, updateProgram } = this;
819
+ if (gl == null) {
820
+ return;
821
+ }
822
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
823
+ gl.useProgram(updateProgram.program);
824
+ gl.uniform1f(updateProgram.u_speed_factor, this._speedFactor / Math.ceil(Math.sqrt(globe.api_GetCurrentLOD())));
825
+ gl.useProgram(currentProgram);
826
+ }
827
+ _loadDropRate() {
828
+ const { gl, updateProgram } = this;
829
+ if (gl == null) {
830
+ return;
831
+ }
832
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
833
+ gl.useProgram(updateProgram.program);
834
+ gl.uniform1f(updateProgram.u_drop_rate, this._dropRate);
835
+ gl.useProgram(currentProgram);
836
+ }
837
+ _loadDropRateBump() {
838
+ const { gl, updateProgram } = this;
839
+ if (gl == null) {
840
+ return;
841
+ }
842
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
843
+ gl.useProgram(updateProgram.program);
844
+ gl.uniform1f(updateProgram.u_drop_rate_bump, this._dropRateBump);
845
+ gl.useProgram(currentProgram);
846
+ }
847
+ _loadBaseOpacity() {
848
+ const { gl, drawSphereProgram, drawFlatProgram } = this;
849
+ if (gl == null) {
850
+ return;
851
+ }
852
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
853
+ gl.useProgram(drawSphereProgram.program);
854
+ gl.uniform1f(drawSphereProgram.u_base_opacity, this._baseOpacity);
855
+ gl.useProgram(drawFlatProgram.program);
856
+ gl.uniform1f(drawFlatProgram.u_base_opacity, this._baseOpacity);
857
+ gl.useProgram(currentProgram);
858
+ }
859
+ _loadPointSize() {
860
+ const { gl, drawSphereProgram, drawFlatProgram } = this;
861
+ if (gl == null) {
862
+ return;
863
+ }
864
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
865
+ gl.useProgram(drawSphereProgram.program);
866
+ gl.uniform1f(drawSphereProgram.u_point_size, this._pointSize);
867
+ gl.useProgram(drawFlatProgram.program);
868
+ gl.uniform1f(drawFlatProgram.u_point_size, this._pointSize);
869
+ gl.useProgram(currentProgram);
870
+ }
871
+ // globe plugin init methodu
872
+ init(globe, gl) {
873
+ // console.log("init wind plugin")
874
+ this.globe = globe;
875
+ this.gl = gl;
876
+ this.drawSphereProgram = util.createProgramWrapper(gl, drawSphereVert, drawFrag);
877
+ this.screenProgram = util.createProgramWrapper(gl, quadVert, screenFrag);
878
+ this.updateProgram = util.createProgramWrapper(gl, quadVert, updateFrag);
879
+ this.drawFlatProgram = util.createProgramWrapper(gl, drawFlatVert, drawFrag);
880
+ this.quadBuffer = util.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
881
+ this.framebuffer = gl.createFramebuffer();
882
+ this._loadFadeOpacity();
883
+ this._loadSpeedFactor();
884
+ this._loadDropRate();
885
+ this._loadDropRateBump();
886
+ this._loadBaseOpacity();
887
+ this._loadPointSize();
888
+ this._loadMinMaxSpeed();
889
+ this._loadHeight();
890
+ if (this._legendData != null) {
891
+ this.setLegend(this._legendData);
892
+ }
893
+ this.numParticles = this._numParticles;
894
+ this.resize();
895
+ }
896
+ resize(a, b) {
897
+ const { gl, globe } = this;
898
+ const emptyPixels = new Uint8Array(globe.api_ScrW() * globe.api_ScrH() * 4);
899
+ // screen textures to hold the drawn screen for the previous and the current frame
900
+ this.backgroundTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
901
+ this.screenTexture = util.createTexture(gl, gl.LINEAR, emptyPixels, globe.api_ScrW(), globe.api_ScrH());
902
+ gl.viewport(0, 0, globe.api_ScrW(), globe.api_ScrH());
903
+ }
904
+ // globe calls this `free` on plugin object unregistration
905
+ free() {
906
+ const gl = this.gl;
907
+ gl.deleteBuffer(this.quadBuffer);
908
+ gl.deleteFramebuffer(this.framebuffer);
909
+ gl.deleteTexture(this.backgroundTexture);
910
+ gl.deleteTexture(this.screenTexture);
911
+ gl.deleteTexture(this.particleStateTexture0);
912
+ gl.deleteTexture(this.particleStateTexture1);
913
+ gl.deleteTexture(this.windTexture);
914
+ gl.deleteTexture(this.colorRampTexture);
915
+ gl.deleteProgram(this.drawSphereProgram.program);
916
+ gl.deleteProgram(this.screenProgram.program);
917
+ gl.deleteProgram(this.updateProgram.program);
918
+ gl.deleteProgram(this.drawFlatProgram.program);
919
+ gl.deleteBuffer(this.particleIndexBuffer);
920
+ }
921
+ }