@origingame/create-game 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
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  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
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  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/gitignore +8 -0
  56. package/archetypes/idle/host.d.ts +46 -0
  57. package/archetypes/idle/package.json +18 -0
  58. package/archetypes/idle/project.ogt +14 -0
  59. package/archetypes/idle/references/metal/card.png +0 -0
  60. package/archetypes/idle/references/metal/orbit.png +0 -0
  61. package/archetypes/idle/references/metal/title.png +0 -0
  62. package/archetypes/idle/src/components.ts +139 -0
  63. package/archetypes/idle/src/main.ts +247 -0
  64. package/archetypes/idle/src/numbers.ts +126 -0
  65. package/archetypes/idle/src/systems.ts +340 -0
  66. package/archetypes/idle/src/ui.ts +412 -0
  67. package/archetypes/idle/tests/away.og.ts +42 -0
  68. package/archetypes/idle/tests/flow.og.ts +57 -0
  69. package/archetypes/idle/tests/frames.og.ts +33 -0
  70. package/archetypes/idle/tests/frames.ts +134 -0
  71. package/archetypes/idle/tests/lib.ts +74 -0
  72. package/archetypes/idle/tests/milestone.og.ts +32 -0
  73. package/archetypes/idle/tests/nova.og.ts +52 -0
  74. package/archetypes/idle/tests/offline.og.ts +60 -0
  75. package/archetypes/idle/tests/pad.og.ts +55 -0
  76. package/archetypes/idle/tests/pause.og.ts +68 -0
  77. package/archetypes/idle/tests/phone.og.ts +50 -0
  78. package/archetypes/idle/tests/replay.og.ts +28 -0
  79. package/archetypes/idle/tools/make-assets.py +448 -0
  80. package/archetypes/idle/tools/oglite.py +285 -0
  81. package/archetypes/idle/tsconfig.json +17 -0
  82. package/archetypes/match3/.origin/setup +14 -0
  83. package/archetypes/match3/LICENSES.md +7 -0
  84. package/archetypes/match3/README.md +205 -0
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  89. package/archetypes/match3/assets/audio/select.wav +0 -0
  90. package/archetypes/match3/assets/audio/swap.wav +0 -0
  91. package/archetypes/match3/assets/audio/won.wav +0 -0
  92. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  94. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  95. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  96. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  97. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  98. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/cells.png.ogt +7 -0
  101. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  102. package/archetypes/match3/assets/sprites/gems.png +0 -0
  103. package/archetypes/match3/assets/sprites/panel.png +0 -0
  104. package/archetypes/match3/assets/sprites/ring.png +0 -0
  105. package/archetypes/match3/gitattributes +22 -0
  106. package/archetypes/match3/gitignore +8 -0
  107. package/archetypes/match3/host.d.ts +46 -0
  108. package/archetypes/match3/package.json +18 -0
  109. package/archetypes/match3/project.ogt +18 -0
  110. package/archetypes/match3/references/metal/cascade.png +0 -0
  111. package/archetypes/match3/references/metal/clearing.png +0 -0
  112. package/archetypes/match3/references/metal/dealt.png +0 -0
  113. package/archetypes/match3/src/art.ts +54 -0
  114. package/archetypes/match3/src/board.ts +112 -0
  115. package/archetypes/match3/src/components.ts +95 -0
  116. package/archetypes/match3/src/layout.ts +25 -0
  117. package/archetypes/match3/src/main.ts +199 -0
  118. package/archetypes/match3/src/systems.ts +631 -0
  119. package/archetypes/match3/tests/drag.og.ts +31 -0
  120. package/archetypes/match3/tests/endings.og.ts +40 -0
  121. package/archetypes/match3/tests/frames.og.ts +49 -0
  122. package/archetypes/match3/tests/frames.ts +134 -0
  123. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  124. package/archetypes/match3/tests/lib.ts +64 -0
  125. package/archetypes/match3/tests/replay.og.ts +28 -0
  126. package/archetypes/match3/tests/sounds.og.ts +50 -0
  127. package/archetypes/match3/tests/swap.og.ts +67 -0
  128. package/archetypes/match3/tools/make-assets.py +404 -0
  129. package/archetypes/match3/tools/oglite.py +285 -0
  130. package/archetypes/match3/tsconfig.json +17 -0
  131. package/archetypes/rhythm/.origin/setup +14 -0
  132. package/archetypes/rhythm/LICENSES.md +13 -0
  133. package/archetypes/rhythm/README.md +235 -0
  134. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  151. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  152. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  155. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  156. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  157. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  158. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
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  160. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  161. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
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  166. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  167. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  168. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  186. package/archetypes/rhythm/gitignore +8 -0
  187. package/archetypes/rhythm/host.d.ts +46 -0
  188. package/archetypes/rhythm/package.json +18 -0
  189. package/archetypes/rhythm/project.ogt +14 -0
  190. package/archetypes/rhythm/references/metal/highway.png +0 -0
  191. package/archetypes/rhythm/references/metal/results.png +0 -0
  192. package/archetypes/rhythm/references/metal/title.png +0 -0
  193. package/archetypes/rhythm/src/components.ts +147 -0
  194. package/archetypes/rhythm/src/main.ts +202 -0
  195. package/archetypes/rhythm/src/systems.ts +490 -0
  196. package/archetypes/rhythm/src/ui.ts +421 -0
  197. package/archetypes/rhythm/tests/band.og.ts +45 -0
  198. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  199. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  200. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  201. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  202. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  203. package/archetypes/rhythm/tests/frames.ts +134 -0
  204. package/archetypes/rhythm/tests/lib.ts +123 -0
  205. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  206. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  207. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  208. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  209. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  210. package/archetypes/rhythm/tools/make-assets.py +383 -0
  211. package/archetypes/rhythm/tools/oglite.py +285 -0
  212. package/archetypes/rhythm/tsconfig.json +17 -0
  213. package/archetypes/roguelike/.origin/setup +14 -0
  214. package/archetypes/roguelike/LICENSES.md +14 -0
  215. package/archetypes/roguelike/README.md +256 -0
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  273. package/archetypes/roguelike/src/systems.ts +620 -0
  274. package/archetypes/roguelike/src/ui.ts +350 -0
  275. package/archetypes/roguelike/tests/flow.og.ts +54 -0
  276. package/archetypes/roguelike/tests/foes.og.ts +45 -0
  277. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  279. package/archetypes/roguelike/tests/lib.ts +83 -0
  280. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  281. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  282. package/archetypes/roguelike/tests/pause.og.ts +59 -0
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  287. package/archetypes/roguelike/tools/oglite.py +285 -0
  288. package/archetypes/roguelike/tsconfig.json +17 -0
  289. package/archetypes/runner/.origin/setup +14 -0
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package/package.json CHANGED
@@ -1,6 +1,33 @@
1
1
  {
2
2
  "name": "@origingame/create-game",
3
- "version": "0.0.0-stage",
4
- "stub": true,
5
- "description": "Temporary package placeholder for staged publishing"
6
- }
3
+ "version": "0.1.1",
4
+ "description": "Scaffolds an Origin Engine game from the project template: npm create @origingame/game.",
5
+ "license": "MIT",
6
+ "repository": {
7
+ "type": "git",
8
+ "url": "git+https://github.com/fran0220/origin-engine.git",
9
+ "directory": "packages/create"
10
+ },
11
+ "homepage": "https://github.com/fran0220/origin-engine#readme",
12
+ "bugs": {
13
+ "url": "https://github.com/fran0220/origin-engine/issues"
14
+ },
15
+ "publishConfig": {
16
+ "access": "public"
17
+ },
18
+ "type": "module",
19
+ "bin": {
20
+ "create-game": "bin/create.ts"
21
+ },
22
+ "files": [
23
+ "bin",
24
+ "template",
25
+ "archetypes",
26
+ "looks",
27
+ "README.md"
28
+ ],
29
+ "scripts": {
30
+ "prepack": "bun scripts/pack-template.ts",
31
+ "test": "bun test ${OG_BUN_TEST_TIMEOUT:+--timeout=$OG_BUN_TEST_TIMEOUT} tests/"
32
+ }
33
+ }
@@ -0,0 +1,14 @@
1
+ #!/bin/sh
2
+ # Prepares this Game's cloud sandbox snapshot: Origin runs it once per
3
+ # snapshot build, in the checkout, without a terminal, for at most 20 minutes,
4
+ # and saves the result for new sandboxes of the Game. Keep it idempotent; it
5
+ # never receives credentials. Only ignored output is kept: node_modules/ and
6
+ # cooked/ (og cook is incremental, so a new sandbox starts cooked).
7
+ set -eu
8
+ if [ -f bun.lock ]; then bun install --frozen-lockfile; else bun install; fi
9
+ og="${ORIGIN_OG_BIN:-og}"
10
+ if ! command -v "$og" >/dev/null 2>&1; then
11
+ echo "no og on this executor class; the first og run cooks instead"
12
+ exit 0
13
+ fi
14
+ "$og" cook .
@@ -0,0 +1,23 @@
1
+ # Template asset licences
2
+
3
+ Every binary the template ships, with its licence; `@origingame/create-game`
4
+ carries this file into each scaffolded project.
5
+
6
+ | File | Licence | Origin |
7
+ |---|---|---|
8
+ | `assets/models/dropship.glb` | MIT (copyright 2026 Leichtbier) | the `core-business` example of OriginGame's `origingame-examples` repository (`examples/core-business/assets/dropship.glb`, generated by its `dropship.py`); its `LICENSE` is MIT. Also a test model of the engine (`crates/og-tests/assets/`) |
9
+ | `assets/models/walker.glb` | CC0 1.0 | self-made by the Origin Engine authors: a 13-node skinned walker of boxes with two morph targets and six clips (LINEAR, STEP, CUBICSPLINE, weights; footstep markers in `extras."og.events"`), generated by `crates/og-anim/tools/make_rig.py` (deterministic). The scene's `trickster` and the guard are both instances of it |
10
+ | `assets/textures/stone.png`, `assets/textures/stone_n.png` | CC0 1.0 | self-made by the Origin Engine authors: procedural value-noise tiles and the normal map of the same height field, generated by `templates/tools/make-template-assets.py` |
11
+ | `assets/audio/blip.wav` | CC0 1.0 | self-made: a 0.5 s rising sine pickup sound, same script |
12
+ | `assets/audio/click.ogt` | CC0 1.0 | og-cook's `click` sound preset (`og sfx click`), synthesised at cook time |
13
+ | `assets/fonts/NotoSansSC-Regular-subset.ttf` | SIL Open Font License 1.1 (`assets/fonts/OFL.txt`) | the OriginGame platform's project-template font: Noto Sans SC Regular subset to Latin, punctuation, kana, full-width forms and GB2312 by the platform's `engine/scripts/subset-font.py` |
14
+
15
+ ## Provenance note
16
+
17
+ Until 2026-10-22 the `trickster` entity was `trickster.glb`, a model copied
18
+ from the `edg-king-match` example of `origingame-examples`, which declares
19
+ no licence (that repository grants none for the collection); the public
20
+ template ships nothing whose licence is not named (docs/release.md §4 R6),
21
+ so the entity is the walker now. The engine's own test copy stays in
22
+ `crates/og-tests/assets/` and in `templates/fx-showcase`, which no package
23
+ ships.
@@ -0,0 +1,37 @@
1
+ # The game template
2
+
3
+ What `npm create @origingame/game` writes: the smallest whole Origin Engine
4
+ project, and the hello of the engine's design grown into a scene. A menu's
5
+ Start button (or S, or Enter) spins the trickster and drops a crate onto
6
+ the ground; a guard patrols the yard, sees only inside its cone and not
7
+ through the wall, raises the alarm, chases, searches and goes back.
8
+
9
+ ```sh
10
+ og run . # headless with the probe; og dev . reloads on save
11
+ og test . # tests/smoke.og.ts and tests/guard.og.ts
12
+ og polish . # the taste and feel scores of those playtests
13
+ og build . # the play page
14
+ ```
15
+
16
+ ## What it demonstrates, and the skills it exercises
17
+
18
+ | Part | Where | Skill |
19
+ |---|---|---|
20
+ | The project: `project.ogt`, the entry's `og.game` default export, `cooked/` from `assets/` | `project.ogt`, `src/main.ts` | og-game §2, §5 |
21
+ | Components, a resource, systems over archetype columns, one job each | `Health`, `Velocity`, `Spin`, `Run`; `Move`, `StartSpin`, `Drop`, `Rotate` | og-core §4, §5; og-game §3 |
22
+ | The frame's art direction as data: a look extending a catalogue preset, applied by `GameDesc.look` | `assets/looks/origin-game.ogt` (a created game's is `<id>.ogt`), `og.game({ look })` | og-taste §1, §12 |
23
+ | A text scene spawned before the first tick, a glTF model, a font, a box with a collider that falls | `assets/scenes/main.ogt`, `start` | og-game §4, §6, §13 |
24
+ | A menu panel whose button answers with a look and a sound (og sfx's click preset) | `Menu`, `assets/audio/click.ogt` | og-ui §1, §3; og-taste §6; og-audio §2, §3 |
25
+ | Every word the menu shows from a string table, the base one in the source language | `assets/strings/en.ogt`, `Menu` | og-i18n §1, §2 |
26
+ | A guard as data: a state machine on og.ai, a navmesh cooked from the yard, sight cones against the wall | `assets/ai/guard.ogt`, `assets/nav/yard.ogt` | og-ai §1–§5 |
27
+ | Commands with their usage in `help`, facts for playtests | `commands`, `commandHelp`, `facts` | og-game §3; og-build §1 |
28
+ | Playtests that assert on dumps and facts, never on the code | `tests/` | og-build §3, §4 |
29
+
30
+ `og polish .` (2026-10-19): taste 100, feel 87 (tests/evidence/E7/polish/
31
+ in the engine repository). The feel row below 90 is idle frames: the guard
32
+ playtest stages its scenario without pressing Start, so for half its ticks
33
+ only the guard stands still at a corner of its search, and the smoke
34
+ playtest waits half a second on the title before its press. A game made
35
+ from the template should keep a playtest that plays it.
36
+
37
+ Asset licences: `LICENSES.md`.
@@ -0,0 +1,48 @@
1
+ type behaviour
2
+ version 1
3
+ ---
4
+ # The guard's state machine (og.ai; every node is in the og-ai skill). It
5
+ # patrols its post until it sees the trickster in its view cone, raises the
6
+ # alarm (the game's `alarm` command) and chases; when it loses sight it
7
+ # searches where it last saw it for 3 seconds, then goes back to its post.
8
+ name "guard"
9
+ route post {
10
+ point -6 0 -3
11
+ point -6 0 4
12
+ point -1 0 6
13
+ }
14
+ machine {
15
+ initial patrol
16
+ state patrol {
17
+ patrol post {
18
+ wait 1
19
+ speed 1.5
20
+ }
21
+ to alert {
22
+ check sees
23
+ }
24
+ }
25
+ state alert {
26
+ enter {
27
+ command alarm
28
+ }
29
+ chase {
30
+ speed 3
31
+ reach 1.5
32
+ }
33
+ to search {
34
+ check sees is false
35
+ }
36
+ }
37
+ state search {
38
+ move_to lastSeen {
39
+ speed 2
40
+ }
41
+ to alert {
42
+ check sees
43
+ }
44
+ to patrol {
45
+ after 3
46
+ }
47
+ }
48
+ }
Binary file
@@ -0,0 +1,9 @@
1
+ type sfx
2
+ version 1
3
+ ---
4
+ # a tiny UI tick: og.load.sound(world, "<this file>") plays it.
5
+ preset "click"
6
+ seed 0
7
+ pitch 1
8
+ length 1
9
+ volume 1
@@ -0,0 +1,12 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # The atlas covers Latin-1, CJK punctuation and the strings the template shows.
5
+ # `charset all` cooks every glyph of the platform subset (GB2312 + kana): see
6
+ # crates/og-cook/README.md for its size and time.
7
+ font {
8
+ charset latin cjk-punct
9
+ chars "开始游戏设置退出暂停继续分数最高关卡生命时间胜利失败加载中"
10
+ em_px 32
11
+ px_range 4
12
+ }
@@ -0,0 +1,93 @@
1
+ Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'
2
+
3
+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
4
+ This license is copied below, and is also available with a FAQ at:
5
+ https://scripts.sil.org/OFL
6
+
7
+
8
+ -----------------------------------------------------------
9
+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
10
+ -----------------------------------------------------------
11
+
12
+ PREAMBLE
13
+ The goals of the Open Font License (OFL) are to stimulate worldwide
14
+ development of collaborative font projects, to support the font creation
15
+ efforts of academic and linguistic communities, and to provide a free and
16
+ open framework in which fonts may be shared and improved in partnership
17
+ with others.
18
+
19
+ The OFL allows the licensed fonts to be used, studied, modified and
20
+ redistributed freely as long as they are not sold by themselves. The
21
+ fonts, including any derivative works, can be bundled, embedded,
22
+ redistributed and/or sold with any software provided that any reserved
23
+ names are not used by derivative works. The fonts and derivatives,
24
+ however, cannot be released under any other type of license. The
25
+ requirement for fonts to remain under this license does not apply
26
+ to any document created using the fonts or their derivatives.
27
+
28
+ DEFINITIONS
29
+ "Font Software" refers to the set of files released by the Copyright
30
+ Holder(s) under this license and clearly marked as such. This may
31
+ include source files, build scripts and documentation.
32
+
33
+ "Reserved Font Name" refers to any names specified as such after the
34
+ copyright statement(s).
35
+
36
+ "Original Version" refers to the collection of Font Software components as
37
+ distributed by the Copyright Holder(s).
38
+
39
+ "Modified Version" refers to any derivative made by adding to, deleting,
40
+ or substituting -- in part or in whole -- any of the components of the
41
+ Original Version, by changing formats or by porting the Font Software to a
42
+ new environment.
43
+
44
+ "Author" refers to any designer, engineer, programmer, technical
45
+ writer or other person who contributed to the Font Software.
46
+
47
+ PERMISSION & CONDITIONS
48
+ Permission is hereby granted, free of charge, to any person obtaining
49
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
50
+ redistribute, and sell modified and unmodified copies of the Font
51
+ Software, subject to the following conditions:
52
+
53
+ 1) Neither the Font Software nor any of its individual components,
54
+ in Original or Modified Versions, may be sold by itself.
55
+
56
+ 2) Original or Modified Versions of the Font Software may be bundled,
57
+ redistributed and/or sold with any software, provided that each copy
58
+ contains the above copyright notice and this license. These can be
59
+ included either as stand-alone text files, human-readable headers or
60
+ in the appropriate machine-readable metadata fields within text or
61
+ binary files as long as those fields can be easily viewed by the user.
62
+
63
+ 3) No Modified Version of the Font Software may use the Reserved Font
64
+ Name(s) unless explicit written permission is granted by the corresponding
65
+ Copyright Holder. This restriction only applies to the primary font name as
66
+ presented to the users.
67
+
68
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
69
+ Software shall not be used to promote, endorse or advertise any
70
+ Modified Version, except to acknowledge the contribution(s) of the
71
+ Copyright Holder(s) and the Author(s) or with their explicit written
72
+ permission.
73
+
74
+ 5) The Font Software, modified or unmodified, in part or in whole,
75
+ must be distributed entirely under this license, and must not be
76
+ distributed under any other license. The requirement for fonts to
77
+ remain under this license does not apply to any document created
78
+ using the Font Software.
79
+
80
+ TERMINATION
81
+ This license becomes null and void if any of the above conditions are
82
+ not met.
83
+
84
+ DISCLAIMER
85
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
86
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
87
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
88
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
89
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
90
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
91
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
92
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
93
+ OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -0,0 +1,12 @@
1
+ type look
2
+ version 1
3
+ ---
4
+ # The game's look (og-taste §12): the frame's art direction as data, named
5
+ # by GameDesc.look in src/main.ts and applied before start runs. It starts
6
+ # from the catalogue's faceted-low-poly preset (flat facets on every lit
7
+ # material, a soft vignette, AgX tone mapping); a block written below wins
8
+ # over the preset field by field, and `extends` takes any catalogue slug
9
+ # (packages/knowledge/looks/catalogue.json). `npm create @origingame/game`
10
+ # writes the game's own look from its premise, or from --look <slug>.
11
+ name "Origin Game"
12
+ extends "faceted-low-poly"
@@ -0,0 +1,27 @@
1
+ type navmesh
2
+ version 1
3
+ ---
4
+ # The yard's navmesh, baked by `og cook` (og.nav.load("nav/yard.ogt")): the
5
+ # ground and the wall `start` builds in src/main.ts, voxelised for an agent
6
+ # 0.4 m wide and 1.8 m tall. A `scene` or `model` entry bakes glTF geometry
7
+ # instead of boxes.
8
+ agent {
9
+ radius 0.4
10
+ height 1.8
11
+ climb 0.4
12
+ slope 45
13
+ }
14
+ cellSize 0.25
15
+ tileSize 32
16
+ bounds {
17
+ min -12 -1 -12
18
+ max 12 3 12
19
+ }
20
+ box {
21
+ center 0 -0.1 0
22
+ size 30 0.2 30
23
+ }
24
+ box {
25
+ center -3 1 -2
26
+ size 0.6 2 6
27
+ }
@@ -0,0 +1,34 @@
1
+ type scene
2
+ version 1
3
+ ---
4
+ name "Main"
5
+ entity "ground" {
6
+ Transform {
7
+ position 0 0 0
8
+ quaternion 0 0 0 1
9
+ scale 1 1 1
10
+ }
11
+ }
12
+ entity "dropship" {
13
+ model "models/dropship.glb"
14
+ Transform {
15
+ position 0 1.5 0
16
+ quaternion 0 0 0 1
17
+ scale 1 1 1
18
+ }
19
+ }
20
+ entity "trickster" {
21
+ model "models/walker.glb"
22
+ Transform {
23
+ position 2 0 0
24
+ quaternion 0 0.7071068 0 0.7071068
25
+ scale 1 1 1
26
+ }
27
+ entity "marker" {
28
+ Transform {
29
+ position 0 2.2 0
30
+ quaternion 0 0 0 1
31
+ scale 0.25 0.25 0.25
32
+ }
33
+ }
34
+ }
@@ -0,0 +1,14 @@
1
+ type strings
2
+ version 1
3
+ ---
4
+ # The template's strings (og.i18n, og-i18n §1): every word the menu shows
5
+ # is a key here, never a literal in a system. This is the base table, in
6
+ # the game's source language; a locale is its own file beside it
7
+ # (`zh-CN.ogt`, with the same keys and its `fonts` line), loaded in `start`.
8
+ locale "en"
9
+ base true
10
+ string "menu.title" "Origin Engine"
11
+ string "menu.prompt" "Press Start to begin"
12
+ string "menu.spinning" "Spinning {speed} rad/s"
13
+ string "menu.start" "Start"
14
+ string "menu.started" "Started"
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # A tangent-space normal map: UASTC, linear (colour textures default to ETC1S, sRGB).
5
+ texture {
6
+ kind normal
7
+ }
@@ -0,0 +1,22 @@
1
+ # Media to Git LFS, as the platform's other scaffolds route them; text stays
2
+ # diffable (.ogt scenes and settings are line-based text by design).
3
+ *.glb filter=lfs diff=lfs merge=lfs -text
4
+ *.gltf filter=lfs diff=lfs merge=lfs -text
5
+ *.bin filter=lfs diff=lfs merge=lfs -text
6
+ *.png filter=lfs diff=lfs merge=lfs -text
7
+ *.jpg filter=lfs diff=lfs merge=lfs -text
8
+ *.jpeg filter=lfs diff=lfs merge=lfs -text
9
+ *.webp filter=lfs diff=lfs merge=lfs -text
10
+ *.ktx2 filter=lfs diff=lfs merge=lfs -text
11
+ *.hdr filter=lfs diff=lfs merge=lfs -text
12
+ *.exr filter=lfs diff=lfs merge=lfs -text
13
+ *.wav filter=lfs diff=lfs merge=lfs -text
14
+ *.mp3 filter=lfs diff=lfs merge=lfs -text
15
+ *.ogg filter=lfs diff=lfs merge=lfs -text
16
+ *.flac filter=lfs diff=lfs merge=lfs -text
17
+ *.mp4 filter=lfs diff=lfs merge=lfs -text
18
+ *.ttf filter=lfs diff=lfs merge=lfs -text
19
+ *.otf filter=lfs diff=lfs merge=lfs -text
20
+ *.woff2 filter=lfs diff=lfs merge=lfs -text
21
+ *.ogt text eol=lf
22
+ *.ts text eol=lf
@@ -0,0 +1,8 @@
1
+ # og cook output: rebuilt from assets/, never committed.
2
+ cooked/
3
+ # og build output.
4
+ dist/
5
+ # og run and og test output, and og's bundled entry.
6
+ og-out/
7
+ .og/
8
+ node_modules/
@@ -0,0 +1,18 @@
1
+ {
2
+ "name": "origin-game",
3
+ "version": "0.1.0",
4
+ "private": true,
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "og dev .",
8
+ "start": "og run .",
9
+ "build": "og build .",
10
+ "publish-build": "og build . --publish",
11
+ "cook": "og cook .",
12
+ "check": "og check .",
13
+ "test": "og test ."
14
+ },
15
+ "dependencies": {
16
+ "@origingame/engine": "0.1.1"
17
+ }
18
+ }
@@ -0,0 +1,25 @@
1
+ type project
2
+ version 1
3
+ ---
4
+ # The project manifest (docs/design.md §2.5): `og run`, `og build`, `og cook`,
5
+ # `og dev` and `og test` read it. `npm create @origingame/game` fills in the
6
+ # name and id.
7
+ name "Origin Game"
8
+ id "origin-game"
9
+ # The engine this game is written against (design §9: upgrades are explicit).
10
+ engine "0.1.1"
11
+ entry "src/main.ts"
12
+ # 2d (orthographic camera, sprites, 2D physics) or 3d.
13
+ profile "3d"
14
+ tick 60
15
+ seed 1
16
+ scenes {
17
+ main "scenes/main.ogt"
18
+ }
19
+ scene main
20
+ publish {
21
+ # `og build --publish` keeps only the player-facing probe members
22
+ # (hello, tick, state, pick, entity, input, capture).
23
+ probe player
24
+ out "dist"
25
+ }