@origingame/create-game 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
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  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
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  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/gitignore +8 -0
  56. package/archetypes/idle/host.d.ts +46 -0
  57. package/archetypes/idle/package.json +18 -0
  58. package/archetypes/idle/project.ogt +14 -0
  59. package/archetypes/idle/references/metal/card.png +0 -0
  60. package/archetypes/idle/references/metal/orbit.png +0 -0
  61. package/archetypes/idle/references/metal/title.png +0 -0
  62. package/archetypes/idle/src/components.ts +139 -0
  63. package/archetypes/idle/src/main.ts +247 -0
  64. package/archetypes/idle/src/numbers.ts +126 -0
  65. package/archetypes/idle/src/systems.ts +340 -0
  66. package/archetypes/idle/src/ui.ts +412 -0
  67. package/archetypes/idle/tests/away.og.ts +42 -0
  68. package/archetypes/idle/tests/flow.og.ts +57 -0
  69. package/archetypes/idle/tests/frames.og.ts +33 -0
  70. package/archetypes/idle/tests/frames.ts +134 -0
  71. package/archetypes/idle/tests/lib.ts +74 -0
  72. package/archetypes/idle/tests/milestone.og.ts +32 -0
  73. package/archetypes/idle/tests/nova.og.ts +52 -0
  74. package/archetypes/idle/tests/offline.og.ts +60 -0
  75. package/archetypes/idle/tests/pad.og.ts +55 -0
  76. package/archetypes/idle/tests/pause.og.ts +68 -0
  77. package/archetypes/idle/tests/phone.og.ts +50 -0
  78. package/archetypes/idle/tests/replay.og.ts +28 -0
  79. package/archetypes/idle/tools/make-assets.py +448 -0
  80. package/archetypes/idle/tools/oglite.py +285 -0
  81. package/archetypes/idle/tsconfig.json +17 -0
  82. package/archetypes/match3/.origin/setup +14 -0
  83. package/archetypes/match3/LICENSES.md +7 -0
  84. package/archetypes/match3/README.md +205 -0
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  89. package/archetypes/match3/assets/audio/select.wav +0 -0
  90. package/archetypes/match3/assets/audio/swap.wav +0 -0
  91. package/archetypes/match3/assets/audio/won.wav +0 -0
  92. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  94. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  95. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  96. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  97. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  98. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/cells.png.ogt +7 -0
  101. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  102. package/archetypes/match3/assets/sprites/gems.png +0 -0
  103. package/archetypes/match3/assets/sprites/panel.png +0 -0
  104. package/archetypes/match3/assets/sprites/ring.png +0 -0
  105. package/archetypes/match3/gitattributes +22 -0
  106. package/archetypes/match3/gitignore +8 -0
  107. package/archetypes/match3/host.d.ts +46 -0
  108. package/archetypes/match3/package.json +18 -0
  109. package/archetypes/match3/project.ogt +18 -0
  110. package/archetypes/match3/references/metal/cascade.png +0 -0
  111. package/archetypes/match3/references/metal/clearing.png +0 -0
  112. package/archetypes/match3/references/metal/dealt.png +0 -0
  113. package/archetypes/match3/src/art.ts +54 -0
  114. package/archetypes/match3/src/board.ts +112 -0
  115. package/archetypes/match3/src/components.ts +95 -0
  116. package/archetypes/match3/src/layout.ts +25 -0
  117. package/archetypes/match3/src/main.ts +199 -0
  118. package/archetypes/match3/src/systems.ts +631 -0
  119. package/archetypes/match3/tests/drag.og.ts +31 -0
  120. package/archetypes/match3/tests/endings.og.ts +40 -0
  121. package/archetypes/match3/tests/frames.og.ts +49 -0
  122. package/archetypes/match3/tests/frames.ts +134 -0
  123. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  124. package/archetypes/match3/tests/lib.ts +64 -0
  125. package/archetypes/match3/tests/replay.og.ts +28 -0
  126. package/archetypes/match3/tests/sounds.og.ts +50 -0
  127. package/archetypes/match3/tests/swap.og.ts +67 -0
  128. package/archetypes/match3/tools/make-assets.py +404 -0
  129. package/archetypes/match3/tools/oglite.py +285 -0
  130. package/archetypes/match3/tsconfig.json +17 -0
  131. package/archetypes/rhythm/.origin/setup +14 -0
  132. package/archetypes/rhythm/LICENSES.md +13 -0
  133. package/archetypes/rhythm/README.md +235 -0
  134. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  151. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  152. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  155. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  156. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  157. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  158. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
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  160. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  161. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
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  166. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  167. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  168. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  186. package/archetypes/rhythm/gitignore +8 -0
  187. package/archetypes/rhythm/host.d.ts +46 -0
  188. package/archetypes/rhythm/package.json +18 -0
  189. package/archetypes/rhythm/project.ogt +14 -0
  190. package/archetypes/rhythm/references/metal/highway.png +0 -0
  191. package/archetypes/rhythm/references/metal/results.png +0 -0
  192. package/archetypes/rhythm/references/metal/title.png +0 -0
  193. package/archetypes/rhythm/src/components.ts +147 -0
  194. package/archetypes/rhythm/src/main.ts +202 -0
  195. package/archetypes/rhythm/src/systems.ts +490 -0
  196. package/archetypes/rhythm/src/ui.ts +421 -0
  197. package/archetypes/rhythm/tests/band.og.ts +45 -0
  198. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  199. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  200. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  201. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  202. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  203. package/archetypes/rhythm/tests/frames.ts +134 -0
  204. package/archetypes/rhythm/tests/lib.ts +123 -0
  205. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  206. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  207. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  208. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  209. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  210. package/archetypes/rhythm/tools/make-assets.py +383 -0
  211. package/archetypes/rhythm/tools/oglite.py +285 -0
  212. package/archetypes/rhythm/tsconfig.json +17 -0
  213. package/archetypes/roguelike/.origin/setup +14 -0
  214. package/archetypes/roguelike/LICENSES.md +14 -0
  215. package/archetypes/roguelike/README.md +256 -0
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  273. package/archetypes/roguelike/src/systems.ts +620 -0
  274. package/archetypes/roguelike/src/ui.ts +350 -0
  275. package/archetypes/roguelike/tests/flow.og.ts +54 -0
  276. package/archetypes/roguelike/tests/foes.og.ts +45 -0
  277. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  279. package/archetypes/roguelike/tests/lib.ts +83 -0
  280. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  281. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  282. package/archetypes/roguelike/tests/pause.og.ts +59 -0
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  287. package/archetypes/roguelike/tools/oglite.py +285 -0
  288. package/archetypes/roguelike/tsconfig.json +17 -0
  289. package/archetypes/runner/.origin/setup +14 -0
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@@ -0,0 +1,350 @@
1
+ // Lamp Dive's screens on og.ui and the skin in assets/skins/lampdive (the
2
+ // engine's pixel pack in tomb colours): the title, the HUD (health, strike,
3
+ // armour and gold in the top-left corner, the floor and pause in the
4
+ // top-right, the draught and, on a touch screen, Wait and a d-pad along the
5
+ // bottom), the pause menu, the settings dialog and the run's summary when
6
+ // the lamp goes out or the relic is taken. Screens change through a
7
+ // dissolve (a fade with reduced motion). Every string is a key of
8
+ // assets/strings/*.ogt.
9
+ //
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+ // The Ui system also starts dives (a fresh seed from og.Rng), ends them a
11
+ // beat after the lamp goes out or the relic is taken, sizes the camera for
12
+ // the surface, sets the buses and keeps the settings and the dive record
13
+ // in og.platform (the record written at the revision read, and merged when
14
+ // another device wrote it first).
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+
16
+ import { og, defineSystem } from "@origingame/engine";
17
+ import type { Value, World } from "@origingame/engine";
18
+ import { FOES, Game, Phase, Prefs, Tuning } from "./components.ts";
19
+ import { lazyTuning, must, OVER_DELAY } from "./systems.ts";
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+
21
+ export const LANGUAGES = [
22
+ { code: "en", key: "lang.en" },
23
+ { code: "zh-CN", key: "lang.zh" },
24
+ ] as const;
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+
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+ /** The floors of a dive. */
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+ export const FLOORS = 2;
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+
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+ /** The tokens' spacing scale in CSS px (og.ui.frameTheme answers it too, but builds the whole theme each call). */
30
+ const S = { xxs: 2, xs: 4, sm: 8, md: 12, lg: 16 } as const;
31
+
32
+ type GameV = Value<typeof Game>;
33
+ type PrefsV = Value<typeof Prefs>;
34
+
35
+ export function say(world: World, key: string, args?: Record<string, string | number>): string {
36
+ return og.i18n.t(world, key, args);
37
+ }
38
+
39
+ const grow = { kind: "grow" } as const;
40
+ const px = (n: number) => ({ kind: "fixed", px: n }) as const;
41
+
42
+ /** A new dive: a fresh seed, the lamp-bearer whole, floor 1 carved on this tick. */
43
+ export function startDive(world: World, g: GameV): void {
44
+ const t = lazyTuning(world);
45
+ const rng = world.resource(og.Rng);
46
+ g.seed = rng.ok ? rng.value.integer(1, 1_000_000_000) : 1;
47
+ g.phase = Phase.Play;
48
+ g.paused = false;
49
+ g.won = false;
50
+ g.floor = 1;
51
+ g.deepest = 1;
52
+ g.hpMax = t.heroHp;
53
+ g.hp = t.heroHp;
54
+ g.attack = t.heroAttack;
55
+ g.armour = 0;
56
+ g.lamp = t.lamp;
57
+ g.potions = 1;
58
+ g.gold = 0;
59
+ g.kills = 0;
60
+ g.hits = 0;
61
+ g.hurts = 0;
62
+ g.finds = 0;
63
+ g.turns = 0;
64
+ g.killedBy = -1;
65
+ g.overTicks = 0;
66
+ g.lock = 0;
67
+ g.queued = 0;
68
+ g.foesTurn = false;
69
+ g.newRecord = false;
70
+ g.build = true;
71
+ g.dives += 1;
72
+ saveRecord(world, g);
73
+ }
74
+
75
+ /** The dive record ({dives, relics}) written at the revision it was read at. */
76
+ function saveRecord(world: World, g: GameV): void {
77
+ const r = og.platform.storeSet(world, { key: "record", value: { dives: g.dives, relics: g.relics }, revision: g.recordRevision });
78
+ if (r.ok) g.recordWrite = r.value;
79
+ }
80
+
81
+ function applyPrefs(world: World, p: PrefsV): void {
82
+ const audio = world.resource(og.Audio);
83
+ if (audio.ok) {
84
+ audio.value.master = p.master;
85
+ audio.value.music = p.music;
86
+ audio.value.sfx = p.effects;
87
+ audio.value.ui = p.effects;
88
+ }
89
+ }
90
+
91
+ function setLanguage(world: World, p: PrefsV, index: number): void {
92
+ p.language = Math.max(0, Math.min(LANGUAGES.length - 1, index));
93
+ og.i18n.setLocale(world, LANGUAGES[p.language]!.code);
94
+ }
95
+
96
+ function prefsValue(p: PrefsV) {
97
+ return { masterVolume: p.master, musicVolume: p.music, sfxVolume: p.effects, language: LANGUAGES[p.language]!.code, reducedMotion: p.reducedMotion };
98
+ }
99
+
100
+ /**
101
+ * og.platform: the settings and the record asked for on tick 0 and applied
102
+ * when they answer; a record write refused for a stale revision (another
103
+ * device dived meanwhile) is read again, merged (the stored counts plus
104
+ * what this device added since it last read or wrote them) and written at
105
+ * the new revision.
106
+ */
107
+ function platform(world: World, g: GameV, p: PrefsV): void {
108
+ if (world.tick === 0) {
109
+ p.loadRequest = og.platform.loadSettings(world);
110
+ const r = og.platform.storeGet(world, "record");
111
+ g.recordRequest = r.ok ? r.value : 0;
112
+ return;
113
+ }
114
+ if (p.loadRequest !== 0) {
115
+ const r = og.platform.result(world, p.loadRequest);
116
+ if (r !== null) {
117
+ p.loadRequest = 0;
118
+ const s = ((r.ok ? r.data : null) as { value?: Record<string, unknown> } | null)?.value ?? null;
119
+ if (s && typeof s === "object") {
120
+ if (typeof s.masterVolume === "number") p.master = s.masterVolume;
121
+ if (typeof s.musicVolume === "number") p.music = s.musicVolume;
122
+ if (typeof s.sfxVolume === "number") p.effects = s.sfxVolume;
123
+ if (typeof s.reducedMotion === "boolean") p.reducedMotion = s.reducedMotion;
124
+ const at = LANGUAGES.findIndex((l) => l.code === s.language);
125
+ if (at >= 0) setLanguage(world, p, at);
126
+ applyPrefs(world, p);
127
+ }
128
+ }
129
+ }
130
+ if (g.recordRequest !== 0) {
131
+ const r = og.platform.result(world, g.recordRequest);
132
+ if (r !== null) {
133
+ g.recordRequest = 0;
134
+ const d = (r.ok ? r.data : null) as { value?: { dives?: number; relics?: number } | null; revision?: number } | null;
135
+ // The stored counts plus what this device added since it last read or wrote them.
136
+ const dives = d?.value?.dives ?? 0;
137
+ const relics = d?.value?.relics ?? 0;
138
+ g.dives = dives + g.dives - g.recordDives;
139
+ g.relics = relics + g.relics - g.recordRelics;
140
+ g.recordDives = dives;
141
+ g.recordRelics = relics;
142
+ if (typeof d?.revision === "number") g.recordRevision = d.revision;
143
+ if (g.recordMerge) {
144
+ g.recordMerge = false;
145
+ saveRecord(world, g);
146
+ }
147
+ }
148
+ }
149
+ if (g.recordWrite !== 0) {
150
+ const r = og.platform.result(world, g.recordWrite);
151
+ if (r !== null) {
152
+ g.recordWrite = 0;
153
+ if (r.ok) {
154
+ g.recordRevision = (r.data as { revision: number }).revision;
155
+ g.recordDives = g.dives;
156
+ g.recordRelics = g.relics;
157
+ }
158
+ else if (r.error?.code === "conflict") {
159
+ // Someone else wrote the record: read it again and write the merge.
160
+ g.recordConflicts += 1;
161
+ g.recordMerge = true;
162
+ const again = og.platform.storeGet(world, "record");
163
+ g.recordRequest = again.ok ? again.value : 0;
164
+ }
165
+ }
166
+ }
167
+ }
168
+
169
+ function capsule(id: string, build: () => void): void {
170
+ og.ui.row(id, { gap: S.xs, cross: "center", padding: { left: S.sm, top: S.xs, right: S.md, bottom: S.xs }, frame: "capsule", background: { token: "surface" } }, build);
171
+ }
172
+
173
+ function hud(world: World, g: GameV): void {
174
+ const vp = og.ui.frameViewport();
175
+ const touch = vp.coarsePointer;
176
+ og.ui.setNavigation(false);
177
+ og.ui.anchor("Status", { anchor: "topLeft", direction: "column", gap: S.sm }, () => {
178
+ capsule("Health", () => {
179
+ og.ui.icon("Heart", "heart", { size: 22, tint: { token: g.hp * 3 <= g.hpMax ? "danger" : "fg" } });
180
+ og.ui.meter("Bar", g.hp, g.hpMax, { kind: "health", label: `${g.hp}/${g.hpMax}`, width: px(touch ? 110 : 150) });
181
+ });
182
+ capsule("Stats", () => {
183
+ og.ui.icon("Sword", "sword", { size: 20 });
184
+ og.ui.counter("Attack", g.attack, { font: "mono", width: px(22) });
185
+ og.ui.icon("Shield", "shield", { size: 20 });
186
+ og.ui.counter("Armour", g.armour, { font: "mono", width: px(22) });
187
+ og.ui.icon("Coin", "coin", { size: 20, tint: { token: "accent" } });
188
+ og.ui.counter("Gold", g.gold, { font: "mono", width: px(40) });
189
+ });
190
+ });
191
+ let paused = false;
192
+ og.ui.anchor("Depth", { anchor: "topRight", gap: S.sm, cross: "center" }, () => {
193
+ capsule("Floor", () => og.ui.label("Label", say(world, "hud.floor", { n: g.floor, total: FLOORS }), { step: "lg", nowrap: true }));
194
+ if (og.ui.actionButton("Pause", say(world, "hud.pause"), { icon: "pause", size: 48 }).clicked) paused = true;
195
+ });
196
+ if (paused) g.paused = true;
197
+ og.ui.anchor("Hands", { anchor: "bottomLeft", gap: S.md, cross: "end" }, () => {
198
+ og.ui.column("Flask", { cross: "center", gap: S.xxs }, () => {
199
+ if (og.ui.actionButton("Drink", say(world, "hud.drink"), { icon: "potion", size: 60 }).clicked) g.padDrink = true;
200
+ // A refused draught (the Hero system, after this one, refused it last tick) shakes the flask once, with the error sound (og-ui §6).
201
+ if (g.refusedTick === world.tick - 1) og.ui.shake({ sound: true });
202
+ og.ui.label("Count", `× ${g.potions}`, { font: "mono", nowrap: true });
203
+ });
204
+ if (touch && og.ui.actionButton("Wait", say(world, "hud.wait"), { icon: "clock", size: 52 }).clicked) g.padWait = true;
205
+ });
206
+ let dir = 0;
207
+ if (touch) {
208
+ og.ui.anchor("Move", { anchor: "bottomRight" }, () => {
209
+ const d = og.ui.dpad("Pad", { size: 150 });
210
+ dir = d.up ? 1 : d.right ? 2 : d.down ? 3 : d.left ? 4 : 0;
211
+ });
212
+ }
213
+ if (dir !== g.padDir) g.padDir = dir;
214
+ }
215
+
216
+ function settings(world: World, g: GameV, p: PrefsV): void {
217
+ let done = false;
218
+ const before = JSON.stringify(prefsValue(p));
219
+ const m = og.ui.modal("Settings", g.settingsOpen, { title: say(world, "settings.title"), width: px(Math.min(420, og.ui.frameViewport().width - 32)) }, () => {
220
+ const slider = (id: string, key: string, value: number): number => {
221
+ let out = value;
222
+ og.ui.row(id, { width: grow, gap: S.md, cross: "center" }, () => {
223
+ og.ui.label("Label", say(world, key), { width: px(110), nowrap: true });
224
+ out = og.ui.slider("Slider", value, { step: 0.05 }).value;
225
+ og.ui.label("Value", `${Math.round(out * 100)}`, { width: px(40), align: "end", font: "mono", nowrap: true });
226
+ });
227
+ return out;
228
+ };
229
+ p.master = slider("Master", "settings.master", p.master);
230
+ p.music = slider("Music", "settings.music", p.music);
231
+ p.effects = slider("Effects", "settings.effects", p.effects);
232
+ og.ui.label("LanguageLabel", say(world, "settings.language"), { color: { token: "fgMuted" } });
233
+ const r = og.ui.radio("Language", LANGUAGES.map((l) => say(world, l.key)), p.language, { horizontal: true });
234
+ if (r.selected !== p.language) setLanguage(world, p, r.selected);
235
+ p.reducedMotion = og.ui.toggle("Motion", p.reducedMotion, say(world, "settings.motion")).on;
236
+ og.ui.row("Footer", { width: grow, align: "end" }, () => {
237
+ if (og.ui.button("Done", say(world, "settings.done"), { variant: "primary" }).clicked) done = true;
238
+ });
239
+ });
240
+ if (JSON.stringify(prefsValue(p)) !== before) applyPrefs(world, p);
241
+ if (g.settingsOpen && (done || m.dismissed)) {
242
+ g.settingsOpen = false;
243
+ must(og.platform.saveSettings(world, prefsValue(p)));
244
+ p.saves += 1;
245
+ }
246
+ }
247
+
248
+ /** The run's summary: how it ended, how deep, how long, what fell, what was found. */
249
+ function summary(world: World, g: GameV): "again" | "menu" | null {
250
+ let chose: "again" | "menu" | null = null;
251
+ og.ui.modal("Summary", g.phase === Phase.Over, { title: g.won ? say(world, "over.won") : say(world, "over.lost", { n: g.floor }), locked: true, width: px(Math.min(400, og.ui.frameViewport().width - 32)) }, () => {
252
+ og.ui.row("Mark", { width: grow, align: "center" }, () => {
253
+ og.ui.transition("Icon", true, { kind: "pop" }, () => og.ui.icon("Glyph", g.won ? "crown" : "skull", { size: 48, tint: { token: g.won ? "accent" : "fgMuted" } }));
254
+ if (g.won && g.overTicks === OVER_DELAY + 20) og.ui.burst({ count: 12 });
255
+ });
256
+ og.ui.column("Stats", { width: grow, gap: 0 }, () => {
257
+ og.ui.keyValue("Floor", say(world, "over.floor"), `${g.deepest}/${FLOORS}`, true);
258
+ og.ui.keyValue("Turns", say(world, "over.turns"), `${g.turns}`, true);
259
+ og.ui.keyValue("Kills", say(world, "over.kills"), `${g.kills}`, true);
260
+ og.ui.keyValue("Gold", say(world, "over.gold"), `${g.gold}`, true);
261
+ og.ui.keyValue("Finds", say(world, "over.finds"), `${g.finds}`, true);
262
+ if (!g.won) og.ui.keyValue("By", say(world, "over.by"), say(world, g.killedBy >= 0 ? `foe.${FOES[g.killedBy]}` : "foe.none"), false);
263
+ });
264
+ og.ui.label("Record", say(world, "over.record", { dives: g.dives, relics: g.relics }), { color: { token: "fgMuted" }, align: "center", width: grow });
265
+ og.ui.row("Actions", { width: grow, gap: S.sm }, () => {
266
+ if (og.ui.button("Again", say(world, "over.again"), { variant: "primary", width: grow }).clicked) chose = "again";
267
+ if (og.ui.button("Menu", say(world, "over.menu"), { width: grow }).clicked) chose = "menu";
268
+ });
269
+ });
270
+ return chose;
271
+ }
272
+
273
+ /** The screens, the dive's start and end, the camera, the buses, the platform's answers. */
274
+ export const Ui = defineSystem("Ui", { reads: [Tuning], writes: [Game, Prefs, og.Camera, og.Audio, og.Rng] }, (_q, time, world) => {
275
+ const game = world.resource(Game);
276
+ const prefs = world.resource(Prefs);
277
+ if (!game.ok || !prefs.ok) return;
278
+ const g = game.value;
279
+ const p = prefs.value;
280
+ platform(world, g, p);
281
+ if (time.tick === 0) applyPrefs(world, p);
282
+ // The camera: 13 cells tall on a wide screen, 10 cells across a portrait one.
283
+ const vp = og.ui.frameViewport();
284
+ if (vp.width > 0 && (vp.width !== g.viewW || vp.height !== g.viewH)) {
285
+ g.viewW = vp.width;
286
+ g.viewH = vp.height;
287
+ const cam = world.resource(og.Camera);
288
+ if (cam.ok) cam.value.height = vp.width < vp.height ? (10 * vp.height) / vp.width : 13;
289
+ }
290
+ const hold = g.phase === Phase.Play && (g.paused || g.settingsOpen);
291
+ if (hold !== g.held) {
292
+ must(og.time.setScale(world, hold ? 0 : 1));
293
+ g.held = hold;
294
+ }
295
+ // A beat after the lamp goes out or the relic is taken, the summary.
296
+ if (g.phase === Phase.Play && (g.hp <= 0 || g.won)) {
297
+ g.overTicks += 1;
298
+ if (g.overTicks === OVER_DELAY) {
299
+ g.phase = Phase.Over;
300
+ if (g.won) g.relics += 1;
301
+ saveRecord(world, g);
302
+ must(og.platform.telemetry(world, "dive.over", { won: g.won, floor: g.deepest, turns: g.turns, kills: g.kills, gold: g.gold }));
303
+ }
304
+ } else if (g.phase === Phase.Over) g.overTicks += 1;
305
+
306
+ const screen = g.phase === Phase.Title ? "title" : g.phase === Phase.Play ? "play" : "over";
307
+ const shown = og.ui.screenTransition("Screens", screen, { kind: p.reducedMotion ? "fade" : "dissolve", durationMs: 600 }).shown;
308
+ if (shown !== "title") g.leftTitle = true;
309
+ if (shown === "title") {
310
+ og.ui.setNavigation(true);
311
+ const r = og.ui.mainMenu("Title", {
312
+ title: say(world, "title.name"),
313
+ subtitle: say(world, "title.tagline"),
314
+ items: [
315
+ { id: "play", label: say(world, "title.play"), primary: true },
316
+ { id: "settings", label: say(world, "title.settings") },
317
+ ],
318
+ footer: say(world, "title.footer"),
319
+ // The title the game opens on is built settled: the web draws it behind the play gate, where
320
+ // the skin's entrance would stand part-way until the tap (og-platform-sdk §3). Later titles enter.
321
+ instant: !g.leftTitle,
322
+ });
323
+ if (!g.settingsOpen && r.selected === "play") startDive(world, g);
324
+ if (r.selected === "settings") g.settingsOpen = true;
325
+ } else if (shown === "play") {
326
+ hud(world, g);
327
+ const m = og.ui.pauseMenu("Pause", {
328
+ open: g.paused && !g.settingsOpen,
329
+ title: say(world, "pause.title"),
330
+ items: [
331
+ { id: "resume", label: say(world, "pause.resume"), primary: true },
332
+ { id: "settings", label: say(world, "pause.settings") },
333
+ { id: "quit", label: say(world, "pause.quit") },
334
+ ],
335
+ });
336
+ if (m.selected === "resume") g.paused = false;
337
+ if (m.selected === "settings") g.settingsOpen = true;
338
+ if (m.selected === "quit") {
339
+ g.paused = false;
340
+ g.phase = Phase.Title;
341
+ }
342
+ } else {
343
+ og.ui.setNavigation(true);
344
+ const c = summary(world, g);
345
+ if (c === "again") startDive(world, g);
346
+ if (c === "menu") g.phase = Phase.Title;
347
+ }
348
+ settings(world, g, p);
349
+ if (g.language !== p.language) g.language = p.language;
350
+ });
@@ -0,0 +1,54 @@
1
+ // The core loop through real input: Dive on the title starts a dive on a
2
+ // fresh seed; then seed 7's first floor (the same start as Dive, with a
3
+ // known seed) is walked with the arrows: up the corridor (each step a
4
+ // turn, the lamp lighting what it reaches), a bump into the stone (no
5
+ // turn), then on up into the rats coming to meet the lamp (walking into a
6
+ // foe strikes it), and Q drinks the flask.
7
+ import { playtest } from "@origingame/engine/playtest";
8
+ import { component, game, PLAY, press, presses, tap, TITLE } from "./lib.ts";
9
+
10
+ export default playtest({
11
+ name: "a dive from the title: steps, a bump, the lamp's light, strikes and a draught",
12
+ commands: [
13
+ "0.3:get:Game:title.json",
14
+ "0.9:screenshot:title.png",
15
+ tap("play", 1.0),
16
+ "1.4:get:Game:started.json",
17
+ "1.45:dive:7",
18
+ "1.5:get:Game:start7.json",
19
+ presses(["ArrowUp", "ArrowUp", "ArrowUp", "ArrowUp"], 1.6),
20
+ press("ArrowLeft", 2.7),
21
+ "3.0:get:Game:walked.json",
22
+ presses(Array(12).fill("ArrowUp"), 3.1),
23
+ "6.2:get:Game:fought.json",
24
+ "6.25:screenshot:fought.png",
25
+ press("KeyQ", 6.3),
26
+ "6.7:get:Game:drank.json",
27
+ "6.7:dump_entity:hero:hero.json",
28
+ "6.8:quit",
29
+ ].join(";"),
30
+ check(run, t) {
31
+ t.equal(run.warnings.join("; "), "", "the script ran without warnings");
32
+ t.ok(run.quit, "the script reached quit");
33
+ t.equal(game(run, "title.json").phase, TITLE, "the game opens on the title");
34
+ const started = game(run, "started.json");
35
+ t.equal(started.phase, PLAY, "Dive started a dive");
36
+ t.ok(started.seed !== 0 && started.seed !== 1, `on a fresh seed (${started.seed})`);
37
+ t.ok(started.floor === 1 && started.hp === 20 && started.potions === 1 && started.dives === 1, "on floor 1 with full health and one draught");
38
+ t.ok(started.lit > 0, `the lamp lights the first room (${started.lit} cells)`);
39
+ const s7 = game(run, "start7.json");
40
+ t.equal(`${s7.heroX},${s7.heroY}`, "4,15", "seed 7 starts the lamp-bearer in its first room");
41
+ const walked = game(run, "walked.json");
42
+ t.equal(`${walked.heroX},${walked.heroY}`, "4,11", "four presses walked four cells up the corridor");
43
+ t.equal(walked.turns, 4, "four steps, four turns; the bump into the stone took none");
44
+ t.ok(walked.seen > s7.seen, `the lamp lit new cells on the way (${s7.seen} → ${walked.seen})`);
45
+ t.equal(component<{ bumps: number }>(run, "hero.json", "Hero").bumps >= 1, true, "the stone refused the step to the left");
46
+ const fought = game(run, "fought.json");
47
+ t.ok(fought.hits >= 2 && fought.kills >= 1, `walking into the rats struck them (${fought.hits} strikes, ${fought.kills} felled)`);
48
+ t.ok(fought.hurts >= 1 && fought.hp < 20, `the rats struck back (${fought.hurts} times, health ${fought.hp})`);
49
+ t.ok(fought.heroY < 11, "and the lamp-bearer pressed on up");
50
+ const drank = game(run, "drank.json");
51
+ t.equal(drank.potions, fought.potions - 1, "Q drank the draught");
52
+ t.ok(drank.hp > fought.hp, `and it healed (${fought.hp} → ${drank.hp})`);
53
+ },
54
+ });
@@ -0,0 +1,45 @@
1
+ // The foes' minds (assets/ai/foe.ogt on og.ai): a rat that sees the lamp
2
+ // hunts it along og.nav's path, a cell a turn, and strikes once beside it;
3
+ // the lamp-bearer's strikes land on a rat (a hit stop, the number) and the
4
+ // second fells it. Seed 7's first floor has a rat at (6, 7).
5
+ import { playtest } from "@origingame/engine/playtest";
6
+ import { foe, game, press, presses } from "./lib.ts";
7
+
8
+ export default playtest({
9
+ name: "a rat hunts and strikes; two strikes fell it",
10
+ commands: [
11
+ "0.3:dive:7",
12
+ "0.5:warp:3:7",
13
+ "0.6:get:Foes:before.json",
14
+ presses(["Space", "Space"], 0.7),
15
+ "1.3:get:Foes:closer.json",
16
+ presses(["Space", "Space"], 1.4),
17
+ "2.0:get:Game:struck.json",
18
+ "2.2:dive:7",
19
+ "2.4:warp:5:7",
20
+ press("ArrowRight", 2.6),
21
+ "2.75:get:Game:hit.json",
22
+ "2.75:dump_entity:foe-0:hit-foe.json",
23
+ presses(["ArrowRight", "ArrowRight"], 2.9),
24
+ "3.6:get:Game:felled.json",
25
+ "3.6:get:Foes:felled-foes.json",
26
+ "3.7:quit",
27
+ ].join(";"),
28
+ check(run, t) {
29
+ t.equal(run.warnings.join("; "), "", "the script ran without warnings");
30
+ const [x0, y0] = foe(run, "before.json", 0);
31
+ t.equal(`${x0},${y0}`, "6,7", "the rat stands at (6, 7)");
32
+ const [x1] = foe(run, "closer.json", 0);
33
+ t.ok(x1 < x0, `two turns waited, it came along the row toward the lamp (x ${x0} → ${x1})`);
34
+ const struck = game(run, "struck.json");
35
+ t.ok(struck.hurts >= 1 && struck.hp < struck.hpMax, `beside the lamp-bearer it struck (${struck.hurts} strikes, health ${struck.hp})`);
36
+ const hit = game(run, "hit.json");
37
+ t.equal(hit.hits, 1, "walking into it struck it");
38
+ const rat = run.json<{ components: { Foe: { hp: number; hpMax: number; active: boolean } } }>("hit-foe.json").components.Foe;
39
+ t.ok(rat.active && rat.hp < rat.hpMax, `the strike took its health (${rat.hp}/${rat.hpMax})`);
40
+ const felled = game(run, "felled.json");
41
+ t.equal(felled.kills, 1, "the second strike felled it");
42
+ t.equal(foe(run, "felled-foes.json", 0).join(","), "-1,-1", "and it left the board");
43
+ t.equal(`${felled.heroX},${felled.heroY}`, "6,7", "the third press stepped where it stood");
44
+ },
45
+ });
@@ -0,0 +1,32 @@
1
+ // Three frames at 1280×720 compared with references/<tier>/: the title over
2
+ // the lit first room, seed 7's corridor after a strike (the lamp's light,
3
+ // the fog remembered behind, a rat), and the summary when the lamp went
4
+ // out. `OG_FX_CAPTURE=1 og test .` records this tier's references.
5
+ import { playtest } from "@origingame/engine/playtest";
6
+ import { checkFrames } from "./frames.ts";
7
+ import { press, presses } from "./lib.ts";
8
+
9
+ const FILES = ["title.png", "dive.png", "over.png"];
10
+
11
+ export default playtest({
12
+ name: "the title, the lamp in the tomb and the summary match their reference frames",
13
+ size: "1280x720",
14
+ commands: [
15
+ "0.9:screenshot:title.png",
16
+ "0.95:dive:7",
17
+ presses(Array(7).fill("ArrowUp"), 1.15),
18
+ "3.65:screenshot:dive.png",
19
+ "3.75:hp:1",
20
+ "3.75:warp:6:7",
21
+ press("Space", 3.85),
22
+ "6.0:screenshot:over.png",
23
+ "6.1:quit",
24
+ ].join(";"),
25
+ check(run, t) {
26
+ t.equal(run.warnings.join("; "), "", "the script ran without warnings");
27
+ t.frame(FILES, () => {
28
+ for (const f of FILES) t.equal(run.png(f).width, 1280, `${f} is 1280 wide`);
29
+ });
30
+ checkFrames(run, t, FILES, "");
31
+ },
32
+ });
@@ -0,0 +1,134 @@
1
+ // The reference-frame check: decode the PNGs a run wrote and compare them
2
+ // with references/<tier>/ under og-tests' tolerance (a channel off by more
3
+ // than 32/255 is an outlier; fail above 0.5 % outliers or an RGB RMSE above
4
+ // 0.01). A tier without its own references compares with `metal` and says
5
+ // so. `OG_FX_CAPTURE=1 og test .` records this tier's references instead.
6
+ // (Copied from templates/fx-showcase/tests/frames.ts so the archetype stands alone.)
7
+
8
+ import { copyFileSync, existsSync, mkdirSync, readFileSync } from "node:fs";
9
+ import { dirname, join, resolve } from "node:path";
10
+ import { fileURLToPath } from "node:url";
11
+ import { inflateSync } from "node:zlib";
12
+ import type { PlaytestChecks, PlaytestRun } from "@origingame/engine/playtest";
13
+
14
+ export interface Image {
15
+ width: number;
16
+ height: number;
17
+ /** RGBA8 rows. */
18
+ rgba: Uint8Array;
19
+ }
20
+
21
+ /** An 8-bit RGB or RGBA, non-interlaced PNG, unfiltered. */
22
+ export function decodePng(bytes: Uint8Array): Image {
23
+ const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
24
+ let at = 8;
25
+ let width = 0;
26
+ let height = 0;
27
+ let channels = 4;
28
+ const idat: Uint8Array[] = [];
29
+ while (at < bytes.length) {
30
+ const len = view.getUint32(at);
31
+ const type = String.fromCharCode(...bytes.subarray(at + 4, at + 8));
32
+ const data = bytes.subarray(at + 8, at + 8 + len);
33
+ if (type === "IHDR") {
34
+ width = view.getUint32(at + 8);
35
+ height = view.getUint32(at + 12);
36
+ const depth = data[8]!;
37
+ const color = data[9]!;
38
+ if (depth !== 8 || (color !== 6 && color !== 2) || data[12] !== 0) throw new Error(`unsupported PNG (depth ${depth}, colour ${color}, interlace ${data[12]})`);
39
+ channels = color === 6 ? 4 : 3;
40
+ } else if (type === "IDAT") idat.push(data);
41
+ else if (type === "IEND") break;
42
+ at += 12 + len;
43
+ }
44
+ const raw = inflateSync(Buffer.concat(idat));
45
+ const stride = width * channels;
46
+ const out = new Uint8Array(width * height * 4);
47
+ const prev = new Uint8Array(stride);
48
+ const cur = new Uint8Array(stride);
49
+ for (let y = 0; y < height; y++) {
50
+ const filter = raw[y * (stride + 1)]!;
51
+ const line = raw.subarray(y * (stride + 1) + 1, (y + 1) * (stride + 1));
52
+ for (let i = 0; i < stride; i++) {
53
+ const a = i >= channels ? cur[i - channels]! : 0;
54
+ const b = prev[i]!;
55
+ const c = i >= channels ? prev[i - channels]! : 0;
56
+ let v = line[i]!;
57
+ if (filter === 1) v += a;
58
+ else if (filter === 2) v += b;
59
+ else if (filter === 3) v += (a + b) >> 1;
60
+ else if (filter === 4) {
61
+ const p = a + b - c;
62
+ const pa = Math.abs(p - a), pb = Math.abs(p - b), pc = Math.abs(p - c);
63
+ v += pa <= pb && pa <= pc ? a : pb <= pc ? b : c;
64
+ }
65
+ cur[i] = v & 255;
66
+ }
67
+ for (let x = 0; x < width; x++) {
68
+ for (let k = 0; k < 4; k++) out[(y * width + x) * 4 + k] = k < channels ? cur[x * channels + k]! : 255;
69
+ }
70
+ prev.set(cur);
71
+ }
72
+ return { width, height, rgba: out };
73
+ }
74
+
75
+ /** og-tests' rule: outlier fraction and RGB RMSE between two equal-size frames. */
76
+ export function difference(a: Image, b: Image): { outliers: number; rmse: number } {
77
+ if (a.width !== b.width || a.height !== b.height) return { outliers: 1, rmse: 1 };
78
+ let outliers = 0;
79
+ let sum = 0;
80
+ const n = a.width * a.height;
81
+ for (let p = 0; p < n; p++) {
82
+ let out = false;
83
+ for (let k = 0; k < 3; k++) {
84
+ const d = Math.abs(a.rgba[p * 4 + k]! - b.rgba[p * 4 + k]!);
85
+ if (d > 32) out = true;
86
+ const f = d / 255;
87
+ sum += f * f;
88
+ }
89
+ if (out) outliers++;
90
+ }
91
+ return { outliers: outliers / n, rmse: Math.sqrt(sum / (n * 3)) };
92
+ }
93
+
94
+ /** The playtest's output directory (the bundled playtest runs from it). */
95
+ export function outDir(): string {
96
+ return dirname(fileURLToPath(import.meta.url));
97
+ }
98
+
99
+ /** The project's references/, from its og-out/test/<name>/. */
100
+ export function referencesDir(): string {
101
+ return resolve(outDir(), "..", "..", "..", "references");
102
+ }
103
+
104
+ /** Compares each screenshot with its reference (`<prefix><file>`), or records it. */
105
+ export function checkFrames(run: PlaytestRun, t: PlaytestChecks, files: readonly string[], prefix: string): void {
106
+ // Read only where there is a renderer: without one (tier `none`) each frame is
107
+ // reported "no renderer, frame unchecked" and every other check still runs.
108
+ t.frame(files, () => {
109
+ const refs = referencesDir();
110
+ t.ok(existsSync(refs) || process.env.OG_FX_CAPTURE !== undefined, `the references directory exists at ${refs}`);
111
+ const own = join(refs, run.tier);
112
+ const capture = process.env.OG_FX_CAPTURE !== undefined;
113
+ for (const f of files) {
114
+ const actual = join(outDir(), f);
115
+ // Each file on its own: this tier's reference where it has one, metal's otherwise.
116
+ const mine = join(own, prefix + f);
117
+ const ref = capture || existsSync(mine) ? mine : join(refs, "metal", prefix + f);
118
+ if (ref !== mine) process.stdout.write(` note: no ${run.tier} reference for ${prefix}${f}; comparing with metal\n`);
119
+ if (capture) {
120
+ mkdirSync(own, { recursive: true });
121
+ copyFileSync(actual, ref);
122
+ t.ok(true, `recorded ${ref}`);
123
+ continue;
124
+ }
125
+ if (!existsSync(ref)) {
126
+ t.ok(false, `${ref} is missing: record it with OG_FX_CAPTURE=1 og test .`);
127
+ continue;
128
+ }
129
+ const d = difference(decodePng(readFileSync(actual)), decodePng(readFileSync(ref)));
130
+ process.stdout.write(` ${f}: ${(d.outliers * 100).toFixed(3)} % outliers, RMSE ${d.rmse.toFixed(5)} against ${ref}\n`);
131
+ t.ok(d.outliers <= 0.005 && d.rmse <= 0.01, `${f} matches ${prefix}${f}: ${(d.outliers * 100).toFixed(3)} % outliers (≤ 0.5 %), RMSE ${d.rmse.toFixed(5)} (≤ 0.01)`);
132
+ }
133
+ });
134
+ }