@origingame/create-game 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
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  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
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  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/gitignore +8 -0
  56. package/archetypes/idle/host.d.ts +46 -0
  57. package/archetypes/idle/package.json +18 -0
  58. package/archetypes/idle/project.ogt +14 -0
  59. package/archetypes/idle/references/metal/card.png +0 -0
  60. package/archetypes/idle/references/metal/orbit.png +0 -0
  61. package/archetypes/idle/references/metal/title.png +0 -0
  62. package/archetypes/idle/src/components.ts +139 -0
  63. package/archetypes/idle/src/main.ts +247 -0
  64. package/archetypes/idle/src/numbers.ts +126 -0
  65. package/archetypes/idle/src/systems.ts +340 -0
  66. package/archetypes/idle/src/ui.ts +412 -0
  67. package/archetypes/idle/tests/away.og.ts +42 -0
  68. package/archetypes/idle/tests/flow.og.ts +57 -0
  69. package/archetypes/idle/tests/frames.og.ts +33 -0
  70. package/archetypes/idle/tests/frames.ts +134 -0
  71. package/archetypes/idle/tests/lib.ts +74 -0
  72. package/archetypes/idle/tests/milestone.og.ts +32 -0
  73. package/archetypes/idle/tests/nova.og.ts +52 -0
  74. package/archetypes/idle/tests/offline.og.ts +60 -0
  75. package/archetypes/idle/tests/pad.og.ts +55 -0
  76. package/archetypes/idle/tests/pause.og.ts +68 -0
  77. package/archetypes/idle/tests/phone.og.ts +50 -0
  78. package/archetypes/idle/tests/replay.og.ts +28 -0
  79. package/archetypes/idle/tools/make-assets.py +448 -0
  80. package/archetypes/idle/tools/oglite.py +285 -0
  81. package/archetypes/idle/tsconfig.json +17 -0
  82. package/archetypes/match3/.origin/setup +14 -0
  83. package/archetypes/match3/LICENSES.md +7 -0
  84. package/archetypes/match3/README.md +205 -0
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  89. package/archetypes/match3/assets/audio/select.wav +0 -0
  90. package/archetypes/match3/assets/audio/swap.wav +0 -0
  91. package/archetypes/match3/assets/audio/won.wav +0 -0
  92. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  94. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  95. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  96. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  97. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  98. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/cells.png.ogt +7 -0
  101. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  102. package/archetypes/match3/assets/sprites/gems.png +0 -0
  103. package/archetypes/match3/assets/sprites/panel.png +0 -0
  104. package/archetypes/match3/assets/sprites/ring.png +0 -0
  105. package/archetypes/match3/gitattributes +22 -0
  106. package/archetypes/match3/gitignore +8 -0
  107. package/archetypes/match3/host.d.ts +46 -0
  108. package/archetypes/match3/package.json +18 -0
  109. package/archetypes/match3/project.ogt +18 -0
  110. package/archetypes/match3/references/metal/cascade.png +0 -0
  111. package/archetypes/match3/references/metal/clearing.png +0 -0
  112. package/archetypes/match3/references/metal/dealt.png +0 -0
  113. package/archetypes/match3/src/art.ts +54 -0
  114. package/archetypes/match3/src/board.ts +112 -0
  115. package/archetypes/match3/src/components.ts +95 -0
  116. package/archetypes/match3/src/layout.ts +25 -0
  117. package/archetypes/match3/src/main.ts +199 -0
  118. package/archetypes/match3/src/systems.ts +631 -0
  119. package/archetypes/match3/tests/drag.og.ts +31 -0
  120. package/archetypes/match3/tests/endings.og.ts +40 -0
  121. package/archetypes/match3/tests/frames.og.ts +49 -0
  122. package/archetypes/match3/tests/frames.ts +134 -0
  123. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  124. package/archetypes/match3/tests/lib.ts +64 -0
  125. package/archetypes/match3/tests/replay.og.ts +28 -0
  126. package/archetypes/match3/tests/sounds.og.ts +50 -0
  127. package/archetypes/match3/tests/swap.og.ts +67 -0
  128. package/archetypes/match3/tools/make-assets.py +404 -0
  129. package/archetypes/match3/tools/oglite.py +285 -0
  130. package/archetypes/match3/tsconfig.json +17 -0
  131. package/archetypes/rhythm/.origin/setup +14 -0
  132. package/archetypes/rhythm/LICENSES.md +13 -0
  133. package/archetypes/rhythm/README.md +235 -0
  134. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  151. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  152. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  155. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  156. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  157. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  158. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
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  160. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  161. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
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  166. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  167. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  168. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  186. package/archetypes/rhythm/gitignore +8 -0
  187. package/archetypes/rhythm/host.d.ts +46 -0
  188. package/archetypes/rhythm/package.json +18 -0
  189. package/archetypes/rhythm/project.ogt +14 -0
  190. package/archetypes/rhythm/references/metal/highway.png +0 -0
  191. package/archetypes/rhythm/references/metal/results.png +0 -0
  192. package/archetypes/rhythm/references/metal/title.png +0 -0
  193. package/archetypes/rhythm/src/components.ts +147 -0
  194. package/archetypes/rhythm/src/main.ts +202 -0
  195. package/archetypes/rhythm/src/systems.ts +490 -0
  196. package/archetypes/rhythm/src/ui.ts +421 -0
  197. package/archetypes/rhythm/tests/band.og.ts +45 -0
  198. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  199. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  200. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  201. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  202. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  203. package/archetypes/rhythm/tests/frames.ts +134 -0
  204. package/archetypes/rhythm/tests/lib.ts +123 -0
  205. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  206. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  207. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  208. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  209. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  210. package/archetypes/rhythm/tools/make-assets.py +383 -0
  211. package/archetypes/rhythm/tools/oglite.py +285 -0
  212. package/archetypes/rhythm/tsconfig.json +17 -0
  213. package/archetypes/roguelike/.origin/setup +14 -0
  214. package/archetypes/roguelike/LICENSES.md +14 -0
  215. package/archetypes/roguelike/README.md +256 -0
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  273. package/archetypes/roguelike/src/systems.ts +620 -0
  274. package/archetypes/roguelike/src/ui.ts +350 -0
  275. package/archetypes/roguelike/tests/flow.og.ts +54 -0
  276. package/archetypes/roguelike/tests/foes.og.ts +45 -0
  277. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  279. package/archetypes/roguelike/tests/lib.ts +83 -0
  280. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  281. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  282. package/archetypes/roguelike/tests/pause.og.ts +59 -0
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  287. package/archetypes/roguelike/tools/oglite.py +285 -0
  288. package/archetypes/roguelike/tsconfig.json +17 -0
  289. package/archetypes/runner/.origin/setup +14 -0
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@@ -0,0 +1,9 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # The strider has no clips of its own: the cook retargets the animation
5
+ # library's onto its skeleton (its rig file says how its bones are named).
6
+ animation {
7
+ rig "rigs/strider.ogt"
8
+ library "anims/humanoid-clips.glb"
9
+ }
@@ -0,0 +1,43 @@
1
+ type navmesh
2
+ version 1
3
+ ---
4
+ # The sentinels' navmesh, baked by `og cook` (og.nav.load("nav/vale.ogt")):
5
+ # the vale's terrain above the waterline (bounds' min y is a little over the
6
+ # lake's surface at y 1, so the lake is a hole the sentinels walk round, and
7
+ # the water a refuge) and the four beacons' plinths, for an agent 0.5 m wide
8
+ # and 1.8 m tall. The cliffs round the vale are steeper than `slope`.
9
+ agent {
10
+ radius 0.5
11
+ height 1.8
12
+ climb 0.4
13
+ slope 40
14
+ }
15
+ cellSize 0.35
16
+ cellHeight 0.1
17
+ tileSize 32
18
+ terrain "terrain/vale.ogt" {
19
+ position 0 0 0
20
+ }
21
+ bounds {
22
+ min -58 1.3 -58
23
+ max 58 16 58
24
+ }
25
+ # The beacons' plinths (src/world.ts PLINTH: 1.6 m square, from 0.2 m below
26
+ # the knoll's top to 1 m above it; the tops are tools/make-assets.py's
27
+ # heights there).
28
+ box {
29
+ center -34 5.8 -30
30
+ size 1.6 1.2 1.6
31
+ }
32
+ box {
33
+ center 34 6.51 -32
34
+ size 1.6 1.2 1.6
35
+ }
36
+ box {
37
+ center 36 6.16 26
38
+ size 1.6 1.2 1.6
39
+ }
40
+ box {
41
+ center -36 6.49 24
42
+ size 1.6 1.2 1.6
43
+ }
@@ -0,0 +1,6 @@
1
+ type rig
2
+ version 1
3
+ ---
4
+ # The strider's humanoid map: its names are Mixamo's (detection would find
5
+ # them too; the file shows the format).
6
+ scheme mixamo
@@ -0,0 +1,9 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Latin-1 and the typographic punctuation the kit shows; 48 px per em in the atlas.
5
+ font {
6
+ charset latin punct
7
+ em_px 48
8
+ px_range 4
9
+ }
@@ -0,0 +1,13 @@
1
+ # The ember skin (a copy of the fantasy style pack): licences
2
+
3
+ | File | Licence | Origin |
4
+ |---|---|---|
5
+ | `atlas.png` | CC0 1.0 | self-made by the Origin Engine authors: drawn by `templates/ui-kit/tools/make-skins.py` (deterministic) |
6
+ | `icons.png` | CC0 1.0 | self-made: the kit's 32 icons (`tools/make-assets.py`) restyled by the same script |
7
+ | `skin.ogt`, `*.ogt` | CC0 1.0 | written by the same script |
8
+ | `Cinzel-Bold.ttf` | SIL Open Font License 1.1 (`OFL.txt`) | Cinzel Bold (github.com/NDISCOVER/Cinzel); unmodified. Copyright 2020 The Cinzel Project Authors (https://github.com/NDISCOVER/Cinzel) |
9
+ | `Newsreader-Medium.ttf` | SIL Open Font License 1.1 (`OFL.txt`) | Newsreader (github.com/productiontype/Newsreader); a static instance (wght 500, opsz 16) of the variable font, subset to Latin-1 with fontTools. Copyright 2020 The Newsreader Project Authors (http://github.com/productiontype/Newsreader) |
10
+
11
+ Characters these fonts lack (Chinese, Japanese, Korean) are drawn with the
12
+ skin's `fallback` font, `fonts/NotoSansSC-subset.ttf` (the platform's
13
+ subset, OFL 1.1, `assets/fonts/OFL.txt`).
@@ -0,0 +1,9 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Latin-1 and the typographic punctuation the kit shows; 32 px per em in the atlas.
5
+ font {
6
+ charset latin punct
7
+ em_px 32
8
+ px_range 4
9
+ }
@@ -0,0 +1,94 @@
1
+ Copyright 2020 The Cinzel Project Authors (https://github.com/NDISCOVER/Cinzel)
2
+ Copyright 2020 The Newsreader Project Authors (http://github.com/productiontype/Newsreader)
3
+
4
+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
5
+ This license is copied below, and is also available with a FAQ at:
6
+ https://openfontlicense.org
7
+
8
+
9
+ -----------------------------------------------------------
10
+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
11
+ -----------------------------------------------------------
12
+
13
+ PREAMBLE
14
+ The goals of the Open Font License (OFL) are to stimulate worldwide
15
+ development of collaborative font projects, to support the font creation
16
+ efforts of academic and linguistic communities, and to provide a free and
17
+ open framework in which fonts may be shared and improved in partnership
18
+ with others.
19
+
20
+ The OFL allows the licensed fonts to be used, studied, modified and
21
+ redistributed freely as long as they are not sold by themselves. The
22
+ fonts, including any derivative works, can be bundled, embedded,
23
+ redistributed and/or sold with any software provided that any reserved
24
+ names are not used by derivative works. The fonts and derivatives,
25
+ however, cannot be released under any other type of license. The
26
+ requirement for fonts to remain under this license does not apply
27
+ to any document created using the fonts or their derivatives.
28
+
29
+ DEFINITIONS
30
+ "Font Software" refers to the set of files released by the Copyright
31
+ Holder(s) under this license and clearly marked as such. This may
32
+ include source files, build scripts and documentation.
33
+
34
+ "Reserved Font Name" refers to any names specified as such after the
35
+ copyright statement(s).
36
+
37
+ "Original Version" refers to the collection of Font Software components as
38
+ distributed by the Copyright Holder(s).
39
+
40
+ "Modified Version" refers to any derivative made by adding to, deleting,
41
+ or substituting -- in part or in whole -- any of the components of the
42
+ Original Version, by changing formats or by porting the Font Software to a
43
+ new environment.
44
+
45
+ "Author" refers to any designer, engineer, programmer, technical
46
+ writer or other person who contributed to the Font Software.
47
+
48
+ PERMISSION & CONDITIONS
49
+ Permission is hereby granted, free of charge, to any person obtaining
50
+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
51
+ redistribute, and sell modified and unmodified copies of the Font
52
+ Software, subject to the following conditions:
53
+
54
+ 1) Neither the Font Software nor any of its individual components,
55
+ in Original or Modified Versions, may be sold by itself.
56
+
57
+ 2) Original or Modified Versions of the Font Software may be bundled,
58
+ redistributed and/or sold with any software, provided that each copy
59
+ contains the above copyright notice and this license. These can be
60
+ included either as stand-alone text files, human-readable headers or
61
+ in the appropriate machine-readable metadata fields within text or
62
+ binary files as long as those fields can be easily viewed by the user.
63
+
64
+ 3) No Modified Version of the Font Software may use the Reserved Font
65
+ Name(s) unless explicit written permission is granted by the corresponding
66
+ Copyright Holder. This restriction only applies to the primary font name as
67
+ presented to the users.
68
+
69
+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
70
+ Software shall not be used to promote, endorse or advertise any
71
+ Modified Version, except to acknowledge the contribution(s) of the
72
+ Copyright Holder(s) and the Author(s) or with their explicit written
73
+ permission.
74
+
75
+ 5) The Font Software, modified or unmodified, in part or in whole,
76
+ must be distributed entirely under this license, and must not be
77
+ distributed under any other license. The requirement for fonts to
78
+ remain under this license does not apply to any document created
79
+ using the Font Software.
80
+
81
+ TERMINATION
82
+ This license becomes null and void if any of the above conditions are
83
+ not met.
84
+
85
+ DISCLAIMER
86
+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
87
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
88
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
89
+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
90
+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
91
+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
92
+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
93
+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
94
+ OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Sharp art: UASTC.
5
+ texture {
6
+ kind color
7
+ }
@@ -0,0 +1,7 @@
1
+ type import
2
+ version 1
3
+ ---
4
+ # Sharp art: UASTC.
5
+ texture {
6
+ kind linear
7
+ }
@@ -0,0 +1,109 @@
1
+ type skin
2
+ version 1
3
+ ---
4
+ # Ember Vale's skin: a copy of the fantasy style pack (templates/ui-kit/tools/make-skins.py; CC0 art, OFL fonts; LICENSES.md).
5
+ name "ember"
6
+ base dark
7
+ atlas "skins/ember/atlas.png" 384 256
8
+ scale 1
9
+ palette {
10
+ bg "#1a120b"
11
+ bgSubtle "#241910"
12
+ surface "#efdfb8"
13
+ surfaceRaised "#efdfb8"
14
+ surfaceHover "#f4e8c8"
15
+ materialThick "#efdfb8"
16
+ materialRegular "#efdfb8f2"
17
+ materialThin "#efdfb8e6"
18
+ fg "#2a1a0c"
19
+ fgMuted "#3d2a18"
20
+ fgSubtle "#654b31"
21
+ fgInverse "#f4e8c8"
22
+ fill "#e2cc98"
23
+ fillStrong "#d6bc82"
24
+ border "#9b7a4a"
25
+ borderStrong "#5c4127"
26
+ accent "#7a520f"
27
+ accentHover "#74500e"
28
+ accentActive "#6a470c"
29
+ accentFg "#fff4dc"
30
+ accentInk "#6e470d"
31
+ accentSoft "#7a520f40"
32
+ focus "#8f2d1f"
33
+ thumb "#f4e8c8"
34
+ scrim "#0d0805cc"
35
+ success "#2d5a1e"
36
+ warn "#704713"
37
+ danger "#6e1b10"
38
+ info "#22517f"
39
+ shadow "#000000aa"
40
+ stage "#1a120b"
41
+ }
42
+ radius {
43
+ control 4
44
+ field 4
45
+ block 4
46
+ card 4
47
+ panel 6
48
+ sheet 6
49
+ button 6
50
+ }
51
+ ramp {
52
+ body 15 22
53
+ meta 13 18
54
+ caption 13 18
55
+ reading 16 24
56
+ lg 19 26
57
+ xl 22 28
58
+ xl2 24 30
59
+ xl3 28 32
60
+ displaySm 28 34
61
+ displayMd 34 40
62
+ displayLg 42 48
63
+ }
64
+ durations {
65
+ fast 200
66
+ base 300
67
+ slow 480
68
+ }
69
+ fonts {
70
+ body "skins/ember/Newsreader-Medium.ttf"
71
+ display "skins/ember/Cinzel-Bold.ttf"
72
+ numeric "skins/ember/Cinzel-Bold.ttf"
73
+ fallback "fonts/NotoSansSC-subset.ttf"
74
+ }
75
+ icons "skins/ember/icons.png" 8 4 {
76
+ names "heart" "star" "coin" "lock" "pause" "gear" "sword" "shield" "potion" "gem" "key" "map" "bolt" "clock" "trophy" "home" "plus" "close" "check" "play" "back" "bag" "bomb" "crown" "flag" "apple" "leaf" "fire" "drop" "skull" "music" "person"
77
+ }
78
+ slice panel 4 4 96 96 16 authored
79
+ slice card 104 4 64 64 10 authored
80
+ slice button 172 4 48 48 10 tint
81
+ slice buttonHover 224 4 48 48 10 tint
82
+ slice buttonPressed 276 4 48 48 10 tint
83
+ slice buttonDisabled 328 4 48 48 10 tint
84
+ slice field 4 104 48 48 8 tint
85
+ slice slot 56 104 48 48 10 tint
86
+ slice tooltip 108 104 32 32 8 tint
87
+ slice capsule 144 104 32 32 12 tint
88
+ slice track 180 104 32 16 6 tint
89
+ slice fill 216 104 32 16 6 tint
90
+ soft 252 104 64 64 24
91
+ corner 320 104 32 32 28 28 authored 6
92
+ corners panel
93
+ divider 4 172 128 24 112 20 authored
94
+ flourish 136 172 64 24 48 18 authored 0
95
+ tile 204 172 64 64 64 64 0.5 6 panel card
96
+ shadow panel 0 10 18 2 "#000000b3"
97
+ shadow card 0 4 8 0 "#00000066"
98
+ shadow button 0 3 4 0 "#00000073"
99
+ shadow capsule 0 3 6 0 "#00000080"
100
+ press 0.98 0.96 1
101
+ hover 0 1.0
102
+ motion {
103
+ enter scale
104
+ stagger 35
105
+ toast slideDown
106
+ progress 420
107
+ shake 5
108
+ pop 0.1
109
+ }
@@ -0,0 +1,47 @@
1
+ type strings
2
+ version 1
3
+ ---
4
+ # Ember Vale's English strings (og.i18n); every key is in zh-CN.ogt too.
5
+ locale "en"
6
+ base true
7
+ string "title.name" "Ember Vale"
8
+ string "title.tagline" "Light the four beacons before night falls"
9
+ string "title.play" "Set out"
10
+ string "title.settings" "Settings"
11
+ string "title.footer" "WASD to move · Shift runs · Space jumps · hold F to kindle · Q and E turn the view"
12
+ string "title.footer.touch" "The stick moves · Jump jumps · hold Kindle by a beacon · the view swings behind you"
13
+ string "hud.beacons" "{n}/{total}"
14
+ string "hud.pause" "Pause"
15
+ string "hud.jump" "Jump"
16
+ string "hud.kindle" "Kindle"
17
+ string "hud.hint.keys" "Hold F to kindle the beacon"
18
+ string "hud.hint.pad" "Hold X to kindle the beacon"
19
+ string "hud.hint.touch" "Hold Kindle to light the beacon"
20
+ string "hud.lit" "Beacon {n} of {total} burns"
21
+ string "hud.dusk" "Night is near"
22
+ string "float.alarm" "!"
23
+ string "float.hurt" "-1"
24
+ string "pause.title" "Paused"
25
+ string "pause.resume" "Resume"
26
+ string "pause.settings" "Settings"
27
+ string "pause.quit" "Leave the vale"
28
+ string "settings.title" "Settings"
29
+ string "settings.master" "Master"
30
+ string "settings.music" "Music"
31
+ string "settings.effects" "Effects"
32
+ string "settings.language" "Language"
33
+ string "settings.motion" "Reduce motion"
34
+ string "settings.done" "Done"
35
+ string "over.won" "Dawn will find the vale lit"
36
+ string "over.night" "Night took the vale"
37
+ string "over.caught" "The sentinels caught you"
38
+ string "over.time" "Time"
39
+ string "over.beacons" "Beacons lit"
40
+ string "over.hurts" "Hearts lost"
41
+ string "over.best" "Best time"
42
+ string "over.none" "None yet"
43
+ string "over.record" "Runs {runs} · beacons all lit {wins}"
44
+ string "over.again" "Again"
45
+ string "over.menu" "Title"
46
+ string "lang.en" "English"
47
+ string "lang.zh" "简体中文"
@@ -0,0 +1,47 @@
1
+ type strings
2
+ version 1
3
+ ---
4
+ # 余烬谷的简体中文字符串(og.i18n);每个键都与 en.ogt 一一对应。
5
+ locale "zh-CN"
6
+ fonts "fonts/NotoSansSC-subset.ttf"
7
+ string "title.name" "余烬谷"
8
+ string "title.tagline" "在夜幕降临前点燃四座烽火"
9
+ string "title.play" "出发"
10
+ string "title.settings" "设置"
11
+ string "title.footer" "WASD 移动 · Shift 奔跑 · 空格跳跃 · 按住 F 点火 · Q 和 E 转动视角"
12
+ string "title.footer.touch" "摇杆移动 · 跳跃键跳跃 · 在烽火旁按住点火键 · 视角会转到身后"
13
+ string "hud.beacons" "{n}/{total}"
14
+ string "hud.pause" "暂停"
15
+ string "hud.jump" "跳跃"
16
+ string "hud.kindle" "点火"
17
+ string "hud.hint.keys" "按住 F 点燃烽火"
18
+ string "hud.hint.pad" "按住 X 点燃烽火"
19
+ string "hud.hint.touch" "按住点火键点燃烽火"
20
+ string "hud.lit" "第 {n}/{total} 座烽火已燃起"
21
+ string "hud.dusk" "夜色将至"
22
+ string "float.alarm" "!"
23
+ string "float.hurt" "-1"
24
+ string "pause.title" "已暂停"
25
+ string "pause.resume" "继续"
26
+ string "pause.settings" "设置"
27
+ string "pause.quit" "离开山谷"
28
+ string "settings.title" "设置"
29
+ string "settings.master" "总音量"
30
+ string "settings.music" "音乐"
31
+ string "settings.effects" "音效"
32
+ string "settings.language" "语言"
33
+ string "settings.motion" "减少动态效果"
34
+ string "settings.done" "完成"
35
+ string "over.won" "黎明将见山谷灯火通明"
36
+ string "over.night" "夜色吞没了山谷"
37
+ string "over.caught" "你被守卫抓住了"
38
+ string "over.time" "用时"
39
+ string "over.beacons" "已点燃烽火"
40
+ string "over.hurts" "失去的生命"
41
+ string "over.best" "最佳用时"
42
+ string "over.none" "尚无"
43
+ string "over.record" "出发 {runs} 次 · 点燃全部烽火 {wins} 次"
44
+ string "over.again" "再来一次"
45
+ string "over.menu" "标题"
46
+ string "lang.en" "English"
47
+ string "lang.zh" "简体中文"
@@ -0,0 +1,42 @@
1
+ type terrain
2
+ version 1
3
+ ---
4
+ # Ember Vale (tools/make-assets.py makes the maps): 128 m square, one sample
5
+ # a metre, a lake in the middle (og.Water at y 1 fills it), a knoll under
6
+ # each beacon and cliffs all round.
7
+ heightmap "vale.png"
8
+ height -4 20
9
+ size 128 128
10
+ control "vale-control.png"
11
+ heightBlend 0.15
12
+ # Meadow grass above the shore (control R).
13
+ layer {
14
+ albedo "textures/terrain-grass.png"
15
+ tile 5
16
+ slope 0 30
17
+ slopeFade 6
18
+ altitude 1.6 1000
19
+ altitudeFade 0.6
20
+ }
21
+ # The beacon path round the lake and the spur from the south (control G).
22
+ layer {
23
+ albedo "textures/terrain-path.png"
24
+ tile 3
25
+ slope 0 45
26
+ }
27
+ # Rock on every slope steeper than 30 degrees, projected three ways (control B).
28
+ layer {
29
+ albedo "textures/terrain-rock.png"
30
+ tile 9
31
+ triplanar true
32
+ slope 30 90
33
+ slopeFade 6
34
+ }
35
+ # Sand on the lake's shore and bed (control A).
36
+ layer {
37
+ albedo "textures/terrain-sand.png"
38
+ tile 4
39
+ slope 0 36
40
+ altitude -100 1.8
41
+ altitudeFade 0.6
42
+ }
@@ -0,0 +1,22 @@
1
+ # Media to Git LFS, as the platform's other scaffolds route them; text stays
2
+ # diffable (.ogt scenes and settings are line-based text by design).
3
+ *.glb filter=lfs diff=lfs merge=lfs -text
4
+ *.gltf filter=lfs diff=lfs merge=lfs -text
5
+ *.bin filter=lfs diff=lfs merge=lfs -text
6
+ *.png filter=lfs diff=lfs merge=lfs -text
7
+ *.jpg filter=lfs diff=lfs merge=lfs -text
8
+ *.jpeg filter=lfs diff=lfs merge=lfs -text
9
+ *.webp filter=lfs diff=lfs merge=lfs -text
10
+ *.ktx2 filter=lfs diff=lfs merge=lfs -text
11
+ *.hdr filter=lfs diff=lfs merge=lfs -text
12
+ *.exr filter=lfs diff=lfs merge=lfs -text
13
+ *.wav filter=lfs diff=lfs merge=lfs -text
14
+ *.mp3 filter=lfs diff=lfs merge=lfs -text
15
+ *.ogg filter=lfs diff=lfs merge=lfs -text
16
+ *.flac filter=lfs diff=lfs merge=lfs -text
17
+ *.mp4 filter=lfs diff=lfs merge=lfs -text
18
+ *.ttf filter=lfs diff=lfs merge=lfs -text
19
+ *.otf filter=lfs diff=lfs merge=lfs -text
20
+ *.woff2 filter=lfs diff=lfs merge=lfs -text
21
+ *.ogt text eol=lf
22
+ *.ts text eol=lf
@@ -0,0 +1,8 @@
1
+ # og cook output: rebuilt from assets/, never committed.
2
+ cooked/
3
+ # og build output.
4
+ dist/
5
+ # og run and og test output, and og's bundled entry.
6
+ og-out/
7
+ .og/
8
+ node_modules/
@@ -0,0 +1,46 @@
1
+ // The host this project's playtest helpers (tests/*.ts) touch under bun:
2
+ // `node:` modules, `process`, `Buffer`, `TextEncoder`, `import.meta.url`.
3
+ // Declared here because the project type-checks with `types: []` (no
4
+ // @types/node, no bun-types): `og check` reads them through tsconfig.json's
5
+ // include. Game code (src/) uses none of them.
6
+
7
+ declare module "node:fs" {
8
+ export function existsSync(path: string): boolean;
9
+ export function readFileSync(path: string): Uint8Array;
10
+ export function readFileSync(path: string, encoding: string): string;
11
+ export function writeFileSync(path: string, data: string | Uint8Array): void;
12
+ export function mkdirSync(path: string, options?: { recursive?: boolean }): void;
13
+ export function copyFileSync(from: string, to: string): void;
14
+ }
15
+
16
+ declare module "node:path" {
17
+ export function dirname(path: string): string;
18
+ export function join(...parts: string[]): string;
19
+ export function resolve(...parts: string[]): string;
20
+ }
21
+
22
+ declare module "node:url" {
23
+ export function fileURLToPath(url: string | URL): string;
24
+ }
25
+
26
+ declare module "node:zlib" {
27
+ export function inflateSync(data: Uint8Array): Uint8Array;
28
+ export function deflateSync(data: Uint8Array, options?: { level?: number }): Uint8Array;
29
+ }
30
+
31
+ declare const process: {
32
+ readonly env: Record<string, string | undefined>;
33
+ cwd(): string;
34
+ readonly stdout: { write(text: string): boolean };
35
+ };
36
+ declare const Buffer: { concat(chunks: readonly Uint8Array[]): Uint8Array };
37
+ declare class TextEncoder {
38
+ encode(text: string): Uint8Array;
39
+ }
40
+ declare class URL {
41
+ constructor(url: string, base?: string | URL);
42
+ readonly href: string;
43
+ }
44
+ interface ImportMeta {
45
+ readonly url: string;
46
+ }
@@ -0,0 +1,18 @@
1
+ {
2
+ "name": "origin-third-person",
3
+ "version": "0.1.0",
4
+ "private": true,
5
+ "type": "module",
6
+ "scripts": {
7
+ "dev": "og dev .",
8
+ "start": "og run .",
9
+ "build": "og build .",
10
+ "publish-build": "og build . --publish",
11
+ "cook": "og cook .",
12
+ "check": "og check .",
13
+ "test": "og test ."
14
+ },
15
+ "dependencies": {
16
+ "@origingame/engine": "0.1.1"
17
+ }
18
+ }
@@ -0,0 +1,14 @@
1
+ type project
2
+ version 1
3
+ ---
4
+ name "Ember Vale"
5
+ id "third-person"
6
+ engine "0.1.1"
7
+ entry "src/main.ts"
8
+ profile "3d"
9
+ tick 60
10
+ seed 1
11
+ publish {
12
+ probe player
13
+ out "dist"
14
+ }