@origingame/create-game 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
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  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
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  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/gitignore +8 -0
  56. package/archetypes/idle/host.d.ts +46 -0
  57. package/archetypes/idle/package.json +18 -0
  58. package/archetypes/idle/project.ogt +14 -0
  59. package/archetypes/idle/references/metal/card.png +0 -0
  60. package/archetypes/idle/references/metal/orbit.png +0 -0
  61. package/archetypes/idle/references/metal/title.png +0 -0
  62. package/archetypes/idle/src/components.ts +139 -0
  63. package/archetypes/idle/src/main.ts +247 -0
  64. package/archetypes/idle/src/numbers.ts +126 -0
  65. package/archetypes/idle/src/systems.ts +340 -0
  66. package/archetypes/idle/src/ui.ts +412 -0
  67. package/archetypes/idle/tests/away.og.ts +42 -0
  68. package/archetypes/idle/tests/flow.og.ts +57 -0
  69. package/archetypes/idle/tests/frames.og.ts +33 -0
  70. package/archetypes/idle/tests/frames.ts +134 -0
  71. package/archetypes/idle/tests/lib.ts +74 -0
  72. package/archetypes/idle/tests/milestone.og.ts +32 -0
  73. package/archetypes/idle/tests/nova.og.ts +52 -0
  74. package/archetypes/idle/tests/offline.og.ts +60 -0
  75. package/archetypes/idle/tests/pad.og.ts +55 -0
  76. package/archetypes/idle/tests/pause.og.ts +68 -0
  77. package/archetypes/idle/tests/phone.og.ts +50 -0
  78. package/archetypes/idle/tests/replay.og.ts +28 -0
  79. package/archetypes/idle/tools/make-assets.py +448 -0
  80. package/archetypes/idle/tools/oglite.py +285 -0
  81. package/archetypes/idle/tsconfig.json +17 -0
  82. package/archetypes/match3/.origin/setup +14 -0
  83. package/archetypes/match3/LICENSES.md +7 -0
  84. package/archetypes/match3/README.md +205 -0
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  89. package/archetypes/match3/assets/audio/select.wav +0 -0
  90. package/archetypes/match3/assets/audio/swap.wav +0 -0
  91. package/archetypes/match3/assets/audio/won.wav +0 -0
  92. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  94. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  95. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  96. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  97. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  98. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/cells.png.ogt +7 -0
  101. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  102. package/archetypes/match3/assets/sprites/gems.png +0 -0
  103. package/archetypes/match3/assets/sprites/panel.png +0 -0
  104. package/archetypes/match3/assets/sprites/ring.png +0 -0
  105. package/archetypes/match3/gitattributes +22 -0
  106. package/archetypes/match3/gitignore +8 -0
  107. package/archetypes/match3/host.d.ts +46 -0
  108. package/archetypes/match3/package.json +18 -0
  109. package/archetypes/match3/project.ogt +18 -0
  110. package/archetypes/match3/references/metal/cascade.png +0 -0
  111. package/archetypes/match3/references/metal/clearing.png +0 -0
  112. package/archetypes/match3/references/metal/dealt.png +0 -0
  113. package/archetypes/match3/src/art.ts +54 -0
  114. package/archetypes/match3/src/board.ts +112 -0
  115. package/archetypes/match3/src/components.ts +95 -0
  116. package/archetypes/match3/src/layout.ts +25 -0
  117. package/archetypes/match3/src/main.ts +199 -0
  118. package/archetypes/match3/src/systems.ts +631 -0
  119. package/archetypes/match3/tests/drag.og.ts +31 -0
  120. package/archetypes/match3/tests/endings.og.ts +40 -0
  121. package/archetypes/match3/tests/frames.og.ts +49 -0
  122. package/archetypes/match3/tests/frames.ts +134 -0
  123. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  124. package/archetypes/match3/tests/lib.ts +64 -0
  125. package/archetypes/match3/tests/replay.og.ts +28 -0
  126. package/archetypes/match3/tests/sounds.og.ts +50 -0
  127. package/archetypes/match3/tests/swap.og.ts +67 -0
  128. package/archetypes/match3/tools/make-assets.py +404 -0
  129. package/archetypes/match3/tools/oglite.py +285 -0
  130. package/archetypes/match3/tsconfig.json +17 -0
  131. package/archetypes/rhythm/.origin/setup +14 -0
  132. package/archetypes/rhythm/LICENSES.md +13 -0
  133. package/archetypes/rhythm/README.md +235 -0
  134. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  151. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  152. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  155. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  156. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  157. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  158. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
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  160. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  161. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
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  166. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  167. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  168. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  186. package/archetypes/rhythm/gitignore +8 -0
  187. package/archetypes/rhythm/host.d.ts +46 -0
  188. package/archetypes/rhythm/package.json +18 -0
  189. package/archetypes/rhythm/project.ogt +14 -0
  190. package/archetypes/rhythm/references/metal/highway.png +0 -0
  191. package/archetypes/rhythm/references/metal/results.png +0 -0
  192. package/archetypes/rhythm/references/metal/title.png +0 -0
  193. package/archetypes/rhythm/src/components.ts +147 -0
  194. package/archetypes/rhythm/src/main.ts +202 -0
  195. package/archetypes/rhythm/src/systems.ts +490 -0
  196. package/archetypes/rhythm/src/ui.ts +421 -0
  197. package/archetypes/rhythm/tests/band.og.ts +45 -0
  198. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  199. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  200. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  201. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  202. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  203. package/archetypes/rhythm/tests/frames.ts +134 -0
  204. package/archetypes/rhythm/tests/lib.ts +123 -0
  205. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  206. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  207. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  208. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  209. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  210. package/archetypes/rhythm/tools/make-assets.py +383 -0
  211. package/archetypes/rhythm/tools/oglite.py +285 -0
  212. package/archetypes/rhythm/tsconfig.json +17 -0
  213. package/archetypes/roguelike/.origin/setup +14 -0
  214. package/archetypes/roguelike/LICENSES.md +14 -0
  215. package/archetypes/roguelike/README.md +256 -0
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  273. package/archetypes/roguelike/src/systems.ts +620 -0
  274. package/archetypes/roguelike/src/ui.ts +350 -0
  275. package/archetypes/roguelike/tests/flow.og.ts +54 -0
  276. package/archetypes/roguelike/tests/foes.og.ts +45 -0
  277. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  279. package/archetypes/roguelike/tests/lib.ts +83 -0
  280. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  281. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  282. package/archetypes/roguelike/tests/pause.og.ts +59 -0
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  287. package/archetypes/roguelike/tools/oglite.py +285 -0
  288. package/archetypes/roguelike/tsconfig.json +17 -0
  289. package/archetypes/runner/.origin/setup +14 -0
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@@ -0,0 +1,412 @@
1
+ // Spark Orb's screens on og.ui and the skin in assets/skins/sparkorb (the
2
+ // engine's neon pack in the orb's gold on night violet): the title, the
3
+ // HUD (the sparks and their rate top left, stardust and pause top right,
4
+ // the four generators along the bottom, the supernova's progress), the
5
+ // pause menu, the settings dialog, the supernova's dialog and its run
6
+ // card, and the welcome back. Screens change through an iris (a fade with
7
+ // reduced motion). Every string is a key of assets/strings/*.ogt and
8
+ // every number goes through src/numbers.ts's `big`.
9
+ //
10
+ // The Ui system also keeps the save in og.platform: read on launch (and on
11
+ // `relaunch`), the time away (the answer's host time less the save's
12
+ // `at`, og.platform.now when it was written) credited, written every Tuning.saveEvery
13
+ // ticks, after a supernova, on pause and on Quit, at the revision read; a write
14
+ // refused as stale is read again and merged (the save with more lifetime
15
+ // sparks wins) and written at the new revision.
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+
17
+ import { og, defineSystem } from "@origingame/engine";
18
+ import type { Value, World } from "@origingame/engine";
19
+ import { Game, GENERATORS, Phase, Prefs, Sound, Tuning } from "./components.ts";
20
+ import { big, duration, novaAt, novaGain, offlineGain, owned, price, totalRate } from "./numbers.ts";
21
+ import { counts, lazyTuning, must } from "./systems.ts";
22
+
23
+ export const LANGUAGES = [
24
+ { code: "en", key: "lang.en" },
25
+ { code: "zh-CN", key: "lang.zh" },
26
+ ] as const;
27
+
28
+ /** The generators' icons in the skin's atlas. */
29
+ const ICONS = ["fire", "bolt", "gem", "star"] as const;
30
+
31
+ /** The tokens' spacing scale in CSS px (og.ui.frameTheme answers it too, but builds the whole theme each call). */
32
+ const S = { xxs: 2, xs: 4, sm: 8, md: 12, lg: 16, xl: 24 } as const;
33
+
34
+ type GameV = Value<typeof Game>;
35
+ type PrefsV = Value<typeof Prefs>;
36
+
37
+ export function say(world: World, key: string, args?: Record<string, string | number>): string {
38
+ return og.i18n.t(world, key, args);
39
+ }
40
+
41
+ const grow = { kind: "grow" } as const;
42
+ const px = (n: number) => ({ kind: "fixed", px: n }) as const;
43
+
44
+ /** The save's value: everything a relaunch restores, and when it was written (the host's clock, UTC ms). */
45
+ function saveValue(world: World, g: GameV) {
46
+ return { v: 1, sparks: g.sparks, runEarned: g.runEarned, lifetime: g.lifetime, owned: counts(g), dust: g.dust, novas: g.novas, runTicks: g.runTicks, taps: g.taps, at: og.platform.now(world) };
47
+ }
48
+
49
+ type Save = ReturnType<typeof saveValue>;
50
+
51
+ function restore(g: GameV, s: Save): void {
52
+ g.sparks = s.sparks ?? 0;
53
+ g.runEarned = s.runEarned ?? 0;
54
+ g.lifetime = s.lifetime ?? 0;
55
+ g.owned0 = s.owned?.[0] ?? 0;
56
+ g.owned1 = s.owned?.[1] ?? 0;
57
+ g.owned2 = s.owned?.[2] ?? 0;
58
+ g.owned3 = s.owned?.[3] ?? 0;
59
+ g.dust = s.dust ?? 0;
60
+ g.novas = s.novas ?? 0;
61
+ g.runTicks = s.runTicks ?? 0;
62
+ g.taps = s.taps ?? 0;
63
+ }
64
+
65
+ function writeSave(world: World, g: GameV): void {
66
+ const r = og.platform.storeSet(world, { key: "orb", value: saveValue(world, g), revision: g.saveRevision });
67
+ if (r.ok) g.saveWrite = r.value;
68
+ g.sinceSave = 0;
69
+ g.saveNow = false;
70
+ }
71
+
72
+ /** A launch: the settings and the save asked for (tick 0, or `relaunch`). */
73
+ export function launch(world: World, g: GameV, p: PrefsV): void {
74
+ p.loadRequest = og.platform.loadSettings(world);
75
+ const r = og.platform.storeGet(world, "orb");
76
+ g.saveRequest = r.ok ? r.value : 0;
77
+ }
78
+
79
+ function applyPrefs(world: World, p: PrefsV): void {
80
+ const audio = world.resource(og.Audio);
81
+ if (audio.ok) {
82
+ audio.value.master = p.master;
83
+ audio.value.music = p.music;
84
+ audio.value.sfx = p.effects;
85
+ audio.value.ui = p.effects;
86
+ }
87
+ }
88
+
89
+ function setLanguage(world: World, p: PrefsV, index: number): void {
90
+ p.language = Math.max(0, Math.min(LANGUAGES.length - 1, index));
91
+ og.i18n.setLocale(world, LANGUAGES[p.language]!.code);
92
+ }
93
+
94
+ function prefsValue(p: PrefsV) {
95
+ return { masterVolume: p.master, musicVolume: p.music, sfxVolume: p.effects, language: LANGUAGES[p.language]!.code, reducedMotion: p.reducedMotion };
96
+ }
97
+
98
+ /** og.platform's answers: the settings, the save (and the time away), the save's writes. */
99
+ function platform(world: World, g: GameV, p: PrefsV): void {
100
+ if (p.loadRequest !== 0) {
101
+ const r = og.platform.result(world, p.loadRequest);
102
+ if (r !== null) {
103
+ p.loadRequest = 0;
104
+ const s = ((r.ok ? r.data : null) as { value?: Record<string, unknown> } | null)?.value ?? null;
105
+ if (s && typeof s === "object") {
106
+ if (typeof s.masterVolume === "number") p.master = s.masterVolume;
107
+ if (typeof s.musicVolume === "number") p.music = s.musicVolume;
108
+ if (typeof s.sfxVolume === "number") p.effects = s.sfxVolume;
109
+ if (typeof s.reducedMotion === "boolean") p.reducedMotion = s.reducedMotion;
110
+ const at = LANGUAGES.findIndex((l) => l.code === s.language);
111
+ if (at >= 0) setLanguage(world, p, at);
112
+ applyPrefs(world, p);
113
+ }
114
+ }
115
+ }
116
+ if (g.saveRequest !== 0) {
117
+ const r = og.platform.result(world, g.saveRequest);
118
+ if (r !== null) {
119
+ g.saveRequest = 0;
120
+ const d = (r.ok ? r.data : null) as { value?: Save | null; revision?: number } | null;
121
+ if (typeof d?.revision === "number") g.saveRevision = d.revision;
122
+ if (g.saveMerge) {
123
+ // Another device wrote the save: the one with more lifetime sparks wins, then it is written here.
124
+ g.saveMerge = false;
125
+ if (d?.value && (d.value.lifetime ?? 0) > g.lifetime) restore(g, d.value);
126
+ writeSave(world, g);
127
+ } else if (!g.loaded) {
128
+ g.loaded = true;
129
+ if (d?.value) {
130
+ restore(g, d.value);
131
+ // The time away: the answer's host time less the save's (relaunch:<s> has set it instead).
132
+ if (g.away === 0 && d.value.at > 0 && r.time > 0) g.away = Math.max(0, (r.time - d.value.at) / 1000);
133
+ const t = lazyTuning(world);
134
+ const gain = offlineGain(t, totalRate(t, counts(g), g.dust), g.away);
135
+ if (gain > 0 && g.away >= 60) {
136
+ g.offline = gain;
137
+ g.sparks += gain;
138
+ g.runEarned += gain;
139
+ g.lifetime += gain;
140
+ g.welcome = true;
141
+ }
142
+ }
143
+ }
144
+ }
145
+ }
146
+ if (g.saveWrite !== 0) {
147
+ const r = og.platform.result(world, g.saveWrite);
148
+ if (r !== null) {
149
+ g.saveWrite = 0;
150
+ if (r.ok) {
151
+ g.saveRevision = (r.data as { revision: number }).revision;
152
+ g.saves += 1;
153
+ } else if (r.error?.code === "conflict") {
154
+ g.saveConflicts += 1;
155
+ g.saveMerge = true;
156
+ const again = og.platform.storeGet(world, "orb");
157
+ g.saveRequest = again.ok ? again.value : 0;
158
+ }
159
+ }
160
+ }
161
+ // Saving: every Tuning.saveEvery ticks of play, and when asked (a supernova, the pause, Quit, which has gone to the title by then).
162
+ if (g.loaded && (g.phase !== Phase.Title || g.saveNow) && g.saveWrite === 0 && g.saveRequest === 0) {
163
+ g.sinceSave += 1;
164
+ if (g.saveNow || g.sinceSave >= lazyTuning(world).saveEvery) writeSave(world, g);
165
+ }
166
+ }
167
+
168
+ function capsule(id: string, build: () => void): void {
169
+ og.ui.row(id, { gap: S.xs, cross: "center", padding: { left: S.sm, top: S.xs, right: S.md, bottom: S.xs }, frame: "capsule", background: { token: "surface" } }, build);
170
+ }
171
+
172
+ function hud(world: World, g: GameV): void {
173
+ const t = lazyTuning(world);
174
+ const vp = og.ui.frameViewport();
175
+ const phone = vp.width < vp.height;
176
+ og.ui.setNavigation(false);
177
+ og.ui.anchor("Wallet", { anchor: "topLeft", direction: "column", gap: S.xs }, () => {
178
+ capsule("Sparks", () => {
179
+ og.ui.icon("Icon", "star", { size: 24, tint: { token: "accentInk" } });
180
+ // The sparks change every tick, so they are a label in the locale's words, not a counter
181
+ // (a counter re-counts from where it is on every change); counters show what jumps.
182
+ og.ui.label("Amount", big(world, g.sparks), { step: "xl", font: "display", nowrap: true });
183
+ });
184
+ og.ui.row("RateRow", { padding: { left: S.sm, top: 0, right: 0, bottom: 0 } }, () => {
185
+ og.ui.label("Rate", say(world, "hud.rate", { n: big(world, g.rate) }), { step: "body", color: { token: "fgMuted" }, nowrap: true });
186
+ });
187
+ });
188
+ let paused = false;
189
+ og.ui.anchor("Corner", { anchor: "topRight", gap: S.sm, cross: "center" }, () => {
190
+ if (g.dust > 0 || g.novas > 0) {
191
+ capsule("Dust", () => {
192
+ og.ui.icon("Icon", "gem", { size: 20, tint: { token: "info" } });
193
+ og.ui.counter("Amount", g.dust, { font: "mono" });
194
+ });
195
+ }
196
+ if (og.ui.actionButton("Pause", say(world, "hud.pause"), { icon: "pause", size: 48 }).clicked) paused = true;
197
+ });
198
+ if (paused) {
199
+ g.paused = true;
200
+ g.saveNow = true;
201
+ }
202
+ // The generators along the bottom: a button each (its icon), its name, how many, its price.
203
+ let buy = -1;
204
+ og.ui.anchor("Shop", { anchor: "bottom", gap: phone ? S.sm : S.xl, cross: "end" }, () => {
205
+ GENERATORS.forEach((name, i) => {
206
+ const n = owned(g, i);
207
+ const cost = price(t, i, n);
208
+ const can = g.sparks >= cost;
209
+ og.ui.column(og.ui.idi("Gen", i), { cross: "center", gap: S.xxs, width: px(phone ? 82 : 96) }, () => {
210
+ const r = og.ui.actionButton("Buy", say(world, "hud.buy", { name: say(world, `gen.${name}`) }), { icon: ICONS[i]!, size: phone ? 56 : 64, primary: false });
211
+ if (r.clicked) buy = i;
212
+ // A refused purchase shakes its card with the error sound; a milestone bursts from it (og-ui §6).
213
+ if (g.refusedSlot === i && g.refusedTick === world.tick - 1) og.ui.shake({ sound: true });
214
+ if (g.milestoneSlot === i && g.milestoneTick === world.tick - 1) og.ui.burst({ count: 10 });
215
+ og.ui.row("Head", { gap: S.xxs, cross: "center" }, () => {
216
+ og.ui.label("Name", say(world, `gen.${name}`), { step: "body", color: { token: g.selected === i ? "accentInk" : "fg" }, nowrap: true });
217
+ og.ui.counter("Owned", n, { font: "mono", prefix: "×", color: { token: "fgMuted" } });
218
+ });
219
+ og.ui.label("Cost", big(world, cost), { font: "mono", color: { token: can ? "accentInk" : "fgMuted" }, nowrap: true });
220
+ });
221
+ });
222
+ });
223
+ if (buy >= 0) g.pendingBuy = buy;
224
+ // The supernova: its progress until it gives stardust, then its button.
225
+ const gain = novaGain(t, g.runEarned);
226
+ og.ui.anchor("Nova", { anchor: phone ? "topRight" : "bottomRight", offsetY: phone ? 64 : 0, direction: "column", cross: "center", gap: S.xxs }, () => {
227
+ if (gain >= 1) {
228
+ if (og.ui.actionButton("Supernova", say(world, "hud.nova"), { icon: "bolt", size: 64, primary: true }).clicked) g.confirmNova = true;
229
+ og.ui.label("Gain", say(world, "hud.novaGain", { n: gain }), { color: { token: "accentInk" }, nowrap: true });
230
+ } else if (g.runEarned > 0) {
231
+ og.ui.label("At", say(world, "hud.novaAt", { n: big(world, novaAt(t)) }), { step: "caption", color: { token: "fgMuted" }, nowrap: true });
232
+ og.ui.meter("Progress", Math.min(g.runEarned, novaAt(t)), novaAt(t), { width: px(phone ? 110 : 140) });
233
+ }
234
+ });
235
+ }
236
+
237
+ function settings(world: World, g: GameV, p: PrefsV): void {
238
+ let done = false;
239
+ const before = JSON.stringify(prefsValue(p));
240
+ const m = og.ui.modal("Settings", g.settingsOpen, { title: say(world, "settings.title"), width: px(Math.min(420, og.ui.frameViewport().width - 32)) }, () => {
241
+ const slider = (id: string, key: string, value: number): number => {
242
+ let out = value;
243
+ og.ui.row(id, { width: grow, gap: S.md, cross: "center" }, () => {
244
+ og.ui.label("Label", say(world, key), { width: px(110), nowrap: true });
245
+ out = og.ui.slider("Slider", value, { step: 0.05 }).value;
246
+ og.ui.label("Value", `${Math.round(out * 100)}`, { width: px(40), align: "end", font: "mono", nowrap: true });
247
+ });
248
+ return out;
249
+ };
250
+ p.master = slider("Master", "settings.master", p.master);
251
+ p.music = slider("Music", "settings.music", p.music);
252
+ p.effects = slider("Effects", "settings.effects", p.effects);
253
+ og.ui.label("LanguageLabel", say(world, "settings.language"), { color: { token: "fgMuted" } });
254
+ const r = og.ui.radio("Language", LANGUAGES.map((l) => say(world, l.key)), p.language, { horizontal: true });
255
+ if (r.selected !== p.language) setLanguage(world, p, r.selected);
256
+ p.reducedMotion = og.ui.toggle("Motion", p.reducedMotion, say(world, "settings.motion")).on;
257
+ og.ui.row("Footer", { width: grow, align: "end" }, () => {
258
+ if (og.ui.button("Done", say(world, "settings.done"), { variant: "primary" }).clicked) done = true;
259
+ });
260
+ });
261
+ if (JSON.stringify(prefsValue(p)) !== before) applyPrefs(world, p);
262
+ if (g.settingsOpen && (done || m.dismissed)) {
263
+ g.settingsOpen = false;
264
+ must(og.platform.saveSettings(world, prefsValue(p)));
265
+ p.saves += 1;
266
+ }
267
+ }
268
+
269
+ /** The dialogs over play: the supernova's question and the welcome back. */
270
+ function dialogs(world: World, g: GameV): void {
271
+ const t = lazyTuning(world);
272
+ const width = px(Math.min(420, og.ui.frameViewport().width - 32));
273
+ const gain = novaGain(t, g.runEarned);
274
+ let collapse = false;
275
+ let notYet = false;
276
+ const m = og.ui.modal("Confirm", g.confirmNova, { title: say(world, "confirm.title"), width }, () => {
277
+ og.ui.label("Body", say(world, "confirm.body", { n: gain, total: g.dust + gain, bonus: Math.round((g.dust + gain) * t.dustBonus * 100) }), { width: grow });
278
+ og.ui.row("Actions", { width: grow, gap: S.sm, align: "end" }, () => {
279
+ if (og.ui.button("Later", say(world, "confirm.later")).clicked) notYet = true;
280
+ if (og.ui.button("Collapse", say(world, "confirm.collapse"), { variant: "primary" }).clicked) collapse = true;
281
+ });
282
+ });
283
+ if (g.confirmNova && (notYet || m.dismissed)) g.confirmNova = false;
284
+ if (g.confirmNova && collapse) {
285
+ g.confirmNova = false;
286
+ g.pendingNova = true;
287
+ }
288
+ let collect = false;
289
+ const w = og.ui.modal("Welcome", g.welcome, { title: say(world, "welcome.title"), width }, () => {
290
+ og.ui.row("Mark", { width: grow, align: "center" }, () => og.ui.icon("Icon", "clock", { size: 40, tint: { token: "accentInk" } }));
291
+ og.ui.label("Body", say(world, "welcome.body", { time: duration(world, g.away), n: big(world, g.offline) }), { width: grow, align: "center" });
292
+ og.ui.row("Actions", { width: grow, align: "center" }, () => {
293
+ if (og.ui.button("Collect", say(world, "welcome.collect"), { variant: "primary" }).clicked) collect = true;
294
+ });
295
+ });
296
+ if (g.welcome && (collect || w.dismissed)) {
297
+ g.welcome = false;
298
+ g.sfx |= Sound.Welcome;
299
+ }
300
+ }
301
+
302
+ /** The run's card after a supernova. */
303
+ function novaCard(world: World, g: GameV): boolean {
304
+ const t = lazyTuning(world);
305
+ let again = false;
306
+ og.ui.modal("Card", g.phase === Phase.Nova, { title: say(world, "nova.title"), locked: true, width: px(Math.min(400, og.ui.frameViewport().width - 32)) }, () => {
307
+ og.ui.row("Mark", { width: grow, align: "center" }, () => {
308
+ og.ui.transition("Icon", true, { kind: "pop" }, () => og.ui.icon("Glyph", "gem", { size: 48, tint: { token: "info" } }));
309
+ });
310
+ og.ui.column("Stats", { width: grow, gap: 0 }, () => {
311
+ og.ui.keyValue("Made", say(world, "nova.made"), big(world, g.lastRun), true);
312
+ og.ui.keyValue("Time", say(world, "nova.time"), duration(world, g.lastRunTicks / 60), true);
313
+ og.ui.keyValue("Gain", say(world, "nova.gain"), `+${g.lastGain}`, true);
314
+ og.ui.keyValue("Dust", say(world, "nova.dust"), `${g.dust}`, true);
315
+ og.ui.keyValue("Bonus", say(world, "nova.bonus"), say(world, "nova.percent", { n: Math.round(g.dust * t.dustBonus * 100) }), true);
316
+ });
317
+ og.ui.row("Actions", { width: grow }, () => {
318
+ if (og.ui.button("Again", say(world, "nova.again"), { variant: "primary", width: grow }).clicked) again = true;
319
+ });
320
+ });
321
+ return again;
322
+ }
323
+
324
+ /** The screens, the camera, the buses, the platform's answers and the save. */
325
+ export const Ui = defineSystem("Ui", { reads: [Tuning, og.Input, og.Gamepad], writes: [Game, Prefs, og.Camera, og.Audio] }, (_q, time, world) => {
326
+ const game = world.resource(Game);
327
+ const prefs = world.resource(Prefs);
328
+ if (!game.ok || !prefs.ok) return;
329
+ const g = game.value;
330
+ const p = prefs.value;
331
+ if (time.tick === 0) {
332
+ launch(world, g, p);
333
+ applyPrefs(world, p);
334
+ }
335
+ platform(world, g, p);
336
+ // The camera: 10 m tall on a wide screen; 7 m across a portrait one, the orb above the shop.
337
+ const vp = og.ui.frameViewport();
338
+ if (vp.width > 0 && (vp.width !== g.viewW || vp.height !== g.viewH)) {
339
+ g.viewW = vp.width;
340
+ g.viewH = vp.height;
341
+ const portrait = vp.width < vp.height;
342
+ const cam = world.resource(og.Camera);
343
+ if (cam.ok) cam.value.height = portrait ? (7.4 * vp.height) / vp.width : 10;
344
+ g.orbX = 0;
345
+ g.orbY = portrait ? 1.4 : 0.35;
346
+ }
347
+ const hold = g.phase === Phase.Play && (g.paused || g.settingsOpen || g.confirmNova || g.welcome);
348
+ if (hold !== g.held) {
349
+ must(og.time.setScale(world, hold ? 0 : 1));
350
+ g.held = hold;
351
+ }
352
+ const input = world.resource(og.Input);
353
+ const pad = world.resource(og.Gamepad);
354
+ if (g.phase === Phase.Play && !g.held && input.ok && pad.ok) {
355
+ if (input.value.pressed("Escape") || input.value.pressed("KeyP") || pad.value.pressed("start")) {
356
+ g.paused = true;
357
+ g.saveNow = true;
358
+ }
359
+ if ((input.value.pressed("KeyN") || pad.value.pressed("y")) && novaGain(lazyTuning(world), g.runEarned) >= 1) g.confirmNova = true;
360
+ }
361
+ const screen = g.phase === Phase.Title ? "title" : g.phase === Phase.Play ? "play" : "nova";
362
+ const shown = og.ui.screenTransition("Screens", screen, { kind: p.reducedMotion ? "fade" : "iris", durationMs: 600 }).shown;
363
+ if (shown !== "title") g.leftTitle = true;
364
+ if (shown === "title") {
365
+ og.ui.setNavigation(true);
366
+ const progress = g.lifetime > 0 || g.dust > 0;
367
+ const r = og.ui.mainMenu("Title", {
368
+ title: say(world, "title.name"),
369
+ subtitle: say(world, "title.tagline"),
370
+ items: [
371
+ { id: "play", label: say(world, progress ? "title.continue" : "title.play"), primary: true },
372
+ { id: "settings", label: say(world, "title.settings") },
373
+ ],
374
+ footer: say(world, "title.footer"),
375
+ // The title the game opens on is built settled: the web draws it behind the play gate, where
376
+ // the skin's entrance would stand part-way until the tap (og-platform-sdk §3). Later titles enter.
377
+ instant: !g.leftTitle,
378
+ });
379
+ if (!g.settingsOpen && r.selected === "play") {
380
+ g.phase = Phase.Play;
381
+ g.playTick = world.tick;
382
+ }
383
+ if (r.selected === "settings") g.settingsOpen = true;
384
+ } else if (shown === "play") {
385
+ hud(world, g);
386
+ dialogs(world, g);
387
+ const m = og.ui.pauseMenu("Pause", {
388
+ open: g.paused && !g.settingsOpen,
389
+ title: say(world, "pause.title"),
390
+ items: [
391
+ { id: "resume", label: say(world, "pause.resume"), primary: true },
392
+ { id: "settings", label: say(world, "pause.settings") },
393
+ { id: "quit", label: say(world, "pause.quit") },
394
+ ],
395
+ });
396
+ if (m.selected === "resume") g.paused = false;
397
+ if (m.selected === "settings") g.settingsOpen = true;
398
+ if (m.selected === "quit") {
399
+ g.paused = false;
400
+ g.phase = Phase.Title;
401
+ g.saveNow = true;
402
+ }
403
+ } else {
404
+ og.ui.setNavigation(true);
405
+ if (novaCard(world, g)) {
406
+ g.phase = Phase.Play;
407
+ g.playTick = world.tick;
408
+ }
409
+ }
410
+ settings(world, g, p);
411
+ if (g.language !== p.language) g.language = p.language;
412
+ });
@@ -0,0 +1,42 @@
1
+ // The time away from the host's clock, across two processes (og test keeps
2
+ // the store between them): the first plays, buys ten embers and two storms
3
+ // and saves with Escape at its host time; the second launches two hours
4
+ // later by its own clock, offers Continue, and the welcome back credits
5
+ // the two hours (less the seconds the first run went on after the save) at
6
+ // half the rate. No relaunch command: the host's time alone.
7
+ import { playtest } from "@origingame/engine/playtest";
8
+ import { game, press, tap, text, TITLE } from "./lib.ts";
9
+
10
+ const T = 1767225600000;
11
+ const TWO_HOURS = 2 * 3600 * 1000;
12
+
13
+ export default playtest({
14
+ name: "two hours away by the host's clock, across processes, credited at half the rate",
15
+ store: "keep",
16
+ clock: T,
17
+ commands: ["0.3:play", "0.9:own:0:10", "0.9:own:1:2", "1.0:sparks:500", press("Escape", 1.2), "1.5:get:Game:saved.json", "1.6:quit"].join(";"),
18
+ then: [
19
+ {
20
+ clock: T + TWO_HOURS,
21
+ commands: ["0.5:get:Game:launched.json", "0.5:dump_ui:title.json", tap("play", 0.6), "1.5:get:Game:welcome.json", "1.5:dump_ui:welcome-ui.json", "1.6:quit"].join(";"),
22
+ },
23
+ ],
24
+ check(run, t) {
25
+ t.equal(run.warnings.join("; "), "", "the first run ran without warnings");
26
+ const saved = game(run, "saved.json");
27
+ t.equal(saved.saves, 1, "Escape saved");
28
+ t.equal(saved.rate, 18, "ten embers (doubled) and two storms: 18 a second");
29
+ const later = run.then[0]!;
30
+ t.equal(later.warnings.join("; "), "", "the second run ran without warnings");
31
+ const launched = game(later, "launched.json");
32
+ t.equal(launched.phase, TITLE, "the second process opens on the title");
33
+ t.ok(text(later, "title.json", "play")?.startsWith("Continue") ?? false, "which offers Continue: the save was kept");
34
+ const w = game(later, "welcome.json");
35
+ t.equal(w.owned0, 10, "the save came back");
36
+ // Saved about 1.2 s into the first run, read on the second's first ticks: two hours less about a second.
37
+ t.ok(w.away > 7198 && w.away < 7200, `away two hours by the hosts' clocks (${w.away.toFixed(3)} s)`);
38
+ t.near(w.offline, 18 * 0.5 * w.away, 1e-6, "credited at half of 18 a second");
39
+ t.equal(w.welcome, true, "the welcome back is up");
40
+ t.ok(text(later, "welcome-ui.json", "Body")?.startsWith("While you were away (1 h 59 min)") ?? false, `and says how long (${text(later, "welcome-ui.json", "Body")})`);
41
+ },
42
+ });
@@ -0,0 +1,57 @@
1
+ // The core loop through real input: Play on the title; taps on the orb
2
+ // (a click on it, Space, Enter) make sparks; a click beside the orb makes
3
+ // none; 1 buys an Ember and the HUD's button a second, each at its price
4
+ // (15, then 15 × 1.15 rounded up); the embers then make sparks on their
5
+ // own, half a spark a second each; a purchase the sparks cannot cover is
6
+ // refused and costs nothing.
7
+ import { playtest } from "@origingame/engine/playtest";
8
+ import { game, ORB, PLAY, press, tap, tapAt, TITLE } from "./lib.ts";
9
+
10
+ export default playtest({
11
+ name: "taps make sparks, sparks buy embers, embers make sparks, a purchase too dear is refused",
12
+ commands: [
13
+ "0.3:get:Game:title.json",
14
+ tap("play", 0.9),
15
+ "1.6:get:Game:start.json",
16
+ ...Array.from({ length: 10 }, (_, i) => tapAt(ORB.x + (i % 3) * 20 - 20, ORB.y + 10, +(1.7 + i * 0.12).toFixed(2))),
17
+ tapAt(ORB.x + 300, ORB.y, 3.0),
18
+ press("Space", 3.2),
19
+ press("Enter", 3.3),
20
+ "3.5:get:Game:tapped.json",
21
+ "3.55:screenshot:tapped.png",
22
+ "3.6:sparks:40",
23
+ press("Digit1", 3.7),
24
+ "3.8:get:Game:one.json",
25
+ tap("Shop/Gen#0/Buy", 3.9),
26
+ "4.1:touch_move:200,300",
27
+ "4.2:get:Game:two.json",
28
+ "6.2:get:Game:later.json",
29
+ press("Digit4", 6.3),
30
+ "6.4:get:Game:refused.json",
31
+ "6.5:quit",
32
+ ].join(";"),
33
+ check(run, t) {
34
+ t.equal(run.warnings.join("; "), "", "the script ran without warnings");
35
+ t.ok(run.quit, "the script reached quit");
36
+ t.equal(game(run, "title.json").phase, TITLE, "the game opens on the title");
37
+ const start = game(run, "start.json");
38
+ t.equal(start.phase, PLAY, "Play showed the orb");
39
+ t.equal(start.sparks, 0, "with no sparks");
40
+ const tapped = game(run, "tapped.json");
41
+ t.equal(tapped.taps, 12, "ten clicks on the orb, Space and Enter: twelve taps; the click beside it none");
42
+ t.equal(tapped.sparks, 12, "a spark a tap");
43
+ const one = game(run, "one.json");
44
+ t.equal(one.owned0, 1, "1 bought an Ember");
45
+ t.ok(Math.abs(one.sparks - (40 - 15)) < 0.1, `for 15 sparks (${one.sparks.toFixed(2)} left)`);
46
+ t.equal(one.rate, 0.5, "half a spark a second");
47
+ const two = game(run, "two.json");
48
+ t.equal(two.owned0, 2, "the HUD's button bought a second");
49
+ t.ok(Math.abs(two.sparks - (one.sparks - 18)) < 0.6, `for 18 (15 × 1.15, rounded up) (${one.sparks.toFixed(2)} → ${two.sparks.toFixed(2)}, the embers making a little meanwhile)`);
50
+ const later = game(run, "later.json");
51
+ t.ok(Math.abs(later.sparks - two.sparks - 2 * 1.0 * 2.0 / 2) < 0.05, `two embers made a spark a second for two seconds (${two.sparks.toFixed(2)} → ${later.sparks.toFixed(2)})`);
52
+ const refused = game(run, "refused.json");
53
+ t.equal(refused.refused, 1, "a Star (13,000) was refused");
54
+ t.equal(refused.owned3, 0, "none bought");
55
+ t.ok(refused.sparks >= later.sparks, "and nothing spent");
56
+ },
57
+ });
@@ -0,0 +1,33 @@
1
+ // Three frames at 1280×720 compared with references/<tier>/: the title
2
+ // over the orb, a run with every generator circling the orb, and the
3
+ // supernova's card. `OG_FX_CAPTURE=1 og test .` records this tier's
4
+ // references.
5
+ import { playtest } from "@origingame/engine/playtest";
6
+ import { checkFrames } from "./frames.ts";
7
+
8
+ const FILES = ["title.png", "orbit.png", "card.png"];
9
+
10
+ export default playtest({
11
+ name: "the title, the orb with its motes and the supernova's card match their reference frames",
12
+ size: "1280x720",
13
+ commands: [
14
+ "0.9:screenshot:title.png",
15
+ "1.0:play",
16
+ "1.1:own:0:12",
17
+ "1.1:own:1:8",
18
+ "1.1:own:2:5",
19
+ "1.1:own:3:3",
20
+ "1.2:sparks:2500000",
21
+ "2.2:screenshot:orbit.png",
22
+ "2.3:supernova",
23
+ "4.0:screenshot:card.png",
24
+ "4.1:quit",
25
+ ].join(";"),
26
+ check(run, t) {
27
+ t.equal(run.warnings.join("; "), "", "the script ran without warnings");
28
+ t.frame(FILES, () => {
29
+ for (const f of FILES) t.equal(run.png(f).width, 1280, `${f} is 1280 wide`);
30
+ });
31
+ checkFrames(run, t, FILES, "");
32
+ },
33
+ });