@origingame/create-game 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
  32. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf.ogt +9 -0
  33. package/archetypes/idle/assets/skins/sparkorb/atlas.png +0 -0
  34. package/archetypes/idle/assets/skins/sparkorb/atlas.png.ogt +7 -0
  35. package/archetypes/idle/assets/skins/sparkorb/icons.png +0 -0
  36. package/archetypes/idle/assets/skins/sparkorb/icons.png.ogt +7 -0
  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
  41. package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
  43. package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/gitignore +8 -0
  56. package/archetypes/idle/host.d.ts +46 -0
  57. package/archetypes/idle/package.json +18 -0
  58. package/archetypes/idle/project.ogt +14 -0
  59. package/archetypes/idle/references/metal/card.png +0 -0
  60. package/archetypes/idle/references/metal/orbit.png +0 -0
  61. package/archetypes/idle/references/metal/title.png +0 -0
  62. package/archetypes/idle/src/components.ts +139 -0
  63. package/archetypes/idle/src/main.ts +247 -0
  64. package/archetypes/idle/src/numbers.ts +126 -0
  65. package/archetypes/idle/src/systems.ts +340 -0
  66. package/archetypes/idle/src/ui.ts +412 -0
  67. package/archetypes/idle/tests/away.og.ts +42 -0
  68. package/archetypes/idle/tests/flow.og.ts +57 -0
  69. package/archetypes/idle/tests/frames.og.ts +33 -0
  70. package/archetypes/idle/tests/frames.ts +134 -0
  71. package/archetypes/idle/tests/lib.ts +74 -0
  72. package/archetypes/idle/tests/milestone.og.ts +32 -0
  73. package/archetypes/idle/tests/nova.og.ts +52 -0
  74. package/archetypes/idle/tests/offline.og.ts +60 -0
  75. package/archetypes/idle/tests/pad.og.ts +55 -0
  76. package/archetypes/idle/tests/pause.og.ts +68 -0
  77. package/archetypes/idle/tests/phone.og.ts +50 -0
  78. package/archetypes/idle/tests/replay.og.ts +28 -0
  79. package/archetypes/idle/tools/make-assets.py +448 -0
  80. package/archetypes/idle/tools/oglite.py +285 -0
  81. package/archetypes/idle/tsconfig.json +17 -0
  82. package/archetypes/match3/.origin/setup +14 -0
  83. package/archetypes/match3/LICENSES.md +7 -0
  84. package/archetypes/match3/README.md +205 -0
  85. package/archetypes/match3/assets/audio/cascade.wav +0 -0
  86. package/archetypes/match3/assets/audio/clear.wav +0 -0
  87. package/archetypes/match3/assets/audio/lost.wav +0 -0
  88. package/archetypes/match3/assets/audio/refused.wav +0 -0
  89. package/archetypes/match3/assets/audio/select.wav +0 -0
  90. package/archetypes/match3/assets/audio/swap.wav +0 -0
  91. package/archetypes/match3/assets/audio/won.wav +0 -0
  92. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  94. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  95. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  96. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  97. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  98. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
  99. package/archetypes/match3/assets/sprites/cells.png +0 -0
  100. package/archetypes/match3/assets/sprites/cells.png.ogt +7 -0
  101. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  102. package/archetypes/match3/assets/sprites/gems.png +0 -0
  103. package/archetypes/match3/assets/sprites/panel.png +0 -0
  104. package/archetypes/match3/assets/sprites/ring.png +0 -0
  105. package/archetypes/match3/gitattributes +22 -0
  106. package/archetypes/match3/gitignore +8 -0
  107. package/archetypes/match3/host.d.ts +46 -0
  108. package/archetypes/match3/package.json +18 -0
  109. package/archetypes/match3/project.ogt +18 -0
  110. package/archetypes/match3/references/metal/cascade.png +0 -0
  111. package/archetypes/match3/references/metal/clearing.png +0 -0
  112. package/archetypes/match3/references/metal/dealt.png +0 -0
  113. package/archetypes/match3/src/art.ts +54 -0
  114. package/archetypes/match3/src/board.ts +112 -0
  115. package/archetypes/match3/src/components.ts +95 -0
  116. package/archetypes/match3/src/layout.ts +25 -0
  117. package/archetypes/match3/src/main.ts +199 -0
  118. package/archetypes/match3/src/systems.ts +631 -0
  119. package/archetypes/match3/tests/drag.og.ts +31 -0
  120. package/archetypes/match3/tests/endings.og.ts +40 -0
  121. package/archetypes/match3/tests/frames.og.ts +49 -0
  122. package/archetypes/match3/tests/frames.ts +134 -0
  123. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  124. package/archetypes/match3/tests/lib.ts +64 -0
  125. package/archetypes/match3/tests/replay.og.ts +28 -0
  126. package/archetypes/match3/tests/sounds.og.ts +50 -0
  127. package/archetypes/match3/tests/swap.og.ts +67 -0
  128. package/archetypes/match3/tools/make-assets.py +404 -0
  129. package/archetypes/match3/tools/oglite.py +285 -0
  130. package/archetypes/match3/tsconfig.json +17 -0
  131. package/archetypes/rhythm/.origin/setup +14 -0
  132. package/archetypes/rhythm/LICENSES.md +13 -0
  133. package/archetypes/rhythm/README.md +235 -0
  134. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  151. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  152. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  155. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  156. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  157. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  158. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
  159. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  160. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  161. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
  165. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
  166. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  167. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  168. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
  169. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf.ogt +9 -0
  170. package/archetypes/rhythm/assets/skins/lanebeat/atlas.png +0 -0
  171. package/archetypes/rhythm/assets/skins/lanebeat/atlas.png.ogt +7 -0
  172. package/archetypes/rhythm/assets/skins/lanebeat/icons.png +0 -0
  173. package/archetypes/rhythm/assets/skins/lanebeat/icons.png.ogt +7 -0
  174. package/archetypes/rhythm/assets/skins/lanebeat/skin.ogt +110 -0
  175. package/archetypes/rhythm/assets/sprites/lane.png +0 -0
  176. package/archetypes/rhythm/assets/sprites/lane.png.ogt +7 -0
  177. package/archetypes/rhythm/assets/sprites/note.png +0 -0
  178. package/archetypes/rhythm/assets/sprites/note.png.ogt +7 -0
  179. package/archetypes/rhythm/assets/sprites/ring.png +0 -0
  180. package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
  181. package/archetypes/rhythm/assets/sprites/spark.png +0 -0
  182. package/archetypes/rhythm/assets/sprites/spark.png.ogt +7 -0
  183. package/archetypes/rhythm/assets/strings/en.ogt +61 -0
  184. package/archetypes/rhythm/assets/strings/zh-CN.ogt +61 -0
  185. package/archetypes/rhythm/gitattributes +22 -0
  186. package/archetypes/rhythm/gitignore +8 -0
  187. package/archetypes/rhythm/host.d.ts +46 -0
  188. package/archetypes/rhythm/package.json +18 -0
  189. package/archetypes/rhythm/project.ogt +14 -0
  190. package/archetypes/rhythm/references/metal/highway.png +0 -0
  191. package/archetypes/rhythm/references/metal/results.png +0 -0
  192. package/archetypes/rhythm/references/metal/title.png +0 -0
  193. package/archetypes/rhythm/src/components.ts +147 -0
  194. package/archetypes/rhythm/src/main.ts +202 -0
  195. package/archetypes/rhythm/src/systems.ts +490 -0
  196. package/archetypes/rhythm/src/ui.ts +421 -0
  197. package/archetypes/rhythm/tests/band.og.ts +45 -0
  198. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  199. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  200. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  201. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  202. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  203. package/archetypes/rhythm/tests/frames.ts +134 -0
  204. package/archetypes/rhythm/tests/lib.ts +123 -0
  205. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  206. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  207. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  208. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  209. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  210. package/archetypes/rhythm/tools/make-assets.py +383 -0
  211. package/archetypes/rhythm/tools/oglite.py +285 -0
  212. package/archetypes/rhythm/tsconfig.json +17 -0
  213. package/archetypes/roguelike/.origin/setup +14 -0
  214. package/archetypes/roguelike/LICENSES.md +14 -0
  215. package/archetypes/roguelike/README.md +256 -0
  216. package/archetypes/roguelike/assets/ai/foe.ogt +28 -0
  217. package/archetypes/roguelike/assets/ai/guardian.ogt +26 -0
  218. package/archetypes/roguelike/assets/audio/bump.wav +0 -0
  219. package/archetypes/roguelike/assets/audio/drink.wav +0 -0
  220. package/archetypes/roguelike/assets/audio/fall.wav +0 -0
  221. package/archetypes/roguelike/assets/audio/hit.wav +0 -0
  222. package/archetypes/roguelike/assets/audio/hurt.wav +0 -0
  223. package/archetypes/roguelike/assets/audio/item.wav +0 -0
  224. package/archetypes/roguelike/assets/audio/kill.wav +0 -0
  225. package/archetypes/roguelike/assets/audio/pickup.wav +0 -0
  226. package/archetypes/roguelike/assets/audio/roar.wav +0 -0
  227. package/archetypes/roguelike/assets/audio/stairs.wav +0 -0
  228. package/archetypes/roguelike/assets/audio/step.ogt +9 -0
  229. package/archetypes/roguelike/assets/audio/telegraph.wav +0 -0
  230. package/archetypes/roguelike/assets/audio/tomb.wav +0 -0
  231. package/archetypes/roguelike/assets/audio/ui-close.ogt +9 -0
  232. package/archetypes/roguelike/assets/audio/ui-error.ogt +9 -0
  233. package/archetypes/roguelike/assets/audio/ui-open.ogt +9 -0
  234. package/archetypes/roguelike/assets/audio/ui-press.ogt +9 -0
  235. package/archetypes/roguelike/assets/audio/ui-success.ogt +9 -0
  236. package/archetypes/roguelike/assets/audio/won.wav +0 -0
  237. package/archetypes/roguelike/assets/fonts/NotoSansSC-subset.ttf +0 -0
  238. package/archetypes/roguelike/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  239. package/archetypes/roguelike/assets/fonts/OFL.txt +93 -0
  240. package/archetypes/roguelike/assets/maps/dive.ogt +106 -0
  241. package/archetypes/roguelike/assets/skins/lampdive/DotGothic16-Regular.ttf +0 -0
  242. package/archetypes/roguelike/assets/skins/lampdive/DotGothic16-Regular.ttf.ogt +9 -0
  243. package/archetypes/roguelike/assets/skins/lampdive/LICENSES.md +16 -0
  244. package/archetypes/roguelike/assets/skins/lampdive/OFL.txt +93 -0
  245. package/archetypes/roguelike/assets/skins/lampdive/atlas.png +0 -0
  246. package/archetypes/roguelike/assets/skins/lampdive/atlas.png.ogt +7 -0
  247. package/archetypes/roguelike/assets/skins/lampdive/icons.png +0 -0
  248. package/archetypes/roguelike/assets/skins/lampdive/icons.png.ogt +7 -0
  249. package/archetypes/roguelike/assets/skins/lampdive/skin.ogt +115 -0
  250. package/archetypes/roguelike/assets/sprites/dive.ogt +50 -0
  251. package/archetypes/roguelike/assets/sprites/dive.png +0 -0
  252. package/archetypes/roguelike/assets/sprites/dive.png.ogt +7 -0
  253. package/archetypes/roguelike/assets/sprites/glow.png +0 -0
  254. package/archetypes/roguelike/assets/sprites/glow.png.ogt +7 -0
  255. package/archetypes/roguelike/assets/strings/en.ogt +57 -0
  256. package/archetypes/roguelike/assets/strings/zh-CN.ogt +57 -0
  257. package/archetypes/roguelike/assets/tiles/tomb.ogt +31 -0
  258. package/archetypes/roguelike/assets/tiles/tomb.png +0 -0
  259. package/archetypes/roguelike/assets/tiles/tomb.png.ogt +7 -0
  260. package/archetypes/roguelike/gitattributes +22 -0
  261. package/archetypes/roguelike/gitignore +8 -0
  262. package/archetypes/roguelike/host.d.ts +46 -0
  263. package/archetypes/roguelike/package.json +18 -0
  264. package/archetypes/roguelike/project.ogt +14 -0
  265. package/archetypes/roguelike/references/metal/dive.png +0 -0
  266. package/archetypes/roguelike/references/metal/over.png +0 -0
  267. package/archetypes/roguelike/references/metal/title.png +0 -0
  268. package/archetypes/roguelike/src/art.ts +23 -0
  269. package/archetypes/roguelike/src/components.ts +169 -0
  270. package/archetypes/roguelike/src/dive.ts +144 -0
  271. package/archetypes/roguelike/src/foes.ts +174 -0
  272. package/archetypes/roguelike/src/main.ts +258 -0
  273. package/archetypes/roguelike/src/systems.ts +620 -0
  274. package/archetypes/roguelike/src/ui.ts +350 -0
  275. package/archetypes/roguelike/tests/flow.og.ts +54 -0
  276. package/archetypes/roguelike/tests/foes.og.ts +45 -0
  277. package/archetypes/roguelike/tests/frames.og.ts +32 -0
  278. package/archetypes/roguelike/tests/frames.ts +134 -0
  279. package/archetypes/roguelike/tests/lib.ts +83 -0
  280. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  281. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  282. package/archetypes/roguelike/tests/pause.og.ts +59 -0
  283. package/archetypes/roguelike/tests/phone.og.ts +54 -0
  284. package/archetypes/roguelike/tests/replay.og.ts +24 -0
  285. package/archetypes/roguelike/tests/win.og.ts +60 -0
  286. package/archetypes/roguelike/tools/make-assets.py +518 -0
  287. package/archetypes/roguelike/tools/oglite.py +285 -0
  288. package/archetypes/roguelike/tsconfig.json +17 -0
  289. package/archetypes/runner/.origin/setup +14 -0
  290. package/archetypes/runner/LICENSES.md +10 -0
  291. package/archetypes/runner/README.md +225 -0
  292. package/archetypes/runner/assets/audio/coin.wav +0 -0
  293. package/archetypes/runner/assets/audio/crash.wav +0 -0
  294. package/archetypes/runner/assets/audio/hold.ogt +9 -0
  295. package/archetypes/runner/assets/audio/jump.wav +0 -0
  296. package/archetypes/runner/assets/audio/start.wav +0 -0
  297. package/archetypes/runner/assets/fonts/OFL.txt +93 -0
  298. package/archetypes/runner/assets/fonts/ui.ttf +0 -0
  299. package/archetypes/runner/assets/fonts/ui.ttf.ogt +11 -0
  300. package/archetypes/runner/assets/maps/far.ogt +25 -0
  301. package/archetypes/runner/assets/maps/near.ogt +25 -0
  302. package/archetypes/runner/assets/maps/roofs.ogt +19 -0
  303. package/archetypes/runner/assets/scenes/main.ogt +35 -0
  304. package/archetypes/runner/assets/sprites/coin.ogt +11 -0
  305. package/archetypes/runner/assets/sprites/coin.png +0 -0
  306. package/archetypes/runner/assets/sprites/coin.png.ogt +7 -0
  307. package/archetypes/runner/assets/sprites/courier.ogt +32 -0
  308. package/archetypes/runner/assets/sprites/courier.png +0 -0
  309. package/archetypes/runner/assets/sprites/courier.png.ogt +7 -0
  310. package/archetypes/runner/assets/sprites/props.ogt +21 -0
  311. package/archetypes/runner/assets/sprites/props.png +0 -0
  312. package/archetypes/runner/assets/sprites/props.png.ogt +7 -0
  313. package/archetypes/runner/assets/sprites/sky.png +0 -0
  314. package/archetypes/runner/assets/sprites/sky.png.ogt +7 -0
  315. package/archetypes/runner/assets/tiles/city.ogt +18 -0
  316. package/archetypes/runner/assets/tiles/city.png +0 -0
  317. package/archetypes/runner/assets/tiles/city.png.ogt +7 -0
  318. package/archetypes/runner/gitattributes +22 -0
  319. package/archetypes/runner/gitignore +8 -0
  320. package/archetypes/runner/host.d.ts +46 -0
  321. package/archetypes/runner/package.json +18 -0
  322. package/archetypes/runner/project.ogt +18 -0
  323. package/archetypes/runner/references/metal/frames-coin.png +0 -0
  324. package/archetypes/runner/references/metal/frames-crash.png +0 -0
  325. package/archetypes/runner/references/metal/frames-title.png +0 -0
  326. package/archetypes/runner/src/art.ts +57 -0
  327. package/archetypes/runner/src/components.ts +94 -0
  328. package/archetypes/runner/src/main.ts +241 -0
  329. package/archetypes/runner/src/systems.ts +553 -0
  330. package/archetypes/runner/tests/coins.og.ts +30 -0
  331. package/archetypes/runner/tests/flow.og.ts +72 -0
  332. package/archetypes/runner/tests/frames.og.ts +37 -0
  333. package/archetypes/runner/tests/frames.ts +134 -0
  334. package/archetypes/runner/tests/jump.og.ts +44 -0
  335. package/archetypes/runner/tests/lib.ts +42 -0
  336. package/archetypes/runner/tests/records.og.ts +43 -0
  337. package/archetypes/runner/tests/replay.og.ts +36 -0
  338. package/archetypes/runner/tests/sounds.og.ts +43 -0
  339. package/archetypes/runner/tests/tune.og.ts +36 -0
  340. package/archetypes/runner/tools/make-assets.py +603 -0
  341. package/archetypes/runner/tools/oglite.py +285 -0
  342. package/archetypes/runner/tsconfig.json +17 -0
  343. package/archetypes/third-person/.origin/setup +14 -0
  344. package/archetypes/third-person/LICENSES.md +23 -0
  345. package/archetypes/third-person/README.md +249 -0
  346. package/archetypes/third-person/assets/ai/sentinel-east.ogt +69 -0
  347. package/archetypes/third-person/assets/ai/sentinel-north.ogt +69 -0
  348. package/archetypes/third-person/assets/ai/sentinel-west.ogt +69 -0
  349. package/archetypes/third-person/assets/anims/humanoid-clips.glb +0 -0
  350. package/archetypes/third-person/assets/audio/alarm.wav +0 -0
  351. package/archetypes/third-person/assets/audio/dawn.wav +0 -0
  352. package/archetypes/third-person/assets/audio/grab.wav +0 -0
  353. package/archetypes/third-person/assets/audio/ignite.wav +0 -0
  354. package/archetypes/third-person/assets/audio/jump.wav +0 -0
  355. package/archetypes/third-person/assets/audio/night.wav +0 -0
  356. package/archetypes/third-person/assets/audio/splash.wav +0 -0
  357. package/archetypes/third-person/assets/audio/step.ogt +9 -0
  358. package/archetypes/third-person/assets/audio/ui-close.ogt +9 -0
  359. package/archetypes/third-person/assets/audio/ui-error.ogt +9 -0
  360. package/archetypes/third-person/assets/audio/ui-open.ogt +9 -0
  361. package/archetypes/third-person/assets/audio/ui-press.ogt +9 -0
  362. package/archetypes/third-person/assets/audio/ui-success.ogt +9 -0
  363. package/archetypes/third-person/assets/audio/vale.wav +0 -0
  364. package/archetypes/third-person/assets/fonts/NotoSansSC-subset.ttf +0 -0
  365. package/archetypes/third-person/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  366. package/archetypes/third-person/assets/fonts/OFL.txt +93 -0
  367. package/archetypes/third-person/assets/fx/burst.ogt +25 -0
  368. package/archetypes/third-person/assets/fx/fire.ogt +24 -0
  369. package/archetypes/third-person/assets/fx/smoke.ogt +24 -0
  370. package/archetypes/third-person/assets/fx/splash.ogt +24 -0
  371. package/archetypes/third-person/assets/luts/teal-orange.cube +4917 -0
  372. package/archetypes/third-person/assets/models/stout.glb +0 -0
  373. package/archetypes/third-person/assets/models/strider.glb +0 -0
  374. package/archetypes/third-person/assets/models/strider.glb.ogt +9 -0
  375. package/archetypes/third-person/assets/nav/vale.ogt +43 -0
  376. package/archetypes/third-person/assets/rigs/strider.ogt +6 -0
  377. package/archetypes/third-person/assets/skins/ember/Cinzel-Bold.ttf +0 -0
  378. package/archetypes/third-person/assets/skins/ember/Cinzel-Bold.ttf.ogt +9 -0
  379. package/archetypes/third-person/assets/skins/ember/LICENSES.md +13 -0
  380. package/archetypes/third-person/assets/skins/ember/Newsreader-Medium.ttf +0 -0
  381. package/archetypes/third-person/assets/skins/ember/Newsreader-Medium.ttf.ogt +9 -0
  382. package/archetypes/third-person/assets/skins/ember/OFL.txt +94 -0
  383. package/archetypes/third-person/assets/skins/ember/atlas.png +0 -0
  384. package/archetypes/third-person/assets/skins/ember/atlas.png.ogt +7 -0
  385. package/archetypes/third-person/assets/skins/ember/icons.png +0 -0
  386. package/archetypes/third-person/assets/skins/ember/icons.png.ogt +7 -0
  387. package/archetypes/third-person/assets/skins/ember/skin.ogt +109 -0
  388. package/archetypes/third-person/assets/strings/en.ogt +47 -0
  389. package/archetypes/third-person/assets/strings/zh-CN.ogt +47 -0
  390. package/archetypes/third-person/assets/terrain/vale-control.png +0 -0
  391. package/archetypes/third-person/assets/terrain/vale.ogt +42 -0
  392. package/archetypes/third-person/assets/terrain/vale.png +0 -0
  393. package/archetypes/third-person/assets/textures/decals.png +0 -0
  394. package/archetypes/third-person/assets/textures/flame.png +0 -0
  395. package/archetypes/third-person/assets/textures/smoke.png +0 -0
  396. package/archetypes/third-person/assets/textures/spark.png +0 -0
  397. package/archetypes/third-person/assets/textures/terrain-grass.png +0 -0
  398. package/archetypes/third-person/assets/textures/terrain-path.png +0 -0
  399. package/archetypes/third-person/assets/textures/terrain-rock.png +0 -0
  400. package/archetypes/third-person/assets/textures/terrain-sand.png +0 -0
  401. package/archetypes/third-person/gitattributes +22 -0
  402. package/archetypes/third-person/gitignore +8 -0
  403. package/archetypes/third-person/host.d.ts +46 -0
  404. package/archetypes/third-person/package.json +18 -0
  405. package/archetypes/third-person/project.ogt +14 -0
  406. package/archetypes/third-person/references/metal/beacon.png +0 -0
  407. package/archetypes/third-person/references/metal/dawn.png +0 -0
  408. package/archetypes/third-person/references/metal/title.png +0 -0
  409. package/archetypes/third-person/references/webgl2/beacon.png +0 -0
  410. package/archetypes/third-person/src/anim.ts +87 -0
  411. package/archetypes/third-person/src/beacons.ts +80 -0
  412. package/archetypes/third-person/src/components.ts +148 -0
  413. package/archetypes/third-person/src/hero.ts +293 -0
  414. package/archetypes/third-person/src/main.ts +164 -0
  415. package/archetypes/third-person/src/sentinels.ts +159 -0
  416. package/archetypes/third-person/src/sound.ts +66 -0
  417. package/archetypes/third-person/src/ui.ts +451 -0
  418. package/archetypes/third-person/src/world.ts +212 -0
  419. package/archetypes/third-person/tests/flow.og.ts +70 -0
  420. package/archetypes/third-person/tests/frames.og.ts +35 -0
  421. package/archetypes/third-person/tests/frames.ts +134 -0
  422. package/archetypes/third-person/tests/hitstop.og.ts +26 -0
  423. package/archetypes/third-person/tests/lib.ts +87 -0
  424. package/archetypes/third-person/tests/lose.og.ts +44 -0
  425. package/archetypes/third-person/tests/pause.og.ts +64 -0
  426. package/archetypes/third-person/tests/phone.og.ts +65 -0
  427. package/archetypes/third-person/tests/replay.og.ts +32 -0
  428. package/archetypes/third-person/tests/restart.og.ts +28 -0
  429. package/archetypes/third-person/tests/sentinels.og.ts +48 -0
  430. package/archetypes/third-person/tests/win.og.ts +62 -0
  431. package/archetypes/third-person/tools/make-assets.py +353 -0
  432. package/archetypes/third-person/tools/oglite.py +285 -0
  433. package/archetypes/third-person/tsconfig.json +17 -0
  434. package/archetypes/topdown/.origin/setup +14 -0
  435. package/archetypes/topdown/LICENSES.md +10 -0
  436. package/archetypes/topdown/README.md +235 -0
  437. package/archetypes/topdown/assets/ai/slime.ogt +49 -0
  438. package/archetypes/topdown/assets/audio/coin.wav +0 -0
  439. package/archetypes/topdown/assets/audio/door.wav +0 -0
  440. package/archetypes/topdown/assets/audio/hit.wav +0 -0
  441. package/archetypes/topdown/assets/audio/hurt.wav +0 -0
  442. package/archetypes/topdown/assets/audio/key.wav +0 -0
  443. package/archetypes/topdown/assets/audio/step.ogt +9 -0
  444. package/archetypes/topdown/assets/fonts/OFL.txt +93 -0
  445. package/archetypes/topdown/assets/fonts/ui.ttf +0 -0
  446. package/archetypes/topdown/assets/fonts/ui.ttf.ogt +9 -0
  447. package/archetypes/topdown/assets/maps/tomb.tmj +2183 -0
  448. package/archetypes/topdown/assets/sprites/hero.ogt +58 -0
  449. package/archetypes/topdown/assets/sprites/hero.png +0 -0
  450. package/archetypes/topdown/assets/sprites/hero.png.ogt +7 -0
  451. package/archetypes/topdown/assets/sprites/items.ogt +15 -0
  452. package/archetypes/topdown/assets/sprites/items.png +0 -0
  453. package/archetypes/topdown/assets/sprites/items.png.ogt +7 -0
  454. package/archetypes/topdown/assets/sprites/slime.ogt +17 -0
  455. package/archetypes/topdown/assets/sprites/slime.png +0 -0
  456. package/archetypes/topdown/assets/sprites/slime.png.ogt +7 -0
  457. package/archetypes/topdown/assets/tiles/dungeon.ogt +65 -0
  458. package/archetypes/topdown/assets/tiles/dungeon.png +0 -0
  459. package/archetypes/topdown/assets/tiles/dungeon.png.ogt +7 -0
  460. package/archetypes/topdown/gitattributes +22 -0
  461. package/archetypes/topdown/gitignore +8 -0
  462. package/archetypes/topdown/host.d.ts +46 -0
  463. package/archetypes/topdown/package.json +18 -0
  464. package/archetypes/topdown/project.ogt +14 -0
  465. package/archetypes/topdown/references/metal/crit.png +0 -0
  466. package/archetypes/topdown/references/metal/dash.png +0 -0
  467. package/archetypes/topdown/references/metal/east.png +0 -0
  468. package/archetypes/topdown/references/metal/start.png +0 -0
  469. package/archetypes/topdown/src/art.ts +48 -0
  470. package/archetypes/topdown/src/components.ts +128 -0
  471. package/archetypes/topdown/src/main.ts +275 -0
  472. package/archetypes/topdown/src/systems.ts +503 -0
  473. package/archetypes/topdown/tests/ai.og.ts +64 -0
  474. package/archetypes/topdown/tests/combat.og.ts +72 -0
  475. package/archetypes/topdown/tests/door.og.ts +62 -0
  476. package/archetypes/topdown/tests/flee.og.ts +49 -0
  477. package/archetypes/topdown/tests/frames.og.ts +45 -0
  478. package/archetypes/topdown/tests/frames.ts +134 -0
  479. package/archetypes/topdown/tests/lib.ts +71 -0
  480. package/archetypes/topdown/tests/replay.og.ts +40 -0
  481. package/archetypes/topdown/tests/walk.og.ts +46 -0
  482. package/archetypes/topdown/tools/make-assets.py +623 -0
  483. package/archetypes/topdown/tools/oglite.py +285 -0
  484. package/archetypes/topdown/tsconfig.json +17 -0
  485. package/archetypes/tower-defense/.origin/setup +14 -0
  486. package/archetypes/tower-defense/LICENSES.md +15 -0
  487. package/archetypes/tower-defense/README.md +240 -0
  488. package/archetypes/tower-defense/assets/ai/plant.ogt +16 -0
  489. package/archetypes/tower-defense/assets/audio/clear.wav +0 -0
  490. package/archetypes/tower-defense/assets/audio/frost.wav +0 -0
  491. package/archetypes/tower-defense/assets/audio/leak.wav +0 -0
  492. package/archetypes/tower-defense/assets/audio/lost.wav +0 -0
  493. package/archetypes/tower-defense/assets/audio/night.wav +0 -0
  494. package/archetypes/tower-defense/assets/audio/plant.wav +0 -0
  495. package/archetypes/tower-defense/assets/audio/pop.wav +0 -0
  496. package/archetypes/tower-defense/assets/audio/thorn.wav +0 -0
  497. package/archetypes/tower-defense/assets/audio/ui-close.ogt +9 -0
  498. package/archetypes/tower-defense/assets/audio/ui-error.ogt +9 -0
  499. package/archetypes/tower-defense/assets/audio/ui-open.ogt +9 -0
  500. package/archetypes/tower-defense/assets/audio/ui-press.ogt +9 -0
  501. package/archetypes/tower-defense/assets/audio/ui-success.ogt +9 -0
  502. package/archetypes/tower-defense/assets/audio/wave.wav +0 -0
  503. package/archetypes/tower-defense/assets/audio/won.wav +0 -0
  504. package/archetypes/tower-defense/assets/fonts/NotoSansSC-subset.ttf +0 -0
  505. package/archetypes/tower-defense/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  506. package/archetypes/tower-defense/assets/fonts/OFL.txt +93 -0
  507. package/archetypes/tower-defense/assets/fx/fireflies.ogt +21 -0
  508. package/archetypes/tower-defense/assets/fx/pop.ogt +21 -0
  509. package/archetypes/tower-defense/assets/maps/garden.ogt +91 -0
  510. package/archetypes/tower-defense/assets/skins/pathguard/Fredoka-SemiBold.ttf +0 -0
  511. package/archetypes/tower-defense/assets/skins/pathguard/Fredoka-SemiBold.ttf.ogt +9 -0
  512. package/archetypes/tower-defense/assets/skins/pathguard/LICENSES.md +13 -0
  513. package/archetypes/tower-defense/assets/skins/pathguard/LilitaOne-Regular.ttf +0 -0
  514. package/archetypes/tower-defense/assets/skins/pathguard/LilitaOne-Regular.ttf.ogt +9 -0
  515. package/archetypes/tower-defense/assets/skins/pathguard/OFL.txt +94 -0
  516. package/archetypes/tower-defense/assets/skins/pathguard/atlas.png +0 -0
  517. package/archetypes/tower-defense/assets/skins/pathguard/atlas.png.ogt +7 -0
  518. package/archetypes/tower-defense/assets/skins/pathguard/icons.png +0 -0
  519. package/archetypes/tower-defense/assets/skins/pathguard/icons.png.ogt +7 -0
  520. package/archetypes/tower-defense/assets/skins/pathguard/skin.ogt +111 -0
  521. package/archetypes/tower-defense/assets/sprites/garden.ogt +66 -0
  522. package/archetypes/tower-defense/assets/sprites/garden.png +0 -0
  523. package/archetypes/tower-defense/assets/sprites/garden.png.ogt +7 -0
  524. package/archetypes/tower-defense/assets/sprites/glow.png +0 -0
  525. package/archetypes/tower-defense/assets/sprites/glow.png.ogt +7 -0
  526. package/archetypes/tower-defense/assets/sprites/ring.png +0 -0
  527. package/archetypes/tower-defense/assets/sprites/ring.png.ogt +7 -0
  528. package/archetypes/tower-defense/assets/sprites/spark.png +0 -0
  529. package/archetypes/tower-defense/assets/sprites/spark.png.ogt +7 -0
  530. package/archetypes/tower-defense/assets/strings/en.ogt +47 -0
  531. package/archetypes/tower-defense/assets/strings/zh-CN.ogt +47 -0
  532. package/archetypes/tower-defense/assets/tiles/garden.ogt +10 -0
  533. package/archetypes/tower-defense/assets/tiles/garden.png +0 -0
  534. package/archetypes/tower-defense/assets/tiles/garden.png.ogt +7 -0
  535. package/archetypes/tower-defense/gitattributes +22 -0
  536. package/archetypes/tower-defense/gitignore +8 -0
  537. package/archetypes/tower-defense/host.d.ts +46 -0
  538. package/archetypes/tower-defense/package.json +18 -0
  539. package/archetypes/tower-defense/project.ogt +14 -0
  540. package/archetypes/tower-defense/references/metal/end.png +0 -0
  541. package/archetypes/tower-defense/references/metal/title.png +0 -0
  542. package/archetypes/tower-defense/references/metal/wave.png +0 -0
  543. package/archetypes/tower-defense/src/art.ts +24 -0
  544. package/archetypes/tower-defense/src/components.ts +156 -0
  545. package/archetypes/tower-defense/src/main.ts +253 -0
  546. package/archetypes/tower-defense/src/systems.ts +658 -0
  547. package/archetypes/tower-defense/src/ui.ts +382 -0
  548. package/archetypes/tower-defense/tests/flow.og.ts +56 -0
  549. package/archetypes/tower-defense/tests/frames.og.ts +31 -0
  550. package/archetypes/tower-defense/tests/frames.ts +134 -0
  551. package/archetypes/tower-defense/tests/lib.ts +81 -0
  552. package/archetypes/tower-defense/tests/lose.og.ts +40 -0
  553. package/archetypes/tower-defense/tests/maze.og.ts +53 -0
  554. package/archetypes/tower-defense/tests/pad.og.ts +41 -0
  555. package/archetypes/tower-defense/tests/pause.og.ts +59 -0
  556. package/archetypes/tower-defense/tests/phone.og.ts +49 -0
  557. package/archetypes/tower-defense/tests/replay.og.ts +28 -0
  558. package/archetypes/tower-defense/tests/win.og.ts +58 -0
  559. package/archetypes/tower-defense/tools/make-assets.py +640 -0
  560. package/archetypes/tower-defense/tools/oglite.py +285 -0
  561. package/archetypes/tower-defense/tsconfig.json +17 -0
  562. package/bin/create.ts +503 -0
  563. package/looks/catalogue.json +1871 -0
  564. package/package.json +31 -4
  565. package/template/.origin/setup +14 -0
  566. package/template/LICENSES.md +23 -0
  567. package/template/README.md +37 -0
  568. package/template/assets/ai/guard.ogt +48 -0
  569. package/template/assets/audio/blip.wav +0 -0
  570. package/template/assets/audio/click.ogt +9 -0
  571. package/template/assets/fonts/NotoSansSC-Regular-subset.ttf +0 -0
  572. package/template/assets/fonts/NotoSansSC-Regular-subset.ttf.ogt +12 -0
  573. package/template/assets/fonts/OFL.txt +93 -0
  574. package/template/assets/looks/origin-game.ogt +12 -0
  575. package/template/assets/models/dropship.glb +0 -0
  576. package/template/assets/models/walker.glb +0 -0
  577. package/template/assets/nav/yard.ogt +27 -0
  578. package/template/assets/scenes/main.ogt +34 -0
  579. package/template/assets/strings/en.ogt +14 -0
  580. package/template/assets/textures/stone.png +0 -0
  581. package/template/assets/textures/stone_n.png +0 -0
  582. package/template/assets/textures/stone_n.png.ogt +7 -0
  583. package/template/gitattributes +22 -0
  584. package/template/gitignore +8 -0
  585. package/template/package.json +18 -0
  586. package/template/project.ogt +25 -0
  587. package/template/src/main.ts +246 -0
  588. package/template/tests/guard.og.ts +67 -0
  589. package/template/tests/smoke.og.ts +43 -0
  590. package/template/tsconfig.json +17 -0
@@ -0,0 +1,620 @@
1
+ // Lamp Dive's systems, in tick order after the screens (src/ui.ts): Hero
2
+ // (carving a floor, the lamp-bearer's turn: a step, a strike, a wait or a
3
+ // draught), Foes (placing them, the strikes that land on them, their deaths
4
+ // and whether the lamp shows them), Loot (placing finds, picking them up)
5
+ // and Fog (what the lamp lights). The foes' own turn is data:
6
+ // assets/ai/*.ogt run by og.ai, whose commands (src/foes.ts) move and strike.
7
+ //
8
+ // A turn: the lamp-bearer acts on the tick a key lands, Game.foesTurn goes
9
+ // up; on the next tick og.ai thinks with it up, so every foe queues one
10
+ // command, and the Foes system takes it down; the commands run before the
11
+ // tick after. The lamp-bearer acts again once its step's tween is done.
12
+
13
+ import { og, defineSystem } from "@origingame/engine";
14
+ import type { Entity, RngStream, Value, View, World } from "@origingame/engine";
15
+ import { clipOf, TILE } from "./art.ts";
16
+ import { floorStream, H, planFloor, W } from "./dive.ts";
17
+ import type { Plan } from "./dive.ts";
18
+ import { Foe, FoeKind, FOE_SLOTS, FOES, Foes, Game, Hero, Loot, LOOT, LootKind, Phase, Prefs, Sfx, Sound, Tuning } from "./components.ts";
19
+ import { say } from "./ui.ts";
20
+
21
+ type GameV = Value<typeof Game>;
22
+ type TuneV = Value<typeof Tuning>;
23
+
24
+ const WHITE = { r: 1, g: 1, b: 1 };
25
+ const GOLD = { r: 1, g: 0.82, b: 0.35 };
26
+ const RED = { r: 1, g: 0.3, b: 0.28 };
27
+ const GREEN = { r: 0.45, g: 1, b: 0.55 };
28
+ const EMBER = { r: 1, g: 0.6, b: 0.3 };
29
+ /** Where parked rows wait. */
30
+ const PARK = { x: -60, y: -60, z: 0 } as const;
31
+ /** Ticks a card waits after the lamp goes out or the relic is taken. */
32
+ export const OVER_DELAY = 50;
33
+
34
+ /** The camera feel's scale: 0.3 under reduced motion (og-feel), 1 otherwise. */
35
+ export function feel(world: World): number {
36
+ const p = world.resource(Prefs);
37
+ return p.ok && p.value.reducedMotion ? 0.3 : 1;
38
+ }
39
+
40
+ export function must(r: { ok: true } | { ok: false; reason: string }): void {
41
+ if (!r.ok) throw new Error(r.reason);
42
+ }
43
+
44
+ export function must2<T>(r: { ok: true; value: T } | { ok: false; reason: string }): T {
45
+ if (!r.ok) throw new Error(r.reason);
46
+ return r.value;
47
+ }
48
+
49
+ /** Tuning, read on its first use in this call (a resource read encodes every field). */
50
+ export function lazyTuning(world: World): TuneV {
51
+ let v: TuneV | null = null;
52
+ return new Proxy({} as TuneV, { get: (_, k) => ((v ??= must2(world.resource(Tuning))) as unknown as Record<string | symbol, unknown>)[k] });
53
+ }
54
+
55
+ /** A cell's centre in world units: the map's top-left corner is at (0, H). */
56
+ export function cellCenter(x: number, y: number): { x: number; y: number } {
57
+ return { x: x + 0.5, y: H - y - 0.5 };
58
+ }
59
+
60
+ export function mapOf(g: GameV): Entity {
61
+ return g.map as unknown as Entity;
62
+ }
63
+
64
+ export function isWall(world: World, g: GameV, x: number, y: number): boolean {
65
+ if (x < 0 || y < 0 || x >= W || y >= H) return true;
66
+ return og.tilemap.getTile(world, mapOf(g), "walls", x, y) >= 0;
67
+ }
68
+
69
+ /** Whether the lamp lights a cell now (its fog is clear). */
70
+ export function lit(world: World, g: GameV, x: number, y: number): boolean {
71
+ return og.tilemap.getTile(world, mapOf(g), "fog", x, y) < 0;
72
+ }
73
+
74
+ export function float(world: World, text: string, x: number, y: number, color: { r: number; g: number; b: number }, crit = false, size = 0.5): void {
75
+ must(og.render.floatingText(world, { text, position: { x, y, z: 0 }, size, color, crit, rise: 0.9, lifetime: 0.8 }));
76
+ }
77
+
78
+ /** The plan of the floor the dive is on. */
79
+ export function planOf(rng: { fork(label: string): RngStream }, g: GameV): Plan {
80
+ return planFloor(floorStream(rng, g.seed, g.floor), g.floor);
81
+ }
82
+
83
+ /** Carves the floor: every cell of the walls, ground, decor and fog layers, and a fresh og.nav grid. */
84
+ function carve(world: World, g: GameV, plan: Plan): void {
85
+ const map = mapOf(g);
86
+ const costs = new Array<number>(W * H).fill(0);
87
+ for (let y = 0; y < H; y++) {
88
+ for (let x = 0; x < W; x++) {
89
+ const wall = plan.walls[y * W + x] === 1;
90
+ must(og.tilemap.setTile(world, { entity: map, layer: "walls", x, y, tile: wall ? 1 : 0 }));
91
+ must(og.tilemap.setTile(world, { entity: map, layer: "ground", x, y, tile: wall ? -1 : TILE.floor + ((x * 7 + y * 3) % 5 === 0 ? 1 : (x + y * 5) % 11 === 0 ? 2 : 0) }));
92
+ must(og.tilemap.setTile(world, { entity: map, layer: "decor", x, y, tile: -1 }));
93
+ must(og.tilemap.setTile(world, { entity: map, layer: "fog", x, y, tile: TILE.unseen }));
94
+ costs[(H - 1 - y) * W + x] = wall ? 0 : 1;
95
+ }
96
+ }
97
+ if (plan.stairs) must(og.tilemap.setTile(world, { entity: map, layer: "decor", x: plan.stairs.x, y: plan.stairs.y, tile: TILE.stairs }));
98
+ if (plan.relic) must(og.tilemap.setTile(world, { entity: map, layer: "decor", x: plan.relic.x, y: plan.relic.y, tile: TILE.pedestal }));
99
+ g.grid = must2(og.nav.grid(world, { width: W, height: H, cellSize: 1, origin: { x: 0, y: 0 }, costs })) as unknown as number;
100
+ g.stairsX = plan.stairs ? plan.stairs.x : -1;
101
+ g.stairsY = plan.stairs ? plan.stairs.y : -1;
102
+ }
103
+
104
+ /** The direction keys, the pad's d-pad and the HUD's d-pad (Ui writes Game.padDir): 0 none, 1 up, 2 right, 3 down, 4 left. */
105
+ function heldDirection(inp: Value<typeof og.Input>, gp: Value<typeof og.Gamepad>, pad: number): number {
106
+ if (inp.down("ArrowUp") || inp.down("KeyW") || gp.down("up") || pad === 1) return 1;
107
+ if (inp.down("ArrowRight") || inp.down("KeyD") || gp.down("right") || pad === 2) return 2;
108
+ if (inp.down("ArrowDown") || inp.down("KeyS") || gp.down("down") || pad === 3) return 3;
109
+ if (inp.down("ArrowLeft") || inp.down("KeyA") || gp.down("left") || pad === 4) return 4;
110
+ return 0;
111
+ }
112
+
113
+ function navPressed(inp: Value<typeof og.Input>, gp: Value<typeof og.Gamepad>): boolean {
114
+ return inp.pressed("ArrowUp") || inp.pressed("ArrowDown") || inp.pressed("ArrowLeft") || inp.pressed("ArrowRight") || gp.pressed("up") || gp.pressed("down") || gp.pressed("left") || gp.pressed("right");
115
+ }
116
+
117
+ const STEP = [null, { x: 0, y: -1 }, { x: 1, y: 0 }, { x: 0, y: 1 }, { x: -1, y: 0 }] as const;
118
+
119
+ /**
120
+ * The lamp-bearer's turn. A direction (an arrow, WASD, the d-pad, a tap on
121
+ * the next cell) steps there, strikes the foe standing there, or bumps the
122
+ * stone; Space (the pad's A) waits; Q (1, the pad's X, Drink) drinks. A held
123
+ * direction repeats after 14 ticks, then every 7. Stepping on the stairs
124
+ * goes down. Every action but a bump or an empty flask ends the turn.
125
+ */
126
+ export const HeroTurn = defineSystem(
127
+ "Hero",
128
+ { reads: [og.Input, og.Gamepad, og.Camera, Foes, Tuning, Prefs], writes: [Game, Hero, og.Transform, og.Sprite, og.Rng], after: ["Ui"] },
129
+ (q, time, world) => {
130
+ const game = world.resource(Game);
131
+ const input = world.resource(og.Input);
132
+ const gamepad = world.resource(og.Gamepad);
133
+ const rngR = world.resource(og.Rng);
134
+ if (!game.ok || !input.ok || !gamepad.ok || !rngR.ok) return;
135
+ const g = game.value;
136
+ const inp = input.value;
137
+ const gp = gamepad.value;
138
+ const rng = rngR.value;
139
+ const t = lazyTuning(world);
140
+ for (const a of q.archetypes()) {
141
+ const hero = a.column(Hero);
142
+ const p = a.column(og.Transform).position;
143
+ for (let i = 0; i < a.count; i++) {
144
+ const me = a.entity(i);
145
+ // The map is adopted on its first tick, so the first carve waits a tick.
146
+ if (g.build && world.tick > 0) {
147
+ const plan = planOf(rng, g);
148
+ carve(world, g, plan);
149
+ g.heroX = plan.start.x;
150
+ g.heroY = plan.start.y;
151
+ const c = cellCenter(plan.start.x, plan.start.y);
152
+ p[i * 3] = c.x;
153
+ p[i * 3 + 1] = c.y;
154
+ g.build = false;
155
+ g.place = true;
156
+ g.fogDirty = true;
157
+ g.deepest = Math.max(g.deepest, g.floor);
158
+ }
159
+ // The lamp's warm light around the lamp-bearer (under the fog), behind the title too.
160
+ must(og.render.sprite(world, { texture: g.glow as unknown as never, position: { x: p[i * 3]!, y: p[i * 3 + 1]!, z: 0 }, width: g.lamp * 2.4, height: g.lamp * 2.4, color: { r: 1, g: 0.72, b: 0.35 }, opacity: 0.28, blend: "additive", layer: 1 }));
161
+ // On a menu (the title, pause, settings, the summary) the arrows and the d-pad move the focus: a tick.
162
+ if (g.phase !== Phase.Play || g.paused || g.settingsOpen) {
163
+ if (navPressed(inp, gp)) g.sfx |= Sound.Move;
164
+ continue;
165
+ }
166
+ if (g.hp <= 0 || g.won) continue;
167
+ if (g.lock > 0 && time.hitStop === 0) g.lock -= 1;
168
+ if (inp.pressed("Escape") || inp.pressed("KeyP") || gp.pressed("start")) {
169
+ g.paused = true;
170
+ continue;
171
+ }
172
+ // Read the input every tick (so a press during the foes' turn is held, not lost), act when the turn is ours.
173
+ const dir = heldDirection(inp, gp, g.padDir);
174
+ if (dir !== 0 && dir === g.lastDir) g.repeat += 1;
175
+ else g.repeat = 0;
176
+ if (dir !== g.lastDir) g.lastDir = dir;
177
+ const fresh = dir !== 0 && g.repeat === 0;
178
+ const repeated = dir !== 0 && g.repeat >= 14 && (g.repeat - 14) % 7 === 0;
179
+ let want = fresh || repeated ? dir : 0;
180
+ let wait = inp.pressed("Space") || inp.pressed("Period") || gp.pressed("a") || g.padWait;
181
+ let drink = inp.pressed("KeyQ") || inp.pressed("Digit1") || gp.pressed("x") || g.padDrink;
182
+ if (g.padWait) g.padWait = false;
183
+ if (g.padDrink) g.padDrink = false;
184
+ if (inp.buttonPressed("left")) {
185
+ // A tap on the next cell (up, down, left or right) acts toward it.
186
+ const at = screenToWorld(world, inp.pointer.x, inp.pointer.y);
187
+ if (at !== null) {
188
+ const cx = Math.floor(at.x);
189
+ const cy = H - 1 - Math.floor(at.y);
190
+ const dx = cx - g.heroX;
191
+ const dy = cy - g.heroY;
192
+ if (Math.abs(dx) + Math.abs(dy) === 1) want = dx === 1 ? 2 : dx === -1 ? 4 : dy === 1 ? 3 : 1;
193
+ }
194
+ }
195
+ // An action asked for while the last one plays out waits for its turn (one, the latest).
196
+ if (want !== 0 || wait || drink) g.queued = drink ? 6 : wait ? 5 : want;
197
+ if (g.foesTurn || g.lock > 0 || g.queued === 0) continue;
198
+ want = g.queued <= 4 ? g.queued : 0;
199
+ wait = g.queued === 5;
200
+ drink = g.queued === 6;
201
+ g.queued = 0;
202
+ if (drink) {
203
+ if (g.potions === 0 || g.hp >= g.hpMax) {
204
+ g.refusedTick = world.tick;
205
+ const c = cellCenter(g.heroX, g.heroY);
206
+ float(world, say(world, g.potions === 0 ? "float.empty" : "float.whole"), c.x, c.y + 0.8, WHITE, false, 0.35);
207
+ continue;
208
+ }
209
+ const healed = Math.min(t.potionHeal, g.hpMax - g.hp);
210
+ g.potions -= 1;
211
+ g.hp += healed;
212
+ g.sfx |= Sound.Drink;
213
+ const c = cellCenter(g.heroX, g.heroY);
214
+ float(world, say(world, "float.heal", { n: healed }), c.x, c.y + 0.7, GREEN);
215
+ must(og.tween.flash(world, { entity: me, color: GREEN, duration: 0.2 }));
216
+ must(og.tween.squash(world, { entity: me, impact: { x: 0.85, y: 1.2 }, duration: 0.2 }));
217
+ endTurn(world, g, t);
218
+ continue;
219
+ }
220
+ if (wait) {
221
+ must(og.tween.squash(world, { entity: me, impact: { x: 1.08, y: 0.92 }, duration: 0.15 }));
222
+ g.sfx |= Sound.Move;
223
+ endTurn(world, g, t);
224
+ continue;
225
+ }
226
+ const step = STEP[want]!;
227
+ const tx = g.heroX + step.x;
228
+ const ty = g.heroY + step.y;
229
+ const foe = foeAt(world, tx, ty);
230
+ if (foe >= 0) {
231
+ // A strike: the lunge, the die's +0 or +1; the Foes system lands it this tick.
232
+ g.strikeSlot = foe;
233
+ g.strikeDamage = g.attack + (rng.chance(0.5) ? 1 : 0);
234
+ const from = cellCenter(g.heroX, g.heroY);
235
+ must(og.tween.sequence(world, [
236
+ { entity: me, field: "position", to: [from.x + step.x * 0.35, from.y - step.y * 0.35, 0], duration: 0.05, ease: "quadOut" },
237
+ { entity: me, field: "position", to: [from.x, from.y, 0], duration: 0.09, ease: "quadIn" },
238
+ ]));
239
+ endTurn(world, g, t);
240
+ continue;
241
+ }
242
+ if (isWall(world, g, tx, ty)) {
243
+ hero.bumps[i] = hero.bumps[i]! + 1;
244
+ g.sfx |= Sound.Bump;
245
+ must(og.tween.squash(world, { entity: me, impact: step.x !== 0 ? { x: 0.85, y: 1.1 } : { x: 1.1, y: 0.85 }, duration: 0.12 }));
246
+ continue;
247
+ }
248
+ g.heroX = tx;
249
+ g.heroY = ty;
250
+ hero.steps[i] = hero.steps[i]! + 1;
251
+ g.sfx |= Sound.Step;
252
+ g.fogDirty = true;
253
+ const to = cellCenter(tx, ty);
254
+ must(og.tween.to(world, { entity: me, field: "position", to: [to.x, to.y, 0], duration: t.stepTime, ease: "quadOut" }));
255
+ if (tx === g.stairsX && ty === g.stairsY) {
256
+ // Down the stairs: the next floor is carved on the next tick.
257
+ g.floor += 1;
258
+ g.build = true;
259
+ g.sfx |= Sound.Stairs;
260
+ float(world, say(world, "float.floor", { n: g.floor }), to.x, to.y + 0.8, GOLD, true);
261
+ must(og.camera.punch(world, 0.1 * feel(world)));
262
+ // The foes of the floor left behind take no turn.
263
+ endTurn(world, g, t);
264
+ g.foesTurn = false;
265
+ continue;
266
+ }
267
+ endTurn(world, g, t);
268
+ }
269
+ }
270
+ },
271
+ );
272
+
273
+ function endTurn(world: World, g: GameV, t: TuneV): void {
274
+ g.turns += 1;
275
+ g.foesTurn = true;
276
+ g.foesAt = world.tick;
277
+ g.lock = Math.max(1, Math.round(t.stepTime * 60));
278
+ }
279
+
280
+ /** The foe slot standing on a cell, from the Foes resource, or -1. */
281
+ function foeAt(world: World, x: number, y: number): number {
282
+ const foes = world.resource(Foes);
283
+ if (!foes.ok) return -1;
284
+ const f = foes.value as unknown as Record<string, number>;
285
+ for (let i = 0; i < FOE_SLOTS; i++) if (f[`x${i}`] === x && f[`y${i}`] === y) return i;
286
+ return -1;
287
+ }
288
+
289
+ /** The world point under a CSS pixel, through the orthographic camera. */
290
+ export function screenToWorld(world: World, px: number, py: number): { x: number; y: number } | null {
291
+ const cam = world.resource(og.Camera);
292
+ const vp = og.ui.viewport(world);
293
+ if (!cam.ok || vp.height <= 0) return null;
294
+ const scale = vp.height / cam.value.height;
295
+ const at = cam.value.position;
296
+ return { x: at.x + (px - vp.width / 2) / scale, y: at.y - (py - vp.height / 2) / scale };
297
+ }
298
+
299
+ /** A foe's numbers by FoeKind.*. */
300
+ export function stats(t: TuneV, kind: number): { hp: number; attack: number } {
301
+ if (kind === FoeKind.Guardian) return { hp: t.guardianHp, attack: t.guardianAttack };
302
+ if (kind === FoeKind.Skeleton) return { hp: t.skeletonHp, attack: t.skeletonAttack };
303
+ return { hp: t.ratHp, attack: t.ratAttack };
304
+ }
305
+
306
+ /**
307
+ * The foes: placed when a floor is carved; the lamp-bearer's strike landing
308
+ * (a flash, a squash, the number, a hit stop and a little shake; the
309
+ * guardian's fall far heavier); their deaths; whether the lamp shows them;
310
+ * the telegraph of a charged strike; the foes' turn taken down once og.ai
311
+ * has thought with it up.
312
+ */
313
+ export const FoeTurn = defineSystem(
314
+ "Foes",
315
+ { reads: [Tuning, Prefs, og.Rng], writes: [Game, Foes, Foe, og.Transform, og.Sprite, og.Flipbook, og.AiAgent, og.Perception], after: ["Hero"] },
316
+ (q, time, world) => {
317
+ const game = world.resource(Game);
318
+ const foes = world.resource(Foes);
319
+ const rngR = world.resource(og.Rng);
320
+ if (!game.ok || !foes.ok || !rngR.ok) return;
321
+ const g = game.value;
322
+ const board = foes.value as unknown as Record<string, number>;
323
+ const t = lazyTuning(world);
324
+ if (g.foesTurn && world.tick > g.foesAt) g.foesTurn = false;
325
+ const plan = g.place ? planOf(rngR.value, g) : null;
326
+ for (const a of q.archetypes()) {
327
+ const f = a.column(Foe);
328
+ const p = a.column(og.Transform).position;
329
+ const sprite = a.column(og.Sprite);
330
+ const fb = a.column(og.Flipbook);
331
+ const ai = a.column(og.AiAgent);
332
+ const eyes = a.column(og.Perception);
333
+ for (let i = 0; i < a.count; i++) {
334
+ const me = a.entity(i);
335
+ const slot = f.slot[i]!;
336
+ if (plan !== null) {
337
+ const spot = plan.foes[slot];
338
+ if (spot) {
339
+ const s = stats(t, spot.kind);
340
+ f.active[i] = 1;
341
+ f.kind[i] = spot.kind;
342
+ f.hp[i] = s.hp;
343
+ f.hpMax[i] = s.hp;
344
+ f.attack[i] = s.attack;
345
+ f.cx[i] = spot.x;
346
+ f.cy[i] = spot.y;
347
+ f.turns[i] = 0;
348
+ f.charging[i] = 0;
349
+ f.dying[i] = 0;
350
+ const c = cellCenter(spot.x, spot.y);
351
+ p[i * 3] = c.x;
352
+ p[i * 3 + 1] = c.y;
353
+ fb.clip[i] = clipOf(FOES[spot.kind]!);
354
+ // A handle column is two u32 per row: the handle's low and high halves.
355
+ const mind = spot.kind === FoeKind.Guardian ? g.guardianMind : g.foeMind;
356
+ ai.behaviour[i * 2] = mind % 0x1_0000_0000;
357
+ ai.behaviour[i * 2 + 1] = Math.floor(mind / 0x1_0000_0000);
358
+ ai.active[i] = 1;
359
+ eyes.sight[i] = t.sight;
360
+ sprite.opacity[i] = 1;
361
+ } else {
362
+ f.active[i] = 0;
363
+ f.dying[i] = 0;
364
+ ai.active[i] = 0;
365
+ p[i * 3] = PARK.x;
366
+ p[i * 3 + 1] = PARK.y;
367
+ }
368
+ }
369
+ if (g.strikeSlot === slot && f.active[i]) strike(world, g, f, i, me, p);
370
+ if (f.dying[i]! > 0) {
371
+ if (time.hitStop === 0) f.dying[i] = f.dying[i]! - 1;
372
+ if (f.dying[i] === 0) {
373
+ p[i * 3] = PARK.x;
374
+ p[i * 3 + 1] = PARK.y;
375
+ sprite.visible[i] = 0;
376
+ }
377
+ } else {
378
+ sprite.visible[i] = f.active[i] && g.phase !== Phase.Title && lit(world, g, f.cx[i]!, f.cy[i]!) ? 1 : 0;
379
+ }
380
+ // A charged strike glows red the turn before it lands.
381
+ const red = f.charging[i] ? 0.45 : 1;
382
+ sprite.color[i * 3 + 1] = red;
383
+ sprite.color[i * 3 + 2] = red;
384
+ const x = f.active[i] ? f.cx[i]! : -1;
385
+ const y = f.active[i] ? f.cy[i]! : -1;
386
+ if (board[`x${slot}`] !== x) board[`x${slot}`] = x;
387
+ if (board[`y${slot}`] !== y) board[`y${slot}`] = y;
388
+ }
389
+ }
390
+ if (g.strikeSlot >= 0) g.strikeSlot = -1;
391
+ },
392
+ );
393
+
394
+ function strike(world: World, g: GameV, f: View<typeof Foe>, i: number, me: Entity, p: Float32Array): void {
395
+ const dmg = g.strikeDamage;
396
+ const hp = Math.max(0, f.hp[i]! - dmg);
397
+ f.hp[i] = hp;
398
+ g.hits += 1;
399
+ g.sfx |= Sound.Hit;
400
+ const x = p[i * 3]!;
401
+ const y = p[i * 3 + 1]!;
402
+ const kind = f.kind[i]!;
403
+ const crit = dmg > g.attack;
404
+ float(world, say(world, "float.hit", { n: dmg }), x, y + 0.6, crit ? GOLD : WHITE, crit);
405
+ must(og.tween.flash(world, { entity: me, duration: 0.12 }));
406
+ must(og.tween.squash(world, { entity: me, impact: { x: 1.3, y: 0.7 }, duration: 0.2 }));
407
+ const t = lazyTuning(world);
408
+ must(og.time.hitStop(world, t.hitStop + (crit ? 2 : 0)));
409
+ const k = feel(world);
410
+ must(og.camera.shake(world, (kind === FoeKind.Guardian ? 0.3 : 0.15) * k));
411
+ must(og.camera.kick(world, { x: x - (g.heroX + 0.5), y: y - (H - g.heroY - 0.5), z: 0 }, 0.1 * k));
412
+ if (hp === 0) {
413
+ f.active[i] = 0;
414
+ f.dying[i] = 24;
415
+ g.kills += 1;
416
+ g.sfx |= kind === FoeKind.Guardian ? Sound.Roar : Sound.Kill;
417
+ if (kind === FoeKind.Guardian) {
418
+ must(og.time.hitStop(world, 12));
419
+ must(og.camera.shake(world, 0.6 * feel(world)));
420
+ }
421
+ must(og.tween.to(world, { entity: me, field: "scale", to: [1.6, 0, 1], duration: 0.3, delay: 0.05, ease: "backIn" }));
422
+ must(og.tween.to(world, { entity: me, component: og.Sprite, field: "opacity", to: [0], duration: 0.3, delay: 0.05, ease: "quadIn" }));
423
+ }
424
+ }
425
+
426
+ /** Finds: placed when a floor is carved, taken when the lamp-bearer steps on them, shown where the lamp lights. */
427
+ export const LootTurn = defineSystem(
428
+ "Loot",
429
+ { reads: [Prefs, og.Rng], writes: [Game, Loot, og.Transform, og.Sprite, og.Flipbook], after: ["Foes"] },
430
+ (q, time, world) => {
431
+ const game = world.resource(Game);
432
+ const rngR = world.resource(og.Rng);
433
+ if (!game.ok || !rngR.ok) return;
434
+ const g = game.value;
435
+ const plan = g.place ? planOf(rngR.value, g) : null;
436
+ for (const a of q.archetypes()) {
437
+ const l = a.column(Loot);
438
+ const p = a.column(og.Transform).position;
439
+ const sprite = a.column(og.Sprite);
440
+ const fb = a.column(og.Flipbook);
441
+ for (let i = 0; i < a.count; i++) {
442
+ const me = a.entity(i);
443
+ if (plan !== null) {
444
+ const spot = plan.loot[l.slot[i]!];
445
+ l.taken[i] = 0;
446
+ if (spot) {
447
+ l.active[i] = 1;
448
+ l.kind[i] = spot.kind;
449
+ l.amount[i] = spot.amount;
450
+ l.cx[i] = spot.x;
451
+ l.cy[i] = spot.y;
452
+ const c = cellCenter(spot.x, spot.y);
453
+ p[i * 3] = c.x;
454
+ p[i * 3 + 1] = c.y;
455
+ fb.clip[i] = clipOf(LOOT[spot.kind]!);
456
+ sprite.opacity[i] = 1;
457
+ } else {
458
+ l.active[i] = 0;
459
+ p[i * 3] = PARK.x;
460
+ p[i * 3 + 1] = PARK.y;
461
+ }
462
+ }
463
+ if (l.taken[i]! > 0) {
464
+ if (time.hitStop === 0) l.taken[i] = l.taken[i]! + 1;
465
+ if (l.taken[i]! > 30) {
466
+ l.taken[i] = 0;
467
+ sprite.visible[i] = 0;
468
+ p[i * 3] = PARK.x;
469
+ p[i * 3 + 1] = PARK.y;
470
+ }
471
+ continue;
472
+ }
473
+ if (!l.active[i]) {
474
+ sprite.visible[i] = 0;
475
+ continue;
476
+ }
477
+ sprite.visible[i] = g.phase !== Phase.Title && lit(world, g, l.cx[i]!, l.cy[i]!) ? 1 : 0;
478
+ if (g.phase !== Phase.Play || l.cx[i] !== g.heroX || l.cy[i] !== g.heroY || g.hp <= 0) continue;
479
+ take(world, g, l.kind[i]!, l.amount[i]!, p[i * 3]!, p[i * 3 + 1]!);
480
+ l.active[i] = 0;
481
+ l.taken[i] = 1;
482
+ must(og.tween.to(world, { entity: me, field: "position.y", to: [p[i * 3 + 1]! + 0.8], duration: 0.35, ease: "quadOut" }));
483
+ must(og.tween.to(world, { entity: me, component: og.Sprite, field: "opacity", to: [0], duration: 0.3, delay: 0.1, ease: "quadIn" }));
484
+ must(og.tween.squash(world, { entity: me, impact: { x: 0.6, y: 1.5 }, duration: 0.3 }));
485
+ }
486
+ }
487
+ if (plan !== null) g.place = false;
488
+ },
489
+ );
490
+
491
+ function take(world: World, g: GameV, kind: number, amount: number, x: number, y: number): void {
492
+ g.finds += 1;
493
+ const say1 = (key: string, args?: Record<string, number>) => float(world, say(world, key, args), x, y + 0.8, GOLD, kind === LootKind.Relic, 0.34);
494
+ switch (kind) {
495
+ case LootKind.Potion:
496
+ g.potions += 1;
497
+ g.sfx |= Sound.Pickup;
498
+ say1("item.potion");
499
+ break;
500
+ case LootKind.Blade:
501
+ g.attack += 1;
502
+ g.sfx |= Sound.Item;
503
+ say1("item.blade");
504
+ break;
505
+ case LootKind.Ward:
506
+ g.armour += 1;
507
+ g.sfx |= Sound.Item;
508
+ say1("item.ward");
509
+ break;
510
+ case LootKind.Oil:
511
+ g.lamp += 1;
512
+ g.fogDirty = true;
513
+ g.sfx |= Sound.Item;
514
+ say1("item.oil");
515
+ break;
516
+ case LootKind.Coin:
517
+ g.gold += amount;
518
+ g.sfx |= Sound.Pickup;
519
+ say1("item.coin", { n: amount });
520
+ break;
521
+ case LootKind.Relic:
522
+ g.won = true;
523
+ g.overTicks = 0;
524
+ g.sfx |= Sound.Won;
525
+ say1("item.relic");
526
+ must(og.camera.punch(world, 0.15 * feel(world)));
527
+ break;
528
+ }
529
+ }
530
+
531
+ /**
532
+ * What the lamp lights: when the lamp-bearer moves, every cell within the
533
+ * lamp's reach that a straight line from it reaches without crossing stone
534
+ * is cleared of fog; cells lit before and not now are remembered (dimmed);
535
+ * cells never lit stay dark.
536
+ */
537
+ export const Fog = defineSystem("Fog", { writes: [Game], after: ["Loot"] }, (_q, _time, world) => {
538
+ const game = world.resource(Game);
539
+ if (!game.ok) return;
540
+ const g = game.value;
541
+ if (!g.fogDirty || g.build) return;
542
+ g.fogDirty = false;
543
+ const map = mapOf(g);
544
+ const r = g.lamp;
545
+ const reach = Math.ceil(r);
546
+ const seen = new Set<number>();
547
+ for (let dy = -reach; dy <= reach; dy++) {
548
+ for (let dx = -reach; dx <= reach; dx++) {
549
+ if (dx * dx + dy * dy > r * r) continue;
550
+ const x = g.heroX + dx;
551
+ const y = g.heroY + dy;
552
+ if (x < 0 || y < 0 || x >= W || y >= H) continue;
553
+ if (lineClear(world, g, g.heroX, g.heroY, x, y)) seen.add(y * W + x);
554
+ }
555
+ }
556
+ let known = 0;
557
+ for (let y = 0; y < H; y++) {
558
+ for (let x = 0; x < W; x++) {
559
+ const now = og.tilemap.getTile(world, map, "fog", x, y);
560
+ const want = seen.has(y * W + x) ? -1 : now === TILE.unseen ? TILE.unseen : TILE.remembered;
561
+ if (want !== now) must(og.tilemap.setTile(world, { entity: map, layer: "fog", x, y, tile: want }));
562
+ if (want !== TILE.unseen) known += 1;
563
+ }
564
+ }
565
+ if (g.lit !== seen.size) g.lit = seen.size;
566
+ if (g.seen !== known) g.seen = known;
567
+ });
568
+
569
+ /** Whether a straight line from one cell to another crosses no stone before it (the end cell itself may be stone: walls are seen). */
570
+ function lineClear(world: World, g: GameV, x0: number, y0: number, x1: number, y1: number): boolean {
571
+ let x = x0;
572
+ let y = y0;
573
+ const dx = Math.abs(x1 - x0);
574
+ const dy = -Math.abs(y1 - y0);
575
+ const sx = x0 < x1 ? 1 : -1;
576
+ const sy = y0 < y1 ? 1 : -1;
577
+ let err = dx + dy;
578
+ for (;;) {
579
+ if (x === x1 && y === y1) return true;
580
+ if ((x !== x0 || y !== y0) && isWall(world, g, x, y)) return false;
581
+ const e2 = 2 * err;
582
+ if (e2 >= dy) {
583
+ err += dy;
584
+ x += sx;
585
+ }
586
+ if (e2 <= dx) {
587
+ err += dx;
588
+ y += sy;
589
+ }
590
+ }
591
+ }
592
+
593
+ /** Plays each requested sound once: a voice already playing is stopped this tick and restarted the next. */
594
+ export const Voices = defineSystem("Voices", { writes: [Game, Sfx, og.AudioSource, og.Rng], after: ["Fog"] }, (q, _time, world) => {
595
+ const game = world.resource(Game);
596
+ if (!game.ok) return;
597
+ const g = game.value;
598
+ if (g.sfx === 0) return;
599
+ const rng = world.resource(og.Rng);
600
+ let left = g.sfx;
601
+ for (const a of q.archetypes()) {
602
+ const sfx = a.column(Sfx);
603
+ const src = a.column(og.AudioSource);
604
+ for (let i = 0; i < a.count; i++) {
605
+ const b = sfx.bit[i]!;
606
+ if ((g.sfx & b) === 0) continue;
607
+ if (src.playing[i]) {
608
+ src.playing[i] = 0;
609
+ } else {
610
+ src.playing[i] = 1;
611
+ sfx.plays[i] = sfx.plays[i]! + 1;
612
+ if ((b === Sound.Step || b === Sound.Hit || b === Sound.Pickup) && rng.ok) src.pitch[i] = rng.value.range(0.92, 1.08);
613
+ left &= ~b;
614
+ }
615
+ }
616
+ }
617
+ g.sfx = left;
618
+ });
619
+
620
+ export { EMBER, RED, GOLD, WHITE, LootKind };