@operato/scene-visualizer 9.1.1 → 10.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (181) hide show
  1. package/dist/banner.d.ts +232 -3
  2. package/dist/banner.js +1 -2
  3. package/dist/banner.js.map +1 -1
  4. package/dist/camera.d.ts +232 -3
  5. package/dist/camera.js +1 -2
  6. package/dist/camera.js.map +1 -1
  7. package/dist/carrier.d.ts +263 -0
  8. package/dist/carrier.js +272 -0
  9. package/dist/carrier.js.map +1 -0
  10. package/dist/cube.d.ts +232 -4
  11. package/dist/cube.js +1 -2
  12. package/dist/cube.js.map +1 -1
  13. package/dist/cylinder.d.ts +1 -3
  14. package/dist/cylinder.js +1 -2
  15. package/dist/cylinder.js.map +1 -1
  16. package/dist/desk.d.ts +238 -3
  17. package/dist/desk.js +1 -2
  18. package/dist/desk.js.map +1 -1
  19. package/dist/editors/index.d.ts +1 -0
  20. package/dist/editors/index.js +5 -0
  21. package/dist/editors/index.js.map +1 -1
  22. package/dist/editors/property-editor-gltf-fill-targets.d.ts +17 -0
  23. package/dist/editors/property-editor-gltf-fill-targets.js +211 -0
  24. package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
  25. package/dist/editors/property-editor-gltf-info.js +38 -29
  26. package/dist/editors/property-editor-gltf-info.js.map +1 -1
  27. package/dist/editors/property-editor-location-increase-pattern.js +91 -95
  28. package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
  29. package/dist/effects/outline.js +1 -1
  30. package/dist/effects/outline.js.map +1 -1
  31. package/dist/ellipse.js +2 -4
  32. package/dist/ellipse.js.map +1 -1
  33. package/dist/gltf-object.d.ts +232 -3
  34. package/dist/gltf-object.js +1 -2
  35. package/dist/gltf-object.js.map +1 -1
  36. package/dist/html-overlay-element.js +3 -7
  37. package/dist/html-overlay-element.js.map +1 -1
  38. package/dist/index.d.ts +5 -17
  39. package/dist/index.js +7 -17
  40. package/dist/index.js.map +1 -1
  41. package/dist/light.d.ts +1 -2
  42. package/dist/light.js +1 -2
  43. package/dist/light.js.map +1 -1
  44. package/dist/polygon.js +2 -4
  45. package/dist/polygon.js.map +1 -1
  46. package/dist/rack-table-3d.d.ts +16 -0
  47. package/dist/rack-table-3d.js +94 -0
  48. package/dist/rack-table-3d.js.map +1 -0
  49. package/dist/rack-table-cell.d.ts +238 -3
  50. package/dist/rack-table-cell.js +44 -51
  51. package/dist/rack-table-cell.js.map +1 -1
  52. package/dist/rack-table-location.d.ts +37 -0
  53. package/dist/rack-table-location.js +227 -0
  54. package/dist/rack-table-location.js.map +1 -0
  55. package/dist/rack-table.d.ts +13 -29
  56. package/dist/rack-table.js +108 -380
  57. package/dist/rack-table.js.map +1 -1
  58. package/dist/rack.d.ts +3 -5
  59. package/dist/rack.js +7 -9
  60. package/dist/rack.js.map +1 -1
  61. package/dist/rect.js +2 -4
  62. package/dist/rect.js.map +1 -1
  63. package/dist/signal-tower.d.ts +492 -0
  64. package/dist/signal-tower.js +275 -0
  65. package/dist/signal-tower.js.map +1 -0
  66. package/dist/sphere.d.ts +1 -3
  67. package/dist/sphere.js +1 -2
  68. package/dist/sphere.js.map +1 -1
  69. package/dist/sprite.d.ts +232 -3
  70. package/dist/sprite.js +1 -2
  71. package/dist/sprite.js.map +1 -1
  72. package/dist/stock.d.ts +22 -10
  73. package/dist/stock.js +130 -109
  74. package/dist/stock.js.map +1 -1
  75. package/dist/tank.d.ts +492 -0
  76. package/dist/tank.js +312 -0
  77. package/dist/tank.js.map +1 -0
  78. package/dist/templates/carrier.d.ts +19 -0
  79. package/dist/templates/carrier.js +20 -0
  80. package/dist/templates/carrier.js.map +1 -0
  81. package/dist/templates/cube.js +1 -1
  82. package/dist/templates/cube.js.map +1 -1
  83. package/dist/templates/cylinder.js +3 -3
  84. package/dist/templates/cylinder.js.map +1 -1
  85. package/dist/templates/index.d.ts +1 -0
  86. package/dist/templates/index.js +9 -1
  87. package/dist/templates/index.js.map +1 -1
  88. package/dist/templates/signal-tower.d.ts +21 -0
  89. package/dist/templates/signal-tower.js +22 -0
  90. package/dist/templates/signal-tower.js.map +1 -0
  91. package/dist/templates/sphere.d.ts +1 -0
  92. package/dist/templates/sphere.js +5 -4
  93. package/dist/templates/sphere.js.map +1 -1
  94. package/dist/templates/tank.d.ts +21 -0
  95. package/dist/templates/tank.js +22 -0
  96. package/dist/templates/tank.js.map +1 -0
  97. package/dist/templates/vehicle.d.ts +19 -0
  98. package/dist/templates/vehicle.js +20 -0
  99. package/dist/templates/vehicle.js.map +1 -0
  100. package/dist/text.js +2 -4
  101. package/dist/text.js.map +1 -1
  102. package/dist/three-container.d.ts +11 -35
  103. package/dist/three-container.js +128 -322
  104. package/dist/three-container.js.map +1 -1
  105. package/dist/three-controls.d.ts +101 -1
  106. package/dist/three-controls.js +339 -541
  107. package/dist/three-controls.js.map +1 -1
  108. package/dist/three-space.d.ts +6 -83
  109. package/dist/three-space.js +25 -537
  110. package/dist/three-space.js.map +1 -1
  111. package/dist/threed/index.d.ts +1 -0
  112. package/dist/threed/index.js +1 -0
  113. package/dist/threed/index.js.map +1 -1
  114. package/dist/threed/interfaces.d.ts +15 -0
  115. package/dist/threed/interfaces.js +5 -0
  116. package/dist/threed/interfaces.js.map +1 -0
  117. package/dist/threed/managers/camera-manager.d.ts +14 -0
  118. package/dist/threed/managers/camera-manager.js +60 -0
  119. package/dist/threed/managers/camera-manager.js.map +1 -0
  120. package/dist/threed/managers/controls-manager.d.ts +50 -0
  121. package/dist/threed/managers/controls-manager.js +249 -0
  122. package/dist/threed/managers/controls-manager.js.map +1 -0
  123. package/dist/threed/managers/event-manager3d.d.ts +19 -0
  124. package/dist/threed/managers/event-manager3d.js +76 -0
  125. package/dist/threed/managers/event-manager3d.js.map +1 -0
  126. package/dist/threed/managers/index.d.ts +7 -0
  127. package/dist/threed/managers/index.js +7 -0
  128. package/dist/threed/managers/index.js.map +1 -0
  129. package/dist/threed/managers/light-manager.d.ts +7 -0
  130. package/dist/threed/managers/light-manager.js +37 -0
  131. package/dist/threed/managers/light-manager.js.map +1 -0
  132. package/dist/threed/managers/renderer-manager.d.ts +30 -0
  133. package/dist/threed/managers/renderer-manager.js +120 -0
  134. package/dist/threed/managers/renderer-manager.js.map +1 -0
  135. package/dist/threed/managers/scene-manager.d.ts +15 -0
  136. package/dist/threed/managers/scene-manager.js +48 -0
  137. package/dist/threed/managers/scene-manager.js.map +1 -0
  138. package/dist/threed/managers/types.d.ts +36 -0
  139. package/dist/threed/managers/types.js +2 -0
  140. package/dist/threed/managers/types.js.map +1 -0
  141. package/dist/threed/real-object-dom-element.js +11 -3
  142. package/dist/threed/real-object-dom-element.js.map +1 -1
  143. package/dist/threed/real-object-extrude.d.ts +1 -0
  144. package/dist/threed/real-object-extrude.js +7 -0
  145. package/dist/threed/real-object-extrude.js.map +1 -1
  146. package/dist/threed/real-object-gltf.js +6 -2
  147. package/dist/threed/real-object-gltf.js.map +1 -1
  148. package/dist/threed/real-object-mesh.js +4 -6
  149. package/dist/threed/real-object-mesh.js.map +1 -1
  150. package/dist/threed/real-object-registry.d.ts +7 -0
  151. package/dist/threed/real-object-registry.js +32 -0
  152. package/dist/threed/real-object-registry.js.map +1 -0
  153. package/dist/threed/real-object-scene.js +10 -5
  154. package/dist/threed/real-object-scene.js.map +1 -1
  155. package/dist/threed/real-object-sprite-2d.js.map +1 -1
  156. package/dist/threed/real-object-sprite.js +2 -0
  157. package/dist/threed/real-object-sprite.js.map +1 -1
  158. package/dist/threed/real-object-text.js +2 -0
  159. package/dist/threed/real-object-text.js.map +1 -1
  160. package/dist/threed/real-object.d.ts +3 -2
  161. package/dist/threed/real-object.js +7 -16
  162. package/dist/threed/real-object.js.map +1 -1
  163. package/dist/threed/three-dimensional-container.d.ts +1 -2
  164. package/dist/threed/three-dimensional-container.js.map +1 -1
  165. package/dist/threed/utils/dispose.d.ts +2 -0
  166. package/dist/threed/utils/dispose.js +32 -0
  167. package/dist/threed/utils/dispose.js.map +1 -0
  168. package/dist/vehicle.d.ts +248 -0
  169. package/dist/vehicle.js +133 -0
  170. package/dist/vehicle.js.map +1 -0
  171. package/dist/visualizer.d.ts +4 -5
  172. package/dist/visualizer.js +15 -28
  173. package/dist/visualizer.js.map +1 -1
  174. package/dist/wall.d.ts +232 -4
  175. package/dist/wall.js +1 -2
  176. package/dist/wall.js.map +1 -1
  177. package/icons/carrier.png +0 -0
  178. package/icons/signal-tower.png +0 -0
  179. package/icons/tank.png +0 -0
  180. package/icons/vehicle.png +0 -0
  181. package/package.json +16 -18
@@ -0,0 +1,32 @@
1
+ /*
2
+ * Copyright © HatioLab Inc. All rights reserved.
3
+ */
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+ const registry = new Map();
5
+ let defaultFactory;
6
+ export function registerRealObjectFactory(type, factory) {
7
+ registry.set(type, factory);
8
+ }
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+ export function registerDefaultRealObjectFactory(factory) {
10
+ defaultFactory = factory;
11
+ }
12
+ export function createRealObjectFor(component) {
13
+ var _a;
14
+ // 1. 서브클래스 오버라이드 우선 (Cube, Sphere 등)
15
+ const own = component.buildRealObject();
16
+ if (own)
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+ return own;
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+ // 2. 타입별 레지스트리 조회
19
+ const type = (_a = component.model) === null || _a === void 0 ? void 0 : _a.type;
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+ const factory = type ? registry.get(type) : undefined;
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+ if (factory)
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+ return factory(component);
23
+ // 3. HTML element → 등록된 'html-overlay-element' 팩토리로 fallback
24
+ if (component.isHTMLElement()) {
25
+ const htmlFactory = registry.get('html-overlay-element');
26
+ if (htmlFactory)
27
+ return htmlFactory(component);
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+ }
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+ // 4. 기본값
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+ return defaultFactory === null || defaultFactory === void 0 ? void 0 : defaultFactory(component);
31
+ }
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+ //# sourceMappingURL=real-object-registry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"real-object-registry.js","sourceRoot":"","sources":["../../src/threed/real-object-registry.ts"],"names":[],"mappings":"AAAA;;GAEG;AAOH,MAAM,QAAQ,GAAG,IAAI,GAAG,EAA6B,CAAA;AACrD,IAAI,cAA6C,CAAA;AAEjD,MAAM,UAAU,yBAAyB,CAAC,IAAY,EAAE,OAA0B;IAChF,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,CAAA;AAC7B,CAAC;AAED,MAAM,UAAU,gCAAgC,CAAC,OAA0B;IACzE,cAAc,GAAG,OAAO,CAAA;AAC1B,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,SAAoB;;IACtD,qCAAqC;IACrC,MAAM,GAAG,GAAG,SAAS,CAAC,eAAe,EAA4B,CAAA;IACjE,IAAI,GAAG;QAAE,OAAO,GAAG,CAAA;IAEnB,kBAAkB;IAClB,MAAM,IAAI,GAAG,MAAA,SAAS,CAAC,KAAK,0CAAE,IAAI,CAAA;IAClC,MAAM,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAA;IACrD,IAAI,OAAO;QAAE,OAAO,OAAO,CAAC,SAAS,CAAC,CAAA;IAEtC,6DAA6D;IAC7D,IAAI,SAAS,CAAC,aAAa,EAAE,EAAE,CAAC;QAC9B,MAAM,WAAW,GAAG,QAAQ,CAAC,GAAG,CAAC,sBAAsB,CAAC,CAAA;QACxD,IAAI,WAAW;YAAE,OAAO,WAAW,CAAC,SAAS,CAAC,CAAA;IAChD,CAAC;IAED,SAAS;IACT,OAAO,cAAc,aAAd,cAAc,uBAAd,cAAc,CAAG,SAAS,CAAC,CAAA;AACpC,CAAC","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport type { Component } from '@hatiolab/things-scene'\nimport type { RealObject } from './real-object.js'\n\ntype RealObjectFactory = (component: Component) => RealObject\n\nconst registry = new Map<string, RealObjectFactory>()\nlet defaultFactory: RealObjectFactory | undefined\n\nexport function registerRealObjectFactory(type: string, factory: RealObjectFactory) {\n registry.set(type, factory)\n}\n\nexport function registerDefaultRealObjectFactory(factory: RealObjectFactory) {\n defaultFactory = factory\n}\n\nexport function createRealObjectFor(component: Component): RealObject | undefined {\n // 1. 서브클래스 오버라이드 우선 (Cube, Sphere 등)\n const own = component.buildRealObject() as RealObject | undefined\n if (own) return own\n\n // 2. 타입별 레지스트리 조회\n const type = component.model?.type\n const factory = type ? registry.get(type) : undefined\n if (factory) return factory(component)\n\n // 3. HTML element → 등록된 'html-overlay-element' 팩토리로 fallback\n if (component.isHTMLElement()) {\n const htmlFactory = registry.get('html-overlay-element')\n if (htmlFactory) return htmlFactory(component)\n }\n\n // 4. 기본값\n return defaultFactory?.(component)\n}\n"]}
@@ -4,16 +4,21 @@
4
4
  import * as THREE from 'three';
5
5
  import { RealObject } from './real-object.js';
6
6
  import { createFloor } from './floor/floor.js';
7
+ import { disposeObject3D } from './utils/dispose.js';
7
8
  export class RealObjectScene extends RealObject {
8
9
  getObject3dInstance() {
9
10
  return new THREE.Scene();
10
11
  }
11
12
  dispose() {
12
- this.object3d.children.forEach(child => {
13
- ;
14
- child['dispose'] && child['dispose']();
15
- this.object3d.remove(child);
16
- });
13
+ for (const child of this.object3d.children) {
14
+ disposeObject3D(child);
15
+ }
16
+ if (this._animationMixer) {
17
+ this._animationMixer.stopAllAction();
18
+ this._animationMixer.uncacheRoot(this.object3d);
19
+ this._animationMixer = undefined;
20
+ }
21
+ super.dispose();
17
22
  }
18
23
  clear() {
19
24
  if (this._floor) {
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-scene.js","sourceRoot":"","sources":["../../src/threed/real-object-scene.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA;AAE9C,MAAM,OAAO,eAAgB,SAAQ,UAAuB;IAIhD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;IAC1B,CAAC;IAED,OAAO;QACL,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACrC,CAAC;YAAC,KAAa,CAAC,SAAS,CAAC,IAAK,KAAa,CAAC,SAAS,CAAC,EAAE,CAAA;YAEzD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,YAAY,KAAK,EAAE,CAAC;gBAC1C,CAAC;gBAAC,IAAI,CAAC,MAAM,CAAC,QAA6B,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAA;YACrF,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAChC,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAE9B,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAO,CAAA;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAA6B;QACrC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YACjC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;YACnB,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QAC1B,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;IAC1C,CAAC;IAED,eAAe,KAAI,CAAC;IACpB,sBAAsB,KAAI,CAAC;IAC3B,eAAe,KAAI,CAAC;IACpB,cAAc,KAAI,CAAC;IACnB,YAAY,KAAI,CAAC;IACjB,WAAW,KAAI,CAAC;IAChB,WAAW,KAAI,CAAC;IAChB,YAAY,KAAI,CAAC;IAEjB,IAAI,cAAc;QAChB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAChE,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\nimport { createFloor } from './floor/floor.js'\n\nexport class RealObjectScene extends RealObject<THREE.Scene> {\n private _floor?: THREE.Mesh\n private _animationMixer?: THREE.AnimationMixer\n\n protected getObject3dInstance() {\n return new THREE.Scene()\n }\n\n dispose() {\n this.object3d.children.forEach(child => {\n ;(child as any)['dispose'] && (child as any)['dispose']()\n\n this.object3d.remove(child)\n })\n }\n\n clear() {\n if (this._floor) {\n this.object3d.remove(this._floor)\n\n if (this._floor.material instanceof Array) {\n ;(this._floor.material as THREE.Material[]).forEach(material => material.dispose())\n } else {\n this._floor.material.dispose()\n }\n this._floor.geometry.dispose()\n\n delete this._floor\n }\n\n return super.clear()\n }\n\n get floor(): THREE.Mesh {\n return this._floor!\n }\n\n set floor(floor: THREE.Mesh | undefined) {\n if (this._floor) {\n this.object3d.remove(this._floor)\n this._floor.clear()\n delete this._floor\n }\n\n if (floor) {\n this._floor = floor\n this.object3d.add(floor)\n }\n\n this.component.invalidate()\n }\n\n build() {\n super.build()\n\n this.floor = createFloor(this.component)\n }\n\n updateTransform() {}\n updateTransformReverse() {}\n updateDimension() {}\n updatePosition() {}\n updateRotate() {}\n updateScale() {}\n updateAlpha() {}\n updateHidden() {}\n\n get animationMixer(): THREE.AnimationMixer {\n if (!this._animationMixer) {\n this._animationMixer = new THREE.AnimationMixer(this.object3d)\n }\n\n return this._animationMixer\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-scene.js","sourceRoot":"","sources":["../../src/threed/real-object-scene.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAA;AAEpD,MAAM,OAAO,eAAgB,SAAQ,UAAuB;IAIhD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;IAC1B,CAAC;IAED,OAAO;QACL,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3C,eAAe,CAAC,KAAK,CAAC,CAAA;QACxB,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACzB,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE,CAAA;YACpC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YAC/C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAA;QAClC,CAAC;QAED,KAAK,CAAC,OAAO,EAAE,CAAA;IACjB,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAEjC,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,YAAY,KAAK,EAAE,CAAC;gBAC1C,CAAC;gBAAC,IAAI,CAAC,MAAM,CAAC,QAA6B,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAA;YACrF,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAChC,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;YAE9B,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAO,CAAA;IACrB,CAAC;IAED,IAAI,KAAK,CAAC,KAA6B;QACrC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YACjC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;YACnB,OAAO,IAAI,CAAC,MAAM,CAAA;QACpB,CAAC;QAED,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QAC1B,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;IAC1C,CAAC;IAED,eAAe,KAAI,CAAC;IACpB,sBAAsB,KAAI,CAAC;IAC3B,eAAe,KAAI,CAAC;IACpB,cAAc,KAAI,CAAC;IACnB,YAAY,KAAI,CAAC;IACjB,WAAW,KAAI,CAAC;IAChB,WAAW,KAAI,CAAC;IAChB,YAAY,KAAI,CAAC;IAEjB,IAAI,cAAc;QAChB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YAC1B,IAAI,CAAC,eAAe,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAChE,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\nimport { createFloor } from './floor/floor.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nexport class RealObjectScene extends RealObject<THREE.Scene> {\n private _floor?: THREE.Mesh\n private _animationMixer?: THREE.AnimationMixer\n\n protected getObject3dInstance() {\n return new THREE.Scene()\n }\n\n dispose() {\n for (const child of this.object3d.children) {\n disposeObject3D(child)\n }\n\n if (this._animationMixer) {\n this._animationMixer.stopAllAction()\n this._animationMixer.uncacheRoot(this.object3d)\n this._animationMixer = undefined\n }\n\n super.dispose()\n }\n\n clear() {\n if (this._floor) {\n this.object3d.remove(this._floor)\n\n if (this._floor.material instanceof Array) {\n ;(this._floor.material as THREE.Material[]).forEach(material => material.dispose())\n } else {\n this._floor.material.dispose()\n }\n this._floor.geometry.dispose()\n\n delete this._floor\n }\n\n return super.clear()\n }\n\n get floor(): THREE.Mesh {\n return this._floor!\n }\n\n set floor(floor: THREE.Mesh | undefined) {\n if (this._floor) {\n this.object3d.remove(this._floor)\n this._floor.clear()\n delete this._floor\n }\n\n if (floor) {\n this._floor = floor\n this.object3d.add(floor)\n }\n\n this.component.invalidate()\n }\n\n build() {\n super.build()\n\n this.floor = createFloor(this.component)\n }\n\n updateTransform() {}\n updateTransformReverse() {}\n updateDimension() {}\n updatePosition() {}\n updateRotate() {}\n updateScale() {}\n updateAlpha() {}\n updateHidden() {}\n\n get animationMixer(): THREE.AnimationMixer {\n if (!this._animationMixer) {\n this._animationMixer = new THREE.AnimationMixer(this.object3d)\n }\n\n return this._animationMixer\n }\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-sprite-2d.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite-2d.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAA;AAC1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAA;AAEjE,MAAM,OAAO,kBAAmB,SAAQ,gBAAgB;IACtD,aAAa;QACX,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,QAAQ,EAAE,CAAC;YACb,QAAQ,CAAC,OAAO,EAAE,CAAA;QACpB,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YAChD,GAAG,EAAE,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC;YACxC,SAAS,EAAE,IAAI;YACf,eAAe,EAAE,KAAK;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,cAAe,CAAC,MAAM,CAAA;QAChF,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,WAAW;YAChC,CAAC,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,YAAY;YAClC,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,eAAe;QACb,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,WAAW;QACT,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObjectSprite } from './real-object-sprite.js'\nimport { createCanvasTexture } from './texture/canvas-texture.js'\n\nexport class RealObjectSprite2D extends RealObjectSprite {\n buildMaterial() {\n var material = this.object3d.material as THREE.SpriteMaterial\n if (material) {\n material.dispose()\n }\n\n this.object3d.material = new THREE.SpriteMaterial({\n map: createCanvasTexture(this.component),\n alphaTest: 0.01,\n sizeAttenuation: false\n })\n }\n\n get scale() {\n const { width, height } = this.component.bounds\n const { width: parentWidth, height: parentHeight } = this.threeContainer!.bounds\n const { scale = 1 } = this.component.state\n\n return {\n x: (scale * width) / parentWidth,\n y: (scale * height) / parentHeight,\n z: scale\n }\n }\n\n update() {\n this.build()\n }\n\n updateFillStyle() {\n this.update()\n }\n\n updateStrokeStyle() {\n this.update()\n }\n\n updateAlpha() {\n this.update()\n }\n\n updateText() {\n this.update()\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-sprite-2d.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite-2d.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAA;AAC1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAA;AAEjE,MAAM,OAAO,kBAAmB,SAAQ,gBAAgB;IACtD,aAAa;QACX,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,QAAQ,EAAE,CAAC;YACb,QAAQ,CAAC,OAAO,EAAE,CAAA;QACpB,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC;YAChD,GAAG,EAAE,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC;YACxC,SAAS,EAAE,IAAI;YACf,eAAe,EAAE,KAAK;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,IAAI,KAAK;QACP,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC/C,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,GAAI,IAAI,CAAC,cAAuB,CAAC,MAAM,CAAA;QACzF,MAAM,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,OAAO;YACL,CAAC,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,WAAW;YAChC,CAAC,EAAE,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,YAAY;YAClC,CAAC,EAAE,KAAK;SACT,CAAA;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,eAAe;QACb,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,WAAW;QACT,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,EAAE,CAAA;IACf,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { RealObjectSprite } from './real-object-sprite.js'\nimport { createCanvasTexture } from './texture/canvas-texture.js'\n\nexport class RealObjectSprite2D extends RealObjectSprite {\n buildMaterial() {\n var material = this.object3d.material as THREE.SpriteMaterial\n if (material) {\n material.dispose()\n }\n\n this.object3d.material = new THREE.SpriteMaterial({\n map: createCanvasTexture(this.component),\n alphaTest: 0.01,\n sizeAttenuation: false\n })\n }\n\n get scale() {\n const { width, height } = this.component.bounds\n const { width: parentWidth, height: parentHeight } = (this.threeContainer as any)!.bounds\n const { scale = 1 } = this.component.state\n\n return {\n x: (scale * width) / parentWidth,\n y: (scale * height) / parentHeight,\n z: scale\n }\n }\n\n update() {\n this.build()\n }\n\n updateFillStyle() {\n this.update()\n }\n\n updateStrokeStyle() {\n this.update()\n }\n\n updateAlpha() {\n this.update()\n }\n\n updateText() {\n this.update()\n }\n}\n"]}
@@ -34,6 +34,8 @@ export class RealObjectSprite extends RealObject {
34
34
  }
35
35
  const texture = RealObject.buildFillStyleTexture(this.component);
36
36
  if (texture) {
37
+ if (material.map)
38
+ material.map.dispose();
37
39
  texture.needsUpdate = true;
38
40
  material.map = texture;
39
41
  }
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-sprite.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAGxC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAgB,gBAAiB,SAAQ,UAAwB;IAC3D,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,CAAA;IAC3B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAID,aAAa;IAEb,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE,CAAC;YACZ,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;QACxB,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\nimport { DELTA } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object.js'\n\nexport abstract class RealObjectSprite extends RealObject<THREE.Sprite> {\n protected getObject3dInstance() {\n return new THREE.Sprite()\n }\n\n build() {\n super.build()\n\n this.buildMaterial()\n }\n\n abstract buildMaterial(): void\n\n /* overide */\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.SpriteMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-sprite.js","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAGxC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAgB,gBAAiB,SAAQ,UAAwB;IAC3D,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,MAAM,EAAE,CAAA;IAC3B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAID,aAAa;IAEb,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAgC,CAAA;QAC7D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,QAAQ,CAAC,GAAG;gBAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;YACxC,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;QACxB,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\nimport { DELTA } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object.js'\n\nexport abstract class RealObjectSprite extends RealObject<THREE.Sprite> {\n protected getObject3dInstance() {\n return new THREE.Sprite()\n }\n\n build() {\n super.build()\n\n this.buildMaterial()\n }\n\n abstract buildMaterial(): void\n\n /* overide */\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.SpriteMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n if (material.map) material.map.dispose()\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n}\n"]}
@@ -42,6 +42,8 @@ export class RealObjectText extends RealObjectMesh {
42
42
  fontColor
43
43
  });
44
44
  if (texture) {
45
+ if (material.map)
46
+ material.map.dispose();
45
47
  material.map = texture;
46
48
  texture.needsUpdate = true;
47
49
  }
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAExC,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AAEvD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;QAClC,CAAC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE,CAAC;YACZ,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC5B,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\nimport { textTexture } from './texture/text-texture.js'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: -rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
1
+ {"version":3,"file":"real-object-text.js","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AAExC,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AAEvD;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,cAAc;IAChD,aAAa,KAAI,CAAC;IAElB,aAAa;IAEb,IAAI,QAAQ;QACV,MAAM,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,QAAQ,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE3E,OAAO;YACL,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC;YAC1B,CAAC,EAAE,SAAS;YACZ,CAAC,EAAE,CAAC,QAAQ;SACb,CAAA;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE5C,IAAI,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAA;QAClC,CAAC;QAED,qDAAqD;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjE,CAAC;IAED,UAAU;QACR,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,IAAI,EACF,KAAK,EACL,MAAM,EACN,IAAI,GAAG,KAAK,EACZ,MAAM,GAAG,KAAK,EACd,UAAU,GAAG,OAAO,EACpB,QAAQ,GAAG,EAAE,EACb,SAAS,GAAG,OAAO,EACnB,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExB,IAAI,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QAE9B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE;YAC/C,IAAI;YACJ,MAAM;YACN,UAAU;YACV,QAAQ;YACR,SAAS;SACV,CAAC,CAAA;QAEF,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,QAAQ,CAAC,GAAG;gBAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;YACxC,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;YACtB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;QAC5B,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW;QACT,8CAA8C;QAC9C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CACnD;QAAC,IAAI,CAAC,QAAQ,CAAC,QAAgB,CAAC,WAAW,GAAG,IAAI,CAAA;IACrD,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { applyAlpha } from './common.js'\n\nimport { RealObjectMesh } from './real-object-mesh.js'\nimport { textTexture } from './texture/text-texture.js'\n\n/**\n * RealObjectText\n */\nexport class RealObjectText extends RealObjectMesh {\n buildGeometry() {}\n\n /* overide */\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX - Math.PI / 2,\n y: rotationY,\n z: -rotation\n }\n }\n\n updateDimension() {\n var { width, height } = this.component.state\n\n if (this.object3d.geometry) {\n this.object3d.geometry.dispose()\n }\n\n /* scaling으로 해결되지 않기때문에, 새로 geometry를 만드는 방법을 사용한다 */\n this.object3d.geometry = new THREE.PlaneGeometry(width, height)\n }\n\n updateText() {\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var {\n width,\n height,\n bold = false,\n italic = false,\n fontFamily = 'Serif',\n fontSize = 10,\n fontColor = 'black',\n fillStyle\n } = this.component.state\n\n var text = this.component.text\n\n const texture = textTexture(text, width, height, {\n bold,\n italic,\n fontFamily,\n fontSize,\n fontColor\n })\n\n if (texture) {\n if (material.map) material.map.dispose()\n material.map = texture\n texture.needsUpdate = true\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateAlpha() {\n // material의 transparency는 항상 true으로 유지되어야 한다.\n var { alpha = 1, fontColor } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fontColor)\n ;(this.object3d.material as any).transparent = true\n }\n}\n"]}
@@ -1,9 +1,10 @@
1
1
  import * as THREE from 'three';
2
- import { Component, Properties } from '@hatiolab/things-scene';
2
+ import { Component, IRealObject, Properties } from '@hatiolab/things-scene';
3
3
  import { ThreeDimensionalContainer } from './three-dimensional-container.js';
4
- export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {
4
+ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {
5
5
  protected _component: Component;
6
6
  protected _focused: boolean;
7
+ protected _focusedAt?: number;
7
8
  object3d: T;
8
9
  static buildFillStyleTexture(component: Component): THREE.Texture | undefined;
9
10
  constructor(component: Component);
@@ -3,12 +3,10 @@
3
3
  */
4
4
  import * as THREE from 'three';
5
5
  import { SCALE_MIN } from './common.js';
6
+ import { disposeObject3D } from './utils/dispose.js';
6
7
  function hasProperties(props, obj) {
7
8
  return props.findIndex(prop => prop in obj) !== -1;
8
9
  }
9
- function isIn3DSpace() {
10
- return true;
11
- }
12
10
  export class RealObject {
13
11
  static buildFillStyleTexture(component) {
14
12
  const { fillStyle } = component.state;
@@ -29,7 +27,6 @@ export class RealObject {
29
27
  this._focused = false;
30
28
  this._component = component;
31
29
  this.object3d = this.getObject3dInstance();
32
- this.component.isIn3DSpace = isIn3DSpace;
33
30
  this.component.on('change', this.onchange, this);
34
31
  }
35
32
  update() {
@@ -68,24 +65,18 @@ export class RealObject {
68
65
  }
69
66
  set focused(focused) {
70
67
  this._focused = focused;
68
+ if (focused) {
69
+ this._focusedAt = performance.now();
70
+ }
71
71
  }
72
72
  dispose() {
73
73
  this.component.off('change', this.onchange, this);
74
- delete this.component._realObject;
75
74
  this.clear();
76
75
  }
77
76
  clear() {
78
- this.object3d.children.slice().forEach((child) => {
79
- if (child['dispose'])
80
- child['dispose']();
81
- if (child['geometry'] && child['geometry']['dispose'])
82
- child['geometry']['dispose']();
83
- if (child['material'] && child['material']['dispose'])
84
- child['material']['dispose']();
85
- if (child['texture'] && child['texture']['dispose'])
86
- child['texture']['dispose']();
87
- this.object3d.remove(child);
88
- });
77
+ for (const child of this.object3d.children) {
78
+ disposeObject3D(child);
79
+ }
89
80
  this.object3d.userData = {};
90
81
  return this.object3d.clear();
91
82
  }
@@ -1 +1 @@
1
- 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common.js'\nimport { ThreeDimensionalContainer } from './three-dimensional-container.js'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nfunction isIn3DSpace() {\n return true\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {\n protected _component: Component\n protected _focused: boolean = false\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n this.component.isIn3DSpace = isIn3DSpace\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as ThreeDimensionalContainer).is3dContainer()) {\n return component as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n delete this.component._realObject\n\n this.clear()\n }\n\n clear() {\n this.object3d.children.slice().forEach((child: any) => {\n if (child['dispose']) child['dispose']()\n if (child['geometry'] && child['geometry']['dispose']) child['geometry']['dispose']()\n if (child['material'] && child['material']['dispose']) child['material']['dispose']()\n if (child['texture'] && child['texture']['dispose']) child['texture']['dispose']()\n this.object3d.remove(child)\n })\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: -rotation,\n z: rotationY\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
1
+ 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, IRealObject, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common.js'\nimport { ThreeDimensionalContainer } from './three-dimensional-container.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> implements IRealObject {\n protected _component: Component\n protected _focused: boolean = false\n protected _focusedAt?: number\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as unknown as ThreeDimensionalContainer).is3dContainer()) {\n return component as unknown as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n if (focused) {\n this._focusedAt = performance.now()\n }\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n\n this.clear()\n }\n\n clear() {\n for (const child of this.object3d.children) {\n disposeObject3D(child)\n }\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: -rotation,\n z: rotationY\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
@@ -1,5 +1,4 @@
1
- import { Component } from '@hatiolab/things-scene';
2
- export interface ThreeDimensionalContainer extends Component {
1
+ export interface ThreeDimensionalContainer {
3
2
  is3dContainer(): boolean;
4
3
  get scene3d(): THREE.Scene | undefined;
5
4
  get renderer3d(): THREE.WebGLRenderer | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"three-dimensional-container.js","sourceRoot":"","sources":["../../src/threed/three-dimensional-container.ts"],"names":[],"mappings":"","sourcesContent":["import { Component } from '@hatiolab/things-scene'\n\nexport interface ThreeDimensionalContainer extends Component {\n is3dContainer(): boolean\n get scene3d(): THREE.Scene | undefined\n get renderer3d(): THREE.WebGLRenderer | undefined\n get mixer(): THREE.AnimationMixer | undefined\n get zoom(): number | undefined\n}\n"]}
1
+ {"version":3,"file":"three-dimensional-container.js","sourceRoot":"","sources":["../../src/threed/three-dimensional-container.ts"],"names":[],"mappings":"","sourcesContent":["export interface ThreeDimensionalContainer {\n is3dContainer(): boolean\n get scene3d(): THREE.Scene | undefined\n get renderer3d(): THREE.WebGLRenderer | undefined\n get mixer(): THREE.AnimationMixer | undefined\n get zoom(): number | undefined\n}\n"]}
@@ -0,0 +1,2 @@
1
+ import * as THREE from 'three';
2
+ export declare function disposeObject3D(obj: THREE.Object3D): void;
@@ -0,0 +1,32 @@
1
+ const TEXTURE_KEYS = [
2
+ 'map',
3
+ 'normalMap',
4
+ 'roughnessMap',
5
+ 'metalnessMap',
6
+ 'aoMap',
7
+ 'emissiveMap',
8
+ 'bumpMap',
9
+ 'displacementMap',
10
+ 'alphaMap',
11
+ 'envMap',
12
+ 'lightMap'
13
+ ];
14
+ function disposeMaterial(material) {
15
+ for (const key of TEXTURE_KEYS) {
16
+ const texture = material[key];
17
+ texture === null || texture === void 0 ? void 0 : texture.dispose();
18
+ }
19
+ material.dispose();
20
+ }
21
+ export function disposeObject3D(obj) {
22
+ obj.traverse((child) => {
23
+ var _a;
24
+ (_a = child.geometry) === null || _a === void 0 ? void 0 : _a.dispose();
25
+ if (child.material) {
26
+ const materials = Array.isArray(child.material) ? child.material : [child.material];
27
+ for (const m of materials)
28
+ disposeMaterial(m);
29
+ }
30
+ });
31
+ }
32
+ //# sourceMappingURL=dispose.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dispose.js","sourceRoot":"","sources":["../../../src/threed/utils/dispose.ts"],"names":[],"mappings":"AAEA,MAAM,YAAY,GAAG;IACnB,KAAK;IACL,WAAW;IACX,cAAc;IACd,cAAc;IACd,OAAO;IACP,aAAa;IACb,SAAS;IACT,iBAAiB;IACjB,UAAU;IACV,QAAQ;IACR,UAAU;CACF,CAAA;AAEV,SAAS,eAAe,CAAC,QAAwB;IAC/C,KAAK,MAAM,GAAG,IAAI,YAAY,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAI,QAAgB,CAAC,GAAG,CAA8B,CAAA;QACnE,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,OAAO,EAAE,CAAA;IACpB,CAAC;IACD,QAAQ,CAAC,OAAO,EAAE,CAAA;AACpB,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,GAAmB;IACjD,GAAG,CAAC,QAAQ,CAAC,CAAC,KAAU,EAAE,EAAE;;QAC1B,MAAA,KAAK,CAAC,QAAQ,0CAAE,OAAO,EAAE,CAAA;QACzB,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;YACnB,MAAM,SAAS,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;YACnF,KAAK,MAAM,CAAC,IAAI,SAAS;gBAAE,eAAe,CAAC,CAAC,CAAC,CAAA;QAC/C,CAAC;IACH,CAAC,CAAC,CAAA;AACJ,CAAC","sourcesContent":["import * as THREE from 'three'\n\nconst TEXTURE_KEYS = [\n 'map',\n 'normalMap',\n 'roughnessMap',\n 'metalnessMap',\n 'aoMap',\n 'emissiveMap',\n 'bumpMap',\n 'displacementMap',\n 'alphaMap',\n 'envMap',\n 'lightMap'\n] as const\n\nfunction disposeMaterial(material: THREE.Material) {\n for (const key of TEXTURE_KEYS) {\n const texture = (material as any)[key] as THREE.Texture | undefined\n texture?.dispose()\n }\n material.dispose()\n}\n\nexport function disposeObject3D(obj: THREE.Object3D) {\n obj.traverse((child: any) => {\n child.geometry?.dispose()\n if (child.material) {\n const materials = Array.isArray(child.material) ? child.material : [child.material]\n for (const m of materials) disposeMaterial(m)\n }\n })\n}\n"]}
@@ -0,0 +1,248 @@
1
+ import { ComponentNature, Shape, RealObject } from '@hatiolab/things-scene';
2
+ export declare class Vehicle3D extends RealObject {
3
+ build(): void;
4
+ }
5
+ declare const Vehicle_base: (new (...args: any[]) => {
6
+ contains(x: number, y: number): boolean;
7
+ get path(): {
8
+ x: any;
9
+ y: any;
10
+ }[];
11
+ set path(path: {
12
+ x: any;
13
+ y: any;
14
+ }[]): any;
15
+ get anchors(): {
16
+ name: string;
17
+ position: {
18
+ x: any;
19
+ y: any;
20
+ };
21
+ }[];
22
+ get bounds(): any;
23
+ set bounds(bounds: any): any;
24
+ render(ctx: CanvasRenderingContext2D): void;
25
+ _app: any;
26
+ _model: any;
27
+ _state: any;
28
+ _delta: any;
29
+ _animation: any;
30
+ _animate: any;
31
+ _parent: any;
32
+ _disposed: any;
33
+ _textHidden: any;
34
+ _text_substitutor: any;
35
+ _value_substitutor: any;
36
+ _mappings: any;
37
+ _realObject: import("@hatiolab/things-scene").IRealObject | undefined;
38
+ _cachedState: any;
39
+ updatedAt: any;
40
+ fontSize: any;
41
+ __cache__: any;
42
+ created(): void;
43
+ added(parent: any): void;
44
+ removed(parent: any): void;
45
+ ready(): Promise<void>;
46
+ touch(): void;
47
+ clearCache(...attrs: any[]): void;
48
+ removeSelf(completely: any): void;
49
+ resetAnimation(): void;
50
+ dispose(): void;
51
+ get nature(): import("@hatiolab/things-scene").ComponentNature;
52
+ get disposed(): boolean;
53
+ isLayer(): boolean;
54
+ isGroup(): boolean;
55
+ isContainer(): this is import("@hatiolab/things-scene/dist-types/types/component").Container;
56
+ isLine(): boolean;
57
+ isRoot(): boolean;
58
+ isRootModel(): boolean;
59
+ is3dish(): boolean;
60
+ get is3dMode(): boolean;
61
+ isIn3DSpace(): boolean;
62
+ isTemplate(): boolean;
63
+ isHTMLElement(): boolean;
64
+ isConnectable(): boolean;
65
+ isIdentifiable(): boolean;
66
+ isPositionable(): boolean;
67
+ replaceRefids(replaceMap: any): void;
68
+ get(property: any): any;
69
+ set(props: any, propval?: any): any;
70
+ getState(property: any): any;
71
+ setState(props: any, propval?: any): any;
72
+ get model(): any;
73
+ get state(): any;
74
+ get hierarchy(): any;
75
+ get volatile(): never[];
76
+ _applyProps(target: any, props: any, options: any): any;
77
+ move(offset: {
78
+ x: number;
79
+ y: number;
80
+ }, ...args: boolean[]): void;
81
+ symmetryX(x?: number): void;
82
+ symmetryY(y: number): void;
83
+ adjustResize(bounds: import("@hatiolab/things-scene").BOUNDS, origin_bounds: import("@hatiolab/things-scene").BOUNDS, diagonal: boolean): {
84
+ left: any;
85
+ top: any;
86
+ width: any;
87
+ height: any;
88
+ };
89
+ adjustRotation(rotation: number, step: boolean): number;
90
+ outline(progress: number): any;
91
+ get center(): import("@hatiolab/things-scene").POINT;
92
+ set center(p: import("@hatiolab/things-scene").POINT): any;
93
+ get location(): import("@hatiolab/things-scene").POINT;
94
+ set location(l: import("@hatiolab/things-scene").POINT): any;
95
+ get rotate(): import("@hatiolab/things-scene").POINT;
96
+ set rotate(r: import("@hatiolab/things-scene").POINT): any;
97
+ get dimension(): import("@hatiolab/things-scene").DIMENSION;
98
+ set dimension(d: import("@hatiolab/things-scene").DIMENSION): any;
99
+ get drawPath(): import("@hatiolab/things-scene").POINT[];
100
+ get rotatePoint(): import("@hatiolab/things-scene").POINT;
101
+ get mutable(): boolean;
102
+ get resizable(): boolean;
103
+ get rotatable(): boolean;
104
+ buildRealObject(): import("@hatiolab/things-scene").IRealObject | undefined;
105
+ get realObject(): import("@hatiolab/things-scene").IRealObject | undefined;
106
+ draw(context?: import("@hatiolab/things-scene").SceneRenderContext): void;
107
+ prerender(context: import("@hatiolab/things-scene").SceneRenderContext): void;
108
+ postrender(context: import("@hatiolab/things-scene").SceneRenderContext): void;
109
+ prepare(resolve: (component: import("@hatiolab/things-scene").Component) => void, reject: (reason: any) => void): void;
110
+ prepareIf(condition: boolean): void;
111
+ drawText(context: import("@hatiolab/things-scene").SceneRenderContext): void;
112
+ drawStroke(context: import("@hatiolab/things-scene").SceneRenderContext, override?: Record<string, unknown>): void;
113
+ drawFill(context: import("@hatiolab/things-scene").SceneRenderContext, override?: Record<string, unknown>): void;
114
+ get strokeStyle(): any;
115
+ set strokeStyle(v: any): any;
116
+ get fillStyle(): any;
117
+ set fillStyle(v: any): any;
118
+ get fontColor(): string;
119
+ set fontColor(v: string): any;
120
+ get rotation(): number;
121
+ set rotation(v: number): any;
122
+ get decorators(): string[];
123
+ get decotag(): string;
124
+ get hidden(): boolean;
125
+ set hidden(v: boolean): any;
126
+ get tag(): string;
127
+ set tag(v: string): any;
128
+ get appendum(): any;
129
+ set appendum(v: any): any;
130
+ defaultTextSubstitutor(): string;
131
+ textLines(context?: import("@hatiolab/things-scene").SceneRenderContext): any[][];
132
+ get font(): string;
133
+ get lineHeight(): number;
134
+ get textSubstitutor(): () => string;
135
+ get text(): string;
136
+ set text(v: string): any;
137
+ get textBounds(): import("@hatiolab/things-scene").BOUNDS;
138
+ get textRotation(): number;
139
+ get textHidden(): boolean;
140
+ set textHidden(v: boolean): any;
141
+ get hasTextProperty(): boolean;
142
+ animate(opts: import("@hatiolab/things-scene").AnimationConfig): any;
143
+ effect(context: import("@hatiolab/things-scene").SceneRenderContext, model: any): void;
144
+ serialize(...others: any[]): string;
145
+ trim(): void;
146
+ closeScene(data: any): void;
147
+ delta(attr?: string | object, value?: any): any;
148
+ invalidate(): void;
149
+ get value(): any;
150
+ set value(v: any): any;
151
+ get data(): any;
152
+ set data(v: any): any;
153
+ set tap(v: any): any;
154
+ get mappings(): any[];
155
+ get retention(): number;
156
+ get animation(): import("@hatiolab/things-scene").AnimationController | undefined;
157
+ get started(): boolean;
158
+ set started(v: boolean): any;
159
+ get controls(): import("@hatiolab/things-scene").Control[] | undefined;
160
+ findFirst(finder: string | ((c: import("@hatiolab/things-scene").Component) => boolean), ...others: any[]): import("@hatiolab/things-scene").Component | undefined;
161
+ findAll(s: string | ((c: import("@hatiolab/things-scene").Component) => boolean), ...others: any[]): any[] | undefined;
162
+ capture(x: number, y: number, except?: (c: import("@hatiolab/things-scene").Component) => boolean): any;
163
+ findAnchor(name: string): any;
164
+ isDescendible(container: import("@hatiolab/things-scene").Component): boolean;
165
+ getContext(component?: unknown): any;
166
+ get root(): import("@hatiolab/things-scene").Component;
167
+ get rootModel(): import("@hatiolab/things-scene").Component;
168
+ get parent(): import("@hatiolab/things-scene").Component;
169
+ set parent(v: import("@hatiolab/things-scene").Component): any;
170
+ get scalable(): boolean;
171
+ get stuck(): boolean;
172
+ get capturable(): boolean;
173
+ get position(): string;
174
+ get origin(): string;
175
+ get offset(): import("@hatiolab/things-scene").POINT;
176
+ get app(): import("@hatiolab/things-scene").ApplicationContext;
177
+ drawEffect(context: import("@hatiolab/things-scene").SceneRenderContext): void;
178
+ prepareFill(resolve: Function, reject: Function): void;
179
+ prepareFillIf(condition: boolean): void;
180
+ onchangeFill(after: Record<string, any>, before: Record<string, any>): void;
181
+ drawImage(context: import("@hatiolab/things-scene").SceneRenderContext, image: HTMLImageElement, left: number, top: number, width: number, height: number): void;
182
+ mutateBounds(logic: ((bounds: import("@hatiolab/things-scene").BOUNDS) => import("@hatiolab/things-scene").BOUNDS | void) | null, context?: any): void;
183
+ mutatePath(beforeLogic: ((path: import("@hatiolab/things-scene").POINT[]) => import("@hatiolab/things-scene").POINT[] | void) | null, afterLogic: ((path: import("@hatiolab/things-scene").POINT[]) => import("@hatiolab/things-scene").POINT[] | void) | null, context?: any): void;
184
+ access(accessor: string): any;
185
+ substitute(template: string, data: any): string | undefined;
186
+ onchangeMappings(after: Record<string, any>, before: Record<string, any>): void;
187
+ onchangeData(after: Record<string, any>, before: Record<string, any>): void;
188
+ buildMappings(): void;
189
+ executeMappings(force?: boolean): void;
190
+ disposeMappings(): void;
191
+ ondropfile(transfered: FileList, files: string[]): void;
192
+ transcoordS2P(x: number, y: number, rp?: import("@hatiolab/things-scene").POINT): import("@hatiolab/things-scene").POINT;
193
+ transcoordP2S(x: number, y: number, rp?: import("@hatiolab/things-scene").POINT): import("@hatiolab/things-scene").POINT;
194
+ transcoordS2T(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
195
+ transcoordT2P(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
196
+ transcoordT2S(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
197
+ transcoordS2TR(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
198
+ transcoordS2O(x: number, y: number, target: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
199
+ transcoordC2S(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
200
+ transcoordS2C(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
201
+ toParent(x: number, y: number, rp?: import("@hatiolab/things-scene").POINT): import("@hatiolab/things-scene").POINT;
202
+ fromParent(x: number, y: number, rp?: import("@hatiolab/things-scene").POINT): import("@hatiolab/things-scene").POINT;
203
+ toScene(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
204
+ fromScene(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
205
+ toLocal(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
206
+ toGlobal(x: number, y: number, top?: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
207
+ toOther(x: number, y: number, target: import("@hatiolab/things-scene").Component): import("@hatiolab/things-scene").POINT;
208
+ on(name: string | object, callback: Function, context?: any): any;
209
+ off(name?: string | object, callback?: Function, context?: any): any;
210
+ once(name: string | object, callback: Function, context?: any): any;
211
+ trigger(name: string, ...args: any[]): any;
212
+ delegate_on(delegator: any): any;
213
+ delegate_off(delegator: any): any;
214
+ onchange(after: Record<string, any>, before: Record<string, any>): void;
215
+ calculateBounds?(): void;
216
+ oncreate_element?(element: HTMLElement): void;
217
+ removeComponent(component: import("@hatiolab/things-scene").Component, ghost?: boolean): void;
218
+ addComponent(component: import("@hatiolab/things-scene").Component, ghost?: boolean): void;
219
+ insertComponentAt(component: import("@hatiolab/things-scene").Component, index: number, ghost?: boolean): void;
220
+ getOverlay(component: import("@hatiolab/things-scene").Component): HTMLElement | undefined;
221
+ findById(id: string): import("@hatiolab/things-scene").Component | undefined;
222
+ findByRefid(ref: string | number): import("@hatiolab/things-scene").Component | undefined;
223
+ findAllById(id: string): import("@hatiolab/things-scene").Component[];
224
+ resize(): void;
225
+ fit(type?: string): void;
226
+ get components(): import("@hatiolab/things-scene").Component[] | undefined;
227
+ get layout(): any;
228
+ get auxOverlay(): HTMLElement | undefined;
229
+ get isReady(): boolean;
230
+ get unitScale(): number;
231
+ get selected(): import("@hatiolab/things-scene").Component[];
232
+ set selected(_v: import("@hatiolab/things-scene").Component[]): any;
233
+ get focused(): import("@hatiolab/things-scene").Component | null;
234
+ set focused(_v: import("@hatiolab/things-scene").Component | null): any;
235
+ get hasSameParentForAllSelected(): boolean;
236
+ set hasSameParentForAllSelected(_v: boolean): any;
237
+ get fitMode(): string | undefined;
238
+ set fitMode(_v: string | undefined): any;
239
+ get element(): HTMLElement | null;
240
+ set element(_v: HTMLElement | null): any;
241
+ }) & typeof Shape;
242
+ export declare class Vehicle extends Vehicle_base {
243
+ is3dish(): boolean;
244
+ buildRealObject(): RealObject | undefined;
245
+ get nature(): ComponentNature;
246
+ render(ctx: CanvasRenderingContext2D): void;
247
+ }
248
+ export {};