@operato/scene-visualizer 9.1.1 → 10.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (181) hide show
  1. package/dist/banner.d.ts +232 -3
  2. package/dist/banner.js +1 -2
  3. package/dist/banner.js.map +1 -1
  4. package/dist/camera.d.ts +232 -3
  5. package/dist/camera.js +1 -2
  6. package/dist/camera.js.map +1 -1
  7. package/dist/carrier.d.ts +263 -0
  8. package/dist/carrier.js +272 -0
  9. package/dist/carrier.js.map +1 -0
  10. package/dist/cube.d.ts +232 -4
  11. package/dist/cube.js +1 -2
  12. package/dist/cube.js.map +1 -1
  13. package/dist/cylinder.d.ts +1 -3
  14. package/dist/cylinder.js +1 -2
  15. package/dist/cylinder.js.map +1 -1
  16. package/dist/desk.d.ts +238 -3
  17. package/dist/desk.js +1 -2
  18. package/dist/desk.js.map +1 -1
  19. package/dist/editors/index.d.ts +1 -0
  20. package/dist/editors/index.js +5 -0
  21. package/dist/editors/index.js.map +1 -1
  22. package/dist/editors/property-editor-gltf-fill-targets.d.ts +17 -0
  23. package/dist/editors/property-editor-gltf-fill-targets.js +211 -0
  24. package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
  25. package/dist/editors/property-editor-gltf-info.js +38 -29
  26. package/dist/editors/property-editor-gltf-info.js.map +1 -1
  27. package/dist/editors/property-editor-location-increase-pattern.js +91 -95
  28. package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
  29. package/dist/effects/outline.js +1 -1
  30. package/dist/effects/outline.js.map +1 -1
  31. package/dist/ellipse.js +2 -4
  32. package/dist/ellipse.js.map +1 -1
  33. package/dist/gltf-object.d.ts +232 -3
  34. package/dist/gltf-object.js +1 -2
  35. package/dist/gltf-object.js.map +1 -1
  36. package/dist/html-overlay-element.js +3 -7
  37. package/dist/html-overlay-element.js.map +1 -1
  38. package/dist/index.d.ts +5 -17
  39. package/dist/index.js +7 -17
  40. package/dist/index.js.map +1 -1
  41. package/dist/light.d.ts +1 -2
  42. package/dist/light.js +1 -2
  43. package/dist/light.js.map +1 -1
  44. package/dist/polygon.js +2 -4
  45. package/dist/polygon.js.map +1 -1
  46. package/dist/rack-table-3d.d.ts +16 -0
  47. package/dist/rack-table-3d.js +94 -0
  48. package/dist/rack-table-3d.js.map +1 -0
  49. package/dist/rack-table-cell.d.ts +238 -3
  50. package/dist/rack-table-cell.js +44 -51
  51. package/dist/rack-table-cell.js.map +1 -1
  52. package/dist/rack-table-location.d.ts +37 -0
  53. package/dist/rack-table-location.js +227 -0
  54. package/dist/rack-table-location.js.map +1 -0
  55. package/dist/rack-table.d.ts +13 -29
  56. package/dist/rack-table.js +108 -380
  57. package/dist/rack-table.js.map +1 -1
  58. package/dist/rack.d.ts +3 -5
  59. package/dist/rack.js +7 -9
  60. package/dist/rack.js.map +1 -1
  61. package/dist/rect.js +2 -4
  62. package/dist/rect.js.map +1 -1
  63. package/dist/signal-tower.d.ts +492 -0
  64. package/dist/signal-tower.js +275 -0
  65. package/dist/signal-tower.js.map +1 -0
  66. package/dist/sphere.d.ts +1 -3
  67. package/dist/sphere.js +1 -2
  68. package/dist/sphere.js.map +1 -1
  69. package/dist/sprite.d.ts +232 -3
  70. package/dist/sprite.js +1 -2
  71. package/dist/sprite.js.map +1 -1
  72. package/dist/stock.d.ts +22 -10
  73. package/dist/stock.js +130 -109
  74. package/dist/stock.js.map +1 -1
  75. package/dist/tank.d.ts +492 -0
  76. package/dist/tank.js +312 -0
  77. package/dist/tank.js.map +1 -0
  78. package/dist/templates/carrier.d.ts +19 -0
  79. package/dist/templates/carrier.js +20 -0
  80. package/dist/templates/carrier.js.map +1 -0
  81. package/dist/templates/cube.js +1 -1
  82. package/dist/templates/cube.js.map +1 -1
  83. package/dist/templates/cylinder.js +3 -3
  84. package/dist/templates/cylinder.js.map +1 -1
  85. package/dist/templates/index.d.ts +1 -0
  86. package/dist/templates/index.js +9 -1
  87. package/dist/templates/index.js.map +1 -1
  88. package/dist/templates/signal-tower.d.ts +21 -0
  89. package/dist/templates/signal-tower.js +22 -0
  90. package/dist/templates/signal-tower.js.map +1 -0
  91. package/dist/templates/sphere.d.ts +1 -0
  92. package/dist/templates/sphere.js +5 -4
  93. package/dist/templates/sphere.js.map +1 -1
  94. package/dist/templates/tank.d.ts +21 -0
  95. package/dist/templates/tank.js +22 -0
  96. package/dist/templates/tank.js.map +1 -0
  97. package/dist/templates/vehicle.d.ts +19 -0
  98. package/dist/templates/vehicle.js +20 -0
  99. package/dist/templates/vehicle.js.map +1 -0
  100. package/dist/text.js +2 -4
  101. package/dist/text.js.map +1 -1
  102. package/dist/three-container.d.ts +11 -35
  103. package/dist/three-container.js +128 -322
  104. package/dist/three-container.js.map +1 -1
  105. package/dist/three-controls.d.ts +101 -1
  106. package/dist/three-controls.js +339 -541
  107. package/dist/three-controls.js.map +1 -1
  108. package/dist/three-space.d.ts +6 -83
  109. package/dist/three-space.js +25 -537
  110. package/dist/three-space.js.map +1 -1
  111. package/dist/threed/index.d.ts +1 -0
  112. package/dist/threed/index.js +1 -0
  113. package/dist/threed/index.js.map +1 -1
  114. package/dist/threed/interfaces.d.ts +15 -0
  115. package/dist/threed/interfaces.js +5 -0
  116. package/dist/threed/interfaces.js.map +1 -0
  117. package/dist/threed/managers/camera-manager.d.ts +14 -0
  118. package/dist/threed/managers/camera-manager.js +60 -0
  119. package/dist/threed/managers/camera-manager.js.map +1 -0
  120. package/dist/threed/managers/controls-manager.d.ts +50 -0
  121. package/dist/threed/managers/controls-manager.js +249 -0
  122. package/dist/threed/managers/controls-manager.js.map +1 -0
  123. package/dist/threed/managers/event-manager3d.d.ts +19 -0
  124. package/dist/threed/managers/event-manager3d.js +76 -0
  125. package/dist/threed/managers/event-manager3d.js.map +1 -0
  126. package/dist/threed/managers/index.d.ts +7 -0
  127. package/dist/threed/managers/index.js +7 -0
  128. package/dist/threed/managers/index.js.map +1 -0
  129. package/dist/threed/managers/light-manager.d.ts +7 -0
  130. package/dist/threed/managers/light-manager.js +37 -0
  131. package/dist/threed/managers/light-manager.js.map +1 -0
  132. package/dist/threed/managers/renderer-manager.d.ts +30 -0
  133. package/dist/threed/managers/renderer-manager.js +120 -0
  134. package/dist/threed/managers/renderer-manager.js.map +1 -0
  135. package/dist/threed/managers/scene-manager.d.ts +15 -0
  136. package/dist/threed/managers/scene-manager.js +48 -0
  137. package/dist/threed/managers/scene-manager.js.map +1 -0
  138. package/dist/threed/managers/types.d.ts +36 -0
  139. package/dist/threed/managers/types.js +2 -0
  140. package/dist/threed/managers/types.js.map +1 -0
  141. package/dist/threed/real-object-dom-element.js +11 -3
  142. package/dist/threed/real-object-dom-element.js.map +1 -1
  143. package/dist/threed/real-object-extrude.d.ts +1 -0
  144. package/dist/threed/real-object-extrude.js +7 -0
  145. package/dist/threed/real-object-extrude.js.map +1 -1
  146. package/dist/threed/real-object-gltf.js +6 -2
  147. package/dist/threed/real-object-gltf.js.map +1 -1
  148. package/dist/threed/real-object-mesh.js +4 -6
  149. package/dist/threed/real-object-mesh.js.map +1 -1
  150. package/dist/threed/real-object-registry.d.ts +7 -0
  151. package/dist/threed/real-object-registry.js +32 -0
  152. package/dist/threed/real-object-registry.js.map +1 -0
  153. package/dist/threed/real-object-scene.js +10 -5
  154. package/dist/threed/real-object-scene.js.map +1 -1
  155. package/dist/threed/real-object-sprite-2d.js.map +1 -1
  156. package/dist/threed/real-object-sprite.js +2 -0
  157. package/dist/threed/real-object-sprite.js.map +1 -1
  158. package/dist/threed/real-object-text.js +2 -0
  159. package/dist/threed/real-object-text.js.map +1 -1
  160. package/dist/threed/real-object.d.ts +3 -2
  161. package/dist/threed/real-object.js +7 -16
  162. package/dist/threed/real-object.js.map +1 -1
  163. package/dist/threed/three-dimensional-container.d.ts +1 -2
  164. package/dist/threed/three-dimensional-container.js.map +1 -1
  165. package/dist/threed/utils/dispose.d.ts +2 -0
  166. package/dist/threed/utils/dispose.js +32 -0
  167. package/dist/threed/utils/dispose.js.map +1 -0
  168. package/dist/vehicle.d.ts +248 -0
  169. package/dist/vehicle.js +133 -0
  170. package/dist/vehicle.js.map +1 -0
  171. package/dist/visualizer.d.ts +4 -5
  172. package/dist/visualizer.js +15 -28
  173. package/dist/visualizer.js.map +1 -1
  174. package/dist/wall.d.ts +232 -4
  175. package/dist/wall.js +1 -2
  176. package/dist/wall.js.map +1 -1
  177. package/icons/carrier.png +0 -0
  178. package/icons/signal-tower.png +0 -0
  179. package/icons/tank.png +0 -0
  180. package/icons/vehicle.png +0 -0
  181. package/package.json +16 -18
@@ -2,14 +2,8 @@
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
4
  import { __decorate } from "tslib";
5
- import { Container, error, FPS, Layout, sceneComponent } from '@hatiolab/things-scene';
6
- import * as THREE from 'three';
7
- import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
8
- import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
9
- import ThreeControls from './three-controls.js';
10
- import './three-layout.js';
11
- import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
12
- import { createFloor } from './threed/floor/floor.js';
5
+ import { sceneComponent } from '@hatiolab/things-scene';
6
+ import { ThreeContainer } from './three-container.js';
13
7
  const NATURE = {
14
8
  mutable: false,
15
9
  resizable: true,
@@ -21,546 +15,40 @@ const NATURE = {
21
15
  name: 'precision',
22
16
  property: {
23
17
  options: [
24
- {
25
- display: 'High',
26
- value: 'highp'
27
- },
28
- {
29
- display: 'Medium',
30
- value: 'mediump'
31
- },
32
- {
33
- display: 'Low',
34
- value: 'lowp'
35
- }
18
+ { display: 'High', value: 'highp' },
19
+ { display: 'Medium', value: 'mediump' },
20
+ { display: 'Low', value: 'lowp' }
36
21
  ]
37
22
  }
38
23
  },
39
- {
40
- type: 'checkbox',
41
- label: 'anti-alias',
42
- name: 'antialias',
43
- property: 'antialias'
44
- },
45
- {
46
- type: 'checkbox',
47
- label: 'controller',
48
- name: 'controller',
49
- property: 'controller'
50
- }
24
+ { type: 'checkbox', label: 'anti-alias', name: 'antialias', property: 'antialias' },
25
+ { type: 'checkbox', label: 'controller', name: 'controller', property: 'controller' }
51
26
  ],
52
27
  help: 'scene/component/three-space'
53
28
  };
54
- const WEBGL_NO_SUPPORT_TEXT = 'WebGL no support';
55
- let ThreeSpace = class ThreeSpace extends Container {
56
- constructor() {
57
- super(...arguments);
58
- this._noSupportWebgl = false;
59
- this._raycaster = new THREE.Raycaster();
60
- }
61
- containable(component) {
62
- return component.is3dish();
63
- }
64
- is3dContainer() {
65
- return true;
66
- }
67
- /* THREE Object related .. */
68
- createObjects(components) {
69
- for (let component of components) {
70
- try {
71
- var item = component.realObject;
72
- if (item) {
73
- if (component.isHTMLElement()) {
74
- this.css3DScene.add(item.object3d);
75
- }
76
- else {
77
- this._scene3d.add(item.object3d);
78
- }
79
- }
80
- }
81
- catch (err) {
82
- error(err);
83
- }
84
- }
85
- }
86
- destroy_scene3d() {
87
- var _a;
88
- this.stop();
89
- window.removeEventListener('focus', this._onFocus);
90
- window.removeEventListener('resize', this._onResize);
91
- if (this._renderer3d)
92
- this._renderer3d.clear();
93
- if ((_a = this._controls) === null || _a === void 0 ? void 0 : _a.autoRotate) {
94
- this._controls.doAutoRotate(false);
95
- }
96
- delete this._renderer3d;
97
- delete this._camera;
98
- delete this._controls;
99
- if (this._scene3d) {
100
- let children = this._scene3d.children.slice();
101
- for (let i in children) {
102
- let child = children[i];
103
- if (child.dispose)
104
- child.dispose();
105
- if (child.geometry && child.geometry.dispose)
106
- child.geometry.dispose();
107
- if (child.material && child.material.dispose)
108
- child.material.dispose();
109
- if (child.texture && child.texture.dispose)
110
- child.texture.dispose();
111
- this._scene3d.remove(child);
112
- }
113
- }
114
- delete this._scene3d;
115
- }
116
- update() {
117
- var { width, height } = this.bounds;
118
- var { fov = 45, near = 0.1, far = 20000, antialias = true, precision = 'highp', cameraX, cameraY, cameraZ, exposure = 2.5 } = this.state;
119
- var components = this.components || [];
120
- // SCENE
121
- this._scene3d = new THREE.Scene();
122
- // CAMERA
123
- var aspect = width / height;
124
- this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
125
- var cameraXPos = height * 0.8, cameraYPos = width * 0.8, cameraZPos = Math.min(500, Math.floor(Math.min(width, height)));
126
- // cameraZPos = Math.floor(Math.min(width, height))
127
- if (cameraX != undefined)
128
- cameraXPos = cameraX * width;
129
- if (cameraY != undefined)
130
- cameraYPos = cameraY * height;
131
- if (cameraZ != undefined)
132
- cameraZPos = cameraZ * Math.floor(Math.min(width, height));
133
- this._camera.position.set(cameraXPos, cameraZPos, cameraYPos);
134
- this._scene3d.add(this._camera);
135
- this._camera.lookAt(this._scene3d.position);
136
- this._camera.zoom = this.getState('zoom') * 0.01;
137
- try {
138
- const canvas = document.createElement('canvas');
139
- let context = canvas.getContext('webgl2');
140
- var renderer3d = new THREE.WebGLRenderer({
141
- canvas,
142
- context,
143
- precision,
144
- alpha: true,
145
- antialias
146
- });
147
- }
148
- catch (e) {
149
- this._noSupportWebgl = true;
150
- return;
151
- }
152
- this._renderer3d = renderer3d;
153
- renderer3d.autoClear = true;
154
- // @ts-ignore for three@0.150.1
155
- renderer3d.outputColorSpace = THREE.SRGBColorSpace;
156
- renderer3d.useLegacyLights = false;
157
- renderer3d.toneMappingExposure = Math.pow(exposure, 5.0);
158
- renderer3d.toneMapping = THREE.LinearToneMapping;
159
- renderer3d.shadowMap.enabled = true;
160
- renderer3d.setClearColor(0xffffff, 0); // transparent
161
- renderer3d.setSize(width, height);
162
- // CONTROLS
163
- this._controls = new ThreeControls(this._camera, this);
164
- this._controls.cameraChanged = true;
165
- // Lights
166
- var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035);
167
- var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01);
168
- var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2);
169
- _pointLight1.power = cameraZPos * 50;
170
- _pointLight1.castShadow = true;
171
- _pointLight1.position.set(0, cameraZPos, 0);
172
- _pointLight1.shadow.camera.near = 0.1;
173
- _pointLight1.shadow.camera.far = cameraZPos * 2;
174
- // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)
175
- // this._scene3d?.add(helper)
176
- this.scene3d.add(_hemiLight);
177
- this.scene3d.add(_pointLight1);
178
- this._camera.add(_directionalLight);
179
- this._mouse = new THREE.Vector2();
180
- this._clock = new THREE.Clock(true);
181
- this._mixer = new THREE.AnimationMixer(this.scene3d);
182
- this.createObjects(components);
183
- this._camera.updateProjectionMatrix();
184
- const floor = createFloor(this);
185
- // if (this._floor) {
186
- // this.object3d.remove(this._floor)
187
- // this._floor.clear()
188
- // delete this._floor
189
- // }
190
- if (floor) {
191
- // this._floor = floor
192
- this._scene3d.add(floor);
193
- }
194
- // this.invalidate()
195
- // postprocessing
196
- var composer = (this.composer = new EffectComposer(renderer3d));
197
- composer.setSize(width, height);
198
- const renderPass = new RenderPass(this._scene3d, this._camera);
199
- composer.addPass(renderPass);
200
- this._onFocus = (e) => {
201
- this.render_threed();
202
- };
203
- this._onResize = (e) => {
204
- this.resize();
205
- };
206
- window.addEventListener('resize', this._onResize);
207
- window.addEventListener('focus', this._onFocus);
208
- this.buildOverlays();
209
- this.resize();
210
- }
211
- resize() {
212
- var _a;
213
- const { width, height } = this.bounds;
214
- this._camera.aspect = width / height;
215
- this.renderer3d.setSize(width, height);
216
- this.css3DRenderer.setSize(width, height);
217
- (_a = this.composer) === null || _a === void 0 ? void 0 : _a.setSize(width, height);
218
- this._camera.updateProjectionMatrix();
219
- }
220
- init_scene3d() {
221
- this.root.on('redraw', this.onredraw, this);
222
- if (this._scene3d) {
223
- this.destroy_scene3d();
224
- }
225
- this.update();
226
- this.onchangeData && this.onchangeData(this.data, this.data);
227
- }
228
- threed_animate() {
229
- if (!this._controls) {
230
- return;
231
- }
232
- if (this._mixer) {
233
- this._mixer.update(this._clock.getDelta());
234
- }
235
- this._controls.update();
236
- if (this.state.autoRotate) {
237
- this.invalidate();
238
- }
239
- this.render_threed();
240
- }
241
- stop() { }
242
- get scene3d() {
243
- if (!this._scene3d) {
244
- this.init_scene3d();
245
- }
246
- return this._scene3d;
247
- }
248
- get renderer3d() {
249
- return this._renderer3d;
250
- }
251
- get mixer() {
252
- return this._mixer;
253
- }
254
- get zoom() {
255
- var _a;
256
- return (_a = this._camera) === null || _a === void 0 ? void 0 : _a.zoom;
257
- }
258
- /**
259
- * CSS3DRenderer용 THREE.Scene을 제공
260
- */
261
- get css3DScene() {
262
- if (!this._css3DScene) {
263
- this._css3DScene = this.buildCSS3DScene();
264
- }
265
- return this._css3DScene;
266
- }
267
- buildCSS3DScene() {
268
- return new THREE.Scene();
269
- }
270
- disposeCSS3DScene() {
271
- var children = [...this.css3DScene.children];
272
- children.forEach(child => this.css3DScene.remove(child));
273
- }
274
- /* css3d-renderer */
275
- /**
276
- * css3d-renderer getter
277
- */
278
- get css3DRenderer() {
279
- if (!this._css3DRenderer) {
280
- this._css3DRenderer = this.createCSS3DRenderer();
281
- }
282
- return this._css3DRenderer;
283
- }
284
- createCSS3DRenderer() {
285
- var renderer = new CSS3DRenderer();
286
- var div = renderer.domElement;
287
- div.style.position = 'absolute';
288
- div.style.top = '0';
289
- div.style.pointerEvents = 'none';
290
- if (this.app.isViewMode) {
291
- // disableAllUserEvents(div)
292
- }
293
- else {
294
- div.style.pointerEvents = 'none';
295
- }
296
- return renderer;
297
- }
298
- disposeCSS3DRenderer() {
299
- // Nothing to do
300
- }
301
- /**
302
- * element내부에 필요한 overlay들을 생성
303
- * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.
304
- * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.
305
- * @param into
306
- */
307
- buildOverlays() {
308
- this.element.appendChild(this.css3DRenderer.domElement);
309
- }
310
- render_threed() {
311
- if (this.composer) {
312
- this.composer.render();
313
- }
314
- }
315
- /* Container Overides .. */
316
- render(ctx) {
317
- if (this.app.isViewMode) {
318
- this.setState('threed', true);
319
- }
320
- if (this.state.threed && !this._noSupportWebgl && this._camera) {
321
- this.css3DRenderer.render(this.css3DScene, this._camera);
322
- return;
323
- }
324
- super.render(ctx);
325
- }
326
- postrender(ctx) {
327
- var { left, top, debug, threed } = this.state;
328
- var { width, height } = this.bounds;
329
- // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화
330
- width = Math.floor(width);
331
- height = Math.floor(height);
332
- if (threed) {
333
- if (!this._scene3d) {
334
- this.init_scene3d();
335
- this.render_threed();
336
- }
337
- if (this._noSupportWebgl) {
338
- this._showWebglNoSupportText(ctx);
339
- return;
340
- }
341
- if (!this._renderer3d) {
342
- return;
343
- }
344
- var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2());
345
- ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height);
346
- if (debug) {
347
- ctx.font = 100 + 'px Arial';
348
- ctx.textAlign = 'center';
349
- ctx.fillStyle = 'black';
350
- ctx.globalAlpha = 0.5;
351
- ctx.fillText(String(FPS()), 100, 100);
352
- }
353
- }
354
- else {
355
- super.postrender(ctx);
356
- }
357
- }
358
- dispose() {
359
- var _a;
360
- this.root.off('redraw', this.onredraw, this);
361
- this.disposeCSS3DScene();
362
- (_a = this.composer) === null || _a === void 0 ? void 0 : _a.dispose();
363
- this.destroy_scene3d();
364
- super.dispose();
365
- }
366
- get layout() {
367
- return Layout.get('three');
368
- }
29
+ let ThreeSpace = class ThreeSpace extends ThreeContainer {
369
30
  get nature() {
370
31
  return NATURE;
371
32
  }
372
- getObjectByRaycast() {
373
- var intersects = this.getObjectsByRaycast();
374
- if (intersects && intersects.length > 0) {
375
- var object = intersects[0].object;
376
- while (object) {
377
- if (object.userData.context) {
378
- return object;
379
- }
380
- object = object.parent;
381
- }
382
- }
383
- }
384
- getObjectsByRaycast() {
385
- var vector = this._mouse;
386
- if (!this._camera) {
387
- return;
388
- }
389
- this._raycaster.setFromCamera(vector, this._camera);
390
- var intersects = this._raycaster.intersectObjects(this._scene3d.children, true);
391
- return intersects;
392
- }
393
- _showWebglNoSupportText(context) {
394
- context.save();
395
- var { width, height } = this.state;
396
- context.font = width / 20 + 'px Arial';
397
- context.textAlign = 'center';
398
- context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2);
399
- context.restore();
400
- }
401
- /* Event Handlers */
402
- onchange(after, before) {
403
- if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))
404
- this.destroy_scene3d();
405
- if (after.hasOwnProperty('autoRotate')) {
406
- if (this._controls) {
407
- this._controls.doAutoRotate(after.autoRotate);
408
- }
409
- }
410
- if (after.hasOwnProperty('fov') ||
411
- after.hasOwnProperty('near') ||
412
- after.hasOwnProperty('far') ||
413
- after.hasOwnProperty('zoom')) {
414
- if (this._camera) {
415
- const { near, far, zoom, fov } = this.state;
416
- this._camera.near = near;
417
- this._camera.far = far;
418
- this._camera.zoom = zoom * 0.01;
419
- this._camera.fov = fov;
420
- this._camera.updateProjectionMatrix();
421
- this._controls.cameraChanged = true;
422
- }
423
- }
424
- }
425
- onmousedown(e) {
426
- if (this._controls) {
427
- this._controls.onMouseDown(e);
428
- }
429
- }
430
- onmouseup(e) {
431
- var _a;
432
- if (this._controls) {
433
- if (this._lastFocused) {
434
- ;
435
- this._lastFocused._focused = false;
436
- }
437
- const { left, top, width, height } = this.state;
438
- var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
439
- this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
440
- this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
441
- var object = this.getObjectByRaycast();
442
- var realObject = object === null || object === void 0 ? void 0 : object.userData.context;
443
- if (realObject) {
444
- ;
445
- realObject._focused = true;
446
- realObject._focusedAt = performance.now();
447
- this._lastFocused = realObject;
448
- (_a = realObject.component) === null || _a === void 0 ? void 0 : _a.trigger('click', e);
449
- }
450
- e.stopPropagation();
451
- }
452
- }
453
- onmousemove(e) {
454
- var _a, _b;
455
- if (this._controls) {
456
- const { left, top, width, height } = this.state;
457
- var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
458
- this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
459
- this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
460
- var object = this.getObjectByRaycast();
461
- var realObject = object === null || object === void 0 ? void 0 : object.userData.context;
462
- if (realObject !== this._lastHovered) {
463
- if (this._lastHovered) {
464
- (_a = this._lastHovered.component) === null || _a === void 0 ? void 0 : _a.trigger('mouseleave', e);
465
- delete this._lastHovered;
466
- }
467
- if (realObject) {
468
- this._lastHovered = realObject;
469
- (_b = this._lastHovered.component) === null || _b === void 0 ? void 0 : _b.trigger('mouseenter', e);
470
- }
33
+ getLightingConfig() {
34
+ const cameraZPos = this.cameraManager.cameraZPos;
35
+ return {
36
+ hemisphere: { skyColor: 0xdddddd, groundColor: 0x333333, intensity: 0.035 },
37
+ directional: { color: 0xd6e1ff, intensity: 0.01, attachToCamera: true },
38
+ point: {
39
+ color: 0xd6e1ff,
40
+ intensity: 1,
41
+ decay: 2,
42
+ power: cameraZPos * 50,
43
+ castShadow: true,
44
+ position: [0, cameraZPos, 0],
45
+ shadowNear: 0.1,
46
+ shadowFar: cameraZPos * 2
471
47
  }
472
- this._controls.onMouseMove(e);
473
- e.stopPropagation();
474
- }
475
- }
476
- onmouseleave(e) { }
477
- onwheel(e) {
478
- if (this._controls) {
479
- this.handleMouseWheel(e);
480
- e.stopPropagation();
481
- }
482
- }
483
- ondblclick(e) {
484
- if (this._controls) {
485
- this.setState('zoom', this.getState('zoom'));
486
- this._controls.reset();
487
- e.stopPropagation();
488
- }
489
- }
490
- ondragstart(e) {
491
- if (this._controls) {
492
- var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
493
- var { left, top, width, height } = this.bounds;
494
- this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
495
- this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
496
- this._controls.onDragStart(e);
497
- e.stopPropagation();
498
- }
499
- }
500
- ondragmove(e) {
501
- if (this._controls) {
502
- this._controls.cameraChanged = true;
503
- this._controls.onDragMove(e);
504
- e.stopPropagation();
505
- }
506
- }
507
- ondragend(e) {
508
- if (this._controls) {
509
- this._controls.cameraChanged = true;
510
- this._controls.onDragEnd(e);
511
- e.stopPropagation();
512
- }
513
- }
514
- ontouchstart(e) {
515
- if (this._controls) {
516
- this._controls.onTouchStart(e);
517
- e.stopPropagation();
518
- }
519
- }
520
- onpan(e) {
521
- if (this._controls) {
522
- this._controls.cameraChanged = true;
523
- this._controls.onTouchMove(e);
524
- e.stopPropagation();
525
- }
526
- }
527
- ontouchend(e) {
528
- if (this._controls) {
529
- this._controls.onTouchEnd(e);
530
- e.stopPropagation();
531
- }
532
- }
533
- onkeydown(e) {
534
- if (this._controls) {
535
- this._controls.onKeyDown(e);
536
- e.stopPropagation();
537
- }
538
- }
539
- onpinch(e) {
540
- if (this._controls) {
541
- var zoom = this.getState('zoom');
542
- //@ts-ignore
543
- zoom *= e.scale;
544
- if (zoom < 100)
545
- zoom = 100;
546
- this.setState('zoom', zoom);
547
- e.stopPropagation();
548
- }
549
- }
550
- ondoubletap() {
551
- this._controls.reset();
552
- }
553
- handleMouseWheel(event) {
554
- var delta = 0;
555
- var zoom = this.getState('zoom');
556
- delta = -event.deltaY;
557
- zoom += delta * 0.1;
558
- if (zoom < 100)
559
- zoom = 100;
560
- this.setState('zoom', zoom);
48
+ };
561
49
  }
562
- onredraw() {
563
- this.threed_animate();
50
+ getCss3DSceneAttribute() {
51
+ return undefined;
564
52
  }
565
53
  };
566
54
  ThreeSpace = __decorate([
@@ -1 +1 @@
1
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport {\n Component,\n ComponentNature,\n Container,\n error,\n FPS,\n Layout,\n Properties,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\n\nimport ThreeControls from './three-controls.js'\nimport './three-layout.js'\nimport { RealObject } from './threed/real-object.js'\nimport { ThreeDimensionalContainer } from './threed/three-dimensional-container.js'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { createFloor } from './threed/floor/floor.js'\nimport { RealObjectDomElement } from './threed/real-object-dom-element.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: 'controller',\n name: 'controller',\n property: 'controller'\n }\n ],\n help: 'scene/component/three-space'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\n@sceneComponent('3d-space')\nexport class ThreeSpace extends Container implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _onResize?: (e: Event) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: RealObject\n _lastHovered?: RealObject\n\n private _css3DScene?: THREE.Scene\n private _css3DRenderer?: CSS3DRenderer\n\n composer?: EffectComposer\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n if (component.isHTMLElement()) {\n this.css3DScene.add((item as RealObjectDomElement).object3d)\n } else {\n this._scene3d!.add(item.object3d)\n }\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n window.removeEventListener('resize', this._onResize!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n if (this._controls?.autoRotate) {\n this._controls.doAutoRotate(false)\n }\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n try {\n const canvas = document.createElement('canvas')\n let context = canvas!.getContext('webgl2')!\n\n var renderer3d = new THREE.WebGLRenderer({\n canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d = renderer3d\n\n renderer3d!.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer3d!.outputColorSpace = THREE.SRGBColorSpace\n renderer3d!.useLegacyLights = false\n renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n renderer3d!.toneMapping = THREE.LinearToneMapping\n renderer3d!.shadowMap.enabled = true\n renderer3d!.setClearColor(0xffffff, 0) // transparent\n renderer3d!.setSize(width, height)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n // Lights\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01)\n var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2)\n\n _pointLight1.power = cameraZPos * 50\n _pointLight1.castShadow = true\n _pointLight1.position.set(0, cameraZPos, 0)\n _pointLight1.shadow.camera.near = 0.1\n _pointLight1.shadow.camera.far = cameraZPos * 2\n\n // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)\n // this._scene3d?.add(helper)\n\n this.scene3d!.add(_hemiLight)\n this.scene3d!.add(_pointLight1)\n this._camera.add(_directionalLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n const floor = createFloor(this)\n // if (this._floor) {\n // this.object3d.remove(this._floor)\n // this._floor.clear()\n // delete this._floor\n // }\n\n if (floor) {\n // this._floor = floor\n this._scene3d.add(floor)\n }\n\n // this.invalidate()\n\n // postprocessing\n\n var composer = (this.composer = new EffectComposer(renderer3d!))\n composer.setSize(width, height)\n\n const renderPass = new RenderPass(this._scene3d, this._camera)\n composer.addPass(renderPass)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n this._onResize = (e: Event) => {\n this.resize()\n }\n\n window.addEventListener('resize', this._onResize)\n window.addEventListener('focus', this._onFocus)\n\n this.buildOverlays()\n this.resize()\n }\n\n resize() {\n const { width, height } = this.bounds\n\n this._camera!.aspect = width / height\n\n this.renderer3d!.setSize(width, height)\n this.css3DRenderer.setSize(width, height)\n\n this.composer?.setSize(width, height)\n this._camera!.updateProjectionMatrix()\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) {\n return\n }\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n\n if (this.state.autoRotate) {\n this.invalidate()\n }\n\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n /**\n * CSS3DRenderer용 THREE.Scene을 제공\n */\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = this.buildCSS3DScene()\n }\n return this._css3DScene\n }\n\n protected buildCSS3DScene() {\n return new THREE.Scene()\n }\n\n protected disposeCSS3DScene() {\n var children = [...this.css3DScene.children]\n children.forEach(child => this.css3DScene.remove(child))\n }\n\n /* css3d-renderer */\n\n /**\n * css3d-renderer getter\n */\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n\n return this._css3DRenderer\n }\n\n protected createCSS3DRenderer() {\n var renderer = new CSS3DRenderer()\n var div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (this.app.isViewMode) {\n // disableAllUserEvents(div)\n } else {\n div.style.pointerEvents = 'none'\n }\n\n return renderer\n }\n\n protected disposeCSS3DRenderer() {\n // Nothing to do\n }\n\n /**\n * element내부에 필요한 overlay들을 생성\n * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.\n * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.\n * @param into\n */\n buildOverlays() {\n this.element.appendChild(this.css3DRenderer.domElement)\n }\n\n render_threed() {\n if (this.composer) {\n this.composer.render()\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl && this._camera) {\n this.css3DRenderer.render(this.css3DScene, this._camera!)\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) {\n return\n }\n\n var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2())\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.disposeCSS3DScene()\n\n this.composer?.dispose()\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast(): THREE.Object3D | undefined {\n var intersects = this.getObjectsByRaycast()\n\n if (intersects && intersects.length > 0) {\n var object: THREE.Object3D | null = intersects[0].object\n while (object) {\n if (object.userData.context) {\n return object\n }\n\n object = object.parent\n }\n }\n }\n\n getObjectsByRaycast() {\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n }\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject !== this._lastHovered) {\n if (this._lastHovered) {\n this._lastHovered.component?.trigger('mouseleave', e)\n delete this._lastHovered\n }\n\n if (realObject) {\n this._lastHovered = realObject\n this._lastHovered.component?.trigger('mouseenter', e)\n }\n }\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.getState('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n"]}
1
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