@operato/scene-visualizer 9.1.1 → 10.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (181) hide show
  1. package/dist/banner.d.ts +232 -3
  2. package/dist/banner.js +1 -2
  3. package/dist/banner.js.map +1 -1
  4. package/dist/camera.d.ts +232 -3
  5. package/dist/camera.js +1 -2
  6. package/dist/camera.js.map +1 -1
  7. package/dist/carrier.d.ts +263 -0
  8. package/dist/carrier.js +272 -0
  9. package/dist/carrier.js.map +1 -0
  10. package/dist/cube.d.ts +232 -4
  11. package/dist/cube.js +1 -2
  12. package/dist/cube.js.map +1 -1
  13. package/dist/cylinder.d.ts +1 -3
  14. package/dist/cylinder.js +1 -2
  15. package/dist/cylinder.js.map +1 -1
  16. package/dist/desk.d.ts +238 -3
  17. package/dist/desk.js +1 -2
  18. package/dist/desk.js.map +1 -1
  19. package/dist/editors/index.d.ts +1 -0
  20. package/dist/editors/index.js +5 -0
  21. package/dist/editors/index.js.map +1 -1
  22. package/dist/editors/property-editor-gltf-fill-targets.d.ts +17 -0
  23. package/dist/editors/property-editor-gltf-fill-targets.js +211 -0
  24. package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
  25. package/dist/editors/property-editor-gltf-info.js +38 -29
  26. package/dist/editors/property-editor-gltf-info.js.map +1 -1
  27. package/dist/editors/property-editor-location-increase-pattern.js +91 -95
  28. package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
  29. package/dist/effects/outline.js +1 -1
  30. package/dist/effects/outline.js.map +1 -1
  31. package/dist/ellipse.js +2 -4
  32. package/dist/ellipse.js.map +1 -1
  33. package/dist/gltf-object.d.ts +232 -3
  34. package/dist/gltf-object.js +1 -2
  35. package/dist/gltf-object.js.map +1 -1
  36. package/dist/html-overlay-element.js +3 -7
  37. package/dist/html-overlay-element.js.map +1 -1
  38. package/dist/index.d.ts +5 -17
  39. package/dist/index.js +7 -17
  40. package/dist/index.js.map +1 -1
  41. package/dist/light.d.ts +1 -2
  42. package/dist/light.js +1 -2
  43. package/dist/light.js.map +1 -1
  44. package/dist/polygon.js +2 -4
  45. package/dist/polygon.js.map +1 -1
  46. package/dist/rack-table-3d.d.ts +16 -0
  47. package/dist/rack-table-3d.js +94 -0
  48. package/dist/rack-table-3d.js.map +1 -0
  49. package/dist/rack-table-cell.d.ts +238 -3
  50. package/dist/rack-table-cell.js +44 -51
  51. package/dist/rack-table-cell.js.map +1 -1
  52. package/dist/rack-table-location.d.ts +37 -0
  53. package/dist/rack-table-location.js +227 -0
  54. package/dist/rack-table-location.js.map +1 -0
  55. package/dist/rack-table.d.ts +13 -29
  56. package/dist/rack-table.js +108 -380
  57. package/dist/rack-table.js.map +1 -1
  58. package/dist/rack.d.ts +3 -5
  59. package/dist/rack.js +7 -9
  60. package/dist/rack.js.map +1 -1
  61. package/dist/rect.js +2 -4
  62. package/dist/rect.js.map +1 -1
  63. package/dist/signal-tower.d.ts +492 -0
  64. package/dist/signal-tower.js +275 -0
  65. package/dist/signal-tower.js.map +1 -0
  66. package/dist/sphere.d.ts +1 -3
  67. package/dist/sphere.js +1 -2
  68. package/dist/sphere.js.map +1 -1
  69. package/dist/sprite.d.ts +232 -3
  70. package/dist/sprite.js +1 -2
  71. package/dist/sprite.js.map +1 -1
  72. package/dist/stock.d.ts +22 -10
  73. package/dist/stock.js +130 -109
  74. package/dist/stock.js.map +1 -1
  75. package/dist/tank.d.ts +492 -0
  76. package/dist/tank.js +312 -0
  77. package/dist/tank.js.map +1 -0
  78. package/dist/templates/carrier.d.ts +19 -0
  79. package/dist/templates/carrier.js +20 -0
  80. package/dist/templates/carrier.js.map +1 -0
  81. package/dist/templates/cube.js +1 -1
  82. package/dist/templates/cube.js.map +1 -1
  83. package/dist/templates/cylinder.js +3 -3
  84. package/dist/templates/cylinder.js.map +1 -1
  85. package/dist/templates/index.d.ts +1 -0
  86. package/dist/templates/index.js +9 -1
  87. package/dist/templates/index.js.map +1 -1
  88. package/dist/templates/signal-tower.d.ts +21 -0
  89. package/dist/templates/signal-tower.js +22 -0
  90. package/dist/templates/signal-tower.js.map +1 -0
  91. package/dist/templates/sphere.d.ts +1 -0
  92. package/dist/templates/sphere.js +5 -4
  93. package/dist/templates/sphere.js.map +1 -1
  94. package/dist/templates/tank.d.ts +21 -0
  95. package/dist/templates/tank.js +22 -0
  96. package/dist/templates/tank.js.map +1 -0
  97. package/dist/templates/vehicle.d.ts +19 -0
  98. package/dist/templates/vehicle.js +20 -0
  99. package/dist/templates/vehicle.js.map +1 -0
  100. package/dist/text.js +2 -4
  101. package/dist/text.js.map +1 -1
  102. package/dist/three-container.d.ts +11 -35
  103. package/dist/three-container.js +128 -322
  104. package/dist/three-container.js.map +1 -1
  105. package/dist/three-controls.d.ts +101 -1
  106. package/dist/three-controls.js +339 -541
  107. package/dist/three-controls.js.map +1 -1
  108. package/dist/three-space.d.ts +6 -83
  109. package/dist/three-space.js +25 -537
  110. package/dist/three-space.js.map +1 -1
  111. package/dist/threed/index.d.ts +1 -0
  112. package/dist/threed/index.js +1 -0
  113. package/dist/threed/index.js.map +1 -1
  114. package/dist/threed/interfaces.d.ts +15 -0
  115. package/dist/threed/interfaces.js +5 -0
  116. package/dist/threed/interfaces.js.map +1 -0
  117. package/dist/threed/managers/camera-manager.d.ts +14 -0
  118. package/dist/threed/managers/camera-manager.js +60 -0
  119. package/dist/threed/managers/camera-manager.js.map +1 -0
  120. package/dist/threed/managers/controls-manager.d.ts +50 -0
  121. package/dist/threed/managers/controls-manager.js +249 -0
  122. package/dist/threed/managers/controls-manager.js.map +1 -0
  123. package/dist/threed/managers/event-manager3d.d.ts +19 -0
  124. package/dist/threed/managers/event-manager3d.js +76 -0
  125. package/dist/threed/managers/event-manager3d.js.map +1 -0
  126. package/dist/threed/managers/index.d.ts +7 -0
  127. package/dist/threed/managers/index.js +7 -0
  128. package/dist/threed/managers/index.js.map +1 -0
  129. package/dist/threed/managers/light-manager.d.ts +7 -0
  130. package/dist/threed/managers/light-manager.js +37 -0
  131. package/dist/threed/managers/light-manager.js.map +1 -0
  132. package/dist/threed/managers/renderer-manager.d.ts +30 -0
  133. package/dist/threed/managers/renderer-manager.js +120 -0
  134. package/dist/threed/managers/renderer-manager.js.map +1 -0
  135. package/dist/threed/managers/scene-manager.d.ts +15 -0
  136. package/dist/threed/managers/scene-manager.js +48 -0
  137. package/dist/threed/managers/scene-manager.js.map +1 -0
  138. package/dist/threed/managers/types.d.ts +36 -0
  139. package/dist/threed/managers/types.js +2 -0
  140. package/dist/threed/managers/types.js.map +1 -0
  141. package/dist/threed/real-object-dom-element.js +11 -3
  142. package/dist/threed/real-object-dom-element.js.map +1 -1
  143. package/dist/threed/real-object-extrude.d.ts +1 -0
  144. package/dist/threed/real-object-extrude.js +7 -0
  145. package/dist/threed/real-object-extrude.js.map +1 -1
  146. package/dist/threed/real-object-gltf.js +6 -2
  147. package/dist/threed/real-object-gltf.js.map +1 -1
  148. package/dist/threed/real-object-mesh.js +4 -6
  149. package/dist/threed/real-object-mesh.js.map +1 -1
  150. package/dist/threed/real-object-registry.d.ts +7 -0
  151. package/dist/threed/real-object-registry.js +32 -0
  152. package/dist/threed/real-object-registry.js.map +1 -0
  153. package/dist/threed/real-object-scene.js +10 -5
  154. package/dist/threed/real-object-scene.js.map +1 -1
  155. package/dist/threed/real-object-sprite-2d.js.map +1 -1
  156. package/dist/threed/real-object-sprite.js +2 -0
  157. package/dist/threed/real-object-sprite.js.map +1 -1
  158. package/dist/threed/real-object-text.js +2 -0
  159. package/dist/threed/real-object-text.js.map +1 -1
  160. package/dist/threed/real-object.d.ts +3 -2
  161. package/dist/threed/real-object.js +7 -16
  162. package/dist/threed/real-object.js.map +1 -1
  163. package/dist/threed/three-dimensional-container.d.ts +1 -2
  164. package/dist/threed/three-dimensional-container.js.map +1 -1
  165. package/dist/threed/utils/dispose.d.ts +2 -0
  166. package/dist/threed/utils/dispose.js +32 -0
  167. package/dist/threed/utils/dispose.js.map +1 -0
  168. package/dist/vehicle.d.ts +248 -0
  169. package/dist/vehicle.js +133 -0
  170. package/dist/vehicle.js.map +1 -0
  171. package/dist/visualizer.d.ts +4 -5
  172. package/dist/visualizer.js +15 -28
  173. package/dist/visualizer.js.map +1 -1
  174. package/dist/wall.d.ts +232 -4
  175. package/dist/wall.js +1 -2
  176. package/dist/wall.js.map +1 -1
  177. package/icons/carrier.png +0 -0
  178. package/icons/signal-tower.png +0 -0
  179. package/icons/tank.png +0 -0
  180. package/icons/vehicle.png +0 -0
  181. package/package.json +16 -18
package/dist/stock.js CHANGED
@@ -1,38 +1,50 @@
1
1
  /*
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
+ import { RealObject } from '@hatiolab/things-scene';
4
5
  import * as THREE from 'three';
5
- import { RealObject } from './threed/real-object.js';
6
6
  const STOCK_COLOR = '#ccaa76';
7
7
  export class Stock extends RealObject {
8
+ static defaultMaterial = new THREE.MeshStandardMaterial({
9
+ color: STOCK_COLOR,
10
+ side: THREE.FrontSide,
11
+ roughness: 0.7
12
+ });
13
+ static defaultEmptyMaterial = new THREE.MeshStandardMaterial({
14
+ color: STOCK_COLOR,
15
+ opacity: 0.33,
16
+ transparent: true
17
+ });
18
+ static stockGeometry = new THREE.BoxGeometry(1, 1, 1);
19
+ _hideEmptyStock = false;
20
+ model;
8
21
  constructor(component, model) {
9
22
  super(component);
10
- this._hideEmptyStock = false;
11
- this._focused = false;
12
- this.onBeforeRender = () => {
13
- if (this._focused) {
14
- var lastTime = performance.now() - this._focusedAt;
15
- var progress = lastTime / 2000;
16
- this.object3d.rotation.y = 2 * Math.PI * progress;
17
- this.component.invalidate();
18
- }
19
- else if (this._focusedAt) {
20
- delete this._focusedAt;
21
- this.object3d.rotation.y = 0;
22
- this.component.invalidate();
23
- }
24
- };
25
23
  this.model = model;
26
24
  }
27
25
  getObject3dInstance() {
28
26
  return new THREE.Mesh();
29
27
  }
28
+ /**
29
+ * 가장 가까운 StockMaterialProvider 조상을 찾는다 (RackTable 또는 Visualizer).
30
+ */
31
+ get provider() {
32
+ let component = this.component;
33
+ while (component) {
34
+ if ('_stock_materials' in component) {
35
+ return component;
36
+ }
37
+ component = component.parent;
38
+ }
39
+ }
40
+ get _legendStatus() {
41
+ return this.provider?.legendTarget?.getState('status') || undefined;
42
+ }
30
43
  getMaterial(index) {
31
- var visualizer = this.visualizer;
32
- if (!(visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.getState('status')))
44
+ const status = this._legendStatus;
45
+ if (!status)
33
46
  return this.userDefineDefaultMaterial;
34
- var stockStatus = visualizer.legendTarget.getState('status');
35
- var range = stockStatus.ranges[index];
47
+ const range = status.ranges?.[index];
36
48
  if (!(range && range.color)) {
37
49
  this.stockMaterials[index] = this.userDefineDefaultMaterial;
38
50
  }
@@ -50,68 +62,57 @@ export class Stock extends RealObject {
50
62
  }
51
63
  return this.stockMaterials[index];
52
64
  }
53
- get visualizer() {
54
- var component = this.component;
55
- while (component) {
56
- if (component.state.type == 'visualizer') {
57
- return component;
58
- }
59
- component = component.parent;
60
- }
61
- }
62
65
  get stockMaterials() {
63
- return this.visualizer._stock_materials;
66
+ return this.provider?._stock_materials ?? [];
64
67
  }
65
68
  get userDefineDefaultMaterial() {
66
- var visualizer = this.visualizer;
67
- if (!visualizer._default_material) {
68
- if (!(visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.getState('status')))
69
- return Stock.defaultMaterial;
70
- var stockStatus = visualizer.legendTarget.getState('status');
71
- var defaultColor = stockStatus.defaultColor;
72
- if (!defaultColor)
73
- return Stock.defaultMaterial;
74
- visualizer._default_material = new THREE.MeshStandardMaterial({
75
- color: defaultColor,
76
- side: THREE.FrontSide,
77
- roughness: 0.7
78
- });
79
- var alpha = defaultColor.replace(/^.*,(.+)\)/, '$1');
80
- if (alpha > 0 && alpha < 1) {
81
- visualizer._default_material.opacity = alpha;
82
- visualizer._default_material.transparent = true;
69
+ const p = this.provider;
70
+ if (p) {
71
+ if (!p._default_material) {
72
+ const status = this._legendStatus;
73
+ const defaultColor = status?.defaultColor;
74
+ if (!defaultColor)
75
+ return Stock.defaultMaterial;
76
+ p._default_material = new THREE.MeshStandardMaterial({
77
+ color: defaultColor,
78
+ side: THREE.FrontSide,
79
+ roughness: 0.7
80
+ });
81
+ var alpha = defaultColor.replace(/^.*,(.+)\)/, '$1');
82
+ if (alpha > 0 && alpha < 1) {
83
+ p._default_material.opacity = alpha;
84
+ p._default_material.transparent = true;
85
+ }
83
86
  }
87
+ return p._default_material;
84
88
  }
85
- return visualizer._default_material;
89
+ return Stock.defaultMaterial;
86
90
  }
87
91
  get emptyMaterial() {
88
- var visualizer = this.visualizer;
89
- var defaultColor = STOCK_COLOR;
90
- if (!visualizer._empty_material) {
91
- if (visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.getState('status')) {
92
- var stockStatus = visualizer.legendTarget.getState('status');
93
- defaultColor = stockStatus.defaultColor || STOCK_COLOR;
94
- }
95
- visualizer._empty_material = new THREE.MeshStandardMaterial({
96
- color: defaultColor
97
- });
98
- var alpha = Number(defaultColor.replace(/^.*,(.+)\)/, '$1'));
99
- if (alpha > 0 && alpha < 1) {
100
- visualizer._empty_material.opacity = alpha;
101
- visualizer._empty_material.transparent = true;
102
- }
103
- else {
104
- visualizer._empty_material.opacity = 0.33;
105
- visualizer._empty_material.transparent = true;
92
+ const p = this.provider;
93
+ if (p) {
94
+ if (!p._empty_material) {
95
+ const status = this._legendStatus;
96
+ const defaultColor = status?.defaultColor || STOCK_COLOR;
97
+ p._empty_material = new THREE.MeshStandardMaterial({ color: defaultColor });
98
+ var alpha = Number(defaultColor.replace(/^.*,(.+)\)/, '$1'));
99
+ if (alpha > 0 && alpha < 1) {
100
+ p._empty_material.opacity = alpha;
101
+ p._empty_material.transparent = true;
102
+ }
103
+ else {
104
+ p._empty_material.opacity = 0.33;
105
+ p._empty_material.transparent = true;
106
+ }
106
107
  }
108
+ return p._empty_material;
107
109
  }
108
- return visualizer._empty_material;
110
+ return Stock.defaultEmptyMaterial;
109
111
  }
110
112
  build() {
111
113
  super.build();
112
- var visualizer = this.visualizer;
113
114
  var { width, height, depth } = this.model;
114
- this._hideEmptyStock = visualizer && visualizer.model.hideEmptyStock;
115
+ this._hideEmptyStock = !!this.provider?.hideEmptyStock;
115
116
  this.createStock(width, height, depth);
116
117
  }
117
118
  createStock(w, h, d) {
@@ -129,11 +130,11 @@ export class Stock extends RealObject {
129
130
  ...this.object3d.userData,
130
131
  data
131
132
  };
132
- var visualizer = this.visualizer;
133
- if (!(visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.getState('status')))
133
+ const stockStatus = this._legendStatus;
134
+ if (!stockStatus)
134
135
  return;
135
- var stockStatus = visualizer.legendTarget.getState('status');
136
136
  var statusField = stockStatus.field;
137
+ var aggregation = stockStatus.aggregation || 'sum';
137
138
  var ranges = stockStatus.ranges;
138
139
  if (!(statusField && ranges))
139
140
  return;
@@ -142,40 +143,66 @@ export class Stock extends RealObject {
142
143
  this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
143
144
  return;
144
145
  }
145
- for (let item of items) {
146
- var status = item && item[statusField];
147
- if (status == undefined) {
148
- this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
149
- return;
146
+ // Collect all status values from items
147
+ var statusValues = items
148
+ .map((item) => item && item[statusField])
149
+ .filter((value) => value !== undefined && value !== null);
150
+ if (statusValues.length === 0) {
151
+ this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
152
+ return;
153
+ }
154
+ // Apply aggregation function
155
+ var status;
156
+ switch (aggregation) {
157
+ case 'sum':
158
+ status = statusValues.reduce((sum, val) => sum + Number(val), 0);
159
+ break;
160
+ case 'avg':
161
+ status = statusValues.reduce((sum, val) => sum + Number(val), 0) / statusValues.length;
162
+ break;
163
+ case 'min':
164
+ status = Math.min(...statusValues.map((val) => Number(val)));
165
+ break;
166
+ case 'max':
167
+ status = Math.max(...statusValues.map((val) => Number(val)));
168
+ break;
169
+ default:
170
+ status = statusValues.reduce((sum, val) => sum + Number(val), 0);
171
+ }
172
+ var isInRanges = ranges.some((range, index) => {
173
+ let { min: minValue, max: maxValue } = range;
174
+ var min = minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined;
175
+ var max = maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined;
176
+ // If max is not set, treat it as infinity
177
+ var maxCheck = max === undefined ? true : max > status;
178
+ var minCheck = min === undefined ? true : min <= status;
179
+ if (maxCheck && minCheck) {
180
+ this.object3d.material = this.getMaterial(index);
181
+ return true;
150
182
  }
151
- var isInRanges = ranges.some((range, index) => {
152
- let { min, max } = range;
153
- min = Number(min) || min;
154
- max = Number(max) || max;
155
- if (max > status) {
156
- if (min !== undefined) {
157
- if (min <= status) {
158
- this.object3d.material = this.getMaterial(index);
159
- }
160
- else
161
- return false;
162
- }
163
- else {
164
- this.object3d.material = this.getMaterial(index);
165
- }
166
- return true;
167
- }
168
- else {
169
- this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
170
- }
171
- });
172
- if (!isInRanges) {
173
- this.object3d.material = this.userDefineDefaultMaterial;
183
+ else {
184
+ this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
185
+ return false;
174
186
  }
187
+ });
188
+ if (!isInRanges) {
189
+ this.object3d.material = this.userDefineDefaultMaterial;
175
190
  }
176
191
  }
177
- onmouseup(e, visualizer, callback) {
178
- var _a;
192
+ onBeforeRender = () => {
193
+ if (this._focused) {
194
+ var lastTime = performance.now() - this._focusedAt;
195
+ var progress = lastTime / 2000;
196
+ this.object3d.rotation.y = 2 * Math.PI * progress;
197
+ this.component.invalidate();
198
+ }
199
+ else if (this._focusedAt) {
200
+ delete this._focusedAt;
201
+ this.object3d.rotation.y = 0;
202
+ this.component.invalidate();
203
+ }
204
+ };
205
+ onmouseup(e, _context, callback) {
179
206
  if (!this.object3d.visible)
180
207
  return;
181
208
  if (!this.object3d.userData || !this.object3d.userData.data)
@@ -193,7 +220,7 @@ export class Stock extends RealObject {
193
220
  if (callback && typeof callback == 'function') {
194
221
  callback({
195
222
  ...this.object3d.userData.data,
196
- color: '#' + ((_a = this.object3d.material.color) === null || _a === void 0 ? void 0 : _a.getHexString())
223
+ color: '#' + this.object3d.material.color?.getHexString()
197
224
  });
198
225
  }
199
226
  }
@@ -206,10 +233,4 @@ export class Stock extends RealObject {
206
233
  updateHidden() { }
207
234
  updateText() { }
208
235
  }
209
- Stock.defaultMaterial = new THREE.MeshStandardMaterial({
210
- color: STOCK_COLOR,
211
- side: THREE.FrontSide,
212
- roughness: 0.7
213
- });
214
- Stock.stockGeometry = new THREE.BoxGeometry(1, 1, 1);
215
236
  //# sourceMappingURL=stock.js.map
package/dist/stock.js.map CHANGED
@@ -1 +1 @@
1
- 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, Model } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object.js'\nimport { Visualizer } from './visualizer.js'\n\nconst STOCK_COLOR = '#ccaa76'\n\nexport class Stock extends RealObject<THREE.Mesh> {\n static defaultMaterial = new THREE.MeshStandardMaterial({\n color: STOCK_COLOR,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n static stockGeometry = new THREE.BoxGeometry(1, 1, 1)\n\n _hideEmptyStock: boolean = false\n _focused: boolean = false\n _focusedAt?: number\n\n model: Model\n\n constructor(component: Component, model: Model) {\n super(component)\n this.model = model\n }\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n getMaterial(index: number) {\n var visualizer = this.visualizer\n\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.getState('status')))\n return this.userDefineDefaultMaterial\n\n var stockStatus = visualizer.legendTarget.getState('status')\n var range = stockStatus.ranges[index]\n if (!(range && range.color)) {\n this.stockMaterials[index] = this.userDefineDefaultMaterial\n }\n\n if (!this.stockMaterials[index]) {\n this.stockMaterials[index] = new THREE.MeshStandardMaterial({\n color: range.color,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n }\n\n var alpha = range.color.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n this.stockMaterials[index].opacity = alpha\n this.stockMaterials[index].transparent = true\n }\n\n return this.stockMaterials[index]\n }\n\n get visualizer(): Visualizer | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'visualizer') {\n return component as Visualizer\n }\n component = component.parent\n }\n }\n\n get stockMaterials() {\n return this.visualizer!._stock_materials\n }\n\n get userDefineDefaultMaterial() {\n var visualizer = this.visualizer\n\n if (!visualizer!._default_material) {\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.getState('status')))\n return Stock.defaultMaterial\n\n var stockStatus = visualizer!.legendTarget.getState('status')\n var defaultColor = stockStatus.defaultColor\n\n if (!defaultColor) return Stock.defaultMaterial\n\n visualizer!._default_material = new THREE.MeshStandardMaterial({\n color: defaultColor,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n var alpha = defaultColor.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n visualizer!._default_material.opacity = alpha\n visualizer!._default_material.transparent = true\n }\n }\n return visualizer!._default_material\n }\n\n get emptyMaterial() {\n var visualizer = this.visualizer\n\n var defaultColor = STOCK_COLOR\n if (!visualizer!._empty_material) {\n if (visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.getState('status')) {\n var stockStatus = visualizer!.legendTarget.getState('status')\n defaultColor = stockStatus.defaultColor || STOCK_COLOR\n }\n\n visualizer!._empty_material = new THREE.MeshStandardMaterial({\n color: defaultColor\n })\n var alpha = Number(defaultColor.replace(/^.*,(.+)\\)/, '$1'))\n if (alpha > 0 && alpha < 1) {\n visualizer!._empty_material.opacity = alpha\n visualizer!._empty_material.transparent = true\n } else {\n visualizer!._empty_material.opacity = 0.33\n visualizer!._empty_material.transparent = true\n }\n }\n\n return visualizer!._empty_material\n }\n\n build() {\n super.build()\n\n var visualizer = this.visualizer\n var { width, height, depth } = this.model\n\n this._hideEmptyStock = visualizer && visualizer!.model.hideEmptyStock\n\n this.createStock(width, height, depth)\n }\n\n createStock(w: number, h: number, d: number) {\n this.object3d.geometry = Stock.stockGeometry\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n\n this.object3d.scale.set(w, d, h)\n\n this.object3d.receiveShadow = true\n\n this.object3d.castShadow = true\n this.object3d.onBeforeRender = () => {\n this.onBeforeRender()\n }\n }\n\n onchangeStockData(data: any) {\n this.object3d.userData = {\n ...this.object3d.userData,\n data\n }\n var visualizer = this.visualizer\n\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.getState('status'))) return\n\n var stockStatus = visualizer!.legendTarget.getState('status') as {\n field: string\n ranges: { min: number; max: number }[]\n }\n\n var statusField = stockStatus.field\n var ranges = stockStatus.ranges\n\n if (!(statusField && ranges)) return\n\n var items = data.items\n\n if (!items) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n for (let item of items) {\n var status = item && item[statusField]\n\n if (status == undefined) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n var isInRanges = ranges.some((range, index) => {\n let { min, max } = range\n\n min = Number(min) || min\n max = Number(max) || max\n\n if (max > status) {\n if (min !== undefined) {\n if (min <= status) {\n this.object3d.material = this.getMaterial(index)\n } else return false\n } else {\n this.object3d.material = this.getMaterial(index)\n }\n\n return true\n } else {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n }\n })\n if (!isInRanges) {\n this.object3d.material = this.userDefineDefaultMaterial\n }\n }\n }\n\n onBeforeRender = () => {\n if (this._focused) {\n var lastTime = performance.now() - this._focusedAt!\n var progress = lastTime / 2000\n\n this.object3d.rotation.y = 2 * Math.PI * progress\n this.component.invalidate()\n } else if (this._focusedAt) {\n delete this._focusedAt\n this.object3d.rotation.y = 0\n this.component.invalidate()\n }\n }\n\n onmouseup(e: MouseEvent, visualizer: Visualizer, callback: (arg: { data: any; location: string }) => void) {\n if (!this.object3d.visible) return\n\n if (!this.object3d.userData || !this.object3d.userData.data)\n this.object3d.userData = {\n ...this.object3d.userData,\n data: {\n loc: this.object3d.name,\n items: [\n {\n loc: this.object3d.name\n }\n ]\n }\n }\n\n if (callback && typeof callback == 'function') {\n callback({\n ...this.object3d.userData.data,\n color: '#' + (this.object3d.material as any).color?.getHexString()\n })\n }\n }\n\n // all update functions should be intentionally empty. important!\n updateTransform() {}\n updateDimension() {}\n updateAlpha() {}\n updateFillStyle() {}\n updateStrokeStyle() {}\n updateHidden() {}\n updateText() {}\n}\n"]}
1
+ 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, Model, RealObject } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\nconst STOCK_COLOR = '#ccaa76'\n\n/**\n * Stock material/legend 정보를 제공하는 컴포넌트 인터페이스.\n * Visualizer와 RackTable 모두 이를 구현한다.\n */\nexport interface StockMaterialProvider {\n _stock_materials: THREE.Material[]\n _default_material?: THREE.Material\n _empty_material?: THREE.Material\n legendTarget?: Component\n hideEmptyStock?: boolean\n}\n\nexport class Stock extends RealObject<THREE.Mesh> {\n static defaultMaterial = new THREE.MeshStandardMaterial({\n color: STOCK_COLOR,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n static defaultEmptyMaterial = new THREE.MeshStandardMaterial({\n color: STOCK_COLOR,\n opacity: 0.33,\n transparent: true\n })\n static stockGeometry = new THREE.BoxGeometry(1, 1, 1)\n\n _hideEmptyStock: boolean = false\n\n model: any\n\n constructor(component: Component, model: any) {\n super(component)\n this.model = model\n }\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n /**\n * 가장 가까운 StockMaterialProvider 조상을 찾는다 (RackTable 또는 Visualizer).\n */\n get provider(): StockMaterialProvider | undefined {\n let component = this.component\n\n while (component) {\n if ('_stock_materials' in component) {\n return component as unknown as StockMaterialProvider\n }\n component = component.parent\n }\n }\n\n private get _legendStatus(): any | undefined {\n return this.provider?.legendTarget?.getState('status') || undefined\n }\n\n getMaterial(index: number) {\n const status = this._legendStatus\n if (!status) return this.userDefineDefaultMaterial\n\n const range = status.ranges?.[index]\n if (!(range && range.color)) {\n this.stockMaterials[index] = this.userDefineDefaultMaterial\n }\n\n if (!this.stockMaterials[index]) {\n this.stockMaterials[index] = new THREE.MeshStandardMaterial({\n color: range.color,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n }\n\n var alpha = range.color.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n this.stockMaterials[index].opacity = alpha\n this.stockMaterials[index].transparent = true\n }\n\n return this.stockMaterials[index]\n }\n\n get stockMaterials(): THREE.Material[] {\n return this.provider?._stock_materials ?? []\n }\n\n get userDefineDefaultMaterial(): THREE.Material {\n const p = this.provider\n\n if (p) {\n if (!p._default_material) {\n const status = this._legendStatus\n const defaultColor = status?.defaultColor\n if (!defaultColor) return Stock.defaultMaterial\n\n p._default_material = new THREE.MeshStandardMaterial({\n color: defaultColor,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n var alpha = defaultColor.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n p._default_material.opacity = alpha\n p._default_material.transparent = true\n }\n }\n return p._default_material\n }\n\n return Stock.defaultMaterial\n }\n\n get emptyMaterial(): THREE.Material {\n const p = this.provider\n\n if (p) {\n if (!p._empty_material) {\n const status = this._legendStatus\n const defaultColor = status?.defaultColor || STOCK_COLOR\n\n p._empty_material = new THREE.MeshStandardMaterial({ color: defaultColor })\n var alpha = Number(defaultColor.replace(/^.*,(.+)\\)/, '$1'))\n if (alpha > 0 && alpha < 1) {\n p._empty_material.opacity = alpha\n p._empty_material.transparent = true\n } else {\n p._empty_material.opacity = 0.33\n p._empty_material.transparent = true\n }\n }\n return p._empty_material\n }\n\n return Stock.defaultEmptyMaterial\n }\n\n build() {\n super.build()\n\n var { width, height, depth } = this.model\n\n this._hideEmptyStock = !!this.provider?.hideEmptyStock\n\n this.createStock(width, height, depth)\n }\n\n createStock(w: number, h: number, d: number) {\n this.object3d.geometry = Stock.stockGeometry\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n\n this.object3d.scale.set(w, d, h)\n\n this.object3d.receiveShadow = true\n\n this.object3d.castShadow = true\n this.object3d.onBeforeRender = () => {\n this.onBeforeRender()\n }\n }\n\n onchangeStockData(data: any) {\n this.object3d.userData = {\n ...this.object3d.userData,\n data\n }\n\n const stockStatus = this._legendStatus as\n | { field: string; aggregation?: string; ranges: { min?: string | number; max?: string | number }[] }\n | undefined\n if (!stockStatus) return\n\n var statusField = stockStatus.field\n var aggregation = stockStatus.aggregation || 'sum'\n var ranges = stockStatus.ranges\n\n if (!(statusField && ranges)) return\n\n var items = data.items\n\n if (!items) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n // Collect all status values from items\n var statusValues: any[] = items\n .map((item: any) => item && item[statusField])\n .filter((value: any) => value !== undefined && value !== null)\n\n if (statusValues.length === 0) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n // Apply aggregation function\n var status: number\n switch (aggregation) {\n case 'sum':\n status = statusValues.reduce((sum: number, val: any) => sum + Number(val), 0)\n break\n case 'avg':\n status = statusValues.reduce((sum: number, val: any) => sum + Number(val), 0) / statusValues.length\n break\n case 'min':\n status = Math.min(...statusValues.map((val: any) => Number(val)))\n break\n case 'max':\n status = Math.max(...statusValues.map((val: any) => Number(val)))\n break\n default:\n status = statusValues.reduce((sum: number, val: any) => sum + Number(val), 0)\n }\n\n var isInRanges = ranges.some((range, index) => {\n let { min: minValue, max: maxValue } = range\n\n var min: number | undefined =\n minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined\n var max: number | undefined =\n maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined\n\n // If max is not set, treat it as infinity\n var maxCheck = max === undefined ? true : max > status\n var minCheck = min === undefined ? true : min <= status\n\n if (maxCheck && minCheck) {\n this.object3d.material = this.getMaterial(index)\n return true\n } else {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return false\n }\n })\n if (!isInRanges) {\n this.object3d.material = this.userDefineDefaultMaterial\n }\n }\n\n onBeforeRender = () => {\n if (this._focused) {\n var lastTime = performance.now() - this._focusedAt!\n var progress = lastTime / 2000\n\n this.object3d.rotation.y = 2 * Math.PI * progress\n this.component.invalidate()\n } else if (this._focusedAt) {\n delete this._focusedAt\n this.object3d.rotation.y = 0\n this.component.invalidate()\n }\n }\n\n onmouseup(e: MouseEvent, _context: unknown, callback: (arg: { data: any; location: string }) => void) {\n if (!this.object3d.visible) return\n\n if (!this.object3d.userData || !this.object3d.userData.data)\n this.object3d.userData = {\n ...this.object3d.userData,\n data: {\n loc: this.object3d.name,\n items: [\n {\n loc: this.object3d.name\n }\n ]\n }\n }\n\n if (callback && typeof callback == 'function') {\n callback({\n ...this.object3d.userData.data,\n color: '#' + (this.object3d.material as any).color?.getHexString()\n })\n }\n }\n\n // all update functions should be intentionally empty. important!\n updateTransform() {}\n updateDimension() {}\n updateAlpha() {}\n updateFillStyle() {}\n updateStrokeStyle() {}\n updateHidden() {}\n updateText() {}\n}\n"]}