@operato/scene-visualizer 9.1.1 → 10.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/banner.d.ts +232 -3
- package/dist/banner.js +1 -2
- package/dist/banner.js.map +1 -1
- package/dist/camera.d.ts +232 -3
- package/dist/camera.js +1 -2
- package/dist/camera.js.map +1 -1
- package/dist/carrier.d.ts +263 -0
- package/dist/carrier.js +272 -0
- package/dist/carrier.js.map +1 -0
- package/dist/cube.d.ts +232 -4
- package/dist/cube.js +1 -2
- package/dist/cube.js.map +1 -1
- package/dist/cylinder.d.ts +1 -3
- package/dist/cylinder.js +1 -2
- package/dist/cylinder.js.map +1 -1
- package/dist/desk.d.ts +238 -3
- package/dist/desk.js +1 -2
- package/dist/desk.js.map +1 -1
- package/dist/editors/index.d.ts +1 -0
- package/dist/editors/index.js +5 -0
- package/dist/editors/index.js.map +1 -1
- package/dist/editors/property-editor-gltf-fill-targets.d.ts +17 -0
- package/dist/editors/property-editor-gltf-fill-targets.js +211 -0
- package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
- package/dist/editors/property-editor-gltf-info.js +38 -29
- package/dist/editors/property-editor-gltf-info.js.map +1 -1
- package/dist/editors/property-editor-location-increase-pattern.js +91 -95
- package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
- package/dist/effects/outline.js +1 -1
- package/dist/effects/outline.js.map +1 -1
- package/dist/ellipse.js +2 -4
- package/dist/ellipse.js.map +1 -1
- package/dist/gltf-object.d.ts +232 -3
- package/dist/gltf-object.js +1 -2
- package/dist/gltf-object.js.map +1 -1
- package/dist/html-overlay-element.js +3 -7
- package/dist/html-overlay-element.js.map +1 -1
- package/dist/index.d.ts +5 -17
- package/dist/index.js +7 -17
- package/dist/index.js.map +1 -1
- package/dist/light.d.ts +1 -2
- package/dist/light.js +1 -2
- package/dist/light.js.map +1 -1
- package/dist/polygon.js +2 -4
- package/dist/polygon.js.map +1 -1
- package/dist/rack-table-3d.d.ts +16 -0
- package/dist/rack-table-3d.js +94 -0
- package/dist/rack-table-3d.js.map +1 -0
- package/dist/rack-table-cell.d.ts +238 -3
- package/dist/rack-table-cell.js +44 -51
- package/dist/rack-table-cell.js.map +1 -1
- package/dist/rack-table-location.d.ts +37 -0
- package/dist/rack-table-location.js +227 -0
- package/dist/rack-table-location.js.map +1 -0
- package/dist/rack-table.d.ts +13 -29
- package/dist/rack-table.js +108 -380
- package/dist/rack-table.js.map +1 -1
- package/dist/rack.d.ts +3 -5
- package/dist/rack.js +7 -9
- package/dist/rack.js.map +1 -1
- package/dist/rect.js +2 -4
- package/dist/rect.js.map +1 -1
- package/dist/signal-tower.d.ts +492 -0
- package/dist/signal-tower.js +275 -0
- package/dist/signal-tower.js.map +1 -0
- package/dist/sphere.d.ts +1 -3
- package/dist/sphere.js +1 -2
- package/dist/sphere.js.map +1 -1
- package/dist/sprite.d.ts +232 -3
- package/dist/sprite.js +1 -2
- package/dist/sprite.js.map +1 -1
- package/dist/stock.d.ts +22 -10
- package/dist/stock.js +130 -109
- package/dist/stock.js.map +1 -1
- package/dist/tank.d.ts +492 -0
- package/dist/tank.js +312 -0
- package/dist/tank.js.map +1 -0
- package/dist/templates/carrier.d.ts +19 -0
- package/dist/templates/carrier.js +20 -0
- package/dist/templates/carrier.js.map +1 -0
- package/dist/templates/cube.js +1 -1
- package/dist/templates/cube.js.map +1 -1
- package/dist/templates/cylinder.js +3 -3
- package/dist/templates/cylinder.js.map +1 -1
- package/dist/templates/index.d.ts +1 -0
- package/dist/templates/index.js +9 -1
- package/dist/templates/index.js.map +1 -1
- package/dist/templates/signal-tower.d.ts +21 -0
- package/dist/templates/signal-tower.js +22 -0
- package/dist/templates/signal-tower.js.map +1 -0
- package/dist/templates/sphere.d.ts +1 -0
- package/dist/templates/sphere.js +5 -4
- package/dist/templates/sphere.js.map +1 -1
- package/dist/templates/tank.d.ts +21 -0
- package/dist/templates/tank.js +22 -0
- package/dist/templates/tank.js.map +1 -0
- package/dist/templates/vehicle.d.ts +19 -0
- package/dist/templates/vehicle.js +20 -0
- package/dist/templates/vehicle.js.map +1 -0
- package/dist/text.js +2 -4
- package/dist/text.js.map +1 -1
- package/dist/three-container.d.ts +11 -35
- package/dist/three-container.js +128 -322
- package/dist/three-container.js.map +1 -1
- package/dist/three-controls.d.ts +101 -1
- package/dist/three-controls.js +339 -541
- package/dist/three-controls.js.map +1 -1
- package/dist/three-space.d.ts +6 -83
- package/dist/three-space.js +25 -537
- package/dist/three-space.js.map +1 -1
- package/dist/threed/index.d.ts +1 -0
- package/dist/threed/index.js +1 -0
- package/dist/threed/index.js.map +1 -1
- package/dist/threed/interfaces.d.ts +15 -0
- package/dist/threed/interfaces.js +5 -0
- package/dist/threed/interfaces.js.map +1 -0
- package/dist/threed/managers/camera-manager.d.ts +14 -0
- package/dist/threed/managers/camera-manager.js +60 -0
- package/dist/threed/managers/camera-manager.js.map +1 -0
- package/dist/threed/managers/controls-manager.d.ts +50 -0
- package/dist/threed/managers/controls-manager.js +249 -0
- package/dist/threed/managers/controls-manager.js.map +1 -0
- package/dist/threed/managers/event-manager3d.d.ts +19 -0
- package/dist/threed/managers/event-manager3d.js +76 -0
- package/dist/threed/managers/event-manager3d.js.map +1 -0
- package/dist/threed/managers/index.d.ts +7 -0
- package/dist/threed/managers/index.js +7 -0
- package/dist/threed/managers/index.js.map +1 -0
- package/dist/threed/managers/light-manager.d.ts +7 -0
- package/dist/threed/managers/light-manager.js +37 -0
- package/dist/threed/managers/light-manager.js.map +1 -0
- package/dist/threed/managers/renderer-manager.d.ts +30 -0
- package/dist/threed/managers/renderer-manager.js +120 -0
- package/dist/threed/managers/renderer-manager.js.map +1 -0
- package/dist/threed/managers/scene-manager.d.ts +15 -0
- package/dist/threed/managers/scene-manager.js +48 -0
- package/dist/threed/managers/scene-manager.js.map +1 -0
- package/dist/threed/managers/types.d.ts +36 -0
- package/dist/threed/managers/types.js +2 -0
- package/dist/threed/managers/types.js.map +1 -0
- package/dist/threed/real-object-dom-element.js +11 -3
- package/dist/threed/real-object-dom-element.js.map +1 -1
- package/dist/threed/real-object-extrude.d.ts +1 -0
- package/dist/threed/real-object-extrude.js +7 -0
- package/dist/threed/real-object-extrude.js.map +1 -1
- package/dist/threed/real-object-gltf.js +6 -2
- package/dist/threed/real-object-gltf.js.map +1 -1
- package/dist/threed/real-object-mesh.js +4 -6
- package/dist/threed/real-object-mesh.js.map +1 -1
- package/dist/threed/real-object-registry.d.ts +7 -0
- package/dist/threed/real-object-registry.js +32 -0
- package/dist/threed/real-object-registry.js.map +1 -0
- package/dist/threed/real-object-scene.js +10 -5
- package/dist/threed/real-object-scene.js.map +1 -1
- package/dist/threed/real-object-sprite-2d.js.map +1 -1
- package/dist/threed/real-object-sprite.js +2 -0
- package/dist/threed/real-object-sprite.js.map +1 -1
- package/dist/threed/real-object-text.js +2 -0
- package/dist/threed/real-object-text.js.map +1 -1
- package/dist/threed/real-object.d.ts +3 -2
- package/dist/threed/real-object.js +7 -16
- package/dist/threed/real-object.js.map +1 -1
- package/dist/threed/three-dimensional-container.d.ts +1 -2
- package/dist/threed/three-dimensional-container.js.map +1 -1
- package/dist/threed/utils/dispose.d.ts +2 -0
- package/dist/threed/utils/dispose.js +32 -0
- package/dist/threed/utils/dispose.js.map +1 -0
- package/dist/vehicle.d.ts +248 -0
- package/dist/vehicle.js +133 -0
- package/dist/vehicle.js.map +1 -0
- package/dist/visualizer.d.ts +4 -5
- package/dist/visualizer.js +15 -28
- package/dist/visualizer.js.map +1 -1
- package/dist/wall.d.ts +232 -4
- package/dist/wall.js +1 -2
- package/dist/wall.js.map +1 -1
- package/icons/carrier.png +0 -0
- package/icons/signal-tower.png +0 -0
- package/icons/tank.png +0 -0
- package/icons/vehicle.png +0 -0
- package/package.json +16 -18
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import * as THREE from 'three';
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export class LightManager {
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constructor() {
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this.lights = [];
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}
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setup(scene, camera, config) {
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const { hemisphere, directional, point } = config;
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const hemiLight = new THREE.HemisphereLight(hemisphere.skyColor, hemisphere.groundColor, hemisphere.intensity);
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scene.add(hemiLight);
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this.lights.push(hemiLight);
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if (directional) {
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const dirLight = new THREE.DirectionalLight(directional.color, directional.intensity);
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if (directional.attachToCamera) {
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camera.add(dirLight);
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}
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else {
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scene.add(dirLight);
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}
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this.lights.push(dirLight);
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}
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if (point) {
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const pointLight = new THREE.PointLight(point.color, point.intensity, undefined, point.decay);
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pointLight.power = point.power;
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pointLight.castShadow = point.castShadow;
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pointLight.position.set(...point.position);
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pointLight.shadow.camera.near = point.shadowNear;
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pointLight.shadow.camera.far = point.shadowFar;
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scene.add(pointLight);
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this.lights.push(pointLight);
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}
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}
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destroy() {
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this.lights.forEach(light => light.dispose());
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this.lights = [];
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}
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}
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//# sourceMappingURL=light-manager.js.map
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{"version":3,"file":"light-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/light-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAG9B,MAAM,OAAO,YAAY;IAAzB;QACU,WAAM,GAAkB,EAAE,CAAA;IAmCpC,CAAC;IAjCC,KAAK,CAAC,KAAkB,EAAE,MAAoB,EAAE,MAAsB;QACpE,MAAM,EAAE,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,GAAG,MAAM,CAAA;QAEjD,MAAM,SAAS,GAAG,IAAI,KAAK,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,UAAU,CAAC,WAAW,EAAE,UAAU,CAAC,SAAS,CAAC,CAAA;QAC9G,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;QACpB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAE3B,IAAI,WAAW,EAAE,CAAC;YAChB,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,SAAS,CAAC,CAAA;YACrF,IAAI,WAAW,CAAC,cAAc,EAAE,CAAC;gBAC/B,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;YACtB,CAAC;iBAAM,CAAC;gBACN,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAA;YACrB,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAC5B,CAAC;QAED,IAAI,KAAK,EAAE,CAAC;YACV,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,EAAE,SAAS,EAAE,KAAK,CAAC,KAAK,CAAC,CAAA;YAC7F,UAAU,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAA;YAC9B,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAA;YACxC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAA;YAC1C,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC,UAAU,CAAA;YAChD,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,GAAG,KAAK,CAAC,SAAS,CAAA;YAC9C,KAAK,CAAC,GAAG,CAAC,UAAU,CAAC,CAAA;YACrB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;QAC9B,CAAC;IACH,CAAC;IAED,OAAO;QACL,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAA;QAC7C,IAAI,CAAC,MAAM,GAAG,EAAE,CAAA;IAClB,CAAC;CACF","sourcesContent":["import * as THREE from 'three'\nimport { LightingConfig } from './types.js'\n\nexport class LightManager {\n private lights: THREE.Light[] = []\n\n setup(scene: THREE.Scene, camera: THREE.Camera, config: LightingConfig) {\n const { hemisphere, directional, point } = config\n\n const hemiLight = new THREE.HemisphereLight(hemisphere.skyColor, hemisphere.groundColor, hemisphere.intensity)\n scene.add(hemiLight)\n this.lights.push(hemiLight)\n\n if (directional) {\n const dirLight = new THREE.DirectionalLight(directional.color, directional.intensity)\n if (directional.attachToCamera) {\n camera.add(dirLight)\n } else {\n scene.add(dirLight)\n }\n this.lights.push(dirLight)\n }\n\n if (point) {\n const pointLight = new THREE.PointLight(point.color, point.intensity, undefined, point.decay)\n pointLight.power = point.power\n pointLight.castShadow = point.castShadow\n pointLight.position.set(...point.position)\n pointLight.shadow.camera.near = point.shadowNear\n pointLight.shadow.camera.far = point.shadowFar\n scene.add(pointLight)\n this.lights.push(pointLight)\n }\n }\n\n destroy() {\n this.lights.forEach(light => light.dispose())\n this.lights = []\n }\n}\n"]}
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import * as THREE from 'three';
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
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import { RendererConfig } from './types.js';
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export declare class RendererManager {
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private _renderer?;
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private _css3DRenderer?;
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private _css3DScene?;
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private _composer?;
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private _noSupportWebgl;
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get renderer(): THREE.WebGLRenderer | undefined;
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get css3DRenderer(): CSS3DRenderer;
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get css3DScene(): THREE.Scene;
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get composer(): EffectComposer | undefined;
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get noSupportWebgl(): boolean;
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get domElement(): HTMLCanvasElement | undefined;
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setupWebGL(width: number, height: number, config: RendererConfig): boolean;
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setupCSS3D(isViewMode: boolean, sceneAttr?: string): void;
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private createCSS3DRenderer;
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setupComposer(scene: THREE.Scene, camera: THREE.Camera, width: number, height: number): EffectComposer;
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resize(width: number, height: number): void;
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render(): void;
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renderCSS3D(camera: THREE.Camera): void;
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getSize(): {
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width: number;
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height: number;
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};
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destroy(): void;
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disposeCSS3DScene(): void;
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}
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
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import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
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export class RendererManager {
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constructor() {
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this._noSupportWebgl = false;
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}
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get renderer() {
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return this._renderer;
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}
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get css3DRenderer() {
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if (!this._css3DRenderer) {
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this._css3DRenderer = this.createCSS3DRenderer();
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}
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return this._css3DRenderer;
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}
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get css3DScene() {
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if (!this._css3DScene) {
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this._css3DScene = new THREE.Scene();
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}
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return this._css3DScene;
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}
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get composer() {
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return this._composer;
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}
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get noSupportWebgl() {
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return this._noSupportWebgl;
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}
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get domElement() {
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var _a;
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return (_a = this._renderer) === null || _a === void 0 ? void 0 : _a.domElement;
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}
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setupWebGL(width, height, config) {
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try {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('webgl2');
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const renderer = new THREE.WebGLRenderer({
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canvas,
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context,
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precision: config.precision,
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alpha: true,
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antialias: config.antialias
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});
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renderer.autoClear = true;
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// @ts-ignore for three@0.150.1
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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renderer.useLegacyLights = false;
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renderer.toneMappingExposure = Math.pow(config.exposure, 5.0);
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renderer.toneMapping = THREE.LinearToneMapping;
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renderer.shadowMap.enabled = true;
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renderer.setClearColor(0xffffff, 0);
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renderer.setSize(width, height);
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this._renderer = renderer;
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this._noSupportWebgl = false;
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return true;
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}
|
|
58
|
+
catch (e) {
|
|
59
|
+
this._noSupportWebgl = true;
|
|
60
|
+
return false;
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
setupCSS3D(isViewMode, sceneAttr) {
|
|
64
|
+
const renderer = this.css3DRenderer;
|
|
65
|
+
const div = renderer.domElement;
|
|
66
|
+
div.style.position = 'absolute';
|
|
67
|
+
div.style.top = '0';
|
|
68
|
+
div.style.pointerEvents = 'none';
|
|
69
|
+
if (sceneAttr) {
|
|
70
|
+
div.setAttribute('scene', sceneAttr);
|
|
71
|
+
}
|
|
72
|
+
if (!isViewMode) {
|
|
73
|
+
div.style.pointerEvents = 'none';
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
createCSS3DRenderer() {
|
|
77
|
+
return new CSS3DRenderer();
|
|
78
|
+
}
|
|
79
|
+
setupComposer(scene, camera, width, height) {
|
|
80
|
+
this._composer = new EffectComposer(this._renderer);
|
|
81
|
+
this._composer.setSize(width, height);
|
|
82
|
+
const renderPass = new RenderPass(scene, camera);
|
|
83
|
+
this._composer.addPass(renderPass);
|
|
84
|
+
return this._composer;
|
|
85
|
+
}
|
|
86
|
+
resize(width, height) {
|
|
87
|
+
var _a, _b, _c;
|
|
88
|
+
(_a = this._renderer) === null || _a === void 0 ? void 0 : _a.setSize(width, height);
|
|
89
|
+
(_b = this._css3DRenderer) === null || _b === void 0 ? void 0 : _b.setSize(width, height);
|
|
90
|
+
(_c = this._composer) === null || _c === void 0 ? void 0 : _c.setSize(width, height);
|
|
91
|
+
}
|
|
92
|
+
render() {
|
|
93
|
+
var _a;
|
|
94
|
+
(_a = this._composer) === null || _a === void 0 ? void 0 : _a.render();
|
|
95
|
+
}
|
|
96
|
+
renderCSS3D(camera) {
|
|
97
|
+
var _a;
|
|
98
|
+
(_a = this._css3DRenderer) === null || _a === void 0 ? void 0 : _a.render(this.css3DScene, camera);
|
|
99
|
+
}
|
|
100
|
+
getSize() {
|
|
101
|
+
var _a;
|
|
102
|
+
const v = new THREE.Vector2();
|
|
103
|
+
(_a = this._renderer) === null || _a === void 0 ? void 0 : _a.getSize(v);
|
|
104
|
+
return { width: v.x, height: v.y };
|
|
105
|
+
}
|
|
106
|
+
destroy() {
|
|
107
|
+
var _a, _b;
|
|
108
|
+
(_a = this._composer) === null || _a === void 0 ? void 0 : _a.dispose();
|
|
109
|
+
(_b = this._renderer) === null || _b === void 0 ? void 0 : _b.dispose();
|
|
110
|
+
delete this._composer;
|
|
111
|
+
delete this._renderer;
|
|
112
|
+
}
|
|
113
|
+
disposeCSS3DScene() {
|
|
114
|
+
if (this._css3DScene) {
|
|
115
|
+
const children = [...this._css3DScene.children];
|
|
116
|
+
children.forEach(child => this._css3DScene.remove(child));
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
}
|
|
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|
+
//# sourceMappingURL=renderer-manager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderer-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/renderer-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,cAAc,EAAE,MAAM,qDAAqD,CAAA;AACpF,OAAO,EAAE,UAAU,EAAE,MAAM,iDAAiD,CAAA;AAC5E,OAAO,EAAE,aAAa,EAAE,MAAM,+CAA+C,CAAA;AAG7E,MAAM,OAAO,eAAe;IAA5B;QAKU,oBAAe,GAAG,KAAK,CAAA;IA+HjC,CAAC;IA7HC,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAED,IAAI,aAAa;QACf,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAA;QAClD,CAAC;QACD,OAAO,IAAI,CAAC,cAAc,CAAA;IAC5B,CAAC;IAED,IAAI,UAAU;QACZ,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACtB,IAAI,CAAC,WAAW,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;QACtC,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAA;IACzB,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAED,IAAI,cAAc;QAChB,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;IAED,IAAI,UAAU;;QACZ,OAAO,MAAA,IAAI,CAAC,SAAS,0CAAE,UAAU,CAAA;IACnC,CAAC;IAED,UAAU,CAAC,KAAa,EAAE,MAAc,EAAE,MAAsB;QAC9D,IAAI,CAAC;YACH,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAA;YAC/C,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,CAAE,CAAA;YAE5C,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CAAC;gBACvC,MAAM;gBACN,OAAO;gBACP,SAAS,EAAE,MAAM,CAAC,SAAS;gBAC3B,KAAK,EAAE,IAAI;gBACX,SAAS,EAAE,MAAM,CAAC,SAAS;aAC5B,CAAC,CAAA;YAEF,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAA;YACzB,+BAA+B;YAC/B,QAAQ,CAAC,gBAAgB,GAAG,KAAK,CAAC,cAAc,CAAA;YAChD,QAAQ,CAAC,eAAe,GAAG,KAAK,CAAA;YAChC,QAAQ,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAA;YAC7D,QAAQ,CAAC,WAAW,GAAG,KAAK,CAAC,iBAAiB,CAAA;YAC9C,QAAQ,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAA;YACjC,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAA;YACnC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;YAE/B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;YACzB,IAAI,CAAC,eAAe,GAAG,KAAK,CAAA;YAC5B,OAAO,IAAI,CAAA;QACb,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACX,IAAI,CAAC,eAAe,GAAG,IAAI,CAAA;YAC3B,OAAO,KAAK,CAAA;QACd,CAAC;IACH,CAAC;IAED,UAAU,CAAC,UAAmB,EAAE,SAAkB;QAChD,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAA;QACnC,MAAM,GAAG,GAAG,QAAQ,CAAC,UAAU,CAAA;QAC/B,GAAG,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;QAC/B,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAA;QACnB,GAAG,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAA;QAEhC,IAAI,SAAS,EAAE,CAAC;YACd,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,CAAA;QACtC,CAAC;QAED,IAAI,CAAC,UAAU,EAAE,CAAC;YAChB,GAAG,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAA;QAClC,CAAC;IACH,CAAC;IAEO,mBAAmB;QACzB,OAAO,IAAI,aAAa,EAAE,CAAA;IAC5B,CAAC;IAED,aAAa,CAAC,KAAkB,EAAE,MAAoB,EAAE,KAAa,EAAE,MAAc;QACnF,IAAI,CAAC,SAAS,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,SAAU,CAAC,CAAA;QACpD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAErC,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAChD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,CAAC,CAAA;QAElC,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAED,MAAM,CAAC,KAAa,EAAE,MAAc;;QAClC,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QACtC,MAAA,IAAI,CAAC,cAAc,0CAAE,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAC3C,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACxC,CAAC;IAED,MAAM;;QACJ,MAAA,IAAI,CAAC,SAAS,0CAAE,MAAM,EAAE,CAAA;IAC1B,CAAC;IAED,WAAW,CAAC,MAAoB;;QAC9B,MAAA,IAAI,CAAC,cAAc,0CAAE,MAAM,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM,CAAC,CAAA;IACtD,CAAC;IAED,OAAO;;QACL,MAAM,CAAC,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;QAC7B,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,CAAC,CAAC,CAAA;QAC1B,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAA;IACpC,CAAC;IAED,OAAO;;QACL,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,EAAE,CAAA;QACzB,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,EAAE,CAAA;QACzB,OAAO,IAAI,CAAC,SAAS,CAAA;QACrB,OAAO,IAAI,CAAC,SAAS,CAAA;IACvB,CAAC;IAED,iBAAiB;QACf,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACrB,MAAM,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAA;YAC/C,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,CAAC,WAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAA;QAC5D,CAAC;IACH,CAAC;CACF","sourcesContent":["import * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { RendererConfig } from './types.js'\n\nexport class RendererManager {\n private _renderer?: THREE.WebGLRenderer\n private _css3DRenderer?: CSS3DRenderer\n private _css3DScene?: THREE.Scene\n private _composer?: EffectComposer\n private _noSupportWebgl = false\n\n get renderer() {\n return this._renderer\n }\n\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n return this._css3DRenderer\n }\n\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = new THREE.Scene()\n }\n return this._css3DScene\n }\n\n get composer() {\n return this._composer\n }\n\n get noSupportWebgl() {\n return this._noSupportWebgl\n }\n\n get domElement() {\n return this._renderer?.domElement\n }\n\n setupWebGL(width: number, height: number, config: RendererConfig): boolean {\n try {\n const canvas = document.createElement('canvas')\n const context = canvas.getContext('webgl2')!\n\n const renderer = new THREE.WebGLRenderer({\n canvas,\n context,\n precision: config.precision,\n alpha: true,\n antialias: config.antialias\n })\n\n renderer.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer.outputColorSpace = THREE.SRGBColorSpace\n renderer.useLegacyLights = false\n renderer.toneMappingExposure = Math.pow(config.exposure, 5.0)\n renderer.toneMapping = THREE.LinearToneMapping\n renderer.shadowMap.enabled = true\n renderer.setClearColor(0xffffff, 0)\n renderer.setSize(width, height)\n\n this._renderer = renderer\n this._noSupportWebgl = false\n return true\n } catch (e) {\n this._noSupportWebgl = true\n return false\n }\n }\n\n setupCSS3D(isViewMode: boolean, sceneAttr?: string) {\n const renderer = this.css3DRenderer\n const div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (sceneAttr) {\n div.setAttribute('scene', sceneAttr)\n }\n\n if (!isViewMode) {\n div.style.pointerEvents = 'none'\n }\n }\n\n private createCSS3DRenderer(): CSS3DRenderer {\n return new CSS3DRenderer()\n }\n\n setupComposer(scene: THREE.Scene, camera: THREE.Camera, width: number, height: number) {\n this._composer = new EffectComposer(this._renderer!)\n this._composer.setSize(width, height)\n\n const renderPass = new RenderPass(scene, camera)\n this._composer.addPass(renderPass)\n\n return this._composer\n }\n\n resize(width: number, height: number) {\n this._renderer?.setSize(width, height)\n this._css3DRenderer?.setSize(width, height)\n this._composer?.setSize(width, height)\n }\n\n render() {\n this._composer?.render()\n }\n\n renderCSS3D(camera: THREE.Camera) {\n this._css3DRenderer?.render(this.css3DScene, camera)\n }\n\n getSize(): { width: number; height: number } {\n const v = new THREE.Vector2()\n this._renderer?.getSize(v)\n return { width: v.x, height: v.y }\n }\n\n destroy() {\n this._composer?.dispose()\n this._renderer?.dispose()\n delete this._composer\n delete this._renderer\n }\n\n disposeCSS3DScene() {\n if (this._css3DScene) {\n const children = [...this._css3DScene.children]\n children.forEach(child => this._css3DScene!.remove(child))\n }\n }\n}\n"]}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { Component } from '@hatiolab/things-scene';
|
|
3
|
+
export declare class SceneManager {
|
|
4
|
+
private _scene?;
|
|
5
|
+
private _mixer?;
|
|
6
|
+
private _clock?;
|
|
7
|
+
get scene(): THREE.Scene | undefined;
|
|
8
|
+
get mixer(): THREE.AnimationMixer | undefined;
|
|
9
|
+
setup(): THREE.Scene;
|
|
10
|
+
setupMixer(): THREE.AnimationMixer;
|
|
11
|
+
addFloor(component: Component): void;
|
|
12
|
+
addObject(obj3d: THREE.Object3D): void;
|
|
13
|
+
updateAnimation(): void;
|
|
14
|
+
destroy(): void;
|
|
15
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { createFloor } from '../floor/floor.js';
|
|
3
|
+
import { disposeObject3D } from '../utils/dispose.js';
|
|
4
|
+
export class SceneManager {
|
|
5
|
+
get scene() {
|
|
6
|
+
return this._scene;
|
|
7
|
+
}
|
|
8
|
+
get mixer() {
|
|
9
|
+
return this._mixer;
|
|
10
|
+
}
|
|
11
|
+
setup() {
|
|
12
|
+
this._scene = new THREE.Scene();
|
|
13
|
+
return this._scene;
|
|
14
|
+
}
|
|
15
|
+
setupMixer() {
|
|
16
|
+
this._clock = new THREE.Clock(true);
|
|
17
|
+
this._mixer = new THREE.AnimationMixer(this._scene);
|
|
18
|
+
return this._mixer;
|
|
19
|
+
}
|
|
20
|
+
addFloor(component) {
|
|
21
|
+
const floor = createFloor(component);
|
|
22
|
+
if (floor) {
|
|
23
|
+
this._scene.add(floor);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
addObject(obj3d) {
|
|
27
|
+
this._scene.add(obj3d);
|
|
28
|
+
}
|
|
29
|
+
updateAnimation() {
|
|
30
|
+
if (this._mixer && this._clock) {
|
|
31
|
+
this._mixer.update(this._clock.getDelta());
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
destroy() {
|
|
35
|
+
if (this._mixer) {
|
|
36
|
+
this._mixer.stopAllAction();
|
|
37
|
+
this._mixer.uncacheRoot(this._scene);
|
|
38
|
+
}
|
|
39
|
+
if (this._scene) {
|
|
40
|
+
disposeObject3D(this._scene);
|
|
41
|
+
this._scene.clear();
|
|
42
|
+
}
|
|
43
|
+
delete this._scene;
|
|
44
|
+
delete this._mixer;
|
|
45
|
+
delete this._clock;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
//# sourceMappingURL=scene-manager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scene-manager.js","sourceRoot":"","sources":["../../../src/threed/managers/scene-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAC/C,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA;AAErD,MAAM,OAAO,YAAY;IAKvB,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,CAAA;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAA;QACnC,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAO,CAAC,CAAA;QACpD,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,QAAQ,CAAC,SAAoB;QAC3B,MAAM,KAAK,GAAG,WAAW,CAAC,SAAS,CAAC,CAAA;QACpC,IAAI,KAAK,EAAE,CAAC;YACV,IAAI,CAAC,MAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;QACzB,CAAC;IACH,CAAC;IAED,SAAS,CAAC,KAAqB;QAC7B,IAAI,CAAC,MAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;IACzB,CAAC;IAED,eAAe;QACb,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAA;QAC5C,CAAC;IACH,CAAC;IAED,OAAO;QACL,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAA;YAC3B,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,MAAO,CAAC,CAAA;QACvC,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAC5B,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAA;QACrB,CAAC;QAED,OAAO,IAAI,CAAC,MAAM,CAAA;QAClB,OAAO,IAAI,CAAC,MAAM,CAAA;QAClB,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;CACF","sourcesContent":["import * as THREE from 'three'\nimport { Component } from '@hatiolab/things-scene'\nimport { createFloor } from '../floor/floor.js'\nimport { disposeObject3D } from '../utils/dispose.js'\n\nexport class SceneManager {\n private _scene?: THREE.Scene\n private _mixer?: THREE.AnimationMixer\n private _clock?: THREE.Clock\n\n get scene() {\n return this._scene\n }\n\n get mixer() {\n return this._mixer\n }\n\n setup() {\n this._scene = new THREE.Scene()\n return this._scene\n }\n\n setupMixer() {\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this._scene!)\n return this._mixer\n }\n\n addFloor(component: Component) {\n const floor = createFloor(component)\n if (floor) {\n this._scene!.add(floor)\n }\n }\n\n addObject(obj3d: THREE.Object3D) {\n this._scene!.add(obj3d)\n }\n\n updateAnimation() {\n if (this._mixer && this._clock) {\n this._mixer.update(this._clock.getDelta())\n }\n }\n\n destroy() {\n if (this._mixer) {\n this._mixer.stopAllAction()\n this._mixer.uncacheRoot(this._scene!)\n }\n\n if (this._scene) {\n disposeObject3D(this._scene)\n this._scene.clear()\n }\n\n delete this._scene\n delete this._mixer\n delete this._clock\n }\n}\n"]}
|
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@@ -0,0 +1,36 @@
|
|
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1
|
+
export interface CameraConfig {
|
|
2
|
+
fov: number;
|
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3
|
+
near: number;
|
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|
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far: number;
|
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|
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zoom: number;
|
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|
+
cameraX?: number;
|
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7
|
+
cameraY?: number;
|
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8
|
+
cameraZ?: number;
|
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9
|
+
}
|
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10
|
+
export interface RendererConfig {
|
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|
+
precision: string;
|
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+
antialias: boolean;
|
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|
+
exposure: number;
|
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}
|
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|
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export interface LightingConfig {
|
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|
+
hemisphere: {
|
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|
+
skyColor: number;
|
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|
+
groundColor: number;
|
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|
+
intensity: number;
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+
};
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directional?: {
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color: number;
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intensity: number;
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attachToCamera: boolean;
|
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};
|
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point?: {
|
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color: number;
|
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intensity: number;
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decay: number;
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power: number;
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castShadow: boolean;
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position: [number, number, number];
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shadowNear: number;
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shadowFar: number;
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};
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}
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1
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../../../src/threed/managers/types.ts"],"names":[],"mappings":"","sourcesContent":["export interface CameraConfig {\n fov: number\n near: number\n far: number\n zoom: number\n cameraX?: number\n cameraY?: number\n cameraZ?: number\n}\n\nexport interface RendererConfig {\n precision: string\n antialias: boolean\n exposure: number\n}\n\nexport interface LightingConfig {\n hemisphere: { skyColor: number; groundColor: number; intensity: number }\n directional?: { color: number; intensity: number; attachToCamera: boolean }\n point?: {\n color: number\n intensity: number\n decay: number\n power: number\n castShadow: boolean\n position: [number, number, number]\n shadowNear: number\n shadowFar: number\n }\n}\n"]}
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@@ -16,6 +16,8 @@ export class RealObjectDomElement extends RealObject {
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build() {
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super.build();
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var element = this.component.element;
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if (!element)
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return;
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var { width, height } = this.component.bounds;
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element.style.width = width + 'px';
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element.style.height = height + 'px';
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@@ -25,8 +27,11 @@ export class RealObjectDomElement extends RealObject {
|
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updateDimension() {
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super.updateDimension();
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var dimension = this.dimension;
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this.component.element
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return;
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element.style.width = dimension.width + 'px';
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element.style.height = dimension.height + 'px';
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}
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|
updateAlpha() {
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|
super.updateAlpha();
|
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@@ -34,7 +39,10 @@ export class RealObjectDomElement extends RealObject {
|
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39
|
// dom element의 opacity에 alpha를 적용해야한다.
|
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35
40
|
// 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.
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|
var { alpha = 1 } = this.component.state;
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-
this.component.element
|
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var element = this.component.element;
|
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if (element) {
|
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element.style.opacity = String(alpha);
|
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}
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}
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}
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//# sourceMappingURL=real-object-dom-element.js.map
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-
{"version":3,"file":"real-object-dom-element.js","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,oBAAqB,SAAQ,UAAuB;IACrD,mBAAmB;QAC3B,OAAO,IAAI,WAAW,CAAE,IAAI,CAAC,
|
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1
|
+
{"version":3,"file":"real-object-dom-element.js","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,MAAM,OAAO,oBAAqB,SAAQ,UAAuB;IACrD,mBAAmB;QAC3B,OAAO,IAAI,WAAW,CAAE,IAAI,CAAC,SAAkE,CAAC,OAAQ,CAAC,CAAA;IAC3G,CAAC;IAED,IAAI,EAAE;QACJ,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACvC,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QACtC,IAAI,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAW,CAAA;QAEhD,OAAO,IAAI,GAAG,EAAE,GAAG,MAAM,GAAG,CAAC,CAAA;IAC/B,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,OAAO,GAAI,IAAI,CAAC,SAAkE,CAAC,OAAO,CAAA;QAC9F,IAAI,CAAC,OAAO;YAAE,OAAM;QAEpB,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAE7C,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAA;QAClC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,IAAI,CAAA;QAEpC,OAAO,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAA;QACvB,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE,CAAA;IACxB,CAAC;IAED,eAAe;QACb,KAAK,CAAC,eAAe,EAAE,CAAA;QAEvB,IAAI,SAAS,GAAG,IAAI,CAAC,SAAS,CAAA;QAC9B,IAAI,OAAO,GAAI,IAAI,CAAC,SAAkE,CAAC,OAAO,CAAA;QAC9F,IAAI,CAAC,OAAO;YAAE,OAAM;QAEpB,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,GAAG,IAAI,CAAA;QAC5C,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,GAAG,IAAI,CAAA;IAChD,CAAC;IAED,WAAW;QACT,KAAK,CAAC,WAAW,EAAE,CAAA;QAEnB,sCAAsC;QACtC,uCAAuC;QACvC,iEAAiE;QACjE,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExC,IAAI,OAAO,GAAI,IAAI,CAAC,SAAkE,CAAC,OAAO,CAAA;QAC9F,IAAI,OAAO,EAAE,CAAC;YACZ,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAA;QACvC,CAAC;IACH,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { HTMLOverlayElement, HTMLOverlayContainer, DELTA } from '@hatiolab/things-scene'\n\nimport { CSS3DObject } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { RealObject } from './real-object.js'\n\nexport class RealObjectDomElement extends RealObject<CSS3DObject> {\n protected getObject3dInstance() {\n return new CSS3DObject((this.component as unknown as HTMLOverlayElement | HTMLOverlayContainer).element!)\n }\n\n get cz() {\n var { zPos = 0 } = this.component.state\n var { height } = this.component.bounds\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + height / 2\n }\n\n build() {\n super.build()\n\n var element = (this.component as unknown as HTMLOverlayElement | HTMLOverlayContainer).element\n if (!element) return\n\n var { width, height } = this.component.bounds\n\n element.style.width = width + 'px'\n element.style.height = height + 'px'\n\n element.style.left = ''\n element.style.top = ''\n }\n\n updateDimension() {\n super.updateDimension()\n\n var dimension = this.dimension\n var element = (this.component as unknown as HTMLOverlayElement | HTMLOverlayContainer).element\n if (!element) return\n\n element.style.width = dimension.width + 'px'\n element.style.height = dimension.height + 'px'\n }\n\n updateAlpha() {\n super.updateAlpha()\n\n // material의 opacity는 항상 0으로 유지되어야 하며,\n // dom element의 opacity에 alpha를 적용해야한다.\n // 하지만, 컬러톤의 반영 외에 transparent 기능은 하지 못하므로, 뒤에 있는 오브젝트를 보여주지 못한다.\n var { alpha = 1 } = this.component.state\n\n var element = (this.component as unknown as HTMLOverlayElement | HTMLOverlayContainer).element\n if (element) {\n element.style.opacity = String(alpha)\n }\n }\n}\n"]}
|
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@@ -5,6 +5,7 @@ export declare class RealObjectExtrude extends RealObject {
|
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|
5
5
|
_boundUVGenerator?: BoundUVGenerator;
|
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6
6
|
private _mainMesh?;
|
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7
7
|
private _sideMesh?;
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|
+
clear(): THREE.Object3D<THREE.Object3DEventMap>;
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|
get shape(): any;
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|
get sideShape(): null;
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|
get boundUVGenerator(): BoundUVGenerator;
|
|
@@ -7,6 +7,11 @@ import { BoundUVGenerator } from './utils/bound-uv-generator.js';
|
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|
7
7
|
import { createCanvas } from './html/elements.js';
|
|
8
8
|
import { applyAlpha } from './common.js';
|
|
9
9
|
export class RealObjectExtrude extends RealObject {
|
|
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|
+
clear() {
|
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|
+
this._mainMesh = undefined;
|
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|
+
this._sideMesh = undefined;
|
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|
+
return super.clear();
|
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|
+
}
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|
get shape() {
|
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16
|
return null;
|
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|
}
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@@ -149,6 +154,8 @@ export class RealObjectExtrude extends RealObject {
|
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|
149
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|
}
|
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|
const texture = RealObject.buildFillStyleTexture(this.component);
|
|
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|
if (texture) {
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if (material.map)
|
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|
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material.map.dispose();
|
|
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|
material.map = texture;
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|
}
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else {
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@@ -1 +1 @@
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator.js'\nimport { createCanvas } from './html/elements.js'\nimport { applyAlpha } from './common.js'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n\n if (!this._mainMesh || !this._sideMesh) return\n\n this._mainMesh.geometry.computeBoundingBox()\n let bbox = this._mainMesh.geometry.boundingBox\n\n if (bbox) {\n let originalWidth = bbox.max.x - bbox.min.x\n let originalHeight = bbox.max.y - bbox.min.y\n let originalDepth = bbox.max.z - bbox.min.z\n\n this._mainMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n this._sideMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n }\n }\n}\n"]}
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { RealObject } from './real-object.js'\n\nimport { BoundUVGenerator } from './utils/bound-uv-generator.js'\nimport { createCanvas } from './html/elements.js'\nimport { applyAlpha } from './common.js'\n\nexport class RealObjectExtrude extends RealObject {\n _boundUVGenerator?: BoundUVGenerator\n private _mainMesh?: THREE.Mesh\n private _sideMesh?: THREE.Mesh\n\n clear() {\n this._mainMesh = undefined\n this._sideMesh = undefined\n return super.clear()\n }\n\n get shape(): any {\n return null\n }\n\n get sideShape() {\n return null\n }\n\n get boundUVGenerator() {\n if (!this._boundUVGenerator) this._boundUVGenerator = new BoundUVGenerator()\n\n return this._boundUVGenerator\n }\n\n build() {\n super.build()\n\n var { depth = 1 } = this.component.state\n\n // 다각형 그리기\n var shape = this.shape\n if (!shape) {\n return\n }\n\n var boundUVGenerator = this.boundUVGenerator\n\n if (boundUVGenerator) {\n boundUVGenerator.setShape({\n extrudedShape: shape,\n extrudedOptions: {\n depth\n }\n })\n }\n\n var geometry = this.createGeometry(shape)\n\n var material = this.createMainMaterial()\n this._mainMesh = this.createMainMesh(geometry, material as THREE.Material)\n this._mainMesh.castShadow = true\n\n this.object3d.add(this._mainMesh)\n\n this._sideMesh = this.createSideMesh(geometry, shape /* FIXME , extrudeSettings */)\n this._sideMesh.castShadow = true\n\n this.object3d.add(this._sideMesh)\n\n this.updateFillStyle()\n this.updateStrokeStyle()\n }\n\n createGeometry(shape: THREE.Shape): THREE.BufferGeometry {\n const { depth = 1 } = this.component.state\n\n const extrudeSettings = {\n steps: 1,\n depth,\n bevelEnabled: false,\n UVGenerator: this.boundUVGenerator\n } as THREE.ExtrudeGeometryOptions\n\n var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)\n geometry.center()\n\n return geometry as any\n }\n\n createMainMaterial() {\n return new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5\n })\n }\n\n createMainMesh(geometry: THREE.BufferGeometry, material: THREE.Material) {\n var mesh = new THREE.Mesh(geometry, material)\n mesh.rotation.x = -Math.PI / 2\n mesh.rotation.y = -Math.PI\n mesh.rotation.z = -Math.PI\n\n return mesh\n }\n\n createSideMesh(geometry: THREE.BufferGeometry, shape: THREE.Shape) {\n var { depth = 1, lineWidth = 0 } = this.component.state\n\n var hole = new THREE.Path()\n hole.setFromPoints(shape.getPoints())\n\n var sideMaterial = new THREE.MeshStandardMaterial({\n metalness: 0.5,\n roughness: 0.5,\n // prevent overlapped layers flickering\n polygonOffset: true,\n polygonOffsetFactor: -0.1\n })\n\n shape = this.sideShape || shape\n shape.holes.push(hole)\n\n var sideExtrudeSettings = {\n steps: 1,\n depth: depth + 1,\n bevelEnabled: true,\n bevelThickness: 0,\n bevelSize: lineWidth,\n bevelSizeSegments: 5\n }\n\n var sideGeometry = new THREE.ExtrudeGeometry(shape, sideExtrudeSettings)\n sideGeometry.center()\n\n var sideMesh = new THREE.Mesh(sideGeometry, sideMaterial)\n sideMesh.rotation.x = -Math.PI / 2\n sideMesh.rotation.y = -Math.PI\n sideMesh.rotation.z = -Math.PI\n\n return sideMesh\n }\n\n createTexture() {\n function nextPowerOf2(n: number) {\n var count = 0\n\n if (n && !(n & (n - 1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n }\n\n var { width, height } = this.component.bounds\n\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n this.component.render(canvas.getContext('2d')!)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n }\n\n updateAlpha() {\n var { alpha = 1, fillStyle, strokeStyle } = this.component.state\n\n this._mainMesh && applyAlpha(this._mainMesh.material, alpha, fillStyle)\n this._sideMesh && applyAlpha(this._sideMesh.material, alpha, strokeStyle)\n }\n\n updateStrokeStyle() {\n const material = this._sideMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n var { strokeStyle } = this.component.state\n\n material.color.set(strokeStyle)\n }\n\n updateFillStyle() {\n var { fillStyle, alpha = 1 } = this.component.state\n\n var material = this._mainMesh?.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n if (material.map) material.map.dispose()\n material.map = texture\n } else {\n material.color.set(fillStyle)\n }\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n\n if (!this._mainMesh || !this._sideMesh) return\n\n this._mainMesh.geometry.computeBoundingBox()\n let bbox = this._mainMesh.geometry.boundingBox\n\n if (bbox) {\n let originalWidth = bbox.max.x - bbox.min.x\n let originalHeight = bbox.max.y - bbox.min.y\n let originalDepth = bbox.max.z - bbox.min.z\n\n this._mainMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n this._sideMesh.scale.set(width / originalWidth, height / originalHeight, depth / originalDepth)\n }\n }\n}\n"]}
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@@ -4,6 +4,7 @@
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4
4
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import * as THREE from 'three';
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5
5
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import { error } from '@hatiolab/things-scene';
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6
6
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import { RealObject } from './real-object.js';
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7
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+
import { disposeObject3D } from './utils/dispose.js';
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7
8
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
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8
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
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import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js';
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@@ -77,8 +78,11 @@ export class RealObjectGLTF extends RealObject {
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}
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}
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clear() {
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-
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-
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if (this.pivot) {
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disposeObject3D(this.pivot);
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}
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this.pivot = undefined;
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this.objectSize = undefined;
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return super.clear();
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}
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updateDimension() {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"real-object-gltf.js","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AAE9C,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;
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1
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+
{"version":3,"file":"real-object-gltf.js","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAA;AAE9C,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAC7C,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAA;AAEpD,OAAO,EAAQ,UAAU,EAAE,MAAM,0CAA0C,CAAA;AAC3E,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAA;AACvE,OAAO,EAAE,UAAU,EAAE,MAAM,0CAA0C,CAAA;AACrE,aAAa;AACb,OAAO,EAAE,cAAc,EAAE,MAAM,mDAAmD,CAAA;AAGlF,MAAM,OAAO,cAAe,SAAQ,UAAU;IAA9C;;QAIU,eAAU,GAAmB,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;IAsH1D,CAAC;IApHC,MAAM,KAAK,UAAU;QACnB,OAAO,cAAc,CAAC,WAAW,CAAA;IACnC,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE1C,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,IAAI,CAAC,KAAK,EAAE,CAAA;YACZ,OAAM;QACR,CAAC;QAED,IAAI,UAAU,GAAG,IAAI,UAAU,EAAE,CAAA;QAEjC,0EAA0E;QAC1E,MAAM,WAAW,GAAG,IAAI,WAAW,EAAE,CAAA;QACrC,WAAW,CAAC,cAAc,CAAC,8CAA8C,CAAC,CAAA;QAC1E,UAAU,CAAC,cAAc,CAAC,WAAW,CAAC,CAAA;QAEtC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAA;QACnC,UAAU,CAAC,iBAAiB,CAAC,8CAA8C,CAAC,CAAA;QAC5E,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,cAAe,CAAC,UAAW,CAAC,CAAA;QAC1D,UAAU,CAAC,aAAa,CAAC,UAAU,CAAC,CAAA;QAEpC,UAAU,CAAC,iBAAiB,CAAC,cAAc,CAAC,CAAA;QAE5C,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;QAC/C,UAAU,CAAC,cAAc,CAAC,iBAAiB,CAAC,CAAA;QAE5C,UAAU,CAAC,IAAI,CACb,UAAU,EACV,IAAI,CAAC,EAAE;YACL,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;QACvB,CAAC,EACD,GAAG,CAAC,EAAE;YACJ,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,UAAU,CAAC,CAAA;QACtE,CAAC,EACD,GAAG,CAAC,EAAE;YACJ,KAAK,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAA;YAC7B,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC,CACF,CAAA;IACH,CAAC;IAEO,UAAU,CAAC,IAAU;QAC3B,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAA;QAEtB,IAAI,UAAU,GAAG,IAAI,CAAC,UAAU,CAAA;QAChC,IAAI,MAAM,GAAG,KAAK,CAAC,KAAK,EAAE,CAAA;QAC1B,MAAM,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAA;QAE9B,MAAM,CAAC,QAAQ,CAAC,CAAC,KAAqB,EAAE,EAAE;YACxC,IAAK,KAAa,CAAC,MAAM,EAAE,CAAC;gBAC1B,KAAK,CAAC,UAAU,GAAG,IAAI,CAAA;YACzB,CAAC;QACH,CAAC,CAAC,CAAA;QAEF,IAAI,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;QACxD,IAAI,MAAM,GAAG,WAAW,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;QACnD,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,UAAW,CAAC,CAAA;QAEvD,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAA;QAEzB,6CAA6C;QAC7C,IAAI,CAAC,KAAK,EAAE,CAAA;QAEZ,IAAI,CAAC,KAAK,GAAG,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAA;QACjC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QAC7B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAA;QAEtB,IAAI,CAAC,eAAe,EAAE,CAAA;QAEtB,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,EAAE,CAAC;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC3C,IAAI,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC,CAAA;gBAC7B,IAAI,MAAM,GAAG,IAAI,CAAC,cAAe,CAAC,KAAM,CAAC,UAAU,CAAC,SAAS,CAAC,CAAA;gBAC9D,MAAM,CAAC,IAAI,EAAE,CAAA;YACf,CAAC;QACH,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAA;QAChC,CAAC;IACH,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACf,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QAC7B,CAAC;QACD,IAAI,CAAC,KAAK,GAAG,SAAS,CAAA;QACtB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;QAE3B,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAE/D,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,UAAU,IAAI,EAAE,CAAA;QAEnD,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,CAAA;QAEpE,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,CAAA;IAC7B,CAAC;IAED,YAAY;QACV,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,QAAQ,CAAC,KAAiB,EAAE,MAAkB;QAC5C,KAAK,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;QAE7B,IAAI,KAAK,IAAI,KAAK,EAAE,CAAC;YACnB,IAAI,CAAC,YAAY,EAAE,CAAA;QACrB,CAAC;IACH,CAAC;;AAxHc,0BAAW,GAAG,IAAI,UAAU,EAAE,AAAnB,CAAmB","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { error } from '@hatiolab/things-scene'\n\nimport { RealObject } from './real-object.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nimport { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'\nimport { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js'\n// @ts-ignore\nimport { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js'\nimport { Properties } from '@hatiolab/things-scene'\n\nexport class RealObjectGLTF extends RealObject {\n private static _GLTFLoader = new GLTFLoader()\n\n private pivot?: THREE.Object3D\n private objectSize?: THREE.Vector3 = new THREE.Vector3()\n\n static get GLTFLoader() {\n return RealObjectGLTF._GLTFLoader\n }\n\n build() {\n super.build()\n\n var { src: source } = this.component.state\n\n if (!source) {\n this.clear()\n return\n }\n\n let gltfLoader = new GLTFLoader()\n\n // Optional: Provide a DRACOLoader instance to decode compressed mesh data\n const dracoLoader = new DRACOLoader()\n dracoLoader.setDecoderPath('/node_modules/three/examples/jsm/libs/draco/')\n gltfLoader.setDRACOLoader(dracoLoader)\n\n const ktx2Loader = new KTX2Loader()\n ktx2Loader.setTranscoderPath(`/node_modules/three/examples/jsm/libs/basis/`)\n ktx2Loader.detectSupport(this.threeContainer!.renderer3d!)\n gltfLoader.setKTX2Loader(ktx2Loader)\n\n gltfLoader.setMeshoptDecoder(MeshoptDecoder)\n\n var fullsource = this.component.app.url(source)\n gltfLoader.setCrossOrigin('use-credentials')\n\n gltfLoader.load(\n fullsource,\n gltf => {\n this.gltfLoaded(gltf)\n },\n xhr => {\n console.log(Math.round((xhr.loaded / xhr.total) * 100) + '% loaded')\n },\n err => {\n error('GLTFLoader.load', err)\n this.clear()\n }\n )\n }\n\n private gltfLoaded(gltf: GLTF) {\n let scene = gltf.scene\n\n var animations = gltf.animations\n var object = scene.clone()\n object.userData.context = this\n\n object.traverse((child: THREE.Object3D) => {\n if ((child as any).isMesh) {\n child.castShadow = true\n }\n })\n\n var boundingBox = new THREE.Box3().setFromObject(object)\n var center = boundingBox.getCenter(object.position)\n this.objectSize = boundingBox.getSize(this.objectSize!)\n\n center.multiplyScalar(-1)\n\n // 오브젝트 공백을 최소로 하기위해서 clear() 를 최대한 pending함.\n this.clear()\n\n this.pivot = new THREE.Object3D()\n this.object3d.add(this.pivot)\n this.pivot.add(object)\n\n this.updateDimension()\n\n if (animations && animations.length) {\n for (var i = 0; i < animations.length; i++) {\n var animation = animations[i]\n var action = this.threeContainer!.mixer!.clipAction(animation)\n action.play()\n }\n } else {\n console.log('no animations..')\n }\n }\n\n clear() {\n if (this.pivot) {\n disposeObject3D(this.pivot)\n }\n this.pivot = undefined\n this.objectSize = undefined\n\n return super.clear()\n }\n\n updateDimension() {\n var { width = 1, height = 1, depth = 1 } = this.component.state\n\n var { x = 1, y = 1, z = 1 } = this.objectSize || {}\n\n this.pivot && this.pivot.scale.set(width / x, depth / y, height / z)\n\n this.component.invalidate()\n }\n\n updateSource() {\n this.build()\n }\n\n onchange(after: Properties, before: Properties) {\n super.onchange(after, before)\n\n if ('src' in after) {\n this.updateSource()\n }\n }\n}\n"]}
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@@ -4,6 +4,7 @@
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4
4
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import * as THREE from 'three';
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5
5
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import { applyAlpha } from './common.js';
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6
6
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import { RealObject } from './real-object.js';
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7
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+
import { disposeObject3D } from './utils/dispose.js';
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8
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export class RealObjectMesh extends RealObject {
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getObject3dInstance() {
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return new THREE.Mesh();
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@@ -29,6 +30,8 @@ export class RealObjectMesh extends RealObject {
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}
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|
const texture = RealObject.buildFillStyleTexture(this.component);
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if (texture) {
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if (material.map)
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material.map.dispose();
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texture.needsUpdate = true;
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material.map = texture;
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}
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@@ -63,12 +66,7 @@ export class RealObjectMesh extends RealObject {
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});
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}
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68
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clear() {
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-
this.object3d
|
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67
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-
if (mesh.isMesh) {
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68
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-
mesh.geometry.dispose();
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69
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-
(mesh.material.length ? mesh.material : [mesh.material]).forEach((m) => m.dispose && m.dispose());
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}
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-
});
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69
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+
disposeObject3D(this.object3d);
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70
|
return super.clear();
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71
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}
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72
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}
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"real-object-mesh.js","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;
|
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1
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+
{"version":3,"file":"real-object-mesh.js","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAA;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAC7C,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAA;AAEpD,MAAM,OAAgB,cAAe,SAAQ,UAAsB;IACvD,mBAAmB;QAC3B,OAAO,IAAI,KAAK,CAAC,IAAI,EAAE,CAAA;IACzB,CAAC;IAED,KAAK;QACH,KAAK,CAAC,KAAK,EAAE,CAAA;QAEb,IAAI,CAAC,aAAa,EAAE,CAAA;QACpB,IAAI,CAAC,aAAa,EAAE,CAAA;IACtB,CAAC;IAED,aAAa;IAEb,WAAW;QACT,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAEnD,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,CAAC,CAAA;IACtD,CAAC;IAED,YAAY;QACV,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,MAAM,CAAA;IACtD,CAAC;IAED,eAAe;QACb,IAAI,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAsC,CAAA;QACnE,IAAI,CAAC,QAAQ,EAAE,CAAC;YACd,OAAM;QACR,CAAC;QAED,MAAM,OAAO,GAAG,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAEhE,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,QAAQ,CAAC,GAAG;gBAAE,QAAQ,CAAC,GAAG,CAAC,OAAO,EAAE,CAAA;YACxC,OAAO,CAAC,WAAW,GAAG,IAAI,CAAA;YAC1B,QAAQ,CAAC,GAAG,GAAG,OAAO,CAAA;QACxB,CAAC;aAAM,IAAI,OAAO,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxC,IAAI,SAAS,KAAK,aAAa,EAAE,CAAC;gBAChC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAC/B,CAAC;iBAAM,CAAC;gBACN,QAAQ,CAAC,OAAO,GAAG,CAAC,CAAA;YACtB,CAAC;QACH,CAAC;IACH,CAAC;IAED,eAAe;QACb,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAA;QAC7C,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACnB,OAAM;QACR,CAAC;QAED,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,EAAE,CAAA;QAE3C,IAAI,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAA;QAE7C,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAA;YAC3C,IAAI,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAA;YAC3C,IAAI,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAA;YAE5C,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,aAAa,EAAE,KAAK,GAAG,aAAa,EAAE,MAAM,GAAG,cAAc,CAAC,CAAA;QAChG,CAAC;IACH,CAAC;IAID,aAAa;QACX,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,oBAAoB,CAAC;YACtD,WAAW,EAAE,IAAI;YACjB,IAAI,EAAE,KAAK,CAAC,UAAU;SACvB,CAAC,CAAA;IACJ,CAAC;IAED,KAAK;QACH,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAE9B,OAAO,KAAK,CAAC,KAAK,EAAE,CAAA;IACtB,CAAC;CACF","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\n\nimport { applyAlpha } from './common.js'\nimport { RealObject } from './real-object.js'\nimport { disposeObject3D } from './utils/dispose.js'\n\nexport abstract class RealObjectMesh extends RealObject<THREE.Mesh> {\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n build() {\n super.build()\n\n this.buildGeometry()\n this.buildMaterial()\n }\n\n /* overide */\n\n updateAlpha() {\n var { alpha = 1, fillStyle } = this.component.state\n\n applyAlpha(this.object3d.material, alpha, fillStyle)\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateFillStyle() {\n var { fillStyle } = this.component.state\n var material = this.object3d.material as THREE.MeshStandardMaterial\n if (!material) {\n return\n }\n\n const texture = RealObject.buildFillStyleTexture(this.component)\n\n if (texture) {\n if (material.map) material.map.dispose()\n texture.needsUpdate = true\n material.map = texture\n } else if (typeof fillStyle == 'string') {\n if (fillStyle !== 'transparent') {\n material.color.set(fillStyle)\n } else {\n material.opacity = 0\n }\n }\n }\n\n updateDimension(): void {\n var { width, height } = this.component.bounds\n var { depth = 1 } = this.component.state\n\n if (!this.object3d) {\n return\n }\n\n this.object3d.geometry.computeBoundingBox()\n\n let bbox = this.object3d.geometry.boundingBox\n\n if (bbox) {\n let originalWidth = bbox.max.x - bbox.min.x\n let originalDepth = bbox.max.y - bbox.min.y\n let originalHeight = bbox.max.z - bbox.min.z\n\n this.object3d.scale.set(width / originalWidth, depth / originalDepth, height / originalHeight)\n }\n }\n\n protected abstract buildGeometry(): void\n\n buildMaterial(): void {\n this.object3d.material = new THREE.MeshStandardMaterial({\n transparent: true,\n side: THREE.DoubleSide\n })\n }\n\n clear() {\n disposeObject3D(this.object3d)\n\n return super.clear()\n }\n}\n"]}
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|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { Component } from '@hatiolab/things-scene';
|
|
2
|
+
import type { RealObject } from './real-object.js';
|
|
3
|
+
type RealObjectFactory = (component: Component) => RealObject;
|
|
4
|
+
export declare function registerRealObjectFactory(type: string, factory: RealObjectFactory): void;
|
|
5
|
+
export declare function registerDefaultRealObjectFactory(factory: RealObjectFactory): void;
|
|
6
|
+
export declare function createRealObjectFor(component: Component): RealObject | undefined;
|
|
7
|
+
export {};
|