@operato/scene-visualizer 9.1.1 → 10.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/banner.d.ts +232 -3
- package/dist/banner.js +1 -2
- package/dist/banner.js.map +1 -1
- package/dist/camera.d.ts +232 -3
- package/dist/camera.js +1 -2
- package/dist/camera.js.map +1 -1
- package/dist/carrier.d.ts +263 -0
- package/dist/carrier.js +272 -0
- package/dist/carrier.js.map +1 -0
- package/dist/cube.d.ts +232 -4
- package/dist/cube.js +1 -2
- package/dist/cube.js.map +1 -1
- package/dist/cylinder.d.ts +1 -3
- package/dist/cylinder.js +1 -2
- package/dist/cylinder.js.map +1 -1
- package/dist/desk.d.ts +238 -3
- package/dist/desk.js +1 -2
- package/dist/desk.js.map +1 -1
- package/dist/editors/index.d.ts +1 -0
- package/dist/editors/index.js +5 -0
- package/dist/editors/index.js.map +1 -1
- package/dist/editors/property-editor-gltf-fill-targets.d.ts +17 -0
- package/dist/editors/property-editor-gltf-fill-targets.js +211 -0
- package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
- package/dist/editors/property-editor-gltf-info.js +38 -29
- package/dist/editors/property-editor-gltf-info.js.map +1 -1
- package/dist/editors/property-editor-location-increase-pattern.js +91 -95
- package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
- package/dist/effects/outline.js +1 -1
- package/dist/effects/outline.js.map +1 -1
- package/dist/ellipse.js +2 -4
- package/dist/ellipse.js.map +1 -1
- package/dist/gltf-object.d.ts +232 -3
- package/dist/gltf-object.js +1 -2
- package/dist/gltf-object.js.map +1 -1
- package/dist/html-overlay-element.js +3 -7
- package/dist/html-overlay-element.js.map +1 -1
- package/dist/index.d.ts +5 -17
- package/dist/index.js +7 -17
- package/dist/index.js.map +1 -1
- package/dist/light.d.ts +1 -2
- package/dist/light.js +1 -2
- package/dist/light.js.map +1 -1
- package/dist/polygon.js +2 -4
- package/dist/polygon.js.map +1 -1
- package/dist/rack-table-3d.d.ts +16 -0
- package/dist/rack-table-3d.js +94 -0
- package/dist/rack-table-3d.js.map +1 -0
- package/dist/rack-table-cell.d.ts +238 -3
- package/dist/rack-table-cell.js +44 -51
- package/dist/rack-table-cell.js.map +1 -1
- package/dist/rack-table-location.d.ts +37 -0
- package/dist/rack-table-location.js +227 -0
- package/dist/rack-table-location.js.map +1 -0
- package/dist/rack-table.d.ts +13 -29
- package/dist/rack-table.js +108 -380
- package/dist/rack-table.js.map +1 -1
- package/dist/rack.d.ts +3 -5
- package/dist/rack.js +7 -9
- package/dist/rack.js.map +1 -1
- package/dist/rect.js +2 -4
- package/dist/rect.js.map +1 -1
- package/dist/signal-tower.d.ts +492 -0
- package/dist/signal-tower.js +275 -0
- package/dist/signal-tower.js.map +1 -0
- package/dist/sphere.d.ts +1 -3
- package/dist/sphere.js +1 -2
- package/dist/sphere.js.map +1 -1
- package/dist/sprite.d.ts +232 -3
- package/dist/sprite.js +1 -2
- package/dist/sprite.js.map +1 -1
- package/dist/stock.d.ts +22 -10
- package/dist/stock.js +130 -109
- package/dist/stock.js.map +1 -1
- package/dist/tank.d.ts +492 -0
- package/dist/tank.js +312 -0
- package/dist/tank.js.map +1 -0
- package/dist/templates/carrier.d.ts +19 -0
- package/dist/templates/carrier.js +20 -0
- package/dist/templates/carrier.js.map +1 -0
- package/dist/templates/cube.js +1 -1
- package/dist/templates/cube.js.map +1 -1
- package/dist/templates/cylinder.js +3 -3
- package/dist/templates/cylinder.js.map +1 -1
- package/dist/templates/index.d.ts +1 -0
- package/dist/templates/index.js +9 -1
- package/dist/templates/index.js.map +1 -1
- package/dist/templates/signal-tower.d.ts +21 -0
- package/dist/templates/signal-tower.js +22 -0
- package/dist/templates/signal-tower.js.map +1 -0
- package/dist/templates/sphere.d.ts +1 -0
- package/dist/templates/sphere.js +5 -4
- package/dist/templates/sphere.js.map +1 -1
- package/dist/templates/tank.d.ts +21 -0
- package/dist/templates/tank.js +22 -0
- package/dist/templates/tank.js.map +1 -0
- package/dist/templates/vehicle.d.ts +19 -0
- package/dist/templates/vehicle.js +20 -0
- package/dist/templates/vehicle.js.map +1 -0
- package/dist/text.js +2 -4
- package/dist/text.js.map +1 -1
- package/dist/three-container.d.ts +11 -35
- package/dist/three-container.js +128 -322
- package/dist/three-container.js.map +1 -1
- package/dist/three-controls.d.ts +101 -1
- package/dist/three-controls.js +339 -541
- package/dist/three-controls.js.map +1 -1
- package/dist/three-space.d.ts +6 -83
- package/dist/three-space.js +25 -537
- package/dist/three-space.js.map +1 -1
- package/dist/threed/index.d.ts +1 -0
- package/dist/threed/index.js +1 -0
- package/dist/threed/index.js.map +1 -1
- package/dist/threed/interfaces.d.ts +15 -0
- package/dist/threed/interfaces.js +5 -0
- package/dist/threed/interfaces.js.map +1 -0
- package/dist/threed/managers/camera-manager.d.ts +14 -0
- package/dist/threed/managers/camera-manager.js +60 -0
- package/dist/threed/managers/camera-manager.js.map +1 -0
- package/dist/threed/managers/controls-manager.d.ts +50 -0
- package/dist/threed/managers/controls-manager.js +249 -0
- package/dist/threed/managers/controls-manager.js.map +1 -0
- package/dist/threed/managers/event-manager3d.d.ts +19 -0
- package/dist/threed/managers/event-manager3d.js +76 -0
- package/dist/threed/managers/event-manager3d.js.map +1 -0
- package/dist/threed/managers/index.d.ts +7 -0
- package/dist/threed/managers/index.js +7 -0
- package/dist/threed/managers/index.js.map +1 -0
- package/dist/threed/managers/light-manager.d.ts +7 -0
- package/dist/threed/managers/light-manager.js +37 -0
- package/dist/threed/managers/light-manager.js.map +1 -0
- package/dist/threed/managers/renderer-manager.d.ts +30 -0
- package/dist/threed/managers/renderer-manager.js +120 -0
- package/dist/threed/managers/renderer-manager.js.map +1 -0
- package/dist/threed/managers/scene-manager.d.ts +15 -0
- package/dist/threed/managers/scene-manager.js +48 -0
- package/dist/threed/managers/scene-manager.js.map +1 -0
- package/dist/threed/managers/types.d.ts +36 -0
- package/dist/threed/managers/types.js +2 -0
- package/dist/threed/managers/types.js.map +1 -0
- package/dist/threed/real-object-dom-element.js +11 -3
- package/dist/threed/real-object-dom-element.js.map +1 -1
- package/dist/threed/real-object-extrude.d.ts +1 -0
- package/dist/threed/real-object-extrude.js +7 -0
- package/dist/threed/real-object-extrude.js.map +1 -1
- package/dist/threed/real-object-gltf.js +6 -2
- package/dist/threed/real-object-gltf.js.map +1 -1
- package/dist/threed/real-object-mesh.js +4 -6
- package/dist/threed/real-object-mesh.js.map +1 -1
- package/dist/threed/real-object-registry.d.ts +7 -0
- package/dist/threed/real-object-registry.js +32 -0
- package/dist/threed/real-object-registry.js.map +1 -0
- package/dist/threed/real-object-scene.js +10 -5
- package/dist/threed/real-object-scene.js.map +1 -1
- package/dist/threed/real-object-sprite-2d.js.map +1 -1
- package/dist/threed/real-object-sprite.js +2 -0
- package/dist/threed/real-object-sprite.js.map +1 -1
- package/dist/threed/real-object-text.js +2 -0
- package/dist/threed/real-object-text.js.map +1 -1
- package/dist/threed/real-object.d.ts +3 -2
- package/dist/threed/real-object.js +7 -16
- package/dist/threed/real-object.js.map +1 -1
- package/dist/threed/three-dimensional-container.d.ts +1 -2
- package/dist/threed/three-dimensional-container.js.map +1 -1
- package/dist/threed/utils/dispose.d.ts +2 -0
- package/dist/threed/utils/dispose.js +32 -0
- package/dist/threed/utils/dispose.js.map +1 -0
- package/dist/vehicle.d.ts +248 -0
- package/dist/vehicle.js +133 -0
- package/dist/vehicle.js.map +1 -0
- package/dist/visualizer.d.ts +4 -5
- package/dist/visualizer.js +15 -28
- package/dist/visualizer.js.map +1 -1
- package/dist/wall.d.ts +232 -4
- package/dist/wall.js +1 -2
- package/dist/wall.js.map +1 -1
- package/icons/carrier.png +0 -0
- package/icons/signal-tower.png +0 -0
- package/icons/tank.png +0 -0
- package/icons/vehicle.png +0 -0
- package/package.json +16 -18
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import { __decorate } from "tslib";
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import { RealObjectGroup, RectPath, Shape, ValueHolder, sceneComponent } from '@hatiolab/things-scene';
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import * as THREE from 'three';
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import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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const NATURE = {
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mutable: false,
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resizable: true,
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rotatable: true,
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properties: [
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{
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type: 'number',
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label: 'value',
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name: 'value',
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property: 'value'
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},
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{
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type: 'checkbox',
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label: 'blink',
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name: 'blink',
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property: 'blink'
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}
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],
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help: 'scene/component/signal-tower'
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};
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/* ── 색상 상수 ── */
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const LIGHT_COLORS = {
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red: { on: '#cc0000', off: '#1a0505' },
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yellow: { on: '#cc8800', off: '#1a1400' },
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green: { on: '#00bb00', off: '#051a05' }
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};
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const BODY_COLOR = '#333333';
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const POLE_COLOR = '#888888';
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const RING_COLOR = '#222222';
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/* ── 2D 렌더 ── */
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const BLINK_PERIOD = 500; // ms
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function isBlinkOn() {
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return Math.floor(Date.now() / BLINK_PERIOD) % 2 === 0;
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}
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function renderSignalTower(ctx, x, y, w, h, value, blink) {
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const sep = Math.max(1, h * 0.01);
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const poleH = h * 0.08;
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const lightH = (h - sep * 2 - poleH) / 3;
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const blinkVisible = !blink || isBlinkOn();
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const lights = [
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{ color: LIGHT_COLORS.red, on: !!(value & 4) && blinkVisible },
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{ color: LIGHT_COLORS.yellow, on: !!(value & 2) && blinkVisible },
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{ color: LIGHT_COLORS.green, on: !!(value & 1) && blinkVisible }
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];
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let cy = y;
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for (let i = 0; i < 3; i++) {
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const light = lights[i];
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// light band — full width
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ctx.fillStyle = light.on ? light.color.on : light.color.off;
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ctx.fillRect(x, cy, w, lightH);
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// ON glow overlay
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if (light.on) {
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const cx = x + w / 2;
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const my = cy + lightH / 2;
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const grad = ctx.createRadialGradient(cx, my, 0, cx, my, w * 0.6);
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grad.addColorStop(0, '#ffffff88');
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grad.addColorStop(1, '#ffffff00');
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ctx.fillStyle = grad;
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ctx.fillRect(x, cy, w, lightH);
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}
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cy += lightH;
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// thin separator between lights
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if (i < 2) {
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ctx.fillStyle = RING_COLOR;
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ctx.fillRect(x, cy, w, sep);
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cy += sep;
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}
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}
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// pole stub
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const poleW = w * 0.3;
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ctx.fillStyle = POLE_COLOR;
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ctx.fillRect(x + (w - poleW) / 2, cy, poleW, poleH);
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}
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/* ── 3D 렌더 ── */
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export class SignalTower3D extends RealObjectGroup {
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_lightMeshes = [];
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build() {
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super.build();
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const { width, height } = this.component.bounds;
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const { depth } = this.component.state;
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const d = depth || width * 5;
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const radius = Math.min(width, height) / 2;
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// 경광등 부분: width 기반 고정 크기
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const lightH = radius * 1.8;
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const ringH = radius * 0.12;
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const capH = radius * 0.25;
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const baseH = radius * 0.15;
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// 경광등 헤드 총 높이 (등3 + 링4 + 캡)
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const headH = lightH * 3 + ringH * 4 + capH;
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// 폴: 전체 depth에서 헤드+베이스를 뺀 나머지
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const poleH = Math.max(radius * 0.5, d - headH - baseH);
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// ── static parts (merged) ──
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const statics = [];
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// base
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const baseGeo = new THREE.CylinderGeometry(radius * 1.4, radius * 1.4, baseH, 24);
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baseGeo.translate(0, baseH / 2, 0);
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statics.push(baseGeo);
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// pole
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const poleGeo = new THREE.CylinderGeometry(radius * 0.25, radius * 0.25, poleH, 12);
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poleGeo.translate(0, baseH + poleH / 2, 0);
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statics.push(poleGeo);
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let y = baseH + poleH;
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// ring between pole and first light
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const ring0Geo = new THREE.CylinderGeometry(radius * 1.05, radius * 1.05, ringH, 24);
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ring0Geo.translate(0, y + ringH / 2, 0);
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statics.push(ring0Geo);
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y += ringH;
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// rings between lights
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const lightOrder = ['green', 'yellow', 'red'];
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for (let i = 0; i < 3; i++) {
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y += lightH;
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if (i < 2) {
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const rGeo = new THREE.CylinderGeometry(radius * 1.05, radius * 1.05, ringH, 24);
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rGeo.translate(0, y + ringH / 2, 0);
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statics.push(rGeo);
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y += ringH;
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}
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}
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// cap
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const capGeo = new THREE.CylinderGeometry(radius * 0.5, radius * 1.05, capH, 24);
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capGeo.translate(0, y + capH / 2, 0);
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statics.push(capGeo);
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const mergedGeo = BufferGeometryUtils.mergeGeometries(statics);
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const staticMat = new THREE.MeshStandardMaterial({
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color: BODY_COLOR,
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roughness: 0.6,
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metalness: 0.3
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});
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const staticMesh = new THREE.Mesh(mergedGeo, staticMat);
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staticMesh.castShadow = true;
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this.object3d.add(staticMesh);
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// ── light meshes (individual for emissive control) ──
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this._lightMeshes = [];
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let ly = baseH + poleH + ringH;
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const value = this.component.value;
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const bitMap = [1, 2, 4]; // green, yellow, red
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for (let i = 0; i < 3; i++) {
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const colorKey = lightOrder[i];
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const isOn = !!(value & bitMap[i]);
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const lightGeo = new THREE.CylinderGeometry(radius, radius, lightH, 24);
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const lightMat = new THREE.MeshStandardMaterial({
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color: isOn ? 0x000000 : LIGHT_COLORS[colorKey].off,
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emissive: isOn ? new THREE.Color(LIGHT_COLORS[colorKey].on) : new THREE.Color(0x000000),
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emissiveIntensity: isOn ? 1.0 : 0,
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roughness: isOn ? 0.1 : 0.7,
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metalness: 0.1
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});
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const mesh = new THREE.Mesh(lightGeo, lightMat);
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mesh.position.y = ly + lightH / 2;
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mesh.castShadow = true;
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this.object3d.add(mesh);
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this._lightMeshes.push(mesh);
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ly += lightH + (i < 2 ? ringH : 0);
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}
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// center vertically
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const totalH = baseH + poleH + headH;
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this.object3d.children.forEach(child => {
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child.position.y -= totalH / 2;
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});
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+
}
|
|
168
|
+
updateLights(forceOff = false) {
|
|
169
|
+
const value = this.component.value;
|
|
170
|
+
const lightOrder = ['green', 'yellow', 'red'];
|
|
171
|
+
const bitMap = [1, 2, 4]; // green, yellow, red
|
|
172
|
+
for (let i = 0; i < this._lightMeshes.length; i++) {
|
|
173
|
+
const mat = this._lightMeshes[i].material;
|
|
174
|
+
const colorKey = lightOrder[i];
|
|
175
|
+
const isOn = !!(value & bitMap[i]) && !forceOff;
|
|
176
|
+
mat.color.set(isOn ? 0x000000 : LIGHT_COLORS[colorKey].off);
|
|
177
|
+
mat.emissive.set(isOn ? LIGHT_COLORS[colorKey].on : 0x000000);
|
|
178
|
+
mat.emissiveIntensity = isOn ? 1.0 : 0;
|
|
179
|
+
mat.roughness = isOn ? 0.1 : 0.7;
|
|
180
|
+
mat.needsUpdate = true;
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
blinkTick() {
|
|
184
|
+
this.updateLights(!isBlinkOn());
|
|
185
|
+
}
|
|
186
|
+
update() {
|
|
187
|
+
super.update();
|
|
188
|
+
this.updateLights();
|
|
189
|
+
}
|
|
190
|
+
updateDimension() {
|
|
191
|
+
this.clear();
|
|
192
|
+
this.build();
|
|
193
|
+
}
|
|
194
|
+
onchange(after, before) {
|
|
195
|
+
super.onchange(after, before);
|
|
196
|
+
if ('value' in after) {
|
|
197
|
+
this.updateLights();
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
/* ── Component 클래스 ── */
|
|
202
|
+
const MixedShape = ValueHolder(RectPath(Shape));
|
|
203
|
+
let SignalTower = class SignalTower extends MixedShape {
|
|
204
|
+
_blinkRaf = null;
|
|
205
|
+
_lastBlinkOn = false;
|
|
206
|
+
is3dish() {
|
|
207
|
+
return true;
|
|
208
|
+
}
|
|
209
|
+
buildRealObject() {
|
|
210
|
+
return new SignalTower3D(this);
|
|
211
|
+
}
|
|
212
|
+
get nature() {
|
|
213
|
+
return NATURE;
|
|
214
|
+
}
|
|
215
|
+
async ready() {
|
|
216
|
+
await super.ready();
|
|
217
|
+
if (this.getState('blink')) {
|
|
218
|
+
this._startBlink();
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
dispose() {
|
|
222
|
+
this._stopBlink();
|
|
223
|
+
super.dispose();
|
|
224
|
+
}
|
|
225
|
+
_startBlink() {
|
|
226
|
+
if (this._blinkRaf)
|
|
227
|
+
return;
|
|
228
|
+
const tick = () => {
|
|
229
|
+
const on = isBlinkOn();
|
|
230
|
+
if (on !== this._lastBlinkOn) {
|
|
231
|
+
this._lastBlinkOn = on;
|
|
232
|
+
this.invalidate();
|
|
233
|
+
if (this._realObject) {
|
|
234
|
+
;
|
|
235
|
+
this._realObject.blinkTick();
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
this._blinkRaf = requestAnimationFrame(tick);
|
|
239
|
+
};
|
|
240
|
+
this._blinkRaf = requestAnimationFrame(tick);
|
|
241
|
+
}
|
|
242
|
+
_stopBlink() {
|
|
243
|
+
if (!this._blinkRaf)
|
|
244
|
+
return;
|
|
245
|
+
cancelAnimationFrame(this._blinkRaf);
|
|
246
|
+
this._blinkRaf = null;
|
|
247
|
+
// 정상 점등 상태로 복원
|
|
248
|
+
this.invalidate();
|
|
249
|
+
if (this._realObject) {
|
|
250
|
+
;
|
|
251
|
+
this._realObject.updateLights();
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
onchange(after, before) {
|
|
255
|
+
super.onchange(after, before);
|
|
256
|
+
if ('value' in after || 'blink' in after) {
|
|
257
|
+
this.invalidate();
|
|
258
|
+
if (this.getState('blink')) {
|
|
259
|
+
this._startBlink();
|
|
260
|
+
}
|
|
261
|
+
else {
|
|
262
|
+
this._stopBlink();
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
render(ctx) {
|
|
267
|
+
const { left, top, width, height } = this.bounds;
|
|
268
|
+
renderSignalTower(ctx, left, top, width, height, this.value, !!this.getState('blink'));
|
|
269
|
+
}
|
|
270
|
+
};
|
|
271
|
+
SignalTower = __decorate([
|
|
272
|
+
sceneComponent('signal-tower')
|
|
273
|
+
], SignalTower);
|
|
274
|
+
export { SignalTower };
|
|
275
|
+
//# sourceMappingURL=signal-tower.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport {\n Component,\n ComponentNature,\n RealObjectGroup,\n RealObject,\n RectPath,\n Shape,\n ValueHolder,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'value',\n name: 'value',\n property: 'value'\n },\n {\n type: 'checkbox',\n label: 'blink',\n name: 'blink',\n property: 'blink'\n }\n ],\n help: 'scene/component/signal-tower'\n}\n\n/* ── 색상 상수 ── */\nconst LIGHT_COLORS = {\n red: { on: '#cc0000', off: '#1a0505' },\n yellow: { on: '#cc8800', off: '#1a1400' },\n green: { on: '#00bb00', off: '#051a05' }\n} as const\n\nconst BODY_COLOR = '#333333'\nconst POLE_COLOR = '#888888'\nconst RING_COLOR = '#222222'\n\n/* ── 2D 렌더 ── */\n\nconst BLINK_PERIOD = 500 // ms\n\nfunction isBlinkOn() {\n return Math.floor(Date.now() / BLINK_PERIOD) % 2 === 0\n}\n\nfunction renderSignalTower(ctx: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, value: number, blink: boolean) {\n const sep = Math.max(1, h * 0.01)\n const poleH = h * 0.08\n const lightH = (h - sep * 2 - poleH) / 3\n\n const blinkVisible = !blink || isBlinkOn()\n const lights = [\n { color: LIGHT_COLORS.red, on: !!(value & 4) && blinkVisible },\n { color: LIGHT_COLORS.yellow, on: !!(value & 2) && blinkVisible },\n { color: LIGHT_COLORS.green, on: !!(value & 1) && blinkVisible }\n ]\n\n let cy = y\n\n for (let i = 0; i < 3; i++) {\n const light = lights[i]\n\n // light band — full width\n ctx.fillStyle = light.on ? light.color.on : light.color.off\n ctx.fillRect(x, cy, w, lightH)\n\n // ON glow overlay\n if (light.on) {\n const cx = x + w / 2\n const my = cy + lightH / 2\n const grad = ctx.createRadialGradient(cx, my, 0, cx, my, w * 0.6)\n grad.addColorStop(0, '#ffffff88')\n grad.addColorStop(1, '#ffffff00')\n ctx.fillStyle = grad\n ctx.fillRect(x, cy, w, lightH)\n }\n\n cy += lightH\n\n // thin separator between lights\n if (i < 2) {\n ctx.fillStyle = RING_COLOR\n ctx.fillRect(x, cy, w, sep)\n cy += sep\n }\n }\n\n // pole stub\n const poleW = w * 0.3\n ctx.fillStyle = POLE_COLOR\n ctx.fillRect(x + (w - poleW) / 2, cy, poleW, poleH)\n}\n\n/* ── 3D 렌더 ── */\n\nexport class SignalTower3D extends RealObjectGroup {\n private _lightMeshes: THREE.Mesh[] = []\n\n build() {\n super.build()\n\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n const d = depth || width * 5\n\n const radius = Math.min(width, height) / 2\n\n // 경광등 부분: width 기반 고정 크기\n const lightH = radius * 1.8\n const ringH = radius * 0.12\n const capH = radius * 0.25\n const baseH = radius * 0.15\n\n // 경광등 헤드 총 높이 (등3 + 링4 + 캡)\n const headH = lightH * 3 + ringH * 4 + capH\n\n // 폴: 전체 depth에서 헤드+베이스를 뺀 나머지\n const poleH = Math.max(radius * 0.5, d - headH - baseH)\n\n // ── static parts (merged) ──\n const statics: THREE.BufferGeometry[] = []\n\n // base\n const baseGeo = new THREE.CylinderGeometry(radius * 1.4, radius * 1.4, baseH, 24)\n baseGeo.translate(0, baseH / 2, 0)\n statics.push(baseGeo)\n\n // pole\n const poleGeo = new THREE.CylinderGeometry(radius * 0.25, radius * 0.25, poleH, 12)\n poleGeo.translate(0, baseH + poleH / 2, 0)\n statics.push(poleGeo)\n\n let y = baseH + poleH\n\n // ring between pole and first light\n const ring0Geo = new THREE.CylinderGeometry(radius * 1.05, radius * 1.05, ringH, 24)\n ring0Geo.translate(0, y + ringH / 2, 0)\n statics.push(ring0Geo)\n y += ringH\n\n // rings between lights\n const lightOrder = ['green', 'yellow', 'red'] as const\n for (let i = 0; i < 3; i++) {\n y += lightH\n if (i < 2) {\n const rGeo = new THREE.CylinderGeometry(radius * 1.05, radius * 1.05, ringH, 24)\n rGeo.translate(0, y + ringH / 2, 0)\n statics.push(rGeo)\n y += ringH\n }\n }\n\n // cap\n const capGeo = new THREE.CylinderGeometry(radius * 0.5, radius * 1.05, capH, 24)\n capGeo.translate(0, y + capH / 2, 0)\n statics.push(capGeo)\n\n const mergedGeo = BufferGeometryUtils.mergeGeometries(statics)\n const staticMat = new THREE.MeshStandardMaterial({\n color: BODY_COLOR,\n roughness: 0.6,\n metalness: 0.3\n })\n const staticMesh = new THREE.Mesh(mergedGeo, staticMat)\n staticMesh.castShadow = true\n this.object3d.add(staticMesh)\n\n // ── light meshes (individual for emissive control) ──\n this._lightMeshes = []\n let ly = baseH + poleH + ringH\n const value = (this.component as unknown as SignalTower).value\n const bitMap = [1, 2, 4] // green, yellow, red\n\n for (let i = 0; i < 3; i++) {\n const colorKey = lightOrder[i]\n const isOn = !!(value & bitMap[i])\n\n const lightGeo = new THREE.CylinderGeometry(radius, radius, lightH, 24)\n const lightMat = new THREE.MeshStandardMaterial({\n color: isOn ? 0x000000 : LIGHT_COLORS[colorKey].off,\n emissive: isOn ? new THREE.Color(LIGHT_COLORS[colorKey].on) : new THREE.Color(0x000000),\n emissiveIntensity: isOn ? 1.0 : 0,\n roughness: isOn ? 0.1 : 0.7,\n metalness: 0.1\n })\n\n const mesh = new THREE.Mesh(lightGeo, lightMat)\n mesh.position.y = ly + lightH / 2\n mesh.castShadow = true\n this.object3d.add(mesh)\n this._lightMeshes.push(mesh)\n\n ly += lightH + (i < 2 ? ringH : 0)\n }\n\n // center vertically\n const totalH = baseH + poleH + headH\n this.object3d.children.forEach(child => {\n child.position.y -= totalH / 2\n })\n }\n\n updateLights(forceOff = false) {\n const value = (this.component as unknown as SignalTower).value\n const lightOrder = ['green', 'yellow', 'red'] as const\n const bitMap = [1, 2, 4] // green, yellow, red\n\n for (let i = 0; i < this._lightMeshes.length; i++) {\n const mat = this._lightMeshes[i].material as THREE.MeshStandardMaterial\n const colorKey = lightOrder[i]\n const isOn = !!(value & bitMap[i]) && !forceOff\n\n mat.color.set(isOn ? 0x000000 : LIGHT_COLORS[colorKey].off)\n mat.emissive.set(isOn ? LIGHT_COLORS[colorKey].on : 0x000000)\n mat.emissiveIntensity = isOn ? 1.0 : 0\n mat.roughness = isOn ? 0.1 : 0.7\n mat.needsUpdate = true\n }\n }\n\n blinkTick() {\n this.updateLights(!isBlinkOn())\n }\n\n update() {\n super.update()\n this.updateLights()\n }\n\n updateDimension() {\n this.clear()\n this.build()\n }\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n super.onchange(after, before)\n\n if ('value' in after) {\n this.updateLights()\n }\n }\n}\n\n/* ── Component 클래스 ── */\n\nconst MixedShape = ValueHolder(RectPath(Shape))\n\n@sceneComponent('signal-tower')\nexport class SignalTower extends MixedShape {\n private _blinkRaf: number | null = null\n private _lastBlinkOn: boolean = false\n\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new SignalTower3D(this as any)\n }\n\n get nature() {\n return NATURE\n }\n\n async ready() {\n await super.ready()\n if (this.getState('blink')) {\n this._startBlink()\n }\n }\n\n dispose() {\n this._stopBlink()\n super.dispose()\n }\n\n private _startBlink() {\n if (this._blinkRaf) return\n\n const tick = () => {\n const on = isBlinkOn()\n if (on !== this._lastBlinkOn) {\n this._lastBlinkOn = on\n this.invalidate()\n if (this._realObject) {\n ;(this._realObject as SignalTower3D).blinkTick()\n }\n }\n this._blinkRaf = requestAnimationFrame(tick)\n }\n\n this._blinkRaf = requestAnimationFrame(tick)\n }\n\n private _stopBlink() {\n if (!this._blinkRaf) return\n cancelAnimationFrame(this._blinkRaf)\n this._blinkRaf = null\n // 정상 점등 상태로 복원\n this.invalidate()\n if (this._realObject) {\n ;(this._realObject as SignalTower3D).updateLights()\n }\n }\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n super.onchange(after, before)\n\n if ('value' in after || 'blink' in after) {\n this.invalidate()\n\n if (this.getState('blink')) {\n this._startBlink()\n } else {\n this._stopBlink()\n }\n }\n }\n\n render(ctx: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n\n renderSignalTower(ctx, left, top, width, height, this.value, !!this.getState('blink'))\n }\n\n}\n"]}
|
package/dist/sphere.d.ts
CHANGED
|
@@ -1,6 +1,4 @@
|
|
|
1
|
-
import { ComponentNature, Ellipse } from '@hatiolab/things-scene';
|
|
2
|
-
import { RealObject } from './threed/real-object.js';
|
|
3
|
-
import { RealObjectMesh } from './threed/real-object-mesh.js';
|
|
1
|
+
import { ComponentNature, Ellipse, RealObject, RealObjectMesh } from '@hatiolab/things-scene';
|
|
4
2
|
export declare class Sphere3D extends RealObjectMesh {
|
|
5
3
|
buildGeometry(): void;
|
|
6
4
|
}
|
package/dist/sphere.js
CHANGED
|
@@ -2,9 +2,8 @@ import { __decorate } from "tslib";
|
|
|
2
2
|
/*
|
|
3
3
|
* Copyright © HatioLab Inc. All rights reserved.
|
|
4
4
|
*/
|
|
5
|
-
import { Ellipse, sceneComponent } from '@hatiolab/things-scene';
|
|
5
|
+
import { Ellipse, sceneComponent, RealObjectMesh } from '@hatiolab/things-scene';
|
|
6
6
|
import * as THREE from 'three';
|
|
7
|
-
import { RealObjectMesh } from './threed/real-object-mesh.js';
|
|
8
7
|
const NATURE = {
|
|
9
8
|
mutable: false,
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|
10
9
|
resizable: true,
|
package/dist/sphere.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sphere.js","sourceRoot":"","sources":["../src/sphere.ts"],"names":[],"mappings":";AAAA;;GAEG;AACH,OAAO,EAA8B,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAA;
|
|
1
|
+
{"version":3,"file":"sphere.js","sourceRoot":"","sources":["../src/sphere.ts"],"names":[],"mappings":";AAAA;;GAEG;AACH,OAAO,EAA8B,OAAO,EAAE,cAAc,EAAc,cAAc,EAAE,MAAM,wBAAwB,CAAA;AACxH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;IACd,IAAI,EAAE,wBAAwB;CAC/B,CAAA;AAED,MAAM,OAAO,QAAS,SAAQ,cAAc;IAC1C,aAAa;QACX,IAAI,EAAE,KAAK,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAA;QAExD,IAAI,QAAQ,GAAG,IAAI,KAAK,CAAC,cAAc,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAA;QAClD,QAAQ,CAAC,KAAK,CAAC,EAAE,EAAE,KAAK,EAAE,EAAE,CAAC,CAAA;QAE7B,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAA;IACnC,CAAC;CACF;AAGM,IAAM,MAAM,GAAZ,MAAM,MAAO,SAAQ,OAAO;IACjC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,QAAQ,CAAC,IAAW,CAAC,CAAA;IAClC,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF,CAAA;AAZY,MAAM;IADlB,cAAc,CAAC,QAAQ,CAAC;GACZ,MAAM,CAYlB","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\nimport { Component, ComponentNature, Ellipse, sceneComponent, RealObject, RealObjectMesh } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [],\n help: 'scene/component/sphere'\n}\n\nexport class Sphere3D extends RealObjectMesh {\n buildGeometry() {\n var { depth = 0, rx = 0, ry = 0 } = this.component.state\n\n let geometry = new THREE.SphereGeometry(1, 32, 16)\n geometry.scale(rx, depth, ry)\n\n this.object3d.geometry = geometry\n }\n}\n\n@sceneComponent('sphere')\nexport class Sphere extends Ellipse {\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new Sphere3D(this as any)\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n}\n"]}
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package/dist/sprite.d.ts
CHANGED
|
@@ -1,6 +1,235 @@
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|
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1
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-
import { ComponentNature, Shape } from '@hatiolab/things-scene';
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2
|
-
|
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3
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-
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1
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+
import { Component, ComponentNature, Shape, RealObject } from '@hatiolab/things-scene';
|
|
2
|
+
declare const Sprite_base: (new (...args: any[]) => {
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3
|
+
contains(x: any, y: any): boolean;
|
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4
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+
get path(): {
|
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5
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+
x: any;
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6
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+
y: any;
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|
7
|
+
}[];
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8
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+
set path(path: {
|
|
9
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+
x: any;
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|
10
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+
y: any;
|
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11
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+
}[]): any;
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12
|
+
get anchors(): {
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|
13
|
+
name: string;
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14
|
+
position: {
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15
|
+
x: any;
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16
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+
y: any;
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17
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+
};
|
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18
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+
}[];
|
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19
|
+
get bounds(): any;
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|
20
|
+
set bounds(bounds: any): any;
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21
|
+
render(ctx: any): void;
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22
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+
_app: any;
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+
_model: any;
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24
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+
_state: any;
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+
_delta: any;
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+
_animation: any;
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+
_animate: any;
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+
_parent: any;
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+
_disposed: any;
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+
_textHidden: any;
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31
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+
_text_substitutor: any;
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32
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+
_value_substitutor: any;
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33
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+
_mappings: any;
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|
34
|
+
_realObject: import("@hatiolab/things-scene").IRealObject | undefined;
|
|
35
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+
_cachedState: any;
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36
|
+
updatedAt: any;
|
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37
|
+
fontSize: any;
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38
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+
__cache__: any;
|
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39
|
+
created(): void;
|
|
40
|
+
added(parent: any): void;
|
|
41
|
+
removed(parent: any): void;
|
|
42
|
+
ready(): Promise<void>;
|
|
43
|
+
touch(): void;
|
|
44
|
+
clearCache(...attrs: any[]): void;
|
|
45
|
+
removeSelf(completely: any): void;
|
|
46
|
+
resetAnimation(): void;
|
|
47
|
+
dispose(): void;
|
|
48
|
+
get nature(): import("@hatiolab/things-scene").ComponentNature;
|
|
49
|
+
get disposed(): boolean;
|
|
50
|
+
isLayer(): boolean;
|
|
51
|
+
isGroup(): boolean;
|
|
52
|
+
isContainer(): this is import("@hatiolab/things-scene/dist-types/types/component").Container;
|
|
53
|
+
isLine(): boolean;
|
|
54
|
+
isRoot(): boolean;
|
|
55
|
+
isRootModel(): boolean;
|
|
56
|
+
is3dish(): boolean;
|
|
57
|
+
isIn3DSpace(): boolean;
|
|
58
|
+
isTemplate(): boolean;
|
|
59
|
+
isHTMLElement(): boolean;
|
|
60
|
+
isConnectable(): boolean;
|
|
61
|
+
isIdentifiable(): boolean;
|
|
62
|
+
isPositionable(): boolean;
|
|
63
|
+
replaceRefids(replaceMap: any): void;
|
|
64
|
+
get(property: any): any;
|
|
65
|
+
set(props: any, propval?: any): any;
|
|
66
|
+
getState(property: any): any;
|
|
67
|
+
setState(props: any, propval?: any): any;
|
|
68
|
+
get model(): any;
|
|
69
|
+
get state(): any;
|
|
70
|
+
get hierarchy(): any;
|
|
71
|
+
get volatile(): never[];
|
|
72
|
+
_applyProps(target: any, props: any, options: any): any;
|
|
73
|
+
move(offset: {
|
|
74
|
+
x: number;
|
|
75
|
+
y: number;
|
|
76
|
+
}, ...args: boolean[]): void;
|
|
77
|
+
symmetryX(x?: number): void;
|
|
78
|
+
symmetryY(y: number): void;
|
|
79
|
+
adjustResize(bounds: import("@hatiolab/things-scene").BOUNDS, origin_bounds: import("@hatiolab/things-scene").BOUNDS, diagonal: boolean): any;
|
|
80
|
+
adjustRotation(rotation: number, step: boolean): any;
|
|
81
|
+
outline(progress: number): any;
|
|
82
|
+
get center(): import("@hatiolab/things-scene").POINT;
|
|
83
|
+
set center(p: import("@hatiolab/things-scene").POINT): any;
|
|
84
|
+
get location(): import("@hatiolab/things-scene").POINT;
|
|
85
|
+
set location(l: import("@hatiolab/things-scene").POINT): any;
|
|
86
|
+
get rotate(): import("@hatiolab/things-scene").POINT;
|
|
87
|
+
set rotate(r: import("@hatiolab/things-scene").POINT): any;
|
|
88
|
+
get dimension(): import("@hatiolab/things-scene").DIMENSION;
|
|
89
|
+
set dimension(d: import("@hatiolab/things-scene").DIMENSION): any;
|
|
90
|
+
get drawPath(): import("@hatiolab/things-scene").POINT[];
|
|
91
|
+
get rotatePoint(): import("@hatiolab/things-scene").POINT;
|
|
92
|
+
get mutable(): boolean;
|
|
93
|
+
get resizable(): boolean;
|
|
94
|
+
get rotatable(): boolean;
|
|
95
|
+
buildRealObject(): import("@hatiolab/things-scene").IRealObject | undefined;
|
|
96
|
+
get realObject(): import("@hatiolab/things-scene").IRealObject | undefined;
|
|
97
|
+
draw(context?: import("@hatiolab/things-scene").SceneRenderContext): void;
|
|
98
|
+
prerender(context: import("@hatiolab/things-scene").SceneRenderContext): void;
|
|
99
|
+
postrender(context: import("@hatiolab/things-scene").SceneRenderContext): void;
|
|
100
|
+
prepare(resolve: (component: Component) => void, reject: (reason: any) => void): void;
|
|
101
|
+
prepareIf(condition: boolean): void;
|
|
102
|
+
drawText(context: import("@hatiolab/things-scene").SceneRenderContext): void;
|
|
103
|
+
drawStroke(context: import("@hatiolab/things-scene").SceneRenderContext, override?: Record<string, unknown>): void;
|
|
104
|
+
drawFill(context: import("@hatiolab/things-scene").SceneRenderContext, override?: Record<string, unknown>): void;
|
|
105
|
+
get strokeStyle(): any;
|
|
106
|
+
set strokeStyle(v: any): any;
|
|
107
|
+
get fillStyle(): any;
|
|
108
|
+
set fillStyle(v: any): any;
|
|
109
|
+
get fontColor(): string;
|
|
110
|
+
set fontColor(v: string): any;
|
|
111
|
+
get rotation(): number;
|
|
112
|
+
set rotation(v: number): any;
|
|
113
|
+
get decorators(): string[];
|
|
114
|
+
get decotag(): string;
|
|
115
|
+
get hidden(): boolean;
|
|
116
|
+
set hidden(v: boolean): any;
|
|
117
|
+
get tag(): string;
|
|
118
|
+
set tag(v: string): any;
|
|
119
|
+
get appendum(): any;
|
|
120
|
+
set appendum(v: any): any;
|
|
121
|
+
defaultTextSubstitutor(): any;
|
|
122
|
+
textLines(context?: import("@hatiolab/things-scene").SceneRenderContext): any;
|
|
123
|
+
get font(): string;
|
|
124
|
+
get lineHeight(): number;
|
|
125
|
+
get textSubstitutor(): () => string;
|
|
126
|
+
get text(): string;
|
|
127
|
+
set text(v: string): any;
|
|
128
|
+
get textBounds(): import("@hatiolab/things-scene").BOUNDS;
|
|
129
|
+
get textRotation(): number;
|
|
130
|
+
get textHidden(): boolean;
|
|
131
|
+
set textHidden(v: boolean): any;
|
|
132
|
+
get hasTextProperty(): boolean;
|
|
133
|
+
animate(opts: import("@hatiolab/things-scene/dist-types/animation/interfaces").AnimationConfig): any;
|
|
134
|
+
effect(context: import("@hatiolab/things-scene").SceneRenderContext, model: any): any;
|
|
135
|
+
serialize(...others: any[]): any;
|
|
136
|
+
trim(): void;
|
|
137
|
+
closeScene(data: any): void;
|
|
138
|
+
delta(attr?: string | object, value?: any): any;
|
|
139
|
+
invalidate(): void;
|
|
140
|
+
get value(): any;
|
|
141
|
+
set value(v: any): any;
|
|
142
|
+
get data(): any;
|
|
143
|
+
set data(v: any): any;
|
|
144
|
+
set tap(v: any): any;
|
|
145
|
+
get mappings(): any[];
|
|
146
|
+
get retention(): number;
|
|
147
|
+
get animation(): import("@hatiolab/things-scene/dist-types/animation/interfaces").AnimationController | undefined;
|
|
148
|
+
get started(): boolean;
|
|
149
|
+
set started(v: boolean): any;
|
|
150
|
+
get controls(): import("@hatiolab/things-scene").Control[] | undefined;
|
|
151
|
+
findFirst(finder: string | ((c: Component) => boolean), ...others: any[]): any;
|
|
152
|
+
findAll(s: string | ((c: Component) => boolean), ...others: any[]): any;
|
|
153
|
+
capture(x: number, y: number, except?: (c: Component) => boolean): any;
|
|
154
|
+
findAnchor(name: string): any;
|
|
155
|
+
isDescendible(container: Component): any;
|
|
156
|
+
getContext(component?: unknown): any;
|
|
157
|
+
get root(): Component;
|
|
158
|
+
get rootModel(): Component;
|
|
159
|
+
get parent(): Component;
|
|
160
|
+
set parent(v: Component): any;
|
|
161
|
+
get scalable(): boolean;
|
|
162
|
+
get stuck(): boolean;
|
|
163
|
+
get capturable(): boolean;
|
|
164
|
+
get position(): string;
|
|
165
|
+
get origin(): string;
|
|
166
|
+
get offset(): import("@hatiolab/things-scene").POINT;
|
|
167
|
+
get app(): import("@hatiolab/things-scene").ApplicationContext;
|
|
168
|
+
drawEffect(context: import("@hatiolab/things-scene").SceneRenderContext): void;
|
|
169
|
+
prepareFill(resolve: Function, reject: Function): void;
|
|
170
|
+
prepareFillIf(condition: boolean): void;
|
|
171
|
+
onchangeFill(after: Record<string, any>, before: Record<string, any>): void;
|
|
172
|
+
drawImage(context: import("@hatiolab/things-scene").SceneRenderContext, image: HTMLImageElement, left: number, top: number, width: number, height: number): void;
|
|
173
|
+
mutateBounds(logic: ((bounds: import("@hatiolab/things-scene").BOUNDS) => import("@hatiolab/things-scene").BOUNDS | void) | null, context?: any): void;
|
|
174
|
+
mutatePath(beforeLogic: ((path: import("@hatiolab/things-scene").POINT[]) => import("@hatiolab/things-scene").POINT[] | void) | null, afterLogic: ((path: import("@hatiolab/things-scene").POINT[]) => import("@hatiolab/things-scene").POINT[] | void) | null, context?: any): void;
|
|
175
|
+
access(accessor: string, data: any): any;
|
|
176
|
+
substitute(template: string, data: any): any;
|
|
177
|
+
onchangeMappings(after: Record<string, any>, before: Record<string, any>): void;
|
|
178
|
+
onchangeData(after: Record<string, any>, before: Record<string, any>): void;
|
|
179
|
+
buildMappings(): void;
|
|
180
|
+
executeMappings(force?: boolean): void;
|
|
181
|
+
disposeMappings(): void;
|
|
182
|
+
ondropfile(transfered: FileList, files: string[]): void;
|
|
183
|
+
transcoordS2P(x: number, y: number, rp?: import("@hatiolab/things-scene").POINT): import("@hatiolab/things-scene").POINT;
|
|
184
|
+
transcoordP2S(x: number, y: number, rp?: import("@hatiolab/things-scene").POINT): import("@hatiolab/things-scene").POINT;
|
|
185
|
+
transcoordS2T(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
186
|
+
transcoordT2P(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
187
|
+
transcoordT2S(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
188
|
+
transcoordS2TR(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
189
|
+
transcoordS2O(x: number, y: number, target: Component): import("@hatiolab/things-scene").POINT;
|
|
190
|
+
transcoordC2S(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
191
|
+
transcoordS2C(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
192
|
+
toParent(x: number, y: number, rp?: import("@hatiolab/things-scene").POINT): import("@hatiolab/things-scene").POINT;
|
|
193
|
+
fromParent(x: number, y: number, rp?: import("@hatiolab/things-scene").POINT): import("@hatiolab/things-scene").POINT;
|
|
194
|
+
toScene(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
195
|
+
fromScene(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
196
|
+
toLocal(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
197
|
+
toGlobal(x: number, y: number, top?: Component): import("@hatiolab/things-scene").POINT;
|
|
198
|
+
toOther(x: number, y: number, target: Component): import("@hatiolab/things-scene").POINT;
|
|
199
|
+
on(name: string | object, callback: Function, context?: any): any;
|
|
200
|
+
off(name?: string | object, callback?: Function, context?: any): any;
|
|
201
|
+
once(name: string | object, callback: Function, context?: any): any;
|
|
202
|
+
trigger(name: string, ...args: any[]): any;
|
|
203
|
+
delegate_on(delegator: any): any;
|
|
204
|
+
delegate_off(delegator: any): any;
|
|
205
|
+
onchange(after: Record<string, any>, before: Record<string, any>): void;
|
|
206
|
+
calculateBounds?(): void;
|
|
207
|
+
oncreate_element?(element: HTMLElement): void;
|
|
208
|
+
removeComponent(component: Component, ghost?: boolean): void;
|
|
209
|
+
addComponent(component: Component, ghost?: boolean): void;
|
|
210
|
+
insertComponentAt(component: Component, index: number, ghost?: boolean): void;
|
|
211
|
+
getOverlay(component: Component): HTMLElement | undefined;
|
|
212
|
+
findById(id: string): Component | undefined;
|
|
213
|
+
findByRefid(ref: string | number): Component | undefined;
|
|
214
|
+
findAllById(id: string): Component[];
|
|
215
|
+
resize(): void;
|
|
216
|
+
fit(type?: string): void;
|
|
217
|
+
get components(): Component[] | undefined;
|
|
218
|
+
get layout(): any;
|
|
219
|
+
get auxOverlay(): HTMLElement | undefined;
|
|
220
|
+
get isReady(): boolean;
|
|
221
|
+
get unitScale(): number;
|
|
222
|
+
get selected(): Component[];
|
|
223
|
+
set selected(_v: Component[]): any;
|
|
224
|
+
get focused(): Component | null;
|
|
225
|
+
set focused(_v: Component | null): any;
|
|
226
|
+
get hasSameParentForAllSelected(): boolean;
|
|
227
|
+
set hasSameParentForAllSelected(_v: boolean): any;
|
|
228
|
+
get fitMode(): string | undefined;
|
|
229
|
+
set fitMode(_v: string | undefined): any;
|
|
230
|
+
get element(): HTMLElement | null;
|
|
231
|
+
set element(_v: HTMLElement | null): any;
|
|
232
|
+
}) & typeof Shape;
|
|
4
233
|
export declare class Sprite extends Sprite_base {
|
|
5
234
|
is3dish(): boolean;
|
|
6
235
|
buildRealObject(): RealObject | undefined;
|
package/dist/sprite.js
CHANGED
|
@@ -2,8 +2,7 @@
|
|
|
2
2
|
* Copyright © HatioLab Inc. All rights reserved.
|
|
3
3
|
*/
|
|
4
4
|
import { __decorate } from "tslib";
|
|
5
|
-
import { RectPath, Shape, sceneComponent } from '@hatiolab/things-scene';
|
|
6
|
-
import { RealObjectSprite2D } from './threed/real-object-sprite-2d.js';
|
|
5
|
+
import { RectPath, Shape, sceneComponent, RealObjectSprite2D } from '@hatiolab/things-scene';
|
|
7
6
|
const NATURE = {
|
|
8
7
|
mutable: false,
|
|
9
8
|
resizable: true,
|
package/dist/sprite.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sprite.js","sourceRoot":"","sources":["../src/sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAEH,OAAO,EAA8B,QAAQ,EAAE,KAAK,EAAE,cAAc,
|
|
1
|
+
{"version":3,"file":"sprite.js","sourceRoot":"","sources":["../src/sprite.ts"],"names":[],"mappings":"AAAA;;GAEG;;AAEH,OAAO,EAA8B,QAAQ,EAAE,KAAK,EAAE,cAAc,EAAc,kBAAkB,EAAE,MAAM,wBAAwB,CAAA;AAEpI,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE,EAAE;CACf,CAAA;AAGM,IAAM,MAAM,GAAZ,MAAM,MAAO,SAAQ,QAAQ,CAAC,KAAK,CAAC;IACzC,OAAO;QACL,OAAO,IAAI,CAAA;IACb,CAAC;IAED,eAAe;QACb,OAAO,IAAI,kBAAkB,CAAC,IAAW,CAAC,CAAA;IAC5C,CAAC;IAED,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;CACF,CAAA;AAZY,MAAM;IADlB,cAAc,CAAC,QAAQ,CAAC;GACZ,MAAM,CAYlB","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, RectPath, Shape, sceneComponent, RealObject, RealObjectSprite2D } from '@hatiolab/things-scene'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: []\n}\n\n@sceneComponent('sprite')\nexport class Sprite extends RectPath(Shape) {\n is3dish(): boolean {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new RealObjectSprite2D(this as any)\n }\n\n get nature() {\n return NATURE\n }\n}\n"]}
|
package/dist/stock.d.ts
CHANGED
|
@@ -1,18 +1,30 @@
|
|
|
1
|
-
import { Component,
|
|
1
|
+
import { Component, RealObject } from '@hatiolab/things-scene';
|
|
2
2
|
import * as THREE from 'three';
|
|
3
|
-
|
|
4
|
-
|
|
3
|
+
/**
|
|
4
|
+
* Stock material/legend 정보를 제공하는 컴포넌트 인터페이스.
|
|
5
|
+
* Visualizer와 RackTable 모두 이를 구현한다.
|
|
6
|
+
*/
|
|
7
|
+
export interface StockMaterialProvider {
|
|
8
|
+
_stock_materials: THREE.Material[];
|
|
9
|
+
_default_material?: THREE.Material;
|
|
10
|
+
_empty_material?: THREE.Material;
|
|
11
|
+
legendTarget?: Component;
|
|
12
|
+
hideEmptyStock?: boolean;
|
|
13
|
+
}
|
|
5
14
|
export declare class Stock extends RealObject<THREE.Mesh> {
|
|
6
15
|
static defaultMaterial: THREE.MeshStandardMaterial;
|
|
16
|
+
static defaultEmptyMaterial: THREE.MeshStandardMaterial;
|
|
7
17
|
static stockGeometry: THREE.BoxGeometry;
|
|
8
18
|
_hideEmptyStock: boolean;
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
19
|
+
model: any;
|
|
20
|
+
constructor(component: Component, model: any);
|
|
21
|
+
protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
|
|
22
|
+
/**
|
|
23
|
+
* 가장 가까운 StockMaterialProvider 조상을 찾는다 (RackTable 또는 Visualizer).
|
|
24
|
+
*/
|
|
25
|
+
get provider(): StockMaterialProvider | undefined;
|
|
26
|
+
private get _legendStatus();
|
|
14
27
|
getMaterial(index: number): THREE.Material;
|
|
15
|
-
get visualizer(): Visualizer | undefined;
|
|
16
28
|
get stockMaterials(): THREE.Material[];
|
|
17
29
|
get userDefineDefaultMaterial(): THREE.Material;
|
|
18
30
|
get emptyMaterial(): THREE.Material;
|
|
@@ -20,7 +32,7 @@ export declare class Stock extends RealObject<THREE.Mesh> {
|
|
|
20
32
|
createStock(w: number, h: number, d: number): void;
|
|
21
33
|
onchangeStockData(data: any): void;
|
|
22
34
|
onBeforeRender: () => void;
|
|
23
|
-
onmouseup(e: MouseEvent,
|
|
35
|
+
onmouseup(e: MouseEvent, _context: unknown, callback: (arg: {
|
|
24
36
|
data: any;
|
|
25
37
|
location: string;
|
|
26
38
|
}) => void): void;
|