@openglobus/og 0.24.2 → 0.25.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (753) hide show
  1. package/lib/{js/Globe.d.ts → Globe.d.ts} +16 -18
  2. package/lib/{js/Object3d.d.ts → Object3d.d.ts} +1 -1
  3. package/lib/{@openglobus/js/camera → camera}/Camera.d.ts +16 -22
  4. package/lib/{@openglobus/js/camera → camera}/Frustum.d.ts +1 -1
  5. package/lib/control/CameraFrameComposer.d.ts +35 -0
  6. package/lib/control/KeyboardNavigation.d.ts +32 -0
  7. package/lib/control/MouseWheelZoomControl.d.ts +1 -0
  8. package/lib/{js/control → control/atmosphere}/Atmosphere.d.ts +9 -6
  9. package/lib/{@openglobus/js/control → control/atmosphere}/AtmosphereConfig.d.ts +6 -6
  10. package/lib/{js/control → control}/index.d.ts +3 -1
  11. package/lib/control/object3dManager/Object3dCollection.d.ts +21 -0
  12. package/lib/control/object3dManager/Object3dCollectionView.d.ts +15 -0
  13. package/lib/control/object3dManager/Object3dItemView.d.ts +10 -0
  14. package/lib/control/object3dManager/Object3dManager.d.ts +28 -0
  15. package/lib/control/object3dManager/Object3dManagerDialog.d.ts +23 -0
  16. package/lib/{js/control → control}/visibleExtent/Segment.d.ts +3 -3
  17. package/lib/entity/LabelWorker.worker.d.ts +1 -0
  18. package/lib/{@openglobus/js/index.d.ts → index.d.ts} +1 -0
  19. package/lib/og.css +1 -0
  20. package/lib/og.es.js +1 -0
  21. package/lib/{@openglobus/js/renderer → renderer}/Renderer.d.ts +28 -28
  22. package/lib/{@openglobus/js/scene → scene}/Planet.d.ts +3 -3
  23. package/lib/{@openglobus/js/segment → segment}/Segment.d.ts +1 -1
  24. package/lib/{js/segment → segment}/segmentHelper.d.ts +1 -1
  25. package/lib/{@openglobus/js/shaders → shaders/atmos}/atmos.d.ts +7 -5
  26. package/lib/{@openglobus/js/shaders → shaders/billboard}/billboard.d.ts +1 -1
  27. package/lib/shaders/drawnode/drawnode.d.ts +8 -0
  28. package/lib/{@openglobus/js/shaders/geoObject.d.ts → shaders/geo_object/geo_object.d.ts} +1 -1
  29. package/lib/{@openglobus/js/shaders → shaders/label}/label.d.ts +1 -1
  30. package/lib/{@openglobus/js/shaders → shaders/polyline}/polyline.d.ts +1 -1
  31. package/lib/shaders/ray/ray.d.ts +2 -0
  32. package/lib/{@openglobus/js/shaders → shaders/tone_mapping}/toneMapping.d.ts +1 -1
  33. package/lib/tsconfig.tsbuildinfo +1 -0
  34. package/lib/{@openglobus/js/ui → ui}/Dialog.d.ts +1 -1
  35. package/lib/{@openglobus/js/ui → ui}/View.d.ts +1 -0
  36. package/lib/{@openglobus/js/utils → utils}/BaseWorker.d.ts +2 -2
  37. package/lib/utils/PlainSegmentWorker.worker.d.ts +1 -0
  38. package/lib/utils/TerrainWorker.worker.d.ts +1 -0
  39. package/lib/{@openglobus/js/utils → utils}/objParser.d.ts +1 -1
  40. package/lib/{js/utils → utils}/shared.d.ts +16 -0
  41. package/lib/{js/webgl → webgl}/Framebuffer.d.ts +21 -5
  42. package/lib/{@openglobus/js/webgl → webgl}/Handler.d.ts +0 -1
  43. package/package.json +75 -68
  44. package/css/og.css +0 -1342
  45. package/lib/@openglobus/js/Globe.d.ts +0 -145
  46. package/lib/@openglobus/js/Object3d.d.ts +0 -81
  47. package/lib/@openglobus/js/control/Atmosphere.d.ts +0 -40
  48. package/lib/@openglobus/js/control/KeyboardNavigation.d.ts +0 -28
  49. package/lib/@openglobus/js/control/index.d.ts +0 -30
  50. package/lib/@openglobus/js/segment/segmentHelper.d.ts +0 -18
  51. package/lib/@openglobus/js/shaders/bloom.d.ts +0 -2
  52. package/lib/@openglobus/js/shaders/blur.d.ts +0 -3
  53. package/lib/@openglobus/js/shaders/drawnode.d.ts +0 -10
  54. package/lib/@openglobus/js/shaders/lumFilter.d.ts +0 -2
  55. package/lib/@openglobus/js/shaders/ray.d.ts +0 -2
  56. package/lib/@openglobus/js/shaders/utils.d.ts +0 -1
  57. package/lib/@openglobus/js/utils/shared.d.ts +0 -287
  58. package/lib/@openglobus/js/webgl/Framebuffer.d.ts +0 -97
  59. package/lib/@openglobus/og.css +0 -1
  60. package/lib/@openglobus/og.esm.js +0 -2
  61. package/lib/@openglobus/og.esm.js.map +0 -1
  62. package/lib/@openglobus/og.umd.js +0 -2
  63. package/lib/@openglobus/og.umd.js.map +0 -1
  64. package/lib/@openglobus/res/fonts/Ephesis-Regular.json +0 -4648
  65. package/lib/@openglobus/res/fonts/Ephesis-Regular.ttf.cfg +0 -1282
  66. package/lib/@openglobus/res/fonts/Ephesis-Regular.ttf.png +0 -0
  67. package/lib/@openglobus/res/fonts/Karla-Bold.json +0 -5252
  68. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +0 -920
  69. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
  70. package/lib/@openglobus/res/fonts/Karla-Light.json +0 -5252
  71. package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +0 -830
  72. package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
  73. package/lib/@openglobus/res/fonts/Karla-Medium.json +0 -5252
  74. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +0 -1196
  75. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
  76. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +0 -3332
  77. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +0 -1370
  78. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  79. package/lib/@openglobus/res/fonts/arial.js +0 -4325
  80. package/lib/js/Clock.d.ts +0 -106
  81. package/lib/js/Clock.js +0 -141
  82. package/lib/js/Deferred.d.ts +0 -6
  83. package/lib/js/Deferred.js +0 -13
  84. package/lib/js/Events.d.ts +0 -90
  85. package/lib/js/Events.js +0 -145
  86. package/lib/js/Extent.d.ts +0 -145
  87. package/lib/js/Extent.js +0 -278
  88. package/lib/js/Globe.js +0 -289
  89. package/lib/js/ImageCanvas.d.ts +0 -128
  90. package/lib/js/ImageCanvas.js +0 -203
  91. package/lib/js/Lock.d.ts +0 -15
  92. package/lib/js/Lock.js +0 -27
  93. package/lib/js/LonLat.d.ts +0 -128
  94. package/lib/js/LonLat.js +0 -192
  95. package/lib/js/Object3d.js +0 -508
  96. package/lib/js/Popup.d.ts +0 -49
  97. package/lib/js/Popup.js +0 -160
  98. package/lib/js/QueueArray.d.ts +0 -16
  99. package/lib/js/QueueArray.js +0 -63
  100. package/lib/js/Rectangle.d.ts +0 -76
  101. package/lib/js/Rectangle.js +0 -77
  102. package/lib/js/Stack.d.ts +0 -20
  103. package/lib/js/Stack.js +0 -42
  104. package/lib/js/astro/astro.d.ts +0 -39
  105. package/lib/js/astro/astro.js +0 -43
  106. package/lib/js/astro/earth.d.ts +0 -8
  107. package/lib/js/astro/earth.js +0 -75
  108. package/lib/js/astro/jd.d.ts +0 -234
  109. package/lib/js/astro/jd.js +0 -416
  110. package/lib/js/astro/orbit.d.ts +0 -5
  111. package/lib/js/astro/orbit.js +0 -104
  112. package/lib/js/astro/rotation.d.ts +0 -2
  113. package/lib/js/astro/rotation.js +0 -25
  114. package/lib/js/bv/Box.d.ts +0 -32
  115. package/lib/js/bv/Box.js +0 -53
  116. package/lib/js/bv/Sphere.d.ts +0 -37
  117. package/lib/js/bv/Sphere.js +0 -31
  118. package/lib/js/bv/index.d.ts +0 -3
  119. package/lib/js/bv/index.js +0 -3
  120. package/lib/js/camera/Camera.d.ts +0 -361
  121. package/lib/js/camera/Camera.js +0 -541
  122. package/lib/js/camera/Frustum.d.ts +0 -142
  123. package/lib/js/camera/Frustum.js +0 -246
  124. package/lib/js/camera/PlanetCamera.d.ts +0 -247
  125. package/lib/js/camera/PlanetCamera.js +0 -513
  126. package/lib/js/camera/index.d.ts +0 -3
  127. package/lib/js/camera/index.js +0 -3
  128. package/lib/js/cons.d.ts +0 -40
  129. package/lib/js/cons.js +0 -92
  130. package/lib/js/control/Atmosphere.js +0 -401
  131. package/lib/js/control/AtmosphereConfig.d.ts +0 -59
  132. package/lib/js/control/AtmosphereConfig.js +0 -348
  133. package/lib/js/control/CameraLock.d.ts +0 -38
  134. package/lib/js/control/CameraLock.js +0 -216
  135. package/lib/js/control/CompassButton.d.ts +0 -16
  136. package/lib/js/control/CompassButton.js +0 -118
  137. package/lib/js/control/Control.d.ts +0 -100
  138. package/lib/js/control/Control.js +0 -137
  139. package/lib/js/control/DebugInfo.d.ts +0 -25
  140. package/lib/js/control/DebugInfo.js +0 -318
  141. package/lib/js/control/DrawingSwitcher.d.ts +0 -13
  142. package/lib/js/control/DrawingSwitcher.js +0 -94
  143. package/lib/js/control/EarthCoordinates.d.ts +0 -41
  144. package/lib/js/control/EarthCoordinates.js +0 -161
  145. package/lib/js/control/GeoImageDragControl.d.ts +0 -22
  146. package/lib/js/control/GeoImageDragControl.js +0 -102
  147. package/lib/js/control/KeyboardNavigation.d.ts +0 -28
  148. package/lib/js/control/KeyboardNavigation.js +0 -143
  149. package/lib/js/control/LayerAnimation.d.ts +0 -71
  150. package/lib/js/control/LayerAnimation.js +0 -283
  151. package/lib/js/control/LayerSwitcher.d.ts +0 -38
  152. package/lib/js/control/LayerSwitcher.js +0 -151
  153. package/lib/js/control/Lighting.d.ts +0 -54
  154. package/lib/js/control/Lighting.js +0 -459
  155. package/lib/js/control/MouseNavigation.d.ts +0 -76
  156. package/lib/js/control/MouseNavigation.js +0 -414
  157. package/lib/js/control/MouseWheelZoomControl.d.ts +0 -0
  158. package/lib/js/control/MouseWheelZoomControl.js +0 -270
  159. package/lib/js/control/OldMouseNavigation.d.ts +0 -65
  160. package/lib/js/control/OldMouseNavigation.js +0 -368
  161. package/lib/js/control/RulerSwitcher.d.ts +0 -18
  162. package/lib/js/control/RulerSwitcher.js +0 -57
  163. package/lib/js/control/ScaleControl.d.ts +0 -25
  164. package/lib/js/control/ScaleControl.js +0 -97
  165. package/lib/js/control/SegmentBoundVisualization.d.ts +0 -13
  166. package/lib/js/control/SegmentBoundVisualization.js +0 -37
  167. package/lib/js/control/ShowFps.d.ts +0 -10
  168. package/lib/js/control/ShowFps.js +0 -20
  169. package/lib/js/control/SimpleNavigation.d.ts +0 -43
  170. package/lib/js/control/SimpleNavigation.js +0 -196
  171. package/lib/js/control/SimpleSkyBackground.d.ts +0 -18
  172. package/lib/js/control/SimpleSkyBackground.js +0 -187
  173. package/lib/js/control/Sun.d.ts +0 -34
  174. package/lib/js/control/Sun.js +0 -117
  175. package/lib/js/control/ToggleWireframe.d.ts +0 -15
  176. package/lib/js/control/ToggleWireframe.js +0 -28
  177. package/lib/js/control/TouchNavigation.d.ts +0 -53
  178. package/lib/js/control/TouchNavigation.js +0 -266
  179. package/lib/js/control/ZoomControl.d.ts +0 -28
  180. package/lib/js/control/ZoomControl.js +0 -86
  181. package/lib/js/control/drawing/DrawingControl.d.ts +0 -12
  182. package/lib/js/control/drawing/DrawingControl.js +0 -35
  183. package/lib/js/control/drawing/LineStringDrawingScene.d.ts +0 -15
  184. package/lib/js/control/drawing/LineStringDrawingScene.js +0 -139
  185. package/lib/js/control/drawing/PolygonDrawingScene.d.ts +0 -98
  186. package/lib/js/control/drawing/PolygonDrawingScene.js +0 -533
  187. package/lib/js/control/elevationProfile/ElevationProfile.d.ts +0 -77
  188. package/lib/js/control/elevationProfile/ElevationProfile.js +0 -248
  189. package/lib/js/control/elevationProfile/ElevationProfileButtonsView.d.ts +0 -15
  190. package/lib/js/control/elevationProfile/ElevationProfileButtonsView.js +0 -61
  191. package/lib/js/control/elevationProfile/ElevationProfileControl.d.ts +0 -33
  192. package/lib/js/control/elevationProfile/ElevationProfileControl.js +0 -151
  193. package/lib/js/control/elevationProfile/ElevationProfileLegend.d.ts +0 -20
  194. package/lib/js/control/elevationProfile/ElevationProfileLegend.js +0 -82
  195. package/lib/js/control/elevationProfile/ElevationProfileScene.d.ts +0 -80
  196. package/lib/js/control/elevationProfile/ElevationProfileScene.js +0 -542
  197. package/lib/js/control/elevationProfile/ElevationProfileView.d.ts +0 -65
  198. package/lib/js/control/elevationProfile/ElevationProfileView.js +0 -504
  199. package/lib/js/control/elevationProfile/PointListDialog.d.ts +0 -12
  200. package/lib/js/control/elevationProfile/PointListDialog.js +0 -57
  201. package/lib/js/control/geoObjectEditor/ArrowEntity.d.ts +0 -15
  202. package/lib/js/control/geoObjectEditor/ArrowEntity.js +0 -59
  203. package/lib/js/control/geoObjectEditor/AxisTrackEntity.d.ts +0 -9
  204. package/lib/js/control/geoObjectEditor/AxisTrackEntity.js +0 -93
  205. package/lib/js/control/geoObjectEditor/GeoObjectEditor.d.ts +0 -13
  206. package/lib/js/control/geoObjectEditor/GeoObjectEditor.js +0 -30
  207. package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.d.ts +0 -69
  208. package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.js +0 -488
  209. package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.d.ts +0 -127
  210. package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.js +0 -549
  211. package/lib/js/control/geoObjectEditor/MoveAxisEntity.d.ts +0 -17
  212. package/lib/js/control/geoObjectEditor/MoveAxisEntity.js +0 -107
  213. package/lib/js/control/geoObjectEditor/MovePlaneEntity.d.ts +0 -7
  214. package/lib/js/control/geoObjectEditor/MovePlaneEntity.js +0 -31
  215. package/lib/js/control/geoObjectEditor/RotateEntity.d.ts +0 -9
  216. package/lib/js/control/geoObjectEditor/RotateEntity.js +0 -105
  217. package/lib/js/control/geoObjectEditor/colors.d.ts +0 -8
  218. package/lib/js/control/geoObjectEditor/colors.js +0 -8
  219. package/lib/js/control/heightRuler/HeightRuler.d.ts +0 -7
  220. package/lib/js/control/heightRuler/HeightRuler.js +0 -11
  221. package/lib/js/control/heightRuler/HeightRulerScene.d.ts +0 -35
  222. package/lib/js/control/heightRuler/HeightRulerScene.js +0 -181
  223. package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +0 -6
  224. package/lib/js/control/heightRuler/HeightRulerSwitcher.js +0 -13
  225. package/lib/js/control/index.js +0 -30
  226. package/lib/js/control/ruler/Ruler.d.ts +0 -14
  227. package/lib/js/control/ruler/Ruler.js +0 -23
  228. package/lib/js/control/ruler/RulerScene.d.ts +0 -88
  229. package/lib/js/control/ruler/RulerScene.js +0 -324
  230. package/lib/js/control/selection/Selection.d.ts +0 -56
  231. package/lib/js/control/selection/Selection.js +0 -78
  232. package/lib/js/control/selection/SelectionScene.d.ts +0 -44
  233. package/lib/js/control/selection/SelectionScene.js +0 -272
  234. package/lib/js/control/timeline/TimelineControl.d.ts +0 -18
  235. package/lib/js/control/timeline/TimelineControl.js +0 -81
  236. package/lib/js/control/timeline/TimelineModel.d.ts +0 -41
  237. package/lib/js/control/timeline/TimelineModel.js +0 -104
  238. package/lib/js/control/timeline/TimelineView.d.ts +0 -86
  239. package/lib/js/control/timeline/TimelineView.js +0 -363
  240. package/lib/js/control/timeline/timelineUtils.d.ts +0 -12
  241. package/lib/js/control/timeline/timelineUtils.js +0 -112
  242. package/lib/js/control/visibleExtent/Segment.js +0 -1301
  243. package/lib/js/control/visibleExtent/VisibleExtent.js +0 -56
  244. package/lib/js/control/visibleExtent/drawnode.d.ts +0 -7
  245. package/lib/js/control/visibleExtent/drawnode.js +0 -718
  246. package/lib/js/ellipsoid/Ellipsoid.d.ts +0 -194
  247. package/lib/js/ellipsoid/Ellipsoid.js +0 -459
  248. package/lib/js/ellipsoid/index.d.ts +0 -4
  249. package/lib/js/ellipsoid/index.js +0 -4
  250. package/lib/js/ellipsoid/mars.d.ts +0 -6
  251. package/lib/js/ellipsoid/mars.js +0 -6
  252. package/lib/js/ellipsoid/moon.d.ts +0 -6
  253. package/lib/js/ellipsoid/moon.js +0 -6
  254. package/lib/js/ellipsoid/wgs84.d.ts +0 -6
  255. package/lib/js/ellipsoid/wgs84.js +0 -6
  256. package/lib/js/entity/BaseBillboard.d.ts +0 -225
  257. package/lib/js/entity/BaseBillboard.js +0 -284
  258. package/lib/js/entity/BaseBillboardHandler.d.ts +0 -81
  259. package/lib/js/entity/BaseBillboardHandler.js +0 -546
  260. package/lib/js/entity/Billboard.d.ts +0 -114
  261. package/lib/js/entity/Billboard.js +0 -127
  262. package/lib/js/entity/BillboardHandler.d.ts +0 -15
  263. package/lib/js/entity/BillboardHandler.js +0 -103
  264. package/lib/js/entity/Entity.d.ts +0 -630
  265. package/lib/js/entity/Entity.js +0 -957
  266. package/lib/js/entity/EntityCollection.d.ts +0 -368
  267. package/lib/js/entity/EntityCollection.js +0 -655
  268. package/lib/js/entity/GeoObject.d.ts +0 -257
  269. package/lib/js/entity/GeoObject.js +0 -318
  270. package/lib/js/entity/GeoObjectHandler.d.ts +0 -81
  271. package/lib/js/entity/GeoObjectHandler.js +0 -515
  272. package/lib/js/entity/Geometry.d.ts +0 -125
  273. package/lib/js/entity/Geometry.js +0 -291
  274. package/lib/js/entity/GeometryHandler.d.ts +0 -86
  275. package/lib/js/entity/GeometryHandler.js +0 -745
  276. package/lib/js/entity/InstanceData.d.ts +0 -76
  277. package/lib/js/entity/InstanceData.js +0 -347
  278. package/lib/js/entity/Label.d.ts +0 -230
  279. package/lib/js/entity/Label.js +0 -322
  280. package/lib/js/entity/LabelHandler.d.ts +0 -65
  281. package/lib/js/entity/LabelHandler.js +0 -696
  282. package/lib/js/entity/LabelWorker.d.ts +0 -15
  283. package/lib/js/entity/LabelWorker.js +0 -163
  284. package/lib/js/entity/PointCloud.d.ts +0 -179
  285. package/lib/js/entity/PointCloud.js +0 -327
  286. package/lib/js/entity/PointCloudHandler.d.ts +0 -42
  287. package/lib/js/entity/PointCloudHandler.js +0 -82
  288. package/lib/js/entity/Polyline.d.ts +0 -360
  289. package/lib/js/entity/Polyline.js +0 -1635
  290. package/lib/js/entity/PolylineHandler.d.ts +0 -29
  291. package/lib/js/entity/PolylineHandler.js +0 -103
  292. package/lib/js/entity/Ray.d.ts +0 -135
  293. package/lib/js/entity/Ray.js +0 -171
  294. package/lib/js/entity/RayHandler.d.ts +0 -70
  295. package/lib/js/entity/RayHandler.js +0 -496
  296. package/lib/js/entity/Strip.d.ts +0 -141
  297. package/lib/js/entity/Strip.js +0 -417
  298. package/lib/js/entity/StripHandler.d.ts +0 -42
  299. package/lib/js/entity/StripHandler.js +0 -110
  300. package/lib/js/entity/index.d.ts +0 -10
  301. package/lib/js/entity/index.js +0 -10
  302. package/lib/js/index.d.ts +0 -34
  303. package/lib/js/index.js +0 -34
  304. package/lib/js/input/KeyboardHandler.d.ts +0 -33
  305. package/lib/js/input/KeyboardHandler.js +0 -159
  306. package/lib/js/input/MouseHandler.d.ts +0 -17
  307. package/lib/js/input/MouseHandler.js +0 -92
  308. package/lib/js/input/TouchHandler.d.ts +0 -11
  309. package/lib/js/input/TouchHandler.js +0 -42
  310. package/lib/js/input/input.d.ts +0 -3
  311. package/lib/js/input/input.js +0 -47
  312. package/lib/js/layer/BaseGeoImage.d.ts +0 -146
  313. package/lib/js/layer/BaseGeoImage.js +0 -382
  314. package/lib/js/layer/Bing.d.ts +0 -5
  315. package/lib/js/layer/Bing.js +0 -41
  316. package/lib/js/layer/CanvasTiles.d.ts +0 -104
  317. package/lib/js/layer/CanvasTiles.js +0 -292
  318. package/lib/js/layer/GeoImage.d.ts +0 -62
  319. package/lib/js/layer/GeoImage.js +0 -133
  320. package/lib/js/layer/GeoTexture2d.d.ts +0 -18
  321. package/lib/js/layer/GeoTexture2d.js +0 -37
  322. package/lib/js/layer/GeoVideo.d.ts +0 -69
  323. package/lib/js/layer/GeoVideo.js +0 -157
  324. package/lib/js/layer/KML.d.ts +0 -74
  325. package/lib/js/layer/KML.js +0 -303
  326. package/lib/js/layer/Layer.d.ts +0 -416
  327. package/lib/js/layer/Layer.js +0 -734
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  543. /package/lib/{@openglobus/js/Clock.d.ts → Clock.d.ts} +0 -0
  544. /package/lib/{@openglobus/js/Deferred.d.ts → Deferred.d.ts} +0 -0
  545. /package/lib/{@openglobus/js/Events.d.ts → Events.d.ts} +0 -0
  546. /package/lib/{@openglobus/js/Extent.d.ts → Extent.d.ts} +0 -0
  547. /package/lib/{@openglobus/js/ImageCanvas.d.ts → ImageCanvas.d.ts} +0 -0
  548. /package/lib/{@openglobus/js/Lock.d.ts → Lock.d.ts} +0 -0
  549. /package/lib/{@openglobus/js/LonLat.d.ts → LonLat.d.ts} +0 -0
  550. /package/lib/{@openglobus/js/Popup.d.ts → Popup.d.ts} +0 -0
  551. /package/lib/{@openglobus/js/QueueArray.d.ts → QueueArray.d.ts} +0 -0
  552. /package/lib/{@openglobus/js/Rectangle.d.ts → Rectangle.d.ts} +0 -0
  553. /package/lib/{@openglobus/js/Stack.d.ts → Stack.d.ts} +0 -0
  554. /package/lib/{@openglobus/js/astro → astro}/astro.d.ts +0 -0
  555. /package/lib/{@openglobus/js/astro → astro}/earth.d.ts +0 -0
  556. /package/lib/{@openglobus/js/astro → astro}/jd.d.ts +0 -0
  557. /package/lib/{@openglobus/js/astro → astro}/orbit.d.ts +0 -0
  558. /package/lib/{@openglobus/js/astro → astro}/rotation.d.ts +0 -0
  559. /package/lib/{@openglobus/js/bv → bv}/Box.d.ts +0 -0
  560. /package/lib/{@openglobus/js/bv → bv}/Sphere.d.ts +0 -0
  561. /package/lib/{@openglobus/js/bv → bv}/index.d.ts +0 -0
  562. /package/lib/{@openglobus/js/camera → camera}/PlanetCamera.d.ts +0 -0
  563. /package/lib/{@openglobus/js/camera → camera}/index.d.ts +0 -0
  564. /package/lib/{@openglobus/js/cons.d.ts → cons.d.ts} +0 -0
  565. /package/lib/{@openglobus/js/control → control}/CameraLock.d.ts +0 -0
  566. /package/lib/{@openglobus/js/control → control}/CompassButton.d.ts +0 -0
  567. /package/lib/{@openglobus/js/control → control}/Control.d.ts +0 -0
  568. /package/lib/{@openglobus/js/control → control}/DebugInfo.d.ts +0 -0
  569. /package/lib/{@openglobus/js/control → control}/DrawingSwitcher.d.ts +0 -0
  570. /package/lib/{@openglobus/js/control → control}/EarthCoordinates.d.ts +0 -0
  571. /package/lib/{@openglobus/js/control → control}/GeoImageDragControl.d.ts +0 -0
  572. /package/lib/{@openglobus/js/control → control}/LayerAnimation.d.ts +0 -0
  573. /package/lib/{@openglobus/js/control → control}/LayerSwitcher.d.ts +0 -0
  574. /package/lib/{@openglobus/js/control → control}/Lighting.d.ts +0 -0
  575. /package/lib/{@openglobus/js/control → control}/MouseNavigation.d.ts +0 -0
  576. /package/lib/{@openglobus/js/control → control}/OldMouseNavigation.d.ts +0 -0
  577. /package/lib/{@openglobus/js/control → control}/RulerSwitcher.d.ts +0 -0
  578. /package/lib/{@openglobus/js/control → control}/ScaleControl.d.ts +0 -0
  579. /package/lib/{@openglobus/js/control → control}/SegmentBoundVisualization.d.ts +0 -0
  580. /package/lib/{@openglobus/js/control → control}/ShowFps.d.ts +0 -0
  581. /package/lib/{@openglobus/js/control → control}/SimpleNavigation.d.ts +0 -0
  582. /package/lib/{@openglobus/js/control → control}/SimpleSkyBackground.d.ts +0 -0
  583. /package/lib/{@openglobus/js/control → control}/Sun.d.ts +0 -0
  584. /package/lib/{@openglobus/js/control → control}/ToggleWireframe.d.ts +0 -0
  585. /package/lib/{@openglobus/js/control → control}/TouchNavigation.d.ts +0 -0
  586. /package/lib/{@openglobus/js/control → control}/ZoomControl.d.ts +0 -0
  587. /package/lib/{@openglobus/js/control → control}/drawing/DrawingControl.d.ts +0 -0
  588. /package/lib/{@openglobus/js/control → control}/drawing/LineStringDrawingScene.d.ts +0 -0
  589. /package/lib/{@openglobus/js/control → control}/drawing/PolygonDrawingScene.d.ts +0 -0
  590. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfile.d.ts +0 -0
  591. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileButtonsView.d.ts +0 -0
  592. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileControl.d.ts +0 -0
  593. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileLegend.d.ts +0 -0
  594. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileScene.d.ts +0 -0
  595. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileView.d.ts +0 -0
  596. /package/lib/{@openglobus/js/control → control}/elevationProfile/PointListDialog.d.ts +0 -0
  597. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/ArrowEntity.d.ts +0 -0
  598. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/AxisTrackEntity.d.ts +0 -0
  599. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/GeoObjectEditor.d.ts +0 -0
  600. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/GeoObjectEditorDialog.d.ts +0 -0
  601. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/GeoObjectEditorScene.d.ts +0 -0
  602. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/MoveAxisEntity.d.ts +0 -0
  603. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/MovePlaneEntity.d.ts +0 -0
  604. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/RotateEntity.d.ts +0 -0
  605. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/colors.d.ts +0 -0
  606. /package/lib/{@openglobus/js/control → control}/heightRuler/HeightRuler.d.ts +0 -0
  607. /package/lib/{@openglobus/js/control → control}/heightRuler/HeightRulerScene.d.ts +0 -0
  608. /package/lib/{@openglobus/js/control → control}/heightRuler/HeightRulerSwitcher.d.ts +0 -0
  609. /package/lib/{@openglobus/js/control → control}/ruler/Ruler.d.ts +0 -0
  610. /package/lib/{@openglobus/js/control → control}/ruler/RulerScene.d.ts +0 -0
  611. /package/lib/{@openglobus/js/control → control}/selection/Selection.d.ts +0 -0
  612. /package/lib/{@openglobus/js/control → control}/selection/SelectionScene.d.ts +0 -0
  613. /package/lib/{@openglobus/js/control → control}/timeline/TimelineControl.d.ts +0 -0
  614. /package/lib/{@openglobus/js/control → control}/timeline/TimelineModel.d.ts +0 -0
  615. /package/lib/{@openglobus/js/control → control}/timeline/TimelineView.d.ts +0 -0
  616. /package/lib/{@openglobus/js/control → control}/timeline/timelineUtils.d.ts +0 -0
  617. /package/lib/{js/control → control}/visibleExtent/VisibleExtent.d.ts +0 -0
  618. /package/lib/{@openglobus/js/control → control}/visibleExtent/drawnode.d.ts +0 -0
  619. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/Ellipsoid.d.ts +0 -0
  620. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/index.d.ts +0 -0
  621. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/mars.d.ts +0 -0
  622. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/moon.d.ts +0 -0
  623. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/wgs84.d.ts +0 -0
  624. /package/lib/{@openglobus/js/entity → entity}/BaseBillboard.d.ts +0 -0
  625. /package/lib/{@openglobus/js/entity → entity}/BaseBillboardHandler.d.ts +0 -0
  626. /package/lib/{@openglobus/js/entity → entity}/Billboard.d.ts +0 -0
  627. /package/lib/{@openglobus/js/entity → entity}/BillboardHandler.d.ts +0 -0
  628. /package/lib/{@openglobus/js/entity → entity}/Entity.d.ts +0 -0
  629. /package/lib/{@openglobus/js/entity → entity}/EntityCollection.d.ts +0 -0
  630. /package/lib/{@openglobus/js/entity → entity}/GeoObject.d.ts +0 -0
  631. /package/lib/{@openglobus/js/entity → entity}/GeoObjectHandler.d.ts +0 -0
  632. /package/lib/{@openglobus/js/entity → entity}/Geometry.d.ts +0 -0
  633. /package/lib/{@openglobus/js/entity → entity}/GeometryHandler.d.ts +0 -0
  634. /package/lib/{@openglobus/js/entity → entity}/InstanceData.d.ts +0 -0
  635. /package/lib/{@openglobus/js/entity → entity}/Label.d.ts +0 -0
  636. /package/lib/{@openglobus/js/entity → entity}/LabelHandler.d.ts +0 -0
  637. /package/lib/{@openglobus/js/entity → entity}/LabelWorker.d.ts +0 -0
  638. /package/lib/{@openglobus/js/entity → entity}/PointCloud.d.ts +0 -0
  639. /package/lib/{@openglobus/js/entity → entity}/PointCloudHandler.d.ts +0 -0
  640. /package/lib/{@openglobus/js/entity → entity}/Polyline.d.ts +0 -0
  641. /package/lib/{@openglobus/js/entity → entity}/PolylineHandler.d.ts +0 -0
  642. /package/lib/{@openglobus/js/entity → entity}/Ray.d.ts +0 -0
  643. /package/lib/{@openglobus/js/entity → entity}/RayHandler.d.ts +0 -0
  644. /package/lib/{@openglobus/js/entity → entity}/Strip.d.ts +0 -0
  645. /package/lib/{@openglobus/js/entity → entity}/StripHandler.d.ts +0 -0
  646. /package/lib/{@openglobus/js/entity → entity}/index.d.ts +0 -0
  647. /package/lib/{@openglobus/js/input → input}/KeyboardHandler.d.ts +0 -0
  648. /package/lib/{@openglobus/js/input → input}/MouseHandler.d.ts +0 -0
  649. /package/lib/{@openglobus/js/input → input}/TouchHandler.d.ts +0 -0
  650. /package/lib/{@openglobus/js/input → input}/input.d.ts +0 -0
  651. /package/lib/{@openglobus/js/layer → layer}/BaseGeoImage.d.ts +0 -0
  652. /package/lib/{@openglobus/js/layer → layer}/Bing.d.ts +0 -0
  653. /package/lib/{@openglobus/js/layer → layer}/CanvasTiles.d.ts +0 -0
  654. /package/lib/{@openglobus/js/layer → layer}/GeoImage.d.ts +0 -0
  655. /package/lib/{@openglobus/js/layer → layer}/GeoTexture2d.d.ts +0 -0
  656. /package/lib/{@openglobus/js/layer → layer}/GeoVideo.d.ts +0 -0
  657. /package/lib/{@openglobus/js/layer → layer}/KML.d.ts +0 -0
  658. /package/lib/{@openglobus/js/layer → layer}/Layer.d.ts +0 -0
  659. /package/lib/{@openglobus/js/layer → layer}/Material.d.ts +0 -0
  660. /package/lib/{@openglobus/js/layer → layer}/OpenStreetMap.d.ts +0 -0
  661. /package/lib/{@openglobus/js/layer → layer}/Vector.d.ts +0 -0
  662. /package/lib/{@openglobus/js/layer → layer}/WMS.d.ts +0 -0
  663. /package/lib/{@openglobus/js/layer → layer}/XYZ.d.ts +0 -0
  664. /package/lib/{@openglobus/js/layer → layer}/index.d.ts +0 -0
  665. /package/lib/{@openglobus/js/light → light}/LightSource.d.ts +0 -0
  666. /package/lib/{@openglobus/js/math → math}/Line2.d.ts +0 -0
  667. /package/lib/{@openglobus/js/math → math}/Line3.d.ts +0 -0
  668. /package/lib/{@openglobus/js/math → math}/Mat3.d.ts +0 -0
  669. /package/lib/{@openglobus/js/math → math}/Mat4.d.ts +0 -0
  670. /package/lib/{@openglobus/js/math → math}/Plane.d.ts +0 -0
  671. /package/lib/{@openglobus/js/math → math}/Quat.d.ts +0 -0
  672. /package/lib/{@openglobus/js/math → math}/Ray.d.ts +0 -0
  673. /package/lib/{@openglobus/js/math → math}/Vec2.d.ts +0 -0
  674. /package/lib/{@openglobus/js/math → math}/Vec3.d.ts +0 -0
  675. /package/lib/{@openglobus/js/math → math}/Vec4.d.ts +0 -0
  676. /package/lib/{@openglobus/js/math → math}/coder.d.ts +0 -0
  677. /package/lib/{@openglobus/js/math → math}/index.d.ts +0 -0
  678. /package/lib/{@openglobus/js/math.d.ts → math.d.ts} +0 -0
  679. /package/lib/{@openglobus/js/mercator.d.ts → mercator.d.ts} +0 -0
  680. /package/lib/{@openglobus/js/proj → proj}/EPSG3857.d.ts +0 -0
  681. /package/lib/{@openglobus/js/proj → proj}/EPSG4326.d.ts +0 -0
  682. /package/lib/{@openglobus/js/proj → proj}/Proj.d.ts +0 -0
  683. /package/lib/{@openglobus/js/proj → proj}/equi.d.ts +0 -0
  684. /package/lib/{@openglobus/js/quadTree → quadTree}/EPSG4326/EPSG4326QuadTreeStrategy.d.ts +0 -0
  685. /package/lib/{@openglobus/js/quadTree → quadTree}/EntityCollectionNode.d.ts +0 -0
  686. /package/lib/{@openglobus/js/quadTree → quadTree}/EntityCollectionsTreeStrategy.d.ts +0 -0
  687. /package/lib/{@openglobus/js/quadTree → quadTree}/Node.d.ts +0 -0
  688. /package/lib/{@openglobus/js/quadTree → quadTree}/QuadTreeStrategy.d.ts +0 -0
  689. /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthEntityCollectionNodeLonLat.d.ts +0 -0
  690. /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthEntityCollectionsTreeStrategy.d.ts +0 -0
  691. /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthQuadTreeStrategy.d.ts +0 -0
  692. /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiEntityCollectionNodeLonLat.d.ts +0 -0
  693. /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiEntityCollectionsTreeStrategy.d.ts +0 -0
  694. /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiQuadTreeStrategy.d.ts +0 -0
  695. /package/lib/{@openglobus/js/quadTree → quadTree}/index.d.ts +0 -0
  696. /package/lib/{@openglobus/js/quadTree → quadTree}/quadTree.d.ts +0 -0
  697. /package/lib/{@openglobus/js/quadTree → quadTree}/wgs84/Wgs84QuadTreeStrategy.d.ts +0 -0
  698. /package/lib/{@openglobus/js/renderer → renderer}/RendererEvents.d.ts +0 -0
  699. /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.json +0 -0
  700. /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.ttf.cfg +0 -0
  701. /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.ttf.png +0 -0
  702. /package/lib/{@openglobus/res → res}/fonts/arial.json +0 -0
  703. /package/lib/{@openglobus/res → res}/fonts/arial.ttf.cfg +0 -0
  704. /package/lib/{@openglobus/res → res}/fonts/arial.ttf.png +0 -0
  705. /package/lib/{@openglobus/res → res}/night-4326.png +0 -0
  706. /package/lib/{@openglobus/res → res}/night.png +0 -0
  707. /package/lib/{@openglobus/res → res}/spec.png +0 -0
  708. /package/lib/{@openglobus/js/scene → scene}/Axes.d.ts +0 -0
  709. /package/lib/{@openglobus/js/scene → scene}/BaseNode.d.ts +0 -0
  710. /package/lib/{@openglobus/js/scene → scene}/RenderNode.d.ts +0 -0
  711. /package/lib/{@openglobus/js/scene → scene}/SkyBox.d.ts +0 -0
  712. /package/lib/{@openglobus/js/scene → scene}/index.d.ts +0 -0
  713. /package/lib/{@openglobus/js/segment → segment}/SegmentLonLat.d.ts +0 -0
  714. /package/lib/{@openglobus/js/segment → segment}/SegmentLonLatEqui.d.ts +0 -0
  715. /package/lib/{@openglobus/js/segment → segment}/Slice.d.ts +0 -0
  716. /package/lib/{@openglobus/js/shaders → shaders}/depth.d.ts +0 -0
  717. /package/lib/{@openglobus/js/shaders → shaders}/pointCloud.d.ts +0 -0
  718. /package/lib/{@openglobus/js/shaders → shaders}/screenFrame.d.ts +0 -0
  719. /package/lib/{@openglobus/js/shaders → shaders}/skybox.d.ts +0 -0
  720. /package/lib/{@openglobus/js/terrain → terrain}/BilTerrain.d.ts +0 -0
  721. /package/lib/{@openglobus/js/terrain → terrain}/EmptyTerrain.d.ts +0 -0
  722. /package/lib/{@openglobus/js/terrain → terrain}/Geoid.d.ts +0 -0
  723. /package/lib/{@openglobus/js/terrain → terrain}/GlobusRgbTerrain.d.ts +0 -0
  724. /package/lib/{@openglobus/js/terrain → terrain}/GlobusTerrain.d.ts +0 -0
  725. /package/lib/{@openglobus/js/terrain → terrain}/RgbTerrain.d.ts +0 -0
  726. /package/lib/{@openglobus/js/terrain → terrain}/index.d.ts +0 -0
  727. /package/lib/{@openglobus/js/ui → ui}/Button.d.ts +0 -0
  728. /package/lib/{@openglobus/js/ui → ui}/ButtonGroup.d.ts +0 -0
  729. /package/lib/{@openglobus/js/ui → ui}/Checkbox.d.ts +0 -0
  730. /package/lib/{@openglobus/js/ui → ui}/Color.d.ts +0 -0
  731. /package/lib/{@openglobus/js/ui → ui}/Input.d.ts +0 -0
  732. /package/lib/{@openglobus/js/ui → ui}/Slider.d.ts +0 -0
  733. /package/lib/{@openglobus/js/ui → ui}/ToggleButton.d.ts +0 -0
  734. /package/lib/{@openglobus/js/ui → ui}/icons.d.ts +0 -0
  735. /package/lib/{@openglobus/js/utils → utils}/FontAtlas.d.ts +0 -0
  736. /package/lib/{@openglobus/js/utils → utils}/GeoImageCreator.d.ts +0 -0
  737. /package/lib/{@openglobus/js/utils → utils}/ImagesCacheManager.d.ts +0 -0
  738. /package/lib/{@openglobus/js/utils → utils}/Loader.d.ts +0 -0
  739. /package/lib/{@openglobus/js/utils → utils}/NormalMapCreator.d.ts +0 -0
  740. /package/lib/{@openglobus/js/utils → utils}/PlainSegmentWorker.d.ts +0 -0
  741. /package/lib/{@openglobus/js/utils → utils}/TerrainWorker.d.ts +0 -0
  742. /package/lib/{@openglobus/js/utils → utils}/TextureAtlas.d.ts +0 -0
  743. /package/lib/{@openglobus/js/utils → utils}/VectorTileCreator.d.ts +0 -0
  744. /package/lib/{@openglobus/js/utils → utils}/colorTable.d.ts +0 -0
  745. /package/lib/{@openglobus/js/utils → utils}/earcut.d.ts +0 -0
  746. /package/lib/{@openglobus/js/utils → utils}/units.d.ts +0 -0
  747. /package/lib/{@openglobus/js/webgl → webgl}/BaseFramebuffer.d.ts +0 -0
  748. /package/lib/{@openglobus/js/webgl → webgl}/Multisample.d.ts +0 -0
  749. /package/lib/{@openglobus/js/webgl → webgl}/Program.d.ts +0 -0
  750. /package/lib/{@openglobus/js/webgl → webgl}/ProgramController.d.ts +0 -0
  751. /package/lib/{@openglobus/js/webgl → webgl}/index.d.ts +0 -0
  752. /package/lib/{@openglobus/js/webgl → webgl}/types.d.ts +0 -0
  753. /package/lib/{@openglobus/js/webgl → webgl}/variableHandlers.d.ts +0 -0
@@ -1,718 +0,0 @@
1
- import { Program } from "../../webgl/Program";
2
- // REMEMBER!
3
- // src*(1)+dest*(1-src.alpha)
4
- // glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
5
- // src*(src.alpha)+dest*(1-src.alpha)
6
- // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
7
- const CORNERS = `const vec2 BOTTOMLEFT = vec2(-0.01);
8
- const vec2 TOPRIGHT = vec2(1.01);`;
9
- const NIGHT = `const vec3 nightStep = 10.0 * vec3(0.58, 0.48, 0.25);`;
10
- const INSIDE_BOX = `/* return 1 if v inside the box, return 0 otherwise */
11
- float insideBox(vec2 v) {
12
- vec2 s = step(BOTTOMLEFT, v) - step(TOPRIGHT, v);
13
- return s.x * s.y;
14
- }`;
15
- export function drawnode_screen_nl() {
16
- return new Program("drawnode_screen_nl", {
17
- uniforms: {
18
- projectionMatrix: "mat4",
19
- viewMatrix: "mat4",
20
- eyePositionHigh: "vec3",
21
- eyePositionLow: "vec3",
22
- samplerCount: "int",
23
- tileOffsetArr: "vec4",
24
- visibleExtentOffsetArr: "vec4",
25
- layerOpacityArr: "float",
26
- samplerArr: "sampler2darray",
27
- defaultTexture: "sampler2d",
28
- height: "float"
29
- },
30
- attributes: {
31
- aVertexPositionHigh: "vec3",
32
- aVertexPositionLow: "vec3",
33
- aTextureCoord: "vec2"
34
- },
35
- vertexShader: `attribute vec3 aVertexPositionHigh;
36
- attribute vec3 aVertexPositionLow;
37
- attribute vec2 aTextureCoord;
38
-
39
- uniform mat4 projectionMatrix;
40
- uniform mat4 viewMatrix;
41
- uniform vec3 eyePositionHigh;
42
- uniform vec3 eyePositionLow;
43
- uniform float height;
44
-
45
- varying vec2 vTextureCoord;
46
-
47
- void main(void) {
48
- vTextureCoord = aTextureCoord;
49
-
50
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
51
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
52
- vec3 lowDiff = aVertexPositionLow + normalize(aVertexPosition) * height - eyePositionLow;
53
-
54
- mat4 viewMatrixRTE = viewMatrix;
55
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
56
-
57
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
58
- }`,
59
- fragmentShader: `precision highp float;
60
- uniform vec4 tileOffsetArr[5];
61
- uniform vec4 visibleExtentOffsetArr[5];
62
- uniform float layerOpacityArr[5];
63
- uniform sampler2D defaultTexture;
64
- uniform sampler2D samplerArr[5];
65
- uniform int samplerCount;
66
- varying vec2 vTextureCoord;
67
-
68
- ${CORNERS}
69
-
70
- ${INSIDE_BOX}
71
-
72
- void blend(
73
- out vec4 prevColor,
74
- in sampler2D sampler,
75
- in vec4 tileOffset,
76
- in vec4 visibleExtentOffset,
77
- in float opacity)
78
- {
79
- vec4 t = texture2D( sampler, tileOffset.xy + vTextureCoord.xy * tileOffset.zw );
80
- float emptiness = insideBox(visibleExtentOffset.xy + vTextureCoord.xy * visibleExtentOffset.zw);
81
- prevColor = prevColor * (1.0 - t.a * opacity * emptiness) + vec4(t.rgb, t.a) * opacity * emptiness;
82
- }
83
-
84
- void main(void) {
85
- gl_FragColor = texture2D( defaultTexture, vTextureCoord );
86
- if( samplerCount == 0 ) return;
87
-
88
- blend(gl_FragColor, samplerArr[0], tileOffsetArr[0], visibleExtentOffsetArr[0], layerOpacityArr[0]);
89
- if( samplerCount == 1 ) return;
90
-
91
- blend(gl_FragColor, samplerArr[1], tileOffsetArr[1], visibleExtentOffsetArr[1], layerOpacityArr[1]);
92
- if( samplerCount == 2 ) return;
93
-
94
- blend(gl_FragColor, samplerArr[2], tileOffsetArr[2], visibleExtentOffsetArr[2], layerOpacityArr[2]);
95
- if( samplerCount == 3 ) return;
96
-
97
- blend(gl_FragColor, samplerArr[3], tileOffsetArr[3], visibleExtentOffsetArr[3], layerOpacityArr[3]);
98
- if( samplerCount == 4 ) return;
99
-
100
- blend(gl_FragColor, samplerArr[4], tileOffsetArr[4], visibleExtentOffsetArr[4], layerOpacityArr[4]);
101
- }`
102
- });
103
- }
104
- export function drawnode_screen_wl() {
105
- return new Program("drawnode_screen_wl", {
106
- uniforms: {
107
- projectionMatrix: "mat4",
108
- viewMatrix: "mat4",
109
- eyePositionHigh: "vec3",
110
- eyePositionLow: "vec3",
111
- height: "float",
112
- uGlobalTextureCoord: "vec4",
113
- uNormalMapBias: "vec3",
114
- samplerCount: "int",
115
- tileOffsetArr: "vec4",
116
- visibleExtentOffsetArr: "vec4",
117
- layerOpacityArr: "float",
118
- samplerArr: "sampler2darray",
119
- defaultTexture: "sampler2d",
120
- normalMatrix: "mat3",
121
- uNormalMap: "sampler2d",
122
- nightTexture: "sampler2d",
123
- specularTexture: "sampler2d",
124
- lightsPositions: "vec4",
125
- diffuse: "vec3",
126
- ambient: "vec3",
127
- specular: "vec4"
128
- },
129
- attributes: {
130
- aVertexPositionHigh: "vec3",
131
- aVertexPositionLow: "vec3",
132
- aTextureCoord: "vec2"
133
- },
134
- vertexShader: `attribute vec3 aVertexPositionHigh;
135
- attribute vec3 aVertexPositionLow;
136
- attribute vec2 aTextureCoord;
137
-
138
- uniform mat4 projectionMatrix;
139
- uniform mat4 viewMatrix;
140
- uniform float height;
141
- uniform vec4 uGlobalTextureCoord;
142
- uniform vec3 uNormalMapBias;
143
- uniform vec3 eyePositionHigh;
144
- uniform vec3 eyePositionLow;
145
-
146
- varying vec4 vTextureCoord;
147
- varying vec2 vGlobalTextureCoord;
148
- varying vec4 v_vertex;
149
- varying float v_height;
150
-
151
- void main(void) {
152
-
153
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
154
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
155
- vec3 lowDiff = aVertexPositionLow + normalize(aVertexPosition) * height - eyePositionLow;
156
-
157
- mat4 viewMatrixRTE = viewMatrix;
158
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
159
-
160
- v_height = height;
161
- vec3 heightVertex = aVertexPosition + normalize(aVertexPosition) * height;
162
- v_vertex = viewMatrix * vec4(heightVertex, 1.0);
163
- vTextureCoord.xy = aTextureCoord;
164
- vGlobalTextureCoord = uGlobalTextureCoord.xy + (uGlobalTextureCoord.zw - uGlobalTextureCoord.xy) * aTextureCoord;
165
- vTextureCoord.zw = uNormalMapBias.z * ( aTextureCoord + uNormalMapBias.xy );
166
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
167
- }`,
168
- fragmentShader: `precision highp float;
169
-
170
- #define MAX_POINT_LIGHTS 1
171
- #define MAX_OVERLAYS 5
172
- #define MAX_OVERLAYS_PLUS_ONE 6
173
-
174
- uniform vec3 diffuse;
175
- uniform vec3 ambient;
176
- uniform vec4 specular;
177
-
178
- uniform sampler2D uNormalMap;
179
- uniform vec4 lightsPositions[MAX_POINT_LIGHTS];
180
- uniform mat3 normalMatrix;
181
- uniform sampler2D nightTexture;
182
- uniform sampler2D specularTexture;
183
-
184
- uniform vec4 tileOffsetArr[MAX_OVERLAYS];
185
- uniform vec4 visibleExtentOffsetArr[MAX_OVERLAYS];
186
- uniform float layerOpacityArr[MAX_OVERLAYS];
187
-
188
- uniform sampler2D defaultTexture;
189
- uniform sampler2D samplerArr[MAX_OVERLAYS];
190
- uniform int samplerCount;
191
-
192
- varying vec4 vTextureCoord;
193
- varying vec2 vGlobalTextureCoord;
194
- varying vec4 v_vertex;
195
- varying float v_height;
196
-
197
- ${CORNERS}
198
-
199
- ${INSIDE_BOX}
200
-
201
- ${NIGHT}
202
-
203
- void blend(
204
- out vec4 dest,
205
- in sampler2D sampler,
206
- in vec4 tileOffset,
207
- in vec4 visibleExtentOffset,
208
- in float opacity,
209
- in vec4 specular,
210
- in vec3 ambient,
211
- in vec3 diffuse)
212
- {
213
- vec4 src = texture( sampler, tileOffset.xy + vTextureCoord.xy * tileOffset.zw );
214
-
215
- float emptiness = opacity * insideBox(visibleExtentOffset.xy + vTextureCoord.xy * visibleExtentOffset.zw);
216
-
217
- dest = dest * (1.0 - src.a * emptiness) + src * emptiness;
218
- }
219
-
220
-
221
- void main(void) {
222
-
223
- float overGround = 1.0 - step(0.1, v_height);
224
- vec3 normal = normalize(normalMatrix * ((texture2D(uNormalMap, vTextureCoord.zw).rgb - 0.5) * 2.0));
225
- vec3 lightDirection = normalize(lightsPositions[0].xyz - v_vertex.xyz * lightsPositions[0].w);
226
- vec3 eyeDirection = normalize(-v_vertex.xyz);
227
- vec3 reflectionDirection = reflect(-lightDirection, normal);
228
- vec4 nightImageColor = texture2D( nightTexture, vGlobalTextureCoord.st );
229
- float shininess = texture2D( specularTexture, vGlobalTextureCoord.st ).r * 255.0 * overGround;
230
- float reflection = max( dot(reflectionDirection, eyeDirection), 0.0);
231
- float diffuseLightWeighting = max(dot(normal, lightDirection), 0.0);
232
- vec3 night = nightStep * (0.3 - diffuseLightWeighting) * nightImageColor.rgb;
233
- night *= overGround * step(0.0, night);
234
-
235
-
236
-
237
- vec3 spec = specular.rgb * pow( reflection, specular.w) * shininess;
238
- vec3 lightWeighting = ambient + diffuse * diffuseLightWeighting + spec;
239
-
240
- vec4 t = texture2D( defaultTexture, vTextureCoord.xy );
241
- gl_FragColor = vec4(t.rgb * lightWeighting + night + spec, t.a);
242
- if( samplerCount == 0 ) return;
243
-
244
- blend(gl_FragColor, samplerArr[0], tileOffsetArr[0], visibleExtentOffsetArr[0], layerOpacityArr[0]);
245
- if( samplerCount == 1 ) return;
246
-
247
- blend(gl_FragColor, samplerArr[1], tileOffsetArr[1], visibleExtentOffsetArr[1], layerOpacityArr[1]);
248
- if( samplerCount == 2 ) return;
249
-
250
- blend(gl_FragColor, samplerArr[2], tileOffsetArr[2], visibleExtentOffsetArr[2], layerOpacityArr[2]);
251
- if( samplerCount == 3 ) return;
252
-
253
- blend(gl_FragColor, samplerArr[3], tileOffsetArr[3], visibleExtentOffsetArr[3], layerOpacityArr[3]);
254
- if( samplerCount == 4 ) return;
255
-
256
- blend(gl_FragColor, samplerArr[4], tileOffsetArr[4], visibleExtentOffsetArr[4], layerOpacityArr[4]);
257
- }`
258
- });
259
- }
260
- export function drawnode_screen_wl_webgl2() {
261
- return new Program("drawnode_screen_wl", {
262
- uniforms: {
263
- projectionMatrix: "mat4",
264
- viewMatrix: "mat4",
265
- eyePositionHigh: "vec3",
266
- eyePositionLow: "vec3",
267
- height: "float",
268
- uGlobalTextureCoord: "vec4",
269
- uNormalMapBias: "vec3",
270
- samplerCount: "int",
271
- tileOffsetArr: "vec4",
272
- visibleExtentOffsetArr: "vec4",
273
- layerOpacityArr: "float",
274
- samplerArr: "sampler2darray",
275
- defaultTexture: "sampler2d",
276
- normalMatrix: "mat3",
277
- uNormalMap: "sampler2d",
278
- nightTexture: "sampler2d",
279
- specularTexture: "sampler2d",
280
- lightsPositions: "vec4",
281
- diffuse: "vec3",
282
- ambient: "vec3",
283
- specular: "vec4"
284
- },
285
- attributes: {
286
- aVertexPositionHigh: "vec3",
287
- aVertexPositionLow: "vec3",
288
- aTextureCoord: "vec2"
289
- },
290
- vertexShader: `#version 300 es
291
-
292
- in vec3 aVertexPositionHigh;
293
- in vec3 aVertexPositionLow;
294
- in vec2 aTextureCoord;
295
-
296
- uniform mat4 projectionMatrix;
297
- uniform mat4 viewMatrix;
298
- uniform float height;
299
- uniform vec4 uGlobalTextureCoord;
300
- uniform vec3 uNormalMapBias;
301
- uniform vec3 eyePositionHigh;
302
- uniform vec3 eyePositionLow;
303
-
304
- out vec4 vTextureCoord;
305
- out vec2 vGlobalTextureCoord;
306
- out vec4 v_vertex;
307
- out float v_height;
308
-
309
- void main(void) {
310
-
311
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
312
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
313
- vec3 lowDiff = aVertexPositionLow + normalize(aVertexPosition) * height - eyePositionLow;
314
-
315
- mat4 viewMatrixRTE = viewMatrix;
316
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
317
-
318
- v_height = height;
319
- vec3 heightVertex = aVertexPosition + normalize(aVertexPosition) * height;
320
- v_vertex = viewMatrix * vec4(heightVertex, 1.0);
321
- vTextureCoord.xy = aTextureCoord;
322
- vGlobalTextureCoord = uGlobalTextureCoord.xy + (uGlobalTextureCoord.zw - uGlobalTextureCoord.xy) * aTextureCoord;
323
- vTextureCoord.zw = uNormalMapBias.z * ( aTextureCoord + uNormalMapBias.xy );
324
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
325
- }`,
326
- fragmentShader: `#version 300 es
327
-
328
- precision highp float;
329
-
330
- #define MAX_POINT_LIGHTS 1
331
- #define MAX_OVERLAYS 5
332
- #define MAX_OVERLAYS_PLUS_ONE 6
333
-
334
- uniform vec3 diffuse;
335
- uniform vec3 ambient;
336
- uniform vec4 specular;
337
-
338
- uniform sampler2D uNormalMap;
339
- uniform vec4 lightsPositions[MAX_POINT_LIGHTS];
340
- uniform mat3 normalMatrix;
341
- uniform sampler2D nightTexture;
342
- uniform sampler2D specularTexture;
343
-
344
- uniform vec4 tileOffsetArr[MAX_OVERLAYS];
345
- uniform vec4 visibleExtentOffsetArr[MAX_OVERLAYS];
346
- uniform float layerOpacityArr[MAX_OVERLAYS];
347
-
348
- uniform sampler2D defaultTexture;
349
- uniform sampler2D samplerArr[MAX_OVERLAYS];
350
- uniform int samplerCount;
351
-
352
- in vec4 vTextureCoord;
353
- in vec2 vGlobalTextureCoord;
354
- in vec4 v_vertex;
355
- in float v_height;
356
-
357
- float shininess;
358
- float reflection;
359
- float diffuseLightWeighting;
360
- vec3 night;
361
-
362
- layout(location = 0) out vec4 fragColor;
363
-
364
- ${CORNERS}
365
-
366
- ${INSIDE_BOX}
367
-
368
- ${NIGHT}
369
-
370
- void blend(
371
- out vec4 dest,
372
- in sampler2D sampler,
373
- in vec4 tileOffset,
374
- in vec4 visibleExtentOffset,
375
- in float opacity)
376
- {
377
- vec4 src = texture( sampler, tileOffset.xy + vTextureCoord.xy * tileOffset.zw );
378
- float emptiness = opacity * insideBox(visibleExtentOffset.xy + vTextureCoord.xy * visibleExtentOffset.zw);
379
- dest = dest * (1.0 - src.a * emptiness) + src * emptiness;
380
- }
381
-
382
- void main(void) {
383
-
384
- float overGround = 1.0 - step(0.1, v_height);
385
- vec3 normal = normalize(normalMatrix * ((texture(uNormalMap, vTextureCoord.zw).rgb - 0.5) * 2.0));
386
- vec3 lightDirection = normalize(lightsPositions[0].xyz - v_vertex.xyz * lightsPositions[0].w);
387
- vec3 eyeDirection = normalize(-v_vertex.xyz);
388
- vec3 reflectionDirection = reflect(-lightDirection, normal);
389
- vec4 nightImageColor = texture( nightTexture, vGlobalTextureCoord.st );
390
-
391
- shininess = texture( specularTexture, vGlobalTextureCoord.st ).r * 255.0 * overGround;
392
- reflection = max( dot(reflectionDirection, eyeDirection), 0.0);
393
- diffuseLightWeighting = max(dot(normal, lightDirection), 0.0);
394
- night = nightStep * (.18 - diffuseLightWeighting * 3.0) * nightImageColor.rgb;
395
- night *= overGround * step(0.0, night);
396
-
397
- vec3 spec = specular.rgb * pow( reflection, specular.w) * shininess;
398
- vec4 lightWeighting = vec4(ambient + diffuse * diffuseLightWeighting + spec + night, 1.0);
399
-
400
- fragColor = texture( defaultTexture, vTextureCoord.xy );
401
- if( samplerCount == 0 ) {
402
- fragColor *= lightWeighting;
403
- return;
404
- }
405
-
406
- blend(fragColor, samplerArr[0], tileOffsetArr[0], visibleExtentOffsetArr[0], layerOpacityArr[0]);
407
- if( samplerCount == 1 ) {
408
- fragColor *= lightWeighting;
409
- return;
410
- }
411
-
412
- blend(fragColor, samplerArr[1], tileOffsetArr[1], visibleExtentOffsetArr[1], layerOpacityArr[1]);
413
- if( samplerCount == 2 ) {
414
- fragColor *= lightWeighting;
415
- return;
416
- }
417
-
418
- blend(fragColor, samplerArr[2], tileOffsetArr[2], visibleExtentOffsetArr[2], layerOpacityArr[2]);
419
- if( samplerCount == 3 ) {
420
- fragColor *= lightWeighting;
421
- return;
422
- }
423
-
424
- blend(fragColor, samplerArr[3], tileOffsetArr[3], visibleExtentOffsetArr[3], layerOpacityArr[3]);
425
- if( samplerCount == 4 ) {
426
- fragColor *= lightWeighting;
427
- return;
428
- }
429
-
430
- blend(fragColor, samplerArr[4], tileOffsetArr[4], visibleExtentOffsetArr[4], layerOpacityArr[4]);
431
- fragColor *= lightWeighting;
432
- }`
433
- });
434
- }
435
- export function drawnode_colorPicking() {
436
- return new Program("drawnode_colorPicking", {
437
- uniforms: {
438
- projectionMatrix: "mat4",
439
- viewMatrix: "mat4",
440
- eyePositionHigh: "vec3",
441
- eyePositionLow: "vec3",
442
- samplerCount: "int",
443
- tileOffsetArr: "vec4",
444
- visibleExtentOffsetArr: "vec4",
445
- samplerArr: "sampler2darray",
446
- pickingMaskArr: "sampler2darray",
447
- pickingColorArr: "vec4",
448
- height: "float"
449
- },
450
- attributes: {
451
- aVertexPositionHigh: "vec3",
452
- aVertexPositionLow: "vec3",
453
- aTextureCoord: "vec2"
454
- },
455
- vertexShader: `attribute vec3 aVertexPositionHigh;
456
- attribute vec3 aVertexPositionLow;
457
- attribute vec2 aTextureCoord;
458
-
459
- uniform mat4 projectionMatrix;
460
- uniform mat4 viewMatrix;
461
- uniform vec3 eyePositionHigh;
462
- uniform vec3 eyePositionLow;
463
- uniform float height;
464
-
465
- varying vec2 vTextureCoord;
466
-
467
- void main(void) {
468
-
469
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
470
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
471
- vec3 lowDiff = aVertexPositionLow + normalize(aVertexPosition) * height - eyePositionLow;
472
-
473
- mat4 viewMatrixRTE = viewMatrix;
474
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
475
-
476
- vTextureCoord = aTextureCoord;
477
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
478
- }`,
479
- fragmentShader: `precision highp float;
480
- uniform vec4 tileOffsetArr[5];
481
- uniform vec4 visibleExtentOffsetArr[5];
482
- uniform vec4 pickingColorArr[5];
483
- uniform sampler2D samplerArr[5];
484
- uniform sampler2D pickingMaskArr[5];
485
- uniform int samplerCount;
486
- varying vec2 vTextureCoord;
487
-
488
- ${CORNERS}
489
-
490
- ${INSIDE_BOX}
491
-
492
- void main(void) {
493
- gl_FragColor = vec4(0.0);
494
- if( samplerCount == 0 ) return;
495
-
496
- vec2 tc = tileOffsetArr[0].xy + vTextureCoord.xy * tileOffsetArr[0].zw;
497
- float ins = insideBox(visibleExtentOffsetArr[0].xy + vTextureCoord.xy * visibleExtentOffsetArr[0].zw);
498
- vec4 t = texture2D( samplerArr[0], tc ) * ins;
499
- vec4 p = texture2D( pickingMaskArr[0], tc ) * ins;
500
- gl_FragColor = mix( gl_FragColor, vec4(max(pickingColorArr[0].rgb, p.rgb), 1.0), t.a * pickingColorArr[0].a);
501
- if( samplerCount == 1 ) return;
502
-
503
- tc = tileOffsetArr[1].xy + vTextureCoord.xy * tileOffsetArr[1].zw;
504
- ins = insideBox(visibleExtentOffsetArr[1].xy + vTextureCoord.xy * visibleExtentOffsetArr[1].zw);
505
- t = texture2D( samplerArr[1], tc ) * ins;
506
- p = texture2D( pickingMaskArr[1], tc ) * ins;
507
- gl_FragColor = mix( gl_FragColor, vec4(max(pickingColorArr[1].rgb, p.rgb), 1.0), t.a * pickingColorArr[1].a);
508
- if( samplerCount == 2 ) return;
509
-
510
- tc = tileOffsetArr[2].xy + vTextureCoord.xy * tileOffsetArr[2].zw;
511
- ins = insideBox(visibleExtentOffsetArr[2].xy + vTextureCoord.xy * visibleExtentOffsetArr[2].zw);
512
- t = texture2D( samplerArr[2], tc ) * ins;
513
- p = texture2D( pickingMaskArr[2], tc ) * ins;
514
- gl_FragColor = mix( gl_FragColor, vec4(max(pickingColorArr[2].rgb, p.rgb), 1.0), t.a * pickingColorArr[2].a);
515
- if( samplerCount == 3 ) return;
516
-
517
- tc = tileOffsetArr[3].xy + vTextureCoord.xy * tileOffsetArr[3].zw;
518
- ins = insideBox(visibleExtentOffsetArr[3].xy + vTextureCoord.xy * visibleExtentOffsetArr[3].zw);
519
- t = texture2D( samplerArr[3], tc ) * ins;
520
- p = texture2D( pickingMaskArr[3], tc ) * ins;
521
- gl_FragColor = mix( gl_FragColor, vec4(max(pickingColorArr[3].rgb, p.rgb), 1.0), t.a * pickingColorArr[3].a);
522
- if( samplerCount == 4 ) return;
523
-
524
- tc = tileOffsetArr[4].xy + vTextureCoord.xy * tileOffsetArr[4].zw;
525
- ins = insideBox(visibleExtentOffsetArr[4].xy + vTextureCoord.xy * visibleExtentOffsetArr[4].zw);
526
- t = texture2D( samplerArr[4], tc ) * ins;
527
- p = texture2D( pickingMaskArr[4], tc ) * ins;
528
- gl_FragColor = mix( gl_FragColor, vec4(max(pickingColorArr[4].rgb, p.rgb), 1.0), t.a * pickingColorArr[4].a);
529
- }`
530
- });
531
- }
532
- export function drawnode_heightPicking() {
533
- return new Program("drawnode_heightPicking", {
534
- uniforms: {
535
- projectionMatrix: "mat4",
536
- viewMatrix: "mat4",
537
- samplerCount: "int",
538
- tileOffsetArr: "vec4",
539
- visibleExtentOffsetArr: "vec4",
540
- samplerArr: "sampler2darray",
541
- defaultTexture: "sampler2d",
542
- height: "float",
543
- eyePositionHigh: "vec3",
544
- eyePositionLow: "vec3"
545
- },
546
- attributes: {
547
- aVertexPositionHigh: "vec3",
548
- aVertexPositionLow: "vec3",
549
- aTextureCoord: "vec2"
550
- },
551
- vertexShader: `attribute vec3 aVertexPositionHigh;
552
- attribute vec3 aVertexPositionLow;
553
- attribute vec2 aTextureCoord;
554
-
555
- uniform mat4 projectionMatrix;
556
- uniform mat4 viewMatrix;
557
- uniform float height;
558
- uniform vec3 eyePositionHigh;
559
- uniform vec3 eyePositionLow;
560
-
561
- varying vec2 vTextureCoord;
562
- varying float range;
563
-
564
- void main(void) {
565
-
566
- vec3 cameraPosition = eyePositionHigh + eyePositionLow;
567
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
568
-
569
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
570
- vec3 lowDiff = aVertexPositionLow + normalize(aVertexPosition) * height - eyePositionLow;
571
-
572
- mat4 viewMatrixRTE = viewMatrix;
573
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
574
-
575
- range = distance(cameraPosition, aVertexPosition + normalize(aVertexPosition) * height);
576
- vTextureCoord = aTextureCoord;
577
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
578
- }`,
579
- fragmentShader: `precision highp float;
580
- uniform sampler2D defaultTexture;
581
- uniform vec4 tileOffsetArr[5];
582
- uniform vec4 visibleExtentOffsetArr[5];
583
- uniform sampler2D samplerArr[5];
584
- uniform int samplerCount;
585
- varying vec2 vTextureCoord;
586
- varying float range;
587
-
588
- ${CORNERS}
589
-
590
- ${INSIDE_BOX}
591
-
592
- vec3 encode24(highp float f) {
593
- float F = abs(f);
594
- float s = step( 0.0, -f );
595
- float e = floor( log2(F) );
596
- float m = exp2(- e) * F;
597
- e = floor( log2(F) + 127.0 ) + floor( log2(m) );
598
- return vec3(
599
- ( 128.0 * s + floor( e * exp2(-1.0) ) ) / 255.0,
600
- ( 128.0 * mod( e, 2.0 ) + mod( floor( m * 128.0 ), 128.0 ) ) / 255.0,
601
- floor( mod( floor( m * exp2( 23.0 - 8.0) ), exp2(8.0) ) ) / 255.0);
602
- }
603
-
604
- void main(void) {
605
- gl_FragColor = vec4(encode24(range), texture2D( defaultTexture, vTextureCoord ).a);
606
- if( samplerCount == 0 ) return;
607
-
608
- vec4 t = texture2D( samplerArr[0], tileOffsetArr[0].xy + vTextureCoord * tileOffsetArr[0].zw ) * insideBox(visibleExtentOffsetArr[0].xy + vTextureCoord * visibleExtentOffsetArr[0].zw);
609
- gl_FragColor = mix( gl_FragColor, vec4(encode24(range), 1.0), 1.0);
610
- if( samplerCount == 1 ) return;
611
-
612
- // t = texture2D( samplerArr[1], tileOffsetArr[1].xy + vTextureCoord * tileOffsetArr[1].zw ) * insideBox(visibleExtentOffsetArr[1].xy + vTextureCoord * visibleExtentOffsetArr[1].zw);
613
- // gl_FragColor = mix( gl_FragColor, vec4(encode24(range), 1.0), 1.0);
614
- // if( samplerCount == 2 ) return;
615
-
616
- // t = texture2D( samplerArr[2], tileOffsetArr[2].xy + vTextureCoord * tileOffsetArr[2].zw ) * insideBox(visibleExtentOffsetArr[2].xy + vTextureCoord * visibleExtentOffsetArr[2].zw);
617
- // gl_FragColor = mix( gl_FragColor, vec4(encode24(range), 1.0), 1.0);
618
- // if( samplerCount == 3 ) return;
619
-
620
- // t = texture2D( samplerArr[3], tileOffsetArr[3].xy + vTextureCoord * tileOffsetArr[3].zw ) * insideBox(visibleExtentOffsetArr[3].xy + vTextureCoord * visibleExtentOffsetArr[3].zw);
621
- // gl_FragColor = mix( gl_FragColor, vec4(encode24(range), 1.0), 1.0);
622
- // if( samplerCount == 4 ) return;
623
-
624
- // t = texture2D( samplerArr[4], tileOffsetArr[4].xy + vTextureCoord * tileOffsetArr[4].zw ) * insideBox(visibleExtentOffsetArr[4].xy + vTextureCoord * visibleExtentOffsetArr[4].zw);
625
- // gl_FragColor = mix( gl_FragColor, vec4(encode24(range), 1.0), 1.0);
626
- }`
627
- });
628
- }
629
- export function drawnode_depth() {
630
- return new Program("drawnode_depth", {
631
- uniforms: {
632
- projectionMatrix: "mat4",
633
- viewMatrix: "mat4",
634
- samplerCount: "int",
635
- tileOffsetArr: "vec4",
636
- visibleExtentOffsetArr: "vec4",
637
- samplerArr: "sampler2darray",
638
- defaultTexture: "sampler2d",
639
- height: "float",
640
- eyePositionHigh: "vec3",
641
- eyePositionLow: "vec3",
642
- frustumPickingColor: "vec3"
643
- },
644
- attributes: {
645
- aVertexPositionHigh: "vec3",
646
- aVertexPositionLow: "vec3",
647
- aTextureCoord: "vec2"
648
- },
649
- vertexShader: `#version 300 es
650
- in vec3 aVertexPositionHigh;
651
- in vec3 aVertexPositionLow;
652
- in vec2 aTextureCoord;
653
-
654
- uniform mat4 projectionMatrix;
655
- uniform mat4 viewMatrix;
656
- uniform float height;
657
- uniform vec3 eyePositionHigh;
658
- uniform vec3 eyePositionLow;
659
-
660
- out vec2 vTextureCoord;
661
-
662
- void main(void) {
663
-
664
- vec3 cameraPosition = eyePositionHigh + eyePositionLow;
665
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
666
-
667
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
668
- vec3 lowDiff = aVertexPositionLow + normalize(aVertexPosition) * height - eyePositionLow;
669
-
670
- mat4 viewMatrixRTE = viewMatrix;
671
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
672
-
673
- vTextureCoord = aTextureCoord;
674
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
675
- }`,
676
- fragmentShader: `#version 300 es
677
- precision highp float;
678
- uniform sampler2D defaultTexture;
679
- uniform vec4 tileOffsetArr[5];
680
- uniform vec4 visibleExtentOffsetArr[5];
681
- uniform sampler2D samplerArr[5];
682
- uniform int samplerCount;
683
- uniform vec3 frustumPickingColor;
684
-
685
- in vec2 vTextureCoord;
686
-
687
- layout(location = 0) out vec4 frustumColor;
688
-
689
- ${CORNERS}
690
-
691
- ${INSIDE_BOX}
692
-
693
- void main(void) {
694
-
695
- frustumColor = vec4(frustumPickingColor, texture(defaultTexture, vTextureCoord).a);
696
- if(samplerCount == 0) return;
697
-
698
- vec4 t = texture(samplerArr[0], tileOffsetArr[0].xy + vTextureCoord * tileOffsetArr[0].zw) * insideBox(visibleExtentOffsetArr[0].xy + vTextureCoord * visibleExtentOffsetArr[0].zw);
699
- frustumColor = mix(frustumColor, vec4(frustumPickingColor, 1.0), 1.0);
700
- if (samplerCount == 1) return;
701
-
702
- //t = texture(samplerArr[1], tileOffsetArr[1].xy + vTextureCoord * tileOffsetArr[1].zw) * insideBox(visibleExtentOffsetArr[1].xy + vTextureCoord * visibleExtentOffsetArr[1].zw);
703
- //frustumColor = mix(frustumColor, vec4(frustumPickingColor, 1.0), 1.0);
704
- //if (samplerCount == 2) return;
705
-
706
- //t = texture(samplerArr[2], tileOffsetArr[2].xy + vTextureCoord * tileOffsetArr[2].zw) * insideBox(visibleExtentOffsetArr[2].xy + vTextureCoord * visibleExtentOffsetArr[2].zw);
707
- //frustumColor = mix(frustumColor, vec4(frustumPickingColor, 1.0), 1.0);
708
- //if (samplerCount == 3) return;
709
-
710
- //t = texture(samplerArr[3], tileOffsetArr[3].xy + vTextureCoord * tileOffsetArr[3].zw) * insideBox(visibleExtentOffsetArr[3].xy + vTextureCoord * visibleExtentOffsetArr[3].zw);
711
- //frustumColor = mix(frustumColor, vec4(frustumPickingColor, 1.0), 1.0);
712
- //if (samplerCount == 4) return;
713
-
714
- //t = texture(samplerArr[4], tileOffsetArr[4].xy + vTextureCoord * tileOffsetArr[4].zw) * insideBox(visibleExtentOffsetArr[4].xy + vTextureCoord * visibleExtentOffsetArr[4].zw);
715
- //frustumColor = mix(frustumColor, vec4(frustumPickingColor, 1.0), 1.0);
716
- } `
717
- });
718
- }