@openglobus/og 0.24.2 → 0.25.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/{js/Globe.d.ts → Globe.d.ts} +16 -18
- package/lib/{js/Object3d.d.ts → Object3d.d.ts} +1 -1
- package/lib/{@openglobus/js/camera → camera}/Camera.d.ts +16 -22
- package/lib/{@openglobus/js/camera → camera}/Frustum.d.ts +1 -1
- package/lib/control/CameraFrameComposer.d.ts +35 -0
- package/lib/control/KeyboardNavigation.d.ts +32 -0
- package/lib/control/MouseWheelZoomControl.d.ts +1 -0
- package/lib/{js/control → control/atmosphere}/Atmosphere.d.ts +9 -6
- package/lib/{@openglobus/js/control → control/atmosphere}/AtmosphereConfig.d.ts +6 -6
- package/lib/{js/control → control}/index.d.ts +3 -1
- package/lib/control/object3dManager/Object3dCollection.d.ts +21 -0
- package/lib/control/object3dManager/Object3dCollectionView.d.ts +15 -0
- package/lib/control/object3dManager/Object3dItemView.d.ts +10 -0
- package/lib/control/object3dManager/Object3dManager.d.ts +28 -0
- package/lib/control/object3dManager/Object3dManagerDialog.d.ts +23 -0
- package/lib/{js/control → control}/visibleExtent/Segment.d.ts +3 -3
- package/lib/entity/LabelWorker.worker.d.ts +1 -0
- package/lib/{@openglobus/js/index.d.ts → index.d.ts} +1 -0
- package/lib/og.css +1 -0
- package/lib/og.es.js +1 -0
- package/lib/{@openglobus/js/renderer → renderer}/Renderer.d.ts +28 -28
- package/lib/{@openglobus/js/scene → scene}/Planet.d.ts +3 -3
- package/lib/{@openglobus/js/segment → segment}/Segment.d.ts +1 -1
- package/lib/{js/segment → segment}/segmentHelper.d.ts +1 -1
- package/lib/{@openglobus/js/shaders → shaders/atmos}/atmos.d.ts +7 -5
- package/lib/{@openglobus/js/shaders → shaders/billboard}/billboard.d.ts +1 -1
- package/lib/shaders/drawnode/drawnode.d.ts +8 -0
- package/lib/{@openglobus/js/shaders/geoObject.d.ts → shaders/geo_object/geo_object.d.ts} +1 -1
- package/lib/{@openglobus/js/shaders → shaders/label}/label.d.ts +1 -1
- package/lib/{@openglobus/js/shaders → shaders/polyline}/polyline.d.ts +1 -1
- package/lib/shaders/ray/ray.d.ts +2 -0
- package/lib/{@openglobus/js/shaders → shaders/tone_mapping}/toneMapping.d.ts +1 -1
- package/lib/tsconfig.tsbuildinfo +1 -0
- package/lib/{@openglobus/js/ui → ui}/Dialog.d.ts +1 -1
- package/lib/{@openglobus/js/ui → ui}/View.d.ts +1 -0
- package/lib/{@openglobus/js/utils → utils}/BaseWorker.d.ts +2 -2
- package/lib/utils/PlainSegmentWorker.worker.d.ts +1 -0
- package/lib/utils/TerrainWorker.worker.d.ts +1 -0
- package/lib/{@openglobus/js/utils → utils}/objParser.d.ts +1 -1
- package/lib/{js/utils → utils}/shared.d.ts +16 -0
- package/lib/{js/webgl → webgl}/Framebuffer.d.ts +21 -5
- package/lib/{@openglobus/js/webgl → webgl}/Handler.d.ts +0 -1
- package/package.json +75 -68
- package/css/og.css +0 -1342
- package/lib/@openglobus/js/Globe.d.ts +0 -145
- package/lib/@openglobus/js/Object3d.d.ts +0 -81
- package/lib/@openglobus/js/control/Atmosphere.d.ts +0 -40
- package/lib/@openglobus/js/control/KeyboardNavigation.d.ts +0 -28
- package/lib/@openglobus/js/control/index.d.ts +0 -30
- package/lib/@openglobus/js/segment/segmentHelper.d.ts +0 -18
- package/lib/@openglobus/js/shaders/bloom.d.ts +0 -2
- package/lib/@openglobus/js/shaders/blur.d.ts +0 -3
- package/lib/@openglobus/js/shaders/drawnode.d.ts +0 -10
- package/lib/@openglobus/js/shaders/lumFilter.d.ts +0 -2
- package/lib/@openglobus/js/shaders/ray.d.ts +0 -2
- package/lib/@openglobus/js/shaders/utils.d.ts +0 -1
- package/lib/@openglobus/js/utils/shared.d.ts +0 -287
- package/lib/@openglobus/js/webgl/Framebuffer.d.ts +0 -97
- package/lib/@openglobus/og.css +0 -1
- package/lib/@openglobus/og.esm.js +0 -2
- package/lib/@openglobus/og.esm.js.map +0 -1
- package/lib/@openglobus/og.umd.js +0 -2
- package/lib/@openglobus/og.umd.js.map +0 -1
- package/lib/@openglobus/res/fonts/Ephesis-Regular.json +0 -4648
- package/lib/@openglobus/res/fonts/Ephesis-Regular.ttf.cfg +0 -1282
- package/lib/@openglobus/res/fonts/Ephesis-Regular.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/Karla-Bold.json +0 -5252
- package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +0 -920
- package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/Karla-Light.json +0 -5252
- package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +0 -830
- package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/Karla-Medium.json +0 -5252
- package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +0 -1196
- package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +0 -3332
- package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +0 -1370
- package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/arial.js +0 -4325
- package/lib/js/Clock.d.ts +0 -106
- package/lib/js/Clock.js +0 -141
- package/lib/js/Deferred.d.ts +0 -6
- package/lib/js/Deferred.js +0 -13
- package/lib/js/Events.d.ts +0 -90
- package/lib/js/Events.js +0 -145
- package/lib/js/Extent.d.ts +0 -145
- package/lib/js/Extent.js +0 -278
- package/lib/js/Globe.js +0 -289
- package/lib/js/ImageCanvas.d.ts +0 -128
- package/lib/js/ImageCanvas.js +0 -203
- package/lib/js/Lock.d.ts +0 -15
- package/lib/js/Lock.js +0 -27
- package/lib/js/LonLat.d.ts +0 -128
- package/lib/js/LonLat.js +0 -192
- package/lib/js/Object3d.js +0 -508
- package/lib/js/Popup.d.ts +0 -49
- package/lib/js/Popup.js +0 -160
- package/lib/js/QueueArray.d.ts +0 -16
- package/lib/js/QueueArray.js +0 -63
- package/lib/js/Rectangle.d.ts +0 -76
- package/lib/js/Rectangle.js +0 -77
- package/lib/js/Stack.d.ts +0 -20
- package/lib/js/Stack.js +0 -42
- package/lib/js/astro/astro.d.ts +0 -39
- package/lib/js/astro/astro.js +0 -43
- package/lib/js/astro/earth.d.ts +0 -8
- package/lib/js/astro/earth.js +0 -75
- package/lib/js/astro/jd.d.ts +0 -234
- package/lib/js/astro/jd.js +0 -416
- package/lib/js/astro/orbit.d.ts +0 -5
- package/lib/js/astro/orbit.js +0 -104
- package/lib/js/astro/rotation.d.ts +0 -2
- package/lib/js/astro/rotation.js +0 -25
- package/lib/js/bv/Box.d.ts +0 -32
- package/lib/js/bv/Box.js +0 -53
- package/lib/js/bv/Sphere.d.ts +0 -37
- package/lib/js/bv/Sphere.js +0 -31
- package/lib/js/bv/index.d.ts +0 -3
- package/lib/js/bv/index.js +0 -3
- package/lib/js/camera/Camera.d.ts +0 -361
- package/lib/js/camera/Camera.js +0 -541
- package/lib/js/camera/Frustum.d.ts +0 -142
- package/lib/js/camera/Frustum.js +0 -246
- package/lib/js/camera/PlanetCamera.d.ts +0 -247
- package/lib/js/camera/PlanetCamera.js +0 -513
- package/lib/js/camera/index.d.ts +0 -3
- package/lib/js/camera/index.js +0 -3
- package/lib/js/cons.d.ts +0 -40
- package/lib/js/cons.js +0 -92
- package/lib/js/control/Atmosphere.js +0 -401
- package/lib/js/control/AtmosphereConfig.d.ts +0 -59
- package/lib/js/control/AtmosphereConfig.js +0 -348
- package/lib/js/control/CameraLock.d.ts +0 -38
- package/lib/js/control/CameraLock.js +0 -216
- package/lib/js/control/CompassButton.d.ts +0 -16
- package/lib/js/control/CompassButton.js +0 -118
- package/lib/js/control/Control.d.ts +0 -100
- package/lib/js/control/Control.js +0 -137
- package/lib/js/control/DebugInfo.d.ts +0 -25
- package/lib/js/control/DebugInfo.js +0 -318
- package/lib/js/control/DrawingSwitcher.d.ts +0 -13
- package/lib/js/control/DrawingSwitcher.js +0 -94
- package/lib/js/control/EarthCoordinates.d.ts +0 -41
- package/lib/js/control/EarthCoordinates.js +0 -161
- package/lib/js/control/GeoImageDragControl.d.ts +0 -22
- package/lib/js/control/GeoImageDragControl.js +0 -102
- package/lib/js/control/KeyboardNavigation.d.ts +0 -28
- package/lib/js/control/KeyboardNavigation.js +0 -143
- package/lib/js/control/LayerAnimation.d.ts +0 -71
- package/lib/js/control/LayerAnimation.js +0 -283
- package/lib/js/control/LayerSwitcher.d.ts +0 -38
- package/lib/js/control/LayerSwitcher.js +0 -151
- package/lib/js/control/Lighting.d.ts +0 -54
- package/lib/js/control/Lighting.js +0 -459
- package/lib/js/control/MouseNavigation.d.ts +0 -76
- package/lib/js/control/MouseNavigation.js +0 -414
- package/lib/js/control/MouseWheelZoomControl.d.ts +0 -0
- package/lib/js/control/MouseWheelZoomControl.js +0 -270
- package/lib/js/control/OldMouseNavigation.d.ts +0 -65
- package/lib/js/control/OldMouseNavigation.js +0 -368
- package/lib/js/control/RulerSwitcher.d.ts +0 -18
- package/lib/js/control/RulerSwitcher.js +0 -57
- package/lib/js/control/ScaleControl.d.ts +0 -25
- package/lib/js/control/ScaleControl.js +0 -97
- package/lib/js/control/SegmentBoundVisualization.d.ts +0 -13
- package/lib/js/control/SegmentBoundVisualization.js +0 -37
- package/lib/js/control/ShowFps.d.ts +0 -10
- package/lib/js/control/ShowFps.js +0 -20
- package/lib/js/control/SimpleNavigation.d.ts +0 -43
- package/lib/js/control/SimpleNavigation.js +0 -196
- package/lib/js/control/SimpleSkyBackground.d.ts +0 -18
- package/lib/js/control/SimpleSkyBackground.js +0 -187
- package/lib/js/control/Sun.d.ts +0 -34
- package/lib/js/control/Sun.js +0 -117
- package/lib/js/control/ToggleWireframe.d.ts +0 -15
- package/lib/js/control/ToggleWireframe.js +0 -28
- package/lib/js/control/TouchNavigation.d.ts +0 -53
- package/lib/js/control/TouchNavigation.js +0 -266
- package/lib/js/control/ZoomControl.d.ts +0 -28
- package/lib/js/control/ZoomControl.js +0 -86
- package/lib/js/control/drawing/DrawingControl.d.ts +0 -12
- package/lib/js/control/drawing/DrawingControl.js +0 -35
- package/lib/js/control/drawing/LineStringDrawingScene.d.ts +0 -15
- package/lib/js/control/drawing/LineStringDrawingScene.js +0 -139
- package/lib/js/control/drawing/PolygonDrawingScene.d.ts +0 -98
- package/lib/js/control/drawing/PolygonDrawingScene.js +0 -533
- package/lib/js/control/elevationProfile/ElevationProfile.d.ts +0 -77
- package/lib/js/control/elevationProfile/ElevationProfile.js +0 -248
- package/lib/js/control/elevationProfile/ElevationProfileButtonsView.d.ts +0 -15
- package/lib/js/control/elevationProfile/ElevationProfileButtonsView.js +0 -61
- package/lib/js/control/elevationProfile/ElevationProfileControl.d.ts +0 -33
- package/lib/js/control/elevationProfile/ElevationProfileControl.js +0 -151
- package/lib/js/control/elevationProfile/ElevationProfileLegend.d.ts +0 -20
- package/lib/js/control/elevationProfile/ElevationProfileLegend.js +0 -82
- package/lib/js/control/elevationProfile/ElevationProfileScene.d.ts +0 -80
- package/lib/js/control/elevationProfile/ElevationProfileScene.js +0 -542
- package/lib/js/control/elevationProfile/ElevationProfileView.d.ts +0 -65
- package/lib/js/control/elevationProfile/ElevationProfileView.js +0 -504
- package/lib/js/control/elevationProfile/PointListDialog.d.ts +0 -12
- package/lib/js/control/elevationProfile/PointListDialog.js +0 -57
- package/lib/js/control/geoObjectEditor/ArrowEntity.d.ts +0 -15
- package/lib/js/control/geoObjectEditor/ArrowEntity.js +0 -59
- package/lib/js/control/geoObjectEditor/AxisTrackEntity.d.ts +0 -9
- package/lib/js/control/geoObjectEditor/AxisTrackEntity.js +0 -93
- package/lib/js/control/geoObjectEditor/GeoObjectEditor.d.ts +0 -13
- package/lib/js/control/geoObjectEditor/GeoObjectEditor.js +0 -30
- package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.d.ts +0 -69
- package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.js +0 -488
- package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.d.ts +0 -127
- package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.js +0 -549
- package/lib/js/control/geoObjectEditor/MoveAxisEntity.d.ts +0 -17
- package/lib/js/control/geoObjectEditor/MoveAxisEntity.js +0 -107
- package/lib/js/control/geoObjectEditor/MovePlaneEntity.d.ts +0 -7
- package/lib/js/control/geoObjectEditor/MovePlaneEntity.js +0 -31
- package/lib/js/control/geoObjectEditor/RotateEntity.d.ts +0 -9
- package/lib/js/control/geoObjectEditor/RotateEntity.js +0 -105
- package/lib/js/control/geoObjectEditor/colors.d.ts +0 -8
- package/lib/js/control/geoObjectEditor/colors.js +0 -8
- package/lib/js/control/heightRuler/HeightRuler.d.ts +0 -7
- package/lib/js/control/heightRuler/HeightRuler.js +0 -11
- package/lib/js/control/heightRuler/HeightRulerScene.d.ts +0 -35
- package/lib/js/control/heightRuler/HeightRulerScene.js +0 -181
- package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +0 -6
- package/lib/js/control/heightRuler/HeightRulerSwitcher.js +0 -13
- package/lib/js/control/index.js +0 -30
- package/lib/js/control/ruler/Ruler.d.ts +0 -14
- package/lib/js/control/ruler/Ruler.js +0 -23
- package/lib/js/control/ruler/RulerScene.d.ts +0 -88
- package/lib/js/control/ruler/RulerScene.js +0 -324
- package/lib/js/control/selection/Selection.d.ts +0 -56
- package/lib/js/control/selection/Selection.js +0 -78
- package/lib/js/control/selection/SelectionScene.d.ts +0 -44
- package/lib/js/control/selection/SelectionScene.js +0 -272
- package/lib/js/control/timeline/TimelineControl.d.ts +0 -18
- package/lib/js/control/timeline/TimelineControl.js +0 -81
- package/lib/js/control/timeline/TimelineModel.d.ts +0 -41
- package/lib/js/control/timeline/TimelineModel.js +0 -104
- package/lib/js/control/timeline/TimelineView.d.ts +0 -86
- package/lib/js/control/timeline/TimelineView.js +0 -363
- package/lib/js/control/timeline/timelineUtils.d.ts +0 -12
- package/lib/js/control/timeline/timelineUtils.js +0 -112
- package/lib/js/control/visibleExtent/Segment.js +0 -1301
- package/lib/js/control/visibleExtent/VisibleExtent.js +0 -56
- package/lib/js/control/visibleExtent/drawnode.d.ts +0 -7
- package/lib/js/control/visibleExtent/drawnode.js +0 -718
- package/lib/js/ellipsoid/Ellipsoid.d.ts +0 -194
- package/lib/js/ellipsoid/Ellipsoid.js +0 -459
- package/lib/js/ellipsoid/index.d.ts +0 -4
- package/lib/js/ellipsoid/index.js +0 -4
- package/lib/js/ellipsoid/mars.d.ts +0 -6
- package/lib/js/ellipsoid/mars.js +0 -6
- package/lib/js/ellipsoid/moon.d.ts +0 -6
- package/lib/js/ellipsoid/moon.js +0 -6
- package/lib/js/ellipsoid/wgs84.d.ts +0 -6
- package/lib/js/ellipsoid/wgs84.js +0 -6
- package/lib/js/entity/BaseBillboard.d.ts +0 -225
- package/lib/js/entity/BaseBillboard.js +0 -284
- package/lib/js/entity/BaseBillboardHandler.d.ts +0 -81
- package/lib/js/entity/BaseBillboardHandler.js +0 -546
- package/lib/js/entity/Billboard.d.ts +0 -114
- package/lib/js/entity/Billboard.js +0 -127
- package/lib/js/entity/BillboardHandler.d.ts +0 -15
- package/lib/js/entity/BillboardHandler.js +0 -103
- package/lib/js/entity/Entity.d.ts +0 -630
- package/lib/js/entity/Entity.js +0 -957
- package/lib/js/entity/EntityCollection.d.ts +0 -368
- package/lib/js/entity/EntityCollection.js +0 -655
- package/lib/js/entity/GeoObject.d.ts +0 -257
- package/lib/js/entity/GeoObject.js +0 -318
- package/lib/js/entity/GeoObjectHandler.d.ts +0 -81
- package/lib/js/entity/GeoObjectHandler.js +0 -515
- package/lib/js/entity/Geometry.d.ts +0 -125
- package/lib/js/entity/Geometry.js +0 -291
- package/lib/js/entity/GeometryHandler.d.ts +0 -86
- package/lib/js/entity/GeometryHandler.js +0 -745
- package/lib/js/entity/InstanceData.d.ts +0 -76
- package/lib/js/entity/InstanceData.js +0 -347
- package/lib/js/entity/Label.d.ts +0 -230
- package/lib/js/entity/Label.js +0 -322
- package/lib/js/entity/LabelHandler.d.ts +0 -65
- package/lib/js/entity/LabelHandler.js +0 -696
- package/lib/js/entity/LabelWorker.d.ts +0 -15
- package/lib/js/entity/LabelWorker.js +0 -163
- package/lib/js/entity/PointCloud.d.ts +0 -179
- package/lib/js/entity/PointCloud.js +0 -327
- package/lib/js/entity/PointCloudHandler.d.ts +0 -42
- package/lib/js/entity/PointCloudHandler.js +0 -82
- package/lib/js/entity/Polyline.d.ts +0 -360
- package/lib/js/entity/Polyline.js +0 -1635
- package/lib/js/entity/PolylineHandler.d.ts +0 -29
- package/lib/js/entity/PolylineHandler.js +0 -103
- package/lib/js/entity/Ray.d.ts +0 -135
- package/lib/js/entity/Ray.js +0 -171
- package/lib/js/entity/RayHandler.d.ts +0 -70
- package/lib/js/entity/RayHandler.js +0 -496
- package/lib/js/entity/Strip.d.ts +0 -141
- package/lib/js/entity/Strip.js +0 -417
- package/lib/js/entity/StripHandler.d.ts +0 -42
- package/lib/js/entity/StripHandler.js +0 -110
- package/lib/js/entity/index.d.ts +0 -10
- package/lib/js/entity/index.js +0 -10
- package/lib/js/index.d.ts +0 -34
- package/lib/js/index.js +0 -34
- package/lib/js/input/KeyboardHandler.d.ts +0 -33
- package/lib/js/input/KeyboardHandler.js +0 -159
- package/lib/js/input/MouseHandler.d.ts +0 -17
- package/lib/js/input/MouseHandler.js +0 -92
- package/lib/js/input/TouchHandler.d.ts +0 -11
- package/lib/js/input/TouchHandler.js +0 -42
- package/lib/js/input/input.d.ts +0 -3
- package/lib/js/input/input.js +0 -47
- package/lib/js/layer/BaseGeoImage.d.ts +0 -146
- package/lib/js/layer/BaseGeoImage.js +0 -382
- package/lib/js/layer/Bing.d.ts +0 -5
- package/lib/js/layer/Bing.js +0 -41
- package/lib/js/layer/CanvasTiles.d.ts +0 -104
- package/lib/js/layer/CanvasTiles.js +0 -292
- package/lib/js/layer/GeoImage.d.ts +0 -62
- package/lib/js/layer/GeoImage.js +0 -133
- package/lib/js/layer/GeoTexture2d.d.ts +0 -18
- package/lib/js/layer/GeoTexture2d.js +0 -37
- package/lib/js/layer/GeoVideo.d.ts +0 -69
- package/lib/js/layer/GeoVideo.js +0 -157
- package/lib/js/layer/KML.d.ts +0 -74
- package/lib/js/layer/KML.js +0 -303
- package/lib/js/layer/Layer.d.ts +0 -416
- package/lib/js/layer/Layer.js +0 -734
- package/lib/js/layer/Material.d.ts +0 -34
- package/lib/js/layer/Material.js +0 -69
- package/lib/js/layer/OpenStreetMap.d.ts +0 -5
- package/lib/js/layer/OpenStreetMap.js +0 -19
- package/lib/js/layer/Vector.d.ts +0 -240
- package/lib/js/layer/Vector.js +0 -767
- package/lib/js/layer/WMS.d.ts +0 -76
- package/lib/js/layer/WMS.js +0 -112
- package/lib/js/layer/XYZ.d.ts +0 -149
- package/lib/js/layer/XYZ.js +0 -299
- package/lib/js/layer/index.d.ts +0 -12
- package/lib/js/layer/index.js +0 -12
- package/lib/js/light/LightSource.d.ts +0 -36
- package/lib/js/light/LightSource.js +0 -86
- package/lib/js/math/Line2.d.ts +0 -11
- package/lib/js/math/Line2.js +0 -21
- package/lib/js/math/Line3.d.ts +0 -28
- package/lib/js/math/Line3.js +0 -85
- package/lib/js/math/Mat3.d.ts +0 -77
- package/lib/js/math/Mat3.js +0 -139
- package/lib/js/math/Mat4.d.ts +0 -204
- package/lib/js/math/Mat4.js +0 -487
- package/lib/js/math/Plane.d.ts +0 -22
- package/lib/js/math/Plane.js +0 -118
- package/lib/js/math/Quat.d.ts +0 -393
- package/lib/js/math/Quat.js +0 -794
- package/lib/js/math/Ray.d.ts +0 -72
- package/lib/js/math/Ray.js +0 -211
- package/lib/js/math/Vec2.d.ts +0 -332
- package/lib/js/math/Vec2.js +0 -495
- package/lib/js/math/Vec3.d.ts +0 -488
- package/lib/js/math/Vec3.js +0 -828
- package/lib/js/math/Vec4.d.ts +0 -163
- package/lib/js/math/Vec4.js +0 -211
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- /package/lib/{@openglobus/js/math → math}/Quat.d.ts +0 -0
- /package/lib/{@openglobus/js/math → math}/Ray.d.ts +0 -0
- /package/lib/{@openglobus/js/math → math}/Vec2.d.ts +0 -0
- /package/lib/{@openglobus/js/math → math}/Vec3.d.ts +0 -0
- /package/lib/{@openglobus/js/math → math}/Vec4.d.ts +0 -0
- /package/lib/{@openglobus/js/math → math}/coder.d.ts +0 -0
- /package/lib/{@openglobus/js/math → math}/index.d.ts +0 -0
- /package/lib/{@openglobus/js/math.d.ts → math.d.ts} +0 -0
- /package/lib/{@openglobus/js/mercator.d.ts → mercator.d.ts} +0 -0
- /package/lib/{@openglobus/js/proj → proj}/EPSG3857.d.ts +0 -0
- /package/lib/{@openglobus/js/proj → proj}/EPSG4326.d.ts +0 -0
- /package/lib/{@openglobus/js/proj → proj}/Proj.d.ts +0 -0
- /package/lib/{@openglobus/js/proj → proj}/equi.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/EPSG4326/EPSG4326QuadTreeStrategy.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/EntityCollectionNode.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/EntityCollectionsTreeStrategy.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/Node.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/QuadTreeStrategy.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthEntityCollectionNodeLonLat.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthEntityCollectionsTreeStrategy.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthQuadTreeStrategy.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiEntityCollectionNodeLonLat.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiEntityCollectionsTreeStrategy.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiQuadTreeStrategy.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/index.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/quadTree.d.ts +0 -0
- /package/lib/{@openglobus/js/quadTree → quadTree}/wgs84/Wgs84QuadTreeStrategy.d.ts +0 -0
- /package/lib/{@openglobus/js/renderer → renderer}/RendererEvents.d.ts +0 -0
- /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.json +0 -0
- /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.ttf.cfg +0 -0
- /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.ttf.png +0 -0
- /package/lib/{@openglobus/res → res}/fonts/arial.json +0 -0
- /package/lib/{@openglobus/res → res}/fonts/arial.ttf.cfg +0 -0
- /package/lib/{@openglobus/res → res}/fonts/arial.ttf.png +0 -0
- /package/lib/{@openglobus/res → res}/night-4326.png +0 -0
- /package/lib/{@openglobus/res → res}/night.png +0 -0
- /package/lib/{@openglobus/res → res}/spec.png +0 -0
- /package/lib/{@openglobus/js/scene → scene}/Axes.d.ts +0 -0
- /package/lib/{@openglobus/js/scene → scene}/BaseNode.d.ts +0 -0
- /package/lib/{@openglobus/js/scene → scene}/RenderNode.d.ts +0 -0
- /package/lib/{@openglobus/js/scene → scene}/SkyBox.d.ts +0 -0
- /package/lib/{@openglobus/js/scene → scene}/index.d.ts +0 -0
- /package/lib/{@openglobus/js/segment → segment}/SegmentLonLat.d.ts +0 -0
- /package/lib/{@openglobus/js/segment → segment}/SegmentLonLatEqui.d.ts +0 -0
- /package/lib/{@openglobus/js/segment → segment}/Slice.d.ts +0 -0
- /package/lib/{@openglobus/js/shaders → shaders}/depth.d.ts +0 -0
- /package/lib/{@openglobus/js/shaders → shaders}/pointCloud.d.ts +0 -0
- /package/lib/{@openglobus/js/shaders → shaders}/screenFrame.d.ts +0 -0
- /package/lib/{@openglobus/js/shaders → shaders}/skybox.d.ts +0 -0
- /package/lib/{@openglobus/js/terrain → terrain}/BilTerrain.d.ts +0 -0
- /package/lib/{@openglobus/js/terrain → terrain}/EmptyTerrain.d.ts +0 -0
- /package/lib/{@openglobus/js/terrain → terrain}/Geoid.d.ts +0 -0
- /package/lib/{@openglobus/js/terrain → terrain}/GlobusRgbTerrain.d.ts +0 -0
- /package/lib/{@openglobus/js/terrain → terrain}/GlobusTerrain.d.ts +0 -0
- /package/lib/{@openglobus/js/terrain → terrain}/RgbTerrain.d.ts +0 -0
- /package/lib/{@openglobus/js/terrain → terrain}/index.d.ts +0 -0
- /package/lib/{@openglobus/js/ui → ui}/Button.d.ts +0 -0
- /package/lib/{@openglobus/js/ui → ui}/ButtonGroup.d.ts +0 -0
- /package/lib/{@openglobus/js/ui → ui}/Checkbox.d.ts +0 -0
- /package/lib/{@openglobus/js/ui → ui}/Color.d.ts +0 -0
- /package/lib/{@openglobus/js/ui → ui}/Input.d.ts +0 -0
- /package/lib/{@openglobus/js/ui → ui}/Slider.d.ts +0 -0
- /package/lib/{@openglobus/js/ui → ui}/ToggleButton.d.ts +0 -0
- /package/lib/{@openglobus/js/ui → ui}/icons.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/FontAtlas.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/GeoImageCreator.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/ImagesCacheManager.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/Loader.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/NormalMapCreator.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/PlainSegmentWorker.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/TerrainWorker.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/TextureAtlas.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/VectorTileCreator.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/colorTable.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/earcut.d.ts +0 -0
- /package/lib/{@openglobus/js/utils → utils}/units.d.ts +0 -0
- /package/lib/{@openglobus/js/webgl → webgl}/BaseFramebuffer.d.ts +0 -0
- /package/lib/{@openglobus/js/webgl → webgl}/Multisample.d.ts +0 -0
- /package/lib/{@openglobus/js/webgl → webgl}/Program.d.ts +0 -0
- /package/lib/{@openglobus/js/webgl → webgl}/ProgramController.d.ts +0 -0
- /package/lib/{@openglobus/js/webgl → webgl}/index.d.ts +0 -0
- /package/lib/{@openglobus/js/webgl → webgl}/types.d.ts +0 -0
- /package/lib/{@openglobus/js/webgl → webgl}/variableHandlers.d.ts +0 -0
package/lib/js/scene/Planet.js
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import * as math from "../math";
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import * as segmentHelper from "../segment/segmentHelper";
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import * as shaders from "../shaders/drawnode";
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import * as utils from "../utils/shared";
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import { Atmosphere } from "../control/Atmosphere";
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import { createColorRGB } from "../utils/shared";
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import { createEvents } from "../Events";
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import { EarthQuadTreeStrategy } from "../quadTree/earth/EarthQuadTreeStrategy";
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import { Extent } from "../Extent";
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import { Geoid } from "../terrain/Geoid";
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import { GeoImageCreator } from "../utils/GeoImageCreator";
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import { Key, Lock } from "../Lock";
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import { Loader } from "../utils/Loader";
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import { LonLat } from "../LonLat";
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import { NormalMapCreator } from "../utils/NormalMapCreator";
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import { PlainSegmentWorker } from "../utils/PlainSegmentWorker";
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import { PlanetCamera } from "../camera/PlanetCamera";
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import { RenderNode } from "./RenderNode";
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import { SimpleSkyBackground } from "../control/SimpleSkyBackground";
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import { TerrainWorker } from "../utils/TerrainWorker";
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import { Vec2, Vec3 } from "../math/index";
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import { Vector } from "../layer/Vector";
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import { VectorTileCreator } from "../utils/VectorTileCreator";
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import { wgs84 } from "../ellipsoid/wgs84";
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const CUR_LOD_SIZE = 250; //px
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const MIN_LOD_SIZE = 312; //px
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const MAX_LOD_SIZE = 190; //px
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/**
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* Maximum created nodes count. The more nodes count the more memory usage.
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* @const
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* @type {number}
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* @default
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*/
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const MAX_NODES = 200;
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const HORIZON_TANGENT = 0.81;
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/**
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* Main class for rendering planet
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* @class
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* @extends {RenderNode}
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* @param {string} [options.name="Earth"] - Planet name(Earth by default)
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* @param {Ellipsoid} [options.ellipsoid] - Planet ellipsoid(WGS84 by default)
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* @param {Number} [options.maxGridSize=128] - Segment maximal grid size
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* @param {Number} [options.maxEqualZoomAltitude=15000000.0] - Maximal altitude since segments on the screen become the same zoom level
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* @param {Number} [options.minEqualZoomAltitude=10000.0] - Minimal altitude since segments on the screen become the same zoom level
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* @param {Number} [options.minEqualZoomCameraSlope=0.8] - Minimal camera slope above te globe where segments on the screen become the same zoom level
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*
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* @fires EventsHandler<PlanetEventList>#draw
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* @fires EventsHandler<PlanetEventList>#layeradd
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* @fires EventsHandler<PlanetEventList>#baselayerchange
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* @fires EventsHandler<PlanetEventList>#layerremove
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* @fires EventsHandler<PlanetEventList>#layervisibilitychange
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* @fires EventsHandler<PlanetEventList>#geoimageadd
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*/
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export class Planet extends RenderNode {
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constructor(options = {}) {
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super(options.name);
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this._renderingFadingNodes = (nodes, sh, currentNode, sl, sliceIndex, outTransparentSegments, outOpaqueSegments) => {
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let isFirstPass = sliceIndex === 0;
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let isEq = this.terrain.equalizeVertices;
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for (let j = 0, len = currentNode._fadingNodes.length; j < len; j++) {
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let f = currentNode._fadingNodes[j].segment;
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if (this._fadingNodes.has(currentNode._fadingNodes[0].__id) && !nodes.has(f.node.__id)) {
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nodes.set(f.node.__id, true);
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if (f._transitionOpacity < 1.0) {
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outTransparentSegments.push(f);
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}
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else {
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if (isFirstPass) {
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isEq && f.equalize();
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f.readyToEngage && f.engage();
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f.screenRendering(sh, sl, sliceIndex);
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outOpaqueSegments.push(f);
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}
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else {
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f.screenRendering(sh, sl, sliceIndex, this.transparentTexture, true);
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}
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}
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}
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}
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};
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this._renderingFadingNodesNoDepth = (nodes, sh, currentNode, sl, sliceIndex, outOpaqueSegments) => {
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let isFirstPass = sliceIndex === 0;
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let isEq = this.terrain.equalizeVertices;
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let gl = sh.gl;
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gl.disable(gl.DEPTH_TEST);
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for (let j = 0, len = currentNode._fadingNodes.length; j < len; j++) {
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let f = currentNode._fadingNodes[j].segment;
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if (this._fadingNodes.has(currentNode._fadingNodes[0].__id) && !nodes.has(f.node.__id)) {
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nodes.set(f.node.__id, true);
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if (isFirstPass) {
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isEq && f.equalize();
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f.readyToEngage && f.engage();
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f.screenRendering(sh, sl, sliceIndex);
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outOpaqueSegments.push(f);
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}
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else {
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f.screenRendering(sh, sl, sliceIndex, this.transparentTexture, true);
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}
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}
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}
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gl.enable(gl.DEPTH_TEST);
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};
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this._atmosphere = new Atmosphere(options.atmosphereParameters);
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this._prevNodes = new Map();
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this._currNodes = new Map();
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this.transitionTime = 580;
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this.ellipsoid = options.ellipsoid || wgs84;
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this.lightEnabled = true;
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this._planetRadius2 = (this.ellipsoid.getPolarSize() - 10000.0) * (this.ellipsoid.getPolarSize() - 10000.0);
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this._layers = [];
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this._updateLayer = false;
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this.visibleTileLayers = [];
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this.visibleVectorLayers = [];
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this._visibleVectorLayersByDepthOrder = [];
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this._visibleTileLayerSlices = [];
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this._visibleEntityCollections = [[]];
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this.baseLayer = null;
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this.terrain = null;
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this.camera = new PlanetCamera(this, {
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frustums: options.frustums,
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eye: new Vec3(25000000, 0, 0),
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look: Vec3.ZERO,
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up: Vec3.NORTH,
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minAltitude: options.minAltitude,
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maxAltitude: options.maxAltitude
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});
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this.maxEqualZoomAltitude = options.maxEqualZoomAltitude || 15000000.0;
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this.minEqualZoomAltitude = options.minEqualZoomAltitude || 10000.0;
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this.minEqualZoomCameraSlope = options.minEqualZoomCameraSlope || 0.8;
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this.mousePositionOnEarth = new Vec3();
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this.emptyTexture = null;
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this.transparentTexture = null;
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this.defaultTexture = null;
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this.minCurrZoom = math.MAX;
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this.maxCurrZoom = math.MIN;
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this._viewExtent = new Extent(new LonLat(180, 180), new LonLat(-180, -180));
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this._skipPreRender = false;
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this._initialViewExtent = null;
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this._createdNodesCount = 0;
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this._renderedNodes = [];
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this._renderedNodesInFrustum = [];
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this._fadingNodes = new Map;
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this._fadingNodesInFrustum = [];
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this._fadingOpaqueSegments = [];
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this.layerLock = new Lock();
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this.terrainLock = new Lock();
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this._heightFactor = 1.0;
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this._indexesCache = [];
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this._indexesCacheToRemove = [];
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this._indexesCacheToRemoveCounter = 0;
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this._textureCoordsBufferCache = [];
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this.quadTreeStrategy = options.quadTreeStrategyPrototype ? new options.quadTreeStrategyPrototype(this) : new EarthQuadTreeStrategy(this);
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this._nightTexture = null;
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this._specularTexture = null;
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let a = utils.createColorRGB(options.ambient, new Vec3(0.2, 0.2, 0.3));
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let d = utils.createColorRGB(options.diffuse, new Vec3(1.0, 1.0, 1.0));
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let s = utils.createColorRGB(options.specular, new Vec3(0.00063, 0.00055, 0.00032));
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let shininess = options.shininess || 18.0;
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this._ambient = new Float32Array([a.x, a.y, a.z]);
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this._diffuse = new Float32Array([d.x, d.y, d.z]);
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this._specular = new Float32Array([s.x, s.y, s.z, shininess]);
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this._maxGridSize = Math.log2(options.maxGridSize || 256);
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this.SLICE_SIZE = 4;
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this.SLICE_SIZE_4 = this.SLICE_SIZE * 4;
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this.SLICE_SIZE_3 = this.SLICE_SIZE * 3;
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this._lodSize = CUR_LOD_SIZE;
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this._curLodSize = CUR_LOD_SIZE;
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this._minLodSize = MIN_LOD_SIZE;
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this._maxLodSize = MAX_LOD_SIZE;
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this._pickingColorArr = new Float32Array(this.SLICE_SIZE_4);
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this._samplerArr = new Int32Array(this.SLICE_SIZE);
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this._pickingMaskArr = new Int32Array(this.SLICE_SIZE);
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this._geoImageCreator = new GeoImageCreator(this);
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this._vectorTileCreator = new VectorTileCreator(this);
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this._normalMapCreator = new NormalMapCreator(this);
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this._terrainWorker = new TerrainWorker(3);
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this._plainSegmentWorker = new PlainSegmentWorker(3);
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this._tileLoader = new Loader(options.maxLoadingRequests || 12);
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this._memKey = new Key();
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this.events = createEvents(PLANET_EVENTS);
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this._distBeforeMemClear = 0.0;
|
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this._prevCamEye = new Vec3();
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this._initialized = false;
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|
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this.always = [];
|
|
185
|
-
this._renderCompleted = false;
|
|
186
|
-
this._renderCompletedActivated = false;
|
|
187
|
-
this._terrainCompleted = false;
|
|
188
|
-
this._terrainCompletedActivated = false;
|
|
189
|
-
this._collectRenderNodesIsActive = true;
|
|
190
|
-
this.nightTextureCoefficient = 2.0;
|
|
191
|
-
this._renderScreenNodesPASS = this._renderScreenNodesPASSNoAtmos;
|
|
192
|
-
this._renderScreenNodesWithHeightPASS = this._renderScreenNodesWithHeightPASSNoAtmos;
|
|
193
|
-
this._atmosphereEnabled = options.atmosphereEnabled || false;
|
|
194
|
-
this._atmosphereMaxMinOpacity = new Float32Array([0.95, 0.28]);
|
|
195
|
-
this.solidTextureOne = null;
|
|
196
|
-
this.solidTextureTwo = null;
|
|
197
|
-
this._nightTextureSrc = options.nightTextureSrc || null;
|
|
198
|
-
this._specularTextureSrc = options.specularTextureSrc || null;
|
|
199
|
-
this._transitionOpacityEnabled = options.transitionOpacityEnabled != undefined ? options.transitionOpacityEnabled : true;
|
|
200
|
-
}
|
|
201
|
-
/**
|
|
202
|
-
* Returns true if current terrain data set is loaded
|
|
203
|
-
*/
|
|
204
|
-
get terrainReady() {
|
|
205
|
-
return this._terrainCompleted && this._terrainCompletedActivated;
|
|
206
|
-
}
|
|
207
|
-
get maxGridSize() {
|
|
208
|
-
return this._maxGridSize;
|
|
209
|
-
}
|
|
210
|
-
getNorthFrameRotation(cartesian) {
|
|
211
|
-
return this.getFrameRotation(cartesian);
|
|
212
|
-
}
|
|
213
|
-
getFrameRotation(cartesian) {
|
|
214
|
-
return this.ellipsoid.getNorthFrameRotation(cartesian);
|
|
215
|
-
}
|
|
216
|
-
set atmosphereMaxOpacity(opacity) {
|
|
217
|
-
this._atmosphereMaxMinOpacity[0] = opacity;
|
|
218
|
-
}
|
|
219
|
-
get atmosphereMaxOpacity() {
|
|
220
|
-
return this._atmosphereMaxMinOpacity[0];
|
|
221
|
-
}
|
|
222
|
-
set atmosphereMinOpacity(opacity) {
|
|
223
|
-
this._atmosphereMaxMinOpacity[1] = opacity;
|
|
224
|
-
}
|
|
225
|
-
get atmosphereMinOpacity() {
|
|
226
|
-
return this._atmosphereMaxMinOpacity[1];
|
|
227
|
-
}
|
|
228
|
-
set atmosphereEnabled(enabled) {
|
|
229
|
-
if (enabled != this._atmosphereEnabled) {
|
|
230
|
-
this._atmosphereEnabled = enabled;
|
|
231
|
-
this._initializeAtmosphere();
|
|
232
|
-
}
|
|
233
|
-
}
|
|
234
|
-
get atmosphereEnabled() {
|
|
235
|
-
return this._atmosphereEnabled;
|
|
236
|
-
}
|
|
237
|
-
set diffuse(rgb) {
|
|
238
|
-
let vec = createColorRGB(rgb);
|
|
239
|
-
this._diffuse = new Float32Array(vec.toArray());
|
|
240
|
-
}
|
|
241
|
-
set ambient(rgb) {
|
|
242
|
-
let vec = createColorRGB(rgb);
|
|
243
|
-
this._ambient = new Float32Array(vec.toArray());
|
|
244
|
-
}
|
|
245
|
-
set specular(rgb) {
|
|
246
|
-
let vec = createColorRGB(rgb);
|
|
247
|
-
this._specular = new Float32Array([vec.x, vec.y, vec.y, this._specular[3]]);
|
|
248
|
-
}
|
|
249
|
-
set shininess(v) {
|
|
250
|
-
this._specular[3] = v;
|
|
251
|
-
}
|
|
252
|
-
get normalMapCreator() {
|
|
253
|
-
return this._normalMapCreator;
|
|
254
|
-
}
|
|
255
|
-
get layers() {
|
|
256
|
-
return [...this._layers];
|
|
257
|
-
}
|
|
258
|
-
/**
|
|
259
|
-
* @todo: remove after tests
|
|
260
|
-
* Get the collection of layers associated with this planet.
|
|
261
|
-
* @return {Array.<Layer>} Layers array.
|
|
262
|
-
* @public
|
|
263
|
-
*/
|
|
264
|
-
getLayers() {
|
|
265
|
-
return this.layers;
|
|
266
|
-
}
|
|
267
|
-
get sun() {
|
|
268
|
-
if (this.renderer && this.renderer.controls.sun)
|
|
269
|
-
return this.renderer.controls.sun;
|
|
270
|
-
}
|
|
271
|
-
get sunPos() {
|
|
272
|
-
return this.sun.sunlight.getPosition();
|
|
273
|
-
}
|
|
274
|
-
/**
|
|
275
|
-
* Add the given control to the renderer of the planet scene.
|
|
276
|
-
* @param {Control} control - Control.
|
|
277
|
-
*/
|
|
278
|
-
addControl(control) {
|
|
279
|
-
control.planet = this;
|
|
280
|
-
control.addTo(this.renderer);
|
|
281
|
-
}
|
|
282
|
-
get lodSize() {
|
|
283
|
-
return this._lodSize;
|
|
284
|
-
}
|
|
285
|
-
setLodSize(currentLodSize, minLodSize, maxLodSize) {
|
|
286
|
-
this._maxLodSize = maxLodSize || this._maxLodSize;
|
|
287
|
-
this._minLodSize = minLodSize || this._minLodSize;
|
|
288
|
-
this._curLodSize = currentLodSize;
|
|
289
|
-
this._renderCompletedActivated = false;
|
|
290
|
-
this._terrainCompletedActivated = false;
|
|
291
|
-
}
|
|
292
|
-
/**
|
|
293
|
-
* Add the given controls array to the renderer of the planet.
|
|
294
|
-
* @param {Array.<Control>} cArr - Control array.
|
|
295
|
-
*/
|
|
296
|
-
addControls(cArr) {
|
|
297
|
-
for (let i = 0; i < cArr.length; i++) {
|
|
298
|
-
this.addControl(cArr[i]);
|
|
299
|
-
}
|
|
300
|
-
}
|
|
301
|
-
/**
|
|
302
|
-
* Return layer by it name
|
|
303
|
-
* @param {string} name - Name of the layer. og.Layer.prototype.name
|
|
304
|
-
* @public
|
|
305
|
-
* @returns {Layer} -
|
|
306
|
-
*/
|
|
307
|
-
getLayerByName(name) {
|
|
308
|
-
for (let i = 0, len = this._layers.length; i < len; i++) {
|
|
309
|
-
if (name === this._layers[i].name) {
|
|
310
|
-
return this._layers[i];
|
|
311
|
-
}
|
|
312
|
-
}
|
|
313
|
-
}
|
|
314
|
-
/**
|
|
315
|
-
* Adds layer to the planet.
|
|
316
|
-
* @param {Layer} layer - Layer object.
|
|
317
|
-
* @public
|
|
318
|
-
*/
|
|
319
|
-
addLayer(layer) {
|
|
320
|
-
layer.addTo(this);
|
|
321
|
-
}
|
|
322
|
-
/**
|
|
323
|
-
* Dispatch layer visibility changing event.
|
|
324
|
-
* @param {Layer} layer - Changed layer.
|
|
325
|
-
* @public
|
|
326
|
-
*/
|
|
327
|
-
_onLayerVisibilityChanged(layer) {
|
|
328
|
-
this.events.dispatch(this.events.layervisibilitychange, layer);
|
|
329
|
-
}
|
|
330
|
-
/**
|
|
331
|
-
* Adds the given layers array to the planet.
|
|
332
|
-
* @param {Array.<Layer>} layers - Layers array.
|
|
333
|
-
* @public
|
|
334
|
-
*/
|
|
335
|
-
addLayers(layers) {
|
|
336
|
-
for (let i = 0, len = layers.length; i < len; i++) {
|
|
337
|
-
this.addLayer(layers[i]);
|
|
338
|
-
}
|
|
339
|
-
}
|
|
340
|
-
/**
|
|
341
|
-
* Removes the given layer from the planet.
|
|
342
|
-
* @param {Layer} layer - Layer to remove.
|
|
343
|
-
* @public
|
|
344
|
-
*/
|
|
345
|
-
removeLayer(layer) {
|
|
346
|
-
layer.remove();
|
|
347
|
-
}
|
|
348
|
-
/**
|
|
349
|
-
*
|
|
350
|
-
* @public
|
|
351
|
-
* @param {Layer} layer - Material layer.
|
|
352
|
-
*/
|
|
353
|
-
_clearLayerMaterial(layer) {
|
|
354
|
-
this.quadTreeStrategy.clearLayerMaterial(layer);
|
|
355
|
-
}
|
|
356
|
-
/**
|
|
357
|
-
* Sets base layer coverage to the planet.
|
|
358
|
-
* @param {Layer} layer - Layer object.
|
|
359
|
-
* @public
|
|
360
|
-
*/
|
|
361
|
-
setBaseLayer(layer) {
|
|
362
|
-
if (this.baseLayer) {
|
|
363
|
-
if (!this.baseLayer.isEqual(layer)) {
|
|
364
|
-
this.baseLayer.setVisibility(false);
|
|
365
|
-
this.baseLayer = layer;
|
|
366
|
-
layer.setVisibility(true);
|
|
367
|
-
this.events.dispatch(this.events.baselayerchange, layer);
|
|
368
|
-
}
|
|
369
|
-
}
|
|
370
|
-
else {
|
|
371
|
-
this.baseLayer = layer;
|
|
372
|
-
this.baseLayer.setVisibility(true);
|
|
373
|
-
this.events.dispatch(this.events.baselayerchange, layer);
|
|
374
|
-
}
|
|
375
|
-
}
|
|
376
|
-
/**
|
|
377
|
-
* Sets elevation scale. 1.0 is default.
|
|
378
|
-
* @param {number} factor - Elevation scale.
|
|
379
|
-
*/
|
|
380
|
-
setHeightFactor(factor) {
|
|
381
|
-
this._renderCompletedActivated = false;
|
|
382
|
-
this._terrainCompletedActivated = false;
|
|
383
|
-
if (this._heightFactor !== factor) {
|
|
384
|
-
this._heightFactor = factor;
|
|
385
|
-
this.quadTreeStrategy.destroyBranches();
|
|
386
|
-
this._clearRenderedNodeList();
|
|
387
|
-
this._clearRenderNodesInFrustum();
|
|
388
|
-
}
|
|
389
|
-
}
|
|
390
|
-
/**
|
|
391
|
-
* Gets elevation scale.
|
|
392
|
-
* @returns {number} Terrain elevation scale
|
|
393
|
-
*/
|
|
394
|
-
getHeightFactor() {
|
|
395
|
-
return this._heightFactor;
|
|
396
|
-
}
|
|
397
|
-
/**
|
|
398
|
-
* Sets terrain provider
|
|
399
|
-
* @public
|
|
400
|
-
* @param {EmptyTerrain} terrain - Terrain provider.
|
|
401
|
-
*/
|
|
402
|
-
setTerrain(terrain) {
|
|
403
|
-
this._renderCompletedActivated = false;
|
|
404
|
-
this._terrainCompletedActivated = false;
|
|
405
|
-
if (this._initialized) {
|
|
406
|
-
this.memClear();
|
|
407
|
-
}
|
|
408
|
-
if (this.terrain) {
|
|
409
|
-
this.terrain.abortLoading();
|
|
410
|
-
this.terrain.clearCache();
|
|
411
|
-
this.terrain._planet = null;
|
|
412
|
-
}
|
|
413
|
-
this.terrain = terrain;
|
|
414
|
-
this.terrain._planet = this;
|
|
415
|
-
this.quadTreeStrategy.destroyBranches();
|
|
416
|
-
if (terrain._geoid.model) {
|
|
417
|
-
this._plainSegmentWorker.setGeoid(terrain.getGeoid());
|
|
418
|
-
terrain._isReady = true;
|
|
419
|
-
}
|
|
420
|
-
else {
|
|
421
|
-
Geoid.loadModel(terrain.geoid.src)
|
|
422
|
-
.then((m) => {
|
|
423
|
-
terrain.geoid.setModel(m);
|
|
424
|
-
this._plainSegmentWorker.setGeoid(terrain.getGeoid());
|
|
425
|
-
terrain._isReady = true;
|
|
426
|
-
})
|
|
427
|
-
.catch((err) => {
|
|
428
|
-
console.warn(err);
|
|
429
|
-
});
|
|
430
|
-
}
|
|
431
|
-
}
|
|
432
|
-
initAtmosphereShader(atmosParams) {
|
|
433
|
-
if (this.renderer && this.renderer.handler && this._atmosphereEnabled) {
|
|
434
|
-
let h = this.renderer.handler;
|
|
435
|
-
if (h.isWebGl2()) {
|
|
436
|
-
h.removeProgram("drawnode_screen_wl");
|
|
437
|
-
h.addProgram(shaders.drawnode_screen_wl_webgl2Atmos(atmosParams), true);
|
|
438
|
-
}
|
|
439
|
-
else {
|
|
440
|
-
console.warn("Atmosphere WebGL2 only");
|
|
441
|
-
}
|
|
442
|
-
}
|
|
443
|
-
}
|
|
444
|
-
get atmosphereControl() {
|
|
445
|
-
return this._atmosphere;
|
|
446
|
-
}
|
|
447
|
-
_initializeAtmosphere() {
|
|
448
|
-
if (!this.renderer)
|
|
449
|
-
return;
|
|
450
|
-
let h = this.renderer.handler;
|
|
451
|
-
h.removeProgram("drawnode_screen_wl");
|
|
452
|
-
if (this._atmosphereEnabled) {
|
|
453
|
-
this._renderScreenNodesPASS = this._renderScreenNodesPASSAtmos;
|
|
454
|
-
this._renderScreenNodesWithHeightPASS = this._renderScreenNodesWithHeightPASSAtmos;
|
|
455
|
-
if (!this.renderer.controls.Atmosphere) {
|
|
456
|
-
this.addControl(this._atmosphere);
|
|
457
|
-
}
|
|
458
|
-
this._atmosphere.activate();
|
|
459
|
-
if (h.isWebGl2()) {
|
|
460
|
-
h.addProgram(shaders.drawnode_screen_wl_webgl2Atmos(this._atmosphere.parameters), true);
|
|
461
|
-
}
|
|
462
|
-
else {
|
|
463
|
-
h.addProgram(shaders.drawnode_screen_wl_webgl1NoAtmos(), true);
|
|
464
|
-
}
|
|
465
|
-
if (this.renderer.controls.SimpleSkyBackground) {
|
|
466
|
-
this.renderer.controls.SimpleSkyBackground.deactivate();
|
|
467
|
-
}
|
|
468
|
-
}
|
|
469
|
-
else {
|
|
470
|
-
this._renderScreenNodesPASS = this._renderScreenNodesPASSNoAtmos;
|
|
471
|
-
this._renderScreenNodesWithHeightPASS = this._renderScreenNodesWithHeightPASSNoAtmos;
|
|
472
|
-
this._atmosphere.deactivate();
|
|
473
|
-
if (!this.renderer.controls.SimpleSkyBackground) {
|
|
474
|
-
this.addControl(new SimpleSkyBackground());
|
|
475
|
-
}
|
|
476
|
-
else {
|
|
477
|
-
this.renderer.controls.SimpleSkyBackground.activate();
|
|
478
|
-
}
|
|
479
|
-
if (h.isWebGl2()) {
|
|
480
|
-
h.addProgram(shaders.drawnode_screen_wl_webgl2NoAtmos(), true);
|
|
481
|
-
}
|
|
482
|
-
else {
|
|
483
|
-
h.addProgram(shaders.drawnode_screen_wl_webgl1NoAtmos(), true);
|
|
484
|
-
}
|
|
485
|
-
}
|
|
486
|
-
}
|
|
487
|
-
_initializeShaders() {
|
|
488
|
-
let h = this.renderer.handler;
|
|
489
|
-
h.addProgram(shaders.drawnode_screen_nl(), true);
|
|
490
|
-
h.addProgram(shaders.drawnode_colorPicking(), true);
|
|
491
|
-
h.addProgram(shaders.drawnode_depth(), true);
|
|
492
|
-
h.addProgram(shaders.drawnode_heightPicking(), true);
|
|
493
|
-
this.renderer.addPickingCallback(this, this._renderColorPickingFramebufferPASS);
|
|
494
|
-
this.renderer.addDepthCallback(this, this._renderDepthFramebufferPASS);
|
|
495
|
-
}
|
|
496
|
-
_onLayerLoadend(layer) {
|
|
497
|
-
this.events.dispatch(this.events.layerloadend, layer);
|
|
498
|
-
}
|
|
499
|
-
init() {
|
|
500
|
-
this._tileLoader.events.on("layerloadend", this._onLayerLoadend, this);
|
|
501
|
-
// Initialization indexes table
|
|
502
|
-
segmentHelper.getInstance().setMaxGridSize(this._maxGridSize);
|
|
503
|
-
const TABLESIZE = this._maxGridSize;
|
|
504
|
-
let kk = 0;
|
|
505
|
-
// Initialization indexes buffers cache. It takes about 120mb RAM!
|
|
506
|
-
for (let i = 0; i <= TABLESIZE; i++) {
|
|
507
|
-
!this._indexesCache[i] && (this._indexesCache[i] = new Array(TABLESIZE));
|
|
508
|
-
for (let j = 0; j <= TABLESIZE; j++) {
|
|
509
|
-
!this._indexesCache[i][j] && (this._indexesCache[i][j] = new Array(TABLESIZE));
|
|
510
|
-
for (let k = 0; k <= TABLESIZE; k++) {
|
|
511
|
-
!this._indexesCache[i][j][k] && (this._indexesCache[i][j][k] = new Array(TABLESIZE));
|
|
512
|
-
for (let m = 0; m <= TABLESIZE; m++) {
|
|
513
|
-
!this._indexesCache[i][j][k][m] && (this._indexesCache[i][j][k][m] = new Array(TABLESIZE));
|
|
514
|
-
for (let q = 0; q <= TABLESIZE; q++) {
|
|
515
|
-
let ptr = {
|
|
516
|
-
buffer: null
|
|
517
|
-
};
|
|
518
|
-
if (i >= 1 && i === j && i === k && i === m && i === q) {
|
|
519
|
-
let indexes = segmentHelper.getInstance().createSegmentIndexes(i, [j, k, m, q]);
|
|
520
|
-
ptr.buffer = this.renderer.handler.createElementArrayBuffer(indexes, 1);
|
|
521
|
-
}
|
|
522
|
-
else {
|
|
523
|
-
this._indexesCacheToRemove[kk++] = ptr;
|
|
524
|
-
}
|
|
525
|
-
this._indexesCache[i][j][k][m][q] = ptr;
|
|
526
|
-
}
|
|
527
|
-
}
|
|
528
|
-
}
|
|
529
|
-
}
|
|
530
|
-
}
|
|
531
|
-
this.renderer.events.on("resize", () => {
|
|
532
|
-
this._renderCompletedActivated = false;
|
|
533
|
-
this._terrainCompletedActivated = false;
|
|
534
|
-
});
|
|
535
|
-
this.renderer.events.on("drawtransparent", () => {
|
|
536
|
-
this._renderScreenNodesWithHeightPASS();
|
|
537
|
-
});
|
|
538
|
-
// Initialize texture coordinates buffer pool
|
|
539
|
-
this._textureCoordsBufferCache = [];
|
|
540
|
-
let texCoordCache = segmentHelper.getInstance().initTextureCoordsTable(TABLESIZE + 1);
|
|
541
|
-
for (let i = 0; i <= TABLESIZE; i++) {
|
|
542
|
-
this._textureCoordsBufferCache[i] = this.renderer.handler.createArrayBuffer(texCoordCache[i], 2, ((1 << i) + 1) * ((1 << i) + 1));
|
|
543
|
-
}
|
|
544
|
-
// creating empty textures
|
|
545
|
-
this.renderer.handler.createDefaultTexture(null, (t) => {
|
|
546
|
-
this.solidTextureOne = t;
|
|
547
|
-
this.solidTextureTwo = t;
|
|
548
|
-
});
|
|
549
|
-
this.transparentTexture = this.renderer.handler.transparentTexture;
|
|
550
|
-
this._renderedNodesInFrustum = new Array(this.camera.frustums.length);
|
|
551
|
-
for (let i = 0, len = this._renderedNodesInFrustum.length; i < len; i++) {
|
|
552
|
-
this._renderedNodesInFrustum[i] = [];
|
|
553
|
-
}
|
|
554
|
-
// Creating quad trees nodes
|
|
555
|
-
this.quadTreeStrategy.init();
|
|
556
|
-
this.drawMode = this.renderer.handler.gl.TRIANGLE_STRIP;
|
|
557
|
-
// Applying shaders
|
|
558
|
-
this._initializeShaders();
|
|
559
|
-
this._initializeAtmosphere();
|
|
560
|
-
this._updateVisibleLayers();
|
|
561
|
-
// loading Earth night glowing texture
|
|
562
|
-
if (this._nightTextureSrc) {
|
|
563
|
-
let img = new Image();
|
|
564
|
-
img.crossOrigin = "Anonymous";
|
|
565
|
-
img.onload = () => {
|
|
566
|
-
this._nightTexture = this.renderer.handler.createTextureDefault(img);
|
|
567
|
-
this._nightTexture.default = true;
|
|
568
|
-
};
|
|
569
|
-
img.src = this._nightTextureSrc;
|
|
570
|
-
// createImageBitmap(NIGHT).then((e: ImageBitmap) => {
|
|
571
|
-
// this._nightTexture = this.renderer!.handler!.createTextureDefault(e);
|
|
572
|
-
// });
|
|
573
|
-
}
|
|
574
|
-
// load water specular mask
|
|
575
|
-
if (this._specularTextureSrc) {
|
|
576
|
-
let img = new Image();
|
|
577
|
-
img.crossOrigin = "Anonymous";
|
|
578
|
-
img.onload = () => {
|
|
579
|
-
this._specularTexture = this.renderer.handler.createTextureDefault(img);
|
|
580
|
-
this._specularTexture.default = true;
|
|
581
|
-
};
|
|
582
|
-
img.src = this._specularTextureSrc;
|
|
583
|
-
// createImageBitmap(SPECULAR).then((e: ImageBitmap) => {
|
|
584
|
-
// this._specularTexture = this.renderer!.handler!.createTexture_l(e);
|
|
585
|
-
// });
|
|
586
|
-
}
|
|
587
|
-
this._geoImageCreator.init();
|
|
588
|
-
this._vectorTileCreator.init();
|
|
589
|
-
this._normalMapCreator.init();
|
|
590
|
-
this.renderer.events.on("draw", this._globalPreDraw, this, -100);
|
|
591
|
-
// Loading first nodes for better viewing if you have started on a lower altitude.
|
|
592
|
-
this._preRender();
|
|
593
|
-
this.renderer.events.on("postdraw", () => {
|
|
594
|
-
this._checkRendercompleted();
|
|
595
|
-
});
|
|
596
|
-
this.initLayers();
|
|
597
|
-
this._initialized = true;
|
|
598
|
-
//
|
|
599
|
-
// after init
|
|
600
|
-
//
|
|
601
|
-
if (this._initialViewExtent) {
|
|
602
|
-
this.viewExtent(this._initialViewExtent);
|
|
603
|
-
}
|
|
604
|
-
this.renderer.activeCamera = this.camera;
|
|
605
|
-
this.camera.bindRenderer(this.renderer);
|
|
606
|
-
this.camera.update();
|
|
607
|
-
}
|
|
608
|
-
initLayers() {
|
|
609
|
-
let temp = [...this._layers];
|
|
610
|
-
for (let i = 0; i < temp.length; i++) {
|
|
611
|
-
this.removeLayer(temp[i]);
|
|
612
|
-
this.addLayer(temp[i]);
|
|
613
|
-
}
|
|
614
|
-
}
|
|
615
|
-
_clearIndexesCache() {
|
|
616
|
-
this._indexesCacheToRemoveCounter = 0;
|
|
617
|
-
let c = this._indexesCacheToRemove, gl = this.renderer.handler.gl;
|
|
618
|
-
for (let i = 0, len = c.length; i < len; i++) {
|
|
619
|
-
let ci = c[i];
|
|
620
|
-
gl.deleteBuffer(ci.buffer);
|
|
621
|
-
ci.buffer = null;
|
|
622
|
-
}
|
|
623
|
-
}
|
|
624
|
-
_preRender() {
|
|
625
|
-
this.quadTreeStrategy.preRender();
|
|
626
|
-
this._preLoad();
|
|
627
|
-
}
|
|
628
|
-
_preLoad() {
|
|
629
|
-
this._clearRenderedNodeList();
|
|
630
|
-
this._skipPreRender = false;
|
|
631
|
-
this.quadTreeStrategy.preLoad();
|
|
632
|
-
}
|
|
633
|
-
/**
|
|
634
|
-
* Creates default textures first for the North Pole and whole globe and second for the South Pole.
|
|
635
|
-
* @public
|
|
636
|
-
* @param{IDefaultTextureParams} param0 -
|
|
637
|
-
* @param{IDefaultTextureParams} param1 -
|
|
638
|
-
*/
|
|
639
|
-
createDefaultTextures(param0, param1) {
|
|
640
|
-
this.renderer.handler.gl.deleteTexture(this.solidTextureOne);
|
|
641
|
-
this.renderer.handler.gl.deleteTexture(this.solidTextureTwo);
|
|
642
|
-
this.renderer.handler.createDefaultTexture(param0, (texture) => {
|
|
643
|
-
this.solidTextureOne = texture;
|
|
644
|
-
});
|
|
645
|
-
this.renderer.handler.createDefaultTexture(param1, (texture) => {
|
|
646
|
-
this.solidTextureTwo = texture;
|
|
647
|
-
});
|
|
648
|
-
}
|
|
649
|
-
_getLayerAttributionHTML(layer) {
|
|
650
|
-
return `<div class="og-attribution__layer">${layer.getAttribution()}</div>`;
|
|
651
|
-
}
|
|
652
|
-
/**
|
|
653
|
-
* Updates attribution lists
|
|
654
|
-
* @public
|
|
655
|
-
*/
|
|
656
|
-
updateAttributionsList() {
|
|
657
|
-
let html = "";
|
|
658
|
-
for (let i = 0, len = this._layers.length; i < len; i++) {
|
|
659
|
-
let li = this._layers[i];
|
|
660
|
-
if (li.getVisibility()) {
|
|
661
|
-
if (li.getAttribution().length) {
|
|
662
|
-
html += this._getLayerAttributionHTML(li);
|
|
663
|
-
}
|
|
664
|
-
}
|
|
665
|
-
}
|
|
666
|
-
this._applyAttribution(html);
|
|
667
|
-
}
|
|
668
|
-
updateVisibleLayers() {
|
|
669
|
-
this._updateLayer = true;
|
|
670
|
-
}
|
|
671
|
-
_updateVisibleLayers() {
|
|
672
|
-
this.visibleTileLayers = [];
|
|
673
|
-
this.visibleTileLayers.length = 0;
|
|
674
|
-
this.visibleVectorLayers = [];
|
|
675
|
-
this.visibleVectorLayers.length = 0;
|
|
676
|
-
let html = "";
|
|
677
|
-
for (let i = 0, len = this._layers.length; i < len; i++) {
|
|
678
|
-
let li = this._layers[i];
|
|
679
|
-
if (li.getVisibility()) {
|
|
680
|
-
if (li.isBaseLayer()) {
|
|
681
|
-
this.createDefaultTextures(li._defaultTextures[0], li._defaultTextures[1]);
|
|
682
|
-
this.baseLayer = li;
|
|
683
|
-
}
|
|
684
|
-
if (li.hasImageryTiles()) {
|
|
685
|
-
this.visibleTileLayers.push(li);
|
|
686
|
-
}
|
|
687
|
-
if (li.isVector) {
|
|
688
|
-
this.visibleVectorLayers.push(li);
|
|
689
|
-
}
|
|
690
|
-
if (li.getAttribution().length) {
|
|
691
|
-
html += this._getLayerAttributionHTML(li);
|
|
692
|
-
}
|
|
693
|
-
}
|
|
694
|
-
else if (li._fading && li._fadingOpacity > 0) {
|
|
695
|
-
if (li.hasImageryTiles()) {
|
|
696
|
-
this.visibleTileLayers.push(li);
|
|
697
|
-
}
|
|
698
|
-
if (li.isVector) {
|
|
699
|
-
this.visibleVectorLayers.push(li);
|
|
700
|
-
}
|
|
701
|
-
}
|
|
702
|
-
}
|
|
703
|
-
this._applyAttribution(html);
|
|
704
|
-
this._sortLayers();
|
|
705
|
-
}
|
|
706
|
-
/**
|
|
707
|
-
* Apply to render list of layer attributions
|
|
708
|
-
* @protected
|
|
709
|
-
*/
|
|
710
|
-
_applyAttribution(html) {
|
|
711
|
-
if (this.renderer && this.renderer.div) {
|
|
712
|
-
if (html.length) {
|
|
713
|
-
if (this.renderer.div.attributions.innerHTML !== html) {
|
|
714
|
-
this.renderer.div.attributions.innerHTML = html;
|
|
715
|
-
}
|
|
716
|
-
}
|
|
717
|
-
else {
|
|
718
|
-
this.renderer.div.attributions.innerHTML = "";
|
|
719
|
-
}
|
|
720
|
-
}
|
|
721
|
-
}
|
|
722
|
-
/**
|
|
723
|
-
* Sort visible layer - preparing for rendering.
|
|
724
|
-
* @protected
|
|
725
|
-
*/
|
|
726
|
-
_sortLayers() {
|
|
727
|
-
this.visibleVectorLayers.sort((a, b) => (a.getZIndex() - b.getZIndex()) || (a.getHeight() - b.getHeight()));
|
|
728
|
-
let grouped = { 0: [] };
|
|
729
|
-
for (const vi of this.visibleVectorLayers) {
|
|
730
|
-
if (!grouped[vi.depthOrder]) {
|
|
731
|
-
grouped[vi.depthOrder] = [];
|
|
732
|
-
}
|
|
733
|
-
grouped[vi.depthOrder].push(vi);
|
|
734
|
-
}
|
|
735
|
-
this._visibleVectorLayersByDepthOrder.length = 0;
|
|
736
|
-
this._visibleVectorLayersByDepthOrder = [];
|
|
737
|
-
this._visibleVectorLayersByDepthOrder = Object.keys(grouped)
|
|
738
|
-
.sort((a, b) => Number(a) - Number(b))
|
|
739
|
-
.map(key => grouped[Number(key)]);
|
|
740
|
-
this._visibleTileLayerSlices = [];
|
|
741
|
-
this._visibleTileLayerSlices.length = 0;
|
|
742
|
-
if (this.visibleTileLayers.length) {
|
|
743
|
-
this.visibleTileLayers.sort((a, b) => (a.getHeight() - b.getHeight()) || (a.getZIndex() - b.getZIndex()));
|
|
744
|
-
let k = -1;
|
|
745
|
-
let currHeight = this.visibleTileLayers[0].getHeight();
|
|
746
|
-
for (let i = 0, len = this.visibleTileLayers.length; i < len; i++) {
|
|
747
|
-
if (i % this.SLICE_SIZE === 0 || this.visibleTileLayers[i].getHeight() !== currHeight) {
|
|
748
|
-
k++;
|
|
749
|
-
this._visibleTileLayerSlices[k] = [];
|
|
750
|
-
currHeight = this.visibleTileLayers[i].getHeight();
|
|
751
|
-
}
|
|
752
|
-
this._visibleTileLayerSlices[k].push(this.visibleTileLayers[i]);
|
|
753
|
-
}
|
|
754
|
-
}
|
|
755
|
-
}
|
|
756
|
-
_clearRenderedNodeList() {
|
|
757
|
-
this._renderedNodes.length = 0;
|
|
758
|
-
this._renderedNodes = [];
|
|
759
|
-
}
|
|
760
|
-
_clearRenderNodesInFrustum() {
|
|
761
|
-
for (let i = 0, len = this._renderedNodesInFrustum.length; i < len; i++) {
|
|
762
|
-
this._renderedNodesInFrustum[i].length = 0;
|
|
763
|
-
this._renderedNodesInFrustum[i] = [];
|
|
764
|
-
}
|
|
765
|
-
}
|
|
766
|
-
_collectRenderedNodesMaxZoom(cam) {
|
|
767
|
-
if (cam.slope > this.minEqualZoomCameraSlope && cam._lonLat.height < this.maxEqualZoomAltitude && cam._lonLat.height > this.minEqualZoomAltitude) {
|
|
768
|
-
this.minCurrZoom = this.maxCurrZoom;
|
|
769
|
-
let temp = this._renderedNodes, rf = this._renderedNodesInFrustum, temp2 = [];
|
|
770
|
-
this._clearRenderNodesInFrustum();
|
|
771
|
-
this._renderedNodes = [];
|
|
772
|
-
for (let i = 0, len = temp.length; i < len; i++) {
|
|
773
|
-
let ri = temp[i];
|
|
774
|
-
let ht = ri.segment.centerNormal.dot(cam.getBackward());
|
|
775
|
-
if (ri.segment.tileZoom === this.maxCurrZoom || ht < HORIZON_TANGENT) {
|
|
776
|
-
this._renderedNodes.push(ri);
|
|
777
|
-
let k = 0, inFrustum = ri.inFrustum;
|
|
778
|
-
while (inFrustum) {
|
|
779
|
-
if (inFrustum & 1) {
|
|
780
|
-
rf[k].push(ri);
|
|
781
|
-
}
|
|
782
|
-
k++;
|
|
783
|
-
inFrustum >>= 1;
|
|
784
|
-
}
|
|
785
|
-
}
|
|
786
|
-
else {
|
|
787
|
-
temp2.push(ri);
|
|
788
|
-
}
|
|
789
|
-
}
|
|
790
|
-
for (let i = 0, len = temp2.length; i < len; i++) {
|
|
791
|
-
temp2[i].renderTree(cam, this.maxCurrZoom, null, false, temp2[i]);
|
|
792
|
-
}
|
|
793
|
-
}
|
|
794
|
-
}
|
|
795
|
-
set transitionOpacityEnabled(isEnabled) {
|
|
796
|
-
this._transitionOpacityEnabled = isEnabled;
|
|
797
|
-
//@todo: set render nodes transition opacity to one
|
|
798
|
-
}
|
|
799
|
-
get transitionOpacityEnabled() {
|
|
800
|
-
return this._transitionOpacityEnabled;
|
|
801
|
-
}
|
|
802
|
-
/**
|
|
803
|
-
* Collects visible quad nodes.
|
|
804
|
-
* @protected
|
|
805
|
-
*/
|
|
806
|
-
_collectRenderNodes(cam) {
|
|
807
|
-
this._lodSize = math.lerp(cam.slope < 0.0 ? 0.0 : cam.slope, this._curLodSize, this._minLodSize);
|
|
808
|
-
cam._insideSegment = null;
|
|
809
|
-
// clear first
|
|
810
|
-
this._clearRenderedNodeList();
|
|
811
|
-
this._clearRenderNodesInFrustum();
|
|
812
|
-
this._viewExtent.southWest.set(180, 180);
|
|
813
|
-
this._viewExtent.northEast.set(-180, -180);
|
|
814
|
-
// todo: replace to camera
|
|
815
|
-
this.minCurrZoom = math.MAX;
|
|
816
|
-
this.maxCurrZoom = math.MIN;
|
|
817
|
-
this.quadTreeStrategy.collectRenderNodes();
|
|
818
|
-
this._collectRenderedNodesMaxZoom(cam);
|
|
819
|
-
// main camera effect
|
|
820
|
-
this._fadingNodes.clear();
|
|
821
|
-
if (this._transitionOpacityEnabled) {
|
|
822
|
-
let opaqueNodes = [];
|
|
823
|
-
for (let i = 0; i < this._renderedNodes.length; i++) {
|
|
824
|
-
let ri = this._renderedNodes[i];
|
|
825
|
-
// it's not impossible to move the code into Node.addToRender, because
|
|
826
|
-
// we can't know actual state before _collectRenderedNodesMaxZoom pass
|
|
827
|
-
ri._collectFadingNodes();
|
|
828
|
-
ri._refreshTransitionOpacity();
|
|
829
|
-
if (ri.segment._transitionOpacity >= 1.0) {
|
|
830
|
-
ri.clearNeighbors();
|
|
831
|
-
ri.getRenderedNodesNeighbors(opaqueNodes);
|
|
832
|
-
opaqueNodes.push(ri);
|
|
833
|
-
}
|
|
834
|
-
else {
|
|
835
|
-
for (let j = 0; j < ri._fadingNodes.length; j++) {
|
|
836
|
-
let rij = ri._fadingNodes[j];
|
|
837
|
-
if (rij.segment && rij.segment._transitionOpacity >= 1.0) {
|
|
838
|
-
rij.clearNeighbors();
|
|
839
|
-
rij.getRenderedNodesNeighbors(opaqueNodes);
|
|
840
|
-
opaqueNodes.push(rij);
|
|
841
|
-
}
|
|
842
|
-
}
|
|
843
|
-
}
|
|
844
|
-
}
|
|
845
|
-
}
|
|
846
|
-
}
|
|
847
|
-
_renderScreenNodesPASSNoAtmos() {
|
|
848
|
-
let cam = this.renderer.activeCamera;
|
|
849
|
-
let sh = this._setUniformsNoAtmos(cam);
|
|
850
|
-
//
|
|
851
|
-
// PASS 0: rendering base slice of layers, which is often zero height
|
|
852
|
-
this._renderingScreenNodes(sh, cam, this._renderedNodesInFrustum[cam.currentFrustumIndex]);
|
|
853
|
-
}
|
|
854
|
-
_renderScreenNodesPASSAtmos() {
|
|
855
|
-
let cam = this.renderer.activeCamera;
|
|
856
|
-
let sh = this._setUniformsAtmos(cam);
|
|
857
|
-
//
|
|
858
|
-
// PASS 0: rendering base slice of layers, which is often zero height
|
|
859
|
-
this._renderingScreenNodes(sh, cam, this._renderedNodesInFrustum[cam.currentFrustumIndex]);
|
|
860
|
-
}
|
|
861
|
-
_renderScreenNodesWithHeightPASSNoAtmos() {
|
|
862
|
-
let cam = this.renderer.activeCamera;
|
|
863
|
-
let sh = this._setUniformsNoAtmos(cam);
|
|
864
|
-
//
|
|
865
|
-
// PASS 1: rendering slices, and layers with heights, without transition opacity effect
|
|
866
|
-
this._renderingScreenNodesWithHeight(sh, cam, this._renderedNodesInFrustum[cam.currentFrustumIndex]);
|
|
867
|
-
}
|
|
868
|
-
_renderScreenNodesWithHeightPASSAtmos() {
|
|
869
|
-
let cam = this.renderer.activeCamera;
|
|
870
|
-
let sh = this._setUniformsAtmos(cam);
|
|
871
|
-
//
|
|
872
|
-
// PASS 1: rendering slices, and layers with heights, without transition opacity effect
|
|
873
|
-
this._renderingScreenNodesWithHeight(sh, cam, this._renderedNodesInFrustum[cam.currentFrustumIndex]);
|
|
874
|
-
}
|
|
875
|
-
_globalPreDraw() {
|
|
876
|
-
let cam = this.camera;
|
|
877
|
-
this._distBeforeMemClear += this._prevCamEye.distance(cam.eye);
|
|
878
|
-
this._prevCamEye.copy(cam.eye);
|
|
879
|
-
cam.checkFly();
|
|
880
|
-
// free memory
|
|
881
|
-
if (this._createdNodesCount > MAX_NODES && this._distBeforeMemClear > 1000.0) {
|
|
882
|
-
this.terrain.clearCache();
|
|
883
|
-
this.memClear();
|
|
884
|
-
}
|
|
885
|
-
if (this._indexesCacheToRemoveCounter > 600) {
|
|
886
|
-
this._clearIndexesCache();
|
|
887
|
-
}
|
|
888
|
-
}
|
|
889
|
-
/**
|
|
890
|
-
* Render node callback.
|
|
891
|
-
* @public
|
|
892
|
-
*/
|
|
893
|
-
preFrame() {
|
|
894
|
-
if (this._updateLayer) {
|
|
895
|
-
this._updateLayer = false;
|
|
896
|
-
this._updateVisibleLayers();
|
|
897
|
-
}
|
|
898
|
-
if (this.camera.isFirstPass) {
|
|
899
|
-
this.camera.update();
|
|
900
|
-
if (this._skipPreRender && this._collectRenderNodesIsActive) {
|
|
901
|
-
this._collectRenderNodes(this.camera);
|
|
902
|
-
}
|
|
903
|
-
this._skipPreRender = true;
|
|
904
|
-
//this.transformLights();
|
|
905
|
-
// creates terrain normal maps
|
|
906
|
-
this._normalMapCreator.frame();
|
|
907
|
-
// Creating geoImages textures.
|
|
908
|
-
this._geoImageCreator.frame();
|
|
909
|
-
// Vector tiles rasterization
|
|
910
|
-
this._vectorTileCreator.frame();
|
|
911
|
-
this.camera.checkTerrainCollision();
|
|
912
|
-
this.camera.update();
|
|
913
|
-
// Here is the planet node dispatches a draw event before
|
|
914
|
-
// rendering begins, and we have got render nodes.
|
|
915
|
-
this.events.dispatch(this.events.draw, this);
|
|
916
|
-
// Collect entity collections from vector layers
|
|
917
|
-
this._collectVectorLayerCollections();
|
|
918
|
-
}
|
|
919
|
-
for (let i = 0; i < this._visibleEntityCollections.length; i++) {
|
|
920
|
-
this.drawEntityCollections(this._visibleEntityCollections[i], i);
|
|
921
|
-
}
|
|
922
|
-
}
|
|
923
|
-
/**
|
|
924
|
-
* Render node callback.
|
|
925
|
-
* Frame function is called for each renderer activrCamera frustum.
|
|
926
|
-
* @public
|
|
927
|
-
* @override
|
|
928
|
-
*/
|
|
929
|
-
frame() {
|
|
930
|
-
this._renderScreenNodesPASS();
|
|
931
|
-
}
|
|
932
|
-
_checkRendercompleted() {
|
|
933
|
-
if (this._renderCompleted) {
|
|
934
|
-
if (!this._renderCompletedActivated) {
|
|
935
|
-
this._renderCompletedActivated = true;
|
|
936
|
-
this.events.dispatch(this.events.rendercompleted, true);
|
|
937
|
-
}
|
|
938
|
-
}
|
|
939
|
-
else {
|
|
940
|
-
this._renderCompletedActivated = false;
|
|
941
|
-
}
|
|
942
|
-
this._renderCompleted = true;
|
|
943
|
-
if (this._terrainCompleted) {
|
|
944
|
-
if (!this._terrainCompletedActivated) {
|
|
945
|
-
this._terrainCompletedActivated = true;
|
|
946
|
-
this.events.dispatch(this.events.terraincompleted, true);
|
|
947
|
-
}
|
|
948
|
-
}
|
|
949
|
-
else {
|
|
950
|
-
this._terrainCompletedActivated = false;
|
|
951
|
-
}
|
|
952
|
-
this._terrainCompleted = true;
|
|
953
|
-
}
|
|
954
|
-
lockQuadTree() {
|
|
955
|
-
this._collectRenderNodesIsActive = false;
|
|
956
|
-
this.camera.setTerrainCollisionActivity(false);
|
|
957
|
-
}
|
|
958
|
-
unlockQuadTree() {
|
|
959
|
-
this._collectRenderNodesIsActive = true;
|
|
960
|
-
this.camera.setTerrainCollisionActivity(true);
|
|
961
|
-
}
|
|
962
|
-
_setUniformsNoAtmos(cam) {
|
|
963
|
-
let sh, shu;
|
|
964
|
-
let renderer = this.renderer;
|
|
965
|
-
let h = renderer.handler;
|
|
966
|
-
let gl = h.gl;
|
|
967
|
-
gl.enable(gl.CULL_FACE);
|
|
968
|
-
renderer.enableBlendOneSrcAlpha();
|
|
969
|
-
if (this.lightEnabled) {
|
|
970
|
-
h.programs.drawnode_screen_wl.activate();
|
|
971
|
-
sh = h.programs.drawnode_screen_wl._program;
|
|
972
|
-
shu = sh.uniforms;
|
|
973
|
-
gl.uniform3fv(shu.lightPosition, this._lightPosition);
|
|
974
|
-
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
975
|
-
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
976
|
-
if (this.baseLayer) {
|
|
977
|
-
gl.uniform3fv(shu.diffuse, this.baseLayer._diffuse || this._diffuse);
|
|
978
|
-
gl.uniform3fv(shu.ambient, this.baseLayer._ambient || this._ambient);
|
|
979
|
-
gl.uniform4fv(shu.specular, this.baseLayer._specular || this._specular);
|
|
980
|
-
gl.uniform1f(shu.nightTextureCoefficient, this.baseLayer.nightTextureCoefficient || this.nightTextureCoefficient);
|
|
981
|
-
}
|
|
982
|
-
else {
|
|
983
|
-
gl.uniform3fv(shu.diffuse, this._diffuse);
|
|
984
|
-
gl.uniform3fv(shu.ambient, this._ambient);
|
|
985
|
-
gl.uniform4fv(shu.specular, this._specular);
|
|
986
|
-
gl.uniform1f(shu.nightTextureCoefficient, this.nightTextureCoefficient);
|
|
987
|
-
}
|
|
988
|
-
//
|
|
989
|
-
// Night and specular
|
|
990
|
-
//
|
|
991
|
-
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE);
|
|
992
|
-
gl.bindTexture(gl.TEXTURE_2D, this._nightTexture || this.transparentTexture);
|
|
993
|
-
gl.uniform1i(shu.nightTexture, this.SLICE_SIZE);
|
|
994
|
-
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 1);
|
|
995
|
-
gl.bindTexture(gl.TEXTURE_2D, this._specularTexture || this.transparentTexture);
|
|
996
|
-
gl.uniform1i(shu.specularTexture, this.SLICE_SIZE + 1);
|
|
997
|
-
gl.uniform1f(shu.camHeight, cam.getHeight());
|
|
998
|
-
}
|
|
999
|
-
else {
|
|
1000
|
-
h.programs.drawnode_screen_nl.activate();
|
|
1001
|
-
sh = h.programs.drawnode_screen_nl._program;
|
|
1002
|
-
shu = sh.uniforms;
|
|
1003
|
-
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
1004
|
-
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
1005
|
-
}
|
|
1006
|
-
gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
|
|
1007
|
-
gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
|
|
1008
|
-
return sh;
|
|
1009
|
-
}
|
|
1010
|
-
_setUniformsAtmos(cam) {
|
|
1011
|
-
let sh, shu;
|
|
1012
|
-
let renderer = this.renderer;
|
|
1013
|
-
let h = renderer.handler;
|
|
1014
|
-
let gl = h.gl;
|
|
1015
|
-
gl.enable(gl.CULL_FACE);
|
|
1016
|
-
renderer.enableBlendOneSrcAlpha();
|
|
1017
|
-
if (this.lightEnabled) {
|
|
1018
|
-
h.programs.drawnode_screen_wl.activate();
|
|
1019
|
-
sh = h.programs.drawnode_screen_wl._program;
|
|
1020
|
-
shu = sh.uniforms;
|
|
1021
|
-
gl.uniform3fv(shu.lightPosition, this._lightPosition);
|
|
1022
|
-
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
1023
|
-
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
1024
|
-
if (this.baseLayer) {
|
|
1025
|
-
gl.uniform3fv(shu.diffuse, this.baseLayer._diffuse || this._diffuse);
|
|
1026
|
-
gl.uniform3fv(shu.ambient, this.baseLayer._ambient || this._ambient);
|
|
1027
|
-
gl.uniform4fv(shu.specular, this.baseLayer._specular || this._specular);
|
|
1028
|
-
gl.uniform1f(shu.nightTextureCoefficient, this.baseLayer.nightTextureCoefficient || this.nightTextureCoefficient);
|
|
1029
|
-
}
|
|
1030
|
-
else {
|
|
1031
|
-
gl.uniform3fv(shu.diffuse, this._diffuse);
|
|
1032
|
-
gl.uniform3fv(shu.ambient, this._ambient);
|
|
1033
|
-
gl.uniform4fv(shu.specular, this._specular);
|
|
1034
|
-
gl.uniform1f(shu.nightTextureCoefficient, this.nightTextureCoefficient);
|
|
1035
|
-
}
|
|
1036
|
-
gl.uniform2fv(shu.maxMinOpacity, this._atmosphereMaxMinOpacity);
|
|
1037
|
-
//
|
|
1038
|
-
// Night and specular
|
|
1039
|
-
//
|
|
1040
|
-
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE);
|
|
1041
|
-
gl.bindTexture(gl.TEXTURE_2D, this._nightTexture || this.transparentTexture);
|
|
1042
|
-
gl.uniform1i(shu.nightTexture, this.SLICE_SIZE);
|
|
1043
|
-
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 1);
|
|
1044
|
-
gl.bindTexture(gl.TEXTURE_2D, this._specularTexture || this.transparentTexture);
|
|
1045
|
-
gl.uniform1i(shu.specularTexture, this.SLICE_SIZE + 1);
|
|
1046
|
-
//
|
|
1047
|
-
// atmos precomputed textures
|
|
1048
|
-
//
|
|
1049
|
-
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 4);
|
|
1050
|
-
gl.bindTexture(gl.TEXTURE_2D, renderer.controls.Atmosphere._transmittanceBuffer.textures[0]);
|
|
1051
|
-
gl.uniform1i(shu.transmittanceTexture, this.SLICE_SIZE + 4);
|
|
1052
|
-
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 5);
|
|
1053
|
-
gl.bindTexture(gl.TEXTURE_2D, renderer.controls.Atmosphere._scatteringBuffer.textures[0]);
|
|
1054
|
-
gl.uniform1i(shu.scatteringTexture, this.SLICE_SIZE + 5);
|
|
1055
|
-
gl.uniform1f(shu.camHeight, cam.getHeight());
|
|
1056
|
-
}
|
|
1057
|
-
else {
|
|
1058
|
-
h.programs.drawnode_screen_nl.activate();
|
|
1059
|
-
sh = h.programs.drawnode_screen_nl._program;
|
|
1060
|
-
shu = sh.uniforms;
|
|
1061
|
-
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
1062
|
-
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
1063
|
-
}
|
|
1064
|
-
gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
|
|
1065
|
-
gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
|
|
1066
|
-
return sh;
|
|
1067
|
-
}
|
|
1068
|
-
/**
|
|
1069
|
-
* Drawing nodes
|
|
1070
|
-
*/
|
|
1071
|
-
_renderingScreenNodes(sh, cam, renderedNodes) {
|
|
1072
|
-
let firstPass = cam.isFirstPass;
|
|
1073
|
-
let sl = this._visibleTileLayerSlices;
|
|
1074
|
-
if (sl.length) {
|
|
1075
|
-
let sli = sl[0];
|
|
1076
|
-
for (let i = sli.length - 1; i >= 0; --i) {
|
|
1077
|
-
let li = sli[i];
|
|
1078
|
-
if (li._fading && firstPass && li._refreshFadingOpacity()) {
|
|
1079
|
-
sli.splice(i, 1);
|
|
1080
|
-
}
|
|
1081
|
-
}
|
|
1082
|
-
}
|
|
1083
|
-
let nodes = new Map;
|
|
1084
|
-
let transparentSegments = [];
|
|
1085
|
-
let isEq = this.terrain.equalizeVertices;
|
|
1086
|
-
let i = renderedNodes.length;
|
|
1087
|
-
//
|
|
1088
|
-
// Collect fading opaque segments, because we need them in the framebuffer passes,
|
|
1089
|
-
// as the segments with equalized sides, which means that there are no gaps
|
|
1090
|
-
// between currently rendered neighbours
|
|
1091
|
-
//
|
|
1092
|
-
this._fadingOpaqueSegments = [];
|
|
1093
|
-
if (cam.slope > 0.8 || !this.terrain || this.terrain.isEmpty /*|| cam.getAltitude() > 10000*/) {
|
|
1094
|
-
while (i--) {
|
|
1095
|
-
let ri = renderedNodes[i];
|
|
1096
|
-
let s = ri.segment;
|
|
1097
|
-
this._renderingFadingNodesNoDepth(nodes, sh, ri, sl[0], 0, this._fadingOpaqueSegments);
|
|
1098
|
-
isEq && s.equalize();
|
|
1099
|
-
s.readyToEngage && s.engage();
|
|
1100
|
-
s.screenRendering(sh, sl[0], 0);
|
|
1101
|
-
}
|
|
1102
|
-
}
|
|
1103
|
-
else {
|
|
1104
|
-
//
|
|
1105
|
-
// Render opaque segments on the first pass, remove transparent ones into second pass
|
|
1106
|
-
//
|
|
1107
|
-
while (i--) {
|
|
1108
|
-
let ri = renderedNodes[i];
|
|
1109
|
-
let s = ri.segment;
|
|
1110
|
-
this._renderingFadingNodes(nodes, sh, ri, sl[0], 0, transparentSegments, this._fadingOpaqueSegments);
|
|
1111
|
-
if (s._transitionOpacity < 1) {
|
|
1112
|
-
transparentSegments.push(s);
|
|
1113
|
-
}
|
|
1114
|
-
else {
|
|
1115
|
-
isEq && s.equalize();
|
|
1116
|
-
s.readyToEngage && s.engage();
|
|
1117
|
-
s.screenRendering(sh, sl[0], 0);
|
|
1118
|
-
}
|
|
1119
|
-
}
|
|
1120
|
-
//
|
|
1121
|
-
// Render transparent segments
|
|
1122
|
-
//
|
|
1123
|
-
for (let j = 0; j < transparentSegments.length; j++) {
|
|
1124
|
-
let tj = transparentSegments[j];
|
|
1125
|
-
isEq && tj.equalize();
|
|
1126
|
-
tj.readyToEngage && tj.engage();
|
|
1127
|
-
tj.screenRendering(sh, sl[0], 0);
|
|
1128
|
-
}
|
|
1129
|
-
}
|
|
1130
|
-
}
|
|
1131
|
-
_renderingScreenNodesWithHeight(sh, cam, renderedNodes) {
|
|
1132
|
-
let gl = this.renderer.handler.gl;
|
|
1133
|
-
let firstPass = cam.isFirstPass;
|
|
1134
|
-
let sl = this._visibleTileLayerSlices;
|
|
1135
|
-
gl.enable(gl.POLYGON_OFFSET_FILL);
|
|
1136
|
-
gl.disable(gl.CULL_FACE);
|
|
1137
|
-
let nodes = new Map;
|
|
1138
|
-
let transparentSegments = [];
|
|
1139
|
-
for (let j = 1, len = sl.length; j < len; j++) {
|
|
1140
|
-
let slj = sl[j];
|
|
1141
|
-
for (let i = slj.length - 1; i >= 0; --i) {
|
|
1142
|
-
let li = slj[i];
|
|
1143
|
-
if (li._fading && firstPass && li._refreshFadingOpacity()) {
|
|
1144
|
-
slj.splice(i, 1);
|
|
1145
|
-
}
|
|
1146
|
-
}
|
|
1147
|
-
gl.polygonOffset(0, -j);
|
|
1148
|
-
let i = renderedNodes.length;
|
|
1149
|
-
while (i--) {
|
|
1150
|
-
let ri = renderedNodes[i];
|
|
1151
|
-
this._renderingFadingNodes(nodes, sh, ri, sl[j], j, transparentSegments);
|
|
1152
|
-
if (ri.segment._transitionOpacity < 1) {
|
|
1153
|
-
ri.segment.initSlice(j);
|
|
1154
|
-
}
|
|
1155
|
-
else {
|
|
1156
|
-
ri.segment.screenRendering(sh, sl[j], j, this.transparentTexture, true);
|
|
1157
|
-
}
|
|
1158
|
-
}
|
|
1159
|
-
}
|
|
1160
|
-
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
1161
|
-
gl.enable(gl.CULL_FACE);
|
|
1162
|
-
}
|
|
1163
|
-
_renderColorPickingFramebufferPASS() {
|
|
1164
|
-
let sh;
|
|
1165
|
-
let renderer = this.renderer;
|
|
1166
|
-
let h = renderer.handler;
|
|
1167
|
-
let gl = h.gl;
|
|
1168
|
-
h.programs.drawnode_colorPicking.activate();
|
|
1169
|
-
sh = h.programs.drawnode_colorPicking._program;
|
|
1170
|
-
let shu = sh.uniforms;
|
|
1171
|
-
let cam = renderer.activeCamera;
|
|
1172
|
-
gl.enable(gl.CULL_FACE);
|
|
1173
|
-
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
1174
|
-
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
1175
|
-
gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
|
|
1176
|
-
gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
|
|
1177
|
-
// drawing planet nodes
|
|
1178
|
-
let rn = this._renderedNodesInFrustum[cam.getCurrentFrustum()];
|
|
1179
|
-
let sl = this._visibleTileLayerSlices;
|
|
1180
|
-
let i = rn.length;
|
|
1181
|
-
while (i--) {
|
|
1182
|
-
if (rn[i].segment._transitionOpacity >= 1) {
|
|
1183
|
-
rn[i].segment.colorPickingRendering(sh, sl[0], 0);
|
|
1184
|
-
}
|
|
1185
|
-
}
|
|
1186
|
-
for (let i = 0; i < this._fadingOpaqueSegments.length; ++i) {
|
|
1187
|
-
this._fadingOpaqueSegments[i].colorPickingRendering(sh, sl[0], 0);
|
|
1188
|
-
}
|
|
1189
|
-
// Here is set blending for transparent overlays
|
|
1190
|
-
renderer.enableBlendDefault();
|
|
1191
|
-
gl.enable(gl.POLYGON_OFFSET_FILL);
|
|
1192
|
-
for (let j = 1, len = sl.length; j < len; j++) {
|
|
1193
|
-
i = rn.length;
|
|
1194
|
-
gl.polygonOffset(0, -j);
|
|
1195
|
-
while (i--) {
|
|
1196
|
-
rn[i].segment.colorPickingRendering(sh, sl[j], j, this.transparentTexture, true);
|
|
1197
|
-
}
|
|
1198
|
-
}
|
|
1199
|
-
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
1200
|
-
}
|
|
1201
|
-
_renderDepthFramebufferPASS() {
|
|
1202
|
-
let sh;
|
|
1203
|
-
let renderer = this.renderer;
|
|
1204
|
-
let h = renderer.handler;
|
|
1205
|
-
let gl = h.gl;
|
|
1206
|
-
h.programs.drawnode_depth.activate();
|
|
1207
|
-
sh = h.programs.drawnode_depth._program;
|
|
1208
|
-
let shu = sh.uniforms;
|
|
1209
|
-
let cam = renderer.activeCamera;
|
|
1210
|
-
gl.disable(gl.BLEND);
|
|
1211
|
-
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
1212
|
-
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
1213
|
-
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
1214
|
-
gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
|
|
1215
|
-
gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
|
|
1216
|
-
gl.uniform1f(shu.frustumPickingColor, cam.frustumColorIndex);
|
|
1217
|
-
// drawing planet nodes
|
|
1218
|
-
let rn = this._renderedNodesInFrustum[cam.getCurrentFrustum()], sl = this._visibleTileLayerSlices;
|
|
1219
|
-
let i = rn.length;
|
|
1220
|
-
while (i--) {
|
|
1221
|
-
if (rn[i].segment._transitionOpacity >= 1) {
|
|
1222
|
-
rn[i].segment.depthRendering(sh, sl[0]);
|
|
1223
|
-
}
|
|
1224
|
-
}
|
|
1225
|
-
for (let i = 0; i < this._fadingOpaqueSegments.length; ++i) {
|
|
1226
|
-
this._fadingOpaqueSegments[i].depthRendering(sh, sl[0]);
|
|
1227
|
-
}
|
|
1228
|
-
gl.enable(gl.BLEND);
|
|
1229
|
-
}
|
|
1230
|
-
_collectVectorLayerCollections() {
|
|
1231
|
-
let k = this._visibleVectorLayersByDepthOrder.length;
|
|
1232
|
-
this._visibleEntityCollections.length = 0;
|
|
1233
|
-
this._visibleEntityCollections = new Array(k);
|
|
1234
|
-
for (let i = 0; i < this._visibleEntityCollections.length; i++) {
|
|
1235
|
-
this._visibleEntityCollections[i] = [];
|
|
1236
|
-
}
|
|
1237
|
-
while (k--) {
|
|
1238
|
-
let group = this._visibleVectorLayersByDepthOrder[k];
|
|
1239
|
-
let j = group.length;
|
|
1240
|
-
while (j--) {
|
|
1241
|
-
let vi = group[j];
|
|
1242
|
-
if (vi._fading && vi._refreshFadingOpacity()) {
|
|
1243
|
-
group.splice(j, 1);
|
|
1244
|
-
if (group.length === 0) {
|
|
1245
|
-
this._visibleVectorLayersByDepthOrder.splice(k, 1);
|
|
1246
|
-
}
|
|
1247
|
-
}
|
|
1248
|
-
vi.collectVisibleCollections(this._visibleEntityCollections[k]);
|
|
1249
|
-
vi.update();
|
|
1250
|
-
}
|
|
1251
|
-
}
|
|
1252
|
-
}
|
|
1253
|
-
/**
|
|
1254
|
-
* Starts clear memory thread.
|
|
1255
|
-
* @public
|
|
1256
|
-
*/
|
|
1257
|
-
memClear() {
|
|
1258
|
-
this._distBeforeMemClear = 0;
|
|
1259
|
-
this.camera._insideSegment = null;
|
|
1260
|
-
this.layerLock.lock(this._memKey);
|
|
1261
|
-
this.terrainLock.lock(this._memKey);
|
|
1262
|
-
this._normalMapCreator.lock(this._memKey);
|
|
1263
|
-
this._normalMapCreator.clear();
|
|
1264
|
-
this.terrain.abortLoading();
|
|
1265
|
-
this._tileLoader.abortAll();
|
|
1266
|
-
this.quadTreeStrategy.clear();
|
|
1267
|
-
this.layerLock.free(this._memKey);
|
|
1268
|
-
this.terrainLock.free(this._memKey);
|
|
1269
|
-
this._normalMapCreator.free(this._memKey);
|
|
1270
|
-
this._createdNodesCount = 0;
|
|
1271
|
-
}
|
|
1272
|
-
/**
|
|
1273
|
-
* Returns ray vector hit ellipsoid coordinates.
|
|
1274
|
-
* If the ray doesn't hit ellipsoid it returns 'undefined'.
|
|
1275
|
-
* @public
|
|
1276
|
-
* @param {Ray} ray - Ray.
|
|
1277
|
-
* @returns {Vec3 | undefined} -
|
|
1278
|
-
*/
|
|
1279
|
-
getRayIntersectionEllipsoid(ray) {
|
|
1280
|
-
return this.ellipsoid.hitRay(ray.origin, ray.direction);
|
|
1281
|
-
}
|
|
1282
|
-
/**
|
|
1283
|
-
* Project screen coordinates to the planet ellipsoid.
|
|
1284
|
-
* @public
|
|
1285
|
-
* @param {Vec2 | IBaseInputState } px - Screen coordinates.
|
|
1286
|
-
* @returns {Vec3 | undefined} - Cartesian coordinates.
|
|
1287
|
-
*/
|
|
1288
|
-
getCartesianFromPixelEllipsoid(px) {
|
|
1289
|
-
let cam = this.renderer.activeCamera;
|
|
1290
|
-
return this.ellipsoid.hitRay(cam.eye, cam.unproject(px.x, px.y));
|
|
1291
|
-
}
|
|
1292
|
-
/**
|
|
1293
|
-
* Project screen coordinates to the planet ellipsoid.
|
|
1294
|
-
* @public
|
|
1295
|
-
* @param {Vec2 | IBaseInputState} px - Screen coordinates.
|
|
1296
|
-
* @returns {LonLat | undefined} - Geodetic coordinates.
|
|
1297
|
-
*/
|
|
1298
|
-
getLonLatFromPixelEllipsoid(px) {
|
|
1299
|
-
let coords = this.getCartesianFromPixelEllipsoid(px);
|
|
1300
|
-
if (coords) {
|
|
1301
|
-
return this.ellipsoid.cartesianToLonLat(coords);
|
|
1302
|
-
}
|
|
1303
|
-
}
|
|
1304
|
-
/**
|
|
1305
|
-
* Returns mouse position cartesian coordinates on the current terrain.
|
|
1306
|
-
* @public
|
|
1307
|
-
* @returns {Vec3 | undefined} -
|
|
1308
|
-
*/
|
|
1309
|
-
getCartesianFromMouseTerrain() {
|
|
1310
|
-
let ms = this.renderer.events.mouseState;
|
|
1311
|
-
let distance = this.getDistanceFromPixel(ms);
|
|
1312
|
-
if (distance) {
|
|
1313
|
-
return ms.direction.scaleTo(distance).addA(this.renderer.activeCamera.eye);
|
|
1314
|
-
}
|
|
1315
|
-
}
|
|
1316
|
-
/**
|
|
1317
|
-
* Returns screen coordinates cartesian coordinates on the current terrain.
|
|
1318
|
-
* position or null if input coordinates is outside the planet.
|
|
1319
|
-
* @public
|
|
1320
|
-
* @param {Vec2} px - Pixel screen 2d coordinates.
|
|
1321
|
-
* @returns {Vec3 | undefined} -
|
|
1322
|
-
*/
|
|
1323
|
-
getCartesianFromPixelTerrain(px) {
|
|
1324
|
-
let distance = this.getDistanceFromPixel(px);
|
|
1325
|
-
if (distance) {
|
|
1326
|
-
let direction = px.direction || this.renderer.activeCamera.unproject(px.x, px.y);
|
|
1327
|
-
return direction.scaleTo(distance).addA(this.renderer.activeCamera.eye);
|
|
1328
|
-
}
|
|
1329
|
-
}
|
|
1330
|
-
/**
|
|
1331
|
-
* Returns geodetic coordinates on the current terrain planet by its screen coordinates.
|
|
1332
|
-
* position or null if input coordinates is outside the planet.
|
|
1333
|
-
* @public
|
|
1334
|
-
* @param {Vec2 | IBaseInputState} px - Pixel screen 2d coordinates.
|
|
1335
|
-
* @returns {LonLat | undefined} -
|
|
1336
|
-
*/
|
|
1337
|
-
getLonLatFromPixelTerrain(px) {
|
|
1338
|
-
let coords = this.getCartesianFromPixelTerrain(px);
|
|
1339
|
-
if (coords) {
|
|
1340
|
-
return this.ellipsoid.cartesianToLonLat(coords);
|
|
1341
|
-
}
|
|
1342
|
-
}
|
|
1343
|
-
/**
|
|
1344
|
-
* Project cartesian coordinates to screen space.
|
|
1345
|
-
* @public
|
|
1346
|
-
* @param {Vec3} coords - Cartesian coordinates.
|
|
1347
|
-
* @returns {Vec2} - Screen coordinates.
|
|
1348
|
-
*/
|
|
1349
|
-
getPixelFromCartesian(coords) {
|
|
1350
|
-
return this.renderer.activeCamera.project3v(coords);
|
|
1351
|
-
}
|
|
1352
|
-
/**
|
|
1353
|
-
* Project geodetic coordinates to screen space.
|
|
1354
|
-
* @public
|
|
1355
|
-
* @param {LonLat} lonlat - Geodetic coordinates.
|
|
1356
|
-
* @returns {Vec2 | undefined} - Screen coordinates.
|
|
1357
|
-
*/
|
|
1358
|
-
getPixelFromLonLat(lonlat) {
|
|
1359
|
-
let coords = this.ellipsoid.lonLatToCartesian(lonlat);
|
|
1360
|
-
if (coords) {
|
|
1361
|
-
return this.renderer.activeCamera.project3v(coords);
|
|
1362
|
-
}
|
|
1363
|
-
}
|
|
1364
|
-
/**
|
|
1365
|
-
* Returns distance from an active (screen) camera to the planet ellipsoid.
|
|
1366
|
-
* @public
|
|
1367
|
-
* @param {Vec2} px - Screen coordinates.
|
|
1368
|
-
* @returns {number} -
|
|
1369
|
-
*/
|
|
1370
|
-
getDistanceFromPixelEllipsoid(px) {
|
|
1371
|
-
let coords = this.getCartesianFromPixelEllipsoid(px);
|
|
1372
|
-
if (coords) {
|
|
1373
|
-
return coords.distance(this.renderer.activeCamera.eye);
|
|
1374
|
-
}
|
|
1375
|
-
}
|
|
1376
|
-
/**
|
|
1377
|
-
* Returns distance from active (screen) camera to the planet terrain by screen coordinates.
|
|
1378
|
-
* @public
|
|
1379
|
-
* @param {Vec2 | IBaseInputState} px - Screen coordinates.
|
|
1380
|
-
* @returns {number | undefined} -
|
|
1381
|
-
*/
|
|
1382
|
-
getDistanceFromPixel(px) {
|
|
1383
|
-
// if (this.terrain!.isEmpty) {
|
|
1384
|
-
// return this.getDistanceFromPixelEllipsoid(px) || 0;
|
|
1385
|
-
// } else {
|
|
1386
|
-
return this.renderer.getDistanceFromPixel(px) || this.getDistanceFromPixelEllipsoid(px) || 0;
|
|
1387
|
-
//}
|
|
1388
|
-
}
|
|
1389
|
-
/**
|
|
1390
|
-
* Sets camera to the planet geographical extent.
|
|
1391
|
-
* @public
|
|
1392
|
-
* @param {Extent} extent - Geographical extent.
|
|
1393
|
-
*/
|
|
1394
|
-
viewExtent(extent) {
|
|
1395
|
-
if (this.camera) {
|
|
1396
|
-
this.camera.viewExtent(extent);
|
|
1397
|
-
}
|
|
1398
|
-
else {
|
|
1399
|
-
this._initialViewExtent = extent;
|
|
1400
|
-
}
|
|
1401
|
-
}
|
|
1402
|
-
/**
|
|
1403
|
-
* Fits camera position for the view extent.
|
|
1404
|
-
* @public
|
|
1405
|
-
* @param {Array.<number>} extentArr - Geographical extent array, (exactly 4 entries)
|
|
1406
|
-
* where index 0 - southwest longitude, 1 - latitude southwest, 2 - longitude northeast, 3 - latitude northeast.
|
|
1407
|
-
*/
|
|
1408
|
-
viewExtentArr(extentArr) {
|
|
1409
|
-
this.viewExtent(new Extent(new LonLat(extentArr[0], extentArr[1]), new LonLat(extentArr[2], extentArr[3])));
|
|
1410
|
-
}
|
|
1411
|
-
/**
|
|
1412
|
-
* Gets current camera view extent.
|
|
1413
|
-
* @public
|
|
1414
|
-
* @returns {Extent} -
|
|
1415
|
-
*/
|
|
1416
|
-
getViewExtent() {
|
|
1417
|
-
if (this.renderer) {
|
|
1418
|
-
let w = this.renderer.handler.getWidth(), h = this.renderer.handler.getHeight();
|
|
1419
|
-
let extent = [
|
|
1420
|
-
this.getLonLatFromPixelTerrain(new Vec2(0, 0)),
|
|
1421
|
-
this.getLonLatFromPixelTerrain(new Vec2(w, 0)),
|
|
1422
|
-
this.getLonLatFromPixelTerrain(new Vec2(w, h)),
|
|
1423
|
-
this.getLonLatFromPixelTerrain(new Vec2(0, h))
|
|
1424
|
-
];
|
|
1425
|
-
if (extent[0] && extent[1] && extent[2] && extent[3]) {
|
|
1426
|
-
let min_lon = extent[0].lon, min_lat = extent[2].lat, max_lon = extent[1].lon, max_lat = extent[0].lat;
|
|
1427
|
-
for (let i = 0; i < extent.length; i++) {
|
|
1428
|
-
if (extent[i].lon > max_lon)
|
|
1429
|
-
max_lon = extent[i].lon;
|
|
1430
|
-
if (extent[i].lat > max_lat)
|
|
1431
|
-
max_lat = extent[i].lat;
|
|
1432
|
-
if (extent[i].lon < min_lon)
|
|
1433
|
-
min_lon = extent[i].lon;
|
|
1434
|
-
if (extent[i].lat < min_lat)
|
|
1435
|
-
min_lat = extent[i].lat;
|
|
1436
|
-
}
|
|
1437
|
-
return new Extent(new LonLat(min_lon, min_lat), new LonLat(max_lon, max_lat));
|
|
1438
|
-
}
|
|
1439
|
-
}
|
|
1440
|
-
return this._viewExtent;
|
|
1441
|
-
}
|
|
1442
|
-
/**
|
|
1443
|
-
* Sets camera to the planet geographical position.
|
|
1444
|
-
* @public
|
|
1445
|
-
* @param {LonLat} lonlat - Camera position.
|
|
1446
|
-
* @param {LonLat} [lookLonLat] - Viewpoint.
|
|
1447
|
-
* @param {Vec3} [up] - Camera up vector.
|
|
1448
|
-
*/
|
|
1449
|
-
viewLonLat(lonlat, lookLonLat, up) {
|
|
1450
|
-
this.camera.setLonLat(lonlat, lookLonLat, up);
|
|
1451
|
-
}
|
|
1452
|
-
/**
|
|
1453
|
-
* Fly active camera to the view extent.
|
|
1454
|
-
* @public
|
|
1455
|
-
* @param {Extent} extent - Geographical extent.
|
|
1456
|
-
* @param {Number} [height] - Height on the end of the flight route.
|
|
1457
|
-
* @param {Vec3} [up] - Camera UP vector on the end of a flying.
|
|
1458
|
-
* @param {Number} [ampl] - Altitude amplitude factor.
|
|
1459
|
-
* @param {Function} [startCallback] - Callback that calls before the flying begins.
|
|
1460
|
-
* @param {Function} [completeCallback] - Callback that calls after flying when flying is finished.
|
|
1461
|
-
*/
|
|
1462
|
-
flyExtent(extent, height, up, ampl, completeCallback, startCallback) {
|
|
1463
|
-
this.camera.flyExtent(extent, height, up, ampl, completeCallback, startCallback);
|
|
1464
|
-
}
|
|
1465
|
-
/**
|
|
1466
|
-
* Fly camera to the point.
|
|
1467
|
-
* @public
|
|
1468
|
-
* @param {Vec3} cartesian - Point coordinates.
|
|
1469
|
-
* @param {Vec3} [look] - Camera "look at" point.
|
|
1470
|
-
* @param {Vec3} [up] - Camera UP vector on the end of a flying.
|
|
1471
|
-
* @param {Number} [ampl] - Altitude amplitude factor.
|
|
1472
|
-
* @param {Function} [completeCallback] - Call the function in the end of flight
|
|
1473
|
-
* @param {Function} [startCallback] - Call the function in the beginning
|
|
1474
|
-
* @param {Function} [frameCallback] - Each frame callback
|
|
1475
|
-
*/
|
|
1476
|
-
flyCartesian(cartesian, look, up, ampl, completeCallback, startCallback, frameCallback) {
|
|
1477
|
-
this.camera.flyCartesian(cartesian, look, up, ampl, completeCallback, startCallback, frameCallback);
|
|
1478
|
-
}
|
|
1479
|
-
/**
|
|
1480
|
-
* Fly camera to the geodetic position.
|
|
1481
|
-
* @public
|
|
1482
|
-
* @param {LonLat} lonlat - Fly geographical coordinates.
|
|
1483
|
-
* @param {Vec3 | LonLat} [look] - Camera viewpoint in the end of the flight.
|
|
1484
|
-
* @param {Vec3} [up] - Camera UP vector on the end of a flying.
|
|
1485
|
-
* @param {Number} [ampl] - Altitude amplitude factor.
|
|
1486
|
-
* @param [completeCallback]
|
|
1487
|
-
* @param [startCallback]
|
|
1488
|
-
* @param [frameCallback]
|
|
1489
|
-
*/
|
|
1490
|
-
flyLonLat(lonlat, look, up, ampl, completeCallback, startCallback, frameCallback) {
|
|
1491
|
-
this.camera.flyLonLat(lonlat, look, up, ampl, completeCallback, startCallback, frameCallback);
|
|
1492
|
-
}
|
|
1493
|
-
/**
|
|
1494
|
-
* Stop current flight.
|
|
1495
|
-
* @public
|
|
1496
|
-
*/
|
|
1497
|
-
stopFlying() {
|
|
1498
|
-
this.camera.stopFlying();
|
|
1499
|
-
}
|
|
1500
|
-
updateBillboardsTexCoords() {
|
|
1501
|
-
for (let i = 0; i < this.entityCollections.length; i++) {
|
|
1502
|
-
this.entityCollections[i].billboardHandler.refreshTexCoordsArr();
|
|
1503
|
-
}
|
|
1504
|
-
let readyCollections = {};
|
|
1505
|
-
for (let i = 0; i < this._layers.length; i++) {
|
|
1506
|
-
let li = this._layers[i];
|
|
1507
|
-
if (li instanceof Vector) {
|
|
1508
|
-
li.each(function (e) {
|
|
1509
|
-
if (e._entityCollection && !readyCollections[e._entityCollection.id]) {
|
|
1510
|
-
e._entityCollection.billboardHandler.refreshTexCoordsArr();
|
|
1511
|
-
readyCollections[e._entityCollection.id] = true;
|
|
1512
|
-
}
|
|
1513
|
-
});
|
|
1514
|
-
}
|
|
1515
|
-
}
|
|
1516
|
-
}
|
|
1517
|
-
getEntityTerrainPoint(entity, res) {
|
|
1518
|
-
let n = this._renderedNodes, i = n.length;
|
|
1519
|
-
while (i--) {
|
|
1520
|
-
if (n[i].segment.isEntityInside(entity)) {
|
|
1521
|
-
return n[i].segment.getEntityTerrainPoint(entity, res);
|
|
1522
|
-
}
|
|
1523
|
-
}
|
|
1524
|
-
}
|
|
1525
|
-
async getHeightDefault(lonLat) {
|
|
1526
|
-
return new Promise((resolve) => {
|
|
1527
|
-
if (this.terrain) {
|
|
1528
|
-
this.terrain.getHeightAsync(lonLat.clone(), (alt) => {
|
|
1529
|
-
resolve(alt);
|
|
1530
|
-
});
|
|
1531
|
-
}
|
|
1532
|
-
else {
|
|
1533
|
-
resolve(0);
|
|
1534
|
-
}
|
|
1535
|
-
});
|
|
1536
|
-
}
|
|
1537
|
-
async getHeightAboveELL(lonLat) {
|
|
1538
|
-
return new Promise((resolve) => {
|
|
1539
|
-
if (this.terrain) {
|
|
1540
|
-
this.terrain.getHeightAsync(lonLat.clone(), (alt) => {
|
|
1541
|
-
resolve(alt + this.terrain.geoid.getHeightLonLat(lonLat));
|
|
1542
|
-
});
|
|
1543
|
-
}
|
|
1544
|
-
else {
|
|
1545
|
-
resolve(0);
|
|
1546
|
-
}
|
|
1547
|
-
});
|
|
1548
|
-
}
|
|
1549
|
-
onremove() {
|
|
1550
|
-
this.memClear();
|
|
1551
|
-
this.quadTreeStrategy.destroyBranches();
|
|
1552
|
-
this._renderedNodes = [];
|
|
1553
|
-
}
|
|
1554
|
-
// function checkTerrainCollision(entity) {
|
|
1555
|
-
// let _tempTerrPoint = new Vec3();
|
|
1556
|
-
// let nodes = globus.planet._renderedNodes;
|
|
1557
|
-
// for (let j = 0; j < nodes.length; j++) {
|
|
1558
|
-
// let seg = nodes[j].segment;
|
|
1559
|
-
// if (seg && seg._extentLonLat.isInside(entity.getLonLat())) {
|
|
1560
|
-
// seg.getEntityTerrainPoint(entity, _tempTerrPoint);
|
|
1561
|
-
// entity.setCartesian3v(_tempTerrPoint);
|
|
1562
|
-
// break;
|
|
1563
|
-
// }
|
|
1564
|
-
// }
|
|
1565
|
-
// }
|
|
1566
|
-
/**
|
|
1567
|
-
* @todo: refactor with events or something better
|
|
1568
|
-
*/
|
|
1569
|
-
stopDragging() {
|
|
1570
|
-
if (this.renderer && this.renderer.controls.EarthNavigation) {
|
|
1571
|
-
//@ts-ignore
|
|
1572
|
-
this.renderer.controls.EarthNavigation.stop();
|
|
1573
|
-
}
|
|
1574
|
-
}
|
|
1575
|
-
}
|
|
1576
|
-
const PLANET_EVENTS = [
|
|
1577
|
-
/**
|
|
1578
|
-
* Triggered before globe frame begins to render.
|
|
1579
|
-
* @event og.scene.Planet#draw
|
|
1580
|
-
*/
|
|
1581
|
-
"draw",
|
|
1582
|
-
/**
|
|
1583
|
-
* Triggered when layer has added to the planet.
|
|
1584
|
-
* @event og.scene.Planet#layeradd
|
|
1585
|
-
*/
|
|
1586
|
-
"layeradd",
|
|
1587
|
-
/**
|
|
1588
|
-
* Triggered when base layer changed.
|
|
1589
|
-
* @event og.scene.Planet#baselayerchange
|
|
1590
|
-
*/
|
|
1591
|
-
"baselayerchange",
|
|
1592
|
-
/**
|
|
1593
|
-
* Triggered when layer has removed from the planet.
|
|
1594
|
-
* @event og.scene.Planet#layerremove
|
|
1595
|
-
*/
|
|
1596
|
-
"layerremove",
|
|
1597
|
-
/**
|
|
1598
|
-
* Triggered when some layer visibility changed.
|
|
1599
|
-
* @event og.scene.Planet#layervisibilitychange
|
|
1600
|
-
*/
|
|
1601
|
-
"layervisibilitychange",
|
|
1602
|
-
/**
|
|
1603
|
-
* Triggered when all data is loaded
|
|
1604
|
-
* @event og.scene.Planet#rendercompleted
|
|
1605
|
-
*/
|
|
1606
|
-
"rendercompleted",
|
|
1607
|
-
/**
|
|
1608
|
-
* Triggered when all data is loaded
|
|
1609
|
-
* @event og.scene.Planet#terraincompleted
|
|
1610
|
-
*/
|
|
1611
|
-
"terraincompleted",
|
|
1612
|
-
/**
|
|
1613
|
-
* Triggered when layer data is laded
|
|
1614
|
-
* @event og.scene.Planet#terraincompleted
|
|
1615
|
-
*/
|
|
1616
|
-
"layerloadend"
|
|
1617
|
-
];
|