@openglobus/og 0.24.2 → 0.25.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (753) hide show
  1. package/lib/{js/Globe.d.ts → Globe.d.ts} +16 -18
  2. package/lib/{js/Object3d.d.ts → Object3d.d.ts} +1 -1
  3. package/lib/{@openglobus/js/camera → camera}/Camera.d.ts +16 -22
  4. package/lib/{@openglobus/js/camera → camera}/Frustum.d.ts +1 -1
  5. package/lib/control/CameraFrameComposer.d.ts +35 -0
  6. package/lib/control/KeyboardNavigation.d.ts +32 -0
  7. package/lib/control/MouseWheelZoomControl.d.ts +1 -0
  8. package/lib/{js/control → control/atmosphere}/Atmosphere.d.ts +9 -6
  9. package/lib/{@openglobus/js/control → control/atmosphere}/AtmosphereConfig.d.ts +6 -6
  10. package/lib/{js/control → control}/index.d.ts +3 -1
  11. package/lib/control/object3dManager/Object3dCollection.d.ts +21 -0
  12. package/lib/control/object3dManager/Object3dCollectionView.d.ts +15 -0
  13. package/lib/control/object3dManager/Object3dItemView.d.ts +10 -0
  14. package/lib/control/object3dManager/Object3dManager.d.ts +28 -0
  15. package/lib/control/object3dManager/Object3dManagerDialog.d.ts +23 -0
  16. package/lib/{js/control → control}/visibleExtent/Segment.d.ts +3 -3
  17. package/lib/entity/LabelWorker.worker.d.ts +1 -0
  18. package/lib/{@openglobus/js/index.d.ts → index.d.ts} +1 -0
  19. package/lib/og.css +1 -0
  20. package/lib/og.es.js +1 -0
  21. package/lib/{@openglobus/js/renderer → renderer}/Renderer.d.ts +28 -28
  22. package/lib/{@openglobus/js/scene → scene}/Planet.d.ts +3 -3
  23. package/lib/{@openglobus/js/segment → segment}/Segment.d.ts +1 -1
  24. package/lib/{js/segment → segment}/segmentHelper.d.ts +1 -1
  25. package/lib/{@openglobus/js/shaders → shaders/atmos}/atmos.d.ts +7 -5
  26. package/lib/{@openglobus/js/shaders → shaders/billboard}/billboard.d.ts +1 -1
  27. package/lib/shaders/drawnode/drawnode.d.ts +8 -0
  28. package/lib/{@openglobus/js/shaders/geoObject.d.ts → shaders/geo_object/geo_object.d.ts} +1 -1
  29. package/lib/{@openglobus/js/shaders → shaders/label}/label.d.ts +1 -1
  30. package/lib/{@openglobus/js/shaders → shaders/polyline}/polyline.d.ts +1 -1
  31. package/lib/shaders/ray/ray.d.ts +2 -0
  32. package/lib/{@openglobus/js/shaders → shaders/tone_mapping}/toneMapping.d.ts +1 -1
  33. package/lib/tsconfig.tsbuildinfo +1 -0
  34. package/lib/{@openglobus/js/ui → ui}/Dialog.d.ts +1 -1
  35. package/lib/{@openglobus/js/ui → ui}/View.d.ts +1 -0
  36. package/lib/{@openglobus/js/utils → utils}/BaseWorker.d.ts +2 -2
  37. package/lib/utils/PlainSegmentWorker.worker.d.ts +1 -0
  38. package/lib/utils/TerrainWorker.worker.d.ts +1 -0
  39. package/lib/{@openglobus/js/utils → utils}/objParser.d.ts +1 -1
  40. package/lib/{js/utils → utils}/shared.d.ts +16 -0
  41. package/lib/{js/webgl → webgl}/Framebuffer.d.ts +21 -5
  42. package/lib/{@openglobus/js/webgl → webgl}/Handler.d.ts +0 -1
  43. package/package.json +75 -68
  44. package/css/og.css +0 -1342
  45. package/lib/@openglobus/js/Globe.d.ts +0 -145
  46. package/lib/@openglobus/js/Object3d.d.ts +0 -81
  47. package/lib/@openglobus/js/control/Atmosphere.d.ts +0 -40
  48. package/lib/@openglobus/js/control/KeyboardNavigation.d.ts +0 -28
  49. package/lib/@openglobus/js/control/index.d.ts +0 -30
  50. package/lib/@openglobus/js/segment/segmentHelper.d.ts +0 -18
  51. package/lib/@openglobus/js/shaders/bloom.d.ts +0 -2
  52. package/lib/@openglobus/js/shaders/blur.d.ts +0 -3
  53. package/lib/@openglobus/js/shaders/drawnode.d.ts +0 -10
  54. package/lib/@openglobus/js/shaders/lumFilter.d.ts +0 -2
  55. package/lib/@openglobus/js/shaders/ray.d.ts +0 -2
  56. package/lib/@openglobus/js/shaders/utils.d.ts +0 -1
  57. package/lib/@openglobus/js/utils/shared.d.ts +0 -287
  58. package/lib/@openglobus/js/webgl/Framebuffer.d.ts +0 -97
  59. package/lib/@openglobus/og.css +0 -1
  60. package/lib/@openglobus/og.esm.js +0 -2
  61. package/lib/@openglobus/og.esm.js.map +0 -1
  62. package/lib/@openglobus/og.umd.js +0 -2
  63. package/lib/@openglobus/og.umd.js.map +0 -1
  64. package/lib/@openglobus/res/fonts/Ephesis-Regular.json +0 -4648
  65. package/lib/@openglobus/res/fonts/Ephesis-Regular.ttf.cfg +0 -1282
  66. package/lib/@openglobus/res/fonts/Ephesis-Regular.ttf.png +0 -0
  67. package/lib/@openglobus/res/fonts/Karla-Bold.json +0 -5252
  68. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +0 -920
  69. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
  70. package/lib/@openglobus/res/fonts/Karla-Light.json +0 -5252
  71. package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +0 -830
  72. package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
  73. package/lib/@openglobus/res/fonts/Karla-Medium.json +0 -5252
  74. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +0 -1196
  75. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
  76. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +0 -3332
  77. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +0 -1370
  78. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  79. package/lib/@openglobus/res/fonts/arial.js +0 -4325
  80. package/lib/js/Clock.d.ts +0 -106
  81. package/lib/js/Clock.js +0 -141
  82. package/lib/js/Deferred.d.ts +0 -6
  83. package/lib/js/Deferred.js +0 -13
  84. package/lib/js/Events.d.ts +0 -90
  85. package/lib/js/Events.js +0 -145
  86. package/lib/js/Extent.d.ts +0 -145
  87. package/lib/js/Extent.js +0 -278
  88. package/lib/js/Globe.js +0 -289
  89. package/lib/js/ImageCanvas.d.ts +0 -128
  90. package/lib/js/ImageCanvas.js +0 -203
  91. package/lib/js/Lock.d.ts +0 -15
  92. package/lib/js/Lock.js +0 -27
  93. package/lib/js/LonLat.d.ts +0 -128
  94. package/lib/js/LonLat.js +0 -192
  95. package/lib/js/Object3d.js +0 -508
  96. package/lib/js/Popup.d.ts +0 -49
  97. package/lib/js/Popup.js +0 -160
  98. package/lib/js/QueueArray.d.ts +0 -16
  99. package/lib/js/QueueArray.js +0 -63
  100. package/lib/js/Rectangle.d.ts +0 -76
  101. package/lib/js/Rectangle.js +0 -77
  102. package/lib/js/Stack.d.ts +0 -20
  103. package/lib/js/Stack.js +0 -42
  104. package/lib/js/astro/astro.d.ts +0 -39
  105. package/lib/js/astro/astro.js +0 -43
  106. package/lib/js/astro/earth.d.ts +0 -8
  107. package/lib/js/astro/earth.js +0 -75
  108. package/lib/js/astro/jd.d.ts +0 -234
  109. package/lib/js/astro/jd.js +0 -416
  110. package/lib/js/astro/orbit.d.ts +0 -5
  111. package/lib/js/astro/orbit.js +0 -104
  112. package/lib/js/astro/rotation.d.ts +0 -2
  113. package/lib/js/astro/rotation.js +0 -25
  114. package/lib/js/bv/Box.d.ts +0 -32
  115. package/lib/js/bv/Box.js +0 -53
  116. package/lib/js/bv/Sphere.d.ts +0 -37
  117. package/lib/js/bv/Sphere.js +0 -31
  118. package/lib/js/bv/index.d.ts +0 -3
  119. package/lib/js/bv/index.js +0 -3
  120. package/lib/js/camera/Camera.d.ts +0 -361
  121. package/lib/js/camera/Camera.js +0 -541
  122. package/lib/js/camera/Frustum.d.ts +0 -142
  123. package/lib/js/camera/Frustum.js +0 -246
  124. package/lib/js/camera/PlanetCamera.d.ts +0 -247
  125. package/lib/js/camera/PlanetCamera.js +0 -513
  126. package/lib/js/camera/index.d.ts +0 -3
  127. package/lib/js/camera/index.js +0 -3
  128. package/lib/js/cons.d.ts +0 -40
  129. package/lib/js/cons.js +0 -92
  130. package/lib/js/control/Atmosphere.js +0 -401
  131. package/lib/js/control/AtmosphereConfig.d.ts +0 -59
  132. package/lib/js/control/AtmosphereConfig.js +0 -348
  133. package/lib/js/control/CameraLock.d.ts +0 -38
  134. package/lib/js/control/CameraLock.js +0 -216
  135. package/lib/js/control/CompassButton.d.ts +0 -16
  136. package/lib/js/control/CompassButton.js +0 -118
  137. package/lib/js/control/Control.d.ts +0 -100
  138. package/lib/js/control/Control.js +0 -137
  139. package/lib/js/control/DebugInfo.d.ts +0 -25
  140. package/lib/js/control/DebugInfo.js +0 -318
  141. package/lib/js/control/DrawingSwitcher.d.ts +0 -13
  142. package/lib/js/control/DrawingSwitcher.js +0 -94
  143. package/lib/js/control/EarthCoordinates.d.ts +0 -41
  144. package/lib/js/control/EarthCoordinates.js +0 -161
  145. package/lib/js/control/GeoImageDragControl.d.ts +0 -22
  146. package/lib/js/control/GeoImageDragControl.js +0 -102
  147. package/lib/js/control/KeyboardNavigation.d.ts +0 -28
  148. package/lib/js/control/KeyboardNavigation.js +0 -143
  149. package/lib/js/control/LayerAnimation.d.ts +0 -71
  150. package/lib/js/control/LayerAnimation.js +0 -283
  151. package/lib/js/control/LayerSwitcher.d.ts +0 -38
  152. package/lib/js/control/LayerSwitcher.js +0 -151
  153. package/lib/js/control/Lighting.d.ts +0 -54
  154. package/lib/js/control/Lighting.js +0 -459
  155. package/lib/js/control/MouseNavigation.d.ts +0 -76
  156. package/lib/js/control/MouseNavigation.js +0 -414
  157. package/lib/js/control/MouseWheelZoomControl.d.ts +0 -0
  158. package/lib/js/control/MouseWheelZoomControl.js +0 -270
  159. package/lib/js/control/OldMouseNavigation.d.ts +0 -65
  160. package/lib/js/control/OldMouseNavigation.js +0 -368
  161. package/lib/js/control/RulerSwitcher.d.ts +0 -18
  162. package/lib/js/control/RulerSwitcher.js +0 -57
  163. package/lib/js/control/ScaleControl.d.ts +0 -25
  164. package/lib/js/control/ScaleControl.js +0 -97
  165. package/lib/js/control/SegmentBoundVisualization.d.ts +0 -13
  166. package/lib/js/control/SegmentBoundVisualization.js +0 -37
  167. package/lib/js/control/ShowFps.d.ts +0 -10
  168. package/lib/js/control/ShowFps.js +0 -20
  169. package/lib/js/control/SimpleNavigation.d.ts +0 -43
  170. package/lib/js/control/SimpleNavigation.js +0 -196
  171. package/lib/js/control/SimpleSkyBackground.d.ts +0 -18
  172. package/lib/js/control/SimpleSkyBackground.js +0 -187
  173. package/lib/js/control/Sun.d.ts +0 -34
  174. package/lib/js/control/Sun.js +0 -117
  175. package/lib/js/control/ToggleWireframe.d.ts +0 -15
  176. package/lib/js/control/ToggleWireframe.js +0 -28
  177. package/lib/js/control/TouchNavigation.d.ts +0 -53
  178. package/lib/js/control/TouchNavigation.js +0 -266
  179. package/lib/js/control/ZoomControl.d.ts +0 -28
  180. package/lib/js/control/ZoomControl.js +0 -86
  181. package/lib/js/control/drawing/DrawingControl.d.ts +0 -12
  182. package/lib/js/control/drawing/DrawingControl.js +0 -35
  183. package/lib/js/control/drawing/LineStringDrawingScene.d.ts +0 -15
  184. package/lib/js/control/drawing/LineStringDrawingScene.js +0 -139
  185. package/lib/js/control/drawing/PolygonDrawingScene.d.ts +0 -98
  186. package/lib/js/control/drawing/PolygonDrawingScene.js +0 -533
  187. package/lib/js/control/elevationProfile/ElevationProfile.d.ts +0 -77
  188. package/lib/js/control/elevationProfile/ElevationProfile.js +0 -248
  189. package/lib/js/control/elevationProfile/ElevationProfileButtonsView.d.ts +0 -15
  190. package/lib/js/control/elevationProfile/ElevationProfileButtonsView.js +0 -61
  191. package/lib/js/control/elevationProfile/ElevationProfileControl.d.ts +0 -33
  192. package/lib/js/control/elevationProfile/ElevationProfileControl.js +0 -151
  193. package/lib/js/control/elevationProfile/ElevationProfileLegend.d.ts +0 -20
  194. package/lib/js/control/elevationProfile/ElevationProfileLegend.js +0 -82
  195. package/lib/js/control/elevationProfile/ElevationProfileScene.d.ts +0 -80
  196. package/lib/js/control/elevationProfile/ElevationProfileScene.js +0 -542
  197. package/lib/js/control/elevationProfile/ElevationProfileView.d.ts +0 -65
  198. package/lib/js/control/elevationProfile/ElevationProfileView.js +0 -504
  199. package/lib/js/control/elevationProfile/PointListDialog.d.ts +0 -12
  200. package/lib/js/control/elevationProfile/PointListDialog.js +0 -57
  201. package/lib/js/control/geoObjectEditor/ArrowEntity.d.ts +0 -15
  202. package/lib/js/control/geoObjectEditor/ArrowEntity.js +0 -59
  203. package/lib/js/control/geoObjectEditor/AxisTrackEntity.d.ts +0 -9
  204. package/lib/js/control/geoObjectEditor/AxisTrackEntity.js +0 -93
  205. package/lib/js/control/geoObjectEditor/GeoObjectEditor.d.ts +0 -13
  206. package/lib/js/control/geoObjectEditor/GeoObjectEditor.js +0 -30
  207. package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.d.ts +0 -69
  208. package/lib/js/control/geoObjectEditor/GeoObjectEditorDialog.js +0 -488
  209. package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.d.ts +0 -127
  210. package/lib/js/control/geoObjectEditor/GeoObjectEditorScene.js +0 -549
  211. package/lib/js/control/geoObjectEditor/MoveAxisEntity.d.ts +0 -17
  212. package/lib/js/control/geoObjectEditor/MoveAxisEntity.js +0 -107
  213. package/lib/js/control/geoObjectEditor/MovePlaneEntity.d.ts +0 -7
  214. package/lib/js/control/geoObjectEditor/MovePlaneEntity.js +0 -31
  215. package/lib/js/control/geoObjectEditor/RotateEntity.d.ts +0 -9
  216. package/lib/js/control/geoObjectEditor/RotateEntity.js +0 -105
  217. package/lib/js/control/geoObjectEditor/colors.d.ts +0 -8
  218. package/lib/js/control/geoObjectEditor/colors.js +0 -8
  219. package/lib/js/control/heightRuler/HeightRuler.d.ts +0 -7
  220. package/lib/js/control/heightRuler/HeightRuler.js +0 -11
  221. package/lib/js/control/heightRuler/HeightRulerScene.d.ts +0 -35
  222. package/lib/js/control/heightRuler/HeightRulerScene.js +0 -181
  223. package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +0 -6
  224. package/lib/js/control/heightRuler/HeightRulerSwitcher.js +0 -13
  225. package/lib/js/control/index.js +0 -30
  226. package/lib/js/control/ruler/Ruler.d.ts +0 -14
  227. package/lib/js/control/ruler/Ruler.js +0 -23
  228. package/lib/js/control/ruler/RulerScene.d.ts +0 -88
  229. package/lib/js/control/ruler/RulerScene.js +0 -324
  230. package/lib/js/control/selection/Selection.d.ts +0 -56
  231. package/lib/js/control/selection/Selection.js +0 -78
  232. package/lib/js/control/selection/SelectionScene.d.ts +0 -44
  233. package/lib/js/control/selection/SelectionScene.js +0 -272
  234. package/lib/js/control/timeline/TimelineControl.d.ts +0 -18
  235. package/lib/js/control/timeline/TimelineControl.js +0 -81
  236. package/lib/js/control/timeline/TimelineModel.d.ts +0 -41
  237. package/lib/js/control/timeline/TimelineModel.js +0 -104
  238. package/lib/js/control/timeline/TimelineView.d.ts +0 -86
  239. package/lib/js/control/timeline/TimelineView.js +0 -363
  240. package/lib/js/control/timeline/timelineUtils.d.ts +0 -12
  241. package/lib/js/control/timeline/timelineUtils.js +0 -112
  242. package/lib/js/control/visibleExtent/Segment.js +0 -1301
  243. package/lib/js/control/visibleExtent/VisibleExtent.js +0 -56
  244. package/lib/js/control/visibleExtent/drawnode.d.ts +0 -7
  245. package/lib/js/control/visibleExtent/drawnode.js +0 -718
  246. package/lib/js/ellipsoid/Ellipsoid.d.ts +0 -194
  247. package/lib/js/ellipsoid/Ellipsoid.js +0 -459
  248. package/lib/js/ellipsoid/index.d.ts +0 -4
  249. package/lib/js/ellipsoid/index.js +0 -4
  250. package/lib/js/ellipsoid/mars.d.ts +0 -6
  251. package/lib/js/ellipsoid/mars.js +0 -6
  252. package/lib/js/ellipsoid/moon.d.ts +0 -6
  253. package/lib/js/ellipsoid/moon.js +0 -6
  254. package/lib/js/ellipsoid/wgs84.d.ts +0 -6
  255. package/lib/js/ellipsoid/wgs84.js +0 -6
  256. package/lib/js/entity/BaseBillboard.d.ts +0 -225
  257. package/lib/js/entity/BaseBillboard.js +0 -284
  258. package/lib/js/entity/BaseBillboardHandler.d.ts +0 -81
  259. package/lib/js/entity/BaseBillboardHandler.js +0 -546
  260. package/lib/js/entity/Billboard.d.ts +0 -114
  261. package/lib/js/entity/Billboard.js +0 -127
  262. package/lib/js/entity/BillboardHandler.d.ts +0 -15
  263. package/lib/js/entity/BillboardHandler.js +0 -103
  264. package/lib/js/entity/Entity.d.ts +0 -630
  265. package/lib/js/entity/Entity.js +0 -957
  266. package/lib/js/entity/EntityCollection.d.ts +0 -368
  267. package/lib/js/entity/EntityCollection.js +0 -655
  268. package/lib/js/entity/GeoObject.d.ts +0 -257
  269. package/lib/js/entity/GeoObject.js +0 -318
  270. package/lib/js/entity/GeoObjectHandler.d.ts +0 -81
  271. package/lib/js/entity/GeoObjectHandler.js +0 -515
  272. package/lib/js/entity/Geometry.d.ts +0 -125
  273. package/lib/js/entity/Geometry.js +0 -291
  274. package/lib/js/entity/GeometryHandler.d.ts +0 -86
  275. package/lib/js/entity/GeometryHandler.js +0 -745
  276. package/lib/js/entity/InstanceData.d.ts +0 -76
  277. package/lib/js/entity/InstanceData.js +0 -347
  278. package/lib/js/entity/Label.d.ts +0 -230
  279. package/lib/js/entity/Label.js +0 -322
  280. package/lib/js/entity/LabelHandler.d.ts +0 -65
  281. package/lib/js/entity/LabelHandler.js +0 -696
  282. package/lib/js/entity/LabelWorker.d.ts +0 -15
  283. package/lib/js/entity/LabelWorker.js +0 -163
  284. package/lib/js/entity/PointCloud.d.ts +0 -179
  285. package/lib/js/entity/PointCloud.js +0 -327
  286. package/lib/js/entity/PointCloudHandler.d.ts +0 -42
  287. package/lib/js/entity/PointCloudHandler.js +0 -82
  288. package/lib/js/entity/Polyline.d.ts +0 -360
  289. package/lib/js/entity/Polyline.js +0 -1635
  290. package/lib/js/entity/PolylineHandler.d.ts +0 -29
  291. package/lib/js/entity/PolylineHandler.js +0 -103
  292. package/lib/js/entity/Ray.d.ts +0 -135
  293. package/lib/js/entity/Ray.js +0 -171
  294. package/lib/js/entity/RayHandler.d.ts +0 -70
  295. package/lib/js/entity/RayHandler.js +0 -496
  296. package/lib/js/entity/Strip.d.ts +0 -141
  297. package/lib/js/entity/Strip.js +0 -417
  298. package/lib/js/entity/StripHandler.d.ts +0 -42
  299. package/lib/js/entity/StripHandler.js +0 -110
  300. package/lib/js/entity/index.d.ts +0 -10
  301. package/lib/js/entity/index.js +0 -10
  302. package/lib/js/index.d.ts +0 -34
  303. package/lib/js/index.js +0 -34
  304. package/lib/js/input/KeyboardHandler.d.ts +0 -33
  305. package/lib/js/input/KeyboardHandler.js +0 -159
  306. package/lib/js/input/MouseHandler.d.ts +0 -17
  307. package/lib/js/input/MouseHandler.js +0 -92
  308. package/lib/js/input/TouchHandler.d.ts +0 -11
  309. package/lib/js/input/TouchHandler.js +0 -42
  310. package/lib/js/input/input.d.ts +0 -3
  311. package/lib/js/input/input.js +0 -47
  312. package/lib/js/layer/BaseGeoImage.d.ts +0 -146
  313. package/lib/js/layer/BaseGeoImage.js +0 -382
  314. package/lib/js/layer/Bing.d.ts +0 -5
  315. package/lib/js/layer/Bing.js +0 -41
  316. package/lib/js/layer/CanvasTiles.d.ts +0 -104
  317. package/lib/js/layer/CanvasTiles.js +0 -292
  318. package/lib/js/layer/GeoImage.d.ts +0 -62
  319. package/lib/js/layer/GeoImage.js +0 -133
  320. package/lib/js/layer/GeoTexture2d.d.ts +0 -18
  321. package/lib/js/layer/GeoTexture2d.js +0 -37
  322. package/lib/js/layer/GeoVideo.d.ts +0 -69
  323. package/lib/js/layer/GeoVideo.js +0 -157
  324. package/lib/js/layer/KML.d.ts +0 -74
  325. package/lib/js/layer/KML.js +0 -303
  326. package/lib/js/layer/Layer.d.ts +0 -416
  327. package/lib/js/layer/Layer.js +0 -734
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  543. /package/lib/{@openglobus/js/Clock.d.ts → Clock.d.ts} +0 -0
  544. /package/lib/{@openglobus/js/Deferred.d.ts → Deferred.d.ts} +0 -0
  545. /package/lib/{@openglobus/js/Events.d.ts → Events.d.ts} +0 -0
  546. /package/lib/{@openglobus/js/Extent.d.ts → Extent.d.ts} +0 -0
  547. /package/lib/{@openglobus/js/ImageCanvas.d.ts → ImageCanvas.d.ts} +0 -0
  548. /package/lib/{@openglobus/js/Lock.d.ts → Lock.d.ts} +0 -0
  549. /package/lib/{@openglobus/js/LonLat.d.ts → LonLat.d.ts} +0 -0
  550. /package/lib/{@openglobus/js/Popup.d.ts → Popup.d.ts} +0 -0
  551. /package/lib/{@openglobus/js/QueueArray.d.ts → QueueArray.d.ts} +0 -0
  552. /package/lib/{@openglobus/js/Rectangle.d.ts → Rectangle.d.ts} +0 -0
  553. /package/lib/{@openglobus/js/Stack.d.ts → Stack.d.ts} +0 -0
  554. /package/lib/{@openglobus/js/astro → astro}/astro.d.ts +0 -0
  555. /package/lib/{@openglobus/js/astro → astro}/earth.d.ts +0 -0
  556. /package/lib/{@openglobus/js/astro → astro}/jd.d.ts +0 -0
  557. /package/lib/{@openglobus/js/astro → astro}/orbit.d.ts +0 -0
  558. /package/lib/{@openglobus/js/astro → astro}/rotation.d.ts +0 -0
  559. /package/lib/{@openglobus/js/bv → bv}/Box.d.ts +0 -0
  560. /package/lib/{@openglobus/js/bv → bv}/Sphere.d.ts +0 -0
  561. /package/lib/{@openglobus/js/bv → bv}/index.d.ts +0 -0
  562. /package/lib/{@openglobus/js/camera → camera}/PlanetCamera.d.ts +0 -0
  563. /package/lib/{@openglobus/js/camera → camera}/index.d.ts +0 -0
  564. /package/lib/{@openglobus/js/cons.d.ts → cons.d.ts} +0 -0
  565. /package/lib/{@openglobus/js/control → control}/CameraLock.d.ts +0 -0
  566. /package/lib/{@openglobus/js/control → control}/CompassButton.d.ts +0 -0
  567. /package/lib/{@openglobus/js/control → control}/Control.d.ts +0 -0
  568. /package/lib/{@openglobus/js/control → control}/DebugInfo.d.ts +0 -0
  569. /package/lib/{@openglobus/js/control → control}/DrawingSwitcher.d.ts +0 -0
  570. /package/lib/{@openglobus/js/control → control}/EarthCoordinates.d.ts +0 -0
  571. /package/lib/{@openglobus/js/control → control}/GeoImageDragControl.d.ts +0 -0
  572. /package/lib/{@openglobus/js/control → control}/LayerAnimation.d.ts +0 -0
  573. /package/lib/{@openglobus/js/control → control}/LayerSwitcher.d.ts +0 -0
  574. /package/lib/{@openglobus/js/control → control}/Lighting.d.ts +0 -0
  575. /package/lib/{@openglobus/js/control → control}/MouseNavigation.d.ts +0 -0
  576. /package/lib/{@openglobus/js/control → control}/OldMouseNavigation.d.ts +0 -0
  577. /package/lib/{@openglobus/js/control → control}/RulerSwitcher.d.ts +0 -0
  578. /package/lib/{@openglobus/js/control → control}/ScaleControl.d.ts +0 -0
  579. /package/lib/{@openglobus/js/control → control}/SegmentBoundVisualization.d.ts +0 -0
  580. /package/lib/{@openglobus/js/control → control}/ShowFps.d.ts +0 -0
  581. /package/lib/{@openglobus/js/control → control}/SimpleNavigation.d.ts +0 -0
  582. /package/lib/{@openglobus/js/control → control}/SimpleSkyBackground.d.ts +0 -0
  583. /package/lib/{@openglobus/js/control → control}/Sun.d.ts +0 -0
  584. /package/lib/{@openglobus/js/control → control}/ToggleWireframe.d.ts +0 -0
  585. /package/lib/{@openglobus/js/control → control}/TouchNavigation.d.ts +0 -0
  586. /package/lib/{@openglobus/js/control → control}/ZoomControl.d.ts +0 -0
  587. /package/lib/{@openglobus/js/control → control}/drawing/DrawingControl.d.ts +0 -0
  588. /package/lib/{@openglobus/js/control → control}/drawing/LineStringDrawingScene.d.ts +0 -0
  589. /package/lib/{@openglobus/js/control → control}/drawing/PolygonDrawingScene.d.ts +0 -0
  590. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfile.d.ts +0 -0
  591. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileButtonsView.d.ts +0 -0
  592. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileControl.d.ts +0 -0
  593. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileLegend.d.ts +0 -0
  594. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileScene.d.ts +0 -0
  595. /package/lib/{@openglobus/js/control → control}/elevationProfile/ElevationProfileView.d.ts +0 -0
  596. /package/lib/{@openglobus/js/control → control}/elevationProfile/PointListDialog.d.ts +0 -0
  597. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/ArrowEntity.d.ts +0 -0
  598. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/AxisTrackEntity.d.ts +0 -0
  599. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/GeoObjectEditor.d.ts +0 -0
  600. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/GeoObjectEditorDialog.d.ts +0 -0
  601. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/GeoObjectEditorScene.d.ts +0 -0
  602. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/MoveAxisEntity.d.ts +0 -0
  603. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/MovePlaneEntity.d.ts +0 -0
  604. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/RotateEntity.d.ts +0 -0
  605. /package/lib/{@openglobus/js/control → control}/geoObjectEditor/colors.d.ts +0 -0
  606. /package/lib/{@openglobus/js/control → control}/heightRuler/HeightRuler.d.ts +0 -0
  607. /package/lib/{@openglobus/js/control → control}/heightRuler/HeightRulerScene.d.ts +0 -0
  608. /package/lib/{@openglobus/js/control → control}/heightRuler/HeightRulerSwitcher.d.ts +0 -0
  609. /package/lib/{@openglobus/js/control → control}/ruler/Ruler.d.ts +0 -0
  610. /package/lib/{@openglobus/js/control → control}/ruler/RulerScene.d.ts +0 -0
  611. /package/lib/{@openglobus/js/control → control}/selection/Selection.d.ts +0 -0
  612. /package/lib/{@openglobus/js/control → control}/selection/SelectionScene.d.ts +0 -0
  613. /package/lib/{@openglobus/js/control → control}/timeline/TimelineControl.d.ts +0 -0
  614. /package/lib/{@openglobus/js/control → control}/timeline/TimelineModel.d.ts +0 -0
  615. /package/lib/{@openglobus/js/control → control}/timeline/TimelineView.d.ts +0 -0
  616. /package/lib/{@openglobus/js/control → control}/timeline/timelineUtils.d.ts +0 -0
  617. /package/lib/{js/control → control}/visibleExtent/VisibleExtent.d.ts +0 -0
  618. /package/lib/{@openglobus/js/control → control}/visibleExtent/drawnode.d.ts +0 -0
  619. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/Ellipsoid.d.ts +0 -0
  620. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/index.d.ts +0 -0
  621. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/mars.d.ts +0 -0
  622. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/moon.d.ts +0 -0
  623. /package/lib/{@openglobus/js/ellipsoid → ellipsoid}/wgs84.d.ts +0 -0
  624. /package/lib/{@openglobus/js/entity → entity}/BaseBillboard.d.ts +0 -0
  625. /package/lib/{@openglobus/js/entity → entity}/BaseBillboardHandler.d.ts +0 -0
  626. /package/lib/{@openglobus/js/entity → entity}/Billboard.d.ts +0 -0
  627. /package/lib/{@openglobus/js/entity → entity}/BillboardHandler.d.ts +0 -0
  628. /package/lib/{@openglobus/js/entity → entity}/Entity.d.ts +0 -0
  629. /package/lib/{@openglobus/js/entity → entity}/EntityCollection.d.ts +0 -0
  630. /package/lib/{@openglobus/js/entity → entity}/GeoObject.d.ts +0 -0
  631. /package/lib/{@openglobus/js/entity → entity}/GeoObjectHandler.d.ts +0 -0
  632. /package/lib/{@openglobus/js/entity → entity}/Geometry.d.ts +0 -0
  633. /package/lib/{@openglobus/js/entity → entity}/GeometryHandler.d.ts +0 -0
  634. /package/lib/{@openglobus/js/entity → entity}/InstanceData.d.ts +0 -0
  635. /package/lib/{@openglobus/js/entity → entity}/Label.d.ts +0 -0
  636. /package/lib/{@openglobus/js/entity → entity}/LabelHandler.d.ts +0 -0
  637. /package/lib/{@openglobus/js/entity → entity}/LabelWorker.d.ts +0 -0
  638. /package/lib/{@openglobus/js/entity → entity}/PointCloud.d.ts +0 -0
  639. /package/lib/{@openglobus/js/entity → entity}/PointCloudHandler.d.ts +0 -0
  640. /package/lib/{@openglobus/js/entity → entity}/Polyline.d.ts +0 -0
  641. /package/lib/{@openglobus/js/entity → entity}/PolylineHandler.d.ts +0 -0
  642. /package/lib/{@openglobus/js/entity → entity}/Ray.d.ts +0 -0
  643. /package/lib/{@openglobus/js/entity → entity}/RayHandler.d.ts +0 -0
  644. /package/lib/{@openglobus/js/entity → entity}/Strip.d.ts +0 -0
  645. /package/lib/{@openglobus/js/entity → entity}/StripHandler.d.ts +0 -0
  646. /package/lib/{@openglobus/js/entity → entity}/index.d.ts +0 -0
  647. /package/lib/{@openglobus/js/input → input}/KeyboardHandler.d.ts +0 -0
  648. /package/lib/{@openglobus/js/input → input}/MouseHandler.d.ts +0 -0
  649. /package/lib/{@openglobus/js/input → input}/TouchHandler.d.ts +0 -0
  650. /package/lib/{@openglobus/js/input → input}/input.d.ts +0 -0
  651. /package/lib/{@openglobus/js/layer → layer}/BaseGeoImage.d.ts +0 -0
  652. /package/lib/{@openglobus/js/layer → layer}/Bing.d.ts +0 -0
  653. /package/lib/{@openglobus/js/layer → layer}/CanvasTiles.d.ts +0 -0
  654. /package/lib/{@openglobus/js/layer → layer}/GeoImage.d.ts +0 -0
  655. /package/lib/{@openglobus/js/layer → layer}/GeoTexture2d.d.ts +0 -0
  656. /package/lib/{@openglobus/js/layer → layer}/GeoVideo.d.ts +0 -0
  657. /package/lib/{@openglobus/js/layer → layer}/KML.d.ts +0 -0
  658. /package/lib/{@openglobus/js/layer → layer}/Layer.d.ts +0 -0
  659. /package/lib/{@openglobus/js/layer → layer}/Material.d.ts +0 -0
  660. /package/lib/{@openglobus/js/layer → layer}/OpenStreetMap.d.ts +0 -0
  661. /package/lib/{@openglobus/js/layer → layer}/Vector.d.ts +0 -0
  662. /package/lib/{@openglobus/js/layer → layer}/WMS.d.ts +0 -0
  663. /package/lib/{@openglobus/js/layer → layer}/XYZ.d.ts +0 -0
  664. /package/lib/{@openglobus/js/layer → layer}/index.d.ts +0 -0
  665. /package/lib/{@openglobus/js/light → light}/LightSource.d.ts +0 -0
  666. /package/lib/{@openglobus/js/math → math}/Line2.d.ts +0 -0
  667. /package/lib/{@openglobus/js/math → math}/Line3.d.ts +0 -0
  668. /package/lib/{@openglobus/js/math → math}/Mat3.d.ts +0 -0
  669. /package/lib/{@openglobus/js/math → math}/Mat4.d.ts +0 -0
  670. /package/lib/{@openglobus/js/math → math}/Plane.d.ts +0 -0
  671. /package/lib/{@openglobus/js/math → math}/Quat.d.ts +0 -0
  672. /package/lib/{@openglobus/js/math → math}/Ray.d.ts +0 -0
  673. /package/lib/{@openglobus/js/math → math}/Vec2.d.ts +0 -0
  674. /package/lib/{@openglobus/js/math → math}/Vec3.d.ts +0 -0
  675. /package/lib/{@openglobus/js/math → math}/Vec4.d.ts +0 -0
  676. /package/lib/{@openglobus/js/math → math}/coder.d.ts +0 -0
  677. /package/lib/{@openglobus/js/math → math}/index.d.ts +0 -0
  678. /package/lib/{@openglobus/js/math.d.ts → math.d.ts} +0 -0
  679. /package/lib/{@openglobus/js/mercator.d.ts → mercator.d.ts} +0 -0
  680. /package/lib/{@openglobus/js/proj → proj}/EPSG3857.d.ts +0 -0
  681. /package/lib/{@openglobus/js/proj → proj}/EPSG4326.d.ts +0 -0
  682. /package/lib/{@openglobus/js/proj → proj}/Proj.d.ts +0 -0
  683. /package/lib/{@openglobus/js/proj → proj}/equi.d.ts +0 -0
  684. /package/lib/{@openglobus/js/quadTree → quadTree}/EPSG4326/EPSG4326QuadTreeStrategy.d.ts +0 -0
  685. /package/lib/{@openglobus/js/quadTree → quadTree}/EntityCollectionNode.d.ts +0 -0
  686. /package/lib/{@openglobus/js/quadTree → quadTree}/EntityCollectionsTreeStrategy.d.ts +0 -0
  687. /package/lib/{@openglobus/js/quadTree → quadTree}/Node.d.ts +0 -0
  688. /package/lib/{@openglobus/js/quadTree → quadTree}/QuadTreeStrategy.d.ts +0 -0
  689. /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthEntityCollectionNodeLonLat.d.ts +0 -0
  690. /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthEntityCollectionsTreeStrategy.d.ts +0 -0
  691. /package/lib/{@openglobus/js/quadTree → quadTree}/earth/EarthQuadTreeStrategy.d.ts +0 -0
  692. /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiEntityCollectionNodeLonLat.d.ts +0 -0
  693. /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiEntityCollectionsTreeStrategy.d.ts +0 -0
  694. /package/lib/{@openglobus/js/quadTree → quadTree}/equi/EquiQuadTreeStrategy.d.ts +0 -0
  695. /package/lib/{@openglobus/js/quadTree → quadTree}/index.d.ts +0 -0
  696. /package/lib/{@openglobus/js/quadTree → quadTree}/quadTree.d.ts +0 -0
  697. /package/lib/{@openglobus/js/quadTree → quadTree}/wgs84/Wgs84QuadTreeStrategy.d.ts +0 -0
  698. /package/lib/{@openglobus/js/renderer → renderer}/RendererEvents.d.ts +0 -0
  699. /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.json +0 -0
  700. /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.ttf.cfg +0 -0
  701. /package/lib/{@openglobus/res → res}/fonts/Roboto-Regular.ttf.png +0 -0
  702. /package/lib/{@openglobus/res → res}/fonts/arial.json +0 -0
  703. /package/lib/{@openglobus/res → res}/fonts/arial.ttf.cfg +0 -0
  704. /package/lib/{@openglobus/res → res}/fonts/arial.ttf.png +0 -0
  705. /package/lib/{@openglobus/res → res}/night-4326.png +0 -0
  706. /package/lib/{@openglobus/res → res}/night.png +0 -0
  707. /package/lib/{@openglobus/res → res}/spec.png +0 -0
  708. /package/lib/{@openglobus/js/scene → scene}/Axes.d.ts +0 -0
  709. /package/lib/{@openglobus/js/scene → scene}/BaseNode.d.ts +0 -0
  710. /package/lib/{@openglobus/js/scene → scene}/RenderNode.d.ts +0 -0
  711. /package/lib/{@openglobus/js/scene → scene}/SkyBox.d.ts +0 -0
  712. /package/lib/{@openglobus/js/scene → scene}/index.d.ts +0 -0
  713. /package/lib/{@openglobus/js/segment → segment}/SegmentLonLat.d.ts +0 -0
  714. /package/lib/{@openglobus/js/segment → segment}/SegmentLonLatEqui.d.ts +0 -0
  715. /package/lib/{@openglobus/js/segment → segment}/Slice.d.ts +0 -0
  716. /package/lib/{@openglobus/js/shaders → shaders}/depth.d.ts +0 -0
  717. /package/lib/{@openglobus/js/shaders → shaders}/pointCloud.d.ts +0 -0
  718. /package/lib/{@openglobus/js/shaders → shaders}/screenFrame.d.ts +0 -0
  719. /package/lib/{@openglobus/js/shaders → shaders}/skybox.d.ts +0 -0
  720. /package/lib/{@openglobus/js/terrain → terrain}/BilTerrain.d.ts +0 -0
  721. /package/lib/{@openglobus/js/terrain → terrain}/EmptyTerrain.d.ts +0 -0
  722. /package/lib/{@openglobus/js/terrain → terrain}/Geoid.d.ts +0 -0
  723. /package/lib/{@openglobus/js/terrain → terrain}/GlobusRgbTerrain.d.ts +0 -0
  724. /package/lib/{@openglobus/js/terrain → terrain}/GlobusTerrain.d.ts +0 -0
  725. /package/lib/{@openglobus/js/terrain → terrain}/RgbTerrain.d.ts +0 -0
  726. /package/lib/{@openglobus/js/terrain → terrain}/index.d.ts +0 -0
  727. /package/lib/{@openglobus/js/ui → ui}/Button.d.ts +0 -0
  728. /package/lib/{@openglobus/js/ui → ui}/ButtonGroup.d.ts +0 -0
  729. /package/lib/{@openglobus/js/ui → ui}/Checkbox.d.ts +0 -0
  730. /package/lib/{@openglobus/js/ui → ui}/Color.d.ts +0 -0
  731. /package/lib/{@openglobus/js/ui → ui}/Input.d.ts +0 -0
  732. /package/lib/{@openglobus/js/ui → ui}/Slider.d.ts +0 -0
  733. /package/lib/{@openglobus/js/ui → ui}/ToggleButton.d.ts +0 -0
  734. /package/lib/{@openglobus/js/ui → ui}/icons.d.ts +0 -0
  735. /package/lib/{@openglobus/js/utils → utils}/FontAtlas.d.ts +0 -0
  736. /package/lib/{@openglobus/js/utils → utils}/GeoImageCreator.d.ts +0 -0
  737. /package/lib/{@openglobus/js/utils → utils}/ImagesCacheManager.d.ts +0 -0
  738. /package/lib/{@openglobus/js/utils → utils}/Loader.d.ts +0 -0
  739. /package/lib/{@openglobus/js/utils → utils}/NormalMapCreator.d.ts +0 -0
  740. /package/lib/{@openglobus/js/utils → utils}/PlainSegmentWorker.d.ts +0 -0
  741. /package/lib/{@openglobus/js/utils → utils}/TerrainWorker.d.ts +0 -0
  742. /package/lib/{@openglobus/js/utils → utils}/TextureAtlas.d.ts +0 -0
  743. /package/lib/{@openglobus/js/utils → utils}/VectorTileCreator.d.ts +0 -0
  744. /package/lib/{@openglobus/js/utils → utils}/colorTable.d.ts +0 -0
  745. /package/lib/{@openglobus/js/utils → utils}/earcut.d.ts +0 -0
  746. /package/lib/{@openglobus/js/utils → utils}/units.d.ts +0 -0
  747. /package/lib/{@openglobus/js/webgl → webgl}/BaseFramebuffer.d.ts +0 -0
  748. /package/lib/{@openglobus/js/webgl → webgl}/Multisample.d.ts +0 -0
  749. /package/lib/{@openglobus/js/webgl → webgl}/Program.d.ts +0 -0
  750. /package/lib/{@openglobus/js/webgl → webgl}/ProgramController.d.ts +0 -0
  751. /package/lib/{@openglobus/js/webgl → webgl}/index.d.ts +0 -0
  752. /package/lib/{@openglobus/js/webgl → webgl}/types.d.ts +0 -0
  753. /package/lib/{@openglobus/js/webgl → webgl}/variableHandlers.d.ts +0 -0
@@ -1,1008 +0,0 @@
1
- import { COMMON } from "./atmos";
2
- import { Program } from "../webgl/Program";
3
- import { UTILS } from './utils';
4
- // REMEMBER!
5
- // src*(1)+dest*(1-src.alpha)
6
- // glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
7
- // src*(src.alpha)+dest*(1-src.alpha)
8
- // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
9
- const NIGHT = `const vec3 nightStep = 10.0 * vec3(0.58, 0.48, 0.25);`;
10
- const DEF_BLEND = `#define blend(DEST, SAMPLER, OFFSET, OPACITY) \
11
- src = texture( SAMPLER, OFFSET.xy + vTextureCoord.xy * OFFSET.zw );\
12
- DEST = DEST * (1.0 - src.a * OPACITY) + src * OPACITY;`;
13
- const DEF_BLEND_WEBGL1 = `#define blend(DEST, SAMPLER, OFFSET, OPACITY) \
14
- src = texture2D( SAMPLER, OFFSET.xy + vTextureCoord.xy * OFFSET.zw ); \
15
- DEST = DEST * (1.0 - src.a * OPACITY) + src * OPACITY;`;
16
- const DEF_BLEND_PICKING = `#define blendPicking(DEST, OFFSET, SAMPLER, MASK, COLOR, OPACITY) \
17
- tc = OFFSET.xy + vTextureCoord.xy * OFFSET.zw; \
18
- t = texture2D(SAMPLER, tc); \
19
- p = texture2D(MASK, tc); \
20
- DEST = mix(DEST, vec4(max(COLOR.rgb, p.rgb), OPACITY), (t.a == 0.0 ? 0.0 : 1.0) * COLOR.a);`;
21
- const SLICE_SIZE = 4;
22
- export const ENCODE24 = `vec3 encode24(highp float f) {
23
- float F = abs(f);
24
- float s = step( 0.0, -f );
25
- float e = floor( log2(F) );
26
- float m = exp2(- e) * F;
27
- e = floor( log2(F) + 127.0 ) + floor( log2(m) );
28
- return vec3(
29
- ( 128.0 * s + floor( e * exp2(-1.0) ) ) / 255.0,
30
- ( 128.0 * mod( e, 2.0 ) + mod( floor( m * 128.0 ), 128.0 ) ) / 255.0,
31
- floor( mod( floor( m * exp2( 23.0 - 8.0) ), exp2(8.0) ) ) / 255.0);
32
- }`;
33
- export function drawnode_screen_nl() {
34
- return new Program("drawnode_screen_nl", {
35
- uniforms: {
36
- projectionMatrix: "mat4",
37
- viewMatrix: "mat4",
38
- eyePositionHigh: "vec3",
39
- eyePositionLow: "vec3",
40
- samplerCount: "int",
41
- tileOffsetArr: "vec4",
42
- layerOpacityArr: "float",
43
- samplerArr: "sampler2darray",
44
- defaultTexture: "sampler2d",
45
- height: "float"
46
- }, attributes: {
47
- aVertexPositionHigh: "vec3",
48
- aVertexPositionLow: "vec3",
49
- aTextureCoord: "vec2"
50
- },
51
- vertexShader: `precision highp float;
52
-
53
- attribute vec3 aVertexPositionHigh;
54
- attribute vec3 aVertexPositionLow;
55
- attribute vec2 aTextureCoord;
56
-
57
- uniform mat4 projectionMatrix;
58
- uniform mat4 viewMatrix;
59
- uniform vec3 eyePositionHigh;
60
- uniform vec3 eyePositionLow;
61
- uniform float height;
62
-
63
- varying vec2 vTextureCoord;
64
-
65
- void main(void) {
66
-
67
- vTextureCoord = aTextureCoord;
68
- vec3 nh = height * normalize(aVertexPositionHigh + aVertexPositionLow);
69
-
70
- mat4 viewMatrixRTE = viewMatrix;
71
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
72
- mat4 m = projectionMatrix * viewMatrixRTE;
73
-
74
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
75
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
76
-
77
- // This is works for Mac Chrome, prevent some weird optimization I suppose
78
- gl_Position = m * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
79
- }`,
80
- fragmentShader: `precision highp float;
81
- #define SLICE_SIZE ${SLICE_SIZE + 1}
82
- uniform vec4 tileOffsetArr[SLICE_SIZE];
83
- uniform float layerOpacityArr[SLICE_SIZE];
84
- uniform sampler2D defaultTexture;
85
- uniform sampler2D samplerArr[SLICE_SIZE];
86
- uniform int samplerCount;
87
- varying vec2 vTextureCoord;
88
-
89
- ${DEF_BLEND_WEBGL1}
90
-
91
- void main(void) {
92
- gl_FragColor = texture2D( defaultTexture, vTextureCoord );
93
- if( samplerCount == 0 ) return;
94
-
95
- vec4 src;
96
-
97
- blend(gl_FragColor, samplerArr[0], tileOffsetArr[0], layerOpacityArr[0]);
98
- if( samplerCount == 1 ) return;
99
-
100
- blend(gl_FragColor, samplerArr[1], tileOffsetArr[1], layerOpacityArr[1]);
101
- if( samplerCount == 2 ) return;
102
-
103
- blend(gl_FragColor, samplerArr[2], tileOffsetArr[2], layerOpacityArr[2]);
104
- if( samplerCount == 3 ) return;
105
-
106
- blend(gl_FragColor, samplerArr[3], tileOffsetArr[3], layerOpacityArr[3]);
107
- if( samplerCount == 4 ) return;
108
-
109
- blend(gl_FragColor, samplerArr[4], tileOffsetArr[4], layerOpacityArr[4]);
110
- }`
111
- });
112
- }
113
- export function drawnode_screen_wl_webgl1NoAtmos() {
114
- return new Program("drawnode_screen_wl", {
115
- uniforms: {
116
- projectionMatrix: "mat4",
117
- viewMatrix: "mat4",
118
- eyePositionHigh: "vec3",
119
- eyePositionLow: "vec3",
120
- height: "float",
121
- uGlobalTextureCoord: "vec4",
122
- uNormalMapBias: "vec3",
123
- samplerCount: "int",
124
- tileOffsetArr: "vec4",
125
- layerOpacityArr: "float",
126
- samplerArr: "sampler2darray",
127
- defaultTexture: "sampler2d",
128
- uNormalMap: "sampler2d",
129
- nightTexture: "sampler2d",
130
- specularTexture: "sampler2d",
131
- lightPosition: "vec3",
132
- diffuse: "vec3",
133
- ambient: "vec3",
134
- specular: "vec4",
135
- camHeight: "float",
136
- nightTextureCoefficient: "float"
137
- }, attributes: {
138
- aVertexPositionHigh: "vec3",
139
- aVertexPositionLow: "vec3",
140
- aTextureCoord: "vec2"
141
- },
142
- vertexShader: `
143
- attribute vec3 aVertexPositionHigh;
144
- attribute vec3 aVertexPositionLow;
145
- attribute vec2 aTextureCoord;
146
-
147
- uniform mat4 projectionMatrix;
148
- uniform mat4 viewMatrix;
149
- uniform vec4 uGlobalTextureCoord;
150
- uniform vec3 uNormalMapBias;
151
- uniform vec3 eyePositionHigh;
152
- uniform vec3 eyePositionLow;
153
- uniform float height;
154
-
155
- varying vec4 vTextureCoord;
156
- varying vec3 v_vertex;
157
- varying vec3 cameraPosition;
158
- varying vec2 vGlobalTextureCoord;
159
- varying float v_height;
160
-
161
- void main(void) {
162
-
163
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
164
- vec3 nh = height * normalize(aVertexPosition);
165
-
166
- vTextureCoord.xy = aTextureCoord;
167
- vGlobalTextureCoord = uGlobalTextureCoord.xy + (uGlobalTextureCoord.zw - uGlobalTextureCoord.xy) * aTextureCoord;
168
- vTextureCoord.zw = uNormalMapBias.z * ( aTextureCoord + uNormalMapBias.xy );
169
-
170
- cameraPosition = eyePositionHigh + eyePositionLow;
171
-
172
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
173
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
174
-
175
- mat4 viewMatrixRTE = viewMatrix;
176
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
177
-
178
- v_height = height;
179
- v_vertex = aVertexPosition + nh;
180
-
181
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
182
- }`,
183
- fragmentShader: `
184
- precision highp float;
185
-
186
- #define SLICE_SIZE ${SLICE_SIZE + 1}
187
-
188
- uniform vec4 specular;
189
- uniform vec3 diffuse;
190
- uniform vec3 ambient;
191
-
192
- uniform sampler2D uNormalMap;
193
- uniform sampler2D nightTexture;
194
- uniform sampler2D specularTexture;
195
- uniform sampler2D defaultTexture;
196
- uniform sampler2D samplerArr[SLICE_SIZE];
197
-
198
- uniform vec4 tileOffsetArr[SLICE_SIZE];
199
- uniform vec3 lightPosition;
200
- uniform float layerOpacityArr[SLICE_SIZE];
201
-
202
- uniform int samplerCount;
203
- uniform float nightTextureCoefficient;
204
- uniform float camHeight;
205
-
206
- varying vec4 vTextureCoord;
207
- varying vec3 v_vertex;
208
- varying vec3 cameraPosition;
209
- varying vec2 vGlobalTextureCoord;
210
- varying float v_height;
211
-
212
- vec3 sunPos;
213
-
214
- ${NIGHT}
215
-
216
- ${DEF_BLEND_WEBGL1}
217
-
218
- ${UTILS}
219
-
220
- void main(void) {
221
-
222
- sunPos = lightPosition;
223
-
224
- vec3 texNormal = texture2D(uNormalMap, vTextureCoord.zw).rgb;
225
- vec3 normal = normalize((texNormal - 0.5) * 2.0);
226
-
227
- float minH = 1200000.0;
228
- float maxH = minH * 3.0;
229
- float nightCoef = getLerpValue(minH, maxH, camHeight) * nightTextureCoefficient;
230
-
231
- // if(camHeight > 6000000.0)
232
- // {
233
- // normal = normalize(v_vertex);
234
- // }
235
-
236
- vec3 lightDir = normalize(sunPos);
237
- vec3 viewDir = normalize(cameraPosition - v_vertex);
238
-
239
- float overGround = 1.0 - step(0.1, v_height);
240
-
241
- float shininess = texture2D( specularTexture, vGlobalTextureCoord.st ).r * 255.0 * overGround;
242
- vec3 reflectionDirection = reflect(-lightDir, normal);
243
- float reflection = max( dot(reflectionDirection, viewDir), 0.0);
244
- vec3 spec = specular.rgb * pow( reflection, specular.w) * shininess;
245
- float diffuseLightWeighting = max(dot(normal, lightDir), 0.0);
246
- vec4 nightImageColor = texture2D( nightTexture, vGlobalTextureCoord.st );
247
- vec3 night = nightStep * (.18 - diffuseLightWeighting * 3.0) * nightImageColor.rgb * nightCoef;
248
- night *= overGround * step(0.0, night);
249
- vec4 lightWeighting = vec4(ambient + diffuse * diffuseLightWeighting + night, 1.0);
250
-
251
- gl_FragColor = texture2D( defaultTexture, vTextureCoord.xy );
252
- if( samplerCount == 0 ) {
253
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
254
- return;
255
- }
256
-
257
- vec4 src;
258
-
259
- blend(gl_FragColor, samplerArr[0], tileOffsetArr[0], layerOpacityArr[0]);
260
- if( samplerCount == 1 ) {
261
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
262
- return;
263
- }
264
-
265
- blend(gl_FragColor, samplerArr[1], tileOffsetArr[1], layerOpacityArr[1]);
266
- if( samplerCount == 2 ) {
267
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
268
- return;
269
- }
270
-
271
- blend(gl_FragColor, samplerArr[2], tileOffsetArr[2], layerOpacityArr[2]);
272
- if( samplerCount == 3 ) {
273
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
274
- return;
275
- }
276
-
277
- blend(gl_FragColor, samplerArr[3], tileOffsetArr[3], layerOpacityArr[3]);
278
- if( samplerCount == 4 ) {
279
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
280
- return;
281
- }
282
-
283
- blend(gl_FragColor, samplerArr[4], tileOffsetArr[4], layerOpacityArr[4]);
284
- gl_FragColor = gl_FragColor * lightWeighting + vec4(spec, 0.0);
285
- }`
286
- });
287
- }
288
- export function drawnode_screen_wl_webgl2NoAtmos() {
289
- return new Program("drawnode_screen_wl", {
290
- uniforms: {
291
- projectionMatrix: "mat4",
292
- viewMatrix: "mat4",
293
- eyePositionHigh: "vec3",
294
- eyePositionLow: "vec3",
295
- height: "float",
296
- uGlobalTextureCoord: "vec4",
297
- uNormalMapBias: "vec3",
298
- samplerCount: "int",
299
- tileOffsetArr: "vec4",
300
- layerOpacityArr: "float",
301
- samplerArr: "sampler2darray",
302
- defaultTexture: "sampler2d",
303
- uNormalMap: "sampler2d",
304
- nightTexture: "sampler2d",
305
- specularTexture: "sampler2d",
306
- lightPosition: "vec3",
307
- diffuse: "vec3",
308
- ambient: "vec3",
309
- specular: "vec4",
310
- camHeight: "float",
311
- nightTextureCoefficient: "float",
312
- transitionOpacity: "float"
313
- }, attributes: {
314
- aVertexPositionHigh: "vec3",
315
- aVertexPositionLow: "vec3",
316
- aTextureCoord: "vec2"
317
- },
318
- vertexShader: `#version 300 es
319
-
320
- precision highp float;
321
-
322
- in vec3 aVertexPositionHigh;
323
- in vec3 aVertexPositionLow;
324
- in vec2 aTextureCoord;
325
-
326
- uniform mat4 projectionMatrix;
327
- uniform mat4 viewMatrix;
328
- uniform vec4 uGlobalTextureCoord;
329
- uniform vec3 uNormalMapBias;
330
- uniform vec3 eyePositionHigh;
331
- uniform vec3 eyePositionLow;
332
- uniform float height;
333
-
334
- out vec4 vTextureCoord;
335
- out vec3 v_vertex;
336
- out vec3 cameraPosition;
337
- out vec2 vGlobalTextureCoord;
338
- out float v_height;
339
-
340
- void main(void) {
341
-
342
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
343
- vec3 nh = height * normalize(aVertexPosition);
344
-
345
- vTextureCoord.xy = aTextureCoord;
346
- vGlobalTextureCoord = uGlobalTextureCoord.xy + (uGlobalTextureCoord.zw - uGlobalTextureCoord.xy) * aTextureCoord;
347
- vTextureCoord.zw = uNormalMapBias.z * ( aTextureCoord + uNormalMapBias.xy );
348
-
349
- cameraPosition = eyePositionHigh + eyePositionLow;
350
-
351
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
352
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
353
-
354
- mat4 viewMatrixRTE = viewMatrix;
355
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
356
-
357
- v_height = height;
358
- v_vertex = aVertexPosition + nh;
359
-
360
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
361
- }`,
362
- fragmentShader: `#version 300 es
363
-
364
- precision highp float;
365
-
366
-
367
- #define SLICE_SIZE ${SLICE_SIZE + 1}
368
-
369
- uniform vec4 specular;
370
- uniform vec3 diffuse;
371
- uniform vec3 ambient;
372
-
373
- uniform sampler2D uNormalMap;
374
- uniform sampler2D nightTexture;
375
- uniform sampler2D specularTexture;
376
- uniform sampler2D defaultTexture;
377
- uniform sampler2D samplerArr[SLICE_SIZE];
378
-
379
- uniform vec4 tileOffsetArr[SLICE_SIZE];
380
- uniform vec3 lightPosition;
381
- uniform float layerOpacityArr[SLICE_SIZE];
382
-
383
- uniform int samplerCount;
384
- uniform float nightTextureCoefficient;
385
-
386
- uniform float transitionOpacity;
387
-
388
- uniform float camHeight;
389
-
390
- in vec4 vTextureCoord;
391
- in vec3 v_vertex;
392
- in vec3 cameraPosition;
393
- in vec2 vGlobalTextureCoord;
394
- in float v_height;
395
-
396
- vec3 sunPos;
397
-
398
- layout(location = 0) out vec4 diffuseColor;
399
-
400
- ${NIGHT}
401
-
402
- ${DEF_BLEND}
403
-
404
- ${UTILS}
405
-
406
- void main(void) {
407
-
408
- sunPos = lightPosition;
409
-
410
- vec3 texNormal = texture(uNormalMap, vTextureCoord.zw).rgb;
411
- vec3 normal = normalize((texNormal - 0.5) * 2.0);
412
-
413
- float minH = 1200000.0;
414
- float maxH = minH * 3.0;
415
- float nightCoef = getLerpValue(minH, maxH, camHeight) * nightTextureCoefficient;
416
-
417
- // if(camHeight > 6000000.0)
418
- // {
419
- // normal = normalize(v_vertex);
420
- // }
421
-
422
- vec3 lightDir = normalize(sunPos);
423
- vec3 viewDir = normalize(cameraPosition - v_vertex);
424
-
425
- float overGround = 1.0 - step(0.1, v_height);
426
-
427
- float shininess = texture( specularTexture, vGlobalTextureCoord.st ).r * 255.0 * overGround;
428
- vec3 reflectionDirection = reflect(-lightDir, normal);
429
- float reflection = max( dot(reflectionDirection, viewDir), 0.0);
430
- vec3 spec = specular.rgb * pow( reflection, specular.w) * shininess;
431
- float diffuseLightWeighting = max(dot(normal, lightDir), 0.0);
432
- vec4 nightImageColor = texture( nightTexture, vGlobalTextureCoord.st );
433
- vec3 night = nightStep * (.18 - diffuseLightWeighting * 3.0) * nightImageColor.rgb * nightCoef;
434
- night *= overGround * step(0.0, night);
435
- vec4 lightWeighting = vec4(ambient + diffuse * diffuseLightWeighting + night, 1.0);
436
-
437
- diffuseColor = texture( defaultTexture, vTextureCoord.xy );
438
-
439
- if( samplerCount == 0 ) {
440
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
441
- diffuseColor *= transitionOpacity;
442
- return;
443
- }
444
-
445
- vec4 src;
446
-
447
- blend(diffuseColor, samplerArr[0], tileOffsetArr[0], layerOpacityArr[0]);
448
- if( samplerCount == 1 ) {
449
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
450
- diffuseColor *= transitionOpacity;
451
- return;
452
- }
453
-
454
- blend(diffuseColor, samplerArr[1], tileOffsetArr[1], layerOpacityArr[1]);
455
- if( samplerCount == 2 ) {
456
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
457
- diffuseColor *= transitionOpacity;
458
- return;
459
- }
460
-
461
- blend(diffuseColor, samplerArr[2], tileOffsetArr[2], layerOpacityArr[2]);
462
- if( samplerCount == 3 ) {
463
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
464
- diffuseColor *= transitionOpacity;
465
- return;
466
- }
467
-
468
- blend(diffuseColor, samplerArr[3], tileOffsetArr[3], layerOpacityArr[3]);
469
- if( samplerCount == 4 ) {
470
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
471
- diffuseColor *= transitionOpacity;
472
- return;
473
- }
474
-
475
- blend(diffuseColor, samplerArr[4], tileOffsetArr[4], layerOpacityArr[4]);
476
- diffuseColor = diffuseColor * lightWeighting + vec4(spec, 0.0);
477
- diffuseColor *= transitionOpacity;
478
- }`
479
- });
480
- }
481
- export function drawnode_screen_wl_webgl2Atmos(atmosParams) {
482
- return new Program("drawnode_screen_wl", {
483
- uniforms: {
484
- projectionMatrix: "mat4",
485
- viewMatrix: "mat4",
486
- eyePositionHigh: "vec3",
487
- eyePositionLow: "vec3",
488
- height: "float",
489
- uGlobalTextureCoord: "vec4",
490
- uNormalMapBias: "vec3",
491
- samplerCount: "int",
492
- tileOffsetArr: "vec4",
493
- layerOpacityArr: "float",
494
- samplerArr: "sampler2darray",
495
- defaultTexture: "sampler2d",
496
- uNormalMap: "sampler2d",
497
- nightTexture: "sampler2d",
498
- specularTexture: "sampler2d",
499
- lightPosition: "vec3",
500
- diffuse: "vec3",
501
- ambient: "vec3",
502
- specular: "vec4",
503
- transmittanceTexture: "sampler2D",
504
- scatteringTexture: "sampler2D",
505
- camHeight: "float",
506
- nightTextureCoefficient: "float",
507
- maxMinOpacity: "vec2",
508
- transitionOpacity: "float"
509
- }, attributes: {
510
- aVertexPositionHigh: "vec3",
511
- aVertexPositionLow: "vec3",
512
- aTextureCoord: "vec2"
513
- },
514
- vertexShader: `#version 300 es
515
-
516
- precision highp float;
517
-
518
- in vec3 aVertexPositionHigh;
519
- in vec3 aVertexPositionLow;
520
- in vec2 aTextureCoord;
521
-
522
- uniform mat4 projectionMatrix;
523
- uniform mat4 viewMatrix;
524
- uniform vec4 uGlobalTextureCoord;
525
- uniform vec3 uNormalMapBias;
526
- uniform vec3 eyePositionHigh;
527
- uniform vec3 eyePositionLow;
528
- uniform float height;
529
-
530
- out vec4 vTextureCoord;
531
- out vec3 v_vertex;
532
- out vec3 cameraPosition;
533
- out vec2 vGlobalTextureCoord;
534
- out float v_height;
535
-
536
- void main(void) {
537
-
538
- vec3 aVertexPosition = aVertexPositionHigh + aVertexPositionLow;
539
- vec3 nh = height * normalize(aVertexPosition);
540
-
541
- vTextureCoord.xy = aTextureCoord;
542
- vGlobalTextureCoord = uGlobalTextureCoord.xy + (uGlobalTextureCoord.zw - uGlobalTextureCoord.xy) * aTextureCoord;
543
- vTextureCoord.zw = uNormalMapBias.z * ( aTextureCoord + uNormalMapBias.xy );
544
-
545
- cameraPosition = eyePositionHigh + eyePositionLow;
546
-
547
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
548
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
549
-
550
- mat4 viewMatrixRTE = viewMatrix;
551
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
552
-
553
- v_height = height;
554
- v_vertex = aVertexPosition + nh;
555
-
556
- gl_Position = projectionMatrix * viewMatrixRTE * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
557
- }`,
558
- fragmentShader: `#version 300 es
559
-
560
- precision highp float;
561
-
562
- #define SLICE_SIZE ${SLICE_SIZE + 1}
563
-
564
- uniform vec4 specular;
565
- uniform vec3 diffuse;
566
- uniform vec3 ambient;
567
-
568
- uniform vec3 lightPosition;
569
-
570
- uniform sampler2D uNormalMap;
571
- uniform sampler2D nightTexture;
572
- uniform sampler2D specularTexture;
573
- uniform sampler2D transmittanceTexture;
574
- uniform sampler2D scatteringTexture;
575
- uniform sampler2D defaultTexture;
576
- uniform sampler2D samplerArr[SLICE_SIZE];
577
-
578
- uniform vec4 tileOffsetArr[SLICE_SIZE];
579
- uniform float layerOpacityArr[SLICE_SIZE];
580
-
581
- uniform int samplerCount;
582
- uniform float nightTextureCoefficient;
583
-
584
- uniform vec2 maxMinOpacity;
585
- uniform float camHeight;
586
-
587
- uniform float transitionOpacity;
588
-
589
- in vec4 vTextureCoord;
590
- in vec3 v_vertex;
591
- in vec3 cameraPosition;
592
- in vec2 vGlobalTextureCoord;
593
- in float v_height;
594
-
595
- vec3 sunPos;
596
-
597
- layout(location = 0) out vec4 diffuseColor;
598
-
599
- ${NIGHT}
600
-
601
- ${DEF_BLEND}
602
-
603
- ${COMMON(atmosParams)}
604
-
605
- vec3 transmittanceFromTexture(float height, float angle)
606
- {
607
- float u = (angle + 1.0) * 0.5;
608
- float v = height / ATMOS_HEIGHT;
609
- return texture(transmittanceTexture, vec2(u, v)).xyz;
610
- }
611
-
612
- vec3 multipleScatteringContributionFromTexture(float height, float angle)
613
- {
614
- float u = (angle + 1.0) * 0.5;
615
- float v = height / ATMOS_HEIGHT;
616
- return texture(scatteringTexture, vec2(u, v)).xyz;
617
- }
618
-
619
- void getSunIlluminance(in vec3 point, in vec3 lightDir, out vec3 sunIlluminance)
620
- {
621
- // float r = length(point);
622
- // float mu_s = dot(point, sun_direction) / r;
623
- // float height = r - BOTTOM_RADIUS;
624
-
625
- float mu_s = dot(normalize(point), lightDir);
626
- float height = length(point) - BOTTOM_RADIUS;
627
- sunIlluminance = SUN_INTENSITY * transmittanceFromTexture(height, mu_s);
628
- }
629
-
630
- void atmosGroundColor(out vec4 fragColor, in vec3 normal)
631
- {
632
- vec3 cameraPosition = cameraPosition;
633
-
634
- if(length(cameraPosition * SPHERE_TO_ELLIPSOID_SCALE) < BOTTOM_RADIUS + 1.0){
635
- cameraPosition = normalize(cameraPosition * SPHERE_TO_ELLIPSOID_SCALE) * (BOTTOM_RADIUS + 1.0) / SPHERE_TO_ELLIPSOID_SCALE;
636
- }
637
-
638
- vec3 rayDirection = normalize(v_vertex - cameraPosition);
639
- vec3 lightDir = normalize(sunPos);
640
-
641
- rayDirection = normalize(rayDirection * SPHERE_TO_ELLIPSOID_SCALE);
642
- vec3 camPos = cameraPosition * SPHERE_TO_ELLIPSOID_SCALE;
643
- lightDir = normalize(lightDir * SPHERE_TO_ELLIPSOID_SCALE);
644
-
645
-
646
- vec3 light = vec3(0.0);
647
- vec3 transmittanceFromCameraToSpace = vec3(1.0);
648
- float offset = 0.0;
649
- float distanceToSpace = 0.0;
650
-
651
- intersectSphere(camPos, rayDirection, TOP_RADIUS, offset, distanceToSpace);
652
-
653
- vec3 rayOrigin = camPos;
654
-
655
- // above atmosphere
656
- if (offset > 0.0)
657
- {
658
- // intersection of camera ray with atmosphere
659
- rayOrigin += rayDirection * offset;
660
- }
661
-
662
- float height = length(rayOrigin) - BOTTOM_RADIUS;
663
- float rayAngle = dot(rayOrigin, rayDirection) / length(rayOrigin);
664
- bool cameraBelow = rayAngle < 0.0;
665
-
666
- transmittanceFromCameraToSpace = transmittanceFromTexture(height, cameraBelow ? -rayAngle : rayAngle);
667
-
668
- float phaseAngle = dot(lightDir, rayDirection);
669
- float rayleighPhase = rayleighPhase(phaseAngle);
670
- float miePhase = miePhase(phaseAngle);
671
-
672
- float distanceToGround = 0.0;
673
-
674
- bool hitGround = intersectSphere(camPos, rayDirection, BOTTOM_RADIUS, distanceToGround) && distanceToGround > 0.0;
675
- //intersectSphere(camPos, rayDirection, BOTTOM_RADIUS, distanceToGround);
676
-
677
-
678
- if(length(v_vertex * SPHERE_TO_ELLIPSOID_SCALE) > BOTTOM_RADIUS){
679
- distanceToGround = distance(camPos, v_vertex * SPHERE_TO_ELLIPSOID_SCALE);
680
- }
681
-
682
- float segmentLength = (distanceToGround - max(offset, 0.0)) / float(SAMPLE_COUNT);
683
-
684
- float t = segmentLength * 0.5;
685
-
686
- vec3 transmittanceCamera;
687
- vec3 transmittanceLight;
688
-
689
- for (int i = 0; i < SAMPLE_COUNT; i++)
690
- {
691
- vec3 position = rayOrigin + t * rayDirection;
692
- float height = length(position) - BOTTOM_RADIUS;
693
- vec3 up = position / length(position);
694
- float rayAngle = dot(up, rayDirection);
695
- float lightAngle = dot(up, lightDir);
696
- vec3 transmittanceToSpace = transmittanceFromTexture(height, cameraBelow ? -rayAngle : rayAngle);
697
- transmittanceCamera = cameraBelow ? (transmittanceToSpace / transmittanceFromCameraToSpace) : (transmittanceFromCameraToSpace / transmittanceToSpace);
698
- transmittanceLight = transmittanceFromTexture(height, lightAngle);
699
- vec2 opticalDensity = exp(-height / rayleighMieHeights);
700
- vec3 scatteredLight = transmittanceLight * (rayleighScatteringCoefficient * opticalDensity.x * rayleighPhase + mieScatteringCoefficient * opticalDensity.y * miePhase);
701
- scatteredLight += multipleScatteringContributionFromTexture(height, lightAngle) * (rayleighScatteringCoefficient * opticalDensity.x + mieScatteringCoefficient * opticalDensity.y);
702
- light += transmittanceCamera * scatteredLight * segmentLength;
703
- t += segmentLength;
704
- }
705
-
706
- light *= SUN_INTENSITY;
707
-
708
- vec3 hitPoint = camPos + rayDirection * distanceToGround;
709
- vec3 up = normalize(hitPoint);
710
- float diffuseAngle = max(dot(up, lightDir), 0.0);
711
-
712
- float lightAngle = dot(normal, lightDir);
713
- vec3 tA = transmittanceCamera * GROUND_ALBEDO * SUN_INTENSITY;
714
- vec3 scatteringLight = multipleScatteringContributionFromTexture(height, lightAngle);
715
- vec3 diffuseTransmittanceLight = transmittanceLight * diffuseAngle;
716
- light += tA * (scatteringLight + diffuseTransmittanceLight);
717
-
718
- fragColor = vec4(pow(light * 8.0, vec3(1.0 / 2.2)), 1.0);
719
- }
720
-
721
- void getAtmosFadingOpacity(out float opacity)
722
- {
723
- float c = length(cameraPosition);
724
- float maxDist = sqrt(c * c - BOTTOM_RADIUS * BOTTOM_RADIUS);
725
- float minDist = c - BOTTOM_RADIUS;
726
- float vertDist = distance(cameraPosition, v_vertex);
727
- opacity = clamp(maxMinOpacity.y + ( maxMinOpacity.x - maxMinOpacity.y) * getLerpValue(minDist, maxDist, vertDist), 0.0, 1.0);
728
- }
729
-
730
- void main(void) {
731
-
732
- sunPos = lightPosition;
733
-
734
- vec3 texNormal = texture(uNormalMap, vTextureCoord.zw).rgb;
735
- vec3 normal = normalize((texNormal - 0.5) * 2.0);
736
-
737
- float minH = 1200000.0;
738
- float maxH = minH * 3.0;
739
- float nightCoef = getLerpValue(minH, maxH, camHeight) * nightTextureCoefficient;
740
-
741
- // if(camHeight > 6000000.0)
742
- // {
743
- // normal = normalize(v_vertex);
744
- // }
745
-
746
- vec3 lightDir = normalize(sunPos);
747
- vec3 viewDir = normalize(cameraPosition - v_vertex);
748
-
749
- vec4 atmosColor;
750
- atmosGroundColor(atmosColor, normal);
751
-
752
- vec3 sunIlluminance;
753
- getSunIlluminance(v_vertex * SPHERE_TO_ELLIPSOID_SCALE, lightDir * SPHERE_TO_ELLIPSOID_SCALE, sunIlluminance);
754
-
755
- float overGround = 1.0 - step(0.1, v_height);
756
-
757
- float shininess = texture( specularTexture, vGlobalTextureCoord.st ).r * 255.0 * overGround;
758
- vec3 reflectionDirection = reflect(-lightDir, normal);
759
- float reflection = max( dot(reflectionDirection, viewDir), 0.0);
760
- vec3 spec = sunIlluminance * specular.rgb * pow( reflection, specular.w) * shininess;
761
- float diffuseLightWeighting = max(dot(normal, lightDir), 0.0);
762
-
763
- vec4 nightImageColor = texture( nightTexture, vGlobalTextureCoord.st );
764
- vec3 night = nightStep * (.18 - diffuseLightWeighting * 3.0) * nightImageColor.rgb * nightCoef;
765
- night *= overGround * step(0.0, night);
766
- vec4 lightWeighting = vec4(ambient + sunIlluminance * diffuse * diffuseLightWeighting + night, 1.0);
767
-
768
- float fadingOpacity;
769
- getAtmosFadingOpacity(fadingOpacity);
770
-
771
- getSunIlluminance(cameraPosition, viewDir * SPHERE_TO_ELLIPSOID_SCALE, sunIlluminance);
772
-
773
- spec *= sunIlluminance;
774
-
775
- diffuseColor = texture( defaultTexture, vTextureCoord.xy );
776
- if( samplerCount == 0 ) {
777
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor, fadingOpacity) + vec4(spec, 0.0);
778
- diffuseColor *= transitionOpacity;
779
- return;
780
- }
781
-
782
- vec4 src;
783
-
784
- blend(diffuseColor, samplerArr[0], tileOffsetArr[0], layerOpacityArr[0]);
785
- if( samplerCount == 1 ) {
786
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
787
- diffuseColor *= transitionOpacity;
788
- return;
789
- }
790
-
791
- blend(diffuseColor, samplerArr[1], tileOffsetArr[1], layerOpacityArr[1]);
792
- if( samplerCount == 2 ) {
793
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
794
- diffuseColor *= transitionOpacity;
795
- return;
796
- }
797
-
798
- blend(diffuseColor, samplerArr[2], tileOffsetArr[2], layerOpacityArr[2]);
799
- if( samplerCount == 3 ) {
800
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
801
- diffuseColor *= transitionOpacity;
802
- return;
803
- }
804
-
805
- blend(diffuseColor, samplerArr[3], tileOffsetArr[3], layerOpacityArr[3]);
806
- if( samplerCount == 4 ) {
807
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
808
- diffuseColor *= transitionOpacity;
809
- return;
810
- }
811
-
812
- blend(diffuseColor, samplerArr[4], tileOffsetArr[4], layerOpacityArr[4]);
813
- diffuseColor = mix(diffuseColor * lightWeighting, atmosColor * diffuseColor.a, fadingOpacity) + vec4(spec, 0.0);
814
- diffuseColor *= transitionOpacity;
815
- }`
816
- });
817
- }
818
- export function drawnode_colorPicking() {
819
- return new Program("drawnode_colorPicking", {
820
- uniforms: {
821
- projectionMatrix: "mat4",
822
- viewMatrix: "mat4",
823
- eyePositionHigh: "vec3",
824
- eyePositionLow: "vec3",
825
- samplerCount: "int",
826
- tileOffsetArr: "vec4",
827
- samplerArr: "sampler2darray",
828
- pickingMaskArr: "sampler2darray",
829
- pickingColorArr: "vec4",
830
- height: "float"
831
- }, attributes: {
832
- aVertexPositionHigh: "vec3", aVertexPositionLow: "vec3", aTextureCoord: "vec2"
833
- },
834
- vertexShader: `precision highp float;
835
-
836
- attribute vec3 aVertexPositionHigh;
837
- attribute vec3 aVertexPositionLow;
838
- attribute vec2 aTextureCoord;
839
-
840
- uniform mat4 projectionMatrix;
841
- uniform mat4 viewMatrix;
842
- uniform vec3 eyePositionHigh;
843
- uniform vec3 eyePositionLow;
844
- uniform float height;
845
-
846
- varying vec2 vTextureCoord;
847
-
848
- void main(void) {
849
-
850
- vTextureCoord = aTextureCoord;
851
-
852
- mat4 viewMatrixRTE = viewMatrix;
853
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
854
-
855
- mat4 m = projectionMatrix * viewMatrixRTE;
856
-
857
- vec3 nh = height * normalize(aVertexPositionHigh + aVertexPositionLow);
858
-
859
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
860
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
861
-
862
- gl_Position = m * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
863
- }`,
864
- fragmentShader: `precision highp float;
865
- #define SLICE_SIZE ${SLICE_SIZE + 1}
866
- uniform vec4 tileOffsetArr[SLICE_SIZE];
867
- uniform vec4 pickingColorArr[SLICE_SIZE];
868
- uniform sampler2D samplerArr[SLICE_SIZE];
869
- uniform sampler2D pickingMaskArr[SLICE_SIZE];
870
- uniform int samplerCount;
871
- varying vec2 vTextureCoord;
872
-
873
- ${DEF_BLEND_PICKING}
874
-
875
- void main(void) {
876
- gl_FragColor = vec4(0.0);
877
- if( samplerCount == 0 ) return;
878
-
879
- vec2 tc;
880
- vec4 t;
881
- vec4 p;
882
-
883
- blendPicking(gl_FragColor, tileOffsetArr[0], samplerArr[0], pickingMaskArr[0], pickingColorArr[0], 1.0);
884
- if( samplerCount == 1 ) return;
885
-
886
- blendPicking(gl_FragColor, tileOffsetArr[1], samplerArr[1], pickingMaskArr[1], pickingColorArr[1], 1.0);
887
- if( samplerCount == 2 ) return;
888
-
889
- blendPicking(gl_FragColor, tileOffsetArr[2], samplerArr[2], pickingMaskArr[2], pickingColorArr[2], 1.0);
890
- if( samplerCount == 3 ) return;
891
-
892
- blendPicking(gl_FragColor, tileOffsetArr[3], samplerArr[3], pickingMaskArr[3], pickingColorArr[3], 1.0);
893
- if( samplerCount == 4 ) return;
894
-
895
- blendPicking(gl_FragColor, tileOffsetArr[4], samplerArr[4], pickingMaskArr[4], pickingColorArr[4], 1.0);
896
- }`
897
- });
898
- }
899
- export function drawnode_heightPicking() {
900
- return new Program("drawnode_heightPicking", {
901
- uniforms: {
902
- projectionMatrix: "mat4",
903
- viewMatrix: "mat4",
904
- height: "float",
905
- eyePositionHigh: "vec3",
906
- eyePositionLow: "vec3"
907
- }, attributes: {
908
- aVertexPositionHigh: "vec3", aVertexPositionLow: "vec3"
909
- },
910
- vertexShader: `precision highp float;
911
-
912
- attribute vec3 aVertexPositionHigh;
913
- attribute vec3 aVertexPositionLow;
914
-
915
- uniform mat4 projectionMatrix;
916
- uniform mat4 viewMatrix;
917
- uniform vec3 eyePositionHigh;
918
- uniform vec3 eyePositionLow;
919
- uniform float height;
920
-
921
- varying vec4 vert;
922
-
923
- void main(void) {
924
-
925
- mat4 viewMatrixRTE = viewMatrix;
926
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
927
-
928
- vec3 nh = height * normalize(aVertexPositionHigh + aVertexPositionLow);
929
-
930
- vec3 eyePosition = eyePositionHigh + eyePositionLow;
931
- vec3 vertexPosition = aVertexPositionHigh + aVertexPositionLow;
932
-
933
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
934
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
935
-
936
- vert = viewMatrixRTE * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
937
-
938
- gl_Position = projectionMatrix * vert;
939
- }`,
940
- fragmentShader: `precision highp float;
941
-
942
- varying vec4 vert;
943
-
944
- ${ENCODE24}
945
-
946
- void main(void) {
947
- gl_FragColor = vec4(encode24(length(vert.xyz)), 1.0);
948
- }`
949
- });
950
- }
951
- export function drawnode_depth() {
952
- return new Program("drawnode_depth", {
953
- uniforms: {
954
- projectionMatrix: "mat4",
955
- viewMatrix: "mat4",
956
- height: "float",
957
- eyePositionHigh: "vec3",
958
- eyePositionLow: "vec3",
959
- frustumPickingColor: "float"
960
- }, attributes: {
961
- aVertexPositionHigh: "vec3",
962
- aVertexPositionLow: "vec3"
963
- },
964
- vertexShader: `#version 300 es
965
-
966
- precision highp float;
967
-
968
- in vec3 aVertexPositionHigh;
969
- in vec3 aVertexPositionLow;
970
-
971
- uniform mat4 projectionMatrix;
972
- uniform mat4 viewMatrix;
973
- uniform vec3 eyePositionHigh;
974
- uniform vec3 eyePositionLow;
975
- uniform float height;
976
-
977
- void main(void) {
978
-
979
- mat4 viewMatrixRTE = viewMatrix;
980
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
981
-
982
- mat4 m = projectionMatrix * viewMatrixRTE;
983
-
984
- vec3 nh = height * normalize(aVertexPositionHigh + aVertexPositionLow);
985
-
986
- vec3 eyePosition = eyePositionHigh + eyePositionLow;
987
- vec3 vertexPosition = aVertexPositionHigh + aVertexPositionLow;
988
-
989
- vec3 highDiff = aVertexPositionHigh - eyePositionHigh;
990
- vec3 lowDiff = aVertexPositionLow - eyePositionLow + nh;
991
-
992
- gl_Position = m * vec4(highDiff * step(1.0, length(highDiff)) + lowDiff, 1.0);
993
- }`,
994
- fragmentShader: `#version 300 es
995
-
996
- precision highp float;
997
-
998
- uniform float frustumPickingColor;
999
-
1000
- layout(location = 0) out vec4 frustumColor;
1001
- layout(location = 1) out vec4 depthColor;
1002
-
1003
- void main(void) {
1004
- frustumColor = vec4(frustumPickingColor, frustumPickingColor, frustumPickingColor, 1.0);
1005
- depthColor = vec4(gl_FragCoord.z, gl_FragCoord.z, gl_FragCoord.z, 1.0);
1006
- }`
1007
- });
1008
- }