@onerjs/loaders 8.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (280) hide show
  1. package/OBJ/index.d.ts +4 -0
  2. package/OBJ/index.js +5 -0
  3. package/OBJ/index.js.map +1 -0
  4. package/OBJ/mtlFileLoader.d.ts +41 -0
  5. package/OBJ/mtlFileLoader.js +231 -0
  6. package/OBJ/mtlFileLoader.js.map +1 -0
  7. package/OBJ/objFileLoader.d.ts +136 -0
  8. package/OBJ/objFileLoader.js +318 -0
  9. package/OBJ/objFileLoader.js.map +1 -0
  10. package/OBJ/objFileLoader.metadata.d.ts +4 -0
  11. package/OBJ/objFileLoader.metadata.js +5 -0
  12. package/OBJ/objFileLoader.metadata.js.map +1 -0
  13. package/OBJ/objLoadingOptions.d.ts +47 -0
  14. package/OBJ/objLoadingOptions.js +2 -0
  15. package/OBJ/objLoadingOptions.js.map +1 -0
  16. package/OBJ/solidParser.d.ts +174 -0
  17. package/OBJ/solidParser.js +862 -0
  18. package/OBJ/solidParser.js.map +1 -0
  19. package/SPLAT/index.d.ts +2 -0
  20. package/SPLAT/index.js +4 -0
  21. package/SPLAT/index.js.map +1 -0
  22. package/SPLAT/splatFileLoader.d.ts +88 -0
  23. package/SPLAT/splatFileLoader.js +562 -0
  24. package/SPLAT/splatFileLoader.js.map +1 -0
  25. package/SPLAT/splatFileLoader.metadata.d.ts +14 -0
  26. package/SPLAT/splatFileLoader.metadata.js +12 -0
  27. package/SPLAT/splatFileLoader.metadata.js.map +1 -0
  28. package/SPLAT/splatLoadingOptions.d.ts +13 -0
  29. package/SPLAT/splatLoadingOptions.js +2 -0
  30. package/SPLAT/splatLoadingOptions.js.map +1 -0
  31. package/STL/index.d.ts +1 -0
  32. package/STL/index.js +2 -0
  33. package/STL/index.js.map +1 -0
  34. package/STL/stlFileLoader.d.ts +78 -0
  35. package/STL/stlFileLoader.js +239 -0
  36. package/STL/stlFileLoader.js.map +1 -0
  37. package/STL/stlFileLoader.metadata.d.ts +8 -0
  38. package/STL/stlFileLoader.metadata.js +8 -0
  39. package/STL/stlFileLoader.metadata.js.map +1 -0
  40. package/bvh/bvhFileLoader.d.ts +69 -0
  41. package/bvh/bvhFileLoader.js +133 -0
  42. package/bvh/bvhFileLoader.js.map +1 -0
  43. package/bvh/bvhFileLoader.metadata.d.ts +8 -0
  44. package/bvh/bvhFileLoader.metadata.js +8 -0
  45. package/bvh/bvhFileLoader.metadata.js.map +1 -0
  46. package/bvh/bvhLoader.d.ts +14 -0
  47. package/bvh/bvhLoader.js +329 -0
  48. package/bvh/bvhLoader.js.map +1 -0
  49. package/bvh/bvhLoadingOptions.d.ts +9 -0
  50. package/bvh/bvhLoadingOptions.js +2 -0
  51. package/bvh/bvhLoadingOptions.js.map +1 -0
  52. package/bvh/index.d.ts +2 -0
  53. package/bvh/index.js +4 -0
  54. package/bvh/index.js.map +1 -0
  55. package/bvh/license.md +21 -0
  56. package/dynamic.d.ts +5 -0
  57. package/dynamic.js +57 -0
  58. package/dynamic.js.map +1 -0
  59. package/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
  60. package/glTF/1.0/glTFBinaryExtension.js +65 -0
  61. package/glTF/1.0/glTFBinaryExtension.js.map +1 -0
  62. package/glTF/1.0/glTFLoader.d.ts +144 -0
  63. package/glTF/1.0/glTFLoader.js +1841 -0
  64. package/glTF/1.0/glTFLoader.js.map +1 -0
  65. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
  66. package/glTF/1.0/glTFLoaderInterfaces.js +96 -0
  67. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -0
  68. package/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
  69. package/glTF/1.0/glTFLoaderUtils.js +255 -0
  70. package/glTF/1.0/glTFLoaderUtils.js.map +1 -0
  71. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
  72. package/glTF/1.0/glTFMaterialsCommonExtension.js +131 -0
  73. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -0
  74. package/glTF/1.0/index.d.ts +5 -0
  75. package/glTF/1.0/index.js +6 -0
  76. package/glTF/1.0/index.js.map +1 -0
  77. package/glTF/2.0/Extensions/EXT_lights_ies.d.ts +41 -0
  78. package/glTF/2.0/Extensions/EXT_lights_ies.js +84 -0
  79. package/glTF/2.0/Extensions/EXT_lights_ies.js.map +1 -0
  80. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +48 -0
  81. package/glTF/2.0/Extensions/EXT_lights_image_based.js +116 -0
  82. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -0
  83. package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.d.ts +43 -0
  84. package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js +69 -0
  85. package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js.map +1 -0
  86. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +39 -0
  87. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +82 -0
  88. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -0
  89. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +39 -0
  90. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +51 -0
  91. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -0
  92. package/glTF/2.0/Extensions/EXT_texture_avif.d.ts +34 -0
  93. package/glTF/2.0/Extensions/EXT_texture_avif.js +39 -0
  94. package/glTF/2.0/Extensions/EXT_texture_avif.js.map +1 -0
  95. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +33 -0
  96. package/glTF/2.0/Extensions/EXT_texture_webp.js +38 -0
  97. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -0
  98. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +48 -0
  99. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +63 -0
  100. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -0
  101. package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +47 -0
  102. package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +1 -0
  103. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +239 -0
  104. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -0
  105. package/glTF/2.0/Extensions/KHR_animation_pointer.js +78 -0
  106. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -0
  107. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +47 -0
  108. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +93 -0
  109. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -0
  110. package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.d.ts +352 -0
  111. package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.js +1700 -0
  112. package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.js.map +1 -0
  113. package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.d.ts +33 -0
  114. package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.js +20 -0
  115. package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.js.map +1 -0
  116. package/glTF/2.0/Extensions/KHR_interactivity/index.d.ts +3 -0
  117. package/glTF/2.0/Extensions/KHR_interactivity/index.js +4 -0
  118. package/glTF/2.0/Extensions/KHR_interactivity/index.js.map +1 -0
  119. package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.d.ts +70 -0
  120. package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js +450 -0
  121. package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js.map +1 -0
  122. package/glTF/2.0/Extensions/KHR_interactivity.d.ts +38 -0
  123. package/glTF/2.0/Extensions/KHR_interactivity.js +151 -0
  124. package/glTF/2.0/Extensions/KHR_interactivity.js.map +1 -0
  125. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +41 -0
  126. package/glTF/2.0/Extensions/KHR_lights_punctual.js +92 -0
  127. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -0
  128. package/glTF/2.0/Extensions/KHR_materials_anisotropy.d.ts +42 -0
  129. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +61 -0
  130. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -0
  131. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +43 -0
  132. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -0
  133. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -0
  134. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.d.ts +43 -0
  135. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +95 -0
  136. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -0
  137. package/glTF/2.0/Extensions/KHR_materials_dispersion.d.ts +43 -0
  138. package/glTF/2.0/Extensions/KHR_materials_dispersion.js +60 -0
  139. package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -0
  140. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +42 -0
  141. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +52 -0
  142. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -0
  143. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +46 -0
  144. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -0
  145. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -0
  146. package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +42 -0
  147. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +71 -0
  148. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -0
  149. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +42 -0
  150. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +81 -0
  151. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -0
  152. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +43 -0
  153. package/glTF/2.0/Extensions/KHR_materials_sheen.js +85 -0
  154. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -0
  155. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +42 -0
  156. package/glTF/2.0/Extensions/KHR_materials_specular.js +85 -0
  157. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -0
  158. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +42 -0
  159. package/glTF/2.0/Extensions/KHR_materials_transmission.js +306 -0
  160. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -0
  161. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +42 -0
  162. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -0
  163. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -0
  164. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +112 -0
  165. package/glTF/2.0/Extensions/KHR_materials_variants.js +263 -0
  166. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -0
  167. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +43 -0
  168. package/glTF/2.0/Extensions/KHR_materials_volume.js +86 -0
  169. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
  170. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +29 -0
  171. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -0
  172. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -0
  173. package/glTF/2.0/Extensions/KHR_node_hoverability.d.ts +31 -0
  174. package/glTF/2.0/Extensions/KHR_node_hoverability.js +190 -0
  175. package/glTF/2.0/Extensions/KHR_node_hoverability.js.map +1 -0
  176. package/glTF/2.0/Extensions/KHR_node_selectability.d.ts +30 -0
  177. package/glTF/2.0/Extensions/KHR_node_selectability.js +124 -0
  178. package/glTF/2.0/Extensions/KHR_node_selectability.js.map +1 -0
  179. package/glTF/2.0/Extensions/KHR_node_visibility.d.ts +30 -0
  180. package/glTF/2.0/Extensions/KHR_node_visibility.js +69 -0
  181. package/glTF/2.0/Extensions/KHR_node_visibility.js.map +1 -0
  182. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +33 -0
  183. package/glTF/2.0/Extensions/KHR_texture_basisu.js +38 -0
  184. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -0
  185. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +37 -0
  186. package/glTF/2.0/Extensions/KHR_texture_transform.js +59 -0
  187. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -0
  188. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +39 -0
  189. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +48 -0
  190. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -0
  191. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +56 -0
  192. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +227 -0
  193. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -0
  194. package/glTF/2.0/Extensions/MSFT_lod.d.ts +104 -0
  195. package/glTF/2.0/Extensions/MSFT_lod.js +338 -0
  196. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -0
  197. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +27 -0
  198. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +41 -0
  199. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -0
  200. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +27 -0
  201. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +42 -0
  202. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -0
  203. package/glTF/2.0/Extensions/dynamic.d.ts +4 -0
  204. package/glTF/2.0/Extensions/dynamic.js +156 -0
  205. package/glTF/2.0/Extensions/dynamic.js.map +1 -0
  206. package/glTF/2.0/Extensions/gltfPathToObjectConverter.d.ts +45 -0
  207. package/glTF/2.0/Extensions/gltfPathToObjectConverter.js +101 -0
  208. package/glTF/2.0/Extensions/gltfPathToObjectConverter.js.map +1 -0
  209. package/glTF/2.0/Extensions/index.d.ts +39 -0
  210. package/glTF/2.0/Extensions/index.js +41 -0
  211. package/glTF/2.0/Extensions/index.js.map +1 -0
  212. package/glTF/2.0/Extensions/objectModelMapping.d.ts +289 -0
  213. package/glTF/2.0/Extensions/objectModelMapping.js +828 -0
  214. package/glTF/2.0/Extensions/objectModelMapping.js.map +1 -0
  215. package/glTF/2.0/glTFLoader.d.ts +429 -0
  216. package/glTF/2.0/glTFLoader.js +2408 -0
  217. package/glTF/2.0/glTFLoader.js.map +1 -0
  218. package/glTF/2.0/glTFLoaderAnimation.d.ts +42 -0
  219. package/glTF/2.0/glTFLoaderAnimation.js +80 -0
  220. package/glTF/2.0/glTFLoaderAnimation.js.map +1 -0
  221. package/glTF/2.0/glTFLoaderExtension.d.ts +165 -0
  222. package/glTF/2.0/glTFLoaderExtension.js +2 -0
  223. package/glTF/2.0/glTFLoaderExtension.js.map +1 -0
  224. package/glTF/2.0/glTFLoaderExtensionRegistry.d.ts +25 -0
  225. package/glTF/2.0/glTFLoaderExtensionRegistry.js +33 -0
  226. package/glTF/2.0/glTFLoaderExtensionRegistry.js.map +1 -0
  227. package/glTF/2.0/glTFLoaderInterfaces.d.ts +257 -0
  228. package/glTF/2.0/glTFLoaderInterfaces.js +2 -0
  229. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -0
  230. package/glTF/2.0/index.d.ts +6 -0
  231. package/glTF/2.0/index.js +8 -0
  232. package/glTF/2.0/index.js.map +1 -0
  233. package/glTF/glTFFileLoader.d.ts +516 -0
  234. package/glTF/glTFFileLoader.js +968 -0
  235. package/glTF/glTFFileLoader.js.map +1 -0
  236. package/glTF/glTFFileLoader.metadata.d.ts +15 -0
  237. package/glTF/glTFFileLoader.metadata.js +18 -0
  238. package/glTF/glTFFileLoader.metadata.js.map +1 -0
  239. package/glTF/glTFValidation.d.ts +29 -0
  240. package/glTF/glTFValidation.js +126 -0
  241. package/glTF/glTFValidation.js.map +1 -0
  242. package/glTF/index.d.ts +5 -0
  243. package/glTF/index.js +7 -0
  244. package/glTF/index.js.map +1 -0
  245. package/index.d.ts +5 -0
  246. package/index.js +7 -0
  247. package/index.js.map +1 -0
  248. package/legacy/legacy-bvhFileLoader.d.ts +1 -0
  249. package/legacy/legacy-bvhFileLoader.js +16 -0
  250. package/legacy/legacy-bvhFileLoader.js.map +1 -0
  251. package/legacy/legacy-glTF.d.ts +2 -0
  252. package/legacy/legacy-glTF.js +19 -0
  253. package/legacy/legacy-glTF.js.map +1 -0
  254. package/legacy/legacy-glTF1.d.ts +2 -0
  255. package/legacy/legacy-glTF1.js +16 -0
  256. package/legacy/legacy-glTF1.js.map +1 -0
  257. package/legacy/legacy-glTF1FileLoader.d.ts +2 -0
  258. package/legacy/legacy-glTF1FileLoader.js +4 -0
  259. package/legacy/legacy-glTF1FileLoader.js.map +1 -0
  260. package/legacy/legacy-glTF2.d.ts +2 -0
  261. package/legacy/legacy-glTF2.js +35 -0
  262. package/legacy/legacy-glTF2.js.map +1 -0
  263. package/legacy/legacy-glTF2FileLoader.d.ts +2 -0
  264. package/legacy/legacy-glTF2FileLoader.js +4 -0
  265. package/legacy/legacy-glTF2FileLoader.js.map +1 -0
  266. package/legacy/legacy-glTFFileLoader.d.ts +3 -0
  267. package/legacy/legacy-glTFFileLoader.js +5 -0
  268. package/legacy/legacy-glTFFileLoader.js.map +1 -0
  269. package/legacy/legacy-objFileLoader.d.ts +1 -0
  270. package/legacy/legacy-objFileLoader.js +16 -0
  271. package/legacy/legacy-objFileLoader.js.map +1 -0
  272. package/legacy/legacy-stlFileLoader.d.ts +1 -0
  273. package/legacy/legacy-stlFileLoader.js +16 -0
  274. package/legacy/legacy-stlFileLoader.js.map +1 -0
  275. package/legacy/legacy.d.ts +7 -0
  276. package/legacy/legacy.js +10 -0
  277. package/legacy/legacy.js.map +1 -0
  278. package/license.md +71 -0
  279. package/package.json +49 -0
  280. package/readme.md +23 -0
@@ -0,0 +1,69 @@
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+ import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderAsyncResult, SceneLoaderPluginOptions } from "@babylonjs/core/Loading/sceneLoader.js";
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+ import { AssetContainer } from "@babylonjs/core/assetContainer.js";
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+ import type { Scene } from "@babylonjs/core/scene.js";
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+ import type { BVHLoadingOptions } from "./bvhLoadingOptions.js";
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+ import { BVHFileLoaderMetadata } from "./bvhFileLoader.metadata.js";
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+ declare module "@babylonjs/core/Loading/sceneLoader.js" {
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+ interface SceneLoaderPluginOptions {
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+ /**
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+ * Defines options for the bvh loader.
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+ */
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+ [BVHFileLoaderMetadata.name]: Partial<BVHLoadingOptions>;
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+ }
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+ }
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+ /**
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+ * @experimental
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+ * BVH file type loader.
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+ * This is a babylon scene loader plugin.
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+ */
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+ export declare class BVHFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
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+ /**
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+ * Name of the loader ("bvh")
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+ */
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+ readonly name: "bvh";
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+ /** @internal */
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+ readonly extensions: {
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+ readonly ".bvh": {
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+ readonly isBinary: false;
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+ };
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+ };
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+ private readonly _loadingOptions;
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+ /**
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+ * Creates loader for bvh motion files
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+ * @param loadingOptions - Options for the bvh loader
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+ */
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+ constructor(loadingOptions?: Partial<Readonly<BVHLoadingOptions>>);
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+ private static get _DefaultLoadingOptions();
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+ /** @internal */
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+ createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync;
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+ /**
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+ * If the data string can be loaded directly.
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+ * @param data - direct load data
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+ * @returns if the data can be loaded directly
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+ */
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+ canDirectLoad(data: string): boolean;
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+ isBvhHeader(text: string): boolean;
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+ isNotBvhHeader(text: string): boolean;
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+ /**
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+ * Imports from the loaded gaussian splatting data and adds them to the scene
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+ * @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file
50
+ * @param scene the scene the meshes should be added to
51
+ * @param data the bvh data to load
52
+ * @returns a promise containing the loaded skeletons and animations
53
+ */
54
+ importMeshAsync(_meshesNames: string | readonly string[] | null | undefined, scene: Scene, data: unknown): Promise<ISceneLoaderAsyncResult>;
55
+ /**
56
+ * Imports all objects from the loaded bvh data and adds them to the scene
57
+ * @param scene the scene the objects should be added to
58
+ * @param data the bvh data to load
59
+ * @returns a promise which completes when objects have been loaded to the scene
60
+ */
61
+ loadAsync(scene: Scene, data: unknown): Promise<void>;
62
+ /**
63
+ * Load into an asset container.
64
+ * @param scene The scene to load into
65
+ * @param data The data to import
66
+ * @returns The loaded asset container
67
+ */
68
+ loadAssetContainerAsync(scene: Scene, data: unknown): Promise<AssetContainer>;
69
+ }
@@ -0,0 +1,133 @@
1
+ import { RegisterSceneLoaderPlugin } from "@babylonjs/core/Loading/sceneLoader.js";
2
+ import { AssetContainer } from "@babylonjs/core/assetContainer.js";
3
+ import { Animation } from "@babylonjs/core/Animations/animation.js";
4
+ import { BVHFileLoaderMetadata } from "./bvhFileLoader.metadata.js";
5
+ import { ReadBvh } from "./bvhLoader.js";
6
+ /**
7
+ * @experimental
8
+ * BVH file type loader.
9
+ * This is a babylon scene loader plugin.
10
+ */
11
+ export class BVHFileLoader {
12
+ /**
13
+ * Creates loader for bvh motion files
14
+ * @param loadingOptions - Options for the bvh loader
15
+ */
16
+ constructor(loadingOptions) {
17
+ /**
18
+ * Name of the loader ("bvh")
19
+ */
20
+ this.name = BVHFileLoaderMetadata.name;
21
+ /** @internal */
22
+ this.extensions = BVHFileLoaderMetadata.extensions;
23
+ this._loadingOptions = { ...BVHFileLoader._DefaultLoadingOptions, ...(loadingOptions ?? {}) };
24
+ }
25
+ static get _DefaultLoadingOptions() {
26
+ return {
27
+ loopMode: Animation.ANIMATIONLOOPMODE_CYCLE,
28
+ };
29
+ }
30
+ /** @internal */
31
+ createPlugin(options) {
32
+ return new BVHFileLoader(options[BVHFileLoaderMetadata.name]);
33
+ }
34
+ /**
35
+ * If the data string can be loaded directly.
36
+ * @param data - direct load data
37
+ * @returns if the data can be loaded directly
38
+ */
39
+ canDirectLoad(data) {
40
+ return this.isBvhHeader(data);
41
+ }
42
+ isBvhHeader(text) {
43
+ return text.split("\n")[0] == "HIERARCHY";
44
+ }
45
+ isNotBvhHeader(text) {
46
+ return !this.isBvhHeader(text);
47
+ }
48
+ /**
49
+ * Imports from the loaded gaussian splatting data and adds them to the scene
50
+ * @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file
51
+ * @param scene the scene the meshes should be added to
52
+ * @param data the bvh data to load
53
+ * @returns a promise containing the loaded skeletons and animations
54
+ */
55
+ // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
56
+ importMeshAsync(_meshesNames, scene, data) {
57
+ if (typeof data !== "string") {
58
+ // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
59
+ return Promise.reject("BVH loader expects string data.");
60
+ }
61
+ if (this.isNotBvhHeader(data)) {
62
+ // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
63
+ return Promise.reject("BVH loader expects HIERARCHY header.");
64
+ }
65
+ try {
66
+ const skeleton = ReadBvh(data, scene, null, this._loadingOptions);
67
+ return Promise.resolve({
68
+ meshes: [],
69
+ particleSystems: [],
70
+ skeletons: [skeleton],
71
+ animationGroups: [],
72
+ transformNodes: [],
73
+ geometries: [],
74
+ lights: [],
75
+ spriteManagers: [],
76
+ });
77
+ }
78
+ catch (e) {
79
+ // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
80
+ return Promise.reject(e);
81
+ }
82
+ }
83
+ /**
84
+ * Imports all objects from the loaded bvh data and adds them to the scene
85
+ * @param scene the scene the objects should be added to
86
+ * @param data the bvh data to load
87
+ * @returns a promise which completes when objects have been loaded to the scene
88
+ */
89
+ // eslint-disable-next-line no-restricted-syntax, @typescript-eslint/promise-function-async
90
+ loadAsync(scene, data) {
91
+ if (typeof data !== "string") {
92
+ // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
93
+ return Promise.reject("BVH loader expects string data.");
94
+ }
95
+ if (this.isNotBvhHeader(data)) {
96
+ // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
97
+ return Promise.reject("BVH loader expects HIERARCHY header.");
98
+ }
99
+ // eslint-disable-next-line github/no-then
100
+ return this.importMeshAsync(null, scene, data).then(() => {
101
+ // return void
102
+ });
103
+ }
104
+ /**
105
+ * Load into an asset container.
106
+ * @param scene The scene to load into
107
+ * @param data The data to import
108
+ * @returns The loaded asset container
109
+ */
110
+ // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
111
+ loadAssetContainerAsync(scene, data) {
112
+ if (typeof data !== "string") {
113
+ // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
114
+ return Promise.reject("BVH loader expects string data.");
115
+ }
116
+ if (this.isNotBvhHeader(data)) {
117
+ // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
118
+ return Promise.reject("BVH loader expects HIERARCHY header.");
119
+ }
120
+ const assetContainer = new AssetContainer(scene);
121
+ try {
122
+ const skeleton = ReadBvh(data, scene, assetContainer, this._loadingOptions);
123
+ assetContainer.skeletons.push(skeleton);
124
+ return Promise.resolve(assetContainer);
125
+ }
126
+ catch (e) {
127
+ // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors
128
+ return Promise.reject(e);
129
+ }
130
+ }
131
+ }
132
+ RegisterSceneLoaderPlugin(new BVHFileLoader());
133
+ //# sourceMappingURL=bvhFileLoader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bvhFileLoader.js","sourceRoot":"","sources":["../../../../dev/loaders/src/BVH/bvhFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,+CAAiC;AACrE,OAAO,EAAE,cAAc,EAAE,0CAA4B;AACrD,OAAO,EAAE,SAAS,EAAE,gDAAkC;AAGtD,OAAO,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AACjE,OAAO,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAYtC;;;;GAIG;AACH,MAAM,OAAO,aAAa;IAWtB;;;OAGG;IACH,YAAY,cAAqD;QAdjE;;WAEG;QACa,SAAI,GAAG,qBAAqB,CAAC,IAAI,CAAC;QAElD,gBAAgB;QACA,eAAU,GAAG,qBAAqB,CAAC,UAAU,CAAC;QAS1D,IAAI,CAAC,eAAe,GAAG,EAAE,GAAG,aAAa,CAAC,sBAAsB,EAAE,GAAG,CAAC,cAAc,IAAI,EAAE,CAAC,EAAE,CAAC;IAClG,CAAC;IAEO,MAAM,KAAK,sBAAsB;QACrC,OAAO;YACH,QAAQ,EAAE,SAAS,CAAC,uBAAuB;SAC9C,CAAC;IACN,CAAC;IAED,gBAAgB;IACT,YAAY,CAAC,OAAiC;QACjD,OAAO,IAAI,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC;IAClE,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,IAAY;QAC7B,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEM,WAAW,CAAC,IAAY;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;IAC9C,CAAC;IAEM,cAAc,CAAC,IAAY;QAC9B,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED;;;;;;OAMG;IACH,2FAA2F;IACpF,eAAe,CAAC,YAA2D,EAAE,KAAY,EAAE,IAAa;QAC3G,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC3B,2EAA2E;YAC3E,OAAO,OAAO,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,CAAC,IAAc,CAAC,EAAE,CAAC;YACtC,2EAA2E;YAC3E,OAAO,OAAO,CAAC,MAAM,CAAC,sCAAsC,CAAC,CAAC;QAClE,CAAC;QACD,IAAI,CAAC;YACD,MAAM,QAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAClE,OAAO,OAAO,CAAC,OAAO,CAAC;gBACnB,MAAM,EAAE,EAAE;gBACV,eAAe,EAAE,EAAE;gBACnB,SAAS,EAAE,CAAC,QAAQ,CAAC;gBACrB,eAAe,EAAE,EAAE;gBACnB,cAAc,EAAE,EAAE;gBAClB,UAAU,EAAE,EAAE;gBACd,MAAM,EAAE,EAAE;gBACV,cAAc,EAAE,EAAE;aACM,CAAC,CAAC;QAClC,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,2EAA2E;YAC3E,OAAO,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,2FAA2F;IACpF,SAAS,CAAC,KAAY,EAAE,IAAa;QACxC,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC3B,2EAA2E;YAC3E,OAAO,OAAO,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,CAAC,IAAc,CAAC,EAAE,CAAC;YACtC,2EAA2E;YAC3E,OAAO,OAAO,CAAC,MAAM,CAAC,sCAAsC,CAAC,CAAC;QAClE,CAAC;QAED,0CAA0C;QAC1C,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YACrD,cAAc;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;OAKG;IACH,2FAA2F;IACpF,uBAAuB,CAAC,KAAY,EAAE,IAAa;QACtD,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC3B,2EAA2E;YAC3E,OAAO,OAAO,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,IAAI,CAAC,cAAc,CAAC,IAAc,CAAC,EAAE,CAAC;YACtC,2EAA2E;YAC3E,OAAO,OAAO,CAAC,MAAM,CAAC,sCAAsC,CAAC,CAAC;QAClE,CAAC;QACD,MAAM,cAAc,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QACjD,IAAI,CAAC;YACD,MAAM,QAAQ,GAAG,OAAO,CAAC,IAAI,EAAE,KAAK,EAAE,cAAc,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAC5E,cAAc,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACxC,OAAO,OAAO,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;QAC3C,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,2EAA2E;YAC3E,OAAO,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC;IACL,CAAC;CACJ;AAED,yBAAyB,CAAC,IAAI,aAAa,EAAE,CAAC,CAAC","sourcesContent":["import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderAsyncResult, SceneLoaderPluginOptions } from \"core/Loading/sceneLoader\";\nimport { RegisterSceneLoaderPlugin } from \"core/Loading/sceneLoader\";\nimport { AssetContainer } from \"core/assetContainer\";\nimport { Animation } from \"core/Animations/animation\";\nimport type { Scene } from \"core/scene\";\nimport type { BVHLoadingOptions } from \"./bvhLoadingOptions\";\nimport { BVHFileLoaderMetadata } from \"./bvhFileLoader.metadata\";\nimport { ReadBvh } from \"./bvhLoader\";\n\ndeclare module \"core/Loading/sceneLoader\" {\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\n export interface SceneLoaderPluginOptions {\n /**\n * Defines options for the bvh loader.\n */\n [BVHFileLoaderMetadata.name]: Partial<BVHLoadingOptions>;\n }\n}\n\n/**\n * @experimental\n * BVH file type loader.\n * This is a babylon scene loader plugin.\n */\nexport class BVHFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\n /**\n * Name of the loader (\"bvh\")\n */\n public readonly name = BVHFileLoaderMetadata.name;\n\n /** @internal */\n public readonly extensions = BVHFileLoaderMetadata.extensions;\n\n private readonly _loadingOptions: BVHLoadingOptions;\n\n /**\n * Creates loader for bvh motion files\n * @param loadingOptions - Options for the bvh loader\n */\n constructor(loadingOptions?: Partial<Readonly<BVHLoadingOptions>>) {\n this._loadingOptions = { ...BVHFileLoader._DefaultLoadingOptions, ...(loadingOptions ?? {}) };\n }\n\n private static get _DefaultLoadingOptions(): BVHLoadingOptions {\n return {\n loopMode: Animation.ANIMATIONLOOPMODE_CYCLE,\n };\n }\n\n /** @internal */\n public createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync {\n return new BVHFileLoader(options[BVHFileLoaderMetadata.name]);\n }\n\n /**\n * If the data string can be loaded directly.\n * @param data - direct load data\n * @returns if the data can be loaded directly\n */\n public canDirectLoad(data: string): boolean {\n return this.isBvhHeader(data);\n }\n\n public isBvhHeader(text: string): boolean {\n return text.split(\"\\n\")[0] == \"HIERARCHY\";\n }\n\n public isNotBvhHeader(text: string): boolean {\n return !this.isBvhHeader(text);\n }\n\n /**\n * Imports from the loaded gaussian splatting data and adds them to the scene\n * @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file\n * @param scene the scene the meshes should be added to\n * @param data the bvh data to load\n * @returns a promise containing the loaded skeletons and animations\n */\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\n public importMeshAsync(_meshesNames: string | readonly string[] | null | undefined, scene: Scene, data: unknown): Promise<ISceneLoaderAsyncResult> {\n if (typeof data !== \"string\") {\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\n return Promise.reject(\"BVH loader expects string data.\");\n }\n if (this.isNotBvhHeader(data as string)) {\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\n return Promise.reject(\"BVH loader expects HIERARCHY header.\");\n }\n try {\n const skeleton = ReadBvh(data, scene, null, this._loadingOptions);\n return Promise.resolve({\n meshes: [],\n particleSystems: [],\n skeletons: [skeleton],\n animationGroups: [],\n transformNodes: [],\n geometries: [],\n lights: [],\n spriteManagers: [],\n } as ISceneLoaderAsyncResult);\n } catch (e) {\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\n return Promise.reject(e);\n }\n }\n\n /**\n * Imports all objects from the loaded bvh data and adds them to the scene\n * @param scene the scene the objects should be added to\n * @param data the bvh data to load\n * @returns a promise which completes when objects have been loaded to the scene\n */\n // eslint-disable-next-line no-restricted-syntax, @typescript-eslint/promise-function-async\n public loadAsync(scene: Scene, data: unknown): Promise<void> {\n if (typeof data !== \"string\") {\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\n return Promise.reject(\"BVH loader expects string data.\");\n }\n if (this.isNotBvhHeader(data as string)) {\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\n return Promise.reject(\"BVH loader expects HIERARCHY header.\");\n }\n\n // eslint-disable-next-line github/no-then\n return this.importMeshAsync(null, scene, data).then(() => {\n // return void\n });\n }\n\n /**\n * Load into an asset container.\n * @param scene The scene to load into\n * @param data The data to import\n * @returns The loaded asset container\n */\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\n public loadAssetContainerAsync(scene: Scene, data: unknown): Promise<AssetContainer> {\n if (typeof data !== \"string\") {\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\n return Promise.reject(\"BVH loader expects string data.\");\n }\n if (this.isNotBvhHeader(data as string)) {\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\n return Promise.reject(\"BVH loader expects HIERARCHY header.\");\n }\n const assetContainer = new AssetContainer(scene);\n try {\n const skeleton = ReadBvh(data, scene, assetContainer, this._loadingOptions);\n assetContainer.skeletons.push(skeleton);\n return Promise.resolve(assetContainer);\n } catch (e) {\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\n return Promise.reject(e);\n }\n }\n}\n\nRegisterSceneLoaderPlugin(new BVHFileLoader());\n"]}
@@ -0,0 +1,8 @@
1
+ export declare const BVHFileLoaderMetadata: {
2
+ readonly name: "bvh";
3
+ readonly extensions: {
4
+ readonly ".bvh": {
5
+ readonly isBinary: false;
6
+ };
7
+ };
8
+ };
@@ -0,0 +1,8 @@
1
+ export const BVHFileLoaderMetadata = {
2
+ name: "bvh",
3
+ extensions: {
4
+ // eslint-disable-next-line @typescript-eslint/naming-convention
5
+ ".bvh": { isBinary: false },
6
+ },
7
+ };
8
+ //# sourceMappingURL=bvhFileLoader.metadata.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bvhFileLoader.metadata.js","sourceRoot":"","sources":["../../../../dev/loaders/src/BVH/bvhFileLoader.metadata.ts"],"names":[],"mappings":"AAEA,MAAM,CAAC,MAAM,qBAAqB,GAAG;IACjC,IAAI,EAAE,KAAK;IACX,UAAU,EAAE;QACR,gEAAgE;QAChE,MAAM,EAAE,EAAE,QAAQ,EAAE,KAAK,EAAE;KACkB;CACN,CAAC","sourcesContent":["import type { ISceneLoaderPluginExtensions, ISceneLoaderPluginMetadata } from \"core/index\";\r\n\r\nexport const BVHFileLoaderMetadata = {\r\n name: \"bvh\",\r\n extensions: {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".bvh\": { isBinary: false },\r\n } as const satisfies ISceneLoaderPluginExtensions,\r\n} as const satisfies ISceneLoaderPluginMetadata;\r\n"]}
@@ -0,0 +1,14 @@
1
+ import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
2
+ import type { Scene } from "@babylonjs/core/scene.js";
3
+ import type { Nullable } from "@babylonjs/core/types.js";
4
+ import type { BVHLoadingOptions } from "./bvhLoadingOptions.js";
5
+ import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
6
+ /**
7
+ * Reads a BVH file, returns a skeleton
8
+ * @param text - The BVH file content
9
+ * @param scene - The scene to add the skeleton to
10
+ * @param assetContainer - The asset container to add the skeleton to
11
+ * @param loadingOptions - The loading options
12
+ * @returns The skeleton
13
+ */
14
+ export declare function ReadBvh(text: string, scene: Scene, assetContainer: Nullable<AssetContainer>, loadingOptions: BVHLoadingOptions): Skeleton;
@@ -0,0 +1,329 @@
1
+ import { Animation } from "@babylonjs/core/Animations/animation.js";
2
+ import { Bone } from "@babylonjs/core/Bones/bone.js";
3
+ import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
4
+ import { Matrix, Quaternion, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
5
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
6
+ const _XPosition = "Xposition";
7
+ const _YPosition = "Yposition";
8
+ const _ZPosition = "Zposition";
9
+ const _XRotation = "Xrotation";
10
+ const _YRotation = "Yrotation";
11
+ const _ZRotation = "Zrotation";
12
+ const _HierarchyNode = "HIERARCHY";
13
+ const _MotionNode = "MOTION";
14
+ class LoaderContext {
15
+ constructor(skeleton) {
16
+ this.loopMode = Animation.ANIMATIONLOOPMODE_CYCLE;
17
+ this.list = [];
18
+ this.root = CreateBVHNode();
19
+ this.numFrames = 0;
20
+ this.frameRate = 0;
21
+ this.skeleton = skeleton;
22
+ }
23
+ }
24
+ function CreateBVHNode() {
25
+ return {
26
+ name: "",
27
+ type: "",
28
+ offset: new Vector3(),
29
+ channels: [],
30
+ children: [],
31
+ frames: [],
32
+ parent: null,
33
+ };
34
+ }
35
+ function CreateBVHKeyFrame() {
36
+ return {
37
+ frame: 0,
38
+ position: new Vector3(),
39
+ rotation: new Quaternion(),
40
+ };
41
+ }
42
+ /**
43
+ * Converts the BVH node's offset to a Babylon matrix
44
+ * @param node - The BVH node to convert
45
+ * @returns The converted matrix
46
+ */
47
+ function BoneOffset(node) {
48
+ const x = node.offset.x;
49
+ const y = node.offset.y;
50
+ const z = node.offset.z;
51
+ return Matrix.Translation(x, y, z);
52
+ }
53
+ /**
54
+ * Creates animations for the BVH node
55
+ * @param node - The BVH node to create animations for
56
+ * @param context - The loader context
57
+ * @returns The created animations
58
+ */
59
+ function CreateAnimations(node, context) {
60
+ if (node.frames.length === 0) {
61
+ return [];
62
+ }
63
+ const animations = [];
64
+ // Create position animation if there are position channels
65
+ const hasPosition = node.channels.some((c) => c === _XPosition || c === _YPosition || c === _ZPosition);
66
+ // Create rotation animation if there are rotation channels
67
+ const hasRotation = node.channels.some((c) => c === _XRotation || c === _YRotation || c === _ZRotation);
68
+ const posAnim = new Animation(`${node.name}_pos`, "position", context.frameRate, Animation.ANIMATIONTYPE_VECTOR3, context.loopMode);
69
+ const rotAnim = new Animation(`${node.name}_rot`, "rotationQuaternion", context.frameRate, Animation.ANIMATIONTYPE_QUATERNION, context.loopMode);
70
+ const posKeys = [];
71
+ const rotKeys = [];
72
+ for (let i = 0; i < node.frames.length; i++) {
73
+ const frame = node.frames[i];
74
+ if (hasPosition && frame.position) {
75
+ posKeys.push({
76
+ frame: frame.frame,
77
+ value: frame.position.clone(),
78
+ });
79
+ }
80
+ if (hasRotation) {
81
+ rotKeys.push({
82
+ frame: frame.frame,
83
+ value: frame.rotation.clone(),
84
+ });
85
+ }
86
+ }
87
+ if (posKeys.length > 0) {
88
+ posAnim.setKeys(posKeys);
89
+ animations.push(posAnim);
90
+ }
91
+ if (rotKeys.length > 0) {
92
+ rotAnim.setKeys(rotKeys);
93
+ animations.push(rotAnim);
94
+ }
95
+ return animations;
96
+ }
97
+ /**
98
+ * Converts a BVH node to a Babylon bone
99
+ * @param node - The BVH node to convert
100
+ * @param parent - The parent bone
101
+ * @param context - The loader context
102
+ */
103
+ function ConvertNode(node, parent, context) {
104
+ const matrix = BoneOffset(node);
105
+ const bone = new Bone(node.name, context.skeleton, parent, matrix);
106
+ // Create animation for this bone
107
+ const animations = CreateAnimations(node, context);
108
+ for (const animation of animations) {
109
+ if (animation.getKeys() && animation.getKeys().length > 0) {
110
+ bone.animations.push(animation);
111
+ }
112
+ }
113
+ for (const child of node.children) {
114
+ ConvertNode(child, bone, context);
115
+ }
116
+ }
117
+ /**
118
+ * Recursively reads data from a single frame into the bone hierarchy.
119
+ * The bone hierarchy has to be structured in the same order as the BVH file.
120
+ * keyframe data is stored in bone.frames.
121
+ * @param data - splitted string array (frame values), values are shift()ed
122
+ * @param frameNumber - playback time for this keyframe
123
+ * @param bone - the bone to read frame data from
124
+ * @param tokenIndex - the index of the token to read
125
+ */
126
+ function ReadFrameData(data, frameNumber, bone, tokenIndex) {
127
+ if (bone.type === "ENDSITE") {
128
+ // end sites have no motion data
129
+ return;
130
+ }
131
+ // add keyframe
132
+ const keyframe = CreateBVHKeyFrame();
133
+ keyframe.frame = frameNumber;
134
+ keyframe.position = new Vector3();
135
+ keyframe.rotation = new Quaternion();
136
+ bone.frames.push(keyframe);
137
+ let combinedRotation = Matrix.Identity();
138
+ // parse values for each channel in node
139
+ for (let i = 0; i < bone.channels.length; ++i) {
140
+ const channel = bone.channels[i];
141
+ const value = data[tokenIndex.i++];
142
+ if (!value) {
143
+ continue;
144
+ }
145
+ const parsedValue = parseFloat(value.trim());
146
+ if (channel.endsWith("position")) {
147
+ switch (channel) {
148
+ case _XPosition:
149
+ keyframe.position.x = parsedValue;
150
+ break;
151
+ case _YPosition:
152
+ keyframe.position.y = parsedValue;
153
+ break;
154
+ case _ZPosition:
155
+ keyframe.position.z = parsedValue;
156
+ break;
157
+ }
158
+ }
159
+ else if (channel.endsWith("rotation")) {
160
+ const angle = Tools.ToRadians(parsedValue);
161
+ let rotationMatrix;
162
+ switch (channel) {
163
+ case _XRotation:
164
+ rotationMatrix = Matrix.RotationX(angle);
165
+ break;
166
+ case _YRotation:
167
+ rotationMatrix = Matrix.RotationY(angle);
168
+ break;
169
+ case _ZRotation:
170
+ rotationMatrix = Matrix.RotationZ(angle);
171
+ break;
172
+ }
173
+ combinedRotation = rotationMatrix.multiply(combinedRotation);
174
+ }
175
+ }
176
+ Quaternion.FromRotationMatrixToRef(combinedRotation, keyframe.rotation);
177
+ // parse child nodes
178
+ for (const child of bone.children) {
179
+ ReadFrameData(data, frameNumber, child, tokenIndex);
180
+ }
181
+ }
182
+ /**
183
+ * Recursively parses the HIERARCHY section of the BVH file
184
+ * @param lines - all lines of the file. lines are consumed as we go along
185
+ * @param firstLine - line containing the node type and name e.g. "JOINT hip"
186
+ * @param parent - the parent node for hierarchy
187
+ * @param context - the loader context containing the list of nodes and other data
188
+ * @returns a BVH node including children
189
+ */
190
+ function ReadNode(lines, firstLine, parent, context) {
191
+ const node = CreateBVHNode();
192
+ node.parent = parent;
193
+ context.list.push(node);
194
+ // parse node type and name.
195
+ let tokens = firstLine.trim().split(/\s+/);
196
+ if (tokens[0].toUpperCase() === "END" && tokens[1].toUpperCase() === "SITE") {
197
+ node.type = "ENDSITE";
198
+ node.name = "ENDSITE"; // bvh end sites have no name
199
+ }
200
+ else {
201
+ node.name = tokens[1];
202
+ node.type = tokens[0].toUpperCase();
203
+ }
204
+ // opening bracket
205
+ if (lines.shift()?.trim() != "{") {
206
+ throw new Error("Expected opening { after type & name");
207
+ }
208
+ // parse OFFSET
209
+ const tokensSplit = lines.shift()?.trim().split(/\s+/);
210
+ if (!tokensSplit) {
211
+ throw new Error("Unexpected end of file: missing OFFSET");
212
+ }
213
+ tokens = tokensSplit;
214
+ if (tokens[0].toUpperCase() != "OFFSET") {
215
+ throw new Error("Expected OFFSET, but got: " + tokens[0]);
216
+ }
217
+ if (tokens.length != 4) {
218
+ throw new Error("OFFSET: Invalid number of values");
219
+ }
220
+ const offset = new Vector3(parseFloat(tokens[1]), parseFloat(tokens[2]), parseFloat(tokens[3]));
221
+ if (isNaN(offset.x) || isNaN(offset.y) || isNaN(offset.z)) {
222
+ throw new Error("OFFSET: Invalid values");
223
+ }
224
+ node.offset = offset;
225
+ // parse CHANNELS definitions
226
+ if (node.type != "ENDSITE") {
227
+ tokens = lines.shift()?.trim().split(/\s+/);
228
+ if (!tokens) {
229
+ throw new Error("Unexpected end of file: missing CHANNELS");
230
+ }
231
+ if (tokens[0].toUpperCase() != "CHANNELS") {
232
+ throw new Error("Expected CHANNELS definition");
233
+ }
234
+ const numChannels = parseInt(tokens[1]);
235
+ // Skip CHANNELS and the number of channels
236
+ node.channels = tokens.splice(2, numChannels);
237
+ node.children = [];
238
+ }
239
+ // read children
240
+ while (lines.length > 0) {
241
+ const line = lines.shift()?.trim();
242
+ if (line === "}") {
243
+ // Finish reading the node
244
+ return node;
245
+ }
246
+ else if (line) {
247
+ node.children.push(ReadNode(lines, line, node, context));
248
+ }
249
+ }
250
+ throw new Error("Unexpected end of file: missing closing brace");
251
+ }
252
+ /**
253
+ * Reads a BVH file, returns a skeleton
254
+ * @param text - The BVH file content
255
+ * @param scene - The scene to add the skeleton to
256
+ * @param assetContainer - The asset container to add the skeleton to
257
+ * @param loadingOptions - The loading options
258
+ * @returns The skeleton
259
+ */
260
+ export function ReadBvh(text, scene, assetContainer, loadingOptions) {
261
+ const lines = text.split("\n");
262
+ const { loopMode } = loadingOptions;
263
+ scene._blockEntityCollection = !!assetContainer;
264
+ const skeleton = new Skeleton("", "", scene);
265
+ skeleton._parentContainer = assetContainer;
266
+ scene._blockEntityCollection = false;
267
+ const context = new LoaderContext(skeleton);
268
+ context.loopMode = loopMode;
269
+ // read model structure
270
+ const firstLine = lines.shift();
271
+ if (!firstLine || firstLine.trim().toUpperCase() !== _HierarchyNode) {
272
+ throw new Error("HIERARCHY expected");
273
+ }
274
+ const nodeLine = lines.shift();
275
+ if (!nodeLine) {
276
+ throw new Error("Unexpected end of file after HIERARCHY");
277
+ }
278
+ const root = ReadNode(lines, nodeLine.trim(), null, context);
279
+ // read motion data
280
+ const motionLine = lines.shift();
281
+ if (!motionLine || motionLine.trim().toUpperCase() !== _MotionNode) {
282
+ throw new Error("MOTION expected");
283
+ }
284
+ const framesLine = lines.shift();
285
+ if (!framesLine) {
286
+ throw new Error("Unexpected end of file before frame count");
287
+ }
288
+ const framesTokens = framesLine.trim().split(/[\s]+/);
289
+ if (framesTokens.length < 2) {
290
+ throw new Error("Invalid frame count line");
291
+ }
292
+ // number of frames
293
+ const numFrames = parseInt(framesTokens[1]);
294
+ if (isNaN(numFrames)) {
295
+ throw new Error("Failed to read number of frames.");
296
+ }
297
+ context.numFrames = numFrames;
298
+ // frame time
299
+ const frameTimeLine = lines.shift();
300
+ if (!frameTimeLine) {
301
+ throw new Error("Unexpected end of file before frame time");
302
+ }
303
+ const frameTimeTokens = frameTimeLine.trim().split(/[\s]+/);
304
+ if (frameTimeTokens.length < 3) {
305
+ throw new Error("Invalid frame time line");
306
+ }
307
+ const frameTime = parseFloat(frameTimeTokens[2]);
308
+ if (isNaN(frameTime)) {
309
+ throw new Error("Failed to read frame time.");
310
+ }
311
+ if (frameTime <= 0) {
312
+ throw new Error("Failed to read frame time. Invalid value " + frameTime);
313
+ }
314
+ context.frameRate = 1 / frameTime;
315
+ // read frame data line by line
316
+ for (let i = 0; i < numFrames; ++i) {
317
+ const frameLine = lines.shift();
318
+ if (!frameLine) {
319
+ continue;
320
+ }
321
+ const tokens = frameLine.trim().split(/[\s]+/) || [];
322
+ ReadFrameData(tokens, i, root, { i: 0 });
323
+ }
324
+ context.root = root;
325
+ ConvertNode(context.root, null, context);
326
+ context.skeleton.returnToRest();
327
+ return context.skeleton;
328
+ }
329
+ //# sourceMappingURL=bvhLoader.js.map
@@ -0,0 +1 @@
1
+ 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type { IAnimationKey } from \"core/Animations\";\nimport { Animation } from \"core/Animations/animation\";\nimport { Bone } from \"core/Bones/bone\";\nimport { Skeleton } from \"core/Bones/skeleton\";\nimport { Matrix, Quaternion, Vector3 } from \"core/Maths/math.vector\";\nimport type { Scene } from \"core/scene\";\nimport type { Nullable } from \"core/types\";\nimport type { BVHLoadingOptions } from \"./bvhLoadingOptions\";\nimport { Tools } from \"core/Misc/tools\";\nimport type { AssetContainer } from \"core/assetContainer\";\n\nconst _XPosition = \"Xposition\";\nconst _YPosition = \"Yposition\";\nconst _ZPosition = \"Zposition\";\nconst _XRotation = \"Xrotation\";\nconst _YRotation = \"Yrotation\";\nconst _ZRotation = \"Zrotation\";\n\nconst _HierarchyNode = \"HIERARCHY\";\nconst _MotionNode = \"MOTION\";\n\nclass LoaderContext {\n loopMode: number = Animation.ANIMATIONLOOPMODE_CYCLE;\n list: IBVHNode[] = [];\n root: IBVHNode = CreateBVHNode();\n numFrames: number = 0;\n frameRate: number = 0;\n skeleton: Skeleton;\n\n constructor(skeleton: Skeleton) {\n this.skeleton = skeleton;\n }\n}\n\ninterface IBVHNode {\n name: string;\n type: string;\n offset: Vector3;\n channels: string[];\n children: IBVHNode[];\n frames: IBVHKeyFrame[];\n parent: Nullable<IBVHNode>;\n}\n\ninterface IBVHKeyFrame {\n frame: number;\n position: Vector3;\n rotation: Quaternion;\n}\n\nfunction CreateBVHNode(): IBVHNode {\n return {\n name: \"\",\n type: \"\",\n offset: new Vector3(),\n channels: [],\n children: [],\n frames: [],\n parent: null,\n };\n}\n\nfunction CreateBVHKeyFrame(): IBVHKeyFrame {\n return {\n frame: 0,\n position: new Vector3(),\n rotation: new Quaternion(),\n };\n}\n\n/**\n * Converts the BVH node's offset to a Babylon matrix\n * @param node - The BVH node to convert\n * @returns The converted matrix\n */\nfunction BoneOffset(node: IBVHNode): Matrix {\n const x = node.offset.x;\n const y = node.offset.y;\n const z = node.offset.z;\n return Matrix.Translation(x, y, z);\n}\n\n/**\n * Creates animations for the BVH node\n * @param node - The BVH node to create animations for\n * @param context - The loader context\n * @returns The created animations\n */\nfunction CreateAnimations(node: IBVHNode, context: LoaderContext): Animation[] {\n if (node.frames.length === 0) {\n return [];\n }\n\n const animations: Animation[] = [];\n\n // Create position animation if there are position channels\n const hasPosition = node.channels.some((c) => c === _XPosition || c === _YPosition || c === _ZPosition);\n\n // Create rotation animation if there are rotation channels\n const hasRotation = node.channels.some((c) => c === _XRotation || c === _YRotation || c === _ZRotation);\n\n const posAnim = new Animation(`${node.name}_pos`, \"position\", context.frameRate, Animation.ANIMATIONTYPE_VECTOR3, context.loopMode);\n\n const rotAnim = new Animation(`${node.name}_rot`, \"rotationQuaternion\", context.frameRate, Animation.ANIMATIONTYPE_QUATERNION, context.loopMode);\n\n const posKeys: IAnimationKey[] = [];\n const rotKeys: IAnimationKey[] = [];\n\n for (let i = 0; i < node.frames.length; i++) {\n const frame = node.frames[i];\n\n if (hasPosition && frame.position) {\n posKeys.push({\n frame: frame.frame,\n value: frame.position.clone(),\n });\n }\n\n if (hasRotation) {\n rotKeys.push({\n frame: frame.frame,\n value: frame.rotation.clone(),\n });\n }\n }\n\n if (posKeys.length > 0) {\n posAnim.setKeys(posKeys);\n animations.push(posAnim);\n }\n\n if (rotKeys.length > 0) {\n rotAnim.setKeys(rotKeys);\n animations.push(rotAnim);\n }\n\n return animations;\n}\n\n/**\n * Converts a BVH node to a Babylon bone\n * @param node - The BVH node to convert\n * @param parent - The parent bone\n * @param context - The loader context\n */\nfunction ConvertNode(node: IBVHNode, parent: Nullable<Bone>, context: LoaderContext) {\n const matrix = BoneOffset(node);\n const bone = new Bone(node.name, context.skeleton, parent, matrix);\n\n // Create animation for this bone\n const animations = CreateAnimations(node, context);\n for (const animation of animations) {\n if (animation.getKeys() && animation.getKeys().length > 0) {\n bone.animations.push(animation);\n }\n }\n\n for (const child of node.children) {\n ConvertNode(child, bone, context);\n }\n}\n\n/**\n * Recursively reads data from a single frame into the bone hierarchy.\n * The bone hierarchy has to be structured in the same order as the BVH file.\n * keyframe data is stored in bone.frames.\n * @param data - splitted string array (frame values), values are shift()ed\n * @param frameNumber - playback time for this keyframe\n * @param bone - the bone to read frame data from\n * @param tokenIndex - the index of the token to read\n */\nfunction ReadFrameData(data: string[], frameNumber: number, bone: IBVHNode, tokenIndex: { i: number }) {\n if (bone.type === \"ENDSITE\") {\n // end sites have no motion data\n return;\n }\n\n // add keyframe\n const keyframe = CreateBVHKeyFrame();\n keyframe.frame = frameNumber;\n keyframe.position = new Vector3();\n keyframe.rotation = new Quaternion();\n\n bone.frames.push(keyframe);\n\n let combinedRotation = Matrix.Identity();\n\n // parse values for each channel in node\n for (let i = 0; i < bone.channels.length; ++i) {\n const channel = bone.channels[i];\n const value = data[tokenIndex.i++];\n if (!value) {\n continue;\n }\n const parsedValue = parseFloat(value.trim());\n if (channel.endsWith(\"position\")) {\n switch (channel) {\n case _XPosition:\n keyframe.position.x = parsedValue;\n break;\n case _YPosition:\n keyframe.position.y = parsedValue;\n break;\n case _ZPosition:\n keyframe.position.z = parsedValue;\n break;\n }\n } else if (channel.endsWith(\"rotation\")) {\n const angle = Tools.ToRadians(parsedValue);\n let rotationMatrix: Matrix;\n switch (channel) {\n case _XRotation:\n rotationMatrix = Matrix.RotationX(angle);\n break;\n case _YRotation:\n rotationMatrix = Matrix.RotationY(angle);\n break;\n case _ZRotation:\n rotationMatrix = Matrix.RotationZ(angle);\n break;\n }\n combinedRotation = rotationMatrix!.multiply(combinedRotation);\n }\n }\n\n Quaternion.FromRotationMatrixToRef(combinedRotation, keyframe.rotation);\n\n // parse child nodes\n for (const child of bone.children) {\n ReadFrameData(data, frameNumber, child, tokenIndex);\n }\n}\n\n/**\n * Recursively parses the HIERARCHY section of the BVH file\n * @param lines - all lines of the file. lines are consumed as we go along\n * @param firstLine - line containing the node type and name e.g. \"JOINT hip\"\n * @param parent - the parent node for hierarchy\n * @param context - the loader context containing the list of nodes and other data\n * @returns a BVH node including children\n */\nfunction ReadNode(lines: string[], firstLine: string, parent: Nullable<IBVHNode>, context: LoaderContext): IBVHNode {\n const node = CreateBVHNode();\n node.parent = parent;\n context.list.push(node);\n\n // parse node type and name.\n let tokens: string[] | undefined = firstLine.trim().split(/\\s+/);\n\n if (tokens[0].toUpperCase() === \"END\" && tokens[1].toUpperCase() === \"SITE\") {\n node.type = \"ENDSITE\";\n node.name = \"ENDSITE\"; // bvh end sites have no name\n } else {\n node.name = tokens[1];\n node.type = tokens[0].toUpperCase();\n }\n\n // opening bracket\n if (lines.shift()?.trim() != \"{\") {\n throw new Error(\"Expected opening { after type & name\");\n }\n\n // parse OFFSET\n const tokensSplit = lines.shift()?.trim().split(/\\s+/);\n if (!tokensSplit) {\n throw new Error(\"Unexpected end of file: missing OFFSET\");\n }\n tokens = tokensSplit;\n\n if (tokens[0].toUpperCase() != \"OFFSET\") {\n throw new Error(\"Expected OFFSET, but got: \" + tokens[0]);\n }\n if (tokens.length != 4) {\n throw new Error(\"OFFSET: Invalid number of values\");\n }\n\n const offset = new Vector3(parseFloat(tokens[1]), parseFloat(tokens[2]), parseFloat(tokens[3]));\n\n if (isNaN(offset.x) || isNaN(offset.y) || isNaN(offset.z)) {\n throw new Error(\"OFFSET: Invalid values\");\n }\n\n node.offset = offset;\n\n // parse CHANNELS definitions\n if (node.type != \"ENDSITE\") {\n tokens = lines.shift()?.trim().split(/\\s+/);\n if (!tokens) {\n throw new Error(\"Unexpected end of file: missing CHANNELS\");\n }\n\n if (tokens[0].toUpperCase() != \"CHANNELS\") {\n throw new Error(\"Expected CHANNELS definition\");\n }\n\n const numChannels = parseInt(tokens[1]);\n // Skip CHANNELS and the number of channels\n node.channels = tokens.splice(2, numChannels);\n node.children = [];\n }\n\n // read children\n while (lines.length > 0) {\n const line = lines.shift()?.trim();\n\n if (line === \"}\") {\n // Finish reading the node\n return node;\n } else if (line) {\n node.children.push(ReadNode(lines, line, node, context));\n }\n }\n\n throw new Error(\"Unexpected end of file: missing closing brace\");\n}\n\n/**\n * Reads a BVH file, returns a skeleton\n * @param text - The BVH file content\n * @param scene - The scene to add the skeleton to\n * @param assetContainer - The asset container to add the skeleton to\n * @param loadingOptions - The loading options\n * @returns The skeleton\n */\nexport function ReadBvh(text: string, scene: Scene, assetContainer: Nullable<AssetContainer>, loadingOptions: BVHLoadingOptions): Skeleton {\n const lines = text.split(\"\\n\");\n\n const { loopMode } = loadingOptions;\n\n scene._blockEntityCollection = !!assetContainer;\n const skeleton = new Skeleton(\"\", \"\", scene);\n skeleton._parentContainer = assetContainer;\n scene._blockEntityCollection = false;\n\n const context = new LoaderContext(skeleton);\n context.loopMode = loopMode;\n\n // read model structure\n const firstLine = lines.shift();\n if (!firstLine || firstLine.trim().toUpperCase() !== _HierarchyNode) {\n throw new Error(\"HIERARCHY expected\");\n }\n\n const nodeLine = lines.shift();\n if (!nodeLine) {\n throw new Error(\"Unexpected end of file after HIERARCHY\");\n }\n const root = ReadNode(lines, nodeLine.trim(), null, context);\n\n // read motion data\n const motionLine = lines.shift();\n if (!motionLine || motionLine.trim().toUpperCase() !== _MotionNode) {\n throw new Error(\"MOTION expected\");\n }\n\n const framesLine = lines.shift();\n if (!framesLine) {\n throw new Error(\"Unexpected end of file before frame count\");\n }\n const framesTokens = framesLine.trim().split(/[\\s]+/);\n if (framesTokens.length < 2) {\n throw new Error(\"Invalid frame count line\");\n }\n\n // number of frames\n const numFrames = parseInt(framesTokens[1]);\n if (isNaN(numFrames)) {\n throw new Error(\"Failed to read number of frames.\");\n }\n context.numFrames = numFrames;\n\n // frame time\n const frameTimeLine = lines.shift();\n if (!frameTimeLine) {\n throw new Error(\"Unexpected end of file before frame time\");\n }\n const frameTimeTokens = frameTimeLine.trim().split(/[\\s]+/);\n if (frameTimeTokens.length < 3) {\n throw new Error(\"Invalid frame time line\");\n }\n const frameTime = parseFloat(frameTimeTokens[2]);\n if (isNaN(frameTime)) {\n throw new Error(\"Failed to read frame time.\");\n }\n if (frameTime <= 0) {\n throw new Error(\"Failed to read frame time. Invalid value \" + frameTime);\n }\n\n context.frameRate = 1 / frameTime;\n\n // read frame data line by line\n for (let i = 0; i < numFrames; ++i) {\n const frameLine = lines.shift();\n if (!frameLine) {\n continue;\n }\n const tokens = frameLine.trim().split(/[\\s]+/) || [];\n ReadFrameData(tokens, i, root, { i: 0 });\n }\n\n context.root = root;\n\n ConvertNode(context.root, null, context);\n\n context.skeleton.returnToRest();\n return context.skeleton;\n}\n"]}
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Options for loading BVH files
3
+ */
4
+ export type BVHLoadingOptions = {
5
+ /**
6
+ * Defines the loop mode of the animation to load.
7
+ */
8
+ loopMode: number;
9
+ };
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=bvhLoadingOptions.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bvhLoadingOptions.js","sourceRoot":"","sources":["../../../../dev/loaders/src/BVH/bvhLoadingOptions.ts"],"names":[],"mappings":"","sourcesContent":["/**\n * Options for loading BVH files\n */\nexport type BVHLoadingOptions = {\n /**\n * Defines the loop mode of the animation to load.\n */\n loopMode: number;\n};\n"]}