@onerjs/loaders 8.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (280) hide show
  1. package/OBJ/index.d.ts +4 -0
  2. package/OBJ/index.js +5 -0
  3. package/OBJ/index.js.map +1 -0
  4. package/OBJ/mtlFileLoader.d.ts +41 -0
  5. package/OBJ/mtlFileLoader.js +231 -0
  6. package/OBJ/mtlFileLoader.js.map +1 -0
  7. package/OBJ/objFileLoader.d.ts +136 -0
  8. package/OBJ/objFileLoader.js +318 -0
  9. package/OBJ/objFileLoader.js.map +1 -0
  10. package/OBJ/objFileLoader.metadata.d.ts +4 -0
  11. package/OBJ/objFileLoader.metadata.js +5 -0
  12. package/OBJ/objFileLoader.metadata.js.map +1 -0
  13. package/OBJ/objLoadingOptions.d.ts +47 -0
  14. package/OBJ/objLoadingOptions.js +2 -0
  15. package/OBJ/objLoadingOptions.js.map +1 -0
  16. package/OBJ/solidParser.d.ts +174 -0
  17. package/OBJ/solidParser.js +862 -0
  18. package/OBJ/solidParser.js.map +1 -0
  19. package/SPLAT/index.d.ts +2 -0
  20. package/SPLAT/index.js +4 -0
  21. package/SPLAT/index.js.map +1 -0
  22. package/SPLAT/splatFileLoader.d.ts +88 -0
  23. package/SPLAT/splatFileLoader.js +562 -0
  24. package/SPLAT/splatFileLoader.js.map +1 -0
  25. package/SPLAT/splatFileLoader.metadata.d.ts +14 -0
  26. package/SPLAT/splatFileLoader.metadata.js +12 -0
  27. package/SPLAT/splatFileLoader.metadata.js.map +1 -0
  28. package/SPLAT/splatLoadingOptions.d.ts +13 -0
  29. package/SPLAT/splatLoadingOptions.js +2 -0
  30. package/SPLAT/splatLoadingOptions.js.map +1 -0
  31. package/STL/index.d.ts +1 -0
  32. package/STL/index.js +2 -0
  33. package/STL/index.js.map +1 -0
  34. package/STL/stlFileLoader.d.ts +78 -0
  35. package/STL/stlFileLoader.js +239 -0
  36. package/STL/stlFileLoader.js.map +1 -0
  37. package/STL/stlFileLoader.metadata.d.ts +8 -0
  38. package/STL/stlFileLoader.metadata.js +8 -0
  39. package/STL/stlFileLoader.metadata.js.map +1 -0
  40. package/bvh/bvhFileLoader.d.ts +69 -0
  41. package/bvh/bvhFileLoader.js +133 -0
  42. package/bvh/bvhFileLoader.js.map +1 -0
  43. package/bvh/bvhFileLoader.metadata.d.ts +8 -0
  44. package/bvh/bvhFileLoader.metadata.js +8 -0
  45. package/bvh/bvhFileLoader.metadata.js.map +1 -0
  46. package/bvh/bvhLoader.d.ts +14 -0
  47. package/bvh/bvhLoader.js +329 -0
  48. package/bvh/bvhLoader.js.map +1 -0
  49. package/bvh/bvhLoadingOptions.d.ts +9 -0
  50. package/bvh/bvhLoadingOptions.js +2 -0
  51. package/bvh/bvhLoadingOptions.js.map +1 -0
  52. package/bvh/index.d.ts +2 -0
  53. package/bvh/index.js +4 -0
  54. package/bvh/index.js.map +1 -0
  55. package/bvh/license.md +21 -0
  56. package/dynamic.d.ts +5 -0
  57. package/dynamic.js +57 -0
  58. package/dynamic.js.map +1 -0
  59. package/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
  60. package/glTF/1.0/glTFBinaryExtension.js +65 -0
  61. package/glTF/1.0/glTFBinaryExtension.js.map +1 -0
  62. package/glTF/1.0/glTFLoader.d.ts +144 -0
  63. package/glTF/1.0/glTFLoader.js +1841 -0
  64. package/glTF/1.0/glTFLoader.js.map +1 -0
  65. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
  66. package/glTF/1.0/glTFLoaderInterfaces.js +96 -0
  67. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -0
  68. package/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
  69. package/glTF/1.0/glTFLoaderUtils.js +255 -0
  70. package/glTF/1.0/glTFLoaderUtils.js.map +1 -0
  71. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
  72. package/glTF/1.0/glTFMaterialsCommonExtension.js +131 -0
  73. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -0
  74. package/glTF/1.0/index.d.ts +5 -0
  75. package/glTF/1.0/index.js +6 -0
  76. package/glTF/1.0/index.js.map +1 -0
  77. package/glTF/2.0/Extensions/EXT_lights_ies.d.ts +41 -0
  78. package/glTF/2.0/Extensions/EXT_lights_ies.js +84 -0
  79. package/glTF/2.0/Extensions/EXT_lights_ies.js.map +1 -0
  80. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +48 -0
  81. package/glTF/2.0/Extensions/EXT_lights_image_based.js +116 -0
  82. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -0
  83. package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.d.ts +43 -0
  84. package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js +69 -0
  85. package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js.map +1 -0
  86. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +39 -0
  87. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +82 -0
  88. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -0
  89. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +39 -0
  90. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +51 -0
  91. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -0
  92. package/glTF/2.0/Extensions/EXT_texture_avif.d.ts +34 -0
  93. package/glTF/2.0/Extensions/EXT_texture_avif.js +39 -0
  94. package/glTF/2.0/Extensions/EXT_texture_avif.js.map +1 -0
  95. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +33 -0
  96. package/glTF/2.0/Extensions/EXT_texture_webp.js +38 -0
  97. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -0
  98. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +48 -0
  99. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +63 -0
  100. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -0
  101. package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +47 -0
  102. package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +1 -0
  103. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +239 -0
  104. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -0
  105. package/glTF/2.0/Extensions/KHR_animation_pointer.js +78 -0
  106. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -0
  107. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +47 -0
  108. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +93 -0
  109. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -0
  110. package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.d.ts +352 -0
  111. package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.js +1700 -0
  112. package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.js.map +1 -0
  113. package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.d.ts +33 -0
  114. package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.js +20 -0
  115. package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.js.map +1 -0
  116. package/glTF/2.0/Extensions/KHR_interactivity/index.d.ts +3 -0
  117. package/glTF/2.0/Extensions/KHR_interactivity/index.js +4 -0
  118. package/glTF/2.0/Extensions/KHR_interactivity/index.js.map +1 -0
  119. package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.d.ts +70 -0
  120. package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js +450 -0
  121. package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js.map +1 -0
  122. package/glTF/2.0/Extensions/KHR_interactivity.d.ts +38 -0
  123. package/glTF/2.0/Extensions/KHR_interactivity.js +151 -0
  124. package/glTF/2.0/Extensions/KHR_interactivity.js.map +1 -0
  125. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +41 -0
  126. package/glTF/2.0/Extensions/KHR_lights_punctual.js +92 -0
  127. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -0
  128. package/glTF/2.0/Extensions/KHR_materials_anisotropy.d.ts +42 -0
  129. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +61 -0
  130. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -0
  131. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +43 -0
  132. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -0
  133. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -0
  134. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.d.ts +43 -0
  135. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +95 -0
  136. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -0
  137. package/glTF/2.0/Extensions/KHR_materials_dispersion.d.ts +43 -0
  138. package/glTF/2.0/Extensions/KHR_materials_dispersion.js +60 -0
  139. package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -0
  140. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +42 -0
  141. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +52 -0
  142. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -0
  143. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +46 -0
  144. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -0
  145. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -0
  146. package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +42 -0
  147. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +71 -0
  148. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -0
  149. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +42 -0
  150. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +81 -0
  151. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -0
  152. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +43 -0
  153. package/glTF/2.0/Extensions/KHR_materials_sheen.js +85 -0
  154. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -0
  155. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +42 -0
  156. package/glTF/2.0/Extensions/KHR_materials_specular.js +85 -0
  157. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -0
  158. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +42 -0
  159. package/glTF/2.0/Extensions/KHR_materials_transmission.js +306 -0
  160. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -0
  161. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +42 -0
  162. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -0
  163. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -0
  164. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +112 -0
  165. package/glTF/2.0/Extensions/KHR_materials_variants.js +263 -0
  166. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -0
  167. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +43 -0
  168. package/glTF/2.0/Extensions/KHR_materials_volume.js +86 -0
  169. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
  170. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +29 -0
  171. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -0
  172. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -0
  173. package/glTF/2.0/Extensions/KHR_node_hoverability.d.ts +31 -0
  174. package/glTF/2.0/Extensions/KHR_node_hoverability.js +190 -0
  175. package/glTF/2.0/Extensions/KHR_node_hoverability.js.map +1 -0
  176. package/glTF/2.0/Extensions/KHR_node_selectability.d.ts +30 -0
  177. package/glTF/2.0/Extensions/KHR_node_selectability.js +124 -0
  178. package/glTF/2.0/Extensions/KHR_node_selectability.js.map +1 -0
  179. package/glTF/2.0/Extensions/KHR_node_visibility.d.ts +30 -0
  180. package/glTF/2.0/Extensions/KHR_node_visibility.js +69 -0
  181. package/glTF/2.0/Extensions/KHR_node_visibility.js.map +1 -0
  182. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +33 -0
  183. package/glTF/2.0/Extensions/KHR_texture_basisu.js +38 -0
  184. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -0
  185. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +37 -0
  186. package/glTF/2.0/Extensions/KHR_texture_transform.js +59 -0
  187. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -0
  188. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +39 -0
  189. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +48 -0
  190. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -0
  191. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +56 -0
  192. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +227 -0
  193. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -0
  194. package/glTF/2.0/Extensions/MSFT_lod.d.ts +104 -0
  195. package/glTF/2.0/Extensions/MSFT_lod.js +338 -0
  196. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -0
  197. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +27 -0
  198. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +41 -0
  199. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -0
  200. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +27 -0
  201. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +42 -0
  202. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -0
  203. package/glTF/2.0/Extensions/dynamic.d.ts +4 -0
  204. package/glTF/2.0/Extensions/dynamic.js +156 -0
  205. package/glTF/2.0/Extensions/dynamic.js.map +1 -0
  206. package/glTF/2.0/Extensions/gltfPathToObjectConverter.d.ts +45 -0
  207. package/glTF/2.0/Extensions/gltfPathToObjectConverter.js +101 -0
  208. package/glTF/2.0/Extensions/gltfPathToObjectConverter.js.map +1 -0
  209. package/glTF/2.0/Extensions/index.d.ts +39 -0
  210. package/glTF/2.0/Extensions/index.js +41 -0
  211. package/glTF/2.0/Extensions/index.js.map +1 -0
  212. package/glTF/2.0/Extensions/objectModelMapping.d.ts +289 -0
  213. package/glTF/2.0/Extensions/objectModelMapping.js +828 -0
  214. package/glTF/2.0/Extensions/objectModelMapping.js.map +1 -0
  215. package/glTF/2.0/glTFLoader.d.ts +429 -0
  216. package/glTF/2.0/glTFLoader.js +2408 -0
  217. package/glTF/2.0/glTFLoader.js.map +1 -0
  218. package/glTF/2.0/glTFLoaderAnimation.d.ts +42 -0
  219. package/glTF/2.0/glTFLoaderAnimation.js +80 -0
  220. package/glTF/2.0/glTFLoaderAnimation.js.map +1 -0
  221. package/glTF/2.0/glTFLoaderExtension.d.ts +165 -0
  222. package/glTF/2.0/glTFLoaderExtension.js +2 -0
  223. package/glTF/2.0/glTFLoaderExtension.js.map +1 -0
  224. package/glTF/2.0/glTFLoaderExtensionRegistry.d.ts +25 -0
  225. package/glTF/2.0/glTFLoaderExtensionRegistry.js +33 -0
  226. package/glTF/2.0/glTFLoaderExtensionRegistry.js.map +1 -0
  227. package/glTF/2.0/glTFLoaderInterfaces.d.ts +257 -0
  228. package/glTF/2.0/glTFLoaderInterfaces.js +2 -0
  229. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -0
  230. package/glTF/2.0/index.d.ts +6 -0
  231. package/glTF/2.0/index.js +8 -0
  232. package/glTF/2.0/index.js.map +1 -0
  233. package/glTF/glTFFileLoader.d.ts +516 -0
  234. package/glTF/glTFFileLoader.js +968 -0
  235. package/glTF/glTFFileLoader.js.map +1 -0
  236. package/glTF/glTFFileLoader.metadata.d.ts +15 -0
  237. package/glTF/glTFFileLoader.metadata.js +18 -0
  238. package/glTF/glTFFileLoader.metadata.js.map +1 -0
  239. package/glTF/glTFValidation.d.ts +29 -0
  240. package/glTF/glTFValidation.js +126 -0
  241. package/glTF/glTFValidation.js.map +1 -0
  242. package/glTF/index.d.ts +5 -0
  243. package/glTF/index.js +7 -0
  244. package/glTF/index.js.map +1 -0
  245. package/index.d.ts +5 -0
  246. package/index.js +7 -0
  247. package/index.js.map +1 -0
  248. package/legacy/legacy-bvhFileLoader.d.ts +1 -0
  249. package/legacy/legacy-bvhFileLoader.js +16 -0
  250. package/legacy/legacy-bvhFileLoader.js.map +1 -0
  251. package/legacy/legacy-glTF.d.ts +2 -0
  252. package/legacy/legacy-glTF.js +19 -0
  253. package/legacy/legacy-glTF.js.map +1 -0
  254. package/legacy/legacy-glTF1.d.ts +2 -0
  255. package/legacy/legacy-glTF1.js +16 -0
  256. package/legacy/legacy-glTF1.js.map +1 -0
  257. package/legacy/legacy-glTF1FileLoader.d.ts +2 -0
  258. package/legacy/legacy-glTF1FileLoader.js +4 -0
  259. package/legacy/legacy-glTF1FileLoader.js.map +1 -0
  260. package/legacy/legacy-glTF2.d.ts +2 -0
  261. package/legacy/legacy-glTF2.js +35 -0
  262. package/legacy/legacy-glTF2.js.map +1 -0
  263. package/legacy/legacy-glTF2FileLoader.d.ts +2 -0
  264. package/legacy/legacy-glTF2FileLoader.js +4 -0
  265. package/legacy/legacy-glTF2FileLoader.js.map +1 -0
  266. package/legacy/legacy-glTFFileLoader.d.ts +3 -0
  267. package/legacy/legacy-glTFFileLoader.js +5 -0
  268. package/legacy/legacy-glTFFileLoader.js.map +1 -0
  269. package/legacy/legacy-objFileLoader.d.ts +1 -0
  270. package/legacy/legacy-objFileLoader.js +16 -0
  271. package/legacy/legacy-objFileLoader.js.map +1 -0
  272. package/legacy/legacy-stlFileLoader.d.ts +1 -0
  273. package/legacy/legacy-stlFileLoader.js +16 -0
  274. package/legacy/legacy-stlFileLoader.js.map +1 -0
  275. package/legacy/legacy.d.ts +7 -0
  276. package/legacy/legacy.js +10 -0
  277. package/legacy/legacy.js.map +1 -0
  278. package/license.md +71 -0
  279. package/package.json +49 -0
  280. package/readme.md +23 -0
@@ -0,0 +1,412 @@
1
+ import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
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+ import type { Bone } from "@babylonjs/core/Bones/bone.js";
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+ import type { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
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+ import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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+ import type { Node } from "@babylonjs/core/node.js";
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+ import type { Scene } from "@babylonjs/core/scene.js";
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+ import type { Nullable } from "@babylonjs/core/types.js";
8
+ /**
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+ * Enums
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+ * @internal
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+ */
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+ export declare enum EComponentType {
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+ BYTE = 5120,
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+ UNSIGNED_BYTE = 5121,
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+ SHORT = 5122,
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+ UNSIGNED_SHORT = 5123,
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+ FLOAT = 5126
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+ }
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+ /** @internal */
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+ export declare enum EShaderType {
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+ FRAGMENT = 35632,
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+ VERTEX = 35633
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+ }
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+ /** @internal */
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+ export declare enum EParameterType {
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+ BYTE = 5120,
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+ UNSIGNED_BYTE = 5121,
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+ SHORT = 5122,
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+ UNSIGNED_SHORT = 5123,
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+ INT = 5124,
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+ UNSIGNED_INT = 5125,
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+ FLOAT = 5126,
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+ FLOAT_VEC2 = 35664,
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+ FLOAT_VEC3 = 35665,
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+ FLOAT_VEC4 = 35666,
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+ INT_VEC2 = 35667,
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+ INT_VEC3 = 35668,
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+ INT_VEC4 = 35669,
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+ BOOL = 35670,
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+ BOOL_VEC2 = 35671,
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+ BOOL_VEC3 = 35672,
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+ BOOL_VEC4 = 35673,
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+ FLOAT_MAT2 = 35674,
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+ FLOAT_MAT3 = 35675,
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+ FLOAT_MAT4 = 35676,
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+ SAMPLER_2D = 35678
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+ }
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+ /** @internal */
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+ export declare enum ETextureWrapMode {
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+ CLAMP_TO_EDGE = 33071,
51
+ MIRRORED_REPEAT = 33648,
52
+ REPEAT = 10497
53
+ }
54
+ /** @internal */
55
+ export declare enum ETextureFilterType {
56
+ NEAREST = 9728,
57
+ LINEAR = 9728,
58
+ NEAREST_MIPMAP_NEAREST = 9984,
59
+ LINEAR_MIPMAP_NEAREST = 9985,
60
+ NEAREST_MIPMAP_LINEAR = 9986,
61
+ LINEAR_MIPMAP_LINEAR = 9987
62
+ }
63
+ /** @internal */
64
+ export declare enum ETextureFormat {
65
+ ALPHA = 6406,
66
+ RGB = 6407,
67
+ RGBA = 6408,
68
+ LUMINANCE = 6409,
69
+ LUMINANCE_ALPHA = 6410
70
+ }
71
+ /** @internal */
72
+ export declare enum ECullingType {
73
+ FRONT = 1028,
74
+ BACK = 1029,
75
+ FRONT_AND_BACK = 1032
76
+ }
77
+ /** @internal */
78
+ export declare enum EBlendingFunction {
79
+ ZERO = 0,
80
+ ONE = 1,
81
+ SRC_COLOR = 768,
82
+ ONE_MINUS_SRC_COLOR = 769,
83
+ DST_COLOR = 774,
84
+ ONE_MINUS_DST_COLOR = 775,
85
+ SRC_ALPHA = 770,
86
+ ONE_MINUS_SRC_ALPHA = 771,
87
+ DST_ALPHA = 772,
88
+ ONE_MINUS_DST_ALPHA = 773,
89
+ CONSTANT_COLOR = 32769,
90
+ ONE_MINUS_CONSTANT_COLOR = 32770,
91
+ CONSTANT_ALPHA = 32771,
92
+ ONE_MINUS_CONSTANT_ALPHA = 32772,
93
+ SRC_ALPHA_SATURATE = 776
94
+ }
95
+ /** @internal */
96
+ export interface IGLTFProperty {
97
+ extensions?: {
98
+ [key: string]: any;
99
+ };
100
+ extras?: object;
101
+ }
102
+ /** @internal */
103
+ export interface IGLTFChildRootProperty extends IGLTFProperty {
104
+ name?: string;
105
+ }
106
+ /** @internal */
107
+ export interface IGLTFAccessor extends IGLTFChildRootProperty {
108
+ bufferView: string;
109
+ byteOffset: number;
110
+ byteStride: number;
111
+ count: number;
112
+ type: string;
113
+ componentType: EComponentType;
114
+ max?: number[];
115
+ min?: number[];
116
+ name?: string;
117
+ }
118
+ /** @internal */
119
+ export interface IGLTFBufferView extends IGLTFChildRootProperty {
120
+ buffer: string;
121
+ byteOffset: number;
122
+ byteLength: number;
123
+ byteStride: number;
124
+ target?: number;
125
+ }
126
+ /** @internal */
127
+ export interface IGLTFBuffer extends IGLTFChildRootProperty {
128
+ uri: string;
129
+ byteLength?: number;
130
+ type?: string;
131
+ }
132
+ /** @internal */
133
+ export interface IGLTFShader extends IGLTFChildRootProperty {
134
+ uri: string;
135
+ type: EShaderType;
136
+ }
137
+ /** @internal */
138
+ export interface IGLTFProgram extends IGLTFChildRootProperty {
139
+ attributes: string[];
140
+ fragmentShader: string;
141
+ vertexShader: string;
142
+ }
143
+ /** @internal */
144
+ export interface IGLTFTechniqueParameter {
145
+ type: number;
146
+ count?: number;
147
+ semantic?: string;
148
+ node?: string;
149
+ value?: number | boolean | string | Array<any>;
150
+ source?: string;
151
+ babylonValue?: any;
152
+ }
153
+ /** @internal */
154
+ export interface IGLTFTechniqueCommonProfile {
155
+ lightingModel: string;
156
+ texcoordBindings: object;
157
+ parameters?: Array<any>;
158
+ }
159
+ /** @internal */
160
+ export interface IGLTFTechniqueStatesFunctions {
161
+ blendColor?: number[];
162
+ blendEquationSeparate?: number[];
163
+ blendFuncSeparate?: number[];
164
+ colorMask: boolean[];
165
+ cullFace: number[];
166
+ }
167
+ /** @internal */
168
+ export interface IGLTFTechniqueStates {
169
+ enable: number[];
170
+ functions: IGLTFTechniqueStatesFunctions;
171
+ }
172
+ /** @internal */
173
+ export interface IGLTFTechnique extends IGLTFChildRootProperty {
174
+ parameters: {
175
+ [key: string]: IGLTFTechniqueParameter;
176
+ };
177
+ program: string;
178
+ attributes: {
179
+ [key: string]: string;
180
+ };
181
+ uniforms: {
182
+ [key: string]: string;
183
+ };
184
+ states: IGLTFTechniqueStates;
185
+ }
186
+ /** @internal */
187
+ export interface IGLTFMaterial extends IGLTFChildRootProperty {
188
+ technique?: string;
189
+ values: string[];
190
+ }
191
+ /** @internal */
192
+ export interface IGLTFMeshPrimitive extends IGLTFProperty {
193
+ attributes: {
194
+ [key: string]: string;
195
+ };
196
+ indices: string;
197
+ material: string;
198
+ mode?: number;
199
+ }
200
+ /** @internal */
201
+ export interface IGLTFMesh extends IGLTFChildRootProperty {
202
+ primitives: IGLTFMeshPrimitive[];
203
+ }
204
+ /** @internal */
205
+ export interface IGLTFImage extends IGLTFChildRootProperty {
206
+ uri: string;
207
+ }
208
+ /** @internal */
209
+ export interface IGLTFSampler extends IGLTFChildRootProperty {
210
+ magFilter?: number;
211
+ minFilter?: number;
212
+ wrapS?: number;
213
+ wrapT?: number;
214
+ }
215
+ /** @internal */
216
+ export interface IGLTFTexture extends IGLTFChildRootProperty {
217
+ sampler: string;
218
+ source: string;
219
+ format?: ETextureFormat;
220
+ internalFormat?: ETextureFormat;
221
+ target?: number;
222
+ type?: number;
223
+ babylonTexture?: Texture;
224
+ }
225
+ /** @internal */
226
+ export interface IGLTFAmbienLight {
227
+ color?: number[];
228
+ }
229
+ /** @internal */
230
+ export interface IGLTFDirectionalLight {
231
+ color?: number[];
232
+ }
233
+ /** @internal */
234
+ export interface IGLTFPointLight {
235
+ color?: number[];
236
+ constantAttenuation?: number;
237
+ linearAttenuation?: number;
238
+ quadraticAttenuation?: number;
239
+ }
240
+ /** @internal */
241
+ export interface IGLTFSpotLight {
242
+ color?: number[];
243
+ constantAttenuation?: number;
244
+ fallOfAngle?: number;
245
+ fallOffExponent?: number;
246
+ linearAttenuation?: number;
247
+ quadraticAttenuation?: number;
248
+ }
249
+ /** @internal */
250
+ export interface IGLTFLight extends IGLTFChildRootProperty {
251
+ type: string;
252
+ }
253
+ /** @internal */
254
+ export interface IGLTFCameraOrthographic {
255
+ xmag: number;
256
+ ymag: number;
257
+ zfar: number;
258
+ znear: number;
259
+ }
260
+ /** @internal */
261
+ export interface IGLTFCameraPerspective {
262
+ aspectRatio: number;
263
+ yfov: number;
264
+ zfar: number;
265
+ znear: number;
266
+ }
267
+ /** @internal */
268
+ export interface IGLTFCamera extends IGLTFChildRootProperty {
269
+ type: string;
270
+ }
271
+ /** @internal */
272
+ export interface IGLTFAnimationChannelTarget {
273
+ id: string;
274
+ path: string;
275
+ }
276
+ /** @internal */
277
+ export interface IGLTFAnimationChannel {
278
+ sampler: string;
279
+ target: IGLTFAnimationChannelTarget;
280
+ }
281
+ /** @internal */
282
+ export interface IGLTFAnimationSampler {
283
+ input: string;
284
+ output: string;
285
+ interpolation?: string;
286
+ }
287
+ /** @internal */
288
+ export interface IGLTFAnimation extends IGLTFChildRootProperty {
289
+ channels?: IGLTFAnimationChannel[];
290
+ parameters?: {
291
+ [key: string]: string;
292
+ };
293
+ samplers?: {
294
+ [key: string]: IGLTFAnimationSampler;
295
+ };
296
+ }
297
+ /** @internal */
298
+ export interface IGLTFNodeInstanceSkin {
299
+ skeletons: string[];
300
+ skin: string;
301
+ meshes: string[];
302
+ }
303
+ /** @internal */
304
+ export interface IGLTFSkins extends IGLTFChildRootProperty {
305
+ bindShapeMatrix: number[];
306
+ inverseBindMatrices: string;
307
+ jointNames: string[];
308
+ babylonSkeleton?: Skeleton;
309
+ }
310
+ /** @internal */
311
+ export interface IGLTFNode extends IGLTFChildRootProperty {
312
+ camera?: string;
313
+ children: string[];
314
+ skin?: string;
315
+ jointName?: string;
316
+ light?: string;
317
+ matrix: number[];
318
+ mesh?: string;
319
+ meshes?: string[];
320
+ rotation?: number[];
321
+ scale?: number[];
322
+ translation?: number[];
323
+ babylonNode?: Node;
324
+ }
325
+ /** @internal */
326
+ export interface IGLTFScene extends IGLTFChildRootProperty {
327
+ nodes: string[];
328
+ }
329
+ /** @internal */
330
+ export interface IGLTFRuntime {
331
+ extensions: {
332
+ [key: string]: any;
333
+ };
334
+ accessors: {
335
+ [key: string]: IGLTFAccessor;
336
+ };
337
+ buffers: {
338
+ [key: string]: IGLTFBuffer;
339
+ };
340
+ bufferViews: {
341
+ [key: string]: IGLTFBufferView;
342
+ };
343
+ meshes: {
344
+ [key: string]: IGLTFMesh;
345
+ };
346
+ lights: {
347
+ [key: string]: IGLTFLight;
348
+ };
349
+ cameras: {
350
+ [key: string]: IGLTFCamera;
351
+ };
352
+ nodes: {
353
+ [key: string]: IGLTFNode;
354
+ };
355
+ images: {
356
+ [key: string]: IGLTFImage;
357
+ };
358
+ textures: {
359
+ [key: string]: IGLTFTexture;
360
+ };
361
+ shaders: {
362
+ [key: string]: IGLTFShader;
363
+ };
364
+ programs: {
365
+ [key: string]: IGLTFProgram;
366
+ };
367
+ samplers: {
368
+ [key: string]: IGLTFSampler;
369
+ };
370
+ techniques: {
371
+ [key: string]: IGLTFTechnique;
372
+ };
373
+ materials: {
374
+ [key: string]: IGLTFMaterial;
375
+ };
376
+ animations: {
377
+ [key: string]: IGLTFAnimation;
378
+ };
379
+ skins: {
380
+ [key: string]: IGLTFSkins;
381
+ };
382
+ currentScene?: object;
383
+ scenes: {
384
+ [key: string]: IGLTFScene;
385
+ };
386
+ extensionsUsed: string[];
387
+ extensionsRequired?: string[];
388
+ buffersCount: number;
389
+ shaderscount: number;
390
+ scene: Scene;
391
+ rootUrl: string;
392
+ loadedBufferCount: number;
393
+ loadedBufferViews: {
394
+ [name: string]: ArrayBufferView;
395
+ };
396
+ loadedShaderCount: number;
397
+ importOnlyMeshes: boolean;
398
+ importMeshesNames?: string[];
399
+ dummyNodes: Node[];
400
+ assetContainer: Nullable<AssetContainer>;
401
+ }
402
+ /** @internal */
403
+ export interface INodeToRoot {
404
+ bone: Bone;
405
+ node: IGLTFNode;
406
+ id: string;
407
+ }
408
+ /** @internal */
409
+ export interface IJointNode {
410
+ node: IGLTFNode;
411
+ id: string;
412
+ }
@@ -0,0 +1,96 @@
1
+ /**
2
+ * Enums
3
+ * @internal
4
+ */
5
+ export var EComponentType;
6
+ (function (EComponentType) {
7
+ EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
8
+ EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
9
+ EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
10
+ EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
11
+ EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
12
+ })(EComponentType || (EComponentType = {}));
13
+ /** @internal */
14
+ export var EShaderType;
15
+ (function (EShaderType) {
16
+ EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
17
+ EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
18
+ })(EShaderType || (EShaderType = {}));
19
+ /** @internal */
20
+ export var EParameterType;
21
+ (function (EParameterType) {
22
+ EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
23
+ EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
24
+ EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
25
+ EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
26
+ EParameterType[EParameterType["INT"] = 5124] = "INT";
27
+ EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
28
+ EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
29
+ EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
30
+ EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
31
+ EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
32
+ EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
33
+ EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
34
+ EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
35
+ EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
36
+ EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
37
+ EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
38
+ EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
39
+ EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
40
+ EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
41
+ EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
42
+ EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
43
+ })(EParameterType || (EParameterType = {}));
44
+ /** @internal */
45
+ export var ETextureWrapMode;
46
+ (function (ETextureWrapMode) {
47
+ ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
48
+ ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
49
+ ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
50
+ })(ETextureWrapMode || (ETextureWrapMode = {}));
51
+ /** @internal */
52
+ export var ETextureFilterType;
53
+ (function (ETextureFilterType) {
54
+ ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
55
+ ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
56
+ ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
57
+ ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
58
+ ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
59
+ ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
60
+ })(ETextureFilterType || (ETextureFilterType = {}));
61
+ /** @internal */
62
+ export var ETextureFormat;
63
+ (function (ETextureFormat) {
64
+ ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
65
+ ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
66
+ ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
67
+ ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
68
+ ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
69
+ })(ETextureFormat || (ETextureFormat = {}));
70
+ /** @internal */
71
+ export var ECullingType;
72
+ (function (ECullingType) {
73
+ ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
74
+ ECullingType[ECullingType["BACK"] = 1029] = "BACK";
75
+ ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
76
+ })(ECullingType || (ECullingType = {}));
77
+ /** @internal */
78
+ export var EBlendingFunction;
79
+ (function (EBlendingFunction) {
80
+ EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
81
+ EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
82
+ EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
83
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
84
+ EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
85
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
86
+ EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
87
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
88
+ EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
89
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
90
+ EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
91
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
92
+ EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
93
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
94
+ EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
95
+ })(EBlendingFunction || (EBlendingFunction = {}));
96
+ //# sourceMappingURL=glTFLoaderInterfaces.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { AssetContainer } from \"core/assetContainer\";\r\nimport type { Bone } from \"core/Bones/bone\";\r\nimport type { Skeleton } from \"core/Bones/skeleton\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { Node } from \"core/node\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Enums\r\n * @internal\r\n */\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126,\r\n}\r\n\r\n/** @internal */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633,\r\n}\r\n\r\n/** @internal */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678,\r\n}\r\n\r\n/** @internal */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497,\r\n}\r\n\r\n/** @internal */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987,\r\n}\r\n\r\n/** @internal */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410,\r\n}\r\n\r\n/** @internal */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032,\r\n}\r\n\r\n/** @internal */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776,\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: object;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @internal */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n assetContainer: Nullable<AssetContainer>;\r\n}\r\n\r\n/** @internal */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @internal */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
@@ -0,0 +1,71 @@
1
+ import type { IGLTFTechniqueParameter, IGLTFAccessor, IGLTFRuntime, IGLTFBufferView } from "./glTFLoaderInterfaces.js";
2
+ import { EComponentType } from "./glTFLoaderInterfaces.js";
3
+ import { Effect } from "@babylonjs/core/Materials/effect.js";
4
+ import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
5
+ import type { Node } from "@babylonjs/core/node.js";
6
+ import type { Scene } from "@babylonjs/core/scene.js";
7
+ /**
8
+ * Utils functions for GLTF
9
+ * @internal
10
+ * @deprecated
11
+ */
12
+ export declare class GLTFUtils {
13
+ /**
14
+ * Sets the given "parameter" matrix
15
+ * @param scene the Scene object
16
+ * @param source the source node where to pick the matrix
17
+ * @param parameter the GLTF technique parameter
18
+ * @param uniformName the name of the shader's uniform
19
+ * @param shaderMaterial the shader material
20
+ */
21
+ static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
22
+ /**
23
+ * Sets the given "parameter" matrix
24
+ * @param shaderMaterial the shader material
25
+ * @param uniform the name of the shader's uniform
26
+ * @param value the value of the uniform
27
+ * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
28
+ * @returns true if set, else false
29
+ */
30
+ static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
31
+ /**
32
+ * Returns the wrap mode of the texture
33
+ * @param mode the mode value
34
+ * @returns the wrap mode (TEXTURE_WRAP_ADDRESSMODE, MIRROR_ADDRESSMODE or CLAMP_ADDRESSMODE)
35
+ */
36
+ static GetWrapMode(mode: number): number;
37
+ /**
38
+ * Returns the byte stride giving an accessor
39
+ * @param accessor the GLTF accessor objet
40
+ * @returns the byte stride
41
+ */
42
+ static GetByteStrideFromType(accessor: IGLTFAccessor): number;
43
+ /**
44
+ * Returns the texture filter mode giving a mode value
45
+ * @param mode the filter mode value
46
+ * @returns the filter mode (TODO - needs to be a type?)
47
+ */
48
+ static GetTextureFilterMode(mode: number): number;
49
+ static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
50
+ /**
51
+ * Returns a buffer from its accessor
52
+ * @param gltfRuntime the GLTF runtime
53
+ * @param accessor the GLTF accessor
54
+ * @returns an array buffer view
55
+ */
56
+ static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
57
+ /**
58
+ * Decodes a buffer view into a string
59
+ * @param view the buffer view
60
+ * @returns a string
61
+ */
62
+ static DecodeBufferToText(view: ArrayBufferView): string;
63
+ /**
64
+ * Returns the default material of gltf. Related to
65
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
66
+ * @param scene the Babylon.js scene
67
+ * @returns the default Babylon material
68
+ */
69
+ static GetDefaultMaterial(scene: Scene): ShaderMaterial;
70
+ private static _DefaultMaterial;
71
+ }