@onerjs/loaders 8.23.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/OBJ/index.d.ts +4 -0
- package/OBJ/index.js +5 -0
- package/OBJ/index.js.map +1 -0
- package/OBJ/mtlFileLoader.d.ts +41 -0
- package/OBJ/mtlFileLoader.js +231 -0
- package/OBJ/mtlFileLoader.js.map +1 -0
- package/OBJ/objFileLoader.d.ts +136 -0
- package/OBJ/objFileLoader.js +318 -0
- package/OBJ/objFileLoader.js.map +1 -0
- package/OBJ/objFileLoader.metadata.d.ts +4 -0
- package/OBJ/objFileLoader.metadata.js +5 -0
- package/OBJ/objFileLoader.metadata.js.map +1 -0
- package/OBJ/objLoadingOptions.d.ts +47 -0
- package/OBJ/objLoadingOptions.js +2 -0
- package/OBJ/objLoadingOptions.js.map +1 -0
- package/OBJ/solidParser.d.ts +174 -0
- package/OBJ/solidParser.js +862 -0
- package/OBJ/solidParser.js.map +1 -0
- package/SPLAT/index.d.ts +2 -0
- package/SPLAT/index.js +4 -0
- package/SPLAT/index.js.map +1 -0
- package/SPLAT/splatFileLoader.d.ts +88 -0
- package/SPLAT/splatFileLoader.js +562 -0
- package/SPLAT/splatFileLoader.js.map +1 -0
- package/SPLAT/splatFileLoader.metadata.d.ts +14 -0
- package/SPLAT/splatFileLoader.metadata.js +12 -0
- package/SPLAT/splatFileLoader.metadata.js.map +1 -0
- package/SPLAT/splatLoadingOptions.d.ts +13 -0
- package/SPLAT/splatLoadingOptions.js +2 -0
- package/SPLAT/splatLoadingOptions.js.map +1 -0
- package/STL/index.d.ts +1 -0
- package/STL/index.js +2 -0
- package/STL/index.js.map +1 -0
- package/STL/stlFileLoader.d.ts +78 -0
- package/STL/stlFileLoader.js +239 -0
- package/STL/stlFileLoader.js.map +1 -0
- package/STL/stlFileLoader.metadata.d.ts +8 -0
- package/STL/stlFileLoader.metadata.js +8 -0
- package/STL/stlFileLoader.metadata.js.map +1 -0
- package/bvh/bvhFileLoader.d.ts +69 -0
- package/bvh/bvhFileLoader.js +133 -0
- package/bvh/bvhFileLoader.js.map +1 -0
- package/bvh/bvhFileLoader.metadata.d.ts +8 -0
- package/bvh/bvhFileLoader.metadata.js +8 -0
- package/bvh/bvhFileLoader.metadata.js.map +1 -0
- package/bvh/bvhLoader.d.ts +14 -0
- package/bvh/bvhLoader.js +329 -0
- package/bvh/bvhLoader.js.map +1 -0
- package/bvh/bvhLoadingOptions.d.ts +9 -0
- package/bvh/bvhLoadingOptions.js +2 -0
- package/bvh/bvhLoadingOptions.js.map +1 -0
- package/bvh/index.d.ts +2 -0
- package/bvh/index.js +4 -0
- package/bvh/index.js.map +1 -0
- package/bvh/license.md +21 -0
- package/dynamic.d.ts +5 -0
- package/dynamic.js +57 -0
- package/dynamic.js.map +1 -0
- package/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
- package/glTF/1.0/glTFBinaryExtension.js +65 -0
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -0
- package/glTF/1.0/glTFLoader.d.ts +144 -0
- package/glTF/1.0/glTFLoader.js +1841 -0
- package/glTF/1.0/glTFLoader.js.map +1 -0
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
- package/glTF/1.0/glTFLoaderInterfaces.js +96 -0
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -0
- package/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
- package/glTF/1.0/glTFLoaderUtils.js +255 -0
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -0
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
- package/glTF/1.0/glTFMaterialsCommonExtension.js +131 -0
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -0
- package/glTF/1.0/index.d.ts +5 -0
- package/glTF/1.0/index.js +6 -0
- package/glTF/1.0/index.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_lights_ies.d.ts +41 -0
- package/glTF/2.0/Extensions/EXT_lights_ies.js +84 -0
- package/glTF/2.0/Extensions/EXT_lights_ies.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +48 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +116 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.d.ts +43 -0
- package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js +69 -0
- package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +39 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +82 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +39 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +51 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.d.ts +34 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.js +39 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.js.map +1 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +33 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.js +38 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +48 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +63 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +47 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +1 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +239 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +78 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +47 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +93 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.d.ts +352 -0
- package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.js +1700 -0
- package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.d.ts +33 -0
- package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.js +20 -0
- package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity/index.d.ts +3 -0
- package/glTF/2.0/Extensions/KHR_interactivity/index.js +4 -0
- package/glTF/2.0/Extensions/KHR_interactivity/index.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.d.ts +70 -0
- package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js +450 -0
- package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity.d.ts +38 -0
- package/glTF/2.0/Extensions/KHR_interactivity.js +151 -0
- package/glTF/2.0/Extensions/KHR_interactivity.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +41 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +92 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.d.ts +42 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +61 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +43 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.d.ts +43 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +95 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.d.ts +43 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.js +60 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +42 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +52 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +46 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +42 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +71 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +42 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +81 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +43 -0
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +85 -0
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +42 -0
- package/glTF/2.0/Extensions/KHR_materials_specular.js +85 -0
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +42 -0
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +306 -0
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +42 -0
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -0
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +112 -0
- package/glTF/2.0/Extensions/KHR_materials_variants.js +263 -0
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +43 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.js +86 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +29 -0
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -0
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_node_hoverability.d.ts +31 -0
- package/glTF/2.0/Extensions/KHR_node_hoverability.js +190 -0
- package/glTF/2.0/Extensions/KHR_node_hoverability.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_node_selectability.d.ts +30 -0
- package/glTF/2.0/Extensions/KHR_node_selectability.js +124 -0
- package/glTF/2.0/Extensions/KHR_node_selectability.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_node_visibility.d.ts +30 -0
- package/glTF/2.0/Extensions/KHR_node_visibility.js +69 -0
- package/glTF/2.0/Extensions/KHR_node_visibility.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +33 -0
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +38 -0
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +37 -0
- package/glTF/2.0/Extensions/KHR_texture_transform.js +59 -0
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +39 -0
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +48 -0
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -0
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +56 -0
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +227 -0
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -0
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +104 -0
- package/glTF/2.0/Extensions/MSFT_lod.js +338 -0
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -0
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +27 -0
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +41 -0
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -0
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +27 -0
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +42 -0
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -0
- package/glTF/2.0/Extensions/dynamic.d.ts +4 -0
- package/glTF/2.0/Extensions/dynamic.js +156 -0
- package/glTF/2.0/Extensions/dynamic.js.map +1 -0
- package/glTF/2.0/Extensions/gltfPathToObjectConverter.d.ts +45 -0
- package/glTF/2.0/Extensions/gltfPathToObjectConverter.js +101 -0
- package/glTF/2.0/Extensions/gltfPathToObjectConverter.js.map +1 -0
- package/glTF/2.0/Extensions/index.d.ts +39 -0
- package/glTF/2.0/Extensions/index.js +41 -0
- package/glTF/2.0/Extensions/index.js.map +1 -0
- package/glTF/2.0/Extensions/objectModelMapping.d.ts +289 -0
- package/glTF/2.0/Extensions/objectModelMapping.js +828 -0
- package/glTF/2.0/Extensions/objectModelMapping.js.map +1 -0
- package/glTF/2.0/glTFLoader.d.ts +429 -0
- package/glTF/2.0/glTFLoader.js +2408 -0
- package/glTF/2.0/glTFLoader.js.map +1 -0
- package/glTF/2.0/glTFLoaderAnimation.d.ts +42 -0
- package/glTF/2.0/glTFLoaderAnimation.js +80 -0
- package/glTF/2.0/glTFLoaderAnimation.js.map +1 -0
- package/glTF/2.0/glTFLoaderExtension.d.ts +165 -0
- package/glTF/2.0/glTFLoaderExtension.js +2 -0
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -0
- package/glTF/2.0/glTFLoaderExtensionRegistry.d.ts +25 -0
- package/glTF/2.0/glTFLoaderExtensionRegistry.js +33 -0
- package/glTF/2.0/glTFLoaderExtensionRegistry.js.map +1 -0
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +257 -0
- package/glTF/2.0/glTFLoaderInterfaces.js +2 -0
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -0
- package/glTF/2.0/index.d.ts +6 -0
- package/glTF/2.0/index.js +8 -0
- package/glTF/2.0/index.js.map +1 -0
- package/glTF/glTFFileLoader.d.ts +516 -0
- package/glTF/glTFFileLoader.js +968 -0
- package/glTF/glTFFileLoader.js.map +1 -0
- package/glTF/glTFFileLoader.metadata.d.ts +15 -0
- package/glTF/glTFFileLoader.metadata.js +18 -0
- package/glTF/glTFFileLoader.metadata.js.map +1 -0
- package/glTF/glTFValidation.d.ts +29 -0
- package/glTF/glTFValidation.js +126 -0
- package/glTF/glTFValidation.js.map +1 -0
- package/glTF/index.d.ts +5 -0
- package/glTF/index.js +7 -0
- package/glTF/index.js.map +1 -0
- package/index.d.ts +5 -0
- package/index.js +7 -0
- package/index.js.map +1 -0
- package/legacy/legacy-bvhFileLoader.d.ts +1 -0
- package/legacy/legacy-bvhFileLoader.js +16 -0
- package/legacy/legacy-bvhFileLoader.js.map +1 -0
- package/legacy/legacy-glTF.d.ts +2 -0
- package/legacy/legacy-glTF.js +19 -0
- package/legacy/legacy-glTF.js.map +1 -0
- package/legacy/legacy-glTF1.d.ts +2 -0
- package/legacy/legacy-glTF1.js +16 -0
- package/legacy/legacy-glTF1.js.map +1 -0
- package/legacy/legacy-glTF1FileLoader.d.ts +2 -0
- package/legacy/legacy-glTF1FileLoader.js +4 -0
- package/legacy/legacy-glTF1FileLoader.js.map +1 -0
- package/legacy/legacy-glTF2.d.ts +2 -0
- package/legacy/legacy-glTF2.js +35 -0
- package/legacy/legacy-glTF2.js.map +1 -0
- package/legacy/legacy-glTF2FileLoader.d.ts +2 -0
- package/legacy/legacy-glTF2FileLoader.js +4 -0
- package/legacy/legacy-glTF2FileLoader.js.map +1 -0
- package/legacy/legacy-glTFFileLoader.d.ts +3 -0
- package/legacy/legacy-glTFFileLoader.js +5 -0
- package/legacy/legacy-glTFFileLoader.js.map +1 -0
- package/legacy/legacy-objFileLoader.d.ts +1 -0
- package/legacy/legacy-objFileLoader.js +16 -0
- package/legacy/legacy-objFileLoader.js.map +1 -0
- package/legacy/legacy-stlFileLoader.d.ts +1 -0
- package/legacy/legacy-stlFileLoader.js +16 -0
- package/legacy/legacy-stlFileLoader.js.map +1 -0
- package/legacy/legacy.d.ts +7 -0
- package/legacy/legacy.js +10 -0
- package/legacy/legacy.js.map +1 -0
- package/license.md +71 -0
- package/package.json +49 -0
- package/readme.md +23 -0
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import { EParameterType, ETextureWrapMode, ETextureFilterType, EComponentType } from "./glTFLoaderInterfaces.js";
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import { Vector2, Vector3, Vector4, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { Color4 } from "@babylonjs/core/Maths/math.color.js";
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import { Effect } from "@babylonjs/core/Materials/effect.js";
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import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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/**
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* Utils functions for GLTF
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export class GLTFUtils {
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/**
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static SetMatrix(scene, source, parameter, uniformName, shaderMaterial) {
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mat = source.getWorldMatrix();
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}
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mat = Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());
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}
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}
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mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());
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}
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}
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else if (parameter.semantic === "PROJECTIONINVERSE") {
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|
48
|
+
mat = scene.getProjectionMatrix().invert();
|
|
49
|
+
}
|
|
50
|
+
else if (parameter.semantic === "MODELVIEWINVERSE") {
|
|
51
|
+
mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();
|
|
52
|
+
}
|
|
53
|
+
else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") {
|
|
54
|
+
mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();
|
|
55
|
+
}
|
|
56
|
+
else if (parameter.semantic === "MODELINVERSETRANSPOSE") {
|
|
57
|
+
mat = Matrix.Transpose(source.getWorldMatrix().invert());
|
|
58
|
+
}
|
|
59
|
+
if (mat) {
|
|
60
|
+
switch (parameter.type) {
|
|
61
|
+
case EParameterType.FLOAT_MAT2:
|
|
62
|
+
shaderMaterial.setMatrix2x2(uniformName, Matrix.GetAsMatrix2x2(mat));
|
|
63
|
+
break;
|
|
64
|
+
case EParameterType.FLOAT_MAT3:
|
|
65
|
+
shaderMaterial.setMatrix3x3(uniformName, Matrix.GetAsMatrix3x3(mat));
|
|
66
|
+
break;
|
|
67
|
+
case EParameterType.FLOAT_MAT4:
|
|
68
|
+
shaderMaterial.setMatrix(uniformName, mat);
|
|
69
|
+
break;
|
|
70
|
+
default:
|
|
71
|
+
break;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* Sets the given "parameter" matrix
|
|
77
|
+
* @param shaderMaterial the shader material
|
|
78
|
+
* @param uniform the name of the shader's uniform
|
|
79
|
+
* @param value the value of the uniform
|
|
80
|
+
* @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
|
|
81
|
+
* @returns true if set, else false
|
|
82
|
+
*/
|
|
83
|
+
static SetUniform(shaderMaterial, uniform, value, type) {
|
|
84
|
+
switch (type) {
|
|
85
|
+
case EParameterType.FLOAT:
|
|
86
|
+
shaderMaterial.setFloat(uniform, value);
|
|
87
|
+
return true;
|
|
88
|
+
case EParameterType.FLOAT_VEC2:
|
|
89
|
+
shaderMaterial.setVector2(uniform, Vector2.FromArray(value));
|
|
90
|
+
return true;
|
|
91
|
+
case EParameterType.FLOAT_VEC3:
|
|
92
|
+
shaderMaterial.setVector3(uniform, Vector3.FromArray(value));
|
|
93
|
+
return true;
|
|
94
|
+
case EParameterType.FLOAT_VEC4:
|
|
95
|
+
shaderMaterial.setVector4(uniform, Vector4.FromArray(value));
|
|
96
|
+
return true;
|
|
97
|
+
default:
|
|
98
|
+
return false;
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
/**
|
|
102
|
+
* Returns the wrap mode of the texture
|
|
103
|
+
* @param mode the mode value
|
|
104
|
+
* @returns the wrap mode (TEXTURE_WRAP_ADDRESSMODE, MIRROR_ADDRESSMODE or CLAMP_ADDRESSMODE)
|
|
105
|
+
*/
|
|
106
|
+
static GetWrapMode(mode) {
|
|
107
|
+
switch (mode) {
|
|
108
|
+
case ETextureWrapMode.CLAMP_TO_EDGE:
|
|
109
|
+
return Texture.CLAMP_ADDRESSMODE;
|
|
110
|
+
case ETextureWrapMode.MIRRORED_REPEAT:
|
|
111
|
+
return Texture.MIRROR_ADDRESSMODE;
|
|
112
|
+
case ETextureWrapMode.REPEAT:
|
|
113
|
+
return Texture.WRAP_ADDRESSMODE;
|
|
114
|
+
default:
|
|
115
|
+
return Texture.WRAP_ADDRESSMODE;
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
/**
|
|
119
|
+
* Returns the byte stride giving an accessor
|
|
120
|
+
* @param accessor the GLTF accessor objet
|
|
121
|
+
* @returns the byte stride
|
|
122
|
+
*/
|
|
123
|
+
static GetByteStrideFromType(accessor) {
|
|
124
|
+
// Needs this function since "byteStride" isn't requiered in glTF format
|
|
125
|
+
const type = accessor.type;
|
|
126
|
+
switch (type) {
|
|
127
|
+
case "VEC2":
|
|
128
|
+
return 2;
|
|
129
|
+
case "VEC3":
|
|
130
|
+
return 3;
|
|
131
|
+
case "VEC4":
|
|
132
|
+
return 4;
|
|
133
|
+
case "MAT2":
|
|
134
|
+
return 4;
|
|
135
|
+
case "MAT3":
|
|
136
|
+
return 9;
|
|
137
|
+
case "MAT4":
|
|
138
|
+
return 16;
|
|
139
|
+
default:
|
|
140
|
+
return 1;
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
/**
|
|
144
|
+
* Returns the texture filter mode giving a mode value
|
|
145
|
+
* @param mode the filter mode value
|
|
146
|
+
* @returns the filter mode (TODO - needs to be a type?)
|
|
147
|
+
*/
|
|
148
|
+
static GetTextureFilterMode(mode) {
|
|
149
|
+
switch (mode) {
|
|
150
|
+
case ETextureFilterType.LINEAR:
|
|
151
|
+
case ETextureFilterType.LINEAR_MIPMAP_NEAREST:
|
|
152
|
+
case ETextureFilterType.LINEAR_MIPMAP_LINEAR:
|
|
153
|
+
return Texture.TRILINEAR_SAMPLINGMODE;
|
|
154
|
+
case ETextureFilterType.NEAREST:
|
|
155
|
+
case ETextureFilterType.NEAREST_MIPMAP_NEAREST:
|
|
156
|
+
return Texture.NEAREST_SAMPLINGMODE;
|
|
157
|
+
default:
|
|
158
|
+
return Texture.BILINEAR_SAMPLINGMODE;
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
static GetBufferFromBufferView(gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
|
|
162
|
+
byteOffset = bufferView.byteOffset + byteOffset;
|
|
163
|
+
const loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
|
|
164
|
+
if (byteOffset + byteLength > loadedBufferView.byteLength) {
|
|
165
|
+
throw new Error("Buffer access is out of range");
|
|
166
|
+
}
|
|
167
|
+
const buffer = loadedBufferView.buffer;
|
|
168
|
+
byteOffset += loadedBufferView.byteOffset;
|
|
169
|
+
switch (componentType) {
|
|
170
|
+
case EComponentType.BYTE:
|
|
171
|
+
return new Int8Array(buffer, byteOffset, byteLength);
|
|
172
|
+
case EComponentType.UNSIGNED_BYTE:
|
|
173
|
+
return new Uint8Array(buffer, byteOffset, byteLength);
|
|
174
|
+
case EComponentType.SHORT:
|
|
175
|
+
return new Int16Array(buffer, byteOffset, byteLength);
|
|
176
|
+
case EComponentType.UNSIGNED_SHORT:
|
|
177
|
+
return new Uint16Array(buffer, byteOffset, byteLength);
|
|
178
|
+
default:
|
|
179
|
+
return new Float32Array(buffer, byteOffset, byteLength);
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
/**
|
|
183
|
+
* Returns a buffer from its accessor
|
|
184
|
+
* @param gltfRuntime the GLTF runtime
|
|
185
|
+
* @param accessor the GLTF accessor
|
|
186
|
+
* @returns an array buffer view
|
|
187
|
+
*/
|
|
188
|
+
static GetBufferFromAccessor(gltfRuntime, accessor) {
|
|
189
|
+
const bufferView = gltfRuntime.bufferViews[accessor.bufferView];
|
|
190
|
+
const byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
|
|
191
|
+
return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
|
|
192
|
+
}
|
|
193
|
+
/**
|
|
194
|
+
* Decodes a buffer view into a string
|
|
195
|
+
* @param view the buffer view
|
|
196
|
+
* @returns a string
|
|
197
|
+
*/
|
|
198
|
+
static DecodeBufferToText(view) {
|
|
199
|
+
let result = "";
|
|
200
|
+
const length = view.byteLength;
|
|
201
|
+
for (let i = 0; i < length; ++i) {
|
|
202
|
+
result += String.fromCharCode(view[i]);
|
|
203
|
+
}
|
|
204
|
+
return result;
|
|
205
|
+
}
|
|
206
|
+
/**
|
|
207
|
+
* Returns the default material of gltf. Related to
|
|
208
|
+
* https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
|
|
209
|
+
* @param scene the Babylon.js scene
|
|
210
|
+
* @returns the default Babylon material
|
|
211
|
+
*/
|
|
212
|
+
static GetDefaultMaterial(scene) {
|
|
213
|
+
if (!GLTFUtils._DefaultMaterial) {
|
|
214
|
+
Effect.ShadersStore["GLTFDefaultMaterialVertexShader"] = [
|
|
215
|
+
"precision highp float;",
|
|
216
|
+
"",
|
|
217
|
+
"uniform mat4 worldView;",
|
|
218
|
+
"uniform mat4 projection;",
|
|
219
|
+
"",
|
|
220
|
+
"attribute vec3 position;",
|
|
221
|
+
"",
|
|
222
|
+
"void main(void)",
|
|
223
|
+
"{",
|
|
224
|
+
" gl_Position = projection * worldView * vec4(position, 1.0);",
|
|
225
|
+
"}",
|
|
226
|
+
].join("\n");
|
|
227
|
+
Effect.ShadersStore["GLTFDefaultMaterialPixelShader"] = [
|
|
228
|
+
"precision highp float;",
|
|
229
|
+
"",
|
|
230
|
+
"uniform vec4 u_emission;",
|
|
231
|
+
"",
|
|
232
|
+
"void main(void)",
|
|
233
|
+
"{",
|
|
234
|
+
" gl_FragColor = u_emission;",
|
|
235
|
+
"}",
|
|
236
|
+
].join("\n");
|
|
237
|
+
const shaderPath = {
|
|
238
|
+
vertex: "GLTFDefaultMaterial",
|
|
239
|
+
fragment: "GLTFDefaultMaterial",
|
|
240
|
+
};
|
|
241
|
+
const options = {
|
|
242
|
+
attributes: ["position"],
|
|
243
|
+
uniforms: ["worldView", "projection", "u_emission"],
|
|
244
|
+
samplers: new Array(),
|
|
245
|
+
needAlphaBlending: false,
|
|
246
|
+
};
|
|
247
|
+
GLTFUtils._DefaultMaterial = new ShaderMaterial("GLTFDefaultMaterial", scene, shaderPath, options);
|
|
248
|
+
GLTFUtils._DefaultMaterial.setColor4("u_emission", new Color4(0.5, 0.5, 0.5, 1.0));
|
|
249
|
+
}
|
|
250
|
+
return GLTFUtils._DefaultMaterial;
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
// The GLTF default material
|
|
254
|
+
GLTFUtils._DefaultMaterial = null;
|
|
255
|
+
//# sourceMappingURL=glTFLoaderUtils.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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type { IGLTFTechniqueParameter, IGLTFAccessor, IGLTFRuntime, IGLTFBufferView } from \"./glTFLoaderInterfaces\";\r\nimport { EParameterType, ETextureWrapMode, ETextureFilterType, EComponentType } from \"./glTFLoaderInterfaces\";\r\n\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector2, Vector3, Vector4, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Effect } from \"core/Materials/effect\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { Node } from \"core/node\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\n/**\r\n * Utils functions for GLTF\r\n * @internal\r\n * @deprecated\r\n */\r\nexport class GLTFUtils {\r\n /**\r\n * Sets the given \"parameter\" matrix\r\n * @param scene the Scene object\r\n * @param source the source node where to pick the matrix\r\n * @param parameter the GLTF technique parameter\r\n * @param uniformName the name of the shader's uniform\r\n * @param shaderMaterial the shader material\r\n */\r\n public static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void {\r\n let mat: Nullable<Matrix> = null;\r\n\r\n if (parameter.semantic === \"MODEL\") {\r\n mat = source.getWorldMatrix();\r\n } else if (parameter.semantic === \"PROJECTION\") {\r\n mat = scene.getProjectionMatrix();\r\n } else if (parameter.semantic === \"VIEW\") {\r\n mat = scene.getViewMatrix();\r\n } else if (parameter.semantic === \"MODELVIEWINVERSETRANSPOSE\") {\r\n mat = Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());\r\n } else if (parameter.semantic === \"MODELVIEW\") {\r\n mat = source.getWorldMatrix().multiply(scene.getViewMatrix());\r\n } else if (parameter.semantic === \"MODELVIEWPROJECTION\") {\r\n mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());\r\n } else if (parameter.semantic === \"MODELINVERSE\") {\r\n mat = source.getWorldMatrix().invert();\r\n } else if (parameter.semantic === \"VIEWINVERSE\") {\r\n mat = scene.getViewMatrix().invert();\r\n } else if (parameter.semantic === \"PROJECTIONINVERSE\") {\r\n mat = scene.getProjectionMatrix().invert();\r\n } else if (parameter.semantic === \"MODELVIEWINVERSE\") {\r\n mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();\r\n } else if (parameter.semantic === \"MODELVIEWPROJECTIONINVERSE\") {\r\n mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();\r\n } else if (parameter.semantic === \"MODELINVERSETRANSPOSE\") {\r\n mat = Matrix.Transpose(source.getWorldMatrix().invert());\r\n }\r\n\r\n if (mat) {\r\n switch (parameter.type) {\r\n case EParameterType.FLOAT_MAT2:\r\n shaderMaterial.setMatrix2x2(uniformName, Matrix.GetAsMatrix2x2(mat));\r\n break;\r\n case EParameterType.FLOAT_MAT3:\r\n shaderMaterial.setMatrix3x3(uniformName, Matrix.GetAsMatrix3x3(mat));\r\n break;\r\n case EParameterType.FLOAT_MAT4:\r\n shaderMaterial.setMatrix(uniformName, mat);\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Sets the given \"parameter\" matrix\r\n * @param shaderMaterial the shader material\r\n * @param uniform the name of the shader's uniform\r\n * @param value the value of the uniform\r\n * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)\r\n * @returns true if set, else false\r\n */\r\n public static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean {\r\n switch (type) {\r\n case EParameterType.FLOAT:\r\n shaderMaterial.setFloat(uniform, value);\r\n return true;\r\n case EParameterType.FLOAT_VEC2:\r\n shaderMaterial.setVector2(uniform, Vector2.FromArray(value));\r\n return true;\r\n case EParameterType.FLOAT_VEC3:\r\n shaderMaterial.setVector3(uniform, Vector3.FromArray(value));\r\n return true;\r\n case EParameterType.FLOAT_VEC4:\r\n shaderMaterial.setVector4(uniform, Vector4.FromArray(value));\r\n return true;\r\n default:\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Returns the wrap mode of the texture\r\n * @param mode the mode value\r\n * @returns the wrap mode (TEXTURE_WRAP_ADDRESSMODE, MIRROR_ADDRESSMODE or CLAMP_ADDRESSMODE)\r\n */\r\n public static GetWrapMode(mode: number): number {\r\n switch (mode) {\r\n case ETextureWrapMode.CLAMP_TO_EDGE:\r\n return Texture.CLAMP_ADDRESSMODE;\r\n case ETextureWrapMode.MIRRORED_REPEAT:\r\n return Texture.MIRROR_ADDRESSMODE;\r\n case ETextureWrapMode.REPEAT:\r\n return Texture.WRAP_ADDRESSMODE;\r\n default:\r\n return Texture.WRAP_ADDRESSMODE;\r\n }\r\n }\r\n\r\n /**\r\n * Returns the byte stride giving an accessor\r\n * @param accessor the GLTF accessor objet\r\n * @returns the byte stride\r\n */\r\n public static GetByteStrideFromType(accessor: IGLTFAccessor): number {\r\n // Needs this function since \"byteStride\" isn't requiered in glTF format\r\n const type = accessor.type;\r\n\r\n switch (type) {\r\n case \"VEC2\":\r\n return 2;\r\n case \"VEC3\":\r\n return 3;\r\n case \"VEC4\":\r\n return 4;\r\n case \"MAT2\":\r\n return 4;\r\n case \"MAT3\":\r\n return 9;\r\n case \"MAT4\":\r\n return 16;\r\n default:\r\n return 1;\r\n }\r\n }\r\n\r\n /**\r\n * Returns the texture filter mode giving a mode value\r\n * @param mode the filter mode value\r\n * @returns the filter mode (TODO - needs to be a type?)\r\n */\r\n public static GetTextureFilterMode(mode: number): number {\r\n switch (mode) {\r\n case ETextureFilterType.LINEAR:\r\n case ETextureFilterType.LINEAR_MIPMAP_NEAREST:\r\n case ETextureFilterType.LINEAR_MIPMAP_LINEAR:\r\n return Texture.TRILINEAR_SAMPLINGMODE;\r\n case ETextureFilterType.NEAREST:\r\n case ETextureFilterType.NEAREST_MIPMAP_NEAREST:\r\n return Texture.NEAREST_SAMPLINGMODE;\r\n default:\r\n return Texture.BILINEAR_SAMPLINGMODE;\r\n }\r\n }\r\n\r\n public static GetBufferFromBufferView(\r\n gltfRuntime: IGLTFRuntime,\r\n bufferView: IGLTFBufferView,\r\n byteOffset: number,\r\n byteLength: number,\r\n componentType: EComponentType\r\n ): ArrayBufferView {\r\n byteOffset = bufferView.byteOffset + byteOffset;\r\n\r\n const loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];\r\n if (byteOffset + byteLength > loadedBufferView.byteLength) {\r\n throw new Error(\"Buffer access is out of range\");\r\n }\r\n\r\n const buffer = loadedBufferView.buffer;\r\n byteOffset += loadedBufferView.byteOffset;\r\n\r\n switch (componentType) {\r\n case EComponentType.BYTE:\r\n return new Int8Array(buffer, byteOffset, byteLength);\r\n case EComponentType.UNSIGNED_BYTE:\r\n return new Uint8Array(buffer, byteOffset, byteLength);\r\n case EComponentType.SHORT:\r\n return new Int16Array(buffer, byteOffset, byteLength);\r\n case EComponentType.UNSIGNED_SHORT:\r\n return new Uint16Array(buffer, byteOffset, byteLength);\r\n default:\r\n return new Float32Array(buffer, byteOffset, byteLength);\r\n }\r\n }\r\n\r\n /**\r\n * Returns a buffer from its accessor\r\n * @param gltfRuntime the GLTF runtime\r\n * @param accessor the GLTF accessor\r\n * @returns an array buffer view\r\n */\r\n public static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any {\r\n const bufferView: IGLTFBufferView = gltfRuntime.bufferViews[accessor.bufferView];\r\n const byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);\r\n return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);\r\n }\r\n\r\n /**\r\n * Decodes a buffer view into a string\r\n * @param view the buffer view\r\n * @returns a string\r\n */\r\n public static DecodeBufferToText(view: ArrayBufferView): string {\r\n let result = \"\";\r\n const length = view.byteLength;\r\n\r\n for (let i = 0; i < length; ++i) {\r\n result += String.fromCharCode((<any>view)[i]);\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Returns the default material of gltf. Related to\r\n * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material\r\n * @param scene the Babylon.js scene\r\n * @returns the default Babylon material\r\n */\r\n public static GetDefaultMaterial(scene: Scene): ShaderMaterial {\r\n if (!GLTFUtils._DefaultMaterial) {\r\n Effect.ShadersStore[\"GLTFDefaultMaterialVertexShader\"] = [\r\n \"precision highp float;\",\r\n \"\",\r\n \"uniform mat4 worldView;\",\r\n \"uniform mat4 projection;\",\r\n \"\",\r\n \"attribute vec3 position;\",\r\n \"\",\r\n \"void main(void)\",\r\n \"{\",\r\n \" gl_Position = projection * worldView * vec4(position, 1.0);\",\r\n \"}\",\r\n ].join(\"\\n\");\r\n\r\n Effect.ShadersStore[\"GLTFDefaultMaterialPixelShader\"] = [\r\n \"precision highp float;\",\r\n \"\",\r\n \"uniform vec4 u_emission;\",\r\n \"\",\r\n \"void main(void)\",\r\n \"{\",\r\n \" gl_FragColor = u_emission;\",\r\n \"}\",\r\n ].join(\"\\n\");\r\n\r\n const shaderPath = {\r\n vertex: \"GLTFDefaultMaterial\",\r\n fragment: \"GLTFDefaultMaterial\",\r\n };\r\n\r\n const options = {\r\n attributes: [\"position\"],\r\n uniforms: [\"worldView\", \"projection\", \"u_emission\"],\r\n samplers: new Array<string>(),\r\n needAlphaBlending: false,\r\n };\r\n\r\n GLTFUtils._DefaultMaterial = new ShaderMaterial(\"GLTFDefaultMaterial\", scene, shaderPath, options);\r\n GLTFUtils._DefaultMaterial.setColor4(\"u_emission\", new Color4(0.5, 0.5, 0.5, 1.0));\r\n }\r\n\r\n return GLTFUtils._DefaultMaterial;\r\n }\r\n\r\n // The GLTF default material\r\n private static _DefaultMaterial: Nullable<ShaderMaterial> = null;\r\n}\r\n"]}
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@@ -0,0 +1,13 @@
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1
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+
import { GLTFLoaderExtension } from "./glTFLoader.js";
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2
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+
import type { IGLTFRuntime } from "./glTFLoaderInterfaces.js";
|
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3
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+
import { Material } from "@babylonjs/core/Materials/material.js";
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4
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+
/**
|
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5
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+
* @internal
|
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6
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+
* @deprecated
|
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7
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*/
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8
|
+
export declare class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {
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9
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constructor();
|
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10
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+
loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime): boolean;
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11
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loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
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12
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private _loadTexture;
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13
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}
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@@ -0,0 +1,131 @@
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1
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import { GLTFLoaderExtension, GLTFLoaderBase, GLTFLoader } from "./glTFLoader.js";
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2
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+
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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3
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+
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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4
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+
import { Tools } from "@babylonjs/core/Misc/tools.js";
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5
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+
import { Material } from "@babylonjs/core/Materials/material.js";
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6
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import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
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7
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+
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight.js";
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8
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import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
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9
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import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
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10
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+
import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
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11
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+
/**
|
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12
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+
* @internal
|
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13
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+
* @deprecated
|
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14
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+
*/
|
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15
|
+
export class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {
|
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16
|
+
constructor() {
|
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17
|
+
super("KHR_materials_common");
|
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18
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+
}
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19
|
+
// eslint-disable-next-line no-restricted-syntax
|
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20
|
+
loadRuntimeExtensionsAsync(gltfRuntime) {
|
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21
|
+
if (!gltfRuntime.extensions) {
|
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22
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+
return false;
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23
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+
}
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24
|
+
const extension = gltfRuntime.extensions[this.name];
|
|
25
|
+
if (!extension) {
|
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26
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+
return false;
|
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27
|
+
}
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28
|
+
// Create lights
|
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29
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+
const lights = extension.lights;
|
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30
|
+
if (lights) {
|
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31
|
+
for (const thing in lights) {
|
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32
|
+
const light = lights[thing];
|
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33
|
+
switch (light.type) {
|
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34
|
+
case "ambient": {
|
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35
|
+
const ambientLight = new HemisphericLight(light.name, new Vector3(0, 1, 0), gltfRuntime.scene);
|
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36
|
+
const ambient = light.ambient;
|
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37
|
+
if (ambient) {
|
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38
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+
ambientLight.diffuse = Color3.FromArray(ambient.color || [1, 1, 1]);
|
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39
|
+
}
|
|
40
|
+
break;
|
|
41
|
+
}
|
|
42
|
+
case "point": {
|
|
43
|
+
const pointLight = new PointLight(light.name, new Vector3(10, 10, 10), gltfRuntime.scene);
|
|
44
|
+
const point = light.point;
|
|
45
|
+
if (point) {
|
|
46
|
+
pointLight.diffuse = Color3.FromArray(point.color || [1, 1, 1]);
|
|
47
|
+
}
|
|
48
|
+
break;
|
|
49
|
+
}
|
|
50
|
+
case "directional": {
|
|
51
|
+
const dirLight = new DirectionalLight(light.name, new Vector3(0, -1, 0), gltfRuntime.scene);
|
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52
|
+
const directional = light.directional;
|
|
53
|
+
if (directional) {
|
|
54
|
+
dirLight.diffuse = Color3.FromArray(directional.color || [1, 1, 1]);
|
|
55
|
+
}
|
|
56
|
+
break;
|
|
57
|
+
}
|
|
58
|
+
case "spot": {
|
|
59
|
+
const spot = light.spot;
|
|
60
|
+
if (spot) {
|
|
61
|
+
const spotLight = new SpotLight(light.name, new Vector3(0, 10, 0), new Vector3(0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
|
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62
|
+
spotLight.diffuse = Color3.FromArray(spot.color || [1, 1, 1]);
|
|
63
|
+
}
|
|
64
|
+
break;
|
|
65
|
+
}
|
|
66
|
+
default:
|
|
67
|
+
Tools.Warn('GLTF Material Common extension: light type "' + light.type + "” not supported");
|
|
68
|
+
break;
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
return false;
|
|
73
|
+
}
|
|
74
|
+
// eslint-disable-next-line no-restricted-syntax
|
|
75
|
+
loadMaterialAsync(gltfRuntime, id, onSuccess, onError) {
|
|
76
|
+
const material = gltfRuntime.materials[id];
|
|
77
|
+
if (!material || !material.extensions) {
|
|
78
|
+
return false;
|
|
79
|
+
}
|
|
80
|
+
const extension = material.extensions[this.name];
|
|
81
|
+
if (!extension) {
|
|
82
|
+
return false;
|
|
83
|
+
}
|
|
84
|
+
const standardMaterial = new StandardMaterial(id, gltfRuntime.scene);
|
|
85
|
+
standardMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
|
|
86
|
+
if (extension.technique === "CONSTANT") {
|
|
87
|
+
standardMaterial.disableLighting = true;
|
|
88
|
+
}
|
|
89
|
+
standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;
|
|
90
|
+
standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;
|
|
91
|
+
standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;
|
|
92
|
+
// Ambient
|
|
93
|
+
if (typeof extension.values.ambient === "string") {
|
|
94
|
+
this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError);
|
|
95
|
+
}
|
|
96
|
+
else {
|
|
97
|
+
standardMaterial.ambientColor = Color3.FromArray(extension.values.ambient || [0, 0, 0]);
|
|
98
|
+
}
|
|
99
|
+
// Diffuse
|
|
100
|
+
if (typeof extension.values.diffuse === "string") {
|
|
101
|
+
this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError);
|
|
102
|
+
}
|
|
103
|
+
else {
|
|
104
|
+
standardMaterial.diffuseColor = Color3.FromArray(extension.values.diffuse || [0, 0, 0]);
|
|
105
|
+
}
|
|
106
|
+
// Emission
|
|
107
|
+
if (typeof extension.values.emission === "string") {
|
|
108
|
+
this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError);
|
|
109
|
+
}
|
|
110
|
+
else {
|
|
111
|
+
standardMaterial.emissiveColor = Color3.FromArray(extension.values.emission || [0, 0, 0]);
|
|
112
|
+
}
|
|
113
|
+
// Specular
|
|
114
|
+
if (typeof extension.values.specular === "string") {
|
|
115
|
+
this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError);
|
|
116
|
+
}
|
|
117
|
+
else {
|
|
118
|
+
standardMaterial.specularColor = Color3.FromArray(extension.values.specular || [0, 0, 0]);
|
|
119
|
+
}
|
|
120
|
+
return true;
|
|
121
|
+
}
|
|
122
|
+
_loadTexture(gltfRuntime, id, material, propertyPath, onError) {
|
|
123
|
+
// Create buffer from texture url
|
|
124
|
+
GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, (buffer) => {
|
|
125
|
+
// Create texture from buffer
|
|
126
|
+
GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, (texture) => (material[propertyPath] = texture));
|
|
127
|
+
}, onError);
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
GLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());
|
|
131
|
+
//# sourceMappingURL=glTFMaterialsCommonExtension.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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BAAgB,CAAC,aAAa,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,MAAM,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9F,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,YAAY,CAAC,WAAyB,EAAE,EAAU,EAAE,QAA0B,EAAE,YAAoB,EAAE,OAAkC;QAC5I,iCAAiC;QACjC,cAAc,CAAC,sBAAsB,CACjC,WAAW,EACX,EAAE,EACF,CAAC,MAAM,EAAE,EAAE;YACP,6BAA6B;YAC7B,cAAc,CAAC,kBAAkB,CAAC,WAAW,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,OAAO,EAAE,EAAE,CAAC,CAAO,QAAS,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QACvH,CAAC,EACD,OAAO,CACV,CAAC;IACN,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,4BAA4B,EAAE,CAAC,CAAC","sourcesContent":["import { GLTFLoaderExtension, GLTFLoaderBase, GLTFLoader } from \"./glTFLoader\";\r\n\r\nimport type { IGLTFRuntime, IGLTFMaterial } from \"./glTFLoaderInterfaces\";\r\n\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { HemisphericLight } from \"core/Lights/hemisphericLight\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\n\r\ninterface IGLTFMaterialsCommonExtensionValues {\r\n ambient?: number[] | string;\r\n diffuse?: number[] | string;\r\n emission?: number[] | string;\r\n specular?: number[] | string;\r\n shininess?: number;\r\n transparency?: number;\r\n}\r\n\r\ninterface IGLTFMaterialsCommonExtension {\r\n technique: string;\r\n transparent?: number;\r\n doubleSided?: boolean;\r\n values: IGLTFMaterialsCommonExtensionValues;\r\n}\r\n\r\ninterface IGLTFRuntimeCommonExtension {\r\n lights: { [key: string]: IGLTFLightCommonExtension };\r\n}\r\n\r\ninterface IGLTFLightCommonExtension {\r\n name: string;\r\n type: string;\r\n\r\n ambient?: IGLTFAmbientLightCommonExtension;\r\n point?: IGLTFPointLightCommonExtension;\r\n directional?: IGLTFDirectionalLightCommonExtension;\r\n spot?: IGLTFSpotLightCommonExtension;\r\n}\r\n\r\ninterface IGLTFPointLightCommonExtension {\r\n color: number[];\r\n constantAttenuation: number;\r\n linearAttenuation: number;\r\n quadraticAttenuation: number;\r\n}\r\n\r\ninterface IGLTFAmbientLightCommonExtension {\r\n color: number[];\r\n}\r\n\r\ninterface IGLTFDirectionalLightCommonExtension {\r\n color: number[];\r\n}\r\n\r\ninterface IGLTFSpotLightCommonExtension {\r\n color: number[];\r\n constantAttenuation: number;\r\n fallOffAngle: number;\r\n fallOffExponent: number;\r\n linearAttenuation: number;\r\n quadraticAttenuation: number;\r\n}\r\n\r\n/**\r\n * @internal\r\n * @deprecated\r\n */\r\nexport class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {\r\n constructor() {\r\n super(\"KHR_materials_common\");\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public override loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime): boolean {\r\n if (!gltfRuntime.extensions) {\r\n return false;\r\n }\r\n\r\n const extension: IGLTFRuntimeCommonExtension = gltfRuntime.extensions[this.name];\r\n if (!extension) {\r\n return false;\r\n }\r\n\r\n // Create lights\r\n const lights = extension.lights;\r\n if (lights) {\r\n for (const thing in lights) {\r\n const light: IGLTFLightCommonExtension = lights[thing];\r\n\r\n switch (light.type) {\r\n case \"ambient\": {\r\n const ambientLight = new HemisphericLight(light.name, new Vector3(0, 1, 0), gltfRuntime.scene);\r\n const ambient = light.ambient;\r\n if (ambient) {\r\n ambientLight.diffuse = Color3.FromArray(ambient.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"point\": {\r\n const pointLight = new PointLight(light.name, new Vector3(10, 10, 10), gltfRuntime.scene);\r\n const point = light.point;\r\n if (point) {\r\n pointLight.diffuse = Color3.FromArray(point.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"directional\": {\r\n const dirLight = new DirectionalLight(light.name, new Vector3(0, -1, 0), gltfRuntime.scene);\r\n const directional = light.directional;\r\n if (directional) {\r\n dirLight.diffuse = Color3.FromArray(directional.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n case \"spot\": {\r\n const spot = light.spot;\r\n if (spot) {\r\n const spotLight = new SpotLight(\r\n light.name,\r\n new Vector3(0, 10, 0),\r\n new Vector3(0, -1, 0),\r\n spot.fallOffAngle || Math.PI,\r\n spot.fallOffExponent || 0.0,\r\n gltfRuntime.scene\r\n );\r\n spotLight.diffuse = Color3.FromArray(spot.color || [1, 1, 1]);\r\n }\r\n break;\r\n }\r\n default:\r\n Tools.Warn('GLTF Material Common extension: light type \"' + light.type + \"” not supported\");\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public override loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean {\r\n const material: IGLTFMaterial = gltfRuntime.materials[id];\r\n if (!material || !material.extensions) {\r\n return false;\r\n }\r\n\r\n const extension: IGLTFMaterialsCommonExtension = material.extensions[this.name];\r\n if (!extension) {\r\n return false;\r\n }\r\n\r\n const standardMaterial = new StandardMaterial(id, gltfRuntime.scene);\r\n standardMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;\r\n\r\n if (extension.technique === \"CONSTANT\") {\r\n standardMaterial.disableLighting = true;\r\n }\r\n\r\n standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;\r\n standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;\r\n standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;\r\n\r\n // Ambient\r\n if (typeof extension.values.ambient === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, \"ambientTexture\", onError);\r\n } else {\r\n standardMaterial.ambientColor = Color3.FromArray(extension.values.ambient || [0, 0, 0]);\r\n }\r\n\r\n // Diffuse\r\n if (typeof extension.values.diffuse === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, \"diffuseTexture\", onError);\r\n } else {\r\n standardMaterial.diffuseColor = Color3.FromArray(extension.values.diffuse || [0, 0, 0]);\r\n }\r\n\r\n // Emission\r\n if (typeof extension.values.emission === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, \"emissiveTexture\", onError);\r\n } else {\r\n standardMaterial.emissiveColor = Color3.FromArray(extension.values.emission || [0, 0, 0]);\r\n }\r\n\r\n // Specular\r\n if (typeof extension.values.specular === \"string\") {\r\n this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, \"specularTexture\", onError);\r\n } else {\r\n standardMaterial.specularColor = Color3.FromArray(extension.values.specular || [0, 0, 0]);\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _loadTexture(gltfRuntime: IGLTFRuntime, id: string, material: StandardMaterial, propertyPath: string, onError: (message: string) => void): void {\r\n // Create buffer from texture url\r\n GLTFLoaderBase.LoadTextureBufferAsync(\r\n gltfRuntime,\r\n id,\r\n (buffer) => {\r\n // Create texture from buffer\r\n GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, (texture) => ((<any>material)[propertyPath] = texture));\r\n },\r\n onError\r\n );\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());\r\n"]}
|
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@@ -0,0 +1 @@
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/loaders/src/glTF/1.0/index.ts"],"names":[],"mappings":"AAAA,cAAc,uBAAuB,CAAC;AACtC,cAAc,cAAc,CAAC;AAC7B,cAAc,wBAAwB,CAAC;AACvC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gCAAgC,CAAC","sourcesContent":["export * from \"./glTFBinaryExtension\";\r\nexport * from \"./glTFLoader\";\r\nexport * from \"./glTFLoaderInterfaces\";\r\nexport * from \"./glTFLoaderUtils\";\r\nexport * from \"./glTFMaterialsCommonExtension\";\r\n"]}
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1
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import type { Nullable } from "@babylonjs/core/types.js";
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2
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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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3
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import type { INode } from "../glTFLoaderInterfaces.js";
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import type { IGLTFLoaderExtension } from "../glTFLoaderExtension.js";
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import { GLTFLoader } from "../glTFLoader.js";
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6
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declare module "../../glTFFileLoader.js" {
|
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interface GLTFLoaderExtensionOptions {
|
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/**
|
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9
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* Defines options for the EXT_lights_ies extension.
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*/
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["EXT_lights_ies"]: {};
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}
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}
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_lights_ies)
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*/
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export declare class EXT_lights_ies implements IGLTFLoaderExtension {
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/**
|
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* The name of this extension.
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*/
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readonly name = "EXT_lights_ies";
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/**
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* Defines whether this extension is enabled.
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*/
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enabled: boolean;
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/** hidden */
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private _loader;
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private _lights?;
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/**
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* @internal
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*/
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constructor(loader: GLTFLoader);
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/** @internal */
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dispose(): void;
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/** @internal */
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onLoading(): void;
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/**
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* @internal
|
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*/
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loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
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}
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1
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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2
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
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3
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+
import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
|
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import { Light } from "@babylonjs/core/Lights/light.js";
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
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+
import { registerGLTFExtension, unregisterGLTFExtension } from "../glTFLoaderExtensionRegistry.js";
|
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7
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
|
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const NAME = "EXT_lights_ies";
|
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/**
|
|
10
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+
* [Specification](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_lights_ies)
|
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+
*/
|
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12
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
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+
export class EXT_lights_ies {
|
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+
/**
|
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* @internal
|
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16
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+
*/
|
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+
constructor(loader) {
|
|
18
|
+
/**
|
|
19
|
+
* The name of this extension.
|
|
20
|
+
*/
|
|
21
|
+
this.name = NAME;
|
|
22
|
+
this._loader = loader;
|
|
23
|
+
this.enabled = this._loader.isExtensionUsed(NAME);
|
|
24
|
+
}
|
|
25
|
+
/** @internal */
|
|
26
|
+
dispose() {
|
|
27
|
+
this._loader = null;
|
|
28
|
+
delete this._lights;
|
|
29
|
+
}
|
|
30
|
+
/** @internal */
|
|
31
|
+
onLoading() {
|
|
32
|
+
const extensions = this._loader.gltf.extensions;
|
|
33
|
+
if (extensions && extensions[this.name]) {
|
|
34
|
+
const extension = extensions[this.name];
|
|
35
|
+
this._lights = extension.lights;
|
|
36
|
+
ArrayItem.Assign(this._lights);
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* @internal
|
|
41
|
+
*/
|
|
42
|
+
// eslint-disable-next-line no-restricted-syntax
|
|
43
|
+
// eslint-disable-next-line no-restricted-syntax
|
|
44
|
+
loadNodeAsync(context, node, assign) {
|
|
45
|
+
return GLTFLoader.LoadExtensionAsync(context, node, this.name, async (extensionContext, extension) => {
|
|
46
|
+
this._loader._allMaterialsDirtyRequired = true;
|
|
47
|
+
let babylonSpotLight;
|
|
48
|
+
let light;
|
|
49
|
+
const transformNode = await this._loader.loadNodeAsync(context, node, (babylonMesh) => {
|
|
50
|
+
light = ArrayItem.Get(extensionContext, this._lights, extension.light);
|
|
51
|
+
const name = light.name || babylonMesh.name;
|
|
52
|
+
this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;
|
|
53
|
+
babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);
|
|
54
|
+
babylonSpotLight.angle = Math.PI / 2;
|
|
55
|
+
babylonSpotLight.innerAngle = 0;
|
|
56
|
+
babylonSpotLight._parentContainer = this._loader._assetContainer;
|
|
57
|
+
this._loader.babylonScene._blockEntityCollection = false;
|
|
58
|
+
light._babylonLight = babylonSpotLight;
|
|
59
|
+
babylonSpotLight.falloffType = Light.FALLOFF_GLTF;
|
|
60
|
+
babylonSpotLight.diffuse = extension.color ? Color3.FromArray(extension.color) : Color3.White();
|
|
61
|
+
babylonSpotLight.intensity = extension.multiplier || 1;
|
|
62
|
+
babylonSpotLight.range = Number.MAX_VALUE;
|
|
63
|
+
babylonSpotLight.parent = babylonMesh;
|
|
64
|
+
this._loader._babylonLights.push(babylonSpotLight);
|
|
65
|
+
GLTFLoader.AddPointerMetadata(babylonSpotLight, extensionContext);
|
|
66
|
+
assign(babylonMesh);
|
|
67
|
+
});
|
|
68
|
+
// Load the profile
|
|
69
|
+
let bufferData;
|
|
70
|
+
if (light.uri) {
|
|
71
|
+
bufferData = await this._loader.loadUriAsync(context, light, light.uri);
|
|
72
|
+
}
|
|
73
|
+
else {
|
|
74
|
+
const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, light.bufferView);
|
|
75
|
+
bufferData = await this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);
|
|
76
|
+
}
|
|
77
|
+
babylonSpotLight.iesProfileTexture = new Texture(name + "_iesProfile", this._loader.babylonScene, true, false, undefined, null, null, bufferData, true, undefined, undefined, undefined, undefined, ".ies");
|
|
78
|
+
return transformNode;
|
|
79
|
+
});
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
unregisterGLTFExtension(NAME);
|
|
83
|
+
registerGLTFExtension(NAME, true, (loader) => new EXT_lights_ies(loader));
|
|
84
|
+
//# sourceMappingURL=EXT_lights_ies.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IEXTLightsIES_LightReference } from \"babylonjs-gltf2interface\";\r\nimport type { IEXTLightsIES_Light, INode } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\nconst NAME = \"EXT_lights_ies\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the EXT_lights_ies extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"EXT_lights_ies\"]: {};\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_lights_ies)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_lights_ies implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsIES_Light[];\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name];\r\n this._lights = extension.lights;\r\n ArrayItem.Assign(this._lights);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsIES_LightReference, TransformNode>(context, node, this.name, async (extensionContext, extension) => {\r\n this._loader._allMaterialsDirtyRequired = true;\r\n\r\n let babylonSpotLight: SpotLight;\r\n let light: IEXTLightsIES_Light;\r\n\r\n const transformNode = await this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = Math.PI / 2;\r\n babylonSpotLight.innerAngle = 0;\r\n\r\n babylonSpotLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n light._babylonLight = babylonSpotLight;\r\n\r\n babylonSpotLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonSpotLight.diffuse = extension.color ? Color3.FromArray(extension.color) : Color3.White();\r\n babylonSpotLight.intensity = extension.multiplier || 1;\r\n babylonSpotLight.range = Number.MAX_VALUE;\r\n babylonSpotLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonSpotLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonSpotLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n\r\n // Load the profile\r\n let bufferData: ArrayBufferView;\r\n if (light!.uri) {\r\n bufferData = await this._loader.loadUriAsync(context, light!, light!.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, light!.bufferView);\r\n bufferData = await this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n babylonSpotLight!.iesProfileTexture = new Texture(\r\n name + \"_iesProfile\",\r\n this._loader.babylonScene,\r\n true,\r\n false,\r\n undefined,\r\n null,\r\n null,\r\n bufferData,\r\n true,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n \".ies\"\r\n );\r\n\r\n return transformNode;\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new EXT_lights_ies(loader));\r\n"]}
|