@onerjs/core 8.41.6 → 8.41.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/Animations/animation.d.ts +6 -2
  2. package/Animations/animation.js +28 -4
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +2 -1
  5. package/Animations/animationGroup.js +3 -2
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/animatorAvatar.d.ts +161 -0
  8. package/Animations/animatorAvatar.js +573 -0
  9. package/Animations/animatorAvatar.js.map +1 -0
  10. package/Animations/index.d.ts +1 -0
  11. package/Animations/index.js +1 -0
  12. package/Animations/index.js.map +1 -1
  13. package/AudioV2/webAudio/webAudioSoundSource.d.ts +2 -2
  14. package/AudioV2/webAudio/webAudioSoundSource.js +12 -2
  15. package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
  16. package/Bones/index.d.ts +1 -0
  17. package/Bones/index.js +1 -0
  18. package/Bones/index.js.map +1 -1
  19. package/Bones/skeleton.d.ts +13 -0
  20. package/Bones/skeleton.functions.d.ts +26 -0
  21. package/Bones/skeleton.functions.js +91 -0
  22. package/Bones/skeleton.functions.js.map +1 -0
  23. package/Bones/skeleton.js +26 -0
  24. package/Bones/skeleton.js.map +1 -1
  25. package/Cameras/geospatialCamera.js +21 -20
  26. package/Cameras/geospatialCamera.js.map +1 -1
  27. package/Cameras/geospatialCameraMovement.d.ts +8 -1
  28. package/Cameras/geospatialCameraMovement.js +29 -8
  29. package/Cameras/geospatialCameraMovement.js.map +1 -1
  30. package/Collisions/gpuPicker.d.ts +11 -0
  31. package/Collisions/gpuPicker.js +148 -19
  32. package/Collisions/gpuPicker.js.map +1 -1
  33. package/Debug/skeletonViewer.d.ts +4 -8
  34. package/Debug/skeletonViewer.js +13 -22
  35. package/Debug/skeletonViewer.js.map +1 -1
  36. package/Engines/Extensions/engine.multiview.d.ts +2 -0
  37. package/Engines/Extensions/engine.multiview.js +7 -3
  38. package/Engines/Extensions/engine.multiview.js.map +1 -1
  39. package/Engines/abstractEngine.js +2 -2
  40. package/Engines/abstractEngine.js.map +1 -1
  41. package/Engines/constants.d.ts +4 -0
  42. package/Engines/constants.js +4 -0
  43. package/Engines/constants.js.map +1 -1
  44. package/Instrumentation/engineInstrumentation.js +2 -1
  45. package/Instrumentation/engineInstrumentation.js.map +1 -1
  46. package/Layers/effectLayer.js +1 -3
  47. package/Layers/effectLayer.js.map +1 -1
  48. package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
  49. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  50. package/Lights/Shadows/shadowGenerator.js +2 -3
  51. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  52. package/Materials/Background/backgroundMaterial.js +37 -2
  53. package/Materials/Background/backgroundMaterial.js.map +1 -1
  54. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +109 -0
  55. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +210 -0
  56. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -0
  57. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +1 -0
  58. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +71 -15
  59. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  60. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +86 -0
  61. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +161 -0
  62. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -0
  63. package/Materials/GreasedLine/greasedLinePluginMaterial.js +0 -6
  64. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  65. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +0 -1
  66. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  67. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +0 -1
  68. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
  69. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +14 -0
  70. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +14 -0
  71. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +20 -1
  73. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +20 -1
  74. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  75. package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +13 -0
  76. package/Materials/Node/Blocks/Dual/depthSourceBlock.js +13 -0
  77. package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
  78. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +21 -0
  79. package/Materials/Node/Blocks/Dual/fogBlock.js +21 -0
  80. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  81. package/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +21 -0
  82. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +21 -0
  83. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  84. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +38 -0
  85. package/Materials/Node/Blocks/Dual/lightBlock.js +38 -0
  86. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  87. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +29 -0
  88. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +29 -0
  89. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  90. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +5 -0
  91. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +5 -0
  92. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  93. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +16 -0
  94. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +16 -0
  95. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  96. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +16 -0
  97. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +16 -0
  98. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
  99. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +34 -0
  100. package/Materials/Node/Blocks/Dual/textureBlock.js +34 -0
  101. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  102. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +17 -0
  103. package/Materials/Node/Blocks/Fragment/TBNBlock.js +17 -2
  104. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  105. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.d.ts +7 -0
  106. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js +7 -0
  107. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js.map +1 -1
  108. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +21 -0
  109. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +21 -0
  110. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  111. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +10 -0
  112. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +10 -0
  113. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  114. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +28 -0
  115. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +28 -0
  116. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +30 -0
  118. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +30 -1
  119. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  120. package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +4 -0
  121. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +4 -0
  122. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +5 -0
  124. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -0
  125. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  126. package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +3 -0
  127. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -0
  128. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.d.ts +6 -0
  130. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -0
  131. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
  132. package/Materials/Node/Blocks/Input/inputBlock.d.ts +16 -0
  133. package/Materials/Node/Blocks/Input/inputBlock.js +16 -1
  134. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +5 -0
  136. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +5 -0
  137. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  138. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +10 -0
  139. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +10 -1
  140. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +23 -0
  142. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +23 -1
  143. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  144. package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +17 -0
  145. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +17 -0
  146. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +41 -0
  148. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +41 -0
  149. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  150. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +21 -0
  151. package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -0
  152. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +29 -0
  154. package/Materials/Node/Blocks/PBR/refractionBlock.js +29 -0
  155. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  156. package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +14 -0
  157. package/Materials/Node/Blocks/PBR/sheenBlock.js +14 -0
  158. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +7 -0
  160. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +7 -0
  161. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  162. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +23 -0
  163. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +23 -0
  164. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +6 -0
  166. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
  167. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  168. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +17 -0
  169. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +17 -0
  170. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +22 -0
  172. package/Materials/Node/Blocks/Vertex/bonesBlock.js +22 -0
  173. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +13 -0
  175. package/Materials/Node/Blocks/Vertex/instancesBlock.js +13 -0
  176. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +20 -0
  178. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +20 -0
  179. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  180. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +27 -0
  181. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +27 -0
  182. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/clampBlock.d.ts +10 -0
  184. package/Materials/Node/Blocks/clampBlock.js +10 -0
  185. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  186. package/Materials/Node/Blocks/cloudBlock.d.ts +10 -0
  187. package/Materials/Node/Blocks/cloudBlock.js +10 -0
  188. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  189. package/Materials/Node/Blocks/colorMergerBlock.d.ts +10 -0
  190. package/Materials/Node/Blocks/colorMergerBlock.js +10 -0
  191. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/conditionalBlock.d.ts +14 -0
  193. package/Materials/Node/Blocks/conditionalBlock.js +14 -0
  194. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  195. package/Materials/Node/Blocks/curveBlock.d.ts +10 -0
  196. package/Materials/Node/Blocks/curveBlock.js +10 -0
  197. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/customBlock.d.ts +10 -0
  199. package/Materials/Node/Blocks/customBlock.js +10 -0
  200. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/debugBlock.d.ts +10 -0
  202. package/Materials/Node/Blocks/debugBlock.js +10 -0
  203. package/Materials/Node/Blocks/debugBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/fresnelBlock.d.ts +4 -0
  205. package/Materials/Node/Blocks/fresnelBlock.js +4 -0
  206. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  207. package/Materials/Node/Blocks/gradientBlock.d.ts +10 -0
  208. package/Materials/Node/Blocks/gradientBlock.js +10 -0
  209. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/loopBlock.d.ts +10 -0
  211. package/Materials/Node/Blocks/loopBlock.js +10 -0
  212. package/Materials/Node/Blocks/loopBlock.js.map +1 -1
  213. package/Materials/Node/Blocks/matrixBuilderBlock.d.ts +1 -0
  214. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -0
  215. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +10 -0
  217. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +10 -0
  218. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  219. package/Materials/Node/Blocks/pannerBlock.d.ts +5 -0
  220. package/Materials/Node/Blocks/pannerBlock.js +5 -0
  221. package/Materials/Node/Blocks/pannerBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/remapBlock.d.ts +10 -0
  223. package/Materials/Node/Blocks/remapBlock.js +10 -0
  224. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  225. package/Materials/Node/Blocks/rotate2dBlock.d.ts +1 -0
  226. package/Materials/Node/Blocks/rotate2dBlock.js +1 -0
  227. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/transformBlock.d.ts +10 -0
  229. package/Materials/Node/Blocks/transformBlock.js +10 -0
  230. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  231. package/Materials/Node/Blocks/triPlanarBlock.d.ts +22 -0
  232. package/Materials/Node/Blocks/triPlanarBlock.js +22 -0
  233. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  234. package/Materials/Node/Blocks/trigonometryBlock.d.ts +10 -0
  235. package/Materials/Node/Blocks/trigonometryBlock.js +10 -0
  236. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/vectorMergerBlock.d.ts +10 -0
  238. package/Materials/Node/Blocks/vectorMergerBlock.js +10 -0
  239. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  240. package/Materials/Node/Blocks/viewDirectionBlock.d.ts +5 -0
  241. package/Materials/Node/Blocks/viewDirectionBlock.js +5 -0
  242. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/waveBlock.d.ts +10 -0
  244. package/Materials/Node/Blocks/waveBlock.js +10 -0
  245. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  246. package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +1 -0
  247. package/Materials/Node/Blocks/worleyNoise3DBlock.js +1 -0
  248. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  249. package/Materials/Node/nodeMaterial.d.ts +13 -0
  250. package/Materials/Node/nodeMaterial.js +14 -2
  251. package/Materials/Node/nodeMaterial.js.map +1 -1
  252. package/Materials/Node/nodeMaterialBlock.d.ts +0 -3
  253. package/Materials/Node/nodeMaterialBlock.js +1 -6
  254. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  255. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -2
  256. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  257. package/Materials/Textures/mirrorTexture.js +1 -1
  258. package/Materials/Textures/mirrorTexture.js.map +1 -1
  259. package/Materials/index.d.ts +2 -0
  260. package/Materials/index.js +2 -0
  261. package/Materials/index.js.map +1 -1
  262. package/Maths/math.constants.d.ts +2 -1
  263. package/Maths/math.constants.js +3 -2
  264. package/Maths/math.constants.js.map +1 -1
  265. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +17 -1
  266. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  267. package/Meshes/instancedMesh.js +1 -0
  268. package/Meshes/instancedMesh.js.map +1 -1
  269. package/Meshes/mesh.d.ts +5 -0
  270. package/Meshes/mesh.js +39 -16
  271. package/Meshes/mesh.js.map +1 -1
  272. package/Misc/dataStorage.d.ts +13 -0
  273. package/Misc/dataStorage.js +25 -0
  274. package/Misc/dataStorage.js.map +1 -1
  275. package/Morph/morphTarget.d.ts +9 -5
  276. package/Morph/morphTarget.js +15 -7
  277. package/Morph/morphTarget.js.map +1 -1
  278. package/Morph/morphTargetManager.d.ts +3 -1
  279. package/Morph/morphTargetManager.js +5 -2
  280. package/Morph/morphTargetManager.js.map +1 -1
  281. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +1 -1
  282. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
  283. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +1 -1
  284. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
  285. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +1 -1
  286. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
  287. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +1 -1
  288. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
  289. package/Particles/Node/Blocks/Emitters/emitters.functions.js +3 -3
  290. package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -1
  291. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +1 -1
  292. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
  293. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +1 -1
  294. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
  295. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +1 -1
  296. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
  297. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +2 -2
  298. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
  299. package/Particles/Node/Blocks/Update/updateNoiseBlock.js +7 -7
  300. package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
  301. package/Particles/Node/Blocks/particleLocalVariableBlock.js +2 -2
  302. package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -1
  303. package/Particles/Node/nodeParticleBuildState.js +7 -7
  304. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  305. package/Particles/Node/nodeParticleSystemSet.helper.js +9 -4
  306. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  307. package/Particles/particle.d.ts +73 -61
  308. package/Particles/particle.js +106 -91
  309. package/Particles/particle.js.map +1 -1
  310. package/Particles/particleSystem.js +5 -5
  311. package/Particles/particleSystem.js.map +1 -1
  312. package/Particles/thinParticleSystem.function.js +83 -83
  313. package/Particles/thinParticleSystem.function.js.map +1 -1
  314. package/Particles/thinParticleSystem.js +8 -8
  315. package/Particles/thinParticleSystem.js.map +1 -1
  316. package/Physics/v2/Plugins/havokPlugin.d.ts +14 -1
  317. package/Physics/v2/Plugins/havokPlugin.js +154 -10
  318. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  319. package/Probes/reflectionProbe.js +9 -6
  320. package/Probes/reflectionProbe.js.map +1 -1
  321. package/Rendering/objectRenderer.d.ts +3 -1
  322. package/Rendering/objectRenderer.js +28 -8
  323. package/Rendering/objectRenderer.js.map +1 -1
  324. package/Rendering/reflectiveShadowMap.js +1 -1
  325. package/Rendering/reflectiveShadowMap.js.map +1 -1
  326. package/Rendering/thinDepthPeelingRenderer.js +8 -0
  327. package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
  328. package/Shaders/gaussianSplatting.fragment.js +8 -2
  329. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  330. package/Shaders/gaussianSplatting.vertex.js +8 -2
  331. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  332. package/ShadersWGSL/gaussianSplatting.fragment.js +7 -1
  333. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  334. package/ShadersWGSL/gaussianSplatting.vertex.js +8 -2
  335. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  336. package/package.json +1 -1
  337. package/scene.d.ts +22 -1
  338. package/scene.js +15 -15
  339. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"vectorMergerBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/vectorMergerBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IAkBpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAtBlD;;WAEG;QACI,aAAQ,GAA0B,GAAG,CAAC;QAC7C;;WAEG;QACI,aAAQ,GAA0B,GAAG,CAAC;QAC7C;;WAEG;QACI,aAAQ,GAA0B,GAAG,CAAC;QAC7C;;WAEG;QACI,aAAQ,GAA0B,GAAG,CAAC;QASzC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE3E,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3E,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACzE,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC7E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAEkB,YAAY,CAAC,IAAY;QACxC,IAAI,IAAI,KAAK,OAAO,EAAE,CAAC;YACnB,OAAO,QAAQ,CAAC;QACpB,CAAC;QACD,IAAI,IAAI,KAAK,MAAM,EAAE,CAAC;YAClB,OAAO,OAAO,CAAC;QACnB,CAAC;QACD,IAAI,IAAI,KAAK,KAAK,EAAE,CAAC;YACjB,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,IAAI,IAAI,KAAK,KAAK,EAAE,CAAC;YACjB,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,aAAa,CAAC,GAAW;QAC7B,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE9E,OAAO,GAAG,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC3C,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;QACtB,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;QACtB,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;QACtB,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;QACtB,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;QAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5B,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAE9B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEtC,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjF,IAAI,SAAS,CAAC,WAAW,EAAE,CAAC;YACxB,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,SAAS,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACpI,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,SAAS,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACpI,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,SAAS,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACpI,CAAC;QACL,CAAC;aAAM,IAAI,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC9B,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;wBAC9B,MAAM,IAAI,IAAI,QAAQ,CAAC,sBAAsB,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACjJ,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,QAAQ,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACnI,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,QAAQ,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACnI,CAAC;QACL,CAAC;aAAM,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;YAC7B,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;oBACtB,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,IAAI,IAAI,OAAO,CAAC,sBAAsB,KAAK,OAAO,CAAC,sBAAsB,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACvJ,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;4BAC9B,MAAM,IAAI,IAAI,OAAO,CAAC,sBAAsB,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KACrG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KACvD,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACvC,CAAC;YACL,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;wBAC9B,MAAM,IAAI,IAAI,OAAO,CAAC,sBAAsB,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YAChJ,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,OAAO,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YAClI,CAAC;YAED,IAAI,YAAY,CAAC,YAAY,EAAE,CAAC;gBAC5B,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;oBACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC,GAAG,MAAM,OAAO,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACtI,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC;4BAClC,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CACrJ,CAAC,CACJ,KAAK,CAAC;gBACf,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;oBACtB,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;4BAC9B,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAC/H,OAAO,CAAC,sBACZ,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACvC,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;4BAC9B,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAC/H,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KACvD,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACpG,CAAC;YACL,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;wBAC9B,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAC/H,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KACvD,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACvC,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;wBAC9B,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YAC1K,CAAC;YAED,IAAI,YAAY,CAAC,YAAY,EAAE,CAAC;gBAC5B,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;oBACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC,GAAG,MAAM,OAAO,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACtI,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC;4BAClC,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CACrJ,CAAC,CACJ,KAAK,CAAC;gBACf,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,IAAI,GAAG,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,IAAI,GAAG,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,IAAI,GAAG,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,IAAI,GAAG,CAAC;IACxD,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,QAAQ,MAAM,CAAC;QAC3E,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,QAAQ,MAAM,CAAC;QAC3E,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,QAAQ,MAAM,CAAC;QAC3E,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,QAAQ,MAAM,CAAC;QAE3E,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Block used to create a Vector2/3/4 out of individual inputs (one for each component)\r\n */\r\nexport class VectorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the swizzle for x (meaning which component to affect to the output.x)\r\n */\r\n public xSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"x\";\r\n /**\r\n * Gets or sets the swizzle for y (meaning which component to affect to the output.y)\r\n */\r\n public ySwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"y\";\r\n /**\r\n * Gets or sets the swizzle for z (meaning which component to affect to the output.z)\r\n */\r\n public zSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"z\";\r\n /**\r\n * Gets or sets the swizzle for w (meaning which component to affect to the output.w)\r\n */\r\n public wSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"w\";\r\n\r\n /**\r\n * Create a new VectorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"xyzw \", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"xyz \", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"zw \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"z\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"w\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"VectorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (input)\r\n */\r\n public get xyzwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (input)\r\n */\r\n public get zwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (input)\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (input)\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (input)\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (input)\r\n */\r\n public get w(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (output)\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zwOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n * @deprecated Please use xyOut instead.\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this.xyOut;\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n * @deprecated Please use xyzOut instead.\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this.xyzOut;\r\n }\r\n\r\n protected override _inputRename(name: string) {\r\n if (name === \"xyzw \") {\r\n return \"xyzwIn\";\r\n }\r\n if (name === \"xyz \") {\r\n return \"xyzIn\";\r\n }\r\n if (name === \"xy \") {\r\n return \"xyIn\";\r\n }\r\n if (name === \"zw \") {\r\n return \"zwIn\";\r\n }\r\n return name;\r\n }\r\n\r\n private _buildSwizzle(len: number) {\r\n const swizzle = this.xSwizzle + this.ySwizzle + this.zSwizzle + this.wSwizzle;\r\n\r\n return \".\" + swizzle.substring(0, len);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const xInput = this.x;\r\n const yInput = this.y;\r\n const zInput = this.z;\r\n const wInput = this.w;\r\n const xyInput = this.xyIn;\r\n const zwInput = this.zwIn;\r\n const xyzInput = this.xyzIn;\r\n const xyzwInput = this.xyzwIn;\r\n\r\n const v4Output = this._outputs[0];\r\n const v3Output = this._outputs[1];\r\n const v2Output = this._outputs[2];\r\n const v2CompOutput = this._outputs[3];\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n const vec2 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n if (xyzwInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v4Output) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v3Output) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v2Output) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n }\r\n } else if (xyzInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) +\r\n ` = ${vec4}(${xyzInput.associatedVariableName}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v3Output) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v2Output) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n }\r\n } else if (xyInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) + ` = ${vec4}(${xyInput.associatedVariableName}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) +\r\n ` = ${vec4}(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${\r\n wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"\r\n })${this._buildSwizzle(4)};\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString +=\r\n state._declareOutput(v3Output) +\r\n ` = ${vec3}(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"})${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v2Output) + ` = ${xyInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += state._declareOutput(v2CompOutput) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n state._declareOutput(v2CompOutput) +\r\n ` = ${vec2}(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(\r\n 2\r\n )};\\n`;\r\n }\r\n }\r\n } else {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) +\r\n ` = ${vec4}(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zwInput.associatedVariableName\r\n })${this._buildSwizzle(4)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) +\r\n ` = ${vec4}(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"\r\n }, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString +=\r\n state._declareOutput(v3Output) +\r\n ` = ${vec3}(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"\r\n })${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString +=\r\n state._declareOutput(v2Output) +\r\n ` = ${vec2}(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"})${this._buildSwizzle(2)};\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += state._declareOutput(v2CompOutput) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n state._declareOutput(v2CompOutput) +\r\n ` = ${vec2}(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(\r\n 2\r\n )};\\n`;\r\n }\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.xSwizzle = this.xSwizzle;\r\n serializationObject.ySwizzle = this.ySwizzle;\r\n serializationObject.zSwizzle = this.zSwizzle;\r\n serializationObject.wSwizzle = this.wSwizzle;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.xSwizzle = serializationObject.xSwizzle ?? \"x\";\r\n this.ySwizzle = serializationObject.ySwizzle ?? \"y\";\r\n this.zSwizzle = serializationObject.zSwizzle ?? \"z\";\r\n this.wSwizzle = serializationObject.wSwizzle ?? \"w\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.xSwizzle = \"${this.xSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.ySwizzle = \"${this.ySwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.zSwizzle = \"${this.zSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.wSwizzle = \"${this.wSwizzle}\";\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VectorMergerBlock\", VectorMergerBlock);\r\n"]}
1
+ {"version":3,"file":"vectorMergerBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/vectorMergerBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAE7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IAkBpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAtBlD;;WAEG;QACI,aAAQ,GAA0B,GAAG,CAAC;QAC7C;;WAEG;QACI,aAAQ,GAA0B,GAAG,CAAC;QAC7C;;WAEG;QACI,aAAQ,GAA0B,GAAG,CAAC;QAC7C;;WAEG;QACI,aAAQ,GAA0B,GAAG,CAAC;QASzC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE3E,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3E,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACzE,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IAC7E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAEkB,YAAY,CAAC,IAAY;QACxC,IAAI,IAAI,KAAK,OAAO,EAAE,CAAC;YACnB,OAAO,QAAQ,CAAC;QACpB,CAAC;QACD,IAAI,IAAI,KAAK,MAAM,EAAE,CAAC;YAClB,OAAO,OAAO,CAAC;QACnB,CAAC;QACD,IAAI,IAAI,KAAK,KAAK,EAAE,CAAC;YACjB,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,IAAI,IAAI,KAAK,KAAK,EAAE,CAAC;YACjB,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,aAAa,CAAC,GAAW;QAC7B,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE9E,OAAO,GAAG,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAC3C,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;QACtB,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;QACtB,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;QACtB,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;QACtB,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;QAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5B,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAE9B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEtC,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEjF,IAAI,SAAS,CAAC,WAAW,EAAE,CAAC;YACxB,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,SAAS,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACpI,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,SAAS,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACpI,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,SAAS,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACpI,CAAC;QACL,CAAC;aAAM,IAAI,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC9B,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;wBAC9B,MAAM,IAAI,IAAI,QAAQ,CAAC,sBAAsB,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACjJ,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,QAAQ,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACnI,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,QAAQ,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACnI,CAAC;QACL,CAAC;aAAM,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;YAC7B,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;oBACtB,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,IAAI,IAAI,OAAO,CAAC,sBAAsB,KAAK,OAAO,CAAC,sBAAsB,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACvJ,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;4BAC9B,MAAM,IAAI,IAAI,OAAO,CAAC,sBAAsB,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KACrG,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KACvD,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACvC,CAAC;YACL,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;wBAC9B,MAAM,IAAI,IAAI,OAAO,CAAC,sBAAsB,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YAChJ,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,MAAM,OAAO,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YAClI,CAAC;YAED,IAAI,YAAY,CAAC,YAAY,EAAE,CAAC;gBAC5B,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;oBACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC,GAAG,MAAM,OAAO,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACtI,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC;4BAClC,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CACrJ,CAAC,CACJ,KAAK,CAAC;gBACf,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;oBACtB,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;4BAC9B,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAC/H,OAAO,CAAC,sBACZ,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACvC,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;4BAC9B,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAC/H,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KACvD,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACpG,CAAC;YACL,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;wBAC9B,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAC/H,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KACvD,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YACvC,CAAC;YAED,IAAI,QAAQ,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC;wBAC9B,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;YAC1K,CAAC;YAED,IAAI,YAAY,CAAC,YAAY,EAAE,CAAC;gBAC5B,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;oBACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC,GAAG,MAAM,OAAO,CAAC,sBAAsB,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC;gBACtI,CAAC;qBAAM,CAAC;oBACJ,KAAK,CAAC,iBAAiB;wBACnB,KAAK,CAAC,cAAc,CAAC,YAAY,CAAC;4BAClC,MAAM,IAAI,IAAI,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,CACrJ,CAAC,CACJ,KAAK,CAAC;gBACf,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,IAAI,GAAG,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,IAAI,GAAG,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,IAAI,GAAG,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,IAAI,GAAG,CAAC;IACxD,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,QAAQ,MAAM,CAAC;QAC3E,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,QAAQ,MAAM,CAAC;QAC3E,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,QAAQ,MAAM,CAAC;QAC3E,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,QAAQ,MAAM,CAAC;QAE3E,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Block used to create a Vector2/3/4 out of individual inputs (one for each component)\r\n */\r\nexport class VectorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the swizzle for x (meaning which component to affect to the output.x)\r\n */\r\n public xSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"x\";\r\n /**\r\n * Gets or sets the swizzle for y (meaning which component to affect to the output.y)\r\n */\r\n public ySwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"y\";\r\n /**\r\n * Gets or sets the swizzle for z (meaning which component to affect to the output.z)\r\n */\r\n public zSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"z\";\r\n /**\r\n * Gets or sets the swizzle for w (meaning which component to affect to the output.w)\r\n */\r\n public wSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"w\";\r\n\r\n /**\r\n * Create a new VectorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"xyzw \", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"xyz \", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"zw \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"z\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"w\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"VectorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (input)\r\n */\r\n public get xyzwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (input)\r\n */\r\n public get zwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (input)\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (input)\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (input)\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (input)\r\n */\r\n public get w(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (output)\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zwOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n * @deprecated Please use xyOut instead.\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this.xyOut;\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n * @deprecated Please use xyzOut instead.\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this.xyzOut;\r\n }\r\n\r\n protected override _inputRename(name: string) {\r\n if (name === \"xyzw \") {\r\n return \"xyzwIn\";\r\n }\r\n if (name === \"xyz \") {\r\n return \"xyzIn\";\r\n }\r\n if (name === \"xy \") {\r\n return \"xyIn\";\r\n }\r\n if (name === \"zw \") {\r\n return \"zwIn\";\r\n }\r\n return name;\r\n }\r\n\r\n private _buildSwizzle(len: number) {\r\n const swizzle = this.xSwizzle + this.ySwizzle + this.zSwizzle + this.wSwizzle;\r\n\r\n return \".\" + swizzle.substring(0, len);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const xInput = this.x;\r\n const yInput = this.y;\r\n const zInput = this.z;\r\n const wInput = this.w;\r\n const xyInput = this.xyIn;\r\n const zwInput = this.zwIn;\r\n const xyzInput = this.xyzIn;\r\n const xyzwInput = this.xyzwIn;\r\n\r\n const v4Output = this._outputs[0];\r\n const v3Output = this._outputs[1];\r\n const v2Output = this._outputs[2];\r\n const v2CompOutput = this._outputs[3];\r\n\r\n const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n const vec3 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n const vec2 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n if (xyzwInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v4Output) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v3Output) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v2Output) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n }\r\n } else if (xyzInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) +\r\n ` = ${vec4}(${xyzInput.associatedVariableName}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v3Output) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v2Output) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n }\r\n } else if (xyInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) + ` = ${vec4}(${xyInput.associatedVariableName}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) +\r\n ` = ${vec4}(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${\r\n wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"\r\n })${this._buildSwizzle(4)};\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString +=\r\n state._declareOutput(v3Output) +\r\n ` = ${vec3}(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"})${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(v2Output) + ` = ${xyInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += state._declareOutput(v2CompOutput) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n state._declareOutput(v2CompOutput) +\r\n ` = ${vec2}(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(\r\n 2\r\n )};\\n`;\r\n }\r\n }\r\n } else {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) +\r\n ` = ${vec4}(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zwInput.associatedVariableName\r\n })${this._buildSwizzle(4)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n state._declareOutput(v4Output) +\r\n ` = ${vec4}(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"\r\n }, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString +=\r\n state._declareOutput(v3Output) +\r\n ` = ${vec3}(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"\r\n })${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString +=\r\n state._declareOutput(v2Output) +\r\n ` = ${vec2}(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"})${this._buildSwizzle(2)};\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += state._declareOutput(v2CompOutput) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n state._declareOutput(v2CompOutput) +\r\n ` = ${vec2}(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(\r\n 2\r\n )};\\n`;\r\n }\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.xSwizzle = this.xSwizzle;\r\n serializationObject.ySwizzle = this.ySwizzle;\r\n serializationObject.zSwizzle = this.zSwizzle;\r\n serializationObject.wSwizzle = this.wSwizzle;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.xSwizzle = serializationObject.xSwizzle ?? \"x\";\r\n this.ySwizzle = serializationObject.ySwizzle ?? \"y\";\r\n this.zSwizzle = serializationObject.zSwizzle ?? \"z\";\r\n this.wSwizzle = serializationObject.wSwizzle ?? \"w\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.xSwizzle = \"${this.xSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.ySwizzle = \"${this.ySwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.zSwizzle = \"${this.zSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.wSwizzle = \"${this.wSwizzle}\";\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VectorMergerBlock\", VectorMergerBlock);\r\n"]}
@@ -28,6 +28,11 @@ export declare class ViewDirectionBlock extends NodeMaterialBlock {
28
28
  * Gets the output component
29
29
  */
30
30
  get output(): NodeMaterialConnectionPoint;
31
+ /**
32
+ * Auto configure the block based on the material
33
+ * @param material - the node material
34
+ * @param additionalFilteringInfo - additional filtering info
35
+ */
31
36
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
32
37
  protected _buildBlock(state: NodeMaterialBuildState): this;
33
38
  }
@@ -43,6 +43,11 @@ export class ViewDirectionBlock extends NodeMaterialBlock {
43
43
  get output() {
44
44
  return this._outputs[0];
45
45
  }
46
+ /**
47
+ * Auto configure the block based on the material
48
+ * @param material - the node material
49
+ * @param additionalFilteringInfo - additional filtering info
50
+ */
46
51
  autoConfigure(material, additionalFilteringInfo = () => true) {
47
52
  if (!this.cameraPosition.isConnected) {
48
53
  let cameraPositionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.CameraPosition && additionalFilteringInfo(b));
@@ -1 +1 @@
1
- {"version":3,"file":"viewDirectionBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/viewDirectionBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEpF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACjF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC;YACnC,IAAI,mBAAmB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,cAAc,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5J,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACvB,mBAAmB,GAAG,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC;gBACvD,mBAAmB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;YAClF,CAAC;YACD,mBAAmB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC9D,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,gBAAgB,IAAI,CAAC,cAAc,CAAC,sBAAsB,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,UAAU,CAAC;QAEvJ,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\n/**\r\n * Block used to get the view direction\r\n */\r\nexport class ViewDirectionBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ViewDirectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"cameraPosition\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ViewDirectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the camera position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.cameraPosition.isConnected) {\r\n let cameraPositionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.CameraPosition && additionalFilteringInfo(b));\r\n\r\n if (!cameraPositionInput) {\r\n cameraPositionInput = new InputBlock(\"cameraPosition\");\r\n cameraPositionInput.setAsSystemValue(NodeMaterialSystemValues.CameraPosition);\r\n }\r\n cameraPositionInput.output.connectTo(this.cameraPosition);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) + ` = normalize(${this.cameraPosition.associatedVariableName} - ${this.worldPosition.associatedVariableName}.xyz);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ViewDirectionBlock\", ViewDirectionBlock);\r\n"]}
1
+ {"version":3,"file":"viewDirectionBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/viewDirectionBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEpF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACjF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACa,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC;YACnC,IAAI,mBAAmB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,cAAc,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5J,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACvB,mBAAmB,GAAG,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC;gBACvD,mBAAmB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;YAClF,CAAC;YACD,mBAAmB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC9D,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,CAAC,iBAAiB;YACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,gBAAgB,IAAI,CAAC,cAAc,CAAC,sBAAsB,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,UAAU,CAAC;QAEvJ,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\n/**\r\n * Block used to get the view direction\r\n */\r\nexport class ViewDirectionBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ViewDirectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"cameraPosition\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ViewDirectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the camera position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n * @param material - the node material\r\n * @param additionalFilteringInfo - additional filtering info\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.cameraPosition.isConnected) {\r\n let cameraPositionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.CameraPosition && additionalFilteringInfo(b));\r\n\r\n if (!cameraPositionInput) {\r\n cameraPositionInput = new InputBlock(\"cameraPosition\");\r\n cameraPositionInput.setAsSystemValue(NodeMaterialSystemValues.CameraPosition);\r\n }\r\n cameraPositionInput.output.connectTo(this.cameraPosition);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n state.compilationString +=\r\n state._declareOutput(output) + ` = normalize(${this.cameraPosition.associatedVariableName} - ${this.worldPosition.associatedVariableName}.xyz);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ViewDirectionBlock\", ViewDirectionBlock);\r\n"]}
@@ -40,6 +40,16 @@ export declare class WaveBlock extends NodeMaterialBlock {
40
40
  */
41
41
  get output(): NodeMaterialConnectionPoint;
42
42
  protected _buildBlock(state: NodeMaterialBuildState): this;
43
+ /**
44
+ * Serializes the block
45
+ * @returns the serialized object
46
+ */
43
47
  serialize(): any;
48
+ /**
49
+ * Deserializes the block from a serialization object
50
+ * @param serializationObject - the object to deserialize from
51
+ * @param scene - the current scene
52
+ * @param rootUrl - the root URL for loading
53
+ */
44
54
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
45
55
  }
@@ -74,11 +74,21 @@ export class WaveBlock extends NodeMaterialBlock {
74
74
  }
75
75
  return this;
76
76
  }
77
+ /**
78
+ * Serializes the block
79
+ * @returns the serialized object
80
+ */
77
81
  serialize() {
78
82
  const serializationObject = super.serialize();
79
83
  serializationObject.kind = this.kind;
80
84
  return serializationObject;
81
85
  }
86
+ /**
87
+ * Deserializes the block from a serialization object
88
+ * @param serializationObject - the object to deserialize from
89
+ * @param scene - the current scene
90
+ * @param rootUrl - the root URL for loading
91
+ */
82
92
  _deserialize(serializationObject, scene, rootUrl) {
83
93
  super._deserialize(serializationObject, scene, rootUrl);
84
94
  this.kind = serializationObject.kind;
@@ -1 +1 @@
1
- {"version":3,"file":"waveBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/waveBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,sBAAsB,EAA0B,6CAAsC;AAE/F;;GAEG;AACH,MAAM,CAAN,IAAkB,aAOjB;AAPD,WAAkB,aAAa;IAC3B,eAAe;IACf,yDAAQ,CAAA;IACR,aAAa;IACb,qDAAM,CAAA;IACN,eAAe;IACf,yDAAQ,CAAA;AACZ,CAAC,EAPiB,aAAa,KAAb,aAAa,QAO9B;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,iBAAiB;IAe5C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAnBlD;;WAEG;QAUI,SAAI,kCAA0B;QASjC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;IACpG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,mCAA2B,CAAC,CAAC,CAAC;gBAC1B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,kBAAkB,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;gBAC3J,MAAM;YACV,CAAC;YACD,iCAAyB,CAAC,CAAC,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,8BAA8B,IAAI,CAAC,KAAK,CAAC,sBAAsB,OAAO,CAAC;gBACjI,MAAM;YACV,CAAC;YACD,mCAA2B,CAAC,CAAC,CAAC;gBAC1B,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,uBAAuB,IAAI,CAAC,KAAK,CAAC,sBAAsB,kBAAkB,IAAI,CAAC,KAAK,CAAC,sBAAsB,cAAc,CAAC;gBAC7J,MAAM;YACV,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAErC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;IACzC,CAAC;CACJ;AA5EU;IATN,sBAAsB,CAAC,MAAM,uCAA+B,UAAU,EAAE;QACrE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,QAAQ,EAAE,IAAI;QACd,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,gCAAwB,EAAE;YACpD,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,8BAAsB,EAAE;YAChD,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,gCAAwB,EAAE;SACvD;KACJ,CAAC;uCACmC;AA8EzC,aAAa,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Operations supported by the Wave block\r\n */\r\nexport const enum WaveBlockKind {\r\n /** SawTooth */\r\n SawTooth,\r\n /** Square */\r\n Square,\r\n /** Triangle */\r\n Triangle,\r\n}\r\n\r\n/**\r\n * Block used to apply wave operation to floats\r\n */\r\nexport class WaveBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the kibnd of wave to be applied by the block\r\n */\r\n @editableInPropertyPage(\"Kind\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"SawTooth\", value: WaveBlockKind.SawTooth },\r\n { label: \"Square\", value: WaveBlockKind.Square },\r\n { label: \"Triangle\", value: WaveBlockKind.Triangle },\r\n ],\r\n })\r\n public kind = WaveBlockKind.SawTooth;\r\n\r\n /**\r\n * Creates a new WaveBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"WaveBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n switch (this.kind) {\r\n case WaveBlockKind.SawTooth: {\r\n state.compilationString += state._declareOutput(output) + ` = ${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName});\\n`;\r\n break;\r\n }\r\n case WaveBlockKind.Square: {\r\n state.compilationString += state._declareOutput(output) + ` = 1.0 - 2.0 * round(fract(${this.input.associatedVariableName}));\\n`;\r\n break;\r\n }\r\n case WaveBlockKind.Triangle: {\r\n state.compilationString +=\r\n state._declareOutput(output) + ` = 2.0 * abs(2.0 * (${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName}))) - 1.0;\\n`;\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.kind = this.kind;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.kind = serializationObject.kind;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WaveBlock\", WaveBlock);\r\n"]}
1
+ {"version":3,"file":"waveBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/waveBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,sBAAsB,EAA0B,6CAAsC;AAE/F;;GAEG;AACH,MAAM,CAAN,IAAkB,aAOjB;AAPD,WAAkB,aAAa;IAC3B,eAAe;IACf,yDAAQ,CAAA;IACR,aAAa;IACb,qDAAM,CAAA;IACN,eAAe;IACf,yDAAQ,CAAA;AACZ,CAAC,EAPiB,aAAa,KAAb,aAAa,QAO9B;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,iBAAiB;IAe5C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAnBlD;;WAEG;QAUI,SAAI,kCAA0B;QASjC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;IACpG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,mCAA2B,CAAC,CAAC,CAAC;gBAC1B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,kBAAkB,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;gBAC3J,MAAM;YACV,CAAC;YACD,iCAAyB,CAAC,CAAC,CAAC;gBACxB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,8BAA8B,IAAI,CAAC,KAAK,CAAC,sBAAsB,OAAO,CAAC;gBACjI,MAAM;YACV,CAAC;YACD,mCAA2B,CAAC,CAAC,CAAC;gBAC1B,KAAK,CAAC,iBAAiB;oBACnB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,uBAAuB,IAAI,CAAC,KAAK,CAAC,sBAAsB,kBAAkB,IAAI,CAAC,KAAK,CAAC,sBAAsB,cAAc,CAAC;gBAC7J,MAAM;YACV,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAErC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;IACzC,CAAC;CACJ;AAtFU;IATN,sBAAsB,CAAC,MAAM,uCAA+B,UAAU,EAAE;QACrE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE;QAC5B,QAAQ,EAAE,IAAI;QACd,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,gCAAwB,EAAE;YACpD,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,8BAAsB,EAAE;YAChD,EAAE,KAAK,EAAE,UAAU,EAAE,KAAK,gCAAwB,EAAE;SACvD;KACJ,CAAC;uCACmC;AAwFzC,aAAa,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Operations supported by the Wave block\r\n */\r\nexport const enum WaveBlockKind {\r\n /** SawTooth */\r\n SawTooth,\r\n /** Square */\r\n Square,\r\n /** Triangle */\r\n Triangle,\r\n}\r\n\r\n/**\r\n * Block used to apply wave operation to floats\r\n */\r\nexport class WaveBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the kibnd of wave to be applied by the block\r\n */\r\n @editableInPropertyPage(\"Kind\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"SawTooth\", value: WaveBlockKind.SawTooth },\r\n { label: \"Square\", value: WaveBlockKind.Square },\r\n { label: \"Triangle\", value: WaveBlockKind.Triangle },\r\n ],\r\n })\r\n public kind = WaveBlockKind.SawTooth;\r\n\r\n /**\r\n * Creates a new WaveBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"WaveBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n switch (this.kind) {\r\n case WaveBlockKind.SawTooth: {\r\n state.compilationString += state._declareOutput(output) + ` = ${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName});\\n`;\r\n break;\r\n }\r\n case WaveBlockKind.Square: {\r\n state.compilationString += state._declareOutput(output) + ` = 1.0 - 2.0 * round(fract(${this.input.associatedVariableName}));\\n`;\r\n break;\r\n }\r\n case WaveBlockKind.Triangle: {\r\n state.compilationString +=\r\n state._declareOutput(output) + ` = 2.0 * abs(2.0 * (${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName}))) - 1.0;\\n`;\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.kind = this.kind;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.kind = serializationObject.kind;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WaveBlock\", WaveBlock);\r\n"]}
@@ -5,6 +5,7 @@ import type { Scene } from "../../../scene.js";
5
5
  /**
6
6
  * block used to Generate a Worley Noise 3D Noise Pattern
7
7
  */
8
+ /** Block used to generate Worley Noise 3D */
8
9
  export declare class WorleyNoise3DBlock extends NodeMaterialBlock {
9
10
  /** Gets or sets a boolean indicating that normal should be inverted on X axis */
10
11
  manhattanDistance: boolean;
@@ -12,6 +12,7 @@ import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
12
12
  //
13
13
  // Worley Noise 3D
14
14
  // Return vec2 value range of -1.0->1.0, F1-F2 respectivly
15
+ /** Block used to generate Worley Noise 3D */
15
16
  export class WorleyNoise3DBlock extends NodeMaterialBlock {
16
17
  /**
17
18
  * Creates a new WorleyNoise3DBlock
@@ -1 +1 @@
1
- {"version":3,"file":"worleyNoise3DBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/worleyNoise3DBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AAGnG;;GAEG;AAEH,kDAAkD;AAClD,8BAA8B;AAC9B,EAAE;AACF,mBAAmB;AACnB,2DAA2D;AAE3D,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAKrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QATlD,iFAAiF;QAE1E,sBAAiB,GAAG,KAAK,CAAC;QAQ7B,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAE1E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC1E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YAC5E,OAAO;QACX,CAAC;QAED,IAAI,cAAc,GAAG,yBAAyB,CAAC;QAC/C,cAAc,IAAI,gDAAgD,CAAC;QACnE,cAAc,IAAI,OAAO,CAAC;QAE1B,cAAc,IAAI,+DAA+D,CAAC;QAClF,cAAc,IAAI,0FAA0F,CAAC;QAC7G,cAAc,IAAI,OAAO,CAAC;QAE1B,cAAc,IAAI,8DAA8D,CAAC;QACjF,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,6CAA6C,CAAC;QAChE,cAAc,IAAI,iDAAiD,CAAC;QACpE,cAAc,IAAI,yCAAyC,CAAC;QAC5D,cAAc,IAAI,gDAAgD,CAAC;QACnE,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,uCAAuC,CAAC;QAC1D,cAAc,IAAI,iCAAiC,CAAC;QACpD,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,+CAA+C,CAAC;QAClE,cAAc,IAAI,+CAA+C,CAAC;QAClE,cAAc,IAAI,+CAA+C,CAAC;QAClE,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sDAAsD,CAAC;QACzE,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,oCAAoC,CAAC;QACvD,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,mEAAmE,CAAC;QACtF,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,iCAAiC,CAAC;QACpD,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,8DAA8D,CAAC;QACjF,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,iCAAiC,CAAC;QACpD,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,8DAA8D,CAAC;QACjF,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,iCAAiC,CAAC;QACpD,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,8DAA8D,CAAC;QACjF,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,gCAAgC,CAAC;QACnD,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,0DAA0D,CAAC;QAC7E,cAAc,IAAI,mFAAmF,CAAC;QACtG,cAAc,IAAI,mFAAmF,CAAC;QACtG,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,0DAA0D,CAAC;QAC7E,cAAc,IAAI,wBAAwB,CAAC;QAC3C,cAAc,IAAI,wBAAwB,CAAC;QAC3C,cAAc,IAAI,yDAAyD,CAAC;QAC5E,cAAc,IAAI,mDAAmD,CAAC;QACtE,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,OAAO,CAAC;QAE1B,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC/C,cAAc,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;QAC5D,CAAC;aAAM,CAAC;YACJ,cAAc,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;QAC5D,CAAC;QAED,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,cAAc,EAAE,aAAa,CAAC,CAAC;QAE/D,MAAM,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAE9D,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,iBAAiB,MAAM,CAAC;QAEvO,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC3B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,YAAY,KAAK,CAAC;QAC3F,CAAC;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,YAAY,OAAO,CAAC;QACxF,CAAC;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,YAAY,OAAO,CAAC;QACxF,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IACD;;;OAGG;IACgB,mBAAmB;QAClC,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,KAAK,CAAC;QAE9H,OAAO,UAAU,CAAC;IACtB,CAAC;IACD;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAE/D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IACD;;;;;OAKG;IACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;IACnE,CAAC;CACJ;AAxRU;IADN,sBAAsB,CAAC,wBAAwB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;6DAChH;AA0RrC,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"../../../Materials/shaderLanguage\";\r\n\r\n/**\r\n * block used to Generate a Worley Noise 3D Noise Pattern\r\n */\r\n\r\n// Source: https://github.com/Erkaman/glsl-worley\r\n// Converted to BJS by Pryme8\r\n//\r\n// Worley Noise 3D\r\n// Return vec2 value range of -1.0->1.0, F1-F2 respectivly\r\n\r\nexport class WorleyNoise3DBlock extends NodeMaterialBlock {\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Use Manhattan Distance\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: false } })\r\n public manhattanDistance = false;\r\n\r\n /**\r\n * Creates a new WorleyNoise3DBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"jitter\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"WorleyNoise3DBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the jitter input component\r\n */\r\n public get jitter(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this.output.hasEndpoints && !this.x.hasEndpoints && !this.y.hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `vec3 permute(vec3 x){\\n`;\r\n functionString += ` return mod((34.0 * x + 1.0) * x, 289.0);\\n`;\r\n functionString += `}\\n\\n`;\r\n\r\n functionString += `vec3 dist(vec3 x, vec3 y, vec3 z, bool manhattanDistance){\\n`;\r\n functionString += ` return [manhattanDistance ? abs(x) + abs(y) + abs(z) : (x * x + y * y + z * z)];\\n`;\r\n functionString += `}\\n\\n`;\r\n\r\n functionString += `vec2 worley(vec3 P, float jitter, bool manhattanDistance){\\n`;\r\n functionString += ` float K = 0.142857142857; // 1/7\\n`;\r\n functionString += ` float Ko = 0.428571428571; // 1/2-K/2\\n`;\r\n functionString += ` float K2 = 0.020408163265306; // 1/(7*7)\\n`;\r\n functionString += ` float Kz = 0.166666666667; // 1/6\\n`;\r\n functionString += ` float Kzo = 0.416666666667; // 1/2-1/6*2\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 Pi = mod(floor(P), 289.0);\\n`;\r\n functionString += ` vec3 Pf = fract(P) - 0.5;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 Pfx = Pf.x + vec3(1.0, 0.0, -1.0);\\n`;\r\n functionString += ` vec3 Pfy = Pf.y + vec3(1.0, 0.0, -1.0);\\n`;\r\n functionString += ` vec3 Pfz = Pf.z + vec3(1.0, 0.0, -1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 p = permute(Pi.x + vec3(-1.0, 0.0, 1.0));\\n`;\r\n functionString += ` vec3 p1 = permute(p + Pi.y - 1.0);\\n`;\r\n functionString += ` vec3 p2 = permute(p + Pi.y);\\n`;\r\n functionString += ` vec3 p3 = permute(p + Pi.y + 1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 p11 = permute(p1 + Pi.z - 1.0);\\n`;\r\n functionString += ` vec3 p12 = permute(p1 + Pi.z);\\n`;\r\n functionString += ` vec3 p13 = permute(p1 + Pi.z + 1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 p21 = permute(p2 + Pi.z - 1.0);\\n`;\r\n functionString += ` vec3 p22 = permute(p2 + Pi.z);\\n`;\r\n functionString += ` vec3 p23 = permute(p2 + Pi.z + 1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 p31 = permute(p3 + Pi.z - 1.0);\\n`;\r\n functionString += ` vec3 p32 = permute(p3 + Pi.z);\\n`;\r\n functionString += ` vec3 p33 = permute(p3 + Pi.z + 1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox11 = fract(p11*K) - Ko;\\n`;\r\n functionString += ` vec3 oy11 = mod(floor(p11*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz11 = floor(p11*K2)*Kz - Kzo; // p11 < 289 guaranteed\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox12 = fract(p12*K) - Ko;\\n`;\r\n functionString += ` vec3 oy12 = mod(floor(p12*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz12 = floor(p12*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox13 = fract(p13*K) - Ko;\\n`;\r\n functionString += ` vec3 oy13 = mod(floor(p13*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz13 = floor(p13*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox21 = fract(p21*K) - Ko;\\n`;\r\n functionString += ` vec3 oy21 = mod(floor(p21*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz21 = floor(p21*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox22 = fract(p22*K) - Ko;\\n`;\r\n functionString += ` vec3 oy22 = mod(floor(p22*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz22 = floor(p22*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox23 = fract(p23*K) - Ko;\\n`;\r\n functionString += ` vec3 oy23 = mod(floor(p23*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz23 = floor(p23*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox31 = fract(p31*K) - Ko;\\n`;\r\n functionString += ` vec3 oy31 = mod(floor(p31*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz31 = floor(p31*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox32 = fract(p32*K) - Ko;\\n`;\r\n functionString += ` vec3 oy32 = mod(floor(p32*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz32 = floor(p32*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox33 = fract(p33*K) - Ko;\\n`;\r\n functionString += ` vec3 oy33 = mod(floor(p33*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz33 = floor(p33*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx11 = Pfx + jitter*ox11;\\n`;\r\n functionString += ` vec3 dy11 = Pfy.x + jitter*oy11;\\n`;\r\n functionString += ` vec3 dz11 = Pfz.x + jitter*oz11;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx12 = Pfx + jitter*ox12;\\n`;\r\n functionString += ` vec3 dy12 = Pfy.x + jitter*oy12;\\n`;\r\n functionString += ` vec3 dz12 = Pfz.y + jitter*oz12;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx13 = Pfx + jitter*ox13;\\n`;\r\n functionString += ` vec3 dy13 = Pfy.x + jitter*oy13;\\n`;\r\n functionString += ` vec3 dz13 = Pfz.z + jitter*oz13;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx21 = Pfx + jitter*ox21;\\n`;\r\n functionString += ` vec3 dy21 = Pfy.y + jitter*oy21;\\n`;\r\n functionString += ` vec3 dz21 = Pfz.x + jitter*oz21;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx22 = Pfx + jitter*ox22;\\n`;\r\n functionString += ` vec3 dy22 = Pfy.y + jitter*oy22;\\n`;\r\n functionString += ` vec3 dz22 = Pfz.y + jitter*oz22;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx23 = Pfx + jitter*ox23;\\n`;\r\n functionString += ` vec3 dy23 = Pfy.y + jitter*oy23;\\n`;\r\n functionString += ` vec3 dz23 = Pfz.z + jitter*oz23;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx31 = Pfx + jitter*ox31;\\n`;\r\n functionString += ` vec3 dy31 = Pfy.z + jitter*oy31;\\n`;\r\n functionString += ` vec3 dz31 = Pfz.x + jitter*oz31;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx32 = Pfx + jitter*ox32;\\n`;\r\n functionString += ` vec3 dy32 = Pfy.z + jitter*oy32;\\n`;\r\n functionString += ` vec3 dz32 = Pfz.y + jitter*oz32;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx33 = Pfx + jitter*ox33;\\n`;\r\n functionString += ` vec3 dy33 = Pfy.z + jitter*oy33;\\n`;\r\n functionString += ` vec3 dz33 = Pfz.z + jitter*oz33;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 d11 = dist(dx11, dy11, dz11, manhattanDistance);\\n`;\r\n functionString += ` vec3 d12 = dist(dx12, dy12, dz12, manhattanDistance);\\n`;\r\n functionString += ` vec3 d13 = dist(dx13, dy13, dz13, manhattanDistance);\\n`;\r\n functionString += ` vec3 d21 = dist(dx21, dy21, dz21, manhattanDistance);\\n`;\r\n functionString += ` vec3 d22 = dist(dx22, dy22, dz22, manhattanDistance);\\n`;\r\n functionString += ` vec3 d23 = dist(dx23, dy23, dz23, manhattanDistance);\\n`;\r\n functionString += ` vec3 d31 = dist(dx31, dy31, dz31, manhattanDistance);\\n`;\r\n functionString += ` vec3 d32 = dist(dx32, dy32, dz32, manhattanDistance);\\n`;\r\n functionString += ` vec3 d33 = dist(dx33, dy33, dz33, manhattanDistance);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 d1a = min(d11, d12);\\n`;\r\n functionString += ` d12 = max(d11, d12);\\n`;\r\n functionString += ` d11 = min(d1a, d13); // Smallest now not in d12 or d13\\n`;\r\n functionString += ` d13 = max(d1a, d13);\\n`;\r\n functionString += ` d12 = min(d12, d13); // 2nd smallest now not in d13\\n`;\r\n functionString += ` vec3 d2a = min(d21, d22);\\n`;\r\n functionString += ` d22 = max(d21, d22);\\n`;\r\n functionString += ` d21 = min(d2a, d23); // Smallest now not in d22 or d23\\n`;\r\n functionString += ` d23 = max(d2a, d23);\\n`;\r\n functionString += ` d22 = min(d22, d23); // 2nd smallest now not in d23\\n`;\r\n functionString += ` vec3 d3a = min(d31, d32);\\n`;\r\n functionString += ` d32 = max(d31, d32);\\n`;\r\n functionString += ` d31 = min(d3a, d33); // Smallest now not in d32 or d33\\n`;\r\n functionString += ` d33 = max(d3a, d33);\\n`;\r\n functionString += ` d32 = min(d32, d33); // 2nd smallest now not in d33\\n`;\r\n functionString += ` vec3 da = min(d11, d21);\\n`;\r\n functionString += ` d21 = max(d11, d21);\\n`;\r\n functionString += ` d11 = min(da, d31); // Smallest now in d11\\n`;\r\n functionString += ` d31 = max(da, d31); // 2nd smallest now not in d31\\n`;\r\n functionString += ` if (d11.x >= d11.y) { vec2 temp = d11.yx; d11.x = temp.x; d11.y = temp.y; }\\n`;\r\n functionString += ` if (d11.x >= d11.z) { vec2 temp = d11.zx; d11.x = temp.x; d11.z = temp.y; }\\n`;\r\n functionString += ` d12 = min(d12, d21); // 2nd smallest now not in d21\\n`;\r\n functionString += ` d12 = min(d12, d22); // nor in d22\\n`;\r\n functionString += ` d12 = min(d12, d31); // nor in d31\\n`;\r\n functionString += ` d12 = min(d12, d32); // nor in d32\\n`;\r\n functionString += ` vec2 temp2 = min(d11.yz, d12.xy); // nor in d12.yz\\n`;\r\n functionString += ` d11.y = temp2.x;\\n`;\r\n functionString += ` d11.z = temp2.y;\\n`;\r\n functionString += ` d11.y = min(d11.y, d12.z); // Only two more to go\\n`;\r\n functionString += ` d11.y = min(d11.y, d11.z); // Done! (Phew!)\\n`;\r\n functionString += ` return sqrt(d11.xy); // F1, F2\\n`;\r\n functionString += `}\\n\\n`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n functionString = state._babylonSLtoWGSL(functionString);\r\n } else {\r\n functionString = state._babylonSLtoGLSL(functionString);\r\n }\r\n\r\n state._emitFunction(\"worley3D\", functionString, \"// Worley3D\");\r\n\r\n const tempVariable = state._getFreeVariableName(\"worleyTemp\");\r\n\r\n state.compilationString += `${state._declareLocalVar(tempVariable, NodeMaterialBlockConnectionPointTypes.Vector2)} = worley(${this.seed.associatedVariableName}, ${this.jitter.associatedVariableName}, ${this.manhattanDistance});\\n`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${tempVariable};\\n`;\r\n }\r\n\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.x) + ` = ${tempVariable}.x;\\n`;\r\n }\r\n\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.y) + ` = ${tempVariable}.y;\\n`;\r\n }\r\n return this;\r\n }\r\n /**\r\n * Exposes the properties to the UI?\r\n * @returns - boolean indicating if the block has properties or not\r\n */\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.manhattanDistance = ${this.manhattanDistance};\\n`;\r\n\r\n return codeString;\r\n }\r\n /**\r\n * Exposes the properties to the Serialize?\r\n * @returns - a serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.manhattanDistance = this.manhattanDistance;\r\n\r\n return serializationObject;\r\n }\r\n /**\r\n * Exposes the properties to the deserialize?\r\n * @param serializationObject\r\n * @param scene\r\n * @param rootUrl\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.manhattanDistance = serializationObject.manhattanDistance;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WorleyNoise3DBlock\", WorleyNoise3DBlock);\r\n"]}
1
+ {"version":3,"file":"worleyNoise3DBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/worleyNoise3DBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AAGnG;;GAEG;AAEH,kDAAkD;AAClD,8BAA8B;AAC9B,EAAE;AACF,mBAAmB;AACnB,2DAA2D;AAE3D,6CAA6C;AAC7C,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAKrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QATlD,iFAAiF;QAE1E,sBAAiB,GAAG,KAAK,CAAC;QAQ7B,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAE1E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC1E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YAC5E,OAAO;QACX,CAAC;QAED,IAAI,cAAc,GAAG,yBAAyB,CAAC;QAC/C,cAAc,IAAI,gDAAgD,CAAC;QACnE,cAAc,IAAI,OAAO,CAAC;QAE1B,cAAc,IAAI,+DAA+D,CAAC;QAClF,cAAc,IAAI,0FAA0F,CAAC;QAC7G,cAAc,IAAI,OAAO,CAAC;QAE1B,cAAc,IAAI,8DAA8D,CAAC;QACjF,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,6CAA6C,CAAC;QAChE,cAAc,IAAI,iDAAiD,CAAC;QACpE,cAAc,IAAI,yCAAyC,CAAC;QAC5D,cAAc,IAAI,gDAAgD,CAAC;QACnE,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,uCAAuC,CAAC;QAC1D,cAAc,IAAI,iCAAiC,CAAC;QACpD,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,+CAA+C,CAAC;QAClE,cAAc,IAAI,+CAA+C,CAAC;QAClE,cAAc,IAAI,+CAA+C,CAAC;QAClE,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sDAAsD,CAAC;QACzE,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,oCAAoC,CAAC;QACvD,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,4CAA4C,CAAC;QAC/D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,mEAAmE,CAAC;QACtF,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,2CAA2C,CAAC;QAC9D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,wCAAwC,CAAC;QAC3D,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,6DAA6D,CAAC;QAChF,cAAc,IAAI,IAAI,CAAC;QACvB,cAAc,IAAI,iCAAiC,CAAC;QACpD,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,8DAA8D,CAAC;QACjF,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,iCAAiC,CAAC;QACpD,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,8DAA8D,CAAC;QACjF,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,iCAAiC,CAAC;QACpD,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,8DAA8D,CAAC;QACjF,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,gCAAgC,CAAC;QACnD,cAAc,IAAI,4BAA4B,CAAC;QAC/C,cAAc,IAAI,kDAAkD,CAAC;QACrE,cAAc,IAAI,0DAA0D,CAAC;QAC7E,cAAc,IAAI,mFAAmF,CAAC;QACtG,cAAc,IAAI,mFAAmF,CAAC;QACtG,cAAc,IAAI,2DAA2D,CAAC;QAC9E,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,0CAA0C,CAAC;QAC7D,cAAc,IAAI,0DAA0D,CAAC;QAC7E,cAAc,IAAI,wBAAwB,CAAC;QAC3C,cAAc,IAAI,wBAAwB,CAAC;QAC3C,cAAc,IAAI,yDAAyD,CAAC;QAC5E,cAAc,IAAI,mDAAmD,CAAC;QACtE,cAAc,IAAI,sCAAsC,CAAC;QACzD,cAAc,IAAI,OAAO,CAAC;QAE1B,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC/C,cAAc,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;QAC5D,CAAC;aAAM,CAAC;YACJ,cAAc,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,CAAC,CAAC;QAC5D,CAAC;QAED,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,cAAc,EAAE,aAAa,CAAC,CAAC;QAE/D,MAAM,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAE9D,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,iBAAiB,MAAM,CAAC;QAEvO,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC3B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,YAAY,KAAK,CAAC;QAC3F,CAAC;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,YAAY,OAAO,CAAC;QACxF,CAAC;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,YAAY,OAAO,CAAC;QACxF,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IACD;;;OAGG;IACgB,mBAAmB;QAClC,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,KAAK,CAAC;QAE9H,OAAO,UAAU,CAAC;IACtB,CAAC;IACD;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAE/D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IACD;;;;;OAKG;IACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;IACnE,CAAC;CACJ;AAxRU;IADN,sBAAsB,CAAC,wBAAwB,0CAAkC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;6DAChH;AA0RrC,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"../../../Materials/shaderLanguage\";\r\n\r\n/**\r\n * block used to Generate a Worley Noise 3D Noise Pattern\r\n */\r\n\r\n// Source: https://github.com/Erkaman/glsl-worley\r\n// Converted to BJS by Pryme8\r\n//\r\n// Worley Noise 3D\r\n// Return vec2 value range of -1.0->1.0, F1-F2 respectivly\r\n\r\n/** Block used to generate Worley Noise 3D */\r\nexport class WorleyNoise3DBlock extends NodeMaterialBlock {\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Use Manhattan Distance\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: false } })\r\n public manhattanDistance = false;\r\n\r\n /**\r\n * Creates a new WorleyNoise3DBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"jitter\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"WorleyNoise3DBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the jitter input component\r\n */\r\n public get jitter(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this.output.hasEndpoints && !this.x.hasEndpoints && !this.y.hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `vec3 permute(vec3 x){\\n`;\r\n functionString += ` return mod((34.0 * x + 1.0) * x, 289.0);\\n`;\r\n functionString += `}\\n\\n`;\r\n\r\n functionString += `vec3 dist(vec3 x, vec3 y, vec3 z, bool manhattanDistance){\\n`;\r\n functionString += ` return [manhattanDistance ? abs(x) + abs(y) + abs(z) : (x * x + y * y + z * z)];\\n`;\r\n functionString += `}\\n\\n`;\r\n\r\n functionString += `vec2 worley(vec3 P, float jitter, bool manhattanDistance){\\n`;\r\n functionString += ` float K = 0.142857142857; // 1/7\\n`;\r\n functionString += ` float Ko = 0.428571428571; // 1/2-K/2\\n`;\r\n functionString += ` float K2 = 0.020408163265306; // 1/(7*7)\\n`;\r\n functionString += ` float Kz = 0.166666666667; // 1/6\\n`;\r\n functionString += ` float Kzo = 0.416666666667; // 1/2-1/6*2\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 Pi = mod(floor(P), 289.0);\\n`;\r\n functionString += ` vec3 Pf = fract(P) - 0.5;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 Pfx = Pf.x + vec3(1.0, 0.0, -1.0);\\n`;\r\n functionString += ` vec3 Pfy = Pf.y + vec3(1.0, 0.0, -1.0);\\n`;\r\n functionString += ` vec3 Pfz = Pf.z + vec3(1.0, 0.0, -1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 p = permute(Pi.x + vec3(-1.0, 0.0, 1.0));\\n`;\r\n functionString += ` vec3 p1 = permute(p + Pi.y - 1.0);\\n`;\r\n functionString += ` vec3 p2 = permute(p + Pi.y);\\n`;\r\n functionString += ` vec3 p3 = permute(p + Pi.y + 1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 p11 = permute(p1 + Pi.z - 1.0);\\n`;\r\n functionString += ` vec3 p12 = permute(p1 + Pi.z);\\n`;\r\n functionString += ` vec3 p13 = permute(p1 + Pi.z + 1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 p21 = permute(p2 + Pi.z - 1.0);\\n`;\r\n functionString += ` vec3 p22 = permute(p2 + Pi.z);\\n`;\r\n functionString += ` vec3 p23 = permute(p2 + Pi.z + 1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 p31 = permute(p3 + Pi.z - 1.0);\\n`;\r\n functionString += ` vec3 p32 = permute(p3 + Pi.z);\\n`;\r\n functionString += ` vec3 p33 = permute(p3 + Pi.z + 1.0);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox11 = fract(p11*K) - Ko;\\n`;\r\n functionString += ` vec3 oy11 = mod(floor(p11*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz11 = floor(p11*K2)*Kz - Kzo; // p11 < 289 guaranteed\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox12 = fract(p12*K) - Ko;\\n`;\r\n functionString += ` vec3 oy12 = mod(floor(p12*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz12 = floor(p12*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox13 = fract(p13*K) - Ko;\\n`;\r\n functionString += ` vec3 oy13 = mod(floor(p13*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz13 = floor(p13*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox21 = fract(p21*K) - Ko;\\n`;\r\n functionString += ` vec3 oy21 = mod(floor(p21*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz21 = floor(p21*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox22 = fract(p22*K) - Ko;\\n`;\r\n functionString += ` vec3 oy22 = mod(floor(p22*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz22 = floor(p22*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox23 = fract(p23*K) - Ko;\\n`;\r\n functionString += ` vec3 oy23 = mod(floor(p23*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz23 = floor(p23*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox31 = fract(p31*K) - Ko;\\n`;\r\n functionString += ` vec3 oy31 = mod(floor(p31*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz31 = floor(p31*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox32 = fract(p32*K) - Ko;\\n`;\r\n functionString += ` vec3 oy32 = mod(floor(p32*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz32 = floor(p32*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 ox33 = fract(p33*K) - Ko;\\n`;\r\n functionString += ` vec3 oy33 = mod(floor(p33*K), 7.0)*K - Ko;\\n`;\r\n functionString += ` vec3 oz33 = floor(p33*K2)*Kz - Kzo;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx11 = Pfx + jitter*ox11;\\n`;\r\n functionString += ` vec3 dy11 = Pfy.x + jitter*oy11;\\n`;\r\n functionString += ` vec3 dz11 = Pfz.x + jitter*oz11;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx12 = Pfx + jitter*ox12;\\n`;\r\n functionString += ` vec3 dy12 = Pfy.x + jitter*oy12;\\n`;\r\n functionString += ` vec3 dz12 = Pfz.y + jitter*oz12;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx13 = Pfx + jitter*ox13;\\n`;\r\n functionString += ` vec3 dy13 = Pfy.x + jitter*oy13;\\n`;\r\n functionString += ` vec3 dz13 = Pfz.z + jitter*oz13;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx21 = Pfx + jitter*ox21;\\n`;\r\n functionString += ` vec3 dy21 = Pfy.y + jitter*oy21;\\n`;\r\n functionString += ` vec3 dz21 = Pfz.x + jitter*oz21;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx22 = Pfx + jitter*ox22;\\n`;\r\n functionString += ` vec3 dy22 = Pfy.y + jitter*oy22;\\n`;\r\n functionString += ` vec3 dz22 = Pfz.y + jitter*oz22;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx23 = Pfx + jitter*ox23;\\n`;\r\n functionString += ` vec3 dy23 = Pfy.y + jitter*oy23;\\n`;\r\n functionString += ` vec3 dz23 = Pfz.z + jitter*oz23;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx31 = Pfx + jitter*ox31;\\n`;\r\n functionString += ` vec3 dy31 = Pfy.z + jitter*oy31;\\n`;\r\n functionString += ` vec3 dz31 = Pfz.x + jitter*oz31;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx32 = Pfx + jitter*ox32;\\n`;\r\n functionString += ` vec3 dy32 = Pfy.z + jitter*oy32;\\n`;\r\n functionString += ` vec3 dz32 = Pfz.y + jitter*oz32;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 dx33 = Pfx + jitter*ox33;\\n`;\r\n functionString += ` vec3 dy33 = Pfy.z + jitter*oy33;\\n`;\r\n functionString += ` vec3 dz33 = Pfz.z + jitter*oz33;\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 d11 = dist(dx11, dy11, dz11, manhattanDistance);\\n`;\r\n functionString += ` vec3 d12 = dist(dx12, dy12, dz12, manhattanDistance);\\n`;\r\n functionString += ` vec3 d13 = dist(dx13, dy13, dz13, manhattanDistance);\\n`;\r\n functionString += ` vec3 d21 = dist(dx21, dy21, dz21, manhattanDistance);\\n`;\r\n functionString += ` vec3 d22 = dist(dx22, dy22, dz22, manhattanDistance);\\n`;\r\n functionString += ` vec3 d23 = dist(dx23, dy23, dz23, manhattanDistance);\\n`;\r\n functionString += ` vec3 d31 = dist(dx31, dy31, dz31, manhattanDistance);\\n`;\r\n functionString += ` vec3 d32 = dist(dx32, dy32, dz32, manhattanDistance);\\n`;\r\n functionString += ` vec3 d33 = dist(dx33, dy33, dz33, manhattanDistance);\\n`;\r\n functionString += `\\n`;\r\n functionString += ` vec3 d1a = min(d11, d12);\\n`;\r\n functionString += ` d12 = max(d11, d12);\\n`;\r\n functionString += ` d11 = min(d1a, d13); // Smallest now not in d12 or d13\\n`;\r\n functionString += ` d13 = max(d1a, d13);\\n`;\r\n functionString += ` d12 = min(d12, d13); // 2nd smallest now not in d13\\n`;\r\n functionString += ` vec3 d2a = min(d21, d22);\\n`;\r\n functionString += ` d22 = max(d21, d22);\\n`;\r\n functionString += ` d21 = min(d2a, d23); // Smallest now not in d22 or d23\\n`;\r\n functionString += ` d23 = max(d2a, d23);\\n`;\r\n functionString += ` d22 = min(d22, d23); // 2nd smallest now not in d23\\n`;\r\n functionString += ` vec3 d3a = min(d31, d32);\\n`;\r\n functionString += ` d32 = max(d31, d32);\\n`;\r\n functionString += ` d31 = min(d3a, d33); // Smallest now not in d32 or d33\\n`;\r\n functionString += ` d33 = max(d3a, d33);\\n`;\r\n functionString += ` d32 = min(d32, d33); // 2nd smallest now not in d33\\n`;\r\n functionString += ` vec3 da = min(d11, d21);\\n`;\r\n functionString += ` d21 = max(d11, d21);\\n`;\r\n functionString += ` d11 = min(da, d31); // Smallest now in d11\\n`;\r\n functionString += ` d31 = max(da, d31); // 2nd smallest now not in d31\\n`;\r\n functionString += ` if (d11.x >= d11.y) { vec2 temp = d11.yx; d11.x = temp.x; d11.y = temp.y; }\\n`;\r\n functionString += ` if (d11.x >= d11.z) { vec2 temp = d11.zx; d11.x = temp.x; d11.z = temp.y; }\\n`;\r\n functionString += ` d12 = min(d12, d21); // 2nd smallest now not in d21\\n`;\r\n functionString += ` d12 = min(d12, d22); // nor in d22\\n`;\r\n functionString += ` d12 = min(d12, d31); // nor in d31\\n`;\r\n functionString += ` d12 = min(d12, d32); // nor in d32\\n`;\r\n functionString += ` vec2 temp2 = min(d11.yz, d12.xy); // nor in d12.yz\\n`;\r\n functionString += ` d11.y = temp2.x;\\n`;\r\n functionString += ` d11.z = temp2.y;\\n`;\r\n functionString += ` d11.y = min(d11.y, d12.z); // Only two more to go\\n`;\r\n functionString += ` d11.y = min(d11.y, d11.z); // Done! (Phew!)\\n`;\r\n functionString += ` return sqrt(d11.xy); // F1, F2\\n`;\r\n functionString += `}\\n\\n`;\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n functionString = state._babylonSLtoWGSL(functionString);\r\n } else {\r\n functionString = state._babylonSLtoGLSL(functionString);\r\n }\r\n\r\n state._emitFunction(\"worley3D\", functionString, \"// Worley3D\");\r\n\r\n const tempVariable = state._getFreeVariableName(\"worleyTemp\");\r\n\r\n state.compilationString += `${state._declareLocalVar(tempVariable, NodeMaterialBlockConnectionPointTypes.Vector2)} = worley(${this.seed.associatedVariableName}, ${this.jitter.associatedVariableName}, ${this.manhattanDistance});\\n`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${tempVariable};\\n`;\r\n }\r\n\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.x) + ` = ${tempVariable}.x;\\n`;\r\n }\r\n\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.y) + ` = ${tempVariable}.y;\\n`;\r\n }\r\n return this;\r\n }\r\n /**\r\n * Exposes the properties to the UI?\r\n * @returns - boolean indicating if the block has properties or not\r\n */\r\n protected override _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.manhattanDistance = ${this.manhattanDistance};\\n`;\r\n\r\n return codeString;\r\n }\r\n /**\r\n * Exposes the properties to the Serialize?\r\n * @returns - a serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.manhattanDistance = this.manhattanDistance;\r\n\r\n return serializationObject;\r\n }\r\n /**\r\n * Exposes the properties to the deserialize?\r\n * @param serializationObject\r\n * @param scene\r\n * @param rootUrl\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.manhattanDistance = serializationObject.manhattanDistance;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WorleyNoise3DBlock\", WorleyNoise3DBlock);\r\n"]}
@@ -134,6 +134,7 @@ export declare class NodeMaterialDefines extends NodeMaterialDefines_base {
134
134
  MORPHTARGETS_UV: boolean;
135
135
  /** Morph target uv2 */
136
136
  MORPHTARGETS_UV2: boolean;
137
+ /** Morph target color support */
137
138
  MORPHTARGETS_COLOR: boolean;
138
139
  /** Morph target support positions */
139
140
  MORPHTARGETTEXTURE_HASPOSITIONS: boolean;
@@ -145,6 +146,7 @@ export declare class NodeMaterialDefines extends NodeMaterialDefines_base {
145
146
  MORPHTARGETTEXTURE_HASUVS: boolean;
146
147
  /** Morph target support uv2s */
147
148
  MORPHTARGETTEXTURE_HASUV2S: boolean;
149
+ /** Morph target texture has colors */
148
150
  MORPHTARGETTEXTURE_HASCOLORS: boolean;
149
151
  /** Number of morph influencers */
150
152
  NUM_MORPH_INFLUENCERS: number;
@@ -156,8 +158,11 @@ export declare class NodeMaterialDefines extends NodeMaterialDefines_base {
156
158
  CAMERA_ORTHOGRAPHIC: boolean;
157
159
  /** Camera is perspective */
158
160
  CAMERA_PERSPECTIVE: boolean;
161
+ /** Area light support */
159
162
  AREALIGHTSUPPORTED: boolean;
163
+ /** Area light no roughness */
160
164
  AREALIGHTNOROUGHTNESS: boolean;
165
+ /** Position W as varying */
161
166
  POSITIONW_AS_VARYING: boolean;
162
167
  /**
163
168
  * Creates a new NodeMaterialDefines
@@ -250,6 +255,10 @@ export declare class NodeMaterial extends NodeMaterialBase {
250
255
  get buildIsInProgress(): boolean;
251
256
  /** @internal */
252
257
  _useAdditionalColor: boolean;
258
+ /**
259
+ * Sets whether glow mode is enabled
260
+ * @param value - the value to set
261
+ */
253
262
  set _glowModeEnabled(value: boolean);
254
263
  /** Get the inspector from bundle or global
255
264
  * @returns the global NME
@@ -382,6 +391,10 @@ export declare class NodeMaterial extends NodeMaterialBase {
382
391
  * Gets or sets a boolean indicating that alpha blending must be enabled no matter what alpha value or alpha channel of the FragmentBlock are
383
392
  */
384
393
  forceAlphaBlending: boolean;
394
+ /**
395
+ * Gets whether the glow layer is supported
396
+ * @returns true if the glow layer is supported
397
+ */
385
398
  get _supportGlowLayer(): boolean;
386
399
  /**
387
400
  * Specifies if the material will require alpha blending
@@ -109,6 +109,7 @@ export class NodeMaterialDefines extends ImageProcessingDefinesMixin(NodeMateria
109
109
  this.MORPHTARGETS_UV = false;
110
110
  /** Morph target uv2 */
111
111
  this.MORPHTARGETS_UV2 = false;
112
+ /** Morph target color support */
112
113
  this.MORPHTARGETS_COLOR = false;
113
114
  /** Morph target support positions */
114
115
  this.MORPHTARGETTEXTURE_HASPOSITIONS = false;
@@ -120,6 +121,7 @@ export class NodeMaterialDefines extends ImageProcessingDefinesMixin(NodeMateria
120
121
  this.MORPHTARGETTEXTURE_HASUVS = false;
121
122
  /** Morph target support uv2s */
122
123
  this.MORPHTARGETTEXTURE_HASUV2S = false;
124
+ /** Morph target texture has colors */
123
125
  this.MORPHTARGETTEXTURE_HASCOLORS = false;
124
126
  /** Number of morph influencers */
125
127
  this.NUM_MORPH_INFLUENCERS = 0;
@@ -131,8 +133,11 @@ export class NodeMaterialDefines extends ImageProcessingDefinesMixin(NodeMateria
131
133
  this.CAMERA_ORTHOGRAPHIC = false;
132
134
  /** Camera is perspective */
133
135
  this.CAMERA_PERSPECTIVE = false;
136
+ /** Area light support */
134
137
  this.AREALIGHTSUPPORTED = true;
138
+ /** Area light no roughness */
135
139
  this.AREALIGHTNOROUGHTNESS = true;
140
+ /** Position W as varying */
136
141
  this.POSITIONW_AS_VARYING = false;
137
142
  this.rebuild();
138
143
  }
@@ -181,6 +186,10 @@ export class NodeMaterial extends NodeMaterialBase {
181
186
  get buildIsInProgress() {
182
187
  return this._buildIsInProgress;
183
188
  }
189
+ /**
190
+ * Sets whether glow mode is enabled
191
+ * @param value - the value to set
192
+ */
184
193
  set _glowModeEnabled(value) {
185
194
  this._useAdditionalColor = value;
186
195
  }
@@ -401,8 +410,7 @@ export class NodeMaterial extends NodeMaterialBase {
401
410
  */
402
411
  addOutputNode(node) {
403
412
  if (node.target === null) {
404
- // eslint-disable-next-line no-throw-literal
405
- throw "This node is not meant to be an output node. You may want to explicitly set its target value.";
413
+ throw new Error("This node is not meant to be an output node. You may want to explicitly set its target value.");
406
414
  }
407
415
  if ((node.target & NodeMaterialBlockTargets.Vertex) !== 0) {
408
416
  this._addVertexOutputNode(node);
@@ -461,6 +469,10 @@ export class NodeMaterial extends NodeMaterialBase {
461
469
  this._fragmentOutputNodes.splice(index, 1);
462
470
  return this;
463
471
  }
472
+ /**
473
+ * Gets whether the glow layer is supported
474
+ * @returns true if the glow layer is supported
475
+ */
464
476
  get _supportGlowLayer() {
465
477
  if (this._fragmentOutputNodes.length === 0) {
466
478
  return false;