@onerjs/core 8.41.6 → 8.41.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/Animations/animation.d.ts +6 -2
  2. package/Animations/animation.js +28 -4
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +2 -1
  5. package/Animations/animationGroup.js +3 -2
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/animatorAvatar.d.ts +161 -0
  8. package/Animations/animatorAvatar.js +573 -0
  9. package/Animations/animatorAvatar.js.map +1 -0
  10. package/Animations/index.d.ts +1 -0
  11. package/Animations/index.js +1 -0
  12. package/Animations/index.js.map +1 -1
  13. package/AudioV2/webAudio/webAudioSoundSource.d.ts +2 -2
  14. package/AudioV2/webAudio/webAudioSoundSource.js +12 -2
  15. package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
  16. package/Bones/index.d.ts +1 -0
  17. package/Bones/index.js +1 -0
  18. package/Bones/index.js.map +1 -1
  19. package/Bones/skeleton.d.ts +13 -0
  20. package/Bones/skeleton.functions.d.ts +26 -0
  21. package/Bones/skeleton.functions.js +91 -0
  22. package/Bones/skeleton.functions.js.map +1 -0
  23. package/Bones/skeleton.js +26 -0
  24. package/Bones/skeleton.js.map +1 -1
  25. package/Cameras/geospatialCamera.js +21 -20
  26. package/Cameras/geospatialCamera.js.map +1 -1
  27. package/Cameras/geospatialCameraMovement.d.ts +8 -1
  28. package/Cameras/geospatialCameraMovement.js +29 -8
  29. package/Cameras/geospatialCameraMovement.js.map +1 -1
  30. package/Collisions/gpuPicker.d.ts +11 -0
  31. package/Collisions/gpuPicker.js +148 -19
  32. package/Collisions/gpuPicker.js.map +1 -1
  33. package/Debug/skeletonViewer.d.ts +4 -8
  34. package/Debug/skeletonViewer.js +13 -22
  35. package/Debug/skeletonViewer.js.map +1 -1
  36. package/Engines/Extensions/engine.multiview.d.ts +2 -0
  37. package/Engines/Extensions/engine.multiview.js +7 -3
  38. package/Engines/Extensions/engine.multiview.js.map +1 -1
  39. package/Engines/abstractEngine.js +2 -2
  40. package/Engines/abstractEngine.js.map +1 -1
  41. package/Engines/constants.d.ts +4 -0
  42. package/Engines/constants.js +4 -0
  43. package/Engines/constants.js.map +1 -1
  44. package/Instrumentation/engineInstrumentation.js +2 -1
  45. package/Instrumentation/engineInstrumentation.js.map +1 -1
  46. package/Layers/effectLayer.js +1 -3
  47. package/Layers/effectLayer.js.map +1 -1
  48. package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
  49. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  50. package/Lights/Shadows/shadowGenerator.js +2 -3
  51. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  52. package/Materials/Background/backgroundMaterial.js +37 -2
  53. package/Materials/Background/backgroundMaterial.js.map +1 -1
  54. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +109 -0
  55. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +210 -0
  56. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -0
  57. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +1 -0
  58. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +71 -15
  59. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  60. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +86 -0
  61. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +161 -0
  62. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -0
  63. package/Materials/GreasedLine/greasedLinePluginMaterial.js +0 -6
  64. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  65. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +0 -1
  66. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  67. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +0 -1
  68. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
  69. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +14 -0
  70. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +14 -0
  71. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +20 -1
  73. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +20 -1
  74. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  75. package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +13 -0
  76. package/Materials/Node/Blocks/Dual/depthSourceBlock.js +13 -0
  77. package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
  78. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +21 -0
  79. package/Materials/Node/Blocks/Dual/fogBlock.js +21 -0
  80. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  81. package/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +21 -0
  82. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +21 -0
  83. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  84. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +38 -0
  85. package/Materials/Node/Blocks/Dual/lightBlock.js +38 -0
  86. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  87. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +29 -0
  88. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +29 -0
  89. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  90. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +5 -0
  91. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +5 -0
  92. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  93. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +16 -0
  94. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +16 -0
  95. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  96. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +16 -0
  97. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +16 -0
  98. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
  99. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +34 -0
  100. package/Materials/Node/Blocks/Dual/textureBlock.js +34 -0
  101. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  102. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +17 -0
  103. package/Materials/Node/Blocks/Fragment/TBNBlock.js +17 -2
  104. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  105. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.d.ts +7 -0
  106. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js +7 -0
  107. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js.map +1 -1
  108. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +21 -0
  109. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +21 -0
  110. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  111. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +10 -0
  112. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +10 -0
  113. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  114. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +28 -0
  115. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +28 -0
  116. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +30 -0
  118. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +30 -1
  119. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  120. package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +4 -0
  121. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +4 -0
  122. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +5 -0
  124. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -0
  125. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  126. package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +3 -0
  127. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -0
  128. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.d.ts +6 -0
  130. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -0
  131. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
  132. package/Materials/Node/Blocks/Input/inputBlock.d.ts +16 -0
  133. package/Materials/Node/Blocks/Input/inputBlock.js +16 -1
  134. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +5 -0
  136. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +5 -0
  137. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  138. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +10 -0
  139. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +10 -1
  140. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +23 -0
  142. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +23 -1
  143. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  144. package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +17 -0
  145. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +17 -0
  146. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +41 -0
  148. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +41 -0
  149. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  150. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +21 -0
  151. package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -0
  152. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +29 -0
  154. package/Materials/Node/Blocks/PBR/refractionBlock.js +29 -0
  155. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  156. package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +14 -0
  157. package/Materials/Node/Blocks/PBR/sheenBlock.js +14 -0
  158. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +7 -0
  160. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +7 -0
  161. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  162. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +23 -0
  163. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +23 -0
  164. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +6 -0
  166. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
  167. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  168. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +17 -0
  169. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +17 -0
  170. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +22 -0
  172. package/Materials/Node/Blocks/Vertex/bonesBlock.js +22 -0
  173. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +13 -0
  175. package/Materials/Node/Blocks/Vertex/instancesBlock.js +13 -0
  176. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +20 -0
  178. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +20 -0
  179. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  180. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +27 -0
  181. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +27 -0
  182. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/clampBlock.d.ts +10 -0
  184. package/Materials/Node/Blocks/clampBlock.js +10 -0
  185. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  186. package/Materials/Node/Blocks/cloudBlock.d.ts +10 -0
  187. package/Materials/Node/Blocks/cloudBlock.js +10 -0
  188. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  189. package/Materials/Node/Blocks/colorMergerBlock.d.ts +10 -0
  190. package/Materials/Node/Blocks/colorMergerBlock.js +10 -0
  191. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/conditionalBlock.d.ts +14 -0
  193. package/Materials/Node/Blocks/conditionalBlock.js +14 -0
  194. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  195. package/Materials/Node/Blocks/curveBlock.d.ts +10 -0
  196. package/Materials/Node/Blocks/curveBlock.js +10 -0
  197. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/customBlock.d.ts +10 -0
  199. package/Materials/Node/Blocks/customBlock.js +10 -0
  200. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/debugBlock.d.ts +10 -0
  202. package/Materials/Node/Blocks/debugBlock.js +10 -0
  203. package/Materials/Node/Blocks/debugBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/fresnelBlock.d.ts +4 -0
  205. package/Materials/Node/Blocks/fresnelBlock.js +4 -0
  206. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  207. package/Materials/Node/Blocks/gradientBlock.d.ts +10 -0
  208. package/Materials/Node/Blocks/gradientBlock.js +10 -0
  209. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/loopBlock.d.ts +10 -0
  211. package/Materials/Node/Blocks/loopBlock.js +10 -0
  212. package/Materials/Node/Blocks/loopBlock.js.map +1 -1
  213. package/Materials/Node/Blocks/matrixBuilderBlock.d.ts +1 -0
  214. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -0
  215. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +10 -0
  217. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +10 -0
  218. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  219. package/Materials/Node/Blocks/pannerBlock.d.ts +5 -0
  220. package/Materials/Node/Blocks/pannerBlock.js +5 -0
  221. package/Materials/Node/Blocks/pannerBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/remapBlock.d.ts +10 -0
  223. package/Materials/Node/Blocks/remapBlock.js +10 -0
  224. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  225. package/Materials/Node/Blocks/rotate2dBlock.d.ts +1 -0
  226. package/Materials/Node/Blocks/rotate2dBlock.js +1 -0
  227. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/transformBlock.d.ts +10 -0
  229. package/Materials/Node/Blocks/transformBlock.js +10 -0
  230. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  231. package/Materials/Node/Blocks/triPlanarBlock.d.ts +22 -0
  232. package/Materials/Node/Blocks/triPlanarBlock.js +22 -0
  233. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  234. package/Materials/Node/Blocks/trigonometryBlock.d.ts +10 -0
  235. package/Materials/Node/Blocks/trigonometryBlock.js +10 -0
  236. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/vectorMergerBlock.d.ts +10 -0
  238. package/Materials/Node/Blocks/vectorMergerBlock.js +10 -0
  239. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  240. package/Materials/Node/Blocks/viewDirectionBlock.d.ts +5 -0
  241. package/Materials/Node/Blocks/viewDirectionBlock.js +5 -0
  242. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/waveBlock.d.ts +10 -0
  244. package/Materials/Node/Blocks/waveBlock.js +10 -0
  245. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  246. package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +1 -0
  247. package/Materials/Node/Blocks/worleyNoise3DBlock.js +1 -0
  248. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  249. package/Materials/Node/nodeMaterial.d.ts +13 -0
  250. package/Materials/Node/nodeMaterial.js +14 -2
  251. package/Materials/Node/nodeMaterial.js.map +1 -1
  252. package/Materials/Node/nodeMaterialBlock.d.ts +0 -3
  253. package/Materials/Node/nodeMaterialBlock.js +1 -6
  254. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  255. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -2
  256. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  257. package/Materials/Textures/mirrorTexture.js +1 -1
  258. package/Materials/Textures/mirrorTexture.js.map +1 -1
  259. package/Materials/index.d.ts +2 -0
  260. package/Materials/index.js +2 -0
  261. package/Materials/index.js.map +1 -1
  262. package/Maths/math.constants.d.ts +2 -1
  263. package/Maths/math.constants.js +3 -2
  264. package/Maths/math.constants.js.map +1 -1
  265. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +17 -1
  266. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  267. package/Meshes/instancedMesh.js +1 -0
  268. package/Meshes/instancedMesh.js.map +1 -1
  269. package/Meshes/mesh.d.ts +5 -0
  270. package/Meshes/mesh.js +39 -16
  271. package/Meshes/mesh.js.map +1 -1
  272. package/Misc/dataStorage.d.ts +13 -0
  273. package/Misc/dataStorage.js +25 -0
  274. package/Misc/dataStorage.js.map +1 -1
  275. package/Morph/morphTarget.d.ts +9 -5
  276. package/Morph/morphTarget.js +15 -7
  277. package/Morph/morphTarget.js.map +1 -1
  278. package/Morph/morphTargetManager.d.ts +3 -1
  279. package/Morph/morphTargetManager.js +5 -2
  280. package/Morph/morphTargetManager.js.map +1 -1
  281. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +1 -1
  282. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
  283. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +1 -1
  284. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
  285. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +1 -1
  286. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
  287. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +1 -1
  288. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
  289. package/Particles/Node/Blocks/Emitters/emitters.functions.js +3 -3
  290. package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -1
  291. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +1 -1
  292. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
  293. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +1 -1
  294. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
  295. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +1 -1
  296. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
  297. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +2 -2
  298. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
  299. package/Particles/Node/Blocks/Update/updateNoiseBlock.js +7 -7
  300. package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
  301. package/Particles/Node/Blocks/particleLocalVariableBlock.js +2 -2
  302. package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -1
  303. package/Particles/Node/nodeParticleBuildState.js +7 -7
  304. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  305. package/Particles/Node/nodeParticleSystemSet.helper.js +9 -4
  306. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  307. package/Particles/particle.d.ts +73 -61
  308. package/Particles/particle.js +106 -91
  309. package/Particles/particle.js.map +1 -1
  310. package/Particles/particleSystem.js +5 -5
  311. package/Particles/particleSystem.js.map +1 -1
  312. package/Particles/thinParticleSystem.function.js +83 -83
  313. package/Particles/thinParticleSystem.function.js.map +1 -1
  314. package/Particles/thinParticleSystem.js +8 -8
  315. package/Particles/thinParticleSystem.js.map +1 -1
  316. package/Physics/v2/Plugins/havokPlugin.d.ts +14 -1
  317. package/Physics/v2/Plugins/havokPlugin.js +154 -10
  318. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  319. package/Probes/reflectionProbe.js +9 -6
  320. package/Probes/reflectionProbe.js.map +1 -1
  321. package/Rendering/objectRenderer.d.ts +3 -1
  322. package/Rendering/objectRenderer.js +28 -8
  323. package/Rendering/objectRenderer.js.map +1 -1
  324. package/Rendering/reflectiveShadowMap.js +1 -1
  325. package/Rendering/reflectiveShadowMap.js.map +1 -1
  326. package/Rendering/thinDepthPeelingRenderer.js +8 -0
  327. package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
  328. package/Shaders/gaussianSplatting.fragment.js +8 -2
  329. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  330. package/Shaders/gaussianSplatting.vertex.js +8 -2
  331. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  332. package/ShadersWGSL/gaussianSplatting.fragment.js +7 -1
  333. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  334. package/ShadersWGSL/gaussianSplatting.vertex.js +8 -2
  335. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  336. package/package.json +1 -1
  337. package/scene.d.ts +22 -1
  338. package/scene.js +15 -15
  339. package/scene.js.map +1 -1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sheen module of the PBR material\r\n */\r\nexport class SheenBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SheenBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"sheen\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sheen\", this, NodeMaterialConnectionPointDirection.Output, SheenBlock, \"SheenBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @editableInPropertyPage(\"Albedo scaling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public albedoScaling: boolean = false;\r\n\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @editableInPropertyPage(\"Link sheen with albedo\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public linkSheenWithAlbedo: boolean = false;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"sheenOut\");\r\n state._excludeVariableName(\"sheenMapData\");\r\n state._excludeVariableName(\"vSheenColor\");\r\n state._excludeVariableName(\"vSheenRoughness\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SheenBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sheen object output component\r\n */\r\n public get sheen(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"SHEEN\", true);\r\n defines.setValue(\"SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"SHEEN_LINKWITHALBEDO\", this.linkSheenWithAlbedo, true);\r\n defines.setValue(\"SHEEN_ROUGHNESS\", this.roughness.isConnected, true);\r\n defines.setValue(\"SHEEN_ALBEDOSCALING\", this.albedoScaling, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param state define the build state\r\n * @returns the shader code\r\n */\r\n public getCode(reflectionBlock: Nullable<ReflectionBlock>, state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n const color = this.color.isConnected ? this.color.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n const texture = `vec4${state.fSuffix}(0.)`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code = `#ifdef SHEEN\r\n ${isWebGPU ? \"var sheenOut: sheenOutParams\" : \"sheenOutParams sheenOut\"};\r\n\r\n ${state._declareLocalVar(\"vSheenColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${color}, ${intensity});\r\n\r\n sheenOut = sheenBlock(\r\n vSheenColor\r\n #ifdef SHEEN_ROUGHNESS\r\n , ${roughness}\r\n #endif\r\n , roughness\r\n #ifdef SHEEN_TEXTURE\r\n , ${texture}\r\n ${isWebGPU ? `, ${texture}Sampler` : \"\"}\r\n , 1.0\r\n #endif\r\n , reflectanceF0\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n , baseColor\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef ENVIRONMENTBRDF\r\n , NdotV\r\n , environmentBrdf\r\n #endif\r\n #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\r\n , AARoughnessFactors\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n , reflectionOut.reflectionCoords\r\n , NdotVUnclamped\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(RADIANCEOCCLUSION)\r\n , seo\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(${reflectionBlock?._define3DName})\r\n , eho\r\n #endif\r\n #endif\r\n );\r\n\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n surfaceAlbedo = sheenOut.surfaceAlbedo;\r\n #endif\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.albedoScaling = ${this.albedoScaling};\\n`;\r\n codeString += `${this._codeVariableName}.linkSheenWithAlbedo = ${this.linkSheenWithAlbedo};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.albedoScaling = this.albedoScaling;\r\n serializationObject.linkSheenWithAlbedo = this.linkSheenWithAlbedo;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.albedoScaling = serializationObject.albedoScaling;\r\n this.linkSheenWithAlbedo = serializationObject.linkSheenWithAlbedo;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SheenBlock\", SheenBlock);\r\n"]}
1
+ 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ourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sheen module of the PBR material\r\n */\r\nexport class SheenBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SheenBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"sheen\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sheen\", this, NodeMaterialConnectionPointDirection.Output, SheenBlock, \"SheenBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @editableInPropertyPage(\"Albedo scaling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public albedoScaling: boolean = false;\r\n\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @editableInPropertyPage(\"Link sheen with albedo\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public linkSheenWithAlbedo: boolean = false;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"sheenOut\");\r\n state._excludeVariableName(\"sheenMapData\");\r\n state._excludeVariableName(\"vSheenColor\");\r\n state._excludeVariableName(\"vSheenRoughness\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SheenBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sheen object output component\r\n */\r\n public get sheen(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - the list of defines\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(\"SHEEN\", true);\r\n defines.setValue(\"SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"SHEEN_LINKWITHALBEDO\", this.linkSheenWithAlbedo, true);\r\n defines.setValue(\"SHEEN_ROUGHNESS\", this.roughness.isConnected, true);\r\n defines.setValue(\"SHEEN_ALBEDOSCALING\", this.albedoScaling, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param state define the build state\r\n * @returns the shader code\r\n */\r\n public getCode(reflectionBlock: Nullable<ReflectionBlock>, state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n const color = this.color.isConnected ? this.color.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n const texture = `vec4${state.fSuffix}(0.)`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code = `#ifdef SHEEN\r\n ${isWebGPU ? \"var sheenOut: sheenOutParams\" : \"sheenOutParams sheenOut\"};\r\n\r\n ${state._declareLocalVar(\"vSheenColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${color}, ${intensity});\r\n\r\n sheenOut = sheenBlock(\r\n vSheenColor\r\n #ifdef SHEEN_ROUGHNESS\r\n , ${roughness}\r\n #endif\r\n , roughness\r\n #ifdef SHEEN_TEXTURE\r\n , ${texture}\r\n ${isWebGPU ? `, ${texture}Sampler` : \"\"}\r\n , 1.0\r\n #endif\r\n , reflectanceF0\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n , baseColor\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef ENVIRONMENTBRDF\r\n , NdotV\r\n , environmentBrdf\r\n #endif\r\n #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\r\n , AARoughnessFactors\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n , reflectionOut.reflectionCoords\r\n , NdotVUnclamped\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(RADIANCEOCCLUSION)\r\n , seo\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(${reflectionBlock?._define3DName})\r\n , eho\r\n #endif\r\n #endif\r\n );\r\n\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n surfaceAlbedo = sheenOut.surfaceAlbedo;\r\n #endif\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.albedoScaling = ${this.albedoScaling};\\n`;\r\n codeString += `${this._codeVariableName}.linkSheenWithAlbedo = ${this.linkSheenWithAlbedo};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.albedoScaling = this.albedoScaling;\r\n serializationObject.linkSheenWithAlbedo = this.linkSheenWithAlbedo;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.albedoScaling = serializationObject.albedoScaling;\r\n this.linkSheenWithAlbedo = serializationObject.linkSheenWithAlbedo;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SheenBlock\", SheenBlock);\r\n"]}
@@ -55,7 +55,14 @@ export declare class SubSurfaceBlock extends NodeMaterialBlock {
55
55
  * Gets the sub surface object output component
56
56
  */
57
57
  get subsurface(): NodeMaterialConnectionPoint;
58
+ /**
59
+ * Auto configure the block based on the material
60
+ */
58
61
  autoConfigure(): void;
62
+ /**
63
+ * Prepare the list of defines
64
+ * @param defines - the list of defines
65
+ */
59
66
  prepareDefines(defines: NodeMaterialDefines): void;
60
67
  /**
61
68
  * Gets the main code of the block (fragment side)
@@ -92,6 +92,9 @@ export class SubSurfaceBlock extends NodeMaterialBlock {
92
92
  get subsurface() {
93
93
  return this._outputs[0];
94
94
  }
95
+ /**
96
+ * Auto configure the block based on the material
97
+ */
95
98
  autoConfigure() {
96
99
  if (!this.thickness.isConnected) {
97
100
  const thicknessInput = new InputBlock("SubSurface thickness", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);
@@ -99,6 +102,10 @@ export class SubSurfaceBlock extends NodeMaterialBlock {
99
102
  thicknessInput.output.connectTo(this.thickness);
100
103
  }
101
104
  }
105
+ /**
106
+ * Prepare the list of defines
107
+ * @param defines - the list of defines
108
+ */
102
109
  prepareDefines(defines) {
103
110
  const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;
104
111
  defines.setValue("SUBSURFACE", translucencyEnabled || this.refraction.isConnected, true);
@@ -1 +1 @@
1
- {"version":3,"file":"subSurfaceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/PBR/subSurfaceBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAIxG,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,0BAA0B,EAAE,mDAAsD;AAE3F;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAClD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAyBnD;;WAEG;QAEI,+BAA0B,GAAY,0BAA0B,CAAC,oCAAoC,CAAC;QA3BzG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,IAAI,CAAC,aAAa,CAAC,uBAAuB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAClI,IAAI,CAAC,aAAa,CAAC,2BAA2B,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvI,IAAI,CAAC,aAAa,CACd,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,sDAA8C,eAAe,EAAE,iBAAiB,CAAC,CAClJ,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEvH,IAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,uDAA+C,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;IACN,CAAC;IAQD;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAC9C,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzC,KAAK,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,CAAC;QACjD,KAAK,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,CAAC;QACnD,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,yBAAyB;QAChC,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAG,IAAI,UAAU,CAAC,sBAAsB,EAAE,wBAAwB,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAC9I,cAAc,CAAC,KAAK,GAAG,CAAC,CAAC;YACzB,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpD,CAAC;IACL,CAAC;IAEe,cAAc,CAAC,OAA4B;QACvD,MAAM,mBAAmB,GAAG,IAAI,CAAC,yBAAyB,CAAC,WAAW,IAAI,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC;QAEjH,OAAO,CAAC,QAAQ,CAAC,YAAY,EAAE,mBAAmB,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACzF,OAAO,CAAC,QAAQ,CAAC,iBAAiB,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC/D,OAAO,CAAC,QAAQ,CAAC,6BAA6B,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAC7D,OAAO,CAAC,QAAQ,CAAC,gCAAgC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAChE,OAAO,CAAC,QAAQ,CAAC,kCAAkC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAClE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACtD,OAAO,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,CAAC,kCAAkC,EAAE,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,CAAC;IAChG,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,OAAO,CAAC,KAA6B,EAAE,OAAkC,EAAE,eAA0C,EAAE,eAAuB;QACxJ,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,MAAM,SAAS,GAAG,OAAO,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACnG,MAAM,SAAS,GAAG,OAAO,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QACzG,MAAM,qBAAqB,GAAG,OAAO,EAAE,qBAAqB,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,qBAAqB,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACxI,MAAM,6BAA6B,GAAG,OAAO,EAAE,yBAAyB,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,yBAAyB,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QAE9J,MAAM,eAAe,GAA8B,CAAC,OAAO,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,UAAU,CAAC,cAAc,EAAE,UAAU,CAAC,CAAC,CAAC,IAAI,CAA8B,CAAC;QAE1K,MAAM,wBAAwB,GAAG,eAAe,EAAE,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5I,MAAM,mBAAmB,GAAG,eAAe,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC7H,MAAM,cAAc,GAAG,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;QAE5G,MAAM,UAAU,GAAG,OAAO,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,UAAU,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,IAAI,IAAI,eAAe,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;QAE9C,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,wCAAwC,CAAC,CAAC,CAAC,mCAAmC;;;cAG9F,KAAK,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,CAAC,UAAU,KAAK,CAAC,OAAO,QAAQ,SAAS;cAChI,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,UAAU,KA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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { PBRSubSurfaceConfiguration } from \"core/Materials/PBR/pbrSubSurfaceConfiguration\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface properties (transmission, refraction, etc.)\r\n */\r\n @editableInPropertyPage(\"Apply albedo after sub-surface\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public applyAlbedoAfterSubSurface: boolean = PBRSubSurfaceConfiguration.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vTranslucencyColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n defines.setValue(\"SS_APPLY_ALBEDO_AFTER_SUBSURFACE\", this.applyAlbedoAfterSubSurface, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `${isWebGPU ? \"var subSurfaceOut: subSurfaceOutParams\" : \"subSurfaceOutParams subSurfaceOut\"};\r\n\r\n #ifdef SUBSURFACE\r\n ${state._declareLocalVar(\"vThicknessParam\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(0., ${thickness});\r\n ${state._declareLocalVar(\"vTintColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${refractionTintAtDistance});\r\n ${state._declareLocalVar(\"vSubSurfaceIntensity\", NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n ${state._declareLocalVar(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float)} = ${dispersion};\r\n subSurfaceOut = subSurfaceBlock(\r\n vSubSurfaceIntensity\r\n , vThicknessParam\r\n , vTintColor\r\n , normalW\r\n #ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\r\n `;\r\n\r\n code += isWebGPU\r\n ? `, vec3f(max(colorSpecularEnvironmentReflectance.r, max(colorSpecularEnvironmentReflectance.g, colorSpecularEnvironmentReflectance.b)))/n`\r\n : `, vec3(max(colorSpecularEnvironmentReflectance.r, max(colorSpecularEnvironmentReflectance.g, colorSpecularEnvironmentReflectance.b)))/n`;\r\n\r\n code += `#else\r\n , baseSpecularEnvironmentReflectance\r\n #endif\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + reflectionBlock?._reflectionMatrixName}\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n , reflectionOut.irradianceVector\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._vReflectionFilteringInfoName}\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef SS_REFRACTION\r\n , ${worldPosVarName}.xyz\r\n , viewDirectionW\r\n , ${refractionView}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionInfosName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._refractionMatrixName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\")}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n , alpha\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n , NdotVUnclamped\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n , roughness\r\n #endif\r\n , alphaG\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n , anisotropicOut\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"}\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n , vRefractionPosition\r\n , vRefractionSize\r\n #endif\r\n #ifdef SS_DISPERSION\r\n , dispersion\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n , ${translucencyDiffusionDistance}\r\n , vTintColor\r\n #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #endif \r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = colorSpecularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { PBRSubSurfaceConfiguration } from \"core/Materials/PBR/pbrSubSurfaceConfiguration\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Set it to true if your rendering in 8.0+ is different from that in 7 when you use sub-surface properties (transmission, refraction, etc.)\r\n */\r\n @editableInPropertyPage(\"Apply albedo after sub-surface\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public applyAlbedoAfterSubSurface: boolean = PBRSubSurfaceConfiguration.DEFAULT_APPLY_ALBEDO_AFTERSUBSURFACE;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vTranslucencyColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n */\r\n public override autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - the list of defines\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n defines.setValue(\"SS_APPLY_ALBEDO_AFTER_SUBSURFACE\", this.applyAlbedoAfterSubSurface, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `${isWebGPU ? \"var subSurfaceOut: subSurfaceOutParams\" : \"subSurfaceOutParams subSurfaceOut\"};\r\n\r\n #ifdef SUBSURFACE\r\n ${state._declareLocalVar(\"vThicknessParam\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(0., ${thickness});\r\n ${state._declareLocalVar(\"vTintColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${refractionTintAtDistance});\r\n ${state._declareLocalVar(\"vSubSurfaceIntensity\", NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n ${state._declareLocalVar(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float)} = ${dispersion};\r\n subSurfaceOut = subSurfaceBlock(\r\n vSubSurfaceIntensity\r\n , vThicknessParam\r\n , vTintColor\r\n , normalW\r\n #ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\r\n `;\r\n\r\n code += isWebGPU\r\n ? `, vec3f(max(colorSpecularEnvironmentReflectance.r, max(colorSpecularEnvironmentReflectance.g, colorSpecularEnvironmentReflectance.b)))/n`\r\n : `, vec3(max(colorSpecularEnvironmentReflectance.r, max(colorSpecularEnvironmentReflectance.g, colorSpecularEnvironmentReflectance.b)))/n`;\r\n\r\n code += `#else\r\n , baseSpecularEnvironmentReflectance\r\n #endif\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + reflectionBlock?._reflectionMatrixName}\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n , reflectionOut.irradianceVector\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._vReflectionFilteringInfoName}\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef SS_REFRACTION\r\n , ${worldPosVarName}.xyz\r\n , viewDirectionW\r\n , ${refractionView}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionInfosName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._refractionMatrixName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\")}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n , alpha\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n , NdotVUnclamped\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n , roughness\r\n #endif\r\n , alphaG\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n , anisotropicOut\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"}\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n , vRefractionPosition\r\n , vRefractionSize\r\n #endif\r\n #ifdef SS_DISPERSION\r\n , dispersion\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n , ${translucencyDiffusionDistance}\r\n , vTintColor\r\n #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #endif \r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = colorSpecularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
@@ -68,11 +68,34 @@ export declare class ParticleTextureBlock extends NodeMaterialBlock {
68
68
  * @param state defines the state that will be used for the build
69
69
  */
70
70
  initialize(state: NodeMaterialBuildState): void;
71
+ /**
72
+ * Auto configure the block based on the material
73
+ * @param material - defines the node material
74
+ * @param additionalFilteringInfo - defines additional filtering info
75
+ */
71
76
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
77
+ /**
78
+ * Prepare the list of defines
79
+ * @param defines - defines the list of defines
80
+ */
72
81
  prepareDefines(defines: NodeMaterialDefines): void;
82
+ /**
83
+ * Checks if the block is ready
84
+ * @returns true if ready
85
+ */
73
86
  isReady(): boolean;
74
87
  private _writeOutput;
75
88
  protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
89
+ /**
90
+ * Serializes the block
91
+ * @returns the serialized object
92
+ */
76
93
  serialize(): any;
94
+ /**
95
+ * Deserializes the block
96
+ * @param serializationObject - defines the serialized object
97
+ * @param scene - defines the scene
98
+ * @param rootUrl - defines the root URL
99
+ */
77
100
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
78
101
  }
@@ -89,6 +89,11 @@ export class ParticleTextureBlock extends NodeMaterialBlock {
89
89
  initialize(state) {
90
90
  state._excludeVariableName("diffuseSampler");
91
91
  }
92
+ /**
93
+ * Auto configure the block based on the material
94
+ * @param material - defines the node material
95
+ * @param additionalFilteringInfo - defines additional filtering info
96
+ */
92
97
  autoConfigure(material, additionalFilteringInfo = () => true) {
93
98
  if (!this.uv.isConnected) {
94
99
  let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === "particle_uv" && additionalFilteringInfo(b));
@@ -99,10 +104,18 @@ export class ParticleTextureBlock extends NodeMaterialBlock {
99
104
  uvInput.output.connectTo(this.uv);
100
105
  }
101
106
  }
107
+ /**
108
+ * Prepare the list of defines
109
+ * @param defines - defines the list of defines
110
+ */
102
111
  prepareDefines(defines) {
103
112
  defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);
104
113
  defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);
105
114
  }
115
+ /**
116
+ * Checks if the block is ready
117
+ * @returns true if ready
118
+ */
106
119
  isReady() {
107
120
  if (this.texture && !this.texture.isReadyOrNotBlocking()) {
108
121
  return false;
@@ -140,6 +153,10 @@ export class ParticleTextureBlock extends NodeMaterialBlock {
140
153
  }
141
154
  return this;
142
155
  }
156
+ /**
157
+ * Serializes the block
158
+ * @returns the serialized object
159
+ */
143
160
  serialize() {
144
161
  const serializationObject = super.serialize();
145
162
  serializationObject.convertToGammaSpace = this.convertToGammaSpace;
@@ -149,6 +166,12 @@ export class ParticleTextureBlock extends NodeMaterialBlock {
149
166
  }
150
167
  return serializationObject;
151
168
  }
169
+ /**
170
+ * Deserializes the block
171
+ * @param serializationObject - defines the serialized object
172
+ * @param scene - defines the scene
173
+ * @param rootUrl - defines the root URL
174
+ */
152
175
  _deserialize(serializationObject, scene, rootUrl) {
153
176
  super._deserialize(serializationObject, scene, rootUrl);
154
177
  this.convertToGammaSpace = serializationObject.convertToGammaSpace;
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialDefines, NodeMaterial } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Base block used for the particle texture\r\n */\r\nexport class ParticleTextureBlock extends NodeMaterialBlock {\r\n private _samplerName = \"diffuseSampler\";\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public texture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public convertToGammaSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Create a new ParticleTextureBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = false;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleTextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"diffuseSampler\");\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"particle_uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"particle_uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);\r\n }\r\n\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle};\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state.compilationString += `${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${state._generateTextureSample(this.uv.associatedVariableName, this._samplerName)};\\n`;\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n\r\n if (serializationObject.texture) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureBlock\", ParticleTextureBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialDefines, NodeMaterial } from \"../../nodeMaterial\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Base block used for the particle texture\r\n */\r\nexport class ParticleTextureBlock extends NodeMaterialBlock {\r\n private _samplerName = \"diffuseSampler\";\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public texture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public convertToGammaSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Create a new ParticleTextureBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = false;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleTextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"diffuseSampler\");\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n * @param material - defines the node material\r\n * @param additionalFilteringInfo - defines additional filtering info\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"particle_uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"particle_uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - defines the list of defines\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @returns true if ready\r\n */\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle};\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\n`;\r\n state.compilationString += `${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\\n`;\r\n state.compilationString += `#endif\\n`;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n return;\r\n }\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state.compilationString += `${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${state._generateTextureSample(this.uv.associatedVariableName, this._samplerName)};\\n`;\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n if (this.texture && !this.texture.isRenderTarget) {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - defines the serialized object\r\n * @param scene - defines the scene\r\n * @param rootUrl - defines the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n\r\n if (serializationObject.texture) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTextureBlock\", ParticleTextureBlock);\r\n"]}
@@ -36,6 +36,12 @@ export declare class NodeMaterialTeleportInBlock extends NodeMaterialBlock {
36
36
  * Checks if the input is connected to a uniform input block
37
37
  */
38
38
  get isConnectedToUniform(): boolean;
39
+ /**
40
+ * Dumps the code for the block
41
+ * @param uniqueNames - the unique names
42
+ * @param alreadyDumped - the already dumped blocks
43
+ * @returns the code string
44
+ */
39
45
  _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]): string;
40
46
  /**
41
47
  * Checks if the current block is an ancestor of a given block
@@ -66,6 +66,12 @@ export class NodeMaterialTeleportInBlock extends NodeMaterialBlock {
66
66
  get isConnectedToUniform() {
67
67
  return this.input.isConnected && this.input.connectedPoint.ownerBlock.isInput && this.input.connectedPoint.ownerBlock.isUniform;
68
68
  }
69
+ /**
70
+ * Dumps the code for the block
71
+ * @param uniqueNames - the unique names
72
+ * @param alreadyDumped - the already dumped blocks
73
+ * @returns the code string
74
+ */
69
75
  _dumpCode(uniqueNames, alreadyDumped) {
70
76
  let codeString = super._dumpCode(uniqueNames, alreadyDumped);
71
77
  for (const endpoint of this.endpoints) {
@@ -1 +1 @@
1
- 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{ RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { InputBlock } from \"../Input/inputBlock\";\r\nimport type { NodeMaterialTeleportOutBlock } from \"./teleportOutBlock\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class NodeMaterialTeleportInBlock extends NodeMaterialBlock {\r\n private _endpoints: NodeMaterialTeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public override get target() {\r\n const input = this._inputs[0];\r\n if (input.isConnected) {\r\n const block = input.connectedPoint!.ownerBlock;\r\n if (block.target !== NodeMaterialBlockTargets.VertexAndFragment) {\r\n return block.target;\r\n }\r\n\r\n if (input.connectedPoint!.target !== NodeMaterialBlockTargets.VertexAndFragment) {\r\n return input.connectedPoint!.target;\r\n }\r\n }\r\n\r\n return this._target;\r\n }\r\n\r\n public override set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Create a new NodeMaterialTeleportInBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeMaterialTeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * @returns a boolean indicating that this connection will be used in the fragment shader\r\n */\r\n public override isConnectedInFragmentShader() {\r\n return this.endpoints.some((e) => e.output.isConnectedInFragmentShader);\r\n }\r\n\r\n /**\r\n * Checks if the input is connected to a uniform input block\r\n */\r\n public get isConnectedToUniform() {\r\n return this.input.isConnected && this.input.connectedPoint!.ownerBlock.isInput && (this.input.connectedPoint!.ownerBlock as InputBlock).isUniform;\r\n }\r\n\r\n public override _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCode(uniqueNames, alreadyDumped);\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (alreadyDumped.indexOf(endpoint) === -1) {\r\n codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public override isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint === block) {\r\n return true;\r\n }\r\n\r\n if (endpoint.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n endpoint.name = \"> \" + this.name;\r\n\r\n this._outputs = this._endpoints.map((e) => e.output);\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n\r\n this._outputs = this._endpoints.map((e) => e.output);\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public override dispose() {\r\n super.dispose();\r\n\r\n for (const endpoint of this._endpoints) {\r\n this.detachFromEndpoint(endpoint);\r\n }\r\n\r\n this._endpoints = [];\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportInBlock\", NodeMaterialTeleportInBlock);\r\n"]}
1
+ 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{ RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { InputBlock } from \"../Input/inputBlock\";\r\nimport type { NodeMaterialTeleportOutBlock } from \"./teleportOutBlock\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class NodeMaterialTeleportInBlock extends NodeMaterialBlock {\r\n private _endpoints: NodeMaterialTeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public override get target() {\r\n const input = this._inputs[0];\r\n if (input.isConnected) {\r\n const block = input.connectedPoint!.ownerBlock;\r\n if (block.target !== NodeMaterialBlockTargets.VertexAndFragment) {\r\n return block.target;\r\n }\r\n\r\n if (input.connectedPoint!.target !== NodeMaterialBlockTargets.VertexAndFragment) {\r\n return input.connectedPoint!.target;\r\n }\r\n }\r\n\r\n return this._target;\r\n }\r\n\r\n public override set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Create a new NodeMaterialTeleportInBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeMaterialTeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * @returns a boolean indicating that this connection will be used in the fragment shader\r\n */\r\n public override isConnectedInFragmentShader() {\r\n return this.endpoints.some((e) => e.output.isConnectedInFragmentShader);\r\n }\r\n\r\n /**\r\n * Checks if the input is connected to a uniform input block\r\n */\r\n public get isConnectedToUniform() {\r\n return this.input.isConnected && this.input.connectedPoint!.ownerBlock.isInput && (this.input.connectedPoint!.ownerBlock as InputBlock).isUniform;\r\n }\r\n\r\n /**\r\n * Dumps the code for the block\r\n * @param uniqueNames - the unique names\r\n * @param alreadyDumped - the already dumped blocks\r\n * @returns the code string\r\n */\r\n public override _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCode(uniqueNames, alreadyDumped);\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (alreadyDumped.indexOf(endpoint) === -1) {\r\n codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public override isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint === block) {\r\n return true;\r\n }\r\n\r\n if (endpoint.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n endpoint.name = \"> \" + this.name;\r\n\r\n this._outputs = this._endpoints.map((e) => e.output);\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: NodeMaterialTeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n\r\n this._outputs = this._endpoints.map((e) => e.output);\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public override dispose() {\r\n super.dispose();\r\n\r\n for (const endpoint of this._endpoints) {\r\n this.detachFromEndpoint(endpoint);\r\n }\r\n\r\n this._endpoints = [];\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportInBlock\", NodeMaterialTeleportInBlock);\r\n"]}
@@ -47,7 +47,18 @@ export declare class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {
47
47
  */
48
48
  clone(scene: Scene, rootUrl?: string): NodeMaterialBlock | null;
49
49
  protected _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void;
50
+ /**
51
+ * Dumps the code for the block
52
+ * @param uniqueNames - the unique names
53
+ * @param alreadyDumped - the already dumped blocks
54
+ * @returns the code string
55
+ */
50
56
  _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]): string;
57
+ /**
58
+ * Dumps the code for output connections
59
+ * @param alreadyDumped - the already dumped blocks
60
+ * @returns the code string
61
+ */
51
62
  _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]): string;
52
63
  protected _dumpPropertiesCode(): string;
53
64
  /**
@@ -55,5 +66,11 @@ export declare class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {
55
66
  * @returns the serialized block object
56
67
  */
57
68
  serialize(): any;
69
+ /**
70
+ * Deserializes the block
71
+ * @param serializationObject - the serialization object
72
+ * @param scene - the scene
73
+ * @param rootUrl - the root URL
74
+ */
58
75
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
59
76
  }
@@ -95,6 +95,12 @@ export class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {
95
95
  this.entryPoint.build(state, activeBlocks);
96
96
  }
97
97
  }
98
+ /**
99
+ * Dumps the code for the block
100
+ * @param uniqueNames - the unique names
101
+ * @param alreadyDumped - the already dumped blocks
102
+ * @returns the code string
103
+ */
98
104
  _dumpCode(uniqueNames, alreadyDumped) {
99
105
  let codeString = "";
100
106
  if (this.entryPoint) {
@@ -104,6 +110,11 @@ export class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {
104
110
  }
105
111
  return codeString + super._dumpCode(uniqueNames, alreadyDumped);
106
112
  }
113
+ /**
114
+ * Dumps the code for output connections
115
+ * @param alreadyDumped - the already dumped blocks
116
+ * @returns the code string
117
+ */
107
118
  _dumpCodeForOutputConnections(alreadyDumped) {
108
119
  let codeString = super._dumpCodeForOutputConnections(alreadyDumped);
109
120
  if (this.entryPoint) {
@@ -127,6 +138,12 @@ export class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {
127
138
  serializationObject.entryPoint = this.entryPoint?.uniqueId ?? "";
128
139
  return serializationObject;
129
140
  }
141
+ /**
142
+ * Deserializes the block
143
+ * @param serializationObject - the serialization object
144
+ * @param scene - the scene
145
+ * @param rootUrl - the root URL
146
+ */
130
147
  _deserialize(serializationObject, scene, rootUrl) {
131
148
  super._deserialize(serializationObject, scene, rootUrl);
132
149
  this._tempEntryPointUniqueId = serializationObject.entryPoint;
@@ -1 +1 @@
1
- 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type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterialTeleportInBlock } from \"./teleportInBlock\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\n\r\n/**\r\n * Defines a block used to receive a value from a teleport entry point\r\n */\r\nexport class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _entryPoint: Nullable<NodeMaterialTeleportInBlock> = null;\r\n /** @internal */\r\n public _tempEntryPointUniqueId: Nullable<number> = null;\r\n\r\n /**\r\n * Create a new TeleportOutBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n }\r\n\r\n /**\r\n * Gets the entry point\r\n */\r\n public get entryPoint() {\r\n return this._entryPoint;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeMaterialTeleportOutBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public override get target() {\r\n return this._entryPoint ? this._entryPoint.target : this._target;\r\n }\r\n\r\n public override set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /** Detach from entry point */\r\n public detach() {\r\n if (!this._entryPoint) {\r\n return;\r\n }\r\n\r\n this._entryPoint.detachFromEndpoint(this);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.entryPoint) {\r\n return;\r\n }\r\n\r\n if (this.entryPoint.isConnectedToUniform) {\r\n // We skip the build if the entry point is connected to a uniform\r\n this.output.associatedVariableName = this.entryPoint.input.associatedVariableName;\r\n return;\r\n }\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = ${this.entryPoint.input.associatedVariableName};\\n`;\r\n\r\n if (this.entryPoint.endpoints.length > 1) {\r\n // Check if all the endpoints are in the same shader stage\r\n const firstTarget = this.entryPoint.endpoints[0].output.isConnectedInVertexShader;\r\n for (let i = 1; i < this.entryPoint.endpoints.length; i++) {\r\n if (this.entryPoint.endpoints[i].output.isConnectedInVertexShader !== firstTarget) {\r\n state.sharedData.raiseBuildError(\r\n `TeleportInBlock \"${this.entryPoint.name}\" cannot have outputs in different shader stages. All the outputs must be in the same shader stage (vertex or fragment but not both).`\r\n );\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public override clone(scene: Scene, rootUrl: string = \"\") {\r\n const clone = super.clone(scene, rootUrl);\r\n\r\n if (this.entryPoint) {\r\n this.entryPoint.attachToEndpoint(clone as NodeMaterialTeleportOutBlock);\r\n }\r\n\r\n return clone;\r\n }\r\n\r\n protected override _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n if (this.entryPoint) {\r\n this.entryPoint.build(state, activeBlocks);\r\n }\r\n }\r\n\r\n public override _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString: string = \"\";\r\n if (this.entryPoint) {\r\n if (alreadyDumped.indexOf(this.entryPoint) === -1) {\r\n codeString += this.entryPoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString + super._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n\r\n public override _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n if (this.entryPoint) {\r\n codeString += this.entryPoint._dumpCodeForOutputConnections(alreadyDumped);\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.entryPoint) {\r\n codeString += `${this.entryPoint._codeVariableName}.attachToEndpoint(${this._codeVariableName});\\n`;\r\n }\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.entryPoint = this.entryPoint?.uniqueId ?? \"\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this._tempEntryPointUniqueId = serializationObject.entryPoint;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportOutBlock\", NodeMaterialTeleportOutBlock);\r\n"]}
1
+ 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type { Nullable } from \"../../../../types\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterialTeleportInBlock } from \"./teleportInBlock\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\n\r\n/**\r\n * Defines a block used to receive a value from a teleport entry point\r\n */\r\nexport class NodeMaterialTeleportOutBlock extends NodeMaterialBlock {\r\n /** @internal */\r\n public _entryPoint: Nullable<NodeMaterialTeleportInBlock> = null;\r\n /** @internal */\r\n public _tempEntryPointUniqueId: Nullable<number> = null;\r\n\r\n /**\r\n * Create a new TeleportOutBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n }\r\n\r\n /**\r\n * Gets the entry point\r\n */\r\n public get entryPoint() {\r\n return this._entryPoint;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeMaterialTeleportOutBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public override get target() {\r\n return this._entryPoint ? this._entryPoint.target : this._target;\r\n }\r\n\r\n public override set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /** Detach from entry point */\r\n public detach() {\r\n if (!this._entryPoint) {\r\n return;\r\n }\r\n\r\n this._entryPoint.detachFromEndpoint(this);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.entryPoint) {\r\n return;\r\n }\r\n\r\n if (this.entryPoint.isConnectedToUniform) {\r\n // We skip the build if the entry point is connected to a uniform\r\n this.output.associatedVariableName = this.entryPoint.input.associatedVariableName;\r\n return;\r\n }\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = ${this.entryPoint.input.associatedVariableName};\\n`;\r\n\r\n if (this.entryPoint.endpoints.length > 1) {\r\n // Check if all the endpoints are in the same shader stage\r\n const firstTarget = this.entryPoint.endpoints[0].output.isConnectedInVertexShader;\r\n for (let i = 1; i < this.entryPoint.endpoints.length; i++) {\r\n if (this.entryPoint.endpoints[i].output.isConnectedInVertexShader !== firstTarget) {\r\n state.sharedData.raiseBuildError(\r\n `TeleportInBlock \"${this.entryPoint.name}\" cannot have outputs in different shader stages. All the outputs must be in the same shader stage (vertex or fragment but not both).`\r\n );\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public override clone(scene: Scene, rootUrl: string = \"\") {\r\n const clone = super.clone(scene, rootUrl);\r\n\r\n if (this.entryPoint) {\r\n this.entryPoint.attachToEndpoint(clone as NodeMaterialTeleportOutBlock);\r\n }\r\n\r\n return clone;\r\n }\r\n\r\n protected override _customBuildStep(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): void {\r\n if (this.entryPoint) {\r\n this.entryPoint.build(state, activeBlocks);\r\n }\r\n }\r\n\r\n /**\r\n * Dumps the code for the block\r\n * @param uniqueNames - the unique names\r\n * @param alreadyDumped - the already dumped blocks\r\n * @returns the code string\r\n */\r\n public override _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString: string = \"\";\r\n if (this.entryPoint) {\r\n if (alreadyDumped.indexOf(this.entryPoint) === -1) {\r\n codeString += this.entryPoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString + super._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n\r\n /**\r\n * Dumps the code for output connections\r\n * @param alreadyDumped - the already dumped blocks\r\n * @returns the code string\r\n */\r\n public override _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = super._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n if (this.entryPoint) {\r\n codeString += this.entryPoint._dumpCodeForOutputConnections(alreadyDumped);\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.entryPoint) {\r\n codeString += `${this.entryPoint._codeVariableName}.attachToEndpoint(${this._codeVariableName});\\n`;\r\n }\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.entryPoint = this.entryPoint?.uniqueId ?? \"\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - the serialization object\r\n * @param scene - the scene\r\n * @param rootUrl - the root URL\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this._tempEntryPointUniqueId = serializationObject.entryPoint;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialTeleportOutBlock\", NodeMaterialTeleportOutBlock);\r\n"]}